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frontend.py
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frontend.py
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from tkinter import *
from functools import partial
from playsound import playsound
import backend
# Start Page -----------------------------------------------------------------------------------------------------------
def callDrawStart(root):
for x in root.winfo_children():
x.destroy()
drawStart(root)
def drawStart(root):
# Configure weights of the root's grid
root.columnconfigure(0, weight=1)
root.rowconfigure(0, weight=1)
root.rowconfigure(1, weight=1)
# Top Frame
# #e4000f is red pokeball color
# #362D5C is purple masterball color
if backend.DIFFICULTY == 'EASY':
top_frm = Frame(master=root, bg='#e4000f', padx=5, pady=5)
else:
top_frm = Frame(master=root, bg='#362D5C', padx=5, pady=5)
top_frm.grid(row=0, column=0, columnspan=3, padx=10, pady=(10, 5), sticky='nsew')
top_frm.grid_propagate(FALSE)
top_frm.rowconfigure(0, weight=1)
top_frm.columnconfigure(0, weight=1)
# Bottom Frame
bottom_frm = Frame(master=root, bg='white', padx=5, pady=5)
bottom_frm.grid(row=1, column=0, columnspan=3, padx=10, pady=(5, 10), sticky='nsew')
bottom_frm.grid_propagate(FALSE)
bottom_frm.rowconfigure(0, weight=2, uniform='fred')
bottom_frm.rowconfigure(1, weight=1, uniform='fred')
bottom_frm.rowconfigure(2, weight=2, uniform='fred')
bottom_frm.columnconfigure(0, weight=2, uniform='fred')
bottom_frm.columnconfigure(1, weight=1, uniform='fred')
bottom_frm.columnconfigure(2, weight=2, uniform='fred')
# Logo Label
title_lbl = Label(master=top_frm, text='Pokémon Guesser', font=('Roboto', 50),
borderwidth=5, relief='solid', bg='white', padx=20, pady=20)
title_lbl.place(relx=0.5, rely=0.5, anchor=CENTER)
# Play Button
action_with_arg = partial(callDrawQuestion, root, title_lbl)
play_btn = Button(master=root,
text='Start guessing',
font=('Roboto', 20),
relief='solid',
borderwidth=10,
fg='black', bg='white',
padx=20, pady=20,
command=action_with_arg,
cursor='hand2')
play_btn.place(relx=0.5, rely=0.5, anchor=CENTER)
# Add settings button to bottom frame
action_with_arg = partial(drawSettings, root)
settings_btn = Button(master=bottom_frm, text='Settings', font=('Roboto', 15),
borderwidth=5, relief='raised', cursor='hand2', command=action_with_arg)
settings_btn.grid(row=1, column=1, sticky='nsew')
# Question Page --------------------------------------------------------------------------------------------------------
def nextQuestion(root, question_lbl, score_lbl, answerA, answerB, answerC, answerD):
backend.SCORE = backend.SCORE + 1
#Sound for getting question correct
try:
playsound('12_4.mp3')
except:
print('cannot open audio file')
if backend.SCORE == backend.TOTAL_POSSIBLE_PKMN:
drawGameOver(root, True)
else:
play(root, question_lbl, score_lbl, answerA, answerB, answerC, answerD)
def callDrawQuestion(root, title_lbl):
title_lbl.place_forget()
for x in root.winfo_children():
x.destroy()
drawQuestion(root)
def drawQuestion(root):
# Top Frame
if backend.DIFFICULTY == 'EASY':
top_frm = Frame(master=root, bg='#e4000f', padx=5, pady=5)
else:
top_frm = Frame(master=root, bg='#362D5C', padx=5, pady=5)
top_frm.grid(row=0, column=0, columnspan=3, padx=10, pady=(10, 5), sticky='nsew')
top_frm.grid_propagate(FALSE)
top_frm.rowconfigure(0, weight=1)
top_frm.rowconfigure(1, weight=1)
top_frm.columnconfigure(0, weight=1)
# Bottom Frame
bottom_frm = Frame(master=root, bg='white', padx=5, pady=5)
bottom_frm.grid(row=1, padx=10, pady=(5, 10), sticky='nsew')
bottom_frm.grid_propagate(FALSE)
bottom_frm.rowconfigure(0, weight=1)
bottom_frm.rowconfigure(1, weight=1)
bottom_frm.columnconfigure(0, weight=1, uniform='fred')
bottom_frm.columnconfigure(1, weight=1, uniform='fred')
# Add the question to the top frame
question_lbl = Label(master=top_frm, font=('Roboto', 20), borderwidth=5, relief='solid', padx=20, pady=20,
justify='center', wraplength=600)
question_lbl.grid(row=0, padx=20, pady=(20, 5))
# Add score to the top frame
score_lbl = Label(master=top_frm, text=f'SCORE: {backend.SCORE}', font=('Roboto', 20), borderwidth=5,
relief='solid', padx=20, pady=20, justify='center')
score_lbl.grid(row=1, padx=20, pady=(5, 20))
# Add the answer choices to the bottom frame
answerA = Button(master=bottom_frm, font=('Roboto', 15), borderwidth=5, relief='raised', cursor='hand2')
answerB = Button(master=bottom_frm, font=('Roboto', 15), borderwidth=5, relief='raised', cursor='hand2')
answerC = Button(master=bottom_frm, font=('Roboto', 15), borderwidth=5, relief='raised', cursor='hand2')
answerD = Button(master=bottom_frm, font=('Roboto', 15), borderwidth=5, relief='raised', cursor='hand2')
answerA.grid(row=0, column=0, sticky='nsew', padx=(10, 5), pady=(10, 5))
answerB.grid(row=0, column=1, sticky='nsew', padx=(5, 10), pady=(10, 5))
answerC.grid(row=1, column=0, sticky='nsew', padx=(10, 5), pady=(5, 10))
answerD.grid(row=1, column=1, sticky='nsew', padx=(5, 10), pady=(5, 10))
play(root, question_lbl, score_lbl, answerA, answerB, answerC, answerD)
def play(root, question_lbl, score_lbl, answerA, answerB, answerC, answerD):
# Default to Gen I selected if none are
if True not in backend.GENERATIONS:
backend.GENERATIONS[0] = True
# Generate question and answers
if backend.DIFFICULTY == 'EASY':
data = backend.newQuestionEasy()
else:
data = backend.newQuestionHard()
question = data[0]
answer = data[2]
a = data[1][0]
b = data[1][1]
c = data[1][2]
d = data[1][3]
# Update GUI
question_lbl.configure(text=question)
score_lbl.configure(text=f'Score: {backend.SCORE}')
answerA.configure(text=a.capitalize())
answerB.configure(text=b.capitalize())
answerC.configure(text=c.capitalize())
answerD.configure(text=d.capitalize())
# Add functionality to the answer choice buttons
buttons = [answerA, answerB, answerC, answerD]
count = 0
for x in buttons:
if count == answer:
action_with_arg = partial(nextQuestion, root, question_lbl, score_lbl, answerA, answerB, answerC, answerD)
x.configure(command=action_with_arg)
else:
action_with_arg = partial(drawGameOver, root, False)
x.configure(command=action_with_arg)
count = count + 1
# Game Over Page -------------------------------------------------------------------------------------------------------
def drawGameOver(root, result):
for x in root.winfo_children():
x.destroy()
# Top Frame
if backend.DIFFICULTY == 'EASY':
top_frm = Frame(master=root, bg='#e4000f', padx=5, pady=5)
else:
top_frm = Frame(master=root, bg='#362D5C', padx=5, pady=5)
top_frm.grid(row=0, column=0, columnspan=3, padx=10, pady=(10, 5), sticky='nsew')
top_frm.grid_propagate(FALSE)
top_frm.rowconfigure(0, weight=3)
top_frm.rowconfigure(1, weight=1)
top_frm.columnconfigure(0, weight=1)
# Bottom Frame
bottom_frm = Frame(master=root, bg='white', padx=5, pady=5)
bottom_frm.grid(row=1, column=0, padx=10, pady=(5, 10), sticky='nsew')
bottom_frm.grid_propagate(FALSE)
bottom_frm.rowconfigure(0, weight=1)
bottom_frm.columnconfigure(0, weight=1, uniform='fred')
bottom_frm.columnconfigure(1, weight=1, uniform='fred')
# Add the question to the top frame
gameOver_lbl = Label(master=top_frm, text='GAME OVER', font=('Roboto', 50),
borderwidth=5, relief='solid', padx=20, pady=20)
if result:
gameOver_lbl.configure(text='YOU WIN!')
gameOver_lbl.grid(row=0, pady=(20, 10))
# Add score to the top frame
score_lbl = Label(master=top_frm, text=f'Score: {backend.SCORE}', font=('Roboto', 40), borderwidth=5,
relief='solid', padx=20, pady=20)
score_lbl.grid(row=1, pady=(10, 20))
backend.SCORE = 0
backend.USED_PKMN.clear()
# Add retry button to bottom frame
action_with_arg = partial(drawQuestion, root)
retry_btn = Button(master=bottom_frm, text='Retry', font=('Roboto', 30), borderwidth=5, relief='raised',
cursor='hand2', command=action_with_arg)
retry_btn.grid(row=0, column=0, sticky='nsew', padx=(10, 5), pady=10)
# Add settings button to bottom frame
action_with_arg = partial(drawSettings, root)
settings_btn = Button(master=bottom_frm, text='Settings', font=('Roboto', 30), borderwidth=5, relief='raised',
cursor='hand2', command=action_with_arg)
settings_btn.grid(row=0, column=1, sticky='nsew', padx=(5, 10), pady=10)
# Settings Page --------------------------------------------------------------------------------------------------------
def genClick(button, gen):
if backend.GENERATIONS[gen]:
button.configure(relief='raised')
else:
button.configure(relief='sunken')
backend.toggleGeneration(gen)
def setGenButtonRelief(button, gen):
if backend.GENERATIONS[gen]:
button.configure(relief='sunken')
else:
button.configure(relief='raised')
def toggleDif(easy_btn, hard_btn, option):
if option == 'EASY':
backend.DIFFICULTY = 'EASY'
easy_btn.configure(relief='sunken')
hard_btn.configure(relief='raised')
else:
backend.DIFFICULTY = 'HARD'
easy_btn.configure(relief='raised')
hard_btn.configure(relief='sunken')
def drawSettings(root):
for x in root.winfo_children():
x.destroy()
# Top Frame
if backend.DIFFICULTY == 'EASY':
top_frm = Frame(master=root, bg='#e4000f', padx=5, pady=5)
else:
top_frm = Frame(master=root, bg='#362D5C', padx=5, pady=5)
top_frm.grid(row=0, column=0, columnspan=3, padx=10, pady=(10, 5), sticky='nsew')
top_frm.grid_propagate(FALSE)
top_frm.rowconfigure(0, weight=1)
top_frm.rowconfigure(1, weight=2)
top_frm.rowconfigure(2, weight=1)
top_frm.columnconfigure(0, weight=1)
top_frm.columnconfigure(1, weight=20)
# Bottom Frame
bottom_frm = Frame(master=root, bg='white', padx=5, pady=5)
bottom_frm.grid(row=1, padx=10, pady=(5, 10), sticky='nsew')
bottom_frm.grid_propagate(FALSE)
bottom_frm.rowconfigure(0, weight=1, uniform='fred')
bottom_frm.rowconfigure(1, weight=1, uniform='fred')
bottom_frm.columnconfigure(0, weight=2)
bottom_frm.columnconfigure(1, weight=1, uniform='fred')
bottom_frm.columnconfigure(2, weight=1, uniform='fred')
bottom_frm.columnconfigure(3, weight=1, uniform='fred')
bottom_frm.columnconfigure(4, weight=1, uniform='fred')
bottom_frm.columnconfigure(5, weight=1, uniform='fred')
bottom_frm.columnconfigure(6, weight=1, uniform='fred')
bottom_frm.columnconfigure(7, weight=1, uniform='fred')
# Add Home Button to top frame
action_with_arg = partial(callDrawStart, root)
home_btn = Button(master=top_frm, text='BACK', font=('Roboto', 30), borderwidth=5, relief='raised', padx=20,
pady=20, cursor='hand2', command=action_with_arg)
home_btn.grid(row=1, column=0, sticky='nsew', padx=(20, 10), pady=20)
# Add the label to the top frame
settings_lbl = Label(master=top_frm, text='SETTINGS', font=('Roboto', 30), bg='white', borderwidth=5,
relief='solid', padx=20, pady=20)
settings_lbl.grid(row=1, column=1, padx=(10, 20), pady=20, sticky='nsew')
# Add generations label to the bottom frame
generations_lbl = Label(master=bottom_frm, text='GENERATIONS:', font=('Roboto', 20), borderwidth=5, relief='solid',
padx=20, pady=20)
generations_lbl.grid(row=0, padx=(20, 10), pady=(20, 10), sticky='nsew')
# Add generations buttons to bottom frame
genI_btn = Button(master=bottom_frm, text='I', font=('Roboto', 20), borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(genClick, genI_btn, 0)
genI_btn.configure(command=action_with_arg)
genI_btn.grid(row=0, column=1, sticky='nsew', padx=5, pady=(20, 10))
setGenButtonRelief(genI_btn, 0)
genII_btn = Button(master=bottom_frm, text='II', font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(genClick, genII_btn, 1)
genII_btn.configure(command=action_with_arg)
genII_btn.grid(row=0, column=2, sticky='nsew', padx=5, pady=(20, 10))
setGenButtonRelief(genII_btn, 1)
genIII_btn = Button(master=bottom_frm, text='III', font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(genClick, genIII_btn, 2)
genIII_btn.configure(command=action_with_arg)
genIII_btn.grid(row=0, column=3, sticky='nsew', padx=5, pady=(20, 10))
setGenButtonRelief(genIII_btn, 2)
genIV_btn = Button(master=bottom_frm, text='IV', font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(genClick, genIV_btn, 3)
genIV_btn.configure(command=action_with_arg)
genIV_btn.grid(row=0, column=4, sticky='nsew', padx=5, pady=(20, 10))
setGenButtonRelief(genIV_btn, 3)
genV_btn = Button(master=bottom_frm, text='V', font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(genClick, genV_btn, 4)
genV_btn.configure(command=action_with_arg)
genV_btn.grid(row=0, column=5, sticky='nsew', padx=5, pady=(20, 10))
setGenButtonRelief(genV_btn, 4)
genVI_btn = Button(master=bottom_frm, text='VI', font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(genClick, genVI_btn, 5)
genVI_btn.configure(command=action_with_arg)
genVI_btn.grid(row=0, column=6, sticky='nsew', padx=5, pady=(20, 10))
setGenButtonRelief(genVI_btn, 5)
genVII_btn = Button(master=bottom_frm, text='VII', font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(genClick, genVII_btn, 6)
genVII_btn.configure(command=action_with_arg)
genVII_btn.grid(row=0, column=7, sticky='nsew', padx=(5, 20), pady=(20, 10))
setGenButtonRelief(genVII_btn, 6)
# Add difficulty label to the bottom frame
difficulty_lbl = Label(master=bottom_frm, text='DIFFICULTY:', font=('Roboto', 20),
borderwidth=5, relief='solid', padx=10, pady=10)
difficulty_lbl.grid(row=1, padx=(20, 10), pady=(10, 20), sticky='nsew')
# Add Easy button to bottom frame
easy_btn = Button(master=bottom_frm, text="EASY", font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
# Add Hard button to bottom frame
hard_btn = Button(master=bottom_frm, text="HARD", font=('Roboto', 20),
borderwidth=5, relief='raised', cursor='hand2')
action_with_arg = partial(toggleDif, easy_btn, hard_btn, 'EASY')
easy_btn.configure(command=action_with_arg)
action_with_arg = partial(toggleDif, easy_btn, hard_btn, 'HARD')
hard_btn.configure(command=action_with_arg)
if backend.DIFFICULTY == 'EASY':
easy_btn.configure(relief='sunken')
else:
hard_btn.configure(relief='sunken')
easy_btn.grid(row=1, column=1, sticky='nsew', padx=5, pady=(10, 20), columnspan=3)
hard_btn.grid(row=1, column=4, sticky='nsew', padx=(5, 10), pady=(10, 20), columnspan=3)