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Question4.lua
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Question4.lua
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--[[
Question 4
-Before exiting the function, the dynamically allocated Player object is deleted using delete player;
-If the creation of the item fails, the allocated Player object is deleted before returning from the function;
]]
void Game::addItemToPlayer(const std::string& recipient, uint16_t itemId)
{
Player* player = g_game.getPlayerByName(recipient);
if (!player) {
-- Player does not exist, attempt to load from storage
player = new Player(nullptr);
if (!IOLoginData::loadPlayerByName(player, recipient)) {
delete player; -- Delete the allocated player object
return;
}
}
Item* item = Item::CreateItem(itemId);
if (!item) {
-- Failed to create item, clean up and return
if (!player->isOnline()) {
-- Save player only if they are offline
IOLoginData::savePlayer(player);
}
delete player; -- Delete the allocated player object
return;
}
g_game.internalAddItem(player->getInbox(), item, INDEX_WHEREEVER, FLAG_NOLIMIT);
if (!player->isOnline()) {
-- Save player only if they are offline
IOLoginData::savePlayer(player);
}
-- Clean up allocated memory for player
delete player;
}