Defined in header <ctl/queue.h>, CTL prefix queue, derived from deque.
#define POD
#define T int
#include <ctl/queue.h>
queue_int a = queue_int_init ();
for (int i=0; i<rand(); i++)
queue_int_push (&a, i);
for (int i=0; i<rand(); i++)
queue_int_pop (&a); // ignores empty queue
queue_int_free(&a);
The queue is a container adapter that gives the programmer the functionality of a queue - specifically, a FIFO (first-in, first-out) data structure.
The header acts as a wrapper to the underlying container - only a specific set of functions is provided. The queue pushes the elements on the back of the underlying container and pops them from the front.
The function names are composed of the prefix queue_, the user-defined type
T and the method name. E.g queue_int
with #define T int
.
As opposed to vector, the elements of a queue (ie deque) are not stored contiguously, but in pages of fixed-size arrays, with additional bookkeeping, which means indexed access to deque must perform two pointer dereferences, compared to vector's indexed access which performs only one.
The storage of a queue is automatically expanded and contracted as needed. Expansion of a queue is cheaper than the expansion of a vector because it does not involve copying of the existing elements to a new memory location. On the other hand, queues typically have large minimal memory cost; a queue holding just one element has to allocate its full internal array (e.g. 8 times the object size on 64-bit libstdc++; 16 times the object size or 4096 bytes, whichever is larger, on 64-bit libc++).
T
value type
A
being queue_T
container type
B
being queue_T_node
node type (hidden)
I
being queue_T_it
iterator type (hidden)
A init ()
constructs the queue.
free (A* self)
destructs the queue.
A copy (A* self)
returns a copy of the container.
T* front (A* self)
access the first element
T* back (A* self)
access the last element
int empty (A* self)
checks whether the container is empty
size_t size (A* self)
returns the number of elements
size_t max_size ()
returns the maximum possible number of elements, hard-coded to 2GB (32bit).
push (A* self, T value)
Push element to the end.
emplace (A* self, T* value)
Push possibly uninitialized element to the end. (C++11) (NYI)
pop (A* self)
Removes the first element.
swap (A* self, A* other)
Swaps the contents of both containers.
int equal (A* self, A* other, int T_equal(T*, T*))
Returns 0 or 1 if all elements are equal.
No algorithm applicable, as we have no iterators.