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Feature Request: Artnet Input Plugin #132
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Hey, we have an issue for this already: #19 |
Ahh very nice! I am not really good at C but if you need support, please let me know! |
Mostly more specifics about how you'd want the artnet support to look like: Does a plugin that runs in the background and when there is artnet input switch over to the pixels sent to it sound good to you? Do you want just pixel control or control of the effects displayed? The easiest is probably starting at universe X value 0, going up until the necessary many values are there for every pixel. |
This should be a solution. I think first of all controlling each pixel by 3 channels should be enough. But probably it should be easier to use only one universe for a row, if there do not fit more than 1 row inside of the universe. For example: That's the way QLC+ or other tools work like. |
Ah, so you mean to only stuff complete rows into a single universe, not partial ones. |
Yey, seems to me more practical.
This could be a problem, but I think this size of matrices are very rare. What do you think? |
@vifino is there already a presentabel version of your Artnet controller? Thanks! |
It would be really nice to have an Artnet Input Plugin to control the display using Artnet.
Maybe the OLA libartnet could be used to implement https://github.com/OpenLightingProject/libartnet.
Thanks!
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