From 1510325e5eb564828706f0c2cc01b8b7d71f2ad7 Mon Sep 17 00:00:00 2001 From: Rob Parrett Date: Mon, 1 Jan 2024 14:38:46 -0700 Subject: [PATCH] Update track workflow doc --- README.md | 20 ++++++++------------ 1 file changed, 8 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 9f2a055..b6997cb 100644 --- a/README.md +++ b/README.md @@ -35,18 +35,14 @@ The [leaderboard server](https://jornet.vleue.com/) was kindly provided by [mock ## Track workflow -- Create path on grid in inkscape (save this) -- Join all separate paths into one path -- Stroke path -- Convert stroke to path (save this separately) -- Import stroke path into blender +Asset sources are in the [combine-racers-assets](https://github.com/rparrett/combine-racers-assets) repo. + +- Create path on grid in inkscape +- Track segments should be separate paths +- Import svg into `combine-racers-geometry-nodes.blend`. - Scale by 500 (s500) and (g) move start of track just below origin -- Enter edit mode and select all -- Select extrude tool and click and drag -- While dragging, type 30 to extrude 30 units -- Enter object mode and select the track -- Move -15 units in z (gz-15) - Select all and apply all transformations (command-a) -- Rename track mesh to `Track` +- Apply geometry node modifier to track segments +- Rename track segment curves to `Track` - Add a cube and name the mesh `FinishLineCollider` -- Export GLTF. Check remember. Uncheck +Y Up. +- Export GLTF. Check remember. Uncheck +Y Up. Check "apply modifiers." Uncheck animations, etc.