The game uses a certain parameter to identify the intended target of an action (= a list of eligible(?) targets). This list should be given to the relevant event emit. Known examples for this are:
- Messenger 4p ("When the wearer uses their Ultimate on an ally, [...]"): needs to compare the targets list with the list containing all allies (intersection needs to be NOT nil) when
ActionStart happens
- Hanya Burden ("For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with Burden, [...]"): needs to compare Burden owner to targets list of the current action when
ActionStart happens