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emu.c
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emu.c
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#include "defs.h"
#include "regs.h"
#include "hw.h"
#include "cpu.h"
#include "mem.h"
#include "lcd.h"
#include "rc.h"
#include "rtc.h"
#include "sys.h"
#include "sound.h"
#include "cpu.h"
static int framelen = 16743;
static int framecount;
static int paused;
rcvar_t emu_exports[] =
{
RCV_INT("framelen", &framelen, ""),
RCV_INT("framecount", &framecount, ""),
RCV_END
};
void emu_pause(int dopause) {
paused = dopause;
}
int emu_paused(void) {
return paused;
}
void emu_init()
{
}
/*
* emu_reset is called to initialize the state of the emulated
* system. It should set cpu registers, hardware registers, etc. to
* their appropriate values at powerup time.
*/
void emu_reset()
{
hw_reset();
lcd_reset();
cpu_reset();
mbc_reset();
sound_reset();
mem_mapbootrom();
}
void emu_step()
{
cpu_emulate(cpu.lcdc);
}
/* This mess needs to be moved to another module; it's just here to
* make things work in the mean time. */
void *sys_timer();
void emu_run()
{
void *timer = sys_timer();
int delay;
vid_begin();
lcd_begin();
for (;;)
{
cpu_emulate(2280);
while (R_LY > 0 && R_LY < 144)
emu_step();
vid_end();
rtc_tick();
sound_mix();
if (!pcm_submit())
{
delay = framelen - sys_elapsed(timer);
sys_sleep(delay);
sys_elapsed(timer);
}
doevents();
if (paused) return;
vid_begin();
if (framecount) { if (!--framecount) die("finished\n"); }
if (!(R_LCDC & 0x80))
cpu_emulate(32832);
while (R_LY > 0) /* wait for next frame */
emu_step();
}
}