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[Feature request] Give more control on downloads #635
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It is possible with operation system means to separate installers from games.
You could bind mount or symlink these directories to point to another drive. Cancelling a single file download directly is not possible. But a game which is currently downloaded can be stopped, although it is rather hard to see: In grid view, there's a small x in the top right corner of the game's thumbnail when the game is actively downloaded. If you click this, the entire game download is aborted. What i don't know right now is if this will keep files that have been downloaded already. I agree that this area needs some improvements in terms of ui capabilities and feedback. |
To give an addition to what GB609 said, we do actually try to make sure the user has enough disk space when downloading and installing a game, but it is hard to be precise with it. The user will get an error message if there is not enough space. |
Related problem #630 , it seems like downloads in general are fickle with larger files and often won't resume properly. With Steam I can download 100GB+ games, with minigalaxy I'm lucky if I manage a 5GB game since it might complain it is corrupted and just delete everything and start over. |
Thanks for Minigalaxy. It's a really good way to manage our GOG games under Linux.
Right now we can download games on Minigalaxy but the control is quite basic: after configuring a game folder, all we can do is press a "Download" button.
Now, we're talking about games that are several GB in size and this introduces some constraints on bandwith- and storage- challenged systems.
I request, if possible:
I'd understand if this is not possible, but thanks anyway!
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