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mu_settings.xml
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mu_settings.xml
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<?xml version="1.0" encoding="utf-8"?>
<NeurofeedbackSignalSpecs>
<bDC>0.0</bDC>
<sExperimentName>mu_ica_</sExperimentName>
<sInletType>lsl</sInletType>
<sStreamName>NVX136_Data</sStreamName>
<sRawDataFilePath></sRawDataFilePath>
<sFTHostnamePort>localhost:1972</sFTHostnamePort>
<bPlotRaw>1.0</bPlotRaw>
<bPlotSignals>1.0</bPlotSignals>
<fRewardPeriodS>0.25</fRewardPeriodS>
<sReference>M_left, M_right</sReference>
<sReferenceSub></sReferenceSub>
<vSignals>
<DerivedSignal>
<sSignalName>left</sSignalName>
<SpatialFilterMatrix>C:/Minkov/MuFeedback/Filters/C4_mu.txt.txt</SpatialFilterMatrix>
<bDisableSpectrumEvaluation>0.0</bDisableSpectrumEvaluation>
<fSmoothingFactor>0.3</fSmoothingFactor>
<fFFTWindowSize>500.0</fFFTWindowSize>
<fBandpassLowHz>9.0</fBandpassLowHz>
<fBandpassHighHz>14.0</fBandpassHighHz>
<fAverage></fAverage>
<fStdDev></fStdDev>
</DerivedSignal>
<CompositeSignal>
<sSignalName>Composite</sSignalName>
<sExpression></sExpression>
</CompositeSignal>
</vSignals>
<vProtocols>
<FeedbackProtocol>
<sProtocolName>Close</sProtocolName>
<bUpdateStatistics>0</bUpdateStatistics>
<iDropOutliers>0</iDropOutliers>
<bSSDInTheEnd>0</bSSDInTheEnd>
<fDuration>20</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>Расслабьтесь. Закройте глаза.</cString>
<bUseExtraMessage>0</bUseExtraMessage>
<cString2>+</cString2>
<fBlinkDurationMs>50</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0</iMockPrevious>
<bReverseMockPrevious>0</bReverseMockPrevious>
<bRandomMockPrevious>0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0</bShowReward>
<bPauseAfter>0</bPauseAfter>
<bBeepAfter>1</bBeepAfter>
<iRandomBound>0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>Right</sProtocolName>
<bUpdateStatistics>0.0</bUpdateStatistics>
<iDropOutliers>0.0</iDropOutliers>
<bSSDInTheEnd>0.0</bSSDInTheEnd>
<fDuration>20.0</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>Вращайте только ПРАВОЙ кистью</cString>
<bUseExtraMessage>0.0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50.0</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0.0</iMockPrevious>
<bReverseMockPrevious>0.0</bReverseMockPrevious>
<bRandomMockPrevious>0.0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0.0</bShowReward>
<bPauseAfter>0.0</bPauseAfter>
<bBeepAfter>0.0</bBeepAfter>
<iRandomBound>0.0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>Baseline</sProtocolName>
<bUpdateStatistics>1.0</bUpdateStatistics>
<iDropOutliers>0.0</iDropOutliers>
<bSSDInTheEnd>0.0</bSSDInTheEnd>
<fDuration>60.0</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>+</cString>
<bUseExtraMessage>0.0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50.0</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0.0</iMockPrevious>
<bReverseMockPrevious>0.0</bReverseMockPrevious>
<bRandomMockPrevious>0.0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0.0</bShowReward>
<bPauseAfter>0.0</bPauseAfter>
<bBeepAfter>0.0</bBeepAfter>
<iRandomBound>0.0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>FB</sProtocolName>
<bUpdateStatistics>0.0</bUpdateStatistics>
<iDropOutliers>0.0</iDropOutliers>
<bSSDInTheEnd>0.0</bSSDInTheEnd>
<fDuration>120.0</fDuration>
<fbSource>left</fbSource>
<sFb_type>CircleFeedback</sFb_type>
<cString></cString>
<bUseExtraMessage>0.0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50.0</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0.0</iMockPrevious>
<bReverseMockPrevious>0.0</bReverseMockPrevious>
<bRandomMockPrevious>0.0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0.0</bShowReward>
<bPauseAfter>0.0</bPauseAfter>
<bBeepAfter>0.0</bBeepAfter>
<iRandomBound>1.0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>Rest</sProtocolName>
<bUpdateStatistics>0.0</bUpdateStatistics>
<iDropOutliers>0.0</iDropOutliers>
<bSSDInTheEnd>0.0</bSSDInTheEnd>
<fDuration>20.0</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>Можно отдохнуть</cString>
<bUseExtraMessage>0.0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50.0</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0.0</iMockPrevious>
<bReverseMockPrevious>0.0</bReverseMockPrevious>
<bRandomMockPrevious>0.0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0.0</bShowReward>
<bPauseAfter>0.0</bPauseAfter>
<bBeepAfter>0.0</bBeepAfter>
<iRandomBound>0.0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>Left</sProtocolName>
<bUpdateStatistics>0.0</bUpdateStatistics>
<iDropOutliers>0.0</iDropOutliers>
<bSSDInTheEnd>0.0</bSSDInTheEnd>
<fDuration>20.0</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>Вращайте только ЛЕВОЙ кистью</cString>
<bUseExtraMessage>0.0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50.0</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0.0</iMockPrevious>
<bReverseMockPrevious>0.0</bReverseMockPrevious>
<bRandomMockPrevious>0.0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0.0</bShowReward>
<bPauseAfter>0.0</bPauseAfter>
<bBeepAfter>0.0</bBeepAfter>
<iRandomBound>0.0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>Open</sProtocolName>
<bUpdateStatistics>0</bUpdateStatistics>
<iDropOutliers>0</iDropOutliers>
<bSSDInTheEnd>0</bSSDInTheEnd>
<fDuration>20</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>Откройте глаза, сидите спокойно</cString>
<bUseExtraMessage>0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0</iMockPrevious>
<bReverseMockPrevious>0</bReverseMockPrevious>
<bRandomMockPrevious>0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0</bShowReward>
<bPauseAfter>0</bPauseAfter>
<bBeepAfter>0</bBeepAfter>
<iRandomBound>0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>Filters</sProtocolName>
<bUpdateStatistics>0.0</bUpdateStatistics>
<iDropOutliers>0.0</iDropOutliers>
<bSSDInTheEnd>1.0</bSSDInTheEnd>
<fDuration>3.0</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>Relax</cString>
<bUseExtraMessage>0.0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50.0</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0.0</iMockPrevious>
<bReverseMockPrevious>0.0</bReverseMockPrevious>
<bRandomMockPrevious>0.0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0.0</bShowReward>
<bPauseAfter>0.0</bPauseAfter>
<bBeepAfter>0.0</bBeepAfter>
<iRandomBound>0.0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
<FeedbackProtocol>
<sProtocolName>Motor</sProtocolName>
<bUpdateStatistics>0.0</bUpdateStatistics>
<iDropOutliers>0.0</iDropOutliers>
<bSSDInTheEnd>0.0</bSSDInTheEnd>
<fDuration>60.0</fDuration>
<fbSource>All</fbSource>
<sFb_type>Baseline</sFb_type>
<cString>Вращайте рукой</cString>
<bUseExtraMessage>0.0</bUseExtraMessage>
<cString2></cString2>
<fBlinkDurationMs>50.0</fBlinkDurationMs>
<fBlinkThreshold>0.0</fBlinkThreshold>
<sMockSignalFilePath></sMockSignalFilePath>
<sMockSignalFileDataset>protocol1</sMockSignalFileDataset>
<iMockPrevious>0.0</iMockPrevious>
<bReverseMockPrevious>0.0</bReverseMockPrevious>
<bRandomMockPrevious>0.0</bRandomMockPrevious>
<sRewardSignal>left</sRewardSignal>
<bRewardThreshold>0.0</bRewardThreshold>
<bShowReward>0.0</bShowReward>
<bPauseAfter>0.0</bPauseAfter>
<bBeepAfter>0.0</bBeepAfter>
<iRandomBound>0.0</iRandomBound>
<sVideoPath></sVideoPath>
<sMSignal>None</sMSignal>
<fMSignalThreshold>1.0</fMSignalThreshold>
</FeedbackProtocol>
</vProtocols>
<vPGroups>
<PGroup>
<sName>COLR</sName>
<sList>Close Open Left Right</sList>
<sNumberList>3 3 3 3</sNumberList>
<bShuffle>0.0</bShuffle>
</PGroup>
<PGroup>
<sName>FEEDBACK</sName>
<sList>FB Rest</sList>
<sNumberList>5 5</sNumberList>
<bShuffle>0.0</bShuffle>
</PGroup>
</vPGroups>
<vPSequence>
<s>COLR</s>
<s>Filters</s>
<s>Baseline</s>
<s>Motor</s>
<s>Rest</s>
<s>FEEDBACK</s>
<s>Baseline</s>
<s>Motor</s>
<s>Rest</s>
<s>COLR</s>
<s>Filters</s>
<s>Rest</s>
</vPSequence>
</NeurofeedbackSignalSpecs>