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contributed/library/branch3D/rotator.rb

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# Rotator module is required because rotate is not implemented for JRubyArt 3D
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# Rotator module is required because rotate is not implemented for PiCrate
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# Vec3D (below implementation based on Euler angles)
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# NB: we use quaternions in ArcBall (avoiding possible gimbal lock)
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module Rotate
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def self.rotate_x!(vec, theta)

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