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visualizer.c
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visualizer.c
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// /*
// Copyright 2017 Fred Sundvik
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// */
// // Currently we are assuming that both the backlight and LCD are enabled
// // But it's entirely possible to write a custom visualizer that use only
// // one of them
// #ifndef LCD_BACKLIGHT_ENABLE
// #error This visualizer requires that LCD backlight is enabled
// #endif
// #ifndef LCD_ENABLE
// #error This visualizer requires that LCD is enabled
// #endif
// #include "./simple_visualizer.h"
// #include "util.h"
// #include "layers.h"
// static void get_visualizer_layer_and_color(visualizer_state_t* state) {
// // Default saturation is 127/255 (50%)
// uint8_t saturation = 127;
// uint8_t intensity = 255;
// // Increase the saturation if Caps Lock is turned on
// if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
// saturation = 255;
// intensity = 255;
// state->target_lcd_color = LCD_COLOR(0, saturation, intensity);
// }
// // Set the text and color based on the layout
// switch (biton32(default_layer_state)) {
// case _COLEMAK:
// state->layer_text = "COLEMAK";
// state->target_lcd_color = LCD_COLOR(200, saturation, intensity); // yellow=35
// break;
// case _QWERTY:
// state->layer_text = "QWERTY";
// state->target_lcd_color = LCD_COLOR(0, 0, intensity); // red
// break;
// }
// // If a function layer is active, set the text/color for that instead
// switch (biton32(state->status.layer)) {
// // case _COLEMAK:
// // state->layer_text = "COLEMAK";
// // state->target_lcd_color = LCD_COLOR(200, saturation, intensity); // yellow=35
// // break;
// // case _QWERTY:
// // state->layer_text = "QWERTY";
// // state->target_lcd_color = LCD_COLOR(0, 0, intensity); // red
// // break;
// case _MOUSE:
// state->layer_text = "RATON";
// state->target_lcd_color = LCD_COLOR(160, saturation, intensity); // purple
// break;
// case _FN:
// state->layer_text = "FUNCION";
// state->target_lcd_color = LCD_COLOR(80, saturation, intensity);
// break;
// case _SIMBOLOS:
// state->layer_text = "SIMBOLOS";
// state->target_lcd_color = LCD_COLOR(0, saturation, intensity);
// break;
// case _NUMERICO:
// state->layer_text = "TEC NUMERICO";
// state->target_lcd_color = LCD_COLOR(20, saturation, intensity);
// break;
// default:
// // If we're not on one of the special layers, don't change
// // (so we'll show the default layer state, set above)
// break;
// }
// }