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Add tips on dealing with game state too large to fit on the stack #3

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scottjmaddox opened this issue May 14, 2018 · 0 comments
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@scottjmaddox
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Idiomatic rust does not (currently) support very large structures; they are typically created on the stack, so they must be smaller than the stack.

I need to add information on the idioms (e.g. init instead of new) needed to bypass this limitation.

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