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ScriptHookVDotNet.vcxproj
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ScriptHookVDotNet.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{019193A7-50C0-444A-84CA-777595E702CD}</ProjectGuid>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>GTA</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup>
<OutDir>bin\</OutDir>
<IntDir>obj\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;NOSOUND;NOMINMAX;NDEBUG;%(PreprocessorDefinitions);NOSOUND;NOMINMAX</PreprocessorDefinitions>
<AdditionalIncludeDirectories>source;sdk\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalLibraryDirectories>sdk\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>ScriptHookV.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "$(TargetDir)$(TargetName).asi"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\Blip.cpp" />
<ClCompile Include="source\Camera.cpp" />
<ClCompile Include="source\Entity.cpp" />
<ClCompile Include="source\EuphoriaBase.cpp" />
<ClCompile Include="source\Euphoria.cpp" />
<ClCompile Include="source\Game.cpp" />
<ClCompile Include="source\Main.cpp" />
<ClCompile Include="source\Matrix.cpp" />
<ClCompile Include="source\Model.cpp" />
<ClCompile Include="source\Native.cpp" />
<ClCompile Include="source\NativeMemory.cpp" />
<ClCompile Include="source\Ped.cpp" />
<ClCompile Include="source\Pickup.cpp" />
<ClCompile Include="source\Player.cpp" />
<ClCompile Include="source\Quaternion.cpp" />
<ClCompile Include="source\Raycast.cpp" />
<ClCompile Include="source\Rope.cpp" />
<ClCompile Include="source\Scaleform.cpp" />
<ClCompile Include="source\Script.cpp" />
<ClCompile Include="source\ScriptDomain.cpp" />
<ClCompile Include="source\Settings.cpp" />
<ClCompile Include="source\Tasks.cpp" />
<ClCompile Include="source\UI.cpp" />
<ClCompile Include="source\UIElement.cpp" />
<ClCompile Include="source\Vector2.cpp" />
<ClCompile Include="source\Vector3.cpp" />
<ClCompile Include="source\Vehicle.cpp" />
<ClCompile Include="source\World.cpp" />
<ClCompile Include="source\Weapon.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\Controls.hpp" />
<ClInclude Include="source\Blip.hpp" />
<ClInclude Include="source\Camera.hpp" />
<ClInclude Include="source\Entity.hpp" />
<ClInclude Include="source\EuphoriaBase.hpp" />
<ClInclude Include="source\Euphoria.hpp" />
<ClInclude Include="source\EuphoriaHelpers.hpp" />
<ClInclude Include="source\Game.hpp" />
<ClInclude Include="source\Matrix.hpp" />
<ClInclude Include="source\Model.hpp" />
<ClInclude Include="source\Native.hpp" />
<ClInclude Include="source\NativeHashes.hpp" />
<ClInclude Include="source\NativeMemory.hpp" />
<ClInclude Include="source\Ped.hpp" />
<ClInclude Include="source\PedHashes.hpp" />
<ClInclude Include="source\Pickup.hpp" />
<ClInclude Include="source\Player.hpp" />
<ClInclude Include="source\Prop.hpp" />
<ClInclude Include="source\Quaternion.hpp" />
<ClInclude Include="source\Raycast.hpp" />
<ClInclude Include="source\Rope.hpp" />
<ClInclude Include="source\Scaleform.hpp" />
<ClInclude Include="source\Script.hpp" />
<ClInclude Include="source\ScriptDomain.hpp" />
<ClInclude Include="source\Settings.hpp" />
<ClInclude Include="source\Tasks.hpp" />
<ClInclude Include="source\UI.hpp" />
<ClInclude Include="source\UIElement.hpp" />
<ClInclude Include="source\Vector2.hpp" />
<ClInclude Include="source\Vector3.hpp" />
<ClInclude Include="source\Vehicle.hpp" />
<ClInclude Include="source\VehicleHashes.hpp" />
<ClInclude Include="source\WeaponHashes.hpp" />
<ClInclude Include="source\World.hpp" />
<ClInclude Include="source\Weapon.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>