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transform.go
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transform.go
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package nanovgo
import (
"math"
)
// The following functions can be used to make calculations on 2x3 transformation matrices.
// TransformMatrix is a 2x3 matrix is represented as float[6].
type TransformMatrix [6]float32
// IdentityMatrix makes the transform to identity matrix.
func IdentityMatrix() TransformMatrix {
return TransformMatrix{1.0, 0.0, 0.0, 1.0, 0.0, 0.0}
}
// TranslateMatrix makes the transform to translation matrix matrix.
func TranslateMatrix(tx, ty float32) TransformMatrix {
return TransformMatrix{1.0, 0.0, 0.0, 1.0, tx, ty}
}
// ScaleMatrix makes the transform to scale matrix.
func ScaleMatrix(sx, sy float32) TransformMatrix {
return TransformMatrix{sx, 0.0, 0.0, sy, 0.0, 0.0}
}
// RotateMatrix makes the transform to rotate matrix. Angle is specified in radians.
func RotateMatrix(a float32) TransformMatrix {
sin, cos := math.Sincos(float64(a))
sinF := float32(sin)
cosF := float32(cos)
return TransformMatrix{cosF, sinF, -sinF, cosF, 0.0, 0.0}
}
// SkewXMatrix makes the transform to skew-x matrix. Angle is specified in radians.
func SkewXMatrix(a float32) TransformMatrix {
return TransformMatrix{1.0, 0.0, float32(math.Tan(float64(a))), 1.0, 0.0, 0.0}
}
// SkewYMatrix makes the transform to skew-y matrix. Angle is specified in radians.
func SkewYMatrix(a float32) TransformMatrix {
return TransformMatrix{1.0, float32(math.Tan(float64(a))), 0.0, 1.0, 0.0, 0.0}
}
// Multiply makes the transform to the result of multiplication of two transforms, of A = A*B.
func (t TransformMatrix) Multiply(s TransformMatrix) TransformMatrix {
t0 := t[0]*s[0] + t[1]*s[2]
t2 := t[2]*s[0] + t[3]*s[2]
t4 := t[4]*s[0] + t[5]*s[2] + s[4]
t[1] = t[0]*s[1] + t[1]*s[3]
t[3] = t[2]*s[1] + t[3]*s[3]
t[5] = t[4]*s[1] + t[5]*s[3] + s[5]
t[0] = t0
t[2] = t2
t[4] = t4
return t
}
// PreMultiply makes the transform to the result of multiplication of two transforms, of A = B*A.
func (t TransformMatrix) PreMultiply(s TransformMatrix) TransformMatrix {
return s.Multiply(t)
}
// Inverse makes the destination to inverse of specified transform.
// Returns 1 if the inverse could be calculated, else 0.
func (t TransformMatrix) Inverse() TransformMatrix {
t0 := float64(t[0])
t1 := float64(t[1])
t2 := float64(t[2])
t3 := float64(t[3])
det := t0*t3 - t2*t1
if det > -1e-6 && det < 1e-6 {
return IdentityMatrix()
}
t4 := float64(t[4])
t5 := float64(t[5])
invdet := 1.0 / det
return TransformMatrix{
float32(t3 * invdet),
float32(-t1 * invdet),
float32(-t2 * invdet),
float32(t0 * invdet),
float32((t2*t5 - t3*t4) * invdet),
float32((t1*t4 - t0*t5) * invdet),
}
}
// TransformPoint transforms a point by given TransformMatrix.
func (t TransformMatrix) TransformPoint(sx, sy float32) (dx, dy float32) {
dx = sx*t[0] + sy*t[2] + t[4]
dy = sx*t[1] + sy*t[3] + t[5]
return
}
// ToMat3x4 makes 3x4 matrix.
func (t TransformMatrix) ToMat3x4() []float32 {
return []float32{
t[0], t[1], 0.0, 0.0,
t[2], t[3], 0.0, 0.0,
t[4], t[5], 1.0, 0.0,
}
}
func (t TransformMatrix) getAverageScale() float32 {
sx := math.Sqrt(float64(t[0]*t[0] + t[2]*t[2]))
sy := math.Sqrt(float64(t[1]*t[1] + t[3]*t[3]))
return float32((sx + sy) * 0.5)
}