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this should be pretty straightforward following unity example. big question is, how will the library be used without threejs?
An issue is that this would make all existing sculptures look different.
we could add it as a hard dependency, but that would rule out the super lightweight option (unless it was generated at build time?)
we could also take more material glsl from threejs.
The text was updated successfully, but these errors were encountered:
torinmb
PWhiddy
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this should be pretty straightforward following unity example. big question is, how will the library be used without threejs?
An issue is that this would make all existing sculptures look different.
we could add it as a hard dependency, but that would rule out the super lightweight option (unless it was generated at build time?)
we could also take more material glsl from threejs.
The text was updated successfully, but these errors were encountered: