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Commit the MojoUnity-Shake-v1.1 and Update MojoUnity-Editor images.
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MojoUnity-Editor/Images/ArrayTest.png

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MojoUnity-Editor/Images/GroupTest.png

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MojoUnity-Editor/Images/LogicTest.png

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MojoUnity-Shake/ChangeLog.md

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## v1.1
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_`2021.8.9 UTC+8 15:30`_
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* Remove Smooth type.
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* Optimize `BurstCompile` with `math` API.
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* Fix shake range mapping from [0, 1] to [-1, 1].
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## v1.0
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_`2021.4.23 UTC+8 11:15`_
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MojoUnity-Shake/README.md

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## MojoUnity-Shake v1.0
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## MojoUnity-Shake v1.1
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**MojoUnity-Shake** is a **Animation Tool** that can shake `float` `vector2` `vector3` with realistic effects. It uses `Coroutine` to implement the **Smooth** or **PerlinNoise** algorithm.
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* Released versions in [releases](https://github.com/scottcgi/MojoUnity-Packages/releases).
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* Release changes in [ChangeLog](./ChangeLog.md).
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Quick **goto** the [Samples Code](./Src/MojoUnity/Samples/MojoUnityShake/Scripts/) and the [Source Code](./Src/MojoUnity/Scripts/Modules/Animation/Shake/).
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Quick **goto** the [Samples Code](./Src/MojoUnity/Samples/MojoUnityShake/Scripts/) and the [Source Code](./Src/MojoUnity/Scripts/Runtime/Modules/Animation/Shake/).
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## Note
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