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entrylist_ini.go
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entrylist_ini.go
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package servermanager
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"regexp"
"sort"
"strings"
"github.com/cj123/ini"
"github.com/google/uuid"
"github.com/sirupsen/logrus"
)
const (
AnyCarModel = "any_car_model"
entryListFilename = "entry_list.ini"
driverSwapEntrantSeparator = ";"
maxEntryListSize = 255
)
type EntryList map[string]*Entrant
// Write the EntryList to the server location
func (e EntryList) Write() error {
setupDirectory := filepath.Join(ServerInstallPath, "setups")
// belt and braces check to make sure setup file exists
for _, entrant := range e.AsSlice() {
if entrant.FixedSetup != "" {
if _, err := os.Stat(filepath.Join(setupDirectory, entrant.FixedSetup)); os.IsNotExist(err) {
return err
}
}
}
for i, entrant := range e.AsSlice() {
entrant.PitBox = i
}
f := ini.NewFile([]ini.DataSource{nil}, ini.LoadOptions{
IgnoreInlineComment: true,
})
// making and throwing away a default section due to the utter insanity of ini or assetto. i don't know which.
_, err := f.NewSection("DEFAULT")
if err != nil {
return err
}
for _, v := range e.AsSlice() {
s, err := f.NewSection(fmt.Sprintf("CAR_%d", v.PitBox))
if err != nil {
return err
}
err = s.ReflectFrom(&v)
if err != nil {
return err
}
}
return f.SaveTo(filepath.Join(ServerInstallPath, ServerConfigPath, entryListFilename))
}
func (e EntryList) ReadString() (string, error) {
content, err := ioutil.ReadFile(filepath.Join(ServerInstallPath, ServerConfigPath, entryListFilename))
if err != nil {
return "", err
}
return string(content), nil
}
// Add an Entrant to the EntryList
func (e EntryList) AddToBackOfGrid(entrant *Entrant) {
e.AddInPitBox(entrant, len(e))
}
// AddInPitBox adds an Entrant in a specific pitbox - overwriting any entrant that was in that pitbox previously.
func (e EntryList) AddInPitBox(entrant *Entrant, pitBox int) {
pitBoxKey := fmt.Sprintf("CAR_%d", pitBox)
if existingEntrant, ok := e[pitBoxKey]; ok {
logrus.Warnf("Car already present in pitbox: %d! Driver: %s (%s) in %s will be overwritten!", pitBox, existingEntrant.Name, existingEntrant.GUID, existingEntrant.Model)
}
entrant.PitBox = pitBox
e[pitBoxKey] = entrant
}
// Remove an Entrant from the EntryList
func (e EntryList) Delete(entrant *Entrant) {
for k, v := range e {
if v == entrant {
delete(e, k)
return
}
}
}
func (e EntryList) AsSlice() []*Entrant {
var entrants []*Entrant
for _, x := range e {
entrants = append(entrants, x)
}
// note: pitbox sorting here is crucial
sort.Slice(entrants, func(i, j int) bool {
return entrants[i].PitBox < entrants[j].PitBox
})
return entrants
}
func (e EntryList) AlphaSlice() []*Entrant {
var entrants []*Entrant
for _, x := range e {
entrants = append(entrants, x)
}
sort.Slice(entrants, func(i, j int) bool {
return entrants[i].Name < entrants[j].Name
})
return entrants
}
func (e EntryList) PrettyList() []*Entrant {
var entrants []*Entrant
numOpenSlots := 0
for _, x := range e {
if x.GUID == "" {
numOpenSlots++
continue
}
if x.Model == AnyCarModel {
continue
}
entrants = append(entrants, x)
}
sort.Slice(entrants, func(i, j int) bool {
return entrants[i].Name < entrants[j].Name
})
entrants = append(entrants, &Entrant{
Name: fmt.Sprintf("%d open slots", numOpenSlots),
GUID: "OPEN_SLOTS",
})
return entrants
}
func (e EntryList) Entrants() string {
var entrants []string
numOpenSlots := 0
for _, x := range e {
if x.Name == "" {
numOpenSlots++
} else {
entrants = append(entrants, driverName(x.Name))
}
}
if numOpenSlots > 0 {
entrants = append(entrants, fmt.Sprintf("%d open slots", numOpenSlots))
}
return strings.Join(entrants, ", ")
}
func (e EntryList) FindEntrantByInternalUUID(internalUUID uuid.UUID) *Entrant {
for _, entrant := range e {
if entrant.InternalUUID == internalUUID {
return entrant
}
}
return &Entrant{}
}
// CarIDs returns a unique list of car IDs used in the EntryList
func (e EntryList) CarIDs() []string {
cars := make(map[string]bool)
for _, entrant := range e {
cars[entrant.Model] = true
}
var out []string
for car := range cars {
out = append(out, car)
}
return out
}
// returns the greatest ballast set on any entrant
func (e EntryList) FindGreatestBallast() int {
var greatest int
for _, entrant := range e {
if entrant.Ballast > greatest {
greatest = entrant.Ballast
}
}
return greatest
}
func NewEntrant() *Entrant {
return &Entrant{
InternalUUID: uuid.New(),
}
}
type Entrant struct {
InternalUUID uuid.UUID `ini:"-"`
PitBox int `ini:"-"`
Name string `ini:"DRIVERNAME"`
Team string `ini:"TEAM"`
GUID string `ini:"GUID"`
Model string `ini:"MODEL"`
Skin string `ini:"SKIN"`
Ballast int `ini:"BALLAST"`
SpectatorMode int `ini:"SPECTATOR_MODE"`
Restrictor int `ini:"RESTRICTOR"`
FixedSetup string `ini:"FIXED_SETUP"`
TransferTeamPoints bool `ini:"-" json:"-"`
OverwriteAllEvents bool `ini:"-" json:"-"`
IsPlaceHolder bool `ini:"-"`
}
func (e Entrant) ID() string {
if e.GUID != "" {
return e.GUID
}
return e.Name
}
func (e *Entrant) OverwriteProperties(other *Entrant) {
e.FixedSetup = other.FixedSetup
e.Restrictor = other.Restrictor
e.SpectatorMode = other.SpectatorMode
e.Ballast = other.Ballast
e.Skin = other.Skin
e.PitBox = other.PitBox
}
func (e *Entrant) SwapProperties(other *Entrant, entrantRemainedInClass bool) {
if entrantRemainedInClass {
e.Model, other.Model = other.Model, e.Model
e.Skin, other.Skin = other.Skin, e.Skin
e.FixedSetup, other.FixedSetup = other.FixedSetup, e.FixedSetup
e.Restrictor, other.Restrictor = other.Restrictor, e.Restrictor
e.Ballast, other.Ballast = other.Ballast, e.Ballast
}
e.Team, other.Team = other.Team, e.Team
e.InternalUUID, other.InternalUUID = other.InternalUUID, e.InternalUUID
e.PitBox, other.PitBox = other.PitBox, e.PitBox
}
func (e *Entrant) AssignFromResult(result *SessionResult, car *SessionCar) {
e.Name = result.DriverName
e.Team = car.Driver.Team
e.GUID = result.DriverGUID
e.Model = result.CarModel
e.Skin = car.Skin
e.Restrictor = car.Restrictor
e.Ballast = car.BallastKG
}
func (e *Entrant) AsSessionCar() *SessionCar {
return &SessionCar{
BallastKG: e.Ballast,
CarID: e.PitBox,
Driver: SessionDriver{
GUID: e.GUID,
GuidsList: []string{e.GUID},
Name: e.Name,
Team: e.Team,
},
Model: e.Model,
Restrictor: e.Restrictor,
Skin: e.Skin,
}
}
func (e *Entrant) AsSessionResult() *SessionResult {
return &SessionResult{
BallastKG: e.Ballast,
CarID: e.PitBox,
CarModel: e.Model,
DriverGUID: e.GUID,
DriverName: e.Name,
Restrictor: e.Restrictor,
}
}
var guidCleanupRegex = regexp.MustCompile(`[^0-9]+`)
func CleanGUIDs(guids []string) []string {
var cleaned []string
for _, guid := range guids {
g := guidCleanupRegex.ReplaceAllLiteralString(guid, "")
if len(g) > 0 {
cleaned = append(cleaned, g)
}
}
return cleaned
}
// NormaliseEntrantGUID takes a guid which may have driverSwapEntrantSeparators in it,
// sorts all GUIDs in the string and then rejoins them by driverSwapEntrantSeparator
func NormaliseEntrantGUID(guid string) string {
split := CleanGUIDs(strings.Split(guid, driverSwapEntrantSeparator))
sort.Strings(split)
return strings.Join(split, driverSwapEntrantSeparator)
}
// NormaliseEntrantGUIDs takes a list of guids, sorts them and joins them by driverSwapEntrantSeparator
func NormaliseEntrantGUIDs(guids []string) string {
guids = CleanGUIDs(guids)
sort.Strings(guids)
return strings.Join(guids, driverSwapEntrantSeparator)
}