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Space Age - Agriculture #314

Closed
2 tasks done
SWeini opened this issue Oct 14, 2024 · 0 comments · Fixed by #320
Closed
2 tasks done

Space Age - Agriculture #314

SWeini opened this issue Oct 14, 2024 · 0 comments · Fixed by #320
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2.0 The transition to supporting 2.0

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@SWeini
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SWeini commented Oct 14, 2024

Support agriculture mechanic

  • Support AgriculturalTowerPrototype
    It's impossible to calculate speed with 100% accuracy (the crane has a lot of different speeds defined), but we can assume that all AgriculturalTowerPrototype::planting_procedure_points and just assume that the crane speed is not the bottleneck. However, it takes some time for the crane to reach that spot and even longer until the empty spot is replanted.
    AgriculturalTowerPrototype::planting_procedure_points is optional and there is mandatory AgriculturalTowerPrototype::radius
  • Support PlantPrototype and create recipes for those
    I believe it makes sense to combine planting & harvesting into a single recipe
    Ingredients are from ItemPrototype::plant_result, respect PlantPrototype::growth_ticks, and use EntityPrototype::minable for products.
@Dorus Dorus added the 2.0 The transition to supporting 2.0 label Oct 14, 2024
@SWeini SWeini linked a pull request Oct 20, 2024 that will close this issue
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