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Releases: rooklift/nibbler

v1.1.2

27 Dec 15:22
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Fix issue with castling moves in Lc0 0.23.

v1.1.1

20 Aug 03:04
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Also fix the apostrophe path issue (see 1.1.0) for the promotion chooser.

v1.1.0

20 Aug 02:38
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Minor fixes:

  • Fix inconsistent behaviour when users change their resolution between runs.
  • Fix for images not showing if any part of the containing path had an apostrophe (') character.
  • Fix for it being possible to select and drag the whole page - which would then cause other issues.

v1.0.9

14 Aug 17:08
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I implemented Perft testing to check that the illegal move checker was refusing every possible illegal move. But it wasn't. This fixes that bug.

The bug was that castling was being permitted here: k7/8/8/8/8/8/8/4K1bR w K - 0 1

This never affected engine output, only human-made moves.

v1.0.8

12 Aug 10:49
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Additional improvement for slow systems:

When we detect the BLAS backend, adjust its UCI settings to [MaxPrefetch = 0, MinibatchSize = 8] unless these are overridden in Nibbler's config.json. For many people, these settings are significantly - or even drastically - faster.

v1.0.8 only affects the BLAS (i.e. CPU) backend. No change for GPU systems.

v1.0.7

11 Aug 23:09
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Additional visual improvements for super-slow systems, i.e. those getting about 1 node per second:

  • Should no longer see a burst of red arrows at the start of a search.
  • Improvement to the sort order of as-yet-unexamined moves.

But if you're getting 1 node per second, please, try a smaller net!

v1.0.6

10 Aug 17:46
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Some visual feedback when an extremely slow setup (e.g. a large net with CPU-only) causes Leela to lag (see issue #57). This is important since the new T60 nets are larger than before.

If the engine gets really out of sync, we'll just consider it halted until it catches up.

No other change from v1.0.5.

v1.0.5

10 Aug 10:56
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Added a threads menu option (thanks @ra1u).

Also, this version changes the method Nibbler uses to stay in sync with Leela. While it should be more correct, do tell me if you encounter any issues with Leela becoming unresponsive (I don't expect any problems).

v1.0.4

09 Aug 14:44
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When in single-colour mode (versus mode) optionally play the best move when hitting the node limit (requires there to be a node limit).

This should work but is fairly experimental. Do report any bugs.

A minor bug related to this in v1.0.3 was fixed for v1.0.4.

v1.0.2

04 Aug 20:57
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Replaced the PNG images with SVG. This should remove some unpleasant pixelation I noticed when using the smallest board size.

I hope SVG is as performant speed-wise, do report any lag / performance issues.

No other differences from v1.0.1.