- Fixed regression in color order when processing SWF assets
- Fixed an issue with MovieClip children being removed improperly
- Added missing
vector.removeAt
method - Added missing
stage.contentsScaleFactor
property - Improved the error messages on HTML5
- Fixed the default separator value for
vector.join
- Fixed support for certain kinds of recursion in
eventDispatcher.dispatchEvent
- Fixed a regression in dimensions for glow and blur filters
- Fixed the behavior of
tilemap.removeTiles()
with no arguments - Fixed missing properties on Flash
openfl.text.TextField
extern - Fixed the default endianness of
Socket
andXMLSocket
- Fixed a possible infinite loop in
TextField
layout - Fixed some issues with
MovieClip
frame scripts that skip frames - Fixed the behavior of alpha images in
bitmapData.copyPixels
- Fixed endianness issues in
bitmapData.getPixels
andbitmapData.setPixels
- Added official support for Adobe AIR
- Added initial support for blur, glow and drop shadow filters
- Added
Sound.loadFromFile
for consistency with other asset types - Added support for setting
Mouse.cursor
to alime.ui.MouseCursor
value - Added initial support for
tile.rect
for customTile
source rectangles - Improved the (beta)
TileArray
API with support for iterating in a loop - Improved the (beta)
TileArray
API with a sharedITile
interface - Improved the memory used for SWF libraries that use JPEG alpha channels
- Improved
GameInput
to dispatchDEVICE_ADDED
for pre-existing devices - Improved code completion support when using
-Dopenfl-dynamic
- Improved support for winding rules in
graphics.drawPath
- Fixed multiple issues affecting
Tilemap
behavior and rendering - Fixed multiple issues affecting
TextField
rendering and layout - Fixed support for using
blendMode
inbitmapData.draw
- Fixed scissor coordinates in Stage3D render-to-texture
- Fixed handling of "rcp" AGAL code in support of Away3D
- Fixed issue when setting
lineStyle
at certain times in vector draw instructions - Fixed automatic removal of manually added
MovieClip
children - Fixed missing scroll event when scrolling a
Textfield
- Fixed possible duplication of property names in generated SWF classes
- Fixed missing
stage
reference onMovieClip
creation - Fixed missing
Loader.uncaughtErrorEvents
reference - Fixed GLSL issue on Raspberry Pi devices
- Fixed caching in
Bitmap
when there areBitmapData
changes - Fixed a regression in GL rendering for
Tilemap
- Fixed issue where
tileArray.visible
could affect multiple tiles - Fixed the value of info.level when a NetConnection succeeds
- Removed
openfl.gl
typedefs (uselime.graphics.opengl
) - Removed TypedArray typedefs (use types from
lime.utils.*
) - Added (beta) custom shader support for most basic
DisplayObject
types - Added (beta)
TileArray
API forTilemap
rendering - Added support for OpenGL hardware
colorTransform
- Added initial support for JS/HScript frame scripts with SWF content
- Added initial sound exporting to SWF content bundles
- Added blend mode support for canvas, Cairo, and improved GL support
- Added support for skipping rendering if the stage has not changed
- Added support for
Tilemap
OpenGLcolorTransform
and custom shaders - Made
openfl.utils.ByteArray
use LimeSystem.endianness
by default - Changed the output directory to not include the build type by default
- Improved the quality of
MovieClip
animation rendering - Improved SWF content to support
visible
,blendMode
andcacheAsBitmap
- Improved documentation to be in Markdown format instead of HTML
- Improved SWF font name matching if font name has no spaces
- Improved support for SWF custom base classes
- Improved support for WebAssembly builds
- Fixed support for
cacheAsBitmap
on HTML5 -Ddom rendering - Fixed use of
bitmapData.draw
on high-DPI HTML5 -Ddom rendering - Fixed an issue with some kinds of UTF8 text input
- Fixed sorting of event listeners to preserve order if priority is equal
- Fixed rendering of
SimpleButton
on HTML5 -Ddom mode - Fixed use of insecure WebSocket protocol on https:// sites
- Fixed unknown file extension in generated SWF content with some servers
- Fixed rendering of
stage3D.x
/stage3D.y
when using a scissor - Fixed caret not rendering on Cairo when
textField.text
is empty - Fixed rendering issue on Chrome when resizing canvas in -Ddom mode
- Fixed compilation in JavaScript -Dmodular builds
- Fixed regression where
loader.unload()
setcontentLoaderInfo
tonull
- Fixed possible build error in URLLoader
- Deprecated
handler
callbacks inopenfl.utils.Assets.load*
methods - Improved the leading of embedded SWF fonts on native
- Improved
addChild
to throw an error when adding anull
child - Improved loaded asset libraries to register using
loaderURL
as the name - Improved the behavior of
ExternalInterface
when errors are thrown - Improved the behavior of mitered lines in vector shapes
- Improved support for the
rcp
command in AGAL - Fixed the canvas shape renderer to use even/odd winding like Cairo
- Fixed support for
SimpleButton
rendering in regression cases - Fixed cases where
Loader.content
/LoaderInfo.content
were not set - Fixed an incorrect input buffer position in
openfl.net.Socket
- Fixed
Socket
to report as not connected immediately onclose()
- Fixed
opaqueBackground
rendering forTilemap
- Fixed dispatching of
HTTPStatusEvent
fromopenfl.net.URLLoader
- Fixed a case where
Capabilities.screenDPI
could have anull
error
- Added
lime.text.UTF8String
internally to improve UTF-8 support - Improved
XMLSocket
to useSocket
internally for better support - Improved the performance of -Dopenfl-disable-graphics-upscaling
- Improved sharpness of text when rendering on HTML5 -Ddom
- Improved support for ATF textures in Stage3D
- Improved internal code to reduce recurrent GC activity
- Improved ByteArray to allow conversion (with position) to BytePointer
- Fixed regressions in rendering
SimpleButton
objects - Fixed some cases of
<font size="" />
intextField.htmlText
- Fixed crash when attempting to attach a null
NetStream
toVideo
- Fixed support for specific cross-origin requests in HTML5 -Ddom
- Fixed support for Stage3D on HTML5 -Ddom
- Fixed support for cacheAsBitmap on HTML5 -Ddom
- Fixed regression in bounds calculation for some display objects
- Fixed setting
Shader.glVertexSource
- Fixed support for current Haxe development builds
- Revert wildcard Lime dependency until it is more stable
- Fixed deprecation of DOMSprite and OpenGLView
- Fixed cacheAsBitmap when making certain visual changes
- Fixed regression causing incorrect internal bounds calculation
- Fixed an issue compiling
openfl display flash
output - Fixed regression in path resolution for SWF library handler tools
- Updated for Lime 5
- Added openfl.text.StaticText (used in SWF assets)
- Added openfl.display.AVM1Movie for better compatibility with Flash
- Added initial support for DisplayObject cacheAsBitmap
- Added support for DisplayObject colorTransform using cacheAsBitmap
- Added support for graphicsPath.cubicCurveTo
- Improved support for graphics.readGraphicsData/drawGraphicsData
- Improved behavior of Stage3D mipmap filtering
- Deprecated openfl.gl.* types (use lime.graphics.opengl.*)
- Deprecated openfl.utils.* typed arrays (use lime.utils.*)
- Fixed clipping in graphics.cubicCurveTo
- Fixed an issue compiling the output of
openfl display
- Fixed support for
<window always-on-top="true" />
in template - Fixed support for synchronous BitmapData.fromBytes on native
- Fixed support for Stage3D on HTML5 DOM target
- Removed old preloader support (use new preloader format)
- Removed callback in BitmapData.fromBase64 (use .loadFromBase64)
- Removed callback in BitmapData.fromBytes (use .loadFromBytes)
- Removed callbacks in BitmapData.fromFile (use .loadFromFile)
- Removed unused parameter in sound.loadCompressedDataFromByteArray
- Removed openfl.embed support in HTML template (use lime.embed)
- Removed bundled import of asset classes (use openfl.utils.*)
- Added initial support for compressed Stage3D textures
- Added initial support for Adobe Texture Format in Stage3D
- Added support for GraphicsTrianglePath
- Added support for graphics.drawRoundRectComplex
- Added support for MovieClip.isPlaying
- Added capture phase to Event.ADDED and Event.REMOVED_FROM_STAGE
- Improved alignment and layout grouping in TextField
- Improved the behavior of GraphicsPath
- Improved openfl.display.Shader to optimize better in JavaScript
- Improved behavior of bitmapData.drawWithQuality using StageQuality.LOW
- Improved the behavior of inherited blend modes
- Improved the behavior of Stage3D mipmap filter smoothing
- Improved the way uncaught errors are reported on iOS
- Improved ByteArray to convert to a DataPointer with position preserved
- Improved performance of byteArray.writeFloat when LITTLE_ENDIAN
- Improved vector.toString on Flash to be consistent with other targets
- Improved Vector.reverse to have the correct return type
- Fixed conversion of null openfl.Vector to String
- Fixed inclusion of alpha images in SWF exporter tool
- Fixed some cases where width or height of a Shape was incorrect
- Fixed performance regression when using Stage3D in release
- Fixed binary size of SWF tools to support older Neko releases
- Fixed an issue using Dictionary in some circumstances on HTML5
- Fixed code completion issue when referencing RenderSession
- Fixed static initialization order of CFFI methods
- Implemented Context3D.drawToBitmapData
- Improved support for embedded SWF libraries on Flash
- Fixed a regression in render-to-texture support with Context3D
- Fixed a minor issue when using OpenFL with Raspberry Pi
- Fixed support for Assets.getBitmapData from a SWF library
- Fixed support for Sound.loadPCMFromByteArray
- Updated additional classes to build for release
- Fixed a performance regression in Cairo TextField rendering
- Fixed VertexBuffer3D uploadFromVector to generate less GC activity
- Fixed double loading of SWFLite data
- Updated for Lime 4
- Added initial support for
openfl process
for SWF-based assets - Added support for loading generated SWFLite bundles in Loader
- Added support for multiple HTML5 embeds on the same page
- Added support for loaderInfo.parameters through the HTML5 embed
- Added support for TextField restrict and maxChars
- Added support for Float-based keys in Dictionary
- Added a hack to add stroke support for TextField
- Improved support for Lime asset manifests in SWF library
- Improved template behavior to work if Lime is included before OpenFL
- Improved the behavior of TextField setTextFormat/replaceText
- Improved support for String-based messages in HTML5 Socket
- Improved support for non-smoothed bitmapData in SWF libraries
- Improved "missing font" warning to only occur once per font name
- Improved "asset not found" warnings to throw errors
- Improved animated mask support in MovieClip
- Fixed support for embedded SWF libraries on Flash
- Fixed the array count calculation in AGAL to GLSL conversion
- Fixed support for CubeTexture in Stage3D renderToTexture
- Fixed the reset position after using byteArray.uncompress
- Fixed a type-cast error when retrieving a missing MovieClip asset
- Fixed a possible bug when rendering an object with no parent
- Fixed wrongful error on Stage3D viewport on OS X
- Fixed cases where stage3D x/y is set before a backbuffer is created
- Fixed support for GL context loss
- Implemented sound.loadPCMFromByteArray
- Improved behavior of sound.loadCompressedDataFromByteArray
- Fixed version check when running
openfl upgrade
- Fixed loading cross-domain images on HTML5 without using CORS
- Fixed regressions caused by non-rounded Cairo TextField rendering
- Added Tile originX/originY
- Added support for Stage3D CubeTexture
- Added
dictionary.each()
to iterate through values - Added anisotropic filtering modes to Stage3D
- Added initial support for links in TextField
- Disabled pixel rounding by default (fixes flicker issues)
- Improved the quality of the AGALMiniAssembler port
- Improved support for TextField on HTML5 -Ddom
- Improved ExternalInterface to support closures on HTML5
- Improved Loader to better support URLRequest parameters
- Fixed the behavior of bitmapData.hitTest alpha threshold values
- Fixed issue where Matrix3D did not clone data in the constructor
- Fixed Stage3D depth clear when depth mask is disabled
- Fixed the behavior of Stage3D mipmapping
- Fixed hit testing behavior when Bitmap has a scrollRect
- Fixed regressions in Haxe Scout support
- Fixed sync between Flash Tilemap rendering and other DisplayObjects
- Fixed issue with incorrect GLSL version on AGAL converted shaders
- Fixed support for AVM1Movie in SWF library on Flash target
- Fixed culling on when using Stage3D render-to-texture
- Fixed default filename in FileReference dialogs
- Fixed support for multiple filters on the same object
- Fixed shape.graphics line paths in some instances
- Improved Capabilities to more closely approximate Flash's behavior
- Improved the density of projects targeting HTML5 with high DPI
- Fixed a regression in the calculation of textField.textWidth
- Fixed ExternalInterface.available to return false on native
- Fixed the visibility of hit-testing on HTML5
- Fixed incorrect casing (fullscreenWidth should be fullScreenWidth)
- Improved stage ACTIVATE/DEACTIVATE to be more consistent with Flash
- Improved code completion on the Flash target when using FlashDevelop
- Improved the code output size when targeting HTML5
- Fixed hiding of stack trace when errors occur in a custom preloader
- Fixed possible cases where stage.x/y and other transforms could be changed
- Fixed support for scale and letterboxing on native targets
- Fixed use of scaleX/scaleY when dead-code elimination is enabled
- Added support for high-DPI HTML5 output
- Added BitmapData.loadFromBase64/loadFromBytes/loadFromFile
- Added handling for UP/DOWN/HOME/END keyboard shortcuts in TextField
- Added stage.fullscreenWidth/fullscreenHeight
- Added support for Lime 3.7 simulated preloader progress
- Improved selection of multi-line text in TextField
- Improved the behavior of bitmapData.paletteMap
- Improved text measurement for HTML5 input TextField
- Improved sharpness of HTML5 vector shape rendering
- Deprecated async callbacks in BitmapData.fromBase64/fromBytes/fromFile
- Fixed support for the "rect" argument in bitmapData.encode
- Fixed use of textField.setTextFormat when text is empty
- Fixed support for openfl.printing.PrintJob on Flash Player
- Fixed support for SWF-based assets on iOS and Flash
- Fixed use of deprecated NMEPreloader class
- Fixed use of font names on HTML5 that may already be quoted
- Added (initial) support for openfl.printing.PrintJob on HTML5
- Added a stub for stage.softKeyboardRect to fix compilation
- Made stageWidth and stageHeight read-only on Flash target
- Updated AGALMiniAssembler to a newer release from the Gaming SDK
- Improved rendering for multi-line text selections
- Changed the default font hint style to something more subtle
- Fixed some cases where textField.getCharIndex would work improperly
- Fixed issues where tile.rotation resulted in flipped objects
- Fixed problems with scaleX, scaleY and rotation interacting improperly
- Updated for Lime 3.6
- Updated AGALMiniAssembler to a fresh port of Adobe's last release
- Added missing Event.FRAME_CONSTRUCTED event
- Added
Dictionary<Object, Object>
support - Improved support for textField.setTextFormat
- Updated preloader to use Event.UNLOAD instead of Event.COMPLETE to unload
- Updated SWFLite library to preload with the parent application
- Fixed support for slashes in SharedObject names
- Fixed support for preventing default on keyboard events
- Fixed a regression in displaying stack traces on crash errors
- Fixed text measurement on IE 11
- Fixed return value when scaleX or scaleY is negative
- Fixed issues where
new ByteArray
may have values other than zero - Fixed an issue with SWFLite assets when using the "generate" option
- Fixed a possible null crash when updating object transforms
- Fixed support for garbage collecting Sound when SoundChannel is finished
- Fixed problems with using textField.appendText
- Fixed the default template for HTML5 when multiple projects are embedded
- Fixed wrong colors when values were larger than expected
- Fixed an issue with needing clearRect on CocoonJS
- Added sprite.dropTarget
- Improved dispatch of stage ACTIVATE/DEACTIVATE on desktop
- Fixed issues related to @:bitmap, @:file and @:sound
- Fixed issues when marking SWF libraries as embedded
- Fixed an error when compiling to HTML5 -Ddom
- Revised the custom preloader system to use an ordinary Sprite
- Preloader Sprites now receives PROGRESS events and a cancelable COMPLETE
- Improved SWF-based assets to use self-contained asset libraries
- Removed support for
new Vector<T> ([])
as it breaks on C++ - Improved C++ performance on debug builds, added -Dopenfl-debug
- Fixed support for custom preloaders on the Flash target
- Fixed issues with hit testing on scaled vector graphics
- Fixed hit testing for Video objects and some other hit test issues
- Fixed support for centered SWF-based text
- Fixed file-type detection in Loader when using a query string
- Fixed support for single-pass custom shader filters
- Fixed the initial scale for high DPI windows on OpenGL rendering
- Fixed the position of touch events on high DPI windows
- Fixed creation of framebuffers if filters are not used
- Fixed a regression in shape.graphics quality
- Merged the "swf" library into OpenFL
- Enabled "strict mode" by default (MovieClip and Event are not Dynamic)
- Context3D is now automatically initialized on OpenGL targets
- Added tools for support of SWF assets
- Added core support for SWF-based symbols
- Added performance optimizations for SWF-based bitmaps
- Added optimizations when objects are re-used during timeline animation
- Added support for custom Haxe base classes from Adobe Animate
- Added support for the
visible
property from Adobe Animate - Added support for input TextFields from Adobe Animate
- Added support for dynamic child access using -Dopenfl-dynamic
- Added bitmapData.disposeImage() to reduce memory use (beta)
- Added bitmapData.readable for GPU-only BitmapData (beta)
- Added BitmapData.fromTexture() for render-to-texture (experimental)
- Added framebuffer-based bitmapData.draw and fillRect (experimental)
- Added stage.showDefaultContextMenu and implemented for HTML5
- Added a 32 SoundChannel limit (similar to Flash) for better performance
- Added
new Vector([1, 2, 3])
(to approximate<Vector>[1, 2, 3]
) - Added initial support for runtime JS script loading
- Added "select all" keyboard shortcut support to TextField
- Added initial support for BlurFilter
- Added support for filters on display object containers
- Updated openfl.Lib.getURL use lime.system.System.openURL
- Updated openfl.net.URLLoader to use lime.net.HTTPRequest
- Updated tilemap width/height to behave similar to TextField
- Improved the behavior of SWF-based library preloading
- Improved SWF class generation to use more exact types
- Improved the behavior of displayObject.loaderInfo
- Improved the behavior of premultiplied alpha on HTML5
- Improved the performance of -Ddom when using canvas-based bitmaps
- Improved support for UncaughtErrorEvents
- Fixed the calculation of textField.bounds
- Fixed an issue in Stage3D that caused flickering in Away3D samples
- Fixed the position of shape.graphics when using bitmapData.draw
- Fixed hit testing for scaled shape.graphics on HTML5
- Fixed repeated dispatching of Event.CONTEXT3D_CREATE
- Fixed support for Stage3D empty textures
- Fixed an issue with document classes extending starling.display.Sprite
- Fixed hit testing on bitmapFill shapes
- Fixed an issue with keyboard shortcut support on TextField for macOS
- Fixed the size of video playback on WebGL
- Fixed hitting the enter key on a single-line TextField
- Fixed optional argument in bitmapData.encode
- Fixed behavior of the border property on SWF-based TextFields
- Fixed support for copy-and-paste on HTML5
- Fixed a crash issue when using Stage3D shaders on macOS
- Fixed the behavior of textField width/height when scaled
- Fixed ByteArray.writeFloat on Neko
- Fixed a minor issue when removing event listeners while dispatching
- Fixed some glyphs that disappeared when using textField.htmlText
- Fixed an issue that could cause textFields to disappear when scaled
- Fixed support for using Class as a key type for openfl.utils.Dictionary
- Fixed support for scaled shape.graphics on -Ddom
- Fixed the position of shape.graphics on -Ddom
- Fixed support for SimpleButton on -Ddom
- Fixed some issues with TextField on -Ddom
- Fixed support for scrollRect on -Ddom
- Fixed sprite.visible support on -Ddom
- Fixed hiding of mask objects on -Ddom
- Added support for the "ignoresampler" AGAL sampler hint
- Improved the behavior of context3D.setSamplerState
- Minor change to better support Lime
onPreloadComplete
event - Fixed visibility of TextField cursor on a final blank line
- Fixed a possible null error in EventDispatcher
- Fixed support for -Dmodular
- Added initial support for modular HTML5 builds (generates separate openfl.js)
- Added initial support for VideoTexture in HTML5 Stage3D
- Added initial high-DPI support for HTML5
- Added an error when using a non-matching Lime version
- Updated several fields with typed values for better performance
- Updated event.target and event.currentTarget to be IEventDispatcher
- Updated shaders to use premultiplied alpha blend mode by default
- Improved behavior of non-renderable TextFields
- Improved support for mipmapping in Stage3D Texture
- Improved the behavior of graphics.drawTriangles
- Improved re-entrant behavior in EventDispatcher
- Improved removeEventListener when called during the same event dispatch
- Improved premultiplied alpha in Stage3D textures
- Improved the preloader system (deprecated NMEPreloader)
- Fixed support for smoothing within sprite.graphics
- Fixed dead-code-elimination when using a static main entry point
- Fixed dispatch of Context3D creation error where Stage3D is not supported
- Fixed sound.length on HTML5
- Fixed support for using the same listener with multiple event phases
- Fixed some issues with event bubbling
- Fixed some issues with TextField caret positioning
- Fixed BIG_ENDIAN support in ByteArray
- Fixed use of ColorMatrixFilter on Flash
- Fixed some issues with -Ddom OpenGL context creation
- Added basic support for bitmapData.perlinNoise
- Added initial support for
<textformat>
in TextField htmlText - Improved the behavior of premultiplied alpha on HTML5
- Optimized addChild/addChildAt if child remains at the same depth
- Optimized conversion of Image to Canvas in some cases
- Fixed an issue with cached scissor rectangles in Stage3D
- Fixed htmlText parsing when attributes use single quotes
- Fixed a rendering issue where changing text format could omit one letter
- Fixed the default GL min filter value for Stage3D samplers
- Fixed an GL error caused by switching Stage3D and display list shaders
- Added support for ColorMatrixFilter and ConvolutionFilter
- Added support for custom shaders with additional uniforms/samplers
- Added ByteArray.fromFile and improved conversion from null values
- Added support for rounding coordinates in the GL renderer
- Updated Sound to rely only on lime.sound.AudioSource
- Updated Capabilities.language to use lime.system.Locale
- Updated HTML5 templates for favicon support
- Updated Flash web template to enable Stage3D support
- Improved the behavior of displayAsPassword input text
- Improved the behavior of Tile rotation
- Improved Graphics to be more efficient with garbage collection
- Improved the behavior of touch events
- Improved use of "-lib openfl" from plain HXML
- Implemented hitTestPoint with shapeFlag
- Fixed width and height values when scaleX or scaleY is negative
- Fixed set of stageX and stageY when dispatching a custom MouseEvent
- Fixed Tilemap smoothing on Flash
- Fixed TextField auto-size remaining too small and cropping text
- Fixed the return value of Multitouch.supportsTouchEvents on macOS
- Fixed retained references after changing stage.focus
- Fixed the "target" field of mouse wheel events
- Fixed unregistration of sound channels when complete
- Fixed display of TextField caret when no text has been entered yet
- Fixed support for AGAL shader sampler states
- Fixed drawTriangles support for HTML5
- Fixed rendering of Graphics with negative scale values
- Fixed Assets.loadBytes to always return a lime.app.Future
- Fixed the behavior of -Dopenfl-disable-graphics-upscaling
- Fixed Tilemap width/height to reflect the scaled value
- Fixed some issues with scaled Cairo and Canvas Tilemap rendering
- Fixed soundChannel.position on native platforms
- Fixed support for
openfl create <lib>
- Rewrote support for scrollRect
- Added support for disabling smoothing using StageQuality.LOW
- Added initial changes to support the C# target
- Added support for ROLL_OVER/ROLL_OUT events
- Added tileset.clone
- Implemented support for opaqueBackground
- Cleaned up the renderer with GC optimizations
- Updated Capabilities.language to use lime.system.Locale
- Updated iOS templates for Xcode 8
- Improved Tilemap rendering and consistency
- Improved support for high-DPI windowing
- Improved support for disabled smoothing throughout the renderer
- Improved the behavior of MOUSE_OVER/MOUSE_OUT events
- Improved the removal of items from the openfl.Assets cache
- Improved stage.focus when the object of focus has been removed
- Improved bitmap.bitmapData to set smoothing to false (like Flash)
- Improved Utils3D.projectVectors
- Fixed bitmapData.draw when using colorTransform on canvas
- Fixed coordinate calculation for some off-stage objects
- Fixed an issue when resizing object vectors
- Added new Stage3D code migrated from the (now defunct) PlayScript project
- Added support for ENTER_FRAME, EXIT_FRAME and RENDER if not on the stage
- Added openfl.ui.MouseCursor and Mouse.cursor support
- Made minor changes to read-only getter properties to reduce code
- Added to/from UInt conversion for standard enum types
- Added duration to HTML5 NetStream onMetaData object
- Added vector.insertAt
- Added dictionary.exists
- Improved stroking in graphics API
- Improved openfl.Vector for better accuracy/performance
- Fixed the order of ADDED and ADDED_TO_STAGE events
- Fixed the behavior of vector.concat with no arguments
- Fixed netStream.seek on HTML5
- Fixed Capabilities.screenResolutionY
- Fixed an issue with HTML5 shape positioning
- Added openfl.media.SoundMixer
- Added Utils3D.projectVectors
- Added sprite.stopAllMovieClips
- Added bitmapData.drawWithQuality
- Added some support for graphics.readGraphicsData
- Improved support for Matrix3D appendRotation/prependRotation
- Fixed a crash regression on current-generation Android devices
- Improved the behavior of Tilemap on the GL renderer
- Improved the behavior of stage focus events when leaving the window
- Fixed support for ByteArray deflate/inflate
- Fixed support for increasing ByteArray size using array access
- Fixed an issue where netStream.time was not updated on HTML5 video
- Added mixing of tilesets in Tilemap, removed TilemapLayer
- Added support for tile.alpha and tile.visible in Tilemap
- Added dictionary.remove to allow deletion of keys
- Implemented Tilemap support in Cairo and DOM renderers
- Added -Dopenfl-disable-graphics-upscaling
- Updated extern enum types for Flash and native
- Minor fix to GL masking
- Rewrote the OpenGL renderer for simplicity and performance
- Implemented WebGL as the default on HTML5, -Dcanvas/-Ddom still available
- Implemented upscaling in openfl.display.Graphics for better visual quality
- Committed to official support of Stage3D, initial work to conform to API
- Reduced the memory use of off-screen display list objects
- Removed the legacy OpenFL 2.x backend
- Added support for letterboxing when window.resizable = false on mobile
- Added improved Tilemap support, currently in beta
- Added Event.EXIT_FRAME and Event.FULLSCREEN events
- Added m4a support to HTML5
- Added support for ShaderFilter on Bitmap, TextField and Tilemap
- Updated the Tilemap API with scale, rotation and transform support
- Updated the BitmapData class to better handle WebGL
- Improved support for textField.htmlText
- Improved support for scrollRects
- Improved the behavior of SimpleButton events and alpha
- Improved code completion support
- Fixed the default Windows serif bold font path
- Fixed issues with bitmapData draw and copyPixels
- Many other minor fixes
- Updated for Haxe 3.3.0
- Updated for Lime 2.9.1
- Improved Tilemap for standard support across all renderers
- Merged latest improvements to Stage3D compatibility
- Merged latest console renderer improvements
- Improved the behavior of sprite.hitArea
- Improved stageWidth/stageHeight to update after fullscreen
- Reduced the standard output size of HTML5 builds
- Fixed issues compiling for Flash
- Fixed assignment of Loader.contentType
- Fixed some minor crash issues with cacheAsBitmap
- Added textField.length (legacy)
- Fixed an issue with SystemPath (legacy)
- Moved to a standard abstract enum style for all core enums
- Moved to inlining on all core constant values (for Haxe 3.3)
- Moved to no-inlining on all core methods (reflection support)
- Standardized the signature of Graphics to be more consistent
- Added support for using a custom backends with an external target
- Added a COMPLETE event to FileReference when choosing a file
- Added TextFormatAlign START and END support to TextField
- Added color offset support to native drawTiles
- Improved the handling of stage.displayState on window changes
- Improved how core externs are imported to not require a macro
- Improved the behavior of CLICK to occur only on the same target object
- Improved the behavior of SimpleButton to ignore "drag over" actions
- Improved support for custom backends that do not use Lime
- Improved the behavior of BitmapData.threshold
- Improved how video width and height are calculated on HTML5
- Improved handling of pixel format for Stage3D
- Fixed the behavior of byteArray.bytesAvailable
- Fixed the extern for PNGEncoderOptions on Flash
- Fixed a possible crash when editing TextField htmlText
- Fixed a crash when using an empty net stream in Video
- Fixed a crash when using graphics.copyFrom with an empty target object
- Fixed some minor issues in URLLoader
- Improved the extern definitions for Flash
- Moved fullscreen / back button key shortcut behaviors to Lime
- Retained canvas as default HTML5 renderer on current Lime
- Improved look-up for default iOS font paths
- Minor compile fixes
- Formalized the extern classes more, fixed some Flash behaviors
- Improved the standard HTML5 template for
<window resizable="false" />
- Fixed the use of binary request data in HTML5 URLLoaders
- Improved compatibility for ByteArrayData (legacy)
- Improved the behavior of GameInput.getDeviceAt
- Updated GameInputDevice.id to be a GUID, not an internal index value
- Fixed a minor issue in ApplicationDomain.getDefinition
- Fixed "haxelib run openfl setup" when Lime is not installed
- ByteArray is now abstract -- supports array access and to/from Bytes
- Improved openfl.utils.Object to support array access and for loops
- The Haxe externs for Flash target classes are now integrated/unified
- Multiple inconsistencies with Flash have been resolved
- Implemented initial support for sprite.hitArea
- Re-wrote SimpleButton with more accurate API support
- Repeated SharedObject "get" calls now return the same instance
- Minor improvements to the Stage3D compatibility layer
- Fixed incorrect hit testing with touch events
- Fixed a premature start in projects that use only SWF libraries
- Fixed a regression with graphics.cubicCurveTo support
- Fixed the Tilesheet bounds calculation when TILE_TRANS_2x2 is used
- -Dtelemetry now enables HxScout support on Neko as well
- Ported behavior from legacy for native XMLSocket support
- Fixed behavior of fillRect without alpha on non-transparent bitmapData
- Fixed behavior of getColorBoundsRect on non-transparent bitmapData
- Fixed red/blue color regression in some instances
- Fixed transforms when using bitmapData.draw
- Fixed support for Lime window scale (used on Mac retina)
- Fixed a crash in Cairo rendering for near-zero dimensions
- Fixed a null rect issue in OpenGL graphics drawTiles
- Fixed access to System.totalMemory on HTML5
- Fixed reference for default Noto Android font
- Minor fixes for better scrollRect support
- Preliminary support for custom DisplayObject shaders and filters on GL
- Added support for netStream.close on HTML5
- Fixed an issue where URLLoader would fail when there is no return data
- Fixed an issue using bitmapData.fillRect and an invisible fill color
- Fixed an issue with invisible images appearing on hit testing
- Fixed native URLLoader requests to follow HTTP redirects
- Fixed an issue with remote Loader requests on native
- Updated for new Lime Joystick support
- Updated to allow SWFLite frame-rate independent MovieClips
- Added MovieClip addFrameScript
- Improved the behavior of SimpleButton
- Improved the behavior of getObjectsUnderPoint
- Added support for object.FirstChild.SecondChild dynamic reference
- Added FullScreenEvent for when the fullscreen status changes
- Added minor tweaks to support Apple tvOS
- Removed JoystickEvent (still available on legacy)
- Improved the behavior of colorTransform concat
- Improved openfl.utils.Object for better compatibility
- Fixed a regression in reading values for graphics.lineBitmapStyle
- Fixed displayObject mouseX/mouseY values when object not on stage
- Fixed an edge case with bitmapData.getColorBoundsRect for 0 alpha
- Fixed the position offset in graphics drawTiles on HTML5
- Updated for Lime 2.6.5 changes
- Changed gradient style to use Array for ratio, not Float
- Improved quality of joint style for closed paths
- Fixed use of deprecated Assets.load syntax (without using futures)
- Improved support for native URLLoader binary data
- Improved support for native URLLoader GET/POST
- Improved hit testing against certain invisible shapes
- Added a "resolve" method to MovieClip to improve dynamic use
- Fixed some issues with improper positioning of Graphics
- Reduced "unreachable code" warnings in Firefox
- Fixed alpha blending on iOS
- Improved the calculation of object bounds
- Improved the quality of OpenGL scrollRect support
- Added auto-saving of SharedObject instances on exit
- Improved bounds calculations when using a miter joint
- Improved support for TextField wordWrap
- Fixed cases where invisible shapes took rendering time
- Fixed support for lineStyle widths of zero
- Added missing methods and properties for openfl.net.SharedObject
- Added Lime 2 accelerometer compatibility
- Integrated new improvements to the Stage3D context
- Added bounds calculation to drawTiles calls
- Added support for colorTransform when using bitmapData.draw
- Improved drawTiles on HTML5 to avoid an intermediate canvas element
- Fixed some strange issues that occurred with invisible Graphics
- Fixed an issue that prevented SWF assets from working on Flash
- Made the Android back button move to background by default
- Fixed a minor issue in TextField.getLineIndexAtPoint
- Fixed a minor issue in TextField.getCharIndexAtPoint
- Fixed issues that caused BitmapData to cache pixels too long
- Fixed sound transform balance on HTML5 (some browsers)
- Improved the Event.ADDED/REMOVED events
- Began to implement a new "Tilemap" API
- Reduced allocations made in the Graphics and TextField classes
- Updated the DisplayObject matrix transform code
- Improved openfl.Assets load calls to return Futures
- Updated for the current Lime release
- Improved URI support in the Socket implementation
- Improved support for ctrlKey/controlKey in KeyboardEvent
- Fixed black OpenGL textures on some devices
- Implemented Capabilities.totalMemory
- Added guards against potential null references (legacy)
- Renamed bitmapData.__image to image, made it public
- Added FileReference and FileReferenceList
- Added proper shapeFlag support for graphic hit test
- Added bitmapData.compare
- Added clipRect support in bitmapData.draw
- Improved hit testing of masked objects
- Reduced allocations made in graphics render
- Fixed bounds check when object is not visible
- Fixed return value of displayObject.globalToLocal
- Fixed URLLoader to return on the correct thread
- Fixed render update handling in transform.colorTransform
- Fixed calculation of textHeight with negative leading
- Fixed bitmapData.getColorBoundsRect
- Fixed support for scrollRect on bitmaps
- Fixed support for -Dtelemetry builds
- Fixed some issues when setting transform.matrix
- Fixed some issues with scrollRect
- Fixed regression in disabling smoothing on Firefox
- Fixed canvas mask support for drawRoundRect
- Fixed Event.ADDED_TO_STAGE order (legacy)
- Fixed missing callback in Assets.loadLibrary (legacy)
- Added support for multiple windows
- Updated for Lime 2.6
- Made continued improvements to the TextField implementation
- Improved the rendering of pixel-based fonts
- Fixed edge cases in text selection and replacement
- Fixed support for multiple input text fields
- Improved support for tabEnabled and stage.focus
- Improved support for DOM input text
- Restored SharedObject support
- Added stage.application and OpenFL Application/Window classes
- Improved hit testing for Graphics shapes
- Made the DEACTIVATE event more consistent when exiting
- Fixed support for eventDispatcher.hasEventListener in some cases
- Brand-new, heavily improved TextField implementation
- Greatly increased the accuracy of TextField rendering
- Implemented all missing TextField methods
- Added text input support for native
- Added openfl.desktop.Clipboard
- Improved hit test support
- Reduced allocations for better GC (thanks HxScout!)
- Made final classes @:final to improve consistency
- Added support for bitmapData.hitTest
- Added support for graphics.drawGraphicsData
- Added support for <config:hxtelemetry port="" allocations="" />
- Added stage.window for access to the parent Lime window
- Implemented Capabilities screenResolutionX/screenResolutionY
- Improved default font handling on Linux
- Fixed event.target for manual dispatchEvent calls
- Fixed local Loader/URLLoader calls that have GET parameters
- Fixed support for Font.enumerateFonts
- Improved the accuracy of bitmapData.threshold
- Minor improvements to Cairo rendering
- Fixed an issue where Bitmap objects could stop scaling
- Fixed possible infinite event dispatch loop
- Updated OpenGLView.isSupported to report false in single canvas mode
- Fixed a memory leak when using _sans, _serif and _typewriter fonts
- Fixed possible black texture issue on some platforms
- Fixed regression in bitmapData.draw
- Moved BitmapData to premultiplied BGRA instead of unmultiplied RGBA
- Drastically improved performance of bitmapData.draw
- Reverted scrollRect/transform change from 3.1.2
- Improved support for both local/remote assets in Loader/URLLoader
- Updated for Lime 2.5 support
- Changed bitmapData.draw to use Cairo/canvas instead of GL.readPixels
- Improved support for GameInput APIs
- Fixed some regressions in world matrix transform calculation
- Made minor improvements to Cairo text leading
- Fixed an issue with repeated bitmapData.draw calls using a matrix
- Fixed a bug that could occur when using
- Added support for bitmapData.scroll
- Updated to support newer openfl-samples
- Updated to include a default project icon
- Fixed a regression in bitmapData.draw
- Improved Assets.load* to share one background thread (legacy)
- Improved Assets.load* to be asynchronous on native platforms
- Improved URLLoader to be asynchronous on native platforms
- Improved Loader to be asynchronous on native platforms
- Improved scrollRect support in canvas and GL renderers
- Fixed TextField bounds calculations in the Cairo renderer
- Fixed over-multiplication of text in the Cairo renderer
- Improved Loader to not be picky about file extensions (legacy)
- Fixed support for hxscout (legacy)
- Improved the behavior of EventDispatcher
- Changed relevant TextFormat values to be Int, not Float
- Improved support for TextField leading values
- Improved multi-touch support on desktop targets
- Improved support for using NEAREST filter mode in Stage3D
- Fixed rendering when TextField autoSize increases the width
- Fixed some issues that occurred with too-large alpha values
- Fixed support for sound.length on native targets
- Fixed support for keyboardEvent.keyLocation
- Enabled Cairo graphics in GL mode by default
- Added initial hooks for Haxe telemetry (hxscout)
- Fixed bug in image premultiplication
- Fixed black textures when mixing Cairo with OpenGL
- Fixed crash in HTML5 when using sparse graphics
- Guard hybrid Cairo + GL behavior behind #if cairo_graphics for now
- Added hybrid Cairo + GL renderer support for native
- Switched to use canvas graphics when targeting WebGL/HTML5
- Many improvements to the Cairo renderer, improved canvas rendering
- Improved GL blend mode support
- Improved support for scrollRect
- Added stage focus in and out events
- Added an initial implementation of the GameInput API
- Improved the behavior of event.target
- Improved add/remove event listener behavior when dispatching
- Improved bounds check for bezier curves
- Improved the behavior of mouse event buttonDown
- Initial re-implementation of URLLoader for native
- Added handling for Lime application.frameRate
- Fixed SystemPath (legacy)
- Fix regression in event dispatch behavior
- Improved formatting for thrown errors on HTML5
- Separated the behavior of event preventDefault from stopPropagation
- Fixed the event dispatch order for DisplayObjectContainer
- Fixed support for -Dhybrid using latest Lime release
- Improved accuracy of HTML5 canvas Graphics renderer
- Added support for window hardware=false
- Added initial Cairo renderer support
- Made big improvements to HTML5 canvas TextField input
- Added MouseEvent.MOUSE_LEAVE event support
- Improved HTML5 canvas linear gradient support
- Improved Stage3D texture uploads
- Implemented BitmapData.getColorBoundsRect
- Improved checks for invalid BitmapData in Assets
- Improved beginBitmapFill for GL Graphics
- Improved pixel snapping support for GL rendering
- Improved cleanup of native sound channels
- Improved compatibility between Stage3D and internal GL rendering
- Fixed HTML5 canvas scrollRect
- Fixed handling of embedded fonts in some cases
- Fixed some issues with bounds calculations
- Fixed support for initial SoundTransform volume on native
- Improved non-blocking HTTPS support (legacy)
- Improved hit test when there are interactive and non-interactive matches
- Improved accuracy of text metrics
- Improved accuracy of GL TextField glyph positioning
- Added wordWrap support to canvas TextField
- Added handling of stage.focus on mouse down
- Fixed the start time and loop count for native sounds
- Fixed the behavior of sprite.contains to loop recursively
- Fixed upside-down BitmapData in some cases when using GL bitmapData.draw
- Fixed layering of GL bitmapData.draw over existing BitmapData contents
- Improved performance of getRGBAPixels (legacy)
- Improved handling of keyCode/charCode in keyboard events
- Improved the frame timing when using hybrid mode
- Improved the font lookup behavior of GL TextField
- Added better auto-size left support to GL TextField
- Added basic text line metrics in TextField
- Added support for compilation with -Ddisable-cffi
- Added dynamic DisplayObject field support for MovieClip
- Fixed UVs when using drawTiles with bitmapData.draw (GL)
- Fixed blendMode setting when using bitmapData.draw (GL)
- Improved -Dhybrid support
- Improved handling of key codes in events
- Fixed alpha and blendMode for bitmapData.draw in GL
- Added -Dhybrid support (Lime 2 + OpenFL legacy)
- Added initial support for gradient fills in canvas
- Added -Ddisable-legacy-audio for use with hybrid builds
- Added -Ddisable-legacy-networking for use with hybrid builds
- Improved the behavior of graphics.drawRoundRect in GL
- Updated OpenFL legacy for use with Lime 2.3.1
- Improved the transparency of bitmapData.draw renders in GL
- Fixed the count for HTML5 sound looping
- Fixed the solid and bitmap fill positioning in GL
- Fixed displayObject.getBounds for objects with graphics
- Fixed the default font paths used for Linux systems
- Fixed displayObject.hitTestPoint to use stage (not local) coordinates
- Added support for stage.softKeyboardRect in iOS (legacy)
- Updated for Lime 2.3
- Improved handling of default framebuffer on iOS
- Fixed mapping of the meta/command key
- Fixed System.exit
- Added support for default fonts in GL TextField
- Fixed an issue when unserializing SharedObjects
- Fixed an issue when embedding images
- Fixed builds when using "-Dlegacy" with the HTML5 target
- Fixed the GL window background color
Legacy OpenFL v2 behavior is available using -Dv2 or -Dlegacy
- Added support for Haxe 3.2
- Added support for using OpenFL as a Lime module
- Added initial support for GL colorTransform
- Added initial support for GL masks
- Added initial support for OpenGL BitmapData.draw
- Added initial OpenGL TextField support
- Added fullscreen toggle support
- Implemented key modifiers for mouse events
- Implemented support for mouse wheel events
- Implemented Sound.fromFile
- Made drawTiles respect the parent (x, y) position
- Made drawTiles respect the parent alpha value
- Made Stage inherit from DisplayObjectContainer, not Sprite
- Fixed the implied (0, 0) start position in Graphics
- Fixed line thickness evaluation in Graphics
- Fixed an issue with SoundChannel peak in Neko
- Improved support for node.js
- Fixed Tilesheet TILE_ROTATION
- Added modifier support to keyboard events
- Added initial MOUSE_OVER/MOUSE_OUT support
- Added initial SimpleButton support
- Added initial input TextField support on HTML5
- Added stage.softKeyboardRect for Android
- Added support for Mac fullscreen keyboard shortcut
- Fixed GLShader isValid/isInvalid
- Fixed dead-code elimination with TextFormat class
- Fixed GL.getParameter
- Added TILE_BLEND_SUBTRACT to drawTiles
- Fixed issue calling "openfl" from a batch file
- Updated the style of the default preloader
- Improved handling of HTML5 loaderInfo.url
- Improved calculation of HTML5 TextField height
- Restored support for displayObject.mask in HTML5
- Fixed difficulty changing stage align/scaleMode
- Fixed regression in HTML5 font asset embedding
- Minor Stage3D improvements
- Added support for Emscripten
- Improved handling of conflicting main class names
- Improved documentation
- Implemented Capabilities.version
- Switched to Lime 2.1 System.getTimer where appropriate
- Improved Stage3D render-to-texture support
- Switched #if lime_legacy to #if !openfl_next, internally
- Fixed conflicts with projects that use an "app" package
- Added initial alpha support for transform.colorTransform
- Fixed support for the BlackBerry 10.3 simulator
- Fixed SAMPLE_DATA sounds on Android
- Fixed bindFramebuffer (null) behavior on iOS
- Improved the behavior of GL.getParameter
- Added bitmapData.encode
- Added transform.matrix3D (using 2D matrix values for now)
- Added openfl.system.TouchscreenType
- Updated Sound.js, added error event dispatching for it
- Improved compatibility for the Stage3D layer
- Combined js-flatten, DCE full and -minify for "html5 -final"
- Added graphics.drawPath
- Added graphics.lineStyle with alpha support to canvas
- Added support for Tilesheet.TILE_BLEND_ADD in canvas
- Improved bitmapData.getVector performance
- Fixed the event.target in Event.ADDED events
- Reverted the Int32 change in bitmapData.getPixel32
- Improved Lib.getTimer on Neko
- Fixed sprite.getBounds (null)
- Merged in the Away3D compatibility layer for Stage3D
- Added support for creating new empty SoundChannel instances
- Added support for bitmapData.merge()
- Improved compatibility with Haxe dead-code elimination
- Improved the correctness of getPixels/setPixels
- Improved text align for HTML5 canvas TextField
- Fixed a minor issue in the Flash/HTML5 preloader
- Added Event.COMPLETE/IOErrorEvent.IO_ERROR events to Sound
- Fixed large bitmapData.getPixel32() values on Neko
- Fixed the color order for getRGBAPixels
- Improved the load order for native fonts
- Improved the behavior of getObjectsUnderPoint
- Fixed an error in Graphics.lineStyle on Neko
- Now the document class is added to stage before new ()
- Improved the hitTest logic for both Sprite and Shape
- Fixed inline text styles in HTML5 TextField
- Expanded Capabilities to better match the Flash API
- Fixed Matrix.createBox
- Expanded Capabilities to better match the Flash API
- Fixed Matrix.createBox
- Added MouseEvent.DOUBLE_CLICK event
- Added Mouse hide/show support
- Added support for buttonMode/useHandCursor
- Added Point.copyFrom
- Improved the behavior of getRect and related functions
- Improved the behavior of getObjectsUnderPoint
- Improved Graphics.lineStyle color
- Fixed font.fontName for embedded HTML5 fonts
- Fixed event.target when clicking a Bitmap
- Fixed BitmapData getPixels/paletteMap
- Fixed removeEventListener on Neko
- Updated the behavior of SampleDataEvent
- Updated to match Flash 12 addEventListener behavior
- Improved the behavior of MouseEvent.DOUBLE_CLICK
- Migrated to the "next" EventDispatcher to fix issues
- Fixed support for Windows icons
- Fixed BitmapData paletteMap
- Moved "pixelSnapping" from DisplayObject to Bitmap
- Updated BitmapData.getRGBAPixels
- Fixed removeEventListener on Neko
- Updated to match Flash 12 addEventListener behavior
- Minor fix for development Haxe releases
- Fixed positioning for DOM shape rendering
- Fixed the "dirty" flag on HTML5 TextField
- Implemented improvements for beta Java support
- Improved Graphics.drawRoundRect
- Improved OpenGL Tilesheet.drawTiles
- Restored middle/right mouse button events
- Fixed HTML5 support of openfl.media.Video
- Fixes for DisplayObject.hitTestObject
- Fixed compilation when openfl.media.Video is imported
- Added non-op Graphics.cubicCurveTo for compatibility
- Fixed API documentation script
- Improved the openfl.Assets cache
- Added OpenGL Tilesheet.drawTiles
- Improved OpenGL Graphics.drawTriangles
- Made other improvements OpenGL Graphics class
- Improved Graphics.drawRect on canvas
- Fixed a divide-by-zero issue in Matrix3D.decompose
- Improved openfl.Vector array access in Neko
- Improved openfl.display.SimpleButton
- Improved the openfl.Assets cache
- Added OpenGLView.dispose() (similar to "next")
- Improved cleanup in openfl.display.LoaderInfo
- Fixed typed array use in GL uniformMatrix
- Removed v2 openfl.Vector, preferring the "next" implementation
- Matrix fix in OpenGL display list rendering
- Improved OpenGL Graphics rendering
- Improved font handling to use true font names
- Embedded fonts are now automatically registered
- Improved font handling to use true font names
- Embedded fonts are now automatically registered
- Fixed masking in canvas renderer
- Fixed Assets.getText when asset is type BINARY
- Added support for the "openfl" command again
- Fixed install of Lime using "openfl setup"
- Improvements to OpenGL Graphics.drawTriangles
- Added support for
<library path="" preload="" />
- Added support for Tilesheet TILE_RECT
- Improved code completion in FlashDevelop
- Fixed mapping of openfl.geom.Matrix3D to flash.geom.Matrix3D
- Fixed mapping of openfl.geom.Orientation3D to flash.geom.Orientation3D
- Made Matrix3D use openfl.Vector instead of flash.Vector for consistency
- Fixed openfl.display.OpenGLView
- Fix compilation of openfl.utils.JNI when not targeting Android
- Migrated Flash and native (-Dnext) to Lime 2.0
- Unified each target backend under a single openfl.* class set
- Preserved the older native backend under openfl._v2, used by default
- Added Graphics.drawTiles
- Improved Tilesheet.drawTiles
- Fixed ArrayBufferView
- Added openfl.geom.Orientation3D
- Improved openfl.geom.Matrix3D
- Fixed loading of images with GET parameters
- Improved embedded asset behavior
- Added OpenGL premultiplied alpha
- Added DisplayObject.hitTestPoint
- Added Graphics.drawRoundRect
- Improved OpenGL display list support
- Added initial OpenGL Graphics API support
- Added OpenGL BitmapData support
- Added Graphics.copyFrom
- Using -Djs-flatten on HTML5
- Initial version (using Lime legacy)
- Added joystick input filtering to prevent redundant events
- Improved compatibility of openfl.net.SharedObject
- Added a userAgent property for openfl.net.URLRequest
- Migrated to the new Lime 2.0, removed unnecessary code
- Added openfl.events.UncaughtErrorEvent
- Added BitmapData paletteMap, threshold and histogram
- Added BitmapData getVector/setVector
- Added Sprite startDrag/stopDrag
- Added openfl.net.Socket using web sockets
- Added a "count" parameter to Tilesheet.drawTiles
- Improved BitmapData.copyPixels
- Improved Graphics bitmap fill
- Fixed TextField multiline support in canvas
- Fixed webfont handling (Chrome)
- Fixed CSS transforms (Chrome)
- Fixed fullscreen stageWidth/stageHeight in DOM mode
- Minor fixes for ExternalInterface
- Added an initial WebGL renderer
- Improved openfl.Vector for older Haxe releases
- Added a non-op userAgent property for compatibility
- Implemented support for live asset reloading (desktop)
- Many consistency improvements between target backends
- Combined "openfl-native" and "openfl-html5" into one "openfl" library
- Move from "flash" to "openfl" for all classes
- Improved the behavior of FocusEvent
- Added a new fast Vector implementation
- Added Assets.list
- Fixed issues in the Android JNI class
- Added Event.isDefaultPrevented
- Improved the behavior of Event.CHANGE on native
- Fixed focus event behavior
- Fixed ByteArray embedding in HTML5
- Exposed "openfl.embed" to allow control of HTML5 embeds from JavaScript
- Fixed coordinates reported from HTML5 touch events
- Added support for OpenGLView when targeting HTML5 -Ddom
- Added support for HTML5 "dependencies" to link additional scripts
- Fixed an issue with Stage focus when leaving the Flash preloader
- Improved the behavior of "textWidth" and "textHeight" for flash.text.TextField
- Fix for "over bubbling" of certain events
- Implemented "scrollRect" support for DOM (-Ddom) projects
- Fixed cases where world transforms could be invalid when calculating positions and sizes
- Increased caching to change styles less often when using DOM rendering
- Fixed z-ordering for DOM rendered projects
- Optimized flash.display.Graphics to not render when a fill is fully transparent
- Improved HTML text when using DOM renderering
- No longer keep events queue, allow events to dispatch immediately
- Improvements to DOM render caching behavior
- Fixed "border" and "background" properties for flash.text.TextField
- Fixed cases where flash.display.Graphics was considered invisible and not rendered
- Improved the behavior of "scrollRect" for flash.display.DisplayObject
- Fixes for alpha fades on flash.display.Sprite or flash.display.Shape "graphics"
- Added openfl.display.DOMSprite
- Implemented support for flash.media.Video
- Implemented better measurement for flash.text.TextField
- Added Event.ADDED and Event.REMOVED events
- Added a much smarter system for managing dirty transforms
- Fixes for flash.display.Graphics lines
- Fix when embedding assets of type "music"
- Implemented flash.ui.Mouse "show" and "hide"
- Fixed a small error in flash.display.BitmapData "copyPixels"
- Updated to new OpenFL logo and icon
- Install hxcpp instead of hxlibc during setup
- Now openfl.gl.GL accepts both Array and Float32Array values, where appropriate
- Implemented "cullFace" in openfl.gl.GL, as well as other minor fixes
- Fixed lime_bitmap_data_set_flags to use the right number of parameters
- Fixed a position offset error in openfl.utils.UInt8Array
- Implemented "followRedirects" in flash.net.URLLoader, still true by default
- Implemented "responseHeaders" in flash.net.HTTPStatusEvent
- Set hxcpp critical errors to throw in Haxe instead of stderr in debug builds
- Fix (possible) infinite loop in flash.display.BitmapData.floodFill
- Fix bounds calculation for display objects
- Added Event.ACTIVATE and Event.DEACTIVATE when leaving/entering window
- Added "copyFrom" and "setTo" for flash.geom.Matrix
- Added "copyFrom" to flash.geom.Rectangle and fixed internal "expand" method
- Copied additional classes from "openfl-html5-dom"
- Changed flash.display.DisplayObject to allow override of more core properties
- Skipped creation of a canvas for flash.display.Graphics with a size of zero
- Improved the "transform.matrix" property for flash.display.DisplayObject
- Created a DOM render path (use -Ddom while compiling or )
- Silenced keyLocation warnings on certain browsers
- Toggling canvas smoothing based upon "smoothing" value of flash.display.Bitmap
- Added "unload" to flash.net.Loader and "invalidate" to flash.display.Stage
- Fixed issue when using "drawTiles" with tiles with a width or height <= 0
- Fixed "rect" for flash.display.BitmapData
- Switched from Howler.js to SoundJS for audio backend
- Implemented support for automatically embedding of webfonts
- Disabled "image drag" behavior in Firefox
- Added support for older Haxe releases, tested on Haxe 3.1, possibly compatible with 3.0
- Added Event.ADDED_TO_STAGE event for the document class
- Populating the "content" property of flash.display.Loader
- Added flash.events.FocusEvent support
- Consistency fixes to the event capture/target/bubble implementation
- Fixed bubbling for manually dispatched events
- Made KeyboardEvents dispatch through the currently focused object
- Added initial "scrollRect" support for flash.display.DisplayObject
- Fixed bounds checking for objects that have an alpha of 0 but are visible
- Added initial support for bitmap fill matrix in flash.display.Graphics
- Improved the Assets.embedBitmap macro
- Fixed Assets.getBitmapData when the BitmapData was disposed
- Added Firefox OS support
- Fixed touch event duplication
- Minor fixes for flash.net.SharedObject
- Added initial stereoscopic 3D support
- Added a brand-new HTML5 target, too many improvements to list!
- Improved default Flash preloader
- Add references for JoystickEvent.DEVICE_ADDED and JoystickEvent.DEVICE_REMOVED
- Add "currentFPS" to openfl.display.FPS
- Add "count" parameter for openfl.display.Tilesheet drawTiles
- Do not add --no-inline to Flash debug builds (this can be added on the command-line)
- Remove custom UInt type, since Haxe 3.1 supports UInt
- Restore Flash UInt types, since Haxe now converts between Int and UInt naturally
- Updated for automated builds: http://openfl.org/builds/openfl
- Fix behavior of "removeChildren" in flash.display.DisplayObjectContainer
- flash.filters.GlowFilter no longer extends flash.filters.DropShadowFilter
- Dispatch MouseEvent.MOUSE_OVER/MOUSE_OUT/ROLL_OVER/ROLL_OUT events when using touch as well
- Added support for JoystickEvent.DEVICE_ADDED and JoystickEvent.DEVICE_REMOVED
- Added "setTo" to flash.geom.Rectangle
- Improved working directory behavior in Linux
- Updates to flash.net.XMLSocket
- Improvements to threaded audio behavior
- Added support for Android "immersive mode"
- Fixes to Android joystick handling, supporting newer OUYA gamepad hardware
- Updates to improve support for pre-multiplied alpha
- Improvements to "paletteMap" in flash.display.BitmapData
- Improved Android timing scheme to prevent over-eager render or update calls
- Added "count" parameter to openfl.display.Tileshet drawTiles
- Moved template files to Lime
- Fixed support for "perlinNoise" in flash.display.BitmapData
- Added flash.display.FrameLabel
- Fixes to flash.net.URLLoader
- Fixed case where Assets.getMusic could return disposed sound
- Minor fix for haxe.Timer
- Minor fix in Android showKeyboard
- Prevented infinite loop in EventDispatcher
- Improved handling of flash.media.Video
- Minor compile fixes
- Merged the "create project" template into OpenFL
- Cleaned up the run scripts to rely upon Lime
- Fix case where Assets.getSound could return disposed sound
- Improved handling of haxe.Timer
- Updated for Tizen emulator support
- Added Rectangle.setTo
- Added DisplayObjectContainer.removeChildren
- Fixed support for GIF images
- Minor compile fixes
- Added a new Tizen target
- Added Assets.getMusic
- Added support for threaded audio streaming
- Added BitmapData.paletteMap
- Added stage.color
- Fixed case where tiny text rendered improperly
- Fixed issues in openfl.utils.JNI
- Fix to Sound bytesLoaded/bytesTotal
- Fixes for flash.net.Socket
- Minor improvement to Android -debug handling
- Improved support for UncaughtErrorEvent
- Added Stage.color
- Fixed Bitmap reference optimization
- Fixed ByteArray.writeBytes
- Improved ErrorEvent
- Minor compile fixes
- Improved support for OpenAL audio
- Minor fixes
- Fixed Stage.quality setting
- Add a cap to Android framerate to <= 60 FPS for better performance
- Add hook for GL readPixels
- Fix file boundaries when streaming sound on Android
- Made improvements to typed arrays
- Added DisplayObjectContainer.removeChildren
- Fixed _sans for OS X Mavericks and iOS 7
- Improved handling of unsupported filters
- Updated OpenAL for Android
- Fixed OpenAL audio looping
- Added ARMv7 binaries for Android by default
- Added Matrix3D.copyFrom
- Added GL.getExtension
- Fixed openfl.Assets embedded assets
- Minor fixes
- Added a new "asset library" system
- Added Assets isLocal, exists, getPath
- Added Assets loadBitmapData, loadFont, loadSound
- Added Assets loadText, loadBytes
- Added Assets.cache.enabled
- Starting caching fonts and sounds in addition to BitmapData
- Added Tilesheet getTileCenter, getTileRect, getTileUVs
- Improved the "openfl rebuild" command
- Made it easier to override default OpenFL backends
- Added support for middle and right mouse events
- Moved to SDL2 and OpenAL on Windows, Mac and Linux
- Moved to OpenAL on Android
- Created a new Android extension system
- Added 64-bit Neko support
- Added additional iOS icon sizes
- Added JNI.createInterface
- Fixed --no-traces on Android
- Fixed NMEFont, renamed to AbstractFont
- Fixed ByteArray.readUTFBytes on Neko
- Made the Android permissions dynamic
- Added a non-op SharedObject.close for compatibility
- Fixed support of dead-code elimination
- Fixes for SoundChannel
- Improved flash.net.Socket
- Fixed target/relatedObject for MOUSE_OVER events
- Added flash.events.UncaughtErrorEvents
- Added Point.setTo
- Added "target" support in Lib.getURL
- Fixed
<assets path="" embed="true" />
- Fixed getObjectUnderPoint when using scaled bitmaps
- Fixed SoundChannel Event.SOUND_COMPLETE
- Moved to a standard trace(), removed override
- Improved the behavior of Stage.frameRate for consistency
- Implemented many openfl.utils.JNI improvements
- Improved handling of the iOS status bar
- Added flash.net.Socket and flash.net.XMLSocket
- Improved relative path handling on Windows and Linux
- Improved handling of SWF assets
- Improved API documentation
- Forwarding defines when using "openfl rebuild"
- Improved the FPS counter
- Fixed support for Mac64 NDLL type
- Added support for overriding target backends
- Added Point.setTo
- Added Rectangle copyFrom, toString
- Added Matrix copyFrom, copyRowTo, copyRowFrom
- Added Matrix copyColumnTo, copyColumnFrom, setTo, toString
- Fixed a rare issue in the static initialization order
- Fixed displayObjectContainer.contains
- Improved bitmapData.dispose
- Improved Lib.getURL
- Fixed loaderInfo.parameters
- Added flash.external.ExternalInterface
- Improved handling of touch and mouse events
- Fixed handling of UInt type
- Added improvements to gamepad support
- Fixed keyboard for Android 2.3
- Improve mouse and touch event coordinates
- Fix DisplayObjectContainer .visible handling
- Improvements to DisplayObjectContainer behavior
- Improved Graphics.drawRoundRect
- Improved focus and keyboard event handling
- Minor Graphics path fix
- Other minor fixes
- Improved the "openfl setup" command
- Added improvements for OUYA
- Update x/y values when setting transform matrices
- Fixed recovery from a width and height of zero
- Fixed handling of inline macros
- Fixed default ALT+ENTER behavior on Windows and Linux
- Added joystick support for Android
- Added ByteArray.toString
- Minor code completion fixes
- Improved handling of applicationDomain
- Initial release: http://www.openfl.org/blog/2013/07/10/introducing-openfl/