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about TiledResources #17

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PedroAlvesq opened this issue Aug 6, 2014 · 6 comments
Closed

about TiledResources #17

PedroAlvesq opened this issue Aug 6, 2014 · 6 comments

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@PedroAlvesq
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the example of TiledResources is to create a terrain in 3d

@ArtiomCiumac
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Can you explain more what do you mean? Isn't this a duplicate of #7?

@PedroAlvesq
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have a exemple in sharpdx sample call TiledResources what i want know if tihs example its to make a 3d terrain

@ArtiomCiumac
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Tiled Resource is a technology available in DirectX 11.2 to help streaming large texture data that uses just a fraction of GPU memory. You, as a developer, are free to do anything with that texture data.
If you want to make a 3D terrain, you may not need to use Tiled Resources at all if you are creating it on CPU - just read terrain texture data (a heightmap?) and create the needed vertex buffers. Tiled Resources would be helpful to create highly-detailed terrain textures, similar to id Software's MegaTexture used in Rage.

@xoofx xoofx closed this as completed Aug 6, 2014
@PedroAlvesq
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yes i want create a heightmap how i create a heightmap with not using the tiled Resources

@xoofx
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xoofx commented Sep 26, 2014

This issue list is concerning issues (bug...etc.) in SharpDX samples, but we don't provide any support (unless paid) for general questions about 3D programming. Use the appropriate forum (gamedev...etc.) for this kind of question.

If you don't comply to this rule, we will have to block your account on this repository.

Concerning your question, you have obviously not done any research, as this subject is pretty standard and has been treated dozens of times in many articles out there (not specifically with SharpDX, but if you understand the concept, it is straightforward to implement it with SharpDX or any other 3D framework). Otherwise buy the book "Introduction to 3D Game Programming with DirectX 11" by Luna, that is already covering this kind of subjects.

@PedroAlvesq
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thanks for informations

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