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Implement moxie combat #2
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Thats awesome! Main thing is that it should work as it is described in rules where i believe people then go in opposite order than what they throw. Then there is determination chips system which would be good to implement in some way as well. Other than this it should be fairly straight forward 🤔 |
Looks like the sorting stuff is tied to the combat tracker itself which means that in order to do that the combat tracker will need to be extended in the core or a new one implemented for the module. One (lame) workaround would be to use inverse moxie modifier and aim to roll the lowest number ¯_(ツ)_/¯ |
True, but that would be quite confusing for players i think. They would roll something else than what they get, plus various possible advantages and other calculations and bonuses would break it quite easily. Over all its nut much future proof and could be really hard to support everywhere in long run :-( |
Or maybe the formula could be like |
Sure It would work now but such solutions almost always eventually bite you in the ass sooner or later 😁 (speaking from 10y in game/engine development experiences) |
Tak nič :D |
Opravdu to chce nějaké koncepcnejsi řešení 😉 (it really needs some more conceptual solution) |
Moxie does not work currently and have to be replaced by some form of user self tracking or some tricky combat systems bending
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