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MojoUnity-Shake/README.md

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## MojoUnity-Shake v1.1
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**MojoUnity-Shake** is a **Animation Tool** that can shake `float` `vector2` `vector3` with realistic effects. It uses `Coroutine` to implement the **Smooth** or **PerlinNoise** algorithm.
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And it provides an extension of `Transform` can easily shake any **Transform Component** (including Camera) by `Position` `Scale` `Rotation`.
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**MojoUnity-Shake** is an **Animation Tool** that can shake `float` `vector2` `vector3` with realistic effects. It uses `Coroutine` with `Mathf.PerlinNoise` algorithm to implement the shake animation. And it provides an extension of `Transform` can easily shake any `Transform Component` (including Camera) by `Position` `Scale` `Rotation`.
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* The current `unitypackage`, **packaged** by `Unity-2019.4`, and **supported** Unity versions are `2019.4 or higher`.
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* Released versions in [releases](https://github.com/scottcgi/MojoUnity-Packages/releases).
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## Features
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* Two **efficient** algorithms, silky **realistic** effect.
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* **Efficient** algorithm, silky **realistic** effect.
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* Simple **API** easy to use.
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* Free extend to shake **anything** you want.
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* Using **BurstCompile** to optimize.

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