You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I read in some blog somewhere (Can't remember or find it :( ) somebody posted "you'll get glitches like this if you aren't careful to accurately emulate sub-pixel CPU timings", with an image of what looks like the glitches I'm seeing.
Drawing one row of pixels at a time is about as complicated as I imagine rosettaboy getting, so I'd say we just need to live with this (unless somebody comes up with a pixel-perfect GPU implementation, which is also simple to understand and maintain, and implement across languages)
there are a bunch of graphical glitches in all implementations, so it seems like I got something wrong in interpreting the hardware docs
opus5 also shows very similar issues if anyone wants a free rom to test with
The text was updated successfully, but these errors were encountered: