diff --git a/.gitignore b/.gitignore index 0230acf..f646f2c 100644 --- a/.gitignore +++ b/.gitignore @@ -1,5 +1,6 @@ *.meta /Unity/Library +/Unity/.vscode /Unity/Logs /Unity/Packages /Unity/ProjectSettings @@ -7,6 +8,7 @@ /Unity/ProBuilder Data /Unity/UserSettings /Unity/Assets/Scenes +/Unity/Assets/TextMesh Pro /Unity/Assets/Figma Convert/testBuilder /Image Unity /Figma-API.md diff --git a/Unity/Assets/Editor/Figma Convert/Code/API/APIService.cs b/Unity/Assets/Editor/Figma Convert/Code/API/APIService.cs new file mode 100644 index 0000000..2e23712 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/Code/API/APIService.cs @@ -0,0 +1,55 @@ +using UnityEngine; +using UnityEngine.Networking; +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using System.Net; +using System.IO; + +abstract class APIService { + + public static File GetDocument() { + HttpWebRequest request = (HttpWebRequest)WebRequest.Create($"https://api.figma.com/v1/files{Global.documentID}"); + request.Headers.Add("Authorization", $"Bearer {Global.token}"); + using (HttpWebResponse response = (HttpWebResponse) request.GetResponse()) { + StreamReader reader = new StreamReader(response.GetResponseStream()); + string json = reader.ReadToEnd(); + Regex regex = new Regex("(|(Distance)|(RotationX)|(RotationY))#[0-9]+:[0-9]+"); + json = regex.Replace(json, "$1"); + return JsonUtility.FromJson(json); + } + } + + public static string GetImage() { + HttpWebRequest request = (HttpWebRequest)WebRequest.Create($"https://api.figma.com/v1/files{Global.documentID}/images"); + request.Headers.Add("Authorization", $"Bearer {Global.token}"); + using (HttpWebResponse response = (HttpWebResponse) request.GetResponse()) { + StreamReader reader = new StreamReader(response.GetResponseStream()); + return reader.ReadToEnd(); + } + } + + public static string ContentType(string url) { + HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); + HttpWebResponse response = (HttpWebResponse)request.GetResponse(); + string type = response.ContentType; + return type.Remove(0, type.IndexOf("/")+1); + } + + public static bool DownloadImage(string url, string path) { + UnityWebRequest uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET); + uwr.downloadHandler = new DownloadHandlerFile(path); + uwr.SendWebRequest(); + while(!uwr.isDone){} + return uwr.responseCode == 200 ? true : false; + } + + public static string GetImageID(string id) { + HttpWebRequest request = (HttpWebRequest)WebRequest.Create($"https://api.figma.com/v1/images{Global.documentID}?ids={id}"); + request.Headers.Add("Authorization", "Bearer "+ Global.token); + using (HttpWebResponse response = (HttpWebResponse) request.GetResponse()) { + StreamReader reader = new StreamReader(response.GetResponseStream()); + return reader.ReadToEnd(); + } + } +} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Document.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Document.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Document.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Document.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/File.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/File.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/File.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/File.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/ObjectProperty.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/ObjectProperty.cs similarity index 80% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/ObjectProperty.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/ObjectProperty.cs index 187e723..6643c88 100644 --- a/Unity/Assets/Figma Convert/Code/API/JSON/File/ObjectProperty.cs +++ b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/ObjectProperty.cs @@ -1,11 +1,15 @@ +using System.Collections.Generic; + [System.Serializable] public class ObjectProperty { public string id; public string name; + public bool visible = true; public string type; public string scrollBehavior; + public ComponentProperty componentPropertyDefinitions; public string blendMode; - public ObjectProperty[] children; + public ObjectProperty[] children = null; public Absolute absoluteBoundingBox; public Absolute absoluteRenderBounds; public Constraints constraits; @@ -14,7 +18,7 @@ public class ObjectProperty { public Fills[] fills; public Fills[] strokes; public float cornerRadius; - public float strokeWeight; + public float strokeWeight = 0; public string storekeAlign; public Color backgroundColor; // public LayoutGrids[] layoutGrids; diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Absolute.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Absolute.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Absolute.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Absolute.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Color.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Color.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Color.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Color.cs diff --git a/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/ComponentProperty.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/ComponentProperty.cs new file mode 100644 index 0000000..d4a3aca --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/ComponentProperty.cs @@ -0,0 +1,6 @@ +[System.Serializable] +public class ComponentProperty { + public PropertyDefinitions Distance; + public PropertyDefinitions RotationX; + public PropertyDefinitions RotationY; +} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Contraints.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Contraints.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Contraints.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Contraints.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Contrait.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Contrait.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Contrait.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Contrait.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/ExportSettings.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/ExportSettings.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/ExportSettings.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/ExportSettings.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Fills.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Fills.cs similarity index 84% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Fills.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Fills.cs index cc1076f..dd3900b 100644 --- a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Fills.cs +++ b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Fills.cs @@ -2,6 +2,7 @@ public class Fills { public string blendMode; public string type; + public bool visible = true; public string scaleMode; public string imageRef; public Color color; diff --git a/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/PropertyDefinitions.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/PropertyDefinitions.cs new file mode 100644 index 0000000..b27bf57 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/PropertyDefinitions.cs @@ -0,0 +1,5 @@ +[System.Serializable] +public class PropertyDefinitions{ + public string type; + public string defaultValue; +} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/PrototypeDevice.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/PrototypeDevice.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/PrototypeDevice.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/PrototypeDevice.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Size.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Size.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Size.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Size.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Style.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Style.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Objects/Style.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Objects/Style.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/File/Page.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Page.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/File/Page.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/File/Page.cs diff --git a/Unity/Assets/Figma Convert/Code/API/JSON/Token.cs b/Unity/Assets/Editor/Figma Convert/Code/API/JSON/Token.cs similarity index 100% rename from Unity/Assets/Figma Convert/Code/API/JSON/Token.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/JSON/Token.cs diff --git a/Unity/Assets/Figma Convert/Code/API/loginService.cs b/Unity/Assets/Editor/Figma Convert/Code/API/loginService.cs similarity index 97% rename from Unity/Assets/Figma Convert/Code/API/loginService.cs rename to Unity/Assets/Editor/Figma Convert/Code/API/loginService.cs index 8323072..44ebcb7 100644 --- a/Unity/Assets/Figma Convert/Code/API/loginService.cs +++ b/Unity/Assets/Editor/Figma Convert/Code/API/loginService.cs @@ -26,7 +26,7 @@ public static string startHttpListener() { HttpListenerResponse response = context.Response; // Construct a response. - string responseString = ""; + string responseString = "

Pode fechar e voltar para o Unity

"; byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString); response.ContentLength64 = buffer.Length; System.IO.Stream output = response.OutputStream; diff --git a/Unity/Assets/Figma Convert/Code/Core.cs b/Unity/Assets/Editor/Figma Convert/Code/Core.cs similarity index 57% rename from Unity/Assets/Figma Convert/Code/Core.cs rename to Unity/Assets/Editor/Figma Convert/Code/Core.cs index af97ca1..4adf3f0 100644 --- a/Unity/Assets/Figma Convert/Code/Core.cs +++ b/Unity/Assets/Editor/Figma Convert/Code/Core.cs @@ -1,24 +1,24 @@ using UnityEngine; public class Core { - public static void Start(string token, string documentID, int escala){ + public static void Start(int escala){ int cont = 0; - for(int i = documentID.Length-1; i > 0; i--){ - if(documentID[i] == '/'){ + for(int i = Global.documentID.Length-1; i > 0; i--){ + if(Global.documentID[i] == '/'){ cont++; if(cont == 1) - documentID = documentID.Remove(i); + Global.documentID = Global.documentID.Remove(i); else if(cont == 2){ - documentID = documentID.Remove(0,i); + Global.documentID = Global.documentID.Remove(0,i); break; } } } // Chamada da API - File apiDocument = APIService.GetDocument(token, documentID); - string apiImage = APIService.GetImages(token, documentID); + File apiDocument = APIService.GetDocument(); + Global.apiImage = APIService.GetImage(); // Loop Pagina for(int i = 0; i(); + + Canvas canvas = gameObject.GetComponent(); + canvas.renderMode = RenderMode.WorldSpace; + gameObject.AddComponent(); + gameObject.AddComponent(); + RectTransform rectTransform = canvas.GetComponent(); + setSize(rectTransform); + setPosition(rectTransform); + + GameObject painel = new Painel(obj, escala).createObject(); + painel.name = obj.name; + painel.transform.SetParent(gameObject.transform); + return gameObject; + } +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/Code/build/Painel.cs b/Unity/Assets/Editor/Figma Convert/Code/build/Painel.cs new file mode 100644 index 0000000..72500cc --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/Code/build/Painel.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using UnityEngine.UI; + +public class Painel : Object { + + public Painel(ObjectProperty obj, int escala) : base(obj, escala) {} + + public GameObject createObject() { + gameObject = new GameObject(); + Image painel = gameObject.AddComponent(); + RectTransform rectTransform = painel.GetComponent(); + setSize(rectTransform); + setPosition(rectTransform); + setColor(painel); + setCornerRadius(); + setBorder(); + + if(obj.children != null) { + for(int i = 0; i < obj.children.Length; i++) { + Builder objeto = new Builder(obj.children[i], gameObject, escala); + objeto.createObject(); + } + } + return gameObject; + } + +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/Code/build/Text.cs b/Unity/Assets/Editor/Figma Convert/Code/build/Text.cs new file mode 100644 index 0000000..6482a86 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/Code/build/Text.cs @@ -0,0 +1,57 @@ +using UnityEngine; +// using UnityEngine.UI; +using TMPro; + +public class Text : Object { + + public Text(ObjectProperty obj, int escala) : base(obj, escala){} + + public GameObject createObject() { + gameObject = new GameObject(); + TextMeshProUGUI text = gameObject.AddComponent(); + setCharacters(text); + setFontSize(text); + italicAndNegrito(text); + RectTransform rectTransform = gameObject.GetComponent(); + setSizeFont(); + setSizeRectFont(rectTransform); + setPosition(rectTransform); + setColorText(); + gameObject.transform.Rotate(180.0f, 0f, 0f, Space.World); + return gameObject; + } + + public void setCharacters(TextMeshProUGUI text) { + text.text = obj.characters; + } + + public void setFontSize(TextMeshProUGUI text) { + text.fontSize = obj.style.fontSize; + } + + public void setSizeFont() { + width = (float)1/escala; + height = (float)1/escala; + Vector3 size = new Vector3(width, height, 1); + gameObject.transform.localScale = size; + } + + public void setSizeRectFont(RectTransform rectTransform) { + width = obj.absoluteBoundingBox.width; + height = obj.absoluteBoundingBox.height; + rectTransform.sizeDelta = new Vector2(width, height); + width = width/escala; + height = height/escala; + } + + public void italicAndNegrito(TextMeshProUGUI text) { + /*if(obj.style.italic == true && obj.style.fontWeight >= 700) + textMesh.fontStyle = FontStyle.BoldAndItalic; + else if(obj.style.fontWeight >= 700) + textMesh.fontStyle = FontStyle.Bold; + else if(obj.style.italic == true) + textMesh.fontStyle = FontStyle.Italic;*/ + } + + public void setColorText() {} +} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/classes/Create.cs b/Unity/Assets/Editor/Figma Convert/Code/classes/Create.cs similarity index 99% rename from Unity/Assets/Figma Convert/Code/classes/Create.cs rename to Unity/Assets/Editor/Figma Convert/Code/classes/Create.cs index 8b732af..ad6dfe5 100644 --- a/Unity/Assets/Figma Convert/Code/classes/Create.cs +++ b/Unity/Assets/Editor/Figma Convert/Code/classes/Create.cs @@ -148,6 +148,7 @@ private void CreateTriangles() { mesh.subMeshCount = 2; mesh.SetTriangles(triangles, 0); mesh.SetTriangles(trianglesBorder, 1); + // mesh.triangles = trianglesBorder; } private int CreateTopFace (int[] triangles, int[] trianglesBorder,int t, int ring) { diff --git a/Unity/Assets/Editor/Figma Convert/Code/classes/Global.cs b/Unity/Assets/Editor/Figma Convert/Code/classes/Global.cs new file mode 100644 index 0000000..dd81405 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/Code/classes/Global.cs @@ -0,0 +1,8 @@ +static class Global { + public static string documentID; + public static string token; + public static string apiImage; + public static float objEixoZ; + public static float objRotationX; + public static float objRotationY; +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/Code/classes/Object.cs b/Unity/Assets/Editor/Figma Convert/Code/classes/Object.cs new file mode 100644 index 0000000..a8a4d48 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/Code/classes/Object.cs @@ -0,0 +1,150 @@ +using UnityEngine; +using UnityEditor; +using UnityEngine.UI; +using Nobi.UiRoundedCorners; + +public abstract class Object { + public ObjectProperty obj; + public float eixoX; + public float eixoY; + public float eixoZ = 0; + public int escala; + public float width; + public float height; + public GameObject gameObject; + + public Object(ObjectProperty obj, int escala) { + this.obj = obj; + this.escala = escala; + } + + public void setSize(RectTransform rectTransform) { + width = obj.absoluteBoundingBox.width/escala; + height = obj.absoluteBoundingBox.height/escala; + if(obj.strokeWeight != 0 && obj.strokes.Length == 1 && obj.strokes[0].visible == true) { + width -= 2*obj.strokeWeight/(float)escala; + height -= 2*obj.strokeWeight/(float)escala; + } + rectTransform.sizeDelta = new Vector2(width, height); + } + + public void setPosition(RectTransform rectTransform) { + eixoX = (obj.absoluteBoundingBox.x/escala) + (width/2); + eixoY = (obj.absoluteBoundingBox.y/escala) + (height/2); + if(obj.strokeWeight != 0 && obj.strokes.Length == 1 && obj.strokes[0].visible == true) { + eixoX += obj.strokeWeight/(float)escala; + eixoY += obj.strokeWeight/(float)escala/2; + } + eixoZ = Global.objEixoZ; + rectTransform.localPosition = new Vector3(eixoX, eixoY, eixoZ); + } + + public void setRotation() { + + } + + public void setColor(Image painel) { + if(obj.type == "VECTOR") { + setVector(painel); + } + + else if(obj.fills.Length == 0 || obj.fills[0].visible == false) { + painel.color = new Color32(0, 0, 0, 0); + } + + else if(obj.fills.Length == 1){ + if(obj.fills[0].type == "IMAGE") { + setImage(painel); + } + + else if(obj.fills[0].type == "SOLID") { + float r = obj.fills[0].color.r; + float g = obj.fills[0].color.g; + float b = obj.fills[0].color.b; + float a = obj.fills[0].color.a; + Color32 color = new Color32((byte)(r * 255), (byte)(g * 255), (byte)(b * 255), (byte)(a * 255)); + painel.color = color; + } + } + } + + public void setImage(Image painel) { + string imageRef = obj.fills[0].imageRef; + string imageUrl = Global.apiImage; + imageUrl = imageUrl.Remove(0, Global.apiImage.IndexOf(imageRef)); + imageUrl = imageUrl.Remove(0, imageUrl.IndexOf("https://")); + imageUrl = imageUrl.Remove(imageUrl.IndexOf('\"')); + string contentType = APIService.ContentType(imageUrl); + string path = $"Assets/Editor/Figma Convert/Images/{imageRef}.{contentType}"; + if(!APIService.DownloadImage(imageUrl, path)) { + Debug.Log("Erro no Download da Imagem"); + return; + } + if(!System.IO.File.Exists(path)) { + Debug.Log("Erro no Arquivo de Material"); + return; + } + byte[] readImg = System.IO.File.ReadAllBytes(path); + Texture2D texture = new Texture2D(2, 2); + texture.LoadImage(readImg); + Rect rec = new Rect(0, 0, texture.width, texture.height); + Sprite sprite = Sprite.Create(texture, rec, new Vector2(0.5f, 0.5f), 100); + painel.sprite = sprite; + gameObject.transform.Rotate(180.0f, 0f, 0f, Space.World); + } + + public void setVector(Image painel) { + string id = obj.id; + string imageUrl = APIService.GetImageID(id); + if(imageUrl.IndexOf(id + "\":null") > 0) { + id = id.Remove(id.IndexOf(';')); + imageUrl = APIService.GetImageID(id); + } + + imageUrl = imageUrl.Remove(0, imageUrl.IndexOf("http")); + imageUrl = imageUrl.Remove(imageUrl.IndexOf("\"}}")); + if(id.IndexOf(';') > 0) { + id = id.Remove(id.IndexOf(';')); + } + id = id.Remove(id.IndexOf(":"), 1); + string path = $"Assets/Editor/Figma Convert/Images/{id}.png"; + + if(!APIService.DownloadImage(imageUrl, path)) { + Debug.Log("Erro no Download da Imagem"); + return; + } + if(!System.IO.File.Exists(path)) { + Debug.Log("Erro no Arquivo de Material"); + return; + } + + byte[] readImg = System.IO.File.ReadAllBytes(path); + Texture2D texture = new Texture2D(2, 2); + texture.LoadImage(readImg); + Rect rec = new Rect(0, 0, texture.width, texture.height); + Sprite sprite = Sprite.Create(texture, rec, new Vector2(0.5f, 0.5f), 100); + painel.sprite = sprite; + gameObject.transform.Rotate(180.0f, 0f, 0f, Space.World); + } + + public void setBorder() { + if(obj.strokeWeight != 0 && obj.strokes.Length == 1) { + if(obj.strokes[0].visible == true) { + float strokeWeight = obj.strokeWeight/(float)escala; + Outline outline = gameObject.AddComponent(); + outline.effectDistance = new Vector2(strokeWeight, strokeWeight); + float r = obj.strokes[0].color.r; + float g = obj.strokes[0].color.g; + float b = obj.strokes[0].color.b; + float a = obj.strokes[0].color.a; + Color32 color = new Color32((byte)(r * 255), (byte)(g * 255), (byte)(b * 255), (byte)(a * 255)); + outline.effectColor = color; + } + } + } + + public void setCornerRadius() { + ImageWithRoundedCorners cornersRounded = gameObject.AddComponent(); + cornersRounded.radius = obj.cornerRadius/escala; + } +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/DestroyHelper.cs b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/DestroyHelper.cs new file mode 100644 index 0000000..d27c8c5 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/DestroyHelper.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +namespace Nobi.UiRoundedCorners { + internal static class DestroyHelper { + internal static void Destroy(Object @object) { +#if UNITY_EDITOR + if (Application.isPlaying) { + Object.Destroy(@object); + } else { + Object.DestroyImmediate(@object); + } +#else + Object.Destroy(@object); +#endif + } + } +} diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/ImageWithIndependentRoundedCornersInspector.cs b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/ImageWithIndependentRoundedCornersInspector.cs new file mode 100644 index 0000000..991083b --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/ImageWithIndependentRoundedCornersInspector.cs @@ -0,0 +1,21 @@ +using UnityEditor; +using UnityEngine.UI; + +namespace Nobi.UiRoundedCorners.Editor { + [CustomEditor(typeof(ImageWithIndependentRoundedCorners))] + public class ImageWithIndependentRoundedCornersInspector : UnityEditor.Editor { + private ImageWithIndependentRoundedCorners script; + + private void OnEnable() { + script = (ImageWithIndependentRoundedCorners)target; + } + + public override void OnInspectorGUI() { + base.OnInspectorGUI(); + + if (!script.TryGetComponent(out var _)) { + EditorGUILayout.HelpBox("This script requires an MaskableGraphic (Image or RawImage) component on the same gameobject", MessageType.Warning); + } + } + } +} diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/ImageWithRoundedCornersInspector.cs b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/ImageWithRoundedCornersInspector.cs new file mode 100644 index 0000000..d3a3745 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/ImageWithRoundedCornersInspector.cs @@ -0,0 +1,21 @@ +using UnityEditor; +using UnityEngine.UI; + +namespace Nobi.UiRoundedCorners.Editor { + [CustomEditor(typeof(ImageWithRoundedCorners))] + public class ImageWithRoundedCornersInspector : UnityEditor.Editor { + private ImageWithRoundedCorners script; + + private void OnEnable() { + script = (ImageWithRoundedCorners)target; + } + + public override void OnInspectorGUI() { + base.OnInspectorGUI(); + + if (!script.TryGetComponent(out var _)) { + EditorGUILayout.HelpBox("This script requires an MaskableGraphic (Image or RawImage) component on the same gameobject", MessageType.Warning); + } + } + } +} diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/Nobi.UiRoundedCorners.Editor.asmdef b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/Nobi.UiRoundedCorners.Editor.asmdef new file mode 100644 index 0000000..edb5a88 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Editor/Nobi.UiRoundedCorners.Editor.asmdef @@ -0,0 +1,18 @@ +{ + "name": "Nobi.UiRoundedCorners.Editor", + "rootNamespace": "", + "references": [ + "GUID:02fb846f82d73b64f884c961e8616088" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ImageWithIndependentRoundedCorners.cs b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ImageWithIndependentRoundedCorners.cs new file mode 100644 index 0000000..921b3de --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ImageWithIndependentRoundedCorners.cs @@ -0,0 +1,102 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace Nobi.UiRoundedCorners { + [RequireComponent(typeof(RectTransform))] + public class ImageWithIndependentRoundedCorners : MonoBehaviour { + private static readonly int prop_halfSize = Shader.PropertyToID("_halfSize"); + private static readonly int prop_radiuses = Shader.PropertyToID("_r"); + private static readonly int prop_rect2props = Shader.PropertyToID("_rect2props"); + + // Vector2.right rotated clockwise by 45 degrees + private static readonly Vector2 wNorm = new Vector2(.7071068f, -.7071068f); + // Vector2.right rotated counter-clockwise by 45 degrees + private static readonly Vector2 hNorm = new Vector2(.7071068f, .7071068f); + + public Vector4 r; + private Material material; + + // xy - position, + // zw - halfSize + [HideInInspector, SerializeField] private Vector4 rect2props; + [HideInInspector, SerializeField] private MaskableGraphic image; + + private void OnValidate() { + Validate(); + Refresh(); + } + + private void OnEnable() { + Validate(); + Refresh(); + } + + private void OnRectTransformDimensionsChange() { + if (enabled && material != null) { + Refresh(); + } + } + + private void OnDestroy() { + DestroyHelper.Destroy(material); + image = null; + material = null; + } + + public void Validate() { + if (material == null) { + material = new Material(Shader.Find("UI/RoundedCorners/IndependentRoundedCorners")); + } + + if (image == null) { + TryGetComponent(out image); + } + + if (image != null) { + image.material = material; + } + } + + public void Refresh() { + var rect = ((RectTransform)transform).rect; + RecalculateProps(rect.size); + material.SetVector(prop_rect2props, rect2props); + material.SetVector(prop_halfSize, rect.size * .5f); + material.SetVector(prop_radiuses, r); + } + + private void RecalculateProps(Vector2 size) { + // Vector that goes from left to right sides of rect2 + var aVec = new Vector2(size.x, -size.y + r.x + r.z); + + // Project vector aVec to wNorm to get magnitude of rect2 width vector + var halfWidth = Vector2.Dot(aVec, wNorm) * .5f; + rect2props.z = halfWidth; + + + // Vector that goes from bottom to top sides of rect2 + var bVec = new Vector2(size.x, size.y - r.w - r.y); + + // Project vector bVec to hNorm to get magnitude of rect2 height vector + var halfHeight = Vector2.Dot(bVec, hNorm) * .5f; + rect2props.w = halfHeight; + + + // Vector that goes from left to top sides of rect2 + var efVec = new Vector2(size.x - r.x - r.y, 0); + + // Vector that goes from point E to point G, which is top-left of rect2 + var egVec = hNorm * Vector2.Dot(efVec, hNorm); + + // Position of point E relative to center of coord system + var ePoint = new Vector2(r.x - (size.x / 2), size.y / 2); + + // Origin of rect2 relative to center of coord system + // ePoint + egVec == vector to top-left corner of rect2 + // wNorm * halfWidth + hNorm * -halfHeight == vector from top-left corner to center + var origin = ePoint + egVec + wNorm * halfWidth + hNorm * -halfHeight; + rect2props.x = origin.x; + rect2props.y = origin.y; + } + } +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ImageWithRoundedCorners.cs b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ImageWithRoundedCorners.cs new file mode 100644 index 0000000..ebf0813 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ImageWithRoundedCorners.cs @@ -0,0 +1,55 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace Nobi.UiRoundedCorners { + [RequireComponent(typeof(RectTransform))] + public class ImageWithRoundedCorners : MonoBehaviour { + private static readonly int Props = Shader.PropertyToID("_WidthHeightRadius"); + + public float radius; + private Material material; + + [HideInInspector, SerializeField] private MaskableGraphic image; + + private void OnValidate() { + Validate(); + Refresh(); + } + + private void OnDestroy() { + DestroyHelper.Destroy(material); + image = null; + material = null; + } + + private void OnEnable() { + Validate(); + Refresh(); + } + + private void OnRectTransformDimensionsChange() { + if (enabled && material != null) { + Refresh(); + } + } + + public void Validate() { + if (material == null) { + material = new Material(Shader.Find("UI/RoundedCorners/RoundedCorners")); + } + + if (image == null) { + TryGetComponent(out image); + } + + if (image != null) { + image.material = material; + } + } + + public void Refresh() { + var rect = ((RectTransform)transform).rect; + material.SetVector(Props, new Vector4(rect.width, rect.height, radius, 0)); + } + } +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/IndependentRoundedCorners.shader b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/IndependentRoundedCorners.shader new file mode 100644 index 0000000..2db567d --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/IndependentRoundedCorners.shader @@ -0,0 +1,87 @@ +Shader "UI/RoundedCorners/IndependentRoundedCorners" { + + Properties { + [HideInInspector] _MainTex ("Texture", 2D) = "white" {} + + // --- Mask support --- + [HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8 + [HideInInspector] _Stencil ("Stencil ID", Float) = 0 + [HideInInspector] _StencilOp ("Stencil Operation", Float) = 0 + [HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255 + [HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255 + [HideInInspector] _ColorMask ("Color Mask", Float) = 15 + [HideInInspector] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + // Definition in Properties section is required to Mask works properly + _r ("r", Vector) = (0,0,0,0) + _halfSize ("halfSize", Vector) = (0,0,0,0) + _rect2props ("rect2props", Vector) = (0,0,0,0) + // --- + } + + SubShader { + Tags { + "RenderType"="Transparent" + "Queue"="Transparent" + } + + // --- Mask support --- + Stencil { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + Cull Off + Lighting Off + ZTest [unity_GUIZTestMode] + ColorMask [_ColorMask] + // --- + + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + ZWrite Off + + Pass { + CGPROGRAM + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "SDFUtils.cginc" + #include "ShaderSetup.cginc" + + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile_local _ UNITY_UI_CLIP_RECT + #pragma multi_compile_local _ UNITY_UI_ALPHACLIP + + float4 _r; + float4 _halfSize; + float4 _rect2props; + sampler2D _MainTex; + float4 _ClipRect; + fixed4 _TextureSampleAdd; + + fixed4 frag (v2f i) : SV_Target { + half4 color = (tex2D(_MainTex, i.uv) + _TextureSampleAdd) * i.color; + + #ifdef UNITY_UI_CLIP_RECT + color.a *= UnityGet2DClipping(i.worldPosition.xy, _ClipRect); + #endif + + #ifdef UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + if (color.a <= 0) { + return color; + } + + float alpha = CalcAlphaForIndependentCorners(i.uv, _halfSize.xy, _rect2props, _r); + return mixAlpha(tex2D(_MainTex, i.uv), i.color, alpha); + } + + ENDCG + } + } +} diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Nobi.UiRoundedCorners.asmdef b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Nobi.UiRoundedCorners.asmdef new file mode 100644 index 0000000..a387804 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/Nobi.UiRoundedCorners.asmdef @@ -0,0 +1,8 @@ +{ + "name": "Nobi.UiRoundedCorners", + "references": [], + "optionalUnityReferences": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/RoundedCorners.shader b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/RoundedCorners.shader new file mode 100644 index 0000000..7a0ff1b --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/RoundedCorners.shader @@ -0,0 +1,83 @@ +Shader "UI/RoundedCorners/RoundedCorners" { + Properties { + [HideInInspector] _MainTex ("Texture", 2D) = "white" {} + + // --- Mask support --- + [HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8 + [HideInInspector] _Stencil ("Stencil ID", Float) = 0 + [HideInInspector] _StencilOp ("Stencil Operation", Float) = 0 + [HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255 + [HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255 + [HideInInspector] _ColorMask ("Color Mask", Float) = 15 + [HideInInspector] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + + // Definition in Properties section is required to Mask works properly + _WidthHeightRadius ("WidthHeightRadius", Vector) = (0,0,0,0) + // --- + } + + SubShader { + Tags { + "RenderType"="Transparent" + "Queue"="Transparent" + } + + // --- Mask support --- + Stencil { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + Cull Off + Lighting Off + ZTest [unity_GUIZTestMode] + ColorMask [_ColorMask] + // --- + + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + ZWrite Off + + Pass { + CGPROGRAM + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "SDFUtils.cginc" + #include "ShaderSetup.cginc" + + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile_local _ UNITY_UI_CLIP_RECT + #pragma multi_compile_local _ UNITY_UI_ALPHACLIP + + float4 _WidthHeightRadius; + sampler2D _MainTex; + fixed4 _TextureSampleAdd; + float4 _ClipRect; + + fixed4 frag (v2f i) : SV_Target { + half4 color = (tex2D(_MainTex, i.uv) + _TextureSampleAdd) * i.color; + + #ifdef UNITY_UI_CLIP_RECT + color.a *= UnityGet2DClipping(i.worldPosition.xy, _ClipRect); + #endif + + #ifdef UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + if (color.a <= 0) { + return color; + } + + float alpha = CalcAlpha(i.uv, _WidthHeightRadius.xy, _WidthHeightRadius.z); + return mixAlpha(tex2D(_MainTex, i.uv), i.color, alpha); + } + + ENDCG + } + } +} diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/SDFUtils.cginc b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/SDFUtils.cginc new file mode 100644 index 0000000..e335c0b --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/SDFUtils.cginc @@ -0,0 +1,82 @@ +// SDF Function for rectangle +float rectangle(float2 samplePosition, float2 halfSize){ + // X component represents signed distance to closest vertical edge of rectangle + // Same for Y but for closest horizontal edge + // HalfSize represents two distances from each axis of 2d space to a сorresponding edge + float2 distanceToEdge = abs(samplePosition) - halfSize; + // max(n, 0) to remove distances that signed with minus (distances inside rectangle) + // length to calculate distance from outside (distances that > 0) to rectangle + float outsideDistance = length(max(distanceToEdge, 0)); + // max(x,y) is a cheap way to calculate distance to closest edge inside rectangle + // with min we just make sure that inside distances would not impact on outside distances + float insideDistance = min(max(distanceToEdge.x, distanceToEdge.y), 0); + return outsideDistance + insideDistance; +} + +// An extension of rectangle() function to modify signed distance (effect as a wrap around rectangle) +float roundedRectangle(float2 samplePosition, float absoluteRound, float2 halfSize){ + // subtrancting value from final distance effects like a wrap around rectangle, so + // the solution is to decrease actual rectangle with `absoluteRound` value + // and then make an effect of wrap with size of `absoluteRound` + return rectangle(samplePosition, halfSize - absoluteRound) - absoluteRound; +} + +// Smoothstep function with antialiasing +float AntialiasedCutoff(float distance){ + float distanceChange = fwidth(distance) * 0.5; + return smoothstep(distanceChange, -distanceChange, distance); +} + +float CalcAlpha(float2 samplePosition, float2 size, float radius){ + // -.5 = translate origin of samplePositions from (0, 0) to (.5, .5) + // because for Image component (0,0) is bottom-right, not a center + // * size = scale samplePositions to localSpace of Image with this size + float2 samplePositionTranslated = (samplePosition - .5) * size; + float distToRect = roundedRectangle(samplePositionTranslated, radius * .5, size * .5); + return AntialiasedCutoff(distToRect); +} + +inline float2 translate(float2 samplePosition, float2 offset){ + return samplePosition - offset; +} + +float intersect(float shape1, float shape2){ + return max(shape1, shape2); +} + +float2 rotate(float2 samplePosition, float rotation){ + const float PI = 3.14159; + float angle = rotation * PI * 2 * -1; + float sine, cosine; + sincos(angle, sine, cosine); + return float2(cosine * samplePosition.x + sine * samplePosition.y, cosine * samplePosition.y - sine * samplePosition.x); +} + +float circle(float2 position, float radius){ + return length(position) - radius; +} + +float CalcAlphaForIndependentCorners(float2 samplePosition, float2 halfSize, float4 rect2props, float4 r){ + + samplePosition = (samplePosition - .5) * halfSize * 2; + + float r1 = rectangle(samplePosition, halfSize); + + float2 r2Position = rotate(translate(samplePosition, rect2props.xy), .125); + float r2 = rectangle(r2Position, rect2props.zw); + + float2 circle0Position = translate(samplePosition, float2(-halfSize.x + r.x, halfSize.y - r.x)); + float c0 = circle(circle0Position, r.x); + + float2 circle1Position = translate(samplePosition, float2(halfSize.x - r.y, halfSize.y - r.y)); + float c1 = circle(circle1Position, r.y); + + float2 circle2Position = translate(samplePosition, float2(halfSize.x - r.z, -halfSize.y + r.z)); + float c2 = circle(circle2Position, r.z); + + float2 circle3Position = translate(samplePosition, -halfSize + r.w); + float c3 = circle(circle3Position, r.w); + + float dist = max(r1,min(min(min(min(r2, c0), c1), c2), c3)); + return AntialiasedCutoff(dist); +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ShaderSetup.cginc b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ShaderSetup.cginc new file mode 100644 index 0000000..40eaae8 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/UiRoundedCorners/ShaderSetup.cginc @@ -0,0 +1,32 @@ +struct appdata { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + float4 color : COLOR; // set from Image component property + UNITY_VERTEX_INPUT_INSTANCE_ID +}; + +struct v2f { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + float4 color : COLOR; + float4 worldPosition : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO +}; + +v2f vert (appdata v) { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.worldPosition = v.vertex; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = v.uv; + o.color = v.color; + return o; +} + +inline fixed4 mixAlpha(fixed4 mainTexColor, fixed4 color, float sdfAlpha){ + fixed4 col = mainTexColor * color; + col.a = min(col.a, sdfAlpha); + return col; +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/test/CoreTest.cs b/Unity/Assets/Editor/Figma Convert/test/CoreTest.cs new file mode 100644 index 0000000..ef9fdc3 --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/test/CoreTest.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +public class CoreTest { + public static void Start(int escala){ + GameObject myGO; + GameObject myText; + GameObject myPainel; + Canvas myCanvas; + TextMeshProUGUI text; + RectTransform rectTransform; + Image painel; + + // Canvas + myGO = new GameObject(); + myGO.name = "TestCanvas"; + myGO.AddComponent(); + + myCanvas = myGO.GetComponent(); + myCanvas.renderMode = RenderMode.WorldSpace; + myGO.AddComponent(); + myGO.AddComponent(); + + // Text + myText = new GameObject(); + myText.transform.parent = myGO.transform; + myText.name = "wibble"; + + + text = myText.AddComponent(); + text.text = "wobble"; + text.fontSize = 18; + + // Text position + rectTransform = text.GetComponent(); + rectTransform.localPosition = new Vector3(18, 0, 0); + rectTransform.sizeDelta = new Vector2(10, 100); + + // Painel + myPainel = new GameObject(); + myPainel.transform.parent = myGO.transform; + myPainel.name = "Painel"; + + painel = myPainel.AddComponent(); + + } +} \ No newline at end of file diff --git a/Unity/Assets/Editor/Figma Convert/test/WindowTest.cs b/Unity/Assets/Editor/Figma Convert/test/WindowTest.cs new file mode 100644 index 0000000..087001f --- /dev/null +++ b/Unity/Assets/Editor/Figma Convert/test/WindowTest.cs @@ -0,0 +1,36 @@ +using UnityEngine; +using UnityEditor; +using UnityEngine.UI; +using System; + +class WindowTest : EditorWindow { + + int escala = 100; + string token; + string documentID; + + [MenuItem("Tools/Test")] // Aba onde irá achar a ferramenta + public static void ShowWindow() { //Mostrar janela da ferramenta + GetWindow("Test"); //Title da ferramenta + } + + private void OnGUI() { + // GUILayout.Label("Settings", EditorStyles.label); //Escrita + // escala = EditorGUILayout.IntField("Enter Scale:", escala); + // EditorGUILayout.Space(); + + // GUILayout.Label("Account", EditorStyles.label); //Escrita + // Global.token = token = EditorGUILayout.TextField("Enter Token:", token); + // Global.documentID = documentID = EditorGUILayout.TextField("Enter URL Document:", documentID); + // EditorGUILayout.Space(); + + if(GUILayout.Button("Download Projet")) { + // try { + CoreTest.Start(escala); + // } + // catch (Exception e){ + // Debug.Log(e); + // } + } + } +} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/API/APIService.cs b/Unity/Assets/Figma Convert/Code/API/APIService.cs deleted file mode 100644 index c6354f0..0000000 --- a/Unity/Assets/Figma Convert/Code/API/APIService.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -using UnityEngine.Networking; -using System; -using System.Net; -using System.IO; - -abstract class APIService { - - public static File GetDocument(string token, string documentID) { - HttpWebRequest request = (HttpWebRequest)WebRequest.Create($"https://api.figma.com/v1/files{documentID}"); - request.Headers.Add("Authorization", "Bearer "+ token); - HttpWebResponse response = (HttpWebResponse)request.GetResponse(); - StreamReader reader = new StreamReader(response.GetResponseStream()); - string json = reader.ReadToEnd(); - return JsonUtility.FromJson(json); - } - - public static string GetImages(string token, string documentID) { - HttpWebRequest request = (HttpWebRequest)WebRequest.Create($"https://api.figma.com/v1/files{documentID}/images"); - request.Headers.Add("Authorization", "Bearer "+ token); - HttpWebResponse response = (HttpWebResponse)request.GetResponse(); - StreamReader reader = new StreamReader(response.GetResponseStream()); - return reader.ReadToEnd(); - } - - public static string ContentType(string url) { - HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); - HttpWebResponse response = (HttpWebResponse)request.GetResponse(); - string type = response.ContentType; - return type.Remove(0, type.IndexOf("/")+1); - } - - public static bool DownloadImage(string url, string path) { - UnityWebRequest uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET); - uwr.downloadHandler = new DownloadHandlerFile(path); - uwr.SendWebRequest(); - while(!uwr.isDone){} - return uwr.responseCode == 200 ? true : false; - } - - public static string GetImageID(string token, string documentID, string id) { - HttpWebRequest request = (HttpWebRequest)WebRequest.Create($"https://api.figma.com/v1/images{documentID}?ids={id}"); - request.Headers.Add("Authorization", "Bearer "+ token); - HttpWebResponse response = (HttpWebResponse)request.GetResponse(); - StreamReader reader = new StreamReader(response.GetResponseStream()); - return reader.ReadToEnd(); - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/build/Builder.cs b/Unity/Assets/Figma Convert/Code/build/Builder.cs deleted file mode 100644 index bc15d8c..0000000 --- a/Unity/Assets/Figma Convert/Code/build/Builder.cs +++ /dev/null @@ -1,66 +0,0 @@ -using UnityEngine; -using System.Text; - -public class Builder { - private string documentID; - private string token; - private ObjectProperty obj; - private string apiImage; - private GameObject parent; - private float z; - private int escala; - private GameObject gameObject; - - public Builder(string documentID, string token, ObjectProperty apiObj, string apiImage, GameObject parent, float z, int escala) { - this.documentID = documentID; - this.token = token; - this.obj = apiObj; - this.apiImage = apiImage; - this.parent = parent; - this.z = z; - this.escala = escala; - } - - public void createObject() { - switch (obj.type) { - case "FRAME": - gameObject = new Frame(documentID, token, obj, apiImage, z, escala).createObject(); - break; - case "COMPONENT": - gameObject = new Frame(documentID, token, obj, apiImage, z, escala).createObject(); - break; - case "INSTANCE": - gameObject = new Frame(documentID, token, obj, apiImage, z, escala).createObject(); - break; - case "GRUP": - gameObject = new Frame(documentID, token, obj, apiImage, z, escala).createObject(); - break; - case "TEXT": - gameObject = new Text(obj, apiImage, z).createObject(); - break; - case "RECTANGLE": - gameObject = new Rectangle(obj, apiImage, z, escala).createObject(); - break; - case "VECTOR": - gameObject = new Vector(documentID, token, obj, apiImage, z, escala).createObject(); - if(gameObject == null) - return; - else - break; - case "ELLIPSE": - gameObject = new Ellipse(obj, apiImage, z, escala).createObject(); - break; - } - setName(); - setParent(); - Debug.Log(obj.name + " Criado com Sucesso"); - } - - private void setName() { - gameObject.name = obj.name; - } - - private void setParent() { - gameObject.transform.parent = parent.transform; - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/build/Ellipse.cs b/Unity/Assets/Figma Convert/Code/build/Ellipse.cs deleted file mode 100644 index 3e9fa9e..0000000 --- a/Unity/Assets/Figma Convert/Code/build/Ellipse.cs +++ /dev/null @@ -1,14 +0,0 @@ -using UnityEngine; - -public class Ellipse : Object { - - public Ellipse(ObjectProperty obj, string apiImage, float eixoZ, int escala) : base(obj, apiImage, eixoZ, escala){} - - public GameObject createObject() { - gameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); - setSize(); - setPosition(); - setColor(); - return gameObject; - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/build/Frame.cs b/Unity/Assets/Figma Convert/Code/build/Frame.cs deleted file mode 100644 index 7bd02e2..0000000 --- a/Unity/Assets/Figma Convert/Code/build/Frame.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -public class Frame : Object { - private string documentID; - private string token; - - public Frame(string documentID, string token, ObjectProperty obj, string apiImage, float eixoZ, int escala) : base(obj, apiImage, eixoZ, escala){ - this.documentID = documentID; - this.token = token; - } - - public GameObject createObject() { - bool isCorner = cornerRadius(); - if(isCorner) - setSizeCorner(); - else - setSize(); - setPosition(); - setColor(); - float z = 0.1f; - for(int i = 0; i < obj.children.Length; i++, z += 0.1f) { - Builder objeto = new Builder(documentID, token, obj.children[i], apiImage, gameObject, (eixoZ+z), escala); - objeto.createObject(); - } - return gameObject; - } - - public bool cornerRadius() { - if(obj.cornerRadius == 0){ - gameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); - return false; - } - Create create = new Create(obj.cornerRadius, obj.strokeWeight-1, obj.absoluteBoundingBox.height, obj.absoluteBoundingBox.width); - gameObject = create.createCubo(); - return true; - } - - public void setSizeCorner() { - width = (float) 1 / escala; - height = (float) 1 / escala; - Vector3 size = new Vector3(width, height, (float)1.0/escala); - gameObject.transform.localScale = size; - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/build/Rectangle.cs b/Unity/Assets/Figma Convert/Code/build/Rectangle.cs deleted file mode 100644 index 6c3584f..0000000 --- a/Unity/Assets/Figma Convert/Code/build/Rectangle.cs +++ /dev/null @@ -1,23 +0,0 @@ -using UnityEngine; - -public class Rectangle : Object { - - public Rectangle(ObjectProperty obj, string apiImage, float eixoZ, int escala) : base(obj, apiImage, eixoZ, escala){} - - public GameObject createObject(){ - cornerRadius(); - setSize(); - setPosition(); - setColor(); - return gameObject; - } - - public void cornerRadius() { - if(obj.cornerRadius == 0){ - gameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); - return; - } - Create create = new Create(obj.cornerRadius/40, obj.strokeWeight-1, obj.absoluteBoundingBox.height, obj.absoluteBoundingBox.width); - create.createCubo(); - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/build/Text.cs b/Unity/Assets/Figma Convert/Code/build/Text.cs deleted file mode 100644 index 2e01df6..0000000 --- a/Unity/Assets/Figma Convert/Code/build/Text.cs +++ /dev/null @@ -1,35 +0,0 @@ -using UnityEngine; - -public class Text : Object { - - public Text(ObjectProperty obj, string apiImage, float eixoZ) : base(obj, apiImage, eixoZ, 0){} - - public GameObject createObject() { - gameObject = new GameObject("3D Text"); - TextMesh textMesh = gameObject.AddComponent() as TextMesh; - setCharacters(textMesh); - setFontSize(textMesh); - italicAndNegrito(textMesh); - gameObject.transform.Rotate(180.0f, 0f, 0f, Space.World); - setPosition(); - setColor(); - return gameObject; - } - - public void italicAndNegrito(TextMesh textMesh) { - if(obj.style.italic == true && obj.style.fontWeight >= 700) - textMesh.fontStyle = FontStyle.BoldAndItalic; - else if(obj.style.fontWeight >= 700) - textMesh.fontStyle = FontStyle.Bold; - else if(obj.style.italic == true) - textMesh.fontStyle = FontStyle.Italic; - } - - public void setFontSize(TextMesh textMesh) { - textMesh.fontSize = obj.style.fontSize; - } - - public void setCharacters(TextMesh textMesh) { - textMesh.text = obj.characters; - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/build/Vector.cs b/Unity/Assets/Figma Convert/Code/build/Vector.cs deleted file mode 100644 index 0305a37..0000000 --- a/Unity/Assets/Figma Convert/Code/build/Vector.cs +++ /dev/null @@ -1,60 +0,0 @@ -using UnityEngine; -using UnityEditor; - -public class Vector : Object { - private string documentID; - private string token; - - public Vector(string documentID, string token, ObjectProperty obj, string apiImage, float eixoZ, int escala) : base(obj, apiImage, eixoZ, escala){ - this.documentID = documentID; - this.token = token; - } - - public GameObject createObject(){ - if(vertorExist()) - return null; - gameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); - setSize(); - setPosition(); - setSVG(); - return gameObject; - } - - public bool vertorExist() { - string id = obj.id.Remove(obj.id.IndexOf(';')); - id = id.Remove(id.IndexOf(":")); - if(UnityEngine.Windows.File.Exists($"Assets/Figma Convert/Materials/{id}.mat")) - return true; - else - return false; - } - - public void setSVG() { - Renderer renderer = gameObject.GetComponent(); - string id = obj.id.Remove(obj.id.IndexOf(';')); - string imageUrl = APIService.GetImageID(token, documentID, id); - imageUrl = imageUrl.Remove(0, imageUrl.IndexOf("http")); - imageUrl = imageUrl.Remove(imageUrl.IndexOf("\"}}")); - string contentType = APIService.ContentType(imageUrl); - string path = $"Assets/Figma Convert/Images/{id}.{contentType}"; - - if(!APIService.DownloadImage(imageUrl, path)) { - Debug.Log("Erro no Download da Imagem"); - return; - } - if(!System.IO.File.Exists(path)) { - Debug.Log("Erro no Arquivo de Material"); - return; - } - byte[] readImg = System.IO.File.ReadAllBytes(path); - Texture2D tex = new Texture2D(2, 2); - tex.LoadImage(readImg); - Material material = new Material(Shader.Find("Legacy Shaders/Transparent/Diffuse")); - material.mainTexture = tex; - material.mainTextureScale = new Vector2(-1, -1); - System.IO.Directory.CreateDirectory("Assets/Figma Convert/Materials"); - id = id.Remove(id.IndexOf(":")); - AssetDatabase.CreateAsset(material, $"Assets/Figma Convert/Materials/{id}.mat"); - renderer.material = material; - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/Code/classes/Object.cs b/Unity/Assets/Figma Convert/Code/classes/Object.cs deleted file mode 100644 index d63c0b9..0000000 --- a/Unity/Assets/Figma Convert/Code/classes/Object.cs +++ /dev/null @@ -1,128 +0,0 @@ -using UnityEngine; -using UnityEditor; - -public abstract class Object { - public ObjectProperty obj; - public string apiImage; - public float eixoX; - public float eixoY; - public float eixoZ; - public int escala; - public float width; - public float height; - public GameObject gameObject; - public int escalaRadius = 1; - - public Object(ObjectProperty obj, string apiImage, float eixoZ, int escala) { - this.obj = obj; - this.apiImage = apiImage; - this.eixoZ = eixoZ; - this.escala = escala; - } - - public void setSize() { - width = (obj.absoluteBoundingBox.width/escala) / escalaRadius; - height = (obj.absoluteBoundingBox.height/escala) / escalaRadius; - Vector3 size = new Vector3(width, height, (float)0.1f); - gameObject.transform.localScale = size; - } - - public void setPosition() { - eixoX = (obj.absoluteBoundingBox.x/escala) + (width/2); - eixoY = (obj.absoluteBoundingBox.y/escala) + (height/2); - Vector3 position = new Vector3(eixoX, eixoY, eixoZ); - gameObject.transform.position = position; - } - - public void setColor() { - Renderer renderer = gameObject.GetComponent(); - int subMeshCount = gameObject.GetComponent().sharedMesh.subMeshCount; - int i = obj.fills.Length; - string colorType = ""; - float r = 0, g = 0, b = 0, a = 0; - - if(i != 0) - colorType = obj.fills[0].type; - - if(subMeshCount == 1) { - if(i == 0 || colorType == "SOLID") { - Material materialBody = setColorBody(r, g, b, a); - renderer.sharedMaterial = materialBody; - return; - } - else if(colorType == "IMAGE") { - setImage(renderer); - return; - } - } - if(i == 0 || colorType == "SOLID") { - Material materialBody = setColorBody(r, g, b, a); - Material materialBorder = setColorBorder(r, g, b, a); - - Material[] tempMaterials = renderer.sharedMaterials; - tempMaterials[0] = materialBody; - tempMaterials[1] = materialBorder; - renderer.sharedMaterials = tempMaterials; - } - } - - public Material setColorBody(float r, float g, float b, float a) { - int i = obj.fills.Length; - Color32 color; - Material material; - if(i == 0) { - color = new Color32((byte)(255), (byte)(255), (byte)(255), (byte)(0.1*255)); - material = new Material(Shader.Find("Legacy Shaders/Transparent/Diffuse")); - material.color = color; - return material; - } - r = obj.fills[0].color.r; - g = obj.fills[0].color.g; - b = obj.fills[0].color.b; - a = obj.fills[0].color.a; - color = new Color32((byte)(r * 255), (byte)(g * 255), (byte)(b * 255), (byte)(a * 255)); - material = new Material(Shader.Find("Standard")); - material.color = color; - return material; - } - - public Material setColorBorder(float r, float g, float b, float a) { - r = obj.strokes[0].color.r; - g = obj.strokes[0].color.g; - b = obj.strokes[0].color.b; - a = obj.strokes[0].color.a; - Color32 color = new Color32((byte)(r * 255), (byte)(g * 255), (byte)(b * 255), (byte)(a * 255)); - Material material = new Material(Shader.Find("Standard")); - material.color = color; - return material; - } - - public void setImage(Renderer renderer) { - string imageRef = obj.fills[0].imageRef; - string imageUrl = apiImage; - imageUrl = imageUrl.Remove(0, imageUrl.IndexOf(imageRef)); - imageUrl = imageUrl.Remove(0, imageUrl.IndexOf("https:")); - imageUrl = imageUrl.Remove(imageUrl.IndexOf('"')); - - string contentType = APIService.ContentType(imageUrl); - string path = $"Assets/Figma Convert/Images/{imageRef}.{contentType}"; - - if(!APIService.DownloadImage(imageUrl, path)) { - Debug.Log("Erro no Download da Imagem"); - return; - } - if(!System.IO.File.Exists(path)) { - Debug.Log("Erro no Arquivo de Material"); - return; - } - byte[] readImg = System.IO.File.ReadAllBytes(path); - Texture2D tex = new Texture2D(2, 2); - tex.LoadImage(readImg); - Material material = new Material(Shader.Find("Legacy Shaders/Transparent/Diffuse")); - material.mainTexture = tex; - material.mainTextureScale = new Vector2(-1, -1); - System.IO.Directory.CreateDirectory("Assets/Figma Convert/Materials"); - AssetDatabase.CreateAsset(material, $"Assets/Figma Convert/Materials/{imageRef}.mat"); - renderer.material = material; - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/testBuilder/CoreBuilder.cs b/Unity/Assets/Figma Convert/testBuilder/CoreBuilder.cs deleted file mode 100644 index 1371c5f..0000000 --- a/Unity/Assets/Figma Convert/testBuilder/CoreBuilder.cs +++ /dev/null @@ -1,271 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -public class CoreBuilder { - private int xSize = 350; - private int ySize = 80; - private int zSize = 10; - private Vector3[] vertices; - private Mesh mesh; - private Vector3[] normals; - private int tB; - private int border = 2; - private int roundness; - - public void Start() { - this.roundness = Convert.ToInt32(3.730018); - Material[] materials = new Material[2]; - GameObject gameObject = new GameObject("Cubo"); - MeshRenderer meshRenderer = gameObject.AddComponent(); - meshRenderer.sharedMaterial = new Material(Shader.Find("Standard")); - MeshFilter meshFilter = gameObject.AddComponent(); - Renderer renderer = gameObject.GetComponent(); - mesh = new Mesh(); - CreateVertices(); - CreateTriangles(); - mesh.RecalculateNormals(); - meshFilter.mesh = mesh; - renderer.materials = materials; - } - - private void CreateVertices() { - int cornerVertices = 8; - int edgeVertices = (xSize + ySize + zSize - 3) * 4; - int faceVertices = ( - (xSize - 1) * (ySize - 1) + - (xSize - 1) * (zSize - 1) + - (ySize - 1) * (zSize - 1)) * 2; - vertices = new Vector3[cornerVertices + edgeVertices + faceVertices]; - normals = new Vector3[vertices.Length]; - - int index = 0; - for(int y = 0; y <= ySize; y++) { - for(int x = 0; x <= xSize; x++) - SetVertex(index++, x, y, 0); - for(int z = 1; z <= zSize; z++) - SetVertex(index++, xSize, y, z); - for(int x = xSize - 1; x >= 0; x--) - SetVertex(index++, x, y, zSize); - for(int z = zSize - 1; z > 0; z--) - SetVertex(index++, 0, y, z); - } - for(int z = 1; z < zSize; z++) { - for(int x = 1; x < xSize; x++) { - SetVertex(index++, x, ySize, z); - } - } - for(int z = 1; z< zSize; z++) { - for(int x = 1; x < xSize; x++) { - SetVertex(index++, x, 0, z); - } - } - mesh.vertices = vertices; - } - - private void SetVertex(int i, int x, int y, int z) { - Vector3 inner = vertices[i] = new Vector3(x, y, z); - - if(x < roundness) - inner.x = roundness; - else if(x > xSize - roundness) - inner.x = xSize - roundness; - - if(y < roundness) - inner.y = roundness; - else if(y > ySize - roundness) - inner.y = ySize - roundness; - - if (z < roundness) - inner.z = roundness; - else if (z > zSize - roundness) - inner.z = zSize - roundness; - - normals[i] = (vertices[i] - inner).normalized; - vertices[i] = inner + normals[i] * roundness; - } - - private void CreateTriangles() { - int quads = (xSize * ySize + xSize * zSize + ySize * zSize) * 2; - int[] triangles = new int [quads * 6]; - int[] trianglesBorder = new int[triangles.Length]; - int ring = (xSize + zSize) * 2; - int t = 0, v = 0; - tB = 0; - - for(int y = 0; y < ySize; y++, v++) { - if(y < border || y >= ySize-border){ - for(int x = 0; x < xSize; x++, v++) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - for (int z = 0; z < zSize; z++, v++) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - for (int x = 0; x < xSize; x++, v++) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - for (int z = 0; z < zSize-1; z++, v++) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - tB = SetQuad(trianglesBorder, tB, v, v - ring + 1, v + ring, v + 1); - } - else { - for(int x = 0; x < xSize; x++, v++) { - if(x < border || x >= xSize-border) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - else - t = SetQuad(triangles, t, v, v + 1, v + ring, v + ring + 1); - } - for (int z = 0; z < zSize; z++, v++) { - if(z < border || z >= zSize-border) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - else - t = SetQuad(triangles, t, v, v + 1, v + ring, v + ring + 1); - } - for (int x = 0; x < xSize; x++, v++) { - if(x < border || x >= xSize-border) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - else - t = SetQuad(triangles, t, v, v + 1, v + ring, v + ring + 1); - } - for (int z = 0; z < zSize - 1; z++, v++) { - if(z < border || z >= zSize-border) - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring, v + ring + 1); - else - t = SetQuad(triangles, t, v, v + 1, v + ring, v + ring + 1); - } - if(border != 0) - tB = SetQuad(trianglesBorder, tB, v, v - ring + 1, v + ring, v + 1); - else - t = SetQuad(triangles, t, v, v - ring + 1, v + ring, v + 1); - } - } - t = CreateTopFace(triangles, trianglesBorder, t, ring); - t = CreateBottomFace(triangles, trianglesBorder, t, ring); - mesh.subMeshCount = 2; - mesh.SetTriangles(triangles, 0); - mesh.SetTriangles(trianglesBorder, 1); - // mesh.triangles = triangles; - // mesh.triangles = trianglesBorder; - } - - private int CreateTopFace (int[] triangles, int[] trianglesBorder,int t, int ring) { - int v = ring * ySize; - - if(border != 0) { - for (int x = 0; x < xSize - 1; x++, v++) { - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring - 1, v + ring); - } - tB = SetQuad(trianglesBorder, tB, v, v + 1, v + ring - 1, v + 2); - } - else { - for (int x = 0; x < xSize - 1; x++, v++) { - t = SetQuad(triangles, t, v, v + 1, v + ring - 1, v + ring); - } - t = SetQuad(triangles, t, v, v + 1, v + ring - 1, v + 2); - } - - int vMin = ring * (ySize + 1) - 1; - int vMid = vMin + 1; - int vMax = v + 2; - for (int z = 1; z < zSize - 1; z++, vMin--, vMid++, vMax++) { - if(border != 0) - tB = SetQuad(trianglesBorder, tB, vMin, vMid, vMin - 1, vMid + xSize - 1); - else - t = SetQuad(triangles, t, vMin, vMid, vMin - 1, vMid + xSize - 1); - for (int x = 1; x < xSize - 1; x++, vMid++) { - if(x < border || x >= xSize-border || z < border || z >= xSize-border) - tB = SetQuad(trianglesBorder, tB, vMid, vMid + 1, vMid + xSize - 1, vMid + xSize); - else - t = SetQuad(triangles, t, vMid, vMid + 1, vMid + xSize - 1, vMid + xSize); - } - if(border != 0) - tB = SetQuad(trianglesBorder, tB, vMid, vMax, vMid + xSize - 1, vMax + 1); - else - t = SetQuad(triangles, t, vMid, vMax, vMid + xSize - 1, vMax + 1); - } - - int vTop = vMin - 2; - - if(border !=0) { - tB = SetQuad(trianglesBorder, tB, vMin, vMid, vTop + 1, vTop); - for(int x=1; x < xSize - 1; x++, vTop--, vMid++) { - tB = SetQuad(trianglesBorder, tB, vMid, vMid + 1, vTop, vTop - 1); - } - tB = SetQuad(trianglesBorder, tB, vMid, vTop - 2, vTop, vTop - 1); - } - else { - t = SetQuad(triangles, t, vMin, vMid, vTop + 1, vTop); - for(int x=1; x < xSize - 1; x++, vTop--, vMid++) { - t = SetQuad(triangles, t, vMid, vMid + 1, vTop, vTop - 1); - } - t = SetQuad(triangles, t, vMid, vTop - 2, vTop, vTop - 1); - } - return t; - } - - private int CreateBottomFace (int[] triangles, int[] trianglesBorder, int t, int ring) { - int v = 1; - int vMid = vertices.Length - (xSize - 1) * (zSize - 1); - - if(border != 0) { - tB = SetQuad(trianglesBorder, tB, ring - 1, vMid, 0, 1); - for (int x = 1; x < xSize - 1; x++, v++, vMid++) { - tB = SetQuad(trianglesBorder, tB, vMid, vMid + 1, v, v + 1); - } - tB = SetQuad(trianglesBorder, tB, vMid, v + 2, v, v + 1); - } - else { - t = SetQuad(triangles, t, ring - 1, vMid, 0, 1); - for (int x = 1; x < xSize - 1; x++, v++, vMid++) { - t = SetQuad(triangles, t, vMid, vMid + 1, v, v + 1); - } - t = SetQuad(triangles, t, vMid, v + 2, v, v + 1); - } - - - int vMin = ring - 2; - vMid -= xSize - 2; - int vMax = v + 2; - - for (int z = 1; z < zSize - 1; z++, vMin--, vMid++, vMax++) { - if(border != 0) - tB = SetQuad(trianglesBorder, tB, vMin, vMid + xSize - 1, vMin + 1, vMid); - else - t = SetQuad(triangles, t, vMin, vMid + xSize - 1, vMin + 1, vMid); - for (int x = 1; x < xSize - 1; x++, vMid++) { - if(x < border || x >= xSize-border || z < border || z >= xSize-border) - tB = SetQuad(trianglesBorder, tB, vMid + xSize - 1, vMid + xSize, vMid, vMid + 1); - else - t = SetQuad(triangles, t, vMid + xSize - 1, vMid + xSize, vMid, vMid + 1); - } - if(border != 0) - tB = SetQuad(trianglesBorder, tB, vMid + xSize - 1, vMax + 1, vMid, vMax); - else - t = SetQuad(triangles, t, vMid + xSize - 1, vMax + 1, vMid, vMax); - } - - int vTop = vMin - 1; - - if(border != 0) { - tB = SetQuad(trianglesBorder, tB, vTop + 1, vTop, vTop + 2, vMid); - for (int x = 1; x < xSize - 1; x++, vTop--, vMid++) { - tB = SetQuad(trianglesBorder, tB, vTop, vTop - 1, vMid, vMid + 1); - } - tB = SetQuad(trianglesBorder, tB, vTop, vTop - 1, vMid, vTop - 2); - } - else { - t = SetQuad(triangles, t, vTop + 1, vTop, vTop + 2, vMid); - for (int x = 1; x < xSize - 1; x++, vTop--, vMid++) { - t = SetQuad(triangles, t, vTop, vTop - 1, vMid, vMid + 1); - } - t = SetQuad(triangles, t, vTop, vTop - 1, vMid, vTop - 2); - } - - return t; - } - - private static int SetQuad (int[] triangles, int i, int v00, int v10, int v01, int v11) { - triangles[i] = v00; - triangles[i + 1] = triangles[i + 4] = v01; - triangles[i + 2] = triangles[i + 3] = v10; - triangles[i + 5] = v11; - return i + 6; - } -} \ No newline at end of file diff --git a/Unity/Assets/Figma Convert/testBuilder/WindowBuilder.cs b/Unity/Assets/Figma Convert/testBuilder/WindowBuilder.cs deleted file mode 100644 index 3c33c98..0000000 --- a/Unity/Assets/Figma Convert/testBuilder/WindowBuilder.cs +++ /dev/null @@ -1,19 +0,0 @@ -using UnityEngine; -using UnityEditor; -using UnityEngine.UI; -using System; - -public class WindowBuilder : EditorWindow { - - [MenuItem("Tools/Builder")] // Aba onde irá achar a ferramenta - public static void ShowWindow() { //Mostrar janela da ferramenta - GetWindow("Builder"); //Title da ferramenta - } - - private void OnGUI() { - if(GUILayout.Button("Apply")) { - var core = new CoreBuilder(); - core.Start(); - } - } -} \ No newline at end of file diff --git a/Unity/Assets/Scenes/SampleScene.unity b/Unity/Assets/Scenes/SampleScene.unity index 2221b04..1df16a4 100644 --- a/Unity/Assets/Scenes/SampleScene.unity +++ b/Unity/Assets/Scenes/SampleScene.unity @@ -38,7 +38,7 @@ RenderSettings: 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