You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: MojoUnity-Shake/README.md
+2-4Lines changed: 2 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,8 +1,6 @@
1
1
## MojoUnity-Shake v1.1
2
2
3
-
**MojoUnity-Shake** is a **Animation Tool** that can shake `float``vector2``vector3` with realistic effects. It uses `Coroutine` to implement the **Smooth** or **PerlinNoise** algorithm.
4
-
5
-
And it provides an extension of `Transform` can easily shake any **Transform Component** (including Camera) by `Position``Scale``Rotation`.
3
+
**MojoUnity-Shake** is an **Animation Tool** that can shake `float``vector2``vector3` with realistic effects. It uses `Coroutine` with `Mathf.PerlinNoise` algorithm to implement the shake animation. And it provides an extension of `Transform` can easily shake any `Transform Component` (including Camera) by `Position``Scale``Rotation`.
6
4
7
5
* The current `unitypackage`, **packaged** by `Unity-2019.4`, and **supported** Unity versions are `2019.4 or higher`.
8
6
* Released versions in [releases](https://github.com/scottcgi/MojoUnity-Packages/releases).
@@ -16,7 +14,7 @@ The **source code** depends on the `Burst Package`, which can be found and insta
0 commit comments