Releases: rparrett/combine-racers
Releases · rparrett/combine-racers
v0.5.0
What's Changed
- Add stripey texture to track by @rparrett in 0860d77
- Update track workflow doc by @rparrett in 1510325
- Show rapier debug viz when using inspector feature by @rparrett in a235c39
- Upgrade to Bevy 0.13 by @rparrett in #5
- Bevy 0.14 by @rparrett in #6
- Add dist profiles with more optimizations by @rparrett in #10
- Use
bevy_simple_prefs
by @rparrett in #11 - Check all features and targets in CI by @rparrett in #12
- Move clippy lint config to Cargo.toml by @rparrett in #13
- Cleanup dependencies by @rparrett in #14
- Tweak lighting by @rparrett in #15
- Prepare for release by @rparrett in #16
Full Changelog: v0.4.1...v0.5.0
v0.4.1
Release 0.4.1
v0.4.0
Release 0.4.0
v0.3.0
Release
Post-Jam Release
- Jumping while driving on a ramp no longer steals your forward velocity
- You can now use the left gamepad stick for throttle, if you wish.
- The speedometer is a little less twitchy
- Tweaked the final jump
Pre-deadline release
This adds music fade-in at the start of the game and fixes full-screen mode on itch.
Pre-deadline release
This updates bevy_jornet
and removes some leaderboard-related workarounds.
There are no player-facing changes.
Pre-deadline release
Tweaked the track to incentivize big tricks on the final jump
Pre-deadline release
Players now need to touch two wheels to the track before they can jump again.
Pre-deadline release
Added a workaround for jumps sometimes failing to register