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oops. dunno how this wasn't caught durning its many test merges. The you prob just need to refresh the wallet once you add the id should be a simple fix.
Not sure if it's related but every creature without an ID touching a door is also causing a runtime, it's trying to retrieve an ID that does not exist on the mob.
Basically, ID cards wont trigger access or display jobs to other people until this is done. Bug from #2979
Testmerges:
#2848: 'Mob Spawner Rework' by FalloutFalcon at commit bc3882944f
#2982: 'Ports Bodycameras from Fulp' by Zevotech at commit 18e909ba25
#3112: 'The SUNS Panacea-class Infirm Vessel' by Latentish at commit f34884499d
#3094: 'tweaks to recoil and spread' by FalloutFalcon at commit 071f32bb9c
#3080: 'Ports 'Command bar typing indicators (client side html version)'' by Skies-Of-Blue at commit 0d27d7d321
#3067: 'SSD Indicators Will Be Real In 2020' by Skies-Of-Blue at commit 5397dd493a
#2835: 'Cybersun's blacksite ruin' by Marabout2 at commit ccc2e85fbb
Reproduction:
Spawn in, try to open a door or examine someone who hasn't reinserted ID yet.
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