Releases: rooklift/nibbler
v1.1.2
v1.1.1
v1.1.0
Minor fixes:
- Fix inconsistent behaviour when users change their resolution between runs.
- Fix for images not showing if any part of the containing path had an apostrophe (') character.
- Fix for it being possible to select and drag the whole page - which would then cause other issues.
v1.0.9
I implemented Perft testing to check that the illegal move checker was refusing every possible illegal move. But it wasn't. This fixes that bug.
The bug was that castling was being permitted here: k7/8/8/8/8/8/8/4K1bR w K - 0 1
This never affected engine output, only human-made moves.
v1.0.8
Additional improvement for slow systems:
When we detect the BLAS backend, adjust its UCI settings to [MaxPrefetch = 0, MinibatchSize = 8] unless these are overridden in Nibbler's config.json. For many people, these settings are significantly - or even drastically - faster.
v1.0.8 only affects the BLAS (i.e. CPU) backend. No change for GPU systems.
v1.0.7
Additional visual improvements for super-slow systems, i.e. those getting about 1 node per second:
- Should no longer see a burst of red arrows at the start of a search.
- Improvement to the sort order of as-yet-unexamined moves.
But if you're getting 1 node per second, please, try a smaller net!
v1.0.6
Some visual feedback when an extremely slow setup (e.g. a large net with CPU-only) causes Leela to lag (see issue #57). This is important since the new T60 nets are larger than before.
If the engine gets really out of sync, we'll just consider it halted until it catches up.
No other change from v1.0.5.
v1.0.5
v1.0.4
When in single-colour mode (versus mode) optionally play the best move when hitting the node limit (requires there to be a node limit).
This should work but is fairly experimental. Do report any bugs.
A minor bug related to this in v1.0.3 was fixed for v1.0.4.