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Program.cs
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Program.cs
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// udìlat aditional Windup
using System.Runtime.InteropServices;
using MagicOrbwalker1.Essentials;
using MagicOrbwalker1.Essentials.API;
using static MagicOrbwalker1.Essentials.Keyboard;
namespace MagicOrbwalker1
{
internal static class Program
{
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole();
[DllImport("user32.dll")]
static extern short GetAsyncKeyState(Keys vKey);
static bool cKeyPressed = false;
static bool middlepressed = false;
[STAThread]
static async Task Main()
{
AllocConsole();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// Menu //
Thread LobbyHandle = new Thread(() => CNSL.LobbyShow());
LobbyHandle.Start();
// Menu //
// Drawings //
Thread overlay = new Thread(() => makeoverlay());
overlay.Start();
// Drawings //
// Orbwalker Loop //
while (true)
{
var apiClient = new API();
Values.IsChampionDead = await apiClient.IsChampionOrEntityDeadAsync();
Values.SelectedChamp = await apiClient.GetChampionNameAsync();
if (SpecialFunctions.IsTargetProcessFocused("League of Legends"))
{
bool isChampionDead = Values.IsChampionDead.HasValue ? Values.IsChampionDead.Value : true;
if (!isChampionDead && Values.MakeCorrectWindup())
{
Thread.Sleep(1);
if ((GetAsyncKeyState(Keys.Space) & 0x8000) != 0 && SpecialFunctions.AAtick < Environment.TickCount)
{
if (Values.ShowAttackRange && !cKeyPressed)
{
Keyboard.SendKeyDown(ScanCodeShort.KEY_C);
cKeyPressed = true;
}
if (Values.AttackChampionOnly && !middlepressed)
{
SendMiddleMouseDown();
middlepressed = true;
}
OrbwalkEnemy().Wait();
}
else if (Values.ShowAttackRange && cKeyPressed)
{
Keyboard.SendKeyUp(ScanCodeShort.KEY_C);
cKeyPressed = false;
}
else if (Values.AttackChampionOnly && middlepressed)
{
SendMiddleMouseUp();
middlepressed = false;
}
}
}
}
// Orbwalker Loop //
}
private static void makeoverlay()
{
using (var overlay = new Drawings())
{
overlay.Run();
}
}
private static Random rnd = new Random();
private static async Task OrbwalkEnemy()
{
if (await SpecialFunctions.CanAttack())
{
Values.EnemyPosition = await ScreenCapture.GetEnemyPosition ();
if (Values.EnemyPosition != Point.Empty && Values.EnemyPosition != new Point(0, 0))
{
Values.originalMousePosition = new Point(Cursor.Position.X, Cursor.Position.Y);
SpecialFunctions.ClickAt(Values.EnemyPosition);
SpecialFunctions.AAtick = Environment.TickCount;
int windupDelay = await SpecialFunctions.GetAttackWindup();
SpecialFunctions.MoveCT = Environment.TickCount + windupDelay;
SpecialFunctions.SetCursorPos(Values.originalMousePosition.X, Values.originalMousePosition.Y);
if (Values.attackSpeed < 1.75)
{
Thread.Sleep(Values.SleepOnLowAS);
}
}
else
{
SpecialFunctions.Click();
}
}
else if (SpecialFunctions.CanMove() && SpecialFunctions.MoveCT <= Environment.TickCount)
{
SpecialFunctions.Click();
Values.originalMousePosition = Cursor.Position;
SpecialFunctions.MoveCT = Environment.TickCount + rnd.Next(50, 80);
}
else
{
Thread.Sleep(1);
SpecialFunctions.Click();
}
}
}
}