There are instructions for other platforms linked from the get the code page.
Are you a Google employee? See go/building-chrome instead.
[TOC]
- A 64-bit Mac running 10.12.6 or later.
- Xcode 10.0+.
- The current version of the JDK (required for the Closure compiler).
Clone the depot_tools
repository:
$ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
Add depot_tools
to the end of your PATH (you will probably want to put this
in your ~/.bashrc
or ~/.zshrc
). Assuming you cloned depot_tools
to
/path/to/depot_tools
:
$ export PATH="$PATH:/path/to/depot_tools"
Create a chromium
directory for the checkout and change to it (you can call
this whatever you like and put it wherever you like, as
long as the full path has no spaces):
$ mkdir chromium && cd chromium
Run the fetch
tool from depot_tools
to check out the code and its
dependencies.
$ fetch ios
If you don't want the full repo history, you can save a lot of time by
adding the --no-history
flag to fetch
.
Expect the command to take 30 minutes on even a fast connection, and many hours on slower ones.
When fetch
completes, it will have created a hidden .gclient
file and a
directory called src
in the working directory. The remaining instructions
assume you have switched to the src
directory:
$ cd src
Optional: You can also install API keys if you want your build to talk to some Google services, but this is not necessary for most development and testing purposes.
Since the iOS build is a bit more complicated than a desktop build, we provide
ios/build/tools/setup-gn.py
, which will create four appropriately configured
build directories under out
for Release and Debug device and simulator
builds, and generates an appropriate Xcode workspace
(out/build/all.xcworkspace
) as well.
You can customize the build by editing the file $HOME/.setup-gn
(create it if
it does not exist). Look at src/ios/build/tools/setup-gn.config
for
available configuration options.
From this point, you can either build from Xcode or from the command line using
autoninja
. setup-gn.py
creates sub-directories named
out/${configuration}-${platform}
, so for a Debug
build for simulator use:
$ autoninja -C out/Debug-iphonesimulator gn_all
(autoninja
is a wrapper that automatically provides optimal values for the
arguments passed to ninja
.)
Note: you need to run setup-gn.py
script every time one of the BUILD.gn
file is updated (either by you or after rebasing). If you forget to run it,
the list of targets and files in the Xcode solution may be stale.
You can also follow the manual instructions on the
Mac page, but make sure you set the
GN arg target_os="ios"
.
To be able to build and run Chromium and the tests for devices, you need to have an Apple developer account (a free one will work) and the appropriate provisioning profiles, then configure the build to use them.
Please refer to the Apple documentation on how to get a code signing identity and certificates. You can check that you have a code signing identity correctly installed by running the following command.
$ xcrun security find-identity -v -p codesigning
1) 0123456789ABCDEF0123456789ABCDEF01234567 "iPhone Developer: [email protected] (XXXXXXXXXX)"
1 valid identities found
If the command output says you have zero valid identities, then you do not
have a code signing identity installed and need to get one from Apple. If
you have more than one identity, the build system may select the wrong one
automatically, and you can use the ios_code_signing_identity
gn variable
to control which one to use by setting it to the identity hash, e.g. to
"0123456789ABCDEF0123456789ABCDEF01234567"
.
Once you have the code signing identity, you need to decide on a prefix
for the application bundle identifier. This is controlled by the gn variable
ios_app_bundle_id_prefix
and usually corresponds to a reversed domain name
(the default value is "org.chromium"
).
You then need to request provisioning profiles from Apple for your devices for the following bundle identifiers to build and run Chromium with these application extensions:
${prefix}.chrome.ios.herebedragons
${prefix}.chrome.ios.herebedragons.ShareExtension
${prefix}.chrome.ios.herebedragons.TodayExtension
${prefix}.chrome.ios.herebedragons.SearchTodayExtension
All these certificates need to have the "App Groups"
(com.apple.security.application-groups
) capability enabled for
the following groups:
group.${prefix}.chrome
group.${prefix}.common
The group.${prefix}.chrome
is only shared by Chromium and its extensions
to share files and configurations while the group.${prefix}.common
is shared
with Chromium and other applications from the same organisation and can be used
to send commands to Chromium.
In addition to that, you need provisioning profiles for the individual test
suites that you want to run. Their bundle identifier depends on whether the
gn variable ios_automatically_manage_certs
is set to true (the default)
or false.
If set to true, then you just need a provisioning profile for the bundle
identifier ${prefix}.gtest.generic-unit-test
but you can only have a
single test application installed on the device (all the test application
will share the same bundle identifier).
If set to false, then you need a different provisioning profile for each
test application. Those provisioning profile will have a bundle identifier
matching the following pattern ${prefix}.gtest.${test-suite-name}
where
${test-suite-name}
is the name of the test suite with underscores changed
to dashes (e.g. base_unittests
app will use ${prefix}.gest.base-unittests
as bundle identifier).
To be able to run the EarlGrey tests on a device, you'll need two provisioning profiles for EarlGrey and OCHamcrest frameworks:
${prefix}.test.OCHamcrest
${prefix}.test.EarlGrey
In addition to that, then you'll need one additional provisioning profile for
the XCTest module too. This module bundle identifier depends on whether the
gn variable ios_automatically_manage_certs
is set to true or false. If set
to true, then ${prefix}.gtest.generic-unit-test-module
will be used, otherwise
it will match the pattern: ${prefix}.gtest.${test-suite-name}-module
.
Other applications like ios_web_shell
usually will require mobile provisioning
profiles with bundle identifiers that may usually match the following pattern
${prefix}.${application-name}
and may require specific capabilities.
Generally, if the mobile provisioning profile is missing then the code signing step will fail and will print the bundle identifier of the bundle that could not be signed on the command line, e.g.:
$ autoninja -C out/Debug-iphoneos ios_web_shell
ninja: Entering directory `out/Debug-iphoneos'
FAILED: ios_web_shell.app/ios_web_shell ios_web_shell.app/_CodeSignature/CodeResources ios_web_shell.app/embedded.mobileprovision
python ../../build/config/ios/codesign.py code-sign-bundle -t=iphoneos -i=0123456789ABCDEF0123456789ABCDEF01234567 -e=../../build/config/ios/entitlements.plist -b=obj/ios/web/shell/ios_web_shell ios_web_shell.app
Error: no mobile provisioning profile found for "org.chromium.ios-web-shell".
ninja: build stopped: subcommand failed.
Here, the build is failing because there are no mobile provisioning profiles
installed that could sign the ios_web_shell.app
bundle with the identity
0123456789ABCDEF0123456789ABCDEF01234567
. To fix the build, you'll need to
request such a mobile provisioning profile from Apple.
You can inspect the file passed via the -e
flag to the codesign.py
script
to check which capabilites are required for the mobile provisioning profile
(e.g. src/build/config/ios/entitlements.plist
for the above build error,
remember that the paths are relative to the build directory, not to the source
directory).
If the required capabilities are not enabled on the mobile provisioning profile, then it will be impossible to install the application on a device (Xcode will display an error stating that "The application was signed with invalid entitlements").
Any target that is built and runs on the bots (see below)
should run successfully in a local build. To run in the simulator from the
command line, you can use iossim
. For example, to run a debug build of
Chromium
:
$ out/Debug-iphonesimulator/iossim out/Debug-iphonesimulator/Chromium.app
With Xcode 9, iossim
no longer automatically launches the Simulator. This must now
be done manually from within Xcode (Xcode > Open Developer Tool > Simulator
), and
also must be done after running iossim
.
Arguments needed to be passed to the test application through iossim
, such as
--gtest_filter=SomeTest.FooBar
should be passed through the -c
flag:
$ out/Debug-iphonesimulator/iossim \
-c "--gtest_filter=SomeTest.FooBar --gtest_repeat=3" \
out/Debug-iphonesimulator/base_unittests.app
EarlGrey tests are run differently than other test targets, as there is an XCTest bundle that is injected into the target application. Therefore you must also pass in the test bundle:
$ out/Debug-iphonesimulator/iossim \
out/Debug-iphonesimulator/ios_chrome_ui_egtests.app \
out/Debug-iphonesimulator/ios_chrome_ui_egtests.app/PlugIns/ios_chrome_ui_egtests_module.xctest
By default, iossim
will pick an arbitrary simulator to run the tests. If
you want to run them on a specific simulator, you can use -d
to pick the
simulated device and -s
to select the iOS version.
For example, to run the tests on a simulated iPhone 6s running iOS 10.0,
you would invoke iossim
like this.
$ out/Debug-iphonesimulator/iossim -d 'iPhone 6s' -s '10.0' \
out/Debug-iphonesimulator/base_unittests.app
Please note that by default only a subset of simulator devices are installed with Xcode. You may have to install additional simulators in Xcode (or even an older version of Xcode) to be able to run on a specific configuration.
Go to "Preferences > Components" tab in Xcode to install other simulator images (this is the location the setting is in Xcode 9.2; it may be different in other version of the tool).
To update an existing checkout, you can run
$ git rebase-update
$ gclient sync
The first command updates the primary Chromium source repository and rebases
any of your local branches on top of tip-of-tree (aka the Git branch
origin/master
). If you don't want to use this script, you can also just use
git pull
or other common Git commands to update the repo.
The second command syncs dependencies to the appropriate versions and re-runs hooks as needed.
If you have problems building, join us in #chromium
on irc.freenode.net
and
ask there. As mentioned above, be sure that the
waterfall is green and the tree
is open before checking out. This will increase your chances of success.
git status
is used frequently to determine the status of your checkout. Due
to the large number of files in Chromium's checkout, git status
performance
can be quite variable. Increasing the system's vnode cache appears to help.
By default, this command:
$ sysctl -a | egrep kern\..*vnodes
Outputs kern.maxvnodes: 263168
(263168 is 257 * 1024). To increase this
setting:
$ sudo sysctl kern.maxvnodes=$((512*1024))
Higher values may be appropriate if you routinely move between different
Chromium checkouts. This setting will reset on reboot, the startup setting can
be set in /etc/sysctl.conf
:
$ echo kern.maxvnodes=$((512*1024)) | sudo tee -a /etc/sysctl.conf
Or edit the file directly.
If git --version
reports 2.8 or higher, try running
$ git update-index --test-untracked-cache
If the output ends with OK
, then the following may also improve performance of
git status
:
$ git config core.untrackedCache true
If git --version
reports 2.6 or higher, but below 2.8, you can instead run
$ git update-index --untracked-cache
If you're getting the error
Agreeing to the Xcode/iOS license requires admin privileges, please re-run as root via sudo.
the Xcode license hasn't been accepted yet which (contrary to the message) any user can do by running:
$ xcodebuild -license
Only accepting for all users of the machine requires root:
$ sudo xcodebuild -license