From 31d8860b7c101acb6812fbf91d815cd3c19a20ef Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Fri, 31 May 2024 14:46:29 +0200 Subject: [PATCH 01/15] init --- Cargo.lock | 180 +++++++++--- Cargo.toml | 4 +- src/sorter.rs | 128 ++++++--- tests/integration_tests.rs | 22 +- tests/mlox/mlox_base.txt | 10 +- tests/mlox/mlox_user.txt | 545 ++++++++++++++++++++++++++++++++++--- 6 files changed, 760 insertions(+), 129 deletions(-) diff --git a/Cargo.lock b/Cargo.lock index 4a06d9b..cbf4cae 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -196,6 +196,12 @@ version = "0.21.7" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "9d297deb1925b89f2ccc13d7635fa0714f12c87adce1c75356b39ca9b7178567" +[[package]] +name = "base64" +version = "0.22.1" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "72b3254f16251a8381aa12e40e3c4d2f0199f8c6508fbecb9d91f575e0fbb8c6" + [[package]] name = "bitflags" version = "1.3.2" @@ -876,6 +882,12 @@ dependencies = [ "windows-sys 0.52.0", ] +[[package]] +name = "fixedbitset" +version = "0.4.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80" + [[package]] name = "flate2" version = "1.0.28" @@ -950,6 +962,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "eac8f7d7865dcb88bd4373ab671c8cf4508703796caa2b1985a9ca867b3fcb78" dependencies = [ "futures-core", + "futures-sink", ] [[package]] @@ -984,6 +997,7 @@ checksum = "3d6401deb83407ab3da39eba7e33987a73c3df0c82b4bb5813ee871c19c41d48" dependencies = [ "futures-core", "futures-io", + "futures-sink", "futures-task", "memchr", "pin-project-lite", @@ -1108,15 +1122,15 @@ dependencies = [ [[package]] name = "h2" -version = "0.3.25" +version = "0.4.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4fbd2820c5e49886948654ab546d0688ff24530286bdcf8fca3cefb16d4618eb" +checksum = "fa82e28a107a8cc405f0839610bdc9b15f1e25ec7d696aa5cf173edbcb1486ab" dependencies = [ + "atomic-waker", "bytes", "fnv", "futures-core", "futures-sink", - "futures-util", "http", "indexmap", "slab", @@ -1137,6 +1151,12 @@ version = "0.5.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea" +[[package]] +name = "hermit-abi" +version = "0.3.9" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024" + [[package]] name = "home" version = "0.5.9" @@ -1148,9 +1168,9 @@ dependencies = [ [[package]] name = "http" -version = "0.2.12" +version = "1.1.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "601cbb57e577e2f5ef5be8e7b83f0f63994f25aa94d673e54a92d5c516d101f1" +checksum = "21b9ddb458710bc376481b842f5da65cdf31522de232c1ca8146abce2a358258" dependencies = [ "bytes", "fnv", @@ -1159,12 +1179,24 @@ dependencies = [ [[package]] name = "http-body" -version = "0.4.6" +version = "1.0.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7ceab25649e9960c0311ea418d17bee82c0dcec1bd053b5f9a66e265a693bed2" +checksum = "1cac85db508abc24a2e48553ba12a996e87244a0395ce011e62b37158745d643" dependencies = [ "bytes", "http", +] + +[[package]] +name = "http-body-util" +version = "0.1.1" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "0475f8b2ac86659c21b64320d5d653f9efe42acd2a4e560073ec61a155a34f1d" +dependencies = [ + "bytes", + "futures-core", + "http", + "http-body", "pin-project-lite", ] @@ -1174,12 +1206,6 @@ version = "1.8.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "d897f394bad6a705d5f4104762e116a75639e470d80901eed05a860a95cb1904" -[[package]] -name = "httpdate" -version = "1.0.3" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "df3b46402a9d5adb4c86a0cf463f42e19994e3ee891101b1841f30a545cb49a9" - [[package]] name = "humantime" version = "2.1.0" @@ -1188,39 +1214,58 @@ checksum = "9a3a5bfb195931eeb336b2a7b4d761daec841b97f947d34394601737a7bba5e4" [[package]] name = "hyper" -version = "0.14.28" +version = "1.3.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "bf96e135eb83a2a8ddf766e426a841d8ddd7449d5f00d34ea02b41d2f19eef80" +checksum = "fe575dd17d0862a9a33781c8c4696a55c320909004a67a00fb286ba8b1bc496d" dependencies = [ "bytes", "futures-channel", - "futures-core", "futures-util", "h2", "http", "http-body", "httparse", - "httpdate", "itoa", "pin-project-lite", - "socket2", + "smallvec", "tokio", - "tower-service", - "tracing", "want", ] [[package]] name = "hyper-tls" -version = "0.5.0" +version = "0.6.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d6183ddfa99b85da61a140bea0efc93fdf56ceaa041b37d553518030827f9905" +checksum = "70206fc6890eaca9fde8a0bf71caa2ddfc9fe045ac9e5c70df101a7dbde866e0" dependencies = [ "bytes", + "http-body-util", "hyper", + "hyper-util", "native-tls", "tokio", "tokio-native-tls", + "tower-service", +] + +[[package]] +name = "hyper-util" +version = "0.1.5" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "7b875924a60b96e5d7b9ae7b066540b1dd1cbd90d1828f54c92e02a283351c56" +dependencies = [ + "bytes", + "futures-channel", + "futures-util", + "http", + "http-body", + "hyper", + "pin-project-lite", + "socket2", + "tokio", + "tower", + "tower-service", + "tracing", ] [[package]] @@ -1556,6 +1601,16 @@ dependencies = [ "autocfg", ] +[[package]] +name = "num_cpus" +version = "1.16.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "4161fcb6d602d4d2081af7c3a45852d875a03dd337a6bfdd6e06407b61342a43" +dependencies = [ + "hermit-abi", + "libc", +] + [[package]] name = "num_enum" version = "0.7.2" @@ -1773,6 +1828,36 @@ version = "2.3.1" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "e3148f5046208a5d56bcfc03053e3ca6334e51da8dfb19b6cdc8b306fae3283e" +[[package]] +name = "petgraph" +version = "0.6.5" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "b4c5cc86750666a3ed20bdaf5ca2a0344f9c67674cae0515bec2da16fbaa47db" +dependencies = [ + "fixedbitset", + "indexmap", +] + +[[package]] +name = "pin-project" +version = "1.1.5" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "b6bf43b791c5b9e34c3d182969b4abb522f9343702850a2e57f460d00d09b4b3" +dependencies = [ + "pin-project-internal", +] + +[[package]] +name = "pin-project-internal" +version = "1.1.5" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "2f38a4412a78282e09a2cf38d195ea5420d15ba0602cb375210efbc877243965" +dependencies = [ + "proc-macro2", + "quote", + "syn", +] + [[package]] name = "pin-project-lite" version = "0.2.13" @@ -1802,6 +1887,7 @@ dependencies = [ "lenient_semver", "log", "openmw-cfg", + "petgraph", "pretty_assertions", "rand", "regex", @@ -2043,20 +2129,23 @@ checksum = "c08c74e62047bb2de4ff487b251e4a92e24f48745648451635cec7d591162d9f" [[package]] name = "reqwest" -version = "0.11.27" +version = "0.12.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "dd67538700a17451e7cba03ac727fb961abb7607553461627b97de0b89cf4a62" +checksum = "566cafdd92868e0939d3fb961bd0dc25fcfaaed179291093b3d43e6b3150ea10" dependencies = [ - "base64", + "base64 0.22.1", "bytes", "encoding_rs", + "futures-channel", "futures-core", "futures-util", "h2", "http", "http-body", + "http-body-util", "hyper", "hyper-tls", + "hyper-util", "ipnet", "js-sys", "log", @@ -2087,7 +2176,7 @@ version = "0.8.1" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "b91f7eff05f748767f183df4320a63d6936e9c6107d97c9e6bdd9784f4289c94" dependencies = [ - "base64", + "base64 0.21.7", "bitflags 2.5.0", "serde", "serde_derive", @@ -2135,13 +2224,20 @@ dependencies = [ [[package]] name = "rustls-pemfile" -version = "1.0.4" +version = "2.1.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1c74cae0a4cf6ccbbf5f359f08efdf8ee7e1dc532573bf0db71968cb56b1448c" +checksum = "29993a25686778eb88d4189742cd713c9bce943bc54251a33509dc63cbacf73d" dependencies = [ - "base64", + "base64 0.22.1", + "rustls-pki-types", ] +[[package]] +name = "rustls-pki-types" +version = "1.7.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "976295e77ce332211c0d24d92c0e83e50f5c5f046d11082cea19f3df13a3562d" + [[package]] name = "ryu" version = "1.0.17" @@ -2528,6 +2624,7 @@ dependencies = [ "bytes", "libc", "mio", + "num_cpus", "pin-project-lite", "socket2", "windows-sys 0.48.0", @@ -2608,6 +2705,27 @@ version = "0.5.4" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "3c4db64c78ed1b303e5820f74bae56ff7a94b7f10ba8231d9ddaa484d80118c7" +[[package]] +name = "tower" +version = "0.4.13" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "b8fa9be0de6cf49e536ce1851f987bd21a43b771b09473c3549a6c853db37c1c" +dependencies = [ + "futures-core", + "futures-util", + "pin-project", + "pin-project-lite", + "tokio", + "tower-layer", + "tower-service", +] + +[[package]] +name = "tower-layer" +version = "0.3.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "c20c8dbed6283a09604c3e69b4b7eeb54e298b8a600d4d5ecb5ad39de609f1d0" + [[package]] name = "tower-service" version = "0.3.2" @@ -3241,9 +3359,9 @@ dependencies = [ [[package]] name = "winreg" -version = "0.50.0" +version = "0.52.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "524e57b2c537c0f9b1e69f1965311ec12182b4122e45035b1508cd24d2adadb1" +checksum = "a277a57398d4bfa075df44f501a17cfdf8542d224f0d36095a2adc7aee4ef0a5" dependencies = [ "cfg-if", "windows-sys 0.48.0", diff --git a/Cargo.toml b/Cargo.toml index 12c5f3d..886ba4c 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -27,9 +27,10 @@ documentation.workspace = true openmw-cfg = "0.5" # move to feature flag clap = { version = "4.1", features = ["derive"] } toposort-scc = "0.5" +petgraph = "0.6" rust-ini = "0.21" regex = "1.10" -reqwest = { version = "0.11", features = ["blocking", "json"] } +reqwest = { version = "0.12", features = ["blocking", "json"] } serde_json = "1.0" seahash = "4.1" filetime = "0.2" @@ -45,6 +46,7 @@ serde = { workspace = true } pretty_assertions = "1.3" rand = "0.8" + [profile.release] opt-level = 2 # fast and small wasm diff --git a/src/sorter.rs b/src/sorter.rs index 31efd1e..83f8bd8 100644 --- a/src/sorter.rs +++ b/src/sorter.rs @@ -1,7 +1,7 @@ -use std::{collections::HashMap, fs}; +use std::collections::HashMap; -use log::{error, warn}; -use toposort_scc::IndexGraph; +use log::warn; +use petgraph::{graph::NodeIndex, stable_graph::StableGraph}; use crate::{ get_ordering_from_order_rules, nearend2, nearstart2, wild_contains, EOrderRule, ESupportedGame, @@ -75,7 +75,10 @@ impl Sorter { } // add edges - let mut g = IndexGraph::with_vertices(mods.len()); + // let mut g = IndexGraph::with_vertices(mods.len()); + + // add nodes + let order_pairs = get_ordering_from_order_rules(order_rules); let mut edges: Vec<(usize, usize)> = vec![]; for (a, b) in order_pairs { @@ -93,7 +96,6 @@ impl Sorter { if !edges.contains(&(idx_a, idx_b)) { edges.push((idx_a, idx_b)); - g.add_edge(idx_a, idx_b); } } } @@ -101,56 +103,104 @@ impl Sorter { } } - // add edges from masters - for mod_data in mods_cased.iter() { - // add an edge from the mod to all its masters - let idx = index_dict[&mod_data.name.to_lowercase()]; - if let Some(masters) = &mod_data.masters { - for (master, _hash) in masters { - let master = master.to_lowercase(); - if let Some(results) = wild_contains(&mods, &master) { - for result in results { - let idx_master = index_dict[&result]; - let edge = (idx_master, idx); - if !edges.contains(&edge) { - edges.push(edge); - g.add_edge(edge.0, edge.1); - } - } - } - } - } + // create graph from edges + let mut g = StableGraph::<(), ()>::with_capacity(mods.len(), edges.len()); + for _ in 0..mods.len() { + g.add_node(()); } + // add edges + for edge in &edges { + g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), ()); + } + + // add edges from masters + // for mod_data in mods_cased.iter() { + // // add an edge from the mod to all its masters + // let idx = index_dict[&mod_data.name.to_lowercase()]; + // if let Some(masters) = &mod_data.masters { + // for (master, _hash) in masters { + // let master = master.to_lowercase(); + // if let Some(results) = wild_contains(&mods, &master) { + // for result in results { + // let idx_master = index_dict[&result]; + // let edge = (idx_master, idx); + // if !edges.contains(&edge) { + // edges.push(edge); + // g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), 1); + // } + // } + // } + // } + // } + // } // cycle check if self.sort_type == ESortType::Unstable { + let s = petgraph::algo::toposort(&g, None); let sort; - if let Some(result) = g.clone().toposort() { + if let Ok(result) = s { sort = result; - } else { - error!("Graph contains a cycle"); - let err = g.scc(); - error!("SCC: {}", err.len()); + + // debug print to file let mut res = vec![]; - for er in &err { - error!("cycles:"); - for e in er { - error!("\t{}: {}", e, index_dict_rev[e]); - res.push(index_dict_rev[e].clone()); - } + for idx in &sort { + res.push(idx.index()); } - - let _ = fs::create_dir_all("tmp"); - let file = fs::File::create("tmp/scc.json").expect("file create failed"); + let _ = std::fs::create_dir_all("tmp"); + let file = std::fs::File::create("tmp/toposort.json").expect("file create failed"); serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + } else { + let scc = petgraph::algo::kosaraju_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("cycles:"); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = index_dict_rev[&e.index()].clone(); + warn!("\t{}: {}", e.index(), name); + cycle.push(name); + } + res.push(cycle); + } + } + // debug print to file + if !res.is_empty() { + let _ = std::fs::create_dir_all("tmp"); + let file = std::fs::File::create("tmp/scc.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + } return Err("Graph contains a cycle"); } + // if let Some(result) = g.clone().toposort() { + // sort = result; + // } else { + // // error!("Graph contains a cycle"); + // // let err = g.scc(); + // // error!("SCC: {}", err.len()); + // let mut res = vec![]; + // // for er in &err { + // // error!("cycles:"); + // // for e in er { + // // error!("\t{}: {}", e, index_dict_rev[e]); + // // res.push(index_dict_rev[e].clone()); + // // } + // // } + + // let _ = fs::create_dir_all("tmp"); + // let file = fs::File::create("tmp/scc.json").expect("file create failed"); + // serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // return Err("Graph contains a cycle"); + // } + // map sorted index back to mods let mut result = vec![]; for idx in sort { - result.push(mod_map[&idx].to_owned()); + result.push(mod_map[&idx.index()].to_owned()); } return Ok(result); } diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index ebb4ee7..6622f80 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -203,17 +203,17 @@ mod integration_tests { let mut rng = thread_rng(); mods.shuffle(&mut rng); - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) { - Ok(result) => { - assert!( - check_order(&result, &parser.order_rules), - "stable(true) order is wrong" - ); - } - Err(e) => { - panic!("Error: {}", e) - } - } + // match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) { + // Ok(result) => { + // assert!( + // check_order(&result, &parser.order_rules), + // "stable(true) order is wrong" + // ); + // } + // Err(e) => { + // panic!("Error: {}", e) + // } + // } match new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) { diff --git a/tests/mlox/mlox_base.txt b/tests/mlox/mlox_base.txt index cef4dfb..f8cdc85 100644 --- a/tests/mlox/mlox_base.txt +++ b/tests/mlox/mlox_base.txt @@ -101,6 +101,8 @@ Merged Lands.esp Mashed Lists.esp multipatch.esp Beautiful cities of Morrowind.ESP +Interior exterior flag reset.esp +BCOM_pathgrid_reset.ESP BTBGI Loot Patch*.ESP Morrowind Crafting 2*.esp Morrowind Crafting Equipment.esp @@ -6196,13 +6198,6 @@ NOM .esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Black Queen Chronicles 2.5 [Tenaka] -;; Beyond Ysgramor - damages mountain outside Seyda Neen. -;; Load Beyond Ysgramor after Black Queen Chronicles. -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -;[Order] -;Clean Black Queen Chronicles Ver 2.5.esp -;Beyond YsGramor v2.5.esm - ;; Siege at Firemoth conflicts with Black Queen Chronicles. ;; Load Siege at Firemoth after Black Queen Chronicles. ;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) @@ -34397,7 +34392,6 @@ Rose_Cottage_Bathing_Patch.esp [Order] ; ( Ref: "Stinkers_ReadMe_v1.71.txt" ) Stinkers.esp BE_Bathing_Patch.esp - [Order] Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp diff --git a/tests/mlox/mlox_user.txt b/tests/mlox/mlox_user.txt index 3ebf6ae..ff82c8d 100644 --- a/tests/mlox/mlox_user.txt +++ b/tests/mlox/mlox_user.txt @@ -108,7 +108,102 @@ abotBoats_RVP.esp abotBoatsTR2002_RVP.esp TOTSP_abotBoats.esp +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; @Abot's Tweaked and Merged Mods [abot, various] ; Had to group these somehow (Pharis) + +[Order] +NOM3*.esp +NoM_MC*.esp +NoM_BF*.esp +RoHT NoM Addon.esp +ab01WorldFixes*.esp + +[Order] +abotGuards*.esp +ab01ManaUserMerged*.esp +[Order] +k_weather.esp +ab01Resources Enhanced Kollops&KwamaEggs.esp + +[Order] +ab01armorsWeaponsMerged*.esp +DualWeapons*.esp + +[Order] +ab01officialMerged*.esp +ab01armorsFixedMerged.esp +ab01ManaUserMerged*.esp + +[Order] +Roads&Races*.esp +ab01gameplay.esp + +[Order] +k_weather.esp +ab01gameplay*.esp + +[Order] +Magic Diversity*.esp +ab01gameplay*.esp + +[Order] +abotThunders&Lightnings.esp +ab01gameplay*.esp + +[Order] +gladiator.esp +ab01GOTYpatch.esp + +[Order] +ab01gameplay*.esp +QuickChar*.esp + +[Order] +ab01GOTYpatch.esp +QuickChar*.esp + +[Order] +vgreetings*.esp +ab01GOTYpatch.esp + +[Order] +ST Practice Dummies*.esp +ab01housesMerged*.esp + +[Order] +MAO_PCSound.esp +ab01gameplay*.esp + +[Order] +k_weather.esp +ab01gameplay*.esp + + +[Order] +TheGoblinLab*.esp +ab01gameplay*.esp + +[Order] +Haldenshore*.esp +ab01gameplay*.esp + +[Order] +AIM_*.esp +ab01armorsWeaponsMerged*.esp + +[Order] +AIM_*.esp +ab01GOTYpatch.esp + +[Order] +WGIBalancing.esp +ab01WGIBalancing.esp +ab01gameplay*.esp + +[Order] ; just to put this one down to avoid other mods overwriting changes to cell water +ab01gameplay*.esp +Remiros' Tombs Expansion*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adamantium Armor Integrated [Necrolesian] @@ -832,6 +927,10 @@ LuceEdit - Guild of Vampire Hunters.esp Beautiful cities of Morrowind.esp RR_Better_Ships_n_Boats_Eng.esp +[Order] +Beautiful cities of Morrowind.ESP +BCoM_Khuul_Lighthouse*.ESP + [Order] ; Light conflicts checked in TES3View, RandomPal confirmed (Pharis) Beautiful Cities of Morrowind.esp Magical Lights.esp @@ -929,13 +1028,16 @@ BCOM - Open Vivec Arena_Skywind_FPS_Version.esp Beautiful Cities of Morrowind.esp Mashed Lists.esp BCOM_pathgrid_reset.esp -Interior exterior flag reset.esp +Interior exterior flag reset_Atmospheric Arena.ESP +Interior exterior flag reset_Atmospheric Plazas.ESP + BCOM_OpenMW_plazas.esp [Order] Beautiful Cities of Morrowind.esp BCOM_pathgrid_reset.esp -Interior exterior flag reset.esp +Interior exterior flag reset_Atmospheric Arena.ESP +Interior exterior flag reset_Atmospheric Plazas.ESP BCOM_OpenMW_plazas.esp Interior exterior flag reset_Skywind_Arena.ESP @@ -1022,6 +1124,16 @@ Melodies and Moonlight.esp Beautiful cities of Morrowind.ESP RP_Arena_Backstage.ESP +[Conflict] + BCoM already provides an improved version of this as an optional addon in the fomod installer. +Beautiful cities of Morrowind.ESP +The cool Khuul Lighthouse.ESP + +[Conflict] + Already merged into BCoM. +Beautiful cities of Morrowind.ESP +Ebonheart Lighthouse.ESP + [Conflict] 'BCOM Rocky West Gash.esp' is an ESP replacer, do not use it alongside the original plugin. Rocky_WG_Base_1.1.esp @@ -3512,10 +3624,10 @@ DRPV1.9 - Script Fix.esp HM_DDD_Ghostfence_v1.0.esp RR_Ghost_Gate_Fortress_Eng.esp -;; Total Overhaul Patches +;; MOMW Patches [Conflict] ; ( Ref: tested the plugin for johnnyhostile ) (yohannes) - An ESP replacer for "Dynamic Distant Buildings for OpenMW - Ghostfence Plugin" that is compatible with "BCOM" is provided in "Total Overhaul Patches". - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/52989 ) + An ESP replacer for "Dynamic Distant Buildings for OpenMW - Ghostfence Plugin" that is compatible with "BCOM" is provided in "MOMW Patches". + [Replacer Download]( https://modding-openmw.gitlab.io/momw-patches/ ) HM_DDD_Ghostfence_v1.0.esp Beautiful cities of Morrowind.esp @@ -4297,9 +4409,9 @@ Imperial Stables BCOM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Inns Expanded [RandomPal] -;[Order] -;Improved Inns Expanded - LGNPC Seyda Neen - Entertainers.esp -;RP_NPCs.esp +[Order] +Improved Inns Expanded - LGNPC Seyda Neen - Entertainers.esp +RP_NPCs.esp [Order] LGNPC_SeydaNeen.esp @@ -5004,6 +5116,27 @@ SecretsOfTheCrystalCity.esp Clean_Mines & Caverns.esp Patch for Purists - Clean_Mines & Caverns - Mat.esp +[Conflict] + If you are using OAAB - The Ashen Divide, then you need to rename MC-Ashen.esp to Clean_Mines & Caverns.esp and disable the original Clean_Mines & Caverns.esp +Clean_Mines & Caverns.esp +MC-Ashen.esp + +[Conflict] + If you are using BCOM, then you need to rename MC-BCOM.esp to Clean_Mines & Caverns.esp and disable the original Clean_Mines & Caverns.esp +Clean_Mines & Caverns.esp +MC-BCOM.esp + +[Conflict] + If you are using OAAB - The Ashen Divide and BCOM, then you need to rename MC-BCOM-Ashen.esp to Clean_Mines & Caverns.esp and disable the original Clean_Mines & Caverns.esp +Clean_Mines & Caverns.esp +MC-BCOM-Ashen.esp + +[NOTE] + Make sure you use the esp replacers provided on the Clean Mines and Caverns nexus page under optional files! +Clean_Mines & Caverns.esp +[ANY OAAB - The Ashen Divide.esp + Beautiful cities of Morrowind.ESP] + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Miner's Pick Requirement for Ore Mining [TheDrunkenMudcrab] @@ -5479,10 +5612,10 @@ NOM3*.esp Ashfall*.esp NOM3*.esp -;[Order] ; better keep BUUG changes to pathgrid than adding a few NOM objects... /covered also by ab01WorldFixes.esp -;NOM3*.esp -;NoM_Creatures Loot Standard.esp -;Building Up Uvirith*.esp +[Order] ; better keep BUUG changes to pathgrid than adding a few NOM objects... /covered also by ab01WorldFixes.esp +NOM3*.esp +NoM_Creatures Loot Standard.esp +Building Up Uvirith*.esp [Order] ST Practice Dummies*.esp @@ -5905,6 +6038,12 @@ Valley of the Wind Overhaul.esp OAAB_GoldenReeds.esp OAAB_Grazelands.esp + +[Note] ; 'OAAB Grazelands' must load after to prevent conflict in 'Girith's Stolen Hides' quest, but adding order rule creates a cycle (ref: MelchiorDahrk, Pharis) (MassiveJuice) + 'OAAB Grazelands' must load after 'Quest Twaeks and Alternatives', but an Order rule cannot be added to mlox as it conflicts with other rules so mlox cannot correctly sort it. A patch needs to be created to solve the conflict. +[ALL Quest Tweaks and Alternatives_.esp + OAAB_Grazelands.esp] + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @OAAB Greater Samarys [Varlothen] @@ -6460,6 +6599,14 @@ Library of Vivec Overhaul - Lite.esp Library of Vivec Overhaul - Full.esp Library of Vivec Overhaul - Full - Dialogue Fix.esp +[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/49916?tab=posts ) (yohannes) +Library of Vivec Overhaul - Full.esp +SecretsOfTheCrystalCity.esp + +[Order] ; ( fixes a dialogue bug ref: https://www.nexusmods.com/morrowind/mods/49916?tab=posts ) +Library of Vivec Overhaul - QuestOnly.esp +SecretsOfTheCrystalCity.esp + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Red Bags [GrumblingVomit] @@ -7785,9 +7932,9 @@ Tirram Terala's Treasure Trove of Trinkets.esp Tirram Terala's Treasure Trove of Trinkets - No Pillows.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Total Overhaul Patches [johnnyhostile] +;; @MOMW PATCHES (formerly @Total Overhaul Patches) [johnnyhostile] -;; BCOM+Imperial Towns Revamp Patch +;; BCOM and Imperial Towns Revamp Patch [Order] ; ( ref: readme file ) (MasssiveJuice) Beautiful cities of Morrowind.esp BCOM+Imperial Towns Revamp Patch.esp @@ -7802,23 +7949,15 @@ Kogoruhn - Extinct City of Ash and Sulfur+ROHT Patch.esp Redaynia Restored.ESP Redaynia Restored Mushroom Tree Replacer Patch.esp -;; UvirithsLegacy+TR Patch +;; UvirithsLegacy and TR Patch [Requires] UvirithsLegacy+TR Patch.esp [ALL Uvirith's Legacy_3.53.esp - UL_3.5_TR_21.01_Add-on.esp] + UL_3.5_TR_23.10_Add-on.esp] -[Order] ; ( ref: readme ) (yohannes) +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) Uvirith's Legacy_3.53.esp -UL_3.5_TR_21.01_Add-on.esp - -[Order] ; ( ref: readme file ) (MasssiveJuice) -Uvirith's Legacy_3.53.esp -UvirithsLegacy+TR Patch.esp - -[Order] ; ( ref: readme ) (yohannes) -UL_3.5_TR_21.01_Add-on.esp -UvirithsLegacy+TR Patch.esp +UL_3.5_TR_23.10_Add-on.esp ;; Dynamic Distant Buildings+BCOM Replacer Patch [Requires] @@ -7834,23 +7973,250 @@ BCOM+GhastlyGG+DynamicDistantBuildingsPatch.esp Beautiful cities of Morrowind.esp BCOM+GhastlyGG+DynamicDistantBuildingsPatch.esp -;; NordicDagonFel + RRBetterShipsnBoats Patch +;; Draggle-Tail Shack Price Adjustment +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Draggle-Tail Shack.esp +DraggleTailPriceAdjustment.esp + +;; AFFresh and Samarys Ancestral Tomb Expanded Patch [Requires] -NordicDagonFel+RRBetterShipsnBoatsPatch.esp -[ALL RR_Better_Ships_n_Boats_Eng.esp - Nordic Dagon Fel.esp] +AFFresh+SamarysAncestralTombExpanded.esp +[ALL Samarys Ancestral Tomb Expanded.esp + AFFresh.esp] -[Order] ; ( ref: readme ) (yohannes) -RR_Better_Ships_n_Boats_Eng.esp -Nordic Dagon Fel.esp +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Samarys Ancestral Tomb Expanded.esp +AFFresh.esp -[Order] ; ( ref: readme ) (yohannes) -RR_Better_Ships_n_Boats_Eng.esp -NordicDagonFel+RRBetterShipsnBoatsPatch.esp +[Order] +Samarys Ancestral Tomb Expanded.esp +AFFresh+SamarysAncestralTombExpanded.esp -[Order] ; ( ref: readme ) (yohannes) -Nordic Dagon Fel.esp -NordicDagonFel+RRBetterShipsnBoatsPatch.esp +[Order] +AFFresh.esp +AFFresh+SamarysAncestralTombExpanded.esp + +;; AFFresh and Caldera Mine Expanded Patch +[Requires] +AFFresh+CalderaMineExpanded.esp +[ALL DD_Caldera_Expansion.esp + AFFresh.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +DD_Caldera_Expansion.esp +AFFresh.esp + +[Order] +DD_Caldera_Expansion.esp +AFFresh+CalderaMineExpanded.esp + +[Order] +AFFresh.esp +AFFresh+CalderaMineExpanded.esp + +;; Ebonheart Underworks MOMW Patch +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Ebonheart_Underworks.esp +EbonheartUnderworksMOMWPatch.esp + +;; Mamaea Awakened OpenMW Patch +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Mamaea Awakened.esp +MamaeaAwakenedOpenMWPatch.esp + +;; AFFresh and BCOM Patch +[Requires] +AFFresh+BCOM.esp +[ALL Beautiful cities of Morrowind.esp + AFFresh.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +AFFresh.esp +Beautiful cities of Morrowind.esp + +[Order] +AFFresh.esp +AFFresh+BCOM.esp + +[Order] +Beautiful cities of Morrowind.esp +AFFresh+BCOM.esp + +;; Doors of Oblivion and TOTSP Patch +[Requires] +Doors of Oblivion+TOTSP Patch.esp +[All Solstheim Tomb of The Snow Prince.esm + The Doors of Oblivion 1.4.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Solstheim Tomb of The Snow Prince.esm +The Doors of Oblivion 1.4.esp + +[Order] +Solstheim Tomb of The Snow Prince.esm +Doors of Oblivion+TOTSP Patch.esp + +[Order] +The Doors of Oblivion 1.4.esp +Doors of Oblivion+TOTSP Patch.esp + +;; Uvirith's Legacy and BCOM Arena Patch +[Requires] +UL_-_BCoM_Arena_Patch.esp +[All Beautiful cities of Morrowind.esp + Uvirith's Legacy_3.53.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Beautiful cities of Morrowind.esp +UL_-_BCoM_Arena_Patch.esp + +[Order] +Uvirith's Legacy_3.53.ESP +UL_-_BCoM_Arena_Patch.esp + +;; Uvirith's Legacy and Daedric Shrine Overhaul Molag Bal Patch +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Daedric Shrine Overhaul Molag Bal.esp +UL_-_Daedric_Shrine_Overhaul_Molag_Bal_Patch.esp + +;; Uvirith's Legacy and Daedric Shrine Overhaul Sheogorath Patch +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Daedric Shrine Overhaul Sheogorath.esp +UL_-_Daedric_Shrine_Overhaul_Sheogorath.esp + +;; Uvirith's Legacy and OAAB Tel Mora Patch +[Requires] +UL_-_OAAB_Tel_Mora_Patch.esp +[All Uvirith's Legacy_3.53.ESP + OAAB_Tel Mora.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Uvirith's Legacy_3.53.ESP +OAAB_Tel Mora.esp + +[Order] +Uvirith's Legacy_3.53.ESP +UL_-_OAAB_Tel_Mora_Patch.esp + +[Order] +OAAB_Tel Mora.esp +UL_-_OAAB_Tel_Mora_Patch.esp + +;; AFFresh and Adanumuran Reclaimed Patch +[Requires] +AFFresh+AdanumuranReclaimedPatch.esp +[All AFFresh.esp + Adanumuran Reclaimed.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +AFFresh.esp +Adanumuran Reclaimed.esp + +[Order] +AFFresh.esp +AFFresh+AdanumuranReclaimedPatch.esp + +[Order] +Adanumuran Reclaimed.esp +AFFresh+AdanumuranReclaimedPatch.esp + +;; Argonian Full Helms Lore Integrated and Concept Arts plantations and The Wolverine Hall Patch +[NOTE] + Make sure you use the esp replacer provided on the MOMW-Patches download page. +Clean_Argonian Full Helms Lore Integrated.ESP +[ALL Concept_Arts_plantations.esp + RPNR_WHO.ESP] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Clean_Argonian Full Helms Lore Integrated.ESP +Concept_Arts_plantations.esp + +[Order] +Clean_Argonian Full Helms Lore Integrated.ESP +RPNR_WHO.ESP + +;; Morrowind Anti-Cheese and Quest Voice Greetings Patch +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Morrowind Anti-Cheese.esp +Morrowind_Anti-CheeseQuest_Voice_Greetings_patch.esp + +;; Better Clothes Complete Shoe Fix +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Better Clothes Complete.esp +BC_shoe_fix.esp + +;; OpenMW Fixes For Uvirith's Legacy +[Order] +Uvirith's Legacy_3.53.esp +UL_3.5_OpenMW_1.3_Add-on.esp + +;; AFFresh and Library of Vivec Enhanced Patch +[Requires] +AFFreshLibraryOfVivecEnhanced.esp +[ALL AFFresh.esp + RPNR_Library.esp] + +[Order] ; (ref: readme) (yohannes) +AFFresh.esp +AFFreshLibraryOfVivecEnhanced.esp + +[Order] +AFFresh.esp +RPNR_Library.esp + +[Order] +AFFreshLibraryOfVivecEnhanced.esp +RPNR_Library.esp + +;; Blademeister and Adanumuran Reclaimed Patch +[Requires] +BlademeisterAdanumuranReclaimedPatch.esp +[ALL Blademeister_v1.5.esp + Adanumuran Reclaimed.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Blademeister_v1.5.esp +Adanumuran Reclaimed.esp + +[Order] +Blademeister_v1.5.esp +BlademeisterAdanumuranReclaimedPatch.esp + +[Order] +Adanumuran Reclaimed.esp +BlademeisterAdanumuranReclaimedPatch.esp + +;; NOD and Library of Vivec Enhanced Patch +[Requires] +NOD_RPNR_Library_patch.esp +[All NOD - Core.esm + RPNR_Library.ESP] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +NOD - Core.esm +RPNR_Library.ESP + +[Order] +RPNR_Library.ESP +NOD_RPNR_Library_patch.esp + +;; Blademeister and Daedric Shrine Overhaul Sheogorath Patch +[Requires] +BlademeisterDaedricShrineOverhaulSheogorathPatch.esp +[ALL Blademeister_v1.5.esp + Daedric Shrine Overhaul Sheogorath.esp] + +[Order] ; ( ref: readme provided on https://modding-openmw.gitlab.io/momw-patches/ ) (yohannes) +Blademeister_v1.5.esp +Daedric Shrine Overhaul Sheogorath.esp + +[Order] +Blademeister_v1.5.esp +BlademeisterDaedricShrineOverhaulSheogorathPatch.esp + +[Order] +Daedric Shrine Overhaul Sheogorath.esp +BlademeisterDaedricShrineOverhaulSheogorathPatch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @TriangleTooth's Ecology Mod [TriangleTooth] @@ -8878,6 +9244,13 @@ The Wrath of God.esp The Wrath of God.esp FNK_SV SheVivec.esp +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; @Writer of the Third Era [Dillonn241] + +[Order] +Writer of the Third Era.esp +Writer of the Third Era - TR Addon.esp + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Yet Another Guard Diversity, @YAGD [half11] @@ -8993,7 +9366,101 @@ YANDL - Merged.esp YANDL - Ttooth Ecology - TR Patch.esp YANDL - Ttooth Ecology - BMR Patch.esp] +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; @Rejects ; Need tweaking + +[Order] +Magical Missions.esp +Djangos Dialogue.esp +What Thieves Guild*.esp +The Tribe Unmourned*.esp +Morag Tong*.esp + +[Order] +Stonewood Pass*.esp +Trade Disputes*.esp +Caverns Overhaul.esp +TR_Preview.esp +TR_*hotfix*.esp +abotWaterLifeTRaddon*.esp +MCA - TR Addon*.esp +abotWindowsGlow.esp +abotWindowsGlowTR*.esp +abotSiltStriders.esp +abotSiltStridersTR*.esp +abotBoats.esp +abotBoatsTR*.esp +abotRiverStridersTR*.esp +abotTRWaterSound*.esp +PB_SignpostsRetexturedTR.esp +TR_signs*.esp +Poe Lighthouse.esp + +[Order] +Morrowind Crafting 2*.esp +Morrowind Crafting Equipment.esp +Morrowind Crafting Houses.esp +Book Rotate - Expanded.esp +mel_teleportPlugin*.esp +abotMoreTraps.esp +MEN_Combat.esp +MEN_Combat_merged.esp +MEN_lockBash.esp +lin_lockBashBeta.esp +WGIBalancing.esp +ab01WGIBalancing.esp +Class Abilities*.esp +ab01gameplay*.esp +abotCityLanterns.esp +ab01UnderSkar.esp +abotDice.esp +NPC_Commands*.esp + +[Order] +Weapon Sheaths Ultimate*.esp +NOM3*.esp +NoM_Creatures Loot Standard.esp +NoM_MC Compatibility Patch.esp +NoM_CoM Compatibility Patch.esp +NoM_BF Compatibility Patch.esp +RoHT NoM Addon.esp +Owned Beds NOM.esp +TR NoM-style Bed Renting.esp +TR Improved Inns Add-on for NoM.esp +; MEN_Combat_merged.esp + +[Order] +Texture Fix 2.0.esm +Texture Fix - Bloodmoon 1.1.esm +Texture Fix - merged.esm +Better*Bodies*.esm +Better*Heads*.esm +ab01Head&Hair*.esm +Book Rotate.esm +GDR_MasterFile.esm +Tamriel_Data.esm + +[Order] +Morrowind Crafting*.esp +Book Rotate - Expanded.esp +MW Containers Animated exp.esp +AlchemyFilter*.esp +mwse_PoisonCrafting*.esp +; ab01gameplay*.esp +abotDice.esp +Bound Armor Bugfix*.esp +BoundWeaponReplacer.esp +Bound Armor+Weapon.esp +[Order] +Creature Pack*.esp +Creatures.esp +Creatures (*).esp +ab01gameplay*.esp +abotDice.esp +Clear Your Name.esp +hunters_achievements.esp +BoundWeaponReplacer.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; From 9be48e6cb80506218e135c0155ffe9a35e3a53d2 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Fri, 31 May 2024 15:15:28 +0200 Subject: [PATCH 02/15] print cycles --- src/sorter.rs | 133 ++++++++++++++++++++++++++++++++------------------ 1 file changed, 86 insertions(+), 47 deletions(-) diff --git a/src/sorter.rs b/src/sorter.rs index 83f8bd8..ece91f5 100644 --- a/src/sorter.rs +++ b/src/sorter.rs @@ -4,8 +4,8 @@ use log::warn; use petgraph::{graph::NodeIndex, stable_graph::StableGraph}; use crate::{ - get_ordering_from_order_rules, nearend2, nearstart2, wild_contains, EOrderRule, ESupportedGame, - PluginData, + get_ordering_from_order_rules, nearend2, nearstart2, order2, wild_contains, EOrderRule, + ESupportedGame, PluginData, }; #[derive(Debug, Clone, Copy, PartialEq, Eq)] @@ -74,17 +74,13 @@ impl Sorter { mods.push(lower_case.to_owned()); } - // add edges - // let mut g = IndexGraph::with_vertices(mods.len()); - - // add nodes - + // add edges from order rules let order_pairs = get_ordering_from_order_rules(order_rules); let mut edges: Vec<(usize, usize)> = vec![]; for (a, b) in order_pairs { if let Some(results_for_a) = wild_contains(&mods, &a) { if let Some(results_for_b) = wild_contains(&mods, &b) { - // foreach esm i, add an edge to all esps j + // foreach esp i, add an edge to all esps j for i in &results_for_a { for j in &results_for_b { if i == j { @@ -150,53 +146,96 @@ impl Sorter { let file = std::fs::File::create("tmp/toposort.json").expect("file create failed"); serde_json::to_writer_pretty(file, &res).expect("serialize failed"); } else { - let scc = petgraph::algo::kosaraju_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("cycles:"); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = index_dict_rev[&e.index()].clone(); - warn!("\t{}: {}", e.index(), name); - cycle.push(name); + // kosaraju_scc + { + let scc = petgraph::algo::kosaraju_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("cycles:"); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = index_dict_rev[&e.index()].clone(); + warn!("\t{}: {}", e.index(), name); + cycle.push(name); + } + res.push(cycle); } - res.push(cycle); + } + // debug print to file + if !res.is_empty() { + let _ = std::fs::create_dir_all("tmp"); + let file = std::fs::File::create("tmp/kosaraju_scc.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); } } - // debug print to file - if !res.is_empty() { - let _ = std::fs::create_dir_all("tmp"); - let file = std::fs::File::create("tmp/scc.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // tarjan_scc + { + let scc = petgraph::algo::tarjan_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("cycles:"); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = index_dict_rev[&e.index()].clone(); + warn!("\t{}: {}", e.index(), name); + cycle.push(name); + } + res.push(cycle); + } + } + // debug print to file + if !res.is_empty() { + let _ = std::fs::create_dir_all("tmp"); + let file = std::fs::File::create("tmp/tarjan_scc.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // find all rules that are part of a cycle + let mut cycle_rules = vec![]; + for cycle in &res { + for rule in order_rules { + // switch + let mut names = vec![]; + if let Some(nearstart) = nearstart2(rule) { + names.push(nearstart.names); + } else if let Some(nearend) = nearend2(rule) { + names.push(nearend.names); + } else if let Some(order) = order2(rule.clone()) { + names.push(order.names); + } + + // check that the names contain at least 2 mods + let mut found = 0; + for name in &names { + for n in name { + if cycle.contains(n) { + found += 1; + } + } + } + if found > 1 { + cycle_rules.push(rule.clone()); + } + } + } + + // print cycle rules to file + let _ = std::fs::create_dir_all("tmp"); + let file = std::fs::File::create("tmp/cycle_rules.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); + } } return Err("Graph contains a cycle"); } - // if let Some(result) = g.clone().toposort() { - // sort = result; - // } else { - // // error!("Graph contains a cycle"); - // // let err = g.scc(); - // // error!("SCC: {}", err.len()); - // let mut res = vec![]; - // // for er in &err { - // // error!("cycles:"); - // // for e in er { - // // error!("\t{}: {}", e, index_dict_rev[e]); - // // res.push(index_dict_rev[e].clone()); - // // } - // // } - - // let _ = fs::create_dir_all("tmp"); - // let file = fs::File::create("tmp/scc.json").expect("file create failed"); - // serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - - // return Err("Graph contains a cycle"); - // } - // map sorted index back to mods let mut result = vec![]; for idx in sort { From 651febd2b11ad3dd986fe6f4856b44cf3a032d70 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Fri, 31 May 2024 18:01:13 +0200 Subject: [PATCH 03/15] t --- Cargo.lock | 7 --- Cargo.toml | 1 - gui/src/lib.rs | 3 +- src/main.rs | 31 ++++++++++- src/sorter.rs | 52 ++++++++++++++----- tests/integration_tests.rs | 102 +++++++++++++++++++++++++++---------- tests/unit_rules_tests.rs | 43 +++++++++++++--- 7 files changed, 181 insertions(+), 58 deletions(-) diff --git a/Cargo.lock b/Cargo.lock index cbf4cae..f77f192 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -1897,7 +1897,6 @@ dependencies = [ "semver", "serde", "serde_json", - "toposort-scc", ] [[package]] @@ -2699,12 +2698,6 @@ dependencies = [ "winnow 0.6.5", ] -[[package]] -name = "toposort-scc" -version = "0.5.4" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3c4db64c78ed1b303e5820f74bae56ff7a94b7f10ba8231d9ddaa484d80118c7" - [[package]] name = "tower" version = "0.4.13" diff --git a/Cargo.toml b/Cargo.toml index 886ba4c..7b3fc02 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -26,7 +26,6 @@ documentation.workspace = true [dependencies] openmw-cfg = "0.5" # move to feature flag clap = { version = "4.1", features = ["derive"] } -toposort-scc = "0.5" petgraph = "0.6" rust-ini = "0.21" regex = "1.10" diff --git a/gui/src/lib.rs b/gui/src/lib.rs index 1600a3f..d372ae1 100644 --- a/gui/src/lib.rs +++ b/gui/src/lib.rs @@ -127,7 +127,8 @@ fn init_parser(settings: AppSettings, tx: Sender) -> Option { if !&parser.order_rules.is_empty() { let mut sorter = new_stable_sorter(); let _ = tx.send("Sorting mods".to_string()); - new_order = match sorter.topo_sort(game, &mods, &parser.order_rules) { + new_order = match sorter.topo_sort(game, &mods, &parser.order_rules, &parser.warning_rules) + { Ok(new) => new, Err(e) => { error!("error sorting: {e:?}"); diff --git a/src/main.rs b/src/main.rs index 0d80d13..299c36a 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,3 +1,4 @@ +use std::f32::consts::E; use std::process::ExitCode; use std::{env, path::PathBuf}; @@ -75,6 +76,15 @@ enum Command { #[arg(short, long)] rules_dir: Option, }, + Graph { + /// Root game folder (e.g. "Cyberpunk 2077" or "Morrowind"). Default is current working directory + #[arg(short, long)] + game_folder: Option, + + /// Folder to read sorting rules from. Default is ./mlox for TES3 + #[arg(short, long)] + rules_dir: Option, + }, } fn main() -> ExitCode { @@ -123,6 +133,10 @@ fn main() -> ExitCode { let code = match &cli.command { Command::List { root, config } => list_mods(root, game, config.clone()), Command::Verify { rules_dir } => verify(game, rules_dir), + Command::Graph { + game_folder, + rules_dir, + } => graph(game, game_folder, rules_dir), Command::Sort { game_folder: root, rules_dir, @@ -163,6 +177,14 @@ pub struct CliSortOptions { pub config: Option, } +pub fn graph( + game: ESupportedGame, + game_folder: &Option, + rules_dir: &Option, +) -> ExitCode { + ExitCode::SUCCESS +} + /// Sorts the current mod load order according to specified rules pub fn sort(options: CliSortOptions) -> ExitCode { let game = options.game; @@ -269,7 +291,7 @@ pub fn sort(options: CliSortOptions) -> ExitCode { // false => {} // } - match sorter.topo_sort(game, &mods, &parser.order_rules) { + match sorter.topo_sort(game, &mods, &parser.order_rules, &parser.warning_rules) { Ok(result) => { if dry_run { info!("Dry run..."); @@ -346,7 +368,12 @@ pub fn verify(game: ESupportedGame, rules_path: &Option) -> ExitCode { } let mods = debug_get_mods_from_order_rules(&parser.order_rules); - match sorter::new_unstable_sorter().topo_sort(game, &mods, &parser.order_rules) { + match sorter::new_unstable_sorter().topo_sort( + game, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(_) => { info!("Verify SUCCESS"); ExitCode::SUCCESS diff --git a/src/sorter.rs b/src/sorter.rs index ece91f5..1d70b4b 100644 --- a/src/sorter.rs +++ b/src/sorter.rs @@ -1,11 +1,15 @@ use std::collections::HashMap; use log::warn; -use petgraph::{graph::NodeIndex, stable_graph::StableGraph}; +use petgraph::{ + dot::{Config, Dot}, + graph::NodeIndex, + stable_graph::StableGraph, +}; use crate::{ get_ordering_from_order_rules, nearend2, nearstart2, order2, wild_contains, EOrderRule, - ESupportedGame, PluginData, + ESupportedGame, EWarningRule, PluginData, }; #[derive(Debug, Clone, Copy, PartialEq, Eq)] @@ -50,6 +54,7 @@ impl Sorter { game: ESupportedGame, mods_cased: &[PluginData], order_rules: &[EOrderRule], + warn_rules: &[EWarningRule], ) -> Result, &'static str> { // early out if order_rules.is_empty() { @@ -100,9 +105,10 @@ impl Sorter { } // create graph from edges - let mut g = StableGraph::<(), ()>::with_capacity(mods.len(), edges.len()); - for _ in 0..mods.len() { - g.add_node(()); + let mut g = StableGraph::::with_capacity(mods.len(), edges.len()); + for n in 0..mods.len() { + let name = index_dict_rev[&n].clone(); + g.add_node(name); } // add edges for edge in &edges { @@ -146,6 +152,16 @@ impl Sorter { let file = std::fs::File::create("tmp/toposort.json").expect("file create failed"); serde_json::to_writer_pretty(file, &res).expect("serialize failed"); } else { + { + let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); + // write to file + let _ = std::fs::create_dir_all("tmp"); + let mut file = + std::fs::File::create("tmp/graphviz.dot").expect("file create failed"); + std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) + .expect("write failed"); + } + // kosaraju_scc { let scc = petgraph::algo::kosaraju_scc(&g); @@ -245,7 +261,6 @@ impl Sorter { } // sort - let mut mods_copy: Vec = mods.to_vec(); // nearstart rules @@ -289,14 +304,17 @@ impl Sorter { edges.sort_by_key(|k| k.0); for i in 1..self.max_iterations { - if !self.stable_topo_sort_inner( + let any_change = self.stable_topo_sort_inner( n, &edges, &index_dict, &index_dict_rev, &mut mods_copy, &mut index, - ) { + ); + + // sort again + if !any_change { // sort esms now? if game == ESupportedGame::Morrowind || game == ESupportedGame::Openmw { // put all items in mods_copy ending with .esm at the start @@ -343,9 +361,9 @@ impl Sorter { } if let Some(edge) = edges.get(index) { - let resoved_0 = &index_dict_rev[&edge.0]; - let resoved_1 = &index_dict_rev[&edge.1]; - log::debug!("{}, index {} ({}, {})", i, index, resoved_0, resoved_1); + let resolved_0 = &index_dict_rev[&edge.0]; + let resolved_1 = &index_dict_rev[&edge.1]; + log::debug!("{}, index {} ({}, {})", i, index, resolved_0, resolved_1); } else { log::debug!("{}, index {}", i, index); } @@ -364,7 +382,7 @@ impl Sorter { result: &mut Vec, last_index: &mut usize, ) -> bool { - match self.sort_type { + let was_changed = match self.sort_type { ESortType::Unstable => panic!("not supported"), ESortType::StableOpt => { Self::stable_topo_sort_opt2(n, edges, index_dict_rev, result, last_index) @@ -372,7 +390,12 @@ impl Sorter { ESortType::StableFull => { Self::stable_topo_sort_full(n, edges, index_dict, result, last_index) } - } + }; + + // check if it is fine regardless of sorting + if was_changed {} + + was_changed } pub fn stable_topo_sort_full( @@ -428,6 +451,9 @@ impl Sorter { *last_index = idx; b = true; + + // logging + log::debug!("\t{}: {} -> {}: {}", idx_of_x, x, idx_of_y, y); } } diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index 6622f80..0f83816 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -50,8 +50,12 @@ mod integration_tests { let mods = debug_get_mods_from_order_rules(&parser.order_rules); - match new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) - { + match new_unstable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(result) => { assert!( check_order(&result, &parser.order_rules), @@ -61,7 +65,12 @@ mod integration_tests { Err(e) => panic!("Error: {}", e), } - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(result) => { assert!( check_order(&result, &parser.order_rules), @@ -203,29 +212,34 @@ mod integration_tests { let mut rng = thread_rng(); mods.shuffle(&mut rng); - // match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) { - // Ok(result) => { - // assert!( - // check_order(&result, &parser.order_rules), - // "stable(true) order is wrong" - // ); - // } - // Err(e) => { - // panic!("Error: {}", e) - // } - // } - - match new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) - { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(result) => { assert!( check_order(&result, &parser.order_rules), "stable(true) order is wrong" ); } - Err(e) => panic!("Error: {}", e), + Err(e) => { + panic!("Error: {}", e) + } } + // match new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) + // { + // Ok(result) => { + // assert!( + // check_order(&result, &parser.order_rules), + // "stable(true) order is wrong" + // ); + // } + // Err(e) => panic!("Error: {}", e), + // } + Ok(()) } @@ -241,7 +255,12 @@ mod integration_tests { let mut rng = thread_rng(); mods.shuffle(&mut rng); - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(result) => { assert!( check_order(&result, &parser.order_rules), @@ -253,8 +272,12 @@ mod integration_tests { } } - match new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) - { + match new_unstable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(result) => { assert!( check_order(&result, &parser.order_rules), @@ -282,7 +305,12 @@ mod integration_tests { warn!("MODS: {}", mods.len()); - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(result) => { assert!( check_order(&result, &parser.order_rules), @@ -294,6 +322,7 @@ mod integration_tests { ESupportedGame::Morrowind, &mods, &parser.order_rules, + &parser.warning_rules, ) { Ok(result) => { assert!( @@ -307,8 +336,12 @@ mod integration_tests { } } - match new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) - { + match new_unstable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { Ok(result) => { assert!( check_order(&result, &parser.order_rules), @@ -338,10 +371,20 @@ mod integration_tests { let mods = mods.into_iter().take(100).collect::>(); let full_result = new_stable_full_sorter() - .topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) + .topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) .expect("rules contain a cycle"); let opt_result = sorter::new_stable_sorter() - .topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) + .topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) .expect("opt rules contain a cycle"); assert_eq!(full_result, opt_result); @@ -366,7 +409,12 @@ mod integration_tests { let now = std::time::Instant::now(); sorter::new_stable_sorter() - .topo_sort(ESupportedGame::Morrowind, &mods_rnd, &parser.order_rules) + .topo_sort( + ESupportedGame::Morrowind, + &mods_rnd, + &parser.order_rules, + &parser.warning_rules, + ) .expect("error: "); let elapsed = now.elapsed().as_secs(); diff --git a/tests/unit_rules_tests.rs b/tests/unit_rules_tests.rs index 54ba3a0..b111759 100644 --- a/tests/unit_rules_tests.rs +++ b/tests/unit_rules_tests.rs @@ -162,7 +162,12 @@ mod unit_tests { let mods = get_mods(); let order_rules: Vec = vec![EOrderRule::NearStart(nearstart)]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &order_rules, + &vec![], // no warning rules + ) { Ok(result) => { // check for A,B,C,D,E,F -> D,A,B,C,E,F assert_eq!( @@ -187,7 +192,12 @@ mod unit_tests { let mods = get_mods(); let order_rules: Vec = vec![EOrderRule::NearStart(nearstart)]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &order_rules, + &vec![], + ) { Ok(result) => { // check for A,B,C,D,E,F -> B,D,A,C,E,F assert_eq!( @@ -212,7 +222,12 @@ mod unit_tests { let mods = get_mods(); let order_rules: Vec = vec![EOrderRule::NearStart(nearstart)]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &order_rules, + &vec![], + ) { Ok(result) => { // check for A,B,C,D,E,F -> D,B,A,C,E,F assert_eq!( @@ -248,8 +263,12 @@ mod unit_tests { let order: Order = Order::new(vec!["b.esp".to_string(), "a.esp".to_string()]); let order_rules: Vec = vec![order.into()]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods_data, &order_rules) - { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods_data, + &order_rules, + &vec![], + ) { Ok(result) => { // check for A,B,C -> B,A,C assert_eq!( @@ -273,7 +292,12 @@ mod unit_tests { let order: Order = Order::new(vec![D.to_string(), A.to_string()]); let order_rules: Vec = vec![order.into()]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &order_rules, + &vec![], + ) { Ok(result) => { // check for A,B,C,D,E,F -> D,A,B,C,E,F assert_eq!( @@ -297,7 +321,12 @@ mod unit_tests { let order: Order = Order::new(vec![D.to_string(), A.to_string()]); let order_rules: Vec = vec![order.into()]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &order_rules, + &vec![], + ) { Ok(result) => { // check for A,B,C,D,E,F -> A,B,C,E,F,D assert_ne!( From 8bc27c9879162a0e00612c9b71a500010b3d9a28 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sat, 1 Jun 2024 11:00:57 +0200 Subject: [PATCH 04/15] fix build --- Cargo.lock | 637 +++++++++++++++++++++---------------- Cargo.toml | 2 +- gui/src/lib.rs | 2 +- src/main.rs | 69 +++- src/parser.rs | 2 +- src/sorter.rs | 169 +++++----- tests/integration_tests.rs | 2 +- tests/unit_rules_tests.rs | 45 +-- tests/unit_tests.rs | 13 +- 9 files changed, 554 insertions(+), 387 deletions(-) diff --git a/Cargo.lock b/Cargo.lock index f77f192..b1ca142 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -4,9 +4,9 @@ version = 3 [[package]] name = "ab_glyph" -version = "0.2.23" +version = "0.2.26" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "80179d7dd5d7e8c285d67c4a1e652972a92de7475beddfb92028c76463b13225" +checksum = "2e53b0a3d5760cd2ba9b787ae0c6440ad18ee294ff71b05e3381c900a7d16cfd" dependencies = [ "ab_glyph_rasterizer", "owned_ttf_parser", @@ -30,9 +30,9 @@ dependencies = [ [[package]] name = "addr2line" -version = "0.21.0" +version = "0.22.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8a30b2e23b9e17a9f90641c7ab1549cd9b44f296d3ccbf309d2863cfe398a0cb" +checksum = "6e4503c46a5c0c7844e948c9a4d6acd9f50cccb4de1c48eb9e291ea17470c678" dependencies = [ "gimli", ] @@ -95,47 +95,48 @@ checksum = "fc7eb209b1518d6bb87b283c20095f5228ecda460da70b44f0802523dea6da04" [[package]] name = "anstream" -version = "0.6.13" +version = "0.6.14" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d96bd03f33fe50a863e394ee9718a706f988b9079b20c3784fb726e7678b62fb" +checksum = "418c75fa768af9c03be99d17643f93f79bbba589895012a80e3452a19ddda15b" dependencies = [ "anstyle", "anstyle-parse", "anstyle-query", "anstyle-wincon", "colorchoice", + "is_terminal_polyfill", "utf8parse", ] [[package]] name = "anstyle" -version = "1.0.6" +version = "1.0.7" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8901269c6307e8d93993578286ac0edf7f195079ffff5ebdeea6a59ffb7e36bc" +checksum = "038dfcf04a5feb68e9c60b21c9625a54c2c0616e79b72b0fd87075a056ae1d1b" [[package]] name = "anstyle-parse" -version = "0.2.3" +version = "0.2.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c75ac65da39e5fe5ab759307499ddad880d724eed2f6ce5b5e8a26f4f387928c" +checksum = "c03a11a9034d92058ceb6ee011ce58af4a9bf61491aa7e1e59ecd24bd40d22d4" dependencies = [ "utf8parse", ] [[package]] name = "anstyle-query" -version = "1.0.2" +version = "1.0.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e28923312444cdd728e4738b3f9c9cac739500909bb3d3c94b43551b16517648" +checksum = "a64c907d4e79225ac72e2a354c9ce84d50ebb4586dee56c82b3ee73004f537f5" dependencies = [ "windows-sys 0.52.0", ] [[package]] name = "anstyle-wincon" -version = "3.0.2" +version = "3.0.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1cd54b81ec8d6180e24654d0b371ad22fc3dd083b6ff8ba325b72e00c87660a7" +checksum = "61a38449feb7068f52bb06c12759005cf459ee52bb4adc1d5a7c4322d716fb19" dependencies = [ "anstyle", "windows-sys 0.52.0", @@ -143,17 +144,16 @@ dependencies = [ [[package]] name = "arboard" -version = "3.3.2" +version = "3.4.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a2041f1943049c7978768d84e6d0fd95de98b76d6c4727b09e78ec253d29fa58" +checksum = "9fb4009533e8ff8f1450a5bcbc30f4242a1d34442221f72314bea1f5dc9c7f89" dependencies = [ "clipboard-win", "log", - "objc", - "objc-foundation", - "objc_id", + "objc2 0.5.2", + "objc2-app-kit", + "objc2-foundation", "parking_lot", - "thiserror", "x11rb", ] @@ -171,15 +171,15 @@ checksum = "1505bd5d3d116872e7271a6d4e16d81d0c8570876c8de68093a09ac269d8aac0" [[package]] name = "autocfg" -version = "1.1.0" +version = "1.3.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d468802bab17cbc0cc575e9b053f41e72aa36bfa6b7f55e3529ffa43161b97fa" +checksum = "0c4b4d0bd25bd0b74681c0ad21497610ce1b7c91b1022cd21c80c6fbdd9476b0" [[package]] name = "backtrace" -version = "0.3.69" +version = "0.3.72" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "2089b7e3f35b9dd2d0ed921ead4f6d318c27680d4a5bd167b3ee120edb105837" +checksum = "17c6a35df3749d2e8bb1b7b21a976d82b15548788d2735b9d82f329268f71a11" dependencies = [ "addr2line", "cc", @@ -239,7 +239,16 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "15b55663a85f33501257357e6421bb33e769d5c9ffb5ba0921c975a123e35e68" dependencies = [ "block-sys", - "objc2", + "objc2 0.4.1", +] + +[[package]] +name = "block2" +version = "0.5.1" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "2c132eebf10f5cad5289222520a4a058514204aed6d791f1cf4fe8088b82d15f" +dependencies = [ + "objc2 0.5.2", ] [[package]] @@ -253,24 +262,24 @@ dependencies = [ [[package]] name = "bumpalo" -version = "3.15.4" +version = "3.16.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7ff69b9dd49fd426c69a0db9fc04dd934cdb6645ff000864d98f7e2af8830eaa" +checksum = "79296716171880943b8470b5f8d03aa55eb2e645a4874bdbb28adb49162e012c" [[package]] name = "bytemuck" -version = "1.15.0" +version = "1.16.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5d6d68c57235a3a081186990eca2867354726650f42f7516ca50c28d6281fd15" +checksum = "78834c15cb5d5efe3452d58b1e8ba890dd62d21907f867f383358198e56ebca5" dependencies = [ "bytemuck_derive", ] [[package]] name = "bytemuck_derive" -version = "1.6.0" +version = "1.7.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4da9a32f3fed317401fa3c862968128267c3106685286e15d5aaa3d7389c2f60" +checksum = "1ee891b04274a59bd38b412188e24b849617b2e45a0fd8d057deb63e7403761b" dependencies = [ "proc-macro2", "quote", @@ -285,9 +294,9 @@ checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b" [[package]] name = "bytes" -version = "1.5.0" +version = "1.6.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a2bd12c1caf447e69cd4528f47f94d203fd2582878ecb9e9465484c4148a8223" +checksum = "514de17de45fdb8dc022b1a7975556c53c86f9f0aa5f534b98977b171857c2c9" [[package]] name = "calloop" @@ -317,12 +326,13 @@ dependencies = [ [[package]] name = "cc" -version = "1.0.90" +version = "1.0.98" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8cd6604a82acf3039f1144f54b8eb34e91ffba622051189e71b781822d5ee1f5" +checksum = "41c270e7540d725e65ac7f1b212ac8ce349719624d7bcff99f8e2e488e8cf03f" dependencies = [ "jobserver", "libc", + "once_cell", ] [[package]] @@ -354,9 +364,9 @@ dependencies = [ [[package]] name = "clap" -version = "4.5.3" +version = "4.5.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "949626d00e063efc93b6dca932419ceb5432f99769911c0b995f7e884c778813" +checksum = "90bc066a67923782aa8515dbaea16946c5bcc5addbd668bb80af688e53e548a0" dependencies = [ "clap_builder", "clap_derive", @@ -376,9 +386,9 @@ dependencies = [ [[package]] name = "clap_derive" -version = "4.5.3" +version = "4.5.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "90239a040c80f5e14809ca132ddc4176ab33d5e17e49691793296e3fcb34d72f" +checksum = "528131438037fd55894f62d6e9f068b8f45ac57ffa77517819645d10aed04f64" dependencies = [ "heck", "proc-macro2", @@ -394,9 +404,9 @@ checksum = "98cc8fbded0c607b7ba9dd60cd98df59af97e84d24e49c8557331cfc26d301ce" [[package]] name = "clipboard-win" -version = "5.3.0" +version = "5.3.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d517d4b86184dbb111d3556a10f1c8a04da7428d2987bf1081602bf11c3aa9ee" +checksum = "79f4473f5144e20d9aceaf2972478f06ddf687831eafeeb434fbaf0acc4144ad" dependencies = [ "error-code", ] @@ -439,15 +449,15 @@ checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b" [[package]] name = "colorchoice" -version = "1.0.0" +version = "1.0.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "acbf1af155f9b9ef647e42cdc158db4b64a1b61f743629225fde6f3e0be2a7c7" +checksum = "0b6a852b24ab71dffc585bcb46eaf7959d175cb865a7152e35b348d1b2960422" [[package]] name = "combine" -version = "4.6.6" +version = "4.6.7" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "35ed6e9d84f0b51a7f52daf1c7d71dd136fd7a3f41a8462b8cdb8c78d920fad4" +checksum = "ba5a308b75df32fe02788e748662718f03fde005016435c444eea572398219fd" dependencies = [ "bytes", "memchr", @@ -455,9 +465,9 @@ dependencies = [ [[package]] name = "concurrent-queue" -version = "2.4.0" +version = "2.5.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d16048cd947b08fa32c24458a22f5dc5e835264f689f4f5653210c69fd107363" +checksum = "4ca0197aee26d1ae37445ee532fefce43251d24cc7c166799f4d46817f1d3973" dependencies = [ "crossbeam-utils", ] @@ -500,9 +510,9 @@ checksum = "06ea2b9bc92be3c2baa9334a323ebca2d6f074ff852cd1d7b11064035cd3868f" [[package]] name = "core-graphics" -version = "0.23.1" +version = "0.23.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "970a29baf4110c26fedbc7f82107d42c23f7e88e404c4577ed73fe99ff85a212" +checksum = "c07782be35f9e1140080c6b96f0d44b739e2278479f64e02fdab4e32dfd8b081" dependencies = [ "bitflags 1.3.2", "core-foundation", @@ -524,9 +534,9 @@ dependencies = [ [[package]] name = "crc32fast" -version = "1.4.0" +version = "1.4.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b3855a8a784b474f333699ef2bbca9db2c4a1f6d9088a90a2d25b1eb53111eaa" +checksum = "a97769d94ddab943e4510d138150169a2758b5ef3eb191a9ee688de3e23ef7b3" dependencies = [ "cfg-if", ] @@ -552,9 +562,9 @@ dependencies = [ [[package]] name = "crossbeam-utils" -version = "0.8.19" +version = "0.8.20" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "248e3bacc7dc6baa3b21e405ee045c3047101a49145e7e9eca583ab4c2ca5345" +checksum = "22ec99545bb0ed0ea7bb9b8e1e9122ea386ff8a48c0922e43f36d45ab09e0e80" [[package]] name = "crunchy" @@ -660,9 +670,9 @@ dependencies = [ [[package]] name = "downcast-rs" -version = "1.2.0" +version = "1.2.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650" +checksum = "75b325c5dbd37f80359721ad39aca5a29fb04c89279657cffdda8736d0c0b9d2" [[package]] name = "ecolor" @@ -697,7 +707,7 @@ dependencies = [ "parking_lot", "percent-encoding", "raw-window-handle 0.5.2", - "raw-window-handle 0.6.0", + "raw-window-handle 0.6.2", "ron", "serde", "static_assertions", @@ -734,7 +744,7 @@ dependencies = [ "arboard", "egui", "log", - "raw-window-handle 0.6.0", + "raw-window-handle 0.6.2", "serde", "smithay-clipboard", "web-time", @@ -759,9 +769,9 @@ dependencies = [ [[package]] name = "either" -version = "1.10.0" +version = "1.12.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "11157ac094ffbdde99aa67b23417ebdd801842852b500e395a45a9c0aac03e4a" +checksum = "3dca9240753cf90908d7e4aac30f630662b02aebaa1b58a3cadabdb23385b58b" [[package]] name = "emath" @@ -775,9 +785,9 @@ dependencies = [ [[package]] name = "encoding_rs" -version = "0.8.33" +version = "0.8.34" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7268b386296a025e474d5140678f75d6de9493ae55a5d709eeb9dd08149945e1" +checksum = "b45de904aa0b010bce2ab45264d0631681847fa7b6f2eaa7dab7619943bc4f59" dependencies = [ "cfg-if", ] @@ -841,9 +851,9 @@ checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5" [[package]] name = "errno" -version = "0.3.8" +version = "0.3.9" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a258e46cdc063eb8519c00b9fc845fc47bcfca4130e2f08e88665ceda8474245" +checksum = "534c5cf6194dfab3db3242765c03bbe257cf92f22b38f6bc0c58d59108a820ba" dependencies = [ "libc", "windows-sys 0.52.0", @@ -857,9 +867,9 @@ checksum = "a0474425d51df81997e2f90a21591180b38eccf27292d755f3e30750225c175b" [[package]] name = "fastrand" -version = "2.0.1" +version = "2.1.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "25cbce373ec4653f1a01a31e8a5e5ec0c622dc27ff9c4e6606eefef5cbbed4a5" +checksum = "9fc0510504f03c51ada170672ac806f1f105a88aa97a5281117e1ddc3368e51a" [[package]] name = "fdeflate" @@ -890,9 +900,9 @@ checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80" [[package]] name = "flate2" -version = "1.0.28" +version = "1.0.30" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "46303f565772937ffe1d394a4fac6f411c6013172fadde9dcdb1e147a086940e" +checksum = "5f54427cfd1c7829e2a139fcefea601bf088ebca651d2bf53ebc600eac295dae" dependencies = [ "crc32fast", "miniz_oxide", @@ -1017,9 +1027,9 @@ dependencies = [ [[package]] name = "getrandom" -version = "0.2.12" +version = "0.2.15" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "190092ea657667030ac6a35e305e62fc4dd69fd98ac98631e5d3a2b1575a12b5" +checksum = "c4567c8db10ae91089c99af84c68c38da3ec2f087c3f82960bcdbf3656b6f4d7" dependencies = [ "cfg-if", "libc", @@ -1028,9 +1038,9 @@ dependencies = [ [[package]] name = "gimli" -version = "0.28.1" +version = "0.29.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4271d37baee1b8c7e4b708028c57d816cf9d2434acb33a549475f78c181f6253" +checksum = "40ecd4077b5ae9fd2e9e169b102c6c330d0605168eb0e8bf79952b256dbefffd" [[package]] name = "gl_generator" @@ -1071,7 +1081,7 @@ dependencies = [ "glutin_wgl_sys", "icrate", "libloading", - "objc2", + "objc2 0.4.1", "once_cell", "raw-window-handle 0.5.2", "wayland-sys", @@ -1141,9 +1151,9 @@ dependencies = [ [[package]] name = "hashbrown" -version = "0.14.3" +version = "0.14.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "290f1a1d9242c78d09ce40a5e87e7554ee637af1351968159f4952f028f75604" +checksum = "e5274423e17b7c9fc20b6e7e208532f9b19825d82dfd615708b70edd83df41f1" [[package]] name = "heck" @@ -1274,9 +1284,9 @@ version = "0.0.4" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "99d3aaff8a54577104bafdf686ff18565c3b6903ca5782a2026ef06e2c7aa319" dependencies = [ - "block2", + "block2 0.3.0", "dispatch", - "objc2", + "objc2 0.4.1", ] [[package]] @@ -1304,9 +1314,9 @@ dependencies = [ [[package]] name = "indexmap" -version = "2.2.5" +version = "2.2.6" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7b0b929d511467233429c45a44ac1dcaa21ba0f5ba11e4879e6ed28ddb4f9df4" +checksum = "168fb715dda47215e360912c096649d23d58bf392ac62f73919e831745e40f26" dependencies = [ "equivalent", "hashbrown", @@ -1318,11 +1328,17 @@ version = "2.9.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "8f518f335dce6725a761382244631d86cf0ccb2863413590b31338feb467f9c3" +[[package]] +name = "is_terminal_polyfill" +version = "1.70.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "f8478577c03552c21db0e2724ffb8986a5ce7af88107e6be5d2ee6e158c12800" + [[package]] name = "itoa" -version = "1.0.10" +version = "1.0.11" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b1a46d1a171d865aa5f83f92695765caa047a9b4cbae2cbf37dbd613a793fd4c" +checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b" [[package]] name = "jni" @@ -1348,9 +1364,9 @@ checksum = "8eaf4bc02d17cbdd7ff4c7438cafcdf7fb9a4613313ad11b4f8fefe7d3fa0130" [[package]] name = "jobserver" -version = "0.1.28" +version = "0.1.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "ab46a6e9526ddef3ae7f787c06f0f2600639ba80ea3eade3d8e670a2230f51d6" +checksum = "d2b099aaa34a9751c5bf0878add70444e1ed2dd73f347be99003d4577277de6e" dependencies = [ "libc", ] @@ -1370,12 +1386,6 @@ version = "3.1.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc" -[[package]] -name = "lazy_static" -version = "1.4.0" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646" - [[package]] name = "lenient_semver" version = "0.4.2" @@ -1407,9 +1417,9 @@ dependencies = [ [[package]] name = "libc" -version = "0.2.153" +version = "0.2.155" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9c198f91728a82281a64e1f4f9eeb25d82cb32a5de251c6bd1b5154d63a8e7bd" +checksum = "97b3888a4aecf77e811145cadf6eef5901f4782c53886191b2f693f24761847c" [[package]] name = "libloading" @@ -1418,14 +1428,14 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "0c2a198fb6b0eada2a8df47933734e6d35d350665a33a3593d7164fa52c75c19" dependencies = [ "cfg-if", - "windows-targets 0.52.4", + "windows-targets 0.52.5", ] [[package]] name = "libredox" -version = "0.0.1" +version = "0.0.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "85c833ca1e66078851dba29046874e38f08b2c883700aa29a03ddd3b23814ee8" +checksum = "3af92c55d7d839293953fcd0fda5ecfe93297cfde6ffbdec13b41d99c0ba6607" dependencies = [ "bitflags 2.5.0", "libc", @@ -1434,20 +1444,19 @@ dependencies = [ [[package]] name = "libredox" -version = "0.0.2" +version = "0.1.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3af92c55d7d839293953fcd0fda5ecfe93297cfde6ffbdec13b41d99c0ba6607" +checksum = "c0ff37bd590ca25063e35af745c343cb7a0271906fb7b37e4813e8f79f00268d" dependencies = [ "bitflags 2.5.0", "libc", - "redox_syscall 0.4.1", ] [[package]] name = "linux-raw-sys" -version = "0.4.13" +version = "0.4.14" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "01cda141df6706de531b6c46c3a33ecca755538219bd484262fa09410c13539c" +checksum = "78b3ae25bc7c8c38cec158d1f2757ee79e9b3740fbc7ccf0e59e4b08d793fa89" [[package]] name = "litrs" @@ -1457,9 +1466,9 @@ checksum = "b4ce301924b7887e9d637144fdade93f9dfff9b60981d4ac161db09720d39aa5" [[package]] name = "lock_api" -version = "0.4.11" +version = "0.4.12" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3c168f8615b12bc01f9c17e2eb0cc07dcae1940121185446edc3744920e8ef45" +checksum = "07af8b9cdd281b7915f413fa73f29ebd5d55d0d3f0155584dade1ff18cea1b17" dependencies = [ "autocfg", "scopeguard", @@ -1482,9 +1491,9 @@ dependencies = [ [[package]] name = "memchr" -version = "2.7.1" +version = "2.7.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "523dc4f511e55ab87b694dc30d0f820d60906ef06413f93d4d7a1385599cc149" +checksum = "6c8640c5d730cb13ebd907d8d04b52f55ac9a2eec55b440c8892f40d56c76c1d" [[package]] name = "memmap2" @@ -1497,9 +1506,9 @@ dependencies = [ [[package]] name = "memoffset" -version = "0.9.0" +version = "0.9.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5a634b1c61a95585bd15607c6ab0c4e5b226e695ff2800ba0cdccddf208c406c" +checksum = "488016bfae457b036d996092f6cb448677611ce4449e970ceaf42695203f218a" dependencies = [ "autocfg", ] @@ -1512,9 +1521,9 @@ checksum = "6877bb514081ee2a7ff5ef9de3281f14a4dd4bceac4c09388074a6b5df8a139a" [[package]] name = "miniz_oxide" -version = "0.7.2" +version = "0.7.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9d811f3e15f28568be3407c8e7fdb6514c1cda3cb30683f15b6a1a1dc4ea14a7" +checksum = "87dfd01fe195c66b572b37921ad8803d010623c0aca821bea2302239d155cdae" dependencies = [ "adler", "simd-adler32", @@ -1533,11 +1542,10 @@ dependencies = [ [[package]] name = "native-tls" -version = "0.2.11" +version = "0.2.12" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "07226173c32f2926027b63cce4bcd8076c3552846cbe7925f3aaffeac0a3b92e" +checksum = "a8614eb2c83d59d1c8cc974dd3f920198647674a0a035e1af1fa58707e317466" dependencies = [ - "lazy_static", "libc", "log", "openssl", @@ -1561,7 +1569,7 @@ dependencies = [ "ndk-sys", "num_enum", "raw-window-handle 0.5.2", - "raw-window-handle 0.6.0", + "raw-window-handle 0.6.2", "thiserror", ] @@ -1594,9 +1602,9 @@ checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9" [[package]] name = "num-traits" -version = "0.2.18" +version = "0.2.19" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "da0df0e5185db44f69b44f26786fe401b6c293d1907744beaa7fa62b2e5a517a" +checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841" dependencies = [ "autocfg", ] @@ -1650,22 +1658,11 @@ dependencies = [ "malloc_buf", ] -[[package]] -name = "objc-foundation" -version = "0.1.1" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1add1b659e36c9607c7aab864a76c7a4c2760cd0cd2e120f3fb8b952c7e22bf9" -dependencies = [ - "block", - "objc", - "objc_id", -] - [[package]] name = "objc-sys" -version = "0.3.2" +version = "0.3.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c7c71324e4180d0899963fc83d9d241ac39e699609fc1025a850aadac8257459" +checksum = "cdb91bdd390c7ce1a8607f35f3ca7151b65afc0ff5ff3b34fa350f7d7c7e4310" [[package]] name = "objc2" @@ -1674,7 +1671,57 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "559c5a40fdd30eb5e344fbceacf7595a81e242529fb4e21cf5f43fb4f11ff98d" dependencies = [ "objc-sys", - "objc2-encode", + "objc2-encode 3.0.0", +] + +[[package]] +name = "objc2" +version = "0.5.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "46a785d4eeff09c14c487497c162e92766fbb3e4059a71840cecc03d9a50b804" +dependencies = [ + "objc-sys", + "objc2-encode 4.0.3", +] + +[[package]] +name = "objc2-app-kit" +version = "0.2.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "e4e89ad9e3d7d297152b17d39ed92cd50ca8063a89a9fa569046d41568891eff" +dependencies = [ + "bitflags 2.5.0", + "block2 0.5.1", + "libc", + "objc2 0.5.2", + "objc2-core-data", + "objc2-core-image", + "objc2-foundation", + "objc2-quartz-core", +] + +[[package]] +name = "objc2-core-data" +version = "0.2.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "617fbf49e071c178c0b24c080767db52958f716d9eabdf0890523aeae54773ef" +dependencies = [ + "bitflags 2.5.0", + "block2 0.5.1", + "objc2 0.5.2", + "objc2-foundation", +] + +[[package]] +name = "objc2-core-image" +version = "0.2.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "55260963a527c99f1819c4f8e3b47fe04f9650694ef348ffd2227e8196d34c80" +dependencies = [ + "block2 0.5.1", + "objc2 0.5.2", + "objc2-foundation", + "objc2-metal", ] [[package]] @@ -1684,19 +1731,53 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "d079845b37af429bfe5dfa76e6d087d788031045b25cfc6fd898486fd9847666" [[package]] -name = "objc_id" -version = "0.1.1" +name = "objc2-encode" +version = "4.0.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c92d4ddb4bd7b50d730c215ff871754d0da6b2178849f8a2a2ab69712d0c073b" +checksum = "7891e71393cd1f227313c9379a26a584ff3d7e6e7159e988851f0934c993f0f8" + +[[package]] +name = "objc2-foundation" +version = "0.2.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "0ee638a5da3799329310ad4cfa62fbf045d5f56e3ef5ba4149e7452dcf89d5a8" dependencies = [ - "objc", + "bitflags 2.5.0", + "block2 0.5.1", + "libc", + "objc2 0.5.2", +] + +[[package]] +name = "objc2-metal" +version = "0.2.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "dd0cba1276f6023976a406a14ffa85e1fdd19df6b0f737b063b95f6c8c7aadd6" +dependencies = [ + "bitflags 2.5.0", + "block2 0.5.1", + "objc2 0.5.2", + "objc2-foundation", +] + +[[package]] +name = "objc2-quartz-core" +version = "0.2.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "e42bee7bff906b14b167da2bac5efe6b6a07e6f7c0a21a7308d40c960242dc7a" +dependencies = [ + "bitflags 2.5.0", + "block2 0.5.1", + "objc2 0.5.2", + "objc2-foundation", + "objc2-metal", ] [[package]] name = "object" -version = "0.32.2" +version = "0.35.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a6a622008b6e321afc04970976f62ee297fdbaa6f95318ca343e3eebb9648441" +checksum = "b8ec7ab813848ba4522158d5517a6093db1ded27575b070f4177b8d12b41db5e" dependencies = [ "memchr", ] @@ -1755,9 +1836,9 @@ checksum = "ff011a302c396a5197692431fc1948019154afc178baf7d8e37367442a4601cf" [[package]] name = "openssl-sys" -version = "0.9.101" +version = "0.9.102" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "dda2b0f344e78efc2facf7d195d098df0dd72151b26ab98da807afc26c198dff" +checksum = "c597637d56fbc83893a35eb0dd04b2b8e7a50c91e64e9493e398b5df4fb45fa2" dependencies = [ "cc", "libc", @@ -1782,9 +1863,9 @@ dependencies = [ [[package]] name = "ordered-multimap" -version = "0.7.1" +version = "0.7.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a4d6a8c22fc714f0c2373e6091bf6f5e9b37b1bc0b1184874b7e0a4e303d318f" +checksum = "49203cdcae0030493bad186b28da2fa25645fa276a51b6fec8010d281e02ef79" dependencies = [ "dlv-list", "hashbrown", @@ -1792,18 +1873,18 @@ dependencies = [ [[package]] name = "owned_ttf_parser" -version = 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"libc", - "redox_syscall 0.4.1", + "redox_syscall 0.5.1", "smallvec", - "windows-targets 0.48.5", + "windows-targets 0.52.5", ] [[package]] @@ -1860,9 +1941,9 @@ dependencies = [ [[package]] name = "pin-project-lite" -version = "0.2.13" +version = "0.2.14" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58" +checksum = "bda66fc9667c18cb2758a2ac84d1167245054bcf85d5d1aaa6923f45801bdd02" [[package]] name = "pin-utils" @@ -1878,7 +1959,7 @@ checksum = "d231b230927b5e4ad203db57bbcbee2802f6bce620b1e4a9024a07d94e2907ec" [[package]] name = "plox" -version = "0.3.1" +version = "0.4.0" dependencies = [ "byteorder", "clap", @@ -1901,7 +1982,7 @@ dependencies = [ [[package]] name = "plox_gui" -version = "0.3.1" +version = "0.4.0" dependencies = [ "byteorder", "eframe", @@ -1930,12 +2011,13 @@ dependencies = [ [[package]] name = "polling" -version = "3.5.0" +version = "3.7.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "24f040dee2588b4963afb4e420540439d126f73fdacf4a9c486a96d840bac3c9" +checksum = "645493cf344456ef24219d02a768cf1fb92ddf8c92161679ae3d91b91a637be3" dependencies = [ "cfg-if", "concurrent-queue", + "hermit-abi", "pin-project-lite", "rustix", "tracing", @@ -1981,9 +2063,9 @@ dependencies = [ [[package]] name = "proc-macro2" -version = "1.0.79" +version = "1.0.84" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e835ff2298f5721608eb1a980ecaee1aef2c132bf95ecc026a11b7bf3c01c02e" +checksum = "ec96c6a92621310b51366f1e28d05ef11489516e93be030060e5fc12024a49d6" dependencies = [ "unicode-ident", ] @@ -1999,9 +2081,9 @@ dependencies = [ [[package]] name = "quote" -version = "1.0.35" +version = "1.0.36" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "291ec9ab5efd934aaf503a6466c5d5251535d108ee747472c3977cc5acc868ef" +checksum = "0fa76aaf39101c457836aec0ce2316dbdc3ab723cdda1c6bd4e6ad4208acaca7" dependencies = [ "proc-macro2", ] @@ -2044,15 +2126,15 @@ checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9" [[package]] name = "raw-window-handle" -version = "0.6.0" +version = "0.6.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "42a9830a0e1b9fb145ebb365b8bc4ccd75f290f98c0247deafbbe2c75cefb544" +checksum = "20675572f6f24e9e76ef639bc5552774ed45f1c30e2951e1e99c59888861c539" [[package]] name = "rayon" -version = "1.9.0" +version = "1.10.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e4963ed1bc86e4f3ee217022bd855b297cef07fb9eac5dfa1f788b220b49b3bd" +checksum = "b418a60154510ca1a002a752ca9714984e21e4241e804d32555251faf8b78ffa" dependencies = [ "either", "rayon-core", @@ -2086,22 +2168,31 @@ dependencies = [ "bitflags 1.3.2", ] +[[package]] +name = "redox_syscall" +version = "0.5.1" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "469052894dcb553421e483e4209ee581a45100d31b4018de03e5a7ad86374a7e" +dependencies = [ + "bitflags 2.5.0", +] + [[package]] name = "redox_users" -version = "0.4.4" +version = "0.4.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a18479200779601e498ada4e8c1e1f50e3ee19deb0259c25825a98b5603b2cb4" +checksum = "bd283d9651eeda4b2a83a43c1c91b266c40fd76ecd39a50a8c630ae69dc72891" dependencies = [ "getrandom", - "libredox 0.0.1", + "libredox 0.1.3", "thiserror", ] [[package]] name = "regex" -version = "1.10.3" +version = "1.10.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b62dbe01f0b06f9d8dc7d49e05a0785f153b00b2c227856282f671e0318c9b15" +checksum = "c117dbdfde9c8308975b6a18d71f3f385c89461f7b3fb054288ecf2a2058ba4c" dependencies = [ "aho-corasick", "memchr", @@ -2122,9 +2213,9 @@ dependencies = [ [[package]] name = "regex-syntax" -version = "0.8.2" +version = "0.8.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c08c74e62047bb2de4ff487b251e4a92e24f48745648451635cec7d591162d9f" +checksum = "adad44e29e4c806119491a7f06f03de4d1af22c3a680dd47f1e6e179439d1f56" [[package]] name = "reqwest" @@ -2204,15 +2295,15 @@ dependencies = [ [[package]] name = "rustc-demangle" -version = "0.1.23" +version = "0.1.24" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d626bb9dae77e28219937af045c257c28bfd3f69333c512553507f5f9798cb76" +checksum = "719b953e2095829ee67db738b3bfa9fa368c94900df327b3f07fe6e794d2fe1f" [[package]] name = "rustix" -version = "0.38.32" +version = "0.38.34" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "65e04861e65f21776e67888bfbea442b3642beaa0138fdb1dd7a84a52dffdb89" +checksum = "70dc5ec042f7a43c4a73241207cecc9873a06d45debb38b329f8541d85c2730f" dependencies = [ "bitflags 2.5.0", "errno", @@ -2239,9 +2330,9 @@ checksum = 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"1.0.197" +version = "1.0.203" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7eb0b34b42edc17f6b7cac84a52a1c5f0e1bb2227e997ca9011ea3dd34e8610b" +checksum = "500cbc0ebeb6f46627f50f3f5811ccf6bf00643be300b4c3eabc0ef55dc5b5ba" dependencies = [ "proc-macro2", "quote", @@ -2330,9 +2421,9 @@ dependencies = [ [[package]] name = "serde_json" -version = "1.0.114" +version = "1.0.117" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c5f09b1bd632ef549eaa9f60a1f8de742bdbc698e6cee2095fc84dde5f549ae0" +checksum = "455182ea6142b14f93f4bc5320a2b31c1f266b66a4a5c858b013302a5d8cbfc3" dependencies = [ "itoa", "ryu", @@ -2341,9 +2432,9 @@ dependencies = [ [[package]] name = "serde_spanned" -version = "0.6.5" +version = "0.6.6" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "eb3622f419d1296904700073ea6cc23ad690adbd66f13ea683df73298736f0c1" +checksum = "79e674e01f999af37c49f70a6ede167a8a60b2503e56c5599532a65baa5969a0" dependencies = [ "serde", ] @@ -2448,18 +2539,18 @@ dependencies = [ [[package]] name = "smol_str" -version = "0.2.1" +version = "0.2.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e6845563ada680337a52d43bb0b29f396f2d911616f6573012645b9e3d048a49" +checksum = "dd538fb6910ac1099850255cf94a94df6551fbdd602454387d0adb2d1ca6dead" dependencies = [ "serde", ] [[package]] name = "socket2" -version = "0.5.6" +version = "0.5.7" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "05ffd9c0a93b7543e062e759284fcf5f5e3b098501104bfbdde4d404db792871" +checksum = "ce305eb0b4296696835b71df73eb912e0f1ffd2556a501fcede6e0c50349191c" dependencies = [ "libc", "windows-sys 0.52.0", @@ -2473,15 +2564,15 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f" [[package]] name = "strsim" -version = "0.11.0" +version = "0.11.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5ee073c9e4cd00e28217186dbe12796d692868f432bf2e97ee73bed0c56dfa01" +checksum = "7da8b5736845d9f2fcb837ea5d9e2628564b3b043a70948a3f0b778838c5fb4f" [[package]] name = "syn" -version = "2.0.53" +version = "2.0.66" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7383cd0e49fff4b6b90ca5670bfd3e9d6a733b3f90c686605aa7eec8c4996032" +checksum = "c42f3f41a2de00b01c0aaad383c5a45241efc8b2d1eda5661812fda5f3cdcff5" dependencies = [ "proc-macro2", "quote", @@ -2538,18 +2629,18 @@ dependencies = [ [[package]] name = "thiserror" -version = "1.0.58" +version = "1.0.61" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "03468839009160513471e86a034bb2c5c0e4baae3b43f79ffc55c4a5427b3297" +checksum = "c546c80d6be4bc6a00c0f01730c08df82eaa7a7a61f11d656526506112cc1709" dependencies = [ "thiserror-impl", ] [[package]] name = "thiserror-impl" -version = "1.0.58" +version = "1.0.61" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c61f3ba182994efc43764a46c018c347bc492c79f024e705f46567b418f6d4f7" +checksum = "46c3384250002a6d5af4d114f2845d37b57521033f30d5c3f46c4d70e1197533" dependencies = [ "proc-macro2", "quote", @@ -2558,9 +2649,9 @@ dependencies = [ [[package]] name = "time" -version = "0.3.34" +version = "0.3.36" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c8248b6521bb14bc45b4067159b9b6ad792e2d6d754d6c41fb50e29fefe38749" +checksum = "5dfd88e563464686c916c7e46e623e520ddc6d79fa6641390f2e3fa86e83e885" dependencies = [ "deranged", "itoa", @@ -2581,9 +2672,9 @@ checksum = "ef927ca75afb808a4d64dd374f00a2adf8d0fcff8e7b184af886c3c87ec4a3f3" [[package]] name = "time-macros" -version = "0.2.17" +version = "0.2.18" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7ba3a3ef41e6672a2f0f001392bb5dcd3ff0a9992d618ca761a11c3121547774" +checksum = "3f252a68540fde3a3877aeea552b832b40ab9a69e318efd078774a01ddee1ccf" dependencies = [ "num-conv", "time-core", @@ -2615,9 +2706,9 @@ checksum = "1f3ccbac311fea05f86f61904b462b55fb3df8837a366dfc601a0161d0532f20" [[package]] name = "tokio" -version = "1.36.0" +version = "1.38.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "61285f6515fa018fb2d1e46eb21223fff441ee8db5d0f1435e8ab4f5cdb80931" +checksum = "ba4f4a02a7a80d6f274636f0aa95c7e383b912d41fe721a31f29e29698585a4a" dependencies = [ "backtrace", "bytes", @@ -2641,35 +2732,34 @@ dependencies = [ [[package]] name = "tokio-util" -version = "0.7.10" +version = "0.7.11" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5419f34732d9eb6ee4c3578b7989078579b7f039cbbb9ca2c4da015749371e15" +checksum = "9cf6b47b3771c49ac75ad09a6162f53ad4b8088b76ac60e8ec1455b31a189fe1" dependencies = [ "bytes", "futures-core", "futures-sink", "pin-project-lite", "tokio", - "tracing", ] [[package]] name = "toml" -version = "0.8.12" +version = "0.8.13" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e9dd1545e8208b4a5af1aa9bbd0b4cf7e9ea08fabc5d0a5c67fcaafa17433aa3" +checksum = "a4e43f8cc456c9704c851ae29c67e17ef65d2c30017c17a9765b89c382dc8bba" dependencies = [ "serde", "serde_spanned", "toml_datetime", - "toml_edit 0.22.9", + "toml_edit 0.22.13", ] [[package]] name = "toml_datetime" -version = "0.6.5" +version = "0.6.6" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3550f4e9685620ac18a50ed434eb3aec30db8ba93b0287467bca5826ea25baf1" +checksum = "4badfd56924ae69bcc9039335b2e017639ce3f9b001c393c1b2d1ef846ce2cbf" dependencies = [ "serde", ] @@ -2687,15 +2777,15 @@ dependencies = [ [[package]] name = "toml_edit" -version = "0.22.9" +version = "0.22.13" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8e40bb779c5187258fd7aad0eb68cb8706a0a81fa712fbea808ab43c4b8374c4" +checksum = "c127785850e8c20836d49732ae6abfa47616e60bf9d9f57c43c250361a9db96c" dependencies = [ "indexmap", "serde", "serde_spanned", "toml_datetime", - "winnow 0.6.5", + "winnow 0.6.9", ] [[package]] @@ -2758,9 +2848,9 @@ checksum = "e421abadd41a4225275504ea4d6566923418b7f05506fbc9c0fe86ba7396114b" [[package]] name = "ttf-parser" -version = "0.20.0" +version = "0.21.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "17f77d76d837a7830fe1d4f12b7b4ba4192c1888001c7164257e4bc6d21d96b4" +checksum = "2c591d83f69777866b9126b24c6dd9a18351f177e49d625920d19f989fd31cf8" [[package]] name = "unicode-bidi" @@ -2911,9 +3001,9 @@ checksum = "af190c94f2773fdb3729c55b007a722abb5384da03bc0986df4c289bf5567e96" [[package]] name = "wayland-backend" -version = "0.3.3" +version = "0.3.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9d50fa61ce90d76474c87f5fc002828d81b32677340112b4ef08079a9d459a40" +checksum = "34e9e6b6d4a2bb4e7e69433e0b35c7923b95d4dc8503a84d25ec917a4bbfdf07" dependencies = [ "cc", "downcast-rs", @@ -2925,9 +3015,9 @@ dependencies = [ [[package]] name = "wayland-client" -version = "0.31.2" +version = "0.31.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "82fb96ee935c2cea6668ccb470fb7771f6215d1691746c2d896b447a00ad3f1f" +checksum = "1e63801c85358a431f986cffa74ba9599ff571fc5774ac113ed3b490c19a1133" dependencies = [ "bitflags 2.5.0", "rustix", @@ -2948,9 +3038,9 @@ dependencies = [ [[package]] name = "wayland-cursor" -version = "0.31.1" +version = "0.31.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "71ce5fa868dd13d11a0d04c5e2e65726d0897be8de247c0c5a65886e283231ba" +checksum = "a206e8b2b53b1d3fcb9428fec72bc278ce539e2fa81fe2bfc1ab27703d5187b9" dependencies = [ "rustix", "wayland-client", @@ -2997,9 +3087,9 @@ dependencies = [ [[package]] name = "wayland-scanner" -version = "0.31.1" +version = "0.31.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "63b3a62929287001986fb58c789dce9b67604a397c15c611ad9f747300b6c283" +checksum = "67da50b9f80159dec0ea4c11c13e24ef9e7574bd6ce24b01860a175010cea565" dependencies = [ "proc-macro2", "quick-xml", @@ -3008,9 +3098,9 @@ dependencies = [ [[package]] name = "wayland-sys" -version = "0.31.1" +version = "0.31.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "15a0c8eaff5216d07f226cb7a549159267f3467b289d9a2e52fd3ef5aae2b7af" +checksum = "105b1842da6554f91526c14a2a2172897b7f745a805d62af4ce698706be79c12" dependencies = [ "dlib", "log", @@ -3040,9 +3130,9 @@ dependencies = [ [[package]] name = "webbrowser" -version = "0.8.13" +version = "0.8.15" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d1b04c569c83a9bb971dd47ec6fd48753315f4bf989b9b04a2e7ca4d7f0dc950" +checksum = "db67ae75a9405634f5882791678772c94ff5f16a66535aae186e26aa0841fc8b" dependencies = [ "core-foundation", "home", @@ -3073,11 +3163,11 @@ checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6" [[package]] name = "winapi-util" -version = "0.1.6" +version = "0.1.8" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f29e6f9198ba0d26b4c9f07dbe6f9ed633e1f3d5b8b414090084349e46a52596" +checksum = "4d4cc384e1e73b93bafa6fb4f1df8c41695c8a91cf9c4c64358067d15a7b6c6b" dependencies = [ - "winapi", + "windows-sys 0.52.0", ] [[package]] @@ -3110,7 +3200,7 @@ version = "0.52.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d" dependencies = [ - "windows-targets 0.52.4", + "windows-targets 0.52.5", ] [[package]] @@ -3145,17 +3235,18 @@ dependencies = [ [[package]] name = "windows-targets" -version = "0.52.4" +version = "0.52.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7dd37b7e5ab9018759f893a1952c9420d060016fc19a472b4bb20d1bdd694d1b" +checksum = "6f0713a46559409d202e70e28227288446bf7841d3211583a4b53e3f6d96e7eb" dependencies = [ - "windows_aarch64_gnullvm 0.52.4", - "windows_aarch64_msvc 0.52.4", - "windows_i686_gnu 0.52.4", - "windows_i686_msvc 0.52.4", - "windows_x86_64_gnu 0.52.4", - "windows_x86_64_gnullvm 0.52.4", - "windows_x86_64_msvc 0.52.4", + "windows_aarch64_gnullvm 0.52.5", + "windows_aarch64_msvc 0.52.5", + "windows_i686_gnu 0.52.5", + "windows_i686_gnullvm", + "windows_i686_msvc 0.52.5", + "windows_x86_64_gnu 0.52.5", + "windows_x86_64_gnullvm 0.52.5", + "windows_x86_64_msvc 0.52.5", ] [[package]] @@ -3172,9 +3263,9 @@ checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8" [[package]] name = "windows_aarch64_gnullvm" -version = "0.52.4" +version = "0.52.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "bcf46cf4c365c6f2d1cc93ce535f2c8b244591df96ceee75d8e83deb70a9cac9" +checksum = "7088eed71e8b8dda258ecc8bac5fb1153c5cffaf2578fc8ff5d61e23578d3263" [[package]] name = "windows_aarch64_msvc" @@ -3190,9 +3281,9 @@ checksum = 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"87f4261229030a858f36b459e748ae97545d6f1ec60e5e0d6a3d32e0dc232ee9" [[package]] name = "windows_i686_msvc" @@ -3226,9 +3323,9 @@ checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406" [[package]] name = "windows_i686_msvc" -version = "0.52.4" +version = "0.52.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1515e9a29e5bed743cb4415a9ecf5dfca648ce85ee42e15873c3cd8610ff8e02" +checksum = "db3c2bf3d13d5b658be73463284eaf12830ac9a26a90c717b7f771dfe97487bf" [[package]] name = "windows_x86_64_gnu" @@ -3244,9 +3341,9 @@ checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e" [[package]] name = "windows_x86_64_gnu" -version = "0.52.4" +version = "0.52.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5eee091590e89cc02ad514ffe3ead9eb6b660aedca2183455434b93546371a03" +checksum = "4e4246f76bdeff09eb48875a0fd3e2af6aada79d409d33011886d3e1581517d9" [[package]] name = "windows_x86_64_gnullvm" @@ -3262,9 +3359,9 @@ checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc" [[package]] name = "windows_x86_64_gnullvm" -version = "0.52.4" +version = "0.52.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "77ca79f2451b49fa9e2af39f0747fe999fcda4f5e241b2898624dca97a1f2177" +checksum = "852298e482cd67c356ddd9570386e2862b5673c85bd5f88df9ab6802b334c596" [[package]] name = "windows_x86_64_msvc" @@ -3280,9 +3377,9 @@ checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538" [[package]] name = "windows_x86_64_msvc" -version = "0.52.4" +version = "0.52.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "32b752e52a2da0ddfbdbcc6fceadfeede4c939ed16d13e648833a61dfb611ed8" +checksum = "bec47e5bfd1bff0eeaf6d8b485cc1074891a197ab4225d504cb7a1ab88b02bf0" [[package]] name = "winit" @@ -3307,12 +3404,12 @@ dependencies = [ "memmap2", "ndk", "ndk-sys", - "objc2", + "objc2 0.4.1", "once_cell", "orbclient", "percent-encoding", "raw-window-handle 0.5.2", - "raw-window-handle 0.6.0", + "raw-window-handle 0.6.2", "redox_syscall 0.3.5", "rustix", "smithay-client-toolkit", @@ -3343,9 +3440,9 @@ dependencies = [ [[package]] name = "winnow" -version = "0.6.5" +version = "0.6.9" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "dffa400e67ed5a4dd237983829e66475f0a4a26938c4b04c21baede6262215b8" +checksum = "86c949fede1d13936a99f14fafd3e76fd642b556dd2ce96287fbe2e0151bfac6" dependencies = [ "memchr", ] @@ -3373,9 +3470,9 @@ dependencies = [ [[package]] name = "x11rb" -version = "0.13.0" +version = "0.13.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f8f25ead8c7e4cba123243a6367da5d3990e0d3affa708ea19dce96356bd9f1a" +checksum = "5d91ffca73ee7f68ce055750bf9f6eca0780b8c85eff9bc046a3b0da41755e12" dependencies = [ "as-raw-xcb-connection", "gethostname", @@ -3388,9 +3485,9 @@ dependencies = [ [[package]] name = "x11rb-protocol" -version = "0.13.0" +version = "0.13.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e63e71c4b8bd9ffec2c963173a4dc4cbde9ee96961d4fcb4429db9929b606c34" +checksum = "ec107c4503ea0b4a98ef47356329af139c0a4f7750e621cf2973cd3385ebcb3d" [[package]] name = "xcursor" @@ -3419,9 +3516,9 @@ checksum = "054a8e68b76250b253f671d1268cb7f1ae089ec35e195b2efb2a4e9a836d0621" [[package]] name = "xml-rs" -version = "0.8.19" +version = "0.8.20" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "0fcb9cbac069e033553e8bb871be2fbdffcab578eb25bd0f7c508cedc6dcd75a" +checksum = "791978798f0597cfc70478424c2b4fdc2b7a8024aaff78497ef00f24ef674193" [[package]] name = "yansi" @@ -3431,18 +3528,18 @@ checksum = "09041cd90cf85f7f8b2df60c646f853b7f535ce68f85244eb6731cf89fa498ec" [[package]] name = "zerocopy" -version = "0.7.32" +version = "0.7.34" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "74d4d3961e53fa4c9a25a8637fc2bfaf2595b3d3ae34875568a5cf64787716be" +checksum = "ae87e3fcd617500e5d106f0380cf7b77f3c6092aae37191433159dda23cfb087" dependencies = [ "zerocopy-derive", ] [[package]] name = "zerocopy-derive" -version = "0.7.32" +version = "0.7.34" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9ce1b18ccd8e73a9321186f97e46f9f04b778851177567b1975109d26a08d2a6" +checksum = "15e934569e47891f7d9411f1a451d947a60e000ab3bd24fbb970f000387d1b3b" dependencies = [ "proc-macro2", "quote", diff --git a/Cargo.toml b/Cargo.toml index 7b3fc02..f1863f6 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -4,7 +4,7 @@ resolver = "2" [workspace.package] name = "plox" -version = "0.3.1" +version = "0.4.0" authors = ["Moritz Baron"] description = "PLOX - Plugin Load Order eXpert. PLOX is a tool for analyzing and sorting your plugin load order. Supports Morrowind, OpenMW and Cyberpunk" documentation = "" diff --git a/gui/src/lib.rs b/gui/src/lib.rs index d372ae1..cd3c274 100644 --- a/gui/src/lib.rs +++ b/gui/src/lib.rs @@ -105,7 +105,7 @@ fn init_parser(settings: AppSettings, tx: Sender) -> Option { // parser let mut parser = parser::get_parser(game); let _ = tx.send("Initializing parser".to_string()); - if let Err(e) = parser.init(rules_dir) { + if let Err(e) = parser.parse(rules_dir) { error!("Parser init failed: {}", e); let _ = tx.send(format!("Parser init failed: {}", e)); return None; diff --git a/src/main.rs b/src/main.rs index 299c36a..7a7c1d4 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,4 +1,3 @@ -use std::f32::consts::E; use std::process::ExitCode; use std::{env, path::PathBuf}; @@ -6,6 +5,7 @@ use clap::{Parser, Subcommand}; use env_logger::Env; use log::{debug, error, info, warn}; +use petgraph::dot::{Config, Dot}; use plox::rules::{EWarningRule, TWarningRule}; use plox::*; @@ -84,6 +84,14 @@ enum Command { /// Folder to read sorting rules from. Default is ./mlox for TES3 #[arg(short, long)] rules_dir: Option, + + /// Read the input mods from a file instead of checking the root folder + #[arg(short, long)] + mod_list: Option, + + /// (OpenMW only) Path to the openmw.cfg file + #[arg(short, long)] + config: Option, }, } @@ -136,7 +144,9 @@ fn main() -> ExitCode { Command::Graph { game_folder, rules_dir, - } => graph(game, game_folder, rules_dir), + mod_list, + config, + } => graph(game, game_folder, rules_dir, mod_list, config.clone()), Command::Sort { game_folder: root, rules_dir, @@ -180,8 +190,57 @@ pub struct CliSortOptions { pub fn graph( game: ESupportedGame, game_folder: &Option, - rules_dir: &Option, + rules_path: &Option, + mod_list: &Option, + config: Option, ) -> ExitCode { + // get game root + let root = match game_folder { + Some(path) => path.clone(), + None => env::current_dir().expect("No current working dir"), + }; + + // get default rules dir + let rules_dir = if let Some(path) = rules_path { + PathBuf::from(path) + } else { + get_default_rules_dir(game) + }; + + // gather mods (optionally from a list) + let mods: Vec; + if let Some(modlist_path) = mod_list { + mods = read_file_as_list(modlist_path); + } else { + mods = match game { + ESupportedGame::Morrowind => gather_tes3_mods(&root), + ESupportedGame::Cyberpunk => gather_cp77_mods(&root), + ESupportedGame::Openmw => gather_openmw_mods(&config), + }; + if mods.is_empty() { + info!("No mods found"); + return ExitCode::FAILURE; + } + } + + let mut parser = parser::get_parser(game); + if let Err(e) = parser.parse(rules_dir) { + error!("Parser init failed: {}", e); + return ExitCode::FAILURE; + } + + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); + + { + let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); + // write to file + let _ = std::fs::create_dir_all("tmp"); + let mut file = std::fs::File::create("tmp/graphviz.dot").expect("file create failed"); + std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) + .expect("write failed"); + } + ExitCode::SUCCESS } @@ -232,7 +291,7 @@ pub fn sort(options: CliSortOptions) -> ExitCode { } let mut parser = parser::get_parser(game); - if let Err(e) = parser.init(rules_dir) { + if let Err(e) = parser.parse(rules_dir) { error!("Parser init failed: {}", e); return ExitCode::FAILURE; } @@ -357,7 +416,7 @@ pub fn verify(game: ESupportedGame, rules_path: &Option) -> ExitCode { info!("Verifying rules from {} ...", rules_dir.display()); let mut parser = parser::get_parser(game); - if let Err(e) = parser.init(rules_dir) { + if let Err(e) = parser.parse(rules_dir) { error!("Parser init failed: {}", e); return ExitCode::FAILURE; } diff --git a/src/parser.rs b/src/parser.rs index 952c248..9762405 100644 --- a/src/parser.rs +++ b/src/parser.rs @@ -160,7 +160,7 @@ impl Parser { /// # Errors /// /// This function will return an error if file io or parsing fails - pub fn init

(&mut self, path: P) -> Result<()> + pub fn parse

(&mut self, path: P) -> Result<()> where P: AsRef, { diff --git a/src/sorter.rs b/src/sorter.rs index 1d70b4b..3178d0d 100644 --- a/src/sorter.rs +++ b/src/sorter.rs @@ -1,11 +1,7 @@ use std::collections::HashMap; use log::warn; -use petgraph::{ - dot::{Config, Dot}, - graph::NodeIndex, - stable_graph::StableGraph, -}; +use petgraph::{graph::NodeIndex, stable_graph::StableGraph}; use crate::{ get_ordering_from_order_rules, nearend2, nearstart2, order2, wild_contains, EOrderRule, @@ -62,58 +58,16 @@ impl Sorter { return Err("No order rules found"); } - // build hashmaps for lookup - // first map lowercase to cased, this is kinda dumb, but our input is small enough that I don't care about the memory hit - let mut mods: Vec = vec![]; - - let mut index_dict: HashMap = HashMap::new(); - let mut index_dict_rev: HashMap = HashMap::default(); - let mut mod_map: HashMap = HashMap::default(); - for (i, cased_name) in mods_cased.iter().enumerate() { - let lower_case = cased_name.name.to_lowercase(); - - index_dict.insert(lower_case.clone(), i); - index_dict_rev.insert(i, lower_case.clone()); + let data = get_graph_data(mods_cased, order_rules, warn_rules); + let g = build_graph(&data); - mod_map.insert(i, cased_name.name.to_owned()); - mods.push(lower_case.to_owned()); - } - - // add edges from order rules - let order_pairs = get_ordering_from_order_rules(order_rules); - let mut edges: Vec<(usize, usize)> = vec![]; - for (a, b) in order_pairs { - if let Some(results_for_a) = wild_contains(&mods, &a) { - if let Some(results_for_b) = wild_contains(&mods, &b) { - // foreach esp i, add an edge to all esps j - for i in &results_for_a { - for j in &results_for_b { - if i == j { - warn!("Skipping circular edge: {}", i); - continue; - } - let idx_a = index_dict[i.as_str()]; - let idx_b = index_dict[j.as_str()]; - - if !edges.contains(&(idx_a, idx_b)) { - edges.push((idx_a, idx_b)); - } - } - } - } - } - } - - // create graph from edges - let mut g = StableGraph::::with_capacity(mods.len(), edges.len()); - for n in 0..mods.len() { - let name = index_dict_rev[&n].clone(); - g.add_node(name); - } - // add edges - for edge in &edges { - g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), ()); - } + let GraphData { + mods, + index_dict, + index_dict_rev, + mod_map, + mut edges, + } = data; // add edges from masters // for mod_data in mods_cased.iter() { @@ -152,16 +106,6 @@ impl Sorter { let file = std::fs::File::create("tmp/toposort.json").expect("file create failed"); serde_json::to_writer_pretty(file, &res).expect("serialize failed"); } else { - { - let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); - // write to file - let _ = std::fs::create_dir_all("tmp"); - let mut file = - std::fs::File::create("tmp/graphviz.dot").expect("file create failed"); - std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) - .expect("write failed"); - } - // kosaraju_scc { let scc = petgraph::algo::kosaraju_scc(&g); @@ -382,7 +326,7 @@ impl Sorter { result: &mut Vec, last_index: &mut usize, ) -> bool { - let was_changed = match self.sort_type { + match self.sort_type { ESortType::Unstable => panic!("not supported"), ESortType::StableOpt => { Self::stable_topo_sort_opt2(n, edges, index_dict_rev, result, last_index) @@ -390,12 +334,7 @@ impl Sorter { ESortType::StableFull => { Self::stable_topo_sort_full(n, edges, index_dict, result, last_index) } - }; - - // check if it is fine regardless of sorting - if was_changed {} - - was_changed + } } pub fn stable_topo_sort_full( @@ -460,3 +399,87 @@ impl Sorter { b } } + +pub struct GraphData { + mods: Vec, + index_dict: HashMap, + index_dict_rev: HashMap, + mod_map: HashMap, + edges: Vec<(usize, usize)>, +} + +pub fn get_graph_data( + mods_cased: &[PluginData], + order_rules: &[EOrderRule], + warn_rules: &[EWarningRule], +) -> GraphData { + // build hashmaps for lookup + // first map lowercase to cased, this is kinda dumb, but our input is small enough that I don't care about the memory hit + let mut mods: Vec = vec![]; + + let mut index_dict: HashMap = HashMap::new(); + let mut index_dict_rev: HashMap = HashMap::default(); + let mut mod_map: HashMap = HashMap::default(); + for (i, cased_name) in mods_cased.iter().enumerate() { + let lower_case = cased_name.name.to_lowercase(); + + index_dict.insert(lower_case.clone(), i); + index_dict_rev.insert(i, lower_case.clone()); + + mod_map.insert(i, cased_name.name.to_owned()); + mods.push(lower_case.to_owned()); + } + + // add edges from order rules + let order_pairs = get_ordering_from_order_rules(order_rules); + let mut edges: Vec<(usize, usize)> = vec![]; + for (a, b) in order_pairs { + if let Some(results_for_a) = wild_contains(&mods, &a) { + if let Some(results_for_b) = wild_contains(&mods, &b) { + // foreach esp i, add an edge to all esps j + for i in &results_for_a { + for j in &results_for_b { + if i == j { + warn!("Skipping circular edge: {}", i); + continue; + } + let idx_a = index_dict[i.as_str()]; + let idx_b = index_dict[j.as_str()]; + + if !edges.contains(&(idx_a, idx_b)) { + edges.push((idx_a, idx_b)); + } + } + } + } + } + } + GraphData { + mods, + index_dict, + index_dict_rev, + mod_map, + edges, + } +} + +pub fn build_graph(data: &GraphData) -> StableGraph { + let GraphData { + mods, + index_dict_rev, + edges, + .. + } = data; + + // create graph from edges + let mut g = StableGraph::::with_capacity(mods.len(), edges.len()); + for n in 0..mods.len() { + let name = index_dict_rev[&n].clone(); + g.add_node(name); + } + // add edges + for edge in edges { + g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), ()); + } + g +} diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index 0f83816..5ec5431 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -296,7 +296,7 @@ mod integration_tests { init(); let mut parser = new_tes3_parser(); - parser.init("./tests/mlox")?; + parser.parse("./tests/mlox")?; let mods = debug_get_mods_from_order_rules(&parser.order_rules); diff --git a/tests/unit_rules_tests.rs b/tests/unit_rules_tests.rs index b111759..f418790 100644 --- a/tests/unit_rules_tests.rs +++ b/tests/unit_rules_tests.rs @@ -166,7 +166,7 @@ mod unit_tests { ESupportedGame::Morrowind, &mods, &order_rules, - &vec![], // no warning rules + &[], // no warning rules ) { Ok(result) => { // check for A,B,C,D,E,F -> D,A,B,C,E,F @@ -192,12 +192,8 @@ mod unit_tests { let mods = get_mods(); let order_rules: Vec = vec![EOrderRule::NearStart(nearstart)]; - match new_stable_sorter().topo_sort( - ESupportedGame::Morrowind, - &mods, - &order_rules, - &vec![], - ) { + match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules, &[]) + { Ok(result) => { // check for A,B,C,D,E,F -> B,D,A,C,E,F assert_eq!( @@ -222,12 +218,8 @@ mod unit_tests { let mods = get_mods(); let order_rules: Vec = vec![EOrderRule::NearStart(nearstart)]; - match new_stable_sorter().topo_sort( - ESupportedGame::Morrowind, - &mods, - &order_rules, - &vec![], - ) { + match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules, &[]) + { Ok(result) => { // check for A,B,C,D,E,F -> D,B,A,C,E,F assert_eq!( @@ -267,7 +259,7 @@ mod unit_tests { ESupportedGame::Morrowind, &mods_data, &order_rules, - &vec![], + &[], ) { Ok(result) => { // check for A,B,C -> B,A,C @@ -292,12 +284,8 @@ mod unit_tests { let order: Order = Order::new(vec![D.to_string(), A.to_string()]); let order_rules: Vec = vec![order.into()]; - match new_stable_sorter().topo_sort( - ESupportedGame::Morrowind, - &mods, - &order_rules, - &vec![], - ) { + match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules, &[]) + { Ok(result) => { // check for A,B,C,D,E,F -> D,A,B,C,E,F assert_eq!( @@ -321,12 +309,8 @@ mod unit_tests { let order: Order = Order::new(vec![D.to_string(), A.to_string()]); let order_rules: Vec = vec![order.into()]; - match new_stable_sorter().topo_sort( - ESupportedGame::Morrowind, - &mods, - &order_rules, - &vec![], - ) { + match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules, &[]) + { Ok(result) => { // check for A,B,C,D,E,F -> A,B,C,E,F,D assert_ne!( @@ -354,7 +338,8 @@ mod unit_tests { let nearend = NearEnd::new(vec![D.to_string()]); let order_rules: Vec = vec![EOrderRule::NearEnd(nearend)]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules, &[]) + { Ok(result) => { // check for A,B,C,D,E,F -> A,B,C,E,F,D assert_eq!( @@ -379,7 +364,8 @@ mod unit_tests { let mods = get_mods(); let order_rules: Vec = vec![EOrderRule::NearEnd(nearend)]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules, &[]) + { Ok(result) => { // check for A,B,C,D,E,F -> A,C,E,F,D,B assert_eq!( @@ -404,7 +390,8 @@ mod unit_tests { let mods = get_mods(); let order_rules: Vec = vec![EOrderRule::NearEnd(nearend)]; - match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules) { + match new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order_rules, &[]) + { Ok(result) => { // check for A,B,C,D,E,F -> A,C,E,F,B,D assert_eq!( diff --git a/tests/unit_tests.rs b/tests/unit_tests.rs index 6cbcac8..66c3db8 100644 --- a/tests/unit_tests.rs +++ b/tests/unit_tests.rs @@ -36,21 +36,21 @@ mod unit_tests { assert!( sorter::new_unstable_sorter() - .topo_sort(ESupportedGame::Morrowind, &mods, &order) + .topo_sort(ESupportedGame::Morrowind, &mods, &order, &[]) .is_err(), "unstable rules do not contain a cycle" ); assert!( new_stable_full_sorter() - .topo_sort(ESupportedGame::Morrowind, &mods, &order) + .topo_sort(ESupportedGame::Morrowind, &mods, &order, &[]) .is_err(), "stable(false) rules do not contain a cycle" ); assert!( sorter::new_stable_sorter() - .topo_sort(ESupportedGame::Morrowind, &mods, &order) + .topo_sort(ESupportedGame::Morrowind, &mods, &order, &[]) .is_err(), "stable(true) rules do not contain a cycle" ); @@ -73,21 +73,22 @@ mod unit_tests { .map(|e| PluginData::new(e.to_string(), 0)) .collect(); - match sorter::new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order) { + match sorter::new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order, &[]) + { Ok(result) => { assert!(check_order(&result, &order), "stable(true) order is wrong"); } Err(e) => panic!("Error: {}", e), } - match new_stable_full_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order) { + match new_stable_full_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order, &[]) { Ok(result) => { assert!(check_order(&result, &order), "stable(true) order is wrong"); } Err(e) => panic!("Error: {}", e), } - match sorter::new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order) { + match sorter::new_stable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &order, &[]) { Ok(result) => { assert!(check_order(&result, &order), "stable(true) order is wrong"); } From 23dc3b691082e7809a327a85620a70b1881bf9e3 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sat, 1 Jun 2024 11:41:15 +0200 Subject: [PATCH 05/15] warning rules slow --- src/lib.rs | 6 ++++ src/main.rs | 3 +- src/sorter.rs | 31 ++++++++++++++--- tests/integration_tests.rs | 68 ++++++++++++++++++++++++++++++++------ 4 files changed, 91 insertions(+), 17 deletions(-) diff --git a/src/lib.rs b/src/lib.rs index 8a10372..0202f39 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -1006,6 +1006,12 @@ pub fn conflict(f: ERule) -> Option { _ => None, } } +pub fn conflict2(f: &EWarningRule) -> Option { + match f { + EWarningRule::Conflict(n) => Some(n.clone()), + _ => None, + } +} pub fn requires(f: ERule) -> Option { match f { ERule::EWarningRule(EWarningRule::Requires(n)) => Some(n), diff --git a/src/main.rs b/src/main.rs index 7a7c1d4..68a4969 100644 --- a/src/main.rs +++ b/src/main.rs @@ -235,8 +235,7 @@ pub fn graph( { let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); // write to file - let _ = std::fs::create_dir_all("tmp"); - let mut file = std::fs::File::create("tmp/graphviz.dot").expect("file create failed"); + let mut file = std::fs::File::create("graphviz.dot").expect("file create failed"); std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) .expect("write failed"); } diff --git a/src/sorter.rs b/src/sorter.rs index 3178d0d..2e95f17 100644 --- a/src/sorter.rs +++ b/src/sorter.rs @@ -4,8 +4,8 @@ use log::warn; use petgraph::{graph::NodeIndex, stable_graph::StableGraph}; use crate::{ - get_ordering_from_order_rules, nearend2, nearstart2, order2, wild_contains, EOrderRule, - ESupportedGame, EWarningRule, PluginData, + conflict2, get_ordering_from_order_rules, nearend2, nearstart2, order2, wild_contains, + EOrderRule, ESupportedGame, EWarningRule, PluginData, TWarningRule, }; #[derive(Debug, Clone, Copy, PartialEq, Eq)] @@ -392,7 +392,7 @@ impl Sorter { b = true; // logging - log::debug!("\t{}: {} -> {}: {}", idx_of_x, x, idx_of_y, y); + //log::debug!("\t{}: {} -> {}: {}", idx_of_x, x, idx_of_y, y); } } @@ -420,6 +420,7 @@ pub fn get_graph_data( let mut index_dict: HashMap = HashMap::new(); let mut index_dict_rev: HashMap = HashMap::default(); let mut mod_map: HashMap = HashMap::default(); + let mut plugin_map: HashMap = HashMap::default(); for (i, cased_name) in mods_cased.iter().enumerate() { let lower_case = cased_name.name.to_lowercase(); @@ -427,6 +428,7 @@ pub fn get_graph_data( index_dict_rev.insert(i, lower_case.clone()); mod_map.insert(i, cased_name.name.to_owned()); + plugin_map.insert(i, cased_name.to_owned()); mods.push(lower_case.to_owned()); } @@ -447,13 +449,34 @@ pub fn get_graph_data( let idx_b = index_dict[j.as_str()]; if !edges.contains(&(idx_a, idx_b)) { - edges.push((idx_a, idx_b)); + // TODO don't add edge if a warning rule is present for them + let mut add_edge = true; + for warn_rule in warn_rules { + if let Some(mut conflict) = conflict2(warn_rule) { + let items = vec![ + plugin_map[&idx_a].clone(), + plugin_map[&idx_b].clone(), + ]; + if conflict.eval(items.as_slice()) { + add_edge = false; + break; + } + } + } + + if add_edge { + edges.push((idx_a, idx_b)); + } else { + warn!("Skipping edge between {} and {} due to warning rule", i, j); + } } } } } } } + + // return GraphData { mods, index_dict, diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index 5ec5431..543a5bf 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -201,7 +201,7 @@ mod integration_tests { } #[test] - fn test_mlox_user_rules() -> std::io::Result<()> { + fn test_mlox_user_rules_stable() -> std::io::Result<()> { init(); let mut parser = new_tes3_parser(); @@ -229,16 +229,62 @@ mod integration_tests { } } - // match new_unstable_sorter().topo_sort(ESupportedGame::Morrowind, &mods, &parser.order_rules) - // { - // Ok(result) => { - // assert!( - // check_order(&result, &parser.order_rules), - // "stable(true) order is wrong" - // ); - // } - // Err(e) => panic!("Error: {}", e), - // } + Ok(()) + } + + #[test] + fn graphviz() -> std::io::Result<()> { + init(); + + let mut parser = new_tes3_parser(); + parser.init_from_file("./tests/mlox/mlox_user.txt")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); + + { + let viz = petgraph::dot::Dot::with_config(&g, &[petgraph::dot::Config::EdgeNoLabel]); + // write to file + let _ = std::fs::create_dir_all("tmp"); + let mut file = std::fs::File::create("tmp/graphviz.dot").expect("file create failed"); + std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) + .expect("write failed"); + } + + Ok(()) + } + + #[test] + fn test_mlox_user_rules_unstable() -> std::io::Result<()> { + init(); + + let mut parser = new_tes3_parser(); + parser.init_from_file("./tests/mlox/mlox_user.txt")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + + match new_unstable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { + Ok(result) => { + assert!( + check_order(&result, &parser.order_rules), + "stable(true) order is wrong" + ); + } + Err(e) => panic!("Error: {}", e), + } Ok(()) } From 45f9b01791e1c6a3a7c6773d881649d20cea4e68 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sat, 1 Jun 2024 20:23:28 +0200 Subject: [PATCH 06/15] tests and conflict checks --- src/lib.rs | 24 ++-- src/main.rs | 4 +- src/sorter.rs | 263 +++++++++++-------------------------- tests/integration_tests.rs | 200 ++++++++++++++++++++++++---- 4 files changed, 266 insertions(+), 225 deletions(-) diff --git a/src/lib.rs b/src/lib.rs index 0202f39..2969d49 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -2,7 +2,6 @@ use std::collections::HashMap; use std::error::Error; use std::fs::{self, File}; use std::io::{self, BufRead, Read, Seek, Write}; -use std::ops::ControlFlow; use std::path::{Path, PathBuf}; use std::{env, vec}; @@ -809,25 +808,17 @@ fn generate_pair_permutations(input: &[String]) -> Vec<(String, String)> { permutations } -fn get_permutations(o: &Order, orders: &mut Vec<(String, String)>) -> ControlFlow<()> { - // process order rules - if let std::cmp::Ordering::Less = o.names.len().cmp(&2) { - // Rule with only one element is an error - return ControlFlow::Break(()); - } - orders.extend(generate_pair_permutations(&o.names)); - ControlFlow::Continue(()) -} - /// Extracts a list of ordering-pairs from the order rules pub fn get_ordering(rules: &Vec) -> Vec<(String, String)> { let mut orders: Vec<(String, String)> = vec![]; for r in rules { if let ERule::EOrderRule(EOrderRule::Order(o)) = r { - if let ControlFlow::Break(_) = get_permutations(o, &mut orders) { + // Rule with only one element is an error + if o.names.len() < 2 { continue; } + orders.extend(generate_pair_permutations(&o.names)); } } @@ -840,9 +831,11 @@ pub fn get_ordering_from_order_rules(rules: &[EOrderRule]) -> Vec<(String, Strin for r in rules { if let EOrderRule::Order(o) = r { - if let ControlFlow::Break(_) = get_permutations(o, &mut orders) { + // Rule with only one element is an error + if o.names.len() < 2 { continue; } + orders.extend(generate_pair_permutations(&o.names)); } } @@ -854,10 +847,11 @@ pub fn get_ordering_from_orders(rules: &Vec) -> Vec<(String, String)> { let mut orders: Vec<(String, String)> = vec![]; for o in rules { - // process order rules - if let ControlFlow::Break(_) = get_permutations(o, &mut orders) { + // Rule with only one element is an error + if o.names.len() < 2 { continue; } + orders.extend(generate_pair_permutations(&o.names)); } orders diff --git a/src/main.rs b/src/main.rs index 68a4969..5045fec 100644 --- a/src/main.rs +++ b/src/main.rs @@ -229,8 +229,8 @@ pub fn graph( return ExitCode::FAILURE; } - let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&data); + let mut data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&mut data); { let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); diff --git a/src/sorter.rs b/src/sorter.rs index 2e95f17..aebe51d 100644 --- a/src/sorter.rs +++ b/src/sorter.rs @@ -4,8 +4,8 @@ use log::warn; use petgraph::{graph::NodeIndex, stable_graph::StableGraph}; use crate::{ - conflict2, get_ordering_from_order_rules, nearend2, nearstart2, order2, wild_contains, - EOrderRule, ESupportedGame, EWarningRule, PluginData, TWarningRule, + get_ordering_from_order_rules, nearend2, nearstart2, wild_contains, EOrderRule, ESupportedGame, + EWarningRule, PluginData, }; #[derive(Debug, Clone, Copy, PartialEq, Eq)] @@ -48,7 +48,7 @@ impl Sorter { pub fn topo_sort( &mut self, game: ESupportedGame, - mods_cased: &[PluginData], + plugins: &[PluginData], order_rules: &[EOrderRule], warn_rules: &[EWarningRule], ) -> Result, &'static str> { @@ -58,141 +58,24 @@ impl Sorter { return Err("No order rules found"); } - let data = get_graph_data(mods_cased, order_rules, warn_rules); - let g = build_graph(&data); + let mut data = get_graph_data(plugins, order_rules, warn_rules); + let g = build_graph(&mut data); let GraphData { - mods, + plugins, index_dict, index_dict_rev, mod_map, mut edges, } = data; - // add edges from masters - // for mod_data in mods_cased.iter() { - // // add an edge from the mod to all its masters - // let idx = index_dict[&mod_data.name.to_lowercase()]; - // if let Some(masters) = &mod_data.masters { - // for (master, _hash) in masters { - // let master = master.to_lowercase(); - // if let Some(results) = wild_contains(&mods, &master) { - // for result in results { - // let idx_master = index_dict[&result]; - // let edge = (idx_master, idx); - // if !edges.contains(&edge) { - // edges.push(edge); - // g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), 1); - // } - // } - // } - // } - // } - // } - // cycle check if self.sort_type == ESortType::Unstable { let s = petgraph::algo::toposort(&g, None); let sort; if let Ok(result) = s { sort = result; - - // debug print to file - let mut res = vec![]; - for idx in &sort { - res.push(idx.index()); - } - let _ = std::fs::create_dir_all("tmp"); - let file = std::fs::File::create("tmp/toposort.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); } else { - // kosaraju_scc - { - let scc = petgraph::algo::kosaraju_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("cycles:"); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = index_dict_rev[&e.index()].clone(); - warn!("\t{}: {}", e.index(), name); - cycle.push(name); - } - res.push(cycle); - } - } - // debug print to file - if !res.is_empty() { - let _ = std::fs::create_dir_all("tmp"); - let file = std::fs::File::create("tmp/kosaraju_scc.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - } - } - - // tarjan_scc - { - let scc = petgraph::algo::tarjan_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("cycles:"); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = index_dict_rev[&e.index()].clone(); - warn!("\t{}: {}", e.index(), name); - cycle.push(name); - } - res.push(cycle); - } - } - // debug print to file - if !res.is_empty() { - let _ = std::fs::create_dir_all("tmp"); - let file = std::fs::File::create("tmp/tarjan_scc.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - - // find all rules that are part of a cycle - let mut cycle_rules = vec![]; - for cycle in &res { - for rule in order_rules { - // switch - let mut names = vec![]; - if let Some(nearstart) = nearstart2(rule) { - names.push(nearstart.names); - } else if let Some(nearend) = nearend2(rule) { - names.push(nearend.names); - } else if let Some(order) = order2(rule.clone()) { - names.push(order.names); - } - - // check that the names contain at least 2 mods - let mut found = 0; - for name in &names { - for n in name { - if cycle.contains(n) { - found += 1; - } - } - } - if found > 1 { - cycle_rules.push(rule.clone()); - } - } - } - - // print cycle rules to file - let _ = std::fs::create_dir_all("tmp"); - let file = std::fs::File::create("tmp/cycle_rules.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); - } - } - return Err("Graph contains a cycle"); } @@ -205,7 +88,7 @@ impl Sorter { } // sort - let mut mods_copy: Vec = mods.to_vec(); + let mut mods: Vec = plugins.iter().map(|f| f.name.to_owned()).collect(); // nearstart rules for nearstart in order_rules @@ -214,12 +97,12 @@ impl Sorter { .flat_map(|f| f.names) .rev() { - if let Some(results) = wild_contains(&mods_copy, &nearstart) { + if let Some(results) = wild_contains(&mods, &nearstart) { // push to start of mods for r in results { - let index = mods_copy.iter().position(|f| f == &r).unwrap(); - let element = mods_copy.remove(index); - mods_copy.insert(0, element); + let index = mods.iter().position(|f| f == &r).unwrap(); + let element = mods.remove(index); + mods.insert(0, element); } } } @@ -231,17 +114,17 @@ impl Sorter { .flat_map(|f| f.names) .rev() { - if let Some(results) = wild_contains(&mods_copy, &nearend) { + if let Some(results) = wild_contains(&mods, &nearend) { // push to end of mods for r in results { - let index = mods_copy.iter().position(|f| f == &r).unwrap(); - let element = mods_copy.remove(index); - mods_copy.push(element); + let index = mods.iter().position(|f| f == &r).unwrap(); + let element = mods.remove(index); + mods.push(element); } } } - let n = mods.len(); + let n = plugins.len(); let mut index = 0; @@ -253,7 +136,7 @@ impl Sorter { &edges, &index_dict, &index_dict_rev, - &mut mods_copy, + &mut mods, &mut index, ); @@ -263,15 +146,15 @@ impl Sorter { if game == ESupportedGame::Morrowind || game == ESupportedGame::Openmw { // put all items in mods_copy ending with .esm at the start let mut esms = vec![]; - for (i, m) in mods_copy.iter().enumerate() { + for (i, m) in mods.iter().enumerate() { if m.ends_with(".esm") || m.ends_with(".omwgame") { esms.push(i); } } // now sort the mods_copy list for (last_i, i) in esms.iter().enumerate() { - let element = mods_copy.remove(*i); - mods_copy.insert(last_i, element); + let element = mods.remove(*i); + mods.insert(last_i, element); } // put standard tes3 esms at the start @@ -287,17 +170,17 @@ impl Sorter { // mods_copy.insert(0, element); // } - if mods_copy.contains(&"morrowind.esm".into()) { - let index = mods_copy.iter().position(|f| f == "morrowind.esm").unwrap(); - let element = mods_copy.remove(index); - mods_copy.insert(0, element); + if mods.contains(&"morrowind.esm".into()) { + let index = mods.iter().position(|f| f == "morrowind.esm").unwrap(); + let element = mods.remove(index); + mods.insert(0, element); } } // Return the sorted vector // map sorted index back to mods let mut result = vec![]; - for lower_case_name in mods_copy { + for lower_case_name in mods { let idx = index_dict[&lower_case_name.clone()]; result.push(mod_map[&idx].to_owned()); } @@ -401,38 +284,40 @@ impl Sorter { } pub struct GraphData { - mods: Vec, - index_dict: HashMap, - index_dict_rev: HashMap, - mod_map: HashMap, - edges: Vec<(usize, usize)>, + pub plugins: Vec, + pub index_dict: HashMap, + pub index_dict_rev: HashMap, + pub mod_map: HashMap, + pub edges: Vec<(usize, usize)>, } pub fn get_graph_data( - mods_cased: &[PluginData], + plugins: &[PluginData], order_rules: &[EOrderRule], - warn_rules: &[EWarningRule], + _warn_rules: &[EWarningRule], ) -> GraphData { // build hashmaps for lookup - // first map lowercase to cased, this is kinda dumb, but our input is small enough that I don't care about the memory hit - let mut mods: Vec = vec![]; - let mut index_dict: HashMap = HashMap::new(); let mut index_dict_rev: HashMap = HashMap::default(); + let mut mod_map: HashMap = HashMap::default(); let mut plugin_map: HashMap = HashMap::default(); - for (i, cased_name) in mods_cased.iter().enumerate() { - let lower_case = cased_name.name.to_lowercase(); + + for (i, plugin_data) in plugins.iter().enumerate() { + let lower_case = plugin_data.name.to_lowercase(); index_dict.insert(lower_case.clone(), i); index_dict_rev.insert(i, lower_case.clone()); - mod_map.insert(i, cased_name.name.to_owned()); - plugin_map.insert(i, cased_name.to_owned()); - mods.push(lower_case.to_owned()); + mod_map.insert(i, plugin_data.name.to_owned()); + plugin_map.insert(i, plugin_data.to_owned()); } // add edges from order rules + let mods = plugins + .iter() + .map(|f| f.name.to_lowercase()) + .collect::>(); let order_pairs = get_ordering_from_order_rules(order_rules); let mut edges: Vec<(usize, usize)> = vec![]; for (a, b) in order_pairs { @@ -449,26 +334,7 @@ pub fn get_graph_data( let idx_b = index_dict[j.as_str()]; if !edges.contains(&(idx_a, idx_b)) { - // TODO don't add edge if a warning rule is present for them - let mut add_edge = true; - for warn_rule in warn_rules { - if let Some(mut conflict) = conflict2(warn_rule) { - let items = vec![ - plugin_map[&idx_a].clone(), - plugin_map[&idx_b].clone(), - ]; - if conflict.eval(items.as_slice()) { - add_edge = false; - break; - } - } - } - - if add_edge { - edges.push((idx_a, idx_b)); - } else { - warn!("Skipping edge between {} and {} due to warning rule", i, j); - } + edges.push((idx_a, idx_b)); } } } @@ -478,7 +344,7 @@ pub fn get_graph_data( // return GraphData { - mods, + plugins: plugins.to_vec(), index_dict, index_dict_rev, mod_map, @@ -486,23 +352,54 @@ pub fn get_graph_data( } } -pub fn build_graph(data: &GraphData) -> StableGraph { +pub fn build_graph(data: &mut GraphData) -> StableGraph { let GraphData { - mods, + plugins, + index_dict, index_dict_rev, edges, .. } = data; // create graph from edges - let mut g = StableGraph::::with_capacity(mods.len(), edges.len()); - for n in 0..mods.len() { + let mut g = StableGraph::::with_capacity(plugins.len(), edges.len()); + for n in 0..plugins.len() { let name = index_dict_rev[&n].clone(); g.add_node(name); } // add edges - for edge in edges { + for edge in edges.iter() { g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), ()); } + + let mut edges_cpy = edges.clone(); + + // add edges from masters + let mods = plugins + .iter() + .map(|f| f.name.to_lowercase()) + .collect::>(); + for mod_data in plugins.iter() { + // add an edge from the mod to all its masters + let idx = index_dict[&mod_data.name.to_lowercase()]; + if let Some(masters) = &mod_data.masters { + for (master, _hash) in masters { + let master = master.to_lowercase(); + if let Some(results) = wild_contains(&mods, &master) { + for result in results { + let idx_master = index_dict[&result]; + let edge = (idx_master, idx); + if !edges_cpy.contains(&edge) { + edges_cpy.push(edge); + g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), ()); + } + } + } + } + } + } + + data.edges = edges_cpy; + g } diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index 543a5bf..0ffde87 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -7,6 +7,7 @@ mod integration_tests { use plox::{parser::*, sorter::*, *}; use rand::seq::SliceRandom; use rand::thread_rng; + use rules::{EWarningRule, TWarningRule}; use semver::Version; fn init() { @@ -200,60 +201,208 @@ mod integration_tests { } } + fn clean_mods(plugins: &[PluginData], warning_rules: &[EWarningRule]) -> Vec { + // lowercase all plugin names + let mut mods_cpy: Vec<_> = plugins + .iter() + .map(|f| { + let mut x = f.clone(); + let name_lc = x.name.to_lowercase(); + x.name = name_lc; + x + }) + .collect(); + + let mut warning_rules = warning_rules.to_vec(); + for rule in warning_rules.iter_mut() { + // only conflict rules + if let EWarningRule::Conflict(ref mut conflict) = rule { + if conflict.eval(&mods_cpy) { + // remove mods + warn!("removing mods: {:?}", conflict.plugins.len()); + for mod_name in &conflict.plugins { + mods_cpy.retain(|x| x.name != *mod_name); + } + } + } + } + + mods_cpy + } + #[test] - fn test_mlox_user_rules_stable() -> std::io::Result<()> { + fn graphviz() -> std::io::Result<()> { init(); let mut parser = new_tes3_parser(); parser.init_from_file("./tests/mlox/mlox_user.txt")?; let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); let mut rng = thread_rng(); mods.shuffle(&mut rng); - match new_stable_sorter().topo_sort( - ESupportedGame::Morrowind, - &mods, - &parser.order_rules, - &parser.warning_rules, - ) { - Ok(result) => { - assert!( - check_order(&result, &parser.order_rules), - "stable(true) order is wrong" - ); - } - Err(e) => { - panic!("Error: {}", e) - } + let mut data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&mut data); + + { + let viz = petgraph::dot::Dot::with_config(&g, &[petgraph::dot::Config::EdgeNoLabel]); + // write to file + let _ = std::fs::create_dir_all("tmp"); + let mut file = std::fs::File::create("tmp/graphviz.dot").expect("file create failed"); + std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) + .expect("write failed"); } Ok(()) } #[test] - fn graphviz() -> std::io::Result<()> { + fn scc() -> std::io::Result<()> { init(); let mut parser = new_tes3_parser(); parser.init_from_file("./tests/mlox/mlox_user.txt")?; let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); let mut rng = thread_rng(); mods.shuffle(&mut rng); - let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&data); + let mut data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&mut data); - { - let viz = petgraph::dot::Dot::with_config(&g, &[petgraph::dot::Config::EdgeNoLabel]); - // write to file + // cycle check + let s = petgraph::algo::toposort(&g, None); + if let Ok(result) = s { + // debug print to file + let mut res = vec![]; + for idx in &result { + res.push(idx.index()); + } let _ = std::fs::create_dir_all("tmp"); - let mut file = std::fs::File::create("tmp/graphviz.dot").expect("file create failed"); - std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) - .expect("write failed"); + let file = std::fs::File::create("tmp/toposort.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + } else { + // kosaraju_scc + { + let scc = petgraph::algo::kosaraju_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("Found a cycle with {} elements", er.len()); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = data.index_dict_rev[&e.index()].clone(); + cycle.push(name); + } + res.push(cycle); + } + } + // debug print to file + if !res.is_empty() { + let _ = std::fs::create_dir_all("tmp"); + let file = + std::fs::File::create("tmp/kosaraju_scc.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + } + } + + // tarjan_scc + { + let scc = petgraph::algo::tarjan_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("Found a cycle with {} elements", er.len()); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = data.index_dict_rev[&e.index()].clone(); + cycle.push(name); + } + res.push(cycle); + } + } + // debug print to file + if !res.is_empty() { + let _ = std::fs::create_dir_all("tmp"); + let file = + std::fs::File::create("tmp/tarjan_scc.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // find all rules that are part of a cycle + let mut cycle_rules = vec![]; + for cycle in &res { + for rule in &parser.order_rules { + // switch + let mut names = vec![]; + if let Some(nearstart) = nearstart2(rule) { + names.push(nearstart.names); + } else if let Some(nearend) = nearend2(rule) { + names.push(nearend.names); + } else if let Some(order) = order2(rule.clone()) { + names.push(order.names); + } + + // check that the names contain at least 2 mods + let mut found = 0; + for name in &names { + for n in name { + if cycle.contains(n) { + found += 1; + } + } + } + if found > 1 { + cycle_rules.push(rule.clone()); + } + } + } + + // print cycle rules to file + let _ = std::fs::create_dir_all("tmp"); + let file = + std::fs::File::create("tmp/cycle_rules.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); + } + } + } + + Ok(()) + } + + #[test] + fn test_mlox_user_rules_stable() -> std::io::Result<()> { + init(); + + let mut parser = new_tes3_parser(); + parser.init_from_file("./tests/mlox/mlox_user.txt")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + + match new_stable_sorter().topo_sort( + ESupportedGame::Morrowind, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { + Ok(result) => { + assert!( + check_order(&result, &parser.order_rules), + "stable(true) order is wrong" + ); + } + Err(e) => { + panic!("Error: {}", e) + } } Ok(()) @@ -267,6 +416,7 @@ mod integration_tests { parser.init_from_file("./tests/mlox/mlox_user.txt")?; let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); let mut rng = thread_rng(); mods.shuffle(&mut rng); From 485c4b40817d851f2a5d4ba1031f60f9274a77ae Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 16:48:50 +0200 Subject: [PATCH 07/15] optimizations --- base_rules_order.json | 2 + src/main.rs | 8 +- src/sorter.rs | 95 ++--- tests/integration_tests.rs | 8 +- tests/mlox/mlox_user.txt | 1 - user_rules.json | 452 +++++++++++++++++++++- user_rules_order.json | 748 ++++++++++++++++++++++++++++++++++--- 7 files changed, 1191 insertions(+), 123 deletions(-) diff --git a/base_rules_order.json b/base_rules_order.json index 5384bce..b112fbe 100644 --- a/base_rules_order.json +++ b/base_rules_order.json @@ -66,6 +66,8 @@ "mashed lists.esp", "multipatch.esp", "beautiful cities of morrowind.esp", + "interior exterior flag reset.esp", + "bcom_pathgrid_reset.esp", "btbgi loot patch*.esp", "morrowind crafting 2*.esp", "morrowind crafting equipment.esp", diff --git a/src/main.rs b/src/main.rs index 5045fec..74b2a04 100644 --- a/src/main.rs +++ b/src/main.rs @@ -229,8 +229,8 @@ pub fn graph( return ExitCode::FAILURE; } - let mut data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&mut data); + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); { let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); @@ -359,7 +359,7 @@ pub fn sort(options: CliSortOptions) -> ExitCode { if mods .iter() - .map(|f| f.name.clone()) + .map(|f| f.name.to_lowercase()) .collect::>() .eq(&result) { @@ -374,7 +374,7 @@ pub fn sort(options: CliSortOptions) -> ExitCode { if mods .iter() - .map(|f| f.name.clone()) + .map(|f| f.name.to_lowercase()) .collect::>() .eq(&result) { diff --git a/src/sorter.rs b/src/sorter.rs index aebe51d..54a738e 100644 --- a/src/sorter.rs +++ b/src/sorter.rs @@ -23,6 +23,12 @@ pub fn new_stable_sorter() -> Sorter { Sorter::new(ESortType::StableOpt, 100) } +pub struct GraphData { + pub index_dict: HashMap, + pub index_dict_rev: HashMap, + pub edges: Vec<(usize, usize)>, +} + pub struct Sorter { pub sort_type: ESortType, pub max_iterations: usize, @@ -58,15 +64,14 @@ impl Sorter { return Err("No order rules found"); } - let mut data = get_graph_data(plugins, order_rules, warn_rules); - let g = build_graph(&mut data); + let data = get_graph_data(plugins, order_rules, warn_rules); + let g = build_graph(&data); let GraphData { - plugins, index_dict, index_dict_rev, - mod_map, mut edges, + .. } = data; // cycle check @@ -82,13 +87,17 @@ impl Sorter { // map sorted index back to mods let mut result = vec![]; for idx in sort { - result.push(mod_map[&idx.index()].to_owned()); + let plugin = &plugins[idx.index()]; + result.push(plugin.name.to_owned()); } return Ok(result); } // sort - let mut mods: Vec = plugins.iter().map(|f| f.name.to_owned()).collect(); + let mut mods = plugins + .iter() + .map(|f| f.name.to_lowercase()) + .collect::>(); // nearstart rules for nearstart in order_rules @@ -182,7 +191,8 @@ impl Sorter { let mut result = vec![]; for lower_case_name in mods { let idx = index_dict[&lower_case_name.clone()]; - result.push(mod_map[&idx].to_owned()); + let plugin = &plugins[idx]; + result.push(plugin.name.to_owned()); } return Ok(result); } @@ -283,14 +293,6 @@ impl Sorter { } } -pub struct GraphData { - pub plugins: Vec, - pub index_dict: HashMap, - pub index_dict_rev: HashMap, - pub mod_map: HashMap, - pub edges: Vec<(usize, usize)>, -} - pub fn get_graph_data( plugins: &[PluginData], order_rules: &[EOrderRule], @@ -299,8 +301,6 @@ pub fn get_graph_data( // build hashmaps for lookup let mut index_dict: HashMap = HashMap::new(); let mut index_dict_rev: HashMap = HashMap::default(); - - let mut mod_map: HashMap = HashMap::default(); let mut plugin_map: HashMap = HashMap::default(); for (i, plugin_data) in plugins.iter().enumerate() { @@ -309,7 +309,6 @@ pub fn get_graph_data( index_dict.insert(lower_case.clone(), i); index_dict_rev.insert(i, lower_case.clone()); - mod_map.insert(i, plugin_data.name.to_owned()); plugin_map.insert(i, plugin_data.to_owned()); } @@ -318,6 +317,7 @@ pub fn get_graph_data( .iter() .map(|f| f.name.to_lowercase()) .collect::>(); + let order_pairs = get_ordering_from_order_rules(order_rules); let mut edges: Vec<(usize, usize)> = vec![]; for (a, b) in order_pairs { @@ -342,28 +342,44 @@ pub fn get_graph_data( } } + // add edges from masters + for mod_data in plugins.iter() { + // add an edge from the mod to all its masters + let idx = index_dict[&mod_data.name.to_lowercase()]; + if let Some(masters) = &mod_data.masters { + for (master, _hash) in masters { + let master = master.to_lowercase(); + if let Some(results) = wild_contains(&mods, &master) { + for result in results { + let idx_master = index_dict[&result]; + let edge = (idx_master, idx); + if !edges.contains(&edge) { + edges.push(edge); + } + } + } + } + } + } + // return GraphData { - plugins: plugins.to_vec(), index_dict, index_dict_rev, - mod_map, edges, } } -pub fn build_graph(data: &mut GraphData) -> StableGraph { +pub fn build_graph(data: &GraphData) -> StableGraph { let GraphData { - plugins, - index_dict, index_dict_rev, edges, .. } = data; // create graph from edges - let mut g = StableGraph::::with_capacity(plugins.len(), edges.len()); - for n in 0..plugins.len() { + let mut g = StableGraph::::with_capacity(index_dict_rev.len(), edges.len()); + for n in 0..index_dict_rev.len() { let name = index_dict_rev[&n].clone(); g.add_node(name); } @@ -372,34 +388,5 @@ pub fn build_graph(data: &mut GraphData) -> StableGraph { g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), ()); } - let mut edges_cpy = edges.clone(); - - // add edges from masters - let mods = plugins - .iter() - .map(|f| f.name.to_lowercase()) - .collect::>(); - for mod_data in plugins.iter() { - // add an edge from the mod to all its masters - let idx = index_dict[&mod_data.name.to_lowercase()]; - if let Some(masters) = &mod_data.masters { - for (master, _hash) in masters { - let master = master.to_lowercase(); - if let Some(results) = wild_contains(&mods, &master) { - for result in results { - let idx_master = index_dict[&result]; - let edge = (idx_master, idx); - if !edges_cpy.contains(&edge) { - edges_cpy.push(edge); - g.add_edge(NodeIndex::new(edge.0), NodeIndex::new(edge.1), ()); - } - } - } - } - } - } - - data.edges = edges_cpy; - g } diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index 0ffde87..abc3782 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -243,8 +243,8 @@ mod integration_tests { let mut rng = thread_rng(); mods.shuffle(&mut rng); - let mut data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&mut data); + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); { let viz = petgraph::dot::Dot::with_config(&g, &[petgraph::dot::Config::EdgeNoLabel]); @@ -271,8 +271,8 @@ mod integration_tests { let mut rng = thread_rng(); mods.shuffle(&mut rng); - let mut data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&mut data); + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); // cycle check let s = petgraph::algo::toposort(&g, None); diff --git a/tests/mlox/mlox_user.txt b/tests/mlox/mlox_user.txt index ff82c8d..9661b24 100644 --- a/tests/mlox/mlox_user.txt +++ b/tests/mlox/mlox_user.txt @@ -9907,7 +9907,6 @@ RP_Overhaul.esp [Order] Hold it - replacerWS.esp AAA 4.0 Addon - Vanilla.esp -Morag Tong Polished+NX9.esp Combined clothing plugins and desele.esp Face Originality and Duner Nobles Overhaul.esp diff --git a/user_rules.json b/user_rules.json index b0bfbb8..0881c18 100644 --- a/user_rules.json +++ b/user_rules.json @@ -584,6 +584,42 @@ "plugins": [] } }, + { + "Conflict": { + "comment": "bcom already provides an improved version of this as an optional addon in the fomod installer.", + "expressions": [ + { + "Atomic": { + "item": "beautiful cities of morrowind.esp" + } + }, + { + "Atomic": { + "item": "the cool khuul lighthouse.esp" + } + } + ], + "plugins": [] + } + }, + { + "Conflict": { + "comment": "already merged into bcom.", + "expressions": [ + { + "Atomic": { + "item": "beautiful cities of morrowind.esp" + } + }, + { + "Atomic": { + "item": "ebonheart lighthouse.esp" + } + } + ], + "plugins": [] + } + }, { "Conflict": { "comment": "'bcom rocky west gash.esp' is an esp replacer, do not use it alongside the original plugin.", @@ -3641,7 +3677,7 @@ }, { "Conflict": { - "comment": "an esp replacer for \"dynamic distant buildings for openmw - ghostfence plugin\" that is compatible with \"bcom\" is provided in \"total overhaul patches\".\t[replacer download]( https://www.nexusmods.com/morrowind/mods/52989 )", + "comment": "an esp replacer for \"dynamic distant buildings for openmw - ghostfence plugin\" that is compatible with \"bcom\" is provided in \"momw patches\".\t[replacer download]( https://modding-openmw.gitlab.io/momw-patches/ )", "expressions": [ { "Atomic": { @@ -5869,6 +5905,89 @@ "plugins": [] } }, + { + "Conflict": { + "comment": "if you are using oaab - the ashen divide, then you need to rename mc-ashen.esp to clean_mines & caverns.esp and disable the original clean_mines & caverns.esp", + "expressions": [ + { + "Atomic": { + "item": "clean_mines & caverns.esp" + } + }, + { + "Atomic": { + "item": "mc-ashen.esp" + } + } + ], + "plugins": [] + } + }, + { + "Conflict": { + "comment": "if you are using bcom, then you need to rename mc-bcom.esp to clean_mines & caverns.esp and disable the original clean_mines & caverns.esp", + "expressions": [ + { + "Atomic": { + "item": "clean_mines & caverns.esp" + } + }, + { + "Atomic": { + "item": "mc-bcom.esp" + } + } + ], + "plugins": [] + } + }, + { + "Conflict": { + "comment": "if you are using oaab - the ashen divide and bcom, then you need to rename mc-bcom-ashen.esp to clean_mines & caverns.esp and disable the original clean_mines & caverns.esp", + "expressions": [ + { + "Atomic": { + "item": "clean_mines & caverns.esp" + } + }, + { + "Atomic": { + "item": "mc-bcom-ashen.esp" + } + } + ], + "plugins": [] + } + }, + { + "Note": { + "comment": "make sure you use the esp replacers provided on the clean mines and caverns nexus page under optional files!", + "expressions": [ + { + "Atomic": { + "item": "clean_mines & caverns.esp" + } + }, + { + "ANY": { + "expressions": [ + { + "Atomic": { + "item": "oaab - the ashen divide.esp" + } + }, + { + "Atomic": { + "item": "beautiful cities of morrowind.esp" + } + } + ] + } + } + ], + "plugins": [] + } + }, { "Note": { "comment": "!! a patch for \"morag tong polished\" and \"tr factions\" is available.\t!! [patch download]( https://www.nexusmods.com/morrowind/mods/48955 )", @@ -7264,6 +7383,30 @@ "plugins": [] } }, + { + "Note": { + "comment": "'oaab grazelands' must load after 'quest twaeks and alternatives', but an order rule cannot be added to mlox as it conflicts with other rules so mlox cannot correctly sort it. a patch needs to be created to solve the conflict.", + "expressions": [ + { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "quest tweaks and alternatives_.esp" + } + }, + { + "Atomic": { + "item": "oaab_grazelands.esp" + } + } + ] + } + } + ], + "plugins": [] + } + }, { "Conflict": { "comment": "each of these plugins overhaul the samarys ancestral tomb. use only one of them.", @@ -9272,7 +9415,7 @@ }, { "Atomic": { - "item": "ul_3.5_tr_21.01_add-on.esp" + "item": "ul_3.5_tr_23.10_add-on.esp" } } ] @@ -9313,7 +9456,306 @@ "comment": "", "expression_a": { "Atomic": { - "item": "nordicdagonfel+rrbettershipsnboatspatch.esp" + "item": "affresh+samarysancestraltombexpanded.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "samarys ancestral tomb expanded.esp" + } + }, + { + "Atomic": { + "item": "affresh.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "affresh+calderamineexpanded.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "dd_caldera_expansion.esp" + } + }, + { + "Atomic": { + "item": "affresh.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "affresh+bcom.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "beautiful cities of morrowind.esp" + } + }, + { + "Atomic": { + "item": "affresh.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "doors of oblivion+totsp patch.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "solstheim tomb of the snow prince.esm" + } + }, + { + "Atomic": { + "item": "the doors of oblivion 1.4.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "ul_-_bcom_arena_patch.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "beautiful cities of morrowind.esp" + } + }, + { + "Atomic": { + "item": "uvirith's legacy_3.53.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "ul_-_oaab_tel_mora_patch.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "uvirith's legacy_3.53.esp" + } + }, + { + "Atomic": { + "item": "oaab_tel mora.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "affresh+adanumuranreclaimedpatch.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "affresh.esp" + } + }, + { + "Atomic": { + "item": "adanumuran reclaimed.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Note": { + "comment": "make sure you use the esp replacer provided on the momw-patches download page.", + "expressions": [ + { + "Atomic": { + "item": "clean_argonian full helms lore integrated.esp" + } + }, + { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "concept_arts_plantations.esp" + } + }, + { + "Atomic": { + "item": "rpnr_who.esp" + } + } + ] + } + } + ], + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "affreshlibraryofvivecenhanced.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "affresh.esp" + } + }, + { + "Atomic": { + "item": "rpnr_library.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "blademeisteradanumuranreclaimedpatch.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "blademeister_v1.5.esp" + } + }, + { + "Atomic": { + "item": "adanumuran reclaimed.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "nod_rpnr_library_patch.esp" + } + }, + "expression_b": { + "ALL": { + "expressions": [ + { + "Atomic": { + "item": "nod - core.esm" + } + }, + { + "Atomic": { + "item": "rpnr_library.esp" + } + } + ] + } + }, + "plugins": [] + } + }, + { + "Requires": { + "comment": "", + "expression_a": { + "Atomic": { + "item": "blademeisterdaedricshrineoverhaulsheogorathpatch.esp" } }, "expression_b": { @@ -9321,12 +9763,12 @@ "expressions": [ { "Atomic": { - "item": "rr_better_ships_n_boats_eng.esp" + "item": "blademeister_v1.5.esp" } }, { "Atomic": { - "item": "nordic dagon fel.esp" + "item": "daedric shrine overhaul sheogorath.esp" } } ] diff --git a/user_rules_order.json b/user_rules_order.json index a4e1292..124b0fb 100644 --- a/user_rules_order.json +++ b/user_rules_order.json @@ -74,6 +74,187 @@ ] } }, + { + "Order": { + "names": [ + "nom3*.esp", + "nom_mc*.esp", + "nom_bf*.esp", + "roht nom addon.esp", + "ab01worldfixes*.esp" + ] + } + }, + { + "Order": { + "names": [ + "abotguards*.esp", + "ab01manausermerged*.esp" + ] + } + }, + { + "Order": { + "names": [ + "k_weather.esp", + "ab01resources enhanced kollops&kwamaeggs.esp" + ] + } + }, + { + "Order": { + "names": [ + "ab01armorsweaponsmerged*.esp", + "dualweapons*.esp" + ] + } + }, + { + "Order": { + "names": [ + "ab01officialmerged*.esp", + "ab01armorsfixedmerged.esp", + "ab01manausermerged*.esp" + ] + } + }, + { + "Order": { + "names": [ + "roads&races*.esp", + "ab01gameplay.esp" + ] + } + }, + { + "Order": { + "names": [ + "k_weather.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "magic diversity*.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "abotthunders&lightnings.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "gladiator.esp", + "ab01gotypatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "ab01gameplay*.esp", + "quickchar*.esp" + ] + } + }, + { + "Order": { + "names": [ + "ab01gotypatch.esp", + "quickchar*.esp" + ] + } + }, + { + "Order": { + "names": [ + "vgreetings*.esp", + "ab01gotypatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "st practice dummies*.esp", + "ab01housesmerged*.esp" + ] + } + }, + { + "Order": { + "names": [ + "mao_pcsound.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "k_weather.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "thegoblinlab*.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "haldenshore*.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "aim_*.esp", + "ab01armorsweaponsmerged*.esp" + ] + } + }, + { + "Order": { + "names": [ + "aim_*.esp", + "ab01gotypatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "wgibalancing.esp", + "ab01wgibalancing.esp", + "ab01gameplay*.esp" + ] + } + }, + { + "Order": { + "names": [ + "ab01gameplay*.esp", + "remiros' tombs expansion*.esp" + ] + } + }, { "Order": { "names": [ @@ -1072,6 +1253,14 @@ ] } }, + { + "Order": { + "names": [ + "beautiful cities of morrowind.esp", + "bcom_khuul_lighthouse*.esp" + ] + } + }, { "Order": { "names": [ @@ -1263,7 +1452,8 @@ "beautiful cities of morrowind.esp", "mashed lists.esp", "bcom_pathgrid_reset.esp", - "interior exterior flag reset.esp", + "interior exterior flag reset_atmospheric arena.esp", + "interior exterior flag reset_atmospheric plazas.esp", "bcom_openmw_plazas.esp" ] } @@ -1273,7 +1463,8 @@ "names": [ "beautiful cities of morrowind.esp", "bcom_pathgrid_reset.esp", - "interior exterior flag reset.esp", + "interior exterior flag reset_atmospheric arena.esp", + "interior exterior flag reset_atmospheric plazas.esp", "bcom_openmw_plazas.esp", "interior exterior flag reset_skywind_arena.esp" ] @@ -5568,6 +5759,14 @@ ] } }, + { + "Order": { + "names": [ + "improved inns expanded - lgnpc seyda neen - entertainers.esp", + "rp_npcs.esp" + ] + } + }, { "Order": { "names": [ @@ -6607,6 +6806,15 @@ ] } }, + { + "Order": { + "names": [ + "nom3*.esp", + "nom_creatures loot standard.esp", + "building up uvirith*.esp" + ] + } + }, { "Order": { "names": [ @@ -7721,6 +7929,22 @@ ] } }, + { + "Order": { + "names": [ + "library of vivec overhaul - full.esp", + "secretsofthecrystalcity.esp" + ] + } + }, + { + "Order": { + "names": [ + "library of vivec overhaul - questonly.esp", + "secretsofthecrystalcity.esp" + ] + } + }, { "Order": { "names": [ @@ -9358,208 +9582,496 @@ "Order": { "names": [ "uvirith's legacy_3.53.esp", - "ul_3.5_tr_21.01_add-on.esp" + "ul_3.5_tr_23.10_add-on.esp" ] } }, { "Order": { "names": [ - "uvirith's legacy_3.53.esp", - "uvirithslegacy+tr patch.esp" + "ghastly gg.esp", + "bcom+ghastlygg+dynamicdistantbuildingspatch.esp" ] } }, { "Order": { "names": [ - "ul_3.5_tr_21.01_add-on.esp", - "uvirithslegacy+tr patch.esp" + "beautiful cities of morrowind.esp", + "bcom+ghastlygg+dynamicdistantbuildingspatch.esp" ] } }, { "Order": { "names": [ - "ghastly gg.esp", - "bcom+ghastlygg+dynamicdistantbuildingspatch.esp" + "draggle-tail shack.esp", + "draggletailpriceadjustment.esp" ] } }, { "Order": { "names": [ - "beautiful cities of morrowind.esp", - "bcom+ghastlygg+dynamicdistantbuildingspatch.esp" + "samarys ancestral tomb expanded.esp", + "affresh.esp" ] } }, { "Order": { "names": [ - "rr_better_ships_n_boats_eng.esp", - "nordic dagon fel.esp" + "samarys ancestral tomb expanded.esp", + "affresh+samarysancestraltombexpanded.esp" ] } }, { "Order": { "names": [ - "rr_better_ships_n_boats_eng.esp", - "nordicdagonfel+rrbettershipsnboatspatch.esp" + "affresh.esp", + "affresh+samarysancestraltombexpanded.esp" ] } }, { "Order": { "names": [ - "nordic dagon fel.esp", - "nordicdagonfel+rrbettershipsnboatspatch.esp" + "dd_caldera_expansion.esp", + "affresh.esp" ] } }, { "Order": { "names": [ - "ttooth ecology.esp", - "racers.esp" + "dd_caldera_expansion.esp", + "affresh+calderamineexpanded.esp" ] } }, { "Order": { "names": [ - "ttooth ecology.esp", - "ttooth ecology - tr patch.esp" + "affresh.esp", + "affresh+calderamineexpanded.esp" ] } }, { "Order": { "names": [ - "ttooth ecology.esp", - "ttooth ecology - bmr patch.esp" + "ebonheart_underworks.esp", + "ebonheartunderworksmomwpatch.esp" ] } }, { "Order": { "names": [ - "bloodmoon rebalance.esp", - "ttooth ecology - bmr patch.esp" + "mamaea awakened.esp", + "mamaeaawakenedopenmwpatch.esp" ] } }, { "Order": { "names": [ - "dd_2_expeditiontomzelthuand.esp", - "the tribe unmourned*.esp" + "affresh.esp", + "beautiful cities of morrowind.esp" ] } }, { "Order": { "names": [ - "the tribe unmourned*.esp", - "dn-gdrv*.esp" + "affresh.esp", + "affresh+bcom.esp" ] } }, { "Order": { "names": [ - "tlad full - still -*.esp", - "tlad*necro colors - nocturnal moths -*.esp" + "beautiful cities of morrowind.esp", + "affresh+bcom.esp" ] } }, { "Order": { "names": [ - "tlad lights - logical flicker -*.esp", - "tlad*necro colors - nocturnal moths -*.esp" + "solstheim tomb of the snow prince.esm", + "the doors of oblivion 1.4.esp" ] } }, { "Order": { "names": [ - "tlad lights - still -*.esp", - "tlad*necro colors - nocturnal moths -*.esp" + "solstheim tomb of the snow prince.esm", + "doors of oblivion+totsp patch.esp" ] } }, { "Order": { "names": [ - "new ilunibi.esp", - "tlad - new ilunibi*.esp" + "the doors of oblivion 1.4.esp", + "doors of oblivion+totsp patch.esp" ] } }, { "Order": { "names": [ - "new ilunibi.esp", - "tlad*necro colors - nocturnal moths - new ilunibi*.esp" + "beautiful cities of morrowind.esp", + "ul_-_bcom_arena_patch.esp" ] } }, { "Order": { "names": [ - "clean_assarnud3.esp", - "tlad -*mat.esp" + "uvirith's legacy_3.53.esp", + "ul_-_bcom_arena_patch.esp" ] } }, { "Order": { "names": [ - "clean_assarnud3.esp", - "tlad*necro colors - nocturnal moths -*.esp" + "daedric shrine overhaul molag bal.esp", + "ul_-_daedric_shrine_overhaul_molag_bal_patch.esp" ] } }, { "Order": { "names": [ - "nocturnal moths - tld.esp", - "tlad*necro colors - nocturnal moths -*.esp" + "daedric shrine overhaul sheogorath.esp", + "ul_-_daedric_shrine_overhaul_sheogorath.esp" ] } }, { "Order": { "names": [ - "lgnpc__merged.esp", - "true_lights_and_darkness*.esp" + "uvirith's legacy_3.53.esp", + "oaab_tel mora.esp" ] } }, { "Order": { "names": [ - "tlad*.esp", - "true lights and darkness ps tweaks.esp", - "true skyrimized torches.esp" + "uvirith's legacy_3.53.esp", + "ul_-_oaab_tel_mora_patch.esp" ] } }, { "Order": { "names": [ - "unique jewelry and accessories.esp", - "ufr_v3dot2.esp", - "unique jewelry redone.esp" + "oaab_tel mora.esp", + "ul_-_oaab_tel_mora_patch.esp" ] } }, { "Order": { "names": [ - "unique jewelry and accessories.esp", + "affresh.esp", + "adanumuran reclaimed.esp" + ] + } + }, + { + "Order": { + "names": [ + "affresh.esp", + "affresh+adanumuranreclaimedpatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "adanumuran reclaimed.esp", + "affresh+adanumuranreclaimedpatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "clean_argonian full helms lore integrated.esp", + "concept_arts_plantations.esp" + ] + } + }, + { + "Order": { + "names": [ + "clean_argonian full helms lore integrated.esp", + "rpnr_who.esp" + ] + } + }, + { + "Order": { + "names": [ + "morrowind anti-cheese.esp", + "morrowind_anti-cheesequest_voice_greetings_patch.esp" + ] + } + }, + { + "Order": { + "names": [ + "better clothes complete.esp", + "bc_shoe_fix.esp" + ] + } + }, + { + "Order": { + "names": [ + "uvirith's legacy_3.53.esp", + "ul_3.5_openmw_1.3_add-on.esp" + ] + } + }, + { + "Order": { + "names": [ + "affresh.esp", + "affreshlibraryofvivecenhanced.esp" + ] + } + }, + { + "Order": { + "names": [ + "affresh.esp", + "rpnr_library.esp" + ] + } + }, + { + "Order": { + "names": [ + "affreshlibraryofvivecenhanced.esp", + "rpnr_library.esp" + ] + } + }, + { + "Order": { + "names": [ + "blademeister_v1.5.esp", + "adanumuran reclaimed.esp" + ] + } + }, + { + "Order": { + "names": [ + "blademeister_v1.5.esp", + "blademeisteradanumuranreclaimedpatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "adanumuran reclaimed.esp", + "blademeisteradanumuranreclaimedpatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "nod - core.esm", + "rpnr_library.esp" + ] + } + }, + { + "Order": { + "names": [ + "rpnr_library.esp", + "nod_rpnr_library_patch.esp" + ] + } + }, + { + "Order": { + "names": [ + "blademeister_v1.5.esp", + "daedric shrine overhaul sheogorath.esp" + ] + } + }, + { + "Order": { + "names": [ + "blademeister_v1.5.esp", + "blademeisterdaedricshrineoverhaulsheogorathpatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "daedric shrine overhaul sheogorath.esp", + "blademeisterdaedricshrineoverhaulsheogorathpatch.esp" + ] + } + }, + { + "Order": { + "names": [ + "ttooth ecology.esp", + "racers.esp" + ] + } + }, + { + "Order": { + "names": [ + "ttooth ecology.esp", + "ttooth ecology - tr patch.esp" + ] + } + }, + { + "Order": { + "names": [ + "ttooth ecology.esp", + "ttooth ecology - bmr patch.esp" + ] + } + }, + { + "Order": { + "names": [ + "bloodmoon rebalance.esp", + "ttooth ecology - bmr patch.esp" + ] + } + }, + { + "Order": { + "names": [ + "dd_2_expeditiontomzelthuand.esp", + "the tribe unmourned*.esp" + ] + } + }, + { + "Order": { + "names": [ + "the tribe unmourned*.esp", + "dn-gdrv*.esp" + ] + } + }, + { + "Order": { + "names": [ + "tlad full - still -*.esp", + "tlad*necro colors - nocturnal moths -*.esp" + ] + } + }, + { + "Order": { + "names": [ + "tlad lights - logical flicker -*.esp", + "tlad*necro colors - nocturnal moths -*.esp" + ] + } + }, + { + "Order": { + "names": [ + "tlad lights - still -*.esp", + "tlad*necro colors - nocturnal moths -*.esp" + ] + } + }, + { + "Order": { + "names": [ + "new ilunibi.esp", + "tlad - new ilunibi*.esp" + ] + } + }, + { + "Order": { + "names": [ + "new ilunibi.esp", + "tlad*necro colors - nocturnal moths - new ilunibi*.esp" + ] + } + }, + { + "Order": { + "names": [ + "clean_assarnud3.esp", + "tlad -*mat.esp" + ] + } + }, + { + "Order": { + "names": [ + "clean_assarnud3.esp", + "tlad*necro colors - nocturnal moths -*.esp" + ] + } + }, + { + "Order": { + "names": [ + "nocturnal moths - tld.esp", + "tlad*necro colors - nocturnal moths -*.esp" + ] + } + }, + { + "Order": { + "names": [ + "lgnpc__merged.esp", + "true_lights_and_darkness*.esp" + ] + } + }, + { + "Order": { + "names": [ + "tlad*.esp", + "true lights and darkness ps tweaks.esp", + "true skyrimized torches.esp" + ] + } + }, + { + "Order": { + "names": [ + "unique jewelry and accessories.esp", + "ufr_v3dot2.esp", + "unique jewelry redone.esp" + ] + } + }, + { + "Order": { + "names": [ + "unique jewelry and accessories.esp", "ufr_v3dot2_norobe.esp", "unique jewelry redone.esp" ] @@ -10458,6 +10970,14 @@ ] } }, + { + "Order": { + "names": [ + "writer of the third era.esp", + "writer of the third era - tr addon.esp" + ] + } + }, { "Order": { "names": [ @@ -10642,6 +11162,125 @@ ] } }, + { + "Order": { + "names": [ + "magical missions.esp", + "djangos dialogue.esp", + "what thieves guild*.esp", + "the tribe unmourned*.esp", + "morag tong*.esp" + ] + } + }, + { + "Order": { + "names": [ + "stonewood pass*.esp", + "trade disputes*.esp", + "caverns overhaul.esp", + "tr_preview.esp", + "tr_*hotfix*.esp", + "abotwaterlifetraddon*.esp", + "mca - tr addon*.esp", + "abotwindowsglow.esp", + "abotwindowsglowtr*.esp", + "abotsiltstriders.esp", + "abotsiltstriderstr*.esp", + "abotboats.esp", + "abotboatstr*.esp", + "abotriverstriderstr*.esp", + "abottrwatersound*.esp", + "pb_signpostsretexturedtr.esp", + "tr_signs*.esp", + "poe lighthouse.esp" + ] + } + }, + { + "Order": { + "names": [ + "morrowind crafting 2*.esp", + "morrowind crafting equipment.esp", + "morrowind crafting houses.esp", + "book rotate - expanded.esp", + "mel_teleportplugin*.esp", + "abotmoretraps.esp", + "men_combat.esp", + "men_combat_merged.esp", + "men_lockbash.esp", + "lin_lockbashbeta.esp", + "wgibalancing.esp", + "ab01wgibalancing.esp", + "class abilities*.esp", + "ab01gameplay*.esp", + "abotcitylanterns.esp", + "ab01underskar.esp", + "abotdice.esp", + "npc_commands*.esp" + ] + } + }, + { + "Order": { + "names": [ + "weapon sheaths ultimate*.esp", + "nom3*.esp", + "nom_creatures loot standard.esp", + "nom_mc compatibility patch.esp", + "nom_com compatibility patch.esp", + "nom_bf compatibility patch.esp", + "roht nom addon.esp", + "owned beds nom.esp", + "tr nom-style bed renting.esp", + "tr improved inns add-on for nom.esp" + ] + } + }, + { + "Order": { + "names": [ + "texture fix 2.0.esm", + "texture fix - bloodmoon 1.1.esm", + "texture fix - merged.esm", + "better*bodies*.esm", + "better*heads*.esm", + "ab01head&hair*.esm", + "book rotate.esm", + "gdr_masterfile.esm", + "tamriel_data.esm" + ] + } + }, + { + "Order": { + "names": [ + "morrowind crafting*.esp", + "book rotate - expanded.esp", + "mw containers animated exp.esp", + "alchemyfilter*.esp", + "mwse_poisoncrafting*.esp", + "abotdice.esp", + "bound armor bugfix*.esp", + "boundweaponreplacer.esp", + "bound armor+weapon.esp" + ] + } + }, + { + "Order": { + "names": [ + "creature pack*.esp", + "creatures.esp", + "creatures (*).esp", + "ab01gameplay*.esp", + "abotdice.esp", + "clear your name.esp", + "hunters_achievements.esp", + "boundweaponreplacer.esp" + ] + } + }, { "Order": { "names": [ @@ -11439,7 +12078,6 @@ "names": [ "hold it - replacerws.esp", "aaa 4.0 addon - vanilla.esp", - "morag tong polished+nx9.esp", "combined clothing plugins and desele.esp", "face originality and duner nobles overhaul.esp" ] From 08205fb3e6aede209ff87ec691f9f340fbf27a60 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 17:31:12 +0200 Subject: [PATCH 08/15] add more scc tests --- _graph.bat | 13 + tests/integration_tests.rs | 246 +- tests/originals/mlox_base orig.txt | 41729 --------------------------- tests/originals/mlox_user orig.txt | 9830 ------- tests/scc_tests.rs | 350 + 5 files changed, 438 insertions(+), 51730 deletions(-) create mode 100644 _graph.bat delete mode 100644 tests/originals/mlox_base orig.txt delete mode 100644 tests/originals/mlox_user orig.txt create mode 100644 tests/scc_tests.rs diff --git a/_graph.bat b/_graph.bat new file mode 100644 index 0000000..d37c9de --- /dev/null +++ b/_graph.bat @@ -0,0 +1,13 @@ +@echo off + +sccmap ./tmp/scc_base/graphviz.dot -o ./tmp/scc_base.dot +dot -Tpng ./tmp/scc_base.dot -O + +sccmap ./tmp/scc_user/graphviz.dot -o ./tmp/scc_user.dot +dot -Tpng ./tmp/scc_user.dot -O + +sccmap ./tmp/scc_full/graphviz.dot -o ./tmp/scc_full.dot +dot -Tpng ./tmp/scc_full.dot -O + +echo "Graphs generated" +pause \ No newline at end of file diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index abc3782..dd3fd0a 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -17,6 +17,39 @@ mod integration_tests { let _ = env_logger::Builder::from_env(env).is_test(true).try_init(); } + fn new_stable_full_sorter() -> Sorter { + Sorter::new(sorter::ESortType::StableFull, 1000) + } + + fn clean_mods(plugins: &[PluginData], warning_rules: &[EWarningRule]) -> Vec { + // lowercase all plugin names + let mut mods_cpy: Vec<_> = plugins + .iter() + .map(|f| { + let mut x = f.clone(); + let name_lc = x.name.to_lowercase(); + x.name = name_lc; + x + }) + .collect(); + + let mut warning_rules = warning_rules.to_vec(); + for rule in warning_rules.iter_mut() { + // only conflict rules + if let EWarningRule::Conflict(ref mut conflict) = rule { + if conflict.eval(&mods_cpy) { + // remove mods + warn!("removing mods: {:?}", conflict.plugins.len()); + for mod_name in &conflict.plugins { + mods_cpy.retain(|x| x.name != *mod_name); + } + } + } + } + + mods_cpy + } + #[test] fn test_read_mods() { init(); @@ -201,35 +234,6 @@ mod integration_tests { } } - fn clean_mods(plugins: &[PluginData], warning_rules: &[EWarningRule]) -> Vec { - // lowercase all plugin names - let mut mods_cpy: Vec<_> = plugins - .iter() - .map(|f| { - let mut x = f.clone(); - let name_lc = x.name.to_lowercase(); - x.name = name_lc; - x - }) - .collect(); - - let mut warning_rules = warning_rules.to_vec(); - for rule in warning_rules.iter_mut() { - // only conflict rules - if let EWarningRule::Conflict(ref mut conflict) = rule { - if conflict.eval(&mods_cpy) { - // remove mods - warn!("removing mods: {:?}", conflict.plugins.len()); - for mod_name in &conflict.plugins { - mods_cpy.retain(|x| x.name != *mod_name); - } - } - } - } - - mods_cpy - } - #[test] fn graphviz() -> std::io::Result<()> { init(); @@ -258,123 +262,6 @@ mod integration_tests { Ok(()) } - #[test] - fn scc() -> std::io::Result<()> { - init(); - - let mut parser = new_tes3_parser(); - parser.init_from_file("./tests/mlox/mlox_user.txt")?; - - let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); - mods = clean_mods(&mods, &parser.warning_rules); - - let mut rng = thread_rng(); - mods.shuffle(&mut rng); - - let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&data); - - // cycle check - let s = petgraph::algo::toposort(&g, None); - if let Ok(result) = s { - // debug print to file - let mut res = vec![]; - for idx in &result { - res.push(idx.index()); - } - let _ = std::fs::create_dir_all("tmp"); - let file = std::fs::File::create("tmp/toposort.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - } else { - // kosaraju_scc - { - let scc = petgraph::algo::kosaraju_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("Found a cycle with {} elements", er.len()); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = data.index_dict_rev[&e.index()].clone(); - cycle.push(name); - } - res.push(cycle); - } - } - // debug print to file - if !res.is_empty() { - let _ = std::fs::create_dir_all("tmp"); - let file = - std::fs::File::create("tmp/kosaraju_scc.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - } - } - - // tarjan_scc - { - let scc = petgraph::algo::tarjan_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("Found a cycle with {} elements", er.len()); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = data.index_dict_rev[&e.index()].clone(); - cycle.push(name); - } - res.push(cycle); - } - } - // debug print to file - if !res.is_empty() { - let _ = std::fs::create_dir_all("tmp"); - let file = - std::fs::File::create("tmp/tarjan_scc.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - - // find all rules that are part of a cycle - let mut cycle_rules = vec![]; - for cycle in &res { - for rule in &parser.order_rules { - // switch - let mut names = vec![]; - if let Some(nearstart) = nearstart2(rule) { - names.push(nearstart.names); - } else if let Some(nearend) = nearend2(rule) { - names.push(nearend.names); - } else if let Some(order) = order2(rule.clone()) { - names.push(order.names); - } - - // check that the names contain at least 2 mods - let mut found = 0; - for name in &names { - for n in name { - if cycle.contains(n) { - found += 1; - } - } - } - if found > 1 { - cycle_rules.push(rule.clone()); - } - } - } - - // print cycle rules to file - let _ = std::fs::create_dir_all("tmp"); - let file = - std::fs::File::create("tmp/cycle_rules.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); - } - } - } - - Ok(()) - } - #[test] fn test_mlox_user_rules_stable() -> std::io::Result<()> { init(); @@ -440,13 +327,14 @@ mod integration_tests { } #[test] - fn test_mlox_base_rules() -> std::io::Result<()> { + fn test_mlox_base_rules_stable() -> std::io::Result<()> { init(); let mut parser = new_tes3_parser(); parser.init_from_file("./tests/mlox/mlox_base.txt")?; let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); let mut rng = thread_rng(); mods.shuffle(&mut rng); @@ -468,6 +356,22 @@ mod integration_tests { } } + Ok(()) + } + + #[test] + fn test_mlox_base_rules_unstable() -> std::io::Result<()> { + init(); + + let mut parser = new_tes3_parser(); + parser.init_from_file("./tests/mlox/mlox_base.txt")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + match new_unstable_sorter().topo_sort( ESupportedGame::Morrowind, &mods, @@ -486,18 +390,18 @@ mod integration_tests { Ok(()) } - #[allow(dead_code)] - //#[test] - fn test_mlox_rules() -> std::io::Result<()> { + #[test] + fn test_mlox_rules_stable() -> std::io::Result<()> { init(); let mut parser = new_tes3_parser(); parser.parse("./tests/mlox")?; - let mods = debug_get_mods_from_order_rules(&parser.order_rules); + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); - // let mut rng = thread_rng(); - // mods.shuffle(&mut rng); + let mut rng = thread_rng(); + mods.shuffle(&mut rng); warn!("MODS: {}", mods.len()); @@ -514,24 +418,28 @@ mod integration_tests { ); } Err(e) => { - match new_unstable_sorter().topo_sort( - ESupportedGame::Morrowind, - &mods, - &parser.order_rules, - &parser.warning_rules, - ) { - Ok(result) => { - assert!( - check_order(&result, &parser.order_rules), - "stable(true) order is wrong" - ); - } - Err(e) => panic!("Error: {}", e), - } panic!("Error: {}", e) } } + Ok(()) + } + + #[test] + fn test_mlox_rules_unstable() -> std::io::Result<()> { + init(); + + let mut parser = new_tes3_parser(); + parser.parse("./tests/mlox")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + + warn!("MODS: {}", mods.len()); + match new_unstable_sorter().topo_sort( ESupportedGame::Morrowind, &mods, @@ -550,10 +458,6 @@ mod integration_tests { Ok(()) } - fn new_stable_full_sorter() -> Sorter { - Sorter::new(sorter::ESortType::StableFull, 1000) - } - #[test] fn test_optimized_sort() -> std::io::Result<()> { init(); diff --git a/tests/originals/mlox_base orig.txt b/tests/originals/mlox_base orig.txt deleted file mode 100644 index fb90fea..0000000 --- a/tests/originals/mlox_base orig.txt +++ /dev/null @@ -1,41729 +0,0 @@ -;; -*- mode: emacs-lisp -*- -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; NOTE - the rules in this file are BETA! While they have been fairly well tested, it's still possible they may give incorrect advice on conflicts and pre-requisites, and they may not sort your load order correctly. Read mlox_readme.txt for safe testing procedures. - -;[Version 2017-15-10 11:11:11 (UTC)] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Morrowind mlox_base.txt -;; This file needs to live in the directory where mlox.py runs -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; This file is intended as a repository of community knowledge about how plugins should be ordered, what dependencies they have, where they conflict, and such. -;; Generally speaking, you do not want to edit this file. Instead, use mlox_user.txt, which will override this file, if present. - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Note for Editors (read this if you will be making changes in svn): -;; -;; URLs: -;; Please make sure URLs are surrounded with whitespace: -;; Good: -;; ( Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists ) -;; Bad: -;; ( Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists) -;; sometimes rules are quoted on web pages that automatically link URLs, and without whitespace it can make a broken link. -;; -;; Sections: -;; most rules are grouped into "sections", which begin with "@" followed by the section name, and each section corresponds more or less to one "Mod". This is only a convention to help keep order in the file, and to generate some happy statistics. -;; -;; Highlighting: -;; When a warning message on a rule begins with exclamation points, that comment will be highlighted in the GUI Messages pane. -;; ! - one bang is highlighted blue for low priority use low priority for stuff that should be "noticed", but probably have low to nil impact on playing. -;; !! - yellow, for medium priority use medium priority for stuff that could possibly impact the game but is probably not too serious. -;; !!! - red, for most urgent priority use urgent priority for stuff that could break the mod or game. -;; the [Requires] rule will automatically highlight in red. -;; the [Conflict] and [Patch] rules will automatically highlight in yellow. - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Ordering Preferences -;; Put all the NearStart/NearEnd rules here to keep track of them. -;; The items are listed in priority order, the first has highest priority. -;; So "Mashed Lists.esp" should always be the first in the NearEnd -;; rule in order to ensure it loads very near the end of the load order. -;; -;; Note: overuse of NearStart/NearEnd may render them meaningless. -;; They are intended to be used only for very special circumstances. -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -[NearStart] -Morrowind.esm -Tribunal.esm -Bloodmoon.esm -gr_ScriptImprovements.esm -gr_ScriptImprovements.esp -arvisrend - fixes - books.ESP -arvisrend - fixes - dialogue.ESP -arvisrend - fixes - objects (no shadows).ESP -arvisrend - fixes - objects.ESP -arvisrend - fixes - persistent corpses.ESP -arvisrend - fixes - scripts.ESP -Clean_bloodmoonpatch_05.esp -Hold it - replacer*.esp -GFM_6.3.2_1C.esp -Wares_*.esp -TR_*hotfix*.esp -Walkers of Morrowind.esp -Unofficial Morrowind Official Plugins Patched.ESP -Bloodmoon Rebalance.esp -tribunal rebalance.ESP -Morrowind Content Restoration - Merged.esp -MWCMD_SkyDiversity.esm -Texture Fix*.esp -Better Clothes*.esp -Silgrad*.esp -ab01GOTYpatch.esp -LAL.esp -Mr Cellophane's Lovers and Legends*.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -Key Namer*.esp -PotionSorter*.esp -Book Jackets - Morrowind.esp -Book Jackets - Tribunal.esp -Book Jackets - Tribunal.esp -Antares Big Mod ?.esp ; '?' because version 7.63 ( the latest ) has an erroneous space at the end of the file name (Pharis) -Patch for Purists - Book Typos.ESP -Patch for Purists - Semi-Purist Fixes.ESP -Half11 misc mods + anticheese.ESP -Morrowind Anti-Cheese.ESP -Ownership Overhaul.esp -Ownership Overhaul.esm - -[Order] -Morrowind.esm -Tribunal.esm -Bloodmoon.esm - -[NearEnd] -Merged Objects.esp -Merged Lands.esp -Mashed Lists.esp -multipatch.esp -Beautiful cities of Morrowind.ESP -BTBGI Loot Patch*.ESP -Morrowind Crafting 2*.esp -Morrowind Crafting Equipment.esp -Morrowind Crafting Houses.esp -Book Rotate - Expanded.esp -mwse_ItemRotate*.esp -mwse_Containers*.esp -InventoryHelpers*.esp -horationpcenhanced*.esp -npce_mwse_patch.esp -Third Person Crosshair.esp -Ownership Indicator*.esp -Open Mournhold*.esp -XE Sky Variations*.esp -abotXEdof*.esp -Decorator*.esp -xe_placement*.esp -Close Inspection*.esp -mel_teleportPlugin*.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender*.esp -MAO_PDragon.esp -ab01PCvoice*.esp -MEN_Combat.esp -MEN_lockBash.esp -lin_lockBashBeta.esp -abotMoreTraps.esp -abotAlt.esp -abotHideCorpse.esp -Atmospheric Plazas - IlluWind.esp -Atmospheric Plazas - WG.esp -Atmospheric Plazas.esp -True_Lights_And_Darkness*.esp -TLAD*.esp -Caverns Overhaul.esp -Go To Jail*.esp -ab01gameplay*.esp -abotCityLanterns.esp -ab01UnderSkar.esp -NPC_Commands*.esp -MEN_Combat_merged.esp -NOM3*.esp -NoM_Creatures Loot Standard.esp -NoM_MC Compatibility Patch.esp -NoM_CoM Compatibility Patch.esp -NoM_BF Compatibility Patch.esp -RoHT NoM Addon.esp -Owned Beds NOM.esp -TR NoM-style Bed Renting.esp -TR Improved Inns Add-on for NoM.esp -YAJAN.esp -Mixed Cantons of Vivec.esp -Glass Domes of Vivec.esp -No-Frills Open Vivec*.esp -Magicka of the Third Era.esp -fogpatch.esp -Piratelords Trade Enhancements.esp -NOM .esp -GUARD-Remover.esp ; ( Ref: "Advanced GUARDS IV.doc" ) -MW Containers Animated exp.esp ; ( Ref: "aceg_readme.txt" ) -AC_Updater.esp ; ( Ref: "AC_Optimized_Readme.txt" ) -LBS_addon_hvy_v1.1.esp ; ( Ref: "LBS_addon.txt" ) -LBS_addon_Hvy_VD_v1.1.esp ; ( Ref: "LBS_addon.txt" ) -LBS_addon_lt_v1.1.esp ; ( Ref: "LBS_addon.txt" ) -LBS_addon_lt_VD_v1.1.esp ; ( Ref: "LBS_addon.txt" ) -LBS_addon_reg_v1.1.esp ; ( Ref: "LBS_addon.txt" ) -LBS_addon_reg_VD_v1.1.esp ; ( Ref: "LBS_addon.txt" ) -Lights 300 v5.esp ; ( Ref: "readme_Lights 300 v4.3.txt" ) -Lights 300 v5 + DBL.esp ; Dwemer Blinking Lights (q.v.) version -TLM - Ambient Light + Fog Update.esp ; ( Ref: "TLM - ~Readme.htm" ) - -[Order] -Merged Objects.esp -Merged Lands.esp - -;;Danae: catch-all warning, removing all GMST warnings -[Note] - !!! COMPULSORY STEPS: 1 clean mods (testool, tes3cmd) 2 Merge levelled lists (Wrye Mash, tes3cmd, Delta plugin, TES3Merge) as well as merged objects (TES3Merge). - Wrye Mash: https://www.nexusmods.com/morrowind/mods/45439 - Wrye Mash for OpenMW: https://www.nexusmods.com/morrowind/mods/46935 - TES3Merge: https://www.nexusmods.com/morrowind/mods/46870 - tes3cmd: http://www.abitoftaste.altervista.org/morrowind/index.php?option=weblinks&task=visit&id=73&Itemid=2&-tes3cmd-exe-0-37v - testool: https://www.nexusmods.com/morrowind/mods/47473 -[NOT [ANY Merged Objects.esp - multipatch.esp - Mashed Lists.esp]] - -[Note] - ! If you know of any rules that need to be added or notice any oddities with mlox's sorting either - ! report it in the Morrowind Modding Community Discord (#mlox-rules channel), open an issue on - ! Github, or fix the issue yourself and open a pull request. Contributions are always welcome. - ! Morrowind Modding Community Discord Server ( https://discord.me/mwmods ) - ! Github Repository ( https://github.com/DanaePlays/mlox-rules ) -*.esm - -;; Danae: removed most better bodies warnings >> many people use pluginless now. -;; Danae: remove "dirty mod" warnings but added a general warning about cleaning and merging + links to tools -;; Danae: removed individual grass warnings and made a single one -;; Danae: remove TB and BM dependency warnings, most people use GOTY -;; Danae: deleted rules Dragon32 commented out -;; Danae: edited/removed rules about my own mods -;; Danae: changed TR_data.esm requirements to fit modern TP/PT -;; Danae: removed rules about old MPP and UMPP + added a general warning about MPP -;; Danae: removed the "There is a new version, you should upgrade" warning (some are already outdated, we'd need to add tons more and MO2 track versions automatically) -;; Danae: removed [Require] .esm warnings:mod managers give warning + auto-enable masters - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -[Note] - !!! "Morrowind Patch Project" (MPP) and "Unofficial Morrowind Patch Project" (UMPP) are terribly obsolete and rather controversial. Use "Patch for Purists" instead ( https://www.nexusmods.com/morrowind/mods/45096 ), unless you are using "Morrowind Rebirth" in which case use the provided version of the "Morrowind Patch Project". - ( Ref: We know better now) -Morrowind Patch*.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Grass warnings -[Note] - !!! Groundcover plugins should not be enabled. For MGE XE they should be used only in the distant land - !!! generation wizard, and for OpenMW they should be added to your 'openmw.cfg' on a "grouncover=" line. - !!! Select only one plugin per region. -NoM_Grass FotG+FF.esp -Ozzy's Grass*.esp -PC_Stirk_Grass.esp -ReBirthGrass.esp -Grass AC.esp -Grass AI.esp -Grass AL.esp -Grass BC.esp -Grass Beta_Ascadian Isles.esp -Grass Beta_Bitter Coast.esp -Grass Beta_Grazelands.esp -Grass Beta_Tamriel rebuilt.esp -Grass Beta_West Gash.esp -Grass Bloodmoon.esp -Grass GL.esp -Grass TR*.esp -Grass Vanilla 1.esp -Grass Vanilla 2.esp -Grass WG.esp -Grass_AC&S.esp -Grass_Ascadian Isles.esp -Grass_Bitter Coast.esp -Grass_Elnagor.esp -Grass_Grazelands.esp -Grass_West Gash.esp -Grass_M4Ash_Knots.esp -Grass_Mainland_Knots.esp -Grass_Map4v1_Knots.esp -Grass_Tamriel Rebuilt.esp -Grass_TR_TI&M.esp -AesAdGrass_TR_??.esp -AesGrass_TR_??.esp -Rem_TR_AT.esp -AesAdGrass_TRp_??.esp -AesGrass_TRp_??.esp -AesAdGrass_??.esp -AesGrass_??.esp -GrassZ10.esp -Grass_HOTV-STOTSP.esp -Grass TR Custom.esp -Grass TRp Custom.esp -Rem_??.esp -Rem_LoC?.esp -Rem_Solstheim.esp -Rem-TOTSP.esp -Rem_??_TR.esp -Rem_TRp_??.esp -Sky_Main_Grass.esp -Vurt's Corals.esp -Vurt's Groundcover - BC, AI, WG, GL.esp -Vurt's Groundcover - Reeds.esp -Vurt's Groundcover - Solstheim.esp -Vurt's Groundcover - The Ashlands.esp -SGOTN_Aesthesia.esp -SGOTN_Remiros.esp -VSW-Rem-Anthology Solstheim.esp -Rem_GL - OAAB Landscape.esp -Gotn_Ryt_Full_Grass.esp -Gotn_Grass_Rem_AC.esp -Gotn_Grass_Rem_SH.esp -Gotn_Grass_Rem_WG.esp -Gotn_Grass_Ryt_AC.esp -Gotn_Grass_Ryt_Cliff.esp -Gotn_Grass_Ryt_Rem_Full.esp -Gotn_Grass_Ryt_SH.esp -Gotn_Grass_Ryt_WG.esp -KN_Rem_Lokken_Grass.esp -KN_Rem_TelMorgana_Grass.esp -KN_Rem_BattleRite_Grass.esp -KN_Rem_AC.esp -KN_Rem_SheogoradGOTN_Grass.esp -Grass rebirth 1.esp -Grass rebirth 2.esp -Grass for Morrowind Rebirth 4.7.1.esp -ReBirthGrassv02.esp -hm-grass-mainland-GROUNDCOVER.esp -hm-grass-vvardenfell-GROUNDCOVER.esp -hm-grass-bcom-GROUNDCOVER.esp -Grass GL_Trackless GL.esp -Rem_GL_Trackless_GL.ESP -GrassRebirth1.esp -GrassRebirth2.esp -Grass-TR.esp -Grass1.esp -Grass2.esp -Grass3.esp -(DC) Morrowind Rebirth Grass.esp -Legend_of_Chemua_Grass.esp -Grass_Arktwend.esp -Grass_DBA.esp -Grass_MA_RoK.esp -Grass_SOP.esp -lush_synthesis_*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Plugins using Deprecated Leveled List Functions on Bethsoft lists - -[Note] - !! Uses deprecated AddToLev* function to modify Bethsoft leveled lists. Using any of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. If you have used one of these plugins, you can clean modified leveled lists from your savegame using the "Repair All" feature of "Wrye Mash". For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see (Some patches may be available at that link): - !! ( http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists ) -;;acsAppoldro.esp ;patched by acsAppoldroFixedLL.esp (see below) -BEER! Combo v1.12-03a (PR esm v2.4fix).esp -BEER! Combo v1.12-03a (PR esp v2.4fix).esp -BEER! Combo v1.12-03a.esp -BEER! Combo.esp -BMExtras.esp -Clean Black Queen Chronicles Ver 2.5.esp -;;EcoAdj(Sri+Ingredients).esp ;can be patched by "Sri Alchemy BM List Patch.esp", see Economy Adjuster [HotFusion] below. -;;GIANTS.esm ; patched by Z4K_Giants_AddToLev_Patch.esp (see below) -MTT Vol III.esp -;;MTT IV Master.esp ;patched by a number of ESPs, see "@MTT (Magical Trinkets of Tamriel) [Chris Woods]" -Melee Missiles v1.2.esp -MWInhabitants Freeform (Vol 1).esp -NoM 2.1 with BEER!.esp -NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp -NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp -NoM 2.12-03a with BEER!.esp -Sris_Alchemy_Trib.esp -;;Stinkers.esp ; patched by Gaius Atrius' "Stinkers and Bathers v2.0" (see below) -;;The Wilderness Mod 2.0.esm ; patched by ab01Wilderness2.1patch.esp (see below) -;;The Wilderness Mod 2.0 T & B.esm ; patched by ab01Wilderness2.1patch.esp (see below) -TribIntegration.esp -Undead arise from death 2.0.esp -Werewolves BM add-on.esp -Werewolves.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @TESTool [ghostwheel] - -[Note] - !!! The Merged Dialogs feature of TESTOOL is widely considered to be broken, it will cause some mods to stop working, and it is recommended you do not use it. -Merged_Dialogs.esp - -[Note] - !!! The Merged Leveled Lists feature of TESTool does not correctly calculate all merged lists and is not recommended. It is recommended that you use tes3cmd, TES3Merge, or Delta Plugin to merge leveled lists. -Merged_Leveled_Lists.esp - -[Note] - !!! It is recommended that you merge objects with TES3Merge, as it is newer and actively developed. Download TES3Merge here: - ( https://www.nexusmods.com/morrowind/mods/46870 ) -Merged_Objects.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Levelled list conflicts - -[Conflict] - These plugins all contain merged levelled lists by default, TES3Merge is recommended for merging levelled lists. -Merged Objects.esp -multipatch.esp -Mashed Lists.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @112 Vivec Replacement 1.02 [Szazmyrr3] - -[Conflict] ; ( Ref: "112_Readme-Vivec_Replacement.txt" ) - Use only one of these plugins: - 112_Vivec_Replacement_v_1.02.esp - Molag Mar has a closed topped canton and Vivec has open topped cantons. - 112_Vivec_Replacement_v_1.02_Vivec_Only.esp - Vivec has open topped cantons. Molag Mar is unchanged. - 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp - As "112_Vivec_Replacement_v_1.02.esp", includes Nemon's "Vivec Interiorator" -112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp -112_Vivec_Replacement_v_1.02.esp -112_Vivec_Replacement_v_1.02_Vivec_Only.esp - -[Conflict] - Don't run Nemon's "Vivec Interiorator" with any version of Szazmyrr3's "112 Vivec Replacement", rather use "112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp" on its own as that version of Szazmyrr3's mod includes Nemon's "Vivec Interiorator". -[ANY 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp - 112_Vivec_Replacement_v_1.02.esp - 112_Vivec_Replacement_v_1.02_Vivec_Only.esp] -Nemon's_Vivec_Interiorator.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @A good place to stay, Ver 1,8 [Simstar (Simon)] - -[Requires] -A good place to stay, Teleport Addon.esp -A good place to stay, Ver 1,8.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @A Good Cottage [Cuchullian] - -[Conflict] - There's a conflict with Cuchullian's "A Good Cottage" and the "Ascadian Guar Ranch" (it's the Ranch's fault, I think) that buries the yard and doorway of the Cottage in a hill. -A Good Cottage.esp -AscadianRanch-1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @A Portcullis for Wolverine Hall (v1.0) [Nonsuch] - -[Conflict] ; ( Ref: Fix for 'Vacant Telvanni Manor' Readme.txt ) - Use only one plugin, not both. -A Portcullis for Wolverine Hall (v1.0).esp -A Portcullis for Wolverine Hall (v1.0) [VTM].esp - -[Requires] ; ( Ref: Fix for 'Vacant Telvanni Manor' Readme.txt ) -A Portcullis for Wolverine Hall (v1.0) [VTM].esp -Vacant Telvanni Manor.esp - -[Order] ; Dragon32: Order implied by "Fix for 'Vacant Telvanni Manor' Readme.txt" and file dates -Vacant Telvanni Manor.esp -A Portcullis for Wolverine Hall (v1.0) [VTM].esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Abandoned Well at Dagon Fel (v2) [jman0war] - -[Note] - The latest version of Abandoned Well at Dagon Fel (DagonFel_Well_v2.esp) is available from: - ( http://www.angelfire.com/folk/joesfaithweb/Morrowind.htm ) -DagonFel_Well.esp - -[Conflict] - 'DagonFel_Well_v2.esp' is an ESP replacer for 'DagonFel_Well.esp', do not use them together. -DagonFel_Well_v2.esp -DagonFel_Well.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Abigail's Petshop v5.5 [yati] - -[Conflict] ; ( Ref: "Abigail's Petshop readme.doc") - Use only one of these plugins: - 'Clean Abigail's Petshop_v5.5_NG.esp' - Pets stay young and cute. - 'Clean Abigail's Petshop_v5.5_SN_E.esp' - for "Seyda Neen Expanded" or "Seyda Neen Docks" (By Lonnie) together. -Clean Abigail's Petshop_v5.5.esp -Clean Abigail's Petshop_v5.5_NG.esp -Clean Abigail's Petshop_v5.5_SN_E.esp - -;; Load Abigail's Petshop after Seyda Neen Docks & Haldenshore with the -;; Better Seyda Neen Lighthouse. -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -Seyda Neen Docks and Haldershore Tribunal V1.1.esp -Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp -Clean Abigail's Petshop_v5.5.esp -Clean Abigail's Petshop_v5.5_NG.esp -Clean Abigail's Petshop_v5.5_SN_E.esp - -[Conflict] ; reported by Snargelfargen, confirmed by JMS. - Children of the Night adds a boat just west of Seyda Neen that ends up overlapping one side of the corral where Abigail's Petshop keeps its pets outside, making it look like the boat has run aground. -[ANY Clean Abigail's Petshop_v5.5.esp - Clean Abigail's Petshop_v5.5_NG.esp - Clean Abigail's Petshop_v5.5_SN_E.esp] -Clean Children V2.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @abot's Tempus Fugit Ring 1.3 [abot] - -[Conflict] - You do not need 'abotTempusFugitRing.esp', as the Tempus Fugit Ring is included in "Water Life". -abotTempusFugitRing.esp -abotWaterLife.esm - -[Conflict] - You do not need "Sid's TimeMod" or 'time.esp' from "Merkin's Multi-mod" if you have Abot's "Tempus Fugit Ring" or "Water Life" ( which includes the Tempus Fugit Ring ) installed. -[ANY abotTempusFugitRing.esp - abotWaterLife.esm] -[ANY 2xTimeMod.esp - RealTimeMod.esp - time.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Absolutely Aleatory Accoutrements 2.2 [Raym] - -;;Westly's Fine Clothiers of Tamriel addons - -[Conflict] ; ( Ref:"AAA 2.2 Addon - Westly Readme.txt" and "AAA 2.2 Addon - Westly (standalone) Readme.txt" ) - Use only one of these plugins: - 'AAA 2.2 Addon - Westly.ESP' - Used together with Westly's "Fine Clothiers of Tamriel" mod. - 'AAA 2.2 Addon - Westly (standalone).ESP' - Used when someone doesn't have Westly's "Fine Clothiers of Tamriel" mod loaded. -AAA Addon - Westly.ESP -AAA Addon - Westly (standalone).ESP - -[Conflict] ; ( Ref: "AAA 2.2 Addon - Westly (standalone) Readme.txt" ) - This is a standalone addon for Raym's "Absolutely Aleatory Accoutrements" and should not be run together with Westly's "Fine Clothiers of Tamriel" mod. -AAA Addon - Westly (standalone).ESP -Westly_Presents_FCOT.esp - -[Requires] ; ( Ref:"AAA 2.2 Addon - Westly Readme.txt" ) - 'AAA 2.2 Addon - Westly.ESP' is to be used together with the original "Fine Clothiers of Tamriel" mod by Westly. -AAA Addon - Westly.ESP -Westly_Presents_FCOT.esp - -[Order] ; Dragon32: Probably not needed but... -Westly_Presents_FCOT.esp -AAA Addon - Westly.ESP - -[Conflict] ; ( Ref: "AAA 2.2 Addon - Westly Readme.txt" and "AAA 2.2 Addon - Westly (standalone) Readme.txt" ) - "DO NOT use this plugin with "AAA 2.2 addon - Vanilla": you don't need it, and the two are NOT compatible." - As ESP files can only add items to levelled lists it is impossible to remove the items added by the Vanilla addon where they clash with those added by the Westly addon, or where the Westly addon gives more appropriate choices. -[ANY AAA Addon - Westly.ESP - AAA Addon - Westly (standalone).ESP] -AAA Addon - Vanilla.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Acheron's Camping Gear 2 [Acheron] - -[Order] -Acheron's Camping Gear 2.esp -ACG2 NOM Compatible.esp - -[Patch] ; ( Ref: "ACG2 NOM Compatible.txt" ) - When using "Acheron's Camping Gear 2.esp" and NOM, you should use the patch "ACG2 NOM Compatible.esp" to make Acheron's fires and cauldron NOM compatible. -ACG2 NOM Compatible.esp -[ALL Acheron's Camping Gear 2.esp - NOM 2.13.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Add-On for Drow City Denizens [Westly] - -[Requires] ; ( Ref: Westly's Add-On for Drow City Denizens README.txt ) -DDD_Add_On_By_Westly.esp -Drowcity Denizens.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Adjustable Magicka Regen [Glassboy] - -[Conflict] ; ( Ref: Readme Fair Magicka Regen.txt ) - Use only one of these plugins. -Adj_Magicka Regen (0.10%).esp -Adj_Magicka Regen (0.25%).esp -Adj_Magicka Regen (0.50%).esp -Adj_Magicka Regen (1.00%).esp - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) - ! "[Glassboy's "Adjustable Magicka Regen"] uses its own hard-coded determination of maximum Magicka for purposes of regeneration rate that make it likely to come up with an inaccurate (usually lower) rate when used with mods that change or add birthsigns, races and other factors that grant or modify Magicka multipliers." -[ALL [ANY Adj_Magicka Regen (0.10%).esp - Adj_Magicka Regen (0.25%).esp - Adj_Magicka Regen (0.50%).esp - Adj_Magicka Regen (1.00%).esp] - [ANY AprogasVampire WakimImprovements.20021210.esp - Balance - Character.esp - Birthsign1.esp - Birthsigns.esp - BirthsignsAMFun_BM.esp - BirthsignsAMFun_MW.esp - BTB - Character.esp - BTB - Character (Alternate).esp - CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP - Clean Races_Update.esp - Definitive Birthsigns Redux Patch.esp - ExpandedBirthsigns4Purists.esp - GCD better balanced birthsigns.esp - LadyCBirthsigns.esp - race_birthsign_remix.esp - Races1.esp - RAMF_Mer_for_NPCs.esp - RAMF.esp - RAMF_for_NPCs.esp - RAMF_Mer.esp - Unique Birthsigns.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp]] - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) - ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." -[ANY Adj_Magicka Regen (0.10%).esp - Adj_Magicka Regen (0.25%).esp - Adj_Magicka Regen (0.50%).esp - Adj_Magicka Regen (1.00%).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Advanced Alchemy 1.3 [DarkSCR] - -[Conflict] ; ( Ref: Advanced Alchemy.txt ) - From the "Advanced Alchemy" readme: "Don't use this mod with "AtHomeAlchemy" by Syclonix" -Advanced Alchemy.esp -Syc_AtHomeAlchemy.esp - -[Requires] ; ( Ref: Advanced Alchemy.txt ) -Advanced Alchemy - LDA patch.esp -[ALL Advanced Alchemy.esp - [ANY Dwemer Alchemy Set (1.00 R3).esp - £exa's Dwemer Alchemy V2 (EN).esm]] - -[Order] ; ( Ref: Advanced Alchemy.txt ) -Dwemer Alchemy Set (1.00 R3).esp -Advanced Alchemy.esp -Advanced Alchemy - LDA Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Advanced Guards IV [Marty V. aka "The Puma Man"] - -[Note] - According to its readme "ADVANCED GUARDS IV DOES NOT affect third party mods. So the guards from the Bank mod, for example, will not be affected. If you are concerned about this, you must check the special GUARDS.esp as well. This will make the low-level spawns of guards just as strong as the high level spawns of guards, however." -[ALL ADVANCED GUARDS.esm - [NOT GUARDS.esp]] - -[Order] ; ( Ref: "Advanced GUARDS IV.doc" ) -GUARDS.esp -GUARD-Remover.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Advanced Herbalism [andoreth] - -;;Dragon32: See also - Herbalism mods [Various] - -[Conflict] ; ( Ref. Advanced Herbalism Readme.txt ) - Use only one of these plugins: - 'Advanced Herbalism - MO.esp' - If you have Morrowind only. - 'Advanced Herbalism - TR & BM.esp' - If you have both Tribunal and Bloodmoon. - 'Advanced Herbalism - TR.esp' - If you have Tribunal only. - 'Advanced Herbalism - BM.esp' - If you have Bloodmoon only. -Advanced Herbalism - MO.esp -Advanced Herbalism - TR & BM.esp -Advanced Herbalism - TR.esp -Advanced Herbalism - BM.esp - -[Order] ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules -DN-GDRv.esp -Advanced Herbalism - *.esp - -[Order] -DN-GDRv_NOM.esp -Advanced Herbalism - *.esp - -[Order] ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules -Sri Alchemy BM List Patch.esp -Advanced Herbalism - *.esp - -[Order] ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01) -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Advanced Herbalism - *.esp - -[Order] ; Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ( Ref: "k_weather.txt" ) -k_weather.esp -k_weather (louder sounds).esp -Advanced Herbalism - *.esp - -[Order] ; Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ ) -Expanded Sounds.esp -Expanded Sounds DV.esp -Advanced Herbalism - *.esp - -[Conflict] ; ( Ref: MWInhabitants PATCH.01 README.txt ) - There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. -MWInhabitants Freeform (Vol 1).esp -[ANY Advanced Herbalism - MO.esp - Advanced Herbalism - TR & BM.esp - Advanced Herbalism - TR.esp - Advanced Herbalism - BM.esp] - -[Order] ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later -Castle_Hestatur-V1-TB_addons.esp -Advanced Herbalism - *.esp - -[Conflict] - These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). -[ANY Advanced Herbalism - MO.esp - Advanced Herbalism - TR & BM.esp - Advanced Herbalism - TR.esp - Advanced Herbalism - BM.esp] -Resources Enhanced.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Advanced Magicka Regen Plugin Hybrid 1.2 [LennartSchultz12] - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) - ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." -AMRP 1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Advanced Persuasion 1.2 [Danjb] ; Found no conflicts in existing rules (Pharis) - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Adventurers [Adam] - -[Order] ; Dragon32: checked with TESPCD -adventurers302.esp -adventurers_tribunal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Adventurers TC Beta 1 - -[Patch] ; ( Ref: "readme_advTC.html" ) -AdvTC_TribunalAddon.esp -[ALL AdventurersTC_beta1.esp - Tribunal.esm] - -[Order] -AdventurersTC_beta1.esp -AdvTC_TribunalAddon.esp - -[Conflict] ; ( Ref: checked with TESPCD, Dragon32 ) - "Adventurers TC Beta 1" includes "Adventurers NPCs" -AdventurersTC_beta1.esp -adv_npcs_v1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Airship [qwert and Lingarn] - -;; Dragon32: The readme's are er... somewhat sparse. - -[Requires] ; ( Ref: Holo-Deck2+FIX!!!!.ace\Holo_Deck2\readme.txt ) -Airship5_Holo-Deck2.esp -Airship5.esp - -[Requires] - For the 'Airship_multi_ support.esp' plugin to work you need to have Marcel Hesslebarth's "Multiple Teleport Marking" mod enabled. -Airship_multi_ support.esp -[ALL MultiMark.esp - Airship5.esp] - -[Order] ; Plugin ordering as per other MultiMark plugins -MultiMark.esp -Airship_multi_ support.esp - -[Conflict] - "Airship5_Holo-Deck.esp" is an earlier version of the Holo-Deck addon. Use 'Airship5_Holo-Deck2.esp' from the archive "Holo-Deck2+FIX!!!!.ace", it is the most recent version. -Airship5_Holo-Deck2.esp -Airship5_Holo-Deck.esp - -[Note] - ! Use the Holo-Deck plugin from the archive "Holo-Deck2+FIX!!!!.ace", it is the most recent version. The plugin should be dated 11th May 2003. -[ANY [SIZE 40618 Airship5_Holo-Deck2.esp] - Airship5_Holo-Deck.esp] - -[Order] ; Dragon32: Not specified but logical -Airship5.esp -Airship5_Holo-Deck2.esp - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) - qwert and Lingarn's "Airship" conflicts with Jan Heuser's "Seyda Neen Houseboat". -Airship5.esp -Seyda Need Houseboat.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @AK_47 mod [Justin] - -[Requires] ; ( Ref: "AK_47 mod Readme.txt" ) -AK_47 mod.esp -Aduls_Arsenal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alakazar's Lamp [Westly] - -[Conflict] ; ( Ref: "Alakazar's Lamp by Westly README.txt" ) - Use only one of these plugins. -Alakazar's Lamp.esp -Alakazar's Lamp_no_music.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemy Balance [Beancounter501] - -[Conflict] ; ( Ref: Alchemy_Balance_V1-Readme.txt ) - Use only one of these plugins. -Alchemy_Balance_V1.esp -Alchemy_Balance_V1_LITE.esp - -[Conflict] ; ( Ref: Alchemy_Balance_V1-Readme.txt ) - You should use 'Alchemy_Balance_V1_LITE.esp' instead. -Alchemy_Balance_V1.esp -[ANY Sris_Alchemy_BM.esp - Sris_Alchemy_Trib.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemy Boxes [PawPrintExpress] - -[Note] ; ( Ref: Their respective readmes ) - These are modder's resources and do not add anything to the game. You probably do not want to load them in a game you are playing. -CAB_AlchemyBoxes-MW.esp -CAB_AlchemyBoxes-TB.esp -CAB_AlchemyBoxes-BM.esp -CAB_Alchemy Boxes-SrisAlchemy.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemy Essentials [Tealpanda] - -[Conflict] ; ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" ) - "Alchemy Essentials" contains five small alchemy mods. You can use them individually or use the merged plugin. -Tealpanda's Alchemy Essentials.esp -[ANY TAE - apparatus retexture.esp - TAE - essence potions.esp - TAE - ingredient trader.esp - TAE - TR essences and effects.esp] - -[Note] ; ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" ) - ! If you do not have Tribunal, Bloodmoon, and "Tamriel Rebuilt" installed you will NEED to use the folder "Optional - Ingredient Retexture" to use most of these mods. -[ALL [ANY Tealpanda's Alchemy Essentials.esp - TAE - essence potions.esp - TAE - ingredient trader.esp - TAE - TR essences and effects.esp] - [NOT [ANY Tribunal.esm - Bloodmoon.esm - Tamriel_Data.esm]]] - -[Note] ; Dragon32: Checked Wakim's and it doesn't conflict ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" ) - ! Things that change ingredient effects (like "Sri's Alchemy" or "BTB's Alchemy mod") might make the ingredient lists make less sense, but Essence Potions will still work. -[ALL [ANY TAE - essence potions.esp - Tealpanda's Alchemy Essentials.esp] - [ANY Sris_Alchemy_BM.esp - BTB - Alchemy.esp - BTB - Sorted Alchemy.esp]] - -[Conflict] ; ( Ref: "Readme - Tealpanda's Alchemy Essentials.txt" ) - "TR Essences and Effects" might overwrite other things that change the weights or ingredient effects on expansion ingredients. -[ANY TAE - TR essences and effects.esp - Tealpanda's Alchemy Essentials.esp] -Tribunal - Realistic Ingredient Weights.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemy Lab for Bob's Armory [Horny Buddha] - -[Requires] ; ( Ref: HB_Bob's_Armory_Alchemy_Lab_readme.txt ) -HB_Bob's_Armory_Alchemy_Lab.esp -Bob's Armory.esp - -[Order] -Bob's Armory.esp -HB_Bob's_Armory_Alchemy_Lab.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemy Stockpile Helper [Shanjaq] - -[Conflict] ; ( Ref: "AlchemyStockpileHelper10.zip\readme.txt" ) - Use only one of these plugins: - 'AlchemyStockpileHelper10_Morrowind.esp' - If you only have Morrowind. - 'AlchemyStockpileHelper10_BM.esp' - If you have Morrowind and Bloodmoon. - 'AlchemyStockpileHelper10_Trib.esp' - If you have Morrowind and Tribunal. - 'AlchemyStockpileHelper10_Trib_BM.esp' - If you have Morrowind, Bloodmoon and Tribunal. - 'AlchemyStockpileHelper10_Trib_BM_Sri.esp' - If you have Morrowind, Bloodmoon, Tribunal and Sri's Alchemy, Bloodmoon Edition. -AlchemyStockpileHelper10_BM.esp -AlchemyStockpileHelper10_Morrowind.esp -AlchemyStockpileHelper10_Trib.esp -AlchemyStockpileHelper10_Trib_BM.esp -AlchemyStockpileHelper10_Trib_BM_Sri.esp - -[Requires] ; ( Ref: "AlchemyStockpileHelper10.zip\readme.txt" ) -AlchemyStockpileHelper10_Trib_BM_Sri.esp -[ANY Sris_Alchemy_BM.esp - EcoAdj(Sri+Ingredients).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemy Storage Helper 2.0 [scruggs] - -[Note] - The latest version of Alchemy Storage Helper is 2.0: - ( http://mw.modhistory.com/download-44-6047 ) - Leonardo has released a patched version of "Alchemy Storage Helper" fixing the "Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead'" error: - ( http://mw.modhistory.com/download-1-11736 ) -AlchemyStorageHelper10.esp - -[Note] - You may see an error message: "Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead'" - The non-existent script "ASH_Zombie_S" is assigned to "ASH_Dead", a leftover NPC not used by the mod. You can delete the "ASH_Dead" NPC from the mod using the Construction Set. The mod works fine without it. - Leonardo has released a patched version of "Alchemy Storage Helper" fixing this error, download it here: - ( http://mw.modhistory.com/download-1-11736 ) -[SIZE !11054 ASH 2.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemy Storage Helper 2.0 Ort Edit [Ortorin] - -[Conflict] ; ( Ref: "ASH 2.0 Ort Edit Readme.txt" ) - Ortorin's "Alchemy Storage Helper 2.0 Ort Edit" is not compatible with previous versions of "Alchemy Storage Helper". Disable any versions you may have installed before running Ortorin's version. -ASH 2.0 Ort Edit.esp -ASH 2.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ald Redaynia Extended [Princess Stomper] - -[Order] ; This mod is compatible with Necessities of Morrowind, to enjoy full functionality please ensure that NOM is loaded AFTER ( Ref: "Ald Redaynia Extended Readme.rtf") -Ald Redaynia Extended COM.esp -Ald Redaynia Extended.esp -NOM 2.13.esp -NoM 3.0.esp - -[Conflict] ; ( Ref: "Ald Redaynia Extended Readme.rtf" ) - Use only one of these plugins. -Ald Redaynia Extended COM.esp -Ald Redaynia Extended.esp - -[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/17935/ ) - You should use the version of Darkelfguy's "Redaynia Village" that is compatible with Princess Stomper's "Ald Redaynia Extended", download it here: - ( http://www.nexusmods.com/morrowind/mods/17935/ ) -[ANY Ald Redaynia Extended COM.esp - Ald Redaynia Extended.esp] -[SIZE 304650 Redaynia Village.esp] - -[Conflict] ; ( Ref: Dragon32, found this out using TESPCD and examining in game ) - There is a landscape conflict when using Princess Stomper's "Ald Redaynia Extended" with Centurion's "Ald Vendras". The easiest way to fix this is to remove the LAND record for cell -4,22 from "Ald Redaynia Extended". -[ANY [SIZE 1106213 Ald Redaynia Extended.esp] - [SIZE 1114009 Ald Redaynia Extended COM.esp]] -[ANY Ald-Vendras_V3.esp - Ald-Vendras_V3-LoKKen.esp - Ald-Vendras_V3-LoKKen-SC.esp - Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ald-Ruhn Temple Expansion [Xeth-Ban] - -[Conflict] ; ( Ref: AldRuhn_Temple_Expansion_1_2_Clean.rar\Readme.txt ) - Abu Manor will most likely be incompatible. -Abu Manor v.2.esp -Clean Ald-Ruhn Temple Expansion .ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ald-Ruhn Temple Expansion MRM Patch [Atrayonis] - -[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/44688/ ) - Atrayonis has released a small patch which allows "Ald-Ruhn Temple Expansion" and "Mountaneous Red Mountain (Non-Pointy)" to coextist peacefully. - Whilst designed for the Non-Pointy version of PirateLord's "Mountainous Red Mountain" it should work with the original too. -Ald-Ruhn Temple Expansion MRM patch.esp -[ALL MRM.esm - Clean Ald-Ruhn Temple Expansion .ESP] - -[Order] ; Dragon32: TESPCD check shows LAND and PGRD conflicts -Clean Ald-Ruhn Temple Expansion .ESP -Ald-Ruhn Temple Expansion MRM patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ald Vendras 3.1 [Centurion] - -;; Recommended load order for Ald Vendras with popular mods: -;; All 3 files of Ald-Vendras V3.1 are compatible to "Illuminated Order" -;; and "Korobal Island" as long as you keep Ald-Vendras V3.1 loaded last -;; If you are running "The white wolf of LoKKen" and "Solstheim -;; Castle"-plugin "Ald-Vendras V3.1" must also be loaded after them to -;; avoid heavy landscape conflicts. -;; ( Ref: "Ald-Vendras_V3_readme.txt" ) -[Order] -Illuminated Order v1.0.esp -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Illuminated Order v1.0 (IndyBank Compatible).esp -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Korobal v1.2.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BT_Whitewolf_2_0.esp -Clean Solstheim_Castle_v1.1.esp -Clean SCastle_LoKKen_Patch.esp -Ald-Vendras_V31.esp -Ald-Vendras_V31-LoKKen.esp -Ald-Vendras_V31-LoKKen-SC.esp -NOM 2.13.esp -NoM 3.0.esp - -[Conflict] ; ( Ref: "Ald-Vendras_V3_readme.txt" ) - Use only one of these plugins. - 'Ald-Vendras_V31.esp' - The base version. - 'Ald-Vendras_V31-LoKKen.esp' - For users of "Ald Vendras" and "The White Wolf of the Lokken Mountain". - 'Ald-Vendras_V31-LoKKen-SC.esp' - For users of "Ald Vendras", "The White Wolf of the Lokken Mountain", and "Solstheim Castle". -Ald-Vendras_V31.esp -Ald-Vendras_V31-LoKKen.esp -Ald-Vendras_V31-LoKKen-SC.esp - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) - Ald Vendras conflicts with Doom Door. -[ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] -Doom_Door_01.esp - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) - Ald Vendras conflicts with Legends of Ydumea. -[ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] -_Legends_of_Ydumea_v2.esp - -[Conflict] ; ( Ref: "Ald-Vendras_V3_readme.txt" ) - Centurion's "Ald Vendras" includes Lucan's "Nordic town of Vogar", there is no need to run Lucan's mod when running "Ald Vendras". -[ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] -Lucans_Vogar_01.esp - -;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though - -[NOTE] - !!! Ald-Vendras V30 and V31 erroneously includes three scripts which handle the end of Morrowind's main quest: DagothUrCreature1, EndGame, and LorkhanHeart. These scripts are taken from a French version of Morrowind, which means that Dagoth Ur will speak French, and that he will not be teleported to the endgame location (because the script tries to teleport him to the *French* version of that cell, which has a different name than the English version). This will also break mods that modify these scripts intentionally. Solution: Remove the three scripts from the esp. - !!! Alternatively, arvisrend has released fixed versions in "Ald Vendras v3.1 bugfix.7z" - !!! Download arvisrend's fixed versions from Morrowind Modding History - ( http://mw.modhistory.com/download-44-6991 ) -[ANY [SIZE 10204798 Ald-Vendras_V31.esp] - [SIZE 9978740 Ald-Vendras_V31-LoKKen.esp] - [SIZE 9789132 Ald-Vendras_V31-LoKKen-SC.esp] - [SIZE 10053493 Ald-Vendras_V3.esp] - [SIZE 9827301 Ald-Vendras_V3-LoKKen.esp] - [SIZE 9630441 Ald-Vendras_V3-LoKKen-SC.esp]] - -;;Dragon32: Load before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart. Just in case not using arvisrend's fixed versions - -[Order] -Ald-Vendras_V31.esp -Ald-Vendras_V31-LoKKen.esp -Ald-Vendras_V31-LoKKen-SC.esp -Great House Dagoth.esp - -[Order] -Ald-Vendras_V31.esp -Ald-Vendras_V31-LoKKen.esp -Ald-Vendras_V31-LoKKen-SC.esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Aleanne Armor and Clothes [Aleanne] - -[Requires] ; ( Ref: "ale_clothing_v1.zip\Aleanne\readme.txt" ) - "Aleanne Armor and Clothes 2" needs the previous mod, "Aleanne Armor and Clothes", to function. -ale_clothing_v1.esp -ale_clothing_v0.esp - -[Order] ; Dragon32: Not in readme but both mods have "_ale_leather_skirt" object, load the last released mod last -ale_clothing_v0.esp -ale_clothing_v1.esp - -[Note] - !! Some people have reported the Aleanne NPC disappearing from their game due to a local reference conflict. The "Morrowind Code Patch" by Hrnchamd ( http://morrowind.nexusmods.com/mods/19510 ) reduces the chances of such local reference conflicts, alternatively one can use Wrye Mash's Renumber Refs function ( http://wryemusings.com/Wrye%20Mash.html#RenumberRefs ) on one of the two "Aleanne Armor and Clothes" mods. -[ALL ale_clothing_v0.esp - ale_clothing_v1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alice's Garden 1.2 [GReG R.] - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) - Alice has placement conflicts with Nevena's Assistant's and Apprentices, which can be fixed in the CS. -Alice.esp -Nevena's Assistants & Apprentices 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alighiere's Blood Thirst Fix [Rellac] - -[Note] ; Dragon32: Checked in TES:CS - !! There is no need to run Rellac's "Alighiere's Blood Thirst Fix" with version 1.52 or higher of "Rise of House Telvanni" by Pozzo, Karpik777, bhl et al. - !! The "Alighiere's Blood Thirst" spell is already set as non-"Auto Calulate Cost" -[ALL Alighiere's Blood Thirst Fix.ESP - [VER >1.51 Rise of House Telvanni.esm]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @All Boats and Striders [Quatloos] - -[Conflict] ; ( Ref: Cragonmoor readme.txt ) - Quatloos' "All Boats and Striders" is a merged version of Reznod's "All Silt Strider Ports" and "All Boat Ports". -All Boats and Striders.esp -[ANY All Silt Strider Ports.esp - All Boat Ports.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @All Destinations [Sandman101] - -[Conflict] ; ( Ref: All DestinationsV1.0 Readme.html ) - Sandman101's "All Destinations" is not compatible with Reznod's "All Silt Strider Ports" and "All Boat Ports", nor is it compatible with Quatloos' merged version of Reznod's mods: "All Boats and Striders". -All Destinations.esp -[ANY All Silt Strider Ports.esp - All Boat Ports.esp - All Boats and Striders.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Almilia's Daughters 4.2 [Raidorn, The Troll, fiSh, Kir] - -;;Dragon32: Unsure if this will work with "LGNPC Lite - Dialogue Only Edition / Open Morrowind Edition" so not including LGNPC plugins in the Requires rule. -[Requires] ; ( Ref: "almilia's daughters 4.0.txt" ) -LGNPC_Detect.esp -Almilia's daughters 4.0.esp - -;;"[LGNPC_Detect.esp] is supposed to load prior to any other LGNPC mod" -;; ( Ref: "almilia's daughters 4.0.txt" ) -;;Dragon32: Seems to set Global variables used by main Almilia's plugin -;; These two rules will assure that LGNPC_Detect.esp loads before all LGNPC mods (Pharis) -[Order] -LGNPC_Detect.esp -Less Lore.esp - -[Order] -LGNPC_Detect.esp -Less_Generic_*.esp - -[Patch] ; ( Ref: "almilia's daughters 4.0.txt" ) - "[Using the Clothing Mod Detector plugin allows "Almilia's Daughters" to] take advantage of some clothing mods,[...] currently following clothing mods are supported: - * Aleanne's clothes and armor, part 1 only or both 1 and 2 - * Ascadian styles by Thinalphiel and Rickrod, with or without Ladies gowns and robes addon - * Hilgya the Seamstress by Plangkye, with or without Expansion One - * Clothiers of Vvardenfell by Korana" -Clothing Mod Detector.ESP -[ALL Almilia's daughters 4.0.esp - [ANY ale_clothing_v0.esp - Clean Ascadian Styles.esp - Hilgya the Seamstress.esm - BB_Clothiers_of_Vvardenfell_v1.1.esp - KN_Keening_Clothiers.esp]] - -;;"the [Clothing Mod Detector] plugin would be above all possible clothing mods in the playlist." -;; ( Ref: Clothing Mod Detector.txt ) -;;Dragon32: Supports lots more than those used by "Almilia's Daughters" -[Order] -Clothing Mod Detector.ESP -ale_clothing_v0.esp - -[Order] -Clothing Mod Detector.ESP -ale_clothing_v1.esp - -[Order] -Clothing Mod Detector.ESP -Clean Ascadian Styles.esp - -[Order] -Clothing Mod Detector.ESP -Ladies gowns and robes add on.esp - -[Order] -Clothing Mod Detector.ESP -Bosmer Armor Add-On.esp - -[Order] -Clothing Mod Detector.ESP -Hilgya the Seamstress Expansion 1.esp - -[Order] -Clothing Mod Detector.ESP -BB_Clothiers_of_Vvardenfell_v1.1.esp - -[Order] -Clothing Mod Detector.ESP -KN_Keening_Clothiers.esp - -[Order] -Clothing Mod Detector.ESP -BadKarma's Anjurin Chest.esp - -[Order] -Clothing Mod Detector.ESP -Clean Aradia's Needle.esp - -[Order] -Clothing Mod Detector.ESP -Clean BadKarma Clothing Vendor.esp - -[Order] -Clothing Mod Detector.ESP -Clean BadKarma Dresses V1.0.esp - -[Order] -Clothing Mod Detector.ESP -Cali's_BB_V.2_Tight_Dresses.esp - -[Order] -Clothing Mod Detector.ESP -Gothic Attire Complete v1-1.esp - -[Order] -Clothing Mod Detector.ESP -Myrabell's Clothing Emporium.esp - -[Order] -Clothing Mod Detector.ESP -Scissors & Thimbles.esp - -[Order] -Clothing Mod Detector.ESP -Scissors & Thimbles II.esp - -[Order] -Clothing Mod Detector.ESP -Scissors & Thimbles III.esp - -[Order] -Clothing Mod Detector.ESP -Scissors & Thimbles Merge.esp - -[Order] -Clothing Mod Detector.ESP -AOF_Undies.esp - -[Order] -Clothing Mod Detector.ESP -House of Earthly Delights, Harem Style.esp - -[Order] -Clothing Mod Detector.ESP -Slof's Goth Shop.esp - -[Order] -Clothing Mod Detector.ESP -Slof's Goth Shop 1.1.esp - -[Order] -Clothing Mod Detector.ESP -The Crimson Wire by Mandamus-EV1.0.esp - -[Patch] ; ( Ref: "almilia's daughters 4.0.txt" ) -Almilia - Beryl's_Head_Replacer.esp -[ALL Almilia's daughters 4.0.esp - Beryl's_Head_Replacer_v1.0.esm] - -[Order] -Almilia's daughters 4.0.esp -Almilia - Beryl's_Head_Replacer.esp - -[Patch] ; ( Ref: "almilia's daughters 4.0.txt" ) -Almilia - Leeloo Changing Faces.esp -[ALL Almilia's daughters 4.0.esp - Changing Faces Replacer.esp] - -[Order] -Almilia's daughters 4.0.esp -Almilia - Leeloo Changing Faces.esp - -[Order] -Changing Faces Replacer.esp -Almilia - Leeloo Changing Faces.esp - -[Patch] ; ( Ref: "almilia's daughters 4.0.txt" ) - The 'Almilia - THE Facepack Compilation.esp' patch allows you to use "Almilia's Daughters" with "THE Facepack Compilation" by Tarnsman (you can use individual plugins from Tarnsman's mods rather than the master pack, but you need to have all three humanoid ones for the patch to work) -Almilia - THE Facepack Compilation.esp -[ALL Almilia's daughters 4.0.esp - [ANY [ANY THE Facepack Compilation.esm - THE Facepack Compilation.esp] - [ALL [ANY THE BrImRg Facepack.esm - THE BrImRg Facepack.esp] - [ANY THE Elven Facepack.esm - THE Elven Facepack.esp] - [ANY THE Nord & Orc Facepack.esm - THE Nord & Orc Facepack.esp]]]] - -[Order] -Almilia's daughters 4.0.esp -Almilia - THE Facepack Compilation.esp - -[Patch] ; ( Ref: "almilia's daughters 4.0.txt" ) -Almilia - Westly Master Headpack.esp -[ALL Almilia's daughters 4.0.esp - Westly's Master Headpack X.esp] - -[Order] -Almilia's daughters 4.0.esp -Almilia - Westly Master Headpack.esp - -[Conflict] ; ( Ref: "almilia's daughters 4.0.txt" ) - Raidorn, The Troll, fiSh, Kir's "Almilia's Daughters" makes Ahnassi receptive to the same-sex romance, so "Smooth Moves" mod by Curmudgeon (which is made to do the same) is redundant. -Almilia's daughters 4.0.esp -[ANY Smooth Moves Ahnassi.esp - Smooth Moves v1.esp] - -[Conflict] ; ( Ref: "almilia's daughters 4.0.txt" ) - Raidorn, The Troll, fiSh, Kir's "Almilia's Daughters" has its own way to resolve Sottilde's codebook quest without killing or antagonizing Sottilde. There are mods that do the same task [...] and Almilia's Daughters is most probably incompatible with them." -Almilia's daughters 4.0.esp -[ANY Sottilde'sCodeBookFix.esp - SOLcodebook.esp] - -[Patch] ; ( Ref: "almilia's daughters 4.0.txt" ) - Some of "MCA" companions are given customized reactions, to activate them use the MCA - Mod Friendly Companions plugin. -MCA - Mod Friendly Companions .esp -[ALL Almilia's daughters 4.0.esp - [ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] - [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alternate Beginnings [evermoon] - -[Note] - ! In Pseron Wyrd's modified version of evermoon's "Alternate Beginnings" he notes "Not all the Alternate Beginnings work as intended in original". - ! It's probable that these are the "Teleported into the Caldera Mages Guild" and "Drinking at the tavern in Dagon Fel" choices. This is based on information in "Alternate Beginnings 2" by BlueBit and Narfblat, an update to evermoon's original "Alternate Beginnings". - ! ( Ref: "Clean altbegin.txt" and "Alternate_Beginnings_2_v11.rar\README.txt" ) - ! "Alternate Beginnings 2" by BlueBit and Narfblat is available on MMH: - ! ( http://mw.modhistory.com/download-53-12399 ) -[ANY altbegin.esp - Alternate_Beginnings.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alternate Beginnings - Simon's Fix [Evermoon, update by The Great Simonski] - -[Conflict] ; ( Ref: http://mw.modhistory.com/download-90-11600 ) - This is a fixed version of "Alternate Beginnings" by Evermoon. It should not be used together with Evermoon's original. -[ANY altbegin.esp - Alternate_Beginnings.esp] -Alternate_Beginnings__Simons_fix.esp - -[Note] - !! The Great Simonski's "Alternate Beginnings - Simon's Fix", a limited update to "Alternate Beginnings" by Evermoon designed to fix its failure to activate certain aspects of the main quest and certain general dialogue options, is nonfunctional and should not be used until it is fixed." - !! http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods -Alternate_Beginnings__Simons_fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alternate Beginnings 2.1 [Lthemeow, Evermoon, BlueBit and Narfblat] - -[Conflict] ; ( Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt" ) - Lthemeow's edited "Alternate Beginnings" includes "Character Maker" by Zerocyde. -[ANY Character Maker.esp - Character Maker (qs).esp] -[ANY altbegin 2.1(nioliv).esp - altbegin 2.1.esp - BC altbegin 2.1(nioliv).esp - BC altbegin 2.1.esp - altbegin 2.2(nioliv).esp - altbegin 2.2.esp - BC altbegin 2.2(nioliv).esp - BC altbegin 2.2.esp] - -[Requires] ; ( Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt" ) - These versions of Lthemeow's edited "Alternate Beginnings" require NioLiv's "House of Earthly Delights, Harem Style". -[ANY altbegin 2.1(nioliv).esp - BC altbegin 2.1(nioliv).esp - altbegin 2.2(nioliv).esp - BC altbegin 2.2(nioliv).esp] -House of Earthly Delights, Harem Style.esp - -[Order] ; Dragon32: Probably best to load Lthemeow's after NioLiv's -House of Earthly Delights, Harem Style.esp -altbegin 2.1(nioliv).esp - -[Order] -House of Earthly Delights, Harem Style.esp -BC altbegin 2.1(nioliv).esp - -[Order] -House of Earthly Delights, Harem Style.esp -altbegin 2.2(nioliv).esp - -[Order] -House of Earthly Delights, Harem Style.esp -BC altbegin 2.2(nioliv).esp - -[Conflict] ; ( Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt" ) - Only use one of Lthemeow's edited "Alternate Beginnings" plugins. -altbegin 2.1(nioliv).esp -altbegin 2.1.esp -BC altbegin 2.1(nioliv).esp -BC altbegin 2.1.esp -altbegin 2.2(nioliv).esp -altbegin 2.2.esp -BC altbegin 2.2(nioliv).esp -BC altbegin 2.2.esp - -[Note] ; ( Ref: http://mw.modhistory.com/download-90-6583 ) - ! You should consider using one of Lthemeow's edited "Alternate Beginnings" plugins from "Alternate_Beginnings_22.zip" - ! Those versions are "Necessities of Morrowind", and other start script mods, compatible. It delays the script by five seconds, causing it to be compatible with anything that uses start scripts without making the name/etc menus pop up at once and over one another. -[ALL [ANY altbegin 2.1(nioliv).esp - altbegin 2.1.esp - BC altbegin 2.1(nioliv).esp - BC altbegin 2.1.esp] - [ANY [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - abotWaterLife.esm - ACE_Airattack.esp - ACE_Backstab.esp - ACE_Charge.esp - ACE_Subtitles.esp - Adj_Magicka Regen (0.10%).esp - Adj_Magicka Regen (0.25%).esp - Adj_Magicka Regen (0.50%).esp - Adj_Magicka Regen (1.00%).esp - ASH 2.0.esp - BR_Werewolf_Patch.esp - Clean Blight Infections.esp - Decorator+ (Balanced).esp - Decorator+.esp - DynamicMagickaRegeneration-2.0-Tribunal.esp - DynamicMagickaRegeneration-2.1-Tribunal.esp - ExoticsBoutique.esp - ExoticsBoutiqueNoMusic.esp - Fishing Academy v2.54.esp - Flying Carpet.esp - Improved Inns MW.esp - LeveledMagicka.esp - Levelling.esp - Melee Missiles v1.2.esp - NoM 3.0.esp - Mr Cellophane's Lovers and Legends V0.esp - NPC LCV Schedules 03.esp - ScentOfBlood_MWSE_AddOn.esp - SG_Ryukaissen-M.esp - SG_Ryukaissen.esp - Tejón's Fatigue Effects - Blackout.esp - Teleportation Spells.esp - Tenience's Rare Items.esp - Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp - Undress For Me.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alternate Start: Delayed Orders [Zerocyde] - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) - !!! Not recommended for use because it contains quest-breaking bugs that were never fixed. -ZAS1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @AltStart 3.0 [iamnone] - -[Conflict] ; ( Ref: "AltStart_v3.txt" ) - With iamnone's "AltStart 3.0" the Imperial Prison Ship is changed to Imperial Coast Guard Ship and is not disabled after character generation. - The boat that departs to Fort Firemoth in Bethesda's "Siege at Firemoth" plugin leaves from the same dock that the Imperial Prison Ship mooors to. -AltStart_v3.esp -[ANY Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp - FireMoth Moved.ESP - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Amaya Lodge 2.0 [Deathbliss] - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=c30ITDt9DBo ) - Deathbliss' "Amaya Lodge" conflicts with "Sauron's Abode" -Amaya Lodge_v2.esp -[ANY SauronsAbode252.esp - SauronsAbode252_Tribunal.esp] - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=c30ITDt9DBo ) - Deathbliss' "Amaya Lodge" conflicts with "Pelagiad Home Abendgold" -Amaya Lodge_v2.esp -Abendgold.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Amulet of Scrye 1.15 [Ivza] - -[Conflict] - "The Amulet of Scrye has conflicts with Mountainous Red Mountain in cells (2, 7), and (3, 5). There are a couple of NPCs and activators that are buried underground." -Amulet of Scrye.esp -MRM.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Anastasio The Great's Hideout [Anastasio Alexiou] - -[Conflict] - Use only one of these plugins. -ATG_Hideout.esp -ATG_Hideoutv2.esp -ATG_Hideoutv3_1.esp -ATG_Hideout_BM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Animal pacification mods [various] - -[Conflict] - There is no need to load these mods together as they perform a similar task: pacifying creatures. -animalbehave.esp ; from "Merkin's Multi-mod" -Animal Behaviour.esp ; Animal Realism by Sal Maker -Less Aggressive Critters.esp ; Less Aggressive Critters by Brett Flannigan -Mildlife.esp ; Mildlife by The Vagrant Wolf -Neutral creatures.esp ; Annoying Creatures Begon by Batwits -Non-Homicidal Ecosystem - Morrowind.ESP ; Non-Homicidal Ecosystem by White_Wolf9088 -Non-Homicidal Ecosystem - Bloodmoon.ESP -Non-Homicidal Ecosystem - Tribunal.ESP -Non-Homicidal Ecosystem Trib. & Blood..ESP -Passive Wildlife Vvardenfell.esp ; Passive Wildlife Vvardenfell 1.1 by Lucror -Passive_Healthy_Wildlife.esp ; Passive Healthy Wildlife 2.0 by Marty V. a.k.a. The Puma Man -Rational Wildlife.esp ; Rational Wildlife by Max -wildlife_behaviour.esp ; Wildlife Behaviour by Dakilleux - -[Conflict] ; ( Ref: "readme_mw_ecology.txt" ) - An animal pacification mod is not needed if you use "Sabregirl's Morrowind Ecology", which already makes similar changes. -[ANY animalbehave.esp - Animal Behaviour.esp - Less Aggressive Critters.esp - Mildlife.esp - Neutral creatures.esp - Non-Homicidal Ecosystem - Morrowind.ESP - Non-Homicidal Ecosystem - Bloodmoon.ESP - Non-Homicidal Ecosystem - Tribunal.ESP - Non-Homicidal Ecosystem Trib. & Blood..ESP - Passive_Healthy_Wildlife.esp - Passive Wildlife Vvardenfell.esp - Rational Wildlife.esp - wildlife_behaviour.esp] -[ANY SG-MW-ecology-BM-plugin.esp - SG-MW-ecology-carnivore-plugin.esp - SG-MW-ecology-WW-plugin.esp] - -[Order] ; Dragon32: Load pacification mods after Creatures, whilst Creatures makes animals less aggressive the more of them you kill somone loading a pacification from the start wants less aggressive creatures from the start ^ -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -animalbehave.esp -Animal Behaviour.esp -Less Aggressive Critters.esp -Mildlife.esp -Neutral creatures.esp -Non-Homicidal Ecosystem - Morrowind.ESP -Non-Homicidal Ecosystem - Bloodmoon.ESP -Non-Homicidal Ecosystem - Tribunal.ESP -Non-Homicidal Ecosystem Trib. & Blood..ESP -Passive_Healthy_Wildlife.esp -Passive Wildlife Vvardenfell.esp -Rational Wildlife.esp -wildlife_behaviour.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Animated Containers Expansion Generator (ACEG) [abot] - -;;see also: [NearEnd] - -[Order] ; ( Ref: "aceg_readme.txt" ) -MW Containers Animated.esp -MW Containers Animated exp.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Animated Containers Optimized 1.11 [Stuporstar, Greatness7, qqqbbb] - -;;see also: [NearEnd] - -[Conflict] ; ( Ref: "AC_Optimized_Readme.txt" ) - Use only one of these plugins: - 'AC_Optimized_AA.esp' - If you are using the "Adamantium Armor" official plugin. - 'AC_Optimized.esp' - If you are not. -AC_Optimized.esp -AC_Optimized_AA.esp - -[Conflict] ; ( Ref: "AC_Optimized_Readme.txt" ) - The plugins from "Animated Containers Optimized" are meant to replace the original mod. -[ANY AC_Optimized.esp - AC_Optimized_AA.esp] -MW Containers Animated.esp - -[Order] ; If you're using Merged Objects, run the updater after merging objects and load the AC_Updater.esp last. ( Ref: "AC_Optimized_Readme.txt" ) -Merged Objects.esp -AC_Updater.esp - -[Conflict] - Do not run the plugin generated by abot's "Animated Containers Expansion Generator (ACEG)" with the plugin generated by the updater from "Animated Containers Optimized" by Stuporstar, Greatness7 and qqqbbb -MW Containers Animated exp.esp -AC_Updater.esp - -[Conflict] ; ( Ref: "AC_Optimized_Readme.txt" ) - If you are using the "Adamantium Armor" official plugin you don't need the official plugin, only 'AC_Optimized_AA.esp'. -AC_Optimized_AA.esp -adamantiumarmor.esp - -[Order] ; ( Ref: "AC_Optimized_Readme.txt" ) -OfficialMods_v5.esp -AC_Optimized_AA.esp - -[Order] -Clean Official Plugins v1.1.esp -AC_Optimized_AA.esp - -[Order] -super_adventurers302.esp -AC_Optimized_AA.esp - -[Order] -[Official]Adamantium Armor.esp -AC_Optimized_AA.esp - -[Order] -ImprovedAdamantiumArmor.esp -AC_Optimized_AA.esp - -[Order] -Official_2002_Mods.esp -AC_Optimized_AA.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -AC_Optimized_AA.esp - -[Order]; References persist has been checked on de_p_chest_02_sirilonwe for QTA compatibility, load this mod after QTA ( Ref: "AC_Optimized_Readme.txt" ) -Quest Tweaks and Alternatives_.esp -AC_Optimized.esp - -[Order] -Quest Tweaks and Alternatives_.esp -AC_Optimized_AA.esp - -[Note] ; ( Ref: "AC_Optimized_Readme.txt" ) - !! "Rise of House Telvanni" alters de_p_desk_dren and so is incompatible with "Animated Containers Optimized", the best way to fix it is to remove the ref from the original Animated Containers. The desk itself is not altered in this mod. -[ALL Rise of House Telvanni.esm - [ANY AC_Optimized.esp - AC_Optimized_AA.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Animated Morrowind - Expanded [Wikart] - -[Note] - Spirithawke has created a bugfix release for Wikart's "Animated Morrowind - Expanded" which fixes some untranslated Russian text, some other names, and the chomp bug. - Download it from Morrowind Modding History: ( http://mw.modhistory.com/download-11-6629 ). -[DESC !/Spirithawke Edit/ Animated_Morrowind - Expanded.esp] - -[Note] - Spirithawke has created "a bugfix release for Animated Morrowind - Expanded MCA Patch. It adds the changes from Animated Morrowind - Expanded (Fixed), along with some bugfixing to the MCA Patch data itself." - Download it from Morrowind Modding History: http://mw.modhistory.com/download-11-6629 (Additional Files section). -[DESC !/Spirithawke Edit/ Animated Morrowind - Expanded - MCA_Patch.esp] - -[Requires] ; ( Ref: "Animated Morrowind - Expanded - README.txt" ) - "Animated Morrowind" by Arcimaestro Antares is required to play Wikart's "Animated Morrowind - Expanded" -[ANY Animated_Morrowind - Expanded.esp - Animated Morrowind - Expanded - MCA_Patch.esp] -Animated Morrowind 1.0.esp - -;; Ref: -;; JMS: the "Expanded" plugin overrides various definitions so it looks like it should come last. -[Order] -Animated Morrowind 1.0.esp -Animated_Morrowind - Expanded.esp - -[Order] -Animated Morrowind 1.0.esp -Animated Morrowind - Expanded - MCA_Patch.esp - -;;Dragon32: Spirithawke says "This patch has been verified against MCA v7.1." Hopefully works with later versions too -[Conflict] ; ( Ref: http://mw.modhistory.com/download-11-6629 ) - 'MCA__Animated_Morrowind__Expanded.esp' should be used if you use also "MCA". -MCA.ESM -Animated_Morrowind - Expanded.esp - -[Conflict] - Use only one of these plugins. - MCA__Animated_Morrowind__Expanded.esp - If you use MCA 7.0 - Animated_Morrowind - Expanded.esp - If you do not - "MCA - Animated_Morrowind - Expanded.esp should be used in place of original Animated_Morrowind - Expanded.esp." -Animated_Morrowind - Expanded.esp -MCA__Animated_Morrowind__Expanded.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Animated Morrowind Merged [abot] - -[Conflict] - "[abot's "Animated Morrowind Merged" is] a merge of Animated Morrowind 1, 2; Animated Morrowind - Expanded; and Brigands 1.1" - ( Ref: "Animated_Morrowind - merged.txt" ) -Animated_Morrowind - merged.esp -[ANY Animated Morrowind 1.0.esp - Animated Morrowind II.esp - Animated_Morrowind - Expanded.esp - Animated Morrowind - Expanded - MCA_Patch.esp - Brigands 1.1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Animated Practice Dummies [AcidBasick] - -[Note] - ! Bud_Lyte_kNight and then Stuporstar have updated AcidBasick's mod with sharper textures and practice dummies that level with the player. You may wish to replace AcidBasick's mod with one of these updated mods. - ! Bud_Lyte_kNight's "Leveled Animated Practice Dummy" - http://www.nexusmods.com/morrowind/mods/1073/ - ! Stuporstar's "Animated Targets and Practice Dummies" - http://download.fliggerty.com/download--893 -ACD_PracticeDummy.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Annastia 3.3 [patrograd] - -;; Load before Balmora Expansion to prevent cell conflict. -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -Annastia V3.3.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -;;"If you are playing with NoM, load that mod *after* this one" -;;Ref: "ReadMe - Annastia.txt" -[Order] -Annastia V3.3.esp -NOM 2.13.esp - -[Note] - "The original Annastia mod has dirty landscape references with the potential to conflict with mods that change the land between northern Balmora and Caldera, Balmora Expansion was one mod that Annastia conflicted with. The fixed Annastia esp has had the dirty landscape references removed." - Download "Annastia V3.3(Fixed) Alernative esp.7z" from Morrowind Modding History and replace the original plugin with this cleaned version by Slartibartfast. - ( Ref: http://mw.modhistory.com/download-48-6992 ) -[SIZE !4921700 Annastia V3.3.esp] - -[Conflict] - Landmass conflict. - ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) -Annastia V3.3.esp -Helios_Keep.esp - -;[Conflict] -; Landmass conflict. -; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) -;Annastia V3.3.esp -;Volcano Island; the Followers V.1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Another Balmora 1.1 [basswalker] - -[Conflict] - Use only one of these plugins: - Another Balmora (illuminated order version).esp - If you are running LDones' "Illuminated Order". - Another Balmora (NoM version).esp - If you are running "Necessities of Morrowind". - Another Balmora (NoM + illuminated Order).esp - If you are running both "Illuminated Order" and "Necessities of Morrowind". - Another Balmora.esp - If you are running none of these other mods. - ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt ) -Another Balmora.esp -Another Balmora (illuminated order version).esp -Another Balmora (NoM version).esp -Another Balmora (NoM + illuminated Order).esp - -;; Dragon32: Illuminated Order-compatible version -[Requires] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt ) -Another Balmora (illuminated order version).esp -Illuminated Order v1.0.esp - -;; Dragon32: Not sure if "Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" or "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp" would work this was mod. See the main Illuminated Order entry. -[Conflict] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt ) - You should use the "Illuminated Order"-compatible version of basswalker's "Another Balmora": 'Another Balmora (illuminated order version.esp' -Another Balmora.esp -Illuminated Order v1.0.esp - -[Order] -Another Balmora (illuminated order version).esp -Illuminated Order v1.0.esp - -;; Dragon32: Illuminated Order and NOM-compatible version -[Requires] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt ) -Another Balmora (NoM + illuminated Order).esp -[ALL Illuminated Order v1.0.esp - NOM 2.13.esp] - -[Conflict] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt ) - You should use the "Necessities of Morrowind" and "Illuminated Order"-compatible version of basswalker's "Another Balmora": 'Another Balmora (NoM + illuminated Order).esp' -Another Balmora.esp -[ALL Illuminated Order v1.0.esp - NOM 2.13.esp] - -[Order] -Another Balmora (NoM + illuminated Order).esp -Illuminated Order v1.0.esp - -[Order] -Another Balmora (NoM + illuminated Order).esp -NOM 2.13.esp - -;; Dragon32: NOM-compatible version -[Requires] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt ) -Another Balmora (NoM version).esp -NOM 2.13.esp - -[Conflict] ; ( Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt ) - You should use the "Necessities of Morrowind"-compatible version of basswalker's "Another Balmora": 'Another Balmora (NoM version).esp' -Another Balmora.esp -NOM 2.13.esp - -[Order] -Another Balmora (NoM version).esp -NOM 2.13.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Antares' Big Mod 7.63 [Arcimaestro Antares] - -;;Dragon32 - Can't do a version check as no Description information -[Note] - !! The latest version of "Antares' Big Mod" is called Privileges and Services ( https://www.nexusmods.com/morrowind/mods/50403 ), install it instead of Big Mod. -Antares' Big Mod .esp -Antares Big Mod .esp - -[Conflict] - Antares' Big Mod includes these other mods. You should not run them at the same time. -[ANY Antares' Big Mod .esp - Antares Big Mod .esp] -[ANY Agent's Services.esp - Alchemist's Services.esp - Apothecary' s Services.esp - Appropriate Greetings M - .esp - Appropriate Greetings M - T - .esp - Archmage's Privileges .esp - Archmagister's Privileges .esp - Grandmaster's Privileges .esp - Master Thief's Privileges .esp - Morag Tong's Services .esp - Patriarch's Privileges .esp - Scout's Services .esp - Smith's Services.esp - You violated the law .esp] - -[Conflict] - "There is a quest-breaking conflict between ["Antares' Big Mod"] (the Temple Patriarch section) and the ["The Lost Artifacts of Morrowind" by Rogue Shadow, Sterling, Case, Palinurus and Oriphier] - the changes ["Antares' Big Mod"] makes to the Ministry of Truth conflict with one of ["The Lost Artifacts of Morrowind"]'s quests that place an item and a character there." -[ANY Antares' Big Mod .esp - Antares Big Mod .esp] -[ANY Clean The Lost Artifacts of Morrowind.esm - Clean The Lost Artifacts of Morrowind.esp] - -; Ref: "Antares' Big Mod 4 - MCA 5.2 - patch - README.txt" -;[Order] -;Antares' Big Mod 4.esp -;Antares' Big Mod 5.esp ; The patch works for the new version 5 too. -;Antares' Big Mod 4 - MCA 5.2 - patch.esp - -; Ref: "Antares' Big Mod 5 - MCA 6 - patch - README.txt" -;[Order] -;Antares' Big Mod 4.esp ; D32: Assume patch works for version 4 too. -;Antares' Big Mod 5.esp -;Antares' Big Mod 5 - MCA 6 - patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Antares' Tribunal Main Quest [Arcimaestro Antares] - -;;Model Antares uses for the Mazed Band is based on that in Alaisiagae's Unique Finery Relacer -;;Ref: Antares' Tribunal Main Quest - README.pdf -[Order] -UFR_v3dot2.esp -Antares' Tribunal Main QUest.esp - -[Order] -UFR_v3dot2_noRobe.esp -Antares' Tribunal Main QUest.esp - -[Order] -Creatures.esp -Creatures (*).esp -Antares' Tribunal Main Quest.esp - -[Order] -Less Lore.esp -Antares' Tribunal Main Quest.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @AOF Potions Recolored 1.1 [Bycote] - -[Conflict] - You should only activate one of these plugins, depending on which expansions you have activated. - ( Ref: "AOF Potions Recolored 1.1 Readme.txt" ) -AOF Potions Recolored.esp -AOF Potions Recolored Tribunal.esp -AOF Potions Recolored Bloodmoon.esp -AOF Potions Recolored T+B.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Appoldro's Weaponstore 2.04b [TommyKhaajit, Dragon32] - -[Conflict] - Use only one of these plugins: - acsAppoldroFixedLL.esp - If you have Morrowind and Tribunal. - acsAppoldroMW.esp - If you have Morrowind and no expansions. - ( Ref: "Readme Appoldro V2.txt" and "Readme Appoldro v2.04b.txt" ) -acsAppoldroFixedLL.esp -acsAppoldroMW.esp - -[Conflict] - !! "acsAppoldroMW.esp" should only be used by those with just Morrowind and neither Bloodmoon or Tribunal. - !! ( Ref: "Readme Appoldro V2.txt" and "Readme Appoldro v2.04b.txt" ) -acsAppoldroMW.esp -[ALL Bloodmoon.esm - Tribunal.esm] - -[Note] - !! TommyKhaajit's "Julius and Celine Appoldro's Weaponstore" uses deprecated AddToLev* functions to modify Bethsoft leveled lists. Using this plugin will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. If you have used one of these plugins, you can clean modified leveled lists from your savegame using the "Repair All" feature of "Wrye Mash". For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: - !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - !! A patched version, by Dragon32, is available here: - !! http://mw.modhistory.com/download-80-11007 -acsAppoldro.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Appropriate Greetings 1.5.2 [Arcimaestro Antares] - -[Conflict] - Use only one of these plugins. - "Appropriate Greetings M - 1.5.2.esp", if you don't have Tribunal. - "Appropriate Greetings M - T - 1.5.2.esp", if you have Tribunal. - ( Ref: "Appropriate Greetings 1.5.2 - README.txt" ) -Appropriate Greetings M - 1.5.2.esp -Appropriate Greetings M - T - 1.5.2.esp - -[Conflict] - "It is better not to use [Appropriate Greetings] with any mod that fix the greeting for the Nereverine" - ( Ref: "Appropriate Greetings 1.5.2 - README.txt" ) -[ANY Appropriate Greetings M - 1.5.2.esp - Appropriate Greetings M - T - 1.5.2.esp] -[ANY lfx_nerevarine_greetings.esp - Nerevarine Greeting tweaks.esp - ExcuseMe.esp - Gameplay - Dialogue.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -[Conflict] - "It is better not to use this mod with [...] "VGreetings.esp" of the mod "Voice Greetings plugin"" - ( Ref: "Appropriate Greetings 1.5.2 - README.txt" ) -[ANY Appropriate Greetings M - 1.5.2.esp - Appropriate Greetings M - T - 1.5.2.esp] -VGreetings.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Aprogas' Magicka Regenerate [Jasper Jongmans] - -[Note] - ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." - ! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) -AprogasMagickaRegenerate.20021210.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Aprogas' Vampire [Jasper Jongmans] - -[Conflict] - Aprogas's "Vampire" and "Wakim's Game Improvements" conflict. - Jasper Jongmans has released a merged version: - http://mw.modhistory.com/download-90-8153 - ( Ref: "AprogasVampire WakimImprovements.20021210.txt" ) -AprogasVampire.20021210.esp -[ANY Gameplay - Dialogue.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp] - -[Conflict] - Don't use Aprogas's "Vampire" and the mod which merges it with "Wakim's Game Improvements" together. -AprogasVampire.20021210.esp -AprogasVampire WakimImprovements.20021210.esp - -[Conflict] - "[Jasper Jongmans's "Aprogas's Vampire plus Wakim's Improvements" is a] merge of conflicting Wakim's Improvements and Aprogas's Vampire plugins." -AprogasVampire WakimImprovements.20021210.esp -[ANY Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - Balance - Character.esp - Balance - Magic Effects.esp - Balance - NPC Spellcasting.esp - Balance - game settings.esp - Balance - items.esp - Balance - spells.esp - Gameplay - Dialogue.esp - Gameplay - Faction.esp] - -;;Duplicate relevant WGI rules -[Conflict] - Changes the same values. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Weapon Range Balance.esp -AprogasVampire WakimImprovements.20021210.esp - -[Conflict] - The "Gameplay - Dialogue" module of Wakim's Game Improvements "reduced chance that the Neveraine will always be greeted by the "E.e.e.excuse me big hero" stutter to 10%" - ( Ref: "Gameplay - Dialogue.txt" ) -AprogasVampire WakimImprovements.20021210.esp -[ANY lfx_nerevarine_greetings.esp - Nerevarine Greeting tweaks.esp - ExcuseMe.esp] - -; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS -[Order] -AprogasVampire WakimImprovements.20021210.esp -Vampire_Embrace.esp - -;;Dragon32: Checked with TESPCD -[Conflict] - Wakim's Game Improvements alters AI flee settings. There is no need to run another mod which alters the same settings. -AprogasVampire WakimImprovements.20021210.esp -[ANY MWInhabitants Flee AI Patch.esp - Flee AI Tweaks.esp] - -[Order] -LGNPC_NoLore.esp -AprogasVampire WakimImprovements.20021210.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Aragon Ashlander Tent MWSE Patch [Bjam] - -[Requires] - bjam's "Aragon Ashlander Tent MWSE Patch" requires either Aragon's "Ashlander Tent" or Gaius Atrius' "Ashlander Tent DX" - ( Ref: Bjam_Aragon_at_MWSEpatch.txt ) - ( Ref: http://mw.modhistory.com/download-51-6493 ) -[ANY bjam_Aragon_at_MWSEpatch_v1.0.esp - bjam_at_MWSE_patch.esp] -[ANY AshlanderTent.esp - AshlanderTentDX.esp] ;Gaius Atrius' Ashlander Tent DX - -[Conflict] - When using bjam's "Aragon Ashlander Tent MWSE Patch" the landmass plugins that came with Aragon's mod are no longer required. - ( Ref: Bjam_Aragon_at_MWSEpatch.txt ) -[ANY bjam_Aragon_at_MWSEpatch_v1.0.esp - bjam_at_MWSE_patch.esp] -[ANY AshlanderTent-AldVendras.esp - AshlanderTent-Annastia.esp - AshlanderTent-BloodyOath.esp - AshlanderTent-BootyIsland.esp - AshlanderTent-Con2.esp - AshlanderTent-Havish.esp - AshlanderTent-InfernoIsland.esp - AshlanderTent-Korobal.esp - AshlanderTent-LothavorsLegacy.esp - AshlanderTent-SeaOfDestiny.esp - AshlanderTent-StanegauIsland.esp - AshlanderTent-SwordOfPerithia.esp - AshlanderTent-TheBlackMill.esp - AshlanderTent-Veldion.esp - AshlanderTent-Ysgramor.esp] - -;Dragon32: Assumed this is correct load order -[Order] -AshlanderTent.esp -bjam_Aragon_at_MWSEpatch_v1.0.esp -bjam_at_MWSE_patch.esp - -[Order] -AshlanderTentDX.esp -bjam_Aragon_at_MWSEpatch_v1.0.esp -bjam_at_MWSE_patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Archmage Tower [Ravensong] - -[Conflict] - "If you are already using Chris Janosi's mannequin mod, please disable it, since it is included in [Archmage Tower of Pelagiad]." - ( Ref: "AT2ReadMe.txt" ) -ArchmagetowerTwo.esp -Armor Mannequin.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Area Effect Arrows [Bethesda/etc] - -[Conflict] - Use only one of these plugins. - "AreaEffectArrows.esp" is the original plugin from Bethesda. - "Area Effect Arrows.esp" from Particle_Arrow_Replacer_v30 adds particle effects. - "AreaEffectArrows XB Edition.esp" by Xeth-Ban makes the plugin harder to abuse. - "Area Effect Projectiles.esp" & 'Area Effect Projectiles (PAR Edit).esp' are BTB's edited versions. - "CleanAreaEffectArrows.esp" are from "Official Plugins Fixes 1.1" by michael163377 - "[Official]Area Effect Arrows.esp" is WH-Reaper's cleaned version of Bethesda's original. -AreaEffectArrows.esp -AreaEffectArrows XB Edition.esp -Area Effect Arrows.esp -Area Effect Projectiles.esp -Area Effect Projectiles (PAR Edit).esp -CleanAreaEffectArrows.esp -[Official]Area Effect Arrows.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Area Effect Projectiles [BTB] - -;;Dragon32: See also "Area Effect Arrows [Bethesda/etc]" and "Particle Arrow Replacer 4.0 [Ghostnull]" - -[Conflict] - Use only one of these plugins: - Area Effect Projectiles (PAR Edit).esp - Includes Ghostnull's "Particle Arrow Replacer" - Area Effect Projectiles.esp - Only includes BTB's edits to Bethesda's "Area Effect Arrows" - ( Ref: "Readme - PAR Edit.txt" ) -Area Effect Projectiles (PAR Edit).esp -Area Effect Projectiles.esp - -[Conflict] - Use BTB's 'Area Effect Projectiles (PAR Edit).esp' in place of both of the original "Particle Arrow Replacer" plugins. - ( Ref: "Readme - PAR Edit.txt" ) -Area Effect Projectiles (PAR Edit).esp -[ANY Particle Arrow Replacer.esp - AEA-Compatibility.esp] - -[Conflict] ; ( Ref: "Readme - PAR Edit.txt" ) - BTB has released an edited version of Ghostnull's "Particle Arrow Replacer". The edited version is compatible with the 'BTB - Equipment.esp' plugin from "BTB's Game Improvements", download it here: - ( http://mw.modhistory.com/download-53-14181 ) -Particle Arrow Replacer.esp -BTB - Equipment.esp - -;;"Load 'Area Effect Projectiles (PAR Edit).esp' after BTB - Equipment" -;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -[Order] -BTB - Equipment.esp -Area Effect Projectiles (PAR Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Argonian Water Breathing [Tzing] - -[Note] - ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." - ! "Argonian Water Breathing" by Tzing makes Argonian water-breathing a constant-effect ability. - ! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) - ! Mods which make Argonian water-breathing a toggleable ability: - ! "Argonian Water Breathing Toggle" by Jack - ( http://mw.modhistory.com/download-47-13155 ) - ! "Beast Spell Toggle" by Pwin - ( http://mw.modhistory.com/download-47-13426 ) - ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws - ( http://mw.modhistory.com/download-47-10284 ) -Argonian Water Breathing.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Argonian Water Breathing Toggle [Jack] - -;;Dragon32: Ran TESPCD checks on a bunch of race-affecting mods I was messing around with. Load this after those to get the toggle effect. -[Order] -Clean Races_Update.esp -Argonian Breathing Toggle.esp - -[Order] -birthsigns.esp -Argonian Breathing Toggle.esp - -[Order] -BTB - Character.esp -Argonian Breathing Toggle.esp - -[Order] -BTB - Character (Alternate).esp -Argonian Breathing Toggle.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -Argonian Breathing Toggle.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -Argonian Breathing Toggle.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -Argonian Breathing Toggle.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -Argonian Breathing Toggle.esp - -[Order] -Balance - Character.esp -Argonian Breathing Toggle.esp - -[Order] -Wakim's Game Improvement 9.esp -Argonian Breathing Toggle.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Argonian Breathing Toggle.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Argonian Breathing Toggle.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Armor Effects-WD 2.0 [LDones and WDog] - -[Conflict] ; ( Ref: "readme_ArmorEffects-LD.txt" ) - Use only one of these plugins. -Armor Effects-LD 2.0-WD (No Agility Penalty).esp -Armor Effects-LD 2.0-WD.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Armor Effects Armor Balancing Companion-LD 1.0 [LDones] - -[Order];;Dragon32: TESPCD shows conflicts for ebony_towershield, daedric_shield and daedric_towershield -Wakim's Game Improvement 9.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] ; Same as above -Wakim's Game Improvements with No-glo v9.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -Balance - items.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -;;Dragon32: adjusts Adamantium armour -[Order] -adamantiumarmor.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -OfficialMods_v5.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -Clean Official Plugins v1.1.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -super_adventurers302.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -[Official]Adamantium Armor.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -ImprovedAdamantiumArmor.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -Official_2002_Mods.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Armor Effects Armor Balance-LD 1.0 (Tribunal).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Armor: Integrative Modifications - Morrowind and Tribunal and Bloodmoon 1.0 [Alaisiagae] - -[Conflict] ; ( Ref: "readme_Armor Integrative Modifications - MW.txt" "readme_Armor Integrative Modifications - MWandTB.txt" "readme_Armor Integrative Modifications - MWandBM.txt" "readme_Armor Integrative Modifications - MWandTBandBM.txt" ) - Use only one of these plugins: - 'AIM_MW_1dot0.esp' - if you only have Morrowind. - 'AIM_MW_TB_1dot0.esp' - if you have Morrowind and Tribunal. - 'AIM_MW_BM_1dot0.esp' - if you have Morrowind and Bloodmoon. - 'AIM_MW_TB_BM_1dot0.esp' - if you have Morrowind and both expansions. -AIM_MW_1dot0.esp -AIM_MW_TB_BM_1dot0.esp -AIM_MW_TB_1dot0.esp -AIM_MW_BM_1dot0.esp - -;; Dragon32: The TR addon isn't mentioned in the readme. -;; The TR addon has dependencies on Map 1 and Map 2 as well. For this rule we'll just check for Tamriel_Data.esm, which is where the armour information is held -[Requires] - The 'AIM- TR Compatability Patch.esp' should only be loaded if you have "Tamriel Rebuilt" installed. -AIM- TR Compatability Patch.esp -[ALL AIM_MW_TB_BM_1dot0.esp - Tamriel_Data.esm] - -[Order] ; Dragon32 - Not too sure about this; the TR patch does make some changes to four armour types changed by the main AIM plugin, I *assume* that's intentional so the TR addon should load later. To check. -AIM_MW_TB_BM_1dot0.esp -AIM- TR Compatability Patch.esp - -[Conflict] ; ( Ref: AIM - Unarmored Boosters.txt ) - Use only one of these plugins. -AIM- Unarmored Booster MW.esp -AIM- Unarmored Booster MW_BM.esp -Aim- Unarmored Booster MW_TB.esp -AIM- Unarmored Booster Tamriel Rebuilt.esp -AIM- Unarmored BoosterMY_TB_BM.esp - -[Conflict] ;; Dragon32 - Counciler's and Cjad's mods are invalidated by the MPP, see the MPP entry - Alaisiagae's "Armor: Integrative Modifications" includes multiples fixes from minor patch mods. - "Patch for Purists" already fixed those issues. Only use "Patch for Purists". -[ANY AIM_MW_TB_BM_1dot0.esp - AIM_MW_TB_1dot0.esp - AIM_MW_1dot0.esp - AIM_MW_BM_1dot0.esp] -[ANY Clean Templar Pauldron Fix.esp - Clean_Templar_Pauldron_Fix_v11.esp - Cjad's Templar Pauldron Fix.esp - Patch for Purists.esm - bm_wolf_greaves_fix.esp - LeftGloves.esp - LeftGloves_1C.esp - LeftGloves_Addon_v2.esp - Clean LeftGloves_TBandBM.esp - acsEbonyGreaves.esp - Ebony Armor Fixes.esp] - -[Conflict] - Alaisiagae's "Armor: Integrative Modifications" changes the Imperial Newtscale Cuirass, Imperial Studded Leather Cuirass, Imperial Silver Cuirass, and Imperial Dragonscale Cuirass so they are recognized as Imperial Legion uniforms. - The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there's is no need to run them with Alaisiagae's "Armor: Integrative Modifications" -[ANY AIM_MW_TB_BM_1dot0.esp - AIM_MW_TB_1dot0.esp - AIM_MW_1dot0.esp - AIM_MW_BM_1dot0.esp] -[ANY Imperial Uniforms T B (v1.2).esp - Imperial Uniforms (v1.1).esp - ImperialLegionUniform.esp - More Legion Uniforms.esp] - -;;Dragon32: These versions of AIM adjust Adamantium armour -[Order] -adamantiumarmor.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -adamantiumarmor.esp -AIM_MW_TB_1dot0.esp - -[Order] -OfficialMods_v5.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -OfficialMods_v5.esp -AIM_MW_TB_1dot0.esp - -[Order] -Clean Official Plugins v1.1.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -Clean Official Plugins v1.1.esp -AIM_MW_TB_1dot0.esp - -[Order] -super_adventurers302.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -super_adventurers302.esp -AIM_MW_TB_1dot0.esp - -[Order] -[Official]Adamantium Armor.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -[Official]Adamantium Armor.esp -AIM_MW_TB_1dot0.esp - -[Order] -ImprovedAdamantiumArmor.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -ImprovedAdamantiumArmor.esp -AIM_MW_TB_1dot0.esp - -[Order] -Official_2002_Mods.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -Official_2002_Mods.esp -AIM_MW_TB_1dot0.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -AIM_MW_TB_BM_1dot0.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -AIM_MW_TB_1dot0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Armor of Valshea [Jeremy McGuinn] - -[Conflict] ; ( Ref: "README_VALSHEA.txt" ) - Use only one of these plugins: - 'valshea_bloodmoon.esp' - If you have Bloodmoon and Tribunal. - 'valshea_tribunal.esp' - If you just have Tribunal. -valshea_bloodmoon.esp -valshea_tribunal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Armor Project Patch [Grendel Prime] - -[Requires] ; ( Ref: "Armor project patch.txt" ) - Grendel Prime's "Armor Project Patch" spreads out various armors from "Fliggerty's Armor Project". -AP patch.esp -[ANY Fliggerty's Armor Project 2.esp - FAP Low Chance.esp - Fliggerty's Armor Project (Rebalanced by jeclxohko).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Armored Skeletons Gone Wild [Sandman] - -;;Dragon32: Checked "ASGW GIANTS Ult Compatability.esp" against all the patches for GIANTS I have, no conflicts in TESPCD. COmpatibility plugin only alters one creature levelled list: in_Giants_Skeletons_ - -[Requires] ; ( Ref: "Armored Skeletons Gone Wild-Read Me.doc") - "If you are also using Giants Ultimate [with Sandman's "Armored Skeletons Gone Wild"], activate the appropriate MTT3 add-on[, "ASGW GIANTS Ult Compatability.esp"]." -ASGW GIANTS Ult Compatability.esp -[ALL GIANTS.esm - Armored Skeletons Gone Wild.esp] - -[Requires] ; ( Ref: "Armored Skeletons Gone Wild-Read Me.doc") - "If you are using Magical Trinkets of Tamriel volume III, with Sandman's "Armored Skeletons Gone Wild", activate the compatability module, 'ASGW MTT3 Addon (companion version).esp' or 'ASGW MTT3 Addon (guard version).esp'. - These add-ons will not work with Magical Trinkets of Tamriel volume IV -[ANY ASGW MTT3 Addon (companion version).esp - ASGW MTT3 Addon (guard version).esp] -[ALL MTT Vol III.esp - Armored Skeletons Gone Wild.esp] - -[Conflict] ; ( Ref: "Armored Skeletons Gone Wild-Read Me.doc") - Use only one of these plugins. -ASGW MTT3 Addon (companion version).esp -ASGW MTT3 Addon (guard version).esp - -;;Dragon32: multiple DIAL and SCRI conflicts shown in TESPCD -[Order] -MTT Vol III.esp -ASGW MTT3 Addon (companion version).esp - -[Order] -MTT Vol III.esp -ASGW MTT3 Addon (guard version).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Armorer Mod Beta 1.94 [Indestructible] - -[Conflict] ; ( Ref: "readme-armorer194.txt" ) - Use only one of these plugins. -carrymore2x.esp -carrymore3x.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @arvisrend's Morrowind fixes 0.5 [arvisrend] - -;;Dragon32: See also [NearStart] section - -[Conflict] ; ( Ref: "arvisrends Morrowind fixes v0 4-36373-0-4.7z\readme.txt" ) - Use only one of these plugins. -arvisrend - fixes - objects (no shadows).ESP -arvisrend - fixes - objects.ESP - -;;"This plugin will conflict with any mod that alters any of the NPCs Neetinei, Ahzini and gah_julan, or the script hidesFootScript. (Conflict in the strong meaning of this word: I can't rule out crashes.) Also, mods that alter script drenSlaveOwners render this plugin useless, at least if loaded after this plugin." -;;Ref: "arvisrends Morrowind fixes v0 4-36373-0-4.7z\readme.txt" -;;Dragon32: first two Order rules here are checks I've made in TESPCD -[Order] -ImprovedFollowers.esp -arvisrend - fixes - dren plantation.ESP - -[Order] -Morrowind Rebirth [Main].ESP -arvisrend - fixes - dren plantation.ESP - -;;Following plugins reported as affecting NPCs Neetinei, Ahzini or gah_julan; or scripts: hidesFootScript, drenSlaveOwners - -;;Dragon32: Neetinei and Ahzini; NPDT and AIDT for both Arvisrend's mod and Grandmaster are the same. From TESPCD check NPDT and AIDT are the only differences between Grandmaster and Morrowind.esm. Arvisrend's mod adds a modified script to each NPC -[Order] -Grandmaster of Hlaalu.esp -arvisrend - fixes - dren plantation.ESP - -[Order] -Grandmaster of Hlaalu11NOMpatch.esp -arvisrend - fixes - dren plantation.ESP - -[Order] -Grandmaster of Hlaalu1.2-Beta.esp -arvisrend - fixes - dren plantation.ESP - -[Order] -Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp -arvisrend - fixes - dren plantation.ESP - -[Order];;Ultimate Face Pack.esp - changes head and hair meshes for the NPCs, makes Ahzani a Dark Argonian. Should merge OK with Merged Objects -Ultimate Face Pack.esp -arvisrend - fixes - dren plantation.ESP - -;;New Khajiit Diversity - changes Ahzini; really can't see what the changes are here seems to be only NPDT different to Morrowind.esm -[Order] -New Khajiit Diversity(CIV).esp -arvisrend - fixes - dren plantation.ESP - -[Order] -New Khajiit Diversity(BEAST).esp -arvisrend - fixes - dren plantation.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ascadian Rose Cottage [Korana] - -;;"the esp for Necessities of Morrowind needs to be loaded AFTER the cottage esp" -;;Ascadian Rose Cottage READ IT.txt -[Order] -Ascadian_Rose_Cottage_ver1.0.esp -NOM 2.13.esp - -[Conflict] - Korana's "Ascadian Rose Cottage" is not compatible with Taddeus' "Necessities of Morrowind" 3.0 - "Ascadian Rose Cottage DX" by Gaius Atrius was designed to work with "NoM 3.0". - Download "Ascadian Rose Cottage DX" from Morrowind Modding History - ( http://mw.modhistory.com/download-48-6719 ) -Ascadian_Rose_Cottage_ver1.0.esp -NoM 3.0.esp - -;;Dragon32: readme talks of "More Leaves and Foliage", I think this means skyfire76's "More Trees and Foliage". However, skyfire76's mod does not use activators for its trees, which is what causes the unfixable by ESP problem. -[Conflict] ; ( Ref: Ascadian Rose Cottage READ IT.txt ) - With TheLys' "Seasons" or ayse's "Foliage Season" there will be trees floating in front of the "Ascadian Rose Cottage". If you are using one of these mods, the only known fix is to use the console Delete command, an esp fix would not work. -Ascadian_Rose_Cottage_ver1.0.esp -[ANY Seasons.esm - FoliageSeason.esp] - -[Note] ; ( Ref: Ascadian Rose Cottage READ IT.txt ) - ! Korana's "Ascadian Rose Cottage" may have some slight tree blending issues with "Leafy Morrowind" and "Forested Morrowind" -[ALL Ascadian_Rose_Cottage_ver1.0.esp - [ANY Forested Morrowind.esp - Leafy Morrowind.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ascadian Rose Cottage DX [Gaius Atrius] - -[Conflict] ; ( Ref: "Ascadian Rose Cottage DX - Readme.txt" ) - "Ascadian Rose Cottage DX" completely replaces the original "Ascadian Rose Cottage" plugin, and is not to be used with it. -Ascadian Rose Cottage DX.esm -Ascadian_Rose_Cottage_ver1.0.esp - -[Patch] ; ( Ref: "Ascadian Rose Cottage DX - Readme.txt" ) - 'ARCDX - NOMv3 Compatible.esp' makes the house's kitchen, and a few other things, work properly with NOMv3. -ARCDX - NOMv3 Compatible.esp -[ALL Ascadian Rose Cottage DX.esm - NoM 3.0.esp] - -[Order] -ARCDX - NOMv3 Compatible.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Asgard [Grumpy & Emma] - -;;Dragon32: See also entry for "Mournhold Merc Transportation Fix" [Nick Cowan] - -[Conflict] - Use only one of these plugins. - Clean Asgard3.3.esp - If you have Tribunal - Asgard.esp - If you do not - ( Ref: http://lovkullen.net/Emma/Asgard.htm ) -Clean Asgard3.3.esp -Asgard.esp - -[Conflict] - Grumpy & Emma's "Asgard" conflicts with Michael Lajewski's "A Grand Abode", Zuggyboy's "Asgard - compatibity mod" modifies the non-Tribunal version of "Asgard" so they are compatible. - Download Zuggyboy's "Asgard - compatibity mod" from Morrowind Modding History - http://mw.modhistory.com/download-44-6536 - ( Ref: "Asgard_V2.5.txt" ) -[ANY Clean Asgard3.3.esp - [SIZE 411947 Asgard.esp]] -A Grand Abode.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Asgard - Balmora Expanded compatibility patch [TextureFreak] - -[Patch] - "This patch will sort out landscape issues when using Grumpy's Asgard and Balmora Expanded by Gorg, CanadianIce and Jeremy together." - http://lovkullen.net/Emma/Downloads/Asgard_BE_fix.zip - ( Ref: "Asgard_BE_fix-Readme.txt" ) -TF_Asgard_BE_fix01.esp -[ALL Clean Asgard3.3.esp - [ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp]] - -;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both BE and Asgard. BE rules already load Asgard before BE. Not included the Morrowind-only version of Asgard as BE needs Tribunal -[Order] -Clean Asgard3.3.esp -TF_Asgard_BE_fix01.esp - -[Order] -Balmora Expansion v1.4.esp -TF_Asgard_BE_fix01.esp - -[Order] -Balmora Expansion v1.4+(1.4).esp -TF_Asgard_BE_fix01.esp - -[Order] -Balmora Expansion - LITE 1.0.esp -TF_Asgard_BE_fix01.esp - -[Order] -BE+(1.4) Better Looking Morrowind.esp -TF_Asgard_BE_fix01.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Asgard - Domehome - Balmora Expanded compatibility patch [TextureFreak] - -[Patch] - "This patch will sort out landscape issues when using Grumpy's Asgard and Domehome and Balmora Expanded together." - http://lovkullen.net/Emma/Downloads/Asgard_Domehome_BE_fix.zip - ( Ref: "Asgard_Domehome_BEfix-Readme.txt" ) -TF_Asgard_Domehome_Landscape_fix01.esp -[ALL Clean Asgard3.3.esp - Domehome-BE_alt.esp] - -;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both Domehome-BE and Asgard. Not included the Morrowind-only version of Asgard as BE needs Tribunal -[Order] -Clean Asgard3.3.esp -TF_Asgard_Domehome_Landscape_fix01.esp - -[Order] -Domehome-BE_alt.esp -TF_Asgard_Domehome_Landscape_fix01.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Asgard - Domehome compatibility patch [TextureFreak] - -[Patch] - "This patch will sort out landscape issues when using Grumpy's Asgard and Domehome together." - http://lovkullen.net/Emma/Downloads/Asgard_Domehomefix.zip - ( Ref: "Asgard_Domehomefix-Readme.txt" ) -TF_Asgard_Domehome_landscapefix02.esp -[ALL [ANY Clean Asgard3.3.esp - Asgard.esp] - [ANY MW_Domehome1.esp - Trib_Domehome1.esp]] - -;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both Domehome and Asgard. -[Order] -Asgard.esp -TF_Asgard_Domehome_landscapefix02.esp - -[Order] -MW_Domehome1.esp -TF_Asgard_Domehome_landscapefix02.esp - -[Order] -Clean Asgard3.3.esp -TF_Asgard_Domehome_landscapefix02.esp - -[Order] -Trib_Domehome1.esp -TF_Asgard_Domehome_landscapefix02.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Asgard Teleport Ring [Rundwulf Wolf-Shield (aka Rundwulf Wulfsson)] - -[Requires] - "Asgard Teleport Ring" requires the Tribunal version of Grumpy & Emma's "Asgard" - ( Ref: "Readme Asgard Teleport Ring.txt" ) -Asgard Teleport Ring.esp -Clean Asgard3.3.esp - -;;Dragon32: Not stated but might as well load after main Asgard plugin -[Order] -Clean Asgard3.3.esp -Asgard Teleport Ring.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ash Vampires Replacer [Aoimevelho] - -[Conflict] - Use only one of these plugins: - AshVampiresReplacer.ESP - basic version - AshVampiresReplacer_GHD.ESP - if you have "Great House Dagoth" - AshVampiresReplacer_TTU.ESP - if you have "The Tribe Unmourned" - AshVampiresReplacer_GHD+TTU.ESP - if you have both "Great House Dagoth" and "The Tribe Unmourned" - ( Ref: "AshVampiresReplacer_Readme.txt" ) -AshVampiresReplacer.ESP -AshVampiresReplacer_GHD+TTU.ESP -AshVampiresReplacer_GHD.ESP -AshVampiresReplacer_TTU.ESP - -[Requires] - ( Ref: "AshVampiresReplacer_Readme.txt" ) -AshVampiresReplacer_GHD.ESP -Great House Dagoth.esp - -[Requires] - ( Ref: "AshVampiresReplacer_Readme.txt" ) -AshVampiresReplacer_TTU.ESP -The Tribe Unmourned.esp - -[Requires] - ( Ref: "AshVampiresReplacer_Readme.txt" ) -AshVampiresReplacer_GHD+TTU.ESP -[ALL Great House Dagoth.esp - The Tribe Unmourned (GHD).esp] - -;;Dragon32: Order rules from TESPCD checks -[Order] -Great House Dagoth.esp -AshVampiresReplacer_GHD.ESP - -[Order] -The Tribe Unmourned.esp -AshVampiresReplacer_TTU.ESP - -[Order] -Great House Dagoth.esp -AshVampiresReplacer_GHD+TTU.ESP - -[Order] -The Tribe Unmourned (GHD).esp -AshVampiresReplacer_GHD+TTU.ESP - -;;"Ash Vampires Replacer should be loaded after DNGDR." -;;Ref: http://forums.nexusmods.com/index.php?/topic/1195204-ashvampiresreplacer/?p=25910199 -[Order] -DN-GDRv*.esp -AshVampiresReplacer*.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ashlander Caravan [Brother Juniper] - -[Note] - The latest version of Ashlander Caravan is called Ashlander Traders, which can be downloaded on PES. -Ashlander Caravan.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ashlander Tent [aragon] - -;Dragon32: See also - Aragon Ashlander Tent MWSE Patch [Bjam] - -;Dragon32: My guesses on Order rules but they make sense to me - -;Ald Vendras -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-AldVendras.esp -[ALL [ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-AldVendras.esp - -[Order] -Ald-Vendras_V31.esp -Ald-Vendras_V31-LoKKen.esp -Ald-Vendras_V31-LoKKen-SC.esp -AshlanderTent-AldVendras.esp - -;Annastia -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-Annastia.esp -[ALL Annastia V3.3.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-Annastia.esp - -[Order] -Annastia V3.3.esp -AshlanderTent-Annastia.esp - -;Bloody Oath -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-BloodyOath.esp -[ALL Bloody Oath_v1.0.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-BloodyOath.esp - -[Order] -Bloody Oath_v1.0.esp -AshlanderTent-BloodyOath.esp - -;Booty Island -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-BootyIsland.esp -[ALL Booty.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-BootyIsland.esp - -[Order] -Booty.esp -AshlanderTent-BootyIsland.esp - -;Children of the Night 2 -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-Con2.esp -[ALL C0N2 v1.01.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-Con2.esp - -[Order] -C0N2 v1.01.esp -AshlanderTent-Con2.esp - -;Havish -;Havish.esm not in file header -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-Havish.esp -[ALL Havish.esm - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-Havish.esp - -;Inferno Island -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-InfernoIsland.esp -[ALL Inferno's Island Revisited.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-InfernoIsland.esp - -[Order] -Inferno's Island Revisited.esp -AshlanderTent-InfernoIsland.esp - -;Korobal -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-Korobal.esp -[ALL Korobal v1.2.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-Korobal.esp - -[Order] -Korobal v1.2.esp -AshlanderTent-Korobal.esp - -;Lothovar's Legacy -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-LothavorsLegacy.esp -[ALL Lothavor's Legacy.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-LothavorsLegacy.esp - -[Order] -Lothavor's Legacy.esp -AshlanderTent-LothavorsLegacy.esp - -;Sea of Destiny -;Sea-of-Destiny.esm not in file header -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-SeaOfDestiny.esp -[ALL Sea-of-Destiny.esm - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-SeaOfDestiny.esp - -;Stanegau Island -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-StanegauIsland.esp -[ALL Stanegau Island.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-StanegauIsland.esp - -[Order] -Stanegau Island.esp -AshlanderTent-StanegauIsland.esp - -;Sword of Perithia -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-SwordOfPerithia.esp -[ALL SOPBeta1.4.esp - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-SwordOfPerithia.esp - -[Order] -SOPBeta1.4.esp -AshlanderTent-SwordOfPerithia.esp - -;The Black Mill -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-TheBlackMill.esp -[ALL [ANY TheBlackMill11.esp - TheBlackMill11fixedtransposedNOMified.esp] - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-TheBlackMill.esp - -[Order] -TheBlackMill11.esp -AshlanderTent-TheBlackMill.esp - -[Order] -TheBlackMill11fixedtransposedNOMified.esp -AshlanderTent-TheBlackMill.esp - -;Veldion -;Veldion2.0.esm not in file header -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-Veldion.esp -[ALL Veldion2.0.esm - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-Veldion.esp - -;Beyond Ys Gramor -;Beyond YsGramor v2.5.esm not in file header -[Requires] - ( Ref: AshlanderTent Readme.txt ) -AshlanderTent-Ysgramor.esp -[ALL Beyond YsGramor v2.5.esm - AshlanderTent.esp] - -[Order] -AshlanderTent.esp -AshlanderTent-Ysgramor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ashlander Tent DX [Gaius Atrius] - -;Dragon32: See also - Aragon Ashlander Tent MWSE Patch [Bjam] - -;Not specified in readme but addon uses activator defined in k_in_tent.esp -[Requires] - 'AshlanderTentDX - Kirel IW Addon.esp' requires Kirel's "Interior Tent Sounds addon for Kirel's Interior Weather" -AshlanderTentDX - Kirel IW Addon.esp -k_in_tent.esp - -[Order] -AshlanderTentDX.esp -AshlanderTentDX - Kirel IW Addon.esp - -[Order] -k_in_tent.esp -AshlanderTentDX - Kirel IW Addon.esp - -;NoM 2.13 version -[Requires] - 'AshlanderTentDX - NOM Addon.esp' requires Necessities of Morrowind 2.13 -[SIZE 2287 AshlanderTentDX - NOM Addon.esp] -[ALL AshlanderTentDX.esp - NOM 2.13.esp] - -;Dragon32: Load order for 2.13 should duplicate the v3.0 one -[Order] -AshlanderTentDX.esp -AshlanderTentDX - NOM Addon.esp -NOM 2.13.esp - -;NoM3.0 version -[Requires] - 'AshlanderTentDX - NOM Addon.esp' requires Necessities of Morrowind 3.0 - ( Ref: ReadMe - ATDX - NOM v3 Addon.txt ) -[SIZE 4126 AshlanderTentDX - NOM Addon.esp] -[ALL AshlanderTentDX.esp - NOM 3.0.esp] - -; Ref: 'ReadMe - ATDX - NOM v3 Addon.txt' - "This plugin is to be placed AFTER Ashlander Tent DX, but BEFORE NOM v3 in your plugin load order" -[Order] -AshlanderTentDX.esp -AshlanderTentDX - NOM Addon.esp -NOM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Assassin Ambush 2.2 [hollaajith] - -[Conflict] - "Activate just one of the ESP, not both." - ( Ref: "Assassin Ambush Readme.txt" ) -Assassin Ambush - Easy.ESP -Assassin Ambush.ESP - -[Conflict] - "Conflicts with my other mod 'DBAttack Tweaked' which is incorporated into ["Assassin Ambush"]. Don't use both together." - ( Ref: "Assassin Ambush Readme.txt" ) -[ANY Assassin Ambush - Easy.ESP - Assassin Ambush.ESP] -[ANY DBAttack Tweaked -Easy.esp - DBAttack Tweaked .esp] - -;;Dragon32: "Even BTB's version keeps track of enimies, though less frequently, from what I understood from how BTB's version works. So it might also cause crash, but I hope not." -[Conflict] - !!! Using hollaajith's "Assassin Ambush" with Xiran's "Better Music System" can cause crashes as Xiran's "Better Music System" tracks NPCs / creatures in combat with the player, when the Dark Brotherhood assassin's from hollaajith's mod teleport away this can cause Morrowind to crash. - !!! You should disable the Dark Brotherhood assassins teleporting, in the console enter this command: - !!! Set UAH_DBFlee to 0 -[ANY Assassin Ambush - Easy.ESP - Assassin Ambush.ESP] -[ANY BetterMusicSystem_.esp - BetterMusicSystem__alt.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Assassination [DragoonWraith] - -;;Dragon32: v2.0 integrates Vampire Embrace stuff into main plugin. That version has text "Bite works only with Vampire Embrace 2.3+." in Description - -[Conflict] - Use only one of these plugins: - DW_assassination_VE.esp - If you have Cortex's "Vampire Embrace" v2.3 or higher - DW_assassination.esp - If you do not use Cortex's "Vampire Embrace" - ( Ref: DW_assassination_README.txt ) -[DESC !/Bite works only with Vampire Embrace/ DW_assassination.esp] -DW_assassination_VE.esp - -[Requires] - ( Ref: DW_assassination_README.txt ) -DW_assassination_VE.esp -[VER >2.3 Vampire_Embrace.esp] - -;;Dragon32: Neither the readme or a TESPCD check indicate any load order requirements for VH and Assassination - -[Note] - The crime detection scripts in Assassination 2.0 may not work for you. If this is a problem you can downgrade to 1.5: - http://mw.modhistory.com/download--8943 - ( Ref: DW_assassination_README.txt ) -[DESC /Bite works only with Vampire Embrace/ DW_assassination.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Assassins Armory 7.6 [Michael 'HelioS' Bennett] - -[Order] -Assassins Armory.esm -Assassins Armory - No Scripts.esp -AreaEffectArrows.esp -Clean Official Plugins v1.1.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;;"Official Mods 5.0" by Deathbliss -[Order] -Assassins Armory.esm -Assassins Armory - No Scripts.esp -AreaEffectArrows.esp -OfficialMods_v5.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;;"Official 2002 Mods" by Lycianzer -[Order] -Assassins Armory.esm -Assassins Armory - No Scripts.esp -AreaEffectArrows.esp -Official_2002_Mods.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;Ghostnull's version of Area Effect Arrows -[Order] -Assassins Armory - No Scripts.esp -Area Effect Arrows.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;Xeth-Ban's version of Area Effect Arrows -[Order] -Assassins Armory - No Scripts.esp -AreaEffectArrows XB Edition.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;BTB's version of Area Effect Arrows -[Order] -Assassins Armory - No Scripts.esp -Area Effect Projectiles.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -[Order] -Assassins Armory - No Scripts.esp -Area Effect Projectiles (PAR Edit).esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;;Super Adventurers -[Order] -Assassins Armory - No Scripts.esp -super_adventurers302.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;;WH-Reaper's fixed version -[Order] -Assassins Armory - No Scripts.esp -[Official]Area Effect Arrows.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;;"Official Plugins Fixes 1.1" by michael163377 -[Order] -Assassins Armory - No Scripts.esp -CleanAreaEffectArrows.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -;;"Official 2002 Mods" by Lycianzer -[Order] -Assassins Armory.esm -Assassins Armory - No Scripts.esp -AreaEffectArrows.esp -Official_2002_Mods.esp -OfficialMods_v5.esp -Assassins Armory - Arrows.esp -Assassins Armory - Bolt Rifles.esp - -[Requires] - "Assassins Armory - Arrows.esp" requires Bethesda's "Area Effect Arrows" plugin or a modified version of it. - ( Ref: "Assassin's Armory readme.doc") -Assassins Armory - Arrows.esp -[ANY AreaEffectArrows.esp - Area Effect Arrows.esp - AreaEffectArrows XB Edition.esp - Area Effect Projectiles.esp - Area Effect Projectiles (PAR Edit).esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp - Clean Official Plugins v1.1.esp - OfficialMods_v5.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -[Patch] - "Assassins Armory - Unofficial Patch 7.7" is a patch for a couple of small glitches in version 7.6 of Michael 'HelioS' Bennett's "Assassin's Armory". - The Mad God's "Assassins Armory - Unofficial Patch 7.7" is available from Morrowind Modding History: http://mw.modhistory.com/download-84-7915 - ( Ref: "readme_AssassinsArmoryUnofficialPatch_7_7.txt" ) -Assassins Armory - Unofficial Patch 7.7.esp -Assassins Armory.esm - -;;Dragon32: Seems the best place for this rather than a whole new rule. -[Note] - You should use The Mad God's "Assassins Armory - Unofficial Patch 7.7" instead of The Happy Anarchist's "Assassin's Bastard Fix", the unofficial patch includes the fix to the icon path as well as fixing another glitch. The Mad God's "Assassins Armory - Unofficial Patch 7.7" is available from Morrowind Modding History: http://mw.modhistory.com/download-84-7915 - ( Ref: "readme_AssassinsArmoryUnofficialPatch_7_7.txt" ) -[ALL Assassins Bastard Fix.esp - NOT Assassins Armory - Unofficial Patch 7.7.esp] - -[Conflict] - You do not need The Happy Anarchist's "Assassin's Bastard Fix" if you are running The Mad God's "Assassins Armory - Unofficial Patch 7.7." The unofficial patch includes The Happy Anarchist's fix. -Assassins Bastard Fix.esp -Assassins Armory - Unofficial Patch 7.7.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Atmospheric Balmora [Lucien Fairfax] - -[Conflict] - Lucien Fairfax's "Atmospheric Balmora" conflicts with Vality's "Balmora Addon." You should use Enzo Dragon's "Atmospheric Balmora for Vality's Balmora Addon" - ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt ) - http://mw.modhistory.com/download-87-6045 -Clean Atmospheric Balmora.ESP -Vality's Balmora Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Atmospheric Balmora for Vality's Balmora Addon [Enzo Dragon] - -[Conflict] - Enable only ONE plugin - Atmospheric Balmora for VBAnIW.ESP - If you use both Vality's "Balmora Addon" and DrkAngl66's "Illuminated Windows" - Atmospheric Balmora for VBA.ESP - If you just use Vality's "Balmora Addon". -Atmospheric Balmora for VBA.ESP -Atmospheric Balmora for VBAnIW.ESP - -[Conflict] - Do not run Lucien Fairfax's "Atmospheric Balmora" with Enzo Dragon's modified version. - ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt ) -Clean Atmospheric Balmora.ESP -[ANY Atmospheric Balmora for VBA.ESP - Atmospheric Balmora for VBAnIW.ESP] - -[Requires] - ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt ) -Atmospheric Balmora for VBA.ESP -Vality's Balmora Addon.esp - -[Requires] - ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt ) -Atmospheric Balmora for VBAnIW.ESP -[ALL Vality's Balmora Addon.esp - Illuminated Windows v1.2.esp] - -[Order] -Vality's Balmora Addon.esp -Atmospheric Balmora for VBA.ESP - -[Order] -Vality's Balmora Addon.esp -Atmospheric Balmora for VBAnIW.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Atmospheric Plazas 1.1 [hollaajith] - -[Conflict] ; ( Ref: "Atmospheric Plazas - Readme.txt" ) - Use only one of these plugins: - 'Atmospheric Plazas - WG.esp' - If you use "Windows Glow". - 'Atmospheric Plazas - IlluWind.esp' - If you use "Illuminated Windows". - 'Atmospheric Plaza.esp' - If you use neither. -Atmospheric Plazas - IlluWind.esp -Atmospheric Plazas - WG.esp -Atmospheric Plazas.esp - -[Requires] ; ( Ref: "Atmospheric Plazas - Readme.txt" ) - 'Atmospheric Plazas - IlluWind.esp' requires "Illuminated Windows". -Atmospheric Plazas - IlluWind.esp -Illuminated Windows v1.2.esp - -[Requires] ; ( Ref: "Atmospheric Plazas - Readme.txt" ) - 'Atmospheric Plazas - IlluWind.esp' requires "Windows Glow". -Atmospheric Plazas - WG.esp -[ANY Windows Glow.esp - abotWindowsGlow.esp] - -[Conflict] ; ( Ref: https://forums.nexusmods.com/index.php?/topic/1834440-atmospheric-plazas/?p=34491075 ) - Incompatible with "Atmospheric Plazas". -[ANY Atmospheric Plazas - IlluWind.esp - Atmospheric Plazas - WG.esp - Atmospheric Plazas.esp] -[ANY Rise of House Telvanni.esm - MCA.esm] - -;; "My mod should load after both of those mods" - Windows Glow and TLM -;; Ref: https://forums.nexusmods.com/index.php?/topic/1834440-atmospheric-plazas/?p=27856154 -[Order] -Illuminated Windows v1.2.esp -Atmospheric Plazas.esp - -[Order] -Illuminated Windows v1.2.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -Illuminated Windows v1.2.esp -Atmospheric Plazas - WG.esp - -[Order] -Windows Glow.esp -Atmospheric Plazas.esp - -[Order] -Windows Glow.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -Windows Glow.esp -Atmospheric Plazas - WG.esp - -[Order] -abotWindowsGlow.esp -Atmospheric Plazas.esp - -[Order] -abotWindowsGlow.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -abotWindowsGlow.esp -Atmospheric Plazas - WG.esp - -;; Load after lighting mods like True Lights and darkness which alter cell lighting or any mod that do changes the cell of the vivec plazas. -[Order] -LBS_addon_hvy_v1.1.esp -Atmospheric Plazas.esp - -[Order] -LBS_addon_hvy_v1.1.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -LBS_addon_hvy_v1.1.esp -Atmospheric Plazas - WG.esp - -[Order] -LBS_addon_Hvy_VD_v1.1.esp -Atmospheric Plazas.esp - -[Order] -LBS_addon_Hvy_VD_v1.1.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -LBS_addon_Hvy_VD_v1.1.esp -Atmospheric Plazas - WG.esp - -[Order] -LBS_addon_lt_v1.1.esp -Atmospheric Plazas.esp - -[Order] -LBS_addon_lt_v1.1.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -LBS_addon_lt_v1.1.esp -Atmospheric Plazas - WG.esp - -[Order] -LBS_addon_lt_VD_v1.1.esp -Atmospheric Plazas.esp - -[Order] -LBS_addon_lt_VD_v1.1.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -LBS_addon_lt_VD_v1.1.esp -Atmospheric Plazas - WG.esp - -[Order] -LBS_addon_reg_v1.1.esp -Atmospheric Plazas.esp - -[Order] -LBS_addon_reg_v1.1.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -LBS_addon_reg_v1.1.esp -Atmospheric Plazas - WG.esp - -[Order] -LBS_addon_reg_VD_v1.1.esp -Atmospheric Plazas.esp - -[Order] -LBS_addon_reg_VD_v1.1.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -LBS_addon_reg_VD_v1.1.esp -Atmospheric Plazas - WG.esp - -;; Lights 300 -[Order] -Lights 300 v5.esp -Atmospheric Plazas.esp - -[Order] -Lights 300 v5.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -Lights 300 v5.esp -Atmospheric Plazas - WG.esp - -[Order] -Lights 300 v5 + DBL.esp -Atmospheric Plazas.esp - -[Order] -Lights 300 v5 + DBL.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -Lights 300 v5 + DBL.esp -Atmospheric Plazas - WG.esp - -;; True Lights and Darkness -[Order] -True_Lights_And_Darkness_0.5.esp -Atmospheric Plazas.esp - -[Order] -True_Lights_And_Darkness_0.5.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -True_Lights_And_Darkness_0.5.esp -Atmospheric Plazas - WG.esp - -[Order] -True_Lights_And_Darkness_0.5 + DBL.esp -Atmospheric Plazas.esp - -[Order] -True_Lights_And_Darkness_0.5 + DBL.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -True_Lights_And_Darkness_0.5 + DBL.esp -Atmospheric Plazas - WG.esp - -[Order] -True_Lights_And_Darkness_1.0-NoDaylight.esp -Atmospheric Plazas.esp - -[Order] -True_Lights_And_Darkness_1.0-NoDaylight.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -True_Lights_And_Darkness_1.0-NoDaylight.esp -Atmospheric Plazas - WG.esp - -[Order] -True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp -Atmospheric Plazas.esp - -[Order] -True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp -Atmospheric Plazas - WG.esp - -[Order] -True_Lights_And_Darkness_1.1.esp -Atmospheric Plazas.esp - -[Order] -True_Lights_And_Darkness_1.1.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -True_Lights_And_Darkness_1.1.esp -Atmospheric Plazas - WG.esp - -[Order] -True_Lights_And_Darkness_1.1 + DBL.esp -Atmospheric Plazas.esp - -[Order] -True_Lights_And_Darkness_1.1 + DBL.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -True_Lights_And_Darkness_1.1 + DBL.esp -Atmospheric Plazas - WG.esp - -[Order] -TLAD Daylight.esp -Atmospheric Plazas.esp - -[Order] -TLAD Daylight.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -TLAD Daylight.esp -Atmospheric Plazas - WG.esp - -[Order] -TLAD Daylight - BCOM.esp -Atmospheric Plazas.esp - -[Order] -TLAD Daylight - BCOM.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -TLAD Daylight - BCOM.esp -Atmospheric Plazas - WG.esp - -[Order] -TLAD Full - Still - Necro Colors.esp -Atmospheric Plazas.esp - -[Order] -TLAD Full - Still - Necro Colors.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -TLAD Full - Still - Necro Colors.esp -Atmospheric Plazas - WG.esp - -[Order] -TLAD Full - Still - Original Colors.esp -Atmospheric Plazas.esp - -[Order] -TLAD Full - Still - Original Colors.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -TLAD Full - Still - Original Colors.esp -Atmospheric Plazas - WG.esp - -;; The Lighting Mod -[Order] -TLM - Ambient Light + Fog Update.esp -Atmospheric Plazas.esp - -[Order] -TLM - Ambient Light + Fog Update.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -TLM - Ambient Light + Fog Update.esp -Atmospheric Plazas - WG.esp - -[Order] -TLM - Complete.esp -Atmospheric Plazas.esp - -[Order] -TLM - Complete.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -TLM - Complete.esp -Atmospheric Plazas - WG.esp - -[Order] -TLM - Complete + DBL.esp -Atmospheric Plazas.esp - -[Order] -TLM - Complete + DBL.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -TLM - Complete + DBL.esp -Atmospheric Plazas - WG.esp - -;; Vivec Interiorator -[Order] -Nemon's_Vivec_Interiorator.esp -Atmospheric Plazas.esp - -[Order] -Nemon's_Vivec_Interiorator.esp -Atmospheric Plazas - IlluWind.esp - -[Order] -Nemon's_Vivec_Interiorator.esp -Atmospheric Plazas - WG.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Atmospheric Sound Effects (ASE) 3.0 [Duncan] - -;;See also: Illuminated Windows 1.2 [DrkAngl66] - -[Conflict] - Use only one of these plugins. - AtmosphericSoundEffects-3.0-Tribunal.esp - If you have Tribunal or both Tribunal and Bloodmoon installed. - AtmosphericSoundEffects-3.0-TBM.esp - If have Bloodmoon but not Tribunal installed. - AtmosphericSoundEffects-3.0.esp - If you don't have either Tribunal or Bloodmoon installed - ( Ref: "readme_ase30.htm" and "AtmosphericSoundEffects-3.0-TBM.esp.txt" ) -AtmosphericSoundEffects-3.0-Tribunal.esp -AtmosphericSoundEffects-3.0-TBM.esp -AtmosphericSoundEffects-3.0.esp - -[Conflict] - You should use AtmosphericSoundEffects-3.0-Tribunal.esp instead. - ( Ref: "readme_ase30.htm") -AtmosphericSoundEffects-3.0.esp -Tribunal.esm - -; Unsure if TXT file quoted comes with the download. -; TBM.esp is for those with Bloodmoon but not Tribunal. -; Dragon32. -[Conflict] - You should use "AtmosphericSoundEffects-3.0-Tribunal.esp" instead. - (Ref. AtmosphericSoundEffects-3.0-TBM.esp.txt ) -AtmosphericSoundEffects-3.0-TBM.esp -Tribunal.esm - -;;Dragon32: Just spotted some Firemoth cells in the ASE plugins; think these are needed -[Order] -Siege at Firemoth.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -Siege at Firemoth.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -Siege at Firemoth.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -FireMoth Moved.ESP -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -FireMoth Moved.ESP -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -FireMoth Moved.ESP -AtmosphericSoundEffects-3.0.esp - -[Order] -OfficialMods_v5.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -OfficialMods_v5.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -OfficialMods_v5.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -Clean Official Plugins v1.1.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -Clean Official Plugins v1.1.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -Clean Official Plugins v1.1.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -super_adventurers302.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -super_adventurers302.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -super_adventurers302.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -[Official]Siege at Firemoth.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -[Official]Siege at Firemoth.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -[Official]Siege at Firemoth.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -SiegeAtFiremoth.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -SiegeAtFiremoth.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -SiegeAtFiremoth.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -Official_2002_Mods.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -Official_2002_Mods.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -Official_2002_Mods.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -AtmosphericSoundEffects-3.0-TBM.esp - -[Order] -silgrad_tower_1-4_6.6.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -silgrad_tower_1-4_6.6.esp -AtmosphericSoundEffects-3.0.esp - -[Order] -silgrad_tower_1-4_6.6.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -[Order] -silgrad_tower_1-4_6.6.esp -AtmosphericSoundEffects-3.0-TBM.esp - -;;Dragon32: ASE alters weather settings, if someone's got a weather mod loaded they they'll want that to take effect -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -NiceWeather_0617.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -NiceWeather_0617.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -NiceWeather_0617.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -Realistic Weather v2.0.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -Realistic Weather v2.0.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -Realistic Weather v2.0.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -Isirion_RealisticWeather.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -Isirion_RealisticWeather.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -Isirion_RealisticWeather.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -Sol-Weather Tweak.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -Sol-Weather Tweak.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -Sol-Weather Tweak.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -SeriousWeather_BM_v1_00.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -SeriousWeather_BM_v1_00.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -SeriousWeather_BM_v1_00.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -SeriousWeather_v1_00.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -SeriousWeather_v1_00.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -SeriousWeather_v1_00.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Atmospheric Sound Effects Complete (BTB Edit) [BTB] - -[Conflict] - "[ASE Complete (BTB Edit).esp] is an edited plugin that merges the non-Tribunal plugin from the original ASE mod with the Tribunal and Bloodmoon ASE addons from Illuminated Windows. [...] This is to be used instead of the original plugin and the two addons" - ( Ref: "Readme - ASE Complete (BTB Edit).txt" ) -ASE Complete (BTB Edit).esp -[ANY [ANY AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0.esp] - ASE Bloodmoon Expansion.esp - ASE Tribunal Expansion.esp - ASE Tribunal Expansion v1.2.esp] - -[Conflict] - "Atmospheric Sound Effects" adds music to the taverns and inns of Vvardenfell. Xiran's "Better Music System" and BTB's edited version also add music to these locations. - BTB has released an edited version of "Atmospheric Sound Effects" with the tavern music removed, you may wish to use that version rather than Duncan's original "Atmospheric Sound Effects". - ( Ref: "Readme - ASE Complete (BTB Edit).txt" ) - Download the edited version of ASE from BTB's site - http://btb2.free.fr/morrowind.html -[ANY AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0.esp] -[ANY BetterMusicSystem_.esp - BetterMusicSystem__alt.esp - Better Music System (BTB Edit).esp - Better Music System (BTB Edit) (Vanilla).esp] - -;;Dragon32: Edits Firemoth cells -[Order] -Siege at Firemoth.esp -ASE Complete (BTB Edit).esp - -[Order] -FireMoth Moved.ESP -ASE Complete (BTB Edit).esp - -[Order] -OfficialMods_v5.esp -ASE Complete (BTB Edit).esp - -[Order] -Clean Official Plugins v1.1.esp -ASE Complete (BTB Edit).esp - -[Order] -super_adventurers302.esp -ASE Complete (BTB Edit).esp - -[Order] -[Official]Siege at Firemoth.esp -ASE Complete (BTB Edit).esp - -[Order] -SiegeAtFiremoth.esp -ASE Complete (BTB Edit).esp - -[Order] -Official_2002_Mods.esp -ASE Complete (BTB Edit).esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -ASE Complete (BTB Edit).esp - -[Order] -silgrad_tower_1-4_6.6.esp -ASE Complete (BTB Edit).esp - -;;Dragon32: ASE alters weather settings, if someone's got a weather mod loaded they they'll want that to take effect -[Order] -ASE Complete (BTB Edit).esp -NiceWeather_0617.esp - -[Order] -ASE Complete (BTB Edit).esp -Realistic Weather v2.0.esp - -[Order] -ASE Complete (BTB Edit).esp -Isirion_RealisticWeather.esp - -[Order] -ASE Complete (BTB Edit).esp -Sol-Weather Tweak.esp - -[Order] -ASE Complete (BTB Edit).esp -SeriousWeather_BM_v1_00.esp - -[Order] -ASE Complete (BTB Edit).esp -SeriousWeather_v1_00.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Atronach Expansion [Melchior] - -[Conflict] - Use only one of these plugins: - Atronach Expansion.ESP - Only includes the spellshop with the summonable creatures. - Atronach Expansion X.ESP - Includes the summons and places all the creatures throughout Morrowind. - ( Ref: "Atronach Expansion.txt" ) -Atronach Expansion X.ESP -Atronach Expansion.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Atronach Store [Denegoth (Jack Anders)] - -[Note] - The latest version of Atronach Store is the Atronach Store Package, which contains both an add-on and a fix for the problem with robes in first person. -[ALL Atronach Store.esp - !Atronach Store Add-on.esp - !Atronach Store Fix.esp] - -[Order] -Atronach Store.esp -Atronach Store Add-on.esp -Atronach Store Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Authentic Signs: Inns and Taverns 1.1 [Nigedo] - -[Note] - "Unique Banners and Signs" by Bart Notelaers modifies five of the six inn and tavern signs altered by "Authentic Signs: Inns & Taverns" by Nigedo: - Dirty Muriel's Cornerclub in Sadrith Mora, Halfway Tavern in Pelagiad, The End of the World in Dagon Fel, Shenk's Shovel in Caldera and Six Fishes in Ebonheart. - mlox's suggested load order means that Nigedo's "Authentic Signs: Inns & Taverns" will overwrite the changes to these signs by Bart Notelaers' "Unique Banners and Signs" - You can change this load order, if you wish, by adding an Order rule into "mlox_user.txt" -[ALL Authentic Signs IT 1.1.esp - Unique Banners and Signs.esp] - -;; "Load this one after Unique Banners and Signs below if you want to use both." -;; ( Ref: http://www.mwmythicmods.com/telesphoros.htm ) -[Order] -Unique Banners and Signs.esp -Authentic Signs IT 1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Auto Alchemy Lab Beta [andoreth] - -[Conflict] - Use only one of these plugins. - ( Ref: "Readme - Auto Alchemy Lab.txt" ) -Auto Alchemy Lab - Trib & BM Mages Guild Offices Compatible.esp -Auto Alchemy Lab - Trib & BM.esp -Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp -Auto Alchemy Lab - Trib Only.esp - -[Note] - Since you have Bloodmoon, you should use the version with "BM" in the name. - ( Ref: "Readme - Auto Alchemy Lab.txt" ) -[ALL Bloodmoon.esm - [ANY Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp - Auto Alchemy Lab - Trib Only.esp]] - -[Requires] - These versions are for use with Cheyenne's "Vivec Mages Guild Offices v1.0" mod. - ( Ref: "Readme - Auto Alchemy Lab.txt" ) -[ANY Auto Alchemy Lab - Trib & BM Mages Guild Offices Compatible.esp - Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp] -Vivec, Guild of Mages Offices.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @AVENGER'S Female Armor [Avenger] - -[Conflict] - Both "AVENGER'S female armor - Tribunal" by Avenger and "Divine Domina Part 3 Tribunal" by Jeremy McGuinn provide female versions of the Tribunal armors, you should decide which plugin to use. -AV_fem_armor_Trib.esp -Divine_domina_part_3_Tribunal.esp - -[Conflict] - "AVENGER'S female armor" by Avenger provides female versions of the Morrowind armors. Other plugins (including Jeremy McGuinn's Divine Domina series and CanadianIce's Glass Cuirass Mod) also add female versions of the same armors, you should decide which plugins to use. -AV_female_armor.esp -[ANY Divine_domina_part_4.esp - Divine_domina_part_5.esp - Ice's Glass Cuirass.esp - Divine_domina_part_2.esp - Divine_domina_part_1.esp] - -[Conflict] - "AVENGER'S female armor" by Avenger already uses Sheikizza Icemane's female Templar cuirass, there is no need to run both plugins. - ( Ref: AV_female_armor.esp) -AV_female_armor.esp -FEMALE_TEMPLAR_CUIRASS_V0.1.esp - -[Conflict] - "AVENGER'S female armor" by Avenger already uses a number of Cyanvoid's female cuirasses (iron, Helseth Guard, glass, Adamantium, Ebony and Indoril). There is no need to run both plugins. - ( Ref: AV_female_armor.esp) -AV_female_armor.esp -female_cuirasses_2.0.esp - -;;Dragon32: "OfficialMods_v5.esp", "Official_2002_Mods.esp" and "Clean Official Plugins v1.1.esp" are compilations of all official Bethesda mods. "super_adventurers302.esp" and "Sauron's Abode" include LeFemmArmor.esp -[Requires] - ( Ref: AV_female_armor.esp) -AV_female_armor.esp -[ANY LeFemmArmor.esp - [Official]LeFemm Armor.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - SauronsAbode252.esp - SauronsAbode252_Tribunal.esp - super_adventurers302.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Avenge Your Death! [Fliggerty] - -[Requires] - ( Ref: Avenge Your Death!.esp) -Avenge Your Death!.esp -AYD Spells.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Backpacks [Mainframe] - -[Conflict] - Don't use both Mainframe's "Backpacks" and Ent went Moot's "Backpack" together. Mainframe's mod is an update and direct replacement of Ent went Moot's original. - ( Ref: "Mainframes Backpack Readme.txt" ) -Ent's Backpack.esp -Mainframes Backpacks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balanced Scales [IXth Crusade] - -[Note] - !! "This mod WILL break the Twin Lamps questline. Be sure that you have either completed this questline or that you do not wish to complete it before beginning this quest!" - !! ( Ref: "Balanced_Scales_Grandmaster_Quests-42246-1-0.zip\Data Files\README.txt" ) -Clean BS_GM_1.esp - -[Requires] - "[Balanced Scales Grandmaster Quests] REQUIRES the original Balanced Scales mod to be installed and for the player to be the Grandmaster Hunter!" - ( Ref: "Balanced_Scales_Grandmaster_Quests-42246-1-0.zip\Data Files\README.txt" ) -Clean BS_GM_1.esp -BS_1.0.1.esp - -;;Dragon32: Checked with TESPCD -[Order] -BS_1.0.1.esp -Clean BS_GM_1.esp - -;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart - -[Order] -BS_1.0.1.esp -Great House Dagoth.esp - -[Order] -BS_1.0.1.esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balanced Weapons 1.0 [Number One] - -[Patch] ; ( Ref: "Balanced Assassins Amory.txt" ) - Number One's 'Balanced Assassins Amory.esp' balances "Assassins Armory" according to Number One's balanced weapons and armor plugins, download it here: - ( http://mw.modhistory.com/download-56-12803 ) -Balanced Assassins Amory.esp -[ALL [ANY Balanced Weapons by Number One.esp - Balanced weapons and armor.esp] - Assassins Armory.esm] - -;;Dragon32: Ordering from TESPCD check -[Order] -Balanced Weapons by Number One.esp -Balanced Assassins Amory.esp - -[Order] -Balanced weapons and armor.esp -Balanced Assassins Amory.esp - -[Order] -Assassins Armory - No Scripts.esp -Balanced Assassins Amory.esp - -[Order] -Assassins Armory - Bolt Rifles.esp -Balanced Assassins Amory.esp - -;;For "TAD_AssassinsArmoryArrows.esp" see Taddeus' Balanced Mods [Taddeus] - -;;Dragon32: Really not sure on the most recent name for House of Spears, added both plugins I have -[Conflict] ; ( Ref: "Balanced House of Spears Readme.txt" ) - Number One's 'Balanced House of Spears.esp' takes the wonderful work of Nazz in the "House of Spears" mod and balances them according to "Balanced Weapons", download it here: - ( http://mw.modhistory.com/download-56-12803 ) -[ANY House_spear.esp - House of Spears3.0.esp] -[ANY Balanced Weapons by Number One.esp - Balanced weapons and armor.esp] - -[Conflict] ; ( Ref: "Balanced House of Spears Readme.txt" ) - You should use Number One's "Balanced House of Spears.esp" instead of Nazz's original plugin. -Balanced House of Spears.esp -[ANY House_spear.esp - House of Spears3.0.esp] - -[Order] -Balanced Weapons by Number One.esp -Balanced House of Spears.esp - -[Order] -Balanced weapons and armor.esp -Balanced House of Spears.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balanced Weapons and Armor 2.0 [Number One] - -;;Dragon32: Can't find "Balanced Armor" -[Conflict] ; ( Ref: "BWA readme.txt" ) - Number One's "Balanced Weapons and Armor" combines his original two mods "Balanced Weapons" and "Balanced Armor". -Balanced weapons and armor.esp -Balanced Weapons by Number One.esp - -;;Dragon32: Includes Adamantium Armor -[Order] -adamantiumarmor.esp -Balanced weapons and armor.esp - -[Order] -OfficialMods_v5.esp -Balanced weapons and armor.esp - -[Order] -Clean Official Plugins v1.1.esp -Balanced weapons and armor.esp - -[Order] -super_adventurers302.esp -Balanced weapons and armor.esp - -[Order] -[Official]Adamantium Armor.esp -Balanced weapons and armor.esp - -[Order] -ImprovedAdamantiumArmor.esp -Balanced weapons and armor.esp - -[Order] -Official_2002_Mods.esp -Balanced weapons and armor.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Balanced weapons and armor.esp - -[Note] - "Balanced Weapons and Armor" by Number One uses a number of resources from Fidel_'s "Blademaster Resource Pack". Whilst you do not need Fidel_'s plugin enabled you will need the resources from his "Blademaster Resource Pack" installed, download it here: - ( http://mw.modhistory.com/download-87-5447 ) -[ALL Balanced weapons and armor.esp - [NOT blademaster.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Balconyhouse [Ravensong] - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=0nW8wnvo2pc ) - Ravensong's "Balmora Balconyhouse" conflicts with "Balmora Lighthouse". -Balconyhouse.esp -MO Balmora Lighthouse.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Council Club [Princess Stomper] - -[Conflict] ; ( Ref: "Balmora Council CLub readme.rtf") - Use only one of th ese plugins: - 'Balmora Council Club.esp' - Normal version. - 'Balmora Council Club EV.esp' - Easy version. -Balmora Council Club EV.esp -Balmora Council Club.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Expansion 1.4 [Gorg, CanadianIce and Jeremy] - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] A Good Place to Stay" -[Order] -A good place to stay, Ver 1,8.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Armorer by Indestructible" -; ( Ref: Balmora_expansion v1.4\readme.txt ) -[Order] -armorer.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Asgard 3.0" -[Order] -Clean Asgard3.3.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Ashland Traders" -[Order] -Ashlander Traders.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Azriel the Merchant" -[Order] -Azriel the Merchant.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Balmora Extras" -[Order] -Balmora Extras.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; Dragon32: PrincessStomper's "Balmora Ghetto" alters some of the Dave Humphrey furniture, the "Balmora Ghetto" versions of the furniture don't include the scripts. -[Order] -BE_ghetto_BE.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -;; Ordering: -;; ( Ref: Readme - Texture Fix- Balmora Expansion.txt ) -[Order] -Grandmaster of Hlaalu.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE-Callenwald.esp - -[Order] -Grandmaster of Hlaalu11NOMpatch.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE-Callenwald.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE-Callenwald.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE-Callenwald.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] ICE's Hideaway" -[Order] -Ice's Hideaway.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Illuminated Order" -; Dragon32: The two compatibility ESPs ("Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" and "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp") are mentioned elsewhere in mlox_base. Not included here. -[Order] -Illuminated Order v1.0.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Petshop by Jdooby" -[Order] -Petshop_4.1.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; ( Ref: Balmora_expansion v1.4\readme.txt ) -; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Private Mobil Base" -; Dragon32: No load order for the PMB plugins specified elsewhere in mlox_base or in plugin readme; but this matches their numbering and modified date -[Order] -Private_Mobile_Base.esp -Private_Mobile_Base2.esp -Private_Mobile_Base3.esp -Private_Mobile_Base4.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; Vality's Balmora Addon.esp conflicts with Balmora Expansion but it should work okay if you load it before BE. -[Order] -Vality's Balmora Addon.esp -Vality's Balmora for Vurt's BC.esp ;Knots' modified version -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -BE+(1.4) Better Looking Morrowind.esp - -[Order] -Vality's Bitter Coast Addon.esp -Vality's BC for Vurt's BC.esp ;Knots' modified version -Vality's Bitter Coast Addon (Texture Fix Edit).esp ;BTB's edit -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -; Dragon32: "BE_Windows_Glow2_Addon.esp" doesn't have Max's scripts included. Suggest load after WG. -; Windows Glow needs to load before Balmora Expansion -; ( Ref: Balmora_expansion v1.4\readme.txt ) -[Order] -Windows Glow.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE_Windows_Glow2_Addon.esp - -; Dragon32: The Necklace Pack Addon alters a Balmora Expansion NPC -[Order] -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE_Necklace_Pack_Addon.esp - -; Dragon32: Best have the necklaces defined first. -[Order] -Necklace_Pack.esp -BE_Necklace_Pack_Addon.esp - -[Order] -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE 1.4 -Golden Arrow fix-.esp - -[Patch] ; ( Ref: BE 1.4 -Golden Arrow fix-README.txt ) - Zobator's "Golden Arrow Fix" for "Balmora Expansion" corrects the file location for some of the golden arrows' meshes. -BE 1.4 -Golden Arrow fix-.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Requires] ; ( Ref: BE_Necklace_Pack_Addon-readme.txt ) - "Balmora Expansion: Necklace Pack Addon" by Gorg requires both "Balmora Expansion" and "Necklace Pack I" by Gorg. -BE_Necklace_Pack_Addon.esp -[ALL [ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - Necklace_Pack.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - Use 'BE_dh_homes.esp' with "Balmora Expansion" and use 'dh_homes.esp' if you do not have "Balmora Expansion". -BE_dh_homes.esp -dh_homes.esp - -; Dragon32: "Copy of HousesForSale.esp" is the mod name in the archive. -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - Use 'BE_HousesForSale.esp' with "Balmora Expansion" and use HousesForSale if you do not have "Balmora Expansion". -BE_HousesForSale.esp -[ANY Copy of HousesForSale.esp - HousesForSale.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - You should be using the "Balmora Expansion-compatible" version 'BE_HousesForSale.esp', included with "Balmora Expansion". -[ANY Copy of HousesForSale.esp - HousesForSale.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - Use 'BE_The Soothsayer ver 1.1.esp' with "Balmora Expansion" and use 'The Soothsayer ver 1.1.esp' if you do not have "Balmora Expansion". -The Soothsayer ver 1.1.esp -BE_The Soothsayer ver 1.1.esp - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - You should be using the "Balmora Expansion-compatible" version 'BE_The Soothsayer ver 1.1.esp', included with "Balmora Expansion". -The Soothsayer ver 1.1.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Keep" and "Balmora Expansion" are incompatible. -Balmora Keep.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Market" and "Balmora Expansion" are incompatible. -Balmora Market.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Farmers Market" and "Balmora Expansion" are incompatible. -EchoFlames Balmora Farmers market 1.1.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Private Tower Balmora" and "Balmora Expansion" are incompatible. -Private_Tower_Balmora.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "KFM Castle" and "Balmora Expansion" are incompatible. -Clean KFM Castle.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Expansion" includes "Your Balmora Residence". "Home Sweet Home Balmora" expands "Your Balmora Residence" and is also incompatible with "Balmora Expansion". -[ANY Your Balmora Residence.esp - Home Sweet Home.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Readme - Texture Fix- Balmora Expansion.txt ) - "Callenwald Estate" conflicts with "Balmora Expansion". Slartibartfast includes a compatible version, 'BE-Callenwald.esp', in his "Texture Fix - Balmora Expansion". -Callenwald.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Expansion" includes "Quivers and Fletching Kit". -farrp_Quivers-FletchingKit_V2-5.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Expansion" includes "The Portable Bedroll". -Carry your Bedroll.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Expansion" includes "Magic Backpacksl". -backpack.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Expansion" includes "Weapon Pack2". -WeaponPack.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - "Balmora Expansion" includes "Ranger Robe". -Ranger_Robe.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: Balmora_expansion v1.4\readme.txt ) - Balmora Expansion" includes "Aedric Armour Collection". -Sheikizza_Aedric_Armour_Collection_v01.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Sheikizza's Daedric Armour Collection - ( Ref: Balmora_expansion v1.4\readme.txt ) -Sheikizza_Daedric_Armour_Coll_V0.1.5.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Balmora Manor by Jolard - ( Ref: Balmora_expansion v1.4\readme.txt ) -Balmora_Manor.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Balmora Bath House by Dazz_Hero - ( Ref: Balmora_expansion v1.4\readme.txt ) -Bath House 1.01.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Wyrenth's Jeweler - ( Ref: Balmora_expansion v1.4\readme.txt ) -[ANY Wyr Jeweler v1.01 c.120.esp - Wyr Jeweler v1.01 c.150.esp - Wyr Jeweler v1.01 c.250.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Pocket Watch by XmirroR - ( Ref: Balmora_expansion v1.4\readme.txt ) -dej_pocket_watch.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Nyagetan by Mr_nStuff - ( Ref: Balmora_expansion v1.4\readme.txt ) -Nyagetan.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Dark Club by SoNico717 - ( Ref: Balmora_expansion v1.4\readme.txt ) -Dark Club Mod 1.1.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Balmora Zoo by Christian Magno - ( Ref: Balmora_expansion v1.4\readme.txt ) -Balmora Zoo.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Balmora Expansion" includes Balmora Museum by Starbuck - ( Ref: Balmora_expansion v1.4\readme.txt ) -Museum.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - "Wizards Islands - Scourge of the Frost Bringer" conflicts with "Balmora Expansion". Threadwhisperer released a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with "Balmora Expansion". - Note that both the original and Threadwhisperer's Wizards Islands ESM files have the same Description and file size, therefore mlox has no way of distinguishing which of the two you have loaded. - Download Threadwhisperer's "Wizards' Islands and BE compatibility" from Morrowind Modding History - ( http://mw.modhistory.com/download-21-6975 ) -Wizards Islands - Scourge of the Frost Bringer.esm -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] ; ( Ref: "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") - "Balmora Expansion" is not compatible with "Gardeners of Morrowind". -Gardeners of Morrowind.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Expanded and Forested MW compatibility [Sintek] - -[Conflict] ; ( Ref: "bex-fm.txt" ) - "Balmora Expanded and Forested MW compatibility" is a fix for the problems of running Max's "Forested Morrowind" with "Balmora Expansion", such as trees blocking paths and draping over NPCs so you are unable to converse with them. - Download Sintek's "Balmora Expanded and Forested MW compatibility" from Morrowind Modding History - ( http://mw.modhistory.com/download-13-15386 ) -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] -Forested Morrowind.esp - -[Conflict] ; ( Ref: "bex-fm.txt" ) - 'BEx-FM.esp' is an ESP replacer, do not use it alongside the original plugin. -Forested Morrowind.esp -BEx-FM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Expansion - No Ambient and Corpus Spells Addon [Unknown] - -[Order] -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -Balmora Expansion - No Ambient and Corpus Spells.esp - -[Requires] ; ( Ref: "Balmora Expansion - No Ambient and Corpus Spells Addon.rar\Readme.txt" ) -Balmora Expansion - No Ambient and Corpus Spells.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Farmers Market [EchoFlame] - -[Requires] ; ( Ref: farmers_market.rar\Farmers Market\MUST READ ME.txt ) - "Balmora Farmers Market" by EchoFlame requires a number of mods be installed: - "Sils Argonian Faces and Horn Styles" by Silaria, "Adul's Arsenal" by Adul and "The Arsenal 0.9" by Daduke. -EchoFlames Balmora Farmers market 1.1.esp -[ALL Sils_Argonian_Heads_v1.0.esp - Aduls_Arsenal.esp - The Arsenal.esp] - -;;Dragon32: Some differences in ARMO and WEAP records, loading Adul's mod after should mean the latest versions are preserved. -[Order] -EchoFlames Balmora Farmers market 1.1.esp -Aduls_Arsenal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Ghetto [PrincessStomper] - -[Conflict] ; ( Ref: readme BE_Ghetto.esp) - Use only one of these plugins: - 'BE_ghetto_BE.esp' - If you have "Balmora Expansion". - 'BE_ghetto_No_BE.esp' - If you do not use "Balmora Expansion". -BE_ghetto_BE.esp -BE_ghetto_No_BE.esp - -[Requires] ; ( Ref: readme BE_Ghetto.esp) - 'BE_ghetto_BE.esp' requires "Balmora Expansion", you do not have "Balmora Expansion" loaded so you should use 'BE_ghetto_No_BE.esp'. -BE_ghetto_BE.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora House (Mytos version) [)(v)(ytos] ; replaced square brackets in name with round ones to avoid confusing Mlox - -; same .esp name as Ravensongs original, Ravensong still listed as author in .esp header, no readme, so see below for disambiguation -;[SIZE 28750 balmorahouse1.esp] by Mytos, cleaned -;[SIZE 25985 balmorahouse1.esp] by Ravensong, not cleaned (only minor dirty refs) -;[SIZE 25832 balmorahouse1.esp] by Ravensong, cleaned - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Market and Ghetto Shacks 1.1 [ThanMan16] - -[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/43434/ ) - ThanMan16's "Balmora Market and Ghetto Shacks" is incompatible with Gorg, CanadianIce and Jeremy's "Balmora Expansion" and Lucien Fairfax's "Atmospheric Balmora". -Balmora Market & Ghetto Shacks.ESP -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp - Clean Atmospheric Balmora.ESP - Atmospheric Balmora for VBA.ESP - Atmospheric Balmora for VBAnIW.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora River House [Calislahn] - -; "Cali_ RiverHouse_BE.esp" needs to load before BE. -; ( Ref: reported by Marcus La Tendresse) -[Order] -Cali_ RiverHouse_BE.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -[Requires] ; ( Ref: Cali_RiverHouse_Readme.txt ) -Cali_ RiverHouse_BE.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Conflict] ; ( Ref: Cali_RiverHouse_Readme.txt ) - Use only one of these plugins: - Cali_ RiverHouse.esp - if you do not use Gorg's "Balmora Expansion". - Cali_ RiverHouse_BE.esp - if you do use Gorg's "Balmora Expansion". -Cali_ RiverHouse.esp -Cali_ RiverHouse_BE.esp - -[Conflict] ; ( Ref: Cali_RiverHouse_Readme.txt ) - "Balmora River House" by Calislahn is not compatible with Gorg's "Balmora Expansion", use "Balmora River House - Balmora Expansion Version" instead. -Cali_ RiverHouse.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Requires] ; ( Ref: Cali_RiverHouse_NoMKitchenReadme.txt ) -Cali_RiverHouse_NoMKitchen.esp -[ALL [ANY Cali_ RiverHouse.esp - Cali_ RiverHouse_BE.esp] - NOM 2.13.esp] - -; Ref: Cali_RiverHouse_NoMKitchenReadme.txt -[Order] -Cali_ RiverHouse.esp -Cali_ RiverHouse_BE.esp -Cali_RiverHouse_NoMKitchen.esp -NOM 2.13.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Thieves' Hideout 3.1 UPDATE [sentinal] - -[Patch] ; ( Ref: "BTH 3.0 readme.txt" ) -Door Fix for Thieve's Hideout 3.1.esp -Balmora Thieves' Hideout 3.1.esp - -[Requires] ; ( Ref: "BTH 3.0 readme.txt" ) -Weapons to Add to Bal, Thieves' Hideout 3.1.esp -Balmora Thieves' Hideout 3.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Underworld 1.1 [Fulgore] - -[Conflict] ; ( Ref: "FLG - Balmora's Underworld V1.1.txt" ) -Morrowind Rebirth - Balmora Underworld *.ESP -FLG - Balmora's Underworld V1.1.esp - -[Order];;Dragon32: checked in TESPCD, PGRD conflict in Balmora -Morrowind Rebirth [Main].ESP -FLG - Balmora's Underworld V1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora University 2.3 [Ravensong, Stoned, Crlsniper] - -[Note] - A newer of "Balmora University" from Crlsniper is available, download it here: - ( http://mw.modhistory.com/download-80-6423 ) -[VER < 2.3 Balmora University V.esp] - -[Note] - An updated version of "Balmora University" is available from Crlsniper, download it here: - ( http://mw.modhistory.com/download-80-6423 ) -balmorau.esp - -[Conflict] - These are versions of the same mod: "Balmora University". Ravensong did the first version: 'balmorau.esp'. Stoned updated it to: 'Balmora University V.1.9..esp'. And Crlsniper has updated it to: 'Balmora University V2.30.esp'. -balmorau.esp ; Ravensong -Balmora University V.1.9..esp ; Stoned -Balmora University V2.30.esp ; Crlsniper - -; JMS - I assumed that all the various BE's would have a similar conflict. -;;Dragon32: "balmorau.esp will work with Balmora Expansion" - latendresse76. So removed that from this Conflict rule -[Conflict] ; ( Ref: reported by Marcus La Tendresse) - "Balmora University" has a major conflict with "Balmora Expansion". According to the comment by Crlsniper at PES a future version of his "Balmora University" may be compatible with "Balmora Expansion". -[ANY Balmora University V.1.9..esp - Balmora University V2.30.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balrog Race [Richard "Raptor" Powell] - -[Conflict] ; ( Ref: balrograce001.zip\readme.txt ) - Use only one of these plugins. -BalrogRaceOnly.esp -BalrogRaceOnlyWingless.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bank Mod 2.4b [Indestructible, Kir, Havokk and Shadow_unk] - -[Conflict] ; ( Ref: "readme-bank24.txt" ) - Use only one of these plugins: - 'INDYBANK.esp' - Version 2.4 of the "Bank Mod" plugin. - 'Indybank2.4b.esp' - Version 2.4b of the "Bank Mod" plugin. - 'indybank-NoHouses.esp' - Does not add buyable houses to the game. - 'indybankWC.esp' - Compatible with Hargreth's "Walled City of Balmora" mod. - 'Indy Bank (SW Comp. Patch).esp' - A version of "Bank Mod" 2.4 edited for compatibility with Thondur's "Suran Waterfront". - 'WalledCity_IndyBank.esp' - A combined version of "Bank Mod" 2.0 and Hargreth's "Walled City of Balmora" mods. -INDYBANK.ESP -Indybank2.4b.ESP -indybank-NoHouses.esp -indybankWC.esp -Indy Bank (SW Comp. Patch).ESP -WalledCity_IndyBank.esp - -[Conflict] ; ( Ref: "readme-bank24.txt" ) - "Illuminated Order" is not compatible with "Bank Mod", even the No Houses version. There are compatibility versions of "Illuminated Order" available from Morrowind Modding History: - ( http://mw.modhistory.com/download--1203 ) -Illuminated Order v1.0.esp -[ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] - -[Conflict] ; ( Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo ) - "Bank Mod"] conflicts with "Vos Expansion" by Princess Stomper. -[ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] -Vos Expansion.ESP - -[Conflict] ; ( Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo ) - "Bank Mod" conflicts with "Epic Sadrith Mora" by Mikeandike. -[ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] -Epic_SadrithMora.esp - -[Conflict] ; ( Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo ) - "Bank Mod" conflicts with "Sadrith Mora, Telvanni House" by Denina. -[ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] -Sadrith Mora, Telvanni Home, Version 1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Baron's Partners [Baron Of Hell] - -[Conflict] - Use only one of these plugins. 'Barons_Partners30.esp' is derived from 'CM_Partners_3.0.esp'. -Barons_Partners30.esp -CM_Partners_3.0.esp - -;;TBD -;;Readme says: -;;3.Known conflicts: Wakim's Game Improvements, Twin Lamps, Nevenna's Exslaves and Partners, Nevenna's Club and Courtiers, and Friends and Rivals. - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Basic Replace [Astarsis] - -[Note] ; ( Ref: "AstarsisPresent_BasicReplace_v1.txt" ) - 'AstarsisBR_Pageant.esp' is a demonstration plugin for Astarsis' "Basic Replace". Beyond reviewing the heads and hairs added by "Basic Replace" there is no need to run this plugin. -AstarsisBR_Pageant.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bathing Mod [sisco] - -[Note] ; ( Ref: new_bathing_mod_readme.txt ) - To start the mod open up the console (the key left of the 1 key and under the esc key) and type in: "StartScript, cs_stinkscript". -new_bathing_mod.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BC_Palla_Quest_Lite [Big Chief] - -[Conflict] - Use only one of these plugins. -BC_Palla_Quest_Lite-Tribunal.esp -BC_Palla_Quest_Lite-Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Beast Leggings Set 1 & 2 [Dragonheart] - -[Requires] ; ( Ref: .esp description, no Readme in archive ) -Leggings set 2.esp -Leggings set 1.esp - -[Requires] -Leggings set 3.esp -Leggings set 1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Beast Spell Toggle [Pwin] - -;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect. -[Order] -Clean Races_Update.esp -Argonian wb toggle.ESP - -[Order] -birthsigns.esp -Argonian wb toggle.ESP - -[Order] -BTB - Character.esp -Argonian wb toggle.ESP - -[Order] -BTB - Character (Alternate).esp -Argonian wb toggle.ESP - -[Order] -CE-DepthPerception25+BTB's Character.ESP -Argonian wb toggle.ESP - -[Order] -CE-DepthPerception50+BTB's Character.ESP -Argonian wb toggle.ESP - -[Order] -CE-DepthPerception75+BTB's Character.ESP -Argonian wb toggle.ESP - -[Order] -CE-DepthPerception100+BTB's Character.ESP -Argonian wb toggle.ESP - -[Order] -Balance - Character.esp -Argonian wb toggle.ESP - -[Order] -Wakim's Game Improvement 9.esp -Argonian wb toggle.ESP - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Argonian wb toggle.ESP - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Argonian wb toggle.ESP - -;;Dragon32. Similar Order rules for the Khajiit ability -[Order] -Clean Races_Update.esp -Khajiit Night Eye Toggle.ESP - -[Order] -Races1.esp -Khajiit Night Eye Toggle.ESP - -[Order] -BTB - Character.esp -Khajiit Night Eye Toggle.ESP - -[Order] -CE-DepthPerception25+BTB's Character.ESP -Khajiit Night Eye Toggle.ESP - -[Order] -CE-DepthPerception50+BTB's Character.ESP -Khajiit Night Eye Toggle.ESP - -[Order] -CE-DepthPerception75+BTB's Character.ESP -Khajiit Night Eye Toggle.ESP - -[Order] -CE-DepthPerception100+BTB's Character.ESP -Khajiit Night Eye Toggle.ESP - -[Order] -Balance - Character.esp -Khajiit Night Eye Toggle.ESP - -[Order] -Wakim's Game Improvement 9.esp -Khajiit Night Eye Toggle.ESP - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Khajiit Night Eye Toggle.ESP - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Khajiit Night Eye Toggle.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Beauty Pack 1.2 [Gorg et al] - -[Conflict] ; ( Ref: "BPreadme.txt" ) - 'Beauty_Pack (for modders use).esp' is the ESP version of the ESM for modders use only. It can be deleted if you are not a modder. -Beauty_Pack (for modders use).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Bedroll Shop 2 [Princess Stomper and RedwoodTreeSprite] - -[Note] - There is a replacement available for "The Bedroll Shop 2" which offers "NOM" compatibility, and placement scripts for moving/rotating the bedrolls. -[SIZE !52679 The Bedroll Shop 2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BEER! [Tarnsman] - -;; JMS - Note that the final clause of the following rule used to be [NOT [ANY a b c]], which -;; executed correctly, but printed a confusing message lacking plugin names due to mlox's -;; overaggressive desire to simplify printed expressions (they're hard enough to read for -;; people who are familiar with boolean logic). However, changing the clause to [ALL [NOT a b c]] -;; avoids the overaggressive simplification. Next version of mlox will try to fix this problem. -[Note] ; ( Ref: "Readme - BEER!.rtf") - "BEER!" strongly recommends using "ASE": ( One of the following plugins: 'AtmosphericSoundEffects-3.0.esp', 'AtmosphericSoundEffects-3.0-Tribunal.esp', 'AtmosphericSoundEffects-3.0-TBM.esp' ). -[ALL [ANY BEER! Combo v1.12-03a (PR esm v2.4fix).esp - BEER! Combo v1.12-03a (PR esp v2.4fix).esp - BEER! Combo v1.12-03a.esp - BEER! Combo.esp - BEER! with MCA.esp - BEER!.esp - NoM 2.1 with BEER!.esp - NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp - NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp - NoM 2.12-03a with BEER!.esp] - [ALL [NOT AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0.esp - ASE Complete (BTB Edit).esp]]] - -[Conflict] ; ( Ref: "Readme - BEER!.rtf") - Use only one of these plugins. -BEER! Combo v1.12-03a (PR esm v2.4fix).esp -BEER! Combo v1.12-03a (PR esp v2.4fix).esp -BEER! Combo v1.12-03a.esp -BEER! Combo.esp -BEER! with MCA.esp -BEER!.esp -NoM 2.1 with BEER!.esp -NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp -NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp -NoM 2.12-03a with BEER!.esp - -;; IndyBank must be loaded before Balmora Expansion and after Beer! -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -BEER! Combo v1.12-03a (PR esm v2.4fix).esp -BEER! Combo v1.12-03a (PR esp v2.4fix).esp -BEER! Combo v1.12-03a.esp -BEER! Combo.esp -BEER! with MCA.esp -BEER!.esp -NoM 2.1 with BEER!.esp -NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp -NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp -NoM 2.12-03a with BEER!.esp -Indybank.esp -Indybank2.4b.ESP -Indybank-NoHouses.esp -IndybankWC.esp -Indy Bank (SW Comp. Patch).ESP -WalledCity_IndyBank.esp -Balmora Expansion V1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Berne Centurion Fix [Rellac] - -[Conflict] ; ( Ref: "Berne Centurion Fix Readme.txt" ) - "Vampire Realism" makes this mod obsolete, as it does the exact same thing. -Berne Centurion Fix.ESP -Vampire Realism II.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Beryl's Head Replacer 1.0 [Beryllium] - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) - Has head conflicts. Remove Argonian and Khajiit IDs from Beryl's Head Replacer to fix it. -Beryl's_Head_Replacer_v1.0.esm -[ANY Slof's Better Beasts a.esp - Slof's Better Beasts b.esp - Slof's Civilised Beasts.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Almalexia 1.1 [Plangkye] - -[Conflict] ; ( Ref: "Readme - Almalexia Armor (BTB Edit).txt" ) - You should use the version of Plangkye's "Better Almalexia" modified by BTB to be compatible with his "BTB - Equipment" plugin. - Download "morrowind_almalexia.zip" from BTB's site - ( http://btb2.free.fr/morrowind.html ) -BTB - Equipment.esp -almalexia armor.esp - -[Conflict] ; ( Ref: "Readme - Almalexia Armor (BTB Edit).txt" ) - Use only one of these plugins: - 'Almalexia Armor (BTB Edit).esp' - If you use "BTB - Equipment". - 'almalexia armor.esp' - If you do not. -almalexia armor.esp -Almalexia Armor (BTB Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Armor (rev8 Imperial) [HedgeHog-12] - -[Conflict] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt ) - Use only one of these plugins: - 'Better armor (rev8_Imperial(AD-rome).esp' - For Roman style, lamellar armor, light mail. - 'Better armor (rev8_Imperial(STANDART).esp' - Original Morrowind style, heavy cuirasses and mails with breastplate. -Better armor (rev8_Imperial(AD-rome).esp -Better armor (rev8_Imperial(STANDART).esp - -;;Dragon32: Checked in TESPCD, alters "@pilum" object -[Order] -Better armor (rev8_Imperial(AD-rome).esp -Better armor (rev8_Imperial(AD-rome+1).esp - -[Note] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt ) - HedgeHog-12 recommends running 'Better armor (rev8_Imperial(AD-rome).esp' and 'Better armor (rev8_Imperial(AD-rome+1).esp' together. -[ALL Better armor (rev8_Imperial(AD-rome+1).esp - [NOT Better armor (rev8_Imperial(AD-rome).esp]] - -[Note] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt ) - HedgeHog-12 recommends running 'Better armor (rev8_Imperial(STANDART).esp' and 'Better armor (rev8_Imperial(ST+1).esp' together. -[ALL Better armor (rev8_Imperial(ST+1).esp - [NOT Better armor (rev8_Imperial(STANDART).esp]] - -;;Dragon32: Checked with TESPCD. Looks like the AD-rome plugin adds items unique to the plugin. -;;Maybe change this to a Conflict if this seems the wrong thing to do -[Order] -Better armor (rev8_Imperial(ST+1).esp -Better armor (rev8_Imperial(AD-rome).esp - -[Note] ; ( Ref: Better armor (rev8_Imperials).7z\README\!README!.txt ) - You must use bsa archive from "Better Templar Armor" when using "Better Imperial Armor". You only have to register "Better armor (rev7_Templar).bsa" in Morrowind.ini; Activating the plugin is not necessary but recommended. -[ALL [ANY Better armor (rev8_Imperial(AD-rome).esp - Better armor (rev8_Imperial(AD-rome+1).esp - Better armor (rev8_Imperial(ST+1).esp - Better armor (rev8_Imperial(STANDART).esp] - [NOT Better armor (rev7_Templar).esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Armor (rev11 Indoril) [HedgeHog-12] - -[Conflict] ; ( Ref: Better armor (rev11_Indoril).7z\ReadMe.txt ) - Use only one of these plugins: - 'Better Armor (rev11_Indoril(ST).esp' - The standard armour replacer. - 'Better armor (rev11_Indoril(AD).esp' - Replaces the armour but also adds more content. -Better armor (rev11_Indoril(AD).esp -Better Armor (rev11_Indoril(ST).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Armor Tribunal Pack [HedgeHog-12] - -[Conflict] ; ( Ref: Tb_pack_readme.chm) - Use only one of these plugins: - 'Better_Armor(Tb_pack_FULL).es'p - All armours in one plugin. - 'Better_Armor(Tb_pack_baseEN).esp' - Without Dark Brotherhood armour. -Better_Armor(Tb_pack_baseEN).esp -Better_Armor(Tb_pack_FULL).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Balanced Boots of Blinding Speed [Pherim] - -[Order] -BTB - Equipment.esp -BBBBS_EV.esp - -[Order] -BTB - Unique Finery Equipment.esp -BBBBS_EV.esp - -[Order] -HELLUVA Balanced BTB.esp -BBBBS_EV.esp - -[Order] -HELLUVA Balanced BTB CS.esp -BBBBS_EV.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Bodies for Beasts [Sabregirl] - -;; If you want to use BB-argonian-sils-text.esp with better bodies for beasts -;; you'll have to have the esp load AFTER better bodies for beasts. -;; ( Ref: https://www.msu.edu/~kindersa/khajiit.html ) -[Order] -SG-BB-for-beasts.esp -BB-argonian-sils-text.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Bodies for Dwemer [VPN] - -[Requires] ; ( Ref: BB_for_Dwemer.rar\readme.txt ) - VPN's "Better Bodies for Dwemer" gives T-Bone's "Dwemer Race" Better Bodies meshes. -Dwemer Better Bodies.esp -tbone_dwemerV1_1.esp - -[Order] -tbone_dwemerV1_1.esp -Dwemer Better Bodies.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Caldera [Loki the Grouch] - -[Conflict] ; ( Ref: "Better_Caldera_readme.txt" ) - Loki the Grouch's "Better Caldera" conflicts with Jaap Kramer's "Caldera Expansion" and Indestructible, Kir, Havokk and Shadow_unk's "Indy Bank of Vvardenfell". -Clean Better Caldera.esp -[ANY Caldera_expansion_3006.esp - Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Clothes [Psychodog Studios] - -[Conflict] ; ( Ref: betterclothes.txt ) - Use only one of these plugins. NAC stands for "non-Argonian Change". -Better Clothes_v1.1.esp -Better Clothes_v1.1_nac.esp - -[Conflict] ; ( Ref: betterclothes.txt ) - Use only one of these plugins. NAC stands for "non-Argonian Change". -Better Clothes.esp -Better Clothes nac.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Clothes Patch [Keazen] - -[Order] -Better Clothes_v1.1.esp -Better Clothes_v1.1_nac.esp -Better Clothes.esp -Better Clothes nac.esp -BetterClothes_Patch.esp - -[Requires] - Keazen's "Patch for Better Clothes" requires that Psychodog Studio's "Better Clothes" is loaded. - ( http://mw.modhistory.com/download-21-14097 ) -BetterClothes_Patch.esp -[ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_nac.esp - Better Clothes.esp - Better Clothes nac.esp - Better Clothes Complete (BTB Edit).esp] - -[Note] - !! As its readme describes, Keazen's "Patch for Better Clothes" fixes error messages ("Not able to find Foot part in BC_shoes...") appearing in your warnings.txt, which don't appear in game and the errors reported don't affect gameplay. However, using the patch means that you can see peoples' feet meshes through the shoe meshes. - !! You have a choice of using the mod and suffering visual glitches in game or not using the mod and having some harmless error messages added to your warnings.txt file. -BetterClothes_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Clothes for Bloodmoon 1.4 [Spirited Treasure] - -[Requires] ; ( Ref: "BetterClothesBloodmoon1.4.txt" ) - Spirited Treasure's "Better Clothes for Bloodmoon" assumes you have "Better Clothes", "More Better Clothes", and "Better Clothes for Tribunal". -BetterClothesBloodmoonPlus.esp -[ANY [ALL [ANY [ALL [ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_nac.esp - Better Clothes.esp - Better Clothes nac.esp] - More Better Clothes.esp] - Better Clothes Complete (BTB Edit).esp] - BetterClothesForTB.esp] - Better Clothes Complete.esp] - -;;"This mod should load below your Better clothes mod as it changes the meshes that were used to point to female but were actually male meshes." -[Order] -Better Clothes_v1.1.esp -Better Clothes.esp -BetterClothesBloodmoonPlus.esp - -[Order] -Better Clothes_v1.1_nac.esp -Better Clothes nac.esp -BetterClothesBloodmoonPlus.esp - -[Order] -Better Clothes Complete (BTB Edit).esp -BetterClothesBloodmoonPlus.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Heads 2.0 [Gorg, Arathrax aka DarkSharp and Motoki] - -;; Order within the Better Heads plugins does not actually matter, -;; since they do not use any of the same objects. But they should -;; all come after their respective Master. -;; (checked with TESPCD - JMS) - -[Order] -Better Heads.esm -Better Heads Tribunal addon.esm -Better Heads Bloodmoon addon.esm - -[Requires] -[ANY Better Heads Bloodmoon addon.esm - Better Heads Bloodmoon addon.esp] -[ANY Better Heads.esm - Better Heads.esp] - -[Requires] -[ANY Better Heads Tribunal addon.esm - Better Heads Tribunal addon.esp] -[ANY Better Heads.esm - Better Heads.esp] - -[Note] ; ( Ref: "Better Heads v2.0.ace\readme.txt" ) - These files are "the esp version of the esm for modders use". There is no need to run them if you do not intend to modify "Better Heads". -[ANY Better Heads Bloodmoon addon.esp - Better Heads Tribunal addon.esp - Better Heads.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Heads Modular 2.0 [Gorg, Arathrax aka DarkSharp and Motoki] - -[Order] -BH_Argonians_F.esm -BH_Argonians_M.esm -BH_Barenziah_Replace.esm -BH_Bretons_F.esm -BH_Bretons_M.esm -BH_Bretons_M_BM.esm -BH_DarkElves_F.esm -BH_DarkElves_M.esm -BH_DarkElves_M_BM.esm -BH_Helseth_Replace.esm -BH_HighElves_F.esm -BH_HighElves_M.esm -BH_Imperials_F.esm -BH_Imperials_F_BM.esm -BH_Imperials_M.esm -BH_Imperials_M_BM.esm -BH_Nords_F.esm -BH_Nords_F_BM.esm -BH_Nords_M.esm -BH_Nords_M_BM.esm -BH_Orcs_F.esm -BH_Orcs_M.esm -BH_Redguards_F.esm -BH_Redguards_M.esm -BH_WoodElves_F.esm -BH_WoodElves_M.esm - -[Patch] ; ( Ref: Readme_BH_Modular.txt ) - Use 'BH_Bretons_M_BM.esm' with Bloodmoon. -BH_Bretons_M_BM.esm -[ALL Bloodmoon.esm - BH_Bretons_M.esm] - -[Patch] ; ( Ref: Readme_BH_Modular.txt ) - Use 'BH_DarkElves_M_BM.esm' with Bloodmoon. -BH_DarkElves_M_BM.esm -[ALL Bloodmoon.esm - BH_DarkElves_M.esm] - -[Patch] ; ( Ref: Readme_BH_Modular.txt ) - Use 'BH_Imperials_F_BM.esm' with Bloodmoon. -BH_Imperials_F_BM.esm -[ALL Bloodmoon.esm - BH_Imperials_F.esm] - -[Patch] ; ( Ref: Readme_BH_Modular.txt ) - Use 'BH_Imperials_M_BM.esm' with Bloodmoon. -BH_Imperials_M_BM.esm -[ALL Bloodmoon.esm - BH_Imperials_M.esm] - -[Note] ; ( Ref: Readme_BH_Modular.txt ) - 'BH_Nords_F_BM.esm' will replace the Bethesda heads that came with Bloodmoon so if you want the regular MW Nords replaced but not the Bloodmoon Nords then do not use the Nord Bloodmoon addons. - Use 'BH_Nords_F_BM.esm' with Bloodmoon. -[ALL Bloodmoon.esm - BH_Nords_F.esm - BH_Nords_F_BM.esm] - -[Note] ; ( Ref: Readme_BH_Modular.txt ) - 'BH_Nords_F_BM.esm' will replace the Bethesda heads that came with Bloodmoon so if you want the regular MW Nords replaced but not the Bloodmoon Nords then do not use the Nord Bloodmoon addons. -[ALL Bloodmoon.esm - BH_Nords_F.esm - BH_Nords_M_BM.esm] - -[Note] ; ( Ref: Readme_BH_Modular.txt ) - You can use the ESP versions to edit some of the selections and modify to your taste. However, you should convert the modified ESP to an ESM, to minimise conflicts. -[ANY BH_WoodElves_M.esp - BH_Argonians_F.esp - BH_Argonians_M.esp - BH_Barenziah_Replace.esp - BH_Bretons_F.esp - BH_Bretons_M.esp - BH_Bretons_M_BM.esp - BH_DarkElves_F.esp - BH_DarkElves_M.esp - BH_DarkElves_M_BM.esp - BH_Helseth_Replace.esp - BH_HighElves_F.esp - BH_HighElves_M.esp - BH_Imperials_F.esp - BH_Imperials_F_BM.esp - BH_Imperials_M.esp - BH_Imperials_M_BM.esp - BH_Nords_F.esp - BH_Nords_F_BM.esp - BH_Nords_M.esp - BH_Nords_M_BM.esp - BH_Orcs_F.esp - BH_Orcs_M.esp - BH_Redguards_F.esp - BH_Redguards_M.esp - BH_WoodElves_F.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Landscapes Stonewood Pass 1.0.1 [Mag1cWind0w, Melchior Dahrk] - -[Order] ; ( Ref: https://forums.nexusmods.com/index.php?/topic/505626-better-landscapes-stonewood-pass/?p=45634785 ) -BIG_BALMORA.ESP -Better Landscapes Stonewood Pass (MD Edit).esp - -[Note] ; ( Ref: "Better Landscapes - Stonewood Pass 1.0.1-41298-1-0-1.zip\Read Me, I am a cute text file!.txt" ) - Only activate this plugin in the distant land creation wizard of MGE XE. -Vurt's Groundcover - BC, AI, WG, GL (Stonewood Pass Patched).esp - -;;Dragon32: Vurt used the same plugin name for his Leafy West Gash I and II. Shouldn't affect us here though -[Note] ; ( Ref: "Better Landscapes - Stonewood Pass 1.0.1-41298-1-0-1.zip\Read Me, I am a cute text file!.txt" ) - !! "This mod is designed to be used with Vurts Leafy West Gash II and On The Rocks! - !! Misplacements/gaps and minor graphics issues may happens without the two mentioned mods above." - !! Note that as 'OTR_Coast_Variety.esp' is an optional plugin, you may be running the "On The Rocks!" replacer mod without it and mlox cannot determine that. -[ALL Better Landscapes Stonewood Pass (MD Edit).esp - [NOT Vurt's Leafy West Gash.esp] - [NOT OTR_Coast_Variety.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Looking Liquor, Drugs, and Vials [Korana] - -[Conflict] ; ( Ref: "BLLDV_README.txt" && "ReadmeRU.txt" ) - Use only one of these plugins: - 'BLLDV_MW_ONLY.esp' - If you do not have the expansions. - 'BLLDV_MW_TR.esp' - If you have only Tribunal installed. - 'BLLDV_ALL.esp' - If you have Morrowind, Tribunal, and Bloodmoon installed. - '_BLLDV_ALL.esp' - If you have Morrowind, Tribunal, and Bloodmoon installed and are using the Russian version of Morrowind. -BLLDV_ALL.esp -_BLLDV_ALL.esp -BLLDV_MW_ONLY.esp -BLLDV_MW_TR.esp - -[Order];; load BLLDV after NOM, to ensure that labels are on the bottles. -NOM 2.13.esp -BLLDV_ALL.esp -_BLLDV_ALL.esp -BLLDV_MW_ONLY.esp -BLLDV_MW_TR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Looking Morrowind 1.3 [Misty Moon] - -[Conflict] ; ( Ref: Better Looking Morrowind.txt ) - Choose either 'BL-Morrowind.esm' or 'BL-Morrowind.esp' not both. If you get conflicts with other mods try 'BL-Morrowind.esp'. -BL-Morrowind.esm -BL-Morrowind.esp - -[Conflict] ; ( Ref: Readme - Texture Fix- Balmora Expansion.txt ) - To prevent conflicts use 'BE+(1.4) Better Looking Morrowind.esp' from Slartibartfast's "Texture Fix - Balmora Expansion". -[ANY BL-Morrowind.esm - BL-Morrowind.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion - LITE 1.0.esp - Balmora Expansion v1.4+(1.4).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Morrowind Armor 0.5.2RC [Moranar] - -[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" ) - Use only one of these plugins: - 'Better Morrowind Armor DeFemm(a).esp' - Disables all female versions of armor, except female greaves. - 'Better Morrowind Armor DeFemm(o).esp' - Most faithful to the original game version. - 'Better Morrowind Armor DeFemm(r).esp' - Only cuirasses made from stretchy material have female versions. -Better Morrowind Armor DeFemm(a).ESP -Better Morrowind Armor DeFemm(o).ESP -Better Morrowind Armor DeFemm(r).ESP - -[Requires] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" ) -[ANY Better Morrowind Armor DeFemm(a).ESP - Better Morrowind Armor DeFemm(o).ESP - Better Morrowind Armor DeFemm(r).ESP] -Better Morrowind Armor.esp - -[Order];;Dragon32: Checked order in TESPCD -Better Morrowind Armor.esp -Better Morrowind Armor DeFemm(?).ESP - -;;"The part of Left Gloves Addon (which change armor) was integrated." -;;Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" -;;Dragon32: So load left gloves mods (and those which integrate it) before this one -[Order] -HELLUVA Balanced Vanilla Addon.esp -Better Morrowind Armor.esp - -[Order] -HELLUVA Balanced BTB.esp -Better Morrowind Armor.esp - -[Order] -HELLUVA Balanced BTB CS.esp -Better Morrowind Armor.esp - -[Order] -LeftGloves_Addon_v2.esp -Better Morrowind Armor.esp - -[Order] -LeftGloves.esp -Better Morrowind Armor.esp - -;;Translator5: Mods with pre- oder suffing of 1C are mostly improved, merged or just translated russian versions -[Order] -LeftGloves_1C.esp -Better Morrowind Armor.esp - -;;Dragon32: To ensure Moranar's changes are included, load after Adamantium Armor -[Order] -adamantiumarmor.esp -Better Morrowind Armor.esp - -[Order] -[Official]Adamantium Armor.esp -Better Morrowind Armor.esp - -[Order] -Clean Official Plugins v1.1.esp -Better Morrowind Armor.esp - -[Order] -OfficialMods_v5.esp -Better Morrowind Armor.esp - -[Order] -super_adventurers302.esp -Better Morrowind Armor.esp - -[Order] -ImprovedAdamantiumArmor.esp -Better Morrowind Armor.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Better Morrowind Armor.esp - -[Order];;Dragon32: Load Reavance's Better Daedric Armour after Moranar's. Why would someone use both..? -Better Morrowind Armor.esp -Better Morrowind Armor DeFemm(?).ESP -Clean Better Daedric.esp - -;;Kahkahra's "Complete Armor Joints" patch - -[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" ) - You should use the version of Kahkahra's "Complete Armor Joints" which comes with Moranar's "Better Morrowind Armor". -Better Morrowind Armor.esp -[DESC !/Better Morrowind Armor/ Complete Armor Joints.esp] - -[Order];;Dragon32: checked with TESPCD -Better Morrowind Armor.esp -Complete Armor Joints.esp - -;; Bethesda's "LeFemme Armors" patch - -[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" ) - You should use the version of Bethesda's "LeFemme Armors" which comes with Moranar's "Better Morrowind Armor". -Better Morrowind Armor.esp -[ANY [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] - [Official]LeFemm Armor.esp] - -;;Dragon32: To get the balance tweaks and mesh changes load Moranar's after Taddeus' and assume they're running a Merged Objects file -[Order] -Taddeus'BalancedArmors.esp -[DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] - -[Order] -Taddeus'BalancedArmors_Rotate.esp -[DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] - -;;Dragon32: To ensure Moranar's changes are included, load after merged mods which include LeFemme Armor -[Order] -Clean Official Plugins v1.1.esp -[DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] - -[Order] -OfficialMods_v5.esp -[DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] - -[Order] -super_adventurers302.esp -[DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] - -[Order] -Official_2002_Mods.esp -[DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] - -;;Saint_Jiub's "Snow Prince Armor Redux" patch - -[Conflict] ; ( Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" ) - You should use the version of Saint_Jiub's "Snow Prince Armor Redux" which comes with Moranar's "Better Morrowind Armor". -Better Morrowind Armor.esp -[DESC !/A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP] - -[Order];;Dragon32: checked with TESPCD -Better Morrowind Armor.esp -Snow Prince Armor Redux.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Music System 1.9.1 [Xiran] - -[Conflict] ; ( Ref: "BMS_readme.txt" ) - Xiran's "Better Music System" was based on and inspired by EvilGreebo's "Music Mod", they both add scripted music to Morrowind's cells. -[ANY BetterMusicSystem_.esp - BetterMusicSystem__alt.esp] -[ANY EG Music Mod V1.1 MW+TB+BM.esp - EG Music Mod V1.1 MW+TB.esp - EG Music Mod V1.1 MW.esp] - -[Conflict] ; ( Ref: "BMS_readme.txt" ) - Use only one of these plugins. Use the alternative version "only if you get an error concerning the XN_Check_Battle script upon loading [or] if you have any other problems with battle music." -BetterMusicSystem_1.9.1.esp -BetterMusicSystem_1.9.1_alt.esp - -[Conflict] ; ( Ref: "BMS_readme.txt" ) - Use only one of these plugins. Use the alternative version "only if you get an error concerning the XN_Check_Battle script upon loading [or] if you have any other problems with battle music." -BMS_UPDATE_from1.7(.x)to1.9.1.esp -BMS_UPDATE_from1.7(.x)to1.9.1_alt.esp - -[Conflict] ; ( Ref: "BMS_readme.txt" ) - Use only one of these plugins: - 'BetterMusicSystem_1.9.1.esp' - If this is the first time you use this mod, or you've never customized tracklists. - 'BMS_UPDATE_from1.7(.x)to1.9.esp' - If you were using version 1.7(.x) or 1.6/1.7(.x) and you have customized any tracklists. -[ANY BetterMusicSystem_1.9.1.esp - BetterMusicSystem_1.9.1_alt.esp] -[ANY BMS_UPDATE_from1.7(.x)to1.9.esp - BMS_UPDATE_from1.7(.x)to1.9_alt.esp] - -[Requires] ; ( Ref: "BMS_readme.txt" ) - NOTE: If you use(d) the 'BMS_UPDATE_from1.7_to1.9_alt.esp' you must now add the 'BMS_UPDATE_from_1.9_to_1.9.1 esp'. -[ANY BMS_UPDATE_from1.7(.x)to1.9.esp - BMS_UPDATE_from1.7(.x)to1.9_alt.esp] -BMS_UPDATE_from_1.9_to_1.9.1.esp - -[Conflict] ; ( Ref: "BMS_readme.txt" ) - 'BetterMusicSystem_1.9.1.esp' and its alt esp have Timers' Patch + GhostGate Fix included. -[ANY BetterMusicSystem_1.9.1.esp - BetterMusicSystem_1.9.1_alt.esp] -[ANY BMS_Timers_Patch.esp - BMS_TowerOfDusk_Fix.esp - BMS_Ghostgate.ESP] - -[Conflict] ; ( Ref: "BMS_readme.txt" ) - 'BMS_UPDATE_from1.7(.x)to1.9.esp' and its alt esp have the GhostGate Fix included. -[ANY BMS_UPDATE_from1.7(.x)to1.9.esp - BMS_UPDATE_from1.7(.x)to1.9_alt.esp] -[ANY BMS_TowerOfDusk_Fix.esp - BMS_Ghostgate.ESP] - -[Note] ; ( Ref: "BMS_readme.txt" ) - 'BMS_UPDATE_from1.7(.x)to1.9.esp' and its alt esp do not include the Timers' Patch (it would overwrite all playlist scripts). You need to have your own Timer's Patch plugin with customized playlists. -[ALL [ANY BMS_UPDATE_from1.7(.x)to1.9.esp - BMS_UPDATE_from1.7(.x)to1.9_alt.esp] - [SIZE 591786 BMS_Timers_Patch.esp]] - -[Conflict] ; ( Ref: "BMS_readme.txt" ) - If you were using another version, delete all plugins of that version. -[ANY BetterMusicSystem_1.9.1.esp - BetterMusicSystem_1.9.1_alt.esp] -[ANY BetterMusicSystem_v1.1.1.esp - BetterMusicSystem_1.8*.esp] - -[Requires] ; ( Ref: "BMS_readme.txt" ) -[ANY BMS_UPDATE_from1.7(.x)to1.9.esp - BMS_UPDATE_from1.7(.x)to1.9_alt.esp] -[ALL BetterMusicSystem_v1.1.1.esp - [ANY [ALL BMS_UPDATE_v1.6.esp - [ANY BMS_UPDATE_from1.6_to1.7.esp - BMS_UPDATE_from1.6_to1.7.2.esp]] - [ANY BMS_UPDATE_v1.7.2.esp - BMS_UPDATE_v1.7.esp]]] - -;;Ref: "BMS_readme.txt" -[Order] -BetterMusicSystem_v1.1.1.esp -BMS_UPDATE_v.esp -BMS_UPDATE_from1.6_to.esp -BMS_UPDATE_from1.7(.x)to1.9*.esp -BMS_UPDATE_from_1.9_to_1.9.1.esp -BMS_Timers_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Music System (BTB Edit) [BTB] - -[Conflict] ; ( Ref: "Readme - Better Music System (BTB Edit).txt" ) - Use only one of these plugins: - 'Better Music System (BTB Edit).esp' - If you have all the plugins detailed in BTB's readme loaded. - 'Better Music System (BTB Edit) (Vanilla).esp' - If you do not. -Better Music System (BTB Edit) (Vanilla).esp -Better Music System (BTB Edit).esp - -[Conflict] ; ( Ref: "Readme - Better Music System (BTB Edit).txt" ) - "Better Music System (BTB Edit)" is an edited version of Xiran's "Better Music System", which in turn was based on and inspired by EvilGreebo's "Music Mod". - You should not run Xiran's or EvilGreebo's mods with BTB's. -[ANY Better Music System (BTB Edit) (Vanilla).esp - Better Music System (BTB Edit).esp] -[ANY EG Music Mod V1.1 MW+TB+BM.esp - EG Music Mod V1.1 MW+TB.esp - EG Music Mod V1.1 MW.esp - BetterMusicSystem_.esp - BetterMusicSystem__alt.esp] - -[Requires] ; ( Ref: "Readme - Better Music System (BTB Edit).txt" ) - 'Better Music System (BTB Edit).esp' requires: - -Area Effect Arrows/Projectiles - -Darknut's Greater Dwemer Ruins - -The Forgottenhalls/Neverhalls - -Morrowind Advanced -Better Music System (BTB Edit).esp -[ALL [ANY AreaEffectArrows.esp - AreaEffectArrows XB Edition.esp - Area Effect Arrows.esp - Area Effect Projectiles.esp - Area Effect Projectiles (PAR Edit).esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp - Clean Official Plugins v1.1.esp - OfficialMods_v5.esp - Official_2002_Mods.esp - super_adventurers302.esp] - [ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] - The Neverhalls.esp - sm_ForgottenHalls.esp - [ANY MW_Adv_Required.esp - MW_Adv_Required (BTB Edit).esp]] - -;;Dragon32: Don't believe there's any need for Order rules as BTB's mod checks for Cell names rather than editing them - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Necromancer Amulet [Michael "HelioS" Bennett] - -[Conflict] ; ( Ref: Amuletsrings Upgrade A.txt ) - Daduke's "Amulets and Rings" already includes Michael "HelioS" Bennett's "Better Necromancers Amulet", there is no need to load both plugins. -HelioS - Better Necromancers Amulet.esp -Amulets and Rings 2.1 Upgrade A.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Portable Containers [BungaDunga] - -[Requires] ; ( Ref: "BPC_MWSE_1.2 Readme.txt" ) - You need to load BungaDunga's "Better Portable Containers" plugin with cdcooley's MWSE addon. -BPC_MWSE_1.2.esp -Better Portable Containers v1.1.esp - -;; BPC_MWSE_1.2 Readme.txt - "This will need to load after/below the Better Portable Containers plugin since it needs to replace the scripts." -[Order] -Better Portable Containers v1.1.esp -BPC_MWSE_1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Robes 0.3.1 [Moranar] - -[Conflict] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" ) - If you want to use Moranar's "Better Robes" with "Ice NioLiv Robe Replacer" or "CanadianIce Robe Replacer" just don't activate 'Better Robes.esp'. -Better Robes.ESP -[ANY IceNioLivRobeReplacerALL.esp - IceNioLivRobeReplacerMW.esp - IceNioLivRobeReplacerTB.esp - IceNioLivRobeReplacerBM.esp - IceNioLivRobeReplacerPLUS.esp - IceBradyHurdyRobeReplacerALL.esp - IceBradyHurdyRobeReplacerMW.esp - IceBradyHurdyRobeReplacerTB.esp - IceBradyHurdyRobeReplacerBM.esp - IceBradyHurdyRobeReplacerPLUS.esp] - -;;Tamriel Rebuilt add-on - -[Patch] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" ) - If you use "Tamriel Rebuilt" there is patch for this plugin. -Better Robes TR.esp -[ALL Better Robes.ESP - Tamriel_Data.esm - TR_Mainland.esm] - -;;Unique Finery add-on - -[Conflict] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" ) - You should be using Moranar's version of Alaisiagae's "Unique Finery Replacer", it is bundled in the "Better Robes" archive. -[ANY [DESC !/This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp] - UniqueFinery.esp] -Better Robes.ESP - -[Requires] ; ( Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt" ) - This patch of "Unique Finery Replacer" also adopts shoes from "UFR" to "Better Bodies" and requires "Better Clothes" too. -[DESC /This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp] -[ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_nac.esp - Better Clothes.esp - Better Clothes Complete.esp - Better Clothes nac.esp] - -;;"[Moranar's] Better Robes should load before Unique Finery" - -[Order] -Better Robes.ESP -UFR_v3dot2.esp - -;; patch for Animated Morrowind by Spirithawke - -[Patch] ; ( Ref: "Better Robes_v0.3.1 Patch Readme.txt" ) - "Better Robes" changes the slot assignments and in some cases the slot sequence of most of the robes it affects from the GOTY slot assignments and slot sequence. This causes compatibility problems with other mods such as Animated Morrowind. "Better Robes Patch" by Spirithawke resets all affected robes back to their GOTY slot assignments and sequence." - Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42773/ -Better Robes_v0.3.1 Patch.esp -[ALL Better Robes.ESP - [ANY Animated_Morrowind - merged.esp - Animated Morrowind 1.0.esp - Animated Morrowind II.esp]] - -[Patch] ; ( Ref: "Better Robes_v0.3.1 Patch Readme.txt" ) - "Better Robes" changes the slot assignments and in some cases the slot sequence of most of the robes it affects from the GOTY slot assignments and slot sequence. This causes compatibility problems with other mods such as Animated Morrowind. "Better Robes Patch" by Spirithawke resets all affected robes back to their GOTY slot assignments and sequence. - Download it from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/42773/ ) -UFR_v3dot2_Patch.esp -[ALL Better Robes.ESP - [DESC /This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp] - [ANY Animated_Morrowind - merged.esp - Animated Morrowind 1.0.esp - Animated Morrowind II.esp]] - -;;"All three patch esps are set to one hour after the esp they are meant to modify, so this should minimize Load Order issues." -;;Ref: Better Robes_v0.3.1 Patch Readme.txt -;;Dragon32: TESPCD shows no conflicts between Better Robes itself and Animated Morrowind -[Order] -Better Robes.ESP -Better Robes_v0.3.1 Patch.esp - -[Order] -Better Robes TR.esp -Better Robes TR_Patch.esp - -[Order] -UFR_v3dot2.esp -UFR_v3dot2_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Skulls [tronvillain & nONatee] - -[Conflict] ; ( Ref: "Better Skulls.txt" ) - "Better Skulls" by tronvillain & nONatee conflicts with "Skulls Improved" by razorfett147. -Better Skulls.ESP -[ANY CAB_SkullzImproved.esp - CAB_SkullzImproved_TRBM.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Sounds 1.1 [TJ and Jeka] - -[Conflict] ; ( Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt" ) -[ANY Better_Sounds.esp - Better Sounds.esp] -[ANY bcsounds.esp - BitterCoastSounds.esp - CleanBitterCoastSounds.esp - [Official]Bitter Coast Sounds.esp - Clean Official Plugins v1.1.esp - OfficialMods_v5.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -[Conflict] ; ( Ref: http://www.ornitocopter.net/mo_wiki/index.php?title=Credits && "BetterSounds-9967.zip\ReadMe_ENG.txt" ) - It is not recommended to use "Better Sounds" together with Duncun's "Atmospheric Sound Effects" - If you are using the version of "Better Sounds" included with "MGSO" then it has been tweaked to be compatible with Atmospheric Sound Effects. -[SIZE !87068 Better_Sounds.esp] -[ANY AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0.esp - ASE Complete (BTB Edit).esp] - -[Note] ; ( Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt" ) - !! Some sounds are attached to plants via scripts (corcbulb, some hackle-lo, wickwheat, kreshweed). That's why if you use some "herbalism"-type mods, you'll collect the plants the old way. -[ALL [SIZE !87068 Better_Sounds.esp] - [ANY Advanced Herbalism - MO.esp - Advanced Herbalism - TR & BM.esp - Advanced Herbalism - TR.esp - Advanced Herbalism - BM.esp]] - -[Requires] - 'BS_BM_WeatherChange.esp' adds atmospheric sounds from the main "Better Sounds" mod to Solstheim. -BS_BM_WeatherChange.esp -[ANY Better_Sounds.esp - Better Sounds.esp] - -[Order] -Better_Sounds.esp -BS_BM_WeatherChange.esp - -[Order] -Better Sounds.esp -BS_BM_WeatherChange.esp - -;;Dragon32: BetterSounds-9967.zip\ReadMe_ENG.txt - "This plugins includes the official «Bitter Coast Sounds Plugin», which was significantly improved." -;;So load mods which bundle bcsounds before Better Sounds -[Order] -OfficialMods_v5.esp -Better_Sounds.esp - -[Order] -Clean Official Plugins v1.1.esp -Better_Sounds.esp - -[Order] -Official_plugins_1C.esp -Better Sounds.esp - -[Order] -super_adventurers302.esp -Better_Sounds.esp - -[Order] -Official_2002_Mods.esp -Better_Sounds.esp - -;;Dragon32: MGSO-edited version doesn't change Regions -[Note] - !! TJ and Jeka's "Better Sounds" renames several regions: - !! Bitter Coast Region --> Bitter Coat Region - !! Molag Amur Region --> Molag Mar Region - !! Sheogorath Region --> Sheogorad - !! This can cause errors on loading your game, such as: - !! Cell "Bitter Coast Region" not found for dialogue type Topic - !! Info "EMPTY" - !! To fix this you will need to edit the 'Better_Sounds.esp' plugin and restore the correct region names. -[ANY [SIZE 82084 Better_Sounds.esp] ;;1.0 - [SIZE 81877 Better_Sounds.esp] ;;1.0 TESTool - [SIZE 107425 Better_Sounds.esp] ;;1.1 - [SIZE 106539 Better_Sounds.esp]] ;;1.1 TESTool - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Vivec [Wisva] - -[Requires] ; ( Ref: EtG ReadMe.txt ) -Expansion to Gladiator.esp -Gladiator.esp ;by Endrek -;header has dependency on both TB and Bm, readme only states TB required - -;;Dragon32: Load order not specified but logical to load this expansion after Endrek's original mod -[Order] -Gladiator.esp -Expansion to Gladiator.esp - -;;People to streets of Vivec 0.6 - -;;Dragon32: Both 0.5 and 0.6 included in the download so worth this Conflict rule -[Conflict] - Only load one version of Wisva's "People to streets of Vivec", v0.6 is the most recent. -People to streets of Vivec 0.5.esp -People to streets of Vivec 0.6.esp - -;;We Sell Houses 0.5.1 - -;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart - -[Order] -We sell houses 0.5.1.esp -Great House Dagoth.esp - -[Order] -We sell houses 0.5.1.esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Beyond YsGramor 2.5 [Miles Acraeus] - -[Patch] ; ( Ref: "BY_Patch_ReadmeL1.5.txt" ) - Patch 1.5 for "Beyond YsGramor 2.5" is available: ( http://mw.modhistory.com/download-56-7297 ) -BY_Patch_L1.5.esp -Beyond YsGramor v2.5.esm - -[Conflict] ; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) - Landmass conflict. -Beyond YsGramor v2.5.esm -Helios_Keep.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @bigmod/bigmod2 [xereau] - -[Conflict] - 'BigMod2 v2.0 RELEASE.esp' is a later version of 'BigMod 2.2.esp'. -BigMod2 v2.0 RELEASE.esp -BigMod 2.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Birthsigns [Bot] - -[Note] - ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." - ! "Birthsigns" by Bot makes Argonian water-breathing a constant-effect ability. - ! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) - ! Mods which make Argonian water-breathing a toggleable ability: - ! "Argonian Water Breathing Toggle" by Jack - ( http://mw.modhistory.com/download-47-13155 ) - ! "Beast Spell Toggle" by Pwin - ( http://mw.modhistory.com/download-47-13426 ) - ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws - ( http://mw.modhistory.com/download-47-10284 ) -[ALL birthsigns.esp - [NOT [ANY Argonian Breathing Toggle.esp - Argonian wb toggle.ESP - Slashes' Argonian Water Breathing.esp - Cyrodiilic Argonians.esp]]] - -[Order] -birthsigns.esp -Argonian Breathing Toggle.esp - -[Order] -birthsigns.esp -Argonian wb toggle.ESP - -[Order] -birthsigns.esp -Slashes' Argonian Water Breathing.esp - -[Order] -birthsigns.esp -Cyrodiilic Argonians.esp - -;;Load the specific birthsign-affecting mod after WGI -[Order] -Balance - Character.esp -birthsigns.esp - -[Order] -Wakim's Game Improvement 9.esp -birthsigns.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -birthsigns.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -birthsigns.esp - -;;Load the specific birthsign-affecting mod after BTB -[Order] -BTB - Character.esp -birthsigns.esp - -[Order] -BTB - Character (Alternate).esp -birthsigns.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -birthsigns.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -birthsigns.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -birthsigns.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -birthsigns.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Birthsigns Are More Fun 1.0 [Alaisiagae] - -[Conflict] ; ( Ref: readme_Birthsigns Are More Fun.txt ) - Use only one of these plugins: - 'BirthsignsAMFun_BM.esp' - If you have Bloodmoon. - 'BirthsignsAMFun_MW.esp' - If you do not have Bloodmoon. -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -;;Load the specific birthsign-affecting mod after WGI -[Order] -Balance - Character.esp -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -Wakim's Game Improvement 9.esp -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -;;Load the specific birthsign-affecting mod after BTB -[Order] -BTB - Character.esp -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -BTB - Character (Alternate).esp -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -BirthsignsAMFun_BM.esp -BirthsignsAMFun_MW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Black Light [Rodan] - -[Requires] ; ( Ref: blacklightreadme.txt ) -blacklightv1.34.esp -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) - Landmass conflict. - You may wish to use DagothBob's moved version of "Havish", download it here: - ( http://www.nexusmods.com/morrowind/mods/43408/ ) -blacklightv1.34.esp -[SIZE 4646696 Havish.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Black Mill 1.1 [Bilbo WillowTree] - -[Conflict] - Use only one of these plugins: - 'TheBlackMill11.esp' - Version 1.1. - 'TheBlackMill.esp' - Version 1.0. - 'TheBlackMill11FMN.esp' - Abot's version. -TheBlackMill11.esp -TheBlackMill.esp -TheBlackMill11FMN.esp - -[Note] - ! 'TheBlackMill.esp' is updated by 'TheBlackMill11.esp' - ! ( http://mw.modhistory.com/download--5773 ) -TheBlackMill.esp - -[Requires] -MultiMark_TheBlackMill.esp -[ALL TheBlackMill11.esp - MultiMark.esp] - -[Order];;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons. -MultiMark.esp -MultiMark_TheBlackMill.esp - -[Patch] ; ( Ref: "Readme acsSunsiBBShirt.txt" ) - When using "Better Bodies" together with "The Black Mill", you should use 'acsSunsiBBShirt.esp'. -acsSunsiBBShirt.esp -[ALL Better Bodies.esp - [ANY TheBlackMill11.esp - TheBlackMill11FMN.esp - TheBlackMill.esp]] - -[Order];;Dragon32: Checked with TESPCD -TheBlackMill11.esp -acsSunsiBBShirt.esp - -[Order] ; Same as above -TheBlackMill11FMN.esp -acsSunsiBBShirt.esp - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) - Landmass conflict. -TheBlackMill11.esp -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -TheBlackMill11.esp -Juniper's Twin Lamps (1.1 Tribunal).esp - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts - "Seyda Neen Docks and Haldershore" conflicts with house added in "Black Mill". -[ANY TheBlackMill11.esp - TheBlackMill11FMN.esp] -[ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp - Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp] - -[Conflict] ; reported by Amenophis - "The BlackMill" normally conflicts with "Tamriel Rebuilt", but abot has created a version that is compatible. - Download "The Black Mill 1.11 fixed - moved - NOMified" from Morrowind Modding History - ( http://mw.modhistory.com/download-4-12317 ) - You must have "The BlackMill" already installed, then replace 'TheBlackMill11.esp' with 'TheBlackMill11FMN.esp'. -TR_Mainland.esm -TheBlackMill11.esp - -[Conflict] ; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?p=92801#p92801 ) - "The Black Mill Fixed, Moved, Nomified" by abot will conflict with "Wizards' Islands Super Patch" by Danjb et al. -TheBlackMill11FMN.esp -[SIZE 14993627 Wizards Islands - Scourge of the Frost Bringer.esm] - -;;Dragon32: reported with TR 14.08, verified in TESPCD with TR 16.12 -[Conflict] - "TheBlackMill11FMN" (abot's moved Black Mill) has a landmass conflict with "Tamriel Rebuilt" at cell 13,21. There is no cell entry, just landscape changes. It appears to be safe to just delete the landscape entry 'from TheBlackMill11FMN.esp' in Enchanted Editor for that cell to fix the conflict. -TR_Mainland.esm -TheBlackMill11FMN.esp - -;;"Necessities of Morrowind" need to be loaded after 'TheBlackMill11fixedtransposedNOMified.esp' -;; ( Ref: TheBlackMill11FMN - Readme.txt ) -[Order] -TheBlackMill11FMN.esp -NOM .esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Black Queen Chronicles 2.5 [Tenaka] - -;; Beyond Ysgramor - damages mountain outside Seyda Neen. -;; Load Beyond Ysgramor after Black Queen Chronicles. -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -Beyond YsGramor v2.5.esm - -;; Siege at Firemoth conflicts with Black Queen Chronicles. -;; Load Siege at Firemoth after Black Queen Chronicles. -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -Siege at Firemoth.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -[Official]Siege at Firemoth.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -SiegeAtFiremoth.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -OfficialMods_v5.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -Clean Official Plugins v1.1.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -super_adventurers302.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -Official_2002_Mods.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -silgrad_tower_internal_release_1-4_6.6.esp - -[Order] -Clean Black Queen Chronicles Ver 2.5.esp -silgrad_tower_1-4_6.6.esp - -[Conflict] - Landmass conflict. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Clean Black Queen Chronicles Ver 2.5.esp -[ANY Castlevania.esp - Doom_Door_01.esp - elskjiver.esp - velayia.esm - [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] - Skeleton_Island_V3.00.esp - [ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp]] - -[Conflict] ; ( Ref: The Black Queen Chronicles Readme.txt ) - This mod combines Tenaka's three previous mods ( "Morgiah's Destiny", "Savant Armor Quest" and "Prison Ship Escape" ). If you have any of those mods running you will need to unload them and start a new game with just 'Clean Black Queen Chronicles Ver 2.5.esp' loaded. -Clean Black Queen Chronicles Ver 2.5.esp -[ANY Clean Morgiah's Destiny Version 3.esp - The Prison Ship Escape V2.esp - The Prison Ship Escape High Level V2.esp - SavantArmorV4.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Blasphemous Revenants 2.5 [Fliggerty] - -;;Dragon32 - There's nothing in the Description field for this mod so no version numbers to check - -[Conflict] ; ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=19&t=1498#p24284 ) - There has not been a need to use 'BR Dead Heros.esp' since version 2 of "Blasphemous Revenants". -BR Dead Heros.esp -Blasphemous Revenants.esp - -;;Creatures adds a script -[Order] -Blasphemous Revenants.esp -Creatures.esp - -[Order] -Blasphemous Revenants.esp -Creatures (lore).esp - -[Order] -Blasphemous Revenants.esp -Creatures (Semi).esp - -;;These are all the 'passive wildlife' mods in mlox_base at the moment, modifying Mudcrab's Fight values -[Order] -Blasphemous Revenants.esp -animalbehave.esp - -[Order] -Blasphemous Revenants.esp -Animal Behaviour.esp - -[Order] -Blasphemous Revenants.esp -Less Aggressive Critters.esp - -[Order] -Blasphemous Revenants.esp -Mildlife.esp - -[Order] -Blasphemous Revenants.esp -Neutral creatures.esp - -[Order] -Blasphemous Revenants.esp -Non-Homicidal Ecosystem - Morrowind.ESP - -[Order] -Blasphemous Revenants.esp -Non-Homicidal Ecosystem - Bloodmoon.ESP - -[Order] -Blasphemous Revenants.esp -Non-Homicidal Ecosystem - Tribunal.ESP - -[Order] -Blasphemous Revenants.esp -Non-Homicidal Ecosystem Trib. & Blood..ESP - -[Order] -Blasphemous Revenants.esp -Passive_Healthy_Wildlife.esp - -[Order] -Blasphemous Revenants.esp -Passive Wildlife Vvardenfell.esp - -[Order] -Blasphemous Revenants.esp -Rational Wildlife.esp - -[Order] -Blasphemous Revenants.esp -SG-MW-ecology-BM-plugin.esp - -[Order] -Blasphemous Revenants.esp -SG-MW-ecology-carnivore-plugin.esp - -[Order] -Blasphemous Revenants.esp -SG-MW-ecology-WW-plugin.esp - -[Order] -Blasphemous Revenants.esp -wildlife_behaviour.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Blasphemous Revenants Werewolf Patch BETA [Fliggerty] - -[Patch] ; ( Ref: "BR Werewolf Patch BETA Readme.txt" ) - 'BR_Werewolf_Patch.esp' will ensure that if you change into a werewolf in front of only your revenants you will not become a 'known werewolf.' It only works with BR revenants. - Download it from Morrowind Modding History (Additional Files section): ( http://mw.modhistory.com/download-37-10488 ) -BR_Werewolf_Patch.esp -Blasphemous Revenants.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Blighted Animals 1.1 [PawPrintExpress Mods] - -;;Dragon32: Piratelord's "Creatures" also retextures Blighted animals; if someone running this mod load it after -;;Ref: TESPCD check and ( http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 ) -[Order] -Creatures.esp -Clean Blighted Animals.esp - -[Order] -Creatures (lore).esp -Clean Blighted Animals.esp - -[Order] -Creatures (Semi).esp -Clean Blighted Animals.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Blighted Animals Retextured 1.2 [PeterBitt] - -;;Dragon32: Piratelord's "Creatures" also retextures Blighted animals; if someone running this mod load it after -;;Ref: TESPCD check and ( http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 ) -[Order] -Creatures.esp -BlightedAnimalsRetextured.esp - -[Order] -Creatures (lore).esp -BlightedAnimalsRetextured.esp - -[Order] -Creatures (Semi).esp -BlightedAnimalsRetextured.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Blood and Gore 2.14 [TheLys] - -[Note] - ! The latest version of TheLys' "Blood and Gore" is 2.14 - ! Download it from Morrowind Modding History - ( http://mw.modhistory.com/download-56-14938 ) -[VER < 2.14 Blood and Gore.esp] - -[Note] - !! TheLys' Blood and Gore 2.14 will throw errors if 'Blood and Gore Morrowind alone add-on.esp' or 'Blood and Gore Morrowind-Tribunal add-on.esp' are loaded: - !! Cell "_TLgore_Test_Cell" not found for dialogue type Voice - !! Info "EMPTY" - !! Dragon32 has published an edited version of 'Blood and Gore.esp' fixes those errors. - !! Download the edit from the Additional Files section on Morrowind Modding History - ( http://mw.modhistory.com/download-56-14938 ) -[ALL [ALL [VER = 2.14 Blood and Gore.esp] - [DESC !/Dragon32/ Blood and Gore.esp]] - [ANY Blood and Gore Morrowind alone add-on.esp - Blood and Gore Morrowind-Tribunal add-on.esp]] - -[Requires] ; ( Ref: "blood_gore_manual.htm") - "THE MOD DOES *NOT* WORK IF YOU USE *NO* ADD-ON." -Blood and Gore.esp -[ANY Blood and Gore Adventurer's TC add-on.esp - Blood and Gore BM add-on.esp - Blood and Gore Cait Critters add-on.esp - Blood and Gore CoN 2 add-on.esp - Blood and Gore Combat Moves add-on.esp - Blood and Gore Deadite add-on.esp - Blood and Gore GIANTS add-on.esp - Blood and Gore Hunting Isle add-on.esp - Blood and Gore MW Additions Rev add-on.esp - Blood and Gore MW Advanced add-on.esp - Blood and Gore MW-TB-VGreetings add-on.esp - Blood and Gore Mephisto CP11 add-on.esp - Blood and Gore Morrowind alone add-on.esp - Blood and Gore Morrowind-Tribunal add-on.esp - Blood and Gore Petshop add-on.esp - Blood and Gore TEMPLATE add-on.esp - Blood and Gore Wilderness add-on.esp] - -[Order] -Blood and Gore.esp -Blood and Gore Adventurer's TC add-on.esp -Blood and Gore BM add-on.esp -Blood and Gore Cait Critters add-on.esp -Blood and Gore CoN 2 add-on.esp -Blood and Gore Combat Moves add-on.esp -Blood and Gore Deadite add-on.esp -Blood and Gore Fire damage.esp -Blood and Gore GIANTS add-on.esp -Blood and Gore Hunting Isle add-on.esp -Blood and Gore MW Additions Rev add-on.esp -Blood and Gore MW Advanced add-on.esp -Blood and Gore MW-TB-VGreetings add-on.esp -Blood and Gore Mephisto CP11 add-on.esp -Blood and Gore Morrowind alone add-on.esp -Blood and Gore Morrowind-Tribunal add-on.esp -Blood and Gore Petshop add-on.esp -Blood and Gore TEMPLATE add-on.esp -Blood and Gore Wilderness add-on.esp -Blood and Gore patch for GIANTS Trib.esp - -[Conflict] ; ( Ref: "blood_gore_manual.htm") - Use 'Blood and Gore Morrowind alone add-on.esp' only if you do NOT have Tribunal, otherwise use Blood and Gore Morrowind-Tribunal add-on.esp'. -Blood and Gore Morrowind alone add-on.esp -Tribunal.esm - -[Conflict] ; ( Ref: "blood_gore_manual.htm") - Use only one of these plugins: - 'Blood and Gore Morrowind alone add-on.esp' - If you do not have Tribunal, Bloodmoon, or "VGreetings". - 'Blood and Gore Morrowind-Tribunal add-on.esp' - If you do have Tribunal, but not "VGreetings". - 'Blood and Gore MW-TB-VGreetings add-on.esp' - If you have Tribunal and "VGreetings". -Blood and Gore Morrowind alone add-on.esp -Blood and Gore Morrowind-Tribunal add-on.esp -Blood and Gore MW-TB-VGreetings add-on.esp - -[Patch] ; ( Ref: "blood_gore_manual.htm") - 'Blood and Gore Morrowind-Tribunal add-on.esp' is for Morrowind and Tribunal creatures. -Blood and Gore Morrowind-Tribunal add-on.esp -[ALL Blood and Gore.esp - Tribunal.esm - [NOT VGreetings.esp]] - -[Conflict] ; ( Ref: "blood_gore_manual.htm") - You should use 'Blood and Gore MW-TB-VGreetings add-on.esp' instead of 'Blood and Gore Morrowind-Tribunal add-on.esp' when you have "VGreetings". -[ALL Blood and Gore Morrowind-Tribunal add-on.esp - [NOT Blood and Gore MW-TB-VGreetings add-on.esp]] -VGreetings.esp - -[Conflict] ; ( Ref: "blood_gore_manual.htm") - 'Blood and Gore MW-TB-VGreetings add-on.esp"' is for Morrowind and Tribunal creatures, adds TheOtherFelix' "VGreetings" mod Hit section voice features (you don't need to activate this part of "VGreetings"). You still need the other parts (non hits) of "VGreetings" 0.9.4 to have the full "VGreetings" mod. -Blood and Gore MW-TB-VGreetings add-on.esp -VGreetings-Hit.esp - -[Patch] ; ( Ref: "blood_gore_manual.htm") - 'Blood and Gore MW-TB-VGreetings add-on.esp' is for Morrowind and Tribunal creatures, adds TheOtherFelix' "VGreetings" mod Hit section voice features (you don't need to activate this part of "VGreetings"). You still need the other parts (non hits) of" VGreetings" 0.9.4 to have the full "VGreetings" mod. -Blood and Gore MW-TB-VGreetings add-on.esp -[ALL Blood and Gore.esp - VGreetings.esp - Tribunal.esm] - -[Patch] ; ( Ref: "blood_gore_manual.htm") - Use 'Blood and Gore BM add-on.esp' if you have Bloodmoon. -Blood and Gore BM add-on.esp -[ALL Blood and Gore.esp - Bloodmoon.esm] - -[Patch] ; ( Ref: "blood_gore_manual.htm") - Use 'Blood and Gore Adventurer's TC add-on.esp' for Adventurer's TC (V). -Blood and Gore Adventurer's TC add-on.esp -[ALL Blood and Gore.esp - AdventurersTC_beta1.esp] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore Cait Critters add-on.esp -[ALL Blood and Gore.esp - [ANY Cait's Critters Unleashed 2.0.esp - Cait's Critters Unleashed 2.0 (Tribunal).esp - Cait's Critters Unleashed 2.0 DV.esp - Cait's Critters Unleashed 2.0 DV (ohne Tribunal).esp]] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore CoN 2 add-on.esp -[ALL Blood and Gore.esp - C0N2 v1.01.esp] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore Deadite add-on.esp -[ALL Blood and Gore.esp - io_deadite_race-1.4b.esp] - -[Patch] ; ( Ref: "blood_gore_manual.htm") - For making GhanBuriGhan's "Combat Moves" mod applied to ALL creatures/NPC using B&G effects, you need to activate the complete Combat Moves mod to use this add-on. -Blood and Gore Combat Moves add-on.esp -[ALL Blood and Gore.esp - Combat Moves.esp] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore Hunting Isle add-on.esp -[ALL Blood and Gore.esp - Clean Hunting_mod_v.1.0.esp] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore Mephisto CP11 add-on.esp -[ALL Blood and Gore.esp - Creature Pack 1.1.esp] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore MW Additions Rev add-on.esp -[ALL Blood and Gore.esp - Additions_Revamped__clean_.esp] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore MW Advanced add-on.esp -[ALL Blood and Gore.esp - Morrowind Advanced.esm] - -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore Petshop add-on.esp -[ALL Blood and Gore.esp - Petshop_4.1.esp] - -;;Dragon32: Original mlox rules had Wilderness Mod 2.* plugins, added in 1.1; dunno if 2.* will work... -[Patch] ; ( Ref: "blood_gore_manual.htm") -Blood and Gore Wilderness add-on.esp -[ALL Blood and Gore.esp - [ANY Wilderness Mod.esm - The Wilderness Mod 2.0.esm - The Wilderness Mod 2.0 T & B.esm]] - -[Conflict] ; ( Ref: "blood_gore_manual.htm" and "NOM 2.13.txt" ) - 'Blood and Gore Fire damage.esp' makes (original) fire sources of Morrowind/Tribunal/Bloodmoon (like brasiers) really do FIRE damage. Based on Sisco's mod "Fire hurts" idea - 'Blood and Gore Fire damage.esp' modifies the fire sources so is incompatible with any other mod doing so. - "Necessities of Morrowind" adds fire damage. -Blood and Gore Fire damage.esp -[ANY Fire_Hurt_All.esp - Fire_Hurt_bloodmoon.esp - Fire_Hurt_morrowind.esp - Fire_Hurt_Tribunal.esp - Necessities of Morrowind 2.0.esp - Necessities of Morrowind 2.1.esp - NOM 2.12.esp - NOM 2.13.esp - NoM 3.0.esp] - -[Order];;Dragon32: Most noticeable effect would be from fire damage plugin. Load after Light Sounds -Light Sounds.esp -Blood and Gore Fire damage.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bloodlines [Carnithus] - -;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" - -[Requires] ; ( Ref: BLOOD LINES READ ME!!!.txt ) - "Bloodlines" requires Bloodmoon, Tribunal and Cortex's "Vampire Embrace" version 1.35 or above. -Blood Lines I_BloodMoon.esp -Vampire_Embrace.esp - -[Requires] ; ( Ref: BLOOD LINES READ ME!!!.txt ) - "Bloodlines" requires Tribunal and Cortex's "Vampire Embrace" version 1.3 or above. -Blood Lines I_Tribunal.esp -Vampire_Embrace.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bloodmoon Extras - Fixed levelled lists v0.2 [Dragon32, TheOtherFelix] - -;; Dragon32 - Information about TheOtherFelix's original mod's use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. - -[Conflict] - Do not enable both plugins, only enable the version with the fixed levelled lists: 'BMExtrasFixedLL.esp'. -BMExtras.esp -BMExtrasFixedLL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BloodMoon Fix 1.2 [Misty Moon] - -[Conflict] - Made obsolete by "Patch for Purists". -BloodMoon-FIX.esm -Patch for Purists.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bloodmoon Landscape Overhaul 1.1 [Slartibartfast] - -[Order] -Bloodmoon.esm -Bloodmoon Landscape Overhaul .esm -BT_Whitewolf_2_0.esm - -[Conflict] ; ( Ref: "Readme -Bloodmoon Landscape Overhaul.txt" ) - Slartibartfast's "Bloodmoon Landscape Overhaul" is built on Texture Fix - Bloodmoon version 1.2 therefore no point using in conjunction with any version of Texture Fix for Bloodmoon. -Bloodmoon Landscape Overhaul .esm -Texture Fix - Bloodmoon .esm - -[Note] ; ( Ref: "Readme -Bloodmoon Landscape Overhaul.txt" ) - "Texture Fix - Bloodmoon" is included in the newer "Bloodmoon Landscape Overhaul": - ( http://mw.modhistory.com/download-44-11124 ) - Slartibartfast's "Bloodmoon Landscape Overhaul" is a visual overhaul of the Bloodmoon Expansion, fixing the land of texture seams and some experimental reshaping of the land in the area of Fort Frostmouth and the river to the northeast in an attempt to make Solstheim's dull landscaping a little more interesting. - However, if you do not want the land sculpting done in the Overhaul, the author recommends you stick with "Texture Fix - Bloodmoon" which just fixes seams. -Texture Fix - Bloodmoon .esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bloodmoon Rhysk 1.6 [LegoManIAm94] - -[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) - Make sure you also download the Rhysk Patch. -Rhysk Patch.ESP -Rhysk.esm - -[Note] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) - The Rhysk MGE Fix is a file you do not activate in the Data Files when you are playing Morrrowind. Just use it when you are generating Distant Land in MGE. -Rhysk (MGE Fix).esp - -[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) - "Rhysk Better Heads Fix" is if you only use "Better Heads" and it will make the NPC beards colour match their hair colour. -Rhysk Better Heads Fix.ESP -[ALL Rhysk.esm - [ANY Better Heads.esm - Better Heads.esp]] - -;;Dragon32: TESPCD shows no actual conflicts between these, Order rule can be removed if it causes problems -[Order] -Rhysk Patch.ESP -Rhysk Better Heads Fix.ESP - -[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) - There is a mod that requires LegoManIAm94's Job mods that will add jobs in Rhysk. - Download it from Morrowind Nexus - ( http://morrowind.nexusmods.com/mods/42725/ ) -Jobs (Rhysk).ESP -[ALL Rhysk.esm - Jobs.esm] - -[Order];;Dragon32: TESPCD shows DIAL conflict, although Dialogue text appears the same -Rhysk Patch.ESP -Jobs (Rhysk).ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bloodmoon SpellFix [whiteraider] - -[Note] - If you feel the need to load this mod because the three summons (Fabricant, Wolf, Bear) do not work when using Bloodmoon then a dirty plugin loading later in your modlist is breaking the spells. - You should use tes3cmd to clean your plugins: - ( https://code.google.com/p/mlox/wiki/Tes3cmd ) - As tes3cmd is a commandline program you may wish to use one of these batch files: - ( http://www.fliggerty.com/phpBB3/viewtopic.php?style=5&f=9&t=5734 ) -BM_SpellFix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bloodmoon Thirsk 2x 1.4 [LegoManIAm94] - -[Note] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28917 ) - The Thirsk 2x MGE Fix is a file you do not activate in the Data Files when you are playing Morrowind. Just use it when you are generating Distant Land in MGE. -Thirsk 2x (MGE Fix).esp - -;;Dragon32: Just deletes a single Flora_tree_BM_snow_05 from Thirsk exterior cell. No, I don't know either -;;Hrm, maybe it's this ref reported by tes3cmd: -;; Cleaned duplicate object instance (Flora_tree_BM_snow_05 FRMR: 9576) from CELL: thirsk (-19, 23) -[Order] -Thirsk 2x.esp -Thirsk 2x Patch.esp - -[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/28917 ) - "There is a mod that requires Job mods that will fix the position of objects added by the Job mods." - Download it from Morrowind Nexus - ( http://morrowind.nexusmods.com/mods/42725/ ) -[ALL Jobs (Thirsk 2x) (Part 1).ESP - Jobs (Thirsk 2x) (Part 2).ESP] -[ALL Thirsk 2x.esp - Jobs.esm] - -[Order];;Dragon32: Not needed based on TESPCD check, "Jobs (Thirsk 2x) (Part 2).ESP" alters objects in Jobs.esm from what I can see -Thirsk 2x.esp -Thirsk 2x Patch.esp -Jobs (Thirsk 2x) (Part 1).ESP -Jobs (Thirsk 2x) (Part 2).ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bloody Oath 1.0 [Aquan] - -[Conflict] - Landmass conflict. - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Bloody Oath_v1.0.esp -tusar_v1.2.1.esp - -[Conflict] ; ( Ref: "Bloody Oath_v1.0_readme.txt" ) - This mod is not compatible with any other mod that places a boat at the dock behind Ms. Farseer in Dagon Fel,. -Bloody Oath_v1.0.esp -blacklightv1.34.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Boatmaster 2.1 [fleck1974] - -[Conflict] ; ( Ref: "boatmaster v.2.1 readme.txt" ) - Use only one of these plugins: - 'The Boatmaster (BE).esp' - If you use "Balmora Expansion". - 'The Boatmaster.esp' - If you do not use "Balmora Expansion". -The Boatmaster (BE).esp -The Boatmaster.esp - -[Conflict] ; ( Ref: "boatmaster v.2.1 readme.txt" ) - If you use "Balmora Expansion" use 'The Boatmaster (BE).ESP' -The Boatmaster.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Order] -Balmora Expansion v1.4.esp -The Boatmaster (BE).esp - -[Order] -Balmora Expansion v1.4+(1.4).esp -The Boatmaster (BE).esp - -[Order] -Balmora Expansion - LITE 1.0.esp -The Boatmaster (BE).esp - -[Order] -BE+(1.4) Better Looking Morrowind.esp -The Boatmaster (BE).esp - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=KEA-IRuj1Io ) - fleck1974's "The Boatmaster" conflicts with "Castle Unreal" by ReflectioN. -[ANY The Boatmaster (BE).esp - The Boatmaster.esp] -[ANY Castle Unreal BB V1.0.esp - Castle Unreal V1.0.esp] - -[Conflict] ; ( Ref: "boatmaster v.2.1 readme.txt" ) - fleck1974's "The Boatmaster" is completely incompatible with his first mod "Fleck Homes". -[ANY The Boatmaster (BE).esp - The Boatmaster.esp] -fleck_homes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Boats 1.15 [abot & Arcimaestro Antares] - -[Conflict] ; ( Ref: "abotBoats.txt" ) - Use only one of these plugins: - 'abotBoatsTR.esp' - If you have "Tamriel Rebuilt" installed. - 'abotBoats.esp' - If you do not. -abotBoats.esp -abotBoatsTR.esp - -[Requires] ; ( Ref: "abotBoats.txt" ) -abotRiverStridersTR.esp -[ALL abotBoatsTR.esp - Tamriel_Data.esm - TR_Mainland.esm] - -;; Ref: "abotBoats.txt" -[Order] -abotBoatsTR.esp -abotRiverStridersTR.esp - -;;BTB Settings overwrites the cell name for Ayemar from Tamriel Rebuilt -[Order] -BTB - Settings (Alternate).esp -abotBoatsTR.esp - -;;Dragon32 - BTB Settings overwrites the cell name for Ayemar from Tamriel Rebuilt -[Order] -BTB - Settings.esp -abotBoatsTR.esp - -;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods -[Order] -abotBoats.esp -mel_teleportPlugin_1_3.esp - -[Order] -abotBoatsTR.esp -mel_teleportPlugin_1_3.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bob's Armory Wardrobe [Bryss Phoenix & Fliggerty] - -[Requires] ; ( Ref: Bob's Armory Wardrobe.txt ) - Bryss Phoenix & Fliggerty's "Bob's Armory Wardrobe" is dependent on Bryss Phoenix's modified version of "Bob's Armory", "Icons for Bob's Armory". It will not work with Mr Dave's original version. - ( http://mw.modhistory.com/download-76-10560 ) -BobsArmoryWardrobe.esp -[SIZE 134091 Bob's Armory.esp] - -[Order] -Bob's Armory.esp -BobsArmoryWardrobe.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bob's Banners [Mr. Dave] - -[Requires] ; ( Ref: Bob's Banners ReadMe.txt ) - Mr. Dave's "Bob's Banners" is an expansion pack for his "Bob's Armory 2". -Bob's Banners.esp -Bob's Armory 2.esp - -[Order] -Bob's Armory 2.esp -Bob's Banners.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bones 1.1 [James Fraser] - -[Conflict] ; ( Ref: "Bones Readme.txt" ) - Use only one of these plugins. -Bones11.esp -Bones11-tb-bm.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bonsai Creatures - -[Conflict] ; ( Ref: "BonsaiCreatures_ReadMe.txt" ) - Do not use these plugins together. 'Bonsai Guars AddOn.esp' is meant to only be used with "Bonsai Guars". -Bonsai Creatures.esp -Bonsai Guars AddOn.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Book Jackets Morrowind/Tribunal/Bloodmoon [Daleth] - -[Requires] -Book Jackets - Morrowind - BookRotate.esp -[ANY Book Rotate.esm - Book Rotate - Morrowind v1.1.esp] - -[Requires] -Book Jackets - Tribunal - BookRotate.esp -[ALL Book Rotate.esm - Book Rotate - Tribunal v5.3.esp] - -[Order] -Book Rotate - Tribunal v5.3.esp -Book Jackets - Tribunal - BookRotate.esp - -[Requires] -Book Jackets - Bloodmoon - BookRotate.esp -[ALL Book Rotate.esm - Book Rotate - Bloodmoon v5.3.esp] - -[Order] -Book Rotate - Bloodmoon v5.3.esp -Book Jackets - Bloodmoon - BookRotate.esp - -[Conflict] ; ( Ref: "Readme Book Jackets - Morrowind.txt" ) - Use only one of these plugins: - If you are using BookRotate, be sure to select the ESP called - 'Book Jackets - Morrowind - BookRotate.esp'. If you're not, select - 'Book Jackets - Morrowind.esp'. -Book Jackets - Morrowind - BookRotate.esp -Book Jackets - Morrowind.esp - -[Conflict] ; ( Ref: "Readme Book Jackets - Tribunal.txt" ) - Use only one of these plugins: - If you are using BookRotate, be sure to select the ESP called - 'Book Jackets - Tribunal - BookRotate.esp'. If you're not, select - 'Book Jackets - Tribunal.esp'. -Book Jackets - Tribunal - BookRotate.esp -Book Jackets - Tribunal.esp - -[Conflict] ; ( Ref: "Readme Book Jackets - Bloodmoon.txt" ) - Use only one of these plugins: - If you are using BookRotate, be sure to select the ESP called - 'Book Jackets - Bloodmoon - BookRotate.esp'. If you're not, select - 'Book Jackets - Bloodmoon.esp'. -Book Jackets - Bloodmoon - BookRotate.esp -Book Jackets - Bloodmoon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Book Rotate 5.3 [Cydine & Maboroshi Daikon] - -[Order] -Bloodmoon.esm -Book Rotate.esm -Book Rotate - Tribunal v5.3.esp -Book Rotate - Bloodmoon v5.3.esp - -[Conflict] ; ( Ref: BookRotate5.3.txt ) - Use ONLY 'Book Rotate - Morrowind v1.1.esp' if you have neither Tribunal nor Bloodmoon. - Otherwise use 'Book Rotate.esm', and - If you have Tribunal, use 'Book Rotate - Tribunal v5.3.esp' - If you have Bloodmoon, use 'Book Rotate - Bloodmoon v5.3.esp' -Book Rotate - Morrowind v1.1.esp -[ANY Book Rotate.esm - Book Rotate - Morrowind.esp - Book Rotate - Tribunal v5.3.esp - Book Rotate - Bloodmoon v5.3.esp] - -[Note] - !!! This patch fairly outdated and edits the vanilla com_chest_01, adding many books to every instance of it. -Book Rotate - Tamriel Rebuilt Patch.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Booty Island 1.1 [JOG] - -[Conflict] - Landmass conflict. - You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/39308/ ) - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Booty.esp -[ANY Journey's End 1.1.esp - BAR_DarkshroudKeep_v1.2.esp - GS_Tamriel Part1_Black Marsh.esp - SnakeBitten Island - Alpha.esp] - -[Conflict] - Do not run JOG's original "Booty Island" and Spiffyman's moved version at the same time. -Booty.esp -Booty Island.esp - -;;Dragon32: Booty Island modifies an NPC from the Illuminated Order mod, so should load later -;;Ref: Booty.txt -[Order] -Illuminated Order v1.0.esp -Booty.esp - -[Order] -Illuminated Order v1.0.esp -Booty Island.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Booty.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Booty Island.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Booty.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Booty Island.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Booty.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Booty Island.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -Booty.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -Booty Island.esp - -;;"Booty Island is designed to put a NPC to Haldenshore, if the Plugin is installed." -;;Ref: Booty.txt -;;Dragon32; Probably not needed but... -[Order] -Haldenshore_1.2.esp -Booty.esp - -[Order] -Haldenshore_1.2.esp -Booty Island.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bosmer Armor Add-On for Ascadian Styles [Thinalphiel] - -[Requires] ; ( Ref: "Bosmer Armor Add-On Readme.txt" ) -Bosmer Armor Add-On.esp -Clean Ascadian Styles.esp - -[Order];;Dragon32: TESPCD shows a CONT conflict -Clean Ascadian Styles.esp -Bosmer Armor Add-On.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bound Armor Bugfix [Tizzo] - -[Conflict] ; ( Ref: "Bound Armor Bugfix Readme.txt" ) - Please only use one plugin (Light, Medium, Heavy, Rebalance) at a time! -Bound Armor Bugfix (Heavy).esp -Bound Armor Bugfix (Light).esp -Bound Armor Bugfix (Medium).esp -Bound Armor Bugfix (Rebalance).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Boyfriend, Imperial [Emma] - -[Conflict] ; ( Ref: Readme Boyfriend_imp2_1.txt and Readme Tribun_boyfriend_2_1.txt ) - Use only one of these plugins: - 'boyfriend_imp2_1.esp' - If you only have Morrowind. - 'Tribun_iboyfriend_2_1.esp' - If you have Morrowind and Tribunal. -boyfriend_imp2_1.esp -Tribun_iboyfriend_2_1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Broken Drum 1.01 [Nimrod_Flamehair] - -[Conflict] - Use only one of these plugins: - 'The Broken Drum 1.01.esp' - The standard plugin. - 'The Broken Drum 1.01 - NoAutoMusic.esp' - Imp y Celyn the bard doesn't automatically play music. -The Broken Drum 1.01 - NoAutoMusic.esp -The Broken Drum 1.01.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Brother Juniper's Twin Lamps 1.1 [Brother Juniper] - -;; TBD. This needs confirmation, as the wiki is ambiguous -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -Juniper's Twin Lamps (1.1 Tribunal).esp -Clean Black Queen Chronicles Ver 2.5.esp - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) - "Brother Juniper's Twin Lamps" conflicts with "Nevana's Twin Lamps - and Slave Hunters" - has overlaps in changes on many NPCs. -Juniper's Twin Lamps (1.1 Tribunal).esp -Nevena's Twin Lamps & Slave Hunters 1.5.esp - -[Conflict] - When these two plugins are loaded together, a landscape tear appears between the cells (-6, -7) and (-5, -7) just west of the little bridge over the Odai. A simple fix is to delete the LAND record (-6, -7) from "Juniper's Twin Lamps (1.1 Tribunal).esp". - Note that this was reported by someone running version 1.8 of Slartibartfast's "Texture Fix". -[SIZE 1536911 Juniper's Twin Lamps (1.1 Tribunal).esp] -[ANY Texture Fix .esm] - -[Order];;Dragon32: Need to load Twin Lamps after Advanced Guard's guard remover otherwise "tl_mineguard"s are removed -Guard-Remover.esp -Juniper's Twin Lamps (1.1 Tribunal).esp - -[Order];;Dragon32: Similar problem with NazoX9's Guards -NX9Guards_Hlaalu.esp -Juniper's Twin Lamps (1.1 Tribunal).esp - -[Order] -NX9_Guards_Complete.ESP -Juniper's Twin Lamps (1.1 Tribunal).esp - -[Order];;Dragon32: Similar problem with Ore Replacer (Hngh?) -CR Ore Replacer 1.0.esp -Juniper's Twin Lamps (1.1 Tribunal).esp - -[Order] -correctUV Ore Replacer 1.0.esp -Juniper's Twin Lamps (1.1 Tribunal).esp - -[Order];;Dragon32: Mod adds guards Caldera mine and facilities, could cause similar problems -Caldera Mining Company Gets Reinforcements.esp -Juniper's Twin Lamps (1.1 Tribunal).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTB Spells - Excellent Magic Sounds Patch (MGSO) 12.2 [imanoobsowhat27] - -[Requires] ; ( Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt" ) -BTB Spells - EMS MGSO Patch.esp -ExcellentMagicSounds.esp - -[Conflict] ; ( Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt" ) - The sounds from "Excellent Magic Sounds" by Asiron do not work with 'BTB - Spells.esp' from "BTB's Game Improvements" - imanoobsowhat27 has released a modified version of 'BTB - Spells.esp' (version 12.2) so it is compatible with "Excellent Magic Sounds". - ( http://www.nexusmods.com/morrowind/mods/39774/ ) -ExcellentMagicSounds.esp -BTB - Spells.esp - -[Conflict] ; ( Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt" ) - Do not use imanoobsowhat27's 'BTB Spells - EMS MGSO Patch.esp' with BTB's original 'BTB - Spells.esp'. -BTB Spells - EMS MGSO Patch.esp -BTB - Spells.esp - -[Order];;Dragon32: Checked in TESPCD, lots of MGEF conflicts. -ExcellentMagicSounds.esp -BTB Spells - EMS MGSO Patch.esp - -;;Dragon32: Duplicate "BTB - Spells.esp" rules -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter spell and magic settings. -BTB Spells - EMS MGSO Patch.esp -[ANY Balance - Magic Effects.esp - Balance - spells.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -;; ( Ref: "morrowind_btb.zip\Readme.txt" ) -[Order] -BTB Spells - EMS MGSO Patch.esp -BTB - Settings.esp - -[Order] -BTB Spells - EMS MGSO Patch.esp -BTB - Settings (Alternate).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTB Spells Fix 1.0 [Kid77] - -[Note] - !! The NPC-only spells added by 'BTB - Spells.esp', from "BTB's Game Improvements", were appearing on some of the NPCs added by Neoptolemus' "Morrowind Comes Alive" who would sell the spells that were only meant for NPCs, and not for the player. "BTB Spells Fix" by Kid77 fixes that issue. - !! Download "BTB Spells Fix" by Kid77 from Morrowind Modding History: ( http://mw.modhistory.com/download-53-6632 ) -[ALL [ANY BTB - Spells.esp - BTB Spells - EMS MGSO Patch.esp] - MCA.esm - [NOT BTB NPC Spells Fix.ESP]] - -[Requires] ; ( Ref: "BTB_Spells_Fix.7z\BTB Spells Fix\ReadMe.txt" ) - Kid77's "BTB Spells Fix 1.0" requires Morrowind, Tribunal, Bloodmoon, and BTB - Spells (from BTB's Game Improvements). -BTB NPC Spells Fix.ESP -[ANY BTB - Spells.esp - BTB Spells - EMS MGSO Patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTB's Game Improvements 13.0 [BTB] - -;;Dragon32: Checked Wakim's and BTB's mods using TESPCD - -;;'BTB - Alchemy.esp' - no conflict with Wakim - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - 'BTB - Alchemy.esp' is derived from HotFusion's "Economy Adjuster" mod, there is no point in running both mods. -BTB - Alchemy.esp -[ANY EcoAdj(Sri+Ingredients).esp - EcoAdj Ingredients.esp] - -;;"BTB - Character.esp" - -[Conflict] ; ( Ref: Readme - Character (Alternate).txt ) - Use only one of these plugins, 'BTB - Character (Alternate).esp' does not modify the Khajiit Eye of Night spell into a permanent ability. -BTB - Character (Alternate).esp -BTB - Character.esp - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter character settings. -[ANY BTB - Character.esp - BTB - Character (Alternate).esp] -[ANY Balance - Character.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - BTB's Character plugin includes a copy of a similar birthsign remover script to the one in AzuMite's "Level Up Birthsign Remover". -[ANY BTB - Character.esp - BTB - Character (Alternate).esp] -[ANY Level Up Birthsign Remover 103.esp - Level Up Birthsign Remover WGI 103.esp] - -[Note] - ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." - ! "BTB's Game Improvements" makes Argonian water-breathing a constant-effect ability. - ! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) - ! Mods which make Argonian water-breathing a toggleable ability: - ! "Argonian Water Breathing Toggle" by Jack - ( http://mw.modhistory.com/download-47-13155 ) - ! "Beast Spell Toggle" by Pwin - ( http://mw.modhistory.com/download-47-13426 ) - ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws - ( http://mw.modhistory.com/download-47-10284 ) -[ALL [ANY BTB - Character.esp - BTB - Character (Alternate).esp - CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP] - [NOT [ANY Argonian Breathing Toggle.esp - Argonian wb toggle.ESP - Slashes' Argonian Water Breathing.esp]]] - -;;'BTB - Equipment.esp' - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter equipment settings. -BTB - Equipment.esp -[ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -[Note] ; ( Ref: "Changes - Equipment.txt" ) - "[BTB's "Game Improvements"] added "LegionUniform" script to Imperial Studded Cuirass & Imperial Newstscale Cuirass". - The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing. However, these other mods also add the "LegionUniform" script to the Imperial Silver Cuirass and Imperial Dragonscale Cuirass. -[ALL BTB - Equipment.esp - [ANY Imperial Uniforms T B (v1.2).esp - Imperial Uniforms (v1.1).esp - ImperialLegionUniform.esp - More Legion Uniforms.esp]] - -[Conflict] ; ( Ref: "Changes - Equipment.txt" ) - "BTB's Game Improvements" includes the fixes for the missing Templar armor pauldrons included in Counciler's "Templar Pauldrons Fix" and Cjad's "Templar Pauldron Fix". -BTB - Equipment.esp -[ANY Clean Templar Pauldron Fix.esp - Clean_Templar_Pauldron_Fix_v11.esp - Cjad's Templar Pauldron Fix.esp] - -[Conflict] ; ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" ) - "BTB's Game Improvements" will conflict with the "Ingredients" and the "Misc" plugins from HotFusion's "Economy Adjuster". This is because "BTB's Game Improvements" was specifically created as a continuation of the work started by "Economy Adjuster", and is meant to replace those two modules. -BTB - Equipment.esp -EcoAdjMisc.esp - -;;Dragon32: BTB's changes AR values etc of Adamantium armour -[Order] -adamantiumarmor.esp -BTB - Equipment.esp - -[Order] -OfficialMods_v5.esp -BTB - Equipment.esp - -[Order] -Clean Official Plugins v1.1.esp -BTB - Equipment.esp - -[Order] -super_adventurers302.esp -BTB - Equipment.esp - -[Order] -[Official]Adamantium Armor.esp -BTB - Equipment.esp - -[Order] -ImprovedAdamantiumArmor.esp -BTB - Equipment.esp - -[Order] -Official_2002_Mods.esp -BTB - Equipment.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -BTB - Equipment.esp - -;;"BTB - Settings.esp" - -[Conflict] ; ( Ref: Readme - Settings (Alternate).txt ) - Only use ONE plugin, "BTB - Settings (Alternate).esp" omits the changes made by the original to the growth rates of major, minor, and, particularly, misc skills. -BTB - Settings (Alternate).esp -BTB - Settings.esp - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "I have merged Da Nang's "CalSurGuardMod" mod with the BTB - Settings plugin." -[ANY BTB - Settings.esp - BTB - Settings (Alternate).esp] -CalSurGuardMod.esp - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter settings. -[ANY BTB - Settings.esp - BTB - Settings (Alternate).esp] -[ANY Balance - Character.esp - Balance - game settings.esp - Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -[Conflict] ;;Dragon32: Checked with TESPCD - "BTB's Game Improvements" alters AI flee settings. There is no need to run another mod which alters the same settings. -[ANY BTB - Settings.esp - BTB - Settings (Alternate).esp] -[ANY MWInhabitants Flee AI Patch.esp - Flee AI Tweaks.esp] - -[Conflict] ; ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" ) - "BTB's Game Improvements" will conflict with the Ingredients the Misc plugins from HotFusion's "Economy Adjuster". This is because "BTB's Game Improvements" was specifically created as a continuation of the work started by "Economy Adjuster", and is meant to replace those two modules. -[ANY BTB - Settings.esp - BTB - Settings (Alternate).esp] -EcoAdjMisc.esp - -;; "BTB - Spells.esp" -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter spell and magic settings. -BTB - Spells.esp -[ANY Balance - Magic Effects.esp - Balance - spells.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -[Order] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) -BTB - Spells.esp -BTB - Settings.esp - -[Order] -BTB - Spells.esp -BTB - Settings (Alternate).esp - -;;BTB-modified plugins -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "Dark Brotherhood Armor Replacer - Expanded" by Dimitri Mazieres conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. -BTB - Equipment.esp -[ANY DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - Do not run the original "Dark Brotherhood Armor Replacer - Expanded" plugins by Dimitri Mazieres with BTB's compatibility versions. -[ANY DM_DB Armor Replacer-Exp (BTB Edit).esp - DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp] -[ANY DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp] - -[Conflict] - Use only one of these plugins. -DM_DB Armor Replacer-Exp (BTB Edit).esp -DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "Better Clothes" by Psychodog Studios and "More Better Clothes!" by Plangkye conflict with BTB's Equipment plugin. You should use BTB's 'Better Clothes Complete (BTB Edit).esp' in the Extras folder. - Note that you will need the resources from *both* Psychodog Studios' and Plangkye's mods to use 'Better Clothes Complete (BTB Edit).esp' -BTB - Equipment.esp -[ANY [ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_Nac.esp - Better Clothes.esp - Better Clothes nac.esp] - More Better Clothes.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. -BTB - Equipment.esp -[ANY IceNioLivRobeReplacerALL.esp - IceNioLivRobeReplacerPLUS.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. -BTB - Equipment.esp -[ANY IceBradyHurdyRobeReplacerALL.esp - IceBradyHurdyRobeReplacerPLUS.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - Do not run the original robe replacer plugins by CanadianIce with BTB's compatibility versions. -[ANY IceBradyHurdyRobeReplacerALL (BTB Edit).esp - IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp - IceNioLivRobeReplacerALL (BTB Edit).esp - IceNioLivRobeReplacerPLUS (BTB Edit).esp] -[ANY IceBradyHurdyRobeReplacerALL.esp - IceBradyHurdyRobeReplacerPLUS.esp - IceNioLivRobeReplacerALL.esp - IceNioLivRobeReplacerPLUS.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - Use only one of these plugins: - 'IceNioLivRobeReplacerALL (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon. - 'IceNioLivRobeReplacerPLUS (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon and adds robes to the leveled lists. -IceNioLivRobeReplacerALL (BTB Edit).esp -IceNioLivRobeReplacerPLUS (BTB Edit).esp - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - Use only one of these plugins: - 'IceBradyHurdyRobeReplacerALL (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon. - 'IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp' - replaces the robes from Morrowind, Tribunal and Bloodmoon and adds robes to the leveled lists. -IceBradyHurdyRobeReplacerALL (BTB Edit).esp -IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTBs Game Improvements - MGSO Compatibility [Tooplex] - -;;Dragon32 - with some of these Order rules *may* need to add a DESC check to Tooplex's modified plugins. - -;;BTB - Equipment -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex has created a version of the "BTB - Equipment" plugin from "BTB's Game Improvements" which merges versions of all of these plugins. - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC !/Tooplex/ BTB - Equipment.esp] -[ALL [ANY [SIZE 34529 UniqueFinery.esp] - UFR_v3dot2.esp] - Better Weapons and Armor.esp - Female Armor - Complete.esp - UF_HortRobeF001.esp] - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex's version of the "BTB - Equipment" plugin from "BTB's Game Improvements" merges versions of all of these plugins. -[DESC /Tooplex/ BTB - Equipment.esp] -[ANY [SIZE 34529 UniqueFinery.esp] - UFR_v3dot2.esp - Better Weapons and Armor.esp - Female Armor - Complete.esp - UF_HortRobeF001.esp] - -;;Dragon32: There's this Left Glove Add-on version which includes "LeftGloves_Addon_V2.esp" but the two Tooplex plugins don't have different Descriptions. - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex has created a version of the "BTB - Equipment" plugin from "BTB's Game Improvements" which merges "Left Gloves Addon" by Alaisiagae. - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC !/Left Gloves Addon/ BTB - Equipment.esp] -LeftGloves_Addon_v2.esp - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex's version of the "BTB - Equipment" plugin from "BTB's Game Improvements" merges "Left Gloves Addon" by Alaisiagae. -[DESC /Left Gloves Addon/ BTB - Equipment.esp] -LeftGloves_Addon_v2.esp - -;;"Spirit's MGSO Daedric Armor Fixes Load after BTB - Equipment" -;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -;;Dragon32: As Spirithawke's mod (q.v.) is a fix for MGSO then people using MGSO and BTB should have been directed to this mod so adding this as an Order rule -[Order] -BTB - Equipment.esp -Spirit's MGSO Daedric Armor Fixes.esp - -;;Unique Finery order rules -[Order] -Better Robes.ESP -BTB - Equipment.esp - -;;"Unique Jewelry And Accessories UJA No Ench Version Load Before BTB - Equipment" -;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -;;See also Order rules for Unique Finery in the rules for Unique Jewelry and Accessories by Tealpanda, they match this. Which is nice. -[Order] -Unique Jewelry and Accessories.esp -Unique Jewelry and Accessories_no ench.esp -BTB - Equipment.esp - -;;Optional MGSO Addons -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - You should use the version of 'Better Clothes Complete (BTB Edit).esp' included by Tooplex in their "BTBs Game Improvements - MGSO Compatibility". -[DESC /Tooplex/ BTB - Equipment.esp] -[DESC !/Tooplex/ Better Clothes Complete (BTB Edit).esp] - -;;"Load [Better Clothes Complete (BTB Edit).esp] after BTB - Equipment" -;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -[Order] -BTB - Equipment.esp -Better Clothes Complete (BTB Edit).esp - -;;BTB - Settings -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex has created an edited version of "Sir Luthor's Tools" compatible with the "BTB - Settings" plugin from "BTB's Game Improvements" - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC !/Tooplex/ SirLuthor-Tools.esp] -[ANY BTB - Settings.esp - BTB - Settings (Alternate).esp] - -;;"Make sure SirLuthor-Tools.esp loads AFTER BTB - Settings.esp" -;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -[Order] -BTB - Settings.esp -SirLuthor-Tools.esp - -[Order] -BTB - Settings (Alternate).esp -SirLuthor-Tools.esp - -;;BTB - Spells -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex has created a version of the "BTB - Spells" plugin from "BTB's Game Improvements" which merges Asiron's "Excellent Magic Sounds". - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC !/Tooplex/ BTB - Spells.esp] -ExcellentMagicSounds.esp - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex's version of the "BTB - Spells" plugin from "BTB's Game Improvements" merges Asiron's "Excellent Magic Sounds". - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC /Tooplex/ BTB - Spells.esp] -ExcellentMagicSounds.esp - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex's version of the "BTB - Spells" plugin from "BTB's Game Improvements" merges Asiron's "Excellent Magic Sounds", as does imanoobsowhat27's "BTB Spells - Excellent Magic Sounds Patch (MGSO) 12.2". Check which plugin matches the version of "BTB's Game Improvements" you are using. -BTB Spells - EMS MGSO Patch.esp -[DESC /Tooplex/ BTB - Spells.esp] - -;;BTB - Alchemy Syc AtHomeAlchemy - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex has created an edited version of Syclonix's "At Home Alchemy" compatible with the "BTB - Alchemy" plugin from "BTB's Game Improvements" - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC !/Tooplex/ Syc_AtHomeAlchemy.esp] -BTB - Alchemy.esp - -;;"Make sure [modified version of At Home Alchemy] loads AFTER BTB - Alchemy" -;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -[Order] -BTB - Alchemy.esp -Syc_AtHomeAlchemy.esp - -;;BTB - Alchemy AOF Potions Recolored - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex has created a version of the "BTB - Alchemy" plugin from "BTB's Game Improvements" which merges Bycote's "AOF Potions Recolored". - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC !/Tooplex/ BTB - Alchemy.esp] -AOF Potions Recolored T+B.esp - -[Conflict] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) - Tooplex's version of the "BTB - Alchemy" plugin from "BTB's Game Improvements" merges Bycote's "AOF Potions Recolored". - Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43522/ ) -[DESC /Tooplex/ BTB - Alchemy.esp] -AOF Potions Recolored T+B.esp - -[Note] ; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -[DESC /Tooplex/ BTB - Alchemy.esp] - -;;Dragon32: If someone's using another version of AOF's mod (and hopefully a TESTool Merged Objects plugin) -[Order] -AOF Potions Recolored.esp -BTB - Alchemy.esp - -[Order] -AOF Potions Recolored Bloodmoon.esp -BTB - Alchemy.esp - -[Order] -AOF Potions Recolored Tribunal.esp -BTB - Alchemy.esp - -;;"Do not use "Potion/Scroll Icons and Potion Sort" by rmrfstar if you use both BTB - Alchemy and BTB - Equipment, The conflictions are way too great" -;; ( Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ) -;;See rules for Potion/Scroll Icons and Potion Sort by rmrfstar - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTB's Sorted New Alchemy Potions [Revan] - -[Conflict] - "If you use BTB's alchemy plugin, deactivate it, you only need [BTB - Sorted Alchemy.esp]." -BTB - Alchemy.esp -BTB - Sorted Alchemy.esp - -;;Dragon32 - Duplicated Conflict warnings from BTB's Alchemy plugin. See "@BTB's Game Improvements 8.6 [BTB]" -[Note] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - !! This modified version of 'BTB - Alchemy.esp' is derived from HotFusion's "Economy Adjuster" mod, there is no point in running both mods. -[ALL BTB - Sorted Alchemy.esp - [ANY EcoAdj(Sri+Ingredients).esp - EcoAdj Ingredients.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTB's Unique Finery Equipment 1.5 [Revan] - -[Conflict] ; ( Ref: "BTB__Unique_Finery_Equipment.zip\readme.txt" ) - BTB's Unique Finery Equipment merges BTB's Equipment plugin with Alaisiagae's Unique Finery Replacer. You do not need the two merged plugins running. -BTB - Unique Finery Equipment.esp -[ALL BTB - Equipment.esp - UFR_v3dot2_noRobe.esp] - -;;Dragon32 - Duplicated Conflict warnings from BTB's Equipment plugin. See "BTB's Game Improvements 13.0 [BTB]" -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running a modified version of BTB's and Wakim's mods that alter equipment settings. -BTB - Unique Finery Equipment.esp -[ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -[Conflict] ; ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" ) - "BTB's Game Improvements" will conflict with the "Ingredients" and the "Misc" plugins from HotFusion's "Economy Adjuster". This is because "BTB's Game Improvements" was specifically created as a continuation of the work started by "Economy Adjuster", and is meant to replace those two modules. -BTB - Unique Finery Equipment.esp -EcoAdjMisc.esp - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "Dark Brotherhood Armor Replacer - Expanded" by Dimitri Mazieres conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. -BTB - Unique Finery Equipment.esp -[ANY DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "Better Clothes" by Psychodog Studios and "More Better Clothes!" by Plangkye conflict with this modified version of BTB's Equipment plugin. You should use BTB's 'Better Clothes Complete (BTB Edit).esp' in the Extras folder. - Note that you will need the resources from *both* Psychodog Studios' and Plangkye's mods to use 'Better Clothes Complete (BTB Edit).esp' -BTB - Unique Finery Equipment.esp -[ANY [ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_Nac.esp - Better Clothes.esp - Better Clothes nac.esp] - More Better Clothes.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. -BTB - Unique Finery Equipment.esp -[ANY IceNioLivRobeReplacerALL.esp - IceNioLivRobeReplacerPLUS.esp] - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" ) - "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. -BTB - Unique Finery Equipment.esp -[ANY IceBradyHurdyRobeReplacerALL.esp - IceBradyHurdyRobeReplacerPLUS.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BUUG - Building Up Uvirith's Grave [Acheron] - -[Conflict] - Acheron's "Building Up Uvirith's Grave" and Stuporstar's "Uvirith's Legacy" are incompatible. However, Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" patches these two popular Tel Uvirth Stronghold mods together. - Download Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" from Morrowind Modding History - ( http://mw.modhistory.com/download-44-11851 ) -Building Up Uvirith's Grave 1.1.esp -Uvirith's Legacy_.esp - -;; "If you wish to use the alchemy sorters for expansion packs or -;; Srikandi ingredients, you should also load the appropriate optional -;; plugins labeled "BUUG Alchemy" (make sure that they are loaded *after* -;; the main esp file). Having the expansions doesn't hurt, but they are -;; not required for this mod." -;; ( Ref: Building Up Uvirith's Grave 1.1 Readme.html) -[Order] -Building Up Uvirith's Grave 1.1.esp -BUUG Alchemy- Bloodmoon.esp -BUUG Alchemy- Srikandi.esp -BUUG Alchemy- Tribunal.esp - -[Order] -Sris_Alchemy_BM.esp -BUUG Alchemy- Srikandi.esp - -[Requires] -BUUG Alchemy- Srikandi.esp -Sris_Alchemy_BM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Building Up Uvirith's Legacy 1.1 [Artimis Fowl the 3rd] - -[Conflict] ; ( Ref: Building Up Uvirith's Legacy Readme.txt ) - "Building Up Uvirith's Legacy" replaces Acheron's "Building Up Uvirith's Grave", you should not run both plugins. -Building Up Uvirith's Grave 1.1.esp -Building Up Uvirith's Legacy1.1.ESP - -[Order] ; ( Ref: Building Up Uvirith's Legacy Readme.txt ) -Building Up Uvirith's Legacy1.1.ESP -BUUG Alchemy- Bloodmoon.esp -BUUG Alchemy- Tribunal.esp - -[Conflict] ; ( Ref: Building Up Uvirith's Legacy Readme.txt ) - The "Fast Eddie Fix" plugin from Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" is incompatible with Stuporstar's "Uvirith's Legacy" -[ANY Fast Eddie Fix v.0001.esp - Fast Eddie Fix v .0001.esp] -Uvirith's Legacy_3.53.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Buyable Ghorak Manor [Monica21] - -[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf) - Use only one of these plugins: - 'BuyableGhorakManorM.esp' - For male characters. - 'BuyableGhorakManorF.esp' - For female characters. -BuyableGhorakManorM.esp -BuyableGhorakManorF.esp - -[Order] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf) -BuyableGhorakManorF.esp -BuyableGhorakManorM.esp -NOM .esp - -[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf) - The original fireplaces in Ghorak Manor were replaced with versions of Barabus' and will remain if using Buyable Ghorak Manor. You can edit Barabus' esp file, or use the disable and setdelete commands on the fireplaces. -[ANY BuyableGhorakManorM.esp - BuyableGhorakManorF.esp] -Barabus' fireplaces 2.esp - -[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf) - An orc baby is added to the clan in Ghorak Manor, and the baby remains on the floor of the alchemy lab. You can use the disable and setdelete commands if you wish -[ANY BuyableGhorakManorM.esp - BuyableGhorakManorF.esp] -MW_Children_1_0.esm - -[Conflict] ; ( Ref: readme_BuyableGhorakManor_v3.1.rtf) - Statics from the window/corner pieces appear in the wrong parts of the house. In-game fix is to use the disable and setdelete commands on the statics. -[ANY BuyableGhorakManorM.esp - BuyableGhorakManorF.esp] -Windows Glow.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cait's Critters Unleashed 2.0 [Hoghead the Horrible] - -[Conflict] ; ( Ref: "Cait's Criiter's Unleashed Readme.txt" ) - Use only one of these plugins: - 'Cait's Critters Unleashed 2.0 (Tribunal).esp' - If you have Tribunal. - 'Cait's Critters Unleashed 2.0.esp' - If you do not have Tribunal. -Cait's Critters Unleashed 2.0.esp -[ANY Cait's Critters Unleashed 2.0 (Tribunal).esp - Tribunal.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cali's Clothing 1.2 [Calislahn] - -[Note] ; ( Ref: http://www.calislahn.com/elder-scrolls/clothing/ ) - "Cali's Clothing" changes Millie Hastien's services so she sells armor for the coats. "Cali's Clothing" should load after any other mods that add items to her shop. Otherwise she will not sell them. -Cali's Clothing v1.2.esp - -;;Dragon32: mods identified as adding items -[Order] -Thigh High Boots 2.0.esp -Cali's Clothing v1.2.esp - -[Order] -Ultimate Clothing Mod_Skirts_v1.00.esp -Cali's Clothing v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Carnithus' Armamentarium Complete [Carnithus] - -;;original Carnithus' Armamentarium - -[Note] - Carnithus' "Armamentarium" requires both Bloodmoon and Tribunal. An alternative plugin is available for those with just Tribunal: - ( http://mw.modhistory.com/download-51-1593 ) -[ALL Carnithus Armamentarium.esp - [NOT Tribunal.esm]] - -[Conflict] - Use only one of these plugins: - 'Carnithus Armamentarium.esp' - If you have Bloodmoon and Tribunal. - 'Carnithus Armamentarium Tribunal.esp' - If you only have Tribunal. -Carnithus Armamentarium.esp -Carnithus Armamentarium Tribunal.esp - -;;addon 1 -[Requires] ; ( Ref: "Carnithus' Armamentarium Add-On I readme.txt" ) - "Carnithus' Armamentarium Add-On I" is an add-on for "Carnithus' Armamentarium" and requires the original mod to be loaded. -Carnithus Armamentarium Add-On I.esp -[ANY Carnithus Armamentarium.esp - Carnithus Armamentarium Tribunal.esp] - -[Order];;Dragon32: checked with TESPCD -Carnithus Armamentarium.esp -Carnithus Armamentarium Tribunal.esp -Carnithus Armamentarium Add-On I.esp - -;;addon 2 -[Conflict] ; ( Ref: "New Carnithus' Armamentarium readme.txt" ) - "If you will use a saved game that you have loaded "Carnithus' Armamentarium" and the Add-On, and have already visited the Armamentarium in, ONLY use the New Carnithus' Armamentarium esp. file. Be sure that Carnithus' Armamentarium -New_Carnithus'_Armamentarium.esp -[ANY Carnithus Armamentarium.esp - Carnithus Armamentarium Tribunal.esp - Carnithus Armamentarium Add-On I.esp] - -[Conflict] - Use only one of these plugins: - NG_New_Carnithus'_Armamentarium.esp - If you have never used Carnithus' Armamentarium before. - New_Carnithus'_Armamentarium.esp - If you have, but ensure you read "New Carnithus' Armamentarium readme.txt" for details on upgrading. - ( Ref: "New Carnithus' Armamentarium readme.txt" ) -NG_New_Carnithus'_Armamentarium.esp -New_Carnithus'_Armamentarium.esp - -;;Carnithus' Armamentarium Complete - -[Note] - These are old versions of "Carnithus' Armamentarium", you could use "Carnithus' Armamentarium Complete" - http://mw.modhistory.com/download-4-12153 - Unless you are using a save game loaded with "Carnithus' Armamentarium" and you have already visited the Armamentarium. In which case, download "Carnithus' Armamentarium Add-On II" and follow the upgrade instructions in that mod - http://mw.modhistory.com/download-4-9683 - ( Ref: "NG_New_Carnithus'_Armamentarium_ReadMe.txt" and "New Carnithus' Armamentarium readme.txt" ) -[ANY Carnithus Armamentarium Add-On I.esp - Carnithus Armamentarium.esp - Carnithus Armamentarium Tribunal.esp] - -[Conflict] - "Carnithus' Armamentarium Complete" includes Carnithus' original Armamentarium mod and its addon. - ( Ref: "NG_New_Carnithus'_Armamentarium_ReadMe.txt" ) -NG_New_Carnithus'_Armamentarium.esp -[ANY Carnithus Armamentarium Add-On I.esp - Carnithus Armamentarium.esp - Carnithus Armamentarium Tribunal.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cast On Use B-Gone 1.1 [Lork] - -;;Dragon32: Hummed and hahed about whether to do a Conflict or an Order rule here. Went with an Order rule as person's specifically decided to use this Cast On Use B-Gone mod and *all* it does is replace cast on use with constant effect enchantments. TESPCD shows conflicts between "Cast On Use B-Gone" and "Balance - Items.esp" from Wakim's and BTB's equipment plugin. So order this mod after conflicting ones (including those mods which merge in Wakim's or BTB's changes). - -[Order] -Balance - items.esp -Cast On Use B-Gone.esp - -[Order] -Wakim's Game Improvement 9.esp -Cast On Use B-Gone.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Cast On Use B-Gone.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Cast On Use B-Gone.esp - -[Order] -BTB - Equipment.esp -Cast On Use B-Gone.esp - -[Order] -BTB - Unique Finery Equipment.esp -Cast On Use B-Gone.esp - -[Order] -HELLUVA Balanced BTB.esp -Cast On Use B-Gone.esp - -[Order] -HELLUVA Balanced BTB CS.esp -Cast On Use B-Gone.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Castle Dragonfall [Centurion] - -[Requires] - "The Tribunal and Bloodmoon expansion packs & any version of Ald-Vendras V3 or V3.1 are REQUIRED for ["Castle Dragonfall" by Centurion]" - ( Ref: "Castle_Dragonfall_readme.txt" ) -Castle_Dragonfall.esp -[ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp - Ald-Vendras_V3.esp - Ald-Vendras_V3-LoKKen.esp - Ald-Vendras_V3-LoKKen-SC.esp] - -[Order] -Ald-Vendras_V31.esp -Ald-Vendras_V31-LoKKen.esp -Ald-Vendras_V31-LoKKen-SC.esp -Ald-Vendras_V3.esp -Ald-Vendras_V3-LoKKen.esp -Ald-Vendras_V3-LoKKen-SC.esp -Castle_Dragonfall.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Castle Dragonfall Pathgrids [Peter] - -[Requires] - ( Ref: "Dragonfall_grid_Readme.txt" ) -Dragonfall_grid.esp -Castle_Dragonfall.esp - -[Order] -Castle_Dragonfall.esp -Dragonfall_grid.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Castle Hestatur [Srdjan Pokorni a.k.a. Spok] - -[Requires] - "You must have my Spok Paintings Pack 1, as Castle_Hestatur.esm uses all of those paintings." - ( Ref: "Castle_Hestatur-README.html") - Download "Spok Paintings Pack 1" from Morrowind Modding History - http://mw.modhistory.com/download-55-11485 -Castle_Hestatur-V1.esm -Spok_Paintings_Pack_1.esp - -[Requires] - The sorter add-on for Srdjan Pokorni a.k.a. Spok's "Castle Hestatur" requires that the main "Castle Hestatur" mod is loaded. - ( Ref: "Castle_Hestatur-README.html") -Castle_Hestatur-V1-Sorters.esp -Castle_Hestatur-V1.esm - -;;Dragon32: TESPCD shows a conflict with spok_ht_scroll_sorter__s3; the one in "Castle_Hestatur-V1-TB_addons.esp" actually handles TB and BM scrolls -[Order] -Castle_Hestatur-V1-Sorters.esp -Castle_Hestatur-V1-TB_addons.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Castle Hvitkald 1.1 [Psycholex, the Architect] - -[Patch] - "If you are running Vampire Embrance [with "Castle Hvitkald" by Psycholex, the Architect], make sure to put in the Vampire-Embrace Patch too." - ( Ref: "Castle Hvitkald Readme.txt" ) -Castle Hvitkald-Vampire Emprace Patch.esp -[ALL Castle Hvitkald.esp - Vampire_Embrace.esp] - -;;"What this fix-it patch does is changes "Hvitkald Peak" in one of the Vampire Embrance scripts to "Castle Hvitkald"." -;;Ref: "Castle Hvitkald Readme.txt" -[Order] -Vampire_Embrace.esp -Castle Hvitkald-Vampire Emprace Patch.esp - -[Conflict] - "The entrance to [Castle Hvitkald] is basically covers up the entrance to the Neverhalls." - ( Ref: "Castle Hvitkald Readme.txt" ) -Castle Hvitkald.esp -The Neverhalls.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Castle Unreal 1.0 [ReflectioN] - -[Conflict] - "Castle Unreal V1.0.esp. This is the regular version with wooden mannequins based on the original Bethesda bodies. - Castle Unreal BB V1.0.esp. This one contains wooden armor mannequins based on the Better Bodies mod. - Please note: ONLY ACTIVATE ONE ESP FILE! DO NOT USE THEM BOTH!" - ( Ref: "ReadMe Castle Unreal V1.0.txt" ) -Castle Unreal BB V1.0.esp -Castle Unreal V1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Castle Veldoril 1.4 [Geonox] - -[Conflict] - Geonox's "Castle Veldoril" conflicts with Centurion's "Ald Vendras". Centurion has released a version of Geonox's mod which moves Castle Veldoril to a compatible location. - Download "Castle Veldoril Moved" from Morrowind Modding History - http://mw.modhistory.com/download-56-13200 -Geonox_Castle_Veldoril_V1.4.esp -[ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] - -[Conflict] - Use only one of these plugins. - Geonox_Castle_Veldoril_V1.4.esp - Geonox's original plugin. - CleanGeonox_Castle_Veldoril_V1.4r.ESP - Centurion's moved version. -Geonox_Castle_Veldoril_V1.4.esp -CleanGeonox_Castle_Veldoril_V1.4r.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Castle Vianden 2.1 [ReflectioN] - -[Conflict] - ( Ref: "ReadMe Castle Vianden V2.1.txt" ) -Castle Vianden V2.1 NO Mannequins.esp -Castle Vianden V2.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Census and Excise Office Quarters 1.1 [cml33] - -[Patch] - Download the patch for Taddeus' "Necessities of Morrowind" and cml33's "Census and Excise Office Quarters" from Morrowind Nexus - - http://www.nexusmods.com/morrowind/mods/43205/ - ( Ref: "Census and Excise Office Quarters NOM Patch.txt" ) -Census and Excise Office Quarters NOM Patch.esp -[ALL Census and Excise Office Quarters.esp - NoM 3.0.esp] - -[Order] -Census and Excise Office Quarters.esp -Census and Excise Office Quarters NOM Patch.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Chalk 3.1.0 [ManaUser] - -[Requires] - "If you want to add glowing chalk, put a check by Chalk30-Glow.esp as well [as Chalk30-Base.esp]" - ( Ref: "Chalk30 - Readme.txt" ) -Chalk30-Glow.esp -Chalk30-Base.esp - -;;Dragon32: TESPCD shows SCPT conflict between these two -[Order] -Chalk30-Base.esp -Chalk30-Glow.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Changing Faces Replacer [Leeloo] - -[Note] - ! There is an update to Leeloo's "Changing Faces Replacer" available, the "Changing Faces NPC Replacer Official Add-On": - ! http://dianahliva.com/morrowindmods.html -[DESC /Changes all faces/ Changing Faces Replacer.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Chapels of Vvardenfell 2.1 [Xanondorf/Zorrodorf] - -[Conflict] - !! "chapelsv2.esp" contains dirty Tribunal GMSTs, use "Clean chapelsv2.esp" instead! -Clean chapelsv2.esp -chapelsv2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Character Maker [Zerocyde] - -[Conflict] - Use only one of these plugins. - Character Maker.esp is for starting normally. - Character Maker (qs).esp is for a quick start. - ( Ref: character_maker_v1.1.zip/"ReadMe.txt" ) -Character Maker.esp -Character Maker (qs).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CharGen Diseases [Marbred] - -[Conflict] - "[CharGen Diseases] is an update/replacer for [Marbred's] old Chargen Vampire and Chargen Werewolf mods. This combines both those mod ideas into one mod." - ( Ref: "Readme - Chargen Diseases.txt" ) -[ANY CharGen Diseases.esp - CharGen Revamped wDiseases.esp] -[ANY Chargen Werewolf.esp - Vampire Birthsigns.esp] - -[Conflict] - Use only one of these plugins: - CharGen Revamped wDiseases.esp - If you are using gman21's "CharGen Revamped" 1.4 - CharGen Diseases.esp - If you are not - ( Ref: "Readme - Chargen Diseases.txt" ) -CharGen Diseases.esp -CharGen Revamped wDiseases.esp - -[Requires] - Marbred's "CharGen Revamped wDiseases.esp" plugin requires gman21's "CharGen Revamped" 1.4 - ( Ref: "Readme - Chargen Diseases.txt" ) -CharGen Revamped wDiseases.esp -CharGen_Revamped_v14.esp - -[Order] -CharGen_Revamped_v14.esp -CharGen Revamped wDiseases.esp - -;;Notes on Marbred's older CharGen mods -[Note] - ! "[Marbred's "CharGen Diseases"] is an update/replacer for my old Chargen Vampire and Chargen Werewolf mods. This combines both those mod ideas into one mod." - ! http://mw.modhistory.com/download-90-11436 - ! ( Ref: "Readme - Chargen Diseases.txt" ) -[ANY Chargen Werewolf.esp - Vampire Birthsigns.esp - Chargen Vampire_Berne.esp - Chargen Vampire.esp] - -[Conflict] - Do not use Marbred's "Chargen Werewolf" and "Chargen Vampire Birthsigns" at the same time - ( Ref: "ChargenWereWolf ReadMe.txt" ) -Chargen Werewolf.esp -Vampire Birthsigns.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CharGen mods [Various] - -[Conflict] - All of the following plugins affect the player character generation (CharGen) process and so they will likely conflict with each other. You should only use one CharGen mod. -altbegin.esp -altbegin 2.1(nioliv).esp -altbegin 2.1.esp -altbegin 2.2(nioliv).esp -altbegin 2.2.esp -Alternate Beginnings 2.esp -Alternate_Beginnings.esp -Alternate_Beginnings__Simons_fix.esp -AltStart_v3.esp -BC altbegin 2.1(nioliv).esp -BC altbegin 2.1.esp -BC altbegin 2.2(nioliv).esp -BC altbegin 2.2.esp -bloodmoonchargen.ESP -Character Maker (qs).esp -Character Maker.esp -CharGen_Revamped_v14.esp -Chargen_Revamped_v2_1.esp -Chargen_Revamped_v2_3.esp -Clean altbegin.esp -Clean Chargen_Revamped_v2_3.esp -Clean Royal Chargen.esp -ComprehensiveChargen.esp -Immersive Chargen.esp -Immersive Chargen - CM.esp -PrivateersHold.esp -Quick Char.esp -Quick Char (Timescale Edit).esp -QuickChar.esp -QuickCharTR.esp -SilentCharGen.esp -SkipTutorial1.0.esp -Tutorial Disable.esp -ZAS1.esp -Quick Char (Necro Timescale6 Edit).esp -Quick Char (Necro Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CharGen Revamped 1.4 [gman21] - -[Conflict] - gman21's "CharGen Revamped" includes "Character Maker" by Zerocyde. - ( Ref: "chargen_revamped_v14.zip\readme.txt" ) -[ANY Character Maker.esp - Character Maker (qs).esp] -CharGen_Revamped_v14.esp - -[Conflict] - gman21's "CharGen Revamped" includes Bluebit's upgrade to Evermoon's "Alternate Beginnings" - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) -CharGen_Revamped_v14.esp -[ANY Alternate Beginnings 2.esp - Alternate_Beginnings.esp - altbegin.esp - Clean altbegin.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Chargen Revamped 2.3 [Pwin/Eisenfaust] - -[Conflict] - You do not need to use Eisenfaust's "CharGen Revamped patch" with version 2.3. - ( Ref: CharGen_Revamped_v2_3.txt ) -Chargen Revamped Patch 2.1a.esp -[ANY Chargen_Revamped_v2_3.esp - Clean Chargen_Revamped_v2_3.esp] - -; Dragon32: Assume this is still the same for v2,3 as it was for v2.1 (the version covered by Forum post). -[Conflict] - You need to disable "CharGen Revamped delay2.esp" when using "Chargen Revamped v2". -[ANY Chargen_Revamped_v2_3.esp - Clean Chargen_Revamped_v2_3.esp] -[ANY CharGen Revamped delay2.esp - CharGen Revamped delay.esp] - -[Conflict] - "I'd been having trouble with this mod [Chargen_Revamped_v2.3], and finally found the conflict. If you ALSO have The Goblin Lab (v1.1 at least) installed, [The Goblin Lab]'s menu messes up [Chargen Revamped] 2.3's menu. It still pops, but none of the choices DO anything, leaving you stuck in that little room...forever. - Un-marking [The Goblin Lab] to get through chargen seems to fix the issue cleanly." -The Goblin Lab v1.1.esp -[ANY Chargen_Revamped_v2_3.esp - Clean Chargen_Revamped_v2_3.esp] - -[Conflict] - Pwin/Eisenfaust's "CharGen Revamped" builds on gman21's original "CharGen Revamped" which includes "Character Maker" by Zerocyde. - ( Ref: "chargen_revamped_v14.zip\readme.txt" and http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) -[ANY Character Maker.esp - Character Maker (qs).esp] -[ANY Chargen_Revamped_v2_3.esp - Clean Chargen_Revamped_v2_3.esp] - -[Conflict] - "[Pwin/Eisenfaust's "Chargen Revamped 2.3"] also provides an option for the player to go through the standard CharGen process, with or without the tutorial." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) -No CharGen MessageBoxes.esp -[ANY Chargen_Revamped_v2_3.esp - Clean Chargen_Revamped_v2_3.esp] - -[Conflict] - Pwin/Eisenfaust's "CharGen Revamped" includes Bluebit's upgrade to Evermoon's "Alternate Beginnings" - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) -[ANY Chargen_Revamped_v2_3.esp - Clean Chargen_Revamped_v2_3.esp] -[ANY Alternate Beginnings 2.esp - Alternate_Beginnings.esp - altbegin.esp - Clean altbegin.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CharGen Revamped Delay [Galsiah] - -[Requires] - "[Galsiah's "CharGen Revamped Delay" is] just a tiny "fix" which delays the chargen script in Chargen Revamped 1.4 (by gman21) by one second." - ( Ref: "CharGen Revamped delay readme.txt" ) -CharGen Revamped delay.esp -CharGen_Revamped_v14.esp - -[Order] -CharGen_Revamped_v14.esp -CharGen Revamped delay.esp - -[Conflict] - There is no need to run both of these mods together -CharGen Revamped delay.esp -CharGen Revamped delay2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Children of the Night 2 [John Barbosa] - -[Note] - ! "There is a small interference from ["Children of the Night 1"] if you have both [it and "Children of the Night 2"] installed, this is a minor situation that enables the "Background" topic to appear on No lore NPC. I suggest you uninstall ["Children of the Night 1"] if you already played it." - ! ( Ref: "CON2 Readme.doc") -[ALL C0N2 v1.01.esp - Clean Children V2.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Chittaa-jiit [Westly] - -;;From "Clean Chittaa' Add-on #1" -;;Dragon32: Modifies RACE record -[Order] -Chittaa-Jiit.esp -Clean Chitta-jiit_War Cry.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cities of Life [Sotha Anter} - -[Requires] - ( Ref: Readme.txt ) -[ANY Cities of Life (Tribunal).ESP - Cities of Life (T).ESP] -[ANY Cities of Life.esp - Cities of Life (M).esp] - -[Note] - ! This modification adds around 500 unique NPC's - this will affect your productivity at bigger populated locations. -[ANY Cities of Life.esp - Cities of Life (M).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Class Abilities 3.1 [Balathustrius] - -[Note] - ! A new version of "Class Abilities" is available ( https://www.nexusmods.com/morrowind/mods/47951) -[VER < 3.1 Class Abilities .esp] - -[Conflict] - Ahead of the Classes includes Class Abilities. -[VER < 3.1 Class Abilities .esp] -Ahead of the Classes.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Clean Potions&Scrolls [kir] - -[Conflict] - Erasmus' "Potions" and Srikandi's "Potion Sorter" both change the ingame potions. One changes their icons and the other their names. - kir has created a version of Erasmus' mod with the new icons and the potions renamed to match the names in Srikanid's mod. - Download the mod from kir's website - http://www.angelfire.com/rpg2/mad_weather/potions.htm -PotionSorter.esp -Potions.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cliffracer Fix [Misty Moon] - -[Conflict] - Misty Moon's "Cliffracer-FIX" makes cliffracers not so eager to attack. You are using another mod that makes creatures, including cliffracers, less aggressive. Review whether you need Misty Moon's mod loaded as well. -Cliffracer-FIX.esp -[ANY animalbehave.esp - Animal Behaviour.esp - Less Aggressive Critters.esp - Mildlife.esp - Neutral creatures.esp - Non-Homicidal Ecosystem - Morrowind.ESP - Non-Homicidal Ecosystem - Bloodmoon.ESP - Non-Homicidal Ecosystem - Tribunal.ESP - Non-Homicidal Ecosystem Trib. & Blood..ESP - Non-Homicidal Ecosystem - Daedra Edition.ESP - Non-Homicidal Ecosystem - Dwemer Edition.ESP - Non-Homicidal Ecosystem - Sixth House Edition.ESP - Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP - Passive Wildlife Vvardenfell.esp - Passive_Healthy_Wildlife.esp - Rational Wildlife.esp - wildlife_behaviour.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cliffs of Fjalding [Lochnarus] - -[Conflict] - "[lochnarus's "Cliffs of Fjalding"] DOES *NOT* support Skaal Forest. DO NOT USE THEM TOGETHER!!!!" - Lochnarus' "Felsaad Revamped" merges his "Cliffs of Fjalding", "Fortified Thirsk" and "Skaal Forest" plugins together. - Download Lochnarus' "Felsaad Revamped" from Morrowind Modding History - http://mw.modhistory.com/download-45-6989 - ( Ref: "COF_README.txt" ) -LOCH_Cliffs_Of_Fjalding.esp -Skaal Forest 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Clothiers of Vvardenfell 1.1 [Korana, BadKarma, and Lady Rae] - -;; "A couple items from NOM (Neccesities of Morrowind) have been included. -;; These items will be compatible with NOM if NOM is loaded after the -;; Clothiers of Vvardenfell esp. If you are not using NOM, there will be -;; no impact on game play." -;;( Ref: "Clothier Readme v1.1.txt" ) -[Order] -BB_Clothiers_of_Vvardenfell_v1.1.esp -NOM 2.13.esp -NoM 3.0.esp - -; These two plugins alter the same LAND in Caldera, and if CoV comes first, there's a landscape tear. -[Order] -Clean Zelda Estate Renovation Version Two.esp -BB_Clothiers_of_Vvardenfell_v1.1.esp - -[Conflict] - CoV and Night Gallery make conflict landscape changes around Caldera. If Night Gallery loads first, it ends up floating in the air. If it loads after, then a landscape tear appears along the side of the Wailing Wench Tavern. A reasonable fix is to delete the 2 LAND records from CoV: (-1, 2) and (-2, 2) from BB_Clothiers_of_Vvardenfell_v1.1.esp. -[SIZE 851243 BB_Clothiers_of_Vvardenfell_v1.1.esp] -night gallery.esp - -[Conflict] - Both "Clothiers of Vvardenfell" by Korana, BadKarma, and Lady Rae and "Kahleigh's Retreat" by kwshipman make incompatible landscape changes to the Caldera cell (-2, 2). When "Clothiers of Vvardenfell" is loaded first, a landscape tear appears on the side of the Wailing Wench Tavern. When "Clothiers of Vvardenfell" is loaded after "Kahleigh's Retreat", then the front of Kahleigh's Retreat is floating up in the air. A reasonable fix is to delete the 2 LAND records from "Clothiers of Vvardenfell": (-1, 2) and (-2, 2). -[SIZE 851243 BB_Clothiers_of_Vvardenfell_v1.1.esp] -[ANY Kahleigh's Retreat v1.1.esp - Kahleigh's Retreat v1.1_BMTB.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Clothing Vendor 1.2 [Silaria] - -[Conflict] - You no longer need to run Silaria's "Ultimate Clothing Mod - Shirts" with her "Clothing Mod" - ( Ref: "Sils_Clothing_Vendor_v1.2_READMENOT.txt" ) -Sils_UCM_Shirt01_BB.esp -Sils_Clothing_Vendor_v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cloth Additions 1.1 [Max a.k.a. ~NOBODY~] - -;; Dragon32: Usable with "Complete Morrowind Part 2", but the "Cloth Additions" plugin must be newer than CMP2. v1.1 is compatible with Complete Morrowind Full. -;; ( Ref: Readme - Cloth Additions.txt ) - -[Order] -Complete Morrowind Part 2.esp -Cloth Additions.esp - -[Order] -Complete Morrowind TB & BM - Replacer.esp -Cloth Additions.esp - -[Order] -Complete Morrowind - Tribunal & Bloodmoon.esp -Cloth Additions.esp - -[Order] -Complete Morrowind.esp -Cloth Additions.esp - -[Order] -Complete Morrowind - Replacer.esp -Cloth Additions.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Combat Experience - Depth Perception [emptythe] - -[Conflict] - Use only one of these plugins: - CE-DepthPerception##.esp - Increases combatants' hit chances by ##%. - CE-DepthPerception##+BTB's Character.ESP - Increases combatants' hit chances by ##%, and incorporates BTB's Character changes to races, birthsigns, etc.. - ( Ref: "CombatExperience-DepthPerception_Readme.txt" ) -CE-DepthPerception25+BTB's Character.ESP -CE-DepthPerception25.esp -CE-DepthPerception50+BTB's Character.ESP -CE-DepthPerception50.esp -CE-DepthPerception75+BTB's Character.ESP -CE-DepthPerception75.esp -CE-DepthPerception100+BTB's Character.ESP -CE-DepthPerception100.esp - -[Conflict] - These versions of emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin. There is no need to run BTB's plugin as well. - ( Ref: "CombatExperience-DepthPerception_Readme.txt" ) -[ANY CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP] -BTB - Character.esp - -[Conflict] - emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin, but not the Alternate version you are using. Using emptythe's mod means that the Khajiit Eye of Night spell is turned into a permanent ability. - ( Ref:"CombatExperience-DepthPerception_Readme.txt" ) -[ANY CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP] -BTB - Character (Alternate).esp - -[Conflict] - emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin from his "BTB's Game Improvements". "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter character settings. - ( Ref: "CombatExperience-DepthPerception_Readme.txt" and "morrowind_btb.zip\Readme.txt" ) -[ANY CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP] -[ANY Balance - Character.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Combat Moves 1.1 [GhanBuriGhan] - -;;Dragon32: verified by TESPCD check -[Conflict] - "[GhanBuriGhan's "Combat Moves"] should be compatible with most other plugins, except plugins that alter voice dialogue topics "Attack" and "Hit"" - ( Ref: "Combat Moves readme.rtf") -Combat Moves.esp -[ANY VGreetings-Attack.esp - VGreetings-Hit.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Companion & Mannequin Demo for Lillia & Hurdy Gurdy's Female Robe Collection [Venymora] - -[Requires] - "You need Lillia & Hurdy Gurdy's *First* Female Robes Collection already" - ( Ref: "hg_robe01_companion_readme.txt" ) -hg_robe01_companion.esp -HG_robe01.esp - -;;Dragon32: TESPCD shows no conflicts - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Companion Arya [Baratheon79] - -[Conflict] - Use only one of these plugins. - "BAR_Comp_Arya_v1.3.esp" - enforces the 100-point cap on all stats/skills - "BAR_Comp_Arya_v1.3_NoCap.esp" - does not enforce this cap, allowing the companion to advance without restriction. - ( Ref: "Companion Arya v1.3 Readme.txt" ) -BAR_Comp_Arya_v1.3.esp -BAR_Comp_Arya_v1.3_NoCap.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Companion Beryl [Grumpy and Emma] - -[Conflict] - Version 1.01 and above of Grumpy and Emma's "Companion Beryl" are fully compatible with cdcooley's "Improved Teleportation", there is no need for cdcooley's "IT Beryl and Constance Fix.esp" - ( Ref: Readme-Beryl.txt ) -[VER >1.0 1gr_Comp_Beryl.esp] -IT Beryl and Constance Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Companion Health Bars [Yacoby] - -[Conflict] - Do not load both "Companion Health Bars.esp" and "CHBFix.esp" at the same time. - ( Ref: Readme - Companion Health Bars.txt ) -Companion Health Bars.esp -CHBFix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Companion Role Play Plus v1.01 [ManaUser] - -[Requires] -Comp RPP CoverUp Add-on.esp -[ALL Companion RPP.esp - CoverUp - Base.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Complete and Balanced Armors 1.3 [BloodNAshes] - -[Note] - BloodNAshes's "Complete and Balanced Armors" includes the armour from the following mods. If you just wish the armour available in game there is no need to run the separate plugins. However, some of these mods add additional content beyond just armour. - Imperial Newtscale Armor Set Resource by quorn - Imperial Chain Armor Set Resource by quorn - Full Dragonscale Armor by DracoDraKonis - Silt Strider Armor by Melchior - Nordic Trollbone Armor Set Resource by quorn - Complete Dragonbone Set by Niero (CDR) - Adamantium Round Shield by dongle - Adamantium Towershield by dongle - Royal Guard shield by Alaisiagae, original by GMatthews - Dwemer Towershield by T-Bone - Netch Adamantium Armor II by Jester - Durzog Armor by Dracus Dragan - Shalk Armor by DarkRebis - New Imperial Helms by grVulture, original by Khan raider - Royal Golden Armor by MikeMS - Male Oblivion Mithril Armor by kalikut - Ebony-Bone Armor by Melchior - Snow Prince Enhanced by Midgetalien & Vality - Fine Leather Armor by Cutthroat Mods - Bug Shield by Schwaa - Argonian Armor Sets by quorn - ( Ref: "C&BArmorsREADME.pdf") -[ALL C&BArmors.esp - [ANY newtscale_armor_set.esp - chain_armor_set.esp - Dragonscale.esp - Silt Strider Armor - Ashlander Guards.ESP - trollbone_armor_set.esp - CDR_Dragonbone_Set.esp - Byb_Armor300_v3.5.esp - Adamantium Roundshield.esp - Adamantium Towershield.esp - DGLAdamantiumShields.esp - Helseth_Shield.esp - Helseth_Shield_notAdded.esp - Royal_Guard_Addon.esp - tbone_dwe_tshield.esp - Clean Netch Adamantium Armor IIa.esp - Netch Adamantium Armor II.esp - Dracus's Durzog Armor MW V1.esp - Dracus's Durzog Armor Tribunal V1.esp - Dracus's Durzog Armor Tribumal V1.esp - Shalk_Armor.esp - New_Imperial_Helms.esp - Imperial helms.esp - Royal Golden Armor v3.1.esp - kalikut-MaleOblivionMirthril.esp - Ashlandic Marauder Armor.ESP - MA_snowprincetomb_v3.esp - Clean_CM_Fine_Leather_Armor.esp - K_BugShield_v1.0.esp - Argonian_Armor_sets.esp]] - -[Conflict] - "All "Imperial" cuirasses altered to be recognized as Imperial Legion uniforms [by BloodNAshes' "Complete and Balanced Armors"]." - The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there is no need to run them with "Complete and Balanced Armors". - ( Ref: "C&BArmorsREADME.pdf") -C&BArmors.esp -[ANY Imperial Uniforms T B (v1.2).esp - Imperial Uniforms (v1.1).esp - ImperialLegionUniform.esp - More Legion Uniforms.esp] - -;;Dragon32: checked all included plugins vs C&B Armours in TESPCD -[Order] -Argonian_Armor_sets.esp -C&BArmors.esp - -[Order] -Byb_Armor300_v3.5.esp -C&BArmors.esp - -[Order] -Dracus's Durzog Armor Tribumal V1.esp -C&BArmors.esp - -[Order] -Dragonscale.esp -C&BArmors.esp - -[Order] -Helseth_Shield.esp -C&BArmors.esp - -[Order] -Imperial helms.esp -C&BArmors.esp - -[Order] -New_Imperial_Helms.esp -C&BArmors.esp - -[Order] -Royal_Guard_Addon.esp -C&BArmors.esp - -[Order] -chain_armor_set.esp -C&BArmors.esp - -[Order] -newtscale_armor_set.esp -C&BArmors.esp - -[Order] -trollbone_armor_set.esp -C&BArmors.esp - -[Order] -adamantiumarmor.esp -C&BArmors.esp - -[Order] -OfficialMods_v5.esp -C&BArmors.esp - -[Order] -Clean Official Plugins v1.1.esp -C&BArmors.esp - -[Order] -super_adventurers302.esp -C&BArmors.esp - -[Order] -[Official]Adamantium Armor.esp -C&BArmors.esp - -[Order] -ImprovedAdamantiumArmor.esp -C&BArmors.esp - -[Order] -Official_2002_Mods.esp -C&BArmors.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -C&BArmors.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Complete Morrowind [Max also known as ~NOBODY~] - -[Requires] - The replacer version is if you want to be able to cut down trees for logs and mine ore, but it has higher potential for conflicts. - ( Ref: "Readme - Complete Morrowind.txt" ) -Complete Morrowind - Replacer.esp -Complete Morrowind.esp - -[Requires] - The replacer version is if you want to be able to cut down trees for logs and mine ore, but it has higher potential for conflicts. - ( Ref: "Readme - Complete Morrowind TB & BM.txt" ) -Complete Morrowind - Tribunal & Bloodmoon.esp -Complete Morrowind TB & BM - Replacer.esp - -[Conflict] - You should only use "Complete Morrowind.esp" and "Complete Morrowind - Replacer.esp" if you do not have Tribunal and Bloodmoon. -[ANY Complete Morrowind.esp - Complete Morrowind - Replacer.esp] -[ANY Complete Morrowind - Tribunal & Bloodmoon.esp - Complete Morrowind TB & BM - Replacer.esp - [ALL Bloodmoon.esm - Tribunal.esm]] - -[Conflict] - Any of these files already include all the parts: - "Complete Morrowind - Replacer.esp" - "Complete Morrowind.esp" - "Complete Morrowind - Tribunal & Bloodmoon.esp" - "Complete Morrowind TB & BM - Replacer.esp" - So you do not need to activate any of the separately released parts of Complete Morrowind. -[ANY Complete Morrowind - Replacer.esp - Complete Morrowind.esp - Complete Morrowind - Tribunal & Bloodmoon.esp - Complete Morrowind TB & BM - Replacer.esp] -[ANY Complete Morrowind Part 1.esp - Complete Morrowind Part 2.esp - Complete Morrowind Part 3.esp - Complete Morrowind Part 4.esp - Complete Morrowind Part 5.esp - Complete Morrowind Part 1 - Addon.esp - CMP4 - TB&BM Fix.esp - CMP5 - Trib.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Comprehensive Chargen 1.75 [Shade the Bandit] - -[Conflict] - Shade the Bandit's "Comprehensive Chargen" allows for character generation without the tutorial messages, there is no need to run Glassboy's "No Chargen Message Boxes" and Shade the Bandit's "Comprehensive Chargen" together. - ( Ref: "ShadeChargen.txt" ) -ComprehensiveChargen.esp -No CharGen MessageBoxes.esp - -[Conflict] - Using Shade the Bandit's "Comprehensive Chargen" the "starting weather was changed to stormy, and chargen takes place at midnight." There is no need use Xeth-Ban's "Chargen at Night" with Shade the Bandit's "Comprehensive Chargen". - ( Ref: "ShadeChargen.txt" ) -ComprehensiveChargen.esp -Chargen At night.esp - -[Conflict] - Shade the Bandit's "Comprehensive Chargen" includes a character generation method "similar to the QuickChar mod by Bink [and further developed by Maximius, abot and BTB]". - ( Ref: "ShadeChargen.txt" ) -ComprehensiveChargen.esp -[ANY QuickCharTR.esp - QuickChar.esp - Quick Char.esp - Quick Char (Timescale Edit).esp] - -[Conflict] - "Comprehensive Chargen" by Shade the Bandit "integrates evermoon's Alternate Beginnings mod". - ( Ref: "ShadeChargen.txt" ) -ComprehensiveChargen.esp -[ANY altbegin.esp - altbegin 2.1(nioliv).esp - altbegin 2.1.esp - altbegin 2.2(nioliv).esp - altbegin 2.2.esp - Alternate Beginnings 2.esp - Alternate_Beginnings__Simons_fix.esp - BC altbegin 2.1(nioliv).esp - BC altbegin 2.1.esp - BC altbegin 2.2(nioliv).esp - BC altbegin 2.2.esp - Clean altbegin.esp] - -[Conflict] - "[Shade the Bandit's "Comprehensive Chargen" is] incompatible with Necessities of Morrowind (NoM)." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) -ComprehensiveChargen.esp -[ANY NoM 3.0.esp - NOM 2.13.esp] - -[Note] - ! "[Shade the Bandit] reports possible conflicts with [his "Comprehensive Chargen" and] Galsiah's Character Development (GCD), though several [people] have reported that they work fine together." - ! ( Ref: "ShadeChargen.txt" and http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) -[ALL ComprehensiveChargen.esp - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp]] - -[Conflict] - "Reports of incompatibility with [Shade the Bandit's "Comprehensive Chargen" and] Yacoby's Pursuit Enhanced." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) -ComprehensiveChargen.esp -Pursuit Enhanced.esp - -[Conflict] - Options in "Comprehensive Chargen" by Shade the Bandit "allow the player the option to start as a vampire or as a werewolf, if they so desire.". - ( Ref: "ShadeChargen.txt" ) -ComprehensiveChargen.esp -[ANY CharGen Diseases.esp - Chargen Werewolf.esp - Vampire Birthsigns.esp - Chargen Vampire_Berne.esp - Chargen Vampire.esp - Birthsign Diseases.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Contact Hits [???] - -[Note] - !! Note that while the Contact Hits works, it sets your agility to zero, which will prevent you from advancing in some factions. -Contact hits.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Container Sounds 1.0 [Neoptolemus] - -[Conflict] - "[Neoptolemus' "Container Sounds"] is NOT compatible with 'MW Containers Animated'" - ( Ref: "Container Sounds - Readme.txt" ) - Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers, so there is no need to run Neoptolemus' "Container Sounds" - ( Ref: "MW Containers Animated readme.txt" ) -Container Sounds.esp -MW Containers Animated.esp - -[Requires] - "[Container Sounds - TR.esp] is an addon [to Neoptolemus' "Container Sounds"] for usage with Tamriel Rebuilt" - ( Ref: "MW Containers Animated readme.txt" ) -Container Sounds - TR.esp -[ALL Container Sounds.esp - Tamriel_Data.esm - TR_Mainland.esm] - -[Order] -Container Sounds.esp -Container Sounds - TR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CorrectUV Diverse Ore Veins [Nich] - -[Conflict] - Nich's "correctUV Diverse Ore Veins" is based on Craigor's "Diverse Ore Veins" but uses meshes with better UV mapping, there is no need to run both mods. - ( Ref: "correctUV Diverse Ore Veins.README.txt" ) -CR Ore Replacer 1.0.esp -correctUV Ore Replacer 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Council Book Replacer [Ithilien87] - -;;Dragon32: Both change BOOK records for the three Great House Council Books. Assume if someone's gone to the trouble of loading Ithilien87's mod they want those meshes -[Order] -Book Jackets - Morrowind - BookRotate.esp -Council Book Replacer V1.esp - -[Order] -Book Jackets - Morrowind.esp -Council Book Replacer V1.esp - -[Order] -Librarian with Jackets & Rotate BM Trib.esp -Council Book Replacer V1.esp - -[Order] -Librarian with Jackets BM Trib.esp -Council Book Replacer V1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CoverUp 1.0 [ManaUser] - -[Conflict] - Use only one of these plugins. - "CoverUp - Base.esp" If you have Tribunal and/or Bloodmoon. - "CoverUp - Base - NoExp.esp" If not. - ( Ref: "CoverUp - Readme.txt" ) -CoverUp - Base.esp -CoverUp - Base - NoExp.esp - -[Note] - Since you have at least one of the expansions, you should use "CoverUp - Base.esp" instead. -[ALL CoverUp - Base - NoExp.esp - [ANY Tribunal.esm - Bloodmoon.esm]] - -[Conflict] - Use only one of these plugins. - "CoverUp - MW - Regular.esp" Gives clothes to NPCs from the orignal game if they look very out of place without them. - "CoverUp - MW - Strict.esp" As above but also covers up NPC nudity that could be justified, but might seem a little out of place. - "Barb Fix.esp" Is a standalone plugin to fix a particular bug, where some Barbarians who have armor don't wear it. - ( Ref: "CoverUp - Readme.txt" ) -CoverUp - MW - Regular.esp -CoverUp - MW - Strict.esp -Barb Fix.esp - -[Conflict] - Use only one of these plugins. - "CoverUp - BM - Regular.esp" Gives berserkers loinclothes most of the time. - "CoverUp - BM - Strict.esp" Gives all berserkers loinclothes and gives all the female berserkers tops. - ( Ref: "CoverUp - Readme.txt" ) -CoverUp - BM - Regular.esp -CoverUp - BM - Strict.esp - -[Requires] - ( Ref: "CoverUp - Readme.txt" ) -CoverUp - Partners (Regular).esp -[ANY Barons_Partners30.esp - CM_Partners_3.0.esp] - -[Requires] -[ANY CoverUp - MW - Regular.esp - CoverUp - MW - Strict.esp - CoverUp - BM - Regular.esp - CoverUp - BM - Strict.esp - CoverUp - Partners (Regular).esp - CoverUp - Trib (Strict).esp] -[ANY CoverUp - Base.esp - CoverUp - Base - NoExp.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cragonmoor 1.1 [Quatloos] - -[Conflict] - Cragonmoor has a serious conflict with Princess Stomper's Suran Extended. - ( Ref: "Cragonmoor readme.txt" ) -Cragonmoor v 1.1.esp -Clean Suran Extended.esp - -[Conflict] - Since Cragonmoor conflicts with Suran Extended, it will also conflict - with New Suran Extended by Nicholiathan -Cragonmoor v 1.1.esp -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp] - -[Conflict] - "Cragonmoor" and "Suran Hillside Manor" occupy overlapping locations. -Cragonmoor v 1.1.esp -Suran Hillside Manor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Creatures X Reflect Changes [Vharlak] - -[Requires] - "Creatures X Reflect Changes" by Vharlak should be used with Piratelord's "Creatures" -CreaturesXreflectchanges.esp -[ANY Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] - -[Conflict] - "Creatures X Reflect Changes" by Vharlak includes all the changes in Eisenfaust's "PCL Mage Friendly Creatures.esp" plugin. - ( Ref: Dragon32: checked using TESPCD and Enchanted Editor) -PCL Mage Friendly Creatures.esp -CreaturesXreflectchanges.esp - -[Order] -Creatures (lore).esp -CreaturesXreflectchanges.esp - -[Order] -Creatures (Semi).esp -CreaturesXreflectchanges.esp - -[Order] -Creatures.esp -CreaturesXreflectchanges.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Creatures XI [PirateLord] - -[Conflict] - Only Use only one of these plugins: - Creatures.esp - Full version, includes every creature/NPC/ingredient - Creatures (lore).esp - Lore friendly version, removes all items that are not lore friendly - Creatures (Semi).esp - Semi-lore friendly version, keeps all the items that feel like they are lore friendly, although there is no lore for them - ( Ref: "Creatures XI Readme.txt" ) -Creatures (lore).esp -Creatures (Semi).esp -Creatures.esp - -[Patch] - "Creatures Merged Objects Fix.esp" allows Creatures to be used with a merged objects file (e.g. one created by TESTool). Without the fix Creatures' scripts would go really screwy and a common side effect was massive herds of Guars. - ( Ref: "Creatures XI Readme.txt" ) -Creatures Merged Objects Fix.esp -[ALL [ANY Creatures.esp - Creatures (lore).esp - Creatures (Semi).esp] - Merged Objects.esp] - -[Order] -Merged Objects.esp -Creatures Merged Objects Fix.esp - -[Patch] - "Creatures Great House Dagoth Patch.esp" makes the new Sixth House creatures friendly to the player of The Mad God's "Great House Dagoth" - ( Ref: "Creatures XI Readme.txt" ) -Creatures Great House Dagoth Patch.esp -[ALL [ANY Creatures.esp - Creatures (lore).esp - Creatures (Semi).esp] - Great House Dagoth.esp] - -[Order] -Creatures.esp -Great House Dagoth.esp -Creatures Great House Dagoth Patch.esp - -[Order] -Creatures (lore).esp -Great House Dagoth.esp -Creatures Great House Dagoth Patch.esp - -[Order] -Creatures (Semi).esp -Great House Dagoth.esp -Creatures Great House Dagoth Patch.esp - -[Patch] - "Creatures 6th House Patch.esp" makes the new Sixth House creatures friendly to the player of Endrek's "Sixth House" - ( Ref: "Creatures XI Readme.txt" ) -Creatures 6th House Patch.esp -[ALL Sixth House.esp - [ANY Creatures.esp - Creatures (lore).esp - Creatures (Semi).esp]] - -[Order] -Creatures.esp -Sixth House.esp -Creatures 6th House Patch.esp - -[Order] -Creatures (lore).esp -Sixth House.esp -Creatures 6th House Patch.esp - -[Order] -Creatures (Semi).esp -Sixth House.esp -Creatures 6th House Patch.esp - -;;Dragon32: Checked with TESPCD -[Conflict] - PirateLord's "Creatures" alters AI flee settings. There is no need to run another mod which alters the same settings. -[ANY Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] -[ANY MWInhabitants Flee AI Patch.esp - Flee AI Tweaks.esp] - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value -[Order] -Balance - game settings.esp -Creatures.esp - -[Order] -Balance - game settings.esp -Creatures (lore).esp - -[Order] -Balance - game settings.esp -Creatures (Semi).esp - -[Order] -Wakim's Game Improvement 9.esp -Creatures.esp - -[Order] -Wakim's Game Improvement 9.esp -Creatures (lore).esp - -[Order] -Wakim's Game Improvement 9.esp -Creatures (Semi).esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Creatures.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Creatures (lore).esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Creatures (Semi).esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Creatures.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Creatures (lore).esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Creatures (Semi).esp - -;;Dragon32: Arbitrary Order rule, BTB's value for fAIFleeHealthMult is 45, Creatures' is 25. IMO, lower the better for this value -[Order] -BTB - Settings.esp -Creatures.esp - -[Order] -BTB - Settings.esp -Creatures (lore).esp - -[Order] -BTB - Settings.esp -Creatures (Semi).esp - -[Order] -BTB - Settings (Alternate).esp -Creatures.esp - -[Order] -BTB - Settings (Alternate).esp -Creatures (lore).esp - -[Order] -BTB - Settings (Alternate).esp -Creatures (Semi).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Crusaders of Tamriel v1.0 [grVulture] - -[Conflict] - Use only one of these plugins. - ( Ref: "Crusaders of Tamriel v1.0.txt" ) -Crusaders_of_Tamriel.esp -Crusaders_of_Tamriel_NO_NPCs.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Crustacean's Puzzle Canal [The "Bloodthirsty" Crustacean] - -[Conflict] - "Do not use both at the same time!" - TC_PuzzleCanal_PLV.esp - For people using PirateLord's "Redesigned Vivec". - TC_PuzzleCanal.esp - For everyone else. - ( Ref: "TCPuzzleCanal Readme.txt" ) -TC_PuzzleCanal.esp -TC_PuzzleCanal_PLV.esp - -[Conflict] - You should use "TC_PuzzleCanal_PLV.esp", a version of "The Crustacean's Puzzle Canal" compatible with PirateLord's "Redesigned Vivec". - ( Ref: "TCPuzzleCanal Readme.txt" ) -TC_PuzzleCanal.esp -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp - Clean Redesigned Vivec - com_mca patch.esp - Clean Redesigned Vivec - MCA patch.esp - Clean Redesigned Vivec - COM patch.esp] - -[Requires] - "TC_PuzzleCanal_PLV.esp" is a version of "The Crustacean's Puzzle Canal" compatible with PirateLord's "Redesigned Vivec". - ( Ref: "TCPuzzleCanal Readme.txt" ) -TC_PuzzleCanal_PLV.esp -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp - Clean Redesigned Vivec - com_mca patch.esp - Clean Redesigned Vivec - MCA patch.esp - Clean Redesigned Vivec - COM patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cutthroat Armory [Cutthroat Mods] - -[Note] - If you are running "Cutthroat Armory" by Cutthroat Mods you do need to load any of these other mods of theirs. - ( Ref: CM_Cutthroat_Armory_Readme.doc -[ALL CM_Cutthroat_Armory.esp - [ANY CM_BattleShields_1.0.esp - CM_BattleSkirts_1.0.esp - CM_BattleShields_Light.esp - Clean CM_Quality_Swords.esp - Clean_CM_Fine_Leather_Armor.esp - Clean CM_Wooden_Shields.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cyrodiilic Argonians 1.2 [W_Dog367] - -;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect. -[Order] -Clean Races_Update.esp -Cyrodiilic Argonians.esp - -[Order] -birthsigns.esp -Cyrodiilic Argonians.esp - -[Order] -BTB - Character.esp -Cyrodiilic Argonians.esp - -[Order] -BTB - Character (Alternate).esp -Cyrodiilic Argonians.esp - -[Order] -CE-DepthPerception*+BTB's Character.ESP -Cyrodiilic Argonians.esp - -[Order] -Balance - Character.esp -Cyrodiilic Argonians.esp - -[Order] -Wakim's Game Improvement 9.esp -Cyrodiilic Argonians.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Cyrodiilic Argonians.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Cyrodiilic Argonians.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daedra Manor 1.8 [Trylobit] - -[Requires] - "For [Trylobit's "Daedra Manor"] to work, you need to have Sheikizza's Daedric armor collection installed." - Download it from Sheikizza's website: http://www.sheikizza.boneflower.com/Sheikizza.html - "[Trylobit's "Daedra Manor"] requires the Skeleton Race-plugin. This plugin is included [in the "Daedra Manor" download]." - ( Ref: "readme-daedra_manor18.txt" ) -trylo_daedra_manor.esp -[ALL skeleton.esp - Sheikizza_Daedric_Armour_Coll_V0.1.5.esp] - -;;Dragon32: TESPCD shows a SPEL conflict between these two with "ToughBone_en" -[Order] -skeleton.esp -trylo_daedra_manor.esp - -;;Dragon32: Daedra uses records defined in Sheikizza's plugin. Probably don't need this Order rule -[Order] -Sheikizza_Daedric_Armour_Coll_V0.1.5.esp -trylo_daedra_manor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daedric Armour Of Vvardenfell [Indalus] - -[Conflict] - Use only one of the two .esps. -Daedric Armour Of Vvardenfell - Easier.esp -Daedric Armour Of Vvardenfell - Harder.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daedric Sorcery 1.2 [Edwardsmd] - -;;Dragon32; Not sure if this is needed. -[Order] -Vampire_Embrace.esp -Daedric Sorcery.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daedric Statue Replacer Pack [Astion] - -[Conflict] - Use only one of the plugins from Astion's "Daedric Statue Replacer Pack" - ( Ref: ReadMe_statue Replacer.txt ) -Statue Replacer - Gold.esp -Statue Replacer - Marble.esp -Statue Replacer - Normal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daedric Teleport Stones - -[Conflict] - Use only one of these plugins. - "mel_DaedricTeleportStones_v1.esp" if you DO NOT have Tribunal active in your load list - "mel_DaedricTeleportStones_v1TRIB.esp" provides support for Tribunal locations -mel_DaedricTeleportStones_v1.esp -mel_DaedricTeleportStones_v1TRIB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daedric Tweaks 1.1 [hollaajith] - -;;Dragon32: Both affect Daedra, if someone's gone to the trouble of loading hollaajith's mod they want those changes in effect -[Order] -Creatures (lore).esp -Daedric Tweaks.esp - -[Order] -Creatures (Semi).esp -Daedric Tweaks.esp - -[Order] -Creatures.esp -Daedric Tweaks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daggerfall Book Collection [Michael Damon, aka Launcelot][Deathruler] - -[Conflict] - Use only one: - Daggerfall Collection Ver 1.0.esp - If you only have Morrowind - Daggerfall Collection Ver 1.1.esp - If you have both expansions. - DaggerfallBooks.esp - If you use russian version of Morrowind only. - ( Ref: readme_DaggerfallBookCollection.doc) -Daggerfall Collection Ver 1.1.esp -Daggerfall Collection Ver 1.0.esp -DaggerfallBooks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dagon Fel Mill 1.8 [Thondur] - -[Conflict] - Use only one plugin - DagonFel Mill V-1.7 esp..esp - If you do not have Emma's "The White Wolf of the Lokken Mountain" - DagonFel Mill V-1.8 esp..esp - Allows travel to Emma's "The White Wolf of the Lokken Mountain" - ( Ref: "Dagon Fell Mill - Read me.txt" ) -DagonFel Mill V-1.7 esp..esp -DagonFel Mill V-1.8 esp..esp - -[Requires] - Version 1.8 of Thondur's "Dagon Fel Mill" adds a fast travel option for Emma's "The White Wolf of the Lokken Mountain", there is little point in using this version without Emma's mod. Use version 1.7 instead. - ( Ref: "Dagon Fell Mill - Read me.txt" ) -DagonFel Mill V-1.8 esp..esp -[ANY BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm] - -[Conflict] - "V 1.8 which has the Travel Addon included" - ( Ref: "Dagon Fell Mill - Read me.txt" ) -Travel Addon-DagonFelMill-V1.esp -DagonFel Mill V-1.8 esp..esp - -;;Dragon32: Dunno if needed, but, "Dagon Fell Mill - Read me.txt": "if you are running "Ald Redaynia Expanded" by Princess Stomper, and Lokken Island this boat can drop you off at either place and offers return trips" -[Order] -BT_Whitewolf_2_0.esp -DagonFel Mill V-1.8 esp..esp - -;;Dragon32: Dunno if needed, but, "Dagon Fell Mill - Read me.txt": "if you are running "Ald Redaynia Expanded" by Princess Stomper, and Lokken Island this boat can drop you off at either place and offers return trips" -[Order] -Ald Redaynia Extended COM.esp -DagonFel Mill V-1.8 esp..esp - -[Order] -Ald Redaynia Extended.esp -DagonFel Mill V-1.8 esp..esp - -;;Dragon32: Assume the boat goes to Ald Redaynia for those using the non-Lokken version -[Order] -Ald Redaynia Extended COM.esp -DagonFel Mill V-1.7 esp..esp - -[Order] -Ald Redaynia Extended.esp -DagonFel Mill V-1.7 esp..esp - -[Requires] - This is an add-on to Thondur's "Dagon Fel Mill" and not a standalone plugin, it adds a fast travel option for Emma's "The White Wolf of the Lokken Mountain". - ( Ref: "Travel Addon-DagonFelMill-V1 Read Me.rtf") -Travel Addon-DagonFelMill-V1.esp -[ALL DagonFel Mill V-1.7 esp..esp - [ANY BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm]] - -[Order] -DagonFel Mill V-1.7 esp..esp -Travel Addon-DagonFelMill-V1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dagoth Ur Fix 1.1 [hollaajith] - -[Conflict] - Use only one of these plugins: - Dagoth Ur Fix.esp - Makes him as tough as you would have if you have met him vanilla after killing all the Ash Vampires. - Dagoth Ur Fix-Tougher.esp - Makes him much tougher than vanilla even after killing all the Ash Vampires. - ( Ref: "Dagoth Ur Fix.txt" ) -Dagoth Ur Fix-Tougher.esp -Dagoth Ur Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dandras Fix [YrthWyndAndFyre] - -[Note] - !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Dandras Fix by YrthWyndAndFyre. -DandrasFix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @DNGDR - Darknut's Greater Dwemer Ruins 1.2 [Darknut] - -;;GDR Master file - -[Order] -Bloodmoon.esm -GDR_MasterFile.esm -;;DNGDR - -;;Dragon32: The NoM compatible version was dropped from 1.2. Still including the wild card in the rules here. NoM plugin-specific ones moved to end. - -[Conflict] - Only use one version of "Darknut's Greater Dwemer Ruins" - DN-GDRv1.2.esp - The standard version. - DN-GDRv1.1_NOM.esp - "Necessities of Morrowind"-compatible version - DN-GDRv1.2-Rebirth.esp - "Morrowind Rebirth"-compatible version - DN-GDRv1.2.MRM.esp - "Mountainous Red Mountain"-compatible version - DN-GDRv1.2.MRMnp.esp - "Non-pointy Mountainous Red Mountain"-compatible version - DN-GDRv1 (BTB Edit).esp - BTB's edit of version 1.0 of "Darknut's Greater Dwemer Ruins" - DN-GDRv1_NOM (BTB Edit).esp - BTB's edit of the NoM-compatible version 1.0 of "Darknut's Greater Dwemer Ruins" - ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") -DN-GDRv.esp -DN-GDRv_NOM.esp -DN-GDRv-Rebirth.esp -DN-GDRv.MRM.esp -DN-GDRv.MRMnp.esp -DN-GDRv1 (BTB Edit).esp -DN-GDRv1_NOM (BTB Edit).esp - -[Conflict] - Darknut's "Greater Dwemer Ruins" is not compatible with Princess Stomper's "Ghostgate" - ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") -[ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] -Clean Ghostgate.esp - -[Conflict] - Darknut's "Greater Dwemer Ruins" is not compatible with Sabregirls' "Tougher Sixth House" - ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") -[ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] -SG-toughersixth.esp - -[Conflict] - Darknut's "Greater Dwemer Ruins" includes "Dagoth Ur Voice Addon v1.0" - ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") -[ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] -Dagoth Ur Voice Addon v1.0.esp - -[Conflict] - Darknut's "Greater Dwemer Ruins" includes "Darknut's Unique Ash Vampires" - ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") -[ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] -DN_AshVampires.esp - -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -DN-GDRv*.esp - -[Conflict] - You are running Darknut's combined version of "Darknut's Greater Dwemer Ruins" and Trancemaster_1988's "Morrowind Rebirth", as well as the two constituent mods. - ( Ref: "DNGDR1.2-Rebirth4.13-43544-v1-24-13.7z\DNGDR_12_Rebirth_413\readme.txt" ) -DN-GDRv-Rebirth.esp -[ALL [ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] - Morrowind Rebirth [Main].ESP] - -;;Mountainous Red Mountain-compatible versions - -[Conflict] - Darknut has released a version of "Darknut's Greater Dwemer Ruins" compatible with "Mountainous Red Mountain" by Piratelord. - Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43544 -[ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] -MRM.esm - -;;NoM-compatible version (1.0 and 1.1 only) - -;;"While it hasn't been updated for NOM 3 per se, in my experience it's still worked with NOM 3." -;;Ref: http://forums.nexusmods.com/index.php?/topic/2703824-darknut-greater-dwemer-ruin-version-11/?p=23745854 -[Patch] - If you use NOM (Necessities of Morrowind), then use DN-GDRv1.1_NOM.esp - ( Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") -[ANY DN-GDRv1.1_NOM.esp - DN-GDRv1_NOM (BTB Edit).esp] -[ALL GDR_MasterFile.esm - [ANY NOM 2.13.esp - NoM 3.0.esp]] - -;;BTB's versions of DNGDR v1 - -[Conflict] - "If you use NOM (Necessities of Morrowind), then use "DN-GDRv1_NOM (BTB Edit).esp", otherwise, use "DN-GDRv1 (BTB Edit).esp"." - ( Ref: "Readme - BTB Edit.txt" ) -DN-GDRv1 (BTB Edit).esp -DN-GDRv1_NOM (BTB Edit).esp - -[Conflict] - "Use one of these [...] in lieu of the original plugin(s)" - ( Ref: "Readme - BTB Edit.txt" ) -[ANY DN-GDRv1.esp - DN-GDRv1_NOM.esp] -[ANY DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Brotherhood Armor Replacer 1.1 [Dimitri Mazieres] - -;;Dragon32: See "Dark Brotherhood Assassins Fix [Fetus X]" for more conflict information - -[Conflict] - Use only one of these plugins. - The plugins named "DDBA" delay the Dark Brotherhood attacks. -DM_DB Armor Replacer.esp -DM_DB Armor Replacer-Exp.esp -DM_DB Armor Replacer-ExpDDBA.esp -DM_DB Armor Replacer-ExpRanks.esp -DM_DB Armor Replacer-ExpRanksDDBA.esp - -[Conflict] - Though Dimitri Mazieres' non-Delayed Dark Brotherhood Attack (DBBA) variant plugins do not include the DBBA scripting they do make changes to "dbattackscript" and will override the Dark Brotherhood delay mod if they load after the Dark Brotherhood delay mod. If you wish to use a Dark Brotherhood delay mod as well as one of Dimitri Mazieres' it is quite safe and compatible: just add an Order rule into your mlox_user.txt to make it so the delay mod loads later in your load order. - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) -[ANY DM_DB Armor Replacer-Exp.esp] - DM_DB Armor Replacer-ExpRanks.esp -[ANY DB_Attack_Mod.esp - DB_Attack_Mod_Jeoshua.esp - DB_Attack_Mod3.esp - db_attack_fixed.esp - DBAttack Tweaked -Easy.esp - DBAttack Tweaked .esp - ddb.esp - Murderous Dreams.esp - Murderous Dreams_Safe.esp - Increased DB Delayed Attacks Patch.esp] - -;; "DM_DB Armor Replacer.esp was placed before Better Morrowind Armor.esp and got overwritten." -;;Dragon32: Checked plugins from Moranor's "Better Morrowind Armor" against "Dark Brotherhood Armor Replacer" plugins in TESPCD -[Order] -Better Morrowind Armor.esp -DM_DB Armor Replacer*.esp - -[Order] -Better Morrowind Armor DeFemm(o).ESP -DM_DB Armor Replacer*.esp - -[Order] -Better Morrowind Armor DeFemm(a).ESP -DM_DB Armor Replacer*.esp - -[Order] -LeftGloves_1C.esp -DM_DB Armor Replacer-ExpRanksDDBA.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Brotherhood Assassins Fix [Fetus X] - -[Conflict] - "Dark Brotherhood Assassins Fix" by Fetux X, the various flavours of Dimitri Mazieres' "Dark Brotherhood Armor Replacer", hollaajith's "DBAttack Tweaked" and "Assassin Ambush" change the armour possessed by Dark Brotherhood assassins. - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) -Dark Brotherhood Assassins Fix.esp -[ANY DM_DB Armor Replacer.esp - DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp - DM_DB Armor Replacer-ExpRanks.esp - DM_DB Armor Replacer-ExpRanksDDBA.esp] -[ANY DBAttack Tweaked -Easy.esp - DBAttack Tweaked .esp] -[ANY Assassin Ambush - Easy.ESP - Assassin Ambush.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Brotherhood Assassin Animation Replacer [Wildman & Trey Leavens] - -[Conflict] - Select only one of the ESP files: - db_anim.esp - Normal game - db_anim_AA.esp - If using "Assassins Armory.esm" alone - db_anim_DM.esp - If using Dimitri Mazieres' "DB Armor Replacer" with or without "Assassins Armory.esm" - db_anim_DM_exp.esp - If using Dimitri Mazieres' "DB Armor Replacer - Expanded" with or without "Assassins Armory.esm" - db_anim_DM_exp_ranks.esp - If using Dimitri Mazieres' "Dark Brotherhood Armor Replacer - Expanded With Ranks" with or without "Assassins Armory.esm" - ( Ref: "DBAARReadme.txt" ) -db_anim.esp -db_anim_AA.esp -db_anim_DM.esp -db_anim_DM_exp.esp -db_anim_DM_exp_ranks.esp - -[Conflict] - Use "db_anim_AA.esp" instead. - ( Ref: "DBAARReadme.txt" ) -db_anim.esp -[ALL Assassins Armory.esm - [NOT [ANY DM_DB Armor Replacer.esp - DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp - DM_DB Armor Replacer-ExpRanks.esp - DM_DB Armor Replacer-ExpRanksDDBA.esp]]] - -[Conflict] - Use "db_anim_DM.esp" instead. - ( Ref: "DBAARReadme.txt" ) -db_anim_AA.esp -[ALL Assassins Armory.esm - DM_DB Armor Replacer.esp] - -[Requires] - ( Ref: "DBAARReadme.txt" ) -db_anim_DM.esp -DM_DB Armor Replacer.esp - -[Order] -DM_DB Armor Replacer.esp -db_anim_DM.esp - -[Conflict] - Use "db_anim_DM_exp.esp" instead. - ( Ref: "DBAARReadme.txt" ) -db_anim_AA.esp -[ALL Assassins Armory.esm - [ANY DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp]] - -[Requires] - ( Ref: "DBAARReadme.txt" ) -db_anim_DM_exp.esp -[ANY DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp] - -[Order] -DM_DB Armor Replacer-Exp.esp -db_anim_DM_exp.esp - -[Order] -DM_DB Armor Replacer-ExpDDBA.esp -db_anim_DM_exp.esp - -[Conflict] - Use "db_anim_DM_exp_ranks.esp" instead. - ( Ref: "DBAARReadme.txt" ) -db_anim_AA.esp -[ALL Assassins Armory.esm - [ANY DM_DB Armor Replacer-ExpRanks.esp - DM_DB Armor Replacer-ExpRanksDDBA.esp]] - -[Requires] - ( Ref: "DBAARReadme.txt" ) -db_anim_DM_exp_ranks.esp -[ANY DM_DB Armor Replacer-ExpRanks.esp - DM_DB Armor Replacer-ExpRanksDDBA.esp] - -[Order] -DM_DB Armor Replacer-ExpRanks.esp -db_anim_DM_exp_ranks.esp - -[Order] -DM_DB Armor Replacer-ExpRanksDDBA.esp -db_anim_DM_exp_ranks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Brotherhood Attacks Fixed [Xiran] - -[Requires] - "Using this esp alone [i.e. without Xiran's "Dark Brotherhood Attacks Fixed"] is useless." - ( Ref: "Readme DBA Fixed.txt" ) -transportMH.esp -db_attack_fixed.esp - -[Patch] - Xiran includes an optional compatibility plugin for mods, like Kateri's Julan, Ashlander Companion, which require the player to travel to Mournhold before completing the main quest, that allows the player to travel to Mournhold without triggering the Dark Brotherhood attacks. - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) -transportMH.esp -[ALL db_attack_fixed.esp - [ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Brotherhood delay mods [Various] - -[Conflict] - All these mods perform a similar function: delaying the Dark Brotherhood attacks: - Assassin Ambush*.ESP - hollaajith's "Assassin Ambush" - DB_Attack_Mod.esp - AVENGER's original "Delayed Dark Brotherhood Attack Add-On". - DB_Attack_Mod.esp - The same plugin name is used by Kir's update to version 2 of Avenger's plugin, optimising its scripts. - DB_Attack_Mod_Jeoshua.esp - Jeoshua's version of AVENGER'S postponed Dark Brotherhood attack - DB_Attack_Mod3.esp - Hellwolve's update of version 3 of Avenger's plugin adding an additional condition. - db_attack_fixed.esp - Xiran's "Dark Brotherhood Attacks Fixed" changes the Dark Brotherhood attacks to begin only when the Morrowind main quest is completed. - DBAttack Tweaked*.esp - hollaajith's "DBAttack Tweaked" changes the Dark Brotherhood attacks to occur based on guild standings, reputation and level; optionally allows safe places to sleep. Also replaces lower level assassins armor. - ddb.esp - etmorrowindb's "Delayed Dark Brotherhood attacks" delays the attacks based on reputation. Can also damage the player before they wake up. - Murderous Dreams.esp & Murderous Dreams_Safe.esp - Avelon's "Murderous Dreams" delays the attacks based on player level and reputation. It makes other changes too. - DM_DB Armor Replacer-ExpDDBA.esp & DM_DB Armor Replacer-ExpRanksDDBA.esp - Dimitri Mazieres' "Dark Brotherhood Armor Replacer" includes DDBA variants that delay the Dark Brotherhood attacks. - Increased DB Delayed Attacks Patch.esp - Jac's "Increased Dark Brotherhood Attacks", based on Kir's modification. - Refer to Gluby's guide, linked below and the plugin's readmes and decide which plugin you wish to use. - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) -Assassin Ambush - Easy.ESP -Assassin Ambush.ESP -DB_Attack_Mod.esp -DB_Attack_Mod_Jeoshua.esp -DB_Attack_Mod3.esp -db_attack_fixed.esp -DBAttack Tweaked -Easy.esp -DBAttack Tweaked .esp -ddb.esp -Murderous Dreams.esp -Murderous Dreams_Safe.esp -DM_DB Armor Replacer-ExpDDBA.esp -DM_DB Armor Replacer-ExpRanksDDBA.esp -Increased DB Delayed Attacks Patch.esp -Expansion Delay.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Ebonheart 1.60 [Chris M.] - -;; "Conflicts with Better Bodies[...]. It should be loaded before better bodies or it'll cause some npcs to have the default blocky body." -[Order] -Dark Ebonheart.esp -Better Bodies.esp - -[Conflict] - "Dark Ebonheart - Conflicts with ["Vality's Bitter Coast Mod"]. One of the trees in Vality's mod gets in the way of the crystal gate in Seyda Neen [added by Chris M.'s "Dark Ebonheart"]. It blocks most of the entrance way." -Dark Ebonheart.esp -[ANY Vality's Bitter Coast Addon.esp - Vality's BC for Vurt's BC.esp - Vality's Bitter Coast Addon (Texture Fix Edit).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Elves Females [Astarsis] - -[Conflict] - Use only one of these plugins: - Astarsis_DEF_PlainReplace.esp - the regular version - Astarsis_DEF_FieryReplace.esp - a more tattooed version - ( Ref: "AstarsisDEF_readme.txt" ) -Astarsis_DEF_FieryReplace.esp -Astarsis_DEF_PlainReplace.esp - -[Conflict] - "Astarsis_DEF_AddOnly.esp" only defines the new heads and hairs, so they can only be selected for use by the player. "Astarsis_DEF_FieryReplace.esp" and "Astarsis_DEF_PlainReplace.esp" both define the new heads and hairs and change NPCs to use the new heads and hairs. - There is no need to run "Astarsis_DEF_AddOnly.esp" when running the replacers - ( Ref: "AstarsisDEF_readme.txt" ) -[ANY Astarsis_DEF_FieryReplace.esp - Astarsis_DEF_PlainReplace.esp] -Astarsis_DEF_AddOnly.esp - -[Conflict] - Only use "Astarsis_DEF_VampireOnly.esp" if you are not using either "Astarsis_DEF_FieryReplace.esp" or "Astarsis_DEF_PlainReplace.esp" - ( Ref: "AstarsisDEF_readme.txt" ) -[ANY Astarsis_DEF_FieryReplace.esp - Astarsis_DEF_PlainReplace.esp] -Astarsis_DEF_VampireOnly.esp - -[Note] - "AstarsisBR_Pageant.esp" is a demonstration plugin for Astarsis' "Dark Elves Females". Beyond reviewing the heads and hairs added by "Dark Elves Females" there is no need to run this plugin. - ( Ref: "AstarsisDEF_readme.txt" ) -_Astarsis_DEF_BeautyPageant_Test_Beta.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Elves Heroes [Astarsis] - -[Order] -Astarsis_DEM.esm -Astarsis_DEM_Tribunal_NPCs.esm - -[Note] - "AstarsisDEM_Pageant.esp" is a demonstration plugin for Astarsis' "Dark Elves Heroes". Beyond reviewing the heads and hairs added by "Dark Elves Heroes" there is no need to run this plugin. - ( Ref: "AstarsisPresent_DarkElvesHeroes_v1.txt" ) -AstarsisDEM_Pageant.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Town of Uvirith [Anonytroll] - -[Order] -town_of_uvirith.esp -Dark Town of Uvirith.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Town of Uvirith (Thorn's Lament Version) [Anonytroll] - -[Order] -town_of_uvirith.esp -Dark Town of Uvirith (TL).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dark Uvirith Exterior for BuUG [Stuporstar] - -[Requires] - Stuporstar's "Dark Uvirith Exterior for BuUG" requires either Acheron's "Building up Uvirith's Grave" or Artimis Fowl the 3rd's "Building up Uvirith's Legacy". - ( Ref: DarkUvirithExteriorBuUG_README.txt ) -Dark Uvirith Exterior BuUG 1.0.esp -[ANY Building Up Uvirith's Grave 1.1.esp - Building Up Uvirith's Legacy1.1.ESP] - -;;Dragon32: From TESPCD check -[Order] -Building Up Uvirith's Grave 1.1.esp -Dark Uvirith Exterior BuUG 1.0.esp - -[Order] -Building Up Uvirith's Legacy1.1.ESP -Dark Uvirith Exterior BuUG 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dave Humphrey's Furniture Mod 2.01 [Dave Humphrey] - -[Order] -dh_furn.esp -dh_furn_stores.esp -BE_dh_furn_stores .esp -dh_homes.esp -BE_dh_homes.esp -dh_thriftshop.esp - -[Order] -BE_dh_furn_stores .esp -dh_furn-jms_patch.esp - -;;Dragon32: Not sure if these are needed -;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=35755870 -[Order] -Balmora Expansion v1.4.esp -BE_dh_furn_stores .esp - -[Order] -Balmora Expansion v1.4+(1.4).esp -BE_dh_furn_stores .esp - -[Order] -Balmora Expansion - LITE 1.0.esp -BE_dh_furn_stores .esp - -[Order] -BE+(1.4) Better Looking Morrowind.esp -BE_dh_furn_stores .esp - -[Order] -Balmora Expansion v1.4.esp -BE_dh_homes.esp - -[Order] -Balmora Expansion v1.4+(1.4).esp -BE_dh_homes.esp - -[Order] -Balmora Expansion - LITE 1.0.esp -BE_dh_homes.esp - -[Order] -BE+(1.4) Better Looking Morrowind.esp -BE_dh_homes.esp - -[Order] -BE_dh_furn_stores .esp -Bob's Banners.esp - -[Order] -dh_furn_stores.esp -Bob's Banners.esp - -[Order] -BE_dh_furn_stores .esp -NG_New_Carnithus'_Armamentarium.esp - -[Order] -dh_furn_stores.esp -NG_New_Carnithus'_Armamentarium.esp - -[Requires] - "[DH_FURN.ESP is] needed for the dh_furn_stores.esp and dh_thriftshop.esp to work." - ( Ref: "readme_dhfurn_201.txt" ) -dh_furn_stores.esp -dh_furn.esp - -[Requires] - "[DH_FURN.ESP is] needed for the dh_furn_stores.esp and dh_thriftshop.esp to work." - ( Ref: "readme_dhfurn_201.txt" ) -dh_thriftshop.esp -dh_furn.esp - -;; "in the case of dh_homes dh_homes must load after Vality's Ascadian Isles Trees or the large castle type house thats placed in ebonheart is burried in land scape. once its loaded after, its just a matter of removing a couple trees." -[Order] -Vality's Ascadian Isles Addon.esp -dh_homes.esp -BE_dh_homes.esp - -[Order] -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -dh_homes.esp -BE_dh_homes.esp - -;;Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready] -[Order] -ValityAIMod_VurtTrees.esp -dh_homes.esp -BE_dh_homes.esp - -;;Vality's AI for Vurt's AI [knots] -[Order] -Vality's AI for Vurt's AI.esp -dh_homes.esp -BE_dh_homes.esp - -[Patch] - "[dh_furn-jms_patch.esp] is an attempt to fix the bug in dhfurn 2.01 (Dave Humphrey's furniture mod) where returning to a furniture merchant to purchase items previously purchased from them causes an immediate CTD (crash to desktop)." - ( Ref: "dh_furn-jms_patch.txt" ) - https://sites.google.com/site/johnmoonsugar/Home/morrowind-mods -dh_furn-jms_patch.esp -dh_furn.esp - -; Bizarrely added by Dragon32 :-) -; ( Ref: dh_furn-jms_patch.txt ) -[Order] -dh_furn.esp -dh_furn_stores.esp -dh_furn-jms_patch.esp - -[Conflict] - Use "BE_dh_homes.esp" rather than "dh_homes.esp" when using "Balmora Expansion". - ( Ref: Balmora_expansion v1.4\readme.txt ) -dh_homes.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Conflict] - As you are using Slartibartfast's updated Balmora Expansion (either the full or the lite version) you do not need to run "dh_furn_stores.esp", Balmora Expansion includes the Balmora furniture shop and "BE_dh_furn_stores .esp" adds the remaining two shops near Hla Oad and Vivec. - ( Ref: Balmora Expansion - LITE 1.0.txt and Readme - Texture Fix- Balmora Expansion.txt ) -dh_furn_stores.esp -[ALL BE_dh_furn_stores .esp - [ANY Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @David Humphreys Furniture mod - 6th House Addon [Markelius] - -[Requires] - "[David Humphreys Furniture mod- 6th House Addon by Markelius] requires "dh_furn.esp" to run." - ( Ref: "dh_furn_6th_house_addon-42334-1-1.zip\readme.txt" ) -dh_furn_6th_house_addon.esp -dh_furn.esp - -[Order] -dh_furn.esp -dh_furn_6th_house_addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @DBAttack Tweaked 1.4 [hollaajith] - -;; See "Dark Brotherhood Assassins Fix [Fetus X]" and "Dark Brotherhood delay mods [Various]" for conflict information - -[Conflict] - Use only one of these plugins. "For Easy Plugins, the attacks begin and progress at a slower pace." - ( Ref: "DBAttack Tweaked Readme.txt" ) -DBAttack Tweaked -Easy.esp -DBAttack Tweaked .esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Deadite Race Plugin v1.4b [Fay Kalius] - -[Requires] - ( Ref: "readme_deadite_race-1.4.txt" ) -io_evil_altstart-1.2b.esp -io_deadite_race-1.4b.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Deadly Dagoths 1.0 [Danjb] - -;; "I've just taken a quick look at Darknut's GDR and it seems he's edited 9 of the Dagoths (out of 30+). To avoid problems I'd make his mod load last." -[Order] -Deadly Dagoths.esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Decorative Horses for PHR [Spoon Thief] - -;;Dragon32: Ref: "Decorative_Horses.txt" -[Order] -Pegas Horse Ranch v.esp -Decorative_Horses.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Decorator+ 1.1.1 [Raveren] - -[Conflict] - Use only one of these plugins. - "Decorator+.esp" - resurrecting has no negative side-effects - "Decorator+ (Balanced).esp" - resurrecting a being has major side effects. - ( Ref: "Decorator+ (Readme).txt" ) -Decorator+ (Balanced).esp -Decorator+.esp - -[Note] - ! You are using an older version of Decorator+, the current version is 1.1.1: - ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-95-10574 -[ANY [VER < 1.1.1 Decorator+ (Balanced).esp] - [VER < 1.1.1 Decorator+.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Definitive Birthsigns Pack 1.1 [Doy and IceNine0] - -[Order] -Birthsigns.esp -GCD better balanced birthsigns.esp - -;;Dragon32: Alaisiagae's Birthsigns Are More Fun mod also includes Fay, Warwyrd, Charioteer, Trollkin and Hara birthsigns. -[Order] -Birthsigns.esp -BirthsignsAMFun_BM.esp - -[Order] -Birthsigns.esp -BirthsignsAMFun_MW.esp - -[Order] -Birthsigns.esp -ExpandedBirthsigns4Purists.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Definitive Birthsigns Redux Patch [Pluto] - -[Requires] - "The original version of The Definitive Birthsigns Pack must be installed" - http://mw.modhistory.com/download-8-7483 - ( Ref: "Definitive Birthsign Redux.txt" ) -Definitive Birthsigns Redux Patch.esp -Birthsigns.esp - -;;Dragon32: checked Order rules here with TESPCD -[Order] -Birthsigns.esp -Definitive Birthsigns Redux Patch.esp - -[Note] - "If you use GCD, be sure to also use the DBirth-Redux GCD Patch.esp found in the GCD patch folder." - ( Ref: "Definitive Birthsign Redux.txt" ) -[ALL Definitive Birthsigns Redux Patch.esp - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - [NOT [ANY BirthsignsAMFun_BM.esp - BirthsignsAMFun_MW.esp] - DBirth-Redux GCD Patch.esp]] - -;;Dragon32: checked with TESPCD -[Order] -Definitive Birthsigns Redux Patch.esp -DBirth-Redux GCD Patch.esp - -[Note] - "If you use Birthsign Are More Fun (BAMF), be sure to use the DBirth-Redux BAMF Patch.esp found in the BAMF patch folder." - ( Ref: "Definitive Birthsign Redux.txt" ) -[ALL Definitive Birthsigns Redux Patch.esp - [ANY BirthsignsAMFun_BM.esp - BirthsignsAMFun_MW.esp] - [NOT Galsiahs Character Development.esp] - [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp] - [NOT DBirth-Redux BAMF Patch.ESP]] - -[Order] -Definitive Birthsigns Redux Patch.esp -DBirth-Redux BAMF Patch.ESP - -;;Dragon32: Alaisiagae's Birthsigns Are More Fun mod also includes Fay, Warwyrd, Charioteer, Trollkin and Hara birthsigns. -[Order] -BirthsignsAMFun_BM.esp -Definitive Birthsigns Redux Patch.esp - -[Order] -BirthsignsAMFun_MW.esp -Definitive Birthsigns Redux Patch.esp - -[Note] - "If you use GCD and BAMF, be sure to use the DBirth-Redux GCDxBAMF Patch.esp found in the GCD/BAMF patch folder." - ( Ref: "Definitive Birthsign Redux.txt" ) -[ALL Definitive Birthsigns Redux Patch.esp - [ANY BirthsignsAMFun_BM.esp - BirthsignsAMFun_MW.esp] - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - [NOT DBirth-Redux GCDxBAMF Patch.ESP]] - -[Order] -Definitive Birthsigns Redux Patch.esp -DBirth-Redux GCDxBAMF Patch.ESP - -[Conflict] - "Do NOT use the "Definitive Birthsign Patch" (by Eisenfaust) alongside [Pluto's Definitive Birthsigns Redux Patch]" - ( Ref: "Definitive Birthsign Redux.txt" ) -Definitive Birthsigns Redux Patch.esp -Definitive Birthsigns Unofficial Patch.esp - -[Conflict] - "GCD Lean and the GCD patch from Pluto's Definitive Birthsigns Redux Patches are incompatible. Trying to use them both results in a crash while loading due to Lean's changes." -DBirth-Redux GCD Patch.esp -[ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Definitive Birthsigns Unofficial Patch [Eisenfaust] - -[Requires] - "Required files: [...] "The Definitive Birthsigns Pack" by Doy and IceNine0" - http://mw.modhistory.com/download-8-7483 - ( Ref: "Definitive Birthsigns Unoffical Patch README.txt" ) -Definitive Birthsigns Unofficial Patch.esp -Birthsigns.esp - -;;Dragon32: checked Order rules here with TESPCD -[Order] -Birthsigns.esp -Definitive Birthsigns Unofficial Patch.esp - -;;Dragon32: Not sure if this works with "Galsiah's Character Development Lean [Galsiah, Huskobar]" -[Patch] - "GCD Compatibility via the "DB-UP GCD Patch.esp" file" - ( Ref: "Definitive Birthsigns Unoffical Patch README.txt" ) -DB-UP GCD Patch.esp -[ALL Definitive Birthsigns Unofficial Patch.esp - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp]] - -[Order] -Definitive Birthsigns Unofficial Patch.esp -DB-UP GCD Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Deora Mansion: Version 4.0 [FireHeaven] - -[Conflict] - Use only one of these plugins. -FireHeaven Deora (Non-Tribunal).esp -FireHeaven Deora.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Detect Humanoid 0.31b [lyobovnik] - -[Conflict] - "DO NOT run both 'Detect' ESPs at once - instead, pick which method you like better and use only that ESP file." - ( Ref: "README_DetectHumanoid_v0.31b.txt" ) -RMR_DetectHumanoid_v0.31b.esp -RMR_DetectHumanoid_v0.3b.esp - -;;Dragon32: Really don't think this is needed. From Translator5 -[Requires] -Enhanced Morrowind - NPCs.ESP -Enhanced Morrowind.ESP - -;;Dragon32: TESPCD doesn't show any conflicts but hey-ho. From Translator5 -[Order] -Enhanced Morrowind.ESP -Enhanced Morrowind - NPCs.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Devil's Rock for Vivec's Soul [Illtempered] - -[Note] - ! There is a patch available which "fixes the items that revert back to their original scale, and cleans up the scripts." - ! http://mw.modhistory.com/download--3483 - ( Ref: "Devil's Rock(Final Patch).txt" ) -[SIZE !1587770 Devil's Rock for Vivec's Soul.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Deylendor's VE MCA Patch [Deylendor] - -[Requires] - Deylendor's "VE MCA Patch" requires version 5.1 or 5.2 of Neoptolemus' "Morrowind Comes Alive" and version 2.4 of Cortex's "Vampire Embrace". - ( Ref: Deylendor's VE MCA Patch - Readme.txt ) -Vampire Embrace MCA Patch.esp -[ALL [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp] - [ANY [SIZE 2458536 MCA.ESM] - [DESC /over 1200 friendly/ MCA.ESM]]] - -;;Dragon32: Looks like scripts refer to some VE objects, also plugin date is in August 2017 -[Order] -Vampire_Embrace.esp -Vampire Embrace MCA Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Diablerie [AlienSlof & Peter] - -;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" -;;That sets [Order] for Diablerie's MWSE addon - -[Requires] - "Diablerie" requires Cortex's "Vampire Embrace" version 2.4 and Zennorious' "Vampiric Hunger III" 1.1 or 1.2 - ( Ref: Diablerie_Readme.txt ) -Diablerie.esp -[ALL [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp] - [VER >1.0 Vampiric Hunger Base.esp]] - -[Note] - Some features of "Diablerie" have been added into AlienSlof & Peter's "Scent of Blood" version 1.2, ensure you have the correct version. - ( Ref: Diablerie_Readme.txt ) -[ALL Diablerie.esp - [NOT [VER <1.2 ScentOfBlood.esp] - [VER <1.2 ScentOfBlood_MCA.esp] - [VER <1.2 ScentOfBlood_MCA_VR.esp] - [VER <1.2 ScentOfBlood_MWSE_AddOn.esp] - [VER <1.2 ScentOfBlood_VR.esp]]] - -[Requires] - The optional MWSE-Addon requires the main "Diablerie" mod and will adjust the levels of the three clan leaders to scale with the levels of the ancients from Vampire Realism. - ( Ref: Diablerie_Readme.txt ) -Diablerie_MWSE_AddOn.esp -Diablerie.esp - -;;Dragon32: Diablerie should load after GCD 1.07 or 1.08. Not clear whether should load after *all* the GCD mods or just the main ESP. Played safe and duplicated the GCD load order here. Looks like Diablerie contains a number of Globals from GCD. -;;( Ref: Diablerie_Readme.txt ) -[Order] -Galsiahs Character Development.esp -GCD v1.08 with Startscript, fixed [Galsiah].esp -GCD StartScript for Trib or Bloodmoon.esp -GCD better balanced birthsigns.esp -GCD Over 60 level speedup.esp -GCD Restore Potions Fix.esp -GCD settings fairly easy.esp -GCD settings hard.esp -GCD - Cult of the Clouds patch.esp -GCD_Havish_patch.esp -GCD_SS_patch.esp -GCD TEO compatibility patch.esp -GCD_VH_patch2.esp -CharGen Revamped delay2.esp -Brittlewind fix.esp -GCD_WE_patch.esp -GCD_107x_to_108_patch.esp -GCD_107x_to_108_patch_MwOnly.esp -Diablerie.esp - -;;Dragon32: Supposed to replace "GCD better balanced birthsigns.esp" -[Order] -ExpandedBirthsigns4Purists.esp -Diablerie.esp - -;;Ref: Diablerie_Readme.txt -[Order] -ScentOfBlood.esp -Diablerie.esp - -[Order] -ScentOfBlood_VR.esp -Diablerie.esp - -[Order] -ScentOfBlood_MCA.esp -Diablerie.esp - -;;Dragon32 - This is in "Vampire Load Order - based on Yacoby's web page" -;;[Order] -;;ScentOfBlood_MCA_VR.esp -;;Diablerie.esp - -[Order] -ScentOfBlood_MCA_VR_NoStake.esp -Diablerie.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Dialogue Request Mod [Casey Tucker] - -[Note] - ! Casey Tucker's "NPC Functionality" is an enhanced version of his "The Dialogue Request Mod". You may wish to upgrade. - ! Download Casey Tucker's "NPC Functionality" from Morrowind Modding History - http://mw.modhistory.com/download-64-12911 -The Request Mod.esp - -[Conflict] - Casey Tucker's "The Dialogue Request Mod" includes or replicates the behaviour of other mods: TheLys' "Give Your Orders", "Dracandros' Voice" and kirel's "How Are You?" - ( Ref: http://mw.modhistory.com/download-45-10768 ) -The Request Mod.esp -[ANY Give your orders v13.esp - dracandrosvoice.esp - archcanonsvoice.esp - hortatorsvoice.esp - k_howareyou.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Diseased Animals [PawPrintExpress Mods] - -;;Dragon32: Piratelord's "Creatures" also retextures Diseased animals; if someone running this mod load it after -;;Ref: TESPCD check and http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 -[Order] -Creatures.esp -DiseasedAnimals.esp - -[Order] -Creatures (lore).esp -DiseasedAnimals.esp - -[Order] -Creatures (Semi).esp -DiseasedAnimals.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Display Case Fix [Cantorsdust] - -[Patch] - Display Case Fix by Cantorsdust "fixes the display cases' scripts" in "Uvirith's Legacy" by StuporStar, without this patch "they would open properly, stay open, but when you tried to close them, the doors would close, then pop open, and close, etc." - http://morrowind.nexusmods.com/mods/42320 -display case fix 1.1.ESP -Uvirith's Legacy_Final_2.0.esp - -[Order] -Uvirith's Legacy_Final_2.0.esp -display case fix 1.1.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Distant Land Fix for MGE version 1.8 [harlanrm] - -[Note] - ! Version 3.6.0 of MGE added weather, wind and interior detection. This means that distant land is always off in interiors, including Mournhold, and that MGE's fog distance changes in response to the weather. - ! If you are using 3.6.0 or a later version you should disable harlanrm's "Distant Land Fix for MGE.esp" - ! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) -Distant Land Fix for MGE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Distant Land Interior Fix [Yacoby] - -[Note] - ! Version 3.6.0 of MGE added interior detection. This means that distant land is always off in interiors, including Mournhold. If you using 3.6.0 or a later version you should disable Yacoby's "Distant Land Interior Fix". - ! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) - ! If you use a version of MGE lower than 3.6.0 it's suggested you use harlanrm's "Distant Land Fix for MGE", as well as turning distant land off in interiors it smoothly alters the fog distance based on the weather. - ! Download harlanrm's "Distant Land Fix for MGE" from Morrowind Modding History - http://mw.modhistory.com/download-63-11516 -[ANY Distant Land Interior Fix.esp - Distant Land Interior Fix No Lag.esp - Distant Land Interior Fix FPSFix.esp - MGE Distant Land.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Distant Land Weather Fix 1.2 [Supernatural] - -[Note] - ! If you use a version of MGE lower than 3.6.0 it's suggested you use harlanrm's "Distant Land Fix for MGE". Instead of simply turning distant land off harlanrm's plugin smoothly alters the fog distance based on the weather, it also turns distant land off in interiors. - ! Download harlanrm's "Distant Land Fix for MGE" from Morrowind Modding History - http://mw.modhistory.com/download-63-11516 - ! If you are using MGE 3.6.0 or greater then you do not need Supernatural's or harlanrm's plugins. Version 3.6.0 of MGE added weather, wind and interior detection so that MGE itself adjusts fog distance in response to the weather and turns off distant land in interiors. - ! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) -Distant Land Weather Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Distant Land Weather Fog [XBV] - -[Note] - ! Version 3.6.0 of MGE added weather, wind and interior detection. This means that distant land is always off in interiors, including Mournhold, and that MGE's fog distance changes in response to the weather. - ! If you are using 3.6.0 or a later version you should disable XBV's "Distant Land Weather Fog" - ! ( Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) -Distant Land Weather Fog.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Disturb the Dead 3.31 [zappara] - -[Conflict] - Only enable one plugin: - Disturb_the_dead.esp - If you have both Bloodmoon and Tribunal - Disturb_the_dead_TB.esp - If you just have Tribunal - ( Ref: readme_Disturb_the_dead_3.31.txt ) -Disturb_the_dead.esp -Disturb_the_dead_TB.esp - -[Patch] - Enable the patch if you have Srikandi's "Homeopathic Alchemy Bloodmoon" mod enabled. - ( Ref: readme_Disturb_the_dead_3.31.txt ) -Disturb_the_dead_BM_SA_Addon.esp -[ALL Disturb_the_dead.esp - Sris_Alchemy_BM.esp] - -;;Dragon32: Order assumed -[Order] -Disturb_the_dead.esp -Disturb_the_dead_BM_SA_Addon.esp - -[Order] -Sris_Alchemy_BM.esp -Disturb_the_dead_BM_SA_Addon.esp - -[Patch] - Enable the patch if you have Srikandi's "Homeopathic Alchemy Tribunal" mod enabled. - ( Ref: readme_Disturb_the_dead_3.31.txt ) -Disturb_the_dead_TB_SA_Addon.esp -[ALL Disturb_the_dead_TB.esp - Sris_Alchemy_Trib.esp] - -;;Dragon32: Order assumed -[Order] -Disturb_the_dead_TB.esp -Disturb_the_dead_TB_SA_Addon.esp - -[Order] -Sris_Alchemy_Trib.esp -Disturb_the_dead_TB_SA_Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Disturb the Dead Addons 2.0 [zappara] - -;;Dragon32: Don't have information on "Explorers" v1 or v1.5 - -[Conflict] - ENABLE ONLY ONE ADDON AT A TIME!!! - Disturb_The_Dead_Explorers_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5). - Disturb_The_Dead_Explorers_SA_BM_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5) and Srikandi's Homeopathic Alchemy Bloodmoon mod enabled. - Disturb_The_Dead_Explorers_SA_TB_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5) and Srikandi's Homeopathic Alchemy Tribunal mod enabled - Disturb_The_Dead_ExplorersFull25_Addon.esp - If you have Disturb the Dead and ExplorersFull25 (v2.5) mods enabled - Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp - If you have Disturb the Dead and ExplorersFull25 (v2.5) and Srikandi's Homeopathic Alchemy Bloodmoon mods enabled. - ( Ref: readme_Disturb_the_dead_Addons.txt ) -Disturb_The_Dead_Explorers_Addon.esp -Disturb_The_Dead_Explorers_SA_BM_Addon.esp -Disturb_The_Dead_Explorers_SA_TB_Addon.esp -Disturb_The_Dead_ExplorersFull25_Addon.esp -Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp - -[Patch] - Available from Morrowind Modding History: http://mw.modhistory.com/download--5545 - ( Ref: readme_Disturb_the_dead_Addons.txt ) -Disturb_The_Dead_ExplorersFull25_Addon.esp -[ALL Disturb_the_dead.esp - Explorers25Full.esp] - -;;readme_Disturb_the_dead_Addons.txt: make sure that the Addon is loaded after the Disturb the Dead and Explorers mods have been loaded -[Order] -Disturb_the_dead.esp -Disturb_The_Dead_ExplorersFull25_Addon.esp - -[Order] -Explorers25Full.esp -Disturb_The_Dead_ExplorersFull25_Addon.esp - -[Patch] - Available from Morrowind Modding History: http://mw.modhistory.com/download--5545 - ( Ref: readme_Disturb_the_dead_Addons.txt ) -Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp -[ALL Disturb_the_dead.esp - Explorers25Full.esp - Sris_Alchemy_BM.esp] - -[Conflict] - Disable 'Disturb_the_dead_SA_BM_Addon.esp' if you have used it earlier - ( Ref: readme_Disturb_the_dead_Addons.txt ) -Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp -Disturb_the_dead_BM_SA_Addon.esp - -;;readme_Disturb_the_dead_Addons.txt: make sure that the Addon is loaded after the Disturb the Dead and Explorers mods have been loaded -[Order] -Disturb_the_dead.esp -Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp - -[Order] -Explorers25Full.esp -Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp - -[Order] -Sris_Alchemy_BM.esp -Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Diverse Ore Veins [Craigor] - -[Note] - "The .esp "CR Ore Resource 1.0" adds the 105 meshes to the construction set, but doesn't replace anything in game. This .esp is meant for modders who would like to add the newly textured meshes without necessarily replacing all the rest." - ( Ref: "CR Diverse Ore Veins ReadMe.txt" ) -CR Ore Resource 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Divine Domina [Jeremy McGuinn] - -; Dragon32: Examining plugins in TESPCD shows a conflict between these two plugins, DD part 5 was released after DD part 2 and has a later modified date in the archive, so I've set it to load last -[Order] -Divine_domina_part_2.esp -Divine_domina_part_5.esp - -[Conflict] - Both these plugins provide a female version of the Templar cuirass, Divine Domina by Jeremy McGuinn uses the domina mesh and Sheikizza Icemane's female Templar cuirass uses one of Sheikizza's own meshes. You should choose which of these two plugins to use -Divine_domina_part_1.esp -FEMALE_TEMPLAR_CUIRASS_V0.1.esp - -[Conflict] - Both Jeremy McGuinn's Divine Domina and Cyanvoid's Female Cuirasses 2.0 provide female versions of the same cuirasses. You should choose which plugin to use. -female_cuirasses_2.0.esp -[ANY Divine_domina_part_3_Tribunal.esp - Divine_domina_part_1.esp] - -;;Dragon32: DD part 3 contains the adamantium armour -[Order] -adamantiumarmor.esp -Divine_domina_part_3_Tribunal.esp - -[Order] -OfficialMods_v5.esp -Divine_domina_part_3_Tribunal.esp - -[Order] -Clean Official Plugins v1.1.esp -Divine_domina_part_3_Tribunal.esp - -[Order] -super_adventurers302.esp -Divine_domina_part_3_Tribunal.esp - -[Order] -[Official]Adamantium Armor.esp -Divine_domina_part_3_Tribunal.esp - -[Order] -ImprovedAdamantiumArmor.esp -Divine_domina_part_3_Tribunal.esp - -[Order] -Official_2002_Mods.esp -Divine_domina_part_3_Tribunal.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Divine_domina_part_3_Tribunal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Divine Domina Compatibility Patches [iamnone] - -[Patch] - "Divine Domina Compatibility Patches" by iamnone provides compatability patches for Jeremy McGuinn's "Divine Domina" and Cjad the Nord's "Imperial Chain Boots n Gauntlets". - Download iamnone's "Divine Domina Compatibility Patches" from Morrowind Modding History - http://mw.modhistory.com/download-44-6220 - ( Ref: "DivDomCompatibility.txt" ) -DivDom_ImperialChain.esp -[ALL Divine_domina_part_4.esp - Imperial Chain Boots n Gauntlets.ESP] - -[Patch] - "Divine Domina Compatibility Patches" by iamnone provides compatability patches for Jeremy McGuinn's "Divine Domina" and iamnone's "Improved Adamantium Armor". - Download iamnone's "Divine Domina Compatibility Patches" from Morrowind Modding History - http://mw.modhistory.com/download-44-6220 - ( Ref: "DivDomCompatibility.txt" ) -DivDom_ImprovedAdamantium.esp -[ALL Divine_domina_part_3_Tribunal.esp - ImprovedAdamantiumArmor.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Djangos Dialogue 1.3 [Von Djangos] - -[Conflict] - "[Djangos Dialogue] superceeds my old 'little secrets' and 'good service' mods" - ( Ref: "Djangos Dialogue.txt" ) -Djangos Dialogue.ESP -[ANY Little Secrets.ESP - Good Service.esp] - -[Note] - ! Von Djangos has released "Djangos Dialogue" which supercedes his earlier "Little Secrets" and "Good Service" mods - ! http://www.nexusmods.com/morrowind/mods/37328 -[ANY Little Secrets.ESP - Good Service.esp] - -[Order] -Less Lore.esp -Djangos Dialogue.ESP - -[Order] ; Dragon32: conflict on a INFO (dialog text entry). Arbitrary Order rule, I see Django's as more specific than TheOne&Only's so loading that last. -Lore Fix.esp -Djangos Dialogue.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dodge mods [Various] - -;;Dragon32: Missing Horatio's original "Dodging mod 1.1", horatio_dodge11.zip, all the others are based on it - -;;Conflict message for all -[Conflict] - Aragon's "Dodge Mod", LDones and WDog's "Dodge Mod 1.2-WD (Enhanced-LD)" and TunaandCheese's "Dodge Mod - Revamped" perform the same task, you should choose which mod to use. - ( Ref: "DodgeReadme-v21.txt", "readme_DodgeModEnhanced-LD.txt" and "Dodge Mod Revamped Readme.txt" ) -Dodge Mod 1.2-WD (Enhanced-LD) (Tribunal).esp -[ANY Dodge-v21.esp - DodgeTribunal-v21.esp] -Dodge Mod - Revamped V.1.1 .esp - -;;"Dodge Mod" by Aragon -[Conflict] - Use only one of these plugins: - DodgeTribunal-v21.esp - If you have Tribunal - Dodge-v21.esp - If you do not. - ( Ref: "DodgeReadme-v21.txt" ) -Dodge-v21.esp -DodgeTribunal-v21.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Domehome [Grumpy & Emma] - -[Conflict] - Use only one of these plugins. - Trib_Domehome1.esp - If you have Tribunal - MW_Domehome1.esp - If you do not - ( Ref: "Domehome.txt" ) -MW_Domehome1.esp -Trib_Domehome1.esp - -[Conflict] - DomeHome conflicts with Balmora Expansion, if you wish to use both consider Man In Zero G's "Domehome - Balmora Expanded Compatability Plugin" - http://lovkullen.net/Emma/Domehome.htm#fix - ( Ref: "Domehome.txt" ) -[ANY MW_Domehome1.esp - Trib_Domehome1.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Domehome - Balmora Expanded Compatability Plugin [Man In Zero G] - -[Conflict] - Man In Zero G's "Domehome - Balmora Expanded Compatability" is a replacement plugin for "Domehome" by Grumpy & Emma. - ( Ref: "DomehomeBE-Readme.txt" ) -Domehome-BE_alt.esp -[ANY MW_Domehome1.esp - Trib_Domehome1.esp] - -[Conflict] - Man In Zero G's "Domehome - Balmora Expanded Compatability" is a replacement plugin for "Balmora Expansion". - ( Ref: "DomehomeBE-Readme.txt" ) -Domehome-BE_alt.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Note] - "You WILL still need to download both mods ["Domehome" by Grumpy & Emma and "Balmora Expansion"], as this is only an .esp and doesn't contain the meshes or textures from the mods." - ( Ref: "DomehomeBE-Readme.txt" ) -Domehome-BE_alt.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Domehome Improved Balmora 0.20 Fixed [Kiteflyer61] - -[Conflict] - Kiteflyer61 has made a version of TBS' "Improved Balmora" compatible with Grumpy & Emma's "Domehome" - http://mw.modhistory.com/download-87-5625 -Improved Balmora 0.20.esp -[ANY MW_Domehome1.esp - Trib_Domehome1.esp] - -;;Dragon32: LAND conflicts shown in TESPCD -[Order] -MW_Domehome1.esp -Improved Balmora 0.20f.esp - -[Order] -Trib_Domehome1.esp -Improved Balmora 0.20f.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dongle Ranger Tent MWSE Patch [Bjam] - -[Requires] -Bjam_DGL_rt_MWSEpatch_v1.0.esp -Ranger Tent.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @DonSalus High Elves Heroes [Astarsis] - -[Conflict] - There is no need to load "Astarsis_HEM_DonSalus_ReplaceOnly.esp" whilst "Astarsis_HEM_DonSalus.esm" is also loaded. - ( Ref: "readme_AstarsisPresent_DonSalus_HighElves_Heroes_v_1_0.txt" ) -Astarsis_HEM_DonSalus_ReplaceOnly.esp -Astarsis_HEM_DonSalus.esm - -[Note] - These are demonstartion plugins for Astarsis' "DonSalus High Elves Heroes". Beyond reviewing the heads and hairs added by "DonSalus High Elves Heroes" there is no need to run this plugin. - ( Ref: "readme_AstarsisPresent_DonSalus_HighElves_Heroes_v_1_0.txt" ) -[ANY _Astarsis_HE_realNPCs_BeautyPageant_test.esp - Astarsis_DonSalus_HEM_Pageant.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Doom Door 1.0 [Oldie] - -;; However, if you have any of the following five mods installed, it is -;; advisable to "uncheck" these under the game data files, to avoid -;; possible "ghosting" while playing "Doom_Door": (i) "Ghostpath" by -;; Ascendant, (ii) "Castlevania" by The Dark Man, (iii) "Puzzle Canal" by -;; Shanthe, (iv) "The Magus Unending" by Davion The Mad, (v) "Children of -;; the Night Part 2" by JB. -;; ( Ref: "Read_Me_Doom_Door.txt" ) - -[Conflict] - Playing Oldie's "Doom Door" and "Ghostpath" by Ascendant together can cause ghosting. - ( Ref: "Read_Me_Doom_Door.txt" ) -Doom_Door_01.esp -Ghostpath 1.41a.esp - -[Conflict] - Playing Oldie's "Doom Door" and "Castlevania" by The Dark Man together can cause ghosting. - ( Ref: "Read_Me_Doom_Door.txt" ) -Doom_Door_01.esp -Castlevania.esp - -[Conflict] - Playing Oldie's "Doom Door" and "The Magus Unending" by Davion The Mad together can cause ghosting. - ( Ref: "Read_Me_Doom_Door.txt" ) -Doom_Door_01.esp -The Magus Unending.esp - -[Conflict] - Playing Oldie's "Doom Door" and "Children of the Night Part 2" by JB together can cause ghosting. - ( Ref: "Read_Me_Doom_Door.txt" ) -Doom_Door_01.esp -C0N2 v1.01.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Doors - Ald-ruhn 1.3d [WH-Reaper] - -[Conflict] - Use only one of these plugins: - The Doors - Ald-Ruhn 1.3c.esp - City gate is now opened from 8 a.m. to 8 p.m - The Doors - Ald-Ruhn 1.3d.esp - City gate is now opened from 6 a.m. to 10 p.m - ( Ref: "The Doors - Ald-ruhn 1.3d.txt" ) -The Doors - Ald-Ruhn 1.3c.esp -The Doors - Ald-Ruhn 1.3d.esp - -[Note] - ! WH-Reaper has updated Arcimaestro Antares and Chaka ZG's "The Doors - Ald-ruhn", you maybe interested in upgrading. - ! Download it from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42512/ -The Doors - Ald-Ruhn 1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Doors - Caldera, Walls 1.3 [WH-Reaper] - -[Note] - ! WH-Reaper has updated Arcimaestro Antares and Chaka ZG's "The Doors - Caldera", you maybe interested in upgrading. - ! Download it from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42511/ -The Doors - Caldera.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dracandros' Voice 2.71 [Dracandros] - -;;Dragon32: There's also a "Archmage's Voice" plugin, I can't find a download for it though -[Conflict] - You should deactivate all other voice mods made by Dracandros when using "Dracandros' Voice". - ( Ref: "dracandrosvoice_en.html") -dracandrosvoice.esp -[ANY archcanonsvoice.esp - hortatorsvoice.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dracandros' Voice Startup Mod [Eisenfaust] - -[Requires] - ( Ref: "DVSM Readme.txt" ) -DVSM.esp -dracandrosvoice.esp - -;;Dragon32: Overwrites a dialogue entry -[Order] -dracandrosvoice.esp -DVSM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dragon's Breech Alpha 2 [Lady Eternity, Proudfoot] - -[Conflict] - "On game launcher be sure to deselect all mods in your Data Files list and select ONLY the DB_Land_Map.esm and Dragons_Breech_Alpha2v1.3.esm. This mod has not been tested with other 3rd party plugins." - ( Ref: "Dragons_Breech_Alpha2.7z\readme.html") -Dragons_Breech_Alpha2V1.3.esm -[ANY Morrowind.esm - Tribunal.esm - Bloodmoon.esm] - -[Order] -DB_Land_Map.esm -Dragons_Breech_Alpha2V1.3.esm - -[Patch] - http://mw.modhistory.com/download-55-227 - ( Ref: "DB_Patch1.esp") -DB_Patch1.esp -Dragons_Breech_Alpha2V1.3.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dreamers Awakened [HotFusion4] - -[Note] - !! HotFusion4's "Dreamers Awakened" mod contains a spell, "HFExplode", mistakenly set at AutoCalculate and AlwaysSucceed. This means the spell is available to wide number of the game's NPCs and it deals considerable damage. - !! You could fix the mod by removing AutoCalculate using the Construction Set. -DreamersAwakenedv1.0.esp - -[Conflict] - HotFusion4's "Dreamers Awakened" removes the NPC "dreamer_f_key". Running "Dreamers Awakened" with TheMadGod's "Great House Dagoth", Von Djangos's "The Tribe Unmourned" or Lady Galadriel's "Grandmaster of Hlaalu" will break these mods as they all rely on this NPC being present. -DreamersAwakenedv1.0.esp -[ANY Great House Dagoth.esp - The Tribe Unmourned (GHD).esp - The Tribe Unmourned.esp - Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dreamers Expansion 3.8 [Aoimevelho] - -[Note] - !! There is a patch for Dreamers Expansion and Darknut's Greater Dwemer Ruins included with Dreamers Expansion. -[ALL DreamersExpansion.ESP - [ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] - [NOT [ANY DreamersExpansion+DNGDR_patch.ESP - Great House Dagoth.esp]]] - -[Note] - !! There is a patch for Dreamers Expansion and Great House Dagoth included with Dreamers Expansion. -[ALL Great House Dagoth.esp - [NOT [ANY DreamersExpansion+GHD_patch.ESP - DN-GDRv*.esp]]] - -[Note] - !! There is a patch for Dreamers Expansion, Darknut's Greater Dwemer Ruins included with Dreamers Expansion. -[ALL DreamersExpansion.ESP - Great House Dagoth.esp - [ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] - [NOT DreamersExpansion+DNGDR+GHD_patch.ESP]] - -[Requires] -DreamersExpansion+DNGDR_patch.ESP -[ALL DreamersExpansion.ESP - [ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp]] - -[Requires] -DreamersExpansion+GHD_patch.ESP -[ALL DreamersExpansion.ESP - Great House Dagoth.esp] - -[Requires] -DreamersExpansion+DNGDR+GHD_patch.ESP -[ALL DreamersExpansion.ESP - Great House Dagoth.esp - [ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp]] - -[Order] -DN-GDRv*.esp -DreamersExpansion+DNGDR_patch.ESP - -[Order] -Great House Dagoth.esp -DreamersExpansion+GHD_patch.ESP - -[Order] -DreamersExpansion.ESP -DreamersExpansion+DNGDR+GHD_patch.ESP - -[Order] -DN-GDRv*.esp -DreamersExpansion+DNGDR+GHD_patch.ESP - -[Conflict] -DreamersExpansion+DNGDR_patch.ESP -Great House Dagoth.esp - -[Conflict] -DreamersExpansion+GHD_patch.ESP -DN-GDRv*.esp - -[Conflict] - Aoimevelho has incorporated Petiboy's "House Dagoth Bonemold armor" into "Dreamers Expansion", there is no need to run Petiboy's original mod with Aoimevelho's. - ( Ref: "DreamersExpansion - Readme.txt" ) -DreamersExpansion.ESP -PB_Dagoth_Bonemold.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dremora (Markynaz) Race and Companion [Westly & Princess Stomper] - -[Conflict] - Do not play both together - ( Ref: "Westly Presents-Dremora(Markynaz) Race & Princess Presents Gatanas Companion README.txt" ) -Gatanas Markynaz Dremora Companion - Female.esp -Gatanas Markynaz Dremora Companion - Male.esp - -[Requires] - Princess Stomper's "Gatanas Dremora (Markynaz) Companion" requires the original "Dremora (Markynaz) Race" plugin. - ( Ref: "Westly Presents-Dremora(Markynaz) Race & Princess Presents Gatanas Companion README.txt" ) -[ANY Gatanas Markynaz Dremora Companion - Female.esp - Gatanas Markynaz Dremora Companion - Male.esp] -Westly Presents-Dremora Markynaz.esp - -;;Dragon32: Not specified in readme but companion plugin alters CONT "WAR_DRM_ChestA", original filetimes have companion loading last -[Order] -Westly Presents-Dremora Markynaz.esp -Gatanas Markynaz Dremora Companion - Male.esp - -[Order] -Westly Presents-Dremora Markynaz.esp -Gatanas Markynaz Dremora Companion - Female.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Drinking Water [fleck1974] - -[Conflict] - This plugin is not compatible with NOM. - ( Ref: "Drinking Water Readme.txt" ) -Drinking Water.esp -[ANY NoM 3.0.esp - NOM 2.13.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Drow City Denizens Head Pack One [Mr. Dave and Dimitri Mazieres] - -[Requires] - ( Ref: ReadMe - Drow City Denizens Headpack 1.txt ) -DCD Headpack 1.esp -Drowcity Denizens.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dulsya Isle [Nick 'Iridox' Johnson] - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Dulsya Isle.esp -The Aedronicon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dungeon Island [PCC aka Blockhead] - -[Patch] - "pcc_d_island_2_xindaz_02 connects Dungeon Island to the dungeon in Xindaz Veft, so you can then walk from Vvardenfell to Solstheim to Dungeon Island, entirely underground" - ( Ref: "pcc_dungeon_island_19_readme.txt" ) -pcc_d_island_2_xindaz_02.esp -[ALL pcc_dungeon_island_19.esp - pcc_Xindaz_Veft_05.esp] - -;;Dragon32: Not specified but it's logical -[Order] -pcc_dungeon_island_19.esp -pcc_d_island_2_xindaz_02.esp - -[Order] -pcc_Xindaz_Veft_05.esp -pcc_d_island_2_xindaz_02.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dungeon Island to Vogar bridge [PCC aka Blockhead] - -[Patch] - Allows your character to walk from the island of Vogar (included in Centurion's "Ald Vendras" mod) to PCC aka Blockhead's "Dungeon Island". - http://mw.modhistory.com/download-45-2643 - ( Ref: "pcc_di_vo_bridge_06_readme.txt" ) -pcc_di_vo_bridge_06.esp -[ALL pcc_dungeon_island_19.esp - [ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp - Lucans_Vogar_01.esp]] - -;;Dragon32: Not specified but it's logical -[Order] -pcc_dungeon_island_19.esp -pcc_di_vo_bridge_06.esp - -[Order] -Ald-Vendras_V31.esp -Ald-Vendras_V31-LoKKen.esp -Ald-Vendras_V31-LoKKen-SC.esp -pcc_di_vo_bridge_06.esp - -[Order] -Lucans_Vogar_01.esp -pcc_di_vo_bridge_06.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dunzar & South Dunzar [PCC aka Blockhead] - -[Requires] - ( Ref: "pcc_south_dunzar_01_readme.txt" ) -pcc_south_dunzar_01.esp -pcc_dunzar_02.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Durzog Armor [Dracus Dragani] - -;;Dragon32: Added plugin names that spell Tribunal "Tribumal", matches names in the archive I have -[Conflict] - Use only one: - "Dracus's Durzog Armor Tribunal V1.esp" if you have Tribunal - "Dracus's Durzog Armor MW V1.esp" if you do not have Tribunal - ( Ref: "Readme - Dracus's Durzog Armor V1.txt" -[ANY Dracus's Durzog Armor Tribunal V1.esp - Dracus's Durzog Armor Tribumal V1.esp] -Dracus's Durzog Armor MW V1.esp - -[Requires] - ( Ref: "Readme - Dracus's Durzog Armor V1.1 Update.txt" ) -[ANY Dracus's Durzog Armor Tribunal Update V1.1.esp - Dracus's Durzog Armor Tribumal Update V1.1.esp] -[ANY Dracus's Durzog Armor Tribunal V1.esp - Dracus's Durzog Armor Tribumal V1.esp] - -;; ( Ref: "Readme - Dracus's Durzog Armor V1.1 Update.txt" ) -[Order] -Dracus's Durzog Armor Tribunal V1.esp -Dracus's Durzog Armor Tribunal Update V1.1.esp - -[Order] -Dracus's Durzog Armor Tribumal V1.esp -Dracus's Durzog Armor Tribumal Update V1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwarves! 1.3 [Tarnsman] - -[Conflict] - Use "Dwarves! BB.esp" if you have Better Bodies, otherwise use: "Dwarves!.esp". - ( Ref: "Dwarves!_readme.doc") -Dwarves!.esp -Dwarves! BB.esp - -[Requires] - "Dwarves! MCA add-on" requires Morrowind, Bloodmoon, Tribunal and "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: "Dwarves! MCA addon_readme.txt" ) -Dwarves! MCA addon v2.1.esp -[ANY Dwarves!.esp - Dwarves! BB.esp] - -[Order] -Dwarves!.esp -Dwarves! BB.esp -Dwarves! MCA addon v2.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Blinking Lights 1.2 [qqqbbb] - -;;Dragon32 - Needs to load after Darknut's GDR, modifies some of its LIGH records. Also Tamriel Rebuilt, but that's an ESM -[Order] -DN-GDRv*.esp -Dwemer blinking lights.esp - -[Conflict] - All of these lighting mods modify Dwemer lights. qqqbbb's "Dwemer Blinking Lights" also modifies these same Dwemer lights to blink occassionally. - You should run qqqbbb's "Merge DBL and light mod.bat" batch file to add this blinking to your lighting mod. - ( Ref: "Merge DBL and light mod.bat") -Dwemer blinking lights.esp -[ANY LBS_Full v1.4(trib).esp - LBS_Lite v1.4(trib).esp - Lights 300 v5.esp - TLM - Complete.esp - TLM - Light Sources (Clearer Lighting).esp - True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.1.esp] - -[Conflict] - The lighting mods created by qqqbbb's "Merge DBL and light mod.bat" batch file include the changes in his "Dwemer Blinking Lights" plugin, there is no need to run qqqbbb's plugin as well. - ( Ref: "Merge DBL and light mod.bat") -Dwemer blinking lights.esp -[ANY LBS_Full v1.4(trib) + DBL.esp - LBS_Lite v1.4(trib) + DBL.esp - Lights 300 v5 + DBL.esp - TLM - Complete + DBL.esp - TLM - Light Sources (Clearer Lighting) + DBL.esp - True_Lights_And_Darkness_0.5 + DBL.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1 + DBL.esp] - -;;Dragon32: Added other lighting mods to [NearEnd], q.v., as they modify AMBI values in interior cells -[Order] -DN-GDRv*.esp -LBS_*v1.4(trib) + DBL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Books 1.1 [Misty Moon] - -[Conflict] - Use only one of these plugins: - Dwemer Book's-TR.esp - If you have Tribunal. - Dwemer Book's.esp - If you do not. - ( Ref: "Dwemer Book's.txt" ) -Dwemer Book's-TR.esp -Dwemer Book's.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Clock 1.2 [Smileyz, TheLys, Kir] - -[Note] - ! As you do not use McAsmod's "Werewolves" you should consider switching to Kir's version of the Dwemer Clock - ! ( Ref: Dwemer Clock 1.2.txt ) - ! http://morrowind.nexusmods.com/mods/14889 -[ALL [ANY [SIZE 4315 DwemerClock.esp] - Dwemer Clock v12.esp] - [NOT Werewolves.esp]] - -[Note] - ! As you do use McAsmod's "Werewolves" you should consider switching to TheLys' version of the Dwemer Clock - ! ( Ref: Dwemer Clock 1.2.txt; readme_dwemerclock_TheLys.txt ) - ! http://mw.modhistory.com/download-55-8704 -[ALL [ANY [SIZE 4315 DwemerClock.esp] - [SIZE 23039 DwemerClock.esp]] - Werewolves.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Coin Gun 4.3 [DoubleBrewski] - -[Requires] - "Dwemer Coin Gun-CB'S Icons.esp" requires Cantina Boy's "New Dwemer Coins" mod: - http://mw.modhistory.com/download-46-11140 - ( Ref: "Dwemer Coin Gun-Readme.txt" ) -Dwemer Coin Gun-CB'S Icons.esp -[ALL Dwemer Coin Gun Tribute.esp - New Dwemer Coins.esp] - -[Order] -Dwemer Coin Gun Tribute.esp -Dwemer Coin Gun-CB'S Icons.esp - -;;Dragon32: "Dwemer Coin Gun Tribute.esp" deletes misc_dwrv_coin00 object -[Order] -New Dwemer Coins.esp -Dwemer Coin Gun Tribute.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Fire Launcher 1.3 [DoubleBrewski] - -[Conflict] - Use only one of these different versions of the Dwemer Fire Gun. -DwemerFireGunV1.2 Scripted.esp -CleanDwemerFireGunV1.1.esp -Dwemer Fire Gun Tribute.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Pod Launcher Patch 0.3 [DoubleBrewski] -; for original Temp_Dwmr_gun by Tempered - -[Requires] - "Since [DoubleBrewski's "Patch for Tempered's Dwemer Spore Pod Launcher Mod"] is only a patch you need to have the original "Temp_dwmr_gun.esp" [by Tempered] checked also." - ( Ref: "Scripted Patch for Tempered's Spore Gun.txt" ) - Download Tempered's "Dwemer Pod Gun" from Morrowind Modding History: http://mw.modhistory.com/download-87-7201 -Temp_Dwmr_gun Scripted Patch.esp -Temp_Dwmr_gun.esp - -[Order] -Temp_Dwmr_gun.esp -Temp_Dwmr_gun Scripted Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Sentinel [DoubleBrewski] - -[Conflict] - Only use one version of the plugin: - Dwemer Sentinel.esp - If you have Morrowind and Tribunal - Dwemer_Sentinel__Morrowind_Only.esp - If you only have Morrowind - ( Ref: "Dwemer Sentinel - Read Me.txt" ) -Dwemer Sentinel.esp -Dwemer_Sentinel__Morrowind_Only.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Shock Gun Tribute 2.3 [DoubleBrewski] - -[Note] - The latest version of "Dwemer Shock Gun" is 2.3: - http://www.nexusmods.com/morrowind/mods/8620/ -Dwemer Shock GunV2.2 Scripted.esp -[VER < 2.3 Dwemer Shock Gun Tribute.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dynamic Leveling 1.1 [Stealaxe] - -[Note] - !! "The developing modder [of "Dynamic Leveling"] disappeared while the mod was still in beta status, and has not reappeared; use caution, as the mod may still have significant bugs." - !! Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems -[ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - Dynamic Leveling 1.1 Beta.esp] - -[Conflict] - Use only one of these plugins: - Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - If you have Bloodmoon. - Dynamic Leveling 1.1 Beta.esp - If you do not. -Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp -Dynamic Leveling 1.1 Beta.esp - -[Conflict] - Use "Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp" instead, it supports characters who are werewolves. -Dynamic Leveling 1.1 Beta.esp -Bloodmoon.esm - -[Conflict] - Stealaxe's "Dynamic Leveling" includes its own method of calculating health. To use it with another health calculation mod you will need to open the console and type "StopScript DL_Health", but note that will also stop vampire and werewolf regeneration. - ( Ref: "Dynamic_Leveling_11_Beta.rar\Read Me First!.rtf") -[ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - Dynamic Leveling 1.1 Beta.esp] -[ANY Health Fix.esp - StateBasedHitPointsv1.1.esp - Talrivian's State-Based HP Mod v.2.2.esp] - -;;Dragon32: GMST and SKIL conflicts, assume if someone's loaded Stealaxe's mod they want that to take precedence over BTB's or Wakim's changes -[Order] -BTB - Settings.esp -Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - -[Order] -BTB - Settings.esp -Dynamic Leveling 1.1 Beta.esp - -[Order] -BTB - Settings (Alternate).esp -Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - -[Order] -BTB - Settings (Alternate).esp -Dynamic Leveling 1.1 Beta.esp - -[Order] -Balance - Character.esp -Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - -[Order] -Balance - Character.esp -Dynamic Leveling 1.1 Beta.esp - -[Order] -Wakim's Game Improvement 9.esp -Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - -[Order] -Wakim's Game Improvement 9.esp -Dynamic Leveling 1.1 Beta.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Dynamic Leveling 1.1 Beta.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Dynamic Leveling 1.1 Beta.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dynamic Magicka Regeneration 2.0 [Duncan] - -[Conflict] - Use only one of these plugins: - DynamicMagickaRegeneration-2.0.esp - If you just have Morrowind - DynamicMagickaRegeneration-2.0-Tribunal.esp - If you have Tribunal - ( Ref: readme_dmr20.htm) -DynamicMagickaRegeneration-2.0.esp -DynamicMagickaRegeneration-2.0-Tribunal.esp - -;Dragon32: Information on Greevar's updated version of Duncan's plugin: -[Conflict] - Use only one of these plugins: - DynamicMagickaRegeneration-2.1.esp - If you just have Morrowind - DynamicMagickaRegeneration-2.1-Tribunal.esp - If you have Tribunal - ( Ref: readme_dmr21.htm) -DynamicMagickaRegeneration-2.1.esp -DynamicMagickaRegeneration-2.1-Tribunal.esp - -;;Dragon32: See "Magicka regeneration mods [Various]" for conflict information - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The East Empire Company Expansion 2.0 [TheDrunkenMudcrab] - -[Conflict] - "[Arcimaestro Antares' "Big Mod" and "Appropriate Greetings" add] a generic "Greetings %PCRank %PcName." and "What can I do for you, %PCRank?" that any NPC will say to a player who is at the same rank or higher as them. [Which takes] precedent over the entries in Greeting 8, where most of [TheDrunkenMudcrab's "The East Empire Company Expansion"] quests seem to start." - ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 ) -EEC Expansion.ESP -[ANY Antares' Big Mod .esp - Antares Big Mod .esp - Appropriate Greetings M - .esp - Appropriate Greetings M - T - .esp] - -[Conflict] - "[Brother Juniper's] Vivec's Fate adds a ton of "Bless you Nerevarine" style lines to Greeting 7, which will [...] override [TheDrunkenMudcrab's "The East Empire Company Expansion"]'s quest greetings." - ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 ) -EEC Expansion.ESP -Vivec's Fate.esp - -[Conflict] - "[Trancemaster_1988's "Morrowind Rebirth"] heavily changes Ebonheart, and [TheDrunkenMudcrab's "The East Empire Company Expansion"] questgiver is situated in Ebonheart. [...] Various new places and npc's may be collision-stuck as well." - ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=7991572 ) -EEC Expansion.ESP -Morrowind Rebirth [Main].ESP - -[Note] - ! "If you've completed Brother Juniper's Twin Lamps mod, then some of the early ["The East Empire Company Expansion"] quests won't be completable. One of the quests require you talk to a slave who will disappear once slavery is outlawed in Vvardenfell." - ! ( Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 ) -[ALL EEC Expansion.ESP - Juniper's Twin Lamps (1.1 Tribunal).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @East Knaarus [PCC aka Blockhead] - -[Requires] - "You run this plugin along with Knaarus. This plugin does not replace the Knaarus plugin." - ( Ref: "pcc_east_knaarus_28_readme.txt" ) -pcc_east_knaarus_28.esp -PCC_Knaarus_02.esp - -;;Ref: "the file date on this plugin must be more recent than the file date of the Knaarus plugin." -[Order] -PCC_Knaarus_02.esp -pcc_east_knaarus_28.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ebonheart Expanded 1.2 [cdethier] - -[Conflict] - "[cdethier's "Ebonheart Expanded"] will conflict with any other mod that changes Ebonheart or the surrounding Ascadian Isles area [...] including the wonderful Vality's Ascadian Isles mod." - ( Ref: http://mw.modhistory.com/download-44-13619 ) -CD_ebonheart.ESP -[ANY Vality's Ascadian Isles Addon.esp - ValityAIMod_VurtTrees.esp - Vality's AI for Vurt's AI.esp - Vality's Ascadian Isles Addon (Texture Fix Edit).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ebonheart Expanded: Shady District [Kyro] - -[Conflict] - "CONFLICTS / KNOWN ERRORS [...] Valitys Ascadian Isles tree replacer, minor clipping [with "Ebonheart Expanded: Shady District " by Kyro.]" - ( Ref: "Ebonheart_ShackTown.zip\Readme.txt" ) -Ebonheart, Shack Town.esp -[ANY Vality's Ascadian Isles Addon.esp - ValityAIMod_VurtTrees.esp - Vality's AI for Vurt's AI.esp - Vality's Ascadian Isles Addon (Texture Fix Edit).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Economy Adjuster 1.1 [HotFusion] - -[Conflict] - If you use 'EcoAdj(Sri+Ingredients).esp', use it instead of EcoAdjIngredients and Srikandi's mod. It should replace them both. - ( Ref: EcoAdj(Sri+Ingredients)Readme.txt ) -EcoAdj(Sri+Ingredients).esp -[ANY EcoAdj Ingredients.esp - Sris_Alchemy_BM.esp] - -[Requires] - You are missing "Sri Alchemy BM List Patch". 'EcoAdj(Sri+Ingredients).esp' includes Srikandi's Alchemy mod which uses deprecated AddToLev* functions to modify Bethsoft leveled lists. - For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - Some patches may be available at that link. -EcoAdj(Sri+Ingredients).esp -Sri Alchemy BM List Patch.esp - -;;Dragon32: Load Wrye's patch after the mod including Srikandi's alchemy -[Order] -EcoAdj(Sri+Ingredients).esp -Sri Alchemy BM List Patch.esp - -[Conflict] - "If you are using Economy Adjuster in conjunction with Morrowind Advanced, the two will conflict with each other on the issue of loot from Daedra. Since Morrowind Advanced does more or less the same thing as the "Daedric Drops" plugin from this mod, my recommendation would be to simply not use that plugin in favor of Morrowind Advanced." - ( Ref: "Readme - Morrowind Advanced Compatibility.txt" ) -Morrowind Advanced.esm -EcoAdjDaedricDrops.esp - -;;BTB's edited versions of some Economy Adjuster plugins - -[Conflict] - Only use one plugin, either HotFusion's original ("EcoAdjCrime.esp") or BTB's edited version ("EcoAdjCrime (Tresspass Edit).esp"). - ( Ref: "Readme - Crime (Tresspass Edit).txt" ) -EcoAdjCrime (Tresspass Edit).esp -EcoAdjCrime.esp - -[Conflict] - Only use one plugin, either HotFusion's original ("EcoAdjMerchantSkills.esp") or BTB's edited version ("EcoAdjMerchantSkills (Disposition Edit).esp"). - ( Ref: "Readme - Merchant (Disposition Edit).txt" ) -EcoAdjMerchantSkills (Disposition Edit).esp -EcoAdjMerchantSkills.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Elders of Vvardenfell [Tarnsman] - -[Conflict] - Use only one of these plugins: - Elders of Vvardenfell.esp - This is a modder's resource and adds nothing to the game world. - Elders 0 Count NPC add-on.esp - Use this if you only have Morrowind. - Elders 0 Count NPC add-on (Trib & BM).esp - Use this if you have both expansions. - ( Ref: Elders 0 Count Add-on_readme.txt & Elders of Vvardenfell_readme.txt ) -Elders of Vvardenfell.esp -Elders 0 Count NPC add-on (Trib & BM).esp -Elders 0 Count NPC add-on.esp - -[Note] - This is a modder's resource and adds nothing to the game world. - ( Ref: Elders of Vvardenfell_readme.txt ) -Elders of Vvardenfell.esp - -;;Dragon32: Tarnsman's "THE Morrowind NPC Makeover" includes his "Elders 0 count add-on" -[Requires] - "Elders MCA Add-on" version 1.0 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v4.1 by Neoptolemus. - ( Ref: "Elders MCA addon_readme.txt" ) -Elders MCA Add-on.esp -[ALL [ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm - Elders of Vvardenfell.esp - Elders 0 Count NPC add-on (Trib & BM).esp - Elders 0 Count NPC add-on.esp] - Morrowind Comes Alive.esm] - -[Requires] - "Elders MCA Add-on" version 2.0 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v5.0 by Neoptolemus. - ( Ref: "Elders MCA addon_readme.txt" ) -[VER = 2.0 Elders MCA Add-on v2.0.esp] -[ALL [ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm - Elders of Vvardenfell.esp - Elders 0 Count NPC add-on (Trib & BM).esp - Elders 0 Count NPC add-on.esp] - [SIZE 2303212 MCA.esm]] - -[Requires] - "Elders MCA Add-on" version 2.02 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: "Elders MCA addon_readme.txt" ) -[VER = 2.02 Elders MCA Add-on v2.0.esp] -[ALL [ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm - Elders of Vvardenfell.esp - Elders 0 Count NPC add-on (Trib & BM).esp - Elders 0 Count NPC add-on.esp] - [DESC /over 1200 friendly/ MCA.ESM]] - -[Note] - !! "Elders MCA Add-on" version 2.02 needs to be edited before it will work without errors with Neoptolemus' "Morrowind Comes Alive" v5.2. - !! You need to edit two NPCs: - !! "_elder_ashlander_f1" - !! "_elder_ashlander_m1" - !! To remove the levelled item: - !! "_MCA_ashlander_scarf_random" -[ALL [SIZE 123422 Elders MCA Add-on v2.0.esp] - [VER = 2.02 Elders MCA Add-on v2.0.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Elemental Magicka II [NMZmaster] - -[Requires] - "[Elemental Magicka II.ESP] is the master that contains all of my scripts and methods." - ( Ref: "Elemental Magicka II.txt" ) -[ANY Elemental Magicka II - Of Fire and Frost.ESP - Elemental Magicka II - Of Earth and Air.ESP - Elemental Magicka II - MWSE Addon.ESP] -Elemental Magicka II.ESP - -;;Ref: Elemental Magicka II.txt -[Order] -Elemental Magicka II.ESP -Elemental Magicka II - Of Fire and Frost.ESP -Elemental Magicka II - Of Earth and Air.ESP -Elemental Magicka II - MWSE Addon.ESP - -[Patch] - ""Excellent Magic Sounds" by Asiron which changes spell sound IDs. So it would conflict with any mod which works based on Getsoundplaying[, such as "Elemental Magicka II" by NMZmaster.]". - NMZmaster has uploaded a patch: - http://www.nexusmods.com/morrowind/mods/42106 - However, he says "I found the sound from [Excellent Magic Sounds] overbearing due to the way Elemental Magicka II spams magic effects. I would probably recommend choosing one mod and disabling the other" -Elemental Magicka II - Excellent Magic Sounds Patch.esp -[ALL Elemental Magicka II.ESP - [ANY ExcellentMagicSounds.esp - [DESC /Tooplex/ BTB - Spells.esp] - BTB Spells - EMS MGSO Patch.esp]] - -[Order] -Elemental Magicka II.ESP -Elemental Magicka II - Excellent Magic Sounds Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Elvenwear [Mr. Dave] - -[Conflict] - Use only one of these plugins: - Elvenwear.esp - An expansion pack for Mr. Dave's "Bob's Armory 2". - Elvenwear No Dependency.esp - If you do not use Mr. Dave's "Bob's Armory 2". - ( Ref: Elvenwear ReadMe.txt ) -Elvenwear.esp -Elvenwear No Dependency.esp - -[Requires] - Mr. Dave's "Elvenwear" is an expansion pack for his "Bob's Armory 2" - ( Ref: Elvenwear ReadMe.txt ) -Elvenwear.esp -Bob's Armory 2.esp - -[Order] -Bob's Armory 2.esp -Elvenwear.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Elynda's Winter Wear [Elynda] - -;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart - -[Order] -Clean Elynda'sWinterWear.esp -Great House Dagoth.esp - -[Order] -Clean Elynda'sWinterWear.esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Enchantable Gloves of the Bal Molagmer 1.0 [Rastamage] - -[Conflict] - Use only one of these plugins. - ( Ref: "Enchantable Gloves of the Bal Molagmer Readme.txt" ) -Enchantable Gloves of the Bal Molagmer (exquisite).esp -Enchantable Gloves of the Bal Molagmer (uber).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Enchanted Weapon Variety 1.11 [michael163377] - -[Conflict] - "[michael163377's "Enchanted Weapon Variety"] Includes quorn's Steel Broadsword Fix." - ( Ref: "Enchanted Weapon Variety - Readme.txt" ) -[ANY Enchanted Weapon Variety BM.esp - Enchanted Weapon Variety ME.esp - Enchanted Weapon Variety PTE Patch ME.esp - Enchanted Weapon Variety PTE Patch.esp - Enchanted Weapon Variety.esp] -[ANY Steel Broadsword Fix BM.esp - Steel Broadsword Fix.esp] - -[Conflict] - Use only one of these plugins: - Enchanted Weapon Variety BM.esp - If using Morrowind with Bloodmoon - Enchanted Weapon Variety ME.esp - If using Morrowind with Marksman Enhanced - Enchanted Weapon Variety.esp - If using Morrowind without Bloodmoon - ( Ref: "Enchanted Weapon Variety - Readme.txt" ) -Enchanted Weapon Variety BM.esp -Enchanted Weapon Variety ME.esp -Enchanted Weapon Variety.esp - -[Requires] - "If using Morrowind with Marksman Enhanced, use Enchanted Weapon Variety ME.esp" - ( Ref: "Enchanted Weapon Variety - Readme.txt" ) -Enchanted Weapon Variety ME.esp -Marksman Enhanced v1.2.esp - -;;Dragon32: Conflict between these two for corkbulb bolt. Assume that the mod designed to work with the other (i.e. "Enchanted Weapon Variety ME.esp" with "Marksman Enhanced v1.2.esp") should load last -[Order] -Marksman Enhanced v1.2.esp -Enchanted Weapon Variety ME.esp - -[Patch] - "If using Morrowind with Piratelords Trade Enhancements, use Enchanted Weapon Variety PTE Patch.esp with Enchanted Weapon Variety BM.esp." - ( Ref: "Enchanted Weapon Variety - Readme.txt" ) -Enchanted Weapon Variety PTE Patch.esp -[ALL Enchanted Weapon Variety BM.esp - Piratelords Trade Enhancements.esp] - -[Order] -Enchanted Weapon Variety BM.esp -Enchanted Weapon Variety PTE Patch.esp - -[Order] -Piratelords Trade Enhancements.esp -Enchanted Weapon Variety PTE Patch.esp - -[Patch] - "If using Morrowind with Marksman Enhanced and Piratelords Trade Enhancements, use Enchanted Weapon Variety PTE Patch ME.esp with Enchanted Weapon Variety ME.esp." - ( Ref: "Enchanted Weapon Variety - Readme.txt" ) -Enchanted Weapon Variety PTE Patch ME.esp -[ALL Enchanted Weapon Variety ME.esp - Marksman Enhanced v1.2.esp - Piratelords Trade Enhancements.esp] - -[Order] -Enchanted Weapon Variety ME.esp -Enchanted Weapon Variety PTE Patch ME.esp - -[Order] -Marksman Enhanced v1.2.esp -Enchanted Weapon Variety PTE Patch ME.esp - -[Order] -Piratelords Trade Enhancements.esp -Enchanted Weapon Variety PTE Patch ME.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Enchanting Desk [Arcimaestro Antares] - -[Conflict] - Arcimaestro Antares' "Enchanting Desk" shouldn't be used with any variation of GCD. GCD and mods derived from it use a script to keep track of stats, which can cause all kinds of havoc with mods like this that boost stats. -Enchanting Desk.esp -[ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Enchanting Realism [DesT] - -[Conflict] - Only use one plugin; - "Enchanting_Realism_eng_all.esp" - Contains additional magical effects available for enchantment. - "Enchanting_Realism_eng.esp" - Contains only the effects that the player can buy individually or receive as a reward for a quest. - ( Ref: "Enchanting realism ReadmeEng.txt" ) -Enchanting_Realism_eng.esp -Enchanting_Realism_eng_all.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Enchantment Color De-enhancer [Evil Sorcerer] - -[Conflict] - "I wouldn't recommend using my Enchantment Colors Enhancer along with the Enchantment Colors De-Enhancer, that would be an extreme no-no, it could confuse MW." - ( Ref: "E.C.D-E. Readme.txt" ) -Enchantment Color De-Enhancer.esp -Enchantment Color Enchancer.esp - -;:Dragon32: MGEF 3; if someone's loaded the No Shield Effect mod then that has more of an immediate effect than the De-Enhancer. -[Order] -Enchantment Color De-Enhancer.esp -NoShieldEffect.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Encumbrance Bar [Yacoby] - -[Requires] - ( Ref: Readme - Encumbrance Bar.txt ) -Encumbrance Bar.esp -MWE_Base.esp - -[Order] -MWE_base.esp -Encumbrance Bar.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Endusal and Tureynulal Redone [Trainwiz] - -;;Dragon32: Original has nothng in the Description field -[Note] - ! [Trainwiz's "Endusal and Tureynulal Redone"] includes an updated version of Turenyulal Redone." - ! Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43399/ - ! ( Ref: "Turenyulal_EndusalRedone-43399-1-0.rar\Turenyulal_EndusalRedone\TurenyulalAndEndusalRedone\Readme.txt" ) -[DESC !/Redoes Turenyal to be better than things./ TurenyalRedone.ESP] - -;;"Has the conflict with the Book Jackets plugin been resolved? Back during the first release of Tureynal Redone, I discovered that it overrode changes made to certain books so that the original covers appeared. If the conflict hasn't been fixed, then hopefully a rule can be made in mlox." -;;Dragon32: dupl;icate records: bk_firmament and bk_briefhistoryempire4 -[Order] -TurenyalRedone.ESP -Book Jackets - Morrowind - BookRotate.esp - -[Order] -TurenyalRedone.ESP -Book Jackets - Morrowind.esp - -[Order] -TurenyalRedone.ESP -Librarian with Jackets & Rotate BM Trib.esp - -[Order] -TurenyalRedone.ESP -Librarian with Jackets BM Trib.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Enhanced Rethan Manor [Lady_Galadriel] - -[Conflict] - In creating "Enhanced Rethan Manor", Lady_Galadriel "used part of two existing mods. one was Hlaalu Underground v 1.1 By Tequila" - ( Ref: "Enhanced Rethan Manor Readme.rtf") -Enhanced Rethan Manor.esp -[ANY HlaaluManorUndergroundv12.esp - Clean HlaaluUndergroundTrib.esp] - -[Conflict] - In creating "Enhanced Rethan Manor", Lady_Galadriel "used part of two existing mods. one was [...] Hlaalu Manor Enhancement Version 1.1 by Nikolai Horohov" - ( Ref: "Enhanced Rethan Manor Readme.rtf") -Enhanced Rethan Manor.esp -Hlaalu Manor Enhancement.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Entertainers Expanded [adul] - -[Conflict] - "Please make sure [Bethesda Softworks "Entertainers Plugin" or any mod which includes it] (the original plugin) is NOT activated." - ( Ref: "Readme_Entertainers_Expanded.txt" ) -Entertainers_Expanded.esp -[ANY entertainers.esp - CleanEntertainers.esp - [Official]Entertainers.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -[Conflict] - All these mods make a similar change: increase the inns and taverns where the PC can "entertain the patrons". You do not need to run all of them. -Entertainers_Expanded.esp -RAH Expanded Entertainers.esp -Josie's Entertainers.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Entertainers-NoM Fix [Zobator] - -;;Dragon32: Plugin written for NoM 2.12, according to TESPCD it won't work with NoM 3.0 -[Patch] - [Entertainers-NoM Fix] makes "it possible to use the official mod Entertainers [, adul's "Entertainers Expanded"] and Necessities of Morrowind (By Thaddeus & Nymeria) together at the same time." - ( Ref: "entertainers-NoM fix Readme.txt" ) - http://mw.modhistory.com/download-44-11621 -entertainers-NoM fix.esp -[ALL [ANY entertainers.esp - CleanEntertainers.esp - [Official]Entertainers.esp - Entertainers_Expanded.esp ;;adul's Entertainers Expanded - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp] - NOM 2.13.esp] - -[Order] -entertainers.esp -entertainers-NoM fix.esp - -[Order] -NOM 2.13.esp -entertainers-NoM fix.esp - -;;Dragon32: And the combined official mods too -[Order] -OfficialMods_v5.esp -entertainers-NoM fix.esp - -[Order] -Clean Official Plugins v1.1.esp -entertainers-NoM fix.esp - -[Order] -super_adventurers302.esp -entertainers-NoM fix.esp - -;;Dragon32: I think this should work - @Entertainers Expanded [adul] -[Order] -Entertainers_Expanded.esp -entertainers-NoM fix.esp - -[Order] -[Official]Entertainers.esp -entertainers-NoM fix.esp - -[Order] -CleanEntertainers.esp -entertainers-NoM fix.esp - -[Order] -Official_2002_Mods.esp -entertainers-NoM fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Epic Ald'Ruhn 1.3 [Mikeandike] - -[Conflict] - "The path that leads up Red Mountain towards Rain's Hand [Hall] is right behind Ald Ruhn and Skarr and ["Epic Ald'Ruhn" by Mikeandike] conflicts with (actually removes) the path." - ( Ref: http://forums.nexusmods.com/index.php?/topic/1498323-epic-ald-ruhn/?p=13156463 ) -Epic_aldruhn.esp -Rain's Hand Hall.esp - -[Conflict] - "[Mikeandike's "Epic Ald'Ruhn"] conflicts with The Farmer Mod [by Josh aka Xeon]." - ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) -Epic_aldruhn.esp -Farmer Mod v4.3.esp - -[Conflict] - "[Mikeandike's "Epic Ald'Ruhn"] conflicts with [...] Ald'Ruhn Expansion [by Crankgorilla]." - ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) -Epic_aldruhn.esp -Ald-ruhn Expansion .esp - -[Order] -Hold it.esp -Epic_Aldruhn.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Epic Balmora 1.4 [Mikeandike] - -[Conflict] - "Vality's Balmora Addon is 100% incompatible with [Mikeandike's] Epic Balmora. It will crash every time you get near balmora if you have both on." -BIG_BALMORA.ESP -Vality's Balmora Addon.esp - -[Conflict] - "[One has] to decide between using ["Epic Balmora" by Mikeandike] or the domehome house mod by Grumpy." - ( Ref: http://forums.nexusmods.com/index.php?/topic/1340498-epic-balmora/?p=17802254 ) -BIG_BALMORA.ESP -[ANY MW_Domehome1.esp - Trib_Domehome1.esp] - -[Order] -BIG_BALMORA.ESP -DH_Homes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Erengard Mines-MC Compatible [Graphite and Denina] - -[Requires] - ( Ref: Erengard Mines-MC Compatible Read Me.txt ) -Erengard Mines-MC-Compatible 2.1.esp -Morrowind Crafting 2-1.esp - -[Conflict] - Do not use both mods at once. - ( Ref: Erengard Mines-MC Compatible Read Me.txt ) -Erengard Mines.esp -Erengard Mines-MC-Compatible 2.1.esp - -;:Dragon32: scripts in Erengard Mines use MC objects etc. -[Order] -Morrowind Crafting 2-1.esp -Erengard Mines-MC-Compatible 2.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Erin's Improved Weather 0.1B [Dirges] - -[Conflict] - "Erin's Improved Weather" modifies the scripts from Cyrano's "Serious Weather" mod. - ( Ref: "erin's_improved_weather.txt" ) -erin's_improved_weather.esp -[ANY SeriousWeather_BM_v1_00.esp - SeriousWeather_v1_00.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Exotics Boutique 1.1 [TommyKhajiit] - -[Conflict] - Use only one of these plugins. "ExoticsBoutique.esp" is recommended if you've installed the Exotics Boutique Music Pack: - http://mw.modhistory.com/download--4764 - ( Ref: "ExoticsBoutique Readme.txt" ) -ExoticsBoutique.esp -ExoticsBoutiqueNoMusic.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Expanded Birthsigns for Purists [Tyrthyllanos] - -[Conflict] - "[Tyrthyllanos' "Expanded Birthsigns for Purists"] was originally designed for use with Galsiah's Character Development, and is based off of the .esp for birthsigns balanced for GCD. If you've been using that, you'll need to disable it when you enable this." - ( Ref: "ExpandedBirthsigns4Purists-Readme.txt" ) -ExpandedBirthsigns4Purists.esp -GCD better balanced birthsigns.esp - -;;Dragon32: Designed to replace "GCD better balanced birthsigns.esp" from GCD so let's add it in to the same place in the GCD Order list -[Order] -Galsiahs Character Development.esp -GCD v1.08 with Startscript, fixed [Galsiah].esp ;;Gluby -GCD StartScript for Trib or Bloodmoon.esp -ExpandedBirthsigns4Purists.esp -GCD Over 60 level speedup.esp -GCD Restore Potions Fix.esp -GCD settings fairly easy.esp -GCD settings hard.esp -GCD - Cult of the Clouds patch.esp -GCD_Havish_patch.esp -GCD_SS_patch.esp -GCD TEO compatibility patch.esp -GCD_VH_patch2.esp -CharGen Revamped delay2.esp -Brittlewind fix.esp -GCD_WE_patch.esp -GCD_107x_to_108_patch.esp -GCD_107x_to_108_patch_MwOnly.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Expanded Entertainers 0.5 [Rahul] - -;;Dragon32: See also: "Entertainers Expanded" [adul] - -[Conflict] - Rahul's "Expanded Entertainers" is based on Bethesda Softworks "Entertainers Plugin", there is no need to run both the "Entertainers Plugin" (or a mod which includes it) and Rahul's "Expanded Entertainers". - ( Ref: "Readme Expanded Entertainers.txt" ) -RAH Expanded Entertainers.esp -[ANY entertainers.esp - CleanEntertainers.esp - [Official]Entertainers.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -[Note] - Rahul's "Expanded Entertainers" allows the PC to "entertain the patrons" across Vvardenfell and Mournhold. It does not cover Solstheim. If you wish to entertain there consider: - "Entertainers Expanded" by adul - http://mw.modhistory.com/download-15-6248 - "Josie's Entertainers" by Eisoj5 - http://mw.modhistory.com/download-21-11329 -[ALL RAH Expanded Entertainers.esp - Bloodmoon.esm] - -;;Dragon32: confirmed with TESPCD -[Conflict] - Both Rahul's "Expanded Entertainers" and taddeus' "Improved Inns" alter the scripts for publicans. - ( Ref: Dragon32: confirmed with TESPCD) -RAH Expanded Entertainers.esp -[ANY Improved Inns BM.esp - Improved Inns MW.esp - Improved Inns TB.esp - Improved Inns.esp] - -;;Dragon32: confirmed with TESPCD -[Conflict] - Both Rahul's "Expanded Entertainers" and taddeus' "Necessities of Morrowind" alter the scripts for publicans. - ( Ref: Dragon32: confirmed with TESPCD) -RAH Expanded Entertainers.esp -[ANY NOM 2.13.esp - NoM 3.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Expanded Sounds [PirateLord] - -;;Dragon32: Expanded Sounds makes some small changes to weather settings (a few % points according to readme). If player's loaded a weather-changing mod then they'll really want those changes loaded instead. -[Order] -Expanded Sounds.esp -NiceWeather_0617.esp - -[Order] -Expanded Sounds DV.esp -NiceWeather_0617.esp - -[Order] -Expanded Sounds.esp -Realistic Weather v2.0.esp - -[Order] -Expanded Sounds DV.esp -Realistic Weather v2.0.esp - -[Order] -Expanded Sounds.esp -Isirion_RealisticWeather.esp - -[Order] -Expanded Sounds DV.esp -Isirion_RealisticWeather.esp - -[Order] -Expanded Sounds.esp -Sol-Weather Tweak.esp - -[Order] -Expanded Sounds DV.esp -Sol-Weather Tweak.esp - -[Order] -Expanded Sounds.esp -SeriousWeather_BM_v1_00.esp - -[Order] -Expanded Sounds DV.esp -SeriousWeather_BM_v1_00.esp - -[Order] -Expanded Sounds.esp -SeriousWeather_v1_00.esp - -[Order] -Expanded Sounds DV.esp -SeriousWeather_v1_00.esp - -;;"I start a new game with [Expanded Sounds] loaded early and those noises happen. If it is loaded late, the noises do not happen. This is with [Expanded Sounds 1.2 and] 1.3 -;;I have no idea why but my assumption is something to do with scripts. Like I said in this thread, in my case it only happens with Expanded Sounds is loaded BEFORE that TLM module [TLM - Light Sources (Clearer Lighting)]." -;;Dragon32: Compared with a TESPCD check -[Order] -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp -Expanded Sounds.esp - -[Order] -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp -Expanded Sounds DV.esp - -[Order] -TLM - Complete.esp -TLM - Complete + DBL.esp -Expanded Sounds.esp - -[Order] -TLM - Complete.esp -TLM - Complete + DBL.esp -Expanded Sounds DV.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Expansion Integration [Dragon32] - -[Conflict] - Use only one of these plugins: - ExpansionIntegration_1.1.esp - Raw Stalhrim is added to levelled lists. - ExpansionIntegration_NoStalhrim_1.1.esp - No Raw Stalhrim is added to levelled lists, Raw Stalhrim is only in its original locations on Solstheim. - ( Ref: "Expansion Integration 1.1 Readme.txt" ) -ExpansionIntegration_1.1.esp -ExpansionIntegration_NoStalhrim_1.1.esp - -[Conflict] - "Expansion Integration" is built on TheOtherFelix's "Bloodmoon Extras" mod (and Dragon32's version edited to remove deprecated AddToLev* functions). There is no need to run both mods. - ( Ref: "Expansion Integration 1.1 Readme.txt" ) -[ANY ExpansionIntegration_1.1.esp - ExpansionIntegration_NoStalhrim_1.1.esp] -[ANY BMExtras.esp - BMExtrasFixedLL.esp] - -[Conflict] - "Expansion Integration" is built on TheOtherFelix's "Tribunal Integration" mod (and Dragon32's version edited to remove deprecated AddToLev* functions). There is no need to run both mods. - ( Ref: "Expansion Integration 1.1 Readme.txt" ) -[ANY ExpansionIntegration_1.1.esp - ExpansionIntegration_NoStalhrim_1.1.esp] -[ANY TribIntegration.esp - TribIntegrationFixedLL.esp] - -[Conflict] - "Expansion Integration" is built on PCC aka Blockhead's "Tribunal Bloodmoon Ingredients" mod. There is no need to run both mods. - ( Ref: "Expansion Integration 1.1 Readme.txt" ) -[ANY ExpansionIntegration_1.1.esp - ExpansionIntegration_NoStalhrim_1.1.esp] -pcc_tr_bm_ingredients_01.esp - -[Conflict] - "Expansion Integration" is built on RR_Raptor65's "Wild Durzogs" mod. There is no need to run both mods. - ( Ref: "Expansion Integration 1.1 Readme.txt" ) -[ANY ExpansionIntegration_1.1.esp - ExpansionIntegration_NoStalhrim_1.1.esp] -[ANY WildDurzogs_easy.esp - WildDurzogs_hard.esp] - -[Conflict] - "["Expansion Integration" by Dragon32] will conflict with other mods that make changes to the Dark Brotherhood NPCs like Dark Brotherhood Replacer by Dimitri Mazieres." - ( Ref: "Expansion Integration 1.1 Readme.txt" ) -[ANY ExpansionIntegration_1.1.esp - ExpansionIntegration_NoStalhrim_1.1.esp] -[ANY DM_DB Armor Replacer.esp - DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp - DM_DB Armor Replacer-ExpRanks.esp - DM_DB Armor Replacer-ExpRanksDDBA.esp] - -[Conflict] - "The addition of the Stalhrim Shortsword means that ["Expansion Integration" by Dragon32] is incompatible with Gogetto's Stalhrim Weapons by J.C. Spencer." - ( Ref: "Expansion Integration 1.1 Readme.txt" ) -[ANY ExpansionIntegration_1.1.esp - ExpansionIntegration_NoStalhrim_1.1.esp] -JCS - Gogetto's Stalhrim Weapons.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Explorers 2.5 [Lord Lionmane] - -[Conflict] - Check ONE of the following files in the mod list: - Explorers25Full.esp - The full version of Explorers. - Explorers25NoTombs.esp - This version does not include changes to tombs. - Explorers25TombCompatibility.esp - This version removes the scripts (traps) and all loot except Mind Gems from urns in tombs. - ( Ref: ExplorersV25ReadMe.txt ) -Explorers25Full.esp -Explorers25NoTombs.esp -Explorers25TombCompatibility.esp - -[Conflict] - zappara's Tribunal version of "Disturb the Dead" is not compatible with 'Explorers25Full.esp'; choose 'Explorers25NoTombs.esp' or 'Explorers25TombCompatibility.esp' instead. - ( Ref: ExplorersV25ReadMe.txt ) -Explorers25Full.esp -Disturb_the_dead.esp - -;;Dragon32: Explorers needs Tribunal and Bloodmoon, so no point in checking other Advanced Herbalism options -[Conflict] - andoreth's "Advanced Herbalism" is not compatible with these versions of Lord Lionmane's "Explorers"; use "Explorers25Full.esp" and one of zappara's "Explorers Addons". - zappara's addons are available from Morrowind Modding History: http://mw.modhistory.com/download--2859 - ( Ref: ExplorersV25ReadMe.txt ) -[ANY Explorers25NoTombs.esp - Explorers25TombCompatibility.esp] -[ANY Advanced Herbalism - TR & BM.esp] - -;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. -;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ -[Order] -Expanded Sounds.esp -Explorers25Full.esp - -[Order] -Expanded Sounds DV.esp -Explorers25Full.esp - -[Order] -Expanded Sounds.esp -Explorers25NoTombs.esp - -[Order] -Expanded Sounds DV.esp -Explorers25NoTombs.esp - -[Order] -Expanded Sounds.esp -Explorers25TombCompatibility.esp - -[Order] -Expanded Sounds DV.esp -Explorers25TombCompatibility.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Explorers Addons 1.1 [zappara] - -[Patch] - Use 'Explorers25Full_Advanced_Herbalism_addon.esp' if you have enabled andoreth's "Advanced Herbalism" and the full version of Lord Lionmane's "Explorers 2.5" - Available from Morrowind Modding History: http://mw.modhistory.com/download--2859 - ( Ref: readme_Explorers25_Addons.txt ) -Explorers25Full_Advanced_Herbalism_addon.esp -[ALL Explorers25Full.esp - Advanced Herbalism - TR & BM.esp] - -;; "Load order is important with these addons, make sure that the Addons are loaded after the Explorers and Herbalism/Resources Enhanced mods have been loaded." -;; readme_Explorers25_Addons.txt -[Order] -Explorers25Full.esp -Explorers25Full_Advanced_Herbalism_addon.esp - -[Order] -Advanced Herbalism - TR & BM.esp -Explorers25Full_Advanced_Herbalism_addon.esp - -[Patch] - Use 'Explorers25Full_Resources_Enhanced_addon.esp' if you have enabled TheLys' "Resources Enhanced" and the full version of Lord Lionmane's "Explorers 2.5" - Available from Morrowind Modding History: http://mw.modhistory.com/download--2859 - ( Ref: readme_Explorers25_Addons.txt ) -Explorers25Full_Resources_Enhanced_addon.esp -[ALL Explorers25Full.esp - Resources Enhanced.esp] - -;; "Load order is important with these addons, make sure that the Addons are loaded after the Explorers and Herbalism/Resources Enhanced mods have been loaded." -;; readme_Explorers25_Addons.txt -[Order] -Explorers25Full.esp -Explorers25Full_Resources_Enhanced_addon.esp - -[Order] -Resources Enhanced.esp -Explorers25Full_Resources_Enhanced_addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Exquisite Robes II [WizBang] - -[Conflict] - WizBang's "Exquisite Robes II" contains the original six robes from his first version. There is no need to run both mods. -Exquisite Robes II.esp -Exquisite_Robes.esp - -[Note] - ! WizBang's "Exquisite Robes II" contains the original six robes from his first version, as well as 18 new robes. - ! Download it from Morrowind Modding History: http://mw.modhistory.com/download--1942 -Exquisite_Robes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Extended Smeradon [PCC aka Blockhead] - -[Requires] - "THIS PLUGIN REQUIRES SMERADON!" - ( Ref: "pcc_extended_smeradon_21_readme.txt" ) -pcc_extended_smeradon_21.esp -pcc_smeradon_17.esp - -;;Dragon32: TESPCD shows two CONT entries differ between these two mods and: "One important note: the file date on this plugin must be more recent than the file date of the Smeradon plugin." -[Order] -pcc_smeradon_17.esp -pcc_extended_smeradon_21.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Eylurian Manor [Icepick] - -[Conflict] - Use only one of these plugins. - ( Ref: eylurian_manor.zip/"readme.txt" ) -Eylurian Manor.esp -Eylurian Manor-NO TRIBUNAL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @THE Facepack Compilation [Tarnsman] - -[Order] -THE Argonian & Khajiit Facepack.esm -THE BrImRg Facepack.esm -THE Elven Facepack.esm -THE Nord & Orc Facepack.esm -THE Facepack Compilation.esm -THE Morrowind NPC Makeover.esm - -;; THE Argonian & Khajiit Facepack - -[Conflict] - You should only use either the ESM or the ESP version of "THE Argonian & Khajiit Facepack", not both. - ( Ref: THE A & K Facepack_readme.doc) -THE Argonian & Khajiit Facepack.esm -THE Argonian & Khajiit Facepack.esp - -[Conflict] - Tarnsman's "THE Argonian & Khajiit Facepack" incorporates Alien Slof's "Better Beasts", realistic reptile version. There is no need to run Alien Slof's mod if you are using Tarnsman's. - ( Ref: THE A & K Facepack_readme.doc) -[ANY THE Argonian & Khajiit Facepack.esm - THE Argonian & Khajiit Facepack.esp - THE Facepack Compilation.esp - THE Facepack Compilation.esm] -Slof's Better Beasts b.esp - -[Note] - Tarnsman's "THE Argonian & Khajiit Facepack" incorporates Alien Slof's "Better Beasts", realistic reptile version. As you are using the ESM version of "THE Argonian & Khajiit Facepack" the changes made by Tarnsman's mod are overwritten by the other body replacer mod(s) in your mod list. - If you wish to keep Alien Slof's bodies use the ESP file for "THE Argonian & Khajiit Facepack" and change its load order, by adding an Order rule into "mlox_user.txt", so that it loads after any other body replacer mod. - ( Ref: THE A & K Facepack_readme.doc) -[ALL [ANY THE Argonian & Khajiit Facepack.esm - THE Facepack Compilation.esm] - [ANY Slof's Better Beasts a.esp - Slof's Civilsed Beasts.esp - New Argonian Bodies - G Rated.esp - New Argonian Bodies.esp - New Argonian Bodies - Clean.esp - New Khajiit Bodies - Clean.esp - New Argonian Bodies - Mature.esp - New Khajiit Bodies - Mature.esp - New Argonian Bodies (Silaria Textures) - Clean.esp - New Argonian Bodies (Silaria Textures) - Mature.esp - New Argonian Bodies (Slof Textures) - Clean.esp - New Khajiit Bodies (Slof Textures) - Clean.esp - New Argonian Bodies (Slof Textures) - Mature.esp - New Khajiit Bodies (Slof Textures) - Mature.esp - BetterBeasts.esp - BetterBeasts_Non-Beast.esp]] - -[Conflict] - Tarnsman's "THE Argonian & Khajiit Facepack" includes Ghoul's "Shadow Argonian" race. There is no need to run Ghoul's mod with Tarnsman's. - ( Ref: THE A & K Facepack_readme.doc) -[ANY THE Argonian & Khajiit Facepack.esm - THE Argonian & Khajiit Facepack.esp - THE Facepack Compilation.esp - THE Facepack Compilation.esm] -Shadow Argonians Final.esp - -;; THE Breton, Imperial & Redguard Facepack - -[Conflict] - You should only use either the ESM or the ESP version of "THE Breton, Imperial & Redguard Facepack", not both. - ( Ref: THE B,I & R Facepack_readme.doc) -THE BrImRg Facepack.esm -THE BrImRg Facepack.esp - -;;THE Elven Facepack - -[Conflict] - You should only use either the ESM or the ESP version of "THE Elven Facepack", not both. - ( Ref: THE Elven Facepack_readme.doc) -THE Elven Facepack.esm -THE Elven Facepack.esp - -;;THE Nord & Orc Facepack - -[Conflict] - You should only use either the ESM or the ESP version of "THE Nord & Orc Facepack", not both. - ( Ref: THE N & O Facepack_readme.doc) -THE Nord & Orc Facepack.esm -THE Nord & Orc Facepack.esp - -[Requires] - Tarnsman's "MCA Goblin-Men Addon.esp" adds NPCs from the Goblin-Men race to the levelled lists of version 5.2 of Neoptolemus' "Morrowind Comes Alive". - ( Ref: THE N & O Facepack_readme.doc) -MCA Goblin-Men Addon.esp -[ALL [DESC /over 1200 friendly/ MCA.ESM] - THE Nord & Orc Face Collection.esm] - -;;THE Facepack Compilation - -[Conflict] - You should only use either the ESM or the ESP version of "THE Facepack Compilation", not both. - ( Ref: THE Facepack Compilation_readme.doc) -THE Facepack Compilation.esp -THE Facepack Compilation.esm - -[Conflict] - It is not recommended to use "THE Facepack Compilation" with any of the ESM or ESP files from its four companion facepacks. - ( Ref: THE Facepack Compilation_readme.doc) -[ANY THE Facepack Compilation.esp - THE Facepack Compilation.esm] -[ANY THE Argonian & Khajiit Facepack.esm - THE Argonian & Khajiit Facepack.esp - THE BrImRg Facepack.esm - THE BrImRg Facepack.esp - THE Elven Facepack.esm - THE Elven Facepack.esp - THE Nord & Orc Facepack.esm - THE Nord & Orc Facepack.esp] - -;;THE Morrowind NPC Makeover - -[Conflict] - You should only use one of the ESM or the ESP version of "THE Morrowind NPC Makeover", not both. - ( Ref: THE Morrowind NPC Makeover_readme.doc) -THE Morrowind NPC Makeover.esp -THE Morrowind NPC Makeover.esm - -[Note] - ! Tarnsman recommends you use the ESM of the "THE Morrowind NPC Makeover" to minimise potential conflicts. - ! ( Ref: THE Morrowind NPC Makeover_readme.doc) -THE Morrowind NPC Makeover.esp - -[Conflict] - Tarnsman's "THE Morrowind NPC Makeover" includes aerelorn's "Less Annoying Guards", there is no need to run aerelorn's mod and "THE Morrowind NPC Makeover." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -[ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm] -[ANY Less Annoying Guards - Tribunal.esp - Less Annoying Guards - Bloodmoon.esp - Less Annoying Guards - Tribunal and Bloodmoon.esp] - -[Conflict] - Tarnsman's "THE Morrowind NPC Makeover" includes Enmesharra's "Light The Way", there is no need to run Enmesharra's mod and "THE Morrowind NPC Makeover." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -[ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm] -[ANY LightTheWay.esp - LightTheWayBMAddon.esp] - -[Conflict] - Tarnsman's "THE Morrowind NPC Makeover" includes Khan Raider's "Imperial helms", there is no need to run Khan Raider's mod and "THE Morrowind NPC Makeover." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -[ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm] -Imperial helms.esp - -[Conflict] - Tarnsman's "THE Morrowind NPC Makeover" includes The Puma Man's "Gnisis Guard Fix", there is no need to run The Puma Man's mod and "THE Morrowind NPC Makeover." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -[ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm] -Gnisis Gaurd Fix.esp - -[Conflict] - Tarnsman's "THE Morrowind NPC Makeover" includes Soti's "Better Dreamers", there is no need to run Soti's mod and "THE Morrowind NPC Makeover." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -[ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm] -Soti_BetterDreamers.esp - -[Conflict] - Tarnsman's "THE Morrowind NPC Makeover" includes TheLys' "Imperial Guards Anticlone", there is no need to run TheLys' mod and "THE Morrowind NPC Makeover." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -[ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm] -Imp Guard anticlone.esm - -[Conflict] - Tarnsman's "THE Morrowind NPC Makeover" includes his "Elders 0 count add-on", there is no need to run both mods. - ( Ref: THE Morrowind NPC Makeover_readme.doc) -[ANY THE Morrowind NPC Makeover.esp - THE Morrowind NPC Makeover.esm] -[ANY Elders 0 Count NPC add-on (Trib & BM).esp - Elders 0 Count NPC add-on.esp] - -[Conflict] - Rather than the original GUARDS.esp from The Puma Man's "Advanced Guards" you should use Advanced Guards.esp from Tarnsman's "THE Morrowind NPC Makeover." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -GUARDS.esp -THE Morrowind NPC Makeover.esm - -[Patch] - To preserve the changes made to guards made by Tarnsman's "THE Morrowind NPC Makeover" you should load his Advanced Guards.esp when running The Puma Man's "Advanced Guards." - ( Ref: THE Morrowind NPC Makeover_readme.doc) -Advanced Guards.esp -[ALL ADVANCED GUARDS.esm - THE Morrowind NPC Makeover.esm] - -;; Dragon32: As Tarnsman's mod duplicates the functionality of The Puma Man's GUARDS.esp we should duplicate its load order rules. -[Order] -Advanced Guards.esp -GUARD-Remover.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fair Magicka Regen [Glassboy] - -[Note] - ! Glassboy's "Fair Magicka Regen" is obsolete and has been superseded by his "Adjustable Magicka Regen" which "eats less cpu time than the original." - ! Download "Adjustable Magicka Regen" from Morrowind Modding History - http://mw.modhistory.com/download-37-3887 - ! ( Ref: "Readme Fair Magicka Regen.txt" ) -[ANY Fair Magicka Regen (Fourth Percent).esp - Fair Magicka Regen (half percent).esp - Fair Magicka Regen (one Percent).esp - Fair Magicka Regen (Tenth Percent).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fairytales of Vvardenfell [Princess Stomper] - -[Conflict] - "Fairytales of Vvardenfell.esp - requires Morrowind - Fairytales+Lokken.esp - requires Morrowind, Bloodmoon and White Wolf of Lokken Mountain - USE ONLY ONE OF THE ESPs!!!" - ( Ref: "readme Fairytales of Vvardenfell.txt" ) -Fairytales of Vvardenfell1.esp -Fairytales+Lokken1.esp - -[Conflict] - "[Princess Stomper's "Fairytales of Vvardenfell"] was included in Children of Morrowind (so users of COM don't need [it])." - ( Ref: http://princessstomper.wordpress.com/2009/02/22/fairytales-of-vvardenfell/ ) -[ANY Fairytales of Vvardenfell1.esp - Fairytales+Lokken1.esp] -MW_Children_1_0.esm - -[Requires] - "Fairytales+Lokken - requires: Morrowind, Bloodmoon, White Wolf of Lokken Mountain" - ( Ref: "readme Fairytales of Vvardenfell.txt" ) -Fairytales+Lokken1.esp -[ANY BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Falling Down 2.01 [Duncan] - -[Conflict] - Use only one of these plugins: - "FallingDown-Tribunal.esp" - If you have Tribunal. - "FallingDown.esp" - If you do not. - ( Ref: "readme_fd20.htm") -FallingDown-Tribunal.esp -FallingDown.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Farmer Mod 4.3 [Josh aka Xeon] - -;;Dragon32: Only the conflict with 2.0 of Homes to Let reported. May also conflict with 1.1 "Homes To Let.esp" and Azrael's version "Homes To Let - Azrael.esp" -[Conflict] - Landscape conflict in Ald'Ruhn. Fixing requires removing landscape entries and lowering a hut in "Farmer Mod". -Farmer Mod v4.3.esp -Homes To Let v2pt0.esp - -[Conflict] - Both Josh aka Xeon's "Farmer Mod" and Fliggerty's "Fligg's Slave Mod" alter the Suran slave trader, Dranas Sarathram. - Dranas is the only person you can buy "Farmer Mod" slaves from but with "Fligg's Slave Mod" slaves can be bought from Molag Mar, Sadrith Mora, and Tel Aruhn. - If you run both mods then buy slaves for "Farmer Mod" from Dranas and slaves for "Fligg's Slave Mod" from the other traders. - ( Ref: "Farmer Mod Readme.html" & "Fligg's Slave Mod Readme.txt" ) -Farmer Mod v4.3.esp -Fligg's Slave Mod.esp - -;;Dragon32: Hopefully this Order rule will make the above possible. -[Order] -Fligg's Slave Mod.esp -Farmer Mod v4.3.esp - -[Conflict] - "Suran Archery Trade House [...] appears to be the culprit for some people not being able to enter the Guard Training facility" - ( Ref: "Farmer Mod Readme.html") -Farmer Mod v4.3.esp -Suran Archery Store_v3.0.esp - -[Note] - !! "If [any NPC schedule mod] adds a script to the NPCs that sell you a plantation, it will probably mess up the script. You can try to run the two together, but MAKE SURE that the Farmer Mod is below the schedule mod in the Data Files plug in list." - !! Load order has been adjusted to load "Farmer Mod" after Wrye's "Living Cities of Vvardenfell" - !! ( Ref: "Farmer Mod Readme.html") -[ALL Farmer Mod v4.3.esp - [ANY NPC LCV Schedules 03.esp - NPC LCV Schedules 04 VOC.esp]] - -[Order] -NPC LCV Schedules 03.esp -Farmer Mod v4.3.esp - -[Order] -NPC LCV Schedules 04 VOC.esp -Farmer Mod v4.3.esp - -[Conflict] - "Lots of weird things can happen if you use [Sniper Daria's "Japanese House"] with the Farmer Mod." - ( Ref: "Farmer Mod Readme.html") -Farmer Mod v4.3.esp -Japanese_House.esp - -[Note] - Should only be used when upgrading to the newest version of "Farmer Mod" and should not be loaded during normal play. - ( Ref: "SmartCleaning.html") -Farmer Mod SmartCleaner 4.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Farmer Mod 4.0 Special Slave Companions 2.0 Compatibility Patch [Fliggerty] - -[Patch] - The Farmer Mod removes the top floor of the Suran Slave Market, causing all of the special slaves to fall through the ceiling. - Fliggerty's compatibility patch fixes this issue, download it from Morrowind Modding History - http://mw.modhistory.com/download-4-10331 -Farmer Mod SSlaves Patch.esp -[ALL Farmer Mod v4.3.esp - SSlave_Companions.esp] - -[Order] -Farmer Mod v4.3.esp -Farmer Mod SSlaves Patch.esp - -[Order] -SSlave_Companions.esp -Farmer Mod SSlaves Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fast Travel [Yacoby] - -[Order] -Fast Travel.esp -Fast Travel Health Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Felsaad Revamped [Lochnarus] - -[Conflict] - "LOCH_Felsaad_Revamped.esp" includes "LOCH_Cliffs_Of_Fjalding.esp", "Fortified_Thirsk_1.1.esp" and "Skaal Forest 1.0.esp". - ( Ref: felsaad_Revamped_README.txt ) -LOCH_Felsaad_Revamped.esp -[ANY LOCH_Cliffs_Of_Fjalding.esp - Fortified_Thirsk_1.1.esp - Skaal Forest 1.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Female Daedric Greaves addon for Reavance's Better Daedric Armor [Kirel] - -[Requires] - "[Kirel's "Female Daedric Greaves addon for Reavance's Better Daedric Armor"] is dependant on Reavance's Better Daedric mod" - ( Ref: "k_female_daedric_greaves.txt" ) -k_female_daedric_greaves.esp -Clean Better Daedric.esp - -;;Dragon32: From TESPCD check -[Order] -Clean Better Daedric.esp -k_female_daedric_greaves.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Female Mage Robe Replacer [Ben Tokkin] - -[Requires] - ( Ref: F_Mage_Robe_Rep.rar\readme.txt ) -F_Mage_Robe_Rep.esp -[ALL HG_robe01.esp - HG_robe04.esp] - -;Dragon32: Order not mentioned in readme, assumed. -[Order] -HG_robe01.esp -F_Mage_Robe_Rep.esp - -[Order] -HG_robe04.esp -F_Mage_Robe_Rep.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Final Fantasy Spells (and FF Materia and FF Summonings) [Chris M.] - -[Requires] - ( Ref: Readme (Final Fantasy Summonings)) -Final Fantasy Summonings.esp -Final Fantasy Spells.esp - -[Note] - You can use either V1 on its own or use V2. In V1 "All the materia is green, for those who prefer the classic form of Final Fantasy 7" whereas V2 "changes the color of most of the materia to avoid total confusion". Please note that V2 is an add-on to version 1, that is it requires V1 to be enabled as well. - ( Ref: Readme.txt from Final_Fantasy_Materia.zip) -[All Final Fantasy Spells- Materia v1.esp - Final Fantasy Spells- Materia v2.esp] - -[Requires] - (Readme (Final Fantasy Materia)) -Final Fantasy Spells- Materia v1.esp -Final Fantasy Spells.esp - -[Requires] - Final Fantasy Spells- Materia v2.esp requires both Final Fantasy Spells.esp and Final Fantasy Spells- Materia v1.esp to be active "since the Final Fantasy Spells contains the spells and Version 1 contains all the scripts." - ( Ref: Readme from Final Fantasy Spells Materia) -Final Fantasy Spells- Materia v2.esp -[All Final Fantasy Spells.esp - Final Fantasy Spells- Materia v1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fire Hurt [sisco] - -[Conflict] - Use only one of these plugins: - Fire_Hurt_All.esp - Use this version if you have both expansions - Fire_Hurt_bloodmoon.esp - Use this version if you only have Bloodmoon - Fire_Hurt_morrowind.esp - Use this version if you only have Morrowind - Fire_Hurt_Tribunal.esp - Use this version if you only have Tribunal - ( Ref: Fire_Hurt_readme.txt ) -Fire_Hurt_All.esp -Fire_Hurt_bloodmoon.esp -Fire_Hurt_morrowind.esp -Fire_Hurt_Tribunal.esp - -[Conflict] - "Necessities of Morrowind" adds fire damage in a similar way to sisco's "Fire Hurt". There is no need to run "Fire Hurt" with "Necessities of Morrowind". - ( Ref: "Fire_Hurt_readme.txt" and "NOM 2.13.txt" ) -[ANY Fire_Hurt_All.esp - Fire_Hurt_bloodmoon.esp - Fire_Hurt_morrowind.esp - Fire_Hurt_Tribunal.esp] -[ANY Necessities of Morrowind 2.0.esp - Necessities of Morrowind 2.1.esp - NOM 2.12.esp - NOM 2.13.esp - NoM 3.0.esp] - -;;Dragon32: Most noticeable effect would be from Fire Hurt. Load after Light Sounds -[Order] -Light Sounds.esp -Fire_Hurt_All.esp - -[Order] -Light Sounds.esp -Fire_Hurt_morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Firemoth Moved [Anubis] - -[Conflict] - "OfficialMods_v5.esp" and Murlocke's "Official Plugins v1.0" are compilations of all the official Bethesda mods. "Super Adventurers" includes all Bethesda's official plugins. "Silgrad Tower" includes Bethesda's "Siege at Firemoth" -FireMoth Moved.ESP -[ANY OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -;:Dragon32 - This may work... -[Order] -FireMoth Moved.ESP -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @First Person Enhanced 1.2 [Darknut] - -[Requires] - Darknut's "1st Person Enhanced" requires loading either "DN_1st_Person_bodies.esp" (for LizTail's "New Beast Bodies") or "DN_1st_Person_bodies-AS.esp" (for Alienslof's "Better Beasts") - ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" ) -DN_1st_Person_Armor.esp -[ANY DN_1st_Person_bodies.esp - DN_1st_Person_bodies-AS.esp] - -[Conflict] - Use only one of these plugins: - DN_1st_Person_bodies.esp - If you use LizTail's "New Beast Bodies" - DN_1st_Person_bodies-AS.esp - If you use Alienslof's "Better Beasts" - ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" ) -DN_1st_Person_bodies.esp -DN_1st_Person_bodies-AS.esp - -[Requires] - "DN_1st_Person_bodies.esp" requires loading both LizTail's "New Beast Bodies" and Darknut's "DN_1st_Person_Armor.esp" - ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" ) -DN_1st_Person_bodies.esp -[ALL DN_1st_Person_Armor.esp - [ANY New Argonian Bodies - Mature.esp - New Argonian Bodies - Clean.esp - New Argonian Bodies (Silaria Textures) - Mature.esp - New Argonian Bodies (Silaria Textures) - Clean.esp - New Argonian Bodies (Slof Textures) - Mature.esp - New Argonian Bodies (Slof Textures) - Clean.esp] - [ANY New Khajiit Bodies - Mature.esp - New Khajiit Bodies - Clean.esp - New Khajiit Bodies (Slof Textures) - Mature.esp - New Khajiit Bodies (Slof Textures) - Clean.esp]] - -[Requires] - "DN_1st_Person_bodies-AS.esp" requires loading both Alienslof's "Better Beasts" and Darknut's "DN_1st_Person_Armor.esp" - ( Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt" ) -DN_1st_Person_bodies-AS.esp -[ALL DN_1st_Person_Armor.esp - [ANY Slof's Better Beasts a.esp - Slof's Better Beasts b.esp - Slof's Civilised Beasts.esp]] - -;;Dragon32: Some BODY records in Darknut's plugin, look like they need to override the beast body -[Order] -New Argonian Bodies - Mature.esp -New Argonian Bodies - Clean.esp -New Argonian Bodies (Silaria Textures) - Mature.esp -New Argonian Bodies (Silaria Textures) - Clean.esp -New Argonian Bodies (Slof Textures) - Mature.esp -New Argonian Bodies (Slof Textures) - Clean.esp -DN_1st_Person_bodies.esp - -[Order] -New Khajiit Bodies - Mature.esp -New Khajiit Bodies - Clean.esp -New Khajiit Bodies (Slof Textures) - Mature.esp -New Khajiit Bodies (Slof Textures) - Clean.esp -DN_1st_Person_bodies.esp - -[Order] -Slof's Better Beasts a.esp -Slof's Better Beasts b.esp -Slof's Civilised Beasts.esp -DN_1st_Person_bodies-AS.esp - -;;Dragon32: TESPCD shows BODY records in Darknut's plugin conflicting with BB, load DN's after BB. -[Order] -Better Bodies.esp -DN_1st_Person_bodies.esp - -[Order] -Better Bodies.esp -DN_1st_Person_bodies-AS.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fishing Academy Mod 2.54 [MADMAX] - -[Conflict] - It is suggested you use "Fishing Academy v2.54.esp", the other two plugins have dirty GMSTs. - http://mw.modhistory.com/download-20-8614 -Fishing Academy v2.0.esp -Fishing Academy v2.53.esp -Fishing Academy v2.54.esp - -[Note] - !! "Fishing Academy" uses Mark and Recall spells for teleportation. Please do not use these spells during the course of the game or some of the functions may NOT work properly. - !! ( Ref: sns-readme.html) -Fishing Academy v2.54.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @FA Door Upgrade 1.1 [AFTERSHOCK_81] - -;;Dragon32: Mod description on MMH: "Removes the Fishing Academy 2.0 dependence on Mark and Recall Spell effects". So, unsure if this'll work well with 2.54 - -[Requires] - ( Ref: http://mw.modhistory.com/download-44-8975 ) -FA Door Upgrade.esp -Fishing Academy v.esp - -[Order] -Fishing Academy v.esp -FA Door Upgrade.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Five Keys of Azura 3.0 [Dave Foster] - -[Conflict] - "Tel Meskoa Tel Matouigius [by F.I.M. aka san monku] and Five Keys of Azura [by Dave Foster] have a major landmass conflict." -fkoa.esp -Tel_Meskoa_Tel _Matouigius_1.2_EV.ESP - -[Conflict] - "Five Keys of Azura [by Dave Foster] adds a cave to cell 2, 9. If using [PirateLord's] Mountainous Red Mountain, this cave is located far underground. The entrance must be moved to be made compatible with MRM." -fkoa.esp -MRM.esm - -[Note] - !! "Five Keys of Azura [by Dave Foster] adds a dialog topic 'my background', which prevents the 'background' topic introduced by the chargen captain from appearing and thus is not available in the game. The 'background' topic must be added by the console if using [Five Keys of Azura]." -fkoa.esp - -[Conflict] - "If using Von Djangoes Magical Missions mod with Five Keys of Azura [by Dave Foster], the 'a coded message' topic [added by "Five Keys of Azura"] will prevent the first quest of the ["Magical Missions"] mod from starting, as Magical missions uses the topic 'coded message' which will not be added. The topic will have to be added to folms mirel [via the console] to activate the first quest." -fkoa.esp -Magical Missions.ESP - -;;Five Keys of Azura adds a dialog topic 'a coded message'. This likely interferes with the House Telvanni quest to deliver a coded message to Divayth Fyr, as the new dialog topic from FKOA would shadow the 'coded message' topic, making it not show up as a dialog option. The topic will likely have to be added via the console. (I have not personally verified yet). - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fletcher Mod 2.0 [Locklear93] - -[Note] - ! Version 2.0 of the Fletcher Mod is available from Morrowind Modding History - ! http://mw.modhistory.com/download--5560 -[VER <2.0 fletcher.esp] - -[Conflict] - Both "LGNPC Pelagiad" and Locklear93's "Fletcher Mod" change the merchant Mebestian Ence in Pelegiad. If "Fletcher Mod" loads first then Mebestian Ence will not have a fletching kit for sale, if "LGNPC Pelagiad" loads first then his LGNPC quests will not function. - You can create an Order rule in mlox_user.txt to specify the relative load order of these two mods to meet your wishes. - ( Ref: http://escf.rethan-manor.net/index.php?topic=2065.msg21592#msg21592 ) -[ANY LGNPC_Pelagiad.esp - LGNPC_Pelagiad_v.esp] -fletcher.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fligg's Slave Mod [Fliggerty] - -[Conflict] ; reported by MrDarkSim - These two plugins conflict as they both modify the slave script. When used together, you may find that slaves never quit following you. -Fligg's Slave Mod.esp -Give your orders v13.esp - -;;Dragon32: TESPCD check -[Conflict] - Fliggerty's "Slave Mod", Ghostwalker71's "Slavers" and Nevana's "Twin Lamps & Slave Hunters" make extensive changes to the Morrowind script "slaveScript" - You cannot use these plugins together. -Fligg's Slave Mod.esp -[ANY Slavers By Ghostwalker71.esm - Nevena's Twin Lamps & Slave Hunters 1.2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fliggerty's Almanac [Fliggerty] - -[Conflict] - "Fliggerty's Almanac" incorporates a tweaked version of "Moonlight" by Jeoshua. - ( Ref: "Fliggerty's Almanac.txt" ) -Fliggerty's Almanac.esp -Moonlight.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fliggerty's Armor Project 2 [Fliggerty] - -[Conflict] - Use only one of these plugins. - "FAP Low Chance changes the likelihood of no item spawning in each list - to 90%." ( Ref: "FAP Low Chance Readme.txt" ) -Fliggerty's Armor Project 2.esp -FAP Low Chance.esp - -[Conflict] - Fliggerty's Armor Project (FAP) and Crystal Forge by EJ!AZ both use the ID crystal_cuirass to define different things (Armor in Crystal Forge and Body Part in FAP). This will result in Morrowind failing to load. The same problem may effect additional IDs shared by both mods. Editing FAP to make all Body Part IDs starting with "crystal_" unique will solve this problem. ;Editing FAP worked for me without problems, as TESCS seems to update the armor in FAP to reflect my changes. -Crystal_Forge.esp -[ANY Fliggerty's Armor Project 2.esp - FAP Low Chance.esp] ;I am assuming that FAP Low Chance uses the same Body Part IDs as Fliggerty's Armor Project 2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fliggerty's Armor Project Rebalanced [jeclxohko] - -[Conflict] - Use only one plugin - Fliggerty's Armor Project 2.esp - Fliggerty's original plugin - Fliggerty's Armor Project (Rebalanced by jeclxohko).esp - Fliggerty's original plugin repriced and adjusted by jeclxohko - FAP Low Chance.esp - Fliggery's low chance version, no rebalanced version available - ( Ref:"Morrowind - Fliggerty's Armor Project (Rebalanced by jeclxohko).txt" ) -Fliggerty's Armor Project (Rebalanced by jeclxohko).esp -[ANY Fliggerty's Armor Project 2.esp - FAP Low Chance.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Flora Glow 1.0 [Nigedo & Max_aka_NOBODY] - -;;Dragon32: Darknut's GDR changes flora_bc_mushroom_04 / 08 -[Order] -DN-GDRv1.esp -Flora Glow 1.0.esp - -[Order] -DN-GDRv1_NOM.esp -Flora Glow 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Foeburner Fix [Turelek] - -;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart - -[Order] -MWFoeburner Fix.ESP -Great House Dagoth.esp - -[Order] -MWFoeburner Fix.ESP -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Foliage Season [ayse] - -[Conflict] - ayse's "Foliage Season" conflicts with "The Eldar plugin" by gianluca. - ( Ref: FoliageSeason_ReadMe(E).txt ) -FoliageSeason.esp -Eldar Plug In.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Follow Me! 1.0 [Shade the Bandit] - -[Conflict] - Use only one of these plugins. - FollowMe.esp if you have Tribunal and Bloodmoon, or - FollowMeMWOnly.esp for Morrowind only. -FollowMe.esp -FollowMeMWOnly.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Forested Morrowind 1.0 [Max] - -[Conflict] - Do not run "Leafy Morrowind" or "Green Morrowind" in conjunction with "Forested Morrowind"; enable only the Forested Morrowind.esp of this series. You must have the models and textures from "Leafy Morrowind" installed, but do not activate Leafy Morrowind.esp or Green Morrowind.esp - ( Ref: "readme - forested morrowind.txt" ) -Forested Morrowind.esp -[ANY Leafy Morrowind.esp - Green Morrowind.esp] - -;; Dragon32 - I'll include these notes about Green and Leafy Morrowind here. -[Conflict] - Do not run "Leafy Morrowind" in conjunction with "Green Morrowind". "Leafy Morrowind" builds on the work done in "Green Morrowind" and supercedes it. - ( Ref: "readme - leafy morrowind.txt" ) -Leafy Morrowind.esp -Green Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Forest of Life [Sharp] - -[Conflict] - Use only one of these plugins. "ForestOfLife.esp" is Sharp's original, "ForestOfLife_D32Edit.esp" is modified by Dragon32 to fix the bugs Sharp listed in his readme. -ForestOfLife.esp -ForestOfLife_D32Edit.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Forge of Hilbongard [Melchior Dahrk] - -;;"MW Containers Animated spoils the fun by switching the chest back to wooden, so some load order defuggery was needed there." -;;Ref: http://forums.nexusmods.com/index.php?/topic/1993049-forge-of-hilbongard/?p=19108119 -[Order] -MW Containers Animated.esp -md_Forge of Hilbongard.ESP - -;;Dragon32:Another potential troublemaker -[Order] -Container Sounds.esp -md_Forge of Hilbongard.ESP - -[Order] -MAO_Containers.esp -md_Forge of Hilbongard.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Forgotten Halls [Midgetalien] - -[Requires] - ( Ref: "ForgottenHalls Readme.txt" ) -sm_ForgottenHalls.esp -The Neverhalls.esp - -;;Dragon32: a few records in both plugins so load the latest mod last -[Order] -The Neverhalls.esp -sm_ForgottenHalls.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Forgotten Shields - Artifacts [Painkiller_Rider] -[Conflict] - Only install one plugin: "TheForgottenShields - Artifacts_VN.esp" if you do NOT use a - NoGlow mod, "TheForgottenShields - Artifacts_NG.esp" if you do use a NoGlow mod. - ( Ref: TheForgottenShields_Artifacts_readme.txt ) -TheForgottenShields - Artifacts_VN.esp -TheForgottenShields - Artifacts_NG.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fort Argonia [Dak-Hamee] - -[Requires] - Dak-Hamee's "Fort Argonia" requires both expansions, Dak-Hamee's "Storm Forge" and Zenorf's "Firstguard Armor" - ( Ref: readme_fA.txt ) -FortArgonia.esp -[ALL StormForge.esp - Firstguard_Armour.esp] - -[Order] -StormForge.esp -FortArgonia.esp - -[Order] -Firstguard_Armour.esp -FortArgonia.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fort Frostmoth Docks Expanded [Midgetalien] - -[Conflict] - There are clipping issues when using Midgetalien's "Fort Frostmoth Docks Expanded" with Slartibartfast's "Bloodmoon Landscape Overhaul" or versions of Neoptolemus's "Ships of the Imperial Navy" which affect Solstheim. -Frostmoth Docks.ESP -[ANY Bloodmoon Landscape Overhaul .esm - UCNature.esm - Ships of the Imperial Navy (Bloodmoon).esp - [DESC !/Solstheim/ Ships of the Imperial Navy.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @FPS Optimizer 2.0 [mark_s] - -[Note] - !! Warning. Whilst nothing definitive is available, enough anecdotal evidence exists to suggest that using the plugins that come with FPS Optimiser 2.0 can cause save game corruption. Consider Marcel Hesselbarth's "Multiple Teleport Marking" or for those with MWSE "Melian's Teleport Mod" or cdcooley's "Improved Teleportation". -FPSOpt2 - Custom Intervention.esp -FPSOpt2 - Custom Mark.esp -FPSOpt2 - Multimark.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Freed Slaves Counter Issued [TheOne&Only] - -[Conflict] - Mjr162006's "Freed Slaves Counter" is included with TheOne&Only's "Freed Slaves Counter Issued" there is no need to install both. - ( Ref: Freed Slaves Counter Issued v1.01.txt ) -Freed Slaves Counter Issued.esp -Freed Slaves.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Frostmoth 1.2 [Markus H] - -[Conflict] - The new village added by Markus H's "Frostmoth" renders the Moldy Horker inn, also included in Taddeus' "Necessities of Morrowind", next to Fort Frostmoth pretty much inaccessible. - ( Ref: http://static-2.nexusmods.com/15/mods/100/images/30236-1-1267397842.jpg ) -Frostmoth.ESP -[ANY NoM 3.0.esp - BM_S_Inn.esp] - -[Conflict] - "[Markus H's "Frostmoth"] will conflict with Solstheim Lighthouse" - ( Ref: https://www.youtube.com/watch?v=iv-wLAPfWAc ) -Frostmoth.ESP -JMK-Solstheim_Lighthouse.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Further Extended Smeradon [PCC aka Blockhead] - -[Requires] - "You run [PCC aka Blockhead's "Further Extended Smeradon"] along with Smeradon, Extended Smeradon, Knaarus, Dunzar and Xindaz Veft: all plugins must be active. This plugin does not replace those other plugins." - ( Ref: "pcc_further_ext_smer_20_readme.txt" ) -pcc_further_ext_smer_20.esp -[ALL pcc_smeradon_17.esp - pcc_extended_Smeradon_21.esp - pcc_knaarus_02.esp - pcc_dunzar_02.esp - pcc_xindaz_veft_05.esp] - -;;Ref: "the file date on this plugin must be more recent than the file date of the Smeradon, Knaarus, Dunzar, Xindaz Veft, and Extended Smeradon plugins." -[Order] -pcc_smeradon_17.esp -pcc_smeradon_patch_04.esp -pcc_extended_Smeradon_21.esp -pcc_knaarus_02.esp -pcc_dunzar_02.esp -pcc_xindaz_veft_05.esp -pcc_further_ext_smer_20.esp - -[Patch] - "Fixes a bug in Further Extended Smeradon that could break the Bloodmoon Main Quest!" - http://mw.modhistory.com/download-13-14917 - ( Ref: "pcc_further_ext_FIX_readme.txt" ) -pcc_further_ext_FIX_01.esp -pcc_further_ext_smer_20.esp - -;;Ref: "For this plugin to work correctly, it's file date must be newer than the file date of the Further Extended Smeradon plugin." -[Order] -pcc_further_ext_smer_20.esp -pcc_further_ext_FIX_01.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Galith Companions 1.0 [Baratheon79] - -[Requires] - "Requires the Galith Race mod, by kwshipman. [...] REQUIRES TRIBUNAL EXPANSION" - ( Ref: "Galith Companions v1.0 Readme.txt" ) -BAR_Galith Companions v1.0.esp -Galith_v1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Galsiah's Character Development 1.08 (GCD) - -;;Dragon 32: See also "Magicka regeneration mods [Various]" - -;;Dragon32: also includes rules for "GCD v1.08 with Startscript, fixed [Gluby]" -;;[PATCH] rule doesn't seem to accept NOT arguments so couldn't suppress rules when "Galsiahs Character Development.esp" is present. - -[Order] -Galsiahs Character Development.esp -GCD v1.08 with Startscript, fixed [Galsiah].esp ;;Gluby -GCD StartScript for Trib or Bloodmoon.esp -GCD better balanced birthsigns.esp -GCD Over 60 level speedup.esp -GCD Restore Potions Fix.esp -GCD settings fairly easy.esp -GCD settings hard.esp -GCD - Cult of the Clouds patch.esp -GCD_Havish_patch.esp -GCD_SS_patch.esp -GCD TEO compatibility patch.esp -GCD_VH_patch2.esp -CharGen Revamped delay2.esp -Brittlewind fix.esp -GCD_WE_patch.esp -GCD_107x_to_108_patch.esp -GCD_107x_to_108_patch_MwOnly.esp - -;; "GCD settings fairly easy" ... "Do not use this with the hard settings esp" -[Conflict] - Only use one of the GCD Settings files. - ( Ref: "GCD Readme first 107c.txt" ) -GCD settings fairly easy.esp -GCD settings hard.esp - -[Patch] -CharGen Revamped delay2.esp -[ALL CharGen_Revamped_v14.esp - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp]] - -[Order] -CharGen_Revamped_v14.esp -CharGen Revamped delay2.esp - -[Conflict] - Disable these mods when running Gluby's "GCD v1.08 with Startscript, fixed" as Gluby's mod "Incorporates the v1.08 patch [and] incorporates the Startscript" - ( Ref: "GCD v1.08 with Startscript, fixed [Galsiah] - Readme.txt" ) -[ALL GCD v1.08 with Startscript, fixed [Galsiah].esp - [ANY Galsiahs Character Development.esp - GCD StartScript for Trib or Bloodmoon.esp - GCD_107x_to_108_patch.esp]] - -;; GCD TEO compatibility patch.esp: -;; "To be used only if you use Thief Experience Overhaul (by LDones). The patch must be /after/ TEO in the load order" -;; TBD - This rule may need double-checking, since the modular version of TEO has more .esps, which may need to appear below -[Patch] - "[GCD TEO compatibility patch.esp is] to be used only if you use Thief Experience Overhaul (by LDones)." - ( Ref: "GCD Readme first 107c.txt" ) -GCD TEO compatibility patch.esp -[ALL [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - [ANY Stealth Enhancements-LD 1.5b (Tribunal).esp - Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp]] - -[Order] -Stealth Enhancements-LD 1.5b (Tribunal).esp -GCD TEO compatibility patch.esp - -[Order] -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp -GCD TEO compatibility patch.esp - -;; GCD - Cult of the clouds patch -;; "Use only with CoC. Should be after CoC in the load order." -[Patch] - "[GCD - Cult of the Clouds patch.fixes] a few minor issues using GCD with CoC. Use only with CoC." - ( Ref: "GCD Readme first 107c.txt" ) -GCD - Cult of the Clouds patch.esp -[ALL [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - MW_CultOfTheClouds_v10.esp] - -[Order] -MW_CultOfTheClouds_v10.esp -GCD - Cult of the Clouds patch.esp - -;; GCD_SS_patch -;; "Only use with Scripted Spells (Cortex). Should be after Scripted -;; Spells in the load order." -;; ( Ref: "GCD Readme first 107c.txt" ) -[Patch] - "Patch for use of Scripted Spells with GCD. Only use with Scripted Spells (Cortex)." - ( Ref: "GCD Readme first 107c.txt" ) -GCD_SS_patch.esp -[ALL [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - Scripted_Spells.esp] - -[Order] -Scripted_Spells.esp -GCD_SS_patch.esp - -;; GCD_WE_patch -;; "Load order shouldn't matter for this patch." -;; ( Ref: "GCD Readme first 107c.txt" ) -;; (We only put in an order rule so that the patch appears near the -;; plugins it is related to.) -[Patch] - "Patch for use only with Werewolf Evolution (Cortex)." - ( Ref: "GCD Readme first 107c.txt" ) -GCD_WE_patch.esp -[ALL [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - Werewolf_Evolution.esp] - -[Order] -Werewolf_Evolution.esp -GCD_WE_patch.esp - -[Patch] - You may need to get the following patch to make GCD work well with BigMod2: - http://www.mediafire.com/file/zmnr0gzzwy5/GCD_BigMod2_patch.zip - http://mw.modhistory.com/download-90-1812 -GCD_BigMod2_patch.esp -[ALL [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - BigMod2 v2.0 RELEASE.esp] - -[Order] -BigMod2 v2.0 RELEASE.esp -GCD_BigMod2_patch.esp - -[Conflict] - Patch for Purist already fixed this. -ALL Brittlewind fix.esp -Patch for Purists.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Galsiah's Character Development (GCD) v1.08 AzuMite Edit [AzuMite] - -[Note] - AzuMite's version of GCD inspired Gluby to make his version, which is recommended instead: - http://mw.modhistory.com/download--6955 -GCD Main 108kai2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Galsiah's Character Development Lean [Galsiah, Huskobar] - -[Order] -GCDLean204STD.esp -GCDLean204EASY.esp -GCDLean204HARD.esp -GCDBetterBalancedBirthsigns.esp -GCDOver60LevelSpeedup.esp -GCDRestorePotionsFix.esp -GCDCultOfTheCloudsPatch.esp -GCDHavishPatch.esp -GCDSSPatch.esp -GCDTEOCompatibilityPatch.esp -GCDVHPatch.esp -GCDCharGenRevampedDelay.esp -GCDWEPatch.esp - -[Conflict] - Use only one of these plugins: - GCDLean204STD.esp - Standard difficulty - GCDLean204EASY.esp - Easy difficulty - GCDLean204HARD.esp - Hard difficulty - ( Ref: "2ReadMeGCDLean.txt" ) -GCDLean204STD.esp -GCDLean204EASY.esp -GCDLean204HARD.esp - -[Conflict] - "GCDLean is completely incompatible with the original Galsiah's Character Development and variants by other modders such as Azumite and Gluby" - ( Ref: "2ReadMeGCDLean.txt" ) -[ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] -[ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCD Main 108kai2.esp] - -[NOTE] - "[GCDBetterBalancedBirthsigns.esp] should therefore work well alongside most other birthsign mods [but] it is not well balanced for use without GCD." - ( Ref: "3GCDReadmeFirst.txt" ) -[ALL GCDBetterBalancedBirthsigns.esp - [NOT [ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp]]] - -[Order] -CharGen_Revamped_v14.esp -GCDCharGenRevampedDelay.esp - -[Patch] - "[GCDCharGenRevampedDelay.esp is] for use only with gman21's Chargen Revamped mod." - ( Ref: "3GCDReadmeFirst.txt" ) -GCDCharGenRevampedDelay.esp -[ALL CharGen_Revamped_v14.esp - [ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp]] - -;; GCD - TEO compatibility patch -;; TBD - This rule may need double-checking, since the modular version of TEO has more .esps, which may need to appear below -[Order] -Stealth Enhancements-LD 1.5b (Tribunal).esp -GCDTEOCompatibilityPatch.esp - -[Order] -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp -GCDTEOCompatibilityPatch.esp - -[Patch] - ( Ref: "3GCDReadmeFirst.txt" ) -GCDTEOCompatibilityPatch.esp -[ALL [ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - [ANY Stealth Enhancements-LD 1.5b (Tribunal).esp - Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp]] - -;; GCD - Cult of the Clouds compatibility patch -;; "Use only with CoC. Should be after CoC in the load order." -[Order] -MW_CultOfTheClouds_v10.esp -GCDCultOfTheCloudsPatch.esp - -[Patch] - ( Ref: "3GCDReadmeFirst.txt" ) -GCDCultOfTheCloudsPatch.esp -[ALL [ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - MW_CultOfTheClouds_v10.esp] - -;; GCD - Scripted Spells compatibility patch -;; "Only use with Scripted Spells (Cortex). Should be after Scripted Spells in the load order." -[Order] -Scripted_Spells.esp -GCDSSPatch.esp - -[Patch] - ( Ref: "3GCDReadmeFirst.txt" ) -GCDSSPatch.esp -[ALL [ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - Scripted_Spells.esp] - -;; GCD - Werewolf Evolution compatibility patch -;; "Load order shouldn't matter for this patch." -;; ( Ref: "3GCDReadmeFirst.txt" ) -;; But, report from DWS: "GCDWEPatch.esp (part of GCDLean v2.04) should be placed after Werewolf_Evolution.esp" -[Order] -Werewolf_Evolution.esp -GCDWEPatch.esp - -[Patch] - ( Ref: "3GCDReadmeFirst.txt" ) -GCDWEPatch.esp -[ALL [ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - Werewolf_Evolution.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gardener's of Morrowind [ZeroTheHero,Slowride,and Black] - -[Conflict] - Gardener's of Morrowind conflicts with Korobal island, "The - error shows up on the road from SN to Pelegiad - Korobal Island - and Gardeners of Morrowind modify same cell (I think: 0,-5). The - way to fix it is to remove this cell from Gardeners of Morrowind - plugin with EE." -Gardeners of Morrowind.esp -Korobal v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gartheka, Abothiana & Forest Elf Mod [Worm Lord] - -[Note] - Please ensure that you have copied the contents of the Gartheka Meshes and Textures folders into the respective Morrowind Folders. -Gartheka update.esp - -[Note] - Please ensure that you have copied the contents of the Forest Elf Meshes and Textures folders into the respective Morrowind Folders. -Frozen Forest plugin.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ghostgate v1.3 [Princess Stomper] - -[Note] - !!! "***THIS MOD WILL BREAK THE MAIN QUEST. PLEASE USE ONLY WITH A CHARACTER YOU DO NOT INTEND TO PLAY THE MAIN QUEST WITH, OR WHO HAS ALREADY DEFEATED DAGOTH UR.***" - !!! ( Ref: "Ghostgate readme.txt" ) -[ANY Clean Ghostgate COM.esp - Clean Ghostgate.esp] - -[Requires] - ( Ref: "Ghostgate readme.txt" ) -Clean Ghostgate COM.esp -MW_Children_1_0.esm - -[Conflict] - Use only one of these plugins: - Clean Ghostgate COM.esp - If you also use Emma's "Children of Morrowind" - Clean Ghostgate.esp - If you do not use Emma's "Children of Morrowind" - ( Ref: Ghostgate readme.txt ) -Clean Ghostgate COM.esp -Clean Ghostgate.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ghostpath 1.41 [Ascendant] - -[Note] - !! This plugin has a scripting error about OR_S_5 in the script - !! 'order_playertrialscript1' that will show every time the game is loaded. -[SIZE 843986 Ghostpath 1.41a.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GIANTS v2.7.1 "Ultimate" [The Puma Man] - -[Patch] - "GIANTS.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: - http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - You can download Z4kW0lf's patch from MMH: - http://mw.modhistory.com/download-26-13778 -Z4K_Giants_AddToLev_Patch.esp -GIANTS.esm - -[Conflict] - The Puma Man's "GIANTS" mod includes his "Gnisis Guard Fix" mod - ( Ref: GIANTS ULTIMATE.doc) -GIANTS.esm -Gnisis Gaurd Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GIANTS Creature Remover V.1.1 [Puma Man/Sargothe] - -;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_AncientLich.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Apostates.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Apparitions-Spectres.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_AscendedMummies.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Automations.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_BlackShadows.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_BrownZombies.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_CaveTrolls.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Demons.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Dragonlings.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Dragons.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_DwemerPrototypes.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_DwemerSpiders.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_DwemerSpikers.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_DwemerWasps.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_EarthGolems-Colossus.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_EarthSpriggans.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_EasterEggs.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_EbonyGolems.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_ElderImps.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_FacesOftheForest.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_FireDaedra.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_FireSpurts.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_FlamingSkulls.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_FrostElementals.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_FrostSprites.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Giants.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_GiantSkeletons.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_GlassGolems.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Gore_Patch.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Gorgos.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Harpies.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_IceImps.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Imps(Common).esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_KillerNetch.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Lich.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_LichKings.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_MountainTrolls.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Mummies.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_NightSpriggans.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_NightSprites.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Nymphs.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_PackNixHounds.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Phantasms.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Phantoms.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_ReaverKingpins.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_RedZombies.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Reiklers.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_RotWorms.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Scorpions.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_SeaDevils.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_SeaTitans.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Seducers.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Shades.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_ShalkStalkers.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_SkeletalHands.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_skeletongladiators.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_SkeletonKnights.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Spiders.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_SprigganFamines.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_TitanSkeletons.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_VampireAncients.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_VampireLords.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_WildVampires.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_WingedNightSprites.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No_Wraiths.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GIANTS Dragon patch [Moobler] - -;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it[Order] -[Order] -GIANTS Ultimate Control file.esp -GIANTS dragon patch.esp - -;;Dragon32: Helios' unofficial patch removes dragons. Hopefully this LO change will fix that little conflict -[Order] -HelioS - Giants Fix.esp -GIANTS dragon patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GIANTS (No Nude) [TomatoOfDoom] - -[Requires] -GIANTS_No Nude.esp -GIANTS.esm -; this dependancy is listed in header - is rule still required? Giants.esm is not included and there is no readme, so no explanation of dependancy, although it would seem to remove nude NPCs from the GIANTs mod - -;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it -[Order] -GIANTS Ultimate Control file.esp -GIANTS_No Nude.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GIANTS Patch [HelioS/Michael Bennett] - -[Conflict] - You should use either the replacement "GIANTS.esm" or the add-on patch "HelioS - Giants Fix.esp" that goes with the original "GIANTS.esm". - ( Ref: "GIANTS Patch Readme.txt" ) -[SIZE 1841362 GIANTS.esm] -HelioS - Giants Fix.esp - -[Order] -;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it[Order] -GIANTS Ultimate Control file.esp -HelioS - Giants Fix.esp - -[Note] - HelioS/Michael Bennett's Unofficial GIANTS Patch: - "Removes godawfull creatures such as: - - All the Night Sprites - - Face of the Forest - - The giant night spriggans (that horrible "thing" that looks - slightly like a tree hit by a paint truck) - - Those dwemer golem constructs that look like the... - er, well there isnt really anything to compare them against. - - Those dragons. They weren't that bad but I didnt like em. - - Rot worms, Ice golems, Seducers... and a few more" - ( Ref: "GIANTS Patch Readme.txt" ) -[ALL [ANY [SIZE 1841362 GIANTS.esm] - HelioS - Giants Fix.esp] - [ANY GIANTS_No_Dragons.esp - GIANTS_No_FacesOftheForest.esp - GIANTS_No_NightSpriggans.esp - GIANTS_No_NightSprites.esp - GIANTS_No_RotWorms.esp - GIANTS_No_Seducers.esp - GIANTS_No_WingedNightSprites.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GIANTS Ultimate Bugfixes [Feanor the Redguard] - -;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it -[Order] -GIANTS Ultimate Control file.esp -Feanor the Redguard's GIANTS Ultimate Bugfixes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GIANTS Ultimate no monsters in cities [PEHOH] - -[Conflict] ; ( Ref: "GIANTS Ultimate no monsters in cities.txt" ) - Use only one of these plugins: - 'GIANTS Ultimate no monsters in cities MW.esp' - If you have Morrowind only. - 'GIANTS Ultimate no monsters in cities B.esp' - If you have Morrowind and Bloodmoon. - 'GIANTS Ultimate no monsters in cities T.esp' - If you have Morrowind and Tribunal. - 'GIANTS Ultimate no monsters in cities TB.esp' - If you have Morrowind, Tribunal and Bloodmoon. -GIANTS Ultimate no monsters in cities B.esp -GIANTS Ultimate no monsters in cities MW.esp -GIANTS Ultimate no monsters in cities T.esp -GIANTS Ultimate no monsters in cities TB.esp - -;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it -[Order] -GIANTS Ultimate Control file.esp -GIANTS Ultimate no monsters in cities B.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS Ultimate no monsters in cities MW.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS Ultimate no monsters in cities T.esp - -[Order] -GIANTS Ultimate Control file.esp -GIANTS Ultimate no monsters in cities TB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Give Your Orders 1.3 [TheLys] ; I saw no conflicts with existing rules (Pharis) - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Glenfinnan [Cuchulainn] - -[Requires] ; ( Ref: "Glenfinnan.txt" ) - Glenfinnan requires both Armor Mannequin and dg_Kilts, these plugins should be included in Glenfinnan.zip. -Glenfinnan.esp -[ALL Armor Mannequin.esp - dg_kilts.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Glory Road [Kathryn & Tommy Khajiit] - -[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html") - "The Glory Road" conflicts with "Ald Vendras", you should probably use only one or the other. -TheGloryRoad.esm -[ANY Ald-Vendras_V3.esp - Ald-Vendras_V3-LoKKen.esp - Ald-Vendras_V3-LoKKen-SC.esp - Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] - -[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html") - "The Glory Road" conflicts with "Frontier Trade Post", you should probably use only one or the other. -TheGloryRoad.esm -FrontierTradePost.esp - -[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html") - "The Glory Road" conflicts with "Havish", you should probably use only one or the other. - You may wish to use DagothBob's moved version of "Havish", available from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43408/ ) -TheGloryRoad.esm -[SIZE 4646696 Havish.esm] - -[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html") - "The Glory Road" conflicts with "Illuminated Order", you should probably use only one or the other. -TheGloryRoad.esm -[ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] - -[Conflict] ; ( Ref: TheGloryRoad.ace/"readme.html") - "The Glory Road" conflicts with "Legends of Ydumea", you should probably use only one or the other. -TheGloryRoad.esm -_Legends_of_Ydumea_v2.esp - -;;Dragon32: Verified Silgrad Tower LAND conflict in TESPCD. Tamriel Rebuilt maps 1 & 2 _do not_ conflict with any Glory Road records -[Conflict] - "Silgrad Tower" interferes with some of the Mag Mell cells from "The Glory Road" -TheGloryRoad.esm -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Glow-Away 1.0 [Zeanu] - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) - !! Zeanu's "Glow-Away" plugin affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items. - !! If you are using Hrnchamd's "MCP", there is no longer any reason to use the no glow plugin method. -Glow-Away.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GMST fixing things - -[NOTE] - !!! These plugins are supposed to fix the evil GMSTs, but they also conflict with any mod that intentionally and legitimately changes one of those GMSTs. It is strongly suggested that you remove these plugins and use proper plugin cleaning procedures, the following web page will give you a start: - !!! ( http://www.uesp.net/wiki/Tes3Mod:GMST_Contamination ) -[ANY GMST-Fix.esp - GMST Fix.esp - GMST Vaccine.esp - fightmodfreeGMST-Fix.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gnisis Imperial Bridge [ddfields] - -[Conflict] - ddfield's "Gnisis Imperial Bridge" adds a stone bridge to Gnisis in the same place as bridges added by Matt a.k.a mjr162006's "Gnisis Bridge" and Untot's "Gnisis Enhanced v1.0". -Complete Gnisis Bridge.esp -Gnisis Bridge.esp -Clean gnis.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Goblin Lab 1.1 [Timpy & The_Conjurer] - -[Conflict] ; ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) - Landmass conflict. -The Goblin Lab v1.1.esp -[ANY N'Dib_5.esp - Korobal v1.2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gold Burden [kaekaze] - -[Conflict] ; ( Ref: "Gold Burden Release 100-24341.rar\kaeGoldBurden100\readme.txt" ) - Use only one of these plugins. -kaeGoldBurden.esp -kaeGoldBurdenLite.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Golden Gold & Shining Gold [Arcimaestro Antares] - -[Conflict] ; ( Ref: "Golden Gold & Shining Gold - README.txt" ) - Use only one of these plugins. -Golden Gold.esp -Shining Gold.esp - -;;Dragon32: Golden Gold from "Morrowind Overhaul - Sounds & Graphics" merges osiris' patch. Size is 2,537 bytes -[Patch] ; ( Ref: "osiris' Golden Gold Patch v1.0 Readme.txt" ) - osiris' "Golden Gold Patch" adds Arcimaestro Antares' "Golden Gold" texture to two cursed Daedric coin types which were left out of Arcimaestro Antares' original mod. - ( http://mw.modhistory.com/download-4-12653 ) -Golden Gold Patch v1.0.esp -[SIZE !2537 Golden Gold.esp] - -[Order] ; ( Ref: "osiris' Golden Gold Patch v1.0 Readme.txt" ) -Golden Gold.esp -Golden Gold Patch v1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gondoliers 1.10b [abot] - -[Conflict] ; ( Ref: "abotGondoliers.txt" ) - Use only one of these plugins: - 'abotGondoliersRV.esp' - If you use PirateLord's "Redesigned Vivec", or mods based on it. - 'abotGondoliers.esp' - If you do not. -abotGondoliers.esp -abotGondoliersRV.esp - -[Requires] ; ( Ref: "abotGondoliers.txt" ) - If you are using 'Redesigned Vivec.esp' or 'PW_Redesigned Vivec-Vivec_Expansion.esp' load 'abotGondoliersRV.esp'. -abotGondoliersRV.esp -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp - Clean Redesigned Vivec - COM patch.esp - Clean Redesigned Vivec - com_mca patch.esp - Clean Redesigned Vivec - MCA patch.esp] - -[Conflict] ; ( Ref: "abotGondoliers.txt" ) - If you are using 'Redesigned Vivec.esp' or 'PW_Redesigned Vivec-Vivec_Expansion.esp' load 'abotGondoliersRV.esp'. -abotGondoliers.esp -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp - Clean Redesigned Vivec - COM patch.esp - Clean Redesigned Vivec - com_mca patch.esp - Clean Redesigned Vivec - MCA patch.esp] - -;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods -[Order] -abotGondoliers.esp -mel_teleportPlugin_1_3.esp - -[Order] -abotGondoliersRV.esp -mel_teleportPlugin_1_3.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Goth Shop in Cyrodiil 1.1 [Gianluca] - -;;Dragon32: ESM dependency not in plugin header -[Requires] ; ( Ref: http://mw.modhistory.com/download-44-10798 ) - Gianluca's "Goth Shop in Cyrodiil" adds a version of AlienSlof's "Slof's Goth Shop I" to Cyrodiil from Gianluca's "GS_TAMRIEL Tribute to The Community" mod. -Goth Shop in Cyrodiil.esp -GS_Tamriel Tribute to The Comunity.esm - -[Note] - Whilst AlienSlof's plugins from "Slof's Goth Shop I" are not necessary to run Gianluca's "Goth Shop in Cyrodiil" you should ensure you have downloaded all the required resources listed here: - ( http://mw.modhistory.com/download-44-10798 ) -[ALL Goth Shop in Cyrodiil.esp - [NOT Slof's Goth Shop 1.1.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gothic Attire Alternate ESP 1.1 [Qarl and Cenobite, Spoon Thief] - -[Conflict] ; ( Ref: http://mw.modhistory.com/download-55-12257 ) - Spoon Thief's 'GAC__replacer.esp' is an edit of the original "Gothic Attire Complete" plugin and should be used instead of Qarl and Cenobite's original plugin. -Gothic Attire Complete v1-1.esp -GAC__replacer.esp - -[Conflict] ; ( Ref: "GAC-readme.txt" ) - The original "Gothic Attire Complete" readme warns: "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes". -GAC__replacer.esp -[ANY Qarls_Gothic_Attire.esp - Qarls_Gothic_AttireII.esp - THE_UNDERGROUND.esp - THE_UNDERGROUND_2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gothic Attire Complete 1.1 [Qarl and Cenobite] - -[Conflict] ; ( Ref: "GAC-readme.txt" ) - "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes". -Gothic Attire Complete v1-1.esp -[ANY Qarls_Gothic_Attire.esp - Qarls_Gothic_AttireII.esp - THE_UNDERGROUND.esp - THE_UNDERGROUND_2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gothic Attire Complete Leveled [Crankgorilla] - -;;Dragon32: This ordering preserves the levelled list changes of "Gothic Attire Complete Leveled" and the modified armour etc. values of "Gothic Attire Alternate ESP" -[Order] -Gothic Attire Complete Leveled.esp -GAC__replacer.esp - -[Order] -Gothic Attire Complete Leveled.esp -KN_Keening_Clothiers.esp - -[Note] - !! "Gothic Attire Complete Leveled" by Crankgorilla "is dependant on the files from Gothic Attire Complete". Whilst you do not need to have the plugin from Qarl and Cenobite's "Gothic Attire Complete" loaded you need to have the meshes and textures installed. - !! ( Ref: "Gothic Attire Complete Readme.txt" ) -[ALL Gothic Attire Complete Leveled.esp - [ANY [NOT Gothic Attire Complete v1-1.esp] - [NOT KN_Keening_Clothiers.esp]]] - -[Requires] ; ( Ref: "GAC-readme.txt" ) - "Gothic Attire Complete" requires "Better Bodies". -Gothic Attire Complete Leveled.esp -[ALL Better Bodies.esp - [NOT Gothic Attire Complete v1-1.esp] - [NOT GAC__replacer.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gothic Attire in Ravenloft Closet [matoraan] - -[Requires] ; ( Ref: http://morrowind.nexusmods.com/mods/26014/ ) - Requires "Qarl's Gothic Attire I" ( http://mw.modhistory.com/download-26-5659 ) and II ( http://mw.modhistory.com/download-26-708 ) and Bantari's "Ravenloft" mod ( http://mw.modhistory.com/download-44-10678 ). -qarls gothic atire in ravenloft mod.ESP -[ALL Qarls_Gothic_Attire.esp - Qarls_Gothic_AttireII.esp - Ravenloft_v0502d.esp] - -[Order] ; Dragon32: checked with TESPCD -Ravenloft_v0502d.esp -qarls gothic atire in ravenloft mod.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Go To Jail 3.7 [Arcimaestro Antares] - -[Conflict] ; ( Ref: "Go to Jail 3.7 README.txt" ) - Use only one of these plugins: - 'Go To Jail 3.7 - NOM.esp' - For users of "Necessities of Morrowind". - 'Go To Jail 3.7.esp' - For people who do not use "Necessities of Morrowind". -Go To Jail 3.7 - NOM.esp -Go To Jail 3.7.esp - -[Requires] ; ( Ref: "Go to Jail 3.7 README.txt" ) -Go To Jail 3.7 - NOM.esp -NoM 3.0.esp - -[Order] -Go To Jail 3.7 - NOM.esp -NoM 3.0.esp - -;;Dragon32: Order rules for 3.5, assume still relevant for 3.7 -;;Fixes a landscape (?) error -[Order] -Go To Jail 3.7 - NOM.esp -Immersive Chargen.esp - -[Order] -Go To Jail 3.7 - NOM.esp -Immersive Chargen - CM.esp - -[Order] -Go To Jail 3.7.esp -Immersive Chargen.esp - -[Order] -Go To Jail 3.7.esp -Immersive Chargen - CM.esp - -;;Dragon32: PES pages reports a conflict with Yacoby's Pursuit Enhanced (q.v.), the readme for that implies no conflict with its latest version. -[Conflict] - Arcimaestro Antares's "Go To Jail" conflicts with Aerelorn's "Less Annoying Guards" and Gianluca Sabbatini's "GS_Tamriel: Tribute to the Community". -[ANY Go To Jail 3.7 - NOM.esp - Go To Jail 3.7.esp] -[ANY GS_Tamriel Tribute to The Comunity.esm - Less Annoying Guards - Tribunal.esp - Less Annoying Guards - Bloodmoon.esp - Less Annoying Guards - Tribunal and Bloodmoon.esp] - -;;Dialogue conflict -[Order] -indybank-NoHouses.esp -Go To Jail 3.7.esp - -[Order] -INDYBANK.ESP -Go To Jail 3.7.esp - -[Order] -indybankWC.esp -Go To Jail 3.7.esp - -[Order] -Indybank2.4b.ESP -Go To Jail 3.7.esp - -[Order] -Indy Bank (SW Comp. Patch).ESP -Go To Jail 3.7.esp - -[Order] -WalledCity_IndyBank.esp -Go To Jail 3.7.esp - -[Order] -indybank-NoHouses.esp -Go To Jail 3.7 - NOM.esp - -[Order] -INDYBANK.ESP -Go To Jail 3.7 - NOM.esp - -[Order] -indybankWC.esp -Go To Jail 3.7 - NOM.esp - -[Order] -Indybank2.4b.ESP -Go To Jail 3.7 - NOM.esp - -[Order] -Indy Bank (SW Comp. Patch).ESP -Go To Jail 3.7 - NOM.esp - -[Order] -WalledCity_IndyBank.esp -Go To Jail 3.7 - NOM.esp - -;;landscape conflict -[Order] -chapelsv2.esp -Go To Jail 3.7.esp - -[Order] -Clean chapelsv2.esp -Go To Jail 3.7 - NOM.esp - -;;landscape conflict -[Order] -Imperial Graveyards of MW.esp -Go To Jail 3.7.esp - -[Order] -Imperial Graveyards of MW.esp -Go To Jail 3.7 - NOM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GOTY Script Tidy 2.02 [huskobar] - -[Note] - This mod is not recommended anymore, use "Patch for Purists" ( https://www.nexusmods.com/morrowind/mods/45096 ) instead. -GOTYScriptTidy*.esm - -;;Install 1 - Script Tidy, Full Treatment and are NOT using Morrowind Patch Project (MPP) - -[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar\Install1\ReadMe.txt" ) - Use only one of these plugins. -GOTYFullTidySomeMPPv2.01.esm -GOTYFullTidySomeMPPv2.01.esp - -;;Install 3 - Script Tidy, Minimal Impact and ARE or ARE NOT using MPP - -[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar\Install3\ReadMe.txt" ) - Use only one of these plugins. -GOTYMinImpactSomeMPPv2.01.esm -GOTYMinImpactSomeMPPv2.01.esp - -;;Install 4 - Reference of significant changes made - -[Note] ; ( Ref: "GOTYST_01 ReadMe.txt" ) - 'GOTYScriptTidy(CommentsIn).esp' is for modders, it is not intended for use in game. -GOTYScriptTidy(CommentsIn).esp - -;;Rules for mod conflicts with main Script Tidy mod - -[Conflict] - "When loading [DrSilent's "Morrowind Public Library"] with GOTY Script Tidy v2.02 I get the following error: - Script variable "rent" not found for dialogue type Topic - Info "EMPTY"" - Install3 ("GOTYMinImpactSomeMPPv2.01.esm" or "GOTYMinImpactSomeMPPv2.01.esp") does not change the name of the local variable 'rent' in the official publican script. Other versions of GOTY Script Tidy are likely to break any mod that uses 'rent' as a dialogue filter or otherwise attempts to write to the variable. -MW_Public_Library.esp -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp - GOTYFullTidyZeroMPPv2.01.esm] - -[Conflict] - "[When running huskobar's "GOTY Script Tidy" with "LGNPC Pelagiad"] I get this error everytime i try and rent a bed for the night: - Script Pub_Pelagiad_Halfway - Syntax Error Line 2. - Could not find variable "rent". - ==>CompileAndRun problem was found in Topic "Beds" - "Head right up the stairs and a clean, inviting bed awaits you."" - Install3 ("GOTYMinImpactSomeMPPv2.01.esm" or "GOTYMinImpactSomeMPPv2.01.esp") does not change the name of the local variable 'rent' in the official publican script. Other versions of GOTY Script Tidy are likely to break any mod that uses 'rent' as a dialogue filter or otherwise attempts to write to the variable. -[ANY LGNPC_Pelagiad.esp - LGNPC_Pelagiad_v.esp] -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp - GOTYFullTidyZeroMPPv2.01.esm] - -;;Rules for "LGNPC_PaxRedoran_v1_20_GOTYST.esp". Duplicated some from the main LGNPC section - -[Conflict] - You should replace 'LGNPC_PaxRedoran_v1_20.esp' with 'LGNPC_PaxRedoran_v1_20_GOTYST.esp' to get compatibility between "GOTY Full Tidy" and "LGNPC Pax Redoran". -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp - GOTYFullTidyZeroMPPv2.01.esm] -LGNPC_PaxRedoran_v1_20.esp - -[Requires] ; ( Ref: "GOTYST_01 ReadMe.txt" ) - If you are using either of the Full Tidy builds alongside "LGNPC Pax Redoran", replace 'LGNPC_PaxRedoran_v1_20.esp' with 'LGNPC_PaxRedoran_v1_20_GOTYST.esp'. -LGNPC_PaxRedoran_v?_??_GOTYST.esp -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp - GOTYFullTidyZeroMPPv2.01.esm] - -;;Dragon32: Dunno if this is needed -[Order] -GOTYFullTidySomeMPPv2.01.esp -LGNPC_PaxRedoran_v?_??_GOTYST.esp - -[Order] -GOTYSTMPPPatchv1.0.esp -LGNPC_PaxRedoran_v?_??_GOTYST.esp - -[Note] - !! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered. - !! huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too. - !! ( Ref: LGNPC_PaxRedoran_Readme.txt ) - !! ( Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 ) -[ALL Vampire_Embrace.esp - LGNPC_PaxRedoran_v?_??_GOTYST.esp] - -[Conflict] ; ( Ref: LGNPC_PaxRedoran_Readme.txt ) - "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results. - huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too. -LGNPC_PaxRedoran_v?_??_GOTYST.esp -Join All Houses.esp - -[Conflict] ; ( Ref: LGNPC_PaxRedoran_Readme.txt ) - "Marandus Abode" by Princess Stomper will break the 'Marandus' quests. - huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too. -LGNPC_PaxRedoran_v?_??_GOTYST.esp -[ANY Marandus Abode.esp - Marandus Abode MCA Patch.esp] - -[Order] -Less_Generic_Nerevarine.esp -LGNPC_PaxRedoran_v?_??_GOTYST.esp - -;;Rules for VGreetings replacements - -[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" ) - You should replace 'VGreetings-Attack.esp' with 'VGreetings-AttackGOTYSTSomeMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Some MPP). -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp] -VGreetings-Attack.esp - -[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" ) -VGreetings-AttackGOTYSTSomeMPP.esp -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp] - -;;Dragon32: Dunno if this is needed -[Order] -GOTYFullTidySomeMPPv2.01.esp -VGreetings-AttackGOTYSTSomeMPP.esp - -[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" ) - You should replace 'VGreetings-Attack.esp' with 'VGreetings-AttackGOTYSTZeroMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Zero MPP). -GOTYFullTidyZeroMPPv2.01.esm -VGreetings-Attack.esp - -[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" ) -VGreetings-AttackGOTYSTZeroMPP.esp -GOTYFullTidyZeroMPPv2.01.esm - -[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Hit/ReadMe.txt" ) - You should replace 'VGreetings-Hit.esp' with 'VGreetings-HitGOTYSTSomeMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Some MPP). -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp] -VGreetings-Hit.esp - -[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" ) -VGreetings-HitGOTYSTSomeMPP.esp -[ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp] - -;;Dragon32: Dunno if this is needed -[Order] -GOTYFullTidySomeMPPv2.01.esp -VGreetings-HitGOTYSTSomeMPP.esp - -[Conflict] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Hit/ReadMe.txt" ) - You should replace 'VGreetings-Hit.esp' with 'VGreetings-HitGOTYSTZeroMPP.esp' to make "VGreetings" compatible with "GOTY Script Tidy Full" (with Zero MPP). -GOTYFullTidyZeroMPPv2.01.esm -VGreetings-Hit.esp - -[Requires] ; ( Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt" ) -VGreetings-HitGOTYSTZeroMPP.esp -GOTYFullTidyZeroMPPv2.01.esm - -[Note] - !! These plugins are working versions of huskobar's replacement "VGreetings" plugins. They are not intended to be loaded for play. -[ANY VGreetings-AttackGOTYSTRawSome.esp - VGreetings-AttackGOTYSTRawZero.esp - VGreetingPatchGOTYSTRaw.esp] - -;;GOTY Script Tidy changes EndGame script -[Order] -GOTYFullTidySomeMPPv2.01.esp -GOTYMinImpactSomeMPPv2.01.esp -GOTYSTMPPPatchv1.0.esp -DN-GDRv*.esp - -;;GOTY Script Tidy changes scripts also altered by Great House Dagoth -[Order] -GOTYFullTidySomeMPPv2.01.esp -GOTYMinImpactSomeMPPv2.01.esp -GOTYSTMPPPatchv1.0.esp -Great House Dagoth.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Grandmaster of Hlaalu 1.2 [Lady Galadriel] - -[Note] - ! EnderAndrew has created an updated "Grandmaster of Hlaalu 1.2" plugin which "fixes the "Latest Rumors" issue, and restores Orvas Dren's original desk, closet and chest" - ! Grandmaster of Hlaalu 1.2-Beta (Ender Edit) - http://mw.modhistory.com/download-106-15120 - ! You will need the original "Grandmaster of Hlaalu 1.2" download for the resources only, replace the plugin with EnderAndrew's modified one. - ! Grandmaster of Hlaalu v1.2 Beta - http://mw.modhistory.com/download--15123 -Grandmaster of Hlaalu.esp -Grandmaster of Hlaalu11NOMpatch.esp -Grandmaster of Hlaalu1.2-Beta.esp - -[Conflict] - Use only one of these plugins: - 'Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp' - EnderAndrew's fixed version. - 'Grandmaster of Hlaalu1.2-Beta.esp' - Lady Galadriel's original. -Grandmaster of Hlaalu1.2-Beta.esp -Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp - -[Conflict] - Use only one of these plugins: - 'Grandmaster of Hlaalu11NOMpatch.esp' - If you use Taddeus' "Necessities of Morrowind". - 'Grandmaster of Hlaalu.esp' - If you do not. -Grandmaster of Hlaalu.esp -Grandmaster of Hlaalu11NOMpatch.esp - -;;Dragon32: Not sure if this works with NoM 3.0 -[Conflict] - A NoM-compatible version of Lady Galadriel's "Grandmaster of Hlaalu 1.1" is available, download it here: - ( http://mw.modhistory.com/download-35-15149 ) -Grandmaster of Hlaalu.esp -NOM 2.13.esp - -[Order] -Grandmaster of Hlaalu11NOMpatch.esp -NOM 2.13.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp -NOM 2.13.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta.esp -NOM 2.13.esp - -[Requires] - Not mentioned in "Grandmaster of Hlaalu - readme.rtf" but "Grandmaster of Hlaalu 1.2" needs "Book Rotate" by Cydine & Maboroshi Daikon and "Weapon Rotate" by Cydine, Maboroshi Daikon, and Erstam to be loaded. -[ANY Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] -[ALL Weapon Rotate.esm - Book Rotate.esm] - -;;Dragon32: Looks like some wild edits to some of the Wepon Rotate objects -[Order] -Grandmaster of Hlaalu1.2-Beta.esp -Weapon Rotate - Bloodmoon.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta.esp -Weapon Rotate - Tribunal.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta.esp -Weapon Rotate - Vendors.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp -Weapon Rotate - Bloodmoon.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp -Weapon Rotate - Tribunal.esp - -[Order] -Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp -Weapon Rotate - Vendors.esp - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" includes Ithilien87's "Hlaalu Rank Adjust" -Hlaalu Rank-Adjust v1.0.esp -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Indarys Unleashed" by Michael "HelioS" Bennett. -Indarys Unleashed.esp -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "New Rethan Manor" by Monica21. -New Rethan Manor.esp -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Join All Houses" by heph. -Join All Houses.esp -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Rethan Expansion" by Baratheon79. -[ANY BAR_RethanExpansion_v2.2.esp - BAR_RethanExpansion_v2.2_NoM.esp] -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -;;Dragon32: I assume this is the mod meant by "Suran Expanded" -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Suran Extended" by Princess Stomper (and so too Nicholiathan's "New Suran Extended"). -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp - Clean Suran Extended.esp - Suran Extended Family.esp] -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -;;Dragon32: I assume this is the mod meant by "Rethan Manor Enhanched" -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. -Enhanced Rethan Manor.esp -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf"; "Enhanced Rethan Manor Readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. Lady_Galadriel's mod includes "Hlaalu Underground 1.1" By Tequila. -[ANY HlaaluManorUndergroundv12.esp - Clean HlaaluUndergroundTrib.esp] -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf"; "Enhanced Rethan Manor Readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. Lady_Galadriel's mod includes "Hlaalu Manor Enhancement 1.1" by Nikolai Horohov. -Hlaalu Manor Enhancement.esp -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -;;Dragon32: I assume this is the mod meant by "Sailable Rivers (or whatever the name is - landscape)" -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Riverized Odai 1.1" by Burneddi. -Riverized Odai.ESP -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] - -[Conflict] - Lady Galadriel's "Grandmaster of Hlaalu" is incompatible with any mods altering the Hlaalu stronghold. -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] -[ANY Hlaalu Stronghold Enhanced.esm ;;Misty Moon's Hlaalu Stronghold Enhanced - Pax Hlaalu (Revision 3.0).esp] - -[Conflict] ; ( Ref: "Grandmaster of Hlaalu - readme.rtf") - Lady Galadriel's "Grandmaster of Hlaalu" includes Arjan's "Rethan Manor Add-on 1: Livingroom & Personnel Bedroom" and "Rethan Manor Add-on 2: Library". -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp - Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] -[ANY ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp - ARJAN_Rethan_Library_M_v2.0_Tribunal.esp - ARJAN_Rethan_Library_v2.0.esp - ARJAN_Rethan_Library_v2.0_a.esp - ARJAN_Rethan_Library_v2.0_a_Tribunal.esp - ARJAN_Rethan_Library_v2.0_Tribunal.esp - ARJAN_Rethan_Livingroom_v1.1_BAR.esp - ARJAN_Rethan_Livingroom_v1.3.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Grave Goods [ManaUser] - -[Conflict] ; ( Ref: Grave Goods.txt ) - For compatibility with Zappara's "Disturb the Dead", you'll have to load both it and ManaUser's "Grave Goods" in the editor with ManaUser's active and re-attach the script '_zap_disturb_dead' to the container 'urn_ash00'. -GraveGoods.esp -[ANY Disturb_the_dead.esp - Disturb_the_dead_TB.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Great House Dagoth [The Mad God] - -[Patch] - When using 'Great House Dagoth.esp' and any version of Bethesda's "Master Index" plugin, you should use the patch provided. It is also suggested that you read the "Note for Master Index Users" in "readme_Great House Dagoth.txt". -Great House Dagoth ( Master Index Compatibility ).esp -[ALL Great House Dagoth.esp - [ANY master_index.esp - Wilderness Sounds.esp - Wilderness Sounds Bloodmoon.esp - Wilderness Sounds Tribunal.esp - Wilderness Sounds T & B.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp - propylons1.1.esp - super_adventurers302.esp - [Official]Master Index.esp - CleanMasterIndex.esp - MasterIndex.esp]] - -;[Patch] -; When using 'Great House Dagoth.esp' and DarkValor's version of the "Master Index" plugin, you should use the special patch provided. It is also suggested that you read the "Note for Master Index Users" in "readme_Great House Dagoth.txt". -;Great House Dagoth ( dv Master Index Compatibility ).esp -;[ALL Great House Dagoth.esp -; DarkValor's Master Index] - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Great House Dagoth.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Great House Dagoth.esp -Great House Dagoth ( dv Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -master_index.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Wilderness Sounds.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Wilderness Sounds Bloodmoon.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Wilderness Sounds Tribunal.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Wilderness Sounds T & B.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Clean Official Plugins v1.1.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -OfficialMods_v5.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -propylons1.1.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -super_adventurers302.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -[Official]Master Index.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -CleanMasterIndex.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -MasterIndex.esp -Great House Dagoth ( Master Index Compatibility ).esp - -[Order] ; ( Ref: readme_Great House Dagoth.txt ) -Official_2002_Mods.esp -Great House Dagoth ( Master Index Compatibility ).esp - -;[Order] ; ( Ref: readme_Great House Dagoth.txt ) -;DarkValor's Master Index -;Great House Dagoth ( dv Master Index Compatibility ).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Great House Dagoth/Darknut's Greater Dwemer Ruins Compatibility Patch [MoonAndStar] - -;;Dragon32: Originally created for DNGDR 1.0, not sure if it works for later versions. I've assumed it does and used . May need to be specific about version though. - -[Patch] ; ( Ref: "Readme GHD-DNGDR Patch.txt" ) - MoonAndStar's "Great House Dagoth/Darknut's Greater Dwemer Ruins Compatibility Patch" allows The Mad God's "Great House Dagoth" and Darknut's "Greater Dwemer Ruins" to be played together. - ( http://mw.modhistory.com/download--7195 ) -[ANY DNGDR-GHD Patch.esp - DNGDR-GHD Patch OV.esp] -[ALL [ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] - Great House Dagoth.esp] - -[Conflict] ; ( Ref: "Readme GHD-DNGDR Patch.txt" ) - Use only one of these plugins: - 'DNGDR-GHD Patch.esp' - Uses the Dagoth Ur sounds and voices from Darknut's "Greater Dwemer Ruins Vol. 1". - 'DNGDR-GHD Patch OV.esp' - Uses the stock Dagoth Ur sounds and voices from Morrowind. -DNGDR-GHD Patch.esp -DNGDR-GHD Patch OV.esp - -;;DNGDR esp should be loaded after Great House Dagoth. Then the patch immediately after them. -;;https://forums.nexusmods.com/index.php?/topic/5424845-dns-geater-dwemer-ruins-the-door-to-akulakhans-chamber/?p=48234487 -[Order] -Great House Dagoth.esp -DN-GDRv*.esp - -[Order] -DN-GDRv*.esp -DNGDR-GHD Patch.esp - -[Order] -DN-GDRv*.esp -DNGDR-GHD Patch OV.esp - -[Conflict] - The 'DNGDR-GHD Patch.esp' plugin refers to a "DNO_dreamer guard00" that does not exist in the NoM-compatible version of "Darknut's Greater Dwemer Ruins". To make the patch compatible, you may need to edit the patch in the CS to comment out this line of the calmcorprus script: "DNO_dreamer guard00->setfight 10". -DN-GDRv_NOM.esp -DNGDR-GHD Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Great House Dagoth Instant Godking [The Mad God] - -[Order] ; ( Ref: readme_Great House Dagoth Instant Godking.txt ) -Great House Dagoth.esp -Great House Dagoth Instant Godking.esp - -[Requires] ; ( Ref: readme_Great House Dagoth Instant Godking.txt ) -Great House Dagoth Instant Godking.esp -Great House Dagoth.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Green Blood [Qarl] - -[Note] - ! "To get green blood in your game, you'll need to manually edit your morrowind.ini file." - ! ( Ref: "readme_green_blood.htm") -Green_Blood.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] - -[Requires] -Green Uvirith Expansion.esp -Update 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Gryphon version 1.0 [Sabregirl] - -[Conflict] - Use only one of these plugins: - 'SG_gryphon2_0-M.esp' - The Mature (nude) version. - 'SG_gryphon2_0.esp' - The regular version. -SG_gryphon2_0-M.esp -SG_gryphon2_0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GS_Seyda Neen Complete [Gianluca] - -[Note] - !! 'GS_SEYDA NEEN COMPLETE.esp' breaks guard behavior and several quest mods. - !! Under certain circumstances, when you choose the second option in a conversation with an NPC, the NPC will say "Squeak" and start to follow you. - !! This happens when you tell a guard you want to go to jail, it also breaks many quests in Veldion 2.0. - !! The cause of this problem is a line of dialogue in greeting 0 ("Squeak") copied over from the Tribunal packrat, but losing the id check which limits the response to packrats in the original dialogue. To solve this problem, remove this line of dialogue in the CS. -GS_SEYDA NEEN COMPLETE.esp - -[Conflict] - "GS_SEYDA NEEN COMPLETE" adds a wall to the outside of the Census and Excise office in Seyda Neen which blocks access to one of the two alignment barrels that the Partners mod places there. These barrels are necessary to choose the alignment of your character so that other Partners NPCs can react accordingly. A solution is to open the console, click on the added wall, and enter the command "disable". -GS_SEYDA NEEN COMPLETE.esp -[ANY Barons_Partners30.esp - CM_Partners_3.0.esp] - -[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE Readme.txt" ) - 'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen Docks" by Lonnie. -GS_SEYDA NEEN COMPLETE.esp -[ANY Seyda Neen Docks V7.0 Bloodmoon.esp - Seyda Neen Docks V7.0 Tribunal.esp] - -[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE Readme.txt" ) - 'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen, Village Expansion" by Beardo. -GS_SEYDA NEEN COMPLETE.esp -Seyda Neen Village Expansion 1.3 Mrw Trib.esp - -[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE Readme.txt" ) - 'GS_SEYDA NEEN COMPLETE.esp' includes "A Quaint Cottage in Seyda Neen" by Ravensong. -GS_SEYDA NEEN COMPLETE.esp -seydahouse.esp - -[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE Readme.txt" ) - 'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen Expanded ver 1.0 OFFICIAL" by Mystikilla. -GS_SEYDA NEEN COMPLETE.esp -Seyda Neen Expanded.esp - -[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE Readme.txt" ) - 'GS_SEYDA NEEN COMPLETE.esp' includes "Dogmeat's Servant Repository". -GS_SEYDA NEEN COMPLETE.esp -Dogmeat's Servant Repository.esp ; modifies the slave script - -[Conflict] ; ( Ref: "GS_SEYDA NEEN COMPLETE Readme.txt" ) - 'GS_SEYDA NEEN COMPLETE.esp' includes "Seyda Neen - Extension Mod v 1.0" by Webspinner. -GS_SEYDA NEEN COMPLETE.esp -Clean Seyda Neen - Extension.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GS_Tamriel: Tribute to the Community [Gianluca Sabbatini] - -[Conflict] ; ( Ref: "GS Tamriel Complete.doc") -GS_Tamriel Tribute to The Comunity.esm -Journey's End 1.1.esp - -[Conflict] ; ( Ref: "GS Tamriel Complete.doc") -GS_Tamriel Tribute to The Comunity.esm -From Hell To Heaven.esm - -[Conflict] ; ( Ref: "GS Tamriel Complete.doc") -GS_Tamriel Tribute to The Comunity.esm -SnakeBitten Island - Alpha.esp - -[Conflict] ; ( Ref: "GS Tamriel Complete.doc") -GS_Tamriel Tribute to The Comunity.esm -Wizards Islands - Scourge of the Frost Bringer.esm - -[Conflict] ; ( Ref: "GS Tamriel Complete.doc") - Both Gianluca Sabbatini's "GS_Tamriel Part 1: Black Marsh" and "GS_Black Marsh_Companions" are included in his "GS_Tamriel: Tribute to the Community". -GS_Tamriel Tribute to The Comunity.esm -[ANY GS_Tamriel Part1_Black Marsh.esp - Clean GS_Black Marsh_Companions.esp] - -;;Dragon32: See Tamriel Rebuilt section for Conflict information - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @GS_Tamriel: Tribute to the Community add-on - Cyrodiil Merchants [Gianluca Sabbatini] - -;;Dragon32: ESM dependency not in file header - -[Requires] ; ( Ref: "Cyrodiil Merchants read me.doc") -Cyrodiil Merchants.esp -GS_Tamriel Tribute to The Comunity.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Guar Followers Fix v1.10 [TheOne&Only] - -;; Suggested by Blouge: -;; JMS: looks reasonable as they define overlapping scripts, etc. -[Order] -ImprovedFollowers.esp -Guar Followers Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Guard Expander [Caine] - -[Conflict] ; ( Ref: "Guard Expander Readme.txt" ) - Use only one of these plugins. -Guard Expander - No Respawn.esp -Guard Expander.esp - -[Patch] - There is a Bloodmoon Addon available for Caine's "Guard Expander", download it here: - ( http://mw.modhistory.com/download-37-2814 ) -Guard Expander - BM Addon, No Respawn.esp -[ALL Guard Expander - No Respawn.esp - Bloodmoon.esm] - -;;Dragon32: Not needed, but someone will whinge -[Order] -Guard Expander - No Respawn.esp -Guard Expander - BM Addon, No Respawn.esp - -[Patch] - There is a Bloodmoon Addon available for Caine's "Guard Expander", download it here: - ( http://mw.modhistory.com/download-37-2814 ) -Guard Expander - BM Addon.esp -[ALL Guard Expander.esp - Bloodmoon.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Guards 1.4 [abot] - -[Conflict] ; ( Ref: "abotGuards.txt" ) - Use only one of these plugins: - 'abotGuards.esp' - If you have Morrowind but only one expansion. - 'abotGuardsBM.esp' - If you have both expansions. - 'abotGuardsTR.esp' - If you have both expansions and "Tamriel Rebuilt". -abotGuards.esp -abotGuardsBM.esp -abotGuardsTR.esp - -[Note] - ! abot's "Guards" adds a script to the guards defined in Morrowind (including its expansions and "Tamriel Rebuilt", depending on the version of abot's mod you use). These mods add their own guards and won't have abot's scripts running on them. If you run one of these mods and abot's *and* use TESTool's Merged Objects plugin then some, and only some, of the new, added guards will respond in the way abot's mod sets them to. The guards unique to the mods listed won't. - ! Fliggerty's "Protective Guards" mod doesn't edit guards directly, rather it relies on the magic of MWSE to identify NPCs which are guards and modifies their behaviour accordingly. - ! Download Fliggerty's "Protective Guards" from Morrowind Modding History - ( http://mw.modhistory.com/download-8-11605 ) - ! ( Ref: http://forums.nexusmods.com/index.php?/topic/1984414-imperial-presence/?p=23715994 ) -[ALL [ANY abotGuards.esp - abotGuardsBM.esp - abotGuardsTR.esp] - [ANY ADVANCED GUARDS.esm - FemaleTelMoraGuards.esp - Guard Diversity - Morrowind.ESP - Guard Expander - No Respawn.esp - Guard Expander.esp - H.E.L.L.U.V.A. Guards.esp - Imperial Guards .esp - Imperial Presence.esp - Imperial Presence (No SN).esp - Mixed Guards 2.esp - MCA.esm - Mournhold Overhaul v2.0 - NPC's.esp - Mournhold Overhaul v2.0 - WG + NPC's.esp - NX9_Guards_Complete.ESP - NX9Guards_Helseth.ESP - NX9Guards_Hlaalu.esp - NX9Guards_Imperial_1.2.esp - NX9guards_ordinators.ESP - NX9Guards_Redoran.esp - NX9Guards_Telvanni.ESP]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Guars 1.18 [abot] - -[Conflict] - Use only one of these plugins. - 'abotGuars.esp' - If you have both Tribunal and Bloodmoon. - 'abotGuarsTribunal.esp' - If you have Tribunal only. - 'abotGuarsBloodmoon.esp' - If you have Bloodmoon only. -abotGuars.esp -abotGuarsTribunal.esp -abotGuarsBloodmoon.esp - -[Conflict] ; ( Ref: "abotGuars.txt" ) - 'abotGuarsTribunal.esp' should be used if you only have Tribunal. -abotGuarsTribunal.esp -Bloodmoon.esm - -[Conflict] ; ( Ref: "abotGuars.txt" ) - 'abotGuarsBloodmoon.esp' should be used if you only have Bloodmoon. -abotGuarsBloodmoon.esp -Tribunal.esm -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Guide to... replacer [Stalker] - -[Conflict] - Use only one of these plugins: - 'STA_guides_replacer.esp' - Has a script allowing the scrolls to be accurately positioned. - 'STA_guides_replacer_NoScript.esp' - Does not include the rotation script -STA_guides_replacer.esp -STA_guides_replacer_NoScript.esp - -[Conflict] - Stalker's "Guide to... replacer" plugin adds rotate scripts to the Guide to... scrolls. As you are using Cydine & Maboroshi Daikon's "Book Rotate", which adds rotate scripts to all books and scrolls, there is no need to use this version of Stalker's "Guide to... replacer". You should use the alternative plugin 'STA_guides_replacer_NoScript.esp' available at Morrowind Modding History (see Additional Files for "STA_guides_replacer_NoScript.7z"): - ( http://mw.modhistory.com/download--3101 ) -STA_guides_replacer.esp -[ANY Book Rotate - Morrowind v1.1.esp - Book Rotate - Morrowind.esp - Book Rotate.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Haldenshore [JOG] - -[Conflict] - Landscape conflict. A longboat from Princess Stomper's "Princess Docks" straddles the bridge to Haldenshore. You can move the longboat using the Construction Set. -Haldenshore_1.2.esp -Princess Docks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Halflings [Westly] - -[Conflict] ; ( Ref: "Westly Presents_Halflings README.txt" ) - Use only one of these plugins. -Westly Presents_Halflings (NUDE).esp -Westly Presents_Halflings (UNDERWEAR).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Half Races of Tamriel [Westly] - -[Conflict] ; ( Ref: "Westly Presents Half Races of Tamriel README.txt" ) - Use only one of these plugins: - 'Westly Presents_Half Races of Tamriel.esp' - If you only have Morrowind. - 'Westly Presents_Half Races of Tamriel_X.esp' - If you have Tribunal and Bloodmoon. -Westly Presents_Half Races of Tamriel.esp -Westly Presents_Half Races of Tamriel_X.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Handy Equipping 1.1 [Fliggerty] - -[Conflict] - "Reports of incompatibility with [Shade the Bandit's "Comprehensive Chargen" and] Fliggerty's Handy Equipping." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) - With version 1.1 of Fliggerty's "Handy Equipping" the "Setup script will no longer run immediately upon starting a new game. It will begin about a minute after character generation is completely finished." - It is unconfirmed if this change makes "Handy Equipping" compatible with "Comprehensive Chargen" -ComprehensiveChargen.esp -Handy Equipping.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Harlequin Sword and Bow Resource [Phijama] - -[Conflict] - "Only one of the esps should be used at a time as both esps share the same scripts." - ( Ref: "Harlequin sword resource V1.1 READ ME.txt" ) -Clean Harlequin sword resource.esp -Clean Harlequin CHEAT!.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Haunted Tavern of the West Gash [Darkelfguy] - -[Conflict] - Use only one of the three .esps provided: The Haunted Tavern of the West Gash.esp is the original version, THTWG - Framerate Version.esp is recommended for players experienceing low fps on their system and THTWG - Harder Version.esp is recommended for characters above level 15. For more information see the readme. - ( Ref: "The Haunted Tavern of the West Gash Read Me.txt" ) -The Haunted Tavern of the West Gash.esp -THTWG - Framerate Version.esp -THTWG - Harder Version.esp - -[Requires] - According to the Readme, while using Anya's Directions.esp on its own should not cause any problems "it doesn't make much sense to play without The Haunted Tavern of the West Gash activated." - ( Ref: "Anya's Directions Read Me.txt" ) -Anya's Directions.esp -[ANY The Haunted Tavern of the West Gash.esp - THTWG - Framerate Version.esp - THTWG - Harder Version.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Havish 1.3 [JOG] - -;;Dragon32: "HavishM.esm" is abot's experimental, moved version of Havish. Notgoing to suggest it to people until heard it's proven. -;;Dragon32: "HavishNM.esm" is also by abot, stands for Moved and NoMified - -[Order] -Havish.esm -HavishM.esm -HavishMN.esm - -[Conflict] - Landmass conflict. - You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[SIZE 4646696 Havish.esm] -Silgrad_Tower_internal_build_1-4_3.esp - -[Conflict] - Landmass conflict. - You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[SIZE 4646696 Havish.esm] -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -[Conflict] - morrowind4fish conflicts with Havish: - "spawn points are placed in Havish's area." - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Havish.esm -morrowind4fishBETA.esm - -[Note] - ! JOG provides an update (havish_scimitar_gcd_update.rar) for Havish that includes a better compatibility fix for GCD than GCD_Havish_patch.esp: - ! http://mw.modhistory.com/download--7971 -GCD_Havish_patch.esp - -[Conflict] - Use only one of these plugins. - If you run MWE and have GCD + Booty Island, use: "Havish - Scimitar Update.esp" - If you do not run MWE, then use "Havish - Scimitar Update + GCD (no MWE).esp" if you use GCD, or - "Havish - Scimitar Update (no MWE).esp" if you do not use GCD. - ( Ref: "Havish - Scimitar.txt" ) -Havish - Scimitar Update.esp -Havish - Scimitar Update + GCD (no MWE).esp -Havish - Scimitar Update (no MWE).esp - -;;Rules for "Havish - Scimitar Update.esp" - -[Requires] - If you have Havish and MWE and either Booty Island or GCD (or both), then use "Havish - Scimitar Update.esp" from "havish_scimitar_gcd_update.rar": - http://mw.modhistory.com/download--7971 - ( Ref: "Havish - Scimitar.txt" ) -[ALL [ANY Havish.esm - HavishM.esm - HavishMN.esm] - MWE_Base.esp - [ANY [ANY Booty.esp - Booty Island.esp] - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp]]] -Havish - Scimitar Update.esp - -[Requires] - "The complete update with the compatibility fixes for Booty Island and GCD as well as improved Akaviri Scimitar scripts. Can be run with or without GCD, works with similar mods as well. REQUIRES MORROWIND ENHANCED (MWE) V1.21+ !!!" - ( Ref: "Havish - Scimitar.txt" ) -Havish - Scimitar Update.esp -[ALL [ANY Havish.esm - HavishM.esm - HavishMN.esm] - MWE_Base.esp] - -;;Rules for "Havish - Scimitar Update + GCD (no MWE).esp" - -[Requires] - If you have Havish and GCD but not MWE, then use "Havish - Scimitar Update + GCD (no MWE).esp" from "havish_scimitar_gcd_update.rar": - http://mw.modhistory.com/download--7971 - ( Ref: "Havish - Scimitar.txt" ) -[ALL [ANY Havish.esm - HavishM.esm - HavishMN.esm] - [NOT MWE_Base.esp] - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp]] -Havish - Scimitar Update + GCD (no MWE).esp - -[Requires] - ( Ref: "Havish - Scimitar.txt" ) -Havish - Scimitar Update + GCD (no MWE).esp -[ALL [ANY Havish.esm - HavishM.esm - HavishMN.esm] - [NOT MWE_Base.esp]] - -;;Rules for "Havish - Scimitar Update (no MWE).esp" - -[Conflict] - "If using HavishM or HavishMN (abot's moved Havish mods), and you are not using GCD or [MWE], you do not need the scimitar update patch by JOG, as abot has already incorporated the changes into his mod." -Havish - Scimitar Update (no MWE).esp -[ANY HavishM.esm - HavishMN.esm] - -[Requires] - If you have Havish and Booty Island, but neither MWE nor GCD, then use "Havish - Scimitar Update (no MWE).esp" from "havish_scimitar_gcd_update.rar": - Download from Morrowind Modding History - http://mw.modhistory.com/download--7971 - ( Ref: "Havish - Scimitar.txt" ) -[ALL Havish.esm - [ANY Booty.esp - Booty Island.esp] - [NOT MWE_Base.esp] - [NOT Galsiahs Character Development.esp] - [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp]] -Havish - Scimitar Update (no MWE).esp - -[Requires] - ( Ref: "Havish - Scimitar.txt" ) -Havish - Scimitar Update (no MWE).esp -[ALL Havish.esm - [NOT MWE_Base.esp]] - -;; Havish Mini-Patch by Tyraa Rane - -[Patch] - "Havish Mini-Patch" by Tyraa Rane fixes errors with the "Fighters Guild: A Visitor from Havish", "Thieves Guild: The Damsel in Distress" and "Mages Guild: Teleporter Crystals" quests. - Download "Havish Mini-Patch" by Tyraa Rane from Morrowind Modding History - http://mw.modhistory.com/download-13-13281 - ( Ref: Havish Patch Readme.txt ) -Havish Mini Patch.esp -[VER = 1.3 Havish.esm] - -[Conflict] - "If using Havish M or HavishMN (abot's moved Havish mods), you do not need the Havish Mini Patch by Tyraa Rane, as abot has made changes to account for the problems already. Note, abot has made different changes and it is likely that the Mini Patch will cause problems if used with abot's moved Havish mods." -Havish Mini Patch.esp -[ANY HavishM.esm - HavishMN.esm] - -[Note] - ! The latest version of "Havish Mini-Patch" by Tyraa Rane is 2.0 - ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-13-13281 -[VER < 2.0 Havish Mini Patch.esp] - -;; Havish Necessities of Morrowind Patch by CaptainJorge - -[Patch] - CaptainJorge's "Havish Necessities of Morrowind Patch" adds NoM functionality to the normal wells, NoM food to the tavernkeeper's stock and NoM supplies to the trader and pawnbroker in Havish 1.3. - http://mw.modhistory.com/download-48-13625 - ( Ref: Readme - Havish 1-3 NoM Patch.txt ) -havish13_nom_patch.esp -[ALL [ANY [VER = 1.3 Havish.esm] - [VER = 1.3 HavishM.esm] - [VER = 1.3 HavishMN.esm]] - NOM 2.13.esp] - -; ( Ref: Readme - Havish 1-3 NoM Patch.txt ) -[Order] -havish13_nom_patch.esp -NOM 2.13.esp -NoM 3.0.esp - -;;Havish Mage Balance MiniPatch by emptyman/emptythe - -[Requires] - "REQUIREMENTS: [...] v1.3 of Havish." - ( Ref: "Havish_Mage_Balance_MiniPatch Readme.txt" ) -Havish Mage Balance MiniPatch.esp -[ANY Havish.esm - HavishM.esm - HavishMN.esm] - -;;Forested Havish by Lochnarus - -[Note] - Version 1.3 of JOG's Havish mod already includes Lochnarus' "Forested Havish" addon. - ( Ref: havish.txt ) -[ALL [ANY [VER = 1.3 Havish.esm] - [VER = 1.3 HavishM.esm] - [VER = 1.3 HavishMN.esm]] - Forested_Havish_Add-on.esp] - -;;Havish Moved, NoMified by abot - -[Requires] - "The MN version is NOMified and needs NOM3 or better loaded last." - ( Ref: "HavishMN.7z\Data Files\Docs\changes.txt" ) -HavishMN.esm -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Hazaeki Shapeshifter Race 1.2 [Sabregirl] - -[Requires] - "[Sabregirl's "Hazaeki Shapeshifter Race"] REQUIRES!!! [...] Scripted Spells" - ( Ref: "readme_Hazaeki_1_2.txt" ) -SG_ hazaeki_race-1_2.esp -Scripted_Spells.esp - -[Note] - "[Sabregirl's "Hazaeki Shapeshifter Race"] REQUIRES!!! [...] Better Heads (Faces of Vvardenfell) (installed but not necessarily loaded) [and] Better Bodies (installed but not necessarily loaded)." - ( Ref: "readme_Hazaeki_1_2.txt" ) -[ALL SG_ hazaeki_race-1_2.esp - [ANY [NOT Better Bodies.esp] - [NOT [ANY Better Heads.esm - Better Heads.esp]]]] - -;; Scripted Spells (MUST load BEFORE the Hazaeki race esp): -;; Ref: "readme_Hazaeki_1_2.txt" -[Order] -Scripted_Spells.esp -SG_ hazaeki_race-1_2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Healers of Vvardenfall v. 1.0 [Brucinater] - -;There are two mods adding healers, both mods have same .esp name, see details below if disambiguation needed. -;[SIZE 10054 Healers.esp] by Brucinater, cleaned (places healers in specific locations) -;[SIZE 25808 Healers.esp] by Raejak, not cleaned (only minor dirty refs) (enables 'healing' by NPCs of class 'Healer Service', adds additional healers in select locations, and adds a Temple Marker to the Vos Chapel) -;[SIZE 24033 Healers.esp] by Raejak, cleaned - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Health Fix 1.5 [Kosta Darjania] - -[Conflict] - You don't need Kosta Darjania's "Health Fix" if you are using "Galsiah's Character Development", it already adjusts health. -Health Fix.esp -[ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - -[Conflict] - All of these mods adjust how the PC's health is calculated. -Health Fix.esp -StateBasedHitPointsv1.1.esp -Talrivian's State-Based HP Mod v.2.2.esp - -[Conflict] - "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) -Kobu's No Planning.esp -Health Fix.esp - -[Conflict] - "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "Health Fix" by Kosta Darjania]." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) -Madd Leveler - Madd Health.esp -Health Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Health Indicators [Fliggerty] - -[Conflict] - Do NOT use both. - ( Ref: Health Indicators Readme.txt ) -Health Indicators.esp -Health Indicators MWSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Heavy Armor Fix for Slof's Goth Shop I [Mungo] - -[Order] -Slof's Goth Shop 1.1.esp -slofheavyfix.esp - -[Requires] - Whilst Mungo's mod contains no readme the download page refers to the "Black Guar" shop, that is the shop name from "Slof's Goth Shop I" by AlienSlof. - ( Ref: http://mw.modhistory.com/download-1-10446 ) -slofheavyfix.esp -Slof's Goth Shop 1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Helios Keep 1.0.02 [Sauron256] - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Helios_Keep.esp -Liligue island.esp - -;[Conflict] -; Landmass conflict -; ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -;Helios_Keep.esp -;Volcano Island; the Followers V.1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @HELLUVA Awesome Armor [Sandman101 and friends] - -[Conflict] - Sandman101's H.E.L.L.U.V.A. Armor Completion provides female versions of all of Morrowind's (including expansions) armors. H.E.L.L.U.V.A. Armor Completion also adds many other armor items to complete the armor sets. There is no need to run any of the other plugins that add female versions. -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp -[ANY AV_fem_armor_Trib.esp - AV_female_armor.esp - Divine_domina_part_1.esp - Divine_domina_part_2.esp - Divine_domina_part_3_Tribunal.esp - Divine_domina_part_4.esp - Divine_domina_part_5.esp - FEMALE_TEMPLAR_CUIRASS_V0.1.esp - female_cuirasses_2.0.esp - Ice's BM Ice & NordicMail.esp - Ice's Glass Cuirass.esp - Ice_FemaleSteelCuirass.esp - Ice_Wolf_Cuirass_Mod.esp] - -[Note] - Sandman101's "H.E.L.L.U.V.A. Armor Completion" uses the resources from these mods to complete the armor sets. Whilst "H.E.L.L.U.V.A. Armor Completion" does not duplicate these mods completely you may want to consider disabling them as "H.E.L.L.U.V.A. Armor Completion" already adds their armor to the game world. -[ALL H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - [ANY Dragonscale.esp - chain_armor_set.esp - Adamantium Roundshield.esp - Adamantium Towershield.esp - DGLAdamantiumShields.esp - Dragonbone Armor [v.1.2].esp - dreugh_armor_set.esp - tenpace_remix.esp - newtscale_armor_set.esp - Dragonbone_Pauldrons.esp - acsSaviorArmor.esp - Aduls_Leggings.esp - Aduls_Leggings_Tribunal.esp - Aduls_Leggings_Bloodmoon.esp - TemplarSheild.esp - studded_armor_set.esp - Helseth_Shield.esp - Helseth_Shield_notAdded.esp - Left Wraithguard.esp]] - -[Conflict] - "[Sandman101's "HELLUVA Awesome Armor Completion Set" adds] the meshes that Bethesda didn't use to the Templar pauldrons." -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp -[ANY Clean Templar Pauldron Fix.esp - Clean_Templar_Pauldron_Fix_v11.esp - Cjad's Templar Pauldron Fix.esp] - -;;"From some testing it appears this mod should be loaded after Museum of Artifacts Improved Expanded or Museum of Artifacts Improved." -;;Ref: "H.E.L.L.U.V.A. Armor Completion read me.rtf" -[Order] -Clean Museum of Artifacts Improvements.esp -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - -[Order] -Museum of Artifacts Improved Expanded.esp -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - -;; Dragon32: TheOtherFelix's "Expanded Museum of Artifacts" not mentioned in readme but as P_S's mod ("Museum of Artifacts Improved Expanded") that includes it is mentioned I've added a similar Order rule -[Order] -ExpandedMoA.esp -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @HELLUVA Balanced 2.4 [Spiffyman] - -[Conflict] - Choose ONLY ONE esp to use: - HELLUVA Balanced BTB.esp - Also changes Vanilla and HELLUVA equipment. Replaces BTB's equipment esp. - HELLUVA Balanced BTB CS.esp - Same as above, but only includes HELLUVA Completion Set armors and HELLUVA weapons. - HELLUVA Balanced Complete.ESP - Contains all weapons/armors. - HELLUVA Balanced Armor.esp - Only contains armors, for those not wanting the weapons portion. - HELLUVA Balanced Weapons.esp - Only contains weapons, for those not wanting the armor portion. - HELLUVA Balanced CompletionSet.esp - Contains only the armor sets that complete vanilla armors. Includes the Vanilla armors as well. - ( Ref: "Helluva Balanced Readme.txt" ) -HELLUVA Balanced BTB CS.esp -HELLUVA Balanced CompletionSet.esp -HELLUVA Balanced Armor.esp -HELLUVA Balanced BTB.esp -HELLUVA Balanced Complete.ESP -HELLUVA Balanced Weapons.esp - -[Conflict] - "HELLUVA Balanced BTB [...] Replaces BTB's equipment esp" - ( Ref: "Helluva Balanced Readme.txt" ) -[ANY HELLUVA Balanced BTB.esp - HELLUVA Balanced BTB CS.esp] -BTB - Equipment.esp - -[Conflict] - "[HELLUVA Balanced's Vanilla Addon and BTB versions include] Alaisagae's Left Gloves addon (which includes Lurlock's Left Gloves)." - ( Ref: "Helluva Balanced Readme.txt" ) -[ANY HELLUVA Balanced Vanilla Addon.esp - HELLUVA Balanced BTB.esp - HELLUVA Balanced BTB CS.esp] -[ANY LeftGloves_Addon_v2.esp - LeftGloves.esp - LeftGloves_1C.esp] - -[Conflict] - "The BTB version[s of HELLUVA Balanced] include Alisiagae's Unique Finery mod." - ( Ref: "Helluva Balanced Readme.txt" ) -[ANY HELLUVA Balanced BTB.esp - HELLUVA Balanced BTB CS.esp] -[ANY UFR_v3dot2.esp - UFR_v3dot2_noRobe.esp] - -[Conflict] - "BTB's Game Improvements [...] will conflict with the "Ingredients" and the "Misc" plugins from [HotFusion's "Economy Adjuster"]. This is because BTB's Game Improvements was specifically created as a continuation of the work started by Economy Adjuster, and is meant to replace those two modules." - ( Ref: "Readme - BTB's Game Improvements Compatibility.txt" ) -[ANY HELLUVA Balanced BTB.esp - HELLUVA Balanced BTB CS.esp] -EcoAdjMisc.esp - -;;Ref: "Helluva Balanced Readme.txt" - "This addon [...] should be used after Creatures XI" -[Order] -Creatures.esp -HELLUVA Balanced Creatures Addon.esp - -[Order] -Creatures (lore).esp -HELLUVA Balanced Creatures Addon.esp - -[Order] -Creatures (Semi).esp -HELLUVA Balanced Creatures Addon.esp - -[Note] - !! Despite the readme saying "2.5 If either Creatures is chosen, turn off/delete the original Creatures esp." in its install instructions the plugin provided in HELLUVA Balanced Armor is a patch for Creatures and not a replacement for PirateLord's original mod (see the readme's version history). You need to enable one of the Creatures plugins -[ALL HELLUVA Balanced Creatures Addon.esp - [NOT [ANY Creatures.esp - Creatures (lore).esp - Creatures (Semi).esp]]] - -[Conflict] - "HELLUVA Balanced BTB.esp" includes HELLUVA Awesome Armor and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. - ( Ref: "Helluva Balanced Readme.txt" ) -HELLUVA Balanced BTB.esp -[ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp - H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp - H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp - H.E.L.L.U.V.A._A.A._Recolors_1.0.esp - H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - H.E.L.L.U.V.A. Helms.esp - H.E.L.L.U.V.A. Shields.esp - H.E.L.L.U.V.A. Axes.esp - H.E.L.L.U.V.A. Blunt.esp - H.E.L.L.U.V.A. Bows.esp - H.E.L.L.U.V.A. Complete Weapons.esp - H.E.L.L.U.V.A. Longblades_1H(1).esp - H.E.L.L.U.V.A. Longblades_1H(2).esp - H.E.L.L.U.V.A. Longblades_2H.esp - H.E.L.L.U.V.A. Marksman.esp - H.E.L.L.U.V.A. Shortblades.esp - H.E.L.L.U.V.A. Spears.esp] - -[Conflict] - "HELLUVA Balanced BTB CS.esp" includes HELLUVA Awesome Armor's Completion Set and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. - ( Ref: "Helluva Balanced Readme.txt" ) -HELLUVA Balanced BTB CS.esp -[ANY H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - H.E.L.L.U.V.A. Axes.esp - H.E.L.L.U.V.A. Blunt.esp - H.E.L.L.U.V.A. Bows.esp - H.E.L.L.U.V.A. Complete Weapons.esp - H.E.L.L.U.V.A. Longblades_1H(1).esp - H.E.L.L.U.V.A. Longblades_1H(2).esp - H.E.L.L.U.V.A. Longblades_2H.esp - H.E.L.L.U.V.A. Marksman.esp - H.E.L.L.U.V.A. Shortblades.esp - H.E.L.L.U.V.A. Spears.esp] - -[Conflict] - "HELLUVA Balanced Complete.ESP" includes HELLUVA Awesome Armor and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. - ( Ref: "Helluva Balanced Readme.txt" ) -HELLUVA Balanced Complete.ESP -[ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp - H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp - H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp - H.E.L.L.U.V.A._A.A._Recolors_1.0.esp - H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - H.E.L.L.U.V.A. Helms.esp - H.E.L.L.U.V.A. Shields.esp - H.E.L.L.U.V.A. Axes.esp - H.E.L.L.U.V.A. Blunt.esp - H.E.L.L.U.V.A. Bows.esp - H.E.L.L.U.V.A. Complete Weapons.esp - H.E.L.L.U.V.A. Longblades_1H(1).esp - H.E.L.L.U.V.A. Longblades_1H(2).esp - H.E.L.L.U.V.A. Longblades_2H.esp - H.E.L.L.U.V.A. Marksman.esp - H.E.L.L.U.V.A. Shortblades.esp - H.E.L.L.U.V.A. Spears.esp] - -[Conflict] - "HELLUVA Balanced Armor.esp" includes HELLUVA Awesome Armor. There is no need to run Sandman101's original plugins. - ( Ref: "Helluva Balanced Readme.txt" ) -HELLUVA Balanced Armor.esp -[ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp - H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp - H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp - H.E.L.L.U.V.A._A.A._Recolors_1.0.esp - H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - H.E.L.L.U.V.A. Helms.esp - H.E.L.L.U.V.A. Shields.esp] - -[Conflict] - "HELLUVA Balanced Weapons.esp" includes HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. - ( Ref: "Helluva Balanced Readme.txt" ) -HELLUVA Balanced Weapons.esp -[ANY H.E.L.L.U.V.A. Axes.esp - H.E.L.L.U.V.A. Blunt.esp - H.E.L.L.U.V.A. Bows.esp - H.E.L.L.U.V.A. Complete Weapons.esp - H.E.L.L.U.V.A. Longblades_1H(1).esp - H.E.L.L.U.V.A. Longblades_1H(2).esp - H.E.L.L.U.V.A. Longblades_2H.esp - H.E.L.L.U.V.A. Marksman.esp - H.E.L.L.U.V.A. Shortblades.esp - H.E.L.L.U.V.A. Spears.esp] - -[Requires] - "HELLUVA Balanced CompletionSet.esp" requires Sandman101's original HELLUVA Awesome Armor's Completion Set. - http://mw.modhistory.com/download-4-12777 -HELLUVA Balanced CompletionSet.esp -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - -[Order] -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp -HELLUVA Balanced CompletionSet.esp - -[Conflict] - "BTB version includes [HELLUVA Balanced Vanilla Addon.esp] so don't activate with that one" - ( Ref: "Helluva Balanced Readme.txt" ) -HELLUVA Balanced Vanilla Addon.esp -[ANY HELLUVA Balanced BTB.esp - HELLUVA Balanced BTB CS.esp] - -;;Dragon32: Modified rules from @HELLUVA Awesome Armor [Sandman101 and friends] - -[Conflict] - Sandman101's H.E.L.L.U.V.A. Armor Completion provides female versions of all of Morrowind's (including expansions) armors. H.E.L.L.U.V.A. Armor Completion also adds many other armor items to complete the armor sets. There is no need to run any of the other plugins that add female versions. -[ANY HELLUVA Balanced CompletionSet.esp - HELLUVA Balanced Armor.esp - HELLUVA Balanced Complete.ESP - HELLUVA Balanced BTB CS.esp - HELLUVA Balanced BTB.esp] -[ANY AV_fem_armor_Trib.esp - AV_female_armor.esp - Divine_domina_part_1.esp - Divine_domina_part_2.esp - Divine_domina_part_3_Tribunal.esp - Divine_domina_part_4.esp - Divine_domina_part_5.esp - FEMALE_TEMPLAR_CUIRASS_V0.1.esp - female_cuirasses_2.0.esp - Ice's BM Ice & NordicMail.esp - Ice's Glass Cuirass.esp - Ice_FemaleSteelCuirass.esp - Ice_Wolf_Cuirass_Mod.esp] - -[Conflict] - "[Sandman101's "HELLUVA Awesome Armor Completion Set" adds] the meshes that Bethesda didn't use to the Templar pauldrons." -[ANY HELLUVA Balanced CompletionSet.esp - HELLUVA Balanced Armor.esp - HELLUVA Balanced Complete.ESP - HELLUVA Balanced BTB CS.esp - HELLUVA Balanced BTB.esp] -[ANY Clean Templar Pauldron Fix.esp - Clean_Templar_Pauldron_Fix_v11.esp - Cjad's Templar Pauldron Fix.esp] - -[Note] - Sandman101's "H.E.L.L.U.V.A. Armor Completion" uses the resources from these mods to complete the armor sets. Whilst "H.E.L.L.U.V.A. Armor Completion" does not duplicate these mods completely you may want to consider disabling them as "H.E.L.L.U.V.A. Armor Completion" already adds their armor to the game world. -[ALL [ANY HELLUVA Balanced CompletionSet.esp - HELLUVA Balanced Armor.esp - HELLUVA Balanced Complete.ESP - HELLUVA Balanced BTB CS.esp - HELLUVA Balanced BTB.esp] - [ANY Dragonscale.esp - chain_armor_set.esp - Adamantium Roundshield.esp - Adamantium Towershield.esp - DGLAdamantiumShields.esp - Dragonbone Armor [v.1.2].esp - dreugh_armor_set.esp - tenpace_remix.esp - newtscale_armor_set.esp - Dragonbone_Pauldrons.esp - acsSaviorArmor.esp - Aduls_Leggings.esp - Aduls_Leggings_Tribunal.esp - Aduls_Leggings_Bloodmoon.esp - TemplarSheild.esp - studded_armor_set.esp - Helseth_Shield.esp - Helseth_Shield_notAdded.esp - Left Wraithguard.esp]] - -;;Dragon32 - See "H.E.L.L.U.V.A. Armor Completion read me.rtf": "From some testing it appears this mod should be loaded after Museum of Artifacts Improved Expanded or Museum of Artifacts Improved.". Set these load orders for all of Spiffyman's mods which include the Completion Set. Note that people should only be using one of Spiffyman's Balanced mods so the load order for those is only for ease of writing the rules. -[Order] -Clean Museum of Artifacts Improvements.esp -HELLUVA Balanced CompletionSet.esp -HELLUVA Balanced Armor.esp -HELLUVA Balanced Complete.ESP -HELLUVA Balanced BTB CS.esp -HELLUVA Balanced BTB.esp - -[Order] -Museum of Artifacts Improved Expanded.esp -HELLUVA Balanced CompletionSet.esp -HELLUVA Balanced Armor.esp -HELLUVA Balanced Complete.ESP -HELLUVA Balanced BTB CS.esp -HELLUVA Balanced BTB.esp - -;; Dragon32: TheOtherFelix's "Expanded Museum of Artifacts" not mentioned in readme but as P_S's mod ("Museum of Artifacts Improved Expanded") that includes it is mentioned I've added a similar Order rule -[Order] -ExpandedMoA.esp -HELLUVA Balanced CompletionSet.esp -HELLUVA Balanced Armor.esp -HELLUVA Balanced Complete.ESP -HELLUVA Balanced BTB CS.esp -HELLUVA Balanced BTB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @HELLUVA Guards [Sandman101 and friends] - -[Conflict] - ( Ref: "Advanced GUARDS IV.doc") -ADVANCED GUARDS.esm -H.E.L.L.U.V.A. Guards.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @HELLUVA Merchant Containers [Sandman101 and friends] - -;;Dragon32: Suggest we use this to make note about all of the HELLUVA mods and Merchant Containers -[Requires] - You must have HELLUVA Merchant Containers loaded to use any of the HELLUVA mods. - ( Ref: H.E.L.L.U.V.A. mod readmes) -[ANY H.E.L.L.U.V.A. Bountiful Books.esp - H.E.L.L.U.V.A. Helms.esp - H.E.L.L.U.V.A. Shields.esp - H.E.L.L.U.V.A. Axes.esp - H.E.L.L.U.V.A. Blunt.esp - H.E.L.L.U.V.A. Bows.esp - H.E.L.L.U.V.A. Complete Weapons.esp - H.E.L.L.U.V.A. Longblades_1H(1).esp - H.E.L.L.U.V.A. Longblades_1H(2).esp - H.E.L.L.U.V.A. Longblades_2H.esp - H.E.L.L.U.V.A. Marksman.esp - H.E.L.L.U.V.A. Shortblades.esp - H.E.L.L.U.V.A. Spears.esp - H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - H.E.L.L.U.V.A._A.A._Recolors_1.0.esp - H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp - H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp - H.E.L.L.U.V.A._A.A._Heavy 1.0.esp - HELLUVA Balanced BTB CS.esp - HELLUVA Balanced CompletionSet.esp - HELLUVA Balanced Armor.esp - HELLUVA Balanced BTB.esp - HELLUVA Balanced Complete.ESP - HELLUVA Balanced Weapons.esp] -H.E.L.L.U.V.A._Merchant_Containers.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @HELLUVA Wicked Weapons [Sandman101 and friends] - -;;Dragon32: See also "MCA - HELLUVA Wicked Weapons Patch [Fliggerty]" - -[Conflict] - Since you are using "H.E.L.L.U.V.A. Complete Weapons.esp"', you should not activate the 9 separate H.E.L.L.U.V.A. weapons plugins! (The resources they came with do have to be installed, however). - ( Ref: H.E.L.L.U.V.A. mod readmes) -H.E.L.L.U.V.A. Complete Weapons.esp -[ANY H.E.L.L.U.V.A. Axes.esp - H.E.L.L.U.V.A. Blunt.esp - H.E.L.L.U.V.A. Bows.esp - H.E.L.L.U.V.A. Longblades_1H(1).esp - H.E.L.L.U.V.A. Longblades_1H(2).esp - H.E.L.L.U.V.A. Longblades_2H.esp - H.E.L.L.U.V.A. Marksman.esp - H.E.L.L.U.V.A. Shortblades.esp - H.E.L.L.U.V.A. Spears.esp] - -[Note] - Since you are using all 9 separate H.E.L.L.U.V.A. weapons plugins, you should install and activate "H.E.L.L.U.V.A. Complete Weapons.esp", and then you can deactivate the 9 separate plugins. (The resources they came with do have to be installed, however). - ( Ref: H.E.L.L.U.V.A. mod readmes) -[ALL [NOT H.E.L.L.U.V.A. Complete Weapons.esp] - [ALL H.E.L.L.U.V.A. Axes.esp - H.E.L.L.U.V.A. Blunt.esp - H.E.L.L.U.V.A. Bows.esp - H.E.L.L.U.V.A. Longblades_1H(1).esp - H.E.L.L.U.V.A. Longblades_1H(2).esp - H.E.L.L.U.V.A. Longblades_2H.esp - H.E.L.L.U.V.A. Marksman.esp - H.E.L.L.U.V.A. Shortblades.esp - H.E.L.L.U.V.A. Spears.esp]] - -[Note] - ! You are using an old version of HELLUVA Complete Weapons. - ! Download the latest version from Morrowind Modding History - http://mw.modhistory.com/download-98-12736 -H.E.L.L.U.V.A. Wicked Weapons Complete.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @HG Armour Balance [Holy_Handgrenade] - -[Conflict] - "[Holy_Handgrenade's "HG Armour Balance" has] included here the Adamantium roundshield and towershield by dongle. They can be found in some shops in Vvardenfall" - ( Ref: "Armour Readme.txt" ) -HG Armour Balance.esp -[ANY Adamantium Roundshield.esp - Adamantium Towershield.esp - DGLAdamantiumShields.esp] - -;;Dragon32: HG Armour Balance adjusts Adamantium armour -[Order] -adamantiumarmor.esp -HG Armour Balance.esp - -[Order] -OfficialMods_v5.esp -HG Armour Balance.esp - -[Order] -Clean Official Plugins v1.1.esp -HG Armour Balance.esp - -[Order] -super_adventurers302.esp -HG Armour Balance.esp - -[Order] -[Official]Adamantium Armor.esp -HG Armour Balance.esp - -[Order] -ImprovedAdamantiumArmor.esp -HG Armour Balance.esp - -[Order] -Official_2002_Mods.esp -HG Armour Balance.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -HG Armour Balance.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @HG Vivec Cantons [Holy_Handgrenade] - -[Conflict] - Holy_Handgrenade's "HG Vivec Cantons" builds on "112 Vivec Replacement" by Szazmyrr3. There is no need to run Szazmyrr3's original mod with Holy_Handgrenade's "HG Vivec Cantons" - ( Ref: "HG_Vivec_Cantons.zip\Readme First.txt" ) -HG Vivec Cantons.esp -[ANY 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp - 112_Vivec_Replacement_v_1.02.esp - 112_Vivec_Replacement_v_1.02_Vivec_Only.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Hidden Pathway 2.0 [Star Boi] - -[Conflict] - "[Star Boi's "The Hidden Pathway 2.0"] encompasses all [his] major releases, Magical Goods (aka The Hidden Pathway 1.0) [and] The Epic Armory." - There is no need to run these other mods of Star Boi's as they are included in "The Hidden Pathway 2.0" - ( Ref: "The Hidden Pathway 2.0 ReadMe.doc") -The Hidden Pathway 2.0.esp -[ANY Clean Magical Goods v1.0.esp - Clean Magical Goods v1.0Lite.esp - Clean Magical Goods v1.0NoRobeLite.esp - Star Boi's Epic Armory.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @High Elves Females Beauty 2.0 [Astarsis] - -[Note] - !! Whilst ESP plugins are available in Astarsis' "High Elves Females Beauty", Astarsis advices that "you should not use them" - !! ( Ref: "AstarsisHEF_readme_v2.txt" ) -[ANY Astarsis_HEF_AddOld.esp - Astarsis_HEF_AddOnly.esp - Astarsis_HEF_LongReplace.esp - Astarsis_HEF_PlainReplace.esp] - -[Conflict] - You should only use one plugin; also, check whether you could use one of the ESM options Astarsis provides instead. - ( Ref: "AstarsisHEF_readme_v2.txt" ) -Astarsis_HEF_AddOld.esp -Astarsis_HEF_AddOnly.esp -Astarsis_HEF_LongReplace.esp -Astarsis_HEF_PlainReplace.esp - -[Note] - These are demonstartion plugins for Astarsis' "High Elves Females Beauty". Beyond reviewing the heads and hairs added by "High Elves Females Beauty" there is no need to run this plugin. - ( Ref: "AstarsisHEF_readme_v2.txt" ) -[ANY _Astarsis_HE_realNPCs_BeautyPageant_test.esp - _Astarsis_HEF_BeautyPageant_test.esp - _Astarsis_HEF_realNPCs_BeautyPageant_test.esp - _Astarsis_HEF_updatedBeautyPageant_test.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Hold It 1.92 [Danae] - -;;main mod - -[Conflict] - With "Hold it - replacer.esp" enabled the "Hold It" items are for sale at the Tel Aruhn trader, there is no need to enable "Hold it - resource.esp" as well. - ( Ref: "Hold it 1pt92 read me.txt" ) -Hold it - resource.esp -Hold it - replacer.esp - -;;MCA addon - -[Requires] - "Hold it - MCA addon.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive". - ( Ref: "Hold it 1pt92 read me.txt" ) -Hold it - MCA addon.esp -[ALL [ANY Hold it - replacer.esp - Hold it - resource.esp] - [DESC /v8.1/ MCA.ESM]] - -;;NoM addon - -[Requires] - "Hold it - NOM addon.esp" requires version 3.0 or greater of Taddeus' "Necessities of Morrowind". - ( Ref: "Hold it 1pt92 read me.txt" ) -Hold it - NOM addon.esp -[ALL [ANY Hold it - replacer.esp - Hold it - resource.esp] - NoM 3.0.esp] - -;; Dragon 32: 'Hold it - NOM addon.esp' makes changes to the NoM NPCs, for changes to work it needs to load after NoM -[Order] -NoM 3.0.esp -Hold it - NOM addon.esp - -;;Starfires NPCs addon - -[Requires] - "Randomly gives items to the npc added by Starfire's mod Starfire's NPC addition." - ( Ref: "Hold it 1pt92 read me.txt" ) -Hold it - SF npc addon.esp -[ALL [ANY Hold it - replacer.esp - Hold it - resource.esp] - Starfires NPC Additions ver-1.11.esp] - -;; Dragon 32: 'Hold it - SF npc addon.esp' makes changes to Starfire's NPCs, for changes to work it needs to load after Starfire's mod -[Order] -Starfires NPC Additions ver-1.11.esp -Hold it - SF npc addon.esp - -;;Dreamers addon - -[Requires] - "Gives Hold it items to dreamers. Requires Aoimevelho's Dreamer Expension." - ( Ref: "Hold it 1pt92 read me.txt" ) -Hold it - Dreamers.ESP -[ALL [ANY Hold it - replacer.esp - Hold it - resource.esp] - DreamersExpansion.ESP] - -;; Dragon 32: ''Hold it - Dreamers.ESP' makes changes to Dreamers Expansion's NPCs, for changes to work it needs to load after Aoimevelho's mod -;;Dragon32: According to TESPCD doesn't affect anything in patches for Dreamers Expansion -[Order] -DreamersExpansion.ESP -Hold it - Dreamers.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Holiday Mod 1.1 [Princess Stomper] - -;;Dragon32: The "a1jw_thm_mercantileboost" script checks the variable "RR_vmktModLoaded", variable set when Rougetet's mod is loaded. Variable defined in Holiday Mod but setting order so load this after Outdoor Mall. -[Order] -Vivec Outdoor Mall CoM_v2.esp -The Holiday Mod.esp - -[Order] -Vivec Outdoor Mall_v2.esp -The Holiday Mod.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Holidays Across Tamriel - Vvardenfell 1.02 [Lord Berandas] - -[Conflict] - "The only issue I have found so far [with Lord Berandas' "Holidays Across Tamriel - Vvardenfell"] is with Nemon's Vivec Interiorator changing the layout of the upper floor of Vivec, Dralor Manor. Not a huge issue tho, just have to disable a few objects. " - ( Ref: http://forums.nexusmods.com/index.php?/topic/1775570-holidays-across-tamriel-vvardenfell/?p=15517005 ) -Holidays Across Tamriel - Vvardenfell.esp -Nemon's_Vivec_Interiorator.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @hollaajith's Armor Overhaul 1.3 [hollaajith] - -[Conflict] - "DON'T USE BOTH." - ( Ref: "hollaajith's Armor Overhaul - Readme.txt" ) -hollaajith's Armor Overhaul - Lefty.ESP -hollaajith's Armor Overhaul.ESP - -;;Dragon32: hollaajith's mod doesn't include gloves, so someone would still need a Left Gloves mod for those -[Order] -LeftGloves.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -LeftGloves_1C.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -LeftGloves_Addon_v2.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -Clean LeftGloves_TBandBM.esp -hollaajith's Armor Overhaul - Lefty.ESP - -;;Dragon32: includes Adamantium armour -[Order] -adamantiumarmor.esp -hollaajith's Armor Overhaul.ESP - -[Order] -adamantiumarmor.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -OfficialMods_v5.esp -hollaajith's Armor Overhaul.ESP - -[Order] -OfficialMods_v5.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -Clean Official Plugins v1.1.esp -hollaajith's Armor Overhaul.ESP - -[Order] -Clean Official Plugins v1.1.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -super_adventurers302.esp -hollaajith's Armor Overhaul.ESP - -[Order] -super_adventurers302.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -[Official]Adamantium Armor.esp -hollaajith's Armor Overhaul.ESP - -[Order] -[Official]Adamantium Armor.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -ImprovedAdamantiumArmor.esp -hollaajith's Armor Overhaul.ESP - -[Order] -ImprovedAdamantiumArmor.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -Official_2002_Mods.esp -hollaajith's Armor Overhaul.ESP - -[Order] -Official_2002_Mods.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -hollaajith's Armor Overhaul.ESP - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -hollaajith's Armor Overhaul - Lefty.ESP - -;;"BTB's equipment module (only ESP which conflict with mine) does more than just balance armor. It also changes other items. Mine just changes armor. Also, in armor changes I change more things than BTB. I believe he reduced the values a bit too much and I've increased weight of Medium and Heavy armor quite a bit. -;;I'd load my mod later than BTB's so that chamges I made stick, or if you prefer BTB's changes don't use my mod. Since I changed some GMSTs his mod would srew up if loaded later than mine, mainly in terms of weight classification of armor." -;; http://forums.nexusmods.com/index.php?/topic/1998419-hollaajiths-armor-overhaul/?p=23265454 -[Order] -BTB - Equipment.esp -hollaajith's Armor Overhaul.ESP - -[Order] -BTB - Equipment.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -BTB - Unique Finery Equipment.esp -hollaajith's Armor Overhaul.ESP - -[Order] -BTB - Unique Finery Equipment.esp -hollaajith's Armor Overhaul - Lefty.ESP - -;;Dragon32: Similar rules for Wakim's -[Order] -Balance - items.esp -hollaajith's Armor Overhaul.ESP - -[Order] -Balance - items.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -Wakim's Game Improvement 9.esp -hollaajith's Armor Overhaul.ESP - -[Order] -Wakim's Game Improvement 9.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -Wakim's Game Improvements with No-glo v9.esp -hollaajith's Armor Overhaul.ESP - -[Order] -Wakim's Game Improvements with No-glo v9.esp -hollaajith's Armor Overhaul - Lefty.ESP - -[Order] -AprogasVampire WakimImprovements.20021210.esp -hollaajith's Armor Overhaul.ESP - -[Order] -AprogasVampire WakimImprovements.20021210.esp -hollaajith's Armor Overhaul - Lefty.ESP - -;;Compatibility Patches - -;;Better Morrowind Armour - -[Conflict] - You should use the compatibility versions of Moranar's "Better Morrowind Armor" which comes with "hollaajith's Armor Overhaul" - ( Ref: "hollaajith's Armor Overhaul - Readme.txt" ) -[ANY hollaajith's Armor Overhaul - Lefty.ESP - hollaajith's Armor Overhaul.ESP] -[ANY [DESC !/hollaajith/ Better Morrowind Armor DeFemm(a).ESP] - [DESC !/hollaajith/ Better Morrowind Armor DeFemm(o).ESP] - [DESC !/hollaajith/ Better Morrowind Armor DeFemm(r).ESP] - [DESC !/hollaajith/ Better Morrowind Armor.esp] - [ALL [DESC !/hollaajith/ Complete Armor Joints.esp] - [DESC /Better Morrowind Armor/ Complete Armor Joints.esp]] - [ALL [DESC !/hollaajith/ Snow Prince Armor Redux.ESP] - [DESC /A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP]]] - -;;Dragon32: Order from TESPCD check -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Better Morrowind Armor DeFemm(a).ESP - -[Order] -hollaajith's Armor Overhaul.ESP -Better Morrowind Armor DeFemm(a).ESP - -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Better Morrowind Armor DeFemm(o).ESP - -[Order] -hollaajith's Armor Overhaul.ESP -Better Morrowind Armor DeFemm(o).ESP - -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Better Morrowind Armor DeFemm(r).ESP - -[Order] -hollaajith's Armor Overhaul.ESP -Better Morrowind Armor DeFemm(r).ESP - -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Better Morrowind Armor.esp - -[Order] -hollaajith's Armor Overhaul.ESP -Better Morrowind Armor.esp - -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Complete Armor Joints.esp - -[Order] -hollaajith's Armor Overhaul.ESP -Complete Armor Joints.esp - -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Snow Prince Armor Redux.ESP - -[Order] -hollaajith's Armor Overhaul.ESP -Snow Prince Armor Redux.ESP - -;;Complete Armour Joints - -[Conflict] - You should use the compatibility version of Kahkahra's "Complete Armor Joints" which comes with "hollaajith's Armor Overhaul" - ( Ref: "hollaajith's Armor Overhaul - Readme.txt" ) -[ANY hollaajith's Armor Overhaul - Lefty.ESP - hollaajith's Armor Overhaul.ESP] -[ALL [DESC !/hollaajith/ Complete Armor Joints.esp] - [DESC !/Better Morrowind Armor/ Complete Armor Joints.esp]] - -;;Dragon32: Order from TESPCD check -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Complete Armor Joints.esp - -[Order] -hollaajith's Armor Overhaul.ESP -Complete Armor Joints.esp - -;;Snow Prince Armor Redux - -[Conflict] - You should use the compatibility version of Saint Jiub's "Snow Prince Armor Redux" which comes with "hollaajith's Armor Overhaul" - ( Ref: "hollaajith's Armor Overhaul - Readme.txt" ) -[ANY hollaajith's Armor Overhaul - Lefty.ESP - hollaajith's Armor Overhaul.ESP] -[ALL [DESC !/hollaajith/ Snow Prince Armor Redux.ESP] - [DESC !/A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP]] - -;;Dragon32: Order from TESPCD check -[Order] -hollaajith's Armor Overhaul - Lefty.ESP -Snow Prince Armor Redux.ESP - -[Order] -hollaajith's Armor Overhaul.ESP -Snow Prince Armor Redux.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Homes to Let [Princess Stomper] - -;;Dragon32: believe "Xia's Imported Silk Dresses" mentioned in readme is "Silk Dragon Imports" by Xiamara -[Conflict] - Princess Stomper's "Homes to Let" conflicts with V8 Man's "The Latest, Greatest Housing Mod", Xiamara's "Silk Dragon Imports" and Ravensong's "Archmage Tower of Pelagiad" - ( Ref: "Homes To Let - readme.rtf") -[ANY Homes To Let.esp - Homes To Let v2pt0.esp] -[ANY ArchmagetowerTwo.esp - The Latest, Greatest Housing Mod_GOLD.esp - Clean_Xia_Silk_Dragon_Imports_1.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Homes to Let - Azrael [Azrael] - -;;Dragon32: believe "Xia's Imported Silk Dresses" mentioned in readme is "Silk Dragon Imports" by Xiamara -[Conflict] - Azrael's "Homes to Let - Azrael" conflicts with V8 Man's "The Latest, Greatest Housing Mod", Xiamara's "Silk Dragon Imports" and Ravensong's "Archmage Tower of Pelagiad" - ( Ref: "Homes To Let - Azrael readme.doc") -Homes To Let - Azrael.esp -[ANY ArchmagetowerTwo.esp - The Latest, Greatest Housing Mod_GOLD.esp - Clean_Xia_Silk_Dragon_Imports_1.0.esp] - -[Conflict] - Azrael's "Homes to Let - Azrael" is a modified version of Princess Stomper's original "Homes to Let". You should not run Azrael's version with Princess Stomper's. - ( Ref: "Homes To Let - Azrael readme.doc") -Homes To Let - Azrael.esp -[ANY Homes To Let.esp - Homes To Let v2pt0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Horror Mod [MentalElf] - -[Conflict] - MentalElf's "Horror Mod" and Centurion's "Addon 2 for Ald-Vendras, Castle Avalon" both use the same IDs for objects. "Addon 2 for Ald-Vendras, Castle Avalon" uses them as Containers, "Horror Mod" as Activators. - The objects: - bar_cryptbody01 - bar_cryptbody02 - bar_cryptbody03 - bar_cryptbody04 - You should edit either "Addon 2 for Ald-Vendras, Castle Avalon" or "Horror Mod" renaming the conflicting object IDs (to e.g. "AV_bar_cryptbody01" or "HM_bar_cryptbody01"). -Horror Mod.esp -AV2-moved_Addon2_Castle_Avalon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @House of Mannequins 1.0 [Grumblepunk] - -[Patch] - "[Pantalaimon's "House of Mannequins - Mistform Fix"] fixes the mistform mannequins from 'House of Mannequins' by giving them clothing when you drop them. Clothing of some visible kind (i.e. not a belt or ring) must be in its inventory at all times to remain usable." - ( Ref: "HoMfix.txt" ) - Download from Morrowind Modding History - http://mw.modhistory.com/download-80-9291 -House of Mannequins - Mistform fix.esp -House of Mannequins v1.0.esp - -;;Dragon32: Logical to load the patch after the main mod, neh? -[Order] -House of Mannequins v1.0.esp -House of Mannequins - Mistform fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @House of Spears [Nazz] - -[Note] - This plugin contains a script "TMstart_HOS" that refers to a non-existant journal entry "DA_Agamemnon" which will cause an error when the plugin is loaded. Since the script is not used in the plugin, it should be safe to delete it to be able to play the plugin without that error. -[SIZE 123894 House_spear.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Houses for Sale [Coleen] - -;;Dragon32: "Copy of HousesForSale.esp" is the mod name in the archive. - -[Conflict] - "dh_Homes conflicts with Houses for Sale in Ebonheart [...]. Both of them place a gigantic castle/mansion south of Ebonheart in almost exactly the same place." -[ANY Copy of HousesForSale.esp - HousesForSale.esp - BE_HousesForSale.esp] -[ANY BE_dh_homes.esp - dh_homes.esp] - -;;Dragon32: From "Dave Humphrey's Furniture mod 2.01 [Dave Humphrey]" -;; -;; "in the case of dh_homes dh_homes must load after Vality's Ascadian Isles Trees or the large castle type house thats placed in ebonheart is burried in land scape. once its loaded after, its just a matter of removing a couple trees." -;; -;;Dragon32: As dh_homes and Houses for Sale conflict I assume a similar Order rule is warranted here -[Order] -Vality's Ascadian Isles Addon.esp -Copy of HousesForSale.esp -HousesForSale.esp -BE_HousesForSale.esp - -;;Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready] -[Order] -ValityAIMod_VurtTrees.esp -Copy of HousesForSale.esp -HousesForSale.esp -BE_HousesForSale.esp - -;;Vality's AI for Vurt's AI [knots] -[Order] -Vality's AI for Vurt's AI.esp -Copy of HousesForSale.esp -HousesForSale.esp -BE_HousesForSale.esp - -[Order] -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Copy of HousesForSale.esp -HousesForSale.esp -BE_HousesForSale.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Houses and Apartments 1.1 [ashworm] - -[Conflict] - Landscape conflict: "The Gnisis house [from ashworm's "Houses&Apartments"] conflicted with [VagabondAngel's] Violnt Femme Boutique." -VioletFemme.esp -Houses&Apartments.esp - -[Conflict] - Landscape conflict: "the Suran house [from ashworm's "Houses&Apartments"] conflicted with all of the Archery Tradehouse, House of Spears, and a house used in Suran Underworld." -Houses&Apartments.esp -[ANY Suran Archery Store_v3.0.esp - Suran Archery Store_v3.0 NSE.esp - House of Spears3.0.esp - House_spear.esp - House_spear_moved.esp - Balanced House of Spears.esp - Suran_Underworld_2.5.esp - SU_SW Comp. Patch.esp - Suran_Underworld_v3.ESP] - -[Conflict] - Landscape conflict: "The Dagon Fel house [from ashworm's "Houses&Apartments"] conflicted with the BathMod" -Houses&Apartments.esp -[ANY Stinkers 3.0.esp - Stinkers.esm - Stinkers.esp] - -[Conflict] - Landscape conflict: "the Caldera house [from ashworm's "Houses&Apartments"] conflicted with [V8 Man's] The Latest Greatest Housing Mod." -Houses&Apartments.esp -The Latest, Greatest Housing Mod_GOLD.esp - -[Conflict] - "[ashworm's "Houses&Apartments"] conflicts with [...] Balmora Expansion." - ( Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE ) -Houses&Apartments.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Conflict] - "[ashworm's "Houses&Apartments"] conflicts with [...] New Suran." - ( Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE ) -Houses&Apartments.esp -New Suran.esp - -[Conflict] - "[ashworm's "Houses&Apartments"] conflicts with [...] Suran Extended." - ( Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE ) -Houses&Apartments.esp -[ANY Suran Extended Family.esp - Clean Suran Extended.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @How Are You? [Kirel] ; Found no conflicts in existing rules. (Pharis) - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Huleeya, Morag Tong Bugfix [Escee] - -[Note] - !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Huleeya, Morag Tong Bugfix by Escee. -Huleeya_Morag_Tong_Fix_0606.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Huleeya Fix [Psychosavant] - -[Note] - !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install The Huleeya Fix by Psychosavant. -fixhuleeya_0627.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Hunter Modification [Martin Bohnet a.k.a Garak] - -[Conflict] - Use only one of these plugins. - "For the tribunal version, use the huntermodtrib.esp file, which is identical exept for the added quest titles and end marks." - ( Ref: "readme_huntermod.txt" ) -huntermod.esp -huntermodtrib.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @IceBradyHurdy_RobeReplacer [CanadianIce, Brady228 & Hurdy Gurdy] - -[Conflict] - Use ONLY ONE of these plugins. - ( Ref: "readme_IceNioLivRobeReplacer.txt" ) -IceBradyHurdyRobeReplacerALL.esp -IceBradyHurdyRobeReplacerMW.esp -IceBradyHurdyRobeReplacerTB.esp -IceBradyHurdyRobeReplacerBM.esp -IceBradyHurdyRobeReplacerPLUS.esp - -; reported by January - PTE would override Ice's Robe Replacer definitions -[Order] -Piratelords Trade Enhancements.esp -IceBradyHurdyRobeReplacerALL.esp -IceBradyHurdyRobeReplacerMW.esp -IceBradyHurdyRobeReplacerTB.esp -IceBradyHurdyRobeReplacerBM.esp -IceBradyHurdyRobeReplacerPLUS.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @IceNioLiv_RobeReplacer [CanadianIce & NioLiv] - -[Conflict] - Use ONLY ONE of these plugins. - ( Ref: "readme_IceNioLivRobeReplacer.txt" ) -IceNioLivRobeReplacerALL.esp -IceNioLivRobeReplacerMW.esp -IceNioLivRobeReplacerTB.esp -IceNioLivRobeReplacerBM.esp -IceNioLivRobeReplacerPLUS.esp - -; reported by January - PTE would override Ice's Robe Replacer definitions -[Order] -Piratelords Trade Enhancements.esp -IceNioLivRobeReplacerALL.esp -IceNioLivRobeReplacerMW.esp -IceNioLivRobeReplacerTB.esp -IceNioLivRobeReplacerBM.esp -IceNioLivRobeReplacerPLUS.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ice's Female Templar Robe [CanadianIce] - -[Requires] - "[CanadianIce's "Ice's Female Templar Robe" is] DEPENDANT ON THE BLACK MILL ESP!!!!!" - ( Ref: "readme-IcesBMFemaleTemplar.html") -Ice_BlackMillFemaleRobes.esp -TheBlackMill11.esp - -;;Dragon32: Checked with TESPCD -[Order] -TheBlackMill11.esp -Ice_BlackMillFemaleRobes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ice's Glass Cuirass [CanadianIce] - -[Conflict] - Both CanadianIce's Glass Cuirass and Cyanvoid's Female Cuirasses provide a female version of the glass cuirass. You should decide which plugin to use. -Ice's Glass Cuirass.esp -female_cuirasses_2.0.esp - -; Dragon32 note: conflict with Avenger's Female Armor covered under that plugin. - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ice's Hideaway [CanadianIce] - -[Requires] - ( Ref: "readme-IcesHideaway.doc") -Ice's Hideaway Buster.esp -Ice's Hideaway.esp - -[Requires] - ( Ref: "readme-IcesHideawayHESwimtopFix.txt ) -IcesHideawayHESwimTopFix.esp -Ice's Hideaway.esp - -[Requires] - ( Ref: Dragon32 - examined plugins, "Ice's Hideaway Patch" requires "Ice's Hideaway") -Ice'sHideawayBBpatch.esp -Ice's Hideaway.esp - -[Conflict] - With CanadianIce's "Ice's Hideaway Patch" you do not need her "High Elf Swimsuit top fix". - ( Ref: Dragon32 - examined plugins using TESPCD, the Patch includes the swimsuit fix and was released later) -IcesHideawayHESwimTopFix.esp -Ice'sHideawayBBpatch.esp - -[Order] -; Dragon32: Deduced from file dates and TESPCD -Ice's Hideaway.esp -IcesHideawayHESwimTopFix.esp -Ice'sHideawayBBpatch.esp - -[Order] -; ( Ref: "readme-IcesHideaway.doc") -Ice's Hideaway.esp -Ice's Hideaway Buster.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Icons for Bob's Armory [Bryss Phoenix] - -[Note] - ! Bryss Phoenix has created a version of Mr. Dave's "Bob's Armory" which gives each item its own icon. - ! http://mw.modhistory.com/download-76-10521 -[SIZE !134091 Bob's Armory.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @If Wishes Were Horses 1.1 [MagicNakor] - -[Conflict] - Only load one plugin. Choose one corresponding to the type of horse you wish to ride. - ( Ref: "If Wishes Were Horses Readme.txt" ) -IWWH Black Common - F.esp -IWWH Black Common - R.esp -IWWH Black Expensive - F.esp -IWWH Black Expensive - R.esp -IWWH Black Imperial - F.esp -IWWH Black Imperial - R.esp -IWWH Black Steel - F.esp -IWWH Black Steel - R.esp -IWWH Brown1 Common - F.esp -IWWH Brown1 Common - R.esp -IWWH Brown1 Expensive - F.esp -IWWH Brown1 Expensive - R.esp -IWWH Brown1 Imperial - F.esp -IWWH Brown1 Imperial - R.esp -IWWH Brown1 Steel - F.esp -IWWH Brown1 Steel - R.esp -IWWH Brown2 Common - F.esp -IWWH Brown2 Common - R.esp -IWWH Brown2 Expensive - F.esp -IWWH Brown2 Expensive - R.esp -IWWH Brown2 Imperial - F.esp -IWWH Brown2 Imperial - R.esp -IWWH Brown2 Steel - F.esp -IWWH Brown2 Steel - R.esp -IWWH Brown3 Common - F.esp -IWWH Brown3 Common - R.esp -IWWH Brown3 Expensive - F.esp -IWWH Brown3 Expensive - R.esp -IWWH Brown3 Imperial - F.esp -IWWH Brown3 Imperial - R.esp -IWWH Brown3 Steel - F.esp -IWWH Brown3 Steel - R.esp -IWWH Brown4 Common - F.esp -IWWH Brown4 Common - R.esp -IWWH Brown4 Expensive - F.esp -IWWH Brown4 Expensive - R.esp -IWWH Brown4 Imperial - F.esp -IWWH Brown4 Imperial - R.esp -IWWH Brown4 Steel - F.esp -IWWH Brown4 Steel - R.esp -IWWH Brown5 Common - F.esp -IWWH Brown5 Common - R.esp -IWWH Brown5 Expensive - F.esp -IWWH Brown5 Expensive - R.esp -IWWH Brown5 Imperial - F.esp -IWWH Brown5 Imperial - R.esp -IWWH Brown5 Steel - F.esp -IWWH Brown5 Steel - R.esp -IWWH LgtBrown Common - F.esp -IWWH LgtBrown Common - R.esp -IWWH LgtBrown Expensive - F.esp -IWWH LgtBrown Expensive - R.esp -IWWH LgtBrown Imperial - F.esp -IWWH LgtBrown Imperial - R.esp -IWWH LgtBrown Steel - F.esp -IWWH LgtBrown Steel - R.esp -IWWH Nightmare - F.esp -IWWH Nightmare - R.esp -IWWH White Common - F.esp -IWWH White Common - R.esp -IWWH White Expensive - F.esp -IWWH White Expensive - R.esp -IWWH White Imperial - F.esp -IWWH White Imperial - R.esp -IWWH White Steel - F.esp -IWWH White Steel - R.esp - -[Note] - This is a modder's plugin which "adds all the horses as creatures into the CS (with sounds already set up), but not into the world." - ( Ref: "If Wishes Were Horses Readme.txt" ) -IWWH - Modder.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Iliandria, an Altmer Town [PirateLord] - -;; Iliandria, an Altmer Town conflicts with BEER! - cell conflict. -;; Load after BEER! -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -BEER! Combo v1.12-03a (PR esm v2.4fix).esp -BEER! Combo v1.12-03a (PR esp v2.4fix).esp -BEER! Combo v1.12-03a.esp -BEER! Combo.esp -BEER! with MCA.esp -BEER!.esp -NoM 2.1 with BEER!.esp -NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp -NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp -NoM 2.12-03a with BEER!.esp -Altmer Town.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illegal Dwemer Trading [Spline] - -[Conflict] - Use only one of these plugins: - "If using Tribunal, select the "Illegal Dwemer Trading MW-TR.esp" when loading Morrowind. Otherwise, select the "Illegal Dwemer Trading MW.esp"." - ( Ref: "Illegal Dwemer Trading.txt" ) -Illegal Dwemer Trading MW-TR.esp -Illegal Dwemer Trading MW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illuminated Order v1.0 [Charles J. DeVito/LDones] - -[Requires] - ( Ref: IlluminatedOrder_readme.rtf) -Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp -[ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] - -[Conflict] - These are alternate versions of "Illuminated Order", the latter four fix a conflict of overlapping houses when using Illuminated Order together with Indybank. Only use one of these mods. -Illuminated Order v1.0.esp -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Illuminated Order v1.0 (IndyBank Compatible).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illuminated Order/Indy Bank Mod Fix [HolyMcGibblets] - -[Conflict] - Use only one of these plugins: - ( Ref: "Illuminated Order - Indy Bank Fix.txt" ) -Illuminated Order v1.0.esp -Illuminated Order v1.0 (IndyBank Compatible).esp -Illuminated Order v1.0 (IndyBank WC Compatible).esp - -[Requires] - ( Ref: "Illuminated Order - Indy Bank Fix.txt" ) -Illuminated Order v1.0 (IndyBank Compatible).esp -[ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - Indy Bank (SW Comp. Patch).ESP] - -[Requires] - ( Ref: "Illuminated Order - Indy Bank Fix.txt" ) -Illuminated Order v1.0 (IndyBank WC Compatible).esp -[ANY WalledCity_IndyBank.esp - IndybankWC.esp] - -;;Dragon32: Order rules make sense -[Order] -Indybank.esp -Illuminated Order v1.0 (IndyBank Compatible).esp - -[Order] -Indybank2.4b.ESP -Illuminated Order v1.0 (IndyBank Compatible).esp - -[Order] -Indybank-NoHouses.esp -Illuminated Order v1.0 (IndyBank Compatible).esp - -[Order] -WalledCity_IndyBank.esp -Illuminated Order v1.0 (IndyBank WC Compatible).esp - -[Order] -IndybankWC.esp -Illuminated Order v1.0 (IndyBank WC Compatible).esp - -[Order] -Indy Bank (SW Comp. Patch).ESP -Illuminated Order v1.0 (IndyBank Compatible).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illuminated order lich particles [Boethiah539] - -[Requires] - ( Ref: Illuminated_order_particle_lich_addon.rar\readme.txt ) -Boe_lich_particle.esp -[ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] - -; Dragon 32: not mentioned in readme. My guess -[Order] -Illuminated Order v1.0.esp -Boe_lich_particle.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Boe_lich_particle.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Boe_lich_particle.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Boe_lich_particle.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -Boe_lich_particle.esp - -;:Dragon32: Checked with TESPCD, conflict with CLOTH record "_order_lich_shirt" -[Order] -vn_lichcraft2.esp -Boe_lich_particle.esp - -[Order] -vn_lichcraft2_alt.esp -Boe_lich_particle.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illuminated Windows 1.2 [DrkAngl66] - -; based on file dates in archive, although readme says "[Illuminated Windows - Bloodmoon] may be used independently if desired" -[Order] -Illuminated Windows v1.2.esp -Illuminated Windows - Bloodmoon v1.2.esp - -[Note] - ! Dark Angel suggests changing your morrowind.ini so quadratic lighting is used. - ! See "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc" -[ANY Illuminated Windows v1.2.esp - Illuminated Windows - Bloodmoon v1.2.esp] - -[Conflict] - "Modmans Windowlights is incorporated into [DrkAngl66's "Illuminated Windows 1.2"] making it unnecessary to download the original mod." - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -Illuminated Windows v1.2.esp -[ANY Modman_windowlights_Full_2.esp - Modman_windowlights_Purist_2.esp] - -;;Dragon32: Reported for earlier version, assume it is still the same for 1.2 -[Conflict] - These two plugins make an incompatible change to the same cell, and you may get the error: 'Object reference "flora_bc_fern_03" missing in master file.'. You can get around it by using the Construction Set or TESAME to edit one of plugins and remove the conflicting changes. -[ANY Illuminated Windows.esp - Illuminated Windows v1.2.esp] -Vality's Bitter Coast Addon.esp - -[Requires] - DrkAngl66's "Illuminated Windows for Balmora Expansion" requires Tribunal and Gorg, CanadianIce and Jeremy's "Balmora Expansion". - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -Illuminated Windows for Balmora Expansion.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Order] -Balmora Expansion v1.4.esp -Illuminated Windows for Balmora Expansion.esp - -[Order] -Balmora Expansion v1.4+(1.4).esp -Illuminated Windows for Balmora Expansion.esp - -[Order] -Balmora Expansion - LITE 1.0.esp -Illuminated Windows for Balmora Expansion.esp - -[Order] -BE+(1.4) Better Looking Morrowind.esp -Illuminated Windows for Balmora Expansion.esp - -[Conflict] - "[DrkAngl66's] "Illuminated Windows for Balmora Expansion" and [Gorg, CanadianIce and Jeremy's] "Balmora Expansion" is not compatible with [ZeroTheHero,Slowride,and Black's] "Gardeners of Morrowind"." - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -Gardeners of Morrowind.esp -Illuminated Windows for Balmora Expansion.esp - -;;Dragon32: indybankWC.esp, Indy Bank (SW Comp. Patch).ESP and WalledCity_IndyBank.esp all move things around. -;;DrkAngl66's readme says "Placed objects and made alterations to some of the structures in "Indy Bank" and "Balmora Expansion" to better blend them in and improve appearance. Especially in the case of "Indy Bank"." -[Requires] - DrkAngl66's "Illuminated Windows for Indy Bank" requires Tribunal and Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod". - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -Illuminated Windows for Indy Bank.esp -[ANY INDYBANK.ESP - Indybank2.4b.ESP - indybank-NoHouses.esp] - -[Conflict] - DrkAngl66's readme says the "Illuminated Windows for Indy Bank.esp" mod places "objects and made alterations to some of the structures in "Indy Bank" and "Balmora Expansion" to better blend them in and improve appearance. Especially in the case of "Indy Bank"." - It is highly unlikely that these versions of Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod" are compatible as they too move objects around. - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -Illuminated Windows for Indy Bank.esp -[ANY indybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] - -[Order] -INDYBANK.ESP -Illuminated Windows for Indy Bank.esp - -[Order] -Indybank2.4b.ESP -Illuminated Windows for Indy Bank.esp - -[Order] -indybank-NoHouses.esp -Illuminated Windows for Indy Bank.esp - -; These ASE Expansions are included in the Illuminated Windows archive, they're add-ons for Atmospheric Sound Effects (ASE 3.0) [Duncan] - -[Requires] - "Requirements [for "ASE Bloodmoon Expansion.esp" are] Bloodmoon, Duncan's ASE (Atmospheric Sound Effects)" - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -ASE Bloodmoon Expansion.esp -[ANY AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp] - -[Requires] - "Requirements [for "ASE Tribunal Expansion v1.2.esp" are] Tribunal, Duncan's ASE (Atmospheric Sound Effects)" - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -ASE Tribunal Expansion v1.2.esp -AtmosphericSoundEffects-3.0-Tribunal.esp - -; Not mentioned in readme but the readme does say that an ASE mod's required for these mods to run, so... -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -AtmosphericSoundEffects-3.0-TBM.esp -ASE Bloodmoon Expansion.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -ASE Tribunal Expansion v1.2.esp - -[Requires] - DrkAngl66's "ASE Extras Expansion" requires Tribunal, Duncan's "Atmospheric Sound Effects" and either Gorg, CanadianIce and Jeremy's "Balmora Expansion" or Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod". - (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") -ASE Extras Expansion.esp -[ALL AtmosphericSoundEffects-3.0-Tribunal.esp - [ANY INDYBANK.ESP - Indybank2.4b.ESP - indybank-NoHouses.esp - indybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp - Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp]] - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -ASE Extras Expansion.esp - -[Order] -INDYBANK.ESP -ASE Extras Expansion.esp - -[Order] -Indybank2.4b.ESP -ASE Extras Expansion.esp - -[Order] -indybank-NoHouses.esp -ASE Extras Expansion.esp - -[Order] -indybankWC.esp -ASE Extras Expansion.esp - -[Order] -Indy Bank (SW Comp. Patch).ESP -ASE Extras Expansion.esp - -[Order] -WalledCity_IndyBank.esp -ASE Extras Expansion.esp - -[Order] -Balmora Expansion v1.4.esp -ASE Extras Expansion.esp - -[Order] -Balmora Expansion v1.4+(1.4).esp -ASE Extras Expansion.esp - -[Order] -Balmora Expansion - LITE 1.0.esp -ASE Extras Expansion.esp - -[Order] -BE+(1.4) Better Looking Morrowind.esp -ASE Extras Expansion.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illy's Oh my Goddess 1.03 [Illuminiel] - -[Note] - !! "[When using "Illy's Oh my Goddess" Ygfa] does have a schedule [...] and therefore could conflict with any mod that puts her on a schedule like ["Living Cities of Vvardenfell"] - I suggest if you know how take her off any other schedule before using ["Illy's Oh my Goddess"] or don't use ["Living Cities of Vvardenfell"] while you try ["Illy's Oh my Goddess"] out - once Ygfa is back in Pelagiad then install ["Living Cities of Vvardenfell"]." - !! ( Ref: "Illy's Oh my Goddess.txt" ) -[ALL Illy's Oh my Goddess.ESP - [ANY NPC LCV Schedules 03.esp - NPC LCV Schedules 04 VOC.esp]] - -;; "Although Ygfa has some new topics and dialogue her dialogue and story is not intended to conflict with the LGNPC-Pelagiad mod" -;; ( Ref: "Illy's Oh my Goddess.txt" ) -;;Dragon32: SO, hopefully, loading this after LGNPC should be OK -[Order] -LGNPC_Pelagiad.esp -LGNPC_Pelagiad_v.esp -Illy's Oh my Goddess.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illy's Solstheim Rumour Fix [Illuminiel] - -[Order] -Less_Generic_Bloodmoon.esp -Illy's Solsteim Rumour Fix.esp - -;;"Something I have noticed, Illy's Solsteim Rumor Fix needs to load after White Wolf of Lokken Mountain (.esp version), as Lokken overwrites the latest rumor topic that reverts it back to non-agent class npcs." -[Order] -BT_Whitewolf_2_0.esp -Illy's Solsteim Rumour Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Immersive Chargen 1.25 [Qebehsenuf] - -[Conflict] - Use only one of these plugins: - Immersive Chargen - CM.esp - Integrates "Character Maker" by Zerocyde. - Immersive Chargen.esp - Does not - ( Ref: "IC1.25ReadMe.txt" ) -Immersive Chargen.esp -Immersive Chargen - CM.esp - -[Conflict] - "[Immersive Chargen - CM.esp] integrates Character Maker by Zerocyde." - ( Ref: "IC1.25ReadMe.txt" ) -Immersive Chargen - CM.esp -[ANY Character Maker (qs).esp - Character Maker.esp] - -[Conflict] - "Mods that remove the message boxes during chargen will likely conflict, as 'Immersive chargen'also removes them." - ( Ref: "IC1.25ReadMe.txt" ) -[ANY Immersive Chargen.esp - Immersive Chargen - CM.esp] -No CharGen MessageBoxes.esp - -[Conflict] - "[Qebehsenuf's "Immersive Chargen" ] provides an opportunity via dialogue to choose to begin as a vampire, with choice of bloodline." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#ThematicCharGenMods ) -[ANY Immersive Chargen.esp - Immersive Chargen - CM.esp] -[ANY CharGen Diseases.esp - Vampire Birthsigns.esp - Chargen Vampire_Berne.esp - Chargen Vampire.esp - Birthsign Diseases.esp] - -[Note] - "If anyone is having problems with the "Who's there?" dialog, look up the "it's me you idiot" mod [in ManaUser's "Mini Mods Collection"]. That will fix your problems and you will be able to use the latest version [of "Immersive Chargen" by Qebehsenuf]." - ManaUser's "Mini Mods Collection": http://webpages.charter.net/manauser/morrowind/#minimods -[ALL [ANY Immersive Chargen.esp - Immersive Chargen - CM.esp] - [NOT It's me, you idiot.esp]] - -[Order] -Immersive Chargen.esp -It's me, you idiot.esp - -[Order] -Immersive Chargen - CM.esp -It's me, you idiot.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Chainmail Greaves Fix [rattfink333] - -[Conflict] - "[rattfink333's] chainmail fix is not necessary when one uses [Moranar's] Better MW Armor" -Better Morrowind Armor.esp -imperial chain fix.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Graves of Morrowind 1.2 [Tarius] - -[Conflict] - Tarius' "Imperial Graves of Morrowind" conflicts with Korana, BadKarma, and Lady Rae's "Clothiers of Vardenfell", the Caldera tavern. - ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) -Imperial Graveyards of MW.esp -[ANY BB_Clothiers_of_Vvardenfell_v1.1.esp - KN_Keening_Clothiers.esp] - -[Conflict] - Tarius' "Imperial Graves of Morrowind" conflicts with Mr. C. Racer's "Windmill for Pelagiad". - ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) -Imperial Graveyards of MW.esp -A Windmill for Pelagiad v2_0.ESP - -[Conflict] - Tarius' "Imperial Graves of Morrowind" conflicts with ayse's "Varieties of N'Dib Trees with a small Forest". - ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) -Imperial Graveyards of MW.esp -Varieties_of_Ndib_Trees.esp - -[Conflict] - Tarius' "Imperial Graves of Morrowind" conflicts with Grack, Orph and Regaez's "Pelagiad Expanded", the rich district. - ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) -Imperial Graveyards of MW.esp -Pelagiad_UNFINISHED.esp - -[Conflict] - Tarius' "Imperial Graves of Morrowind" and MentalElf's "Horror Mod" both use the same IDs for objects. "Imperial Graves of Morrowind" uses them as Containers, "Horror Mod" as Activators. - The objects: - bar_cryptbody01 - bar_cryptbody02 - bar_cryptbody03 - bar_cryptbody04 - "In one person's case the easiest fix was to alter the Horror mod." - You should edit either "Imperial Graves of Morrowind" or "Horror Mod" renaming the conflicting object IDs (to e.g. "IGM_bar_cryptbody01" or "HM_bar_cryptbody01"). - ( Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) -Imperial Graveyards of MW.esp -Horror Mod.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Guards Anticlone [TheLys] - -[Requires] - ( Ref: ImpGuardsAnticlone.txt ) -Imp Guard anticlone BH add-on.esp -[ALL Imp Guard anticlone.esm - [ANY Better Heads.esm - Better Heads.esp]] - -[Note] - As you have "Better Heads" loaded TheLys recommends using the AntiClone addon. - ( Ref: ImpGuardsAnticlone.txt ) -[ALL Imp Guard anticlone.esm - [ANY Better Heads.esm - Better Heads.esp] - [NOT Imp Guard anticlone BH add-on.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Imperial Legion Badge 1.0 [Rodrigo Ortiz] - -; The Imperial Legion Badge Readme.txt -[Conflict] - "The Imperial Legion Badge" by Rodrigo Ortiz and "Imperial legion shirt" by Dagoth Ur both do the same thing: allow you to be in the legion without having to wear legion armor. "Imperial Legion Uniforms" by Santtu Pajukanta as well as its other changes also includes a legion shirt. - You probably only want to activate one of these plugins. -The Imperial Legion Badge.esp -Legion Shirt.esp -ImperialLegionUniform.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Presence 1.14 [cml33] - -[Conflict] - Only use one version of the plugin: - Imperial Presence.esp - The normal version - Imperial Presence (No SN).esp - Version without the new Census and Excise Quarters. - ( Ref: "Imperial Presence.txt" and "Imperial Presence (No SN).txt" ) -Imperial Presence.esp -Imperial Presence (No SN).esp - -[Conflict] - "[Imperial Presence (No SN).esp] won't work [with] the the NOM patch." - ( Ref: "Imperial Presence (No SN).txt" ) -Imperial Presence (No SN).esp -Imperial Presence (NOM Patch).esp - -[Patch] - ( Ref: "Imperial Presence.txt" ) -Imperial Presence (NOM Patch).esp -[ALL Imperial Presence.esp - NoM 3.0.esp] - -[Order] -Imperial Presence.esp -Imperial Presence (NOM Patch).esp - -;;"the Imperial Presence NOM patch should load after NOM 3.0 not before." -[Order] -NoM 3.0.esp -Imperial Presence (NOM Patch).esp - -[Conflict] - "[cml33's "Imperial Presence"] include[s his] Census and Excise Office Quarters mod." - ( Ref: "Imperial Presence.txt" ) -Imperial Presence.esp -Census and Excise Office Quarters.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Uniforms 1.2 [NukeouT] - -[Note] - You should download version 1.2 of NukeouT's plugin, the updated version makes every piece of Imperial Templar armor an Imperial uniform. -Imperial Uniforms (v1.1).esp - -[Conflict] - You should only enable "Imperial Uniforms T B (v1.2).esp", the latest version of NukeouT's mod - ( Ref: Imperial Uniforms Readme.txt ) -Imperial Uniforms T B (v1.2).esp -Imperial Uniforms (v1.1).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Adamantium Armor [iamnone] - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -ImprovedAdamantiumArmor.esp - -[Order] -super_adventurers302.esp -ImprovedAdamantiumArmor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Gold Weight 1.1 [ManaUser] - -[Note] - ! Plugins which add weight directly to gold can cause encumbrance errors as gold is added and removed by quests, bribery or barter. - ! Consider using ManaUser's "Improved Gold Weight" or, if you use Morrowind Enhanced, Tonto's "MWE Gold Burden" - ! Download ManaUser's "Improved Gold Weight" from his website - http://webpages.charter.net/manauser/morrowind/#goldw - ! Download Tonto's "MWE Gold Burden" from Morrowind Modding History - http://mw.modhistory.com/download-37-15324 - ! ( Ref: "Improved Gold Weight - Readme.txt" ) -burden_of_greed.esp ;Kelvin Shadewing's "Burden of Greed" -Gold_Has_Weight 1.1.esp ;Sacrifice's "Gold Has Weight" -goldweight.esp ;from Indestructible's Bank Mod -kaeGoldBurdenLite.ESP ;kaekaze's "Gold Burden" - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Inns [taddeus] - -[Conflict] - Use only one of these plugins. - "Improved Inns.esp" if you have both Tribunal and Bloodmoon - "Improved Inns TB.esp" if you don't have Bloodmoon - "Improved Inns BM.esp" if you don't have Tribunal - "Improved Inns MW.esp" if you have Morrowind only - ( Ref: "ImprovedInns-Readme.txt" ) -Improved Inns.esp -Improved Inns TB.esp -Improved Inns BM.esp -Improved Inns MW.esp - -;;Dragon32: need to load modified "Pub_Balmora_Eight" script after Beth's Entertainers plugin -[Order] -entertainers.esp -Improved Inns.esp - -[Order] -entertainers.esp -Improved Inns TB.esp - -[Order] -entertainers.esp -Improved Inns BM.esp - -[Order] -entertainers.esp -Improved Inns MW.esp - -;;Dragon32: merged Official mods -[Order] -OfficialMods_v5.esp -Improved Inns.esp - -[Order] -OfficialMods_v5.esp -Improved Inns TB.esp - -[Order] -OfficialMods_v5.esp -Improved Inns BM.esp - -[Order] -OfficialMods_v5.esp -Improved Inns MW.esp - -[Order] -Clean Official Plugins v1.1.esp -Improved Inns.esp - -[Order] -Clean Official Plugins v1.1.esp -Improved Inns TB.esp - -[Order] -Clean Official Plugins v1.1.esp -Improved Inns BM.esp - -[Order] -Clean Official Plugins v1.1.esp -Improved Inns MW.esp - -[Order] -super_adventurers302.esp -Improved Inns.esp - -[Order] -super_adventurers302.esp -Improved Inns TB.esp - -[Order] -super_adventurers302.esp -Improved Inns BM.esp - -[Order] -super_adventurers302.esp -Improved Inns MW.esp - -[Order] -[Official]Entertainers.esp -Improved Inns.esp - -[Order] -[Official]Entertainers.esp -Improved Inns TB.esp - -[Order] -[Official]Entertainers.esp -Improved Inns BM.esp - -[Order] -[Official]Entertainers.esp -Improved Inns MW.esp - -[Order] -CleanEntertainers.esp -Improved Inns.esp - -[Order] -CleanEntertainers.esp -Improved Inns TB.esp - -[Order] -CleanEntertainers.esp -Improved Inns BM.esp - -[Order] -CleanEntertainers.esp -Improved Inns MW.esp - -[Order] -Official_2002_Mods.esp -Improved Inns.esp - -[Order] -Official_2002_Mods.esp -Improved Inns TB.esp - -[Order] -Official_2002_Mods.esp -Improved Inns BM.esp - -[Order] -Official_2002_Mods.esp -Improved Inns MW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Morag Tong Grandmaster [PetrusOctavianus] - -;;Dragon32: MT-DB_fix.txt - "If using Threads of the Webspinner make sure my mod loads after, since there is a slight conflict (I've improved the Grandmaster's weapon)." -[Order] -WBSP_MAIN.esp -MT-DB_fix.esp - -[Order] -WBSP_NPC.ESP -MT-DB_fix.esp - -;;latest version, see Note below, might as well have the Order rule in here. -[Order] -Webspinner_V2_1.esp -MT-DB_fix.esp - -[Note] - The newest version of Curmudgeon's "Threads of the Webspinner" makes PetrusOctavianus' "Improved Morag Tong Grandmaster" redundant. - ( Ref: http://mw.modhistory.com/download-90-10996 ) -[ALL MT-DB_fix.esp - Webspinner_V2_1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved No Glow [Shadre] - -[Conflict] - Use only one of these plugins. - "Improved_No_Glow_v1-MW_Only.esp" If you do not have Tribunal or Bloodmoon - "Improved_No_Glow_v1-MW_Trib.esp" If you have only Tribunal - "Improved_No_Glow_v1-MW_Blood.esp" If you have only Bloodmoon - "Improved_No_Glow_v1-MW_Trib_Blood.esp" If you have both expansions - ( Ref: "Improved_No_Glow_v1_readme.txt" ) -Improved_No_Glow_v1-MW_Only.esp -Improved_No_Glow_v1-MW_Trib.esp -Improved_No_Glow_v1-MW_Blood.esp -Improved_No_Glow_v1-MW_Trib_Blood.esp - -[Note] - !! "[Shadre's "Improved No Glow" plugin] interferes with reflection-mapped custom mod items." - !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) -[ANY Improved_No_Glow_v1-MW_Only.esp - Improved_No_Glow_v1-MW_Trib.esp - Improved_No_Glow_v1-MW_Blood.esp - Improved_No_Glow_v1-MW_Trib_Blood.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Skilled Magicka [PirateLord] - -[Note] - "[Improved Skilled Magicka] requires GCD if you want the skill gains to go towards your levelling, without GCD it will just be a bonus that doesn't affect your levelling." - ( Ref: "Improved Skilled Magicka.txt" ) -[ALL Improved Skilled Magicka.esp - [NOT Galsiahs Character Development.esp] - [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Teleportation [cdcooley] - -[Note] - The Greater Mark and Greater Recall spells of "Improved Teleportation" are incompatible with Marcel Hesselbarth's "Multiple Teleport Marking", but the companion teleportation feature works. If you want to use Marcel's MultiMark spells which can store 12 locations instead of Greater Mark's 9, you should not buy the Greater Mark and Greater Recall spells from J'Rasha. - ( Ref: Improved Teleportation 2.0 ReadMe.txt ) -[ALL MultiMark.esp - ImprovedTeleportation2.0.esp] - -;;Dragon32: The fix included with Improved Teleportation is for v1.0 of the Constance and Beryl mods. I can only find downloads for v1.2 and v1.1,respectively. Constance v1.0 seems to be called "constance1_0.esp" and 1.2 has "Ver 1.1" in file header. Beryl 1.1 has "Ver 1_1" in file header -;; See their separate entries for other rules -[Patch] - The fix ('IT Beryl and Constance Fix.esp') included with cdcooley's "Improved Teleportation" is only for v1.0 of Grumpy and Emma's "Companion Beryl" and "Thief companion Constance" mods, later versions of these companion mods do not need the fix. -IT Beryl and Constance Fix.esp -[ALL ImprovedTeleportation2.0.esp - [ANY [VER <1.1 1gr_Comp_Beryl.esp] - [VER <1.1 constance1_0.esp]]] - -;;Dragon32: IT Beryl and Constance Fix.esp changes "AA_ConAlmDiv" script -[Order] -Constance1_0.esp -IT Beryl and Constance Fix.esp - -;;Dragon32: IT Beryl and Constance Fix.esp changes "1gr_newAlmDivRecall" script -[Order] -1gr_Comp_Beryl.esp -IT Beryl and Constance Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Increased Dark Brotherhood Attacks [Jac] - -[Conflict] - "Only use one plugin!" - Increased DB Attacks.esp - Only increases the number of attacks. - Increased DB Delayed Attacks Patch.esp - Also delays the start of the Dark Brotherhood attacks. - ( Ref: Increased DB attacks readme.txt ) -Increased DB Attacks.esp -Increased DB Delayed Attacks Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Index Fix [claudekennilol] - -;;Dragon32: Examined plugins in TESPCD -[Order] -master_index.esp -Index fix.esp - -;;all the other mods with the Master Index plugin included -[Order] -Wilderness Sounds.esp -Index fix.esp - -[Order] -Wilderness Sounds Bloodmoon.esp -Index fix.esp - -[Order] -Wilderness Sounds Tribunal.esp -Index fix.esp - -[Order] -Wilderness Sounds T & B.esp -Index fix.esp - -[Order] -Clean Official Plugins v1.1.esp -Index fix.esp - -[Order] -OfficialMods_v5.esp -Index fix.esp - -[Order] -propylons1.1.esp -Index fix.esp - -[Order] -super_adventurers302.esp -Index fix.esp - -[Order] -[Official]Master Index.esp -Index fix.esp - -[Order] -CleanMasterIndex.esp -Index fix.esp - -[Order] -MasterIndex.esp -Index fix.esp - -[Order] -Official_2002_Mods.esp -Index fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Indoril Greaves [Smite_Plight] - -[Conflict] - Both Smite_Plight's "Indoril Greaves" and Sandman101's "H.E.L.L.U.V.A. Armor Completion" add Indoril greaves to the Ordinators. You should choose which plugin to use. -[ANY Indoril Greaves.esp - Indoril Greaves w_Better Bodies.esp] -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Indy Bank/Suran Waterfront Compatibility Patch [bryman1970] - -[Conflict] - "The Indy Bank mod has houses for sale and one of them just so happens to be right on the shores of Suran. The only problem with this is the Suran Waterfront mod basically sits right on top of that house, making the two mods incompatible with each other." - bryman1970's modified version of "The Bank Mod" 2.4 is available from Morrowind Modding History: - ( Ref: http://mw.modhistory.com/download-64-14084 ) -[ANY Suran Waterfront V-5.1.esp - Suran Waterfront 5.0.esp] -[ANY WalledCity_IndyBank.esp - IndybankWC.esp - Indybank.esp - Indybank2.4b.ESP] - -;;Dragon32: Landscape conflicts shown in TESPCD, assume this is the correct order. -[Order] -Suran Waterfront 5.0.esp -Indy Bank (SW Comp. Patch).ESP - -[Order] -Suran Waterfront V-5.1.esp -Indy Bank (SW Comp. Patch).ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Infernal Summoning Mod 1.1 [Lap] - -[Note] - ! There is an update to Infernal Summoning, 1.1, available: - ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-45-3888 -Infernal SummoningV1.esp - -[Conflict] - "Infernal SummoningV1.esp" should be replaced by "Infernal SummoningV1.1.esp". Do not activate them simultaneously. - ( Ref: "ISPatch1.1.txt" ) -Infernal SummoningV1.esp -Infernal SummoningV1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Inferno's Island Revisited [Inferno] - -[Conflict] - "Inferno's Island Revisited is a remade plugin based on the old Inferno's Island and Inferno's Palace plugins." - ( Ref: Inferno's Island Revisited (README).txt ) -Inferno's Island Revisited.esp -[ANY InfernosIsland_0903.esp - Inferno's Palace (Powergamers Version).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Inn of the Whispering Wood 1.4 [Endhome.com staff (project leader: Granarinth)] - -;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though - -;;Dragon32: Read me says "THIS MOD IS INCOMPATIBLE WITH THE "KNIGHTS OF DARKNESS" mod", that's "The Knights of Darkness" by Davidevil. Can't find link. - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Inn Whisp Wood BM.esp -[ANY Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] - -[Conflict] - "[Endhome.com's "Inn of the Whispering Wood"] conflicts with Solstheim Lighthouse" - ( Ref: https://www.youtube.com/watch?v=iv-wLAPfWAc ) -Inn Whisp Wood BM.esp -JMK-Solstheim_Lighthouse.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Inner Sea Woods 1.5 [Yali] - -[Note] - Yali's "Inner Sea Woods" uses the sounds from Duncan's "Atmospheric Sound Effects". You don't need to have an "Atmospheric Sound Effects" plugin active but you do need its sound files installed. - ( Ref: http://www.nexusmods.com/morrowind/mods/42373/ ) -[ALL Inner Sea Woods.esp - [NOT [ANY AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0.esp - ASE Complete (BTB Edit).esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Inscription [Lap] - -[Conflict] - Lap's "Inscription" allows the player to create scrolls from blank pieces of paper scattered around the game world. dej's "Plain Paper Fix" alters the ID of these pieces of paper making them incompatible. - ( Ref: "Plain Paper Fix.txt" - from "Plain Paper Fix ckl 1.0" by claudekennilol -Inscription.esp -dej_plain_paper_fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Inscription 2.0 [The DopeHatMan] - -[Conflict] - The DopeHatMan's "Inscription v2.0" is a revamp and updating of Lap's original "Inscription", there is no need to run both mods. - ( Ref: "Readme - Inscription v 2.0.txt" ) -Clean Inscription 2.0.esp -Inscription.esp - -[Conflict] - The DopeHatMan's "Inscription v2.0" allows the player to create scrolls from blank pieces of paper scattered around the game world. dej's "Plain Paper Fix" alters the ID of these pieces of paper making them incompatible. - ( Ref: "Plain Paper Fix.txt" - from "Plain Paper Fix ckl 1.0" by claudekennilol -Clean Inscription 2.0.esp -dej_plain_paper_fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Intervention Improved 1.2a [hollaajith] - -[Conflict] - "Copy over ONLY ONE of the ESPs into 'Data Files' folder and activate it. - Intervention Improved.esp - Basic version. - Intervention Improved - NoScript.esp - Use this version if you don't want to teleport directly infront of altar. - Intervention Improved - Ghostgate Pull.esp - Use this version if you want to teleport to Ghostgate instead of other temples when casting ALMSIVI Intervention inside Ghostfence. - Intervention Improved - NoScript - Ghostgate.esp - Use this version if you don't want to teleport directly infront of altar but want to teleport to Ghostgate when casting ALMSIVI Intervention inside Ghostfence. - Intervention Improved - MG.esp - Adds a spell which allows you to telport to nearest Mages guild. Doesn't include Ghostgate Pull version. - Intervention Improved - Ghostgate - MG.esp - Adds a spell which allows you to telport to nearest Mages guild. Includes Ghostgate Pull version." - ( Ref: "Intervention Improved Readme.txt" ) -Intervention Improved - Ghostgate - MG.ESP -Intervention Improved - Ghostgate Pull.ESP -Intervention Improved - MG.ESP -Intervention Improved - NoScript - Ghostgate.ESP -Intervention Improved - NoScript.ESP -Intervention Improved.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Iron Mesh Improvements: Uniques [Psymoniser] - -[Conflict] - "Check ONE (and only ONE) of the supplied esp files" - Psy_IronMeshImprove_Uniques_BME.esp - If you have Bloodmoon and want an ebony Light of Day - Psy_IronMeshImprove_Uniques_BMI.esp - If you have Bloodmoon and want an iron Light of Day - Psy_IronMeshImprove_Uniques_E.esp - If you only have Morrowind and want an ebony Light of Day - Psy_IronMeshImprove_Uniques_I.esp - If you only have Morrowind and want an iron Light of Day - ( Ref: "Psy_IronMeshImprove_Uniques_readme.txt" ) -Psy_IronMeshImprove_Uniques_BME.esp -Psy_IronMeshImprove_Uniques_BMI.esp -Psy_IronMeshImprove_Uniques_E.esp -Psy_IronMeshImprove_Uniques_I.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Island Estate 1.1 [Valkyrie] - -[Conflict] - "This mod has many problems if the siege of firemoth addon is loaded, unload it, save and then load this mod and the problems should go away-" - ( Ref: "Island Estate Read Me.txt" ) -Island Estate v1.1.esp -[ANY Siege at Firemoth.esp - [Official]Siege at Firemoth.esp - SiegeAtFiremoth.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Island Of Tusar 1.2.1 [Vanhikes] - -[Requires] -tusar_v1.2.1(bloodmoon addon).esp -tusar_v1.2.1.esp - -;;Dragon32: Checked with TESPCD, REGN conflict -[Order] -tusar_v1.2.1.esp -tusar_v1.2.1(bloodmoon addon).esp - -[Note] - Some of the following may make one part of the quest in "Island of Tusar" difficult or impossible to complete: - Permanent water breathing - Constant Effect Restore Health (such as one of the quest rewards in the mod "Northern Winds". -tusar_v1.2.1.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -tusar_v1.2.1.esp -Nerevarine_castle.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Japanese House 1.4 [Sniper Daria] - -;; "this mod also needs to load after valtiy's Ascadian Isles Trees mod or it covers up half of the koi pond with a dirt mound." -[Order] -Vality's Ascadian Isles Addon.esp -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -ValityAIMod_VurtTrees.esp -Vality's AI for Vurt's AI.esp -Japanese_House.esp - -[Conflict] - Sniper Daria's "Japanese House" includes his "Japanese Armor." There is no need to load both plugins. - ( Ref: readme_japan_house_V1.4.txt ) -[ALL Clean Japanese_Armor.esp - Japanese_House.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Jasmine, a Morrowind Companion [Jac] - -[Note] - !! "Jasmine, a Morrowind Companion" by Jac "may not work properly with MCA's love making or with the Romance mod" - !! ( Ref: "Jasmine readme.txt" ) -[ALL JAC_Jasmine.esp - [ANY Romance_v37EV.esp - Morrowind Comes Alive.esm - MCA.esm]] - -;;ref: "Jasmine readme.txt" -[Order] -JAC_Jasmine.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Jeweler Plugin [Wyrenth] - -[Conflict] - Only load one of the Jeweler plugins at a time. - (Ref. Readme Wyr_Jeweller.txt ) -Wyr Jeweler v1.01 c.120.esp -Wyr Jeweler v1.01 c.150.esp -Wyr Jeweler v1.01 c.250.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @JMK's Gems Addition [JMK22] - -[Conflict] - Use only one of these plugins: - JMK's Gems Addition.esp - JMK22's first version of the mod. - JMK's Gems Addition - 1-5.esp - Makes the gems more affordable and alters their attributes to remove effects already available in vanilla Morrowind. - ( Ref: "JMKs_Gems_Addition.rar\Read Me.txt" ) -JMK's Gems Addition - 1-5.esp -JMK's Gems Addition.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @JMK Gems Leveled [Crankgorilla] - -;;Dragon32: Crankgorilla's adds the gems with v1 effects, so if someone's using 1.5 load that after to get the new effects -[Order] -JMK Gem Additions Leveled.esp -JMK's Gems Addition - 1-5.esp - -[Note] - Crankgorilla's "JMK Gems Leveled" doesn't actually need JMK22's original "JMK's Gems Addition" mod loaded. If you don't need the gem chest "JMK's Gems Addition" adds to Valenvaryon then you can disable "JMK's Gems Addition.esp" -[ALL JMK's Gems Addition.esp - JMK Gem Additions Leveled.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @J-ninja 1.0 [Joel Braddock (a.k.a. Mantodea)] - -; Dragon32: Not sure but I think the NoQuest version was made by lochnarus for the "Morag Tong Armor Replacer" -[Conflict] - Only use one "J-Ninja" plugin. - J-ninja_v.1.0_m.esp - Adds Mantodea's "J-Ninja" armor into the game world - J-ninja_v.1.0_m_NoQuest.esp - The "J-Ninja" armor is defined but not added into the game world -J-ninja_v.1.0_m.esp -J-ninja_v.1.0_m_NoQuest.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Join All Houses [Heph] - -[Conflict] - Heph's "Join All Houses" mod is based on FatherFrost's "AllHousesMod" - ( Ref: Join All Houses.txt ) -Join All Houses.esp -AllHousesMod.esp - -;;"Setting Join All Houses to load after the House expansions would be a wise precaution" - -;;Dragon32: See also Grandmaster of Hlaalu 1.2 [Lady Galadriel] - -;;Hlaalu - Rethan Manor @ Odai Plateau - -[Order] -Enhanced Rethan Manor.esp ;Enhanced Rethan Manor [Lady_Galadriel] -Join All Houses.esp - -[Order] -Hlaalu Manor Enhancement.esp ;Hlaalu Manor Enhancement [Nikolai Horohov] -Join All Houses.esp - -[Order] -HlaaluManorUndergroundv12.esp ;Hlaalu Underground [Tequila] -Join All Houses.esp - -[Order] -Clean HlaaluUndergroundTrib.esp ;Hlaalu Underground [Tequila] -Join All Houses.esp - -[Order] -New Rethan Manor.esp ;New Rethan Manor [Monica21] -Join All Houses.esp - -[Order] -Pax Hlaalu (Revision 3.0).esp ;Pax Hlaalu [Dorfmann] -Join All Houses.esp - -[Order] -BAR_RethanExpansion_v2.2.esp ;Rethan Expansion [Baratheon79] -Join All Houses.esp - -[Order] -BAR_RethanExpansion_v2.2_NoM.esp ;Rethan Expansion [Baratheon79] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Livingroom_v1.1_BAR.esp ;Rethan Manor Add-on 1: Livingroom & Personnel Bedroom [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Livingroom_v1.3.esp ;Rethan Manor Add-on 1: Livingroom & Personnel Bedroom [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Library_M_v2.0_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Library_v2.0.esp ;Rethan Manor Add-on 2: Library [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Library_v2.0_a.esp ;Rethan Manor Add-on 2: Library [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Library_v2.0_a_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Library_v2.0_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] -Join All Houses.esp - -[Order] -ARJAN_Rethan_Defended_v1.0.esp ;Rethan Manor Add-on 3: Rethan Defended 1.0 [Arjan Wardekker] -Join All Houses.esp - -;;Redoran - Indarys Manor @ Bal Isra - -[Order] -cv_indarys_manor_expanded.esp ;CV Indarys Manor [Chron Ventri] -Join All Houses.esp - -[Order] -Indarys Unleashed.esp ;Indarys Unleashed [Michael "HelioS" Bennett] -Join All Houses.esp - -;;Telvanni - Tel Uvirith @ Uvirith's Grave - -[Order] -Building Up Uvirith's Grave 1.1.esp ;Building Up Uvirith's Grave [Acheron] -Join All Houses.esp - -[Order] -Building Up Uvirith's Legacy1.1.ESP ;Building Up Uvirith's Legacy [Artimis Fowl the 3rd] -Join All Houses.esp - -[Order] -Dark Town of Uvirith.esp ;Dark Town of Uvirith [Anonytroll] -Join All Houses.esp - -[Order] -Dark Town of Uvirith (TL).esp ;Dark Town of Uvirith (Thorn's Lament Version) [Anonytroll] -Join All Houses.esp - -[Order] -Dark Uvirith Exterior BuUG 1.0.esp ;Dark Uvirith Exterior for BuUG [Stuporstar] -Join All Houses.esp - -[Order] -Green Uvirith Expansion.esp ;Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] -Join All Houses.esp - -[Order] -Update 1.0.esp ;Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] -Join All Houses.esp - -[Order] -Clean tel uvirith expansion fixed.esp ;Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] -Join All Houses.esp - -[Order] -iD_Telvanni_Tower_v1.esp ;Iorya Dragon's Tel Uvirith Tower [Iorya Dragon] -Join All Houses.esp - -[Order] -Magistrate Uvirith Revamped.esp ;Magistrate Uvirith Revamped [Magistrate] -Join All Houses.esp - -[Order] -Maya Uvirith Expanded 2.0.esp ;Maya Uvirith Expanded [ThE)MaGISTraTe] -Join All Houses.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp ;Subterranean Tel Uvirith 1.1 [morphera] -Join All Houses.esp - -[Order] -town_of_uvirith.esp ;Town of Uvirith [Tapani_doe] -Join All Houses.esp - -[Order] -The Towers of Uvirith V1.2.esp -Join All Houses.esp - -[Order] ; -Uvirith Inside.esp ;Uvirith Inside [The DopeHatMan] -Join All Houses.esp - -[Order] -Uvirith's Legacy_.esp ;Uvirith's Legacy [Stuporstar] -Join All Houses.esp - -[Order] -Uvirith Outpost v1.6.esp ;Uvirith Outpost [Akura] -Join All Houses.esp - -[Order] -Uvirith Unleashed v1.2.esp ;Uvirith Unleashed [Grumblepunk] -Join All Houses.esp - -[Order] -uvirithvaultv10.esp ;Uvirith's Vault [ThaEgbird] -Join All Houses.esp - -;;All -[Order] -Clean_Indarys_Manor_Vault.esp ;Stronghold Vaults [Tenaka] -Join All Houses.esp - -[Order] -Clean_Rethan_Manor_Vault.esp ;Stronghold Vaults [Tenaka] -Join All Houses.esp - -;[Order] -;Clean_Tel_Ulvirith_Vault.esp ;Stronghold Vaults [Tenaka] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Josie's Entertainers [Eisoj5] - -;;Dragon32: See also: Entertainers Expanded [adul] - -[Conflict] - Eisoj5's "Josie's Entertainers" is based on Bethesda Softworks "Entertainers Plugin", there is no need to run both the "Entertainers Plugin" (or a plugin that includes it) and "Josie's Entertainers". - ( Ref: "josie_entertainers_readme.txt" ) -Josie's Entertainers.esp -[ANY entertainers.esp - CleanEntertainers.esp - [Official]Entertainers.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -[Conflict] - "Conflicts with several of the LGNPC mods, particularly those for Ald-ruhn, Pelagiad, and Tel Mora, and possibly Maar Gan as well." - ( Ref: "josie_entertainers_readme.txt" ) -Josie's Entertainers.esp -[ANY LGNPC_Aldruhn_v.esp - LGNPC_Aldruhn.esp - LGNPC_MaarGan.esp - LGNPC_Pelagiad.esp - LGNPC_Pelagiad_v.esp - LGNPC_TelMora*.esp] - -;;Dragon32: confirmed with TESPCD -[Conflict] - "Any other mods that alter the scripts for Publicans will conflict [with Eisoj5's "Josie's Entertainers"]" - ( Ref: "josie_entertainers_readme.txt" ) -Josie's Entertainers.esp -[ANY Improved Inns BM.esp - Improved Inns MW.esp - Improved Inns TB.esp - Improved Inns.esp] - -;;Dragon32: confirmed with TESPCD -[Conflict] - "Any other mods that alter the scripts for Publicans will conflict [with Eisoj5's "Josie's Entertainers"]" - ( Ref: "josie_entertainers_readme.txt" ) -Josie's Entertainers.esp -[ANY NOM 2.13.esp - NoM 3.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Journey's End 1.1 [lochnarus] - -; "Sris_Alchemy.esp" is from Sri's Homeopathic Alchemy (not Sri's Alchemy, Bloodmoon Edition). -; JMS - TBD check to see if the bloodmoon edition also works. -;;Dragon32: Checked "Jounrey's End- Alchemy add-on.esp" plugin, contains Bloodmoon ingredients from Sri's -[Patch] - "Alchemy Add-on: [...] Adds ingredients from Srikandi's Homeopathic Alchemy mod to a side office in the lab. Requires Sri's Homeopathic Alchemy Mod to run." - ( Ref: "JOURNEY'S END_1.1_README.txt" ) -[ANY Jounrey's End- Alchemy add-on.esp - Journey's End- Alchemy add-on.esp] -[ALL [ANY Sris_Alchemy.esp - Sris_Alchemy_Trib.esp - Sris_Alchemy_BM.esp] - Journey's End 1.1.esp] - -[Order] -Journey's End 1.1.esp -Jounrey's End- Alchemy add-on.esp ;original is misspelled -Journey's End- Alchemy add-on.esp ;in case someone corrects spelling - -[Patch] - "House of Mannequins Add-on: [...] Adds 8 wooden armor mannequins to the weapons room. Requires House of Mannequins mod to run." - ( Ref: "JOURNEY'S END_1.1_README.txt" ) -Journey's End- HOM add-on.esp -[ALL House of Mannequins v1.0.esp - Journey's End 1.1.esp] - -[Order] -Journey's End 1.1.esp -Journey's End- HOM add-on.esp - -;;Dragon32: TESPCD shows conflict between HoM and the Joruney's End addon for the mannequin NPC entries. Addon just needs to add the mannequins, stats etc. defined in main HoM plugin -[Order] -Journey's End- HOM add-on.esp -House of Mannequins v1.0.esp - -[Patch] - "Wilderness Add-on: Adds butterflies, fish, and a few turtles to the island, all passive to enhance the look, and to give it life. Requires the Wilderness Mod to run." - Note that the "Wilderness Add-on" for lochnarus' "Journey's End" uses version 1.1 of The Puma Man's "Wilderness Mod". To use the latest version of The Puma Man's "Wilderness Mod", version 2.1, see Tiaganna's update on Morrowind Modding History: http://mw.modhistory.com/download-1-10831 - ( Ref: "JOURNEY'S END_1.1_README.txt" ) -Journey's End- Wilderness Mod add-on.esp -[ALL Wilderness Mod.esm - Journey's End 1.1.esp] - -[Order] -Journey's End 1.1.esp -Journey's End- Wilderness Mod add-on.esp - -[Conflict] - "Be warned that [lochnarus' "Journey's End"] clashes with [...] Baratheon's mod Darkshroud Keep" -Journey's End 1.1.esp -BAR_DarkshroudKeep_v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Updated Journey's End Wilderness Add-On 1.4 [Lochnarus, Tiaganna] - -[Patch] - Tiaganna's "Updated Journey's End Wilderness Add-On" requires abot's "Water Life" and the latest version of The Puma Man's "Wilderness Mod" - Download it from Morrowind Modding History - http://mw.modhistory.com/download-1-10831 - ( Ref: http://mw.modhistory.com/download-1-10831 ) -Journeys_End_Wilderness_Mod_addon_140.esp -[ALL Journey's End 1.1.esp - The Wilderness Mod 2.0 T & B.esm - abotWaterLife.esm] - -[Conflict] - Tiaganna's "Updated Journey's End Wilderness Add-On" replaces Lochnarus' original add-on. - ( Ref: http://mw.modhistory.com/download-1-10831 ) -Journeys_End_Wilderness_Mod_addon_140.esp -Journey's End- Wilderness Mod add-on.esp - -[Order] -Journey's End 1.1.esp -Journeys_End_Wilderness_Mod_addon_140.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Julan, Ashlander Companion 2.01 [Kateri] - -;;Dragon32: "Julan Ashlander Companion [Rebirth].esp" is from Morrowind Rebirth download, no idea how likely it is someone would try and run that with the mods we have rules for here. But... - -[Conflict] - "[Julan, Ashlander Companion] relies on the Main Quest! Thus, it will of course be incompatible with any mod that alters the Main Quest in a significant manner, e.g. [...] Princess Stomper's Ghostgate" - ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" ) -[ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp] -[ANY Clean Ghostgate.esp - Clean Ghostgate COM.esp] ; [Princess Stomper] - -[Conflict] - "[Julan, Ashlander Companion] relies on the Main Quest! Thus, it will of course be incompatible with any mod that alters the Main Quest in a significant manner, e.g. [...] Blake's Nerevar Say Nerevar" - ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" ) -[ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp] -Clean Nerevar Say Nerevar Again_v1.01.esp - -[Conflict] - "[Julan, Ashlander Companion] conflicts with: [...] Guarded Ghostgate" - ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" ) -[ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp] -Guarded GhostGate.esp - -[Conflict] - "[Julan, Ashlander Companion] conflicts with: [...] Armingers[sic] at Ghostgate" - ( Ref: "Julan_Ashlander_Companion_2.0_Readme.txt" ) -[ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp] -Armingers_at_Ghostgate.esp - -[Patch] - "Julan may conflict with mods that change any of the following things: [...] Red Mountain (e.g. Mountainous Red Mountain)" - http://fallingawkwardly.com/files/KS_Julan_MRM_Patch_1.0.ESP - ( Ref: http://fallingawkwardly.com/mods/JulanFAQ.html ) -KS_Julan_MRM_Patch_1.0.ESP -[ALL [ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp] - MRM.esm] - -;;Dragon32: checked with TESPCD -[Order] -KS_Julan_Ashlander Companion_.esp -KS_Julan_MRM_Patch_1.0.ESP - -[Order] -Julan Ashlander Companion [Rebirth].esp -KS_Julan_MRM_Patch_1.0.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Julan Real Time Transport Patch [abot] - -[Patch] - "[abot's "Julan Real Time Transport Patch"] allows Julan and Shani real time travelling with abot's transport mods." - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=59&Itemid=50&-Julan-Real-Time-Transport-Patch - ( Ref: "ab01JulanRTTpatch.txt" ) -ab01JulanRTTpatch.esp -[ALL [ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp] - [ANY abotBoats.esp - abotBoatsTR.esp - abotGondoliers.esp - abotGondoliersRV.esp - abotSiltStriders.esp - abotSiltStridersTR.esp - abotSiltStridersTR1612.esp]] - -;;Dragon32: No conflict in TESPCD with abot's travel mods or Melian's teleport mod -;;Only thing on load order in readme is to "load it AFTER KS_Julan_Ashlander Companion" -;;Ref: "ab01JulanRTTpatch.txt" -[Order] -KS_Julan_Ashlander Companion_.esp -ab01JulanRTTpatch.esp - -[Order] -Julan Ashlander Companion [Rebirth].esp -ab01JulanRTTpatch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Jury-rig Wraithguard Replacer 1.1 [Alaisiagae] - -[Conflict] - You should only enable one version of this plugin, consult the readme and download page for the version that suits your needs. - http://www.nexusmods.com/morrowind/mods/22024/ - ( Ref: readme_JWR_Dark_L_Lefty.txt - readme_JWR_Dark_L.txt - readme_JWR_Dark_R.txt - readme_JWR_Dwemer_L_Lefty.txt - readme_JWR_Dwemer_L.txt - readme_JWR_Dwemer_R.txt - readme_JWR_Pack_AIM_1dot0.txt ) -JWR_Dark_L_Lefty.esp -JWR_Dark_L.esp -JWR_Dark_R.esp -JWR_Dwemer_L_Lefty.esp -JWR_Dwemer_L.esp -JWR_Dwemer_R.esp -JWR_Dark_L_AIM1dot0.esp -JWR_Dark_L_Lefty_AIM1dot0.esp -JWR_Dark_R_AIM_1dot0.esp -JWR_Dwemer_R_AIM_1dot0.esp - -[Conflict] - Alaisiagae's "Jury-rig Wraithguard Replacer" will conflict with "JEB_wraithguard v1.1" by Braddock. - ( Ref: readme_JWR_Dark_L_Lefty.txt - readme_JWR_Dark_L.txt - readme_JWR_Dark_R.txt - readme_JWR_Dwemer_L_Lefty.txt - readme_JWR_Dwemer_L.txt - readme_JWR_Dwemer_R.txt - readme_JWR_Pack_AIM_1dot0.txt ) -[ANY JWR_Dark_L_Lefty.esp - JWR_Dark_L.esp - JWR_Dark_R.esp - JWR_Dwemer_L_Lefty.esp - JWR_Dwemer_L.esp - JWR_Dwemer_R.esp - JWR_Dark_L_AIM1dot0.esp - JWR_Dark_L_Lefty_AIM1dot0.esp - JWR_Dark_R_AIM_1dot0.esp - JWR_Dwemer_R_AIM_1dot0.esp] -JEB_wraithguard.esp - -[Note] - For consistency you should use Alaisiagae's "JWR_Dark_L_Lefty.esp" instead of "JWR_Dark_L.esp". In "JWR_Dark_L_Lefty.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods - ( Ref: readme_JWR_Dark_L_Lefty.txt ) -[ALL [ANY LeftGloves_Addon_v2.esp - LeftGloves.esp - LeftGloves_1C.esp] - JWR_Dark_L.esp] - -[Note] - For consistency you should use Alaisiagae's "JWR_Dwemer_L_Lefty.esp" instead of "JWR_Dwemer_L.esp". In "JWR_Dwemer_L_Lefty.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods - ( Ref: readme_JWR_Dwemer_L_Lefty.txt ) -[ALL [ANY LeftGloves_Addon_v2.esp - LeftGloves.esp - LeftGloves_1C.esp] - JWR_Dwemer_L.esp] - -[Note] - For consistency you should use Alaisiagae's "JWR_Dark_L_Lefty_AIM1dot0.esp" instead of "JWR_Dark_L_AIM1dot0.esp". In "JWR_Dark_L_Lefty_AIM1dot0.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods - ( Ref: readme_JWR_Dark_L_Lefty.txt ) -[ALL [ANY LeftGloves_Addon_v2.esp - LeftGloves.esp - LeftGloves_1C.esp] - JWR_Dark_L_AIM1dot0.esp] - -[Note] - Alaisiagae has released "Armor: Integrative Modifications"-compatible versions of the "Jury-rig Wraithguard Replacer" mod. - http://www.nexusmods.com/morrowind/mods/22024/ -[ALL [ANY JWR_Dark_L.esp - JWR_Dark_L_Lefty.esp - JWR_Dark_R.esp - JWR_Dwemer_R.esp] - [ANY AIM_MW_TB_BM_1dot0.esp - AIM_MW_TB_1dot0.esp - AIM_MW_1dot0.esp - AIM_MW_BM_1dot0.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Kahleigh's Retreat [kwshipman] - -[Conflict] - Use only one of these plugins: - Kahleigh's Retreat v1.1.esp - If you only have Morrowind - Kahleigh's Retreat v1.1_BMTB.esp - If you have Morrowind and both expansions - ( Ref: Kahleigh's Retreat BMTB update.txt ) -Kahleigh's Retreat v1.1_BMTB.esp -Kahleigh's Retreat v1.1.esp - -; Kahleigh's Retreat needs to load after GAC, otherwise the house and front gate/wall are partially floating in air. -[Order] -Gothic Attire Complete v1-1.esp -Kahleigh's Retreat v1.1.esp - -[Order] -Gothic Attire Complete v1-1.esp -Kahleigh's Retreat v1.1_BMTB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Keening Chapter 1: Keening City [Dana Nova Darko] - -[Requires] - Both Neoptolemus' "Morrowind Comes Alive" (version 7) and Psychodog Studios' "Better Bodies" are required to play Dana Nova Darko's "Keening Chapter 1: Keening City" - ( Ref: http://www.automatichamster.com/keening/downloads.shtml and http://www.automatichamster.com/keening/faq.shtml ) -KN01_KeeningCity.esp -[ALL [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] - Better Bodies.esp] - -[Note] - !! Dana Nova Darko's "Keening Chapter 1: Keening City" uses the heads and hairstyles from "Westly's Master Head Pack", which you don't need to have activated but you need to ensure you have its meshes and textures installed. - !! ( Ref: http://www.automatichamster.com/keening/faq.shtml ) -[ALL KN01_KeeningCity.esp - [NOT Westly's Master Headpack X.esp]] - -[Conflict] - "Keening Clothiers is nothing more than a compilation of two amazing clothing mods: - - Clothiers of Vvardenfell by Korana, Lady Rae, and BadKarma - - Gothic Attire Complete by Qarl and Cenobite - Keening Clothiers includes balancing edits by Spoon Thief, Cleaning and Optimazation by abot, and exterior relocation for compatibility and lore friendliness by Dana Nova Darko." - ( Ref: http://www.automatichamster.com/keening/downloads.shtml ) -KN_Keening_Clothiers.esp -[ANY BB_Clothiers_of_Vvardenfell_v1.1.esp - GAC__replacer.esp - Gothic Attire Complete v1-1.esp] - -[Conflict] - The original "Gothic Attire Complete" readme warns: "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes." - ( Ref: "GAC-readme.txt" ) - "Keening Clothiers" is a compilation of "Clothiers of Vvardenfell" by Korana, Lady Rae, and BadKarma; and "Gothic Attire Complete" by Qarl and Cenobite. - ( Ref: http://www.automatichamster.com/keening/downloads.shtml ) -KN_Keening_Clothiers.esp -[ANY Qarls_Gothic_Attire.esp - Qarls_Gothic_AttireII.esp - THE_UNDERGROUND.esp - THE_UNDERGROUND_2.esp] - -;;Ref: keening-datafiles.jpg -[Order] -KN_Keening_Clothiers.esp -KN01_KeeningCity.esp - -;;Order rule from "Clothiers of Vvardenfell 1.1" by Korana, BadKarma, and Lady Rae (q.v.) -[Order] -KN_Keening_Clothiers.esp -NOM 2.13.esp -NoM 3.0.esp - -;;Mod description: -;;Optional // For use with Keening // Reduces vendor funds on: // Trader Tristyn in Fazingath // MudCrab Merchant // The Creeper -[Requires] - "KN_Keening_Clothiers.esp" is an optional plugin for use with Dana Nova Darko's "Keening Chapter 1: Keening City". It reduces vendor funds on: Trader Tristyn in Fazingath, MudCrab Merchant, The Creeper. - ( Ref: Mod Description field) -KN_Keening_Clothiers.esp -[ALL MCA.ESM - KN01_KeeningCity.esp] - -;;Dragon32: Alters one NPC defined in "KN01_KeeningCity.esp" -[Order] -KN01_KeeningCity.esp -KN_Balanced_Vendors.ESP - -[Conflict] - "The north end of Keening's secret island (aka X-Isle/ Korana) clips over Lothavar's Legacy's ocean, though both mods may be able to be played together if you don't mind a chunk taken out of the beach." - ( Ref: http://www.automatichamster.com/keening/faq.shtml ) -KN01_KeeningCity.esp -Lothavor's Legacy.esp - -[Conflict] - "Uvirith's Legacy (newest) and KEENING (huge mod for morrowind) are incompatible." -KN01_KeeningCity.esp -Uvirith's Legacy_.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Keening Reforged 2.1 [Kiteflyer61 & Jac] - -[Conflict] - Use only one of these plugins: - Keening_Reforged_v1.3.ESP - Suggested for purists, as the weapons in 2.0 stretch lore - Keening_Reforged_v2.0.ESP - Allows Keening to be reforged into one of six other weapon types - Keening_Reforged_v2.0_GDR.ESP - For players of Darknut's Greater Dwemer Ruins vol I - ( Ref: "Keening_Reforged_readme.txt" and http://mw.modhistory.com/download-26-13962 ) -Keening_Reforged_v2.0_GDR.ESP -Keening_Reforged_v1.3.ESP -Keening_Reforged_v2.0.ESP - -[Requires] - "Keening_Reforged_v2.0_GDR.ESP" is for players of Darknut's Greater Dwemer Ruins vol I - ( Ref: http://mw.modhistory.com/download-26-13962 ) -Keening_Reforged_v2.0_GDR.ESP -[ANY DN-GDRv.esp - DN-GDRv_NOM.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp - DN-GDRv1_NOM (BTB Edit).esp] - -;;Dragon32: Checked in TESPCD, SCPT "MrTSLorkhanHeart" -[Order] -DN-GDRv*.esp -Keening_Reforged_v2.0_GDR.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Key Replacer 1.4 [Daduke] - -[Conflict] - Only activate one plugin: - Key Replacer MW.esp - If you have Morrowind only - Key Replacer Tribunal.esp - If you have Morrowind and Tribunal - Key Replacer Bloodmoon.esp - If you have Morrowind and Bloodmoon - Key Replacer Trib & BM.esp - If you have Morrowind and both expansions - ( Ref: dd_readme_key.htm) -Key Replacer MW.esp -Key Replacer Tribunal.esp -Key Replacer Bloodmoon.esp -Key Replacer Trib & BM.esp - -[Note] - You should enable just "Key Replacer Trib & BM.esp" if you have Morrowind and both expansions - ( Ref: dd_readme_key.htm) -[ALL Key Replacer MW.esp - Key Replacer Tribunal.esp - Key Replacer Bloodmoon.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Key Replacer MW Renamer [Shadowriath] -[Conflict] - Only use "Clean Key Replacer MW Renamer.esp", it is the same plugin as "Key Replacer MW Renamer.esp" but without the evil GMSTs. - (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) -Key Replacer MW Renamer.esp -Clean Key Replacer MW Renamer.esp - -[Conflict] - Shadowriath's "Key Replacer MW Renamer" includes the changes made to key names by Lurlock's "Key Namer" plugin, you do not need to load Lurlock's mod as well as Shadowriath's. - ( Ref: "MW Renamer Addon.txt" ) -KeyNamer.esp -Clean Key Replacer MW Renamer.esp - -[Requires] - Shadowriath's "Key Replacer MW Renamer" gives unique names (from Lurlock's "Key Namer" mod) to 70 of the keys in Morrowind. It also sets the models used by these 70 keys to those assigned by Daduke's "Key Replacer" mod. However, Daduke's mod changes the models used by 322 keys. Whilst the readme is not particularly clear you should enable both Daduke's and Shadowriath's plugins; mlox will ensure that Shadowriath's mod loads after Daduke's to ensure the full effect. -Clean Key Replacer MW Renamer.esp -[ANY Key Replacer MW.esp - Key Replacer Trib & BM.esp] - -;; Dragon32 - As above, load Daduke's first and then Shadowriath's -[Order] -Key Replacer MW.esp -Clean Key Replacer MW Renamer.esp - -[Order] -Key Replacer Trib & BM.esp -Clean Key Replacer MW Renamer.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Khajiit Diversity Revamped [Westly] - -[Conflict] - "check off ONLY ONE of the .esps" - ( Ref: "Khajiit Diversity Revamped README.txt" ) -New Khajiit Diversity(BEAST).esp -New Khajiit Diversity(BEAST)X.esp -New Khajiit Diversity(CIV).esp -New Khajiit Diversity(CIV)X.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Khajiit Eye of Night Toggle 1.0 [Taehl] - -;;Dragon32: Ran TESPCD checks on a bunch of race-affecting mods I was messing around with. Load this after those to get the toggle effect. -[Order] -Clean Races_Update.esp -Khajiit Eye of Night Toggle.esp - -[Order] -Races1.esp -Khajiit Eye of Night Toggle.esp - -[Order] -BTB - Character.esp -Khajiit Eye of Night Toggle.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -Khajiit Eye of Night Toggle.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -Khajiit Eye of Night Toggle.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -Khajiit Eye of Night Toggle.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -Khajiit Eye of Night Toggle.esp - -[Order] -Balance - Character.esp -Khajiit Eye of Night Toggle.esp - -[Order] -Wakim's Game Improvement 9.esp -Khajiit Eye of Night Toggle.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Khajiit Eye of Night Toggle.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Khajiit Eye of Night Toggle.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Kirel's Interior Weather [Kirel] - -; No mention of louder sounds in readme, checked ESPs with Enchanted Editor. -; Dragon32 -[Conflict] - Use only one of these plugins. -k_weather (louder sounds).esp -k_weather.esp - -;;Dragon32: Kirel's Interior Weather modifies egg_kwama00, adding a script. As does TheLys' Resources Enhanced. -;;Following precedent for Herbalism mods, loading Resources Enhanced after this one. -[Order] -k_weather.esp -k_weather (louder sounds).esp -Resources Enhanced.esp - -;;Dragon32: Kirel's Interior Weather modifies egg_kwama00, adding a script. Sensei's The Lighting Mod modified that light's settings, but doesn't add a Script -;;So... assume someone's using Merged Objects, load TLM later so its light values take effect and Kirel's SCRI should be added too. Boom. Best of both worlds. -[Order] -k_weather.esp -k_weather (louder sounds).esp -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -;;Dragon32: Similar to TLM, True Lights and Darkness modifies light values (only) of light_dae_brazier00, Light_MH_streetlamp_01 and Light_MH_streetlamp_01_550 -[Order] -k_weather.esp -k_weather (louder sounds).esp -True_Lights_And_Darkness_0.5.esp -True_Lights_And_Darkness_0.5 + DBL.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -True_Lights_And_Darkness_1.0-NoDaylight.esp -True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -True_Lights_And_Darkness_1.1.esp -True_Lights_And_Darkness_1.1 + DBL.esp - -;;Dragon32: Again, checking Lights 300 it alters the light_dae_brazier00 but doesn't add a script -[Order] -k_weather.esp -k_weather (louder sounds).esp -Lights 300 v5.esp -Lights 300 v5 + DBL.esp - -;;Dragon32: Similar to TLM, Light Based Sneaking and its addons modify light values of and add scripts to light_dae_brazier00, Light_MH_streetlamp_01 and Light_MH_streetlamp_01_550 -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_addon_hvy_v1.1.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_addon_Hvy_VD_v1.1.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_addon_lt_v1.1.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_addon_lt_VD_v1.1.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_addon_reg_v1.1.esp - -[Order] -k_weather.esp -k_weather (louder sounds).esp -LBS_addon_reg_VD_v1.1.esp - -;;Dragon32: Both NoM and Kirel's Interior Weather add a SCRI to light_dae_brazier00 -;;loading NoM after Interior Weather as player is more likely to notice cooking not working -[Order] -k_weather.esp -k_weather (louder sounds).esp -NoM 3.0.esp - -;Dragon32: Not mentioned in readme but scripts in k_in_tent.esp use sounds defined in main plugin -[Requires] - "Interior Tent Sounds addon for Kirel's Interior Weather" requires Kirel's original mod -k_in_tent.esp -[ANY k_weather.esp - k_weather (louder sounds).esp] - -[Order] -k_weather.esp -k_weather (louder sounds).esp -k_in_tent.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Knights of Tamriel [Jeremy McGuinn] - -[Conflict] - Use only one of these plugins: - Arkay.esp or Clean arkay.esp - If you have the Tribunal expansion - Arkay_non_Tribunal.esp - If you do not have Tribunal -[ANY Arkay.esp - Clean Arkay.esp] -Arkay_non_Tribunal.esp - -;;Dragon32: No reference, from a note I made for myself back in June 2004 :-) -[Note] - !! "The Kynarian Knights" has a script error in the 'adddivine' script, which is attached to the 'kynarian_priestess' NPC. - !! To fix this you need to edit the 'adddivine' script, change the line that reads: - !! kynarian_priestess->AddTopic, "divine items" - !! To: - !! AddTopic, "divine items" -[ANY [SIZE 64535 kynareth.esp] - [SIZE 324570 Knights of Tamriel.esp]] ;Tarnsman's merged mod doesn't fix this - -[Conflict] - Tarnsman's "Knights of Tamriel" is a merged plugin containing all of Jeremy McGuinn's released "Knights of Tamriel" mods, there is no need to load the individual mods. - ( Ref: "Readme_Knights of Tamriel.txt" ) -Knights of Tamriel.esp -[ANY Akatosh.esp - Arkay.esp - Clean Arkay.esp - Arkay_non_Tribunal.esp - Clean Mara.esp - Dibella.esp - jet_gold_armor.esp - Clean jet_gold_armor.esp - kynareth.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Knight saddle for Pegas Horse Ranch [Gawain] - -;;Dragon32: While readme says it needs 2.4 of Pegas it looks, to me, like it'll work with any version as it only replaces a single item of clothing - -[Requires] - ( Ref: Knight saddle - readme.txt ) -Knight saddle -steel- for ESMversion.esp -[ANY Pegas Horse Ranch .esm - Pegas Horse Ranch .esp] - -[Requires] - ( Ref: Knight saddle - readme.txt ) -Knight saddle -steel- for ESPversion.esp -[ANY Pegas Horse Ranch .esm - Pegas Horse Ranch .esp] - -[Conflict] - Do not use both plugins - ( Ref: Knight saddle - readme.txt ) -Knight saddle -steel- for ESMversion.esp -Knight saddle -steel- for ESPversion.esp - -[Order] -Pegas Horse Ranch .esp -Knight saddle -steel- for ESPversion.esp - -[Requires] - ( Ref: Knight saddle - ebony - readme.txt ) -Knight saddle -ebony- for ESMversion.esp -Pegas Horse Ranch .esm - -[Requires] - ( Ref: Knight saddle - ebony - readme.txt ) -Knight saddle -ebony- for ESPversion.esp -Pegas Horse Ranch .esp - -[Conflict] - Do not use both plugins - ( Ref: Knight saddle - ebony - readme.txt ) -Knight saddle -ebony- for ESMversion.esp -Knight saddle -ebony- for ESPversion.esp - -[Order] -Pegas Horse Ranch .esp -Knight saddle -ebony- for ESPversion.esp - -[Requires] - ( Ref: Knight saddle - imperial steel - readme.txt ) -Knight saddle -imperial steel- for ESMversion.esp -Pegas Horse Ranch .esm - -[Requires] - ( Ref: Knight saddle - imperial steel - readme.txt ) -Knight saddle -imperial steel- for ESPversion.esp -Pegas Horse Ranch .esp - -[Conflict] - Do not use both plugins - ( Ref: Knight saddle - imperial steel - readme.txt ) -Knight saddle -imperial steel- for ESMversion.esp -Knight saddle -imperial steel- for ESPversion.esp - -[Order] -Pegas Horse Ranch .esp -Knight saddle -imperial steel- for ESPversion.esp - -[Requires] - ( Ref: Knight saddle - templar - readme.txt ) -Knight saddle -templar- for ESMversion.esp -Pegas Horse Ranch .esm - -[Requires] - ( Ref: Knight saddle - templar - readme.txt ) -Knight saddle -templar- for ESPversion.esp -Pegas Horse Ranch .esp - -[Conflict] - Do not use both plugins - ( Ref: Knight saddle - templar - readme.txt ) -Knight saddle -templar- for ESMversion.esp -Knight saddle -templar- for ESPversion.esp - -[Order] -Pegas Horse Ranch .esp -Knight saddle -templar- for ESPversion.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Kobu's Leveling Mod 1.0 [Kobu] - -; Order does not seem actually important? - JMS -;[Order] -;Kobu's No Planning.esp -;Kobu's Skills.esp -;Kobu's Hard Skills.esp - -[Conflict] - Use only one of these plugins. - "Kobu's Skills.esp" - increases skill gain difficulty x2 - "Kobu's Hard Skills.esp" - increases skill gain difficulty x5 - ( Ref: kobusleveling_0604.zip/"leveling.txt" ) -Kobu's Skills.esp -Kobu's Hard Skills.esp - -;;Dragon32: GMST conflict, assume if someone's loaded Kobu's mod they want that to take precedence over BTB's changes -[Order] -BTB - Settings.esp -Kobu's No Planning.esp - -[Order] -BTB - Settings (Alternate).esp -Kobu's No Planning.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Korobal Island 1.2 [Korobal Mod Team] - -[Patch] - As you use The Puma Man's "GIANTS" mod with "Korobal Island" you should install the provided patch plugin - ( Ref: Readme_Korobal.txt ) -KI-GU-TBM_Comp.esp -[ALL Korobal v1.2.esp - [SIZE 1915997 GIANTS.esm]] ;All expansions version - -;Dragon32: Logical to have the patch load after the main mod -[Order] -Korobal v1.2.esp -KI-GU-TBM_Comp.esp - -[Patch] - As you use The Puma Man's "GIANTS" mod with "Korobal Island" you should install the provided patch plugin - ( Ref: Readme_Korobal.txt ) -KI-GU-Trib_comp.esp -[ALL Korobal v1.2.esp - [SIZE 1825067 GIANTS.esm]] ;Tribunal version - -;Dragon32: Logical to have the patch load after the main mod -[Order] -Korobal v1.2.esp -KI-GU-Trib_comp.esp - -[Conflict] - "[Korobal] has a landmass conflict with Moon Spawn" - ( Ref: Readme_Korobal.txt ) -Korobal v1.2.esp -Moons_Spawn_V1.3.3_Non_Patched.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Korobal v1.2.esp -Tree_of_Life.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Kwerner Complex Plugin 1.01 [Stabbey_the_Clown] - -[Requires] - ( Ref: "readme_Multimark_KwernerPlugin.txt" ) -MultiMark_KwernerPlugin.esp -[ALL MultiMark.esp - Kwerner_Complex_103.esp] - -;;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons. -[Order] -MultiMark.esp -MultiMark_KwernerPlugin.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ladies Gowns and Robes Add-On for Ascadian Styles [Thinalphiel] - -[Requires] - ( Ref: "Ladies gowns and robes read me.txt" ) -Ladies gowns and robes add on.esp -Clean Ascadian Styles.esp - -;;Dragon32: TESPCD shows a CONT conflict -[Order] -Clean Ascadian Styles.esp -Ladies gowns and robes add on.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @LadyC BirthSigns [LadyCallipyge] - -;;Load the specific birthsign-affecting mod after WGI -[Order] -Balance - Character.esp -LadyCBirthsigns.esp - -[Order] -Wakim's Game Improvement 9.esp -LadyCBirthsigns.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -LadyCBirthsigns.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -LadyCBirthsigns.esp - -;;Load the specific birthsign-affecting mod after BTB -[Order] -BTB - Character.esp -LadyCBirthsigns.esp - -[Order] -BTB - Character (Alternate).esp -LadyCBirthsigns.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -LadyCBirthsigns.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -LadyCBirthsigns.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -LadyCBirthsigns.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -LadyCBirthsigns.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Laszlo Manor 7.385 [latendresse76] - -[Order] -Lazslo_Manor_v7.385.esp -Lazslo_TR_v7.385.esp - -[Order] -Lazslo_Manor_v7.385.esp -Lazslo_PE_v7.385.esp - -[Order] -Lazslo_Manor.esp -Lazslo_ABOT_v7.385.esp - -[Order] -Lazslo_Manor_v7.385.esp -Laszlo_Abot_Birds_v7.385.esp - -[Order] -Lazslo_Manor_v7.385.esp -Laszlo_CX_v7.385.esp - -[Order] -Lazslo_Manor_v7.385.esp -Laszlo_CMF_v7.385.esp - -[Order] -Lazslo_Manor_v7.385.esp -Laszlo_MC_v7.385.esp - -[Order] -Lazslo_Manor_v7.385.esp -Lazslo_NOM_v7.385.esp - -[Requires] -Lazslo_TR_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - Tamriel_Data.esm] - -[Requires] -Lazslo_PE_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - [ANY Pearls Enhanced.esp - Pearls Enhanced - Colored Pearls Add-on.ESP]] - -[Requires] -Lazslo_ABOT_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - abotWaterLife.esm] - -[Requires] -Laszlo_Abot_Birds_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - abotWhereAreAllBirdsGoing.esp] - -[Requires] -Laszlo_CX_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - [ANY Creatures.esp - Creatures (lore).esp - Creatures (Semi).esp]] - -[Requires] -Laszlo_CMF_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - Complete Morrowind.esp] - -[Requires] -Laszlo_MC_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - Morrowind Crafting 2-1.esp] - -[Requires] -Lazslo_NOM_v7.385.esp -[ALL Lazslo_Manor_v7.385.esp - NOM 2.13.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Laura Craft Romance and Adventure 2.2 [Emma] - -[Conflict] - Emma's "Laura Craft" is not compatible with Indiana James added by Emma's "Boyfriend, Imperial". - ( Ref: Readme_Laura_Craft_romance_mod_2_2.txt ) -Tribun_Laura_3_0.esp -[ANY boyfriend_imp2_1.esp - Tribun_iboyfriend_2_1.esp] - -;;Dragon32: Really not sure if Laura needs to load after *all* these Blood & Gore mods but Emma's readme says to load Laura after so I've just duplicated the load order from the Blood & Gore rules and stuck Laura at the end -;;Ref: Readme_Laura_Craft_romance_mod_2_2.txt -[Order] -Blood and Gore.esp -Blood and Gore Adventurer's TC add-on.esp -Blood and Gore BM add-on.esp -Blood and Gore Cait Critters add-on.esp -Blood and Gore CoN 2 add-on.esp -Blood and Gore Combat Moves add-on.esp -Blood and Gore Deadite add-on.esp -Blood and Gore Fire damage.esp -Blood and Gore GIANTS add-on.esp -Blood and Gore Hunting Isle add-on.esp -Blood and Gore MW Additions Rev add-on.esp -Blood and Gore MW Advanced add-on.esp -Blood and Gore MW-TB-VGreetings add-on.esp -Blood and Gore Mephisto CP11 add-on.esp -Blood and Gore Morrowind alone add-on.esp -Blood and Gore Morrowind-Tribunal add-on.esp -Blood and Gore Petshop add-on.esp -Blood and Gore TEMPLATE add-on.esp -Blood and Gore Wilderness add-on.esp -Blood and Gore patch for GIANTS Trib.esp -Tribun_Laura_3_0.esp - -;;Dragon32 - According to readme Laura should load after Giants by The Pumaman too. Giants is an ESM so should load first anyway. There is, though, this control file thingy so setting something up to load Laura afer that. -[Order] -GIANTS Ultimate Control file.esp -Tribun_Laura_3_0.esp - -;;Various addons for Laura Craft -[Patch] - "laura_ebony_fix.esp" changes Laura's ebony armor to fit with the values for generic ebony armor in Taddeus' Balanced Armors. Additionally it adds the female meshes of the generic ebony armor from Taddeus' mod to Laura's armor - ( Ref: Readme_laura_ebony_fix.txt ) - http://lovkullen.net/Emma/laura.htm -laura_ebony_fix.esp -[ALL Tribun_Laura_3_0.esp - [ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp]] - -[Order] -Tribun_Laura_3_0.esp -laura_ebony_fix.esp - -[Order] -Taddeus'BalancedArmors.esp -laura_ebony_fix.esp - -[Order] -Taddeus'BalancedArmors_Rotate.esp -laura_ebony_fix.esp - -[Patch] - There is a compatibility patch available for Laura and Vampire embrace: http://lovkullen.net/Emma/laura.htm - ( Ref: Laura-VampireEmbrace-Readme.txt ) -laura_vembrace_fix.esp -[ALL Tribun_Laura_3_0.esp - Vampire_Embrace.esp] - -;;Dragon23: Patch only affects Laura's telepathy ring, no need to take VE into account in load order. -[Order] -Tribun_Laura_3_0.esp -laura_vembrace_fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lazarus Manor [Srdjan Pokorni a.k.a. Spok] - -[Conflict] - Use only one of these plugins. - ( Ref: "Lazarus_Manor-README.html") -Lazarus_Manor-Ascadian_Isles.esp -Lazarus_Manor-Ashlands.esp -Lazarus_Manor-Caldera.esp -Lazarus_Manor-Gnisis.esp -Lazarus_Manor-Grazelands.esp -Lazarus_Manor-Solstheim.esp -Lazarus_Manor-multiext.esp -Lazarus_Manor-multiext_TB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Left Gloves Addon 2.0 [Alaisiagae] - -[Conflict] - Do NOT have "Lurlock's Left Gloves" and "Left Gloves Addon" running at the same time. - ( Ref: readme_LeftGloves Addon.txt ) -LeftGloves_Addon_v2.esp -LeftGloves.esp - -[Conflict] - Do NOT have "Lurlock's Left Gloves" and "Left Gloves Addon" running at the same time. - ( Ref: readme_LeftGloves Addon.txt ) -LeftGloves_Addon_v2.esp -LeftGloves_1C.esp - -[Order] -Official_plugins_1C.esp -LeftGloves_1C.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Leggings for The Ultimate Knight Shop [Letrune] - -[Requires] - ( Ref: Readme for Leggings for The Ultimate Knight Shop.txt ) -Leggings for Ultimate Knight Shop.esp -The Ultimate Knight Shop.esp - -;;Ref: Readme for Leggings for The Ultimate Knight Shop.txt -[Order] -The Ultimate Knight Shop.esp -Leggings for Ultimate Knight Shop.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Less Annoying Guards [aerelorn] - -[Conflict] - Use only one of these plugins: - Less Annoying Guards - Tribunal.esp - If you only have Tribunal. - Less Annoying Guards - Bloodmoon.esp - If you only have Bloodmoon. - Less Annoying Guards - Tribunal and Bloodmoon.esp - If you have both expansions. - ( Ref: Readme - Less Annoying Guards v1.0.txt ) -Less Annoying Guards - Tribunal.esp -Less Annoying Guards - Bloodmoon.esp -Less Annoying Guards - Tribunal and Bloodmoon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Less Lore 0.02 [Wrye] - -;;Dragon32: See also "LGNPC [Less Generic NPCs Project]" - -;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar -[Order] -Less Lore.esp -Less_Generic_Bloodmoon.esp -Less_Generic_Nerevarine.esp -Less_Generic_Tribunal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Level Up Birthsign Remover 1.03 [AzuMite] - -[Conflict] - Use only one of these plugins: - Level Up Birthsign Remover WGI 103.esp - If you are using Wakim's Game Improvements. - Level Up Birthsign Remover 103.esp - If you are not. - ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" ) -Level Up Birthsign Remover 103.esp -Level Up Birthsign Remover WGI 103.esp - -[Requires] - "Level Up Birthsign Remover WGI 103.esp" is for users of Wakim's Game Improvements. - ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" ) -Level Up Birthsign Remover WGI 103.esp -[ANY Wakim's Game Improvements with No-glo v9.esp - Wakim's Game Improvement 9.esp - AprogasVampire WakimImprovements.20021210.esp - Balance - Character.esp] - -[Conflict] - AzuMite's "Level Up Birthsign Remover" conflicts with mods which "alter the mechanism of the "level- up while sleeping " . GCD etc" - ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" ) -[ANY Level Up Birthsign Remover 103.esp - Level Up Birthsign Remover WGI 103.esp] -[ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp - Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - -[Conflict] - AzuMite's "Level Up Birthsign Remover" conflicts with birthsign mods. - ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" ) -[ANY Level Up Birthsign Remover 103.esp - Level Up Birthsign Remover WGI 103.esp] -[ANY BirthsignsAMFun_BM.esp - BirthsignsAMFun_MW.esp - Birthsign1.esp - Birthsigns.esp - Definitive Birthsigns Redux Patch.esp - ExpandedBirthsigns4Purists.esp - LadyCBirthsigns.esp - NPC Magicka Regen (Wakim).esp - race_birthsign_remix.esp - Unique Birthsigns.esp] - -[Conflict] - AzuMite's "Level Up Birthsign Remover" conflicts with attribute limit elimination mods. - ( Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt" ) -[ANY Level Up Birthsign Remover 103.esp - Level Up Birthsign Remover WGI 103.esp] -[ANY Madd Leveler - Base.esp - CapRemover 1.2 alpha.esp - CapRemover 1.1c.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Leveled Animated Practice Dummies 2.1 [Stuporstar] - -[Conflict] - Use only one of these plugins: - ST Practice Dummies 2.1.esp - Adds the practice dummies and archery targets to the game world. - ST Practice Dummies {MR} 2.1.esp - "A modder's resource. It only places the Practice Dummy and Archery Targets in the TESCS (editor)." - ( Ref: "Stuporstar's - Leveled Animated Practice Dummy 2.1 Readme.txt" ) -ST Practice Dummies 2.1.esp -ST Practice Dummies {MR} 2.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Leveled Animated Practice Dummy [Bud_Lyte_kNight] - -[Conflict] - "Leveled Animated Practice Dummies 1.0 will (of course) conflict with Acidbasick's Animated Practice Dummies 1.0." - ( Ref: "Bud_Lyte_kNight's - Leveled Animated Practice Dummy 1.0 Readme.txt" ) -ACD_PracticeDummy.esp -[ANY Leveled Animated Practice Dummies {MR}_Clean.esp - Leveled Animated Practice Dummies_Clean.esp] - -[Conflict] - Use only one of these plugins: - Leveled Animated Practice Dummies {MR}_Clean.esp - "Only a modder's resource. It only places the Practice Dummy in the TESCS (editor)." - Leveled Animated Practice Dummies_Clean.esp - Adds the practice dummies to the game world. - ( Ref: "Bud_Lyte_kNight's - Leveled Animated Practice Dummy 1.0 Readme.txt" ) -Leveled Animated Practice Dummies {MR}_Clean.esp -Leveled Animated Practice Dummies_Clean.esp - -[Note] - ! Stuporstar has updated Bud_Lyte_kNight's mod which "makes sure you can't die hitting the dummy, though your hands will still take a beating. It also adds a fatigue drain so you can't punch it for too long without falling over." Stuporstar's mod also "adds practice [archery] targets into the mix." - ! Stuporstar's "Animated Targets and Practice Dummies" - http://download.fliggerty.com/download--893 -Leveled Animated Practice Dummies {MR}_Clean.esp -Leveled Animated Practice Dummies_Clean.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @LGNPC [Less Generic NPCs Project] - -;; "...regarding the load order of Less Lore and LGNPC NoLore relative to -;; each other, I would recommend having Less Lore load first." (cyrano) -;; ( Ref: http://escf.rethan-manor.net/index.php?topic=1909.msg20857;msg20857 ) -;; LGNPC NoLore must be the first in the series to load. Its date stamp assures -;; this, but if a mod manager such as Wrye Mash are used be certain that NoLore -;; loads before any other LGNPC mod. Most others can load in any order and then -;; Tel Uvirith, Secret Masters, Indarys Manor, Vivec Redoran and finally Pax -;; Redoran. If the Pax Redoran Soul Sickness patch is used, it must load after -;; Pax Redoran for it to have effect. - -;[Order] -;LGNPC_NoLore.esp -;LGNPC_SeydaNeen.esp -;LGNPC_GnaarMok_v?_??.esp -;LGNPC_AldVelothi_v?_??.esp -;LGNPC_AldVelothi_rus_v?_??.esp -;LGNPC_MaarGan.esp -;LGNPC_HlaOad.esp -;LGNPC_Aldruhn.esp -;LGNPC_Aldruhn_suppl.esp -;LGNPC_Pelagiad.esp -;LGNPC_Pelagiad_v.esp -;LGNPC_TelMora*.esp -;LGNPC_Khuul*.esp -;LGNPC_VivecFQ.esp -;LGNPC_TelUvirith.esp -;LGNPC_SecretMasters*.esp -;LGNPC_IndarysManor*.esp -;LGNPC_VivecRedoran.esp -;LGNPC_PaxRedoran*.esp - -; Generic dialogue (nolore mods) before LGNPC, general rule (Pharis) - -;;;; Less Lore -[Order] -Less Lore.esp -LGNPC_NoLore.esp - -[Order] -Less Lore.esp -Less_Generic_*.esp - -;;;; LGNPC NoLore -[Order] -LGNPC_NoLore.esp -LGNPC_SeydaNeen*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_GnaarMok_v.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_AldVelothi_v.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_MaarGan*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_HlaOad*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_Aldruhn*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_Pelagiad*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_Ebonheart*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_Suran*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_TelMora*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_Khuul*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_VivecFQ*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_TelUvirith.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_SecretMasters*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_IndarysManor*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_VivecRedoran*.esp - -[Order] -LGNPC_NoLore.esp -LGNPC_PaxRedoran*.esp - -[Order] ; lfx_nerevarine_greetings by Alphax -lfx_nerevarine_greetings.esp -LGNPC_NoLore.esp - -[Order] ; Nerevarine Greeting tweaks by Glassboy -Nerevarine Greeting tweaks.esp -LGNPC_NoLore.esp - -[Order] ; No More 'Excuse Me Nerevarine' by Raptormeat -ExcuseMe.esp -LGNPC_NoLore.esp - -;;;; LGNPC Tel Uvirith -;;"Minor conflict with Uvirith's Legacy that overwrites the content of the book "Future House Telvanni Expansion"." -;;Ref: "LGNPC_TelUvirith_Readme.txt" -;;Dragon32: Think the UL changes should be kept for those running that mod. -[Order] ; Preserve changes to Uvirith cells (Pharis) -LGNPC_TelUvirith*.esp -Uvirith's Legacy_.esp - -[Order] ; Same as above -LGNPC_TelUvirith*.esp -Uvirith Inside.esp - -;;"Minor conflict with Less Generic Nerevarine that overwrites some of Master Aryon's and Edd Theman's dialogue. This can be mostly resolved by having LGNPC Tel Uvirith load after Less Generic Nerevarine." -;;Ref: "LGNPC_TelUvirith_Readme.txt" -[Order] -Less_Generic_Nerevarine.esp -LGNPC_TelUvirith*.esp - -;[Conflict] -; Use only one of these plugins: -; "LGNPC_TelUvirith_*_UI.esp" for users of Uvirith Inside or Uvirith's Legacy Beta -; "LGNPC_TelUvirith_*.esp" for everyone else -; ( Ref: "LGNPC_TelUvirith_Readme.txt" ) -;LGNPC_TelUvirith_v_UI.esp -;LGNPC_TelUvirith_v.esp - -[Requires] - The UI version of LGNPC Tel Uvirith is for "users of Uvirith Inside or Uvirith's Legacy". Stuporstar says "Uvirith's Legacy Beta: use LGNPC Tel Uvirith 1.2 UI; Uvirith's Legacy Final: use LGNPC Tel Uvirith 1.2" - ( Ref: "LGNPC_TelUvirith_Readme.txt" and "Uvirith's Legacy_README.txt" ) -LGNPC_TelUvirith_v_UI.esp -[ANY Uvirith Inside.esp - Uvirith's Legacy_BETA1.09.esp - Uvirith's Legacy_BETA1.10.esp] - -;;;; LGNPC Pax Redoran -[Order] -LGNPC_TelUvirith*.esp -LGNPC_PaxRedoran*.esp - -[Order] ; Overwrites a script, load order relative to other LGNPC mods is irrelevant (Pharis) -LGNPC_PaxRedoran*.esp -LGNPC_SoulSicknessPatch_v.esp - -[Order] ; Book entry conflicts, Pax Redoran is newer (Pharis) -LGNPC_VivecRedoran.esp -LGNPC_PaxRedoran*.esp - -[Order] ; Book entry conflicts, Pax Redoran is newer (Pharis) -LGNPC_IndarysManor*.esp -LGNPC_PaxRedoran*.esp - -[Order] ; Preserve changes to Uvirith cells -LGNPC_PaxRedoran*.esp -Uvirith's Legacy_.esp - -[Order] ; Same as above -LGNPC_PaxRedoran*.esp -Uvirith Inside.esp - -[Conflict] - "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results. - ( Ref: LGNPC_PaxRedoran_Readme.txt ) -[ANY LGNPC_PaxRedoran.esp - LGNPC_PaxRedoran_v.esp] -Join All Houses.esp - -[Conflict] - "Marandus Abode" by Princess Stomper will break the 'Marandus' quests. - ( Ref: LGNPC_PaxRedoran_Readme.txt ) -[ANY LGNPC_PaxRedoran.esp - LGNPC_PaxRedoran_v.esp] -[ANY Marandus Abode.esp - Marandus Abode MCA Patch.esp] - -;;;; LGNPC Indarys Manor -;; Dragon32: Recommended to load after HotFusion's "Dreamers Awakened". -;; ( Ref: LGNPC_IndarysManor_Readme.txt ) -[Order] -DreamersAwakenedv1.0.esp -LGNPC_IndarysManor*.esp - -;;;; LGNPC Secret Masters -[Order] ; Dialogue conflict, followed cyrano's LGNPC rule (Pharis) -LGNPC_GnaarMok_v.esp -LGNPC_SecretMasters*.esp - -[Order] ; Dialogue conflict, followed cyrano's LGNPC rule (Pharis) -LGNPC_MaarGan*.esp -LGNPC_SecretMasters*.esp - -;;There is a possible conflict with other mods that add the medium Armor master trainer. Compatibility may be restored if LGNPC Secret Masters loads after them. A script disables all but one of her. -;; Ref: LGNPC_SecretMasters_Readme.txt -;;Cyran0: "LGNPC Secret Masters places Cinia Urtius at the docks of Tel Fyr. Since other mods also restore this missing master trainer (not limited to the Unofficial Morrowind Patch/Morrowind Patch Project), we added a script to her that would disable all but one of her. Which copy of Cinia Urtius survives the purge depends upon the order in which they are encountered. The UMP placed her at the docks of Tel Fyr so that is where LGNPC placed her. However I have heard of another mod, [Elders of Vvardenfell], that places a copy of Cinia Urtius in Seyda Neen." -;;Dragon32: Thought about a Note, couldn't word it (*if* you are starting a new game you should be ok, *if* you are in the middle of a game you may not be...) too complex. -[Order] -Elders 0 Count NPC add-on (Trib & BM).esp -Elders 0 Count NPC add-on.esp -LGNPC_Secret_Masters_v.esp - -[Conflict] - Each of these plugins adds the unused Medium Armor master trainer, Cinia Urtius, to the game. Using these plugins together will cause duplicates. -LGNPC_Secret_Masters_v.esp -Services Restored.esp -Cinia.esp -Cutting Room Floor.esp -Cutting Room Floor - Travel.esp -[ANY Elders 0 Count NPC add-on (Trib & BM).esp - Elders 0 Count NPC add-on.esp] -NOD - Cinia Urtius Addon.esp - -[Patch] ; Dragon32: Unsure if this works with v6.x or v7.x of MCA - "For users of MCA 5.*, using LGNPC_SM_MCA5 will fix a hostile spawn point that will conflict with the location of one of the Secret Masters." - ( Ref: "LGNPC_SecretMasters_Readme.txt" ) -LGNPC_SecretMasters_MCA5.esp -[ALL LGNPC_SecretMasters*.esp - [ANY [DESC /over 1000 friendly/ MCA.ESM] - [DESC /over 1200 friendly/ MCA.ESM]]] - -;;;; LGNPC Seyda Neen -[Conflict] - LGNPC Seyda Neen 0.31 conflicts with some mods that change chargen, specifically when the NPC Socucius Ergalla is no longer nolore the dialog for the quest about the murdered taxman gets broken. -[VER < 0.32 Lgnpc_SN.esp] -[ANY Alternate Beginnings 2.esp - CharGen_Revamped_v14.esp] - -;;;; LGNPC FQ -[Order] -Djangos Dialogue.ESP -LGNPC_VivecFQ.esp - -;;;; The "unofficial" Less Generics -[Conflict] - Do not load both Less Generic Bloodmoon patches. - LG_BM_Thirsk_Ex_COM_patch.ESP - For users of the "Children of Morrowind" version of Princess Stomper's "Thirsk Expanded". - LG_BM_Thirsk_Ex_patch.ESP - For users of the normal version of Princess Stomper's "Thirsk Expanded". - ( Ref: "Less Generic Bloodmoon readme.txt" ) -LG_BM_Thirsk_Ex_patch.ESP -LG_BM_Thirsk_Ex_COM_patch.ESP - -[Patch] - "LG_BM_Thirsk_Ex_patch.ESP" is a compatibility patch for users of both Princess Stomper's "Thirsk Expanded" and ostar's "Less Generic Bloodmoon". - ( Ref: "Less Generic Bloodmoon readme.txt" ) -LG_BM_Thirsk_Ex_patch.ESP -[ALL Less_Generic_Bloodmoon.esp - Thirsk Expanded.esp] - -;;Dragon32: load order not specified but seems logical -[Order] -Less_Generic_Bloodmoon.esp -LG_BM_Thirsk_Ex_patch.ESP - -[Order] -Thirsk Expanded.esp -LG_BM_Thirsk_Ex_patch.ESP - -[Patch] - "LG_BM_Thirsk_Ex_COM_patch.ESP" is a compatibility patch for users of both Princess Stomper's "Thirsk Expanded" (the "Children of Morrowind" version) and ostar's "Less Generic Bloodmoon". - ( Ref: "Less Generic Bloodmoon readme.txt" ) -LG_BM_Thirsk_Ex_COM_patch.ESP -[ALL Less_Generic_Bloodmoon.esp - Thirsk Expanded Family.esp] - -;;Dragon32: load order not specified but seems logical -[Order] -Less_Generic_Bloodmoon.esp -LG_BM_Thirsk_Ex_COM_patch.ESP - -[Order] -Thirsk Expanded Family.esp -LG_BM_Thirsk_Ex_COM_patch.ESP - -[Conflict] - "[Running ostar's "Less Generic Nerevarine" with] "Join All Houses" by Heph will likely create odd results." - ( Ref: "Less_Generic_Nerevarine_Readme.txt" ) -Less_Generic_Nerevarine.esp -Join All Houses.esp - -[Conflict] - "[ostar's "Less Generic Tribunal" conflicts with] "Antares' Tribunal Main Quest", since it replaces the default Main Quest, could cause weird things to happen. Play his mod without LG Tribunal active, or at least finish LG Tribunal first." - ( Ref: "Less_Generic_Tribunal_Readme.txt" ) -Less_Generic_Tribunal.esp -Antares' Tribunal Main QUest.esp - -;;;; General Conflicts -[Note] - !! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered. - ; !! ( Ref: LGNPC_Aldruhn_Suppl_Readme.txt, LGNPC_HlaOad_Readme.txt, LGNPC_IndarysManor_Readme.txt, LGNPC_Khuul_Readme.txt, LGNPC_MaarGan_Readme.txt, LGNPC_PaxRedoran_Readme.txt, LGNPC_Pelagiad_Readme.txt, LGNPC_SecretMasters_Readme.txt, LGNPC_SeydaNeen_Readme.; txt, LGNPC_TelUvirith_Readme.txt, LGNPC_VivecFQ_Readme.txt, LGNPC_VivecRedoran_Readme.txt ) ( Ref: "Less_Generic_Nerevarine_Readme.txt", "Less_Generic_Tribunal_Readme.txt" ) - !! ( Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 ) -[ALL Vampire_Embrace.esp - [ANY LGNPC_Aldruhn_suppl.esp - LGNPC_HlaOad.esp - LGNPC_IndarysManor*.esp - LGNPC_Khuul*.esp - LGNPC_MaarGan.esp - LGNPC_PaxRedoran*.esp - LGNPC_Pelagiad.esp - LGNPC_Pelagiad_v.esp - LGNPC_SecretMasters*.esp - LGNPC_SeydaNeen.esp - LGNPC_TelUvirith.esp - LGNPC_VivecFQ.esp - LGNPC_VivecRedoran*.esp - Less_Generic_Nerevarine.esp - Less_Generic_Tribunal.esp]] - -[Note] - !! "[There is] an unreconciled conflict between most LGNPC mods and Advanced NPCs [by qqqbbb]. Both mods alter the greeting distance for NPCs for use as a dialogue filter potentially breaking the functionality of one mod or the other. - !! This is an issue only with the 'full' versions of our mods. The LGNPC Dialogue-Only versions do not alter NPC greet distance." -[ALL ANPC.esp - [ANY LGNPC_NoLore.esp - LGNPC_SeydaNeen.esp - LGNPC_GnaarMok_v.esp - LGNPC_TelMora*.esp - LGNPC_Khuul*.esp - LGNPC_VivecFQ.esp - LGNPC_TelUvirith.esp - LGNPC_SecretMasters*.esp - LGNPC_IndarysManor*.esp - LGNPC_VivecRedoran.esp - LGNPC_PaxRedoran*.esp - LGNPC_SoulSicknessPatch_v?_??.esp]] - -;;;; LGNPC Merged and Dialogue-Only Conflicts -[Conflict] - "CONFLICTS: - - Any other version of LGNPC Ebonheart. Hla Oad, Khuul, Maar Gan, Pelagiad, Seyda Neen, Suran, Vivec Foreign Quarter and Vivec Redoran." - ( Ref: "LGNPC_Merged_OM_Readme.txt", "LGNPC_Merged_Lt_Readme.txt" ) -[ANY LGNPC_Merged_OM.esp - LGNPC_Merged_Lt.esp] -[ANY LGNPC Gowns.esp - LGNPC_HlaOad*.esp - LGNPC_Khuul*.esp - LGNPC_MaarGan*.esp - LGNPC_Pelagiad*.esp - LGNPC_SeydaNeen*.esp - LGNPC_SN.esp - LGNPC_Suran*.esp - LGNPC_Ebonheart*.esp - LGNPC_VivecFQ*.esp - LGNPC_VivecRedoran*.esp] - -[Conflict] - Use only one version of LGNPC Hla Oad. -LGNPC_HlaOad_OM.esp -LGNPC_HlaOad_Lt.esp -LGNPC_HlaOad.esp -LGNPC_HlaOad_v.esp -LGNPC Gowns.esp - -[Conflict] - Use only one version of LGNPC Khuul. -LGNPC_Khuul_OM.esp -LGNPC_Khuul_Lt.esp -LGNPC Gowns.esp - -[Conflict] - Use only one version of LGNPC Maar Gan. -LGNPC_MaarGan_OM.esp -LGNPC_MaarGan_Lt.esp -LGNPC_MaarGan.esp -LGNPC_MaarGan_v.esp -LGNPC Gowns.esp - -[Conflict] - LGNPC_MaarGan_OM.esp of LGNPC Pelagiad. -LGNPC_Pelagiad_OM.esp -LGNPC_Pelagiad_Lt.esp -LGNPC_Pelagiad.esp -LGNPC_Pelagiad_v.esp -LGNPC Gowns.esp - -[Conflict] - Use only one version of LGNPC Seyda Neen. -LGNPC_SeydaNeen_OM.esp -LGNPC_SeydaNeen_Lt.esp -Lgnpc_SN.esp -LGNPC_SeydaNeen.esp -LGNPC Gowns.esp - -[Conflict] - Use only one version of LGNPC Vivec Foreign Quarter. -LGNPC_VivecFQ_OM.esp -LGNPC_VivecFQ_Lt.esp -LGNPC Gowns.esp -LGNPC_VivecFQ_v.esp -LGNPC_VivecFQ.esp - -[Conflict] - Use only one version of LGNPC Vivec Redoran. -LGNPC_VivecRedoran_OM.esp -LGNPC_VivecRedoran_Lt.esp -LGNPC_VivecRedoran.esp -LGNPC_VivecRedoran_v.esp -LGNPC Gowns.esp - -[Conflict] - Use only one version of LGNPC Suran. -LGNPC_Suran.esp -LGNPC_Suran_Lt.esp - -[Conflict] - Use only one version of LGNPC Ebonheart. -LGNPC_Ebonheart.esp -LGNPC_Ebonheart_Lt.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Librarian [Nicholiathan] - -[Conflict] - Use only one of these plugins. - "Librarian with Jackets & Rotate BM Trib.esp", if you are using BookRotate. - "Librarian with Jackets BM Trib.esp", if not using BookRotate. - ( Ref: Librarian 104 readme.txt ) -Librarian with Jackets & Rotate BM Trib.esp -Librarian with Jackets BM Trib.esp - -[Conflict] - "If already installed then uncheck the book jacket .esps." - ( Ref: Librarian 104 readme.txt ) -Librarian with Jackets & Rotate BM Trib.esp -[ANY Book Jackets - Morrowind - BookRotate.esp - Book Jackets - Morrowind.esp - Book Jackets - Bloodmoon - BookRotate.esp - Book Jackets - Bloodmoon.esp - Book Jackets - Tribunal - BookRotate.esp - Book Jackets - Tribunal.esp] - -[Conflict] - "If already installed then uncheck the book jacket .esps." - ( Ref: Librarian 104 readme.txt ) -Librarian with Jackets BM Trib.esp -[ANY Book Jackets - Morrowind - BookRotate.esp - Book Jackets - Morrowind.esp - Book Jackets - Bloodmoon - BookRotate.esp - Book Jackets - Bloodmoon.esp - Book Jackets - Tribunal - BookRotate.esp - Book Jackets - Tribunal.esp] - -[Conflict] - The book rotate version of "Librarian" requires that 'Book Rotate - Tribunal v5.3.esp' and 'Book Rotate - Bloodmoon v5.3.esp' be unchecked. - ( Ref: Librarian 104 readme.txt ) -Librarian with Jackets & Rotate BM Trib.esp -[ANY Book Rotate - Tribunal v5.3.esp - Book Rotate - Bloodmoon v5.3.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @LichCraft 2.03 [VenomByte] - -[Conflict] - Use only one of these plugins: - vn_lichcraft2.esp - "Default. When you become a Lich, you lose the ability to use certain clothing slots." - vn_lichcraft2_alt.esp - "Alternative. When you become a Lich you may use any equipment slot, but your original appearance is forever lost." - ( Ref: "readme_lichcraft.txt" ) -vn_lichcraft2.esp -vn_lichcraft2_alt.esp - -;;Ref: readme_lichcraft.txt - "If you are also running the Mad Leveller, make sure it is loaded AFTER LichCraft" -[Order] -vn_lichcraft2.esp -Madd Leveler - Base.esp - -[Order] -vn_lichcraft2.esp -Madd Leveler - Base.esp - -[Conflict] - "DO NOT use the Mad Leveller LichCraft fix. It is no longer compatible, or necessary." - ( Ref: "readme_lichcraft.txt" ) -Madd Leveler - Lichcraft Fix.esp -[ANY vn_lichcraft2.esp - vn_lichcraft2_alt.esp] - -[Note] - "If [when adding VenomByte's "LichCraft" to your game] you're already a lich via Illuminated Order, you'll need instead to type in the console - 'startscript, vn_ordercheck' - This will also add a phlyactery to your inventory." - ( Ref: "readme_lichcraft.txt" ) -[ALL [ANY vn_lichcraft2.esp - vn_lichcraft2_alt.esp] - [ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] - -;;Dragon32: Checked plugins in TESPCD and LichCraft does overwrite some Illuminated Order records (CLOTH, GLOB, SCPT, SPEL) -[Order] -Illuminated Order v1.0.esp -vn_lichcraft2.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -vn_lichcraft2.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -vn_lichcraft2.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -vn_lichcraft2.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -vn_lichcraft2.esp - -[Order] -Illuminated Order v1.0.esp -vn_lichcraft2_alt.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -vn_lichcraft2_alt.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -vn_lichcraft2_alt.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -vn_lichcraft2_alt.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -vn_lichcraft2_alt.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @LichcraftHunger [] - -;;Dragon32: No idea about this mod, no readme and no description - -[Order] -vn_lichcraft2.esp -lichcrafthunger.esp - -[Order] -vn_lichcraft2_alt.esp -lichcrafthunger.esp - -[Order] -Illuminated Order v1.0.esp -lichcrafthunger.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -lichcrafthunger.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -lichcrafthunger.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -lichcrafthunger.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -lichcrafthunger.esp - -[Order] -vn_lichcraft2.esp -lcpatchnoorder.esp - -[Order] -vn_lichcraft2_alt.esp -lcpatchnoorder.esp - -[Order] -vn_lichcraft2.esp -lcpatchnohungerorder.esp - -[Order] -vn_lichcraft2_alt.esp -lcpatchnohungerorder.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Light Based Sneaking 1.4 [Vanhikes & qwert_44643] - -[Conflict] - Use only one of these plugins. - ( Ref: "LBS_Readme.txt" ) -LBS_Full v1.4(trib).esp -LBS_Lite v1.4(trib).esp - -[Conflict] - "[Vanhikes & qwert_44643's "Light Based Sneaking"] will conflict with any other mods that also alter light settings." - ( Ref: "LBS_Readme.txt" ) -[ANY LBS_Full v1.4(trib).esp - LBS_Full v1.4(trib) + DBL.esp - LBS_Lite v1.4(trib).esp - LBS_Lite v1.4(trib) + DBL.esp] -[ANY Lights 300 v5.esp - Lights 300 v5 + DBL.esp - TLM - Ambient Light + Fog Update.esp - TLM - Light Sources (Clearer Lighting).esp - TLM - Light Sources (Clearer Lighting) + DBL.esp - TLM - Light Sources (Natural Water).esp - TLM - Light Sources (Lanterns).esp - TLM - External Lights Ownership.esp - TLM - NPC Light Sources.esp - TLM - Sneak Modifiers (Code).esp - TLM - Sneak Modifiers (Locations).esp - TLM - Complete.esp - TLM - Complete + DBL.esp - True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_0.5 + DBL.esp - True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp - Vibrant lights 1.0.esp] - -;;"this will conflict with any other mods that also alter light settings. The largest know conflict is with WGI and adventurers, the Balance items part. Since he alters all of the carriable lights. To make sure this is not a problem just make sure that this mod comes after his" -;;Ref: "LBS_Readme.txt" -[Order] -Balance - items.esp -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp - -[Order] -Wakim's Game Improvement 9.esp -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp - -[Order] -Balance - items.esp -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp - -[Order] -Wakim's Game Improvement 9.esp -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Light Based Sneaking Add-on 1.1 [Vanhikes] - -;;See also "[Near End]" - -[Conflict] - "NOTE ONLY LOAD ONE OF THEM." - ( Ref: "LBS_addon.txt" ) -LBS_addon_hvy_v1.1.esp -LBS_addon_Hvy_VD_v1.1.esp -LBS_addon_lt_v1.1.esp -LBS_addon_lt_VD_v1.1.esp -LBS_addon_reg_v1.1.esp -LBS_addon_reg_VD_v1.1.esp - -;;Dragon32: regular version of Light Based Sneaking mentioned in its readme but ESP not present. - -[Requires] - "You have to use the corresponding file as the version of LBS you use." - ( Ref: "LBS_addon.txt" ) -[ANY LBS_addon_hvy_v1.1.esp - LBS_addon_Hvy_VD_v1.1.esp] -[ANY LBS_Full v1.4(trib).esp - LBS_Full v1.4(trib) + DBL.esp] - -[Requires] - "You have to use the corresponding file as the version of LBS you use." - ( Ref: "LBS_addon.txt" ) -[ANY LBS_addon_lt_v1.1.esp - LBS_addon_lt_VD_v1.1.esp] -[ANY LBS_Lite v1.4(trib).esp - LBS_Lite v1.4(trib) + DBL.esp] - -;;"THIS MOD MUST BE LOADED AFTER LBS OR IT WILL NOT WORK AS INTENDED." -;;Ref: "LBS_addon.txt" -[Order] -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp -LBS_addon_hvy_v1.1.esp -LBS_addon_Hvy_VD_v1.1.esp - -[Order] -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp -LBS_addon_lt_v1.1.esp -LBS_addon_lt_VD_v1.1.esp - -;;Dragon32: Not sure if this will work or is appropriate -[Order] -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp -LBS_addon_reg_v1.1.esp -LBS_addon_reg_VD_v1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Light Sounds [Leon "pancreas" Medado] - -;;Dragon32: Light Sounds adds sounds to various light sources, the lighting mods change the light values of those lights. -;;Load lighting mods after Light Sounds and if someone's got a Merged Objects file then both sounds and light value changes should be picked up -[Order] -Light Sounds.esp -Lights 300 v5.esp -Lights 300 v5 + DBL.esp - -[Order] -Light Sounds.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -Light Sounds.esp -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp - -[Order] -Light Sounds.esp -TLM - Light Sources (Lanterns).esp - -[Order] -Light Sounds.esp -True_Lights_And_Darkness_0.5.esp -True_Lights_And_Darkness_0.5 + DBL.esp - -[Order] -Light Sounds.esp -True_Lights_And_Darkness_1.0-NoDaylight.esp -True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - -[Order] -Light Sounds.esp -True_Lights_And_Darkness_1.1.esp -True_Lights_And_Darkness_1.1 + DBL.esp - -[Order] -Light Sounds.esp -Vibrant lights 1.0.esp - -[Order] -Light Sounds.esp -LBS_Full v1.4(trib).esp -LBS_Full v1.4(trib) + DBL.esp - -[Order] -Light Sounds.esp -LBS_addon_hvy_v1.1.esp - -[Order] -Light Sounds.esp -LBS_addon_Hvy_VD_v1.1.esp - -[Order] -Light Sounds.esp -LBS_Lite v1.4(trib).esp -LBS_Lite v1.4(trib) + DBL.esp - -[Order] -Light Sounds.esp -LBS_addon_lt_v1.1.esp - -[Order] -Light Sounds.esp -LBS_addon_lt_VD_v1.1.esp - -[Order] -Light Sounds.esp -LBS_addon_reg_v1.1.esp - -[Order] -Light Sounds.esp -LBS_addon_reg_VD_v1.1.esp - -;;Dragon32: Most noticeable effect would be fire damage from NoM. Load after Light Sounds -[Order] -Light Sounds.esp -NOM 2.12.esp - -[Order] -Light Sounds.esp -NOM 2.13.esp - -[Order] -Light Sounds.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Light The Way [Enmesharra] - -[Note] - As you have the Bloodmoon expansion you should enable the Bloodmoon addition to "Light The Way". - ( Ref: LightTheWay_ReadMe.txt ) -[ALL LightTheWay.esp - Bloodmoon.esm - [NOT LightTheWayBMAddon.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lighthouses Of Vvardenfell [John Kahler aka JMK] - -[Conflict] - "Minor Landscape Conflict [when running "Lighthouses Of Vvardenfell" by John Kahler aka JMK] with ["Mercarryn's New Cities: Ebonheart" by Mercarryn]. Use Enchanted Editor to delete land alteration to cell (1, -14) [from "Lighthouses Of Vvardenfell" by John Kahler aka JMK] for compatibility." - ( Ref: https://www.youtube.com/watch?v=DDswXCJC7Qs ) -JMK - Lighthouses Of Vvardenfell.esp -MNC_Ebonheart_v1.0_EV.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lights 300 4.3 [Byblos & X-Bahamut] - -;;See also "[Near End]" - -[Conflict] - "[Byblos & X-Bahamut's "Lights 300"] includes True Lights and Darkness already in it and Light Based Sneaking." - ( Ref: "readme_Lights 300 v4.3.txt" ) -Lights 300 v5.esp -[ANY True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.1.esp - LBS_Full v1.4(trib).esp - LBS_Lite v1.4(trib).esp] - -[Conflict] - "[Byblos & X-Bahamut's "Lights 300" has] incompatabilities [with] any mod that alters lights" - ( Ref: "readme_Lights 300 v4.3.txt" ) -[ANY Lights 300 v5.esp - Lights 300 v5 + DBL.esp] -[ANY LBS_addon_hvy_v1.1.esp - LBS_addon_Hvy_VD_v1.1.esp - LBS_addon_lt_v1.1.esp - LBS_addon_lt_VD_v1.1.esp - LBS_addon_reg_v1.1.esp - LBS_addon_reg_VD_v1.1.esp - LBS_Full v1.4(trib).esp - LBS_Full v1.4(trib) + DBL.esp - LBS_Lite v1.4(trib).esp - LBS_Lite v1.4(trib) + DBL.esp - TLM - Ambient Light + Fog Update.esp - TLM - Light Sources (Clearer Lighting).esp - TLM - Light Sources (Clearer Lighting) + DBL.esp - TLM - Light Sources (Natural Water).esp - TLM - Light Sources (Lanterns).esp - TLM - External Lights Ownership.esp - TLM - NPC Light Sources.esp - TLM - Sneak Modifiers (Code).esp - TLM - Sneak Modifiers (Locations).esp - TLM - Complete.esp - TLM - Complete + DBL.esp - True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_0.5 + DBL.esp - True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp - Vibrant lights 1.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Liligue Island [blackelement] - -[Conflict] - "FOR THOSE WHO ALREADY HAVE ABIGAIL'S PETSHOP,ONLY THE INSTALL LILIGUE EPS FILE" - ( Ref: "Warning Read This!!!.doc") -Liligue island.esp -[ANY Clean Abigail's Petshop_v5.5.esp - Clean Abigail's Petshop_v5.5_NG.esp - Clean Abigail's Petshop_v5.5_SN_E.esp] - -[Conflict] - Landmass conflict. - http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg -Liligue island.esp -Helios_Keep.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Linora's Leveling Mod 2.0 [Linora] - -[Conflict] - Use only one of these plugins. - ( Ref: "llm20.zip/the readme.txt" ) -llm-easy.esp -llm-hard.esp -llm-medium.esp - -;;Dragon32: GMST conflict, assume if someone's loaded Linora's mod they want that to take precedence over BTB's changes -[Order] -BTB - Settings.esp -llm-easy.esp - -[Order] -BTB - Settings (Alternate).esp -llm-easy.esp - -[Order] -BTB - Settings.esp -llm-medium.esp - -[Order] -BTB - Settings (Alternate).esp -llm-medium.esp - -[Order] -BTB - Settings.esp -llm-hard.esp - -[Order] -BTB - Settings (Alternate).esp -llm-hard.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Literature Care Package [Xenolord] - -[Conflict] - Use only one of these plugins. - ( Ref: XLCP Read Me.txt ) -Xenolord's Literature Care Package [Uncensored Version].esp -Xenolord's Literature Care Package [Censored Version].esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lite Beer! Addon for NOMv3 [Gaius Atrius] - -[Requires] - Gaius Atrius' "Lite Beer! Addon" requires version 3 or above of Taddeus' "Necessities of Morrowind" - ( Ref: Lite Beer! - Readme.txt ) -Lite Beer! Addon for NOMv3.esp -NOM 3.0.esp - -;;Ref: Lite Beer! - Readme.txt -[Order] -NOM 3.0.esp -Lite Beer! Addon for NOMv3.esp - -[Conflict] - Gaius Atrius' "Lite Beer! Addon" is a scaled down version of Tarnsman's "BEER!" mod and so will conflict with Tarnsman's original mod. - ( Ref: Lite Beer! - Readme.txt ) -Lite Beer! Addon for NOMv3.esp -[ANY BEER! Combo v1.12-03a (PR esm v2.4fix).esp - BEER! Combo v1.12-03a (PR esp v2.4fix).esp - BEER! Combo v1.12-03a.esp - BEER! Combo.esp - BEER! with MCA.esp - BEER!.esp - NoM 2.1 with BEER!.esp - NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp - NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp - NoM 2.12-03a with BEER!.esp] - -[Note] - !! "The modder's resource plugin can be used to add the drinks from Lite Beer! to your mod [...] Do NOT use this plugin for gameplay!" - ( Ref: Lite Beer! - Readme.txt ) -Lite Beer! Modder's Resource.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @LCV (Living Cities of Vvardenfell) 03-13 [Wrye] - -;; LCV Schedule Markers -;; Note: This esp must load BEFORE LCV Schedules.esp! -;; ( Ref: http://wrye.ufrealms.net/LCV.html ) -[Order] -LCV Schedule Markers.esp -NPC LCV Schedules 03.esp -LCV MCA 4.1 Patch.esp -NPC LCV Locks.esp - -;; I'd like to be able to test for MCA 4.1, but MCA.esm(at least 5.2) -;; does not contain a version string. - JMS -;; Dragon32: MCA 4.* called "Morrowind Comes Alive.esm", MCA 5.* called "MCA.esm" -[Requires] - Wrye says: "You should only use it if you're using LCV schedules and MCA 4.1 (it does not work with the newer MCA 5.0, so far as I know.)" - ( Ref: http://wrye.ufrealms.net/LCV.html ) -LCV MCA 4.1 Patch.esp -[ALL NPC LCV Schedules 03.esp - Morrowind Comes Alive.esm] - -;;LCV Wolverine Hall - -[Requires] - LCV Wolverine Hall requires that at least version 03-13 of LCV Schedules be active. - ( Ref: LCV Wolverine Hall.html) -LCV Wolverine Hall 01.esp -[ANY [VER >03-12 NPC LCV Schedules 03.esp] - NPC LCV Schedules 04 VOC.esp] - -;;Ref: LCV Wolverine Hall.html -;;Dragon32: Previously didn't have "NPC LCV Locks.esp" in this Order rule. Apparently that"moves at least one door (the one nearest to the Divine Intervention marker) halfway down into the floor." -[Order] -NPC LCV Schedules 03.esp -NPC LCV Locks.esp -LCV Wolverine Hall 01.esp - -[Order] -NPC LCV Schedules 04 VOC.esp -NPC LCV Locks.esp -LCV Wolverine Hall 01.esp - -;; LCV moves the wall and the door, and replaces the vanilla bed with a shorter bunk bed. When loaded after, Barabus' mod restores the original bed, which clips with the door -[Order] -Barabus' fireplaces 2.esp -NPC LCV Schedules 03.esp - -[Order] -Barabus' fireplaces 2.esp -NPC LCV Schedules 04 VOC.esp - -[Note] - !! "There is probably a typo in the scheduling of the Khuul caravaner Seldus Nerendus that makes him disappear for half a day." - !! ( Ref: "abotSiltStriders.txt" ) - !! abot's "Silt Striders" mod includes a fix plugin in the Extras folder: http://www.nexusmods.com/morrowind/mods/42267/ -[ALL NPC LCV Schedules 03.esp - [NOT ab01NPCLCVSchedulesFix.esp]] - -[Order] -NPC LCV Schedules 03.esp -ab01NPCLCVSchedulesFix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @LCV (Living Cities of Vvardenfell) Schedules 04 Vivec Open Cantons [abot] - -[Requires] - "[abot's "NPC LCV Schedules 04 VOC"] REQUIRES "Vivec Open Cantons.esp" or equivalent." - ( Ref: "NPC LCV Schedules 04 VOC readme.txt" ) -NPC LCV Schedules 04 VOC.esp -[ANY Vivec Open Cantons.esp - Vivec Open Cantons WG.esp] - -[Conflict] - "[abot's "NPC LCV Schedules 04 VOC"] REPLACES "NPC LCV Schedules 03.esp"" - ( Ref: "NPC LCV Schedules 04 VOC readme.txt" ) -NPC LCV Schedules 04 VOC.esp -NPC LCV Schedules 03.esp - -;;Dragon32: Duplicated some rules from "LCV (Living Cities of Vvardenfell) 03-13 [Wrye]" here, added to existing rules in "LCV (Living Cities of Vvardenfell) 03-13 [Wrye]" too - -[Order] -LCV Schedule Markers.esp -NPC LCV Schedules 04 VOC.esp -LCV MCA 4.1 Patch.esp -NPC LCV Locks.esp - -[Conflict] - abot's "NPC LCV Schedules 04 VOC" includes the fixes he made to the Khuul caravanner Seldus Nerendus in "ab01NPCLCVSchedulesFix.esp" -NPC LCV Schedules 04 VOC.esp -ab01NPCLCVSchedulesFix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lob Shephli [PCC aka Blockhead] - -[Requires] - "If you already have my East Knaarus plugin (and its dependencies)[, or Arnor's "Super Vvardenfell Tunnels" which includes it,] you can connect Lob Shephli to it using the included "pcc_lob_knaarus_option.esp" plugin. To use this, enable *both* it *and* pcc_lob_shepphli." - ( Ref: "pcc_lob_shephli_readme.txt" ) -pcc_lob_knaarus_option.esp -[ALL pcc_lob_shephli_66.esp - [ANY pcc_east_knaarus_28.esp - Arn_DungeonTunnels.esp]] - -[Order] -pcc_lob_shephli_66.esp -pcc_lob_knaarus_option.esp - -[Order] -pcc_east_knaarus_28.esp -pcc_lob_knaarus_option.esp - -[Order] -Arn_DungeonTunnels.esp -pcc_lob_knaarus_option.esp - -[Requires] - "If you already have my Xindaz Veft plugin[, or Arnor's "Super Vvardenfell Tunnels" which includes it,] you can connect Lob Shephli to it using the included "pcc_lob_xindaz_option.esp" plugin. To use this, enable *both* it *and* pcc_lob_shepphli." - ( Ref: "pcc_lob_shephli_readme.txt" ) -pcc_lob_xindaz_option.esp -[ALL pcc_lob_shephli_66.esp - [ANY pcc_xindaz_veft_05.esp - Arn_DungeonTunnels.esp]] - -[Order] -pcc_lob_shephli_66.esp -pcc_lob_xindaz_option.esp - -[Order] -pcc_xindaz_veft_05.esp -pcc_lob_xindaz_option.esp - -[Order] -Arn_DungeonTunnels.esp -pcc_lob_xindaz_option.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lock Bash Enhanced 1.5 [TheLys] - -[Conflict] - Version 1.5 of TheLys' "Lock Bash Enhanced" includes Piepers "Lock Bash", "NPC Schedules - Locks" by Brother Juniper and Kasha and DarkDragon's "Complete Doors and Locks". - "UNCHECK THESE FILES BEFORE LOADING A SAVEGAME WITH [TheLys' "Lock Bash Enhanced"] LOADED." - ( Ref: "TheLys Lock Bash enhanced Readme.txt" ) -Lock bash enhanced.esp -[ANY LockBash_Beta.esp - NPC Schedules - Locks.esp - Complete Doors and Locks.esp - Nighttime Locks & Lock Bashing.esp] - -[Note] - ! Version 1.5 of TheLys' "Lock Bash Enhanced" includes Piepers "Lock Bash", "NPC Schedules - Locks" by Brother Juniper and Kasha and DarkDragon's "Complete Doors and Locks". - ! You should consider upgrading to TheLys' mod. Download it from Morrowind Modding History: http://mw.modhistory.com/download-31-325 -LockBash_Beta.esp -NPC Schedules - Locks.esp -Complete Doors and Locks.esp -Nighttime Locks & Lock Bashing.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lord Alt Tab, the trader [James Leighton (Lord Alt Tab)] - -[Patch] - With the "Lord Alt Tab" mod the front door to Ghorak Manor stops working. When you activate it the door swings open (like an internal door, not a cell-changing door) to show wall behind it. You could not enter Ghorak Manor through the front door (you had to go round to the backdoor). - "Lord Altab the Trader Fix" by Ginge13 fixes this: - http://mw.modhistory.com/download-68-11075 -LordAltabTrader Fix v0.1.esp -Lord Alt Tab.esp - -;;Lord Altab the Trader Fix v0.1 - Ginge13 -[Requires] - ( Ref: LordAltabTrader Fix Readme.txt ) -LordAltabTrader Fix v0.1.esp -Lord Alt Tab.esp - -[Order] -Lord Alt Tab.esp -LordAltabTrader Fix v0.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lore Fix 1.01 [TheOne&Only] - -[Order] -Lore Fix.esp -Less_Generic_Nerevarine.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Lost Artifacts of Morrowind [Rogue Shadow, Case Sterling, Palinurus, Oriphier] - -[Conflict] - Use only one of these plugins. - ( Ref: "The Lost Artifacts of Morrowind Readme.txt" ) -Clean The Lost Artifacts of Morrowind.esm -Clean The Lost Artifacts of Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lost Artifacts of Tamriel DN_GDRv1 Patch [latendresse76] - -;;Dragon32: Originally created for DNGDR 1.0, not sure if it works for later versions. I've assumed it does and used . May need to be specific about version though. - -[Patch] ; ( Ref: "Lost Artifacts GDRv1 Patch Readme.txt" ) - Darknut's "Greater Dwemer Ruins" has a minor conflict with item "Life Blood" from "Lost Artifacts of Morrowind" in the cell "Dagoth Ur, Facility Cavern", which is resolved by latendresse76's patch "LAMW_GDRv1_Patch.esp". - ( http://mw.modhistory.com/download-1-6470 ) -LAMW_GDRv1_Patch.esp -[ALL [ANY DN-GDRv.esp - DN-GDRv-Rebirth.esp - DN-GDRv.MRM.esp - DN-GDRv.MRMnp.esp - DN-GDRv1 (BTB Edit).esp] - [ANY Clean The Lost Artifacts of Morrowind.esm - Clean The Lost Artifacts of Morrowind.esp]] - -[Order] -DN-GDRv*.esp -LAMW_GDRv1_Patch.esp - -[Patch] ; ( Ref: "Lost Artifacts GDRv1 Patch Readme.txt" ) - Darknut's "Greater Dwemer Ruins" (NoM version) has a minor conflict with item "Life Blood" from "Lost Artifacts of Morrowind" in the cell "Dagoth Ur, Facility Cavern", which is resolved by latendresse76's patch "LAMW_GDRv1_NOM_Patch.esp". - ( http://mw.modhistory.com/download-1-6470 ) -LAMW_GDRv1_NOM_Patch.esp -[ALL [ANY DN-GDRv_NOM.esp - DN-GDRv1_NOM (BTB Edit).esp] - [ANY Clean The Lost Artifacts of Morrowind.esm - Clean The Lost Artifacts of Morrowind.esp]] - -[Order] -DN-GDRv_NOM.esp -LAMW_GDRv1_NOM_Patch.esp - -[Order] -DN-GDRv1_NOM (BTB Edit).esp -LAMW_GDRv1_NOM_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lost Artifacts of Tamriel: MWSE Add-on [Fliggerty] - -[Requires] ; Note: LA_MWSE Addon.esp is dependent on the ESM version of Lost Artifacts of Tamriel -LA_MWSE Addon.esp -[ANY Clean The Lost Artifacts of Morrowind.esm - Clean The Lost Artifacts of Morrowind.esp] - -[Patch] ; ( Ref: Lost Artifacts of Tamriel MWSE Add-on.txt ) - When using Improved Teleportation with "Lost Artifacts of Tamriel: MWSE Add-on" you should enable the 'LA_MWSE IT Patch.esp' patch otherwise some of the quests will not work. -LA_MWSE IT Patch.esp -[ALL LA_MWSE Addon.esp - ImprovedTeleportation2.0.esp] - -[Order] ; Dragon32: Examined using TESPCD to deduce order -Clean The Lost Artifacts of Morrowind.esp -LA_MWSE Addon.esp - -[Order] ; Dragon32: Examined using TESPCD to deduce order -ImprovedTeleportation2.0.esp -LA_MWSE Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lothovar's Legacy [Erstam] - -[Requires] ; ( Ref: Lothavors_Legacy.rar\DANGER - DON'T READ ME.txt ) - 'Lothavor's Legacy BB addon.esp' enables "Better Bodies" meshes for Lothavor's Children. -Lothavor's Legacy BB addon.esp -Lothavor's Legacy.esp - -[Order] ; ( Ref: Lothavors_Legacy.rar\DANGER - DON'T READ ME.txt ) -Lothavor's Legacy.esp -Lothavor's Legacy BB addon.esp - -[Conflict] ; ( Ref: Lothavors_Legacy.rar\LL_replacement.zip\instructions.txt ) - 'LL Companion & Objects BB.esp' and 'LL Companion & Objects.esp' should only be enabled when you have completely finished the storyline and are back on Vvardenfell. -[ANY LL Companion & Objects BB.esp - LL Companion & Objects.esp] -Lothavor's Legacy.esp - -[Conflict] ; ( Ref: Lothavors_Legacy.rar\LL_replacement.zip\instructions.txt ) - Use only one of these plugins: - 'LL Companion & Objects BB.esp' - If you previously used the Better Bodies addon ('Lothavor's Legacy BB addon.esp'). - 'LL Companion & Objects.esp' - If you did not use the Better Bodies addon. -LL Companion & Objects BB.esp -LL Companion & Objects.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lots of Rings [Wulfgar] - -[Conflict] ; ( Ref: "LotsOfRingsReadMe.txt" ) - Use only one of these plugins: - 'LotsOfRingsPlus.esp' - Includes Wulfgar's recolour of the vanilla game's Exquisite Ring 02. - 'LotsOfRings.esp' - Does not include the recolour. -LotsOfRings.esp -LotsOfRingsPlus.esp - -[Note] ; ( Ref: "LotsOfRingsReadMe.txt" ) - When installing ensure you copy the files from the included EXTRAS folder into your Data Files folder, otherwise you will get errors about missing meshes and textures. -LotsOfRingsPlus.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Louis' Beauty Shop (Rin's BeautyShop ver. 1.5) [Rin] - -[Requires] -Unofficial_Expansion_for_Louis'_BeautyShop.esp -Louis_BeautyShop_v1.5.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Love in the Time of Daedra 1.01 [HangHimHigher] - -[Conflict] ; ( Ref: "Love in the Time of Daedra-43635-1-03.rar\Readme.txt" ) - Use only one of these plugins. -NON1.LoveintheTimeofDaedra.v1.03.esp -NON1.LoveintheTimeofDaedra.v1.03_Abot.esp - -[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/2891584-love-in-the-time-of-daedra-v10/?p=25977594 ) - The TR compatible version of HangHimHigher's "Love in the Time of Daedra" causes a fatal error when I run it alongside Havish in reference to a "Solitary Island teleporter script" not being found. - You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43408/ ) -[SIZE 4646696 Havish.esm] -NON1.LoveintheTimeofDaedra.v1.03_Abot.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lover's and Legends [Mr Cellophane] - -[Order] ; Load order info from Jac: -Romance_v37EV.esp -Romance_Follow_v10EV.esp -Mr Cellophane's Lovers and Legends V0.esp -L&L Addon.esp -L&L_TRM_patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lovers And Legends addon [Jac and Axel] - -[Conflict] - Jac instructs that the L&L Addon should not be used with Cello's original mod, as it will cause doubling. -Mr Cellophane's Lovers and Legends V0.esp -L&L Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Luminosité Elementaire (Elemental Glow) 1.1 [Vinz75] - -[Conflict] ; ( Ref: "lisezmoi_luminosité Élémentaire1.1nt.txt" and "lisezmoi_luminosité Élémentaire1.1tr.txt" ) - Use only one of these plugins: - 'luminosite_elementaire1.1nt.esp' - For those without Tribunal. - 'luminosité elementaire1.1tr.esp' - For those with Tribunal. -luminosite_elementaire1.1nt.esp -luminosité elementaire1.1tr.esp - -[Requires] ; ( Ref: "lisezmoi_luminosité Élementaire1.1tr.txt" ) -luminosité elementaire1.1tr.esp -Tribunal.esm - -;:Dragon32: MGEF 3; if someone's loaded the No Shield Effect mod then that has more of an immediate effect than the De-Enhancer. -[Order] -luminosite_elementaire1.1nt.esp -NoShieldEffect.esp - -[Order] -luminosité elementaire1.1tr.esp -NoShieldEffect.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Luthor's Compass [Nigedo & SirLuthor] - -[Conflict] ; ( Ref: "Luthors Compass 1.0.zip/ReadMe.txt" ) - Choose only one plugin, 'Luthor's Compass MR1.0.esp' is a modder's resource and adds nothing to the game world. 'Luthor's Compass 1.0.esp' adds the compass to the Suran pawnbroker. -Luthor's Compass 1.0.esp -Luthor's Compass MR1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Madd Leveler 1.0b [Madd Mugsy/Sederien] - -;; ALL PLUGINS REQUIRE THE MADD LEVELER - BASE.ESP TO BE INSTALLED AND LOADED FIRST! -;; ( Ref: "Madd Leveler Readme.txt" ) -[Order] -Madd Leveler - Base.esp -Madd Leveler - Spell Effects.esp -Madd Leveler - Cap Remover.esp -Madd Leveler - Madd Caps.esp -Madd Leveler - Madd Health.esp -Madd Leveler - Madd Skills.esp -Madd Leveler - Sederien Skills.esp -Madd Leveler - Quest Cap Remover.esp -Madd Leveler - Vampire Cap Remover.esp -Madd Leveler - Werewolf Cap Remover.esp -Madd Leveler - Assassin's Armory Fix.esp -Madd Leveler - Illuminated Order Fix.esp -Madd Leveler - LichCraft Fix.esp -Madd Leveler - Illuminated Order And LichCraft Fix.esp - -[Requires] ; ( Ref: "Madd Leveler Readme.txt" ) -[ANY Madd Leveler - Spell Effects.esp - Madd Leveler - Cap Remover.esp - Madd Leveler - Madd Caps.esp - Madd Leveler - Madd Health.esp - Madd Leveler - Madd Skills.esp - Madd Leveler - Sederien Skills.esp - Madd Leveler - Quest Cap Remover.esp - Madd Leveler - Vampire Cap Remover.esp - Madd Leveler - Werewolf Cap Remover.esp - Madd Leveler - Assassin's Armory Fix.esp - Madd Leveler - Illuminated Order Fix.esp - Madd Leveler - LichCraft Fix.esp - Madd Leveler - Illuminated Order And LichCraft Fix.esp] -Madd Leveler - Base.esp - -[Note] - !! The "Restore/drain attributes fix" in Hrnchamd's highly recommended "Morrowind Code Patch" (MCP) can adversely affect the functioning of Madd Mugsy/Sederien's "MADD Leveler". Madd Mugsy/Sederien's "MADD Leveler" relied on the bug in vanilla Morrowind and fixing it using MCP will break "MADD Leveler". -Madd Leveler - Base.esp - -;; Madd starts itself from within it's modified version of Sellus Gravius' script: CharGenDialogueMessage -;; So it conflicts with a number of other mods that re-define that script, and needs to load afterwards. -[Order] -Alternate_Beginnings__Simons_fix.esp -Madd Leveler - Base.esp - -[Order] -bloodmoonchargen.esp -Madd Leveler - Base.esp - -[Order] -Character Maker (qs).esp -Madd Leveler - Base.esp - -[Order] -Chargen_Revamped_v2_3.esp -Madd Leveler - Base.esp - -[Order] -Clean Chargen_Revamped_v2_3.esp -Madd Leveler - Base.esp - -[Order] -Clean Royal Chargen.esp -Madd Leveler - Base.esp - -[Order] -ComprehensiveChargen.esp -Madd Leveler - Base.esp - -[Order] -Immersive Chargen.esp -Madd Leveler - Base.esp - -[Order] -Immersive Chargen - CM.esp -Madd Leveler - Base.esp - -[Order] -From Hell To Heaven part 2.esp -Madd Leveler - Base.esp - -[Order] -No CharGen MessageBoxes.esp -Madd Leveler - Base.esp - -[Order] -PrivateersHold.esp -Madd Leveler - Base.esp - -[Order] -QuickChar.esp -Madd Leveler - Base.esp - -[Order] -QuickCharTR.esp -Madd Leveler - Base.esp - -[Order] -Quick Char.esp -Madd Leveler - Base.esp - -[Order] -Quick Char (Timescale Edit).esp -Madd Leveler - Base.esp - -[Order] -ZAS1.esp -Madd Leveler - Base.esp - -[Conflict] - Do not use both Madd and GCD leveling mods at the same time. -[ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] -Madd Leveler - Base.esp - -[Conflict] ; ( Ref: "Madd Leveler Readme.txt" ) - "The game will use this esp or the Cap Remover.esp, depending on which is loaded last" -Madd Leveler - Madd Caps.esp -Madd Leveler - Cap Remover.esp - -[Conflict] ; ( Ref: "Madd Leveler Readme.txt" ) - "This esp will NOT work with the default Cap Remover esp, because of the one ability point per every four skill points feature. If you want to uncap this esp, please edit it as described in the guide." -Madd Leveler - Sederien Skills.esp -Madd Leveler - Cap Remover.esp - -[Conflict] ; ( Ref: "Madd Leveler Readme.txt" ) - "Please choose either the Madd Skills, Sederien Skills, or neither to install, because the Madd and Sederien skill esps conflict as they both alter the same script." -Madd Leveler - Sederien Skills.esp -Madd Leveler - Madd Skills.esp - -[Patch] ; ( Ref: "Madd Leveler Readme.txt" ) - "Makes the Madd Leveler compatible with Assassin's Armory 7.1 (both mods are required)" -Madd Leveler - Assassin's Armory Fix.esp -[ALL Madd Leveler - Base.esp - Assassins Armory.esm] - -[Order] -Assassins Armory - No Scripts.esp -Madd Leveler - Assassin's Armory Fix.esp - -[Patch] ; ( Ref: "Madd Leveler Readme.txt" ) - Makes the Madd Leveler compatible with "Illuminated Order 1.0C" -Madd Leveler - Illuminated Order Fix.esp -[ALL Madd Leveler - Base.esp - [ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] - -[Note] ; ( Ref: "Madd Leveler Readme.txt" ) - !! "KNOWN ISSUE: Do NOT reset/restart the madd leveler when you have any of the following powers (from Illuminated Order) active: - !! -Mehrunes Dagon's Blessing - !! -Sheogorath's Blessing - !! -Pearl's Legacy" -[ALL Madd Leveler - Illuminated Order Fix.esp - Madd Leveler - Base.esp - [ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] - -[Order] -Illuminated Order v1.0.esp -Madd Leveler - Illuminated Order Fix.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Madd Leveler - Illuminated Order Fix.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -Madd Leveler - Illuminated Order Fix.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Madd Leveler - Illuminated Order Fix.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Madd Leveler - Illuminated Order Fix.esp - -[Patch] ; ( Ref: "Madd Leveler Readme.txt" ) - Makes the Madd Leveler compatible with "Lichcraft 1.0". -Madd Leveler - Lichcraft Fix.esp -[ALL Madd Leveler - Base.esp - Lichcraft.esp] - -[Note] ; ( Ref: "Madd Leveler Readme.txt" ) - !! "KNOWN ISSUE: Level one liches have skills fortified by one point. - !! This may cause your stats to increase as well due to the skill point-based attribute increase." -Madd Leveler - Lichcraft Fix.esp - -[Order] -vn_lichcraft2.esp -Madd Leveler - LichCraft Fix.esp - -[Order] -vn_lichcraft2_alt.esp -Madd Leveler - LichCraft Fix.esp - -[Patch] ; ( Ref: "Madd Leveler Readme.txt" ) - "Makes the Madd Leveler compatible with Illuminated Order 1.0C and Lichcraft 1.0 when they are used together. Use in addition to the IO and Lichcraft Fixes." -Madd Leveler - Illuminated Order And Lichcraft Fix.esp -[ALL Madd Leveler - Lichcraft Fix.esp - Madd Leveler - Illuminated Order Fix.esp] - -[Order] -Madd Leveler - LichCraft Fix.esp -Madd Leveler - Illuminated Order And LichCraft Fix.esp - -[Order] -Madd Leveler - Illuminated Order Fix.esp -Madd Leveler - Illuminated Order And LichCraft Fix.esp - -[Conflict] ; ( Ref: "Madd Leveler Readme.txt" ) - Conflicts with Mephisto's Cap Remover (both remove caps) -Madd Leveler - Base.esp -[ANY CapRemover 1.2 alpha.esp - CapRemover 1.1c.esp] - -[Conflict] - aerelorn's "Blocking Enhanced" constantly changes the base value of the Block skill and so conflicts with "Madd Leveler". -Madd Leveler - Base.esp -MWE_Blocking.esp - -[Order] ; Dragon32: GMST conflict, assume if someone's loaded Madd Mugsy/Sederien's mod they want that to take precedence over BTB's changes -BTB - Settings.esp -Madd Leveler - Base.esp - -[Order] -BTB - Settings (Alternate).esp -Madd Leveler - Base.esp - -[Order] ; Dragon32: SKIL conflict, assume if someone's loaded Madd Mugsy/Sederien's mod they want that to take precedence over Wakim's changes -Balance - Character.esp -Madd Leveler - Madd Skills.esp - -[Order] -Wakim's Game Improvement 9.esp -Madd Leveler - Madd Skills.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Madd Leveler - Madd Skills.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Madd Leveler - Madd Skills.esp - -[Order] -Balance - Character.esp -Madd Leveler - Sederien Skills.esp - -[Order] -Wakim's Game Improvement 9.esp -Madd Leveler - Sederien Skills.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Madd Leveler - Sederien Skills.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Madd Leveler - Sederien Skills.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mage Friendly Daedra [Nightblade_Y] - -[Order] ; Dragon32: Checked validity of following Order rules using TESPCD -Creatures (lore).esp -mage friendly daedra.esp - -[Order] -Creatures (Semi).esp -mage friendly daedra.esp - -[Order] -Creatures.esp -mage friendly daedra.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mage Friendly Plugin Series [Eisenfaust] - -[Conflict] ; ( Ref: Dragon32: checked using TESPCD and Enchanted Editor ) - Eisenfaust's 'Mage Friendly Bloodmoon.esp' contains all the changes made in Nightblade_Y's "mage friendly daedra" plugin, as well as making Bloodmoon-specific changes. There is no need to run Nightblade_Y's mod as well. -Mage Friendly Bloodmoon.esp -mage friendly daedra.esp - -[Requires] ; ( Ref: "MFPS Readme.txt" ) - "Morrowind Enhanced" and "NPC Enhanced" are required for "NPCE Mage Friendly NPCs". -NPCE Mage Friendly NPCs.esp -[ANY HoratioNPCEnhanced12-Trib.esp - HoratioNPCEnhanced12-BM.esp - HoratioNPCEnhanced12-VE.esp] - -[Order] -HoratioNPCEnhanced12-Trib.esp -NPCE Mage Friendly NPCs.esp - -[Order] -HoratioNPCEnhanced12-BM.esp -NPCE Mage Friendly NPCs.esp - -[Order] -HoratioNPCEnhanced12-VE.esp -NPCE Mage Friendly NPCs.esp - -[Requires] ; ( Ref: "MFPS Readme.txt" ) - "PirateLord's Creatures [mod is required] for PCL Mage Friendly Creatures" -PCL Mage Friendly Creatures.esp -[ANY Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] - -[Note] - ! Eisenfaust's plugin 'PCL Mage Friendly Creatures.esp' doesn't change all the spells in PirateLord's "Creatures". Vharlak made 'CreaturesXreflectchanges.esp' which includes Eisenfaust's plugin and also changes a series of powerful Dremora reflect abilities for Creatures-specific Dremora. - ! ( http://mw.modhistory.com/download-26-11913 ) -[ALL PCL Mage Friendly Creatures.esp - [ANY Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] - [NOT CreaturesXreflectchanges.esp]] - -[Order] -Creatures (lore).esp -PCL Mage Friendly Creatures.esp - -[Order] -Creatures (Semi).esp -PCL Mage Friendly Creatures.esp - -[Order] -Creatures.esp -PCL Mage Friendly Creatures.esp - -[Order] ; Dragon32: Checked validity of following Order rules using TESPCD -Creatures (lore).esp -Mage Friendly Bloodmoon.esp - -[Order] -Creatures (Semi).esp -Mage Friendly Bloodmoon.esp - -[Order] -Creatures.esp -Mage Friendly Bloodmoon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magic Diversity 1.1 [Arkann][volia27] - -;;Dragon32: The entries for a "1.1" version added by Translator5. No link for the 1.1 version, Nexus still shows 1.0. Changed to -;;Translator5: ( http://www.fullrest.ru/files/novaya-magiya-11 ) he added a "archive for shield and sounds as well as the russian/belarussian/ukrainian translation" - -[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/43380/ ) - Use only one of these plugins: - 'Magic Diversity 1.0.ESP' - The standard mod which modifies spell sounds. - 'Magic Diversity NO SOUND.ESP' - Uses vanilla sounds instead. -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -[Conflict] - Arkann's standard plugin, 'Magic Diversity 1.0.ESP', changes the sound effects used by spells so it will conflict with any mod which uses Morrowind's GetSoundPlaying function to detect spells being cast. - You should use Arkann's alternate plugin 'Magic Diversity NO SOUND.ESP' instead. - Download "Vanilla sounds for Magic Diversity" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43380/ ) -Magic Diversity .ESP -[ANY Elemental Magicka II.ESP - MWE_MagickaSpells.esp - Scripted_Spells.esp - CastReduce-v30.esp - CastReduce-v31.esp] - -[Conflict] - Arkann's 'Magic Diversity 1.0.ESP' changes the sounds and visuals of magic effects. Asiron's "Excellent Magic Sounds" also modifies magic sound effects. - If you wish to have the sounds from Asiron's mod and the visuals from Arkann's mod in your game then load Arkann's alternate plugin 'Magic Diversity NO SOUND.ESP' instead and ensure you create a Merged Objects plugin using TESTool. - Download "Vanilla sounds for Magic Diversity" from Morrowind Nexus - ( http://www.nexusmods.com/morrowind/mods/43380/ ) -Magic Diversity .ESP -[ANY ExcellentMagicSounds.esp - [DESC /Tooplex/ BTB - Spells.esp] - BTB Spells - EMS MGSO Patch.esp] - -[Order] ; Dragon32: Ensure visuals win over sounds -ExcellentMagicSounds.esp -BTB Spells - EMS MGSO Patch.esp -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -[Order] ; Dragon32: Arkann's mod will be the most apparent as it changes the visuals -BTB - Spells.esp -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -[Order] -Balance - Magic Effects.esp -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -[Order] -Wakim's Game Improvement 9.esp -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -[Order] ; Dragon32: "Morrowind Sound Enhancements" by Leon "pancreas" Medado adds new spell casting sounds -Sound Enhancements.esp -Magic Diversity .ESP -Magic Diversity NO SOUND.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magic Mastery 2.7 [CoolDemon] - -[Conflict] ; Dragon32: TESPCD check - Both the 'Bed Regenation.esp' plugin from CoolDemon's "Magic Mastery" and Taddeus's "Necessities of Morrowind" modify the "Bed_Standard" script. -Bed Regenation.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MTT (Magical Trinkets of Tamriel) IV [Chris Woods] - -[Conflict] - 'MTT_IV_Master.esp' is a replacement for 'MTT IV Master.esp', so you should remove the latter. -MTT_IV_Master.esp -MTT IV Master.esp - -[Note] - !! Magical Trinkets of Tamriel IV (both Chris Woods' original, 'MTT IV Master.esp', and the modified version by habile, 'MTT IV Updated v0.79.esp') contains deprecated use of the function AddToLev*. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - !! It is suggested that you get a replacement patch, such as Magical Trinkets of Tamriel IV beta - Dragon32 patch, from ( http://mw.modhistory.com/download-50-6822 ) -[ANY [ALL MTT IV Master.esp - [SIZE !1629334 MTT IV Master.esp]] ;;Dragon32's edited version - MTT IV Updated v0.79.esp] - -[Order] ; MTT should load after WGI as they both change the MGEF which MTT uses for the floating ioun stone -Wakim's Game Improvement 9.esp -Wakim's Game Improvements with No-glo v9.esp -AprogasVampire WakimImprovements.20021210.esp -MTT_IV_Master.esp ; patched version by JMS -MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS -MTT IV Master.esp - -[Order] -Balance - Magic Effects.esp -MTT_IV_Master.esp ; patched version by JMS -MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS -MTT IV Master.esp - -[Order] ; Also load after BTB's settings plugin, changes same MGEF -BTB - Spells.esp -BTB Spells - EMS MGSO Patch.esp -MTT_IV_Master.esp ; patched version by JMS -MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS -MTT IV Master.esp - -[Order] ; More MGEF conficts -Enchantment Color De-Enhancer.esp -MTT_IV_Master.esp ; patched version by JMS -MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS -MTT IV Master.esp - -[Order] ; More MGEF conficts -luminosité elementaire1.1tr.esp -MTT_IV_Master.esp ; patched version by JMS -MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS -MTT IV Master.esp - -[Order] ; More MGEF conficts -luminosite_elementaire1.1nt.esp -MTT_IV_Master.esp ; patched version by JMS -MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS -MTT IV Master.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MTT4 Necromantic Tweaks [Sandman] - -[Requires] ; ( Ref: "MTT4 Necro Tweak.txt" ) -MTT4 Necro Tweaks.esp -[ANY MTT IV Master.esp - MTT_IV_Master.esp - MTT IV Updated v0.79.esp - MTT IV v0.79 (LL fixed)_DWS version.esp] - -[Conflict] ; ( Ref: "MTT IV Master_D32Edit.txt" ) - Dragon32's edited version of "Magical Trinkets of Tamriel IV" adjusts the resistances of skeleton and phantom minions just as Sandman's "MTT4 Necromantic Tweaks" does. -[SIZE 1629334 MTT IV Master.esp] -MTT4 Necro Tweaks.esp - -[Order] -MTT_IV_Master.esp ; patched version by JMS -MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS -MTT IV Updated v0.79.esp ; habile's version -MTT IV Master.esp ; Chris Woods' original -MTT4 Necro Tweaks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magical Goods [Star Boi] - -[Conflict] ; ( Ref: "Magical Goods v1.0 Readme.doc" ) - Use only one of these plugins: - 'Clean Magical Goods v1.0.esp' - The standard install. - 'Clean Magical Goods v1.0Lite.esp' - The shopless version. - 'Clean Magical Goods v1.0NoRobeLite.esp' - The shopless version with no requirement for Hurdy Gurdy et al's robes. -Clean Magical Goods v1.0.esp -Clean Magical Goods v1.0Lite.esp -Clean Magical Goods v1.0NoRobeLite.esp - -[Requires] ; ( Ref: "Magical Goods v1.0 Readme.doc" ) - These plugins from "Magical Goods 1.0" by Star Boi require that you have both of Hurdy Gurdy and crew's robe mods, and Venymora's addition of amulets to change the race of the robe. - "Hurdy Gurdy's Female Robes (Set 1)" by Hurdy Gurdy and Lillia - ( http://mw.modhistory.com/download-35-11766 ) - "Hurdy Gurdy's Female Robes (Set 2)" by Hurdy Gurdy and Lillia - ( http://mw.modhistory.com/download-35-11767 ) - "Companion & Mannequin Demo for Lillia & Hurdy Gurdy's Female Robe Collection" by Venymora - ( http://mw.modhistory.com/download-4-11912 ) -[ANY Clean Magical Goods v1.0.esp - Clean Magical Goods v1.0Lite.esp] -[ALL HG_robe01.esp - hg_robe04.esp - hg_robe01_companion.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka Based Skill Progression 2.1 [HotFusion4] - -;;Dragon32: See "Magicka cost reduction mods [Various]" for conflict information - -[Conflict] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) - "Because of the skillbook skill-increase methodology used by [HotFusion4's "Magicka Based Skill Progression"], it is unable to raise magic skills above 100, and therefore will not cooperate well with mods that remove skill caps." -MBSPv21.esp -[ANY CapRemover 1.2 alpha.esp - CapRemover 1.1c.esp - Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp - Madd Leveler - Base.esp - Morrowind Decapitated.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka Based Spell Advancement 1.0a [Azrael] - -;;Dragon32: See also "Magicka cost reduction mods [Various]" - -[Requires] ; ( Ref: "MWE_MagickaSpells.txt" ) - Azrael's "Magicka Based Spell Advancement" requires Tribunal or Bloodmoon and is a "Morrowind Enhanced" based mod. -MWE_MagickaSpells.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_MagickaSpells.esp - -[Conflict] ; ( Ref: "MWE_MagickaSpells.txt" ) - v1.0a of Azrael's "Magicka Based Spell Advancement" incorporated Horatio's spellcasting mod -MWE_MagickaSpells.esp -[ANY horatio_casting_trib.esp - horatio_casting_trib_2.esp] - -[Conflict] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) - Azrael's "Magicka Based Spell Advancement" is incompatible with the spells portion of "Morrowind Sound Enhancement", as "Magicka Based Spell Advancement" does not check for the new spellcasting sounds. -MWE_MagickaSpells.esp -Sound Enhancements.esp - -[Conflict] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) - Azrael's "Magicka Based Spell Advancement" is incompatible with "Excellent Magic Sounds" by Asiron, as "Magicka Based Spell Advancement" does not check for the new spellcasting sounds. -MWE_MagickaSpells.esp -[ANY ExcellentMagicSounds.esp - [DESC /Tooplex/ BTB - Spells.esp] - BTB Spells - EMS MGSO Patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka cost reduction mods [Various] - -[Conflict] - All these mods reduce a spell's costs as the player's skill level in its school goes up. There is no need to run more than one. -;;Improved Skilled Magicka [PirateLord] -Improved Skilled Magicka.esp -;;Magic Mastery [CoolDemon] -Magic Mastery 2.7.esp -;;Magicka Based Skill Progression [HotFusion4] -MBSPv21.esp -;;Magicka Based Spell Advancement [Azrael the Drooling] -MWE_MagickaSpells.esp -;;Manacost [Eldar] -magica.esp -;;Spell Casting Cost Reduction [Aragon] -[ANY CastReduce-v30.esp - CastReduce-v31.esp] -;;Spellcasting Mod [Horatio] -[ANY horatio_casting2.esp - horatio_casting.esp - horatio_casting_trib.esp - horatio_casting_trib_2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka regeneration mods [Various] - -[Conflict] - All of these plugins allow the player to regenerate lost magicka, use only one of them. -AMRP 1.2.esp ;;Advanced Magicka Regen Plugin Hybrid 1.2 [LennartSchultz12] -AprogasMagickaRegenerate.20021210.esp ;;Aprogas' Magicka Regenerate [Jasper Jongmans] -Better Gameplay.esp ;;Morrowind Better Gameplay [LegoManIAm94] -[ANY DynamicMagickaRegeneration-2.0.esp ;;Dynamic Magicka Regeneration 2.0 [Duncan] - DynamicMagickaRegeneration-2.0-Tribunal.esp] -[ANY DynamicMagickaRegeneration-2.1.esp ;;Dynamic Magicka Regeneration 2.1 [Greevar] - DynamicMagickaRegeneration-2.1-Tribunal.esp] -[ANY Adj_Magicka Regen (0.10%).esp ;;Fair Magicka Regen [Glassboy] - Adj_Magicka Regen (0.25%).esp - Adj_Magicka Regen (0.50%).esp - Adj_Magicka Regen (1.00%).esp] -Fair Magicka Regen 2.0b.esp ;;Fair Magicka Regen v2.0b [Smoke] -kiasyd_magick_regenerator_1.4.esp ;;Magick Oblivion Regeneration [kiasyd] -[ANY Clean manaReg 0.1percent.esp ;;Magicka Regen 1.0 (Percentage) [Assman] - Clean manaReg 0.5percent.esp - Clean manaReg 1percent.esp - Clean manaReg 2percent.esp - Clean manaReg 5percent.esp] -Clean manaReg WillBased.esp ;;Magicka Regen 1.1 (Willpower) [Assman] -magicka regeneration-8537.esp ;;Magicka Regeneration 1.1 [giu1] -MagickaRegen-v20.esp ;;Magicka Regeneration [Aragon] -Mana_Regen_v13.esp ;;Mana Regen v1.3 [Fuku] -Oblivionized Magicka Regeneration.esp ;;Oblivionized Magicka Regeneration 1.22 [andylam222] -[ANY Regional_Mana_Regen-MW+BM.esp ;;Regional Mana 2.0 [Wildman] - Regional_Mana_Regen-MW+T+BM.esp - Regional_Mana_Regen-MW+T.esp - Regional_Mana_Regen-MW.esp] -[ANY TyrMagickaRegen.ESP ;;Tyrthyllanos Magicka Regen [Tyrthyllanos] - TyrMagickaRegenSlower.ESP] - -[Note] ; Dragon32: As we're recording all magicka regen mods here it's a better place to record this than in the GCD section ( Ref: "GCD Readme first 107c.txt" ) - !! "Mods which [...] allow Magicka regeneration will work fine with GCD, provided you switch GCD's Magicka system off (easily done in the editor)." -[ALL [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - [ANY AMRP 1.2.esp - AprogasMagickaRegenerate.20021210.esp - Better Gameplay.esp - DynamicMagickaRegeneration-2.0.esp - DynamicMagickaRegeneration-2.0-Tribunal.esp - DynamicMagickaRegeneration-2.1.esp - DynamicMagickaRegeneration-2.1-Tribunal.esp - Adj_Magicka Regen (0.10%).esp - Adj_Magicka Regen (0.25%).esp - Adj_Magicka Regen (0.50%).esp - Adj_Magicka Regen (1.00%).esp - Fair Magicka Regen 2.0b.esp - kiasyd_magick_regenerator_1.4.esp - Clean manaReg 0.1percent.esp - Clean manaReg 0.5percent.esp - Clean manaReg 1percent.esp - Clean manaReg 2percent.esp - Clean manaReg 5percent.esp - Clean manaReg WillBased.esp - magicka regeneration-8537.esp - MagickaRegen-v20.esp - Mana_Regen_v13.esp - Oblivionized Magicka Regeneration.esp - Regional_Mana_Regen-MW+BM.esp - Regional_Mana_Regen-MW+T+BM.esp - Regional_Mana_Regen-MW+T.esp - Regional_Mana_Regen-MW.esp - TyrMagickaRegen.ESP - TyrMagickaRegenSlower.ESP]] - -[Note] ; ( Ref: "Dynamic_Leveling_11_Beta.rar\Read Me First!.rtf" ) - !! Stealaxe's "Dynamic Leveling" will not work well with other magicka regeneration scripts. If you want to use a different magicka regeneration mod make sure you turn of the "Dl_Magicka" script by opening your console and typing "stopscript DL_Magicka"." -[ALL [ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - Dynamic Leveling 1.1 Beta.esp] - [ANY AMRP 1.2.esp - AprogasMagickaRegenerate.20021210.esp - Better Gameplay.esp - DynamicMagickaRegeneration-2.0.esp - DynamicMagickaRegeneration-2.0-Tribunal.esp - DynamicMagickaRegeneration-2.1.esp - DynamicMagickaRegeneration-2.1-Tribunal.esp - Adj_Magicka Regen (0.10%).esp - Adj_Magicka Regen (0.25%).esp - Adj_Magicka Regen (0.50%).esp - Adj_Magicka Regen (1.00%).esp - Fair Magicka Regen 2.0b.esp - kiasyd_magick_regenerator_1.4.esp - Clean manaReg 0.1percent.esp - Clean manaReg 0.5percent.esp - Clean manaReg 1percent.esp - Clean manaReg 2percent.esp - Clean manaReg 5percent.esp - Clean manaReg WillBased.esp - magicka regeneration-8537.esp - MagickaRegen-v20.esp - Mana_Regen_v13.esp - Oblivionized Magicka Regeneration.esp - Regional_Mana_Regen-MW+BM.esp - Regional_Mana_Regen-MW+T+BM.esp - Regional_Mana_Regen-MW+T.esp - Regional_Mana_Regen-MW.esp - TyrMagickaRegen.ESP - TyrMagickaRegenSlower.ESP]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka Regen 1.0 (Percentage) [Assman] - -[Conflict] ; ( Ref: "Clean_manaReg_percent.rar\readme.txt" ) - Use only one of these plugins. -Clean manaReg 0.1percent.esp -Clean manaReg 0.5percent.esp -Clean manaReg 1percent.esp -Clean manaReg 2percent.esp -Clean manaReg 5percent.esp - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) - ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." -[ANY Clean manaReg 0.1percent.esp - Clean manaReg 0.5percent.esp - Clean manaReg 1percent.esp - Clean manaReg 2percent.esp - Clean manaReg 5percent.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka Regen for NPCs 2.5 [Kalamestari_69] - -[Requires] ; Dragon32: Expansion dependency not in plugin headers ( Ref: "Magicka Regen for NPC's.txt" ) -[ANY NPC Magicka Regen (K_69).esp - NPC Magicka Regen (Normal).esp - NPC Magicka Regen (Wakim).esp] -[ANY Tribunal.esm - Bloodmoon.esm] - -[Conflict] ; ( Ref: "Magicka Regen for NPC's.txt" ) - Use only one of these plugins: - 'NPC Magicka Regen (K_69).esp' - Oblivion style abilities and magicka regen added to all races. - 'NPC Magicka Regen (Normal).esp' - Just magicka regen ability added to all the races. - 'NPC Magicka Regen (Wakim).esp' - "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races. -NPC Magicka Regen (K_69).esp -NPC Magicka Regen (Normal).esp -NPC Magicka Regen (Wakim).esp - -[Conflict] ; ( Ref: "Magicka Regen for NPC's.txt" ) - Kalamestari_69's 'Clean Wakim's Regen.esp' adds "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races. -NPC Magicka Regen (Wakim).esp -Balance - Character.esp - -[Order] ; Dragon32: K69's mod includes all changes from Balance - Character.esp, so load after mods which merge that plugin -Wakim's Game Improvement 9.esp -NPC Magicka Regen (Wakim).esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -NPC Magicka Regen (Wakim).esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -NPC Magicka Regen (Wakim).esp - -[Conflict] ; ( Ref: "morrowind_btb.zip\Readme.txt" and "Magicka Regen for NPC's.txt" ) - "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod. Kalamestari_69's 'Clean Wakim's Regen.esp' adds "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races.. -[ANY BTB - Character.esp - BTB - Character (Alternate).esp - BTB - Settings.esp - BTB - Settings (Alternate).esp - CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP] -NPC Magicka Regen (Wakim).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka Regeneration 1.1 [giu1] - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) - ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." -magicka regeneration-8537.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magistrate Mages Guild Revamped 4.2 [Magistrate] - -[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/42392/ ) - 'MMGR - Archmage's Privileges.esp' is a renamed copy of version 2.1 of "Archmage Privilege" by Arcimaestro Antares. -MMGR - Archmage's Privileges.esp -Archmage's Privileges .esp - -[Conflict] - "Antares' Big Mod" includes Arcimaestro Antares' "Archmage Privilege", 'MMGR - Archmage's Privileges.esp' is a renamed copy of version 2.1 of "Archmage Privilege". -[ANY Antares' Big Mod .esp - Antares Big Mod .esp] -MMGR - Archmage's Privileges.esp - -;;"Oddly, this conflicts with Tamriel Rebuilt. I get a bunch of warnings when I'm near Mehir." -;; http://forums.nexusmods.com/index.php?/topic/892007-magistrate-mages-guild-revamped/?p=19298274 -;;Dragon32: Can't see anything in TESPCD which would cause this - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magistrate Uvirith Revamped 4.3 [Magistrate] - -[Conflict] ; ( Ref: http://www.nexusmods.com/morrowind/mods/42376/ ) - Magistrate's "Magistrate Uvirith Revamped" is NOT compatible with anything that modifies Tel Uvirith's interiors. -Magistrate Uvirith Revamped.esp -[ANY Uvirith Inside.esp - Uvirith's Legacy_.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Main Quest Enhancers 1.1 [Trainwiz] - -[Conflict] ; ( Ref: "MainQuestEnhancers11.rar\MainQuestEnhancers\Readme.txt" ) - 'MQE_MainQuestEnhancers.ESP' combines all the other plugins into one, there is no need to run the constituent plugins. -MQE_MainQuestEnhancers.ESP -[ANY MQE_BlightedBeasties.ESP - MQE_CrowdControl.ESP - MQE_GarrisonedGhostgate.ESP - MQE_ImperialIntolerance.ESP - MQE_SixthHouseShrines.ESP] - -[Conflict] ; ( Ref: "MainQuestEnhancers11.rar\MainQuestEnhancers\Readme.txt" and http://mw.modhistory.com/download-7-6828 ) - Known Incompatibilities include: - "Morrowind Rebirth": With Garrisoned Ghostgate and Crowd Control -[ANY MQE_GarrisonedGhostgate.ESP - MQE_MainQuestEnhancers.ESP - MQE_CrowdControl.ESP] -Morrowind Rebirth [Main].ESP - -[Conflict] ; ( Ref: http://mw.modhistory.com/download-7-6828 ) - Known Incompatibilities include: - Mountainous Morrowind: With Garrisoned Ghostgate -[ANY MQE_GarrisonedGhostgate.ESP - MQE_MainQuestEnhancers.ESP] -MRM.esm - -[Note] - !! 'MQE_BlightedBeasties.ESP' uses AddToLev*/RemoveFromLev* functions to modify Bethesda's leveled lists. Using either of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. - !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - !! abot has released a version of 'MQE_MainQuestEnhancers.ESP' which does not use these deprecated functions, and makes some other improvements and fixes. - !! Download "Main Quest Enhancers 1.03" from abot's website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=72&Itemid=50 -MQE_BlightedBeasties.ESP - -[Note] - !! 'MQE_BlightedBeasties.ESP' (and so the merged "MQE_MainQuestEnhancers.ESP") uses AddToLev*/RemoveFromLev* functions to modify Bethesda's leveled lists. Using either of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. - !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - !! abot has released a version of 'MQE_MainQuestEnhancers.ESP' which does not use these deprecated functions, and makes some other improvements and fixes. - !! Download "Main Quest Enhancers 1.03" from abot's website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=72&Itemid=50 -[DESC !/abot/ MQE_MainQuestEnhancers.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Makunde 1.1 [Master Sam] - -[Order] -Makunde.esp -Makunde_Race_Fix.esp - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) - Master Sam's "Makunde" conflicts with "The Goblin Lab". -Makunde.esp -The Goblin Lab v1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mana Cost 1.0 [Eldar] - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#SpellCostMods ) - !! "Note that this mod may not play well with skill cap remover mods, as magic skill totals exceeding 600 could actually produce the absurd result of the character gaining Magicka by spellcasting." -[ALL magica.esp - [ANY CapRemover 1.2 alpha.esp - CapRemover 1.1c.esp - Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp - Madd Leveler - Base.esp - Morrowind Decapitated.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mana Regen 1.3 [Fuku, __c4.ep, LanceVorgin] - -[Note] ; ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) - !! Fuku's "Mana Regen" alters the Main game script, which is generally considered a bad practice and poses a high risk of conflict. The Main script is the game's primary script, started automatically every time a game is loaded. The problem with this method, of course, is that this is a likely place of conflict with other mods; if two mods replace the Main script for their own purpose, one will override and effectively erase the other's changes. -Mana_Regen_v13.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mannequins for Sale v1.2 [ManaUser] - -[Conflict] ; ( Ref: "Mannequins for Sale - Readme.txt" ) - Use only one of these plugins: - 'Mannequins for Sale.esp' - The plugin you'd normally activate to use this mod in your game. - 'Mannequins Resource.esp' - A modder's resource/demo. -Mannequins for Sale.esp -Mannequins Resource.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Map Deluxe [ManaUser] - -[Conflict] ; ( Ref: "Map - Deluxe - Readme.txt" ) - Use only one of these plugins. -Map - Deluxe.esp -Map - Deluxe - NoQuest.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Marandus Abode 2.0 [Princess Stomper] - -[Requires] ; ( Ref: Marandus Abode 2.0 readme.txt and Marandus Abode MCA Patch.txt ) -[SIZE 101249 Marandus Abode MCA Patch.esp] -Morrowind Comes Alive.esm - -[Conflict] ; ( Ref: Marandus Abode MCA Patch.txt ) - Use only one plugin, ,Marandus Abode MCA Patch.esp, is an alternative plugin for users of "Morrowind Comes Alive" by Neoptolemus. -Marandus Abode.esp -Marandus Abode MCA Patch.esp - -[Note] - !! This version of "Marandus Abode MCA Patch" is for users of v4.* of "Morrowind Comes Alive" by Neoptolemus. The version for "Morrowind Comes Alive" v5.* users should be used instead. - ( http://mw.modhistory.com/download-45-7172 ) -[ALL [SIZE 101249 Marandus Abode MCA Patch.esp] - MCA.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Marksman Ammunition Enchanting 0.1 [krimhorn] - -[Note] ; ( Ref: Arrow Enchant-43048-0-1.rar\readme.txt ) - You must install the "Morrowind Code Patch" and select the "Arrow Enchanting" option. -Arrow Enchant.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Marksman Enhanced 1.2 [Bravo1] - -;; [Marksman Enhanced 1.2] changes the store chance of projectiles to 85% (as opposed to the normal 25%) -;; ( Ref: "Marksman Enhanced v1.2 ReadMe.txt" ) -[Order] -Marksman Enhanced v1.2.esp -100ProjectileStoreChance.esp - -[Conflict] ; ( Ref: "Marksman Enhanced v1.2 ReadMe.txt" ) - Bravo1's "Marksman Enhanced" will probably NOT work with other marksman mods that change current weapons. -Marksman Enhanced v1.2.esp -[ANY Xenn's Marksman Overhaul.ESP - newarrows.esp - newarrowsLITE.esp] - -[Order] -Xenn's Marksman Overhaul - Vanilla.ESP -Marksman Enhanced v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Marksman Mod 1.46 [Intelligentsia] - -[Conflict] ; ( Ref: "Marksmanmod README.doc") - Use only one of these plugins. 'newarrowsLITE.esp' is a compatibility version of "Marksman Mod" and so should be used instead of 'newarrows.esp' rather than alongside it. -newarrows.esp -newarrowsLITE.esp - -[Order] ; Dragon32: "newarrows - crossbow realism.esp" makes changes to crossbows defined in main Marksman mod -newarrows.esp -newarrows - crossbow realism.esp - -[Order] -newarrowsLITE.esp -newarrows - crossbow realism.esp - -[Order] ; Dragon32: If someone's loading BTB's mods then I expect they want its balancing and Marksman mod's additional weapons... -newarrows.esp -BTB - Equipment.esp - -[Order] -newarrows.esp -BTB - Settings.esp - -[Order] -newarrows.esp -BTB - Settings (Alternate).esp - -[Order] -newarrows.esp -BTB - Spells.esp - -[Order] -newarrows.esp -BTB Spells - EMS MGSO Patch.esp - -[Order] -newarrowsLITE.esp -BTB - Equipment.esp - -[Order] -newarrowsLITE.esp -BTB - Settings.esp - -[Order] -newarrowsLITE.esp -BTB - Settings (Alternate).esp - -[Order] -newarrowsLITE.esp -BTB - Spells.esp - -[Order] -newarrowsLITE.esp -BTB Spells - EMS MGSO Patch.esp - -[Order] ; Dragon32: If someone's loading Wakim's mods then I expect they want its balancing and Marksman mod's additional weapons... -newarrows.esp -Balance - items.esp - -[Order] -newarrowsLITE.esp -Balance - items.esp - -[Order] ; Dragon32: Not sure about this. Just going on Last Modified Times for the two plugins. Version of AEA in Marksman Mod is earlier than newarrows.esp, Nothing in readme -AreaEffectArrows.esp -newarrows.esp - -[Order] -AreaEffectArrows.esp -newarrowsLITE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Marksman Overhaul 1.0 [Xenn] - -[Conflict] ; ( Ref: "Xenns_Marksman_Overhaul.rar\Xenn's Marksman Overhaul\readme.txt" ) - Use only one of these plugins: - 'Xenn's Marksman Overhaul - Bow Resource.ESP' - Simply a modders resource. Nothing in-game is altered with this plugin. - 'Xenn's Marksman Overhaul - Vanilla.ESP' - Adds the new marksman weapons without changing existing stats or game settings. - 'Xenn's Marksman Overhaul.ESP' - Adds the new marksman weapons and changes existing stats and game settings. -Xenn's Marksman Overhaul - Bow Resource.ESP -Xenn's Marksman Overhaul - Vanilla.ESP -Xenn's Marksman Overhaul.ESP - -;; "[Xenn's Marksman Overhaul.ESP] changes the store chance of projectiles to 85% (as opposed to the normal 25%)" -;; ( Ref: "Xenns_Marksman_Overhaul.rar\Xenn's Marksman Overhaul\readme.txt" ) -[Order] -Xenn's Marksman Overhaul.ESP -100ProjectileStoreChance.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Marriage of Vality's Ascadian Isles Mod with Vurt's Trees [Macready] - -[Conflict] ; ( Ref: "ValityAIMod_VurtTrees.7z\readme.txt" ) - If you are currently using Vality's "Ascadian Isles" mod with Macready's "Marriage of Vality's Ascadian Isles mod with Vurt's trees", uninstall Vality's "Ascadian Isles". -[ANY Vality's Ascadian Isles Addon.esp - Vality's Ascadian Isles Addon (Texture Fix Edit).esp] -ValityAIMod_VurtTrees.esp - -;; ( Ref: "ValityAIMod_VurtTrees.7z\readme.txt" ) -;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): -;; - Unused well of Pelagiad (jman0war) -[Order] -ValityAIMod_VurtTrees.esp -Well.esp - -[Order] ; Suran Extended (Princess Stomper) -ValityAIMod_VurtTrees.esp -Clean Suran Extended.esp -Suran Extended Family.esp - -[Order] ; Suran Archery Tradehouse (WizBang) -ValityAIMod_VurtTrees.esp -Suran Archery Store_v3.0.esp -Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended - -[Order] ; Ascadian Rose Cottage (Korana) -ValityAIMod_VurtTrees.esp -Ascadian_Rose_Cottage_ver1.0.esp - -[Order] ; Provincial Bath Shoppe (Korana) -ValityAIMod_VurtTrees.esp -Provincial_Bath _Shoppe_v1.esp - -[Order] ; Stinkers 1.71 -ValityAIMod_VurtTrees.esp -Provincial_Bath _Shoppe_for_Stinkers.esp - -[Order] ; Stinkers 2.0 -ValityAIMod_VurtTrees.esp -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp - -[Order] ; Stinkers v3 -ValityAIMod_VurtTrees.esp -Stinkers PBS for v3.esp - -[Order] ; LGNPC Pelagiad (LGNPC team) -ValityAIMod_VurtTrees.esp -LGNPC_Pelagiad.esp -LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] - -[Order] ; Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended -ValityAIMod_VurtTrees.esp -New Suran Extended 1.5.esp -Balanced NSE 1.5.esp -New Suran Extended CoM 1.5.esp -Balanced NSE CoM 1.5.esp -Suran Archery Store_v3.0 NSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Master Index Journalfix [DeusXMachina] - -[Requires] ; ( Ref: DXM_mi_journalfix_readme.txt ) - DeusXMachina's "Master Index Journalfix" only works if you have the official "Master Index" plugin activated as well! -DXM_masterindex_journalfix.esp -[ANY master_index.esp - Wilderness Sounds.esp - Wilderness Sounds Bloodmoon.esp - Wilderness Sounds Tribunal.esp - Wilderness Sounds T & B.esp - Clean Official Plugins v1.1.esp - OfficialMods_v5.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -[Conflict] ; ( Ref: "Official Plugins Fixes - Readme.txt" and "Morrowind Official Plugins.txt" ) - The version of Bethesda's "Master Index" plugin from both "Official Plugins Fixes 1.1" by michael163377 and "Morrowind Official Plugins" by WH-Reaper make the Master Index quest show up in Quest section in journal. - There is no need to run "Master Index Journalfix" by DeusXMachina with these mods. -DXM_masterindex_journalfix.esp -[ANY MasterIndex.esp - CleanMasterIndex.esp - [Official]Master Index.esp] - -; Dragon32: Not mentioned in readme but logically, Journalfix has to load later -; than the Master Index plugin. Examined plugins and this seems to be the case. -[Order] -master_index.esp -DXM_masterindex_journalfix.esp - -; Dragon32: Master Index plugin included in Wilderness mod, OfficialMods_v5 and -; Official Plugins v1.0 -[Order] -Wilderness Sounds.esp -DXM_masterindex_journalfix.esp - -[Order] -Wilderness Sounds Bloodmoon.esp -DXM_masterindex_journalfix.esp - -[Order] -Wilderness Sounds Tribunal.esp -DXM_masterindex_journalfix.esp - -[Order] -Wilderness Sounds T & B.esp -DXM_masterindex_journalfix.esp - -[Order] -Clean Official Plugins v1.1.esp -DXM_masterindex_journalfix.esp - -[Order] -OfficialMods_v5.esp -DXM_masterindex_journalfix.esp - -[Order] -super_adventurers302.esp -DXM_masterindex_journalfix.esp - -[Order] -Official_2002_Mods.esp -DXM_masterindex_journalfix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Max's Quest Fixes Mod [Max a.k.a. ~NOBODY~] - -[Note] - Made obsolete by "Patch for Purists". -Max's Quest Fixes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Meadow Fae [Korana] - -[Order] ; "Korana's Meadow Fae race needs to load after Vality's Ascadian Isles Mod or the the little hill that the shop is placed in disappears, leaving the door and rocks hanging in mid air." - mystery05 -Vality's Ascadian Isles Addon.esp -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -ValityAIMod_VurtTrees.esp -Vality's AI for Vurt's AI.esp -The Meadow Fae.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Melee Missiles 1.2 [scruggs] - -;; Dragon32 - Information about scruggs' "Melee Missiles" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. - -[Note] - !!! This mod will cause a crash if it is active when you start a new game. You must load it after finishing character generation. It happens because a new NPC with the ID 'Player' is added in the mod. -Melee Missiles v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Melian's Teleport Mod 1.3 [melian] - -[Order] ; ( Ref: mel_tpp_1_3_readme.html ) -mel_teleportPlugin_1_3.esp -mel_teleportPlugin_1_3_Patches.esp -mel_teleportPlugin_1_3_JulanAddon.esp - -[Requires] ; ( Ref: mel_tpp_1_3_readme.html ) -mel_teleportPlugin_1_3_Patches.esp -mel_teleportPlugin_1_3.esp - -[Requires] ; ( Ref: mel_tpp_1_3_readme.html ) - 'mel_teleportPlugin_1_3_Patches.esp' patches the companions from Emma's "The White Wolf of the Lokken Mountain", Qarl's "The Underground" and Emma's "Laura Craft Romance and Adventure mod" so that they are compatible with "Melian's Teleport Mod" -[ALL mel_teleportPlugin_1_3.esp - [ANY BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm - THE_UNDERGROUND_2.esp - Tribun_Laura_3_0.esp]] -mel_teleportPlugin_1_3_Patches.esp - -[Order] ; ( Ref: mel_tpp_1_3_readme.html ) -THE_UNDERGROUND_2.esp -mel_teleportPlugin_1_3_Patches.esp - -[Requires] ; ( Ref: mel_tpp_1_3_readme.html) - 'mel_teleportPlugin_1_3_JulanAddon.esp' enables other companions to travel with the player and Julan, from Kateri's "Julan, Ashlander Companion" mod, at two points in his quest. -mel_teleportPlugin_1_3_JulanAddon.esp -[ALL mel_teleportPlugin_1_3_Patches.esp - [ANY KS_Julan_Ashlander Companion_.esp - Julan Ashlander Companion [Rebirth].esp]] - -[Order] ; ( Ref: mel_tpp_1_3_readme.html ) -Heaven's Lookout.esp -mel_teleportPlugin_HeavensLookoutPatch.esp - -[Requires] ; ( Ref: mel_tpp_1_3_readme.html ) -mel_teleportPlugin_HeavensLookoutPatch.esp -Heaven's Lookout.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mercarryn's New Cities: Ald'ruhn 1.1 [Mercarryn] - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Beyond Ysgramor" by Miles Acraeus conflicts with "Mercarryn's New Cities: Ald'ruhn" as it places a Teleport Marker (staked skull) under Clavius Vinerius' House. -MNC_Ald-ruhn_ v1.1_EV.esp -Beyond YsGramor v2.5.esm - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Children of Morrowind" by Emma conflicts with "Mercarryn's New Cities: Ald'ruhn" as it adds a target board and a couple of children outside Ald'ruhn's west wall, and it places a playground to the city's south eastern corner. - With MNC: Ald'ruhn active, the target board will float in the air above Daynes Redothril's House while the children are standing under said house. The playground will be buried by Ratena Dresertani's House. -MNC_Ald-ruhn_ v1.1_EV.esp -MW_Children_1_0.esm - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Necessities of Morrowind v2[, and I assume 3.0,] by Nymeria and Taddeus [conflicts with "Mercarryn's New Cities: Ald'ruhn" as it] places a waterspout at the temple's original location. Since MNC: Ald'ruhn moves the temple, that waterspout now blocks the door to Arzul Vossamon's House." -MNC_Ald-ruhn_ v1.1_EV.esp -[ANY NOM 2.13.esp - NoM 3.0.esp] - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Night Time Doorlocks" by Ldones conflicts with "Mercarryn's New Cities: Ald'ruhn" as MNC: Ald'ruhn moves a couple of buildings, so some doors might appear double or floating in the air. -MNC_Ald-ruhn_ v1.1_EV.esp -NighttimeDoorLocks-LD 1.1a.esp - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Nevena's Twin Lamps" and Slave Hunters conflicts with "Mercarryn's New Cities: Ald'ruhn" as Aurelia's House is placed in the middle between Clavius Vineius' House, Vinara Kalinar's House, and Rheltion Manor. While Rheltion Manor remains accessible, the others don't. -MNC_Ald-ruhn_ v1.1_EV.esp -Nevena's Twin Lamps & Slave Hunters *.esp - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Windows Glow" by Max a.k.a. ~NOBODY~ conflicts with "Mercarryn's New Cities: Ald'ruhn" as it exchanges all windows with activators, including the temple, thus making its shell appear at the old place. -MNC_Ald-ruhn_ v1.1_EV.esp -Windows Glow.esp - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Vampire Realism" by Jaxalot conflicts with "Mercarryn's New Cities: Ald'ruhn" as the crypt will slightly overlap with an object from MNC: Ald'ruhn. -MNC_Ald-ruhn_ v1.1_EV.esp -Vampire Realism II.esp - -[Conflict] ; ( Ref: "MNC_Ald-ruhn_ v1.1_EV.txt" ) - "Morrowind Comes Alive" by Neoptolemus has several conflicts with "Mercarryn's New Cities: Ald'ruhn" because of some NPCs' location. -MNC_Ald-ruhn_ v1.1_EV.esp -MCA.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mercarryn's New Cities: Ebonheart 1.0 [Mercarryn] - -[Patch] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) -MNC_Ebonheart_VR_patch_ev.ESP -[ALL MNC_Ebonheart_v1.0_EV.esp - Vampire Realism II.esp] - -[Order] ; Dragon32: Logical... -MNC_Ebonheart_v1.0_EV.esp -MNC_Ebonheart_VR_patch_ev.ESP - -[Order] ; Dragon32: Has VR esp as a master in plugin header -Vampire Realism II.esp -MNC_Ebonheart_VR_patch_ev.ESP - -[Order] -NOM 2.13.esp -MNC_Ebonheart_v1.0_EV.esp - -[Order] -NoM 3.0.esp -MNC_Ebonheart_v1.0_EV.esp - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - "Ebonheart Expanded: Shady district" by Kyro conflicts with "Mercarryn's New Cities: Ebonheart" as the huts of the shady distric will overlap with the new harbour part south of Ebonheart. -MNC_Ebonheart_v1.0_EV.esp -Ebonheart, Shack Town.esp - -[Conflict] ; Dragon32: Assume it's this mod ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - "Ebonheart Expanded" by cdethier conflicts with "Mercarryn's New Cities: Ebonheart", there are massive mesh and land conflict as this mod alters Ebonheart extensively, too. -MNC_Ebonheart_v1.0_EV.esp -CD_ebonheart1.1.ESP - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - Landscape conflict.. -MNC_Ebonheart_v1.0_EV.esp -[ANY Vality's Ascadian Isles Addon.esp - ValityAIMod_VurtTrees.esp - Vality's AI for Vurt's AI.esp] - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - "Female Robes Set 2" by Hurdy Gurdy, Lilia & friends conflicts with "Mercarryn's New Cities: Ebonheart". The trader's crates will float in the air, Baroness Tegger will swim beneath the docks. -MNC_Ebonheart_v1.0_EV.esp -hg_robe04.esp - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - "Beyond Ysgramor" conflicts with "Mercarryn's New Cities: Ebonheart". A Fishing Pole will float in the air at 2,-12. -MNC_Ebonheart_v1.0_EV.esp -Beyond YsGramor v2.5.esm - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - "Leaves of Lorien conflicts with "Mercarryn's New Cities: Ebonheart". The bridge to Ellena's landmass runs straight through the dry dock of "MNC: Ebonheart". -MNC_Ebonheart_v1.0_EV.esp -Leaves of Lorien.esp - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - "Unique Imperial Textures" conflicts with "Mercarryn's New Cities: Ebonheart". Texture conflict because of the different textures." -MNC_Ebonheart_v1.0_EV.esp -UIT_Ebonheart.esp - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" )^ - "If Wishes were Horses" conflicts with "Mercarryn's New Cities: Ebonheart". Land conflict at the riding stable. (Not confirmed yet)" -MNC_Ebonheart_v1.0_EV.esp -[ANY IWWH Black Common - F.esp - IWWH Black Common - R.esp - IWWH Black Expensive - F.esp - IWWH Black Expensive - R.esp - IWWH Black Imperial - F.esp - IWWH Black Imperial - R.esp - IWWH Black Steel - F.esp - IWWH Black Steel - R.esp - IWWH Brown1 Common - F.esp - IWWH Brown1 Common - R.esp - IWWH Brown1 Expensive - F.esp - IWWH Brown1 Expensive - R.esp - IWWH Brown1 Imperial - F.esp - IWWH Brown1 Imperial - R.esp - IWWH Brown1 Steel - F.esp - IWWH Brown1 Steel - R.esp - IWWH Brown2 Common - F.esp - IWWH Brown2 Common - R.esp - IWWH Brown2 Expensive - F.esp - IWWH Brown2 Expensive - R.esp - IWWH Brown2 Imperial - F.esp - IWWH Brown2 Imperial - R.esp - IWWH Brown2 Steel - F.esp - IWWH Brown2 Steel - R.esp - IWWH Brown3 Common - F.esp - IWWH Brown3 Common - R.esp - IWWH Brown3 Expensive - F.esp - IWWH Brown3 Expensive - R.esp - IWWH Brown3 Imperial - F.esp - IWWH Brown3 Imperial - R.esp - IWWH Brown3 Steel - F.esp - IWWH Brown3 Steel - R.esp - IWWH Brown4 Common - F.esp - IWWH Brown4 Common - R.esp - IWWH Brown4 Expensive - F.esp - IWWH Brown4 Expensive - R.esp - IWWH Brown4 Imperial - F.esp - IWWH Brown4 Imperial - R.esp - IWWH Brown4 Steel - F.esp - IWWH Brown4 Steel - R.esp - IWWH Brown5 Common - F.esp - IWWH Brown5 Common - R.esp - IWWH Brown5 Expensive - F.esp - IWWH Brown5 Expensive - R.esp - IWWH Brown5 Imperial - F.esp - IWWH Brown5 Imperial - R.esp - IWWH Brown5 Steel - F.esp - IWWH Brown5 Steel - R.esp - IWWH LgtBrown Common - F.esp - IWWH LgtBrown Common - R.esp - IWWH LgtBrown Expensive - F.esp - IWWH LgtBrown Expensive - R.esp - IWWH LgtBrown Imperial - F.esp - IWWH LgtBrown Imperial - R.esp - IWWH LgtBrown Steel - F.esp - IWWH LgtBrown Steel - R.esp - IWWH Nightmare - F.esp - IWWH Nightmare - R.esp - IWWH White Common - F.esp - IWWH White Common - R.esp - IWWH White Expensive - F.esp - IWWH White Expensive - R.esp - IWWH White Imperial - F.esp - IWWH White Imperial - R.esp - IWWH White Steel - F.esp - IWWH White Steel - R.esp] - -[Conflict] ; ( Ref: "MNC_Ebonheart_ v1.0_EV.txt" ) - "Ushindra Beach" conflicts with "Mercarryn's New Cities: Ebonheart". Massive land conflict at 2,-15. -MNC_Ebonheart_v1.0_EV.esp -Ushindra Beach v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Merged MCA Files [elfwanderer] - -;;Dragon32: For MCA 4.1 -;;Also includes v1.0 of Tarnsman's Dwarves MCA addon, can't find a plugin name for that. -[Conflict] - elfwanderer's "Merged MCA Files" is a collection of addons for "Morrowind Comes Alive" v4.1 by Neoptolemus, there is no need to load the constituent MCA addons with elfwanderer's mod. -Merged MCA Files.esp -[ANY [SIZE 112173 MCA Wizard Hats Addon.esp] - MCA Chainmail Addon.esp - MCA Dragonbone Addon.esp - MCA Elven Armor Addon.esp - MCA Corinthian Helms and Arsenal Addon.esp - Elders MCA Add-on.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Merkin's Multi-mod 1.0 [Merkin] - -;;See also "Animal pacification mods [various]" - -; ( Ref: "multimodreadme.txt" ) -;;animalbehave.esp -;;encumbrance.esp -;;magicbalance.esp -;;marksman.esp -;;movement.esp -;;skillbalance.esp -;;time.esp - deprecated in favor of abot's Tempus Fugit ring or console -;;training.esp -;;underwatertime.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Merri's Character Development 1.12 [Merranvo] - -[Conflict] - Use only one of these plugins. -Merri's Character Development - Harder.esp -Merri's Character Development.esp - -[Requires] ; ( Ref: "Merris_Character_Development_2.zip\Install.txt" ) -MCD Initialize.esp -[ANY Merri's Character Development - Harder.esp - Merri's Character Development.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Metal Queen Boutique 3.1 [CanadianIce & Howndog] - -[Note] ; ( Ref: MQB_SaveCleaning.doc ) - These mods are included in v3.1 of CanadianIce & Howndog's "Metal Queen Boutique" -[ALL MetalQueenBoutique.esm - [ANY MQB_Heads'n'Hair.esp - MQB_ImprovedWigGND.esp]] - -[Note] ; ( Ref: MQB_SaveCleaning.doc ) - 'MQB_SaveCleaning.esp' is designed for players upgrading from a previous version of CanadianIce & Howndog's "Metal Queen Boutique" and not for regular play. -MQB_SaveCleaning.esp - -;;CanadianIce & Howndog's Andromache -[Conflict] ; ( Ref: readme_Andromache.txt ) - Use only one of these plugins: - 'MQB_Andromache.esp' - If you are using Niero's "Smoother Bodies" or the original bodies. - 'MQB_AndromacheBB.esp' - If you are using Better Bodies. -MQB_Andromache.esp -MQB_AndromacheBB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Midgetalien's Bloodmoon Patch 0.5.1 [Midgetalien] - -;;Dragon32: See also [NearStart] section - -[Note] - ! All of these plugins are either included in, or the problems they address are also addressed by Midgetalien's "Bloodmoon Patch". It is recommended that you replace them with the "Bloodmoon Patch": - ! ( http://morrowind.nexusmods.com/mods/42097 ) -MA_nordleg_enchantment.ESP -MA_Udyrfrykte_Arrows.ESP - -[Conflict] ; ( Ref: "bloodmoon patch 05 readme.txt" ) - Midgetalien's earlier mods "Nord Leg Enchantment" and "Udyrfrykte Arrows" are included in his "Bloodmoon Patch". -Clean_bloodmoonpatch_05.esp -[ANY MA_nordleg_enchantment.ESP - MA_Udyrfrykte_Arrows.ESP] - -[Conflict] ; ( Ref: "bloodmoon patch 05 readme.txt" ) - Midgetalien's "Bloodmoon Patch" obsoletes Alphax's "Bloodmoon Holly addon". -Clean_bloodmoonpatch_05.esp -lfx_rare_holly.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mildlife [The Vagrant Wolf] - -;;See also "Animal pacification mods [various]" - -[Patch] ; ( Ref: "Mildlife - Information and Assorted Curios.txt" ) - 'Mildlife - Creatures X.esp' is a compatibility patch for PirateLord's "Creatures" mod and The Vagrant Wolf's "Mildlife". -Mildlife - Creatures X.esp -[ALL [ANY Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] - Mildlife.esp] - -;;Dragon32: "ensure that Mildlife is loaded after Creatures X in your load order" -[Order] -Creatures (lore).esp -Mildlife.esp - -[Order] -Creatures (Semi).esp -Mildlife.esp - -[Order] -Creatures.esp -Mildlife.esp - -[Order] -Mildlife.esp -Mildlife - Creatures X.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mills of Morrowind 1.02 [RubberMan and abot] - -[Note] - ! abot has released an updated version of "Mills of Morrowind" called "Mills of Morrowind expansion". You should upgrade! - ! ( http://www.nexusmods.com/morrowind/mods/42939 ) -[DESC !/abot/ Mills of Morrowind.esp] - -[Requires] - Although not mentioned in the readme, RubberMan's "Mills of Morrowind" is dependent on "Better Heads". -[DESC !/abot/ Mills of Morrowind.esp] -[ALL [ANY Better Heads.esm - Better Heads.esp] - [ANY Better Heads Tribunal addon.esm - Better Heads Tribunal addon.esp] - [ANY Better Heads Bloodmoon addon.esm - Better Heads Bloodmoon addon.esp]] - -[Note] ; ( Ref: "Mills of Morrowind.txt" ) - ! If you are using Pluto's "The Sable Dragon" with RubberMan and abot's "Mills of Morrowind" and have land seams, there is a patched replacer version of Pluto's mod, 'The Sable Dragon 1.6 mmc.esp'. -[ALL The Sable Dragon .esp - Mills of Morrowind.esp] - -[Conflict] ; ( Ref: "Mills of Morrowind.txt" ) - 'The Sable Dragon 1.6 mmc.esp' is a patched version of Pluto's "The Sable Dragon" for use with RubberMan and abot's "Mills of Morrowind", it should not be run at the same time as Pluto's original. -The Sable Dragon .esp -The Sable Dragon 1.6 mmc.esp - -[Order] ; Dragon32: For those who don't run the compatibility version -The Sable Dragon .esp -Mills of Morrowind.esp - -[Order] ; ( Ref: "Mills of Morrowind.txt" ) -The Sable Dragon 1.6 mmc.esp -Mills of Morrowind.esp - -;;Dragon32: Order rules from Pluto's Sable Dragon -;; ( Ref: The Sable Dragon, Read Me.txt ) -[Order] -Vality's Bitter Coast Addon.esp -The Sable Dragon 1.6 mmc.esp - -[Order] -Vality's BC for Vurt's BC.esp -The Sable Dragon 1.6 mmc.esp - -[Order] -Vality's Bitter Coast Addon (Texture Fix Edit).esp -The Sable Dragon 1.6 mmc.esp - -[Order] -The Sable Dragon 1.6 mmc.esp -NOM 2.13.esp - -[Order] -The Sable Dragon 1.6 mmc.esp -NoM 3.0.esp - -[Order] ; Dragon32: merged version of The Sable Dragon and Odai Cascade. Probably worth a Conflict rule but I'll wait for reports, maybe this Order rule will help -Dragon Falls V2.esp -Mills of Morrowind.esp - -;;"if you load Morrowing Crafting AFTER this mod, mill owners should also buy/sell wood" -;; ( Ref: "Mills of Morrowind.txt" ) -[Order] -Mills of Morrowind.esp -Morrowind Crafting 2-1.esp - -;;Dragon32: Land tears with Firemoth and Mills of Morrowind. Load Mills of Morrowind after Firemoth. -[Order] -Siege at Firemoth.esp -Mills of Morrowind.esp - -;;Dragon32: I assume it's some dirty LAND records in original Beth plugin but we'll load plugins which merge the Official mods and modified Firemoth plugins after Mills of Morrowind too. -[Order] -OfficialMods_v5.esp -Mills of Morrowind.esp - -[Order] -Clean Official Plugins v1.1.esp -Mills of Morrowind.esp - -[Order] -super_adventurers302.esp -Mills of Morrowind.esp - -[Order] -FireMoth Moved.ESP -Mills of Morrowind.esp - -[Order] -[Official]Siege at Firemoth.esp -Mills of Morrowind.esp - -[Order] -SiegeAtFiremoth.esp -Mills of Morrowind.esp - -[Order] -Official_2002_Mods.esp -Mills of Morrowind.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -Mills of Morrowind.esp - -[Order] -silgrad_tower_1-4_6.6.esp -Mills of Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Minerals [evelas] - -[Conflict] ; ( Ref. "minerals.txt" ) - Use only one of these plugins: - 'Minerals (Tribunal&Bloodmoon).esp' - If you have both Tribunal and Bloodmoon. - 'Minerals.esp' - If you only have Morrowind. -Minerals (Tribunal&Bloodmoon).esp -Minerals.esp - -[Conflict] ; Dragon32: Checked in TESPCD - Both quorn's "Miner's Pick Use" and evelas' "Minerals" edit the game's ore rocks, these two plugins cannot be used together. -MinerPickUseGOTY.esp -[ANY Minerals (Tribunal&Bloodmoon).esp - Minerals.esp] - -[Order] ; Dragon32: Minerals and Resources Enhanced conflict, Resources Enhanced requires a pick to mine ore and ore respawns after 30 days. Minerals just does the respawn. Load Resources Enhanced after Minerals to get presumably the desired effect. "Minerals (Tribunal&Bloodmoon).esp" sets Stalhrim to respawn, which Resources Enhanced doesn't -Minerals (Tribunal&Bloodmoon).esp -Resources Enhanced.esp - -[Conflict] - Both evelas' "Minerals" and The Lys' "Resources Enhanced" edit the game's ore rocks, both plugins set ore rocks to respawn after 30 days. As The Lys' "Resources Enhanced" makes further changes to other resources you should remove evelas' "Minerals." -Minerals.esp -Resources Enhanced.esp - -;;Dragon32: Minerals adds a script to mining rocks; load after mods which change their appearance - -;;Nich's "Correct UV Ore Replacer" -[Order] -correctUV Ore Replacer 1.0.esp -Minerals (Tribunal&Bloodmoon).esp - -[Order] -correctUV Ore Replacer 1.0.esp -Minerals.esp - -;;CJW-Craigor's "Diverse Ore Veins" -[Order] -CR Ore Replacer 1.0.esp -Minerals (Tribunal&Bloodmoon).esp - -[Order] -CR Ore Replacer 1.0.esp -Minerals.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Miner's Pick Use [quorn] - -[Conflict] - Both quorn's "Miner's Pick Use" and The Lys' "Resources Enhanced" require the player to have a miner's pick in their possession while harvesting ebony, glass, diamond or adamantium. -MinerPickUseGOTY.esp -Resources Enhanced.esp - -;;Dragon32: Miner's Pick Use adds a script to mining rocks; load after mods which change their appearance - -;;Nich's "Correct UV Ore Replacer" -[Order] -correctUV Ore Replacer 1.0.esp -MinerPickUseGOTY.esp - -;;CJW-Craigor's "Diverse Ore Veins" -[Order] -CR Ore Replacer 1.0.esp -MinerPickUseGOTY.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mini-Mods [ManaUser] - -[Conflict] - These two mods do very similar things, you probably want to choose only one or the other. -Hide The Skooma.esp -Drug Realism.esp - -[Conflict] - These two mods do very similar things, you probably want to choose only one or the other. -Riekling Knock Off.esp -Unboarable Rieklings.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Minions of House Dagoth 1.1 [Neoptolemus] - -[Order] ; ( Ref: "Minions of House Dagoth - Readme.txt" ) -Mashed Lists.esp -Minions of House Dagoth - MCA 5.x Patch.esp - -[Conflict] ; ( Ref: "Minions of House Dagoth - Readme.txt" ) - Use only one of these plugins: - 'Minions of House Dagoth.esp' - Contains undead creatures. - 'Minions of House Dagoth - No Undead.esp' - Removes undead creatures (e.g. Blight Skeletons, Ash Lich, Ash Revenants). -Minions of House Dagoth.esp -Minions of House Dagoth - No Undead.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mistletoe Manor 1.5 [Crankgorilla] - -[Conflict] - Crankgorilla's "Mistletoe Manor" is in the exact same spot as "Provincial Bath Shoppe" by Korana so those who use that mod will have to choose between them or move one of them. -Mistletoe Manor .esp -[ANY Provincial_Bath _Shoppe_v1.esp - Provincial_Bath _Shoppe_for_Stinkers.esp - Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp - Stinkers PBS for v3.esp] - -;;Dragon32: Order rules taken from Provincial Bath Shoppe 1.0 [Korana], q.v., dunno if they'll work... -;;"Mistletoe Manor" and both "Clean Ascadian Styles.esp" and "Suran-Waterfront-v-4.4.esp" modify Pelagiad 0,-8 -[Order] -Clean Ascadian Styles.esp -Mistletoe Manor .esp - -[Order] -Mistletoe Manor .esp -Suran Waterfront 5.0.esp - -[Order] -Mistletoe Manor .esp -Suran Waterfront V-5.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @ModMan's Windowlights [ModMan] - -[Conflict] - Use only one of these plugins: - 'Modman_windowlights_Full_2.esp' - Lights added to Telvanni architecture. - 'Modman_windowlights_Purist_2.esp' - Does not include Telvanni lights. -Modman_windowlights_Full_2.esp -Modman_windowlights_Purist_2.esp - -[Note] - ! Modman suggests changing your morrowind.ini so quadratic lighting is used. - ! See "readme_modman_lights_2.txt" -Modman_windowlights_Full_2.esp -Modman_windowlights_Purist_2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mog Companions 1.0 [Baratheon79] - -[Requires] ; ( Ref: "Mog Companions v1.0 Readme.txt" ) - Baratheon79's "Mog Companions" requires Ian McConville's "Mog Mod". -BAR_Mog Companions.esp -[ANY _Mog_Race_v4b.esp - Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mog Fixes [Ger] - -[Conflict] ; ( Ref: "MogFix Readme.txt" ) - Use only one of these plugins: - 'Mog_Fix.esp' - Just fixes the problem with the female hands not pointing to the correct mesh file. - 'Mog_HeightFix.esp' - Fixes the female hands and alters the Mog size to prevent certain game problems, such as getting stuck in doorways. - 'Mog_JumpFix.esp' - Fixes the female hands and alters the Mog's Jump ability to lessen it. - 'Mog_TotalFix.esp' - Fixes the female hands and the Mog Jump Ability and the Mog Height. -Mog_Fix.esp -Mog_HeightFix.esp -Mog_JumpFix.esp -Mog_TotalFix.esp - -[Conflict] ; ( Ref: "MogFix Readme.txt" ) - Do not use any of Ger's "Mog Fix" plugins with Ian McConville's original "Mog Mod". Use one of the "Mox Fix" plugins instead of Ian McConville's original. -_Mog_Race_v4b.esp -[ANY Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mog Helms [Ger] - -[Conflict] ; ( Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt" ) - Use only one of these plugins: - 'Mog_Helms.esp' - Adds a merchant that sells the Mog helms in Seyda Neen. - 'Mog_HelmsToADD.esp' - A modder's resource and does not place the helms in-game. -Mog_Helms.esp -Mog_HelmsToADD.esp - -[Requires] ; ( Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt" ) - Ger's "Mog Helms" requires the "Mog Mod" -[ANY Mog_Helms.esp - Mog_HelmsToADD.esp] -[ANY _Mog_Race_v4b.esp - Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp] - -[Conflict] ; ( Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt" ) - The helms included in "Mog Helms" by Ger were released in an earlier version of Ian's "Mog Mod" -[ANY Mog_Helms.esp - Mog_HelmsToADD.esp] -[ANY _Mog_BM_helms_v4.esp - _Mog_helms_v4.esp - _Mog_TR_helms_v4.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mog Mod 4.0b [Ian McConville] - -[Conflict] ; Dragon32: Checked with TESPCD - These plugins were released for an earlier version (4.0) of Ian McConville's "Mog Mod". - '_Mog_Voice_v4.esp' - is included in version 4.0b. - '_Mog_BM_helms_v4.esp', '_Mog_helms_v4.esp', and '_Mog_TR_helms_v4.esp' - Available in a combined mod "Mog Helms" by Ger: ( http://mw.modhistory.com/download-70-2216 ). -[ANY _Mog_Race_v4b.esp - Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp] -[ANY _Mog_BM_helms_v4.esp - _Mog_helms_v4.esp - _Mog_TR_helms_v4.esp - _Mog_Voice_v4.esp] - -[Order] -_Mog_Race_v4b.esp -Mog_Fix.esp -Mog_HeightFix.esp -Mog_JumpFix.esp -Mog_TotalFix.esp -_Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp - -[Note] - You may be interested in "Mog Fixes" by Ger. It offers a number of replacement plugins which fix all or some of: the female Mog hands not pointing to the correct mesh file, alter the size of Mogs to prevent certain game problems (such as getting stuck in doorways) and lessen the Mog's Jump ability. - ( http://mw.modhistory.com/download-71-4642 ) -_Mog_Race_v4b.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mog Supplies 1.1 [Smite_Plight] - -[Requires] ; ( Ref: "Readme Mog Supplies.txt" ) - Smite_Plight's "Mog Supplies" is an add-on for Ian McConville's "Mog Mod". -Mog Supplies v1.1.esp -[ANY _Mog_Race_v4b.esp - Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Molag Mar Revisited [The_Nordavarine and Kaophyre] - -[Conflict] - "Molag Mar Revisited" modifies Molag Mar in such a way that the NPC "Acherone" from "Acheron's Camping Gear" goes missing from the waistworks. You may need to edit one of these plugins in the CS, or else use the console command: - 'placeatpc acheron_camp 1 20 1' -Molag Mar Revisited - Illuminated Windows Enhancements.esp -Acheron's Camping Gear 2.esp - -[Conflict] - "TarMar" adds a the home of a quest-relevant sorcerer to the Molag Mar canalworks (which Molag Mar revisited disconnect). -Molag Mar Revisited - Illuminated Windows Enhancements.esp -TarMar.esp - -[Conflict] - "Daedric Sorcery" adds a shop to the Molag Mar exterior which will be floating high above the town (but be accessible with levitation) when "Molag Mar Revisited" is loaded too. -Molag Mar Revisited - Illuminated Windows Enhancements.esp -Daedric Sorcery.esp - -[Conflict] - 'Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp' - This is an esp crafted by Pseron Wyrd which solved a conflict between "Illuminated Order" and "Indybank", but the following obviously applies to other versions of IO too) adds a door to a fresco in the Molag Mar waistworks (which "Molag mar Revisited" disconnects too). -Molag Mar Revisited - Illuminated Windows Enhancements.esp -[ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] - -[Conflict] - "Molag Mar Revisited" disconnects the Molag Mar Canalworks from the game, so that the character Eltoria, placed there by "Korobal", cannot be reached. You may need to edit one of these plugins in the CS, or else use either the console command: - 'placeatpc jec_e_eltoria 1 20 1' (to place a copy of Eltoria next to you) - or: - 'coc "Molag Mar, Canalworks"' (to teleport to the canalworks) -Molag Mar Revisited - Illuminated Windows Enhancements.esp -Korobal v1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Moldy Horker [Grumpy] - -;;Dragon32: See also "NoM (Necessities of Morrowind) 3.03a [Taddeus]" - -[Conflict] - 'BM_S_Inn.esp' is the newer version of the "Moldy Horker". -BM_S_Inn.esp -S_Inn_th.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Moon's Spawn 1.3.3 [Caladan Brood] - -[Conflict] - Landmass conflict. - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Moons_Spawn_V1.3.3_Non_Patched.esp -[ALL Korobal v1.2.esp - GS_Tamriel Part1_Black Marsh.esp - SnakeBitten Island - Alpha.esp - Journey's End 1.1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Moonshadow Temple [Shannon Workman] - -[Requires] -Moonshadow Temple WD.esp -[ALL Moonshadow Temple.esp - MetalQueenBoutique.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mooses on Solsteim Addon 1.0 [Matthew and Steven Kaine] - -[Conflict] ; ( Ref: readme_moose_addon.txt ) - "Mooses on Solstheim" adds more moose to those already added by Pseron Wyrd's "Cait's Moose on Solstheim." There is no need to run both mods. -Moose_addon.esp -PW_Cait_Moose.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morag Tong Compatible MCA [Eisenfaust] - -[Requires] ; ( Ref: Morag Tong Compatible MCA Readme.txt ) - "Morag Tong Compatible MCA" by Eisenfaust requires "Morrowind Comes Alive" v5.2 by Neoptolemus. -Morag Tong Compatible MCA 5.2.esp -[DESC /over 1200 friendly/ MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morag Tong Armor Replacer [lochnarus] - -[Requires] ; ( Ref: Morag Tong Armor Replacer_README.txt ) - lochnarus' "Morag Tong Armor Replacer" requires Braddock's "J-Ninja" mod. -Morag_Tong_Armor_Replacer.esp -[ANY J-ninja_v.1.0_m.esp - J-ninja_v.1.0_m_NoQuest.esp] - -; Dragon32: Need to load Braddock's "J-Ninja" before lochnarus' replacer -[Order] -J-ninja_v.1.0_m.esp -Morag_Tong_Armor_Replacer.esp - -[Order] -J-ninja_v.1.0_m_NoQuest.esp -Morag_Tong_Armor_Replacer.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More Better Clothes! [Plangkye] - -;; Dragon32: More Better Clothes Readme.txt - "This mod must be loaded AFTER Better Clothes, or the Argonian shirt scripts won't work." -[Order] -Better Clothes_v1.1.esp -More Better Clothes.esp - -[Order] -Better Clothes_v1.1_nac.esp -More Better Clothes.esp - -[Order] -Better Clothes.esp -More Better Clothes.esp - -[Order] -Better Clothes nac.esp -More Better Clothes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More Detailed Places [Ragox & Zaldir] - -[Conflict] ; ( Ref: MDP - Ebonheart.rtf ) - Ragox & Zaldir's "More Detailed Places" is incompatible with The Wanderer's "Dock Clutter" due to clipping sacks in Ebonheart. -[ANY MDP - Ebonheart.ESP - MDP - Ebonheart - 1.0.ESP - MDP Compilation.ESP] -wl_dockclutter.esp - -[Conflict] ; ( Ref: MDP - Ebonheart.rtf ) - Ragox & Zaldir's "More Detailed Places Compilation" is a combination of all the other "More Detailed Places" mods, there is no need to run them and the compilation. -MDP Compilation.ESP -[ANY MDP - Dagon Fel.ESP - MDP - Dagon Fel 1.0.ESP - MDP - Ebonheart.ESP - MDP - Ebonheart - 1.0.ESP - MDP - Fort Buckmoth.ESP - MDP - Gnaar Mok.ESP - MDP - Hla Oad.esp - MDP - Khuul.ESP - MDP - Maar Gan.ESP - MDP - Maar Gan - 1.0.ESP - MDP - Sadrith Mora.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More Detailed Places 2013 [Ragox & Zaldir] - -[Conflict] ; ( Ref: "MDP 2013.rtf" ) - "More Detailed Places 2013" by Ragox & Zaldir includes Degor's "Vivec Open Cantons". -MDP 2013.esp -[ANY Vivec Open Cantons WG.esp - Vivec Open Cantons.esp] - -[Order] ; Dragon32: Order rule from "Vivec Open Cantons - Windows Glow version [Degor and abot]"; probably won't do any good with all the other changes MDP makes -Windows Glow.esp -MDP 2013.esp - -[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/1037099-more-detailed-places-2013-feedback/?p=8803296 ) - Ragox & Zaldir's "More Detailed Places 2013" includes Degor's "Vivec Open Cantons" and so will exhibit incompatibility with Vivec mods like "Vivec Expansion", "Redesigned Vivec". -MDP 2013.esp -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp - Clean Redesigned Vivec - COM patch.esp - Clean Redesigned Vivec - com_mca patch.esp - Clean Redesigned Vivec - MCA patch.esp - Vivec Expansion 2.0.esp - Vivec Expansion.DV.esp] - -[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/1037099-more-detailed-places-2013-feedback/?p=8722170 ) - If you use Ragox & Zaldir's "More Detailed Places 2013" with Slartibartfast's "Texture Fix" there's a couple of land tears at the West Gash Region (-2,-1). -MDP 2013.esp -[ANY Texture Fix .esm] - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) - Ragox & Zaldir's "More Detailed Places 2013" conflicts with "Balmora Lighthouse", "Balmora Balconyhouse", "New Suran", "Suran Extended", "The Farmer Mod". -MDP 2013.esp -[ANY MO Balmora Lighthouse.esp - Balconyhouse.esp - New Suran.esp - Clean Suran Extended.esp - Suran Extended Family.esp - Farmer Mod v4.3.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More Gems [Gawain & Isabelle] - -[Conflict] ; ( Ref: "MoreGems_README.rtf" ) - Use only one of these plugins: - 'MoreGems for MC.esp' - If you use Drac & Toccatta's "Morrowind Crafting". - 'MoreGems.esp' - If you do not. -MoreGems for MC.esp -MoreGems.esp - -[Requires] ; ( Ref: "MoreGems_README.rtf" ) - 'MoreGems for MC.esp' requires Drac & Toccatta's "Morrowind Crafting". -MoreGems for MC.esp -Morrowind Crafting 2-1.esp - -[Order] ; Dragon32: Checked plugins in TESPCD -Morrowind Crafting 2-1.esp -MoreGems for MC.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More Gems - Compatability Patches [sa9097] - -[Conflict] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" ) - Use only one of these plugins: - 'MGP ColourGlass.esp' - For "More Gems" and "A Whole New Shade of Glass". - 'MGP ColourGlass + PearlsEnhanced.esp' - For "More Gems", "A Whole New Shade of Glass" and "Pearls Enhanced". - 'MGP ColourGlass + PearlsEnhancedB.esp' - For "More Gems", "A Whole New Shade of Glass" and the colored "Pearls Enhanced". - 'MGP PearlsEnhanced.es'p - For "More Gems" and "Pearls Enhanced". - 'MGP PearlsEnhancedB.esp' - For "More Gems" and the colored "Pearls Enhanced". -MGP ColourGlass + PearlsEnhanced.esp -MGP ColourGlass + PearlsEnhancedB.esp -MGP ColourGlass.esp -MGP PearlsEnhanced.esp -MGP PearlsEnhancedB.esp - -[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" ) -MGP ColourGlass + PearlsEnhanced.esp -[ALL [ANY MoreGems for MC.esp - MoreGems.esp] - colourglass.esp - Pearls Enhanced.esp] - -;;Dragon32: Order rules from TESPCD check -[Order] -colourglass.esp -MGP ColourGlass + PearlsEnhanced.esp - -[Order] -MoreGems.esp -MoreGems for MC.esp -MGP ColourGlass + PearlsEnhanced.esp - -[Order] -Pearls Enhanced.esp -MGP ColourGlass + PearlsEnhanced.esp - -[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" ) -MGP ColourGlass + PearlsEnhancedB.esp -[ALL [ANY MoreGems for MC.esp - MoreGems.esp] - colourglass.esp - Pearls Enhanced - Colored Pearls Add-on.esp] - -;;Dragon32: Order rules from TESPCD check -[Order] -colourglass.esp -MGP ColourGlass + PearlsEnhancedB.esp - -[Order] -MoreGems.esp -MoreGems for MC.esp -MGP ColourGlass + PearlsEnhancedB.esp - -[Order] -Pearls Enhanced - Colored Pearls Add-on.esp -MGP ColourGlass + PearlsEnhancedB.esp - -[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" ) -MGP ColourGlass.esp -[ALL [ANY MoreGems for MC.esp - MoreGems.esp] - colourglass.esp] - -;;Dragon32: Order rules from TESPCD check -[Order] -colourglass.esp -MGP ColourGlass.esp - -[Order] -MoreGems.esp -MoreGems for MC.esp -MGP ColourGlass.esp - -[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" ) -MGP PearlsEnhanced.esp -[ALL [ANY MoreGems for MC.esp - MoreGems.esp] - Pearls Enhanced.esp] - -;;Dragon32: Order rules from TESPCD check -[Order] -Pearls Enhanced.esp -MGP PearlsEnhanced.esp - -[Order] -MoreGems.esp -MoreGems for MC.esp -MGP PearlsEnhanced.esp - -[Requires] ; ( Ref: "MoreGems_Compatability_Patches-Readme.txt" ) -MGP PearlsEnhancedB.esp -Pearls Enhanced - Colored Pearls Add-on.esp - -;;Dragon32: Order rules from TESPCD check -[Order] -Pearls Enhanced - Colored Pearls Add-on.esp -MGP PearlsEnhancedB.esp - -[Order] -MoreGems.esp -MoreGems for MC.esp -MGP PearlsEnhancedB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More Gems Expansion Expanded [maura amalia] - -[Conflict] ; ( Ref: "More Gems Expansion addons ReadMe.txt" ) - Use only one of these plugins: - 'More Gems Expansion Expanded for MC.ESP' - If you use Drac & Toccatta's "Morrowind Crafting". - 'More Gems Expansion Expanded.ESP' - If you do not. -More Gems Expansion Expanded for MC.ESP -More Gems Expansion Expanded.ESP - -[Requires] ; ( Ref: "More Gems Expansion addons ReadMe.txt" ) -More Gems Expansion Expanded for MC.ESP -[ALL Morrowind Crafting 2-1.esp - Sris_Alchemy_BM.esp] - -[Conflict] - maura amalia's "More Gems Expansion Expanded" includes Gawain & Isabelle's "More Gems", sa9097's "More Gems Expansion", Melchior's "Pearls Enhanced", Luminar's "A Whole New Shade of Glass", Srikandi's "Sri's Alchemy (Bloodmoon Edition)" and MasterW3's "W3 Rune Mod". - However, only "Sri's Alchemy (Bloodmoon Edition)" should be enabled. - ( Ref: "More Gems Expansion addons ReadMe.txt" ) -More Gems Expansion Expanded for MC.ESP -[ANY [ANY MGP ColourGlass + PearlsEnhanced.esp - MGP ColourGlass + PearlsEnhancedB.esp - MGP ColourGlass.esp - MGP PearlsEnhanced.esp - MGP PearlsEnhancedB.esp] - [ANY Pearls Enhanced.esp - Pearls Enhanced - Colored Pearls Add-on.esp] - colourglass.esp - W3_Rune_Mod.esp - MoreGems for MC.esp] - -;:Dragon32: Ref: "More Gems Expansion addons ReadMe.txt" -[Order] -Sris_Alchemy_BM.esp -Sri Alchemy BM List Patch.esp -More Gems Expansion Expanded for MC.ESP - -[Order] -Morrowind Crafting 2-1.esp -More Gems Expansion Expanded for MC.ESP - -[Requires] - ( Ref: "More Gems Expansion addons ReadMe.txt" ) -More Gems Expansion Expanded.ESP -Sris_Alchemy_BM.esp - -[Conflict] - maura amalia's "More Gems Expansion Expanded" includes Gawain & Isabelle's "More Gems", sa9097's "More Gems Expansion", Melchior's "Pearls Enhanced", Luminar's "A Whole New Shade of Glass", Srikandi's "Sri's Alchemy (Bloodmoon Edition)" and MasterW3's "W3 Rune Mod". - However, only "Sri's Alchemy (Bloodmoon Edition)" should be enabled. - ( Ref: "More Gems Expansion addons ReadMe.txt" ) -More Gems Expansion Expanded.ESP -[ANY [ANY MGP ColourGlass + PearlsEnhanced.esp - MGP ColourGlass + PearlsEnhancedB.esp - MGP ColourGlass.esp - MGP PearlsEnhanced.esp - MGP PearlsEnhancedB.esp] - [ANY Pearls Enhanced.esp - Pearls Enhanced - Colored Pearls Add-on.esp] - colourglass.esp - W3_Rune_Mod.esp - MoreGems.esp] - -;:Dragon32: Ref: "More Gems Expansion addons ReadMe.txt" -[Order] -Sris_Alchemy_BM.esp -Sri Alchemy BM List Patch.esp -More Gems Expansion Expanded.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More trees and foliage [ayse, updated by Skyfire76] - -[Conflict] - Use only one of these plugins. - "More trees and foliage v1-0.esp": standard version with all different foliages - "More trees and foliage autumn v1-0.esp": version without any pink/white foliage - ( Ref: "More trees and foliage readme.txt" ) -More trees and foliage v1-1.esp -More trees and foliage autumn v1-1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mormegil Manor [Calislahn] - -; Mormegil Manor needs to load after Suran Waterfront, they alter same LTEX records -; ( Ref: reported by Marcus La Tendresse) -[Order] -Suran Waterfront 5.0.esp -Cali_MormegilManor.esp - -[Order] -Suran Waterfront V-5.1.esp -Cali_MormegilManor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Acoustic Overhaul 1.0 [PeterBitt & Logitech] - -[Note] - "In order to have the proper wind loops for all weather conditions, you need to change [your] Morrowind.ini" - Please review "MAO_Readme.rtf" for the required changes. - ( Ref: "MAO_Readme.rtf") -MAO.esm - -;;Add-ons - -;;Bitter Coast Sounds - -[Patch] - "MAO_BCsounds.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Bethesda's "Bitter Coast Sounds". - ( Ref: "MAO_Readme.rtf") -MAO_BCsounds.esp -[ALL [ANY BCsounds.esp - [Official]Bitter Coast Sounds.esp - BitterCoastSounds.esp - CleanBitterCoastSounds.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp] - MAO.esm] - -;;"load the orignial mods before all MAO plugins!" -;;Ref: "MAO_Readme.rtf" -[Order] -BCsounds.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -[Order] -OfficialMods_v5.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -[Order] -Clean Official Plugins v1.1.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -[Order] -super_adventurers302.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -[Order] -[Official]Bitter Coast Sounds.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -[Order] -BitterCoastSounds.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -[Order] -CleanBitterCoastSounds.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -[Order] -Official_2002_Mods.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_BCsounds.esp - -;;Khajiit Diversity Revamped - -[Patch] - "MAO_KhajiitDiversity.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Westly's "Khajiit Diversity Revamped". - ( Ref: "MAO_Readme.rtf") -MAO_KhajiitDiversity.esp -[ALL [ANY New Khajiit Diversity(BEAST).esp - New Khajiit Diversity(BEAST)X.esp - New Khajiit Diversity(CIV).esp - New Khajiit Diversity(CIV)X.esp] - MAO.esm] - -;;"load the orignial mods before all MAO plugins!" -;;Ref: "MAO_Readme.rtf" -[Order] -New Khajiit Diversity(BEAST).esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_KhajiitDiversity.esp - -[Order] -New Khajiit Diversity(BEAST)X.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_KhajiitDiversity.esp - -[Order] -New Khajiit Diversity(CIV).esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_KhajiitDiversity.esp - -[Order] -New Khajiit Diversity(CIV)X.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_KhajiitDiversity.esp - -;;Siege at Firemoth - -[Patch] - "MAO_Firemoth.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Bethesda's "Siege at Firemoth". It will not work correctly with mods that move Fort Firemoth. - ( Ref: "MAO_Readme.rtf") -MAO_Firemoth.esp -[ALL [ANY Siege at Firemoth.esp - [Official]Siege at Firemoth.esp - SiegeAtFiremoth.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - MAO.esm] - -;;"load the orignial mods before all MAO plugins!" -;;Ref: "MAO_Readme.rtf" -[Order] -Siege at Firemoth.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -OfficialMods_v5.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -Clean Official Plugins v1.1.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -super_adventurers302.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -[Official]Siege at Firemoth.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -SiegeAtFiremoth.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -Official_2002_Mods.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -[Order] -silgrad_tower_1-4_6.6.esp -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -MAO_Firemoth.esp - -;;Stand-alone plugins - -[Conflict] - "If you are using MAO.esm (merged version) than you don't need any of the stand-alone files." -MAO.esm -[ANY MAO_2d.esm - MAO_3d.esm - MAO_Config.esm - MAO_Containers.esp - MAO_Creatures.esp - MAO_Music.esm - MAO_PCSound.esp - MAO_PCVoice.esp - MAO_Regions.esp - MAO_ScriptExtender.esp - MAO_Vanilla.esp - MAO_Weather.esm] - -;;Dragon32, most of this is preserved from the readme for 0.9, "MAO_ReadMe.pdf". Guessed and some renamed plugins (MAO_Config.esm is new MAO_Base.esm; MAO_Weather.esm is new MAO_InteriorWeather.esm; MAO_PCSound.esp and MAO_PCVoice.esp are the new MAO_Voice.esp) -;;"MAO_Base.esm [...] is no longer used (it's content is now in MAO_PCSound.esp)" - -[Order] -MAO_Config.esm -MAO_Base.esm -MAO_Music.esm -MAO_InteriorWeather.esm -MAO_Weather.esm -MAO_2d.esm -MAO_3d.esm -MAO_Vanilla.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp - -[Note] - "[MAO_Voice.esp] is heavily improved by MAO_ScriptExtender and MWSE." - ( Ref: "MAO_ReadMe.pdf") -[ALL [ANY MAO_Voice.esp - MAO_PCSound.esp - MAO_PCVoice.esp] - [NOT [ANY MAO_ScriptExtender.esp - MAO_ScriptExtender_alternative.esp]]] - -[Note] - "Loading MAO_ScriptExtender after this improves [MAO_Music.esm]" - ( Ref: "MAO_ReadMe.pdf") -[ALL MAO_Music.esm - [NOT [ANY MAO_ScriptExtender.esp - MAO_ScriptExtender_alternative.esp]]] - -[Conflict] - "[MAO_Containers.esp] is based on the plugin from the Container Sounds mod by Neoptolemus plus our addition of closing sounds and different soundfiles." - ( Ref: "MAO_Readme.rtf") -MAO_Containers.esp -Container Sounds.esp - -[Conflict] - Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers. Loading the "Morrowind Acoustic Overhaul" plugin means you will hear the MAO sounds but miss out on the animations. - ( Ref: "MAO_Readme.rtf" and "MW Containers Animated readme.txt" ) -MAO_Containers.esp -MW Containers Animated.esp - -;;[Note] -;; "When you use MAO_Music.esm without [MAO_Base.esm], battle music might not stop properly when you leave the water with slaughterfishes following you." -;; ( Ref: "MAO_ReadMe.pdf") -;;[ALL MAO_Music.esm -;; [NOT MAO_Base.esm]] - -;;[Note] -;; "[MAO_Base.esm adds] unique and randomized sounds for shield blocking. (requires MAO_ScriptExtender.esp)" -;; ( Ref: "MAO_ReadMe.pdf") -;;[ALL MAO_Base.esm -;; [NOT [ANY MAO_ScriptExtender.esp -;; MAO_ScriptExtender_alternative.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Additions 1.0 [M6n6M6(Derek)] - -[Conflict] - "Morrowind Additions" by M6n6M6(Derek) includes his "Creatures of Morrowind" mod, there is no need to run both plugins. - ( Ref: "ReadMe for Morrowind Additions Version 1.0.txt" ) -Morrowind Additions.esp -Creatures of Morrowind.esp - -[Note] - Brewu4 & Harlequin's "Morrowind Additions Revamped" is a huge update to M6n6M6(Derek)'s original "Morrowind Additions" mod. Brewu4 & Harlequin made extensive changes to the mod, improving both compatibility and its effect on performance. You may wish to download Brewu4 & Harlequin's version from Morrowind Modding History: http://mw.modhistory.com/download-90-2567 -Morrowind Additions.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Additions Add-on for Blood & Gore [Vencha] - -[Patch] - Vencha released a patch adding support for "Blood and Gore" by TheLys to "Morrowind Additions" by M6n6M6(Derek). - http://mw.modhistory.com/download-55-3062 -Blood and Gore Morrowind Additions add-on.esp -[ALL Blood and Gore.esp - Morrowind Additions.esp] - -[Order] -Blood and Gore.esp -Blood and Gore Morrowind Additions add-on.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Additions Revamped 0.9 [Brewu4 & Harlequin] - -[Conflict] - "[Brewu4 & Harlequin's "Morrowind Additions Revamped"] is a huge update to the old Morrowind Additions mod." There is no need to run both plugins. -Additions_Revamped__clean_.esp -Morrowind Additions.esp - -[Conflict] - Brewu4 & Harlequin's "Morrowind Additions Revamped" is an update to "Morrowind Additions" by M6n6M6(Derek), which included his "Creatures of Morrowind" mod, there is no need to run both plugins. - ( Ref: "ReadMe for Morrowind Additions Version 1.0.txt" ) -Additions_Revamped__clean_.esp -Creatures of Morrowind.esp - -[Note] - ! The meshes and textures for the Dark Argonians are missing from the original download of "Morrowind Additions Revamped". - ! You can download these missing resources from Morrowind Modding History: http://mw.modhistory.com/download-55-3030 -Additions_Revamped__clean_.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Advanced 1.82 [Gary Noonan/WormGod] - -[Note] - ! There is a suggested update for Morrowind Advanced: Morrowind Advanced 1.82 - ! ( Ref: http://mw.modhistory.com/download-13-10949 ) -[SIZE !687982 MW_A01.esp] - -;; Note that you will still need to run "MW_Adv_Required.esp" after the -;; .esp version of Morrowind Advanced -;; ( Ref: "readme_mw_advanced.txt" ) -[Order] -Morrowind Advanced.esm -Morrowind Advanced.esp -MW_Adv_Required.esp - -[Requires] - ( Ref: "readme_mw_advanced.txt" ) -MW_Adv_Required.esp -[ANY Morrowind Advanced.esm - Morrowind Advanced.esp] - -[Conflict] - Use only one of these plugins. - ( Ref: "readme_mw_advanced.txt" ) -Morrowind Advanced.esm -Morrowind Advanced.esp - -[Patch] - ( Ref: "readme_mw_advanced.txt" ) -MW_Adv_PHW.esp -[ALL [ANY MW_Adv_Required.esp - MW_Adv_Required (BTB Edit).esp] - Passive_Healthy_Wildlife.esp] - -;;Dragon32: Whilst "MW_Adv_PHW.esp" is designed for Passive Healthy Wildlife (see above Patch rule) it can be used with other animal pacification mods. -[Order] -Passive_Healthy_Wildlife.esp -MW_Adv_PHW.esp - -[Order] -animalbehave.esp -MW_Adv_PHW.esp - -[Order] -Animal Behaviour.esp -MW_Adv_PHW.esp - -[Order] -Cliffracer-FIX.esp -MW_Adv_PHW.esp - -[Order] -Less Aggressive Critters.esp -MW_Adv_PHW.esp - -[Order] -Mildlife.esp -MW_Adv_PHW.esp - -[Order] -Neutral creatures.esp -MW_Adv_PHW.esp - -[Order] -Non-Homicidal Ecosystem - Morrowind.ESP -MW_Adv_PHW.esp - -[Order] -Non-Homicidal Ecosystem - Bloodmoon.ESP -MW_Adv_PHW.esp - -[Order] -Non-Homicidal Ecosystem - Tribunal.ESP -MW_Adv_PHW.esp - -[Order] -Non-Homicidal Ecosystem Trib. & Blood..ESP -MW_Adv_PHW.esp - -[Order] -Passive Wildlife Vvardenfell.esp -MW_Adv_PHW.esp - -[Order] -Rational Wildlife.esp -MW_Adv_PHW.esp - -[Order] -Real_wildlife_v1.0.esp -MW_Adv_PHW.esp - -[Order] -SG-MW-ecology-BM-plugin.esp -MW_Adv_PHW.esp - -[Order] -SG-MW-ecology-carnivore-plugin.esp -MW_Adv_PHW.esp - -[Order] -SG-MW-ecology-WW-plugin.esp -MW_Adv_PHW.esp - -[Order] -wildlife_behaviour.esp -MW_Adv_PHW.esp - -[Order] -Morrowind Advanced.esp -MW_Adv_PHW.esp - -[Order] -MW_Adv_Required.esp -MW_Adv_PHW.esp - -[Order] -MW_Adv_Required (BTB Edit).esp -MW_Adv_PHW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Advanced (BTB Edit) [BTB] - -[Requires] - "[MW_Adv_Required (BTB Edit).esp] should be used [...] in addition to the .esm master file." - ( Ref: "Readme - Morrowind Advanced (BTB Edit).txt" ) -MW_Adv_Required (BTB Edit).esp -Morrowind Advanced.esm - -[Conflict] - "[MW_Adv_Required (BTB Edit).esp] should be used instead of the original "required" plugin for Morrowind Advanced 1.82." - ( Ref: "Readme - Morrowind Advanced (BTB Edit).txt" ) -MW_Adv_Required (BTB Edit).esp -MW_Adv_Required.esp - -[Conflict] - "I do not recommend attempting to use [MW_Adv_Required (BTB Edit).esp] with the alternate "plugin" version of MWA 1.82" - ( Ref: "Readme - Morrowind Advanced (BTB Edit).txt" ) -MW_Adv_Required (BTB Edit).esp -Morrowind Advanced.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Adventurers Guild 3.8 [LegoManIAm94] - -[Note] - "The Adventurers Guild MGE Fix is a file you do not activate in the Data Files when you are playing Morrrowind. Just use it when you are generating Distant Land in MGE." - ( Ref: http://www.nexusmods.com/morrowind/mods/28858/ ) -Adventurers Guild (MGE Fix).esp - -[Patch] - "[LegoManIAm94's] Jobs mod will conflict with the Adventurers Guild. Download the patch [from Morrowind Nexus]" - ( Ref: http://www.nexusmods.com/morrowind/mods/28858/ ) - Download the patch from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/ -Jobs Adventurers Guild Patch.ESP -[ALL Adventurers Guild.esp - Jobs.esm] - -;;Dragon32: Don't think this Order rules is really necessary, patch just seems to edit Jobs.esm records -[Order] -Adventurers Guild.esp -Jobs Adventurers Guild Patch.ESP - -;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart - -[Order] -Adventurers Guild.esp -Great House Dagoth.esp - -[Order] -Adventurers Guild.esp -DN-GDRv*.esp - -[Order] -Adventurers Guild (MGE Fix).esp -Great House Dagoth.esp - -[Order] -Adventurers Guild (MGE Fix).esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Animation Replacer [Dirnae & Hrnchamd] - -[Note] - ! With version 0.1.7 of "Morrowind Animation Replacer" you do not need to use "Dirnae's Slower Walk.esp" - ! http://morrowind.nexusmods.com/mods/31635 - ! ( Ref: "readme_dirnae_anims.txt" ) -Dirnae's Slower Walk.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Better Gameplay [LegoManIAm94] - -;; See also "Magicka regeneration mods [Various]" - -[Requires] - "Requires Better Gameplay" - ( Ref: "Better Gameplay (Bloodmoon).ESP" mod Description) -Better Gameplay (Bloodmoon).ESP -Better Gameplay.esp - -[Requires] - "Requires Better Gameplay" - ( Ref: "Better Gameplay (Tribunal).ESP" mod Description) -Better Gameplay (Tribunal).ESP -Better Gameplay.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Better Mining [LegoManIAm94] - -[Patch] - Whilst not at all clear from the web page you need to load both "Better Mining (Bloodmoon) Patch.ESP" and "Better Mining (Bloodmoon) Patch.ESP" for LegoManIAm94's "Better Mining (Bloodmoon)" to function. -Better Mining (Bloodmoon) Patch.ESP -Better Mining (Bloodmoon).esm - -[Patch] - Whilst not at all clear from the web page you need to load both "Better Mining Patch.ESP" and "Better Mining.esm" for LegoManIAm94's "Better Mining" to function. -Better Mining Patch.ESP -Better Mining.esm - -;;Dragon32: Better Mining adds a script to mining rocks; load after mods which change their appearance - -;;Nich's "Correct UV Ore Replacer" -[Order] -correctUV Ore Replacer 1.0.esp -Better Mining Patch.ESP - -[Order] -correctUV Ore Replacer 1.0.esp -Better Mining (Bloodmoon) Patch.ESP - -;;CJW-Craigor's "Diverse Ore Veins" -[Order] -CR Ore Replacer 1.0.esp -Better Mining Patch.ESP - -[Order] -CR Ore Replacer 1.0.esp -Better Mining (Bloodmoon) Patch.ESP - -[Conflict] - Both evelas' "Minerals" and LegoManIAm94's "Morrowind Better Mining" edit the game's ore rocks, these two plugins cannot be used together. -Better Mining.esm -[ANY Minerals (Tribunal&Bloodmoon).esp - Minerals.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCP (Morrowind Code Patch) [Hrnchamd] - -;;Dragon32: See also "Toggle Sneak 1.1 [Yacoby]" - -[Note] - ! The Morrowind Code Patch Showcase does not need to be loaded for MCP to function. Disable the mod after you have compared how patched Morrowind differs from normal Morrowind. - ! ( Ref: "MCP Readme.txt" ) -Morrowind Code Patch Showcase.esp - -[Note] - !!! The game mechanics changes of "Attribute uncap" and "Skill uncap" available in the "Morrowind Code Patch" (MCP) by Hrnchamd should not be used by players of "Galsiah's Character Development" (GCD). - !!! GCD uses its own workaround to increase skills and attributes over 100, using MCP's "Attribute uncap" and "Skill uncap" functions is unnecessary and can cause GCD's workaround to freeze or crash the game. - !!! Ref: http://mw.modhistory.com/download-53-6955 -[ANY GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp - Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp] - -;; rules for mods obsoleted by the MCP - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of merchants wearing items sold to them (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you will not need "Fashionable Merchants 1.0.esp" - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -Fashionable Merchants 1.0.esp -Fashionable Merchants (TheMikrobe).esp -Fashionable Merchants (TheMikrobe Trib).esp -Fashionable Merchants (TheMikrobe BM).esp - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of merchants wearing items sold to them (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you will not need "Merchant Unequip v1.0.esp" - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -Merchant Unequip v1.0.esp - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of the "missing month" of Morning Star. The MCP fix also may be slightly easier on the CPU as it does not require scripting. If you install the MCP, you will not need these plugins. - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -Calendar_Fix.esp -Month Bugfix - NoExp.esp -Month Bugfix.esp -SpzYearPatch.esp -SpzYearPatchTrib.esp - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the Unarmored Bug. If you install the MCP, you will not need these plugins. - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -Unarmored_Corrector_V01_BM.esp -Unarmored_Corrector_V01_TRIB.esp - -[Note] - ! "Morrowind [...] makes heavier things harder to steal, [TheOne&Only's "Pickpocket Fix"] makes heavier things easier to steal. Things appear easier for the wrong reason." - ! Rather than using this mod you should try the "Pickpocket overhaul" in the highly recommended "Morrowind Code Patch" by Hrnchamd. - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -Pickpocket Fix.esp - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd also changes the functionality of the sneak key to a toggle button (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need Yacoby's "Toggle Sneak". - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -ToggleSneak.esp - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd changes the Detect Animal spell effect to detect both NPCs and creatures, instead of just creatures. The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need lyobovnik's "Detect Humanoid". - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -RMR_DetectHumanoid_v0.3b.esp -RMR_DetectHumanoid_v0.31b.esp - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd enables NPC AI to select and cast zero cost powers, for example racial powers. The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need Knef's "Power to the People". - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -Kn-PowerToThePeople.esp - -[Note] - ! The option "Argonian clothing choice" in the highly recommended "Morrowind Code Patch" by Hrnchamd: - ! "Makes Argonian females prefer to wear male versions of armour and clothing. To avoid looking like a mammal. - ! This is a convenience such that mods don't have to individually account for Argonian-specific versions of their items." - ! Enabling this option removes the need for the complicated sewing kits added by this version of "Better Clothes", you should enable this MCP option and use "Better Clothes_v1.1_nac.esp" instead. -[ANY Better Clothes_v1.1.esp - Better Clothes.esp] - -[Note] - !!! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of the red sun damage ring remaining when entering an interior from an exterior. - !!! Yacoby himself warns of his mod, : "It is recommened that you do not use this due to it breaking some quests due to a Morrowind bug" - !!! ( Ref: http://www.mw.yacoby.net/Mods/VampireDoorsBugfix.htm ) -[ANY Vamp Doors Trib & Blood.esp - Vamp Doors Trib.esp - Vamp Doors.esp] - -[Note] - ! The highly recommended "Morrowind Code Patch" by Hrnchamd adds "Shortcut key improvements". One of those improvements is that when examining a container, you may take all items by pressing the "Ready Weapon" key. If you have the "Morrowind Code Patch", you do not need Fliggerty's "Take All Button of Pain and Happiness" - ! ( Ref: http://forums.nexusmods.com/index.php?/topic/2458519-take-all-hotkey-mod/?p=21660169 ) -Take All.esp - -[Note] - ! The option "Allow stealing from KOed NPCs" in the highly recommended "Morrowind Code Patch" by Hrnchamd: - ! "Allows you to steal from NPCs that have been knocked out. Previously you would get a 'You are in combat' message when you activated them." - ! If you have the MCP, you do not need Reznod's "Mugging Fix". - ! ( Ref: http://morrowind.nexusmods.com/mods/19510 ) -MugFix.esp - -[Note] - ! "Since its 2.0 release, the Morrowind Code Patch contains a 'Detect water level fix' (Bug fixes section - checked by default). If you install it, you'll no longer need [Taddeus'] Water Level Fix, since they solve the same problem, but MCP does it in a more reliable and complete way." - ! Download Hrnchamd's Morrowind Code Patch from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/19510/ -[ANY Water Level Fix - BM.esp - Water Level Fix - Full.esp - Water Level Fix - MW.esp - Water Level Fix - TB.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA (Morrowind Comes Alive) 8.2 [Neoptolemus] - -;;v8.x rules -;;********** - -[Note] - ! The latest version of Neoptolemus' "Morrowind Comes Alive" is 8.2, you should upgrade. - ! http://morrowind.nexusmods.com/mods/6006 -[ANY [DESC !/Adds 1200 types of NPCs to over 550/ MCA.ESM] - [VER < 8.2 MCA.ESM]] - -[Note] - !! If you are running more than one MCA clothing add-on then exclude all of the MCA clothing add-ons when creating your Merged Objects. Otherwise: - !! "The clothing add-ons don't work if you merge them - you get NPCs wearing mismatched clothing." -[ALL [ANY MCA - BadKarma Clothing Vendor Addon.esp - MCA - BB Peasant Gowns Addon.esp - MCA - COV Addon.esp - MCA - Hilgya the Seamstress Addon.esp - MCA - Illy's OMG Addon.esp - MCA - Westly's FCOT Addon.esp] - Merged Objects.esp] - -;; BB Peasant Gowns addon - -[Patch] - "[MCA - BB Peasant Gowns Addon.esp] adds Korana's peasant gowns for 'Better Bodies' to some of the MCA peasant women. Requires either 'BB Peasant Gowns' OR 'Peasant Gowns Replacer' by Korana." - ( Ref: "MCA - Readme.txt" ) -MCA - BB Peasant Gowns Addon.esp -[ALL MCA.ESM - [ANY BB2_Peasant_Gowns.esp - PeasantGownsReplacer.esp]] - -[Order] -BB2_Peasant_Gowns.esp -MCA - BB Peasant Gowns Addon.esp - -[Order] -PeasantGownsReplacer.esp -MCA - BB Peasant Gowns Addon.esp - -;;Dragon32: Ensure Korana's peasant gowns shown on female commoner NPCs if loaded. -[Order] -MCA - COV Addon.esp -MCA - BB Peasant Gowns Addon.esp - -[Order] -MCA - Westly's FCOT Addon.esp -MCA - BB Peasant Gowns Addon.esp - -;;Clothiers of Vvardenfell addon - -;;Dragon32: Applies to 5.x, 6.x, 7.x and 8.x -[Patch] - "MCA - COV Addon.esp" is recommended when you have both Neoptolemus'"Morrowind Comes Alive" and Korana, BadKarma and Lady Rae's "Clothiers of Vvardenfell". With it enabled, some NPCs will now be wearing the clothing from "Clothiers of Vvardenfell". - ( Ref: "MCA - Readme.txt" ) -MCA - COV Addon.esp -[ALL [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp - KN_Keening_Clothiers.esp] - MCA.ESM] - -[Order] -BB_Clothiers_of_Vvardenfell_v1.1.esp -MCA - COV Addon.esp - -[Order] -KN_Keening_Clothiers.esp -MCA - COV Addon.esp - -;; Fine Clothiers of Tamriel addon - -[Patch] - "[MCA - Westly's FCOT Addon.esp] adds the clothing from Westly's 'Fine Clothiers of Tamriel' to the MCA NPCs." - ( Ref: "MCA - Readme.txt" ) -MCA - Westly's FCOT Addon.esp -[ALL MCA.ESM - Westly_Presents_FCOT.esp] - -[Order] -Westly_Presents_FCOT.esp -MCA - Westly's FCOT Addon.esp - -;; "Make sure [MCA - Westly's FCOT Addon.esp] loads after the 'Khajiit Diversity Revamped' and 'Clothiers of Vvardenfell' add-ons if you are using those." -;; Ref: "MCA - Readme.txt" -[Order] -MCA - Khajiit Diversity Revamped Addon.esp -MCA - Westly's FCOT Addon.esp - -[Order] -MCA - COV Addon.esp -MCA - Westly's FCOT Addon.esp - -;; Illy's Oh my Goddess addon - -[Patch] - "[MCA - Illy's OMG Addon.esp] adds Illuminiel's amazing Imperial Cult robes to the MCA priests and priestesses. Requires 'Illy's Oh my Goddess'." - ( Ref: "MCA - Readme.txt" ) -MCA - Illy's OMG Addon.esp -[ALL MCA.ESM - Illy's Oh my Goddess.ESP] - -[Order] -Illy's Oh my Goddess.ESP -MCA - Illy's OMG Addon.esp - -;;BadKarma's Clothing Vendor addon - -[Patch] - "[MCA - BadKarma Clothing Vendor Addon.esp] adds the clothing from BadKarma's 'BadKarma Clothing Vendor' to the MCA NPCs. Requires 'BadKarma Clothing Vendor' by BadKarma." - ( Ref: "MCA - Readme.txt" ) -MCA - BadKarma Clothing Vendor Addon.esp -[ALL MCA.ESM - Clean BadKarma Clothing Vendor.esp] - -[Order] -Clean BadKarma Clothing Vendor.esp -MCA - BadKarma Clothing Vendor Addon.esp - -;;Hilgya the Seamstress addon - -[Patch] - "[MCA - Hilgya the Seamstress Addon.esp] adds the clothing from Plangkye's 'Hilgya the Seamstress' to the MCA NPCs. Requires Hilgya the Seamstress + Expansion 1 by Plangkye." - ( Ref: "MCA - Readme.txt" ) -MCA - Hilgya the Seamstress Addon.esp -[ALL MCA.ESM - Hilgya the Seamstress.esm - Hilgya the Seamstress Expansion 1.esp] - -[Order] -Hilgya the Seamstress Expansion 1.esp -MCA - Hilgya the Seamstress Addon.esp - -;; Khajiit Diversity Revamped addon - -[Patch] - "[MCA - Khajiit Diversity Revamped Addon.esp] changes some of the MCA khajiit NPCs into Dagi-Raht, Ohmes-Raht, Cathay-Raht and Senche-Raht. Requires Westly's Khajiit Diversity Revamped mod, and will work with any of the 4 esps." - ( Ref: "MCA - Readme.txt" ) -MCA - Khajiit Diversity Revamped Addon.esp -[ALL MCA.ESM - [ANY New Khajiit Diversity(BEAST).esp - New Khajiit Diversity(BEAST)X.esp - New Khajiit Diversity(CIV).esp - New Khajiit Diversity(CIV)X.esp]] - -;;Dragon32: Not sure if this is needed, but load the mod using new races after plugin which defines them -[Order] -New Khajiit Diversity(BEAST).esp -MCA - Khajiit Diversity Revamped Addon.esp - -[Order] -New Khajiit Diversity(BEAST)X.esp -MCA - Khajiit Diversity Revamped Addon.esp - -[Order] -New Khajiit Diversity(CIV).esp -MCA - Khajiit Diversity Revamped Addon.esp - -[Order] -New Khajiit Diversity(CIV)X.esp -MCA - Khajiit Diversity Revamped Addon.esp - -;; Tamriel Rebuilt addon - -[Patch] - "[MCA - TR Addon.esp] adds MCA NPCs and creatures to Tamriel Rebuilt Sacred East. Also adds some of the new TR items to the MCA leveled lists. Requires Tamriel Rebuilt." - ( Ref: "MCA - Readme.txt" ) -MCA - TR Addon.esp -[ALL Tamriel_Data.esm - TR_Mainland.esm - MCA.ESM] - -;;Vampire Realism patch - -;;Dragon32: Applies to 5.x, 6.x, 7.x and 8.x -[Patch] - "Use [MCA - Vampire Realism Patch.esp] if you use Jaxalot's Vampire Realism mod, and want the vampires added by MCA to require staking like the VR ones. Don't activate it without VR, or it will crash your game." - ( Ref: "MCA - Readme.txt" ) -MCA - Vampire Realism Patch.esp -[ALL MCA.ESM - Vampire Realism II.esp] - -;;Dragon32: Patch uses some VR variables in scripts, probably best to load after VR -[Order] -Vampire Realism II.esp -MCA - Vampire Realism Patch.esp - -;; Incorporated mods - -[Conflict] - Version 6.0 and later of Neoptolemus' "Morrowind Comes Alive" merged in his "Minions of House Dagoth" mod, which is now obsolete if you are using MCA 6.0 or above. - ( Ref: "MCA - Readme.txt" ) -[ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] - [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] - [DESC /v8/ MCA.ESM]] -[ANY Minions of House Dagoth.esp - Minions of House Dagoth - No Undead.esp] - -;; Old addons - -;;Dragon32: Can actually use DESC check for 7.x and 8.x. Can't use DESC to distinguish between 6.0 and 6.1 though, those checks still rely on SIZE and are in the v6.x rules section, below. -[Conflict] - Since version 6.1 of Neoptolemus'"Morrowind Comes Alive" no longer modifies Bethesda's Bed_Standard script it no longer requires a patch to be compatible with Taddeus' "Necessities of Morrowind". - ( Ref: "MCA - Readme.txt" ) -MCA - NOM Patch.esp -[ANY [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] - [DESC /v8/ MCA.ESM]] - -[Conflict] - Version 7.0 and above of Neoptolemus' "Morrowind Comes Alive" "incorporated the old Guards Patch into the main .esm", you should not load "MCA - Guards Patch.esp" - ( Ref: "MCA - Readme.txt" ) -MCA - Guards Patch.esp -[ANY [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] - [DESC /v8/ MCA.ESM]] - -;;v7.x rules -;;********** - -[Note] - !! Version 6.* and 7.* of Neoptolemus' "Morrowind Comes Alive" use the heads and hairstyles from "Westly's Master Head Pack", which you don't need to have activated but you need to ensure you have its meshes and textures installed. - !! ( Ref: MCA - Readme.txt ) -[ALL [ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] - [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]] - [NOT Westly's Master Headpack X.esp]] - -[Conflict] - Version 6.* and 7.* and later of Neoptolemus' "Morrowind Comes Alive" merged in his "The Undead" mod, which you do not need to load if you are using MCA 6.* or 7.*. - ( Ref: MCA - Readme.txt ) -[ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] - [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]] -The Undead.esm - -;; Divine Domina addon - -[Note] - "Use [MCA - Divine Domina Addon.ESP] to integrate MCA with Jeremy's Divine Domina mods. All cuirasses added by MCA will have female versions, and some of the completed armour sets will show up on NPCs. You do not have to have Divine Domina activated to use this add on." - ( Ref: MCA - Readme.txt ) -[ALL MCA - Divine Domina Addon.ESP - [ANY Divine_domina_part_1.esp - Divine_domina_part_2.esp - Divine_domina_part_3_Tribunal.esp - Divine_domina_part_4.esp - Divine_domina_part_5.esp] - [ANY [DESC /over 1000 friendly/ MCA.ESM] - [DESC /over 1200 friendly/ MCA.ESM] - [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] - [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]] - -[Note] - !! "You do not have to have Divine Domina activated to use this add on, but it must be installed." - !! ( Ref: "MCA - Readme.txt" ) -[ALL MCA - Divine Domina Addon.ESP - [NOT [ANY Divine_domina_part_1.esp - Divine_domina_part_2.esp - Divine_domina_part_3_Tribunal.esp - Divine_domina_part_4.esp - Divine_domina_part_5.esp]]] - -;; Tamriel Rebuilt addon - -[Note] - Spirithawke has updated the "Tamriel Rebuilt" addon for Neoptolemus' "Morrowind Comes Alive" so that it works with v1.5 of "Tamriel Rebuilt" - Download "MCA - TR Addon v7.1a.7z" from the Additional Files section: - http://mw.modhistory.com/download--14634 -[ALL [DESC !/v8/ MCA.ESM] - [DESC !/7.1a/ MCA - TR Addon.esp]] - -;;v6.x rules -;;********** -;;Dragon32: Rules for versions 6.x and below. - -;;Dragon32: Applies to 5.x and 6.x -[Requires] - "MCA - Guards Patch.esp" is for versions 5.x and 6.x of Neoptolemus' "Morrowind Comes Alive". - ( Ref: "MCA - Readme.txt" ) -MCA - Guards Patch.esp -[ANY [DESC /over 1000 friendly/ MCA.ESM] - [DESC /over 1200 friendly/ MCA.ESM] - [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]] - -;;Dragon32: MCA 6.0 and MCA 6.0 from "MCA Fix.zip" -[Requires] - "Morrowind Comes Alive" v6.0 modifies Bethesda's Bed_Standard script, so it requires "MCA - NOM Patch.esp" to be compatible with Taddeus' "Necessities of Morrowind" - ( Ref: "MCA - Readme.txt" ) -MCA - NOM Patch.esp -[ALL [ANY [SIZE 2551516 MCA.ESM] - [SIZE 2559987 MCA.ESM]] - NOM 2.13.esp] - -;; MCA - NOM Patch.esp modifieds NOM's Bed_Standard script, so it should come after NOM - JMS -[Order] -NOM 2.13.esp -MCA - NOM Patch.esp - -[Conflict] - MCA v6.1 no longer modifies Bethesda's Bed_Standard script, so it no longer requires a patch to be compatible with Necessities of Morrowind. - ( Ref: MCA - Readme.txt ) -MCA - NOM Patch.esp -[SIZE 2597537 MCA.ESM] - -;;v5.x rules -;;********** -;;Dragon32: Rules for versions 5.x and below. - -[Note] - ! "The Undead - MCA5.2 Compatibility Patch.esp" is not needed. If you have not already done so, install "MCA 5.2 - The Undead 3.0 Compatible" from: -The Undead - MCA5.2 Compatibility Patch.esp - -[Conflict] - "MCA.esm" is the newer version, you do not need to run "Morrowind Comes Alive.esm" with it. -MCA.esm -Morrowind Comes Alive.esm - -;;show this message for MCA 5.1 and 5.2, but not the Undead 3.0 compatible version of MCA 5.2 -[Note] - Under certain conditions, NPCs spawned by MCA will vanish. This is undesirable when you have used Vampire Embrace to turn them into your children or thrall. You might consider using the "Vampire Embrace MCA Patch" which keeps MCA-spawned NPCs in the game if they have been touched by "Vampire Embrace". - Download "Vampire Embrace MCA Patch" by Deylendor from Morrowind Modding History: http://mw.modhistory.com/download-76-11591 -[ALL [NOT Vampire Embrace MCA Patch.esp] - [ANY [DESC /over 1000 friendly/ MCA.ESM] - [ALL [DESC /over 1200 friendly/ MCA.ESM] - [SIZE !2519851 MCA.ESM]]] - Vampire_Embrace.esp] - -[Note] - Under certain conditions, NPCs spawned by MCA will vanish. This is undesirable when you have used Vampire Embrace to turn them into your children or thrall. You might consider using the "Vampire Embrace MCA Patch" which keeps MCA-spawned NPCs in the game if they have been touched by "Vampire Embrace". - However, "Vampire Embrace MCA Patch" is NOT compatible with the version of MCA 5.2 that is compatible with "The Undead 3.0", unless it is edited to remove some scripts. - Download "Vampire Embrace MCA Patch" by Deylendor from Morrowind Modding History: http://mw.modhistory.com/download-76-11591 -[ALL [NOT Vampire Embrace MCA Patch.esp] - [SIZE 2519851 MCA.esm] ;this is the MCA/Undead 3.0 compatible version - Vampire_Embrace.esp] - -[Conflict] - This version of MCA 5.2, which has been made compatible with The Undead 3.0, is incompatible with "Vampire Embrace MCA Patch" which reintroduces scripts that were removed from MCA.esm. You can either deactivate the patch (losing its functionality), or you can remove the following scripts from "Vampire Embrace MCA Patch.esp": mca_bm_draugr, mca_bm_draugr_reavers, mca_bm_skel_reavers, mca_bm_skeletons, mca_bm_wraiths, mca_necromancers, mca_skeletons, mca_undead, mca_wraiths, mca_zombies, mca_zombies_weak. -[SIZE 2519851 MCA.esm] ;this is the MCA/Undead 3.0 compatible version -[SIZE 150081 Vampire Embrace MCA Patch.esp] ; JMS - added size predicate so warning goes away if user deletes unneeded scripts. - -;;Dragon32: All the 5.x versions -[Requires] - "MCA - NOM Patch.esp" is for versions 5.x of Neoptolemus' "Morrowind Comes Alive" and version 2.13 of Taddeus' "Necessities of Morrowind". - ( Ref: "MCA - Readme.txt" ) -MCA - NOM Patch.esp -[ALL [ANY [DESC /over 1000 friendly/ MCA.ESM] - [DESC /over 1200 friendly/ MCA.ESM]] - NOM 2.13.esp] - -[Requires] - 'MCA - More Enemies.esp' requires v5.x of Neoptolemus' "Morrowind Comes Alive" - ( Ref: "MCA - Readme.txt" ) -MCA - More Enemies.esp -[ALL [ANY [DESC /over 1000 friendly/ MCA.ESM] - [DESC /over 1200 friendly/ MCA.ESM]]] - -;;v4.1 rules -;;********** -;;Dragon32: Rules for versions 4.1. - -;; MCA - NOM Patch.esp modifieds NOM's Bed_Standard script, so it should come after NoM -[Order] -NOM 2.13.esp -Morrowind Comes Alive NOM Patch.esp - -[Requires] - ( Ref: "Morrowind Comes Alive - Readme.txt" ) -Morrowind Comes Alive Vampire Realism Patch.esp -[ALL Morrowind Comes Alive.esm - Vampire Realism II.esp] - -[Requires] - ( Ref: "Morrowind Comes Alive - Readme.txt" ) -Morrowind Comes Alive NOM Patch.esp -[ALL Morrowind Comes Alive.esm - NOM 2.13.esp] - -[Requires] - ( Ref: "Morrowind Comes Alive - Readme.txt" ) -Morrowind Comes Alive Guards Patch.esp -Morrowind Comes Alive.esm - -[Requires] - ( Ref: "Morrowind Comes Alive Recruitable NPCs - Readme.txt" ) -Morrowind Comes Alive Recruitable NPCs.esp -Morrowind Comes Alive.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA 5.2 Additional Companions [Grant McDorman] - -[Conflict] - Grant McDorman's "MCA 5.2 Additional Companions" reinstates 22 companion NPCs that were available in v5.0 and v5.1 of "Morrowind Comes Alive" by Neoptolemus. As you are using v5.0 or v5.1 of "Morrowind Comes Alive" there is no need to run this mod. - ( Ref: "MCA_5.2_Additional_Companions_Readme.txt" ) -MCA_5.2_Additional_Companions.esp -[DESC /over 1000 friendly/ MCA.ESM] - -;;Dragon32: Assume this is accurate -[Conflict] - Grant McDorman's "MCA 5.2 Additional Companions" should not be run with version 6 or above of "Morrowind Comes Alive" by Neoptolemus. -MCA_5.2_Additional_Companions.esp -[ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] - [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Adventurer Clothing Addon [Marbred] - -[Requires] - Marbred's "MCA Adventurer Clothing Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. -MCA Adventurer Clothing Addon.esp -Morrowind Comes Alive.esm - -;; Dragon32: Marbred's mod defines the CLOTH and ARMO records, there's no need to actually load kalikut's mod -[Note] - Ensure you have installed the resources from kalikut's "Adventurer Clothing" mod to ensure that Marbred's "MCA Adventurer Clothing Addon" functions correctly. -[ALL MCA Adventurer Clothing Addon.esp - [NOT kalikut's adventurer clothing.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Chainmail Addon [Marbred] - -[Requires] - Marbred's "MCA Chainmail Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. -MCA Chainmail Addon.esp -Morrowind Comes Alive.esm - -;; Dragon32: Marbred's mod defines the ARMO and BODY records, there's no need to actually load ReflectioN's mod -[Note] - Ensure you have installed the resources from ReflectioN's "Chainmail Armor Merchant" mod to ensure that Marbred's "MCA Chainmail Addon" functions correctly. -[ALL MCA Chainmail Addon.esp - NOT Chainmail Armor Merchant V1.1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Companions Improved [Grant McDorman] - -[Requires] - Charles Cooley's (cdcooley) "Improved Teleportation" and version 5.2 of Neoptolemus' "Morrowind Comes Alive" are required - ( Ref: "MCA_Companions_Enhanced-ReadMe.txt" ) -MCA_Companions_Enhanced.esp -[ALL [DESC /over 1200 friendly/ MCA.ESM] - ImprovedTeleportation2.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Corinthian Helms and Arsenal Addon [Marbred] - -[Requires] - Marbred's "MCA Corinthian Helms and Arsenal Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. -MCA Corinthian Helms and Arsenal Addon.esp -Morrowind Comes Alive.esm - -;; Dragon32: Marbred's mod defines the WEAP, BODY and ARMO records, there's no need to actually load Daduke's mods -[Note] - Ensure you have installed the resources from Daduke's "Corinthian Helms" and "The Arsenal" mods to ensure that Marbred's "MCA Corinthian Helms and Arsenal Addon" functions correctly. -[ALL MCA Adventurer Clothing Addon.esp - [NOT [ANY Corinthian Helms.esp - The Arsenal.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA CM Armory Addon [Marbred] - -[Requires] - Marbred's "MCA CM Armory Addon" requires version 5.* of Neoptolemus' "Morrowind Comes Alive". Whilst the readme mandates version 5.1 "MCA CM Armory Addon" will work with versions 5.0 and 5.2 of "Morrowind Comes Alive". - ( Ref: Readme - MCA cm armory Addon.txt ) -MCA cm Armory Addon.esp -[ANY [DESC /over 1000 friendly/ MCA.ESM] - [DESC /over 1200 friendly/ MCA.ESM]] - -;; Dragon32: Marbred's mod defines the appropriate records from the Cutthroat mod, there's no need to actually load it -[Note] - Ensure you have installed the resources from Cutthroat Mods's "Cutthroat Armory" mod to ensure that Marbred's "MCA CM Armory Addon" functions correctly. -[ALL MCA cm Armory Addon.esp - NOT CM_Cutthroat_Armory.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Dragonbone Addon [Marbred] - -[Requires] - Marbred's "MCA Dragonbone Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. -MCA Dragonbone Addon.esp -Morrowind Comes Alive.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA-DumnerStrongholdRemoval [Assur] - -[Requires] - "MCA-DumnerStrongholdRemoval" by Assur requires "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: "MCADunmerStrongholdRemoval.txt" ) -MCADunmerStrongholdRemoval.esp -[DESC /over 1200 friendly/ MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Elven Armor Addon [Marbred] - -[Requires] - Marbred's "MCA Elven Armor Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. -MCA Elven Armor Addon.esp -Morrowind Comes Alive.esm - -;; Dragon32: Marbred's mod defines the ARMO and BODY records, there's no need to actually load The General's mod -[Note] - Ensure you have installed the resources from The General's "TG's Elven Armor" mod to ensure that Marbred's "MCA Elven Armor Addon" functions correctly. -[ALL MCA Elven Armor Addon.esp - NOT TG's Elven Armor.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCAFix [Aeven] - -[Order] -Mashed Lists.esp -MCAFix.ESP - -[Requires] - Aeven's "Morrowind Comes Alive - Fix" requires "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: MCA Fix -ReadMe.txt ) -MCAFix.ESP -[DESC /over 1200 friendly/ MCA.ESM] - -[Conflict] - Both Aeven's "Morrowind Comes Alive - Fix" and Qawsed Asap's "MCA Zero Town Baddies Alpha" remove the chance of the player being ambushed by bandits in towns. There is no need to run both mods. - ( Ref: "MCA Fix -ReadMe.txt" and "MCANoBaddiesReadme.txt" ) -MCAFix.ESP -MCA - Zero Town Baddies.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA - HELLUVA Wicked Weapons Patch [Fliggerty] - -[Requires] - Fliggerty's "MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp" requires v5.2 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: MCA - HELLUVA Wicked Weapons Patch.txt ) -MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp -[ALL [DESC /over 1200 friendly/ MCA.ESM] - H.E.L.L.U.V.A. Complete Weapons.esp] - -;;Ref: MCA - HELLUVA Wicked Weapons Patch.txt -[Order] -H.E.L.L.U.V.A. Complete Weapons.esp -MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp - -[Requires] - Fliggerty's "MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp" requires v6.1 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: MCA - HELLUVA Wicked Weapons Patch.txt ) -MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp -[ALL [SIZE 2597537 MCA.ESM] - H.E.L.L.U.V.A. Complete Weapons.esp] - -;;Ref: MCA - HELLUVA Wicked Weapons Patch.txt -[Order] -H.E.L.L.U.V.A. Complete Weapons.esp -MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Kage Mog Addon 1.0 [Marbred] - -[Requires] - "[To use Marbred's "MCA Kage Mog Addon"] you must already have Morrowind Comes Alive v4.1 by Neoptolemus and Mog*Mod v4b by Ian McConville and MCA Mog Addon v5" - ( Ref: "MCA Kage Mog Addon.txt" ) -MCA Mog Kage Addon.esp -[ALL [SIZE 2442550 Morrowind Comes Alive.esm] - [ANY _Mog_Race_v4b.esp - Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp] - MCA Mog Addon v5.esp] - -;;Dragon32: Checked with TESPCD: some LEVC conflicts (meh) and a couple of NPC_ conflicts -[Order] -MCA Mog Addon v5.esp -MCA Mog Kage Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA 5.1 Lighter [Jeoshua] - -[Requires] - "MCA 5.1 Lighter" by Jeoshua requires "Morrowind Comes Alive" v5.1 by Neoptolemus. - ( Ref: "Readme - MCA 5.1 Lighter.txt" ) -MCA 5.1 - Lighter.esp -[SIZE 2458536 MCA.esm] - -;; Ref: "Readme - MCA 5.1 Lighter.txt" & see Dragon32's note for Mashed Lists -[Order] -[SIZE 143700 MCA Wizard Hats Addon.esp] ;MCA 5.1 version -MCA 5.1 Lighter.esp - -[Order] -MCA cm Armory Addon.esp -MCA 5.1 Lighter.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Lite [Marbred] - -;; Dragon32: "make sure this esp is loaded AFTER any other MCA Addons" -;; Ref: Readme - MCA Lite.txt -[Order] -MCA Tamriel Knights Addon.esp -MCA Lite.esp - -[Order] -MCA Corinthian Helms and Arsenal Addon.esp -MCA Lite.esp - -[Order] -MCA Adventurer Clothing Addon.esp -MCA Lite.esp - -[Order] -MCA Suran Archery Addon.esp -MCA Lite.esp - -[Order] -MCA Salusas Staves Addon.esp -MCA Lite.esp - -[Order] -MCA Elven Armor Addon.esp -MCA Lite.esp - -[Order] -MCA Dragonbone Addon.esp -MCA Lite.esp - -[Order] -MCA Chainmail Addon.esp -MCA Lite.esp - -[Order] -MCA Wizard Hats Addon.esp -MCA Lite.esp - -;Tarnsman's mod -[Order] -Elders MCA Add-on.esp -MCA Lite.esp - -;;elfwanderer's merged mod of 4.1 Addons -[Order] -Merged MCA Files.esp -MCA Lite.esp - -[Requires] - "MCA 5 Lite" by Marbred requires v5.0 of "Morrowind Comes Alive" by Neoptolemus. - ( Ref: "Readme MCA 5 Lite.txt" ) -MCA 5 Lite.esp -[SIZE 2303212 MCA.ESM] - -;; Dragon32: "make sure this esp is loaded AFTER any other MCA Addons" -;; Ref: Readme MCA 5 Lite.txt -[Order] -MCA cm Armory Addon.esp -MCA 5 Lite.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA 5.2 - Lite [MrE_Man] - -;;Dragon32: This is an updated version of Jeoshua's "MCA 5.1 Lighter" - -[Requires] - "MCA 5.2 - Lite" by MrE_Man requires "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: "Readme - MCA v5.2 - Lite.txt" ) -MCA v5.2 - Lite.esp -[DESC /over 1200 friendly/ MCA.ESM] - -;;Dragon32: Again, Jeoshua's "MCA 5.1 Lighter" said to load his mod after any mods that affect MCA's creature levelled lists, again assumed it's the same with MrE_Man's mod too -[Order] -MCA_5.2_Additional_Companions.esp -MCA v5.2 - Lite.esp - -[Order] -MCA cm Armory Addon.esp -MCA v5.2 - Lite.esp - -[Order] -MCA Tamriel Knights Addon.esp -MCA v5.2 - Lite.esp - -[Order] -Dwarves! MCA addon v2.1.esp -MCA v5.2 - Lite.esp - -[Order] -Elders MCA Add-on v2.0.esp -MCA v5.2 - Lite.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Lore Correct 5.1 [Denunci] - -[Requires] - "MCA Lore Correct 5.1.esp" requires MCA version 5.1, and is not compatible with version 5.2. - You might want to try "MCA 5.2 Lore Correct Name" by MrE_Man which is compatible with MCA 5.2: - http://mw.modhistory.com/download-7-5867 -MCA Lore Correct 5.1.esp -[DESC /over 1200 friendly/ MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA 8.x lore friendly NPC names 1.08 [abot] - -[Requires] - "MCA7names.esp" requires version 7 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: "MCA8names.txt" ) -MCA7names.esp -[DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] - -[Requires] - "MCA7TRnames.esp" requires version 7 of Neoptolemus' "Morrowind Comes Alive" and its Tamriel Rebuilt Addon - ( Ref: "MCA8names.txt" ) -MCA7TRnames.esp -[ALL [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] - MCA - TR Addon.esp] - -;;"MCA7TRnames.esp after MCA - TR Addon.esp" -;;Ref: "MCA8names.txt" -[Order] -MCA - TR Addon.esp -MCA7TRnames.esp - -[Requires] - "MCA8names.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: "MCA8names.txt" ) -MCA8names.esp -[DESC /v8.1/ MCA.ESM] - -[Requires] - "MCA8TRnames.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive" and its Tamriel Rebuilt Addon - ( Ref: "MCA8names.txt" ) -MCA8TRnames.esp -[ALL [DESC /v8.1/ MCA.ESM] - MCA - TR Addon.esp] - -;;"MCA8TRnames.esp after MCA - TR Addon.esp" -;;Ref: "MCA8names.txt" -[Order] -MCA - TR Addon.esp -MCA8TRnames.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Mog Addon 5.0 [Marbred] - -[Requires] - "[To use Marbred's "MCA Mog Addon"] you must already have Morrowind Comes Alive v4.1 by Neoptolemus and Mog*Mod v4b by Ian McConville" - ( Ref: "Readme - MCA Mog Addon.txt" ) -MCA Mog Addon v5.esp -[ALL [SIZE 2442550 Morrowind Comes Alive.esm] - [ANY _Mog_Race_v4b.esp - Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Names 5.2 [AJB4] - -[Requires] - "MCA Names 5.2" by AJB4 requires "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: "MCA Names 5.2 Readme.txt" ) -MCA Names 5.2.esp -[DESC /over 1200 friendly/ MCA.ESM] - -;:Dragon32: Seem to be 2 different-named versions of the same plugin -[Requires] - "MCA Lore Correct Names for MCA 5.2" by AJB4 requires "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: "MCA Lore Correct 5.2 Readme.txt" ) -MCA v5.2 - Lore Correct Named NPC v1.1.esp -[DESC /over 1200 friendly/ MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Names 6.1 [Tarius] - -[Requires] - "MCA Names 6.1" by Tarius requires "Morrowind Comes Alive" v6.1 by Neoptolemus. - ( Ref: "MCA Names 6.1 Readme.txt" ) -MCA Names 6.1.ESP -[SIZE 2597537 MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA 8.1 Names 1.2 [rolandthemad] - -[Requires] - "REQUIREMENTS [...] the latest 8.1 version of Morrowind Comes Alive." - ( Ref: "MCA Names 8.1 beta Readme.txt" and "MCA 8.1 Names 1.2 Readme.txt" ) -[ANY MCA 8.1 Names 1.2.ESP - MCA Names 8.1 beta.ESP] -[DESC /v8.1/ MCA.ESM] - -[Note] - !! Even after cleaning the mods of dirty NPC records rolandthemad's "MCA 8.1 Names" unintentionally alters NPCs from the vanilla game. This can lead to conflicts with other mods which intentionally alter those NPCs. - !! If you wish the NPCs added by version 8 of Neoptolemus' "Morrowind Comes Alive" to have lore-correct names then investigate replacing rolandthemad's mod with abot's "MCA 8.x lore friendly NPC names" - !! Download abot's mod from his website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=50&Itemid=50&-MCA-8-lore-friendly-NPC-names -[ANY MCA Names 8.1 beta.ESP - MCA 8.1 Names 1.2.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA - NoM Courtesan Patch [Malius] - -;;For MCA 4.1 - -;;Dragon32: Makes a *slight* change to the 'Bed_Standard' script (an extra EndIf) -[Order] -Morrowind Comes Alive NOM Patch.esp -MCA and NOM Courtesan Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA - NoM Food and Drink Patch [Malius] - -;;For MCA 4.1 - -;;Dragon32: Changes the following NoM scripts: 'NOM_eat_3','NOM_eat_4', 'NOM_eatfood_4', 'NOM_master_alcol' and 'NOM_thirst_alcol' -[Order] -NOM 2.13.esp -MCA and NOM Food and Drink Patch.esp - -[Requires] - ( Ref: MCA-NOM patch readme.txt ) -MCA and NOM Food and Drink Patch.esp -[ALL NOM 2.13.esp - Morrowind Comes Alive.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA - People of Morrowind [Klous99] - -[Requires] - Klous99's "MCA - People of Morrowind" requires v6.1 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: "MCA__People_of_Morrowind_v2.rar\Read Me. If you please.....txt" ) -MCA - People of Morrowind.ESP -[SIZE 2597537 MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA 5.2 Performance & Attack Tweak [Sandman101] - -[Requires] - Sandman101's "MCA 5.2 Performance & Attack Tweak" requires version 5.2 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: MCA 5.2 P&A Tweak Read me .rtf) -[ANY MCA_5.2_P&A_25.Ag.esp - MCA_5.2_P&A_50.Ag.esp - MCA_5.2_P&A_75.Ag.esp - MCA_5.2_P&A_90.Ag.esp - MCA_5.2_P&A_100.Ag.esp - MCA_5.2_P&A_90.CA.esp - MCA_5.2_P&A_100.CA.esp - MCA_5.2_P&A_25.NAg.esp - MCA_5.2_P&A_50.NAg.esp - MCA_5.2_P&A_75.NAg.esp - MCA_5.2_P&A_90.NAg.esp - MCA_5.2_P&A_100.NAg.esp] -[DESC /over 1200 friendly/ MCA.ESM] - -[Conflict] - "You should only have 1 of each of the esp's that end in NAg, Ag & CA". - ( Ref: MCA 5.2 P&A Tweak Read me .rtf) -MCA_5.2_P&A_25.Ag.esp -MCA_5.2_P&A_50.Ag.esp -MCA_5.2_P&A_75.Ag.esp -MCA_5.2_P&A_90.Ag.esp -MCA_5.2_P&A_100.Ag.esp - -[Conflict] - "You should only have 1 of each of the esp's that end in NAg, Ag & CA". - ( Ref: MCA 5.2 P&A Tweak Read me .rtf) -MCA_5.2_P&A_90.CA.esp -MCA_5.2_P&A_100.CA.esp - -[Conflict] - "You should only have 1 of each of the esp's that end in NAg, Ag & CA". - ( Ref: MCA 5.2 P&A Tweak Read me .rtf) -MCA_5.2_P&A_25.NAg.esp -MCA_5.2_P&A_50.NAg.esp -MCA_5.2_P&A_75.NAg.esp -MCA_5.2_P&A_90.NAg.esp -MCA_5.2_P&A_100.NAg.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Comes Alive 6.1 - Safe Roads [Klous99] - -[Requires] - Klous99's "Morrowind Comes Alive 6.1 - Safe Roads" requires v6.1 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: "Morrowind Comes Alive 6.1 - Safe Roads.txt" ) -MCA__Safe_Roads.esp -[SIZE 2597537 MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Salusa Staves Addon [Marbred] - -[Requires] - Marbred's "MCA Salusa Staves Addon" requires Kalisperas' "Salusa's Staves" and "Morrowind Comes Alive" v4.1 by Neoptolemus. - ( Ref: Readme - MCA Salusa Staves Addon.txt ) -MCA Salusas Staves Addon.esp -[ALL Morrowind Comes Alive.esm - Salusa's Staves.esp] - -[Order] -Salusa's Staves.esp -MCA Salusas Staves Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Script Fix [ ] - -[Conflict] - The "MCA Script Fix" for the error in the 'mca_outlaws_rogues' script should only be used with version 5.0 of Neoptolemus' "Morrowind Comes Alive." The error is fixed in version 5.1 and later versions. -MCA ScriptFix.esp -[SIZE !2303212 MCA.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Suran Archery Addon [Marbred] - -[Requires] - Marbred's "MCA Suran Archery Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. -MCA Suran Archery Addon.esp -Morrowind Comes Alive.esm - -;; Dragon32: Marbred's mod defines the WEAP records, there's no need to actually load Wizbang's mod -[Note] - Ensure you have installed the resources from Wizbang's "Suran Archery Tradehouse" mod to ensure that Marbred's "MCA Suran Archery Addon" functions correctly. -[ALL MCA Suran Archery Addon.esp - [NOT [ANY Suran Archery Store_v3.0.esp - Suran Archery Store_v3.0 NSE.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Tamriel Knights Addon [Marbred and Tarnsman] - -[Requires] - Marbred's "MCA Tamriel Knights Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. -[ANY [SIZE 56487 MCA Tamriel Knights Addon.esp] - [SIZE 96642 MCA Tamriel Knights Addon.esp]] -Morrowind Comes Alive.esm - -[Note] - You should use v1.5 of Marbred's "MCA Tamriel Knights Addon", v1.0 did not actually add the knights themselves into the MCA Knights list - ( Ref: "MCA_KoT_Addon v1.5.zip\Readme - MCA KoT Addon.txt" ) - http://morrowind.nexusmods.com/mods/1643 -[SIZE 56487 MCA Tamriel Knights Addon.esp] - -[Requires] - Marbred's "MCA Tamriel Knights Addon" requires "Morrowind Comes Alive" v5.2 by Neoptolemus. -[SIZE 56269 MCA Tamriel Knights Addon.esp] -[DESC /over 1200 friendly/ MCA.ESM] - -;;Dragon32: MCA 5.2 includes all the resources from Jeremy McGuinn's "Knights of Tamriel" mods -[Note] - Ensure you have installed the resources from Jeremy McGuinn's "Knights of Tamriel" mods so that "MCA Tamriel Knights Addon" functions correctly. -[ALL [ANY [SIZE 56487 MCA Tamriel Knights Addon.esp] - [SIZE 96642 MCA Tamriel Knights Addon.esp]] - [NOT [ANY [ALL Akatosh.esp - [ANY Arkay.esp - Clean Arkay.esp] - Arkay_non_Tribunal.esp - Clean Mara.esp - Dibella.esp - [ANY jet_gold_armor.esp - Clean jet_gold_armor.esp] - kynareth.esp] - Knights of Tamriel.esp]]] ;Tarnsman's merged version - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @mca_5.2_vivec_redux [fleck1974] - -[Requires] - "mca_5.2_vivec_redux" was made for "Morrowind Comes Alive" v5.2 by Neoptolemus, "Redesigned Vivec" by Piratelord and "Vivec Expansion" by Hoghead the Horrible. - ( Ref: mca_5.2_vivec_redux.txt ) -mca_5.2_vivec_redux.esp -[ALL [DESC /over 1200 friendly/ MCA.ESM] - [ANY PW_Redesigned Vivec-Vivec_Expansion.esp ;Pseron Wyrd's merged mod - [ALL [ANY Vivec Expansion 2.0.esp - Vivec Expansion.DV.esp] - Redesigned Vivec.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Wizard Hats Addon [Marbred] - -[Requires] - Marbred's "MCA 5.1 Wizard Hats Addon" requires version 5.1 of Neoptolemus' "Morrowind Comes Alive" - If you wish to use it with version 5.2 of "Morrowind Comes Alive" then you need to remove this NPC record from Marbred's mod: - _MCA_illusionist_alt_m - If you wish to use it with The Undead-compatible version of MCA v5.2 then as well you will need to remove the following NPC records: - _MCA_BM_skel_shaman - _MCA_dremora_battlemage - _MCA_phan_mage - _MCA_phan_sorceror - _MCA_skel_mage - _MCA_skel_sorceror - _MCA_zombie_mage01 - _MCA_zombie_mage02' - ( Ref: MCA51WizHatsAddon.zip\Readme - MCA Wizard Hats Addon.txt ) -[SIZE 143700 MCA Wizard Hats Addon.esp] -[SIZE 2458536 MCA.esm] - -[Requires] - Marbred's "MCA WizardHats Addon" requires version 4.1 of Neoptolemus' "Morrowind Comes Alive" - ( Ref: MCA WizardHats Addon.zip\Readme - MCA Wizard Hats Addon.txt ) -[SIZE 112173 MCA Wizard Hats Addon.esp] -Morrowind Comes Alive.esm - -;; Dragon32: Marbred's mod defines the Wizard Hats as CLOTH and BODY records, there's no need to actually load Daduke's mod -[Note] - Ensure you have installed the resources from Daduke's "Wizard Hats" mod to ensure that Marbred's "MCA 5.1 Wizard Hats Addon" functions correctly. -[ALL MCA Wizard Hats Addon.esp - NOT Wizard Hats 1.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MCA Zero Town Baddies Alpha [Qawsed Asap] - -[Requires] - Qawsed Asap's "MCA Zero Town Baddies Alpha" requires "Morrowind Comes Alive" v5.2 by Neoptolemus. - ( Ref: MCANoBaddiesReadme.txt ) -MCA - Zero Town Baddies.esp -[DESC /over 1200 friendly/ MCA.ESM] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Compatibility Patches [DeJuan N. Onley] - -[Patch] - DeJuan N. Onley's "Better Banner Signs + Expanded Sounds.esp" patches "Better Banner Signs and Signposts" by Arukinn and "Expanded Sounds" by Piratelord. - Using the patch allows you to use the meshes/textures from Arukinn and emit sounds from Piratelord's. - Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/? - ( Ref: "DNO MW Patches Readme.txt" ) -Better Banner Signs + Expanded Sounds.esp -[ALL aru_signs_en.esp - [ANY Expanded Sounds.esp - Expanded Sounds DV.esp]] - -;;Ref: DNO MW Patches Readme.txt -[Order] -aru_signs_en.esp -Better Banner Signs + Expanded Sounds.esp - -[Order] -Expanded Sounds.esp -Expanded Sounds DV.esp -Better Banner Signs + Expanded Sounds.esp - -;; Order-rules might need a clean up in the future. Removed unnecessary Patch-Warning for the time being (yohannes) - -;;Ref: DNO MW Patches Readme.txt -[Order] -adamantiumarmor.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -OfficialMods_v5.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -Clean Official Plugins v1.1.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -super_adventurers302.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -[Official]Adamantium Armor.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -ImprovedAdamantiumArmor.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -Official_2002_Mods.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -SauronsAbode252.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -SauronsAbode252_Tribunal.esp -MW Containers Animated + Adamantium Armor.esp - -[Order] -MW Containers Animated.esp -MW Containers Animated + Adamantium Armor.esp - -;;Ref: DNO MW Patches Readme.txt -[Order] -LeFemmArmor.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -[Official]LeFemm Armor.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -OfficialMods_v5.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -Clean Official Plugins v1.1.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -Official_2002_Mods.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -SauronsAbode252.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -SauronsAbode252_Tribunal.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -super_adventurers302.esp -MW Containers Animated + LeFemmArmor.esp - -[Order] -MW Containers Animated.esp -MW Containers Animated + LeFemmArmor.esp - -[Patch] - DeJuan N. Onley's "TLM + Expanded Sounds.esp" patches "The Lighting Mod" by Sensei and "Expanded Sounds" by Piratelord. - Using the patch allows you to combine the lighting changes from Sensei's mod with the sounds from Piratelord's. - Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/? - ( Ref: "DNO MW Patches Readme.txt" ) -TLM + Expanded Sounds.esp -[ALL [ANY Expanded Sounds.esp - Expanded Sounds DV.esp] - [ANY TLM - Complete.esp - TLM - Complete + DBL.esp - TLM - Light Sources (Clearer Lighting).esp - TLM - Light Sources (Clearer Lighting) + DBL.esp]] - -;;Ref: DNO MW Patches Readme.txt -[Order] -Expanded Sounds.esp -Expanded Sounds DV.esp -TLM + Expanded Sounds.esp - -[Order] -TLM - Complete.esp -TLM - Complete + DBL.esp -TLM + Expanded Sounds.esp - -[Order] -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp -TLM + Expanded Sounds.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Creatures Flying Tweaks [Amenophis] -;;It makes every creature setted as a flying-creature to fly - so should be loaded after all mods containing flying creature! -;;Translator5: (Ref. https://forum.openmw.org/viewtopic.php?t=4041 ) - -[Order] -Neo's Unique Creatures.esp -Morrowind Creatures Flying tweaks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MW Containers Animated 1.2 [qqqbbb] - -[Conflict] - "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with herbalism mods." - ( Ref: "MW Containers Animated readme.txt" ) -MW Containers Animated.esp -[ANY Advanced Herbalism - MO.esp - Advanced Herbalism - TR & BM.esp - Advanced Herbalism - TR.esp - Advanced Herbalism - BM.esp] - -[Conflict] - qqqbbb's "MW Containers Animated" modifies kollops so it will conflict other mods which also modify them. - Piratelord's "Creatures" uses kollops to spawn fish. - TheLys' "Resources Enhanced" modifies kollops to release a bubble of air when harvested. - ( Ref: "MW Containers Animated readme.txt" ) -MW Containers Animated.esp -[ANY Creatures.esp - Creatures (lore).esp - Creatures (Semi).esp - Resources Enhanced.esp] - -;;Dragon32: "If you wanna use this mod with a lock bash mod download Linora's Locking Bashing Mod" -;;Ref: "MW Containers Animated readme.txt" -[Conflict] - "[qqqbbb's "MW Containers Animated"] definitely will conflict with lock bash mods." - ( Ref: "MW Containers Animated readme.txt" ) -MW Containers Animated.esp -[ANY Lock bash enhanced.esp - LockBash_Beta.esp - Nighttime Locks & Lock Bashing.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MW Containers Animated Sound Patch 1.1 [abot] - -[Note] - !! Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers, so you should use qqqbbb's mod instead of abot's older patch - !! ( Ref: "MW Containers Animated readme.txt" ) - !! Download the latest version from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42238/ -[ANY MW Containers Animated Sound Patch.esp - MW Containers Animated Sound.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MW Containers Animated TR 1.02b [abot] - -[Note] - !! "This mod can be considered obsolete, you should use ACEG instead" - !! ( Ref: http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&Itemid=50&task=info&id=52&-MW-Containers-Animated-TR-1-02 ) - !! Download Animated Containers Expansion Generator (ACEG) from abot's site: - !! http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=56&Itemid=50&-ACEG-Animated-Containers-Expansion-Generator -MW Containers Animated TR.esp - -[Requires] - "Requirements: MW Containers Animated.esp by qqqbbb, Arcimaestro Antares, Phaedrus, v 1.2; Tamriel Rebuilt - Sacred East 1.5" - ( Ref: "MW Containers Animated TR.txt" ) -MW Containers Animated TR.esp -[ALL MW Containers Animated.esp - Tamriel_Data.esm - TR_Mainland.esm] - -;;"load it after Tamriel_Data.esm. TR_Mainland.esm, MW Containers Animated.esp" -;;Ref: "MW Containers Animated TR.txt" -[Order] -MW Containers Animated.esp -MW Containers Animated TR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Crafting 2.1 [Drac & Toccatta] - -[Requires] - ( Ref: "Morrowind Crafting ReadMe.rtf") -Morrowind Crafting Equipment.esp -Morrowind Crafting 2-1.esp - -;;Dragon32: Morrowind Crafting adds a script to mining rocks; load after mods which change their appearance - -;;Nich's "Correct UV Ore Replacer" -[Order] -correctUV Ore Replacer 1.0.esp -Morrowind Crafting 2-1.esp - -;;CJW-Craigor's "Diverse Ore Veins" -[Order] -CR Ore Replacer 1.0.esp -Morrowind Crafting 2-1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Crafting Patch 1.01 [abot] - -[Requires] - "Requirements: Latest Morrowind Crafting 2.1 by Toccatta & Drac" - ( Ref: "Morrowind Crafting Patch.txt" ) -Morrowind Crafting Patch.esp -Morrowind Crafting 2-1.esp - -;;"load it after Morrowind Crafting" -;;Ref: "Morrowind Crafting Patch.txt" -[Order] -Morrowind Crafting 2-1.esp -Morrowind Crafting Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Decapitated 1.2 [Fliggerty] - -[Note] - !! "This mod is no longer supported or recommended for use by the author due to internal MWE bugs that cause some skills to fail to improve under the mod." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems ) -[ALL Morrowind Decapitated.esp - [NOT MWE_Combat.esp]] - -[Note] - !!! "This mod is no longer supported or recommended for use by the author due to internal MWE bugs that cause some skills to fail to improve under the mod, and that result in an incompatibility between Morrowind Decapitated and Aerelorn's Combat Enhanced (ACE) that causes the game to crash when the player hits in combat if both mods are used together." - !!! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems ) -[ALL Morrowind Decapitated.esp - MWE_Combat.esp] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -Morrowind Decapitated.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -Morrowind Decapitated.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Enhanced 1.6 [Aerelorn] - -[Note] - Ensure you are using the latest version of Morrowind Enhanced, 1.6 - http://mw.modhistory.com/download-65-14559 -MWE_Base.esp - -;;ACE Addons to Combat Enhanced [Hitto] - -[Requires] - Hitto's "ACE Addons" require Aerelorn's "Combat Enhanced" to be loaded - ( Ref: "ACE addons - Air Attack.txt", "ACE addons - Backstab.txt, ACE addons - Charge.txt, ACE addons - Subtitles.txt" ) -[ANY ACE_Airattack.esp - ACE_Backstab.esp - ACE_Charge.esp - ACE_Subtitles.esp] -MWE_Combat.esp - -[Order] -MWE_Combat.esp -ACE_Airattack.esp - -[Order] -MWE_Combat.esp -ACE_Backstab.esp - -[Order] -MWE_Combat.esp -ACE_Charge.esp - -[Order] -MWE_Combat.esp -ACE_Subtitles.esp - -;;Blocking Enhanced [Aerelorn] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -MWE_Blocking.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_Blocking.esp - -;;Combat Enhanced [Aerelorn] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht" and "Combat Enhanced.htm") -MWE_Combat.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_Combat.esp - -;;Crime Enhanced [Tonto] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -MWE_Crime - Stealth.esp -MWE_Base.esp - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -MWE_Crime - Stealing Bugfix.esp -MWE_Base.esp - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -MWE_Crime - Less Annoying Guards.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_Crime - Stealth.esp - -[Order] -MWE_Base.esp -MWE_Crime - Stealing Bugfix.esp - -[Order] -MWE_Base.esp -MWE_Crime - Less Annoying Guards.esp - -;;Dodge Mod 1.11 [Tonto] - -[Requires] -Dodge_Mod1.11(MWE).esp -MWE_Base.esp - -[Order] -MWE_Base.esp -Dodge_Mod1.11(MWE).esp - -;;Enhanced Stealth [JOG] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -Enhanced_Stealth.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -Enhanced_Stealth.esp - -;;Gold Burden [Tonto] - -[Requires] - ( Ref: "Gold Burden Readme.txt" ) -MWE_GoldBurden.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_GoldBurden.esp - -;;Journal Enhanced [Aerelorn] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -MWE_Journal.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_Journal.esp - -;;Magicka Based Spell Advancement 1.0a [Azrael] - q.v - -;;Morrowind Decapitated [Fliggerty] - q.v. - -;;MWE Sneak Eye [Halo] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -MWE_SneakEye.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_SneakEye.esp - -;;NPC Enhanced 1.2 [Horatio] - q.v. - -;;NPC Enhanced MWSE patch [cdcooley] - q.v. - -; Ref: npce_mwse_patch.txt -[Order] -MWE_Base.esp -HoratioNPCEnhanced12-Trib.esp -HoratioNPCEnhanced12-BM.esp -HoratioNPCEnhanced12-VE.esp -npce_mwse_patch.esp - -;;Spell Timer [BungaDunga] - -[Requires] -Spell Timer MWE Addon.esp -[ALL Spell Timer.esp - MWE_Base.esp] - -[Note] - The Spell Timer mod requires MWE, MGE and MWSE. -Spell Timer.esp -Spell Timer MWE Addon.esp - -[Order] -MWE_Base.esp -Spell Timer.esp -Spell Timer MWE Addon.esp - -;;Writing Enhanced [Aerelorn] - -[Requires] - ( Ref: "Morrowind Enhanced Manual.mht") -MWE_Writing.esp -MWE_Base.esp - -[Order] -MWE_Base.esp -MWE_Writing.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MGE Distant activators Fix [Povuholo] -[Note] - There is no need to activate these mods in your game. - ( Ref: "Distant Activators fix readme (!!!).txt" ) - You do not need to use these plugins if you are using MGE v3.7.2 or later. -Pov_Distant_Activator_Fix_BloodmoonStones.esp -Pov_Distant_Activator_Fix_GhostFence.esp -Pov_Distant_Activator_Fix_Holamayan.esp -Pov_Distant_Activator_Fix_Incarnate.esp -Pov_Distant_Activator_Fix_Lava.esp -Pov_Distant_Activator_Fix_Malacath.esp -Pov_Distant_Activator_Fix_RavenRock.esp -Pov_Distant_Activator_Fix_SignsAndBanners.esp -Pov_Distant_Activator_Fix_SiltStriders.esp -Pov_Distant_Activator_Fix_Strongholds.esp -Pov_Distant_Activator_Fix_TelvanniStoneDoor.esp -Pov_Distant_Activator_Fix_TR1_BigDoors.esp -Pov_Distant_Activator_Fix_TR1_Striders.esp -Pov_Distant_Activator_Fix_TR1_Waterfalls.esp -Pov_Distant_Activator_Fix_TR2_Striders.esp -Pov_Distant_Activator_Fix_TR2_Waterfalls.esp -Pov_Distant_Activator_Fix_Vivec.esp -Pov_Distant_Activator_Fix_Waterfalls.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Inhabitants [scruggs] - -;; Dragon32 - Information about scruggs' "Morrowind Inhabitants" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. - -[Note] - Do not try to start a new game while "Morrowind Inhabitants" is enabled. Wait until you have finished character creation before using MWInhabitants. - ( Ref: MWInhabitants PATCH.01 README.txt ) -MWInhabitants Freeform (Vol 1).esp - -[Patch] - http://morrowind.nexusmods.com/mods/1613 - ( Ref: MWInhabitants PATCH.01 README.txt ) -MWInhabitants Freeform PATCH.01.esp -MWInhabitants Freeform (Vol 1).esp - -[Conflict] - The unpatched version of "Morrowind Inhabitants" conflicts with "Galsiah's Character Development". Ensure you apply the "Morrowind Inhabitants" patch. - ( Ref: MWInhabitants PATCH.01 README.txt ) -[ALL MWInhabitants Freeform (Vol 1).esp - [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - [NOT MWInhabitants Freeform PATCH.01.esp]] - -[Order] -MWInhabitants Freeform (Vol 1).esp -MWInhabitants Freeform PATCH.01.esp - -;;MWInhabitants: Pickpockets! -[Note] - The optional "Flee AI Patch" from "Morrowind Inhabitants: Pickpocket!" by scruggs changes flee AI settings, Wakim's Game Improvements also changes AI flee settings. - ( Ref: MWInhabitants - Pickpockets README!.doc) -[ALL MWInhabitants Flee AI Patch.esp - [ANY Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp - Balance - game settings.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Inhabitants Patches [Gato] - -;;Dragon32: Looks like this is for the beta of Morrowind Inhabitants based on plugin dates and TESPCD - -[Conflict] - Choose only one plugin - ( Ref: "Inhabitants Thief patch READ ME.txt" ) -morrowind inhabitant thief patch- 30 speed.esp -morrowind inhabitant thief patch- no thieves.esp -morrowind inhabitant thief patch- reduced spawn chance.esp -morrowind inhabitants thief path- slower thieves.esp - -[Order] -Morrowind_Inhabitants.esp -morrowind inhabitant thief patch- 30 speed.esp - -[Order] -Morrowind_Inhabitants.esp -morrowind inhabitants thief path- slower thieves.esp - -[Order] -Morrowind_Inhabitants.esp -morrowind inhabitant thief patch- no thieves.esp - -[Order] -Morrowind_Inhabitants.esp -morrowind inhabitant thief patch- reduced spawn chance.esp - -[Requires] - "Morrowind Inhabitants patches" by Gato is for Scruggs' "Morrowind Inhabitants" Beta rather than the later "Morrowind Inhabitants: Freeform! (Volume 1)" -Morrowind_Inhabitants.esp -[ANY morrowind inhabitant thief patch- 30 speed.esp - morrowind inhabitant thief patch- no thieves.esp - morrowind inhabitant thief patch- reduced spawn chance.esp - morrowind inhabitants thief path- slower thieves.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Jobs 1.2 [LegoManIAm94] - -;;Dragon32: From TESPCD check -[Order] -Jobs.esm -Jobs (Bloodmoon).esm - -;;Dragon32: Doesn't seem necessary from TESPCD but may as well -[Order] -Jobs.esm -Better Mining.esm - -[Order] -Jobs (Bloodmoon).esm -Better Mining (Bloodmoon).esm - -[Conflict] - "[LegoManIAm94's "Morrowind Jobs"] is incompatible with the Morrowind Rebirth mod." - ( Ref: http://forums.nexusmods.com/index.php?/topic/1100701-morrowind-jobs/?p=12067425 ) -Morrowind Rebirth [Main].ESP -Jobs.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MGSO (Morrowind Overhaul - Sounds & Graphics) 3.0 [various, edited by Kingpix] - -[Note] - !!! It looks like you are using "Morrowind Overhaul - Sounds & Graphics (MGSO)". There are a number of bugs with version 3.0 of MGSO which can be addressed by using these two patches: - !!! MGSO v3 Temporary Patch 5 by john.moonsugar - http://download.fliggerty.com/download-13-726 - !!! Spirit's MGSO Daedric Armor Fixes by Spirithawke - http://download.fliggerty.com/download--852 -[ALL [SIZE 755202 OTR_Coast_Variety.esp] - [SIZE 20029 Poorly Placed Object Fix 1.2.esm]] - -[Note] - !! "There is a patch for MGSO by john.moonsugar covering [the errors addressed in "MGSO 3 broken doors fix" by ChaosWarrior] and more." - !! ( Ref: http://forums.nexusmods.com/index.php?/topic/1635508-mgso-3-doors-fix/?p=14119558 ) - !! Download "MGSO v3 Temporary Patch 5" by john.moonsugar from Great House Fliggerty: http://download.fliggerty.com/download--726 -MGSO3doorsfix1.ESP - -[Conflict] - The version of Slartibartfast's "Poorly Placed Object Fix" available in john.moonsugar's "MGSO v3 Temporary Patch 5" includes the errors addressed by ChaosWarrior's "MGSO 3 broken doors fix". There is no need to run both mods. - ( Ref: http://forums.nexusmods.com/index.php?/topic/1635508-mgso-3-doors-fix/?p=14119558 ) -MGSO3doorsfix1.ESP -[SIZE 19994 Poorly Placed Object Fix 1.2.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Official Plugins [WH-Reaper] - -;;Adamantium Armor - [Official]Adamantium Armor.esp - -;;Dragon32: Adamantium Armor plugin included in Sauron's Abode -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -[Official]Adamantium Armor.esp - -;;Dragon32: Adamantium Armor plugin included in Super Adventurers -[Order] -super_adventurers302.esp -[Official]Adamantium Armor.esp - -;;Area Effect Arrows - [Official]Area Effect Arrows.esp - -;;Bitter Coast Sounds - [Official]Bitter Coast Sounds.esp - -;;Entertainers - [Official]Entertainers.esp - -;;Helm of Tohan - [Official]Helm of Tohan.esp - -;;LeFemm Armor - [Official]LeFemm Armor.esp - -;;Master Index - [Official]Master Index.esp - -;;Dragon32: Master Index plugin included in Wilderness Sounds mod and Super Adventurers -[Order] -Wilderness Sounds.esp -[Official]Master Index.esp - -[Order] -Wilderness Sounds Bloodmoon.esp -[Official]Master Index.esp - -[Order] -Wilderness Sounds Tribunal.esp -[Official]Master Index.esp - -[Order] -Wilderness Sounds T & B.esp -[Official]Master Index.esp - -[Order] -super_adventurers302.esp -[Official]Master Index.esp - -;;Siege at Firemoth - [Official]Siege at Firemoth.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Public Library 1.5 [DrSilent] - -;;"No-glo, for instance, should be loaded after this mod" -;;( Ref: "MWlib_readme.txt" ) -[Order] -MW_Public_Library.esp -Improved_No_Glow_v1-MW_Only.esp -Improved_No_Glow_v1-MW_Trib.esp -Improved_No_Glow_v1-MW_Blood.esp -Improved_No_Glow_v1-MW_Trib_Blood.esp -Glow-Away.esp -No-Glo_0709.esp -No-Glo_Revisited.esp -Wakim's Game Improvements with No-glo v9.esp - -;; (Dragon 32: See MWlib_NOM_patch.txt ) -[Order] -NOM 2.13.esp -MWlib_NOM_patch_0.1.esp - -[Order] -MW_Public_Library.esp -MWlib_NOM_patch_0.1.esp - -[Requires] - ( Ref: MWlib_NOM_patch.txt ) -MWlib_NOM_patch_0.1.esp -[ALL MW_Public_Library.esp - NOM 2.13.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Qaja-kar 3.7 [LegoManIAm94] - -[Patch] - "[LegoManIAm94's] Jobs mod will conflict with the Qaja-kar." - Download the patch from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/ - ( Ref: http://www.nexusmods.com/morrowind/mods/28887/ ) -Jobs (Qaja'kar).ESP -[ALL Qaja'kar.esp - Jobs.esm] - -[Requires] -Jobs (Qaja'kar).ESP -Qaja'kar.esp - -;;Dragon32: TESPCD check shows a conflict with NPC "ra'tesh" -[Order] -Qaja'kar.esp -Jobs (Qaja'kar).ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Rebirth 4.13 [Trancemaster_1988] - -;; plugins bundled with Morrowind Rebirth - -[Requires] - Fulgore's "Balmora's underworld" is "an add-on for [Trancemaster_1988's] Morrowind Rebirth." - ( Ref: "Morrowind Rebirth 2.6 - Balmora Underworld - Readme.txt" ) -Morrowind Rebirth - Balmora Underworld *.ESP -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] - -;;Dragon32: checked in TESPCD, PGRD conflict in Balmora -[Order] -Morrowind Rebirth [Main].ESP -Morrowind Rebirth - Balmora Underworld *.ESP - -[Order] -DN-GDRv-Rebirth.esp -Morrowind Rebirth - Balmora Underworld *.ESP - -[Requires] - Trancemaster_1988's "Racial Diversity" is "an add-on for [his] Morrowind Rebirth." - ( Ref: "Morrowind Rebirth 2.6 - Racial Diversity - Readme.txt" ) -Morrowind Rebirth - Racial Diversity *.ESP -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] - -;;Dragon32: checked in TESPCD, SPEL conflict -[Order] -Morrowind Rebirth [Main].ESP -Morrowind Rebirth - Racial Diversity *.ESP - -[Conflict] - Trancemaster_1988's "Racial Diversity" modifies the abilities of the races in Morrowind. As do other mods from "Wakim's Game Improvements", "BTB's Game Improvements" (emptythe's "Combat Experience - Depth Perception" includes BTB's mod) and Alaisiagae's "Races Are More Fun" - You should decide which plugin you wish to use. -Morrowind Rebirth - Racial Diversity *.ESP -[ANY AprogasVampire WakimImprovements.20021210.esp - Balance - Character.esp - BTB - Character.esp - BTB - Character (Alternate).esp - CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP - Clean Races_Update.esp - NPC Magicka Regen (Wakim).esp - Races1.esp - RAMF_Mer_for_NPCs.esp - RAMF.esp - RAMF_for_NPCs.esp - RAMF_Mer.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp] - -;; mod conflicts - -[Conflict] - "Note that [...] "Poorly Placed Object Fix" [is] not compatible with Morrowind Rebirth." - ( Ref: Morrowind Rebirth Readme.odt ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -Poorly Placed Object Fix*.esm - -[Conflict] - "Note that "Texture Fix" [is] not compatible with Morrowind Rebirth." - ( Ref: Morrowind Rebirth Readme.odt ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -Texture Fix .esm - -;;Dragon32: Not 100% about abot's "Windows Glow Expansion" but it modifies CELL records like Rebirth does. -[Conflict] - "Note that "Windows Glow" [is] not compatible with Morrowind Rebirth." - ( Ref: Morrowind Rebirth Readme.odt ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Windows Glow.esp - abotWindowsGlow.esp] - -[Conflict] - Trancemaster_1988's "Morrowind Rebirth" adds an enchantment to the named Dwemer claymore, Foeburner. There is no need to run other mods which also add an enchantment. -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Clean_Foeburner_Fix.esp - lfx_foeburner.esp - MWFoeburner Fix.ESP] - -[Conflict] - Trancemaster_1988's "Morrowind Rebirth" changes Redoran guards in a similar way to Xeth-Ban's "Redoran Guards - Katanas and Shields" -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Redoran Guards with Katanas and Shields.esp - Redoran Guards with Katanas.esp - Redoran Guards with Shields.esp] - -[Conflict] - "[More Detailed Places] won't work at all with Rebirth, no matter what you do with your loadorder." -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY MDP Compilation.ESP - MDP - Dagon Fel.ESP - MDP - Dagon Fel 1.0.ESP - MDP - Ebonheart.ESP - MDP - Ebonheart - 1.0.ESP - MDP - Fort Buckmoth.ESP - MDP - Gnaar Mok.ESP - MDP - Hla Oad.esp - MDP - Khuul.ESP - MDP - Maar Gan.ESP - MDP - Maar Gan - 1.0.ESP - MDP - Sadrith Mora.ESP] - -[Conflict] - Trancemaster_1988's "Morrowind Rebirth" adds a stone bridge to Gnisis. Other mods which add bridges to Gnisis include ddfield's "Gnisis Imperial Bridge", Matt a.k.a mjr162006's "Gnisis Bridge", Chestnut Stallion's "Gnisis Bridge" and Untot's "Gnisis Enhanced v1.0" -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Complete Gnisis Bridge.esp - Gnisis Bridge.ESP - Clean gnis.esp - GnisisBridgeFinal.esp] - -[Conflict] - Trancemaster's "Morrowind Rebirth" includes his "New Seyda Neen"; Trancemaster's "New Seyda Neen" and Saborcoco's "Maximus" both use the same ID, Maximus, for an object. "New Seyda Neen" and so "Morrowind Rebirth" use it for a NPC, "Maximus" for a Weapon. - You should edit either "Morrowind Rebirth" or "Maximus" renaming the Maximus ID (to e.g. "MR_Maximus" or "M_Maximus"). - ( Ref: http://forums.nexusmods.com/index.php?/topic/777499-new-seyda-neen/?p=19401164 ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -Maximus.esp - -;; mods merged into or equivalents included in Rebirth - -[Conflict] - Trancemaster_1988's "Morrowind Rebirth" includes these mods: - Vurt's Ascadian Isles Tree Replacer II - Vurt's Bitter Coast Trees II - ( Ref: "Morrowind Rebirth 2.6 - Readme.doc") -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Vurt's BC Tree Replacer II.ESP - Vurt's Leafy West Gash.esp] - -[Conflict] - Trancemaster_1988's "Morrowind Rebirth" includes Loki the Grouch's "Better Caldera" - ( Ref: "Morrowind Rebirth 2.6 - Readme.doc") -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Clean Better Caldera.esp - New Better Caldera (Trancemaster Edit).esp] - -[Conflict] - Trancemaster_1988's "Morrowind Rebirth" includes Xeth-Ban's "Ald-Ruhn Temple Expansion" - ( Ref: "Morrowind Rebirth 2.6 - Readme.doc") -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -Clean Ald-Ruhn Temple Expansion .ESP - -[Conflict] - Trancemaster_1988's "Morrowind Rebirth" includes his Gnisis and Seyda Neen expansion mods. -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY New Gnisis 1.2.ESP - New Seyda Neen 1.6.esp] - -[Conflict] - Trancemaster_1988's "New Seyda Neen", which is included in his "Morrowind Rebirth", conflicts with Emma's "Children of Morrowind" and lonnie's "Seyda Neen Docks" - ( Ref: "Morrowind Rebirth 2.6 - Readme.doc") -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Seyda Neen Docks V7.0 Bloodmoon.esp - Seyda Neen Docks V7.0 Tribunal.esp - MW_Children_1_0.esm] - -[Conflict] - "[The "Detailed_Imperial_forts.esp"] included with ["Imperial Forts Retexture" by Mikeandike] will cause floating arrowslit towers in ebonheart and probably other locations altered by morrowind rebirth." - ( Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=25645554 ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -Detailed_Imperial_forts.esp - -[Conflict] - "Piratelord's "Mountainous Red Mountain" is] incompatible with Morrowind Rebirth." - ( Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=27348969 ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -MRM.esm - -[Conflict] - "[Trancemaster_1988's "Morrowind Rebirth"] conflicts with Vampire Realism II [as] Seyda Neen's landscape was screwed up near the shacks by the lighthouse, along the coast. [Also,] Vampire Realism adds various crypts outside of each town, and that can mess with the landscape." - ( Ref: https://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=44021700 and https://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=44031575 ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -Vampire Realism II.esp - -;;[Order] -;;Vampire Realism II.esp -;;DN-GDRv-Rebirth.esp - -;;Dragon32: For conflict with "The Witchgirl Adventure" by Emma, see that entry. - -[Conflict] - "[Morrowind Community and Resdayn Revival Team's "RR Mod Series - Holamayan Monastery Replacer"] conflicts with Morrowind Rebirth. - ( Ref: http://forums.nexusmods.com/index.php?/topic/2672199-rr-mod-series-holamayan-monastery-replacer/?p=29470707 ) -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY RR_Holamayan_Eng.esp - RR_Holamayan_1C.esp] - -[Conflict] - Trancemaster_1988 has merged these mods into his "Morrowind Rebirth", there is no need to run the plugins separately. - ( Ref: "Morrowind Rebirth 2.6 - Readme.doc") -[ANY Morrowind Rebirth [Main].ESP - DN-GDRv-Rebirth.esp] -[ANY Adamantium Roundshield.esp - Adamantium Towershield.esp - DGLAdamantiumShields.esp - Windmills-Demo.esp - TemplarSheild.esp - Resource Tale of the Devious Trader.esp - Tale of the Devious Trader.esp - Golden Saint Armor.esp - Animated Morrowind 1.0.esp - Animated_Morrowind - merged.esp - Antares' Creatures - Beholder.esp - Antares' Creatures - Frost Giant.esp - Antares' Creatures - Frost Monarch.esp - Antares' Creatures - Green Slime.esp - Antares' Creatures - Hill Giant.esp - Antares' Creatures - Treant.esp - Antares' Creatures - Trolls!.esp - Draugr Deathlord.esp - chain_armor_set.esp - HospitalityPapers.esp - MuckShovelUse.esp - MinerPickUseGOTY.esp - AscendedSleeperSFX.esp - Steel Broadsword Fix BM.esp - Black Glass.esp - Psy_Dwemer_statue_pack.esp - BTB - Spells.esp - PB_ElectricSlaughterfish.esp - guarskin_drum_replacer.esp - PotionSorter.esp - PSsorticon.esp - Rare Repairs.esp] - -[Order] -Morrowind Rebirth [Main].esp -DN-GDRv-Rebirth.esp -Advanced Herbalism - *.esp - -;;Order rules for quorn's Muck Shovel Use and similar mods - -;;Dragon32: Rebirth includes quorn's Muck Shovel Use. -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Muck Shovel of Vivec v1.1.esp - -;;Dragon32: Rebirth includes quorn's Miner's Pick Use -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Resources Enhanced.esp - -;;Dragon32: Rebirth includes quorn's Miner's Pick Use -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Minerals (Tribunal&Bloodmoon).esp - -;;Dragon32: Rebirth includes quorn's Miner's Pick Use. -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Minerals.esp - -;;Dragon32: Rebirth includes quorn's Miner's Pick Use -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Morrowind Crafting 2-1.esp - -;;Dragon32: Rebirth includes quorn's Miner's Pick Use. -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Resources Enhanced.esp - -;;Order rules for animal pacification mods - -;;Dragon32: load animal pacifying mods after Rebirth -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -animalbehave.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Animal Behaviour.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Cliffracer-FIX.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Less Aggressive Critters.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Mildlife.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Neutral creatures.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Non-Homicidal Ecosystem - Morrowind.ESP - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Non-Homicidal Ecosystem - Bloodmoon.ESP - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Non-Homicidal Ecosystem - Tribunal.ESP - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Non-Homicidal Ecosystem Trib. & Blood..ESP - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Passive_Healthy_Wildlife.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Passive Wildlife Vvardenfell.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Rational Wildlife.esp - -[Order] -Morrowind Rebirth [Main].ESP -Real_wildlife_2b Complete.esp - -[Order] -Morrowind Rebirth [Main].ESP -Real_wildlife_2b.esp - -[Order] -Morrowind Rebirth [Main].ESP -Real_Wildlife_2b_Bloodmoon.esp - -[Order] -Morrowind Rebirth [Main].ESP -Real_wildlife_2b_Tribunal.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Real_wildlife_v1.0.esp - -[Order] -Morrowind Rebirth [Main].ESP -SG-MW-ecology-BM-plugin.esp - -[Order] -Morrowind Rebirth [Main].ESP -SG-MW-ecology-carnivore-plugin.esp - -[Order] -Morrowind Rebirth [Main].ESP -SG-MW-ecology-WW-plugin.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Super-Hostile Ecosystem (Vanilla Morrowind).ESP - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -wildlife_behaviour.esp - -;;Order rules for game settings-affecting mods - -;;Dragon32: load BTB's game settings plugins after Rebirth -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -BTB - Alchemy.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -BTB - Sorted Alchemy.esp ;;Revan's BTB's Sorted New Alchemy Potions - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -BTB - Character.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -BTB - Character (Alternate).esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -BTB - Equipment.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -HELLUVA Balanced BTB.esp ;;Spiffyman's HELLUVA Balanced - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -HELLLUVA Balanced BTB CS.esp ;;Spiffyman's HELLUVA Balanced - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -BTB - Unique Finery Equipment.esp ;Revan's BTB's Unique Finery Equipment - -[Order] -Morrowind Rebirth [Main].ESP -BTB - Spells.esp - -[Order] -Morrowind Rebirth [Main].ESP -BTB Spells - EMS MGSO Patch.esp - -;;Dragon32: SPEL conflict - "rally beast" -[Order] -Morrowind Rebirth - Racial Diversity *.ESP -BTB - Spells.esp - -[Order] -Morrowind Rebirth - Racial Diversity *.ESP -BTB Spells - EMS MGSO Patch.esp - -[Order] -Morrowind Rebirth [Main].ESP -BTB - Settings.esp - -[Order] -Morrowind Rebirth [Main].ESP -BTB - Settings (Alternate).esp - -;;Dragon32: load Wakim's game settings plugins after Rebirth -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Balance - Character.esp - -[Order] -Morrowind Rebirth [Main].ESP -Balance - game settings.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Balance - items.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Balance - Magic Effects.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Balance - NPC Spellcasting.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Balance - spells.esp - -;;Dragon32: SPEL conflict - "rally beast" -[Order] -Morrowind Rebirth - Racial Diversity *.ESP -Balance - spells.esp - -[Order] -Morrowind Rebirth [Main].ESP -Gameplay - Dialogue.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Gameplay - Faction.esp - -[Order] -Morrowind Rebirth [Main].ESP -Wakim's Game Improvement 9.esp - -[Order] -Morrowind Rebirth [Main].ESP -Wakim's Game Improvements with No-glo v9.esp - -[Order] -Morrowind Rebirth [Main].ESP -AprogasVampire WakimImprovements.20021210.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -NPC Magicka Regen (Wakim).esp - -;; Order rules for assorted other mods - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -JAC_Jasmine.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -The Apartment.esp - -;;Dragon32: Rebirth includes Animated Morrowind, duplicate its Order rules -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Animated_Morrowind - merged.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Animated_Morrowind - Expanded.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Animated Morrowind - Expanded - MCA_Patch.esp - -;;Rebirth sets fMinWalkSpeed, fMaxWalkSpeed, fMaxWalkSpeedCreature - -;;"Unfortunately "Run Faster - Faster Running Speed" doens't work with Morrowind Rebirth" -;; http://forums.nexusmods.com/index.php?/topic/1162362-run-faster-faster-running-speed/?p=18554644 -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -RunFaster-Fast.ESP -RunFaster-Faster.ESP -RunFaster-FasterPlus.ESP -RunFaster-Fastest.ESP -RunFaster-LightSpeedx2.ESP -RunFaster-LightSpeed.ESP -RunFaster-SpeedofSound.ESP - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Nymeria's Faster Walk.esp - -;;"When using windows glow along side this I discovered windows glow must be loaded before rebirth or floating parts of structures insue." -;;WG order from - Ref: "abotWindowsGlow.txt" -[Order] -Windows Glow.esp -Windows Glow - Tribunal Eng.esp -Windows Glow - Bloodmoon Eng.esp -Windows Glow - Raven Rock Eng.esp -abotWindowsGlow.esp -abotWindowsGlowTR.esp -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp - -;;"Haven't noticed anything wild with Better Bodies + Better Clothes being adjusted to load after Rebirth 3.0" -;;Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=24325569 -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Better Bodies.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Better Clothes_v1.1.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Better Clothes_v1.1_nac.esp - -;;"Cavern Overhaul had to be above [Morrowind] Rebirth in the load order" -;;Ref: http://forums.nexusmods.com/index.php?/topic/783496-caverns-overhaul/page-12#entry25281759 -[Order] -Cavernes Overhaul -Eng.ESP -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp - -;;"MGSO installs PSsorticon.esp is works perfectly but once Morrowind Rebirth is installed the potion icons disappear." -;;Dragon32 - Lost the Ref for this. Load PSsorticon.esp (and its constituent mods) after Rebirth. -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -PSsorticon.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -PotionSorter.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Potions.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Scrollsv1.1.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Clean Potions.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Clean Potions1.esp - -[Order] -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp -Clean Scrolls.esp - -;;Dragon32: Landscape conflict with Brother Juniper's Twin Lamps mod, it modifies the landscape around Vivec FQ. Dunno if this Order will work. -;;Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=36530310 -[Order] -Juniper's Twin Lamps (1.1 Tribunal).esp -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp - -;;"The Merchant Fendus (needs to be loaded before Rebirth)" -;;Ref: http://www.nexusmods.com/morrowind/articles/37/? -[Order] -The Merchant Fendus.ESP -Morrowind Rebirth [Main].ESP -DN-GDRv-Rebirth.esp - -;;"Load LGBM after STOTSP." -[Order] -Solstheim TotSP [Rebirth].esp -Less_Generic_Bloodmoon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MWSE (Morrowind Script Extender) [Various] - -;;Dragon32: No reference, examined plugins in Enchanted Editor. -[Note] - "MWSE_v094_Demo.esp" is a script demonstration plugin, it illustrates how some of Morrowind Script Extender's new functions work. You do not need to run this plugin to use MWSE. -MWSE_v094_Demo.esp - -;;Dragon32: MGE change log showing *some* of the MWSE implementations: -;; http://sourceforge.net/apps/mediawiki/morrgraphext/index.php?title=Change_Log - -[Note] - These mods require Morrowind Script Extender (MWSE) v0.9.1 or later, or MGE v3.0.3 or later. -ImprovedTeleportation2.0.esp - -[Note] - These mods require Morrowind Script Extender (MWSE) v0.9.2 or later, or MGE v3.0.3 or later. -Alchemist's Arsenal v1.0.esp -ASH 2.0.esp -ASH 2.0 Ort Edit.esp -Better Telekinesis.esp -bjam_Aragon_at_MWSEpatch_v1.0.esp -bjam_at_MWSE_patch.esp -Bjam_DGL_rt_MWSEpatch_v1.0.esp -BPC_MWSE_1.2.esp -Controlled Jumps.esp -Decorator+.esp -Decorator+ (Balanced).esp -Diablerie_MWSE_AddOn.esp -Enhanced Detection.esp -Fliggerty's Fleeing Fetchers.esp -GRM_Companion_Recall_Ring.esp -Health Indicators MWSE.esp -Improved Bartering.esp -Improved Hand to Hand.esp -Inventory Helpers.esp -Inventory Search.esp -Loot Sack.esp -Macros DV.esp -Macros EV.esp -Melee Missiles v1.2.esp -Morrowind Battle Cry.esp -Morrowind Narcissism.esp -MWInhabitants Freeform (Vol 1).esp -MWInhabitants - Pickpockets!.esp -npce_mwse_patch.esp -Oblivion-Style Spellcasting.esp -Protective Guards.esp -Raven Wings.esp -Real Time Updating.esp -ScentOfBlood_MWSE_AddOn.esp -Take All.esp -VampiricIllusion_MWSE_AddOn.esp -ve_comp_control.esp -VH_Bloodreport.esp - -[Note] - These mods require Morrowind Script Extender (MWSE) v0.9.2a or later, or MGE v3.1 or later. -Arrow De-nocker.esp -Blasphemous Revenants.esp -Enhanced Summoning.esp -Handy Equipping.esp -Keyring.esp -LA_MWSE Addon.esp -Merchant Investments.esp -More Quick-Keys.esp -To The Death.esp -Universal Companion Share.esp -Useful Summoned Creatures.esp -Visceral Discernment.esp - -;;Dragon32: I couldn't find when MGE introduced v0.9.3 of MWSE. MGE v3.5.6 adds MWSE v0.9.4 script functions -[Note] - These mods require Morrowind Script Extender (MWSE) v0.9.3 or later, or MGE v3.5.6 or later. -Avenge Your Death!.esp -Pursuit Enhanced.esp -Werewolf ReEquip.esp - -;;Dragon32: As I understand things MGE 3.5.6 added the functions from MWSE v0.9.4. *However* there remains one MWSE function that could not be implemented in MGE. At the time of writing there is only one mod that makes use of that function (MCA_Companions_Enhanced.esp). According to the MWSE v0.9.4a release notes "contains no new features over 0.9.4. However, one bug [...] has been fixed." - -[Note] - These mods require Morrowind Script Extender (MWSE) v0.9.4a, or MGE v3.5.6 or later. -Advanced Alchemy.esp -ANPC.esp -BetterMusicSystem_.esp -BetterMusicSystem__alt.esp -Better Music System (BTB Edit) (Vanilla).esp -Better Music System (BTB Edit).esp -BTB NPC Spells Fix.ESP -Census and Excise Office.esp -CE-DepthPerception25+BTB's Character.ESP -CE-DepthPerception25.esp -CE-DepthPerception50+BTB's Character.ESP -CE-DepthPerception50.esp -CE-DepthPerception75+BTB's Character.ESP -CE-DepthPerception75.esp -CE-DepthPerception100+BTB's Character.ESP -CE-DepthPerception100.esp -Detect Owner.esp -Elemental Magicka II - MWSE Addon.ESP -Get Fezzed!.esp -Gravedigger.esp -Library_Portable.esp -Library_Portable_Book_Jackets_Compatible.esp -MAO.esm -MAO_ScriptExtender.esp -MAO_ScriptExtender_alternative.esp -mel_teleportPlugin_1_3.esp -Rincewind's_Luggage__MWSE.esp -Shut_Up.esp -shut up! v2.0.esp -UL__MWSE_Add-on.esp -UL_MWSE_Companions.esp -UL_MWSE_Companions_v2.esp -UL_MWSE_patch.esp -UL_Primus_MWSE.esp -UL_Upgrader_MWSE.esp - -;;Dragon32 - On Melian's teleport mod, above. Original (1.0) said it wasn't compatible with MGE's built-in MWSE. Latest version (1.2) changes this to say its compatible with MGE 3.8.0-rev118, however AFAIK the last change to MGE's inbuilt MWSE came in v3.5.6 of MGE when MWSE 0.9.4 functions were added. - -[Note] - These mods require Morrowind Script Extender (MWSE) v0.9.4a and will not run with MGE's inbuilt version of MWSE. -MCA_Companions_Enhanced.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Sound Enhancements 2.1 [Leon "pancreas" Medado] - -[Conflict] - "Morrowind Sound Enhancements" by Leon "pancreas" Medado adds new spell casting sounds. It is incompatible with other mods which rely on the vanilla game's spell casting sounds. - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) -Sound Enhancements.esp -[ANY Elemental Magicka II.ESP - MWE_MagickaSpells.esp - Scripted_Spells.esp - CastReduce-v30.esp - CastReduce-v31.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Toy Shoppe - Figurines! 1.0 [andoreth] - -[Conflict] - "Use only 1 .esp- - Morrowind Toy Shoppe - Figures!.esp if you do not have Tribunal, or you do not have both Tribunal and Bloodmoon. - Morrowind Toy Shoppe - Figurines! Trib.esp if you have tribunal, but you do not have Bloodmoon. - Morrowind Toy Shoppe - Figurines! Trib & BM.esp if you have both Tribunal and Bloodmoon." - ( Ref: "Morrowind Toy Shoppe - Figurines!.txt" ) -Morrowind Toy Shoppe - Figurines! Trib & BM.esp -Morrowind Toy Shoppe - Figurines! Trib.esp -Morrowind Toy Shoppe - Figurines!.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Trading Cards 1.41 [Danae] - -[Requires] - ( Ref: "Morrowind trading cards.txt" ) -MTC-no buff.esp -MTC.esp - -;;Dragon32: Checked with TESPCD -[Order] -MTC.esp -MTC-no buff.esp - -[Requires] - "[MTC-CoMaddon.esp] will not work without Children of Morrowind, by Emma." - ( Ref: "Morrowind trading cards.txt" ) -MTC-CoMaddon.esp -MTC.esp - -[Order] -MTC.esp -MTC-CoMaddon.esp - -[Note] - ! With 1.3 and above of Danae's "Morrowind Trading Cards": "The LGNPC patches are no longer needed, the basic MTC.esp no longer conflicts with LNPC." - ! ( Ref: "Morrowind trading cards.txt" ) -MTC-LGNPC Pelagiad.ESP -MTC-LGNPC SN.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowland - From Hell to Heaven [Various] - -[Requires] -From Hell To Heaven.esm -[ALL From Hell To Heaven part 2.esp - From Hell To Heaven part 3.esp] - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -From Hell To Heaven.esm -TheBlackMill11.esp - -[Conflict] - Landmass conflict. - You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/ - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -From Hell To Heaven.esm -Booty.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -From Hell To Heaven.esm -Korobal v1.2.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -From Hell To Heaven.esm -Moons_Spawn_V1.3.3_Non_Patched.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -From Hell To Heaven.esm -GS_Tamriel Part1_Black Marsh.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -From Hell To Heaven.esm -SnakeBitten Island - Alpha.esp - -[Conflict] - Landmass conflict. - ( Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) - There is a moved version of Antiscamp's "Tel Nachim" available. - Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43204/ -From Hell To Heaven.esm -Tel Nechim.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mountainous Red Mountain [PirateLord] - -;; "Activate the MRM.esm file, ensuring it loads last after your other esms." -;; ( Ref: "MRM Readme.txt" ) - -;;Dragon32: Added in a few ESMs I think that MRM should load after - -[Order] -Morrowind.esm -MRM.esm - -[Order] -Texture Fix.esm -MRM.esm - -[Order] -Texture Fix .esm -MRM.esm - -[Order] -Morrowind Advanced.esm -MRM.esm - -[Order] -Poorly Placed Object Fix*.esm -MRM.esm - -[Conflict] - Landscape conflict: "A lot of land tearing if you use [PirateLord's "Mountainous Red Mountain"] along side more detailed places 2013 [by Ragox & Zaldir], areas such as maar gan and ald ruhn have these issues." - ( Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/?p=13915773 ) -MRM.esm -MDP 2013.esp - -[Conflict] - Landscape conflict. - ( Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/page-2#entry5687706 ) -MRM.esm -Vurt's Ashlands Overhaul.esp - -[Conflict] - Landscape conflict: "[Atreus'] "Rain's Hand Hall" is causing A LOT of texture tearing around the area [PirateLord's "Mountainous Red Mountain"] changes." - ( Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/?p=8390298 ) -Rain's Hand Hall.esp -MRM.esm - -[Conflict] - "[PirateLord's "Mountainous Red Mountain"] isn't compatible with Sixth House [by Endrek]." - ( Ref: http://tamriel-rebuilt.org/forum/viewtopic.php?p=327744#327744 ) -Sixth House.esp -MRM.esm - -[Conflict] - "Uvirith's Legacy [by StuporStar] adds a container named Uvi_Mummy_04 to cell 3,10, which is buried deep underground if using [PirateLord's "Mountainous Red Mountain"]. It is a single item, so it is easy to move to where it is accessible. [The reporter of this conflict did not] believe this container or anything in it is used in any quest, so this is probably a very minor conflict. (The main item of note in the chest is uvi_amulet_vamp_deavvo, in case it is relevant to some quest and you want to use the console to get it)." -MRM.esm -Uvirith's Legacy_.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MRM Puzzle Canal Fix 1.1 [Pherim] - -[Patch] - "[Pherim's "MRM Puzzle Canal Fix" is a] fix for the Puzzle Canal problem, [Pherim's mod moves] the Force Field higher up, so that the path to the shrine is free again." - Download Pherim's "MRM Puzzle Canal Fix" from Morrowind Modding History: http://mw.modhistory.com/download--15169 - ( Ref: "MRM_PuzzleCanal_Fix Readme2.txt" ) -MRM_PuzzleCanal_Fix.esp -MRM.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mournhold Docks [Nemon] - -[Conflict] - Due to sharing the cell name "Mournhold Docks", Nemon's "Mournhold Docks" is incompatible with "Mournhold Downtown" by Euthanasiologist. -Mournhold Downtown.esp -Mournhold_DocksAnd.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mournhold Downtown 1.40 [Varg 'Euthanasiologist' Axenov] - -[Conflict] - "Deactivate Mournhold Farms.esp or any previous versions of this mod if you have it activated." - ( Ref: "Mournhold Downtown 140.txt" ) -Mournhold Downtown.esp -Mournhold Farms.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mournhold Expanded 1.51 [Princess Stomper et al] - -[Conflict] - Use only one of these plugins: - Mournhold Expanded COM NC.esp - Children of Morrowind and No Chess version - Mournhold Expanded COM.esp - Children of Morrowind version - Mournhold Expanded NC.esp - No Chess version - Mournhold Expanded.esp - Standard version - ( Ref: "MOURNHOLD EXPANDED README.rtf") -Mournhold Expanded COM NC.esp -Mournhold Expanded COM.esp -Mournhold Expanded NC.esp -Mournhold Expanded.esp - -[Conflict] - "Please do not try to play [Mournhold Expanded] together with Nemon's Mournhold Docks." - ( Ref: "MOURNHOLD EXPANDED README.rtf") -Mournhold_DocksAnd.esp -[ANY Mournhold Expanded COM NC.esp - Mournhold Expanded COM.esp - Mournhold Expanded NC.esp - Mournhold Expanded.esp] - -;;"Necessities of Morrowind needs to be loaded AFTER the Mournhold Expanded esp" -;;Ref: "MOURNHOLD EXPANDED README.rtf" -[Order] -Mournhold Expanded COM NC.esp -NOM 2.13.esp - -[Order] -Mournhold Expanded COM.esp -NOM 2.13.esp - -[Order] -Mournhold Expanded NC.esp -NOM 2.13.esp - -[Order] -Mournhold Expanded.esp -NOM 2.13.esp - -[Conflict] - "Due to sharing the cell name "Mournhold Docks", [Mournhold Expanded] is incompatible with - Mournhold Downtown by Euthanasiologist." - ( Ref: "MOURNHOLD EXPANDED README.rtf") -Mournhold Downtown.esp -[ANY Mournhold Expanded COM NC.esp - Mournhold Expanded COM.esp - Mournhold Expanded NC.esp - Mournhold Expanded.esp] - -[Conflict] - Princess Stomper et al's "Mournhold Expanded" and Qarl's "The Underground 2" both use the same ID, duck1, for an object. "Mournhold Expanded" uses it for a Creature, "The Underground 2" for a Sound. - You should upgrade to a later version of "Mournhold Expanded", or edit either "Mournhold Expanded" or "The Underground 2" renaming the duck1 ID (to e.g. ""ME_duck1" or "UN_duck1"). -[ANY Mournhold Expanded COM.esp - Mournhold Expanded NC.esp - Mournhold Expanded.esp] -THE_UNDERGROUND_2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mournhold Merc Transportation Fix [Nick Cowan] - -[Note] - It is recommended that you replace Nick Cowan's "Mournhold Merc Transportation Fix" with Baratheon79's "Mournhold Teleportation Fix". Both mods change Asciene Rane and Effe-Tei to provide Mages Guild-style teleportation service. However, Nick Cowan's plugin contains dirty references which could needlessly interfere with your game. -[SIZE 2652 MH Transportation.esp] - -[Conflict] - Nick Cowan's "Mournhold Merc Transportation Fix", Baratheon79's "Mournhold Teleportation Fix" and Grumpy's "MournholdTransport" (from his Asgard mod) all change Asciene Rane and Effe-Tei to provide a Mages Guild-style teleportation service. You only need to enable one of these mods. -BAR_MournholdTeleportationFix.esp -MH Transportation.esp -MournholdTransport.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mournhold Overhaul 2.1 [TRJTA / Bob Smolders] - -[Conflict] - Use only one of these plugins: - Mournhold Overhaul v2.0 - NPC's.esp - Includes extra guards, beggars and 56 citizen NPC's. - Mournhold Overhaul v2.0 - WG + NPC's.esp - As above, but for users of Windows Glow - Mournhold Overhaul v2.0 - no NPC's.esp - Only a few extra guards and beggars and no extra citizens - Mournhold Overhaul v2.0 - WG + no NPC's.esp - As above, but for users of Windows Glow - ( Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt ) -Mournhold Overhaul v2.0 - no NPC's.esp -Mournhold Overhaul v2.0 - NPC's.esp -Mournhold Overhaul v2.0 - WG + no NPC's.esp -Mournhold Overhaul v2.0 - WG + NPC's.esp - -[Note] - ! Version 2.0 and above of "Mournhold Overhaul" by Bob Smolders move "Godsreach and Great Bazaar back to their exact original height, eliminating all conflicts this mod had with other mods such as Morrowind Comes Alive [and "Windows Glow - Tribunal"]" - ! http://www.nexusmods.com/morrowind/mods/25147/ - ! ( Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt ) -[ALL [ANY Mournhold Overhaul - No NPC's.ESP - Mournhold Overhaul - NPC's.ESP] - [ANY Windows Glow - Tribunal Eng.esp - MCA.esm]] - -[Requires] - "Activate ["Mournhold Overhaul v2.0 - WG + no NPC's.esp" or "Mournhold Overhaul v2.0 - WG + NPC's.esp]"] if you use Windows Glow" - ( Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt ) -[ANY Mournhold Overhaul v2.0 - WG + no NPC's.esp - Mournhold Overhaul v2.0 - WG + NPC's.esp] -Windows Glow.esp - -;;Dragon32: Order not specified, added by me. -[Order] -Mournhold Overhaul v2.0 - WG + no NPC's.esp -Windows Glow - Tribunal Eng.esp - -[Order] -Mournhold Overhaul v2.0 - WG + NPC's.esp -Windows Glow - Tribunal Eng.esp - -[Conflict] - "[TRJTA/Bob Smolders' "Mournhold Overhaul"] causes a conflict with Eomando's ["Mournhold Manor"]." - ( Ref: https://www.youtube.com/watch?v=rGDXOPi7nPE ) -[ANY Mournhold Overhaul v2.0 - no NPC's.esp - Mournhold Overhaul v2.0 - NPC's.esp - Mournhold Overhaul v2.0 - WG + no NPC's.esp - Mournhold Overhaul v2.0 - WG + NPC's.esp] -IntEomandoHouse.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mournhold, The Great Bazaar 1.2 [Quatloos] - -;; "I have also added a small change to the projectile recovery chance - now there is a 50-50 chance." -;;Ref: "Mournhold, The Great Bazaar Readme.txt" -[Order] -Mournhold, The Great Bazaar.esp -Marksman Enhanced v1.2.esp - -[Order] -Mournhold, The Great Bazaar.esp -100ProjectileStoreChance.esp - -[Order] -Mournhold, The Great Bazaar.esp -Xenn's Marksman Overhaul.ESP - -[Conflict] - "Korana's older mod: Magus Realm Tower has a transporter NPC in the Magic shop. Running this mod of hers together with [Quatloos' "Mournhold, The Great Bazaar"], causes an extra one of the game NPCs in the Magic shop." - ( Ref: "Mournhold, The Great Bazaar Readme.txt" ) -Mournhold, The Great Bazaar.esp -Clean Magus Realm Tower V2.esp - -[Conflict] - "I noticed that several of the 'teleport' doors introduced to towns like Ebonheart etc [by Quatloos' "Mournhold, The Great Bazaar"] were blocked by crates/barrels." - Dragon32: According to Quatloos the only teleport door added by "Mournhold, The Great Bazaar" is to Ebonheart. - ( Ref: "Mournhold, The Great Bazaar Readme.txt" ) -Mournhold, The Great Bazaar.esp -[ANY MDP Compilation.ESP - MDP - Ebonheart.ESP - MDP - Ebonheart - 1.0.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MrMuh's Macros [OblivionModGods] - -[Conflict] - Only install one plugin. "Macros EV.esp" is the English version, "Macros DV.esp" the German. - ( Ref: "Readme - MrMuhs Macros Morrowind ENGLISH.html") -Macros DV.esp -Macros EV.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Muck Shovel Use [quorn] - -;;Dragon32: From TESPCD check. -[Conflict] - quorn's "Muck Shovel Use" adds a script to mucksponges. Herbalism mods also add scripts to mucksponges. "Muck Shovel Use" cannot be used with a herbalism mod -MuckShovelUse.esp -[ANY Advanced Herbalism - MO.esp - Advanced Herbalism - TR & BM.esp - Advanced Herbalism - TR.esp - Advanced Herbalism - BM.esp] - -;;Dragon32: From TESPCD check. -[Conflict] - Both quorn's "Muck Shovel Use" and dongle's "The Muck Shovel of Vivec" add scripts to mucksponges. -MuckShovelUse.esp -Muck Shovel of Vivec v1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Muffinwind [Cow Guru] - -[Note] - There is an updated version of "Muffinwind" (version 1.2) available. - ( http://cowguru.silgrad.com/downloads.html ) -[SIZE 1582308 Muffinwind.esp] - -[Conflict] - "Muffinwind" has landscape conflicts with Centurion's "Ald Vendras" mod. -Muffinwind.esp -[ANY Ald-Vendras_V3.esp - Ald-Vendras_V3-LoKKen.esp - Ald-Vendras_V3-LoKKen-SC.esp - Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @MultiMark (Multiple Teleport Marking) 2.2 [Marcel Hesslebarth] - -;; ( Ref: MultipleTeleportMarking.txt ) -[Order] -MultiMark.esp -MultiMark_FiremothPlugin.esp -MultiMark_TribunalPlugin.esp -MultiMark_BloodmoonPlugin.esp -MultiMark-jms_patch.esp -MultiMark-Display_fix.esp ;;Dragon32: version 0.1 of the JMS patch I found on my HDD - -[Requires] - ( Ref: MultipleTeleportMarking.txt ) -MultiMark_FiremothPlugin.esp -[ALL MultiMark.esp - [ANY Siege at Firemoth.esp - [Official]Siege at Firemoth.esp - SiegeAtFiremoth.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp]] - -[Requires] - ( Ref: MultipleTeleportMarking.txt ) -MultiMark_TribunalPlugin.esp -MultiMark.esp - -[Requires] - ( Ref: MultipleTeleportMarking.txt ) -MultiMark_BloodmoonPlugin.esp -MultiMark.esp - -[Note] - "["MultiMark-jms_patch.esp"] makes a small patch to Marcel Hesselbarth's fine "Multiple Teleport Marking Mod v2.2", to fix the problem [...] with missing and duplicate location entries on the Teleport Menu." - ( Ref: http://sites.google.com/site/johnmoonsugar/Home/morrowind-mods/ ) -[ALL MultiMark.esp - [NOT MultiMark-jms_patch.esp]] - -[Requires] - MultiMark-jms_patch.esp is an add-on patch that requires the original to be active. - ( Ref: MultiMark-jms_patch.txt ) -MultiMark-jms_patch.esp -MultiMark.esp - -;;Dragon32: Not sure if these Order rules are necessary -[Order] -Siege at Firemoth.esp -MultiMark_FiremothPlugin.esp - -[Order] -[Official]Siege at Firemoth.esp -MultiMark_FiremothPlugin.esp - -[Order] -SiegeAtFiremoth.esp -MultiMark_FiremothPlugin.esp - -[Order] -OfficialMods_v5.esp -MultiMark_FiremothPlugin.esp - -[Order] -Clean Official Plugins v1.1.esp -MultiMark_FiremothPlugin.esp - -[Order] -Official_2002_Mods.esp -MultiMark_FiremothPlugin.esp - -[Order] -super_adventurers302.esp -MultiMark_FiremothPlugin.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -MultiMark_FiremothPlugin.esp - -[Order] -silgrad_tower_1-4_6.6.esp -MultiMark_FiremothPlugin.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @multipatch [john.moonsugar] - -[Conflict] - The "multipatch.esp" plugin generated by tes3cmd should not be used with these other plugins as it duplicates their functionality. -multipatch.esp -[ANY fogpatch.esp - cellnamepatch.esp - Merged_Leveled_Lists.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mundane Weapons [ManaUser] - -[Conflict] - Use only one of these plugins. - ( Ref: "Mundane Weapons-Readme.txt" ) -Mundane Weaps-Silverware.esp -Mundane Weaps-Torch.esp -Mundane Weaps-Both.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Murderous Dreams [Avelon Hellfyre] - -[Conflict] - Use only one of these plugins: - Murderous Dreams.esp - A small chance that you will wake up dead or slightly damaged. - Murderous Dreams_Safe.esp - Removes the chance for hazardous/fatal outcomes. - ( Ref: "MurderousDreams12.rar\readme.txt" ) -Murderous Dreams.esp -Murderous Dreams_Safe.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Museum of Artifacts Improved Expanded [Princess Stomper] - -[Conflict] - Princess Stomper's "Museum of Artifacts Improved Expanded" is a merge of both her "Museum of Artifacts Improvements" mod and "Expanded Museum of Artifacts" by TheOtherFelix. - You only need to run "Museum of Artifacts Improved Expanded". - ( Ref: "Museum of Artifacts Improved Expanded readme.txt" ) -Museum of Artifacts Improved Expanded.esp -[ANY ExpandedMoA.esp - Clean Museum of Artifacts Improvements.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Music Mod [EvilGreebo] - -[Note] - ! There is an update to EvilGreebo's "Music Mod" available: - ! http://www.fileplanet.com/144267/140000/fileinfo/Music-Mod-v1.1 -EG Music Mod.esp - -[Conflict] - Use only one of these plugins: - EG Music Mod V1.1 MW+TB+BM.esp - If you have Tribunal and Bloodmoon. - EG Music Mod V1.1 MW+TB.esp - If you have Tribunal. - EG Music Mod V1.1 MW.esp - If you only have Morrowind. - ( Ref: "EG music V1.1 readme.txt" ) -EG Music Mod V1.1 MW+TB+BM.esp -EG Music Mod V1.1 MW+TB.esp -EG Music Mod V1.1 MW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @My Favorites Compatible and Combined 1.4 [Dale French] - -[Conflict] - "[Dale French's "My Favorites Compatible and Combined"] contains the following: - --Captain Guar-skin's Crew ver 1.2 FINAL - --Eerie Shack on the Odai - --Jester's Hat of Delight ver 5 FINAL - --Lute of First Impressions ver 2 - --Gnomes and Gadabouts FINAL - --Myth and Murder ver 1.1 - --Night Lizards, Marplots, and the Faker Sign ver 1.1 - --The Seekers Faction ver 1.8 - --Swervo Random the Gambler - --The Runaway ver 1.2 - --The Soothsayer ver 1.1 - --The Widow Fedaris ver 1.1" - "You may safely delete ALL of the above-listed mods and just put [My Favorites Compatible and Combine ver 1.4.esp] in your Data Files folder." - ( Ref: "My Favorites Compatible and Combined.txt" ) -My Favorites Compatible and Combine ver 1.4.esp -[ANY Captain Guar-skin's Crew ver 1.2.esp - Eerie Shack on the Odai.esp - Jester's Hat of Delight FINAL.esp - Lute of First Impressions.esp - Male Gnomes and Gadabouts ver 1.1.esp - Myth and Murder ver 1.1.esp - Night Lizards, Marplots, and the Faker Sign.esp - Seekers Faction v1.8.esp - Swervo Random the Gambler.esp - The Runaway ver 1 2.esp - The Soothsayer ver 1.1.esp - The Widow Fedaris ver 1.1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mysthaven Manor [William The Taffer] - -[Conflict] - Use only one of these plugins. - ( Ref: "READ ME - Mysthaven Manor.txt" ) -Mysthaven Manor- Necessities of Morrowind 2.0 Edition.esp -Mysthaven Manor.esp - -[Requires] - "This version of the plugin requires NOM" - ( Ref: "READ ME - Mysthaven Manor.txt" ) -Mysthaven Manor- Necessities of Morrowind 2.0 Edition.esp -NOM 2.13.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nasty Camonna Tong 1.2 [Von Djangos] ; I saw no conflicts with existing rules - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NazoX9's Guards 1.0 [NazoX9] - -[Conflict] - "NazoX9's Guards" contains all the changes made by NazoX9's other guard mods - ( Ref: NX9guardsreadme.txt ) -NX9_Guards_Complete.ESP -[ANY NX9Guards_Helseth.ESP - NX9Guards_Hlaalu.esp - NX9Guards_Imperial_1.2.esp - NX9guards_ordinators.ESP - NX9Guards_Redoran.esp - NX9Guards_Telvanni.ESP] - -[Note] - As you are using all of NazoX9's guard mods you should load the single, combined plugin "NazoX9's Guards" instead. - ( Ref: NX9guardsreadme.txt ) -[ALL NX9Guards_Helseth.ESP - NX9Guards_Hlaalu.esp - NX9Guards_Imperial_1.2.esp - NX9guards_ordinators.ESP - NX9Guards_Redoran.esp - NX9Guards_Telvanni.ESP] - -[Patch] - NazoX9's "NX9_Guard_LGRedoran_Patch.ESP" fixes dialogue incompatibilities between LGNPC Pax Redoran and NazoX9's "Guards" - http://morrowind.nexusmods.com/mods/27765 -NX9_Guard_LGRedoran_Patch.ESP -[ALL [ANY LGNPC_PaxRedoran*.esp - LGNPC_PaxRedoran_v?_??_GOTYST.esp] - NX9_Guards_Complete.ESP] - -;; Dragon32: Not specified (no readme) but a check in TESPCD shows the patch changing the 'lost sister' dialogue topic from LGNPC, hence this load order. No apparent change to the Guards mod -;; Duplicated part of LGNPC load order here (soul sickness patch), just in case. -[Order] -LGNPC_PaxRedoran*.esp -LGNPC_PaxRedoran_v?_??_GOTYST.esp -LGNPC_SoulSicknessPatch_v?_??.esp -NX9_Guard_LGRedoran_Patch.ESP - -;;Dragon32: Don't believe this is necessary based on TESPCD check, can be removed if problematic -[Order] -NX9_Guards_Complete.ESP -NX9_Guard_LGRedoran_Patch.ESP - -[Patch] - NazoX9's "NX9_Guard_LGRedoran_Patch.ESP" fixes incompatibilities between ostar's "Less Generic Tribunal" and NazoX9's "Guards" - http://morrowind.nexusmods.com/mods/27765 -NX9_Guard_LGTrib_patch.ESP -[ALL Less_Generic_Tribunal.esp - NX9_Guards_Complete.ESP] - -;; Dragon32: Not specified (no readme) but a check in TESPCD shows the patch changing a NPC from the "Guards mod, hence this load order. No apparent change to Less Generic Tribunal. Also, think the NPC is a "dirty" reference and not actually needed. -[Order] -NX9_Guards_Complete.ESP -NX9_Guard_LGTrib_patch.ESP - -;;Dragon32: Don't believe this is necessary based on TESPCD check, can be removed if problematic -[Order] -Less_Generic_Tribunal.esp -NX9_Guard_LGRedoran_Patch.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @N'dib Treehouse Travel Add-on [lochnarus] - -[Requires] - ( Ref: N'dib_Treehouse_Travel_add-onREADME.txt ) -N'dib_Treehouse_add_on.esp -Ndib_TreeHouse_beta_0.6_complete.esp - -[Order] -Ndib_TreeHouse_beta_0.6_complete.esp -N'dib_Treehouse_add_on.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Necessities for Purists 1.01 [maura amalia] - -[Conflict] - Use only one of these plugins: - Necessities for Purists 2x.esp - Makes game time pass twice as slow - Necessities for Purists.esp - No change to game time - ( Ref: "Necessities for Purists 1.01 ReadMe.txt" ) -Necessities for Purists 2x.esp -Necessities for Purists.esp - -[Note] - ! This is a template for adding food items from other mods, it does nothing on its own. - ! ( Ref: "Necessities for Purists 1.01 ReadMe.txt" ) -NfP add-on template.esp - -[Conflict] - "[Necessities for Purists] is made to replace any other necessity package (NOM, Primary Needs...) and would likely cause redundancy and overwriting." - ( Ref: "Necessities for Purists 1.01 ReadMe.txt" ) -[ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] -[ANY NoM 3.0.esp - NOM 2.13.esp - Primary Needs 2.7.esp - Primary Needs 2.8.esp] - -[Conflict] - "DON'T run [Necessities for Purists] mod with Duncan's Sleep or Suffer" - ( Ref: "Necessities for Purists 1.01 ReadMe.txt" ) -[ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] -[ANY SleepOrSuffer-Tribunal.esp - SleepOrSuffer.esp] - -[Conflict] - "DON'T run [Necessities for Purists] mod with Duncan's [...] Falling Down" - ( Ref: "Necessities for Purists 1.01 ReadMe.txt" ) -[ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] -[ANY FallingDown-Tribunal.esp - FallingDown.esp] - -[Conflict] - "DON'T run [Necessities for Purists] mod with [...] ModMan's Hunger Mod" - ( Ref: "Necessities for Purists 1.01 ReadMe.txt" ) -[ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] -ModMan_Hungermod.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Necessities for Purists script add-ons [maura amalia] - -;;Dragon32 For "Necessities_for_Purists__Real_Wildlife.esp" see "Necessities for Purists & Real Wildlife Compatibility Patch [The Vagrant Wolf]" -[Conflict] - "ONLY one add-on script.esp can be checked" - ( Ref: "NfP script addons ReadMe.txt ) -NfP COM addon.esp -NfP CreaturesX addon.esp -NfP NOM foods addon.esp -NfP The Wilderness Mod addon.esp -Necessities_for_Purists__Real_Wildlife.esp - -[Patch] - [NfP COM addon.esp] offers "COM food compatibility for Children of Morrowind 1.0." - http://mw.modhistory.com/download-90-13869 - ( Ref: "NfP script addons ReadMe.txt ) -NfP COM addon.esp -[ALL [ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] - MW_Children_1_0.esm] - -[Order] -Necessities for Purists.esp -Necessities for Purists 2x.esp -NfP COM addon.esp - -[Patch] - [NfP CreaturesX addon.esp] offers "Creatures X (Piratelord) food compatibility." - http://mw.modhistory.com/download-90-13869 - ( Ref: "NfP script addons ReadMe.txt ) -NfP CreaturesX addon.esp -[ALL [ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] - [ANY Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp]] - -[Order] -Necessities for Purists.esp -Necessities for Purists 2x.esp -NfP CreaturesX addon.esp - -[Patch] - [NfP NOM foods addon.esp] offers "NOM food compatibility for NOM 2.13-02 [...] requires a mod that supports all NOM edibles." - http://mw.modhistory.com/download-90-13869 - ( Ref: "NfP script addons ReadMe.txt ) -NfP NOM foods addon.esp -[ALL [ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] - [ANY NOM 2.13.esp - Ald Redaynia Extended COM.esp - Ald Redaynia Extended.esp - Vivec Outdoor Mall CoM_v2.esp - Vivec Outdoor Mall_v2.esp]] - -[Order] -Necessities for Purists.esp -Necessities for Purists 2x.esp -NfP NOM foods addon.esp - -[Patch] - [NfP The Wilderness Mod addon.esp] offers "The Wilderness Mod (The Puma Man) food compatibility." - http://mw.modhistory.com/download-90-13869 - ( Ref: "NfP script addons ReadMe.txt ) -NfP The Wilderness Mod addon.esp -[ALL [ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] - [ANY The Wilderness Mod 2.0.esm - The Wilderness Mod 2.0 T & B.esm]] - -[Order] -Necessities for Purists.esp -Necessities for Purists 2x.esp -NfP The Wilderness Mod addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Necessities for Purists & Real Wildlife Compatibility Patch [The Vagrant Wolf] - -;;Dragon32: See also "Necessities for Purists script add-ons [maura amalia]" - -[Patch] - [Necessities for Purists & Real Wildlife Compatibility Patch] "adds the food items of Real Wildlife to Necessities for Purists" - ( Ref: http://mw.modhistory.com/download-90-6756 ) -Necessities_for_Purists__Real_Wildlife.esp -[ALL [ANY Necessities for Purists 2x.esp - Necessities for Purists.esp] - [ANY Real_wildlife_2b Complete.esp - Real_wildlife_2b.esp]] - -;;Dragon32: Despite what the readme says there's no need to load this after Real Wildlife. ESP only alters a script defined by NfP and defines a global variable -[Order] -Necessities for Purists.esp -Necessities for Purists 2x.esp -Necessities_for_Purists__Real_Wildlife.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NoM (Necessities of Morrowind) 3.03a [Taddeus] - -[Note] - ! This plugin is a modders resource, and is meant to be merged into other plugins, it is not normally supposed to be loaded in your game. - ! ( Ref: "Readme NoM 3.0.html") -NOM Modders Res.esp - -;;; JMS - recheck for 3.0+ -;[Conflict] -; NOM conflicts with "Nevana's Twin Lamps and Slave Hunters" - NoM Food Store moves landscape, leaving slaver tower floating. -; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -;NOM 2.13.esp -;Nevena's Twin Lamps & Slave Hunters 1.5.esp - -[Conflict] - NOM already contains "The Moldy Horker" by Grumpy. - ( Ref: "Readme NoM 3.0.html") -[ANY NoM 3.0.esp - NOM 2.13.esp] -[ANY BM_S_Inn.esp - S_Inn_th.esp] - -[Conflict] - NOM already contains "Beds for Rent" by Havokk. - ( Ref: "Readme NoM 3.0.html") -[ANY NoM 3.0.esp - NOM 2.13.esp] -Beds4Rent.esp - -[Conflict] - NOM already contains "Improved Inns" by Taddeus. - ( Ref: "Readme NoM 3.0.html") -[ANY NoM 3.0.esp - NOM 2.13.esp] -[ANY Improved Inns BM.esp - Improved Inns MW.esp - Improved Inns TB.esp - Improved Inns.esp] - -[Conflict] - Conflicts with part 1 of the Complete Morrowind mod, the cooking one. - ( Ref: "Readme NoM 3.0.html") -[ANY NoM 3.0.esp - NOM 2.13.esp] -Complete Morrowind P1.esp - -;; NOM is also incompatible with: -;; Mods modifying fires (Lights 300, ):** All the fires in game have a script attached to allow you to cook. If you use another mod modifying fires you'll lose the ability to cook near them (if you load Necessities before it) or the changes made by the other mod (if you load Necessities after it). - -; TBD, could add more NOM/fire conflicts here -[Conflict] - "Blood and Gore Fire damage.esp" modifies the fire sources so is incompatible with any other mod doing so such as NOM. - ( Ref: "blood_gore_manual.htm") -Blood and Gore Fire damage.esp -[ANY Necessities of Morrowind 2.0.esp - Necessities of Morrowind 2.1.esp - NOM 2.12.esp - NOM 2.13.esp - NoM 3.0.esp] - -; Korana's Wolverine Well House needs to load after NOM so that the door (the well) works as a door. -[Order] -NOM 2.13.esp -Clean_WH_Well House.esp - -[Order] -NoM 3.0.esp -Clean_WH_Well House.esp - -[Note] - These plugins are for creating animated grass with MGE, based on work by vurt. "Use them instead of vurt's BC,AI,WG,GL.esp and Solstheim.esp while creating animated grass with MGE. Don't load these esps for playing. You need the meshes from vurt's grass mods for this to work." - ( Ref: "Readme NoM 3.0.html") -NoM_Grass FotG+FF.esp -Vurt's Groundcover for NoM - BC, AI, WG, GL.esp -Vurt's Groundcover for NoM - Solstheim [Lush version].esp - -[Conflict] - Use only one of these plugins at a time. Use "NoM_Creatures Loot PHW.esp" if you want behavior as in Passive Healthy Wildlife, and use "NoM_Creatures Loot Standard.esp" if you want standard Creatures behavior. - ( Ref: "Readme NoM 3.0.html") -NoM_Creatures Loot PHW.esp -NoM_Creatures Loot Standard.esp - -; JMS - load order deduced -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -NoM_Creatures Loot PHW.esp -NoM_Creatures Loot Standard.esp - -;;Dragon32: Load 'NoM_Creatures Loot PHW.esp' after the various mods that make animals passive -[Order] -animalbehave.esp -NoM_Creatures Loot PHW.esp - -[Order] -Animal Behaviour.esp -NoM_Creatures Loot PHW.esp - -[Order] -Cliffracer-FIX.esp -NoM_Creatures Loot PHW.esp - -[Order] -Less Aggressive Critters.esp -NoM_Creatures Loot PHW.esp - -[Order] -Mildlife.esp -NoM_Creatures Loot PHW.esp - -[Order] -Neutral creatures.esp -NoM_Creatures Loot PHW.esp - -[Order] -Non-Homicidal Ecosystem - Morrowind.ESP -NoM_Creatures Loot PHW.esp - -[Order] -Non-Homicidal Ecosystem - Bloodmoon.ESP -NoM_Creatures Loot PHW.esp - -[Order] -Non-Homicidal Ecosystem - Tribunal.ESP -NoM_Creatures Loot PHW.esp - -[Order] -Non-Homicidal Ecosystem Trib. & Blood..ESP -NoM_Creatures Loot PHW.esp - -[Order] -Passive_Healthy_Wildlife.esp -NoM_Creatures Loot PHW.esp - -[Order] -Passive Wildlife Vvardenfell.esp -NoM_Creatures Loot PHW.esp - -[Order] -Rational Wildlife.esp -NoM_Creatures Loot PHW.esp - -[Order] -SG-MW-ecology-BM-plugin.esp -NoM_Creatures Loot PHW.esp - -[Order] -SG-MW-ecology-carnivore-plugin.esp -NoM_Creatures Loot PHW.esp - -[Order] -SG-MW-ecology-WW-plugin.esp -NoM_Creatures Loot PHW.esp - -[Order] -wildlife_behaviour.esp -NoM_Creatures Loot PHW.esp - -[Patch] - "NoM_BF Compatibility Patch.esp" provides compatibility for Barabus' Fireplaces 2 and NoM 3.02 and subsequent versions. - ( Ref: "Readme NoM 3.0.html") -NoM_BF Compatibility Patch.esp -[ALL Barabus' fireplaces 2.esp - NoM 3.0.esp] - -; ( Ref: "Readme NoM 3.0.html") -[Order] -Barabus' fireplaces 2.esp -NoM 3.0.esp -NoM_BF Compatibility Patch.esp - -[Patch] - "NoM_CoM Compatibility Patch.esp" provides compatibility for Children of Morrowind and NoM 3.0 and subsequent versions. - ( Ref: "Readme NoM 3.0.html") -NoM_CoM Compatibility Patch.esp -[ALL NoM 3.0.esp - MW_Children_1_0.esm] - -[Patch] - "NoM_IO Compatibility Patch.esp" provides compatibility for Illuminated Order and NoM 3.0 and subsequent versions. - ( Ref: "Readme NoM 3.0.html") -NoM_IO Compatibility Patch.esp -[ALL NoM 3.0.esp - [ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] - -; ( Ref: "Readme NoM 3.0.html") -[Order] -Illuminated Order v1.0.esp -NoM 3.0.esp -NoM_IO Compatibility Patch.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -NoM 3.0.esp -NoM_IO Compatibility Patch.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -NoM 3.0.esp -NoM_IO Compatibility Patch.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -NoM 3.0.esp -NoM_IO Compatibility Patch.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -NoM 3.0.esp -NoM_IO Compatibility Patch.esp - -[Patch] - "NoM_LL Compatibility Patch.esp" provides compatibility for Lothavor's Legacy and NoM 3.0 and subsequent versions. - ( Ref: "Readme NoM 3.0.html") -NoM_LL Compatibility Patch.esp -[ALL NoM 3.0.esp - Lothavor's Legacy.esp] - -; ( Ref: "Readme NoM 3.0.html") -[Order] -Lothavor's Legacy.esp -NoM_LL Compatibility Patch.esp - -[Patch] - "NoM_MC Compatibility Patch.esp" provides compatibility for Morrowind Crafting 2.1 and NoM 3.0 and subsequent versions. - ( Ref: "Readme NoM 3.0.html") -NoM_MC Compatibility Patch.esp -[ALL NoM 3.0.esp - Morrowind Crafting 2-1.esp] - -; ( Ref: "Readme NoM 3.0.html") -[Order] -Morrowind Crafting 2-1.esp -NoM 3.0.esp -NoM_MC Compatibility Patch.esp - -[Note] - !! "use this file instead of the Morrowind Crafting esp while merging leveled lists with Wrye Mash. Don't load this esp for playing." - ( Ref: "Readme NoM 3.0.html") -NoM_MC Lists for Merging.esp - -[Conflict] - NoM 3.02 and subsequent versions come with a compatibility version of "Creatures.esp" that should be used instead of PirateLord's original. - ( Ref: "Readme NoM 3.0.html") -NoM 3.0.esp -[SIZE !813641 Creatures.esp] - -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -NoM 3.0.esp - -[Conflict] - NoM 3.02 and subsequent versions come with a compatibility version of "Real_wildlife_2b Complete.esp" that should be used instead of Nedius' original. - ( Ref: "Readme NoM 3.0.html") -NoM 3.0.esp -[SIZE !739807 Real_wildlife_2b Complete.esp] - -[Order] -Real_wildlife_2b Complete.esp -NoM 3.0.esp - -;;Dragon32: "So the load order should be: Gluby's [Gluby's Creature Loot Mod v1.11] mod, then NoM creature loot, then NoM" -;;Dragon32: Added in Sendai45's "Animal Loot Mods", same logic applies I reckon -[Order] -Gluby's Creature Loot Mod v1.11.esp -NoM_Creatures Loot PHW.esp -NoM_Creatures Loot Standard.esp -NoM 3.0.esp - -[Order] -BloodmoonAnimalLootMod.esp -NoM_Creatures Loot PHW.esp -NoM_Creatures Loot Standard.esp -NoM 3.0.esp - -[Order] -MorrowindAnimalLootMod.esp -NoM_Creatures Loot PHW.esp -NoM_Creatures Loot Standard.esp -NoM 3.0.esp - -[Order] -TribunalAnimalLootMod.esp -NoM_Creatures Loot PHW.esp -NoM_Creatures Loot Standard.esp -NoM 3.0.esp - -; Rules still applicable to older versions of NOM: -;--------------------------------------------------- - -[Conflict] - NOM 2.13 conflicts with the Bethesda plugin "entertainers.esp" [,and adul's "Entertainers Expanded"]. If you load NOM after entertainers, then Dulnea Ralaal in the Eight Plates no longer has the topic "entertain the guests". If you load entertainers after NOM, then you will lose some NOM functionality in the Eight Plates. - Zobator has released "Entertainers-NoM Fix": http://mw.modhistory.com/download-87-11621 -NOM 2.13.esp -[ANY entertainers.esp - [Official]Entertainers.esp - CleanEntertainers.esp - Entertainers_Expanded.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NoM-BTB Compatibility Plugins 1.01 [Stilleas] - -[Patch] - Stilleas' "NoM_BTB Compatibility Plugins" ensure compatibility between Taddeus' "Necessities of Morrowind" and "BTB's Game Improvements" - http://mw.modhistory.com/download-90-14308 -NoM_BTB-Alchemy Compatibility Plugin.esp -[ALL BTB - Alchemy.esp - NoM 3.0.esp] - -[Patch] - Stilleas' "NoM_BTB Compatibility Plugins" ensure compatibility between Taddeus' "Necessities of Morrowind" and "BTB's Game Improvements" - http://mw.modhistory.com/download-90-14308 -NoM_BTB-Settings Compatibility Plugin.esp -[ALL [ANY BTB - Settings (Alternate).esp - BTB - Settings.esp] - NoM 3.0.esp] - -[Order] -NoM 3.0.esp -NoM_BTB-Alchemy Compatibility Plugin.esp - -[Order] -BTB - Settings (Alternate).esp -NoM_BTB-Settings Compatibility Plugin.esp - -[Order] -BTB - Settings.esp -NoM_BTB-Settings Compatibility Plugin.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NoM 3 and Vurt's Groundcover 2.3a Compatibility Patch [TheUnbeholden] - -[Note] - "When launching the game, be sure to uncheck the esps." - ( Ref: "NoM__Groundcover.rar\Readme.txt" ) -NoM Groundcover - FotG, FF.esp -Vurt's Groundcover for NoM - BC, AI, WG, GL.esp -Vurt's Groundcover for NoM - Solstheim.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NOM3fix [abot] - -[Patch] - "[abot's NOM3 fix is] a small patch hopefully solving a bug with penalties not applying and tisanes allowed when distant from fire in NOM3.0" - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=26&Itemid=50&-NOM3-penalties-fix -NOM3fix.esp -NOM 3.0.esp - -[Requires] - "[abot's NOM3 fix is] a small patch hopefully solving a bug with penalties not applying and tisanes allowed when distant from fire in NOM3.0" - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=26&Itemid=50&-NOM3-penalties-fix -NOM3fix.esp -NOM 3.0.esp - -[Order] -NOM 3.0.esp -NOM3fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Necromantic Robe 2 [MP*Canus] - -[Requires] - "[CanadianIce's "Ice's Female Necromantic Robe"] REQUIRES THAT CANUS' NECROMANTIC ROBE VERSION 2 BE INSTALLED" - ( Ref: readme-IcesCNSFemaleNecromantic.html) -Ice_CNS_FemaleNecromanticRobe.esp -Clean_Necromantic_Robe_V2.esp - -; Dragon32: Examined plugins in TESPCD -[Order] -Clean_Necromantic_Robe_V2.esp -Ice_CNS_FemaleNecromanticRobe.esp - -[Conflict] - Both "Necromantic Robe" by MP*Canus and "Rare Robes Collection" by Xanondorf add their necromantic robes to Goris the Maggot King and Dedaenc. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Clean_Necromantic_Robe_V2.esp -xan_rare_robesv1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nerevar Say Nerevar [Blake] - -[Patch] - MW_CHILDREN_NSN_PATCH.esp is a compatibility patch for these two mods. - ( Ref: "Readme - Nerevar Say Nerevar.txt" ) -MW_CHILDREN_NSN_PATCH.esp -[ALL Clean Nerevar Say Nerevar Again_v1.01.esp - MW_Children_1_0.esm] - -;;Dragon32 - based on the dependency ("Morrowind Comes Alive.esm") the patch is for MCA v4.x -[Patch] - MCA_NSN_Patch.esp is a compatibility patch for these two mods. - ( Ref: "Readme - Nerevar Say Nerevar.txt" ) -MCA_NSN_Patch.esp -[ALL Clean Nerevar Say Nerevar Again_v1.01.esp - Morrowind Comes Alive.esm] - -;;Dragon32: Checked with TESPCD -[Order] -Clean Nerevar Say Nerevar Again_v1.01.esp -MCA_NSN_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nerevar Armor [armor by Enlightened_Daedroth and Soulshade, quests either by Aragon or by Greevar] - -[Note] - Both these mods add the same Armor of St Nerevar (as created by Enlightened_Daedroth and Soulshade), though the (short) quests to obtain it are different and they also add different enchantments to the armor. -[ALL NerevarArmor-v30.esp - St. Nerevar'S Armor.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nerevarine's Castle 0.9 [Zappara] - -[Conflict] - "[Zappara's "Nerevarine's Castle"] includes also Weapon Wielding Mannequins v1.0 By Stephen Kent (a.k.a. Riiak Shi Nal). If you have that plugin installed you'll probably have to un-check it when you start using ["Nerevarine's Castle" by Zappara]." - ( Ref: "readme - Nerevarine_castle.txt" ) -Nerevarine_castle.esp -Weapon Wielding Mannequins.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nerevarine's Castle [Zappara] - -[Conflict] - "This plugin includes also Weapon Wielding Mannequins v1.0 By Stephen Kent (a.k.a. Riiak Shi Nal). If you have that plugin installed you'll probably have to un-check it when you start using [Nerevarine's Castle]." - ( Ref: "readme - Nerevarine_castle.txt" ) -Nerevarine_castle.esp -Weapon Wielding Mannequins.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC] - -[Conflict] - "Remove the "netch admantium II.esp" that you are currently using, and check the included new [Clean Netch Adamantium Armor IIa.esp]" - ( Ref: Netch Adamantium Readme IIa.txt ) -Clean Netch Adamantium Armor IIa.esp -Netch Adamantium Armor II.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Netch Adamantium Weapons [Midgetalien] - -[Requires] - Requires Jester's "Netch Adamantium Armor II" or IDC's modified version "Netch Adamantium Armor Add-on" - ( Ref: sm_netchadamin_readme.txt ) -sm_netchadamantium_Weapons.esp -[ANY Clean Netch Adamantium Armor IIa.esp - Netch Adamantium Armor II.esp] - -;;Dragon32: order seems logical, this plugin modifies the Netch Adamantium Armor's NPC. Order of "Netch Adamantium Armor II.esp" and "Clean Netch Adamantium Armor IIa.esp" not important as they shouldn't be used together. See Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC] -[Order] -Clean Netch Adamantium Armor IIa.esp -Netch Adamantium Armor II.esp -sm_netchadamantium_Weapons.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nevena's Twin Lamps & Slave Hunters 1.5 [Nevena] - -[Conflict] - "Dogmeat's Servant Repository" (and GS_SEYDA NEEN COMPLETE, which includes it) makes a very minor change to the slave script, it adds a "companion" variable so that slaves can act as companions. "Nevena's Twin Lamps & Slave Hunters 1.5" makes many changes to the slave script and won't work if these are overwritten by Dogmeat's script. If you want to play Nevena's Twin Lamps mod, load it afterwards. (Further investigation may be needed to see what effect this will have on Dogmeat's servants.) -Nevena's Twin Lamps & Slave Hunters 1.5.esp -[ANY GS_SEYDA NEEN COMPLETE.esp - Dogmeat's Servant Repository.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Beast Bodies 3.3 [LizTail] - -[Conflict] - Use only one of these plugins. "Mature" is for anatomically correct, "Clean" is for a more asexual look. -New Argonian Bodies - Mature.esp -New Argonian Bodies - Clean.esp -New Argonian Bodies (Silaria Textures) - Mature.esp -New Argonian Bodies (Silaria Textures) - Clean.esp -New Argonian Bodies (Slof Textures) - Mature.esp -New Argonian Bodies (Slof Textures) - Clean.esp - -[Conflict] - Use only one of these plugins. "Mature" is for anatomically correct, "Clean" is for a more asexual look. - (Ref. newbeastbodies33mature.zip/New Beast Bodies Read Me.html) -New Khajiit Bodies - Mature.esp -New Khajiit Bodies - Clean.esp -New Khajiit Bodies (Slof Textures) - Mature.esp -New Khajiit Bodies (Slof Textures) - Clean.esp - -[Conflict] - To use this mod, you must have both Slof's "Better Beasts (reptile version)" and "New Beast Bodies" installed, however "New Beast Bodies" no longer reqires that Slof's "Better Beasts" plugins be active. - ( Ref: "new_beast_bodies-slof-tex-readme.txt" ) -[ANY New Khajiit Bodies (Slof Textures) - Mature.esp - New Khajiit Bodies (Slof Textures) - Clean.esp - New Argonian Bodies (Slof Textures) - Mature.esp - New Argonian Bodies (Slof Textures) - Clean.esp] -[ANY Slof's Better Beasts a.esp - Slof's Better Beasts b.esp - Slof's Civilised Beasts.esp] - -[Conflict] - To use this mod, you must have both Sabregirl's "Better Bodies for Argonians" (which uses Silaria's textures) and "New Beast Bodies" installed, however "New Beast Bodies" no longer reqires that Sabregirl's "Better Bodies for Argonians" be active. - ( Ref: "new_beast_bodies-silaria-tex-readme.txt" ) -[ANY New Argonian Bodies (Silaria Textures) - Mature.esp - New Argonian Bodies (Silaria Textures) - Clean.esp] -BB-argonian-sils-text.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Better Caldera [Loki & Trancemaster] - -[Conflict] - Trancemaster's "New Better Caldera" is based on Loki the Grouch's "Better Caldera" - ( Ref: "New_Caldera_Trancemaster_Edit.rar\Readme.doc") -New Better Caldera (Trancemaster Edit).esp -Clean Better Caldera.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Blood [razorfett147] - -[Note] - ! "You must modify your Morrowind.ini file with the proper text entries or you will not get the extra blood options ingame or in the CS." - ! ( Ref: "readme_NewBloods.txt" and "Creatures X ini update.txt" ) -[ANY NewBlood_MW.esp - NewBlood_MwTbBm1.1.esp - Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] - -[Conflict] - Use only one of these plugins: - NewBlood_MW.esp - for use with Morrowind only. - NewBlood_MwTbBm1.1.esp - for use with Morrowind, Tribunal, and Bloodmoon. - ( Ref: "readme_NewBloods.txt" ) -NewBlood_MW.esp -NewBlood_MwTbBm1.1.esp - -[Conflict] - You should be using "NewBlood_MwTbBm1.1.esp" instead of "NewBlood_MW.esp". - ( Ref: "readme_NewBloods.txt" ) -NewBlood_MW.esp -[ALL Bloodmoon.esm - Tribunal.esm] - -[Conflict] - Piratelord's "Creatures", though not credited, includes razorfett147's "New Blood" mod. -[ANY NewBlood_MW.esp - NewBlood_MwTbBm1.1.esp] -[ANY Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] - -[Patch] - "["NewBlood_WIadd-on.esp" is] an esp designed to assign some of the new blood types [defined in razorfett147's "New Blood", or mods which include it,] to the creatures of Wizard's Island." - Download the patch from Morrowind Modding History - http://mw.modhistory.com/download-56-10943 - ( Ref: "WI add-on readme.txt" ) -NewBlood_WIadd-on.esp -[ALL [ANY NewBlood_MW.esp - NewBlood_MwTbBm1.1.esp - Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] - Wizards Islands - Scourge of the Frost Bringer.esm] - -;;"["NewBlood_WIadd-on.esp"] was done using the 1.05 patch esp for Wizard's Island" -;;the 1.05 patch -[Order] -Wizards_Islands_SotFB_Patch.esp -NewBlood_WIadd-on.esp - -;;the superpatch which bundles 1.05 -[Order] -Wizards' Islands Super Patch.esp -NewBlood_WIadd-on.esp - -[Conflict] - razorfett147's "New Blood", or mods which include it, and Qarl's "Green Blood" both introduce new blood types into the game and alter Morrowind creatures to use those new blood types. - ( Ref: "readme_NewBloods.txt" and "readme_green_blood.htm") -[ANY NewBlood_MW.esp - NewBlood_MwTbBm1.1.esp - Creatures (lore).esp - Creatures (Semi).esp - Creatures.esp] -Green_Blood.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Bloodworm Helm 4.1 [Kalamestari_69] - -[Conflict] - Use only one of these plugins: - New Bloodworm Helm (MW).ESP - If you only have Morrowind. - New Bloodworm Helm.ESP - If you have Tribunal. - ( Ref: "New Bloodworm Helm-22161-4-1.7z\Readme.txt" ) -New Bloodworm Helm (MW).ESP -New Bloodworm Helm.ESP - -[Note] - ( Ref: "New Bloodworm Helm-22161-4-1.7z\Readme.txt" ) -[ALL New Bloodworm Helm (MW).ESP - Tribunal.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Boots of Blinding Speed 1.1 [Kalamestari_69] - -[Conflict] - Use only one of these plugins: - New Boots of Blinding Speed (MW).ESP - If you only have Morrowind. - New Boots of Blinding Speed.ESP - If you have Tribunal. - ( Ref: "New Boots of Blinding Speed-42042-1-1.7z\Readme.txt" ) -New Boots of Blinding Speed (MW).ESP -New Boots of Blinding Speed.ESP - -[Note] - ( Ref: "New Boots of Blinding Speed-42042-1-1.7z\Readme.txt" ) -[ALL New Boots of Blinding Speed (MW).ESP - Tribunal.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Bow of Shadows 1.6 [Kalamestari_69] - -[Conflict] - Use only one of these plugins: - New Bow of Shadows (MW).ESP - If you only have Morrowind. - New Bow of Shadows.esp - If you have Tribunal. - ( Ref: "New Bow of Shadows-34418-1-6.7z\Readme.txt" ) -New Bow of Shadows (MW).ESP -New Bow of Shadows.esp - -[Note] - ( Ref: "New Bow of Shadows-34418-1-6.7z\Readme.txt" ) -[ALL New Bow of Shadows (MW).ESP - Tribunal.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NEDE - New Elemental Damage Effects [rocker] - -;; "you must reorder your mod so that NEDE WGI patch would be loaded after -;; both WGI Magic Effects and NEDE v1.1" -;; ( Ref: "Readme New Elemental Damage Effects v1.2.txt" ) - -[Order] -Wakim's Game Improvement 9.esp ;\ -Wakim's Game Improvements with No-glo v9.esp ; | -AprogasVampire WakimImprovements.20021210.esp ; } these are actually mutally exclusive -Balance - Magic Effects.esp ;/ -NEDE v1.2.esp -NEDE WGI patch.esp - -[Patch] - ( Ref: "Readme New Elemental Damage Effects v1.2.txt" ) -NEDE WGI patch.esp -[ALL NEDE v1.2.esp - [ANY Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp - Balance - Magic Effects.esp]] ; WGI 9 Modular - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Gnaar Mok 1.0 [Melchior] - -[Patch] - ( Ref: New Gnaar Mok ReadMe.txt ) -New Gnaar Mok BY Patch.esp -[ALL New Gnaar Mok.esp - Beyond YsGramor v2.5.esm] - -[Patch] - ( Ref: New Gnaar Mok ReadMe.txt ) -New Gnaar Mok COM Patch.esp -[ALL New Gnaar Mok.esp - MW_Children_1_0.esm] - -[Patch] - ( Ref: New Gnaar Mok ReadMe.txt ) -New Gnaar Mok COV Patch.esp -[ALL New Gnaar Mok.esp - [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp - KN_Keening_Clothiers.esp]] - -; ordering based on filetimes -[Order] -New Gnaar Mok.esp -New Gnaar Mok BY Patch.esp -New Gnaar Mok COM Patch.esp -New Gnaar Mok COV Patch.esp - -[Order] -BB_Clothiers_of_Vvardenfell_v1.1.esp -New Gnaar Mok COV Patch.esp - -[Order] -KN_Keening_Clothiers.esp -New Gnaar Mok COV Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Icons [ManaUser] - -[Conflict] - Use only one of these plugins. - ( Ref: "New Icons - Readme.txt" ) -New Icons - WGI Compat.esp -New Icons - Basic.esp - -[Requires] -New Icons - Trib Add-on.esp -[ANY New Icons - WGI Compat.esp - New Icons - Basic.esp] - -[Requires] -New Icons - BM Add-on.esp -[ANY New Icons - WGI Compat.esp - New Icons - Basic.esp] - -[Order] -Wakim's Game Improvement 9.esp -Wakim's Game Improvements with No-glo v9.esp -AprogasVampire WakimImprovements.20021210.esp -New Icons - WGI Compat.esp - -[Order] -Balance - Magic Effects.esp -New Icons - WGI Compat.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Imperial Helms 1.0 [grVulture] - -[Conflict] - grVulture's "New Imperial Helms" is based on Khan raider's "Imperial helms" - ( Ref: "New_Imperial_Helms.txt" ) -New_Imperial_Helms.esp -Imperial helms.esp - -[Note] - !! This plugin should only be used when uninstalling grVulture's "New Imperial Helms" - !! ( Ref: "New_Imperial_Helms.txt" ) -New_Imperial_Helms_Uninstall.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Khuul [Max] - -[Conflict] - Use only one of these plugins. - "New Khuul - BM" - if you're using Bloodmoon, or Bloodmoon with 'Green Morrowind' installed. - "New Khuul - LB" - if you're using Bloodmoon AND you have either 'Leafy Morrowind' or 'Forested Morrowind' installed. - "New Khuul - MO" - if you're not using Bloodmoon and you have 'Green Morrowind' installed. - "New Khuul - LM" - if you're not using Bloodmoon AND you have either 'Leafy Morrowind' or 'Forested Morrowind' installed. - ( Ref: "readme - new khuul.txt" ) -New Khuul - BM.esp -New Khuul - LB.esp -New Khuul - LM.esp -New Khuul - MO.esp - -[Conflict] - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Korobal v1.2.esp -[ANY New Khuul - BM.esp - New Khuul - LB.esp - New Khuul - LM.esp - New Khuul - MO.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Lord's Mail 1.2 [Kalamestari_69] - -[Conflict] - Use only one of these plugins: - New Lord's Mail (MW).ESP - If you only have Morrowind. - New Lord's Mail.ESP - If you have Tribunal. - ( Ref: "New Lords Mail-42172-1-2.7z\Readme.txt" ) -New Lord's Mail (MW).ESP -New Lord's Mail.ESP - -[Note] - ( Ref: "New Lords Mail-42172-1-2.7z\Readme.txt" ) -[ALL New Lord's Mail (MW).ESP - Tribunal.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Netch-Adamantine Icons 1.01 [Forseti] - -[Requires] - Requires Jester's "Netch Adamantium Armor II" or IDC's modified version "Netch Adamantium Armor Add-on" - ( Ref: New Netch-Adamantium v101 README.txt ) -New Netch-Adamantium Icons 1.01.esp -[ANY Clean Netch Adamantium Armor IIa.esp - Netch Adamantium Armor II.esp] - -;;Dragon32: order seems logical. Order of "Netch Adamantium Armor II.esp" and "Clean Netch Adamantium Armor IIa.esp" not important as they shouldn't be used together. See Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC] -[Order] -Clean Netch Adamantium Armor IIa.esp -Netch Adamantium Armor II.esp -New Netch-Adamantium Icons 1.01.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Seyda Neen 1.7 [Trancemaster] - -;;Dragon32: Unclear if this was fixed in later versions -[Note] - "New Seyda Neen FINAL_CLEANED seems to break Fargoth 2nd Quest. He cannot find his way towards Lighthouse." -New Seyda Neen v 1.4.esp - -;;Dragon32: Conflicts with CoM and Seyda Neen Docks not mentioned on Nexus page for 1.7 - -[Conflict] - "It doesn't work well with Seyda Neen Docks v7.0" - ( Ref: New_Seyda_Neen_1.6.rar\Readme.doc) -New Seyda Neen .esp -[ANY Seyda Neen Docks V7.0 Bloodmoon.esp - Seyda Neen Docks V7.0 Tribunal.esp] - -[Conflict] - "It doesn't work well with [...] Children Of Morrowind." - ( Ref: New_Seyda_Neen_1.6.rar\Readme.doc) -New Seyda Neen .esp -MW_Children_1_0.esm - -[Conflict] - Trancemaster's "New Seyda Neen" and Saborcoco's "Maximus" both use the same ID, Maximus, for an object. "New Seyda Neen" uses it for a NPC, "Maximus" for a Weapon. - You should edit either "New Seyda Neen" or "Maximus" renaming the Maximus ID (to e.g. "NS_Maximus" or "M_Maximus"). - ( Ref: http://forums.nexusmods.com/index.php?/topic/777499-new-seyda-neen/?p=19401164 ) -New Seyda Neen .esp -Maximus.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Suran [The Wanderer] - -[Patch] - "Suran_Seasons.esp" is a compatibility patch if you are running both The Wanderer's "New Suran" and TheLys' "Seasons". - ( Ref: "New Suran Read Me.txt" ) -Suran_Seasons.esp -[ALL New Suran.esp - Seasons.esm] - -[Order] -New Suran.esp -Suran_Seasons.esp - -;;Dragon32: "New Suran.doc" - "You can also have Cythus's Netch Adamantium Armour custom made for you" -[Order] -New Suran.esp -New Netch-Adamantium Icons 1.01.esp - -[Order] -New Suran.esp -C&BArmors.esp - -[Conflict] - "[The Wanderer's "New Suran"] conflicts with [Josh aka Xeon's] The Farmer Mod" - ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) -Farmer Mod v4.3.esp -New Suran.esp - -[Conflict] - "[The Wanderer's "New Suran"] conflicts with [Thondur's] Suran Waterfront" - ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) -[ANY Suran Waterfront V-5.1.esp - Suran Waterfront 5.0.esp] -New Suran.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Suran Extended 1.52 [Nicholiathan] - -[Note] - ! The latest version of New Suran Extended is 1.52: - ! http://mw.modhistory.com/download--11112 -[ANY Balanced NSE CoM.esp - Balanced NSE.esp - New Suran Extended CoM.esp - New Suran Extended.esp] - -[Conflict] - Use only one of these plugins. They all include the NSE base. - "New Suran Extended 1.5.esp", original loot, no children - "Balanced NSE 1.5.esp", less loot, no children - "New Suran Extended CoM 1.5.esp", original loot & Children of Morrowind - "Balanced NSE CoM 1.5.esp", less loot & Children of Morrowind - ( Ref: "New Suran Extended - readme.txt" ) -New Suran Extended 1.5.esp -Balanced NSE 1.5.esp -New Suran Extended CoM 1.5.esp -Balanced NSE CoM 1.5.esp - -[Conflict] - "Traveling Merchants v2-2 also conflicts with NSE. I have deleted a couple of Suran & Ascadian Isles cells from Traveling Merchants v2-2 with Enchanted Editor (the TT's Slave crossing bridge NPC cells) and everything seems to work O.K." -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp] -TravelingMerchants_v2.2.esp - -[Conflict] - New Suran Extended includes Princess Stomper's Suran Extended. - ( Ref: "New Suran Extended - readme.txt" ) -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp] -[ANY Clean Suran Extended.esp - Suran Extended Family.esp] - -[Conflict] - Since you are running New Suran Extended, you should use compatible version of the Farmer mod that comes with NSE: - "Farmer Mod v4.3 NSE.esp" and disable "Farmer Mod v4.3.esp". -Farmer Mod v4.3.esp -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp - Farmer Mod v4.3 NSE.esp] - -[Conflict] - "New Suran Extended NoM.esp" is no longer needed if you install the new version 1.52: (NSE152patch.7z) - ( Ref: "New Suran Extended - readme.txt" ) -New Suran Extended NoM.esp -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp] - -[Requires] - ( Ref: "New Suran Extended - readme.txt" ) -Farmer Mod v4.3 NSE.esp -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp] - -[Requires] - ( Ref: "New Suran Extended - readme.txt" ) -Suran Archery Store_v3.0 NSE.esp -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp] - -[Conflict] - Since you are running New Suran Extended, you should use the compatible version of the Archery Store mod that comes with NSE: - "Suran Archery Store_v3.0 NSE.esp" and disable "Suran Archery Store_v3.0.esp". - ( Ref: "New Suran Extended - readme.txt" ) -Suran Archery Store_v3.0.esp -[ANY New Suran Extended 1.5.esp - Balanced NSE 1.5.esp - New Suran Extended CoM 1.5.esp - Balanced NSE CoM 1.5.esp - Suran Archery Store_v3.0 NSE.esp] - -;; Info about Juniper's Twin Lamps from Black Crow King: -[Order] -Juniper's Twin Lamps (1.1 Tribunal).esp -New Suran Extended 1.5.esp -Balanced NSE 1.5.esp -New Suran Extended CoM 1.5.esp -Balanced NSE CoM 1.5.esp -Suran Archery Store_v3.0 NSE.esp -Farmer Mod v4.3 NSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Umbra 2.2 [Kalamestari_69] - -[Conflict] ; ( Ref: "New Umbra-27355-2-2.7z\Readme.txt" ) - Use only one of these plugins: - 'New Umbra (MW).esp' - If you only have Morrowind. - 'New Umbra.esp' - If you have Tribunal. -New Umbra (MW).esp -New Umbra.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Veloth's Judgement 2.0 [Kalamestari_69 & nONatee] - -[Conflict] ; ( Ref: "New Veloths Judgement-28063-2-0.7z\Readme.txt" ) - Use only one of these plugins: - 'New Veloth's Judgement (MW).esp' - If you only have Morrowind. - 'New Veloth's Judgement.esp' - If you have Tribunal. - 'New Veloth's Judgement 2 (MW).esp' - Held like a staff or a spear. Use if you only have Morrowind. - 'New Veloth's Judgement 2.esp' - Held like a staff or a spear. Use if you have Tribunal. -New Veloth's Judgement (MW).esp -New Veloth's Judgement.esp -New Veloth's Judgement 2 (MW).esp -New Veloth's Judgement 2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NF Signs Replacer 1.1 [Skyfire76] - -;;Dragon32: "Unique Banners and Signs" by Bart Notelaers gives... um... unique designs as opposed to Skyfire76's generic ones -[Order] -NF Signs Replacer.esp -Unique Banners and Signs.esp - -;;Dragon32: Doesn't affect the signs from "Authentic Signs: Inns and Taverns" [Nigedo] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Night Elf Race v1.1 [Hyperion] - -[Requires] ; ( Ref: "NightElf Race Readme.txt" ) - "NightElf Race" requires "Smoother Bodies". -Nightelf.esp -[ANY CDR_SmootherBodies_F_NewUwear.esp - CDR_SmootherBodies_F_Nude.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Night Elf Race for Better Bodies [theGreatNothing] - -[Conflict] - "Night Elf Race for Better Bodies" requires the Night Elf race be installed, but inactive. - ( Ref: "NightElf Race for BB Readme.txt" ) -NightElvesForBBWithClothing.esp -Nightelf.esp - -[Requires] - "This Patch enables You to buy the Night Elf Armor at Meldor's Armory." - It requires NightElvesForBBWithClothing.esp. - ( Ref: "NightElf Race for BB Readme.txt" ) -NightElvesBBPatch1.1.esp -NightElvesForBBWithClothing.esp - -[Requires] - "This Patch add's a 'real' Double Crescent Blade to the Game." - It requires NightElvesForBBWithClothing.esp. - ( Ref: "NightElf Race for BB Readme.txt" ) -NightElvesBBPatch1.2.esp -NightElvesForBBWithClothing.esp - -[Patch] - ( Ref: "NightElf Race for BB Readme.txt" ) -TweakForAWB.esp -[ALL NightElvesForBBWithClothing.esp - Amazon War Boots 1.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Night Gallery - Better Body Addon [CanadianIce] - -[Requires] - "Make sure you have the Night Gallery esp checked and Better Bodies checked as well [as "The Night Gallery - Better Body Addon" by CanadianIce]." - ( Ref: "README_The_Night_Gallery_BBAddon.txt" ) -Night_Gallery_BB_Addon.esp -[ALL Better Bodies.esp - night gallery.esp] - -;;Dragon32: TESPCD check -[Order] -night gallery.esp -Night_Gallery_BB_Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nighttime Door Locks 1.1a [LDones] - -[Note] - This plugin contains a bug, when you enter "Under Skar" (the manor district) in Ald'ruhn, you end up stuck in the rope railing next to the wooden walkway. One fix is to load up the .esp in TESAME, and delete the CELL Ald-ruhn that contains in_ar_door_01. You can tell which cell that is by looking at the detail view for that cell record in TESAME. -NighttimeDoorLocks-LD 1.1a.esp - -; load order from JoelR: -[Order] -NighttimeDoorLocks-LD 1.1a.esp -Homes To Let.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nimawia Pearl Farm [Psycholex, the Architect] - -[Note] - !! Deletes topic "Proposition" which breaks the Nels Lendo miscellaneous quest. -[SIZE 54955 Nimawia Pearl Farm.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ninja Girl Companion [Wildman] - -[Requires] - ( Ref: "Ninja_Girl_Readme.txt" ) -Ninja_Girl_JapHouse_teleport.esp -[ALL Ninja_Girl_Companion_v1B.esp - Japanese_House.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No-Glo [Cu] - -[Note] - !! "[Cu's "No-Glo" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items." - !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) -No-Glo_0709.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No-Glo Revisited [kaiton4] - -[Note] - !! "[kaiton4's "No-Glo Revisited" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items." - !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) -No-Glo_Revisited.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Non-Homicidal Ecosystem [White_Wolf9088] - -[Conflict] - "Only use ONE of the main files." - Non-Homicidal Ecosystem - Morrowind.ESP - If you only have Morrowind. - Non-Homicidal Ecosystem - Bloodmoon.ESP - If you have Morrowind and Bloodmoon. - Non-Homicidal Ecosystem - Tribunal.ESP - If you have Morrowind and Tribunal. - Non-Homicidal Ecosystem Trib. & Blood..ESP - If you have Morrowind, Bloodmoon and Tribunal. - ( Ref: http://www.nexusmods.com/morrowind/mods/42327/ ) -Non-Homicidal Ecosystem - Morrowind.ESP -Non-Homicidal Ecosystem - Bloodmoon.ESP -Non-Homicidal Ecosystem - Tribunal.ESP -Non-Homicidal Ecosystem Trib. & Blood..ESP - -;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." -;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem - Morrowind.ESP - -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem - Bloodmoon.ESP - -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem - Tribunal.ESP - -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem Trib. & Blood..ESP - -;;Dragon32: Noticed that this seems to edit Creeper and the Mudcrab Merchant -[Order] -Non-Homicidal Ecosystem - Morrowind.ESP -BTB - Equipment.esp - -[Order] -Non-Homicidal Ecosystem - Bloodmoon.ESP -BTB - Equipment.esp - -[Order] -Non-Homicidal Ecosystem - Tribunal.ESP -BTB - Equipment.esp - -[Order] -Non-Homicidal Ecosystem Trib. & Blood..ESP -BTB - Equipment.esp - -;;Plugins for specific monster groups - -;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." -;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem - Daedra Edition.ESP - -;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." -;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem - Dwemer Edition.ESP - -;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." -;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem - Sixth House Edition.ESP - -;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." -;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP - -;;Super Hostile Edition - -[Conflict] - White_Wolf9088's "Super Hostile Edition" is not compatible with his own pacification mods or animal pacification mods from other modders. - ( Ref: http://www.nexusmods.com/morrowind/mods/42327/ ) -Super-Hostile Ecosystem (Vanilla Morrowind).ESP -[ANY animalbehave.esp - Animal Behaviour.esp - Less Aggressive Critters.esp - Mildlife.esp - Neutral creatures.esp - Non-Homicidal Ecosystem - Morrowind.ESP - Non-Homicidal Ecosystem - Bloodmoon.ESP - Non-Homicidal Ecosystem - Tribunal.ESP - Non-Homicidal Ecosystem Trib. & Blood..ESP - Non-Homicidal Ecosystem - Daedra Edition.ESP - Non-Homicidal Ecosystem - Dwemer Edition.ESP - Non-Homicidal Ecosystem - Sixth House Edition.ESP - Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP - Passive Wildlife Vvardenfell.esp - Passive_Healthy_Wildlife.esp - Rational Wildlife.esp - wildlife_behaviour.esp] - -;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." -;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ -[Order] -Creatures.esp -Creatures (lore).esp -Creatures (Semi).esp -Super-Hostile Ecosystem (Vanilla Morrowind).ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NPC Enhanced 1.2 [Horatio] - -[NOTE] - Horatio's "NPC Enhanced" requires either Aerelorn's "Morrowind Enhanced" or cdcooley's "NPC Enhanced MWSE patch" - ( Ref: "readme - NPC Enhanced v12.txt" ) -[ALL [ANY HoratioNPCEnhanced12-Trib.esp - HoratioNPCEnhanced12-BM.esp - HoratioNPCEnhanced12-VE.esp] - [ALL [NOT npce_mwse_patch.esp] - [NOT MWE_Base.esp]]] - -[Conflict] - Use only one version of the mod: - "HoratioNPCEnhanced12-Trib.esp" if you only have Tribunal. - "HoratioNPCEnhanced12-BM.esp" if you have Bloodmoon, or Bloodmoon and Tribunal. - "HoratioNPCEnhanced12-VE.esp" if you have Vampire Embrace. - ( Ref: "readme - NPC Enhanced v12.txt" ) -HoratioNPCEnhanced12-Trib.esp -HoratioNPCEnhanced12-BM.esp -HoratioNPCEnhanced12-VE.esp - -[Conflict] - Use "HoratioNPCEnhanced12-BM.esp" or use "HoratioNPCEnhanced12-VE.esp" if you have Vampire Embrace. - ( Ref: "readme - NPC Enhanced v12.txt" ) -HoratioNPCEnhanced12-Trib.esp -Bloodmoon.esm - -[Requires] - ( Ref: "readme - NPC Enhanced v12.txt" ) -HoratioNPCEnhanced12-VE.esp -Vampire_Embrace.esp - -[Order] -MWE_Base.esp -HoratioNPCEnhanced12-Trib.esp - -[Order] -MWE_Base.esp -HoratioNPCEnhanced12-BM.esp - -[Order] -MWE_Base.esp -HoratioNPCEnhanced12-VE.esp - -[Order] -Vampire_Embrace.esp -HoratioNPCEnhanced12-VE.esp - -[Conflict] - "[Horatio's "NPC Enhanced"] contains Wakim's tweaks to NPC Flee AI. These values were taken from Wakim's Game Improvements. A fantastic mod. It will cause NPCs to flee when badly injured." - There is no need to run another mod which alters the same settings. - ( Ref: http://mw.modhistory.com/download-95-8309 ) -[ANY horationpcenhanced12-bm.esp - horationpcenhanced12-trib.esp - horationpcenhanced12-ve.esp] -[ANY MWInhabitants Flee AI Patch.esp - Flee AI Tweaks.esp] - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value -[Order] -horationpcenhanced12-bm.esp -Creatures (lore).esp - -[Order] -horationpcenhanced12-bm.esp -Creatures (Semi).esp - -[Order] -horationpcenhanced12-bm.esp -Creatures.esp - -[Order] -horationpcenhanced12-trib.esp -Creatures (lore).esp - -[Order] -horationpcenhanced12-trib.esp -Creatures (Semi).esp - -[Order] -horationpcenhanced12-trib.esp -Creatures.esp - -[Order] -horationpcenhanced12-ve.esp -Creatures (lore).esp - -[Order] -horationpcenhanced12-ve.esp -Creatures (Semi).esp - -[Order] -horationpcenhanced12-ve.esp -Creatures.esp - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, BTB's value for fAIFleeHealthMult is 45. IMO, lower the better for this value -[Order] -horationpcenhanced12-bm.esp -BTB - Settings.esp - -[Order] -horationpcenhanced12-bm.esp -BTB - Settings (Alternate).esp - -[Order] -horationpcenhanced12-trib.esp -BTB - Settings.esp - -[Order] -horationpcenhanced12-trib.esp -BTB - Settings (Alternate).esp - -[Order] -horationpcenhanced12-ve.esp -BTB - Settings.esp - -[Order] -horationpcenhanced12-ve.esp -BTB - Settings (Alternate).esp - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value -;[Order] -;horationpcenhanced12-bm.esp -;NPC Functionality.esp - -;[Order] -;horationpcenhanced12-trib.esp -;NPC Functionality.esp - -;[Order] -;horationpcenhanced12-ve.esp -;NPC Functionality.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NPC Enhanced MWSE Add-on [Charles Cooley] - -[Requires] - The "NPC Enhanced MWSE patch" by cdcooley requires Horatio's NPC Enhanced to be running. -npce_mwse_patch.esp -[ANY HoratioNPCEnhanced12-Trib.esp - HoratioNPCEnhanced12-BM.esp - HoratioNPCEnhanced12-VE.esp] - -[Conflict] - The NPC Enhanced MWSE add-on was made primarily for those who do not run both MWE and MWSE. There is only one script in the original mod that uses MWE functions, and the MWSE version is the same way. That script is the one that loops through NPCs searching for those in combat with the player. MWE handles that function a little bit better... it's a bit faster and requires less CPU power. So if you are using MWE anyway, you do not need the MWSE version. -npce_mwse_patch.esp -MWE_Base.esp - -; Ref: npce_mwse_patch.txt -[Order] -HoratioNPCEnhanced12-Trib.esp -npce_mwse_patch.esp - -[Order] -HoratioNPCEnhanced12-BM.esp -npce_mwse_patch.esp - -[Order] -HoratioNPCEnhanced12-VE.esp -npce_mwse_patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NPC Functionality 1.3 [Casey Tucker] ; These are all commented out for some reason so I'm gonna leave it for now (Pharis) - -;[Conflict] -; Casey Tucker's "NPC Functionality" is an enhanced version of his "The Dialogue Request Mod". -; ( Ref: http://mw.modhistory.com/download-64-12911 ) -;NPC Functionality.esp -;The Request Mod.esp - -;[Conflict] -; Casey Tucker's "The Dialogue Request Mod", which his "NPC Functionality" mod is an enhanced version of, includes or replicates the behaviour of other mods: TheLys' "Give Your Orders", "Dracandros' Voice" and kirel's "How Are You?" -; ( Ref: http://mw.modhistory.com/download-45-10768 ) -;NPC Functionality.esp -;[ANY Give your orders v13.esp -; dracandrosvoice.esp -; archcanonsvoice.esp -; hortatorsvoice.esp -; k_howareyou.esp] - -[Note] - ! Casey Tucker's "NPC Functionality" alters the distance your PC needs to be from an NPC before the NPC greets you. In vanilla Morrowind this value is 6 (if the Construction Set help is to be believed this is multiplied by the NPC's Hello rating to get the distance before they talk); "NPC Functionality" increases this value to 9 as it adds text greetings if your PC is waving a drawn weapon around. - ! LadyDeadlock's "Reduced (Passing) Commentary Mod" and "No Greet" both decrease this value (to 3 an 0 respectively). mlox will load "Reduced (Passing) Commentary Mod" or "No Greet" after Casey Tucker's "NPC Functionality" mod so the reduced greeting distance is used. If you wish to use the higher greeting distance of "NPC Functionality" then remove either "Reduced (Passing) Commentary Mod" or "No Greet". -[ALL NPC Functionality.esp - [ANY LadyD_Reduced_Commentary.esp - no_greet_0705.esp]] - -;[Order] -;NPC Functionality.esp -;LadyD_Reduced_Commentary.esp - -;[Order] -;NPC Functionality.esp -;no_greet_0705.esp - -[Note] - ! Casey Tucker's "NPC Functionality" alters the distance your PC needs to be from an NPC before the NPC greets you. In vanilla Morrowind this value is 6 (if the Construction Set help is to be believed this is multiplied by the NPC's Hello rating to get the distance before they talk); "NPC Functionality" increases this value to 9 as it adds text greetings if your PC is waving a drawn weapon around. - ! BTB's Settings plugin from "BTB's Game Improvements" reduces the value. If you want the larger greeting distance from "NPC Functionality" or the smaller distance from "BTB's Game Improvements" then add an appropriate Order rule to your mlox_user.txt file. -[ALL NPC Functionality.esp - [ANY BTB - Settings (Alternate).esp - BTB - Settings.esp]] - -;;Dragon32: Checked with TESPCD -;[Conflict] -; Casey Tucker's "NPC Functionality" alters AI flee settings. There is no need to run another mod which alters the same settings. -;NPC Functionality.esp -;[ANY MWInhabitants Flee AI Patch.esp -; Flee AI Tweaks.esp] - -;;Dragon32: Arbitrary Order rule, Creatures' value for fAIFleeHealthMult is 25, NPC Functionality's is 20. IMO, lower the better for this value -;[Order] -;Creatures (lore).esp -;NPC Functionality.esp - -;[Order] -;Creatures (Semi).esp -;NPC Functionality.esp - -;[Order] -;Creatures.esp -;NPC Functionality.esp - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value -;[Order] -;Balance - game settings.esp -;NPC Functionality.esp - -;[Order] -;Wakim's Game Improvement 9.esp -;NPC Functionality.esp - -;[Order] -;Wakim's Game Improvements with No-glo v9.esp -;NPC Functionality.esp - -;[Order] -;AprogasVampire WakimImprovements.20021210.esp -;NPC Functionality.esp - -;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] -;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." -;[Order] -;Less Lore.esp -;LGNPC_NoLore.esp -;NPC Functionality.esp - -;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar -;[Order] -;NPC Functionality.esp -;Less_Generic_Bloodmoon.esp -;Less_Generic_Nerevarine.esp -;Less_Generic_Tribunal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NPC Soultrapping 1.21 [Torgulf] - -;;Dragon32: See also Vampire Embrace 2.4 [Cortex], for a patch - -[Conflict] - Use only one of these plugins. Use the "No Bloodmoon" version only if you do not have Bloodmoon - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp -[ANY Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp - Bloodmoon.esm] - -[Conflict] - Use only one of these plugins. Use the Morrowind version only if you do not have Bloodmoon. - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.21 Fargoth (Bloodmoon).esp -Torgulf's NPC Soultrapping 1.21 Fargoth (Morrowind).esp - -[Requires] - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.21 Fargoth (Bloodmoon).esp -Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp - -[Requires] - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.21 Fargoth (Morrowind).esp -Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp - -[Requires] - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's Soultrapping 1.2 - Dagoth Ur.esp -[ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp - Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp] - -[Patch] - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.2 Combat Moves.esp -[ALL [ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp - Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp] - Combat Moves.esp] - -[Patch] - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.21 VGreetings.esp -[ALL Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp - VGreetings-Attack.esp - VGreetings-Hit.esp - Tribunal.esm - Bloodmoon.esm] - -[Patch] - Use "Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp" with Blood and Gore, when you have neither Tribunal nor Bloodmoon. - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp -[ALL Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp - Blood and Gore Morrowind alone add-on.esp] - -[Patch] - Use "Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp" with Blood and Gore, when you have Tribunal but not Bloodmoon. - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp -[ALL Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp - Blood and Gore Morrowind-Tribunal add-on.esp] - -[Patch] - Use "Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp" with Blood and Gore, when you have Bloodmoon. - ( Ref: "Torgulf's NPC soultrapping 1.21 - README.txt" ) -Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp -[ALL Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp - Blood and Gore BM add-on.esp - Bloodmoon.esm] - -;;Dragon32: TESPCD shows no conflicts with Fargoth and Dagoth Ur addons and main mods. So no Order rules. - -[Order] -Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp -Torgulf's NPC Soultrapping 1.2 Combat Moves.esp - -[Order] -Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp -Torgulf's NPC Soultrapping 1.2 Combat Moves.esp - -[Order] -Combat Moves.esp -Torgulf's NPC Soultrapping 1.2 Combat Moves.esp - -[Order] -Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp -Torgulf's NPC Soultrapping 1.21 VGreetings.esp - -[Order] -VGreetings-Attack.esp -Torgulf's NPC Soultrapping 1.21 VGreetings.esp - -[Order] -VGreetings-Hit.esp -Torgulf's NPC Soultrapping 1.21 VGreetings.esp - -[Order] -Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp -Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp - -[Order] -Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp -Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp - -[Order] -Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp -Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp - -[Order] -Blood and Gore.esp -Blood and Gore BM add-on.esp -Blood and Gore Morrowind-Tribunal add-on.esp -Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp - -[Order] -Blood and Gore.esp -Blood and Gore Morrowind alone add-on.esp -Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp - -[Order] -Blood and Gore.esp -Blood and Gore Morrowind-Tribunal add-on.esp -Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Female Armor for Carnithus' Armamentarium Complete [Letrune] - -[Requires] - ( Ref: No Female Armor for Carnithus' Armamentarium Complete.txt ) -NofemCarnithus.esp -NG_New_Carnithus'_Armamentarium.esp - -;;Ref: No Female Armor for Carnithus' Armamentarium Complete.txt -[Order] -NG_New_Carnithus'_Armamentarium.esp -NofemCarnithus.esp - -[Order] -New_Carnithus'_Armamentarium.esp -NofemCarnithus.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Female Armor for Fliggerty's Armor Project [Letrune] - -[Requires] - ( Ref: Readme for NofemFliggerty_BETA.txt ) -Clean NofemFliggerty_BETA.esp -[ANY Fliggerty's Armor Project 2.esp - FAP Low Chance.esp] - -;;Ref: Readme for NofemFliggerty_BETA.txt -[Order] -Fliggerty's Armor Project 2.esp -Clean NofemFliggerty_BETA.esp - -[Order] -FAP Low Chance.esp -Clean NofemFliggerty_BETA.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Female Armor for HELLUVA Awesome Armor [Letrune] - -;;Dragon32: Readme is ambiguous, checked validity of Requires and Order rules using TESPCD -[Requires] - Letrune's "No Female Armor for HELLUVA Awesome Armor" requires the Light, Medium and Heavy plugins from Sandman101's "HELLUVA Awesome Armor" -NoFemHELLUVA_Awe_Armor.esp -[ALL H.E.L.L.U.V.A._A.A._Heavy 1.0.esp - H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp - H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp] - -[Order] -H.E.L.L.U.V.A._A.A._Heavy 1.0.esp -NoFemHELLUVA_Awe_Armor.esp - -[Order] -H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp -NoFemHELLUVA_Awe_Armor.esp - -[Order] -H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp -NoFemHELLUVA_Awe_Armor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Female Armor for The Ultimate Knight Shop [Letrune] - -[Requires] - "No Female Armor for The Ultimate Knight Shop" by Letrune rather logically requires that Orry's "The Ultimate Knight Shop" is loaded. - ( Ref: "Readme for No Female Armor for The Ultimate Knight Shop.txt" ) -Clean NofemKnights.esp -The Ultimate Knight Shop.esp - -;;Readme for No Female Armor for The Ultimate Knight Shop.txt - "load it after "The Ultimate Knight Shop"" -[Order] -The Ultimate Knight Shop.esp -Clean NofemKnights.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Greet [Unknown] - -;;Dragon32: BTB's mods set iGreetDistance to 2; No Greet sets it to 0 -[Order] -BTB - Settings (Alternate).esp -no_greet_0705.esp - -[Order] -BTB - Settings.esp -no_greet_0705.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Shield Effect [Daniel Wessl AKA wesslen] - -;; NoShieldEffect modifies one MGEF, and it needs to come after No Glow type mods. -;;Dragon32 "If used together, be sure this mod loads after Improved No Glow in your load order so that its settings override it" -;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#ShieldEgg -[Order] -Improved_No_Glow_v1-MW_Only.esp -Improved_No_Glow_v1-MW_Trib.esp -Improved_No_Glow_v1-MW_Blood.esp -Improved_No_Glow_v1-MW_Trib_Blood.esp -Glow-Away.esp -No-Glo_0709.esp -No-Glo_Revisited.esp -Wakim's Game Improvements with No-glo v9.esp -NoShieldEffect.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Thieving Start [Tarnsman] - -[Conflict] - "[Tarnsman's "No Thieving Start"] has been merged with the Tutorial Disable mod by JTE, which removes all the tutorial messages when you start a new game." - ( Ref: "No thieving start - readme.txt" ) -No thieving start 1.0.esp -Tutorial Disable.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @No Tapestries for Carnithus' Armamentarium Complete [Chief Stubbs] - -[Requires] - ( Ref: "CA_NoTapestries_Readme.txt" ) -Ca_NoTapestries.esp -NG_New_Carnithus'_Armamentarium.esp - -[Order] -NG_New_Carnithus'_Armamentarium.esp -Ca_NoTapestries.esp - -;;Dragon32: This might work. -[Order] -New_Carnithus'_Armamentarium.esp -Ca_NoTapestries.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nude System-B Beta 1 [Manauser] - -[Requires] -Nude_AI.esp -Nude_SB.esp - -[Requires] -Nude_AI_Guards.esp -Nude_SB.esp - -[Requires] -Nude_FX.esp -Nude_SB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nudity Greeting Expansion 1.0 [Glassboy] ; Found no conflicts in existing rules (Pharis) - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nymeria's Mages' Guild Fix [Nymeria] - -[Note] - Patch for Purists fixes the ownership of the potion chest in Sadrith Mora Mages Guild. - If you can live without the Supply Chest added to Caldera Mages Guild then you do not need this plugin. -Nymeria's mages'guild fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nymeria's Monthly Respawn [Nymeria] - -[Conflict] - "If you play with Graphic Herbalism or any of the other similar [herbalism] mods that Nymeria's Monthly Respawn is unnecessary." -[ANY Advanced Herbalism - MO.esp - Advanced Herbalism - TR & BM.esp - Advanced Herbalism - TR.esp - Advanced Herbalism - BM.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Object Permanence 2.0 [TheOne&Only] - -;;Dragon32: Number of changes made (see "Object Permanence Full.doc") for compatibility with Better Heads so should be OK to load before -[Order] -Object Permanence v2.esm -Better Heads.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Objects and Game Balance Mod 1.8 [Demens Ignis and DreadNoughtOmnis] - -[Conflict] - Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" includes XmirroR's "Plain Paper Fix" - ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" ) -dej_plain_paper_fix.esp -Objects and Game Balance Mod Public.esp - -;;Dragon32: Plain Paper Fix ckl [claudekennilol] shuld overwrite (q.v.) -[Order] -Objects and Game Balance Mod Public.esp -PlainPaperFix_ALL.esp - -[Order] -Objects and Game Balance Mod Public.esp -PlainPaperFix_MW+BM.esp - -[Order] -Objects and Game Balance Mod Public.esp -PlainPaperFix_MW+TRIB.esp - -[Order] -Objects and Game Balance Mod Public.esp -PlainPaperFix_MWonly.esp - -[Conflict] - "When using [Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod"] all "Imperial" cuirasses and helmets now have the script of "Legion Uniform", which allows the player to wear them and be acknowledged by members of the Legion. This includes cuirasses and helms of "unofficial" types, including newtscale, dragonscale, and other such armor types." - The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there's is no need to run them with Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" - ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" ) -Objects and Game Balance Mod Public.esp -[ANY Imperial Uniforms T B (v1.2).esp - Imperial Uniforms (v1.1).esp - ImperialLegionUniform.esp - More Legion Uniforms.esp] - -[Conflict] - "The ranges of nearly all weapons have been changed [by Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod"] to reflect their actual length, as it was very strange that a dagger, a fist, and a claymore had exactly the same effective reach." - ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" ) -Objects and Game Balance Mod Public.esp -Weapon Range Balance.esp - -[Conflict] - Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" makes a similar attempt to correct the Unarmored skill as does DinkumThinkum's "Unarmored Corrector". - ( Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt" ) -Objects and Game Balance Mod Public.esp -[ANY Unarmored_Corrector_V01_BM.esp - Unarmored_Corrector_V01_TRIB.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Oblivion-Style Spellcasting [Fliggerty] - -[Order] -MWE_MagickaSpells.esp -OBs MWE_Magicka patch.esp - -[Order] -Oblivion-Style Spellcasting.esp -OBs MWE_Magicka patch.esp - -[Patch] -OBs MWE_Magicka patch.esp -[ALL Oblivion-Style Spellcasting.esp - MWE_MagickaSpells.esp] - -[Requires] - ( Ref: Oblivion-Style Spellcasting.txt ) -Oblivion-Style Spellcasting.esp -MWE_base.esp - -[Order] -MWE_base.esp -Oblivion-Style Spellcasting.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OB Style Quivers and Sheathing Bows for Morrowind [Sandman101] - -[Conflict] - "DO NOT USE MORE THAN 1 OF THE ESP'S" - OB_Style Auto Quivers And Bows.esp - Adds a choice script to all of the stock left pauldrons. - OB_Style Quivers And Bows 4$.esp - No stock items have been effected in game, the pauldrons are sold by Hodlismod in Caldera. - OB_Style Quivers And Bows.esp - Completely automatic, anybody wearing a left pauldron will have quivers regardless if they have a bow or not. - ( Ref: "OB Style Quivers for MW Read me .rtf") -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp - -[Conflict] - "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind"] will conflict with Weapon Sheaths Ultimate and Weapon sheaths 1, 2 and 3 by PeterNL." - You could use Mike Alexander's "Weapon Sheaths Ultimate - Glove Slot Edition" instead: - http://morrowind.nexusmods.com/mods/14894 - ( Ref: "OB Style Quivers for MW Read me .rtf") -[ANY OB_Style Auto Quivers And Bows.esp - OB_Style Quivers And Bows 4$.esp - OB_Style Quivers And Bows.esp - OB_Style Auto Quivers And Bows_CAJ.esp - OB_Style Quivers And Bows 4$_CAJ.esp - OB_Style Quivers And Bows_CAJ.esp] -[ANY Weapon Sheaths Part 1.esp - Weapon Sheaths Part 2.esp - Weapon Sheaths Part 3.esp - Clean Weapon Sheaths Ultimate.esp] - -[Conflict] - "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind" adds] the meshes that Bethesda didn't use to the templar pauldrons [...]. I've added them both because there are several mods that do this." - ( Ref: "OB Style Quivers for MW Read me .rtf") -[ANY OB_Style Auto Quivers And Bows.esp - OB_Style Quivers And Bows 4$.esp - OB_Style Quivers And Bows.esp - OB_Style Auto Quivers And Bows_CAJ.esp - OB_Style Quivers And Bows 4$_CAJ.esp - OB_Style Quivers And Bows_CAJ.esp] -[ANY Clean Templar Pauldron Fix.esp - Clean_Templar_Pauldron_Fix_v11.esp - Cjad's Templar Pauldron Fix.esp] - -[Conflict] - "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind"] will conflict with armor replacers that use an esp." - ( Ref: "OB Style Quivers for MW Read me .rtf") -[ANY OB_Style Auto Quivers And Bows.esp - OB_Style Quivers And Bows 4$.esp - OB_Style Quivers And Bows.esp - OB_Style Auto Quivers And Bows_CAJ.esp - OB_Style Quivers And Bows 4$_CAJ.esp - OB_Style Quivers And Bows_CAJ.esp] -[ANY Better armor (rev1 Daedrik).esp - Better armor (rev1_BoundDaedrArm).esp - Better armor (rev2_Dwemer).esp - Better armor (rev3_Ebony).esp - Better armor (rev4 Chitin).esp - Better armor (rev5_Steel).esp - Better armor (rev6_Iron).esp - Better armor (rev7_Templar).esp - Better armor (rev8_Imperial(AD-rome).esp - Better armor (rev8_Imperial(STANDART).esp - Better_Armor (Rev.10 - Orcish-AD)Eng.esp - Better armor (rev11_Indoril(AD).esp - Better Armor (rev11_Indoril(ST).esp - Better armor (rev12_Furs&Nord&Leather).esp - Better armor (rev14_Glass).esp - Better_Armor(Tb_pack_baseEN).esp - Better_Armor(Tb_pack_FULL).esp - Better Morrowind Armor.esp - DA (Chitin).esp - DA (Daedric).esp - DA (Dwemer).esp - DA (Ebony).esp - DA (Glass).esp - DA (Imperial).esp - DA (Indoril).esp - DA (Iron).esp - DA (Netch Leather).esp - DA (Nordic Fur).esp - DA (Steel).esp - DA (Templar).esp] - -;;Dragon32: Sandman101's HELLUVA Awesome Armour Completion Set also adds the missing Templar pauldron meshes. -[Order] -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -;;Spiffyman's merged mods including HELLUVA Awesome Armour Completion Set (see "HELLUVA Balanced 2.3 [Spiffyman]") -[Order] -HELLUVA Balanced BTB.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -HELLUVA Balanced BTB CS.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -HELLUVA Balanced Complete.ESP -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -HELLUVA Balanced Armor.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -;;Dragon32: OB Style Quivers and Sheathing Bows for Morrowind affects adamantium armour -[Order] -adamantiumarmor.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -[Official]Adamantium Armor.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -Clean Official Plugins v1.1.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -OfficialMods_v5.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -super_adventurers302.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -ImprovedAdamantiumArmor.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -Official_2002_Mods.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -OB_Style Auto Quivers And Bows.esp -OB_Style Quivers And Bows 4$.esp -OB_Style Quivers And Bows.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -;;Complete Armor Joints patch -[Conflict] - "DO NOT USE MORE THAN 1 OF THE ESP'S" - OB_Style Auto Quivers And Bows_CAJ.esp - Adds a choice script to all of the stock left pauldrons. - OB_Style Quivers And Bows 4$_CAJ.esp - No stock items have been effected in game, the pauldrons are sold by Hodlismod in Caldera. - OB_Style Quivers And Bows_CAJ.esp - Completely automatic, anybody wearing a left pauldron will have quivers regardless if they have a bow or not. - ( Ref: "OBQSB_CAJ Read me.rtf") -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -[Conflict] - "DO NOT USE ANY OF THE ESP"S FROM THE MAIN OB Style Quivers and Sheathing Bows for Morrowind DOWNLOAD.JUST THE RESOURCES(Meshes, Textures, Icons)" - ( Ref: "OBQSB_CAJ Read me.rtf") -[ANY OB_Style Auto Quivers And Bows_CAJ.esp - OB_Style Quivers And Bows 4$_CAJ.esp - OB_Style Quivers And Bows_CAJ.esp] -[ANY OB_Style Auto Quivers And Bows.esp - OB_Style Quivers And Bows 4$.esp - OB_Style Quivers And Bows.esp] - -[Conflict] - You should use the version of Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind" which is compatible with Kahkahra's "Complete Armor Joints" instead - ( Ref: "OBQSB_CAJ Read me.rtf") -[ANY OB_Style Auto Quivers And Bows.esp - OB_Style Quivers And Bows 4$.esp - OB_Style Quivers And Bows.esp] -Complete Armor Joints.esp - -[Requires] - "You will still need to download and use [Kahkahra's "Complete Armor Joints"] as it effects things that aren't in the scope of this mod." - ( Ref: "OBQSB_CAJ Read me.rtf") -[ANY OB_Style Auto Quivers And Bows_CAJ.esp - OB_Style Quivers And Bows 4$_CAJ.esp - OB_Style Quivers And Bows_CAJ.esp] -Complete Armor Joints.esp - -;;"Just make sure that these esps are after CAJ in load order." -;;Ref: "OBQSB_CAJ Read me.rtf" -[Order] -Complete Armor Joints.esp -OB_Style Auto Quivers And Bows_CAJ.esp -OB_Style Quivers And Bows 4$_CAJ.esp -OB_Style Quivers And Bows_CAJ.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Oblivion Style Vampires [DoctorEss] - -;;Dragon32: Ran this in TESPCD against Vampire Realism, Vampire Embrace, Vampiric Hunger and Vampiric Illusions. VR was the only one which came up with a definitive error. Others are likely to conflict too though I reckon -[Conflict] - "Q: Is your mod compatible with (insert other vampire mod here)? A: Probably not. I haven't tested it, feel free to, at your own risk." - ( Ref: "Oblivion Style Vampires readme.txt" ) - Both DoctorEss' "Oblivion Style Vampires" and Jaxalot's "Vampire Realism II" alter the vampire clan (Vampire_Aundae_PC, Vampire_Berne_PC and Vampire_Quarra_PC) and vampire cure scripts (Vampire_Cure_PC). - ( Ref: TESPCD check by Dragon32) -Oblivion Style Vampires.esp -Vampire Realism II.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Oblivionized Magicka Regeneration 1.22 [andylam222] - -[Note] - !! "Caution: This mod is not recommended for use in its current state, as it has several problems that, taken together, are fairly serious. Specifically, it alters the game's Main script to start the mod's Magicka_Regeneration script, even though it also uses a StartScript. It replaces the game's Startup script with an apparent unnecessary duplicate, which is effectively a dirty ref that can cause problems with other mods. And, finally, it contains a full slate of dirty GMSTs. These problems should all be fixed before this mod is used." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) -Oblivionized Magicka Regeneration.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Odai Cascade 2.5 [Thondur] - -[Conflict] - "[Thondur's "Odai Cascade"] will conflict with Ascadian Guar Ranch by TiE 23 since it also changed the Ropebridge to a Hlaalu style bridge." - ( Ref: Odai Cascade - Read Me.txt" ) -Odai-Cascade V2.5.esp -AscadianRanch-1.0.esp - -[Conflict] - Thondur's "Odai Cascade" conflicts slightly with Drac & Toccatta's "Morrowind Crafting" in that a sandbar and clay added by Morrowind Crafting no float in midstream of the Odai. - This is fixed in Thondur's "Dragon Falls", which is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon". - ( Ref: "Dragon Falls - Read me or else....txt" ) - http://mw.modhistory.com/download-80-13596 -Odai-Cascade V2.5.esp -Morrowind Crafting 2-1.esp - -[Conflict] - There are multiple landscape conflicts when running Thondur's "Odai Cascade" and Pluto's "The Sable Dragon" together. - These are fixed in Thondur's "Dragon Falls", which is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon". - ( Ref: "Dragon Falls - Read me or else....txt" ) - http://mw.modhistory.com/download-80-13596 -Odai-Cascade V2.5.esp -The Sable Dragon .esp - -[Conflict] - Thondur's "Dragon Falls" is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon". Do not run the constituent mods with the merged mod. - ( Ref: "Dragon Falls - Read me or else....txt" ) -Dragon Falls V2.esp -[ANY Odai-Cascade V2.5.esp - The Sable Dragon .esp] - -[Conflict] - "[Thondur's "Odai Cascade", which is merged into his "Dragon Falls" mod] will conflict with Ascadian Guar Ranch by TiE 23 since it also changed the Ropebridge to a Hlaalu style bridge." - ( Ref: Odai Cascade - Read Me.txt" ) -Dragon Falls V2.esp -AscadianRanch-1.0.esp - -;;Dragon32: Order rules from Pluto's Sable Dragon -;; ( Ref: The Sable Dragon, Read Me.txt ) -[Order] -Vality's Bitter Coast Addon.esp -Dragon Falls V2.esp - -[Order] -Vality's BC for Vurt's BC.esp -Dragon Falls V2.esp - -[Order] -Vality's Bitter Coast Addon (Texture Fix Edit).esp -Dragon Falls V2.esp - -;; ( Ref: The Sable Dragon, Read Me.txt ) -[Order] -Dragon Falls V2.esp -NOM 2.13.esp - -[Order] -Dragon Falls V2.esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Official Plugins - -[Conflict] - Use only one version of the "Adamantium Armor" official plugin. -adamantiumarmor.esp -Adamantium Armor Naturalized.esp -Vivec - Adamantium Armor (UMOPP) [Replacer].esp ; From Vivec - God the City -Vivec - Adamantium Armor (Naturalized) [Replacer].esp ; From Vivec - God the City -ImprovedAdamantiumArmor.esp -[Official]Adamantium Armor.esp - -[Conflict] - Use only one version of the "Area Effect Arrows" official plugin. -Area Effect Arrows.esp -Area Effect Arrows Integrated.esp -Area Effect Arrows Naturalized.esp -Vivec - Area of Effect (Remiros) [Replacer].esp ; From Vivec - God the City -Vivec - Area of Effect (Remiros + Naturalized) [Replacer].esp ; From Vivec - God the City -Area Effect Arrows.esp -AreaEffectArrows XB Edition.esp -Area Effect Projectiles.esp -Area Effect Projectiles (PAR Edit).esp -CleanAreaEffectArrows.esp -[Official]Area Effect Arrows.esp - -[Conflict] - Use only one version of the "Bitter Coast Sounds" official plugin. -BCsounds.esp -BitterCoastSounds.esp -CleanBitterCoastSounds.esp -[Official]Bitter Coast Sounds.esp - -[Conflict] - Use only one version of the "Entertainers" official plugin. -entertainers.esp -Entertainers Expanded.esp -CleanEntertainers.esp -[Official]Entertainers.esp - -[Conflict] - Use only one version of the "Helm of Tohan" official plugin. -EBQ_Artifact.esp -Helm of Tohan Naturalized.esp -CleanHelmOfTohan.esp -HelmOfTohan.esp -[Official]Helm of Tohan.esp - -[Conflict] - Use only one version of the "LeFemm Armor" official plugin. -LeFemmArmor.esp -[Official]LeFemm Armor.esp - -[Conflict] - Use only one version of the "Master Index" official plugin. -master_index.esp -Master Index Naturalized.esp -MasterIndexRedux.esp -CleanMasterIndex.esp -MasterIndex.esp -[Official]Master Index.esp - -[Conflict] - Use only one version of the "Siege at Firemoth" official plugin. -Siege at Firemoth.esp -Siege at Firemoth Naturalized.esp -LegionAtFiremoth.esp -Triumph at Firemoth - Siege at Firemoth.esp -FiremothReclaimed.esp -SiegeAtFiremoth.esp -[Official]Siege at Firemoth.esp - -[Conflict] - You are using a compilation of the official Bethesda plugins alongside one or more of the individual plugins. You should deactivate either the individual plugins or the compilation. -[ANY OfficialMods_v5.esp - Official_2002_Mods.esp - Clean Official Plugins v1.1.esp - Official_plugins_1C.esp] -[ANY AdamantiumArmor.esp - ImprovedAdamantiumArmor.esp - [Official]Adamantium Armor.esp - AreaEffectArrows.esp - Area Effect Arrows.esp - AreaEffectArrows XB Edition.esp - Area Effect Projectiles.esp - Area Effect Projectiles (PAR Edit).esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp - BCsounds.esp - BitterCoastSounds.esp - CleanBitterCoastSounds.esp - [Official]Bitter Coast Sounds.esp - EBQ_Artifact.esp - CleanHelmOfTohan.esp - HelmOfTohan.esp - [Official]Helm of Tohan.esp - Entertainers.esp - Entertainers Expanded.esp - CleanEntertainers.esp - [Official]Entertainers.esp - [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] - [Official]LeFemm Armor.esp - Master_Index.esp - CleanMasterIndex.esp - MasterIndex.esp - [Official]Master Index.esp - Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp] - -[Order] -Official_plugins_1C.esp -Weapon Sheaths Ultimate_1C.esp - -[Order] -Official_plugins_1C.esp -Better Heads.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Old Dwemer Books [Yar-Yulme] - -[Conflict] - Use only one of these plugins: - Old_dwemer_books_Better_typography.esp - If you are using the "Morrowind Code Patch" with its "Better Typography" option enabled. - Old_dwemer_books.esp - If you do not. - ( Ref: "Old Dwemer Books.txt" ) -Old_dwemer_books.esp -Old_dwemer_books_Better_typography.esp - -;;"Old Dwemer Books needs to load after the Tribunal BookRotate .esp, even if you've used BR Patcher on it." -;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=25695194 -[Order] -Book Rotate - Tribunal v5.3.esp -Old_dwemer_books.esp - -;;"Old Dwemer Books needs to load after the Tribunal BookRotate .esp, even if you've used BR Patcher on it." -;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=25695194 -[Order] -Book Rotate - Tribunal.esp -Old_dwemer_books.esp - -[Order] -Librarian with Jackets BM Trib.esp -Old_dwemer_books.esp - -[Order] -Librarian with Jackets & Rotate BM Trib.esp -Old_dwemer_books.esp - -[Order] -Book Rotate - Tribunal v5.3.esp -Old_dwemer_books_Better_typography.esp - -[Order] -Book Rotate - Tribunal.esp -Old_dwemer_books_Better_typography.esp - -[Order] -Librarian with Jackets BM Trib.esp -Old_dwemer_books_Better_typography.esp - -[Order] -Librarian with Jackets & Rotate BM Trib.esp -Old_dwemer_books_Better_typography.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Om'Nartus' Racial/Birthsign Realism Mod 1.0 [Om'Nartus] - -;;Load the specific birthsign-affecting mod after WGI -[Order] -Balance - Character.esp -Birthsign1.esp - -[Order] -Wakim's Game Improvement 9.esp -Birthsign1.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Birthsign1.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Birthsign1.esp - -;;Load the specific birthsign-affecting mod after BTB -[Order] -BTB - Character.esp -Birthsign1.esp - -[Order] -BTB - Character (Alternate).esp -Birthsign1.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -Birthsign1.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -Birthsign1.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -Birthsign1.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -Birthsign1.esp - -;;Load the specific race-affecting mod after WGI -[Order] -Balance - Character.esp -Races1.esp - -[Order] -Wakim's Game Improvement 9.esp -Races1.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Races1.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Races1.esp - -;;Load the specific race-affecting mod after BTB -[Order] -BTB - Character.esp -Races1.esp - -[Order] -BTB - Character (Alternate).esp -Races1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Order of Ascadia 2.1 [SkyShadowing] - -[Conflict] - "[SkyShadowing's "The Order of Ascadia"] conflicts with Balmora Expansion." - ( Ref: http://www.youtube.com/watch?v=c30ITDt9DBo ) -SoT_Order of Ascadia_V2.1.esp -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Conflict] - "[SkyShadowing's "The Order of Ascadia"] conflicts with [...] Epic Ald-Ruhn." - ( Ref: http://www.youtube.com/watch?v=c30ITDt9DBo ) -SoT_Order of Ascadia_V2.1.esp -Epic_aldruhn.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ordinator Armour Replacer v1.2 [VagabondAngel] - -[Conflict] - Use only one of these plugins. Either the open or the closed helm. -VA_OrdReplace_closedhelm1.0.esp -VA_OrdReplace_openhelm1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Oriental Weapons Pack [Khan raider] - -[Conflict] - "Oriental Weapons Pack" is better not used with similar mods, such as "Real Katana" by karstux. - ( Ref: "OrientalTexturesReadme.txt" ) -Oriental weapons pack.esp -[ANY Real_Katana_Lite.esp - ktx_real_katana_1.2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Original Faces 1.3 [ARHIZ] - -[Conflict] - Use only one of these plugins: - Original Faces 1.3.esp - Adds unique faces to Vvardenfell, Solshteim and Mournhold NPCs - Oryginal Faces 1.3 Morrowind only.esp - Adds unique faces to Vvardenfell NPCs - Oryginal Faces 1.3 PL.esp - Adds unique faces to Vvardenfell, Solshteim and Mournhold NPCs. Polish version. - Oryginal Faces 1.3 PL Morrowind only.esp - Adds unique faces to Vvardenfell NPCs. Polish version. - ( Ref: http://www.nexusmods.com/morrowind/mods/42189 ) -Original Faces 1.3.esp -Oryginal Faces 1.3 Morrowind only.esp -Oryginal Faces 1.3 PL Morrowind only.esp -Oryginal Faces 1.3 PL.esp - -; I will more than likely remove these rules later but for now I shortened them (Pharis) - -;; Ref: "Original Faces by ARHIZ [...] cause a syntax error if loaded after LGNPC Gnaar Mok" -;; https://github.com/mlox/mlox/issues/10 -;; Dragon32: Checked other LGNPC mods (and Less Generics and LGNPC Lite) in TESPCD. All show NPC_ conflicts. -[Order] -Original Faces *.esp -LGNPC_*.esp - -[Order] -Original Faces *.esp -Less_Generic_*.esp - -[Requires] - !! "[ARHIZ's "Original Faces"] is based on Westly's models and textures - it needs "Westly's Maste Headpack X" for proper working." - !! Download "Westly's Master Head Pack X" from Morrowind Modding History - http://mw.modhistory.com/download--12454 - !! ( Ref: http://www.nexusmods.com/morrowind/mods/42189 ) -[ANY Original Faces 1.3.esp - Oryginal Faces 1.3 Morrowind only.esp - Oryginal Faces 1.3 PL Morrowind only.esp - Oryginal Faces 1.3 PL.esp] -Westly's Master Headpack X.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Our Lady's Solace 1.11 [Almalexia & green_shade] - -[Conflict] - "[Almalexia & green_shade's "Our Lady's Solace" is] incompatible [...] with Voiced Almalexia." - ( Ref: "Our Lady's Solace Readme.txt" ) -Our Lady's Solace.esp -Almalexia_Voicev1.esp - -[Patch] - "Sotha Sil Expanded add-on included under Optional Files. Use only if you are using SSE." - Download "Our Lady's Solace - SSE Add-on" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43501/ -Our Lady's Solace - SSE Add-on.esp -[ALL Our Lady's Solace.esp - Sotha Sil Expanded.ESP] - -;;Dragon32: From TESPCD check -[Order] -Our Lady's Solace.esp -Our Lady's Solace - SSE Add-on.esp - -[Order] -Sotha Sil Expanded.ESP -Our Lady's Solace - SSE Add-on.esp - -[Patch] - You should use "Royal Chargen Compatibility Patch", a "plugin for Royal Chargen to fix minor compatibility issue [with "Our Lady's Solace" by Almalexia & green_shade]" - Download "Royal Chargen Compatibility Patch" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43501/ -OLS - Royal Chargen Patch.ESP -[ALL Our Lady's Solace.esp - Clean Royal Chargen.esp] - -;;Dragon32: patch just includes "1jw_newchargen_dscript" -[Order] -Clean Royal Chargen.esp -OLS - Royal Chargen Patch.ESP - -;;"I looked through all the dialogue entries for [Less Generic Tribunal]. There doesn't appear to be any conflicts. Dialogue changes affect which one you'd want to load first. I'd recommend loading [Our Lady's Solace] last as it will provide a more consistent experience." -;;Ref: http://forums.nexusmods.com/index.php?/topic/2636899-our-ladys-solace/?p=23860569 -[Order] -Less_Generic_Tribunal.esp -Our Lady's Solace.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Palladin47's Creatures [Palladin47] - -[Requires] - Palladin47 - Creatures Tribunal Addon.esp requires Palladin47 - Creatures.esp to be loaded as well. -Palladin47 - Creatures Tribunal Addon.esp -Palladin47 - Creatures.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Particle Arrow Replacer 4.0 [Ghostnull] - -[Patch] - "If the Official Area Effect Arrows plugin is also being used, or another mod that uses or changes Area Effect Arrows (for example, Redesigned Vivec), load AEA-Compatibility.esp" - ( Ref: "Particle Arrow Replaer ReadMe.txt" ) -AEA-Compatibility.esp -[ALL Particle Arrow Replacer.esp - [ANY AreaEffectArrows.esp - AreaEffectArrows XB Edition.esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp]] - -;;Particle Arrow Replacer ReadMe.txt: "load AEA-Compatibility.esp after Particle Arrow Replacer.esp and Area Effect Arrows.esp" -[Order] -Particle Arrow Replacer.esp -AEA-Compatibility.esp - -[Order] -AreaEffectArrows.esp -AEA-Compatibility.esp - -[Order] -AreaEffectArrows XB Edition.esp -AEA-Compatibility.esp - -[Order] -[Official]Area Effect Arrows.esp -AEA-Compatibility.esp - -[Order] -CleanAreaEffectArrows.esp -AEA-Compatibility.esp - -[Order] -OfficialMods_v5.esp -AEA-Compatibility.esp - -[Order] -Clean Official Plugins v1.1.esp -AEA-Compatibility.esp - -[Order] -Official_2002_Mods.esp -AEA-Compatibility.esp - -[Order] -super_adventurers302.esp -AEA-Compatibility.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Passing Time While Reading [Jac] - -[Conflict] - Use only one of these plugins: - "Jac_Passing time while reading.esp" - Use this plugin if you do not use Book Rotate. - "Jac_Passing time while reading - BR patch.esp" - Use this plugin if you only use Book Rotate. The Book Rotate.esm file must be loaded for this one to work. - "Jac_Passing time while reading - BRBJ patch.esp" - Use this plugin if you use both Book Rotate and Book Jackets. This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files. - ( Ref: "Passing time while reading readme.txt" ) -Jac_Passing time while reading.esp -Jac_Passing time while reading - BR patch.esp -Jac_Passing time while reading - BRBJ patch.esp - -[Requires] - These versions of "Passing time while reading" mod require Book Rotate. - ( Ref: "Passing time while reading readme.txt" ) -[ANY Jac_Passing time while reading - BR patch.esp - Jac_Passing time while reading - BRBJ patch.esp] -Book Rotate.esm - -[Conflict] - "This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files." - ( Ref: "Passing time while reading readme.txt" ) -Jac_Passing time while reading - BRBJ patch.esp -[ANY Book Jackets - Morrowind - BookRotate.esp - Book Jackets - Morrowind.esp - Book Jackets - Bloodmoon - BookRotate.esp - Book Jackets - Bloodmoon.esp - Book Jackets - Tribunal - BookRotate.esp - Book Jackets - Tribunal.esp] - -;;Dragon32: TESPCD check -[Order] -Book Rotate - Morrowind v1.1.esp -Jac_Passing Time While Reading - BR Patch.esp - -[Order] -Book Rotate - Bloodmoon v5.3.esp -Jac_Passing Time While Reading - BR Patch.esp - -[Order] -Book Rotate - Morrowind v1.1.esp -Jac_Passing Time While Reading - BRBJ Patch.esp - -[Order] -Book Rotate - Bloodmoon v5.3.esp -Jac_Passing Time While Reading - BRBJ Patch.esp - -;;Dragon32 - Ref: Eluara "I thought this was already in the rule base, but Jac's passing time while reading basic esp has to load before all Bookjackets mods." -[Order] -Jac_Passing time while reading.esp -Book Jackets - Morrowind - BookRotate.esp - -[Order] -Jac_Passing time while reading.esp -Book Jackets - Morrowind.esp - -[Order] -Jac_Passing time while reading.esp -Book Jackets - Bloodmoon - BookRotate.esp - -[Order] -Jac_Passing time while reading.esp -Book Jackets - Bloodmoon.esp - -[Order] -Jac_Passing time while reading.esp -Book Jackets - Tribunal - BookRotate.esp - -[Order] -Jac_Passing time while reading.esp -Book Jackets - Tribunal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Passive Wildlife Vvardenfell 1.1 [Lucror] - -;;See "Animal pacification mods [various]" - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Pax Hlaalu Revision 3.0 [Dorfmann] - -[Patch] - "The Pax Hlaalu Addendum introduces "bug-fixes" in the dialogue menus of the original Pax Hlaalu and Pax Hlaalu (version 3.0) mods." - ( Ref: "P. Hlaalu Addendum (v.3) Read Me.doc") - http://mw.modhistory.com/download-13-5019 -Dialogue Make-over.esp -Pax Hlaalu (Revision 3.0).esp - -[Order] -Pax Hlaalu (Revision 3.0).esp -Dialogue Make-over.esp - -[Patch] - "This should permit players with ["Sea of Destiny" or "Illuminated Order"] to begin both while using Pax Hlaalu." - ( Ref: "PH Mod Mediator Read Me.doc") - http://mw.modhistory.com/download-13-4950 -Pax Hlaalu Mod Mediator.esp -[ALL Pax Hlaalu (Revision 3.0).esp - [ANY Sea-of-Destiny.esm - PMR - Sea of Destiny 1.1.ESP - PMR - Sea of Destiny 1.1_TR.esp - Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] - -;:Dragon32: not 100% sure of these Order rules but at least they make sense. -[Order] -Pax Hlaalu (Revision 3.0).esp -Pax Hlaalu Mod Mediator.esp - -[Order] -Illuminated Order v1.0.esp -Pax Hlaalu Mod Mediator.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Pax Hlaalu Mod Mediator.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -Pax Hlaalu Mod Mediator.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Pax Hlaalu Mod Mediator.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Pax Hlaalu Mod Mediator.esp - -[Order] -PMR - Sea of Destiny 1.1.ESP -Pax Hlaalu Mod Mediator.esp - -[Order] -PMR - Sea of Destiny 1.1_TR.esp -Pax Hlaalu Mod Mediator.esp - -[Order] -sodpatch1.esp -Pax Hlaalu Mod Mediator.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Pearls Enhanced 2.80 [Melchior] - -[Conflict] - Use only one of these plugins - ("Pearls Enhanced readme.txt" ) -Pearls Enhanced.esp -Pearls Enhanced - Colored Pearls Add-on.esp - -[Patch] - "[Pearls Enhanced - ResEn patch.esp] is a compatibility patch for Resources Enhanced. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting." - ( Ref: "Pearls Enhanced - ResEn patch readme.txt" ) - Download "PE Resources Enhanced Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/ -Pearls Enhanced - ResEn patch.esp -[ALL Resources Enhanced.esp - Pearls Enhanced.esp] - -[Patch] - "[Pearls Enhanced - ResEn patch v2.esp] is a compatibility patch for Resources Enhanced. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting." - ( Ref: "Pearls Enhanced - ResEn patch readme.txt" ) - Download "PE Resources Enhanced Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/ -Pearls Enhanced - ResEn patch v2.esp -[ALL Resources Enhanced.esp - Pearls Enhanced - Colored Pearls Add-on.esp] - -;; ( Ref: "Pearls Enhanced - ResEn patch readme.txt" ) -[Order] -Resources Enhanced.esp -Pearls Enhanced.esp -Pearls Enhanced - Colored Pearls Add-on.esp -Pearls Enhanced - ResEn patch.esp -Pearls Enhanced - ResEn patch v2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Peasant Gowns Replacer 2.0 [Korana] - -[Requires] - 'PeasantGownsReplacerTRIB.esp' requires Morrowind and Tribunal. You WILL need to run both the replacer for Morrowind and the Tribunal esp in order for the Tribunal replacer addon to work correctly. - ( Ref: "Peasant Gowns Replacer READ-ME.txt" ) -PeasantGownsReplacerTRIB.esp -PeasantGownsReplacer.esp - -[Order] -PeasantGownsReplacer.esp -PeasantGownsReplacerTRIB.esp - -[Conflict] - 'PeasantGownsReplacer.esp' adds the shop to the game world. Please discontinue use of 'BB2_Peasant_Gowns.esp' and use 'PeasantGownsReplacer.esp' instead. Otherwise there are potential doubling issues. - ( Ref: "Peasant Gowns Replacer READ-ME.txt" ) -PeasantGownsReplacer.esp -BB2_Peasant_Gowns.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Pegas Horse Ranch 3.1 [MADMAX and Team] - -[Conflict] - Use only one of these plugins. - ( Ref: "Pegas Horse Ranch Readme.txt" ) -Pegas Horse Ranch v.esm -Pegas Horse Ranch v.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Persuasion Response Expansion 4.0 [Glassboy] ; Found no conflicts in existing rules, only evil GMSTs (Pharis) - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @PC Clothier - Balmora 1.67 [AimeeKae] - -[Conflict] - Use only one of these plugins. - AK_PCClothier_Balmora.esp is the dialog version of this mod. - AK_PCClothier_Balmora_CS.esp is the companion share version of this mod. - ( Ref: "ak_pcclothier_balmora-readme.txt" ) -AK_PCClothier_Balmora.esp -AK_PCClothier_Balmora_CS.esp - -[Patch] - "Clean_AK_PCClothier_patch_v1.67.esp" is a patch for AimeeKae's "PC Clothier - Balmora" - Download it from Morrowind Modding History - http://mw.modhistory.com/download-44-10227 - ( Ref: "ak_pcc_v1.67.txt" ) -Clean_AK_PCClothier_patch_v1.67.esp -[ANY AK_PCClothier_Balmora.esp - AK_PCClothier_Balmora_CS.esp] - -[Order] -AK_PCClothier_Balmora.esp -Clean_AK_PCClothier_patch_v1.67.esp - -[Order] -AK_PCClothier_Balmora_CS.esp -Clean_AK_PCClothier_patch_v1.67.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Pharlan replacement wings [Sabregirl] - -[Requires] - "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod." - ( Ref: "readme_Pharlan-wing-replacer.txt" ) -SG_forpharl_replacement_wings.esp -SG_forest_pharlan.esp - -[Requires] - "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod." - ( Ref: "readme_Pharlan-wing-replacer.txt" ) -SG_galpharl_replacement_wings.esp -SG_galesapharl.esp - -[Requires] - "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod." - ( Ref: "readme_Pharlan-wing-replacer.txt" ) -SG_STD_pharlan-replacement-wings.esp -SG_Pharlan_std_4_0-BB.esp - -[Order] -SG_Pharlan_std_4_0-BB.esp -SG_STD_pharlan-replacement-wings.esp - -[Order] -SG_forest_pharlan.esp -SG_forpharl_replacement_wings.esp - -[Order] -SG_galesapharl.esp -SG_galpharl_replacement_wings.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Pharlans addon: Hit sounds [Sabregirl] - -[Requires] - "[Sabregirl's "Pharlans addon: Hit sounds"] adds sounds for hit reactions to Pharlan characters-both male and female." -pharl-hitvoices.esp -SG_Pharlan_std_4_0-BB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Phijama's Bow Resource Merchant [Calislahn] - -[Conflict] - Do not use both "Phijama's Bow Resource" and "Phijama's Bow Resource Merchant" by Calislahn. You do, however, need the resources from "Phijama's Bow Resource". - ( Ref: "Readme_PJM_Bows_Merchant.txt" ) -Clean PJM Bows.esp -PJM Bows Merchant.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Phijama's Sheathing Weapons for Companions [melian] - -[Requires] - (Bloodmoon must be installed, but doesn't have to be active) -PhijamaWeaponsCompanions_FreeArrows.esp -Bloodmoon.esm - -[Requires] - (Bloodmoon must be installed, but doesn't have to be active) -PhijamaWeaponsCompanions_NoFreebies.esp -Bloodmoon.esm - -[Conflict] - Use only one of these plugins. - "PhijamaWeaponsCompanions_FreeArrows.esp" gives arrows to your companions to prevent a game glitch - "PhijamaWeaponsCompanions_NoFreebies.esp" no free arrows - you need to make sure your companions have another weapon to use if they run out -PhijamaWeaponsCompanions_FreeArrows.esp -PhijamaWeaponsCompanions_NoFreebies.esp - -[Order] -PhijamaWeaponsCompanions_FreeArrows.esp -PhijamaWeaponsCompanions_NoFreebies.esp -NOM 2.13.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Piratelords Trade Enhancements 3.2 [PirateLord] - -;; ( Ref: "PTE Readme.txt" ) -[Order] -Piratelords Trade Enhancements.esp -Merged Objects.esp -PTE - BC Patch.esp - -[Patch] - "If you use Better Clothes (with PTE), then load the patch file (included) after merged objects. This will correct the errors caused by merged objects process." - ( Ref: "PTE Readme.txt" ) -PTE - BC Patch.esp -[ALL Piratelords Trade Enhancements.esp - [ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_nac.esp - Better Clothes.esp - Better Clothes nac.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Plain Paper Fix ckl 1.0 [claudekennilol] - -[Conflict] - Use only one of these plugins: - PlainPaperFix_ALL.esp - If you have Morrowind and both expansions - PlainPaperFix_MW+BM.esp - If you have Morrowind and just Bloodmoon - PlainPaperFix_MW+TRIB.esp - If you have Morrowind and just Tribunal - PlainPaperFix_MWonly.esp - If you just have Morrowind - ( Ref: "Plain Paper Fix.txt" ) -PlainPaperFix_ALL.esp -PlainPaperFix_MW+BM.esp -PlainPaperFix_MW+TRIB.esp -PlainPaperFix_MWonly.esp - -[Conflict] - claudekennilol's "Plain Paper Fix ckl" is an alternative to XmirroR's "Plain Paper Fix" because XmirroR's alters the ID of the paper making it incompatible with mods that require the game's paper to make other items. - ( Ref: "Plain Paper Fix.txt" ) -[ANY PlainPaperFix_ALL.esp - PlainPaperFix_MW+BM.esp - PlainPaperFix_MW+TRIB.esp - PlainPaperFix_MWonly.esp] -dej_plain_paper_fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Playable Children [Emma] - -[Note] - ! Be aware that you still need to download Emma's "Morrowind Children" mod and install the BSA package in order to get all the meshes and textures needed for "Playable Children". - ! ( Ref: Playablechildren2_0_readme.txt ) -[ALL PlayableChildren2.0.esp - [NOT MW_Children_1_0.esm]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Playable Dwemer Golem [SpiritofPower] - -[Requires] -Clean Playable Golem.esp -Dwemer golem.esp - -;;Dragon32 - Checked using TESPCD -[Order] -Dwemer golem.esp -Clean Playable Golem.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Player Home Penumbra and Quest [Jan Heuser AKA Skil8] - -[Conflict] - "[Jan Heuser's "Player home Penumbra and Quest"] conflicts with: Umbra Blademaster [by Melchior Dahrk]." - ( Ref: https://www.youtube.com/watch?v=qIXMZ-HaNLY ) -Penumbra.ESP -Umbra, Blademaster.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @PMR - Sea of Destiny Complete 1.1 [Pinkertonius] - -[Conflict] - "[PMR - Sea of Destiny Complete] merges the SOD main file with the SOD patch and the SOD expansion Frostfall into a single ESP[, "PMR - Sea of Destiny 1.1.ESP"]." -PMR - Sea of Destiny 1.1.ESP -[ANY Sea-of-Destiny.esm - SoD Frost Fall.esp - sodpatch1.esp] - -[Conflict] - Envy123 has released a moved version of Pinkertonius' "PMR - Sea of Destiny Complete" which is fully compatible with Tamriel Rebuilt. - http://mw.modhistory.com/download--14242 -[ANY PMR - Sea of Destiny 1.1.ESP - Sea-of-Destiny.esm] -TR_Mainland.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Pocket Pals 1.4 [andoreth] - -;;Pocket Pals - Undead Alive! - -[Conflict] - Use only one of these plugins. - Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp - For those with Tribunal and Bloodmoon. - Pocket Pals - Undead Alive! Tribunal Only.esp - For those with just Tribunal. - ( Ref: "Readme - Pocket Pals Undead Alive!.txt" ) -Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp -Pocket Pals - Undead Alive! Tribunal Only.esp - -;;Dragon32: "jjs_pock_whistle" varies with plugins. Order rule preserves plugin's Modified Date -[Order] -Pocket Pals - Mostly Mammals!.esp -Pocket Pals - Undead Alive! Tribunal Only.esp -Pocket Pals - Kwama Queendom!.esp -Pocket Pals - Ash Clan!.esp -Pocket Pals - Bloodmoon Knights!.esp -Pocket Pals - Pocket Gods!.esp -Pocket Pals - Deadly Daedra!.esp -Pocket Pals - Mournhold Mayhem!.esp -Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp -Pocket Pals - Dwemer Mechs!.esp -Pocket Pals - Sea and Sky!.esp -Pocket Pals - Names Add-On!.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Poorly Placed Object Fix 1.2 [Slartibartfast] - -;;Dragon32: Not mentioned but worth adding. -[Order] -Bloodmoon.esm -Poorly Placed Object Fix*.esm - -[Conflict] - The "Poorly Placed Object Fix" esm file has all the individual fixes merged together. - ( Ref: "Readme - Poorly placed object Fix.txt" ) -Poorly Placed Object Fix*.esm -[ANY AC 14,1 floating rock fix.esp - Addamasartus floating bellows fix.esp - Addamasartus floating goblets fix.esp - AI 1-12 floating rock fix.esp - AI 2-14 floating rock fix.esp - Ald Redaynia floor fix.esp - Ald Redaynia Rock fall fix.esp - Ald Velothi floating rock fix.esp - Andre Mauls tower fix.esp - Arilles floating spoon fix.esp - Ashalmawria -10 15 stair fix.esp - Ashinabi smugglers cave ladder fix.esp - Ashlands -1-1 floating rock fix.esp - Ashlands 0,2 floating rock fix.esp - Ashlands 1 13 floating rock fix.esp - Ashlands 2 0 Floating Ashtree Fix.esp - Ashlands 4,1 floating rock fix.esp - Ashlands 6 11 floating rock fix.esp - Ashlands 7 10 floating rock fix.esp - Ashlands 7 6 floating grass fix.esp - Ashlands 7 6 floating rocks fix .esp - Ashlands 7 7 floating trama root and rocks fix.esp - Assurdiripal floating rock fix.esp - Bal Fell 8-12 floating wall fix.esp - Bal Fell stair fix.esp - BC -11,5 floating rock fix.esp - BC -3-10 floating rock fix.esp - BC -4-10 floating kelp and rock fix.esp - BC -8,2 floating rock and extra mesh fix.esp - Census and excise wall fix.esp - Door to Kushtashp fix.esp - Ebernanit floor fix.esp - Eboneart bridge clipping fix.esp - Ebonheart bridge missing faces fix.esp - Ebonheart clipping chimney fix.esp - Ebonheart company hall dagger fix.esp - Ebonheart foundation removal.esp - Ebonheart NE entrance fix.esp - Ebonheart pillar fix.esp - Ebonheart wall alignment fix.esp - Fanar Fork-beard candle fix.esp - Felsaad Coast -21 25 floating snow fix.esp - Forgotten Vaults Mezzanine fix.esp - Gnisis cave home & door fixes.esp - Grazelands 10,6 floating rock fix.esp - Grazelands 10,9 floating rock fix.esp - Grazelands 9 9 submerged wickwheat fix.esp - Grazelands 9,14 floating rock fix.esp - Hloramaren Dome Floating Alembic Fix.esp - Hloramaren upper door marker lowered.esp - Indoranyon clipping rock-fort fix.esp - Kushtashpi floating brazier fix.esp - Kushtashpi Shrine rock and floor fix.esp - Maar Gan wall fix.esp - Maran Adon black mesh fix.esp - Mat bottle and floating pole fix.esp - Molag Amur 14,-3 floating log fix.esp - Odirniran Missing door fix.esp - Pelagiad Ahnassi's wall fix.esp - Pond_scum_alignment_fix.esp - Raven Rock Factors Estate Tapestry Fix.esp - Sandas wall fix.esp - Saturan door fix.esp - Shushishi floating rock fix.esp - Solsrheim Isinfier Plains -18 21 floating rock fix..esp - Solstheim Hirstaang Forsest -25 20 sunken holly fix.esp - Suran floating rock fix.esp - Suran Lake Barnacle fixes.esp - Suran tower wall and door fix.esp - Suran-Desele's invisible wall fix.esp - West Gash -13,10 floating barnacles fix.esp - WG -10,16 floating rock fix.esp - WG -11 14 rock fix.esp - WG -13,11 rock fix.esp - WG -15,14 floating rock fix.esp - wolverine hall bridge stair hidden.esp - Wolverine hall extra static fix.esp - Zalit's yurt door marker fix.esp] - -;;Dragon32: Included all the Ebonheart-affecting individual fix mods from Poorly Placed Object Fix as conflicts. Not sure if that's correct. -[Conflict] - "Poorly Placed Object Fix" by Slartibartfast "is incompatible with the 'Ebonheart Fix' mod by Kid 77 as both fix the same things but in different fashion." - ( Ref: "Readme - Poorly placed object Fix.txt" ) -[ANY Poorly Placed Object Fix*.esm - Eboneart bridge clipping fix.esp - Ebonheart bridge missing faces fix.esp - Ebonheart clipping chimney fix.esp - Ebonheart company hall dagger fix.esp - Ebonheart foundation removal.esp - Ebonheart NE entrance fix.esp - Ebonheart pillar fix.esp - Ebonheart wall alignment fix.esp] -Ebonheart Fix.ESP - -[Conflict] - Early versions of Slartibartfast's "Texture Fix" included "Pond_scum_fix 1.0.esp", this mod is no longer needed when using Slartibartfast's "Poorly Placed Object Fix" - ( Ref: "Readme - Poorly placed object Fix.txt" ) -[ANY Poorly Placed Object Fix*.esm - Pond_scum_alignment_fix.esp] -Pond_scum_fix 1.0.esp - -[Conflict] - Both "Suran tower wall and door fix.esp" from Slartibartfast's "Poorly Placed Object Fix" and "MCR_Suran Guard Tower Door Fix.esp" from Mr. C. Racer's "Little Details and Fixes" fix the same thing. -[ANY Poorly Placed Object Fix*.esm - Suran tower wall and door fix.esp] -MCR_Suran Guard Tower Door Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Portable Library Book Jackets Compatibility Patch [Skizo] - -[Conflict] - Skizo has released "Portable Library Book Jackets Compatibility Patch" which changes Adul's "Portable Library" to use the meshes and textures from Daleth's "Book Jackets" mod. - http://mw.modhistory.com/download-11-6546 -Library_Portable.esp -[ANY Book Jackets - Bloodmoon - BookRotate.esp - Book Jackets - Bloodmoon.esp - Book Jackets - Morrowind - BookRotate.esp - Book Jackets - Morrowind.esp - Book Jackets - Tribunal - BookRotate.esp - Book Jackets - Tribunal.esp - Librarian with Jackets & Rotate BM Trib.esp - Librarian with Jackets BM Trib.esp] - -[Conflict] - Use only one plugin - Library_Portable.esp - Adul's original mod - Library_Portable_Book_Jackets_Compatible.esp - Skizo's version, for users of Daleth's "Book Jackets" mod. -Library_Portable.esp -Library_Portable_Book_Jackets_Compatible.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Potion/Scroll Icons and Potion Sort [rmrfstar] - -[Conflict] - rmrfstar's "Potion/Scroll Icons and Potion Sort" is a merge of Erasmus' "Potions" and "Scrolls" and Srikandi's "Potion Sorter Mod" mods. There is no need to run the original mods - ( Ref: "PSsorticon - Readme.txt" ) -PSsorticon.esp -[ANY PotionSorter.esp - Potions.esp - Scrollsv1.1.esp - Clean Potions.esp - Clean Potions1.esp - Clean Scrolls.esp] - -[Note] - !! "Potion/Scroll Icons and Potion Sort" by rmrfstar accidentally removes the summoning enchantment from the Golden Saint summoning scrolls. - !! Spirithawke has released a version which restores this enchantment, as well as another version which removes some controversial changes to three chests. - !! http://mw.modhistory.com/download--12174 -[DESC !/Spirithawke/ PSsorticon.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Potted Plants 2.0 [andoreth] - -[Conflict] - Use only one of these plugins: - Potted Plants - MO.esp - use if you do not have any expansions - Potted Plants - Trib.esp - use if you have Tribunal, but not Bloodmoon - Potted Plants - BM.esp - use if you have Bloodmoon, but not Tribunal - Potted Plants - Trib & BM.esp - use if you have both - ( Ref: "Readme - Potted Plants.txt" ) -Potted Plants - BM.esp -Potted Plants - MO.esp -Potted Plants - Trib & BM.esp -Potted Plants - Trib.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Power to the People [Knef] - -[Conflict] - "[Knef's "Power to the People"] is incompatible with any mod that modifies racial powers." - ( Ref: "README Kn-PowerToThePeople.txt" ) -Kn-PowerToThePeople.esp -[ANY AprogasVampire WakimImprovements.20021210.esp - Balance - Character.esp - BTB - Character.esp - BTB - Character (Alternate).esp - CE-DepthPerception25+BTB's Character.ESP - CE-DepthPerception50+BTB's Character.ESP - CE-DepthPerception75+BTB's Character.ESP - CE-DepthPerception100+BTB's Character.ESP - Clean Races_Update.esp - Morrowind Rebirth - Racial Diversity *.ESP - NPC Magicka Regen (Wakim).esp - Races1.esp - RAMF_Mer_for_NPCs.esp - RAMF.esp - RAMF_for_NPCs.esp - RAMF_Mer.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Prancing Ash Inn [Chaka ZG] - -[Patch] - "CH_PAI_V7BC_patch.ESP" is "a small patch for the Prancing Ash Inn and Vality7's Bitter COast addon" - ( Ref: "CH_PAI_V7BC_patch-41220-1-0.rar\Readme.txt" ) - http://morrowind.nexusmods.com/mods/41220 -CH_PAI_V7BC_patch.ESP -[ALL Prancing Ash Inn.ESP - Vality's Bitter Coast Addon.esp] - -;;Dragon32: Order assumed through TESPCD and original load order, patch readme is... sparse. LAND conflict between Prancing Ash Inn and Vality's mod. -[Order] -Vality's Bitter Coast Addon.esp -Prancing Ash Inn.ESP -CH_PAI_V7BC_patch.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Primary Needs 2.8 [Balor, Elthar] - -[Conflict] - "Do NOT use with Primary Needs 2.7 installed the same time" - ( Ref: "Ver 2.8 readme first! .txt" ) -Primary Needs 2.7.esp -Primary Needs 2.8.esp - -[Requires] - "If you have [Bloodmoon], only use [Primary Needs 2.7 (Bloodmoon addon).esp] with the main Primary needs pluging." - ( Ref: "Readme Primary_needs.txt" ) -Primary Needs 2.7 (Bloodmoon addon).esp -Primary Needs 2.8.esp - -;;Dragon32: Not actually needed, Bloomoon Addon just adds some wells to Solstheim. Added Order rule for neatness. -[Order] -Primary Needs 2.8.esp -Primary Needs 2.7 (Bloodmoon addon).esp - -[Conflict] - Balor's "Primary Needs" adds bloodlust for vampires which will conflict with zennorious' "Vampiric Hunger" -Primary Needs 2.8.esp -Vampiric Hunger Base.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Princess Trees [Princess Stomper] - -;;Dragon32: "Princess Trees" contains a number of LAND records, load BE after so that "Princess Trees" doesn't interfere with BE. -[Order] -Princess Trees.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp - -;;Dragon32: "Princess Trees" contains a number of LAND records, load "A Portcullis for Moonmoth" after so that "Princess Trees" doesn't interfere with it. -[Order] -Princess Trees.esp -A Portcullis for Moonmoth (v1.1).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Printing Press [Aquan and dongle] - -[Conflict] - Only use one plugin - PrintingPress_MW_only.esp - if you only have Morrowind - PrintingPress_Tribunal.esp - if you have Tribunal - (Ref. PrintingPress_Tribunal_readme.txt and PrintingPress_MW_only_readme.txt ) -PrintingPress_MW_only.esp -PrintingPress_Tribunal.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Prison Ship Escape [Tenaka] - -[Conflict] - Use only one of these plugins. - "The Prison Ship Escape V2.esp" if you are about level 5-9. - "The Prison Ship Escape High Level V2.esp" if you are level 20+. - ( Ref: "Prison Ship Escape Readme.txt" ) -The Prison Ship Escape V2.esp -The Prison Ship Escape High Level V2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Private Mobile Base Addon pack 1.1 [N3M0] - -;; Alchemy Sorter -[Requires] - You need to enable all the "Portable Mobile Base" plugins. - ( Ref: "Read me PMB Addon pack.txt" ) -PMB Addon AlchemySorter.esp -[ALL Private_Mobile_Base.esp - Private_Mobile_Base2.esp - Private_Mobile_Base3.esp - Private_Mobile_Base4.esp] - -[Order] -Private_Mobile_Base.esp -Private_Mobile_Base2.esp -Private_Mobile_Base3.esp -Private_Mobile_Base4.esp -PMB Addon AlchemySorter.esp - -;; Cyborg Creator -[Requires] - You need to enable Henkbein's "Dwemer Cyborg" plugin and all the "Portable Mobile Base" plugins. - ( Ref: "Read me PMB Addon pack.txt" ) -PMB Addon Cyborg Creator.esp -[ALL Private_Mobile_Base.esp - Private_Mobile_Base2.esp - Private_Mobile_Base3.esp - Private_Mobile_Base4.esp - Dwemer_Cyborgs.esp] - -[Order] -Private_Mobile_Base.esp -Private_Mobile_Base2.esp -Private_Mobile_Base3.esp -Private_Mobile_Base4.esp -PMB Addon Cyborg Creator.esp - -;; Dragon32: Not in readme, logical to load addon after main cyborg mod -[Order] -Dwemer_Cyborgs.esp -PMB Addon Cyborg Creator.esp - -;; Inscription -[Requires] - You need to enable all the "Portable Mobile Base" plugins. - ( Ref: "Read me PMB Addon pack.txt" ) -PMB Addon Inscription.esp -[ALL Private_Mobile_Base.esp - Private_Mobile_Base2.esp - Private_Mobile_Base3.esp - Private_Mobile_Base4.esp] - -[Order] -Private_Mobile_Base.esp -Private_Mobile_Base2.esp -Private_Mobile_Base3.esp -Private_Mobile_Base4.esp -PMB Addon Inscription.esp - -;; Remote Storage -[Requires] - You need to enable all the "Portable Mobile Base" plugins. - ( Ref: "Read me PMB Addon pack.txt" ) -PMB Addon Remote Storage.esp -[ALL Private_Mobile_Base.esp - Private_Mobile_Base2.esp - Private_Mobile_Base3.esp - Private_Mobile_Base4.esp] - -[Order] -Private_Mobile_Base.esp -Private_Mobile_Base2.esp -Private_Mobile_Base3.esp -Private_Mobile_Base4.esp -PMB Addon Remote Storage.esp - -;; Supply -[Requires] - You need to enable all the "Portable Mobile Base" plugins. - ( Ref: "Read me PMB Addon pack.txt" ) -PMB Addon Supply.esp -[ALL Private_Mobile_Base.esp - Private_Mobile_Base2.esp - Private_Mobile_Base3.esp - Private_Mobile_Base4.esp] - -[Order] -Private_Mobile_Base.esp -Private_Mobile_Base2.esp -Private_Mobile_Base3.esp -Private_Mobile_Base4.esp -PMB Addon Supply.esp - -;; Transport -[Requires] - You need to enable all the "Portable Mobile Base" plugins. - ( Ref: "Read me PMB Addon pack.txt" ) -PMB Patch Transport.esp -[ALL Private_Mobile_Base.esp - Private_Mobile_Base2.esp - Private_Mobile_Base3.esp - Private_Mobile_Base4.esp] - -[Order] -Private_Mobile_Base.esp -Private_Mobile_Base2.esp -Private_Mobile_Base3.esp -Private_Mobile_Base4.esp -PMB Patch Transport.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Private Tower Balmora V40 [henkbein] - -[Requires] - ( Ref: "readme_Private_Tower_Balmora.txt" ) -Private_Tower_Balmora.esp -Private_Tower_Ordeal.esp - -[Requires] - ( Ref: "readme_Private_Tower_Balmora.txt" ) -Private_Tower_Ordeal.esp -Private_Tower_Balmora.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Privateer's Hold [Jman0WarS, ManaUser] - -;; "It has been tested specifically with QuickChar, and works as long as this mod loads after QuickChar" -;; ( Ref: "PrivateersHold Readme.txt" ) -[Order] -Quick Char.esp -PrivateersHold.esp - -;;abot's versions of QuickChar -[Order] -QuickChar.esp -PrivateersHold.esp - -[Order] -QuickCharTR.esp -PrivateersHold.esp - -[Order] -Quick Char (Timescale Edit).esp -PrivateersHold.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Proper Ladies for Starfires NPC Additions 1.1 [froucria] - -[Conflict] - Use only one of these plugins: - "ProperLadies_1.1_HoldItCompat.esp" - Is compatible with Danae's "Hold It" mod. - "ProperLadies_1.1.esp" - Is not compatible with Danae's "Hold It" mod. - ( Ref: "ProperLadies_1.1 Readme.txt" ) -ProperLadies_1.1.esp -ProperLadies_1.1_HoldItCompat.esp - -[Requires] - "In order to use [froucria's "Proper Ladies for Starfires NPC Additions"] , you MUST have Starfires NPC Additions ver-1.11 installed!" - ( Ref: "ProperLadies_1.1 Readme.txt" ) -ProperLadies_1.1.esp -Starfires NPC Additions ver-1.11.esp - -[Requires] - "In order to use [froucria's "Proper Ladies for Starfires NPC Additions"] , you MUST have Starfires NPC Additions ver-1.11 installed! [and] you MUST have Hold it installed." - ( Ref: "ProperLadies_1.1 Readme.txt" ) -ProperLadies_1.1_HoldItCompat.esp -[ALL Starfires NPC Additions ver-1.11.esp - Hold it - replacer.esp] - -;;Dragon32: Ref: "ProperLadies_1.1 Readme.txt" -[Order] -Starfires NPC Additions ver-1.11.esp -Hold it - replacer.esp -Hold it - SF npc addon.esp -ProperLadies_1.1.esp -ProperLadies_1.1_HoldItCompat.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Propylons 1.1 [Charles Cooley] - -[Note] - According to the Readme "This will run with or without the Master Index plugin. If you load this without the Master Index plugin you may see dialog warnings in the Warnings file and in the Construction Set, but the dialog should still work correctly." -propylons1.1.esp - -;;Dragon32: Despite above feel it's better, or at least tidier, to load Propylons after Master Index. Matches load order from file dates. -[Order] -master_index.esp -propylons1.1.esp - -[Order] -[Official]Master Index.esp -propylons1.1.esp - -[Order] -CleanMasterIndex.esp -propylons1.1.esp - -[Order] -MasterIndex.esp -propylons1.1.esp - -[Order] -OfficialMods_v5.esp -propylons1.1.esp - -[Order] -Clean Official Plugins v1.1.esp -propylons1.1.esp - -[Order] -super_adventurers302.esp -propylons1.1.esp - -[Order] -Official_2002_Mods.esp -propylons1.1.esp - -[Order] -Wilderness Sounds.esp -propylons1.1.esp - -[Order] -Wilderness Sounds Bloodmoon.esp -propylons1.1.esp - -[Order] -Wilderness Sounds Tribunal.esp -propylons1.1.esp - -[Order] -Wilderness Sounds T & B.esp -propylons1.1.esp - -[Order] -super_adventurers302.esp -propylons1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Prosey's Better Female Pants 1.0 [Prosey] - -[Conflict] - Prosey's "Better Female Pants" is not needed if you use Psychodog Studio's "Better Clothes" -Prosey_female_pants_replace.esp -[ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_nac.esp - Better Clothes.esp - Better Clothes nac.esp - Better Clothes Complete (BTB Edit).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Protective Guards [Fliggerty] - -[Note] - ! If you use Protective Guards, it's best not to use MCA Guards Patch, using it may cause problems -[ALL Protective Guards.esp - MCA - Guards Patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Province: Cyrodiil 01 [ProvinceCyrodiil] - -[Requires] - "Make sure to have [...] Tamriel_Data [...] installed [to use "Province: Cyrodiil"]" - Download "Tamriel_Data" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44537/ - ( Ref: http://www.nexusmods.com/morrowind/mods/44922/ ) -PC_Stirk_v.ESP -Tamriel_Data.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Provincial Bath Shoppe 1.0 [Korana] - -; both of the plugins modify Pelagiad (0, -7) and Pelagiad (0, -8). -; ( Ref: reported by Marcus La Tendresse) -[Order] -Clean Ascadian Styles.esp -Provincial_Bath _Shoppe_v1.esp - -; both of the plugins modify Pelagiad (0, -8). -; ( Ref: reported by Marcus La Tendresse) -[Order] -Provincial_Bath _Shoppe_v1.esp -Suran Waterfront 5.0.esp - -[Order] -Provincial_Bath _Shoppe_v1.esp -Suran Waterfront V-5.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Pursuit Enhanced 1.2.4 [Yacoby] - -[Conflict] - !! With version 1.2.4 of "Pursuit Enhanced" the Go To Jail patch is no longer required. - !! (Ref. Readme - Pursuit Enhanced.htm) -Pursuit Enhanced -Go To Jail Patch.esp -[VER = 1.2.4 Pursuit Enhanced.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @PW_Redesigned Vivec-Vivec_Expansion.esp [Pseron Wyrd] - -[Note] - Pseron Wyrd has released a plugin combining Piratelord's "Redesigned Vivec" with Hoghead the Horrible's "Vivec Expansion" - ( http://www.morrowind4kids.com/pseronwyrd/PW_Redesigned_Vivec-Vivec_Expansion.zip ) -[ALL Redesigned Vivec.esp - [ANY Vivec Expansion 2.0.esp - Vivec Expansion.DV.esp]] - -[Conflict] - Pseron Wyrd's 'PW_Redesigned Vivec-Vivec_Expansion.esp' combines Piratelord's "Redesigned Vivec" with Hoghead the Horrible's "Vivec Expansion". There is no need to use the constiuent mods with Pseron Wyrd's combined mod. -PW_Redesigned Vivec-Vivec_Expansion.esp -[ANY Redesigned Vivec.esp - [ANY Vivec Expansion 2.0.esp - Vivec Expansion.DV.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Qarl's Gothic Attire II [Qarl] - -[Requires] - "[Qarl's Gothic Attire II] requires my first Qarl's Gothic Attire mod." - ( Ref: "qarls_gothic_attire_II_readme.txt" ) - http://mw.modhistory.com/download-8-5659 -Qarls_Gothic_AttireII.esp -Qarls_Gothic_Attire.esp - -;;Dragon32: checked with TESPCD and the two mods conflict, as I has to be loaded with II makes sense for II to load after I -[Order] -Qarls_Gothic_Attire.esp -Qarls_Gothic_AttireII.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Quest Tweaks and Alternatives 1.17 [Stuporstar] - -;;"Loading Trainwiz's [Main Quest Enhancers] after QTA should make anything he did override anything minor I did, so it shouldn't be a problem." -;;Dragon32: TESPCD shows no conflicts -;[Order] -;Quest Tweaks and Alternatives_.esp -;MQE_MainQuestEnhancers.ESP - -[Order] -Quest Tweaks and Alternatives_.esp -MQE_BlightedBeasties.ESP - -[Order] -Quest Tweaks and Alternatives_.esp -MQE_CrowdControl.ESP - -[Order] -Quest Tweaks and Alternatives_.esp -MQE_GarrisonedGhostgate.ESP - -[Order] -Quest Tweaks and Alternatives_.esp -MQE_ImperialIntolerance.ESP - -[Order] -Quest Tweaks and Alternatives_.esp -MQE_SixthHouseShrines.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @QuickChar 1.4.5 [Bink, Maximius, abot, BTB] - -[Conflict] - "Quick Char.esp" is Bink and Maximius' version; "QuickChar.esp" or "QuickCharTR.esp" is abot's version; "Quick Char (Timescale Edit).esp" is BTB's version. You should only use one version of the mod. -Quick Char.esp -QuickCharTR.esp -QuickChar.esp -Quick Char (Timescale Edit).esp - -[Conflict] - Use only one of these plugins: - QuickCharTR.esp - If you have Tamriel Rebuilt - QuickChar.esp - If you do not - ( Ref: "Quick Char.txt" ) -QuickCharTR.esp -QuickChar.esp - -[Requires] - "If you have Tamriel Rebuilt installed, use QuickCharTR.esp." - ( Ref: "Quick Char.txt" ) -QuickCharTR.esp -TR_Mainland.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Quorn Resource Integration 1.11 [Melchior Dahrk] - -[Conflict] - "[Melchior Dahrk's "Quorn Resource Integration" hand places] quorn's armor and creature resources throughout the game while also adding them to appropriate leveled lists." - You probably do not need to run quorn's original mods whilst running Melchior Dahrk's "Quorn Resource Integration". - ( Ref: "Quorn Resource Integration.txt" ) -Quorn Resource Integration.ESP -[ANY Argonian_Armor_sets.esp - netch_armor_resource.esp - chain_armor_set.esp - ColovianFurGauntlets-BM.esp - chitin_updates.esp - dreugh_armor_set.esp - trollbone_armor_set.esp - newtscale_armor_set.esp - studded_armor_set.esp] - -[Conflict] - "[Melchior Dahrk's "Quorn Resource Integration"] merged quorn's integration with this mod (don't use DremoraLords.esp)" - ( Ref: "Quorn Resource Integration.txt" ) -Quorn Resource Integration.ESP -DremoraLords.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Race/Birthsign Remix [paulkdad] - -;;Load the specific race-affecting mod after WGI -[Order] -Balance - Character.esp -race_birthsign_remix.esp - -[Order] -Wakim's Game Improvement 9.esp -race_birthsign_remix.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -race_birthsign_remix.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -race_birthsign_remix.esp - -;;Load the specific race-affecting mod after BTB -[Order] -BTB - Character.esp -race_birthsign_remix.esp - -[Order] -BTB - Character (Alternate).esp -race_birthsign_remix.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -race_birthsign_remix.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -race_birthsign_remix.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -race_birthsign_remix.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -race_birthsign_remix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Races Are More Fun 0.5 [Alaisiagae] - -[Conflict] - You don't need a toggle for the Khajiit Eye of Night when running "Races Are More Fun" by Alaisiagae. - ( Ref: readme_Races Are More Fun - *.txt ) -[ANY Khajiit Eye of Night Toggle.esp - Khajiit Night Eye Toggle.ESP] -[ANY RAMF.esp - RAMF_Mer_for_NPCs.esp - RAMF_for_NPCs.esp - RAMF_Mer.esp] - -[Conflict] - Use only one of these plugins: - "RAMF_for_NPCs.esp" - Use this if you want NPCs to be able to use racial powers and spells. - "RAMF_Mer.esp" - Use this if you want the Elf names to change to Mer names. - "RAMF_Mer_for_NPCs.esp" - Use this if you want Elf names to change to Mer names AND you want NPCs to be able to use racial powers and spells. - "RAMF.esp" - Use this if you don't want the other versions. - ( Ref: http://www.nexusmods.com/morrowind/mods/21875/ ) -RAMF_Mer_for_NPCs.esp -RAMF.esp -RAMF_for_NPCs.esp -RAMF_Mer.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Races Are More Fun (RAMF) - Playable Children Edition [Kefke the Wren] - -[Note] - ! It is recommended not to load Alaisiagae's "Races Are More Fun (RAMF) for NPCs" when using "Races Are More Fun (RAMF) - Playable Children Edition" by Kefke the Wren - ! ( Ref: Readme RAMF_Playable_Children.rtf) -[ALL [ANY RAMF_Playable_Children (M).esp - RAMF_Playable_Children.esp] - RAMF_for_NPCs.esp] - -[Note] - ! Only the version of "Races Are More Fun (RAMF)" that is loaded last will take effect. If you wish to use a different version of "Races Are More Fun (RAMF)", it must load after "Races Are More Fun (RAMF) - Playable Children Edition". - ! To ensure your desired load order you should create a custom [Order] rule in "mlox_user.txt" for your game. - ! ( Ref: Readme RAMF_Playable_Children.rtf) -[ALL [ANY RAMF_Playable_Children (M).esp - RAMF_Playable_Children.esp] - [ANY RAMF.esp - RAMF_Mer_for_NPCs.esp - RAMF_Mer.esp]] - -[Conflict] - You do not need to load Emma's "Playable Children" when using "Races Are More Fun (RAMF) - Playable Children Edition" by Kefke the Wren - ( Ref: Readme RAMF_Playable_Children.rtf) -[ANY RAMF_Playable_Children (M).esp - RAMF_Playable_Children.esp] -PlayableChildren2.0.esp - -[Conflict] - Use only one of these plugins: - "RAMF_Playable_Children (M).esp" - Use this if you want the Elf names to change to Mer names. - "RAMF_Playable_Children.esp" - Use this if you do not. -RAMF_Playable_Children (M).esp -RAMF_Playable_Children.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Races Update 3.1 [Levercham] - -[Note] - !! "Mod author left his test NPCs in the mod; they should be removed before use." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods ) -Clean Races_Update.esp - -;;Load the specific race-affecting mod after WGI -[Order] -Balance - Character.esp -Clean Races_Update.esp - -[Order] -Wakim's Game Improvement 9.esp -Clean Races_Update.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Clean Races_Update.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Clean Races_Update.esp - -;;Load the specific race-affecting mod after BTB -[Order] -BTB - Character.esp -Clean Races_Update.esp - -[Order] -BTB - Character (Alternate).esp -Clean Races_Update.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -Clean Races_Update.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -Clean Races_Update.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -Clean Races_Update.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -Clean Races_Update.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rage Indicator [Yacoby] - -[Requires] - ( Ref: Readme - Rage Indicator.esp) -Rage Indicator.esp -MWE_Combat.esp - -[Conflict] - You should use v0.3 or better of Yacoby's "Encumbrance Bar" with "Rage Indicator", otherwise the bars will conflict. - ( Ref: Readme - Rage Indicator.esp) -Rage Indicator.esp -[VER <0.3 Encumbrance Bar.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rahj 2.51 [Inari] - -[Note] - !! "Minor incompatibility with Tribunal [and "Rahj" by Inari]: If you do Pespharha's quests, you will create a "task" topic. This options used with Almalexia will make a quest jump if used at an incorrect moment. Avoid using it while she doesn't." - !! ( Ref: "Readme Rahj I v2.51.txt" ) -[ALL Rahj.esm - Tribunal.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Ranger Tent - Advanced Scripts [the SASS Man] - -[Requires] - "Enable ["The Ranger Tent - Advanced Scripts"], along with Dongle's Ranger Tent" - ( Ref: "Ranger Tent Advanced Scripts.txt" ) -Ranger Tent Advanced Scripts.esp -Ranger Tent.esp - -[Order] -Ranger Tent.esp -Ranger Tent Advanced Scripts.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ranger Tent MWSE Patch [bjam] - -[Requires] - "[bjam's "Ranger Tent MWSE Patch"] requires Dongle's Ranger Tent" - ( Ref: "Bjam_DGL_rt_MWSEpatch.txt" ) -Bjam_DGL_rt_MWSEpatch_v1.0.esp -Ranger Tent.esp - -[Order] -Ranger Tent.esp -Bjam_DGL_rt_MWSEpatch_v1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rats Galore [The Wanderer] - -[Conflict] - Use only one of these plugins: - wl_rats.esp - Adds the new rats to Vvardenfell - wl_rats_bm.esp - Adds the new rats to Vvardenfell and also Solstheim - wl_rats_tr.esp - Adds the new rats to Vvardenfell, Solstheim and Mournhold. - ( Ref: "wl_rats.txt" ) -wl_rats.esp -wl_rats_bm.esp -wl_rats_tr.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ravenloft 5.02d [Bantari] - -[Conflict] - "Ravenloft" uses the alchemy jars and scripts from "Kaleigh's Retreat" by kwshipman, so these mods are not compatible. - ( Ref: Ravenloft_readme.html) -Ravenloft_v0502d.esp -[ANY Kahleigh's Retreat v1.1_BMTB.esp - Kahleigh's Retreat v1.1.esp] - -;; Dragon32: rules for "Ravenloft Entrance" by MasterNetra -[Requires] - ( Ref: RavenloftEntry.zip\readme.txt ) -Ravenloft_Entrance.esp -Ravenloft_v0502d.esp - -[Requires] - ( Ref: RavenloftEntry.zip\readme.txt ) -Fargoth_Ravenloft.esp -Ravenloft_v0502d.esp - -[Order] -Ravenloft_v0502d.esp -Fargoth_Ravenloft.esp - -[Order] -Ravenloft_v0502d.esp -Ravenloft_Entrance.esp - -;; Dragon32: rules for "Ravenloft Enhanced" by businessman332211 -[Requires] - ( Ref: Ravenloft Enhanced.txt ) -Ravenloft Enhanced.ESP -Ravenloft_v0502d.esp - -[Order] -Ravenloft_v0502d.esp -Ravenloft Enhanced.ESP - -;; Dragon32: Notes about earlier version of Ravenloft. -[Note] - !! Bantari: "Cydon et al: Just to clarify - this is an early version of Ravenloft, which I released long time ago as =Rafael=. This is not an addon, and it is not compatible with the more recent version(s)." - !! You should download the latest version of "Ravenloft", available from Morrowind Modding History - http://mw.modhistory.com/download-44-10678 -[ANY _rb_Ravenloft_v0143.esp - _rb_Ravenloft_ChallengePits_v0100.esp - _rb_Ravenloft_DunDwe_v0102.esp - _rb_Ravenloft_DunSta_v0101.esp - _rb_Ravenloft_Shack_v0108.esp - _rb_Ravenloft_TradingHalls_v0200.esp - _rb_Ravenloft_040504a.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Furniture 1.0 [andoreth] - -[Requires] - ( Ref: "Readme - Real Furniture.txt" ) -RF - Bethesda Furniture.esp -RF - Furniture shop.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Furniture - Dongles Delights 1.0 [Dongle & andoreth] - -;;Dragon32: Global jjsFurnRot is a short in this mod, a float in the Beth furniture one. I think a float is better for something dealing with precise rotations -[Order] -RF- Dongle's Delights.esp -RF - Bethesda Furniture.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Furniture - Lady E's Extravaganza [Lady E & andoreth] - -;;Dragon32: Global jjsFurnRot is a short in Dongle's Delights, a float in this one and the Beth furniture one. I think a float is better for something dealing with precise rotations -[Order] -RF- Dongle's Delights.esp -RF - Lady E's Extravaganza.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Furniture and House of Mannequins compatibility [andoreth] - -[Patch] - "Please download and use ["RF and HOM compatibility" by andoreth] if you wish to activate both Real Furniture and GrumblePunk's House Of Mannequins. It will move the Furnisher's Hall downstairs." - Download the patch from andoreth's site: http://home.earthlink.net/~andoreth/ -RF & HOM Compatability.esp -[ALL RF - Furniture shop.esm - House of Mannequins v1.0.esp] - -;;Dragon32: Only seems to alter objects from Real Furniture but... -[Order] -House of Mannequins v1.0.esp -RF & HOM Compatability.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Katana Lite [iamnone] - -[Conflict] - "Real Katana Lite" by iamnone is an edit of Karstux's "Real Katana 1.2" There is no need to load both plugins. - ( Ref: RKLreadme.txt ) -Real_Katana_Lite.esp -ktx_real_katana_1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @RealSignposts [ElBundeee] - -[Conflict] - These mods all do the same thing: replace the signposts in Morrowind with alternative signs. You probably only want to enable one of them at a time. -aru_signs.esp -DaedricSignposts.esp -dxm_metallic_signs.esp -jsc_mod_Wegweiser_DV.esp -MixedSignposts.esp -RealSignposts.esp -SignPosts.esp -SignpostsRetextured.esp -Textured_Signs.esp -WA_Signy_Signposts(!).ESP -WeatheredSigns.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Time Updating [Fliggerty and Yacoby] - -;;Dragon32: for MWSE version requirements see "MWSE (Morrowind Script Extender) [Various]" - -[Note] - !! "Mods such as Necessities of Morrowind and Living Cities of Vvardenfel may not work, though this hasn't been tested." - !! ( Ref: Real Time Updating Readme.txt ) -[ALL Real Time Updating.esp - [ANY NoM 3.0.esp - NOM 2.13.esp - NPC LCV Schedules 03.esp - NPC LCV Schedules 04 VOC.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Wildlife 2b [Nedius] - -[Note] - !! Nedius' "Real Wildlife" marks the dialogue topic "leaflet" as Deleted. This will break Morrowind's "An Apothecary Slandered" quest. - !! To fix this open the mod in TESAME, Enchanted Editor or a similar editor and remove the Dialogue entry "leaflet" from the "Real Wildlife" plugin. -[ANY [SIZE 739677 Real_wildlife_2b Complete.esp] - [SIZE 547424 Real_wildlife_2b.esp]] - -[Conflict] - Choose ONLY ONE of these plugins - "Real_wildlife_2b.esp" - if you only have Morrowind. - "Real_wildlife_2b Complete.esp" - if you have Morrowind and both expansions - ( Ref: "readme real wildlife 2.txt" ) -Real_wildlife_2b Complete.esp -Real_wildlife_2b.esp - -[Requires] - ( Ref: "readme real wildlife 2.txt" ) -Real_wildlife_2b_Tribunal.esp -Real_wildlife_2b.esp - -[Requires] - ( Ref: "readme real wildlife 2.txt" ) -Real_wildlife_2b_Bloodmoon.esp -[ALL Real_wildlife_2b.esp - [NOT Tribunal.esm]] - -[Conflict] - Nedius' "Real Wildlife" adds Lingarn's "Silt Striders" to creature levelled lists. There is no need to run Lingarn's original plugin, which directly placed his new creatures in the game world. - ( Ref: "readme real wildlife 2.txt" ) -[ANY Real_wildlife_2b Complete.esp - Real_wildlife_2b.esp] -LN_silt_striders.esp - -;;Dragon32 - Real Wildlife ESPs have some dirty CREA entries -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -animalbehave.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Animal Behaviour.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Creatures (lore).esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Creatures (Semi).esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Creatures.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Less Aggressive Critters.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Mildlife.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Neutral creatures.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Non-Homicidal Ecosystem - Bloodmoon.ESP - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Non-Homicidal Ecosystem - Daedra Edition.ESP - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Non-Homicidal Ecosystem - Morrowind.ESP - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Non-Homicidal Ecosystem - Tribunal.ESP - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Non-Homicidal Ecosystem Trib. & Blood..ESP - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Passive Wildlife Vvardenfell.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Passive_Healthy_Wildlife.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -Rational Wildlife.esp - -[Order] -Real_wildlife_2b.esp -Real_Wildlife_2b_Bloodmoon.esp -wildlife_behaviour.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Real Wildlife 2B - No Town Creatures [Aeven] - -;;Ref: RW2B_NoTownCreatures.txt -[Order] -Real_wildlife_2b Complete.esp -RW2B_NoTownCreatures.ESP - -[Order] -Real_wildlife_2b.esp -RW2B_NoTownCreatures.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Realistic Weather [Mal'isirion] - -[Conflict] - "Realistic Weather v2.0" by Mal'isirion is a compilation of Mal'isirion's "Realistic Weather v1.0" and "Expansion Weather" by Tarnsman. You do not need to run "Isirion_RealisticWeather.esp" or "Isirion_ExpansionWeather.esp" with "Realistic Weather v2.0.esp". - ( Ref: Realistic Weather - readme.doc) -Realistic Weather v2.0.esp -[ANY Isirion_RealisticWeather.esp - Isirion_ExpansionWeather.esp] - -[Conflict] - ManaUser's Mini mod "Sol-Weather Tweak" and Mal'isirion's "Realistic Weather" both make changes to the weather in Solstheim. You should decide which plugin to use. -Sol-Weather Tweak.esp -[ANY Realistic Weather v2.0.esp - Isirion_ExpansionWeather.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Redaynia Village [Darkelfguy] -; already covered under: Ald Redaynia Extended [Princess Stomper], expanded for cleaned and uncleaned sizes. - -;;Dragon32: SIZE checks here are checking it's not the compatible version as distributed and after cleaning with TESTool -[Conflict] - There is a version of Darkelfguy's "Redaynia Village" which is compatible with Princess Stomper's "Ald Redaynia Extended", ensure you are using it. - http://morrowind.nexusmods.com/mods/17935 -[ANY [SIZE !238938 Redaynia Village.esp] - [SIZE !238710 Redaynia Village.esp]] -[ANY Ald Redaynia Extended COM.esp - Ald Redaynia Extended.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Redesigned Vivec [Piratelord] - -; JMS - TBD remove this later -; Dragon32 - think we need it. Not sure of v1.0's SIZE so just used anything that's not v2.0's -[Patch] - 'Redesigned Vivec CoM Changes.esp' moves the children from version 1.0 of Emma's "Children of Morrowind" so they are compatible with Piratelord's "Redesigned Vivec". - ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) -Redesigned Vivec CoM Changes.esp -[ALL [ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod - [SIZE !1683326 MW_Children_1_0.esm]] - -;Dragon32: Doesn't have CoM in the file header -[Requires] - 'Redesigned Vivec CoM Changes.esp' requires version 1.0 of Emma's "Children of Morrowind" mod and both expansions. -Redesigned Vivec CoM Changes.esp -[SIZE !1683326 MW_Children_1_0.esm] - -[Note] - !! "Redesigned Vivec CoM Changes.esp" is not compatible with version 2.0 of Emma's "Children of Morrowind". - !! You should examine Jac's updates to Redesigned Vivec that are compatible: - !! http://mw.modhistory.com/download-55-13949 -[ALL Redesigned Vivec MCA Changes.esp - [SIZE 1683326 MW_Children_1_0.esm]] - -[Order] -Redesigned Vivec.esp -Redesigned Vivec CoM Changes.esp - -[Patch] - "Redesigned Vivec MCA Changes.esp" moves the NPCs from version 4.1 of Neoptolemus's "Morrowind Comes Alive" so they are compatible with Piratelord's "Redesigned Vivec". - ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) -Redesigned Vivec MCA Changes.esp -[ALL [ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod - Morrowind Comes Alive.esm] - -[Note] - !! "Redesigned Vivec MCA Changes.esp" is not compatible with version 5.0 or later of Neoptolemus' "Morrowind Comes Alive". - !! You should examine Jac's updates to Redesigned Vivec that are compatible with version 5.2 of Neoptolemus' "Morrowind Comes Alive": - !! http://mw.modhistory.com/download-55-13949 -[ALL Redesigned Vivec MCA Changes.esp - MCA.esm] - -[Order] -Redesigned Vivec.esp -Redesigned Vivec MCA Changes.esp - -[Conflict] - The standard version of Grumblepunk's "House of Mannequins" is not compatible with Piratelord's "Redesigned Vivec", Piratelord has released a replacement plugin. - ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod -[SIZE 457977 House of Mannequins v1.0.esp] - -[Order] -Redesigned Vivec.esp -House of Mannequins v1.0.esp - -[Conflict] - Piratelord has released a "Redesigned Vivec"-compatible version of the "Area Effect Arrows" plugin by Bethesda. You should use this plugin instead. - ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod -[ANY AreaEffectArrows XB Edition.esp - Area Effect Arrows.esp - [SIZE !30094 AreaEffectArrows.esp] - Area Effect Projectiles.esp - Area Effect Projectiles (PAR Edit).esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp] - -[Conflict] - Piratelord's "Redesigned Vivec" makes changes to the layout of Vivec which conflict with the "Area Effect Arrows" plugin by Bethesda. You are using the original Bethesda plugin merged into another mod. - ( Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod -[ANY OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - super_adventurers302.esp - Official_2002_Mods.esp] - -[Order] -Redesigned Vivec.esp -Area Effect Arrows.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Redesigned Vivec updates [Jac] - -[Conflict] - You should not use Piratelord's original Redesigned Vivec (or Pseron Wyrd's mod that merges Piratelord's mod with Hoghead the Horrible's "Vivec Expansion") with any of the updates released by Jac. - ( Ref: "Redesigned Vivec_Children of Morrowind_Morrowind Comes Alive Readme.txt" - "Redesigned Vivec - MCA patch readme.txt" - "Redesigned Vivec_Children of Morrowind Readme.txt" ) -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp] -[ANY Clean Redesigned Vivec - COM patch.esp - Clean Redesigned Vivec - com_mca patch.esp - Clean Redesigned Vivec - MCA patch.esp] - -[Conflict] - Use only one of these patches, depending on whether you have Emma's "Children of Morrowind", Neoptolemus' "Morrowind Comes Alive" or both installed. - 'Clean Redesigned Vivec - com_mca patch.esp' - If you have Emma's "Children of Morrowind" and Neoptolemus' "Morrowind Comes Alive" - 'Clean Redesigned Vivec - MCA patch.esp' - If you just have Neoptolemus's "Morrowind Comes Alive" - 'Clean Redesigned Vivec - COM patch.esp' - If you just have Emma's "Morrowind Children" - ( Ref: "Redesigned Vivec_Children of Morrowind_Morrowind Comes Alive Readme.txt" - "Redesigned Vivec - MCA patch readme.txt" - "Redesigned Vivec_Children of Morrowind Readme.txt" ) -Clean Redesigned Vivec - com_mca patch.esp -Clean Redesigned Vivec - MCA patch.esp -Clean Redesigned Vivec - COM patch.esp - -;Dragon32: The MCA.esm in the file header is size 2707833. That is the original size of MCA v5.2, not The Undead-compatible version (that's 2519851) -[Requires] - Jac's "Redesigned Vivec/Morrowind Comes Alive Patch" requires both expansions and v5.2 of Neoptolemus's "Morrowind Comes Alive" - ( Ref: "Redesigned Vivec - MCA patch readme.txt" ) -Clean Redesigned Vivec - MCA patch.esp -[DESC /over 1200 friendly/ MCA.ESM] - -[Conflict] - Use only one of these patches. They both move NPCs added by COM in a way that is compatible with Redesigned Vivec. -Clean Redesigned Vivec - COM patch.esp -Redesigned Vivec CoM Changes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Redoran Guards - Katanas and Shields [Xeth-Ban] - -[Conflict] - Use only one of these plugins: - Redoran Guards with Katanas.esp - Gives the Redoran Guards katanas - Redoran Guards with Shields.esp - Gives the Redoran Guards the Redoran Guard shields - Redoran Guards with Katanas and Shields.esp - Gives Redoran Guards both katanas and shields - ( Ref: Redoran Guards-Katanas and Shields readme.txt ) -Redoran Guards with Katanas and Shields.esp -Redoran Guards with Katanas.esp -Redoran Guards with Shields.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Reduced (Passing) Commentary Mod [LadyDeadlock] - -;;Dragon32: Found this out using TESPCD -[Conflict] - BTB's Settings plugin from "BTB's Game Improvements" reduces the Game Setting iGreetDistance, as LadyDeadlock's "Reduced (Passing) Commentary" does. In fact, BTB's mod reduces the value even more than LadyDeadlock's mod. So, there is no need to run LadyDeadlock's mod as well as BTB's. -LadyD_Reduced_Commentary.esp -[ANY BTB - Settings (Alternate).esp - BTB - Settings.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Regional Mana 2.0 [Wildman] - -[Requires] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW.esp -[ALL Morrowind.esm - Regional_Mana.esp] - -[Conflict] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW.esp -[ANY Tribunal.esm - Bloodmoon.esm] - -[Requires] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW+T.esp -Regional_Mana.esp - -[Conflict] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW+T.esp -Bloodmoon.esm - -[Requires] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW+BM.esp -Regional_Mana-BM.esp - -[Conflict] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW+BM.esp -Tribunal.esm - -[Requires] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW+T+BM.esp -Regional_Mana-BM.esp - -[Conflict] - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana.esp -Bloodmoon.esm - -[Conflict] - Only use one plugin - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana-BM.esp -Regional_Mana.esp - -[Conflict] - Only use one plugin - ( Ref: "Regional_Mana_README.txt" ) -Regional_Mana_Regen-MW+BM.esp -Regional_Mana_Regen-MW+T+BM.esp -Regional_Mana_Regen-MW+T.esp -Regional_Mana_Regen-MW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Regionally Known Criminals [Zennorious] - -[Conflict] - Use only one of these plugins. - "RKCriminals MW.esp" if you only have Morrowind without any expansions. - "RKCriminals TR.esp" if you only have Morrowind and Tribunal, but you don't have Bloodmoon. - "RKCriminals BM.esp" if you only have Morrowind and Bloodmoon, but you don't have Tribunal. - "RKCriminals TR&BM.esp" if you have Morrowind, Tribunal and Bloodmoon. - ( Ref: Readme_RKC.htm) -RKCriminals MW.esp -RKCriminals TR.esp -RKCriminals BM.esp -RKCriminals TR&BM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Regionally Known Werewolves [Zennorious] - -[Conflict] - Use only one of these plugins. - "RKWerewolf.esp" if you have both Morrowind, Tribunal and Bloodmoon. - "RKWerewolf-NoTrib.esp" if you only have Morrowind and Bloodmoon. - ( Ref: RKWerewolves.zip/"Readme.htm") -RKWerewolf.esp -RKWerewolf-NoTrib.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Reign of Fire 1.1 [Razhkul, Gluby] - -[Conflict] - "If you have the original Reign of Fire plugin checked, uncheck it. They should not be run together." - ( Ref: http://mw.modhistory.com/download-51-6318 ) -Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp -[ANY ReignOfFire1.1.esp - Reign of Fire v1.1 [Razhkul].esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Repair Tools [The Iron Chicken] - -[Conflict] - Use only one of these plugins: - Repair Tools.esp - "Only contains the retextures of the original armorer's hammers and prongs." - Rare Repairs.esp - "Contains the new Dwemer an Daedric hammers and the new blacksmithing books along with the retextures." - ( Ref: "Repair Tools-41332-v1-00.rar\Repair Tools\Readme.txt" ) -Rare Repairs.esp -Repair Tools.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Resources Enhanced [TheLys] - -;;Dragon32: Resources Enhanced adds a script to mining rocks; load after mods which change their appearance - -;;Nich's "Correct UV Ore Replacer" -[Order] -correctUV Ore Replacer 1.0.esp -Resources Enhanced.esp - -;;CJW-Craigor's "Diverse Ore Veins" -[Order] -CR Ore Replacer 1.0.esp -Resources Enhanced.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Restoring Rain's Hand Hall 1.2 [Chesko] - -[Requires] - "WARNING: You MUST also use the original Rain's Hand Hall mod [with "Restoring Rain's Hand Hall" by Chesko]." - ( Ref: "Restoring_Rain's_Hand_Hall_readme.txt" ) - Download Atreus' "Rain's Hand Hall" from Morrowind Modding History: http://mw.modhistory.com/download-80-9183 -Restoring Rain's Hand Hall.esp -Rain's Hand Hall.esp - -;;"Restoring Rain's Hand Hall.esp must be loaded AFTER the original mod's .esp." -;;Ref: "Restoring_Rain's_Hand_Hall_readme.txt" -[Order] -Rain's Hand Hall.esp -Restoring Rain's Hand Hall.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rethan Expansion Version 2.2 [Baratheon79] - -[Note] - Baratheon79's "Rethan Expansion" supports Srikandi's "Sri Alchemy", in the form of ingredient jars for the new ingredients. To enable it open the console and type: - set RE_SAloaded to 1 - ( Ref: "Rethan Expansion v2.2 Readme.txt" ) -[ALL [ANY BAR_RethanExpansion_v2.2.esp - BAR_RethanExpansion_v2.2_NoM.esp] - Sris_Alchemy_BM.esp] - -[Conflict] - "If you are using Necessities of Morrowind and want to have a well in the stronghold that you can easily get to, use the BAR_RethanExpansion_v2.1_NoM.esp file. Otherwise, use BAR_RethanExpansion_v2.1.esp. Just don't use both, or you will encounter lots of doubling." - ( Ref: "Rethan Expansion v2.2 Readme.txt" ) -BAR_RethanExpansion_v2.2.esp -BAR_RethanExpansion_v2.2_NoM.esp - -[Requires] - ( Ref: "Rethan Expansion v2.2 Readme.txt" ) -BAR_RethanExpansion_v2.2.esp -Tribunal.esm - -[Requires] - ( Ref: "Rethan Expansion v2.2 Readme.txt" ) -BAR_RethanExpansion_v2.2_NoM.esp -NOM 2.13.esp - -[Conflict] - ( Ref: "Rethan Expansion v2.2 Readme.txt" ) -[ANY BAR_RethanExpansion_v2.2.esp - BAR_RethanExpansion_v2.2_NoM.esp] -Indarys Unleashed.esp - -[Conflict] - ( Ref: "Rethan Expansion v2.2 Readme.txt" ) -[ANY BAR_RethanExpansion_v2.2.esp - BAR_RethanExpansion_v2.2_NoM.esp] -New Rethan Manor.esp - -; Ref: Rethan Expansion v2.2 Readme.txt -[Order] -NOM 2.13.esp -BAR_RethanExpansion_v2.2_NoM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rethan Manor Add-on 1: Livingroom & Personnel Bedroom 1.3 [Arjan Wardekker] - -[Conflict] - Use only one of these plugins: - ARJAN_Rethan_Livingroom_v1.1_BAR.esp - For users of Baratheon79's "Rethan Expansion 2.2" - ARJAN_Rethan_Livingroom_v1.3.esp - For everyone else - ( Ref: "readme_ARJAN_Rethan_Livingroom_v1.3.txt" ) -ARJAN_Rethan_Livingroom_v1.1_BAR.esp -ARJAN_Rethan_Livingroom_v1.3.esp - -[Conflict] - "This plugin conflicts with the New Rethan Manor (v.2) mod by Monica21" - ( Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt" ) -[ANY ARJAN_Rethan_Livingroom_v1.1_BAR.esp - ARJAN_Rethan_Livingroom_v1.3.esp] -New Rethan Manor.esp - -[Requires] - "[The alternate version, "ARJAN_Rethan_Livingroom_v1.1_BAR.esp", is] intended for use with Baratheon79's Rethan Expansion v2.2" - ( Ref: "readme_ARJAN_Rethan_Livingroom_v1.3.txt" ) -ARJAN_Rethan_Livingroom_v1.1_BAR.esp -[ANY BAR_RethanExpansion_v2.2.esp - BAR_RethanExpansion_v2.2_NoM.esp] - -;;Dragon32: Not specified but makes sense -[Order] -BAR_RethanExpansion_v2.2.esp -ARJAN_Rethan_Livingroom_v1.1_BAR.esp - -[Order] -BAR_RethanExpansion_v2.2_NoM.esp -ARJAN_Rethan_Livingroom_v1.1_BAR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rethan Manor Add-on 2: Library 2.0 [Arjan Wardekker] - -[Conflict] - Use only one of these plugins: - ARJAN_Rethan_Library_v2.0.esp - If you do not have Tribunal but do have compatibility problems with other plugins. - ARJAN_Rethan_Library_v2.0_a.esp - If you do not have Tribunal - ARJAN_Rethan_Library_M_v2.0_Tribunal.esp - If you have Tribunal and compatibility problems with other plugins. Includes 10 Museum of Artifacts-type display tables. - ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp - If you have Tribunal. Includes 10 Museum of Artifacts-type display tables. - ARJAN_Rethan_Library_v2.0_Tribunal.esp - If you have Tribunal and compatibility problems with other plugins. - ARJAN_Rethan_Library_v2.0_a_Tribunal.esp - If you have Tribunal. - ( Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt" ) -ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp -ARJAN_Rethan_Library_M_v2.0_Tribunal.esp -ARJAN_Rethan_Library_v2.0.esp -ARJAN_Rethan_Library_v2.0_a.esp -ARJAN_Rethan_Library_v2.0_a_Tribunal.esp -ARJAN_Rethan_Library_v2.0_Tribunal.esp - -[Conflict] - "This plugin conflicts with the New Rethan Manor (v.2) mod by Monica21" - ( Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt" ) -[ANY ARJAN_Rethan_Library_v2.0_a.esp - ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp - ARJAN_Rethan_Library_v2.0_a_Tribunal.esp] -New Rethan Manor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rethan Manor Add-on 3: Rethan Defended 1.0 [Arjan Wardekker] - -[Note] - "I highly recommend this mod to be used with the official LeFemm Armor plugin by Bethesda Softworks. However, it isn't required." - ( Ref: "readme_ARJAN_Rethan_Defended_v1.0.txt" ) -[ALL ARJAN_Rethan_Defended_v1.0.esp - [NOT [ANY LeFemmArmor.esp - [Official]LeFemm Armor.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp - super_adventurers302.esp - SauronsAbode252.esp - SauronsAbode252_Tribunal.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rincewind's Luggage 1.2 [Arcimaestro Antares and Stuporstar] - -[Requires] ; ( Ref: Rincewind's_Luggage_README.txt ) -Rincewind's_Luggage__MWSE.esp -Rincewind's_Luggage_.esp - -;;"This optional MWSE add-on must be loaded after the main file." -;;Ref: Rincewind's_Luggage_README.txt -[Order] -Rincewind's_Luggage_.esp -Rincewind's_Luggage__MWSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ring Capability Shop v1.0 [Sand5torm] - -[Conflict] ; ( Ref: "RCS_ReadMe.txt" ) - Use only one of these plugins: - "~ MW" - if you have Morrowind and do not have any expansions - "~ TR" - if you have Morrowind and Tribunal, but not Bloodmoon - "~ BM" - if you have Morrowind and Bloodmoon, but not Tribunal - "~ TR+BM" - if you have Morrowind, Tribunal and Bloodmoon -Ring Capability Shop - BM.esp -Ring Capability Shop - MW.esp -Ring Capability Shop - TR+BM.esp -Ring Capability Shop - TR.esp - -[Conflict] - ( Ref: "RCS_ReadMe.txt" ) -Ring Capability Shop - MW.esp -[ANY Tribunal.esm - Bloodmoon.esm] - -[Conflict] - ( Ref: "RCS_ReadMe.txt" ) -Ring Capability Shop - TR.esp -Bloodmoon.esm - -[Conflict] - ( Ref: "RCS_ReadMe.txt" ) -Ring Capability Shop - BM.esp -Tribunal.esm - -[Requires] - ( Ref: "RCS_ReadMe.txt" ) -Ring Capability Shop - TR.esp -Tribunal.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rings of Level Playing [Princess Stomper] - -[Conflict] - "DO NOT ATTEMPT TO SELECT MORE THAN ONE .ESP FILE AT ANY ONE TIME": - Rings of Level Playing All TB BM.esp - If you wish to advance through the Bloodmoon and Tribunal quests. - Rings of Level Playing.esp - Only advances through the Morrowind quests. - ( Ref: "Ring of Level Playing - REALLY IMPORTANT readme.txt" ) -Rings of Level Playing All TB BM.esp -Rings of Level Playing.esp - -[Note] - ! "Rings of Level Playing All TB BM.ESP, changes the scripts of the Bloodmoon and Tribunal creatures and as such breaks both Tribunal and Bloodmoon quests. [...] Please only use the Rings of Level Playing All TB BM.ESP if you are not planning on playing the Tribunal or Bloodmoon main quests." - ! ( Ref: "Ring of Level Playing - REALLY IMPORTANT readme.txt" ) -Rings of Level Playing All TB BM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Riptide's Face, Armor, & Clothing Replace Final [Riptide] - -[Conflict] - "Do not use both ESPS!": - Riptides Face & Clothing Replace + X-Jiits.esp - If you want Regan's X-jiits - Riptides Face & Clothing Replace Final.esp - If you do not want Regan's X-jiits - ( Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt ) -Riptides Face & Clothing Replace + X-Jiits.esp -Riptides Face & Clothing Replace Final.esp - -;;Dragon32: ESM dependencies not in plugin header -[Requires] - ( Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt ) -Riptides Face & Clothing Replace + X-Jiits.esp -[ALL [ANY Better Heads.esm - Better Heads.esp] - [ANY Better Heads Tribunal addon.esm - Better Heads Tribunal addon.esp] - [ANY Better Heads Bloodmoon addon.esm - Better Heads Bloodmoon addon.esp] - X-jiit.esp] - -[Requires] - ( Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt ) -Riptides Face & Clothing Replace Final.esp -[ALL [ANY Better Heads.esm - Better Heads.esp] -[ANY Better Heads Tribunal addon.esm - Better Heads Tribunal addon.esp] -[ANY Better Heads Bloodmoon addon.esm - Better Heads Bloodmoon addon.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rise of House Telvanni 1.52 [Pozzo, Karpik777, bhl et al.] - -[Patch] - You should use "RoHT CoM Addon.esp", the addon for both RoHT and Emma's "Children of Morrowind" (CoM). It will move some children to safety in critical situations. It was made for CoM v2 but should also work with v1. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -RoHT CoM Addon.esp -[ALL Rise of House Telvanni.esm - MW_Children_1_0.esm] - -[Patch] - You should use "RoHT GDR Aleft Patch.esp" a patch for Julian K. Spire's "Greater Dwemer Ruins: Aleft" (GDR Aleft). GDR Aleft completely redesigns Aleft. This plugin moves a couple of RoHT's items so that RoHT remains playable in conjunction with GDR: Aleft. It was made for GDR: Aleft v1. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -RoHT GDR Aleft Patch.esp -[ALL Rise of House Telvanni.esm - GDR09_Aleft.ESP] - -;;Dragon32: Logical to have the RoHT patch load before GDR Aleft. In case GDR Aleft throws a tizzy about moved references. Might not be needed but, hey. -[Order] -RoHT GDR Aleft Patch.esp -GDR09_Aleft.ESP - -[Patch] - You should use "RoHT Havish Patch.esp" a patch for JOG's "Havish". Some of Havish's quests require members of the Mages Guild. This mod makes RoHT and Havish completely compatible with each other, even if you decide to destroy the Mages Guild. It was made for Havish v1.2 but should also work with v1.0, v1.1, and v1.3. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -RoHT Havish Patch.esp -[ALL Rise of House Telvanni.esm - [ANY Havish.esm - HavishM.esm - HavishMN.esm]] - -[Patch] - You should use "RoHT TLSH Patch.esp" a patch for Nevena's "Twin Lamps and Slave Hunters" (TLSH). TLSH requires Ilmeni Dren and Duke Dren. During RoHT's questline, Duke Dren will die, and Ilmeni Dren will become Vvardenfell's Duchess. This patch copies Duke Vedam Dren's dialogue over to Duchess Ilmeni Dren in order to restore full compatibility between RoHT and TLSH. It was made for TLSH v1.5. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -RoHT TLSH Patch.esp -[ALL Rise of House Telvanni.esm - Nevena's Twin Lamps & Slave Hunters 1.5.esp] - -;Load the RoHT patch after the main mod. -[Order] -Nevena's Twin Lamps & Slave Hunters 1.5.esp -RoHT TLSH Patch.esp - -[Patch] - You should use "RoHT NoM v2 Addon.esp" a patch for version 2.* of Taddeus' "Necessities of Morrowind". - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -RoHT NoM v2 Addon.esp -[ALL Rise of House Telvanni.esm - NOM 2.13.esp] - -[Patch] - You should use "RoHT NoM v3 Addon.esp" a patch for version 3.* of Taddeus' "Necessities of Morrowind". - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -RoHT NoM v3 Addon.esp -[ALL Rise of House Telvanni.esm - NOM 3.0.esp] - -[Patch] - "RoHT Taddeus Balancing.esp" changes the stats and values of RoHT's armors and weapons so that they blend in with Taddeus' changes. It is recommended that you only use this patch if you are also using Taddeus' mods. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -RoHT Taddeus Balancing.esp -[ALL Rise of House Telvanni.esm - [ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp] - [ANY Taddeus'BalancedWeapons.esp - Taddeus'BalancedWeapons_Rotate.esp]] - -[Note] - Both these mods make changes to Fast Eddie, "Building Up Uvirith's Grave" moves Fast Eddie to Uvirith's Grave and "Rise of House Telvanni" might move him back or vice versa. This does not affect each mod's functionality. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -[ALL Building Up Uvirith's Grave 1.1.esp - Rise of House Telvanni.esm] - -[Note] - Bethesda Softwork's "Master Index Plugin" (and mods that include it) requires that the player talks to Caldera's Mages Guild steward, Folms Mirel. "Rise of House Telvanni" will move him to Shenk's Shovel after a certain decision has been made. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -[ALL [ANY master_index.esp - CleanMasterIndex.esp - MasterIndex.esp - [Official]Master Index.esp - Wilderness Sounds.esp - Wilderness Sounds Bloodmoon.esp - Wilderness Sounds Tribunal.esp - Wilderness Sounds T & B.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp - propylons1.1.esp - super_adventurers302.esp] - Rise of House Telvanni.esm] - -[Note] - ! Princess Stomper's "Balmora Council Club" requires that the player talks to Duke Dren a lot which will become impossible during the questline of "Rise of House Telvanni". - ! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -[ALL [ANY Balmora Council Club EV.esp - Balmora Council Club.esp] - Rise of House Telvanni.esm] - -[Note] - ! Princess Stomper's "Ebonheart Interior Expansion" requires that the player talks to Duke Dren a lot which will become impossible during the questline of "Rise of House Telvanni". - ! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -[ALL Clean Ebonheart Interior Expansion.esp - Rise of House Telvanni.esm] - -[Note] - !! There are conflicts between "Rise of House Telvanni" and "Less Generic NPCs (LGNPC) Pax Redoran", v1.20 and earlier, and versions of "Less Generic NPCs (LGNPC) Tel Uvirith" earlier than v1.20. - !! The LGNPC quests require that the player talks to Duke Dren, which will become impossible during the questline of "Rise of House Telvanni". - !! Patches for "Less Generic NPCs (LGNPC) Pax Redoran" will be made with the next version. - !! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -[ALL [ANY [VER < 1.21 LGNPC_PaxRedoran*.esp] - [VER < 1.20 LGNPC_TelUvirith_v.esp]] - Rise of House Telvanni.esm] - -[Note] - ! The Pixie's "Ushindra Beach" requires that the player talks to Ald'ruhn's Mages Guild guide, Estirdalin. In RoHT, she might be forced to leave. - ! Version 1.2 of "Ushindra Beach" resolves this conflict - ! Download version 1.2 of The Pixie's "Ushindra Beach" from Morrowind Modding History - http://mw.modhistory.com/download-68-12728 - ! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -[ALL UshindraBeach.esp - Rise of House Telvanni.esm] - -[Note] - !! "Rise of House Telvanni" and Endrek's "Sixth House" mod are compatible as long as the player doesn't try to actively play them both at the same time. - !! ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) -[ALL Sixth House.esp - Rise of House Telvanni.esm] - -[Conflict] - "Rise of House Telvanni" and Lady Galadriel's "Grandmaster of House Hlaalu" have unresolved conflicts. A simple cure for Telvanni players is not to run the two mods simultaneously. - ( Ref: "Rise of House Telvanni v1.5 Readme.txt" ) - A modified version of "Grandmaster of Hlaalu 1.2" by EnderAndrew has been released as, according to his readme: "["Grandmaster of Hlaalu 1.2"] isn't compatible with RoHT because Orvas Dren's desk had been replaced" You can try that version: - http://mw.modhistory.com/download-106-15120 -[ANY Grandmaster of Hlaalu.esp - Grandmaster of Hlaalu11NOMpatch.esp - Grandmaster of Hlaalu1.2-Beta.esp] -Rise of House Telvanni.esm - -[Note] - "Magical Missions" by Von Djangos "adds five new duties for members of the Mages Guild to Master Wizard Folms Mirel, in Caldera". "Rise of House Telvanni" will move him to Shenk's Shovel after a certain decision has been made. -[ALL Magical Missions.ESP - Rise of House Telvanni.esm] - -[Note] - ! Cyrano's "Trigger Dark Brotherhood Attack" requires that the player talk to Duke Dren which will become impossible during the questline of "Rise of House Telvanni". -[ALL TriggerDBAttack_v1_00.esp - Rise of House Telvanni.esm] - -[Patch] - "[DurendalMartyr's "RoHT - Tureynulal Redone Patch"] was made to fix a minor conflict that arises if you try to use Rise of House Telvanni and Tureynulal Redone together. - Basically, they both alter the same cell with Tureynulal Redone changing the whole thing up and RoHT adding a few items, one of which is needed for one of it's quests. - The items in question still show up, but float in midair. All this mod does is move the items over to a few nearby tables, still out in the open and easy to find." - ( Ref: http://www.nexusmods.com/morrowind/mods/43533/ ) -RoHT - Tureynulal Redone Patch.ESP -[ALL Rise of House Telvanni.esm - TurenyalRedone.ESP] - -[Order] -TurenyalRedone.ESP -RoHT - Tureynulal Redone Patch.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @RoHT vs Riptide NPC Fixes [Malik] - -;;Dragon32: Malik's plugin made for v1.3 of RoHT, not sure if it works with latest (1.5 at time of writing) -[Patch] - Malik's "ROHTvsRiptideNPCfixes" fixes changes made by Riptides' "Face, Armor, & Clothing Replace" to NPCs from "Rise of House Telvanni" 1.3 by bhl et al. - Download Malik's "ROHTvsRiptideNPCfixes" from Morrowind Modding History - http://mw.modhistory.com/download-64-13704 - ( Ref: Readme ROHTvsRiptideNPCfixes.txt ) -ROHTvsRiptide_NPCfixes.esp -[ALL [VER =1.3 Rise of House Telvanni.esm] - [ANY Riptides Face & Clothing Replace + X-Jiits.esp - Riptides Face & Clothing Replace Final.esp]] - -[Order] -Riptides Face & Clothing Replace Final.esp -Riptides Face & Clothing Replace + X-Jiits.esp -ROHTvsRiptide_NPCfixes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rise of the Illuminated Lich 1.1 [Psycholex, the Architect] - -[Requires] - ( Ref: Rise_of_the_Illuminated_Lich.rar\readme.txt ) -Rise of the Illuminated Lich.esp -[ALL Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp - [ANY Illuminated Order v1.0.esp - Illuminated Order v1.0 (IndyBank WC Compatible).esp - Illuminated Order v1.0 (IndyBank Compatible).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp - Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] - Boe_lich_particle.esp] - -; Dragon 32: not mentioned in readme. My guess -[Order] -Illuminated Order v1.0.esp -Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp -Boe_lich_particle.esp -Rise of the Illuminated Lich.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp -Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp -Boe_lich_particle.esp -Rise of the Illuminated Lich.esp - -[Order] -Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp -Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp -Boe_lich_particle.esp -Rise of the Illuminated Lich.esp - -[Order] -Illuminated Order v1.0 (IndyBank WC Compatible).esp -Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp -Boe_lich_particle.esp -Rise of the Illuminated Lich.esp - -[Order] -Illuminated Order v1.0 (IndyBank Compatible).esp -Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp -Boe_lich_particle.esp -Rise of the Illuminated Lich.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Riverized Odai 1.1 [Burneddi] - -[Order] -Riverized Odai.ESP -Riverized Odai MC patch.ESP - -[Order] -Riverized Odai MC patch.ESP -Morrowind Crafting 2-1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rocky Island v1.1 [Ginge13] - -[Patch] -Rocky Island v 1.1 Patch.esp -Rocky Island v 1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rogues & Ambushes 1.51 [Mephisto] - -[Note] - The latest version of Mephisto's "Rogues & Ambushes" is 1.51 - Download "Rogues & Ambushes" from Morrowind Modding History - http://mw.modhistory.com/download-64-8454 -Rogues.esp -Rogues_Trib.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Romance [Various] - -[Conflict] - Use only one of these plugins. French players have discovered that unfortunately, at the moment, the Bisexual and Prostitution mods are not compatible with one another. Both .esps work with the Romance Mod and Romance_follow, but you will have to choose either Prostitution or Bisexual, not both. -Bisexual_v10EV.esp -Prostitution_v12EV.esp - -[Requires] -Romance_Follow_v10EV.esp -Romance_v37EV.esp - -[Requires] -Bisexual_v10EV.esp -Romance_v37EV.esp - -[Requires] -Prostitution_v12EV.esp -Romance_v37EV.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rose Cottage/Wayfarer's Rest Landscape Fix [Tabula Rasa] - -[Patch] - Tabula Rasa's "Rose Cottage/Wayfarer's Rest Landscape Fix" will fix the seams and gaps in the landscape around the Wayfarer's Rest Inn and the Ascadian Rose Cottage when the two mods are used simultaneously. - ( Ref: TR-RWLF Readme.txt ) - Download Tabula Rasa's "Rose Cottage/Wayfarer's Rest Landscape Fix" from Morrowind Modding History - http://mw.modhistory.com/download-44-13805 -Clean TR Rose-Wayfarer Landscape Fix.esp -[ALL Ascadian_Rose_Cottage_ver1.0.esp - Wayfarer's Rest v1.21.esp] - -[Order] -Wayfarer's Rest v1.21.esp -Clean TR Rose-Wayfarer Landscape Fix.esp - -[Order] -Ascadian_Rose_Cottage_ver1.0.esp -Clean TR Rose-Wayfarer Landscape Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @ROV World [RodrigoVinholo] - -[Requires] -ROV World.esp -[All Wrye Base.esp - Wrye Travel.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Royal Chargen 1.2 [Princess Stomper] - -[Conflict] - !! Princess Stomper's "Royal Chargen" includes the improvements to the Mournhold palace made by her "Mournhold Palace Revamped", there is no need to run both mods. -Clean Royal Chargen.esp -Mournhold Palace Revamped.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Royal Guard Addons 1.0 [Sir-Stabs-Alot] - -[Conflict] - "Pick from one of the two esp. files included, and delete the other. - Royal Guard Addons.esp: Normal Version - Royal Guard Addons No Groin Plates.esp: Groin Plateless version" - ( Ref: "Royal Guard Addons.txt" ) -Clean Royal Guard Addons.esp -Royal Guard Addons No Groinplates.esp - -[Note] - ! "If using [the Groin Plateless version], insure that the meshes in the optional folder are where they need to be." - ! ( Ref: "Royal Guard Addons.txt" ) -Royal Guard Addons No Groinplates.esp - -[Conflict] - The Royal Guard shields in Sir-Stabs-Alot's "Royal Guard Addons" are from GMatthew's "Royal Shield", there is no need to run GMatthew's original mod. - ( Ref: "readme_Royal Guard Addon.txt" and "readme_Royal Guard Addon_AIM_1dot0.txt" ) -[ANY Clean Royal Guard Addons.esp - Royal Guard Addons No Groinplates.esp] -[ANY Helseth_Shield.esp - Helseth_Shield_notAdded.esp] - -[Conflict] - "Do not run both [Alaisiagae's "Royal Guard Shield Addon"] and GMatthew's ["Royal Shield"] at the same time. Bad stuff could happen." - ( Ref: "readme_Royal Guard Addon.txt" and "readme_Royal Guard Addon_AIM_1dot0.txt" ) -[ANY Royal_Guard_Addon.esp - Royal_Guard_Addon_AIM_1dot0.esp] -[ANY Helseth_Shield.esp - Helseth_Shield_notAdded.esp] - -[Conflict] - Use only one of these plugins: - Royal_Guard_Addon_AIM_1dot0.esp - If you are using Alaisiagae's "Armor Integrative Modifications". - Royal_Guard_Addon.esp - If you are not. -Royal_Guard_Addon.esp -Royal_Guard_Addon_AIM_1dot0.esp - -[Requires] - "[Alaisiagae's "Royal Guard Shield Addon - AIM v1.0 Compatible"] is compatible with [her] Armor Integrative Modifications mod (version 1.0), which will adjust the shield properties to the formulae used in that mod." - ( Ref: "readme_Royal Guard Addon_AIM_1dot0.txt" ) -Royal_Guard_Addon_AIM_1dot0.esp -[ANY AIM_MW_TB_BM_1dot0.esp - AIM_MW_TB_1dot0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Royal Shield [GMatthews] - -[Conflict] - Use only one of these plugins. - ( Ref: "RoyalShield_Readme.txt" ) -Helseth_Shield.esp -Helseth_Shield_notAdded.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @RR Mod Series - Holamayan Monastery Replacer 1.1 [Morrowind Community and Resdayn Revival Team] - -[Conflict] - "[RR Mod Series - Holamayan Monastery Replacer] conflicts with Holidays Across Tamriel - Vvardenfell [which] adds many mini statues and scripted candles and prayer offerings to the original Holamayan interior which now are all completely out of place and floating around." - ( Ref: http://forums.nexusmods.com/index.php?/topic/2672199-rr-mod-series-holamayan-monastery-replacer/?p=23525454 ) -[ANY RR_Holamayan_Eng.esp - RR_Holamayan_1C.esp] -Holidays Across Tamriel - Vvardenfell.esp - -[Conflict] - "RR Mod Series - Holamayan Monastery Replacer" includes Sonoko/Aoimevelho's "Reclamations In Holamayan". - ( Ref: http://www.nexusmods.com/morrowind/mods/43524/ ) -[ANY RR_Holamayan_Eng.esp - RR_Holamayan_1C.esp] -ReclamationsInHolamayan.ESP - -[Order] -Hold It.esp -RR_Holamayan_Eng.esp -RR_Holamayan_1C.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @RTS BB2 Argonian Mods 1 - Female Replacers and New Races [redwoodtreesprite] - -[Conflict] - "Be careful to only select one esp from a set" - ( Ref: "RTS BB2 Argonian Female Retexture - Readme.rtf") -RTS_BB2ArgnBeast.esp -RTS_BB2ArgnUpright.esp - -[Conflict] - "Be careful to only select one esp from a set" - ( Ref: "RTS BB2 Argonian Female Retexture - Readme.rtf") -RTS_BB2ArgnBst_Rplc.esp -RTS_BB2ArgnUpr_Rplc.esp - -[Conflict] - "Be careful to only select one esp from a set" - ( Ref: "RTS BB2 Argonian Female Retexture Version B - Readme.rtf") -RTS_BB2ArgnB_Beast.esp -RTS_BB2ArgnB_Upright.esp - -[Conflict] - "Be careful to only select one esp from a set" - ( Ref: "RTS BB2 Argonian Female Retexture Version B - Readme.rtf") -RTS_BB2ArgnB_Bst_Rplc.esp -RTS_BB2ArgnB_Upr_Rplc.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @RTS Healing Faeries [redwoodtreesprite] - -[Order] -RTS_HealingFaeries.esp -RTS_FaeriesSeydaNeen.esp - -[Requires] - ( Ref: "RTS Healing Faeries Ver1 - readme.rtf") -RTS_FaeriesSeydaNeen.esp -RTS_HealingFaeries.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Run Faster - Faster Running Speed [masterofnocrack] - -[Conflict] - Only use one plugin - ( Ref: "RUN FASTER -Faster Running Speed v1-42796-1-0.rar\ReadMe.txt" ) -RunFaster-Fast.ESP -RunFaster-Faster.ESP -RunFaster-FasterPlus.ESP -RunFaster-Fastest.ESP -RunFaster-LightSpeedx2.ESP -RunFaster-LightSpeed.ESP -RunFaster-SpeedofSound.ESP - -[Note] - You should consider using one of the other "Run Faster - Faster Running Speed" plugins for normal game play as these are extremely fast. - ( Ref: "RUN FASTER -Faster Running Speed v1-42796-1-0.rar\ReadMe.txt" ) -[ANY RunFaster-LightSpeedx2.ESP - RunFaster-LightSpeed.ESP - RunFaster-SpeedofSound.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ryukaissen - Dragon Race - Version 1.1 [Sabregirl and Midnight] - -[Conflict] - "Select either the SG_Ryukaissen.esp OR the SG_Ryukaissen-M.esp (This - version gives the female dragons 'chests')" - ( Ref: "Ryukaissen-readme.txt" ) -SG_Ryukaissen.esp -SG_Ryukaissen-M.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Sable Dragon 1.7 [Pluto] - -[Conflict] - An NPC in Pluto's "The Sable Dragon" hides something in Skaal village. Wollibeebee's "Solstheim Tomb of Snow Prince" makes extensive changes to the landscape in that area requiring use of the TCL console command to find the hidden object. -The Sable Dragon .esp -[ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] - -;; ( Ref: The Sable Dragon, Read Me.txt ) -[Order] -Vality's Bitter Coast Addon.esp -The Sable Dragon .esp - -[Order] -Vality's BC for Vurt's BC.esp -The Sable Dragon .esp - -[Order] -Vality's Bitter Coast Addon (Texture Fix Edit).esp -The Sable Dragon .esp - -;; ( Ref: The Sable Dragon, Read Me.txt ) -[Order] -The Sable Dragon .esp -NOM 2.13.esp - -[Order] -The Sable Dragon .esp -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sabregirl's Morrowind Ecology 1.6 [Sabregirl] - -;;See also "Animal pacification mods [various]" - -[Conflict] - "Pick ONE of the following: (PICK ONE ESM and select the corresponding esp) - 1. SG-MW-ecology-BM.esm AND SG-MW-ecology-BM-plugin.esp - This plugin "balances" Morrowind wildlife according to ecological rules. This is what most people will want to use. - 2. SG-MW-ecology-carnivore.esm AND SG-MW-ecology-carnivore-plugin.esp - This plugin does the same as the above AND forces the player to become carnivorous and must hunt creatures to live. It also adds meat items to all of the creatures. See specific read-me for more info. - 3. SG-MW-ecology-WW.esm AND SG-MW-ecology-WW-plugin.esp - This plugin does the same thing as the MW ecology mod but adds the ability for bloodmoon werewolf characters to "feed" on the new creatures. See specific read-me for more info." - ( Ref: "readme_mw_ecology.txt" ) -[ANY SG-MW-ecology-BM-plugin.esp - SG-MW-ecology-BM.esm] -[ANY SG-MW-ecology-WW-plugin.esp - SG-MW-ecology-WW.esm] -[ANY SG-MW-ecology-carnivore-plugin.esp - SG-MW-ecology-carnivore.esm] - -[Patch] - ( Ref: "readme_mw_ecology.txt" ) -SG-MW-ecology-BM-plugin.esp -SG-MW-ecology-BM.esm - -[Patch] - ( Ref: "readme_mw_ecology.txt" ) -SG-MW-ecology-carnivore-plugin.esp -SG-MW-ecology-carnivore.esm - -[Patch] - ( Ref: "readme_mw_ecology.txt" ) -SG-MW-ecology-WW-plugin.esp -SG-MW-ecology-WW.esm - -[Conflict] - Sabregirl's "Morrowind Ecology" contains tweaks to NPC Flee AI, from Wakim's Game Improvements, and will cause enemies to flee when badly injured. - There is no need to run another mod which alters the same settings. -[ANY SG-MW-ecology-BM.esm - SG-MW-ecology-WW.esm - SG-MW-ecology-carnivore.esm] -[ANY MWInhabitants Flee AI Patch.esp - Flee AI Tweaks.esp] - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value -[Order] -SG-MW-ecology-BM-plugin.esp -Creatures (lore).esp - -[Order] -SG-MW-ecology-BM-plugin.esp -Creatures (Semi).esp - -[Order] -SG-MW-ecology-BM-plugin.esp -Creatures.esp - -[Order] -SG-MW-ecology-WW-plugin.esp -Creatures (lore).esp - -[Order] -SG-MW-ecology-WW-plugin.esp -Creatures (Semi).esp - -[Order] -SG-MW-ecology-WW-plugin.esp -Creatures.esp - -[Order] -SG-MW-ecology-carnivore-plugin.esp -Creatures (lore).esp - -[Order] -SG-MW-ecology-carnivore-plugin.esp -Creatures (Semi).esp - -[Order] -SG-MW-ecology-carnivore-plugin.esp -Creatures.esp - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, BTB's value for fAIFleeHealthMult is 45. IMO, lower the better for this value -[Order] -SG-MW-ecology-BM-plugin.esp -BTB - Settings.esp - -[Order] -SG-MW-ecology-BM-plugin.esp -BTB - Settings (Alternate).esp - -[Order] -SG-MW-ecology-WW-plugin.esp -BTB - Settings.esp - -[Order] -SG-MW-ecology-WW-plugin.esp -BTB - Settings (Alternate).esp - -[Order] -SG-MW-ecology-carnivore-plugin.esp -BTB - Settings.esp - -[Order] -SG-MW-ecology-carnivore-plugin.esp -BTB - Settings (Alternate).esp - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value -;[Order] -;SG-MW-ecology-BM-plugin.esp -;NPC Functionality.esp - -;[Order] -;SG-MW-ecology-WW-plugin.esp -;NPC Functionality.esp - -;[Order] -;SG-MW-ecology-carnivore-plugin.esp -;NPC Functionality.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sabregirl's Pretty Kitties [Sabregirl] - -[Conflict] - "Sabregirl's Pretty Kitties" by Sabregirl and "Hübsche Katzen" by Sharesoft are the same mod for different languages using different meshes and textures. But with the same in-game IDs. - ( Ref: http://www.sabregirl.com/mods/creature.html and https://www.elderscrollsportal.de/ressourcen/huebsche-katzen.36/ ) -sg_prettykitties.esp -Hübsche Katzen.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sadrith Mora - Closed City [The Bloodthirsty Crustacean] - -[Conflict] - Do not use these two plugins together! - 'TCSadrithRemovalFix.esp' should *only* be used if you want to remove "Sadrith Mora - Closed City" from your game. Read the Readme! - ( Ref: "TCSadrith Readme.txt" ) -TCSadrithRemovalFix.esp -TC_SadrithMoraClosed.esp - -[Conflict] - Both The Bloodthirsty Crustacean's "Sadrith Mora - Closed City" and quorn's "Hospitality Papers" make Sadrith Mora an off-limits city to non-Telvanni. -TC_SadrithMoraClosed.esp -HospitalityPapers.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Salusa's Staves [Kalisperas] - -[Note] - According to the Readme, when used together with Giants "There were no direct compatibility issues, but there was a Sea Titan almost directly on top of the shop, and a pack of vampires on the path to the shop. I've included an optional plugin for use along with the Giants mod which simply moves these creatures away from the shop. Use the optional plugin along with the main Salusa's Staves plugin." -[ALL Salusa's Staves.esp - Giants.esm - [NOT Salusa's Staves - Giants.esp]] - -[Requires] -Salusa's Staves - Giants.esp -[ALL Salusa's Staves.esp - Giants.esm] - -[Note] - Abigail's Pet Shop and Salusa's Staves both use the ID "_grass" to define different things (NPC in Abigail's Pet Shop and Static in Salusa's Staves). This will result in Morrowind failing to load. If you load both mods into the Construction Set, the CS will ask you to rename the static in Salusa's Staves and update any references to them in the mod automatically. -[ALL Salusa's Staves.esp - [ANY Clean Abigail's Petshop_v5.5.esp - Clean Abigail's Petshop_v5.5_SN_E.esp - Clean Abigail's Petshop_v5.5_NG.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sandman101's Weapon Project 2.0 [Sandman101] -[Conflict] - Use only one of these plugins. - ( Ref: "...\Alternate eps's\Which .esp do I use.rtf") -Sandman101's W.P.L.&M.H.esp ; default -Sandman101's W.P.L.&M.E.esp -Sandman101's W.P.L.&M.S.esp -Sandman101's W.P.L.E.esp -Sandman101's W.P.L.H.esp -Sandman101's W.P.L.S.esp -Sandman101's W.P.M.O.esp - -[Patch] - "SWP_patch.esp" fixes a missing texture from Sandman101's Weapon Project. - ( Ref: "Weapon Project Patch.txt" ) -SWP_patch.esp -[ANY Sandman101's W.P.L.&M.H.esp - Sandman101's W.P.L.&M.E.esp - Sandman101's W.P.L.&M.S.esp - Sandman101's W.P.L.E.esp - Sandman101's W.P.L.H.esp - Sandman101's W.P.L.S.esp - Sandman101's W.P.M.O.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sanity Globe for The Underground 2 [Shasta Thorne] - -[Requires] - [Ref: SanityGlobeForTU2_Readme.txt] -Sanity Globe for TU2_v1.esp -THE_UNDERGROUND_2.esp - -;; Ref: SanityGlobeForTU2_Readme.txt -[Order] -THE_UNDERGROUND_2.esp -Sanity Globe for TU2_v1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sauron's Abode 2.5.2 [H. Doan (A.K.A. ~Sauron)] - -[Conflict] - Use only one of these plugins: - SauronsAbode252_Tribunal.esp - If you have Tribunal. - SauronsAbode252.esp - If you do not. - ( Ref: "SauronsAbode252.txt" ) -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp - -[Requires] - "The SauronsEnchantments252.esp plugin does *require* that the SauronsAbode252 plugin." - ( Ref: "SauronsAbode252.txt" ) -SauronsEnchantments252.esp -[ANY SauronsAbode252.esp - SauronsAbode252_Tribunal.esp] - -[Conflict] - "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] A modified version of the Warrior Slave Mod [by UlfGeir]." - You should not run UlfGeir's "SlaveWarrior Jessica" or Drake Elvin's updated version with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode". - ( Ref: "SauronsAbode252.txt" ) -[ANY Jessica.esp - 3LV_Jessica_v2.2.esp] -[ANY SauronsAbode252.esp - SauronsAbode252_Tribunal.esp] - -[Conflict] - "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] Adamantium Armor." - There is no need to run Bethesda's original "Adamantium Armor" with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode". - ( Ref: "SauronsAbode252.txt" ) -[ANY SauronsAbode252.esp - SauronsAbode252_Tribunal.esp] -adamantiumarmor.esp - -[Conflict] - "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] Le Femme Armor." - There is no need to run Bethesda's original "Le Femme Armor" with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode". - ( Ref: "SauronsAbode252.txt" ) -[ANY SauronsAbode252.esp - SauronsAbode252_Tribunal.esp] -LeFemmArmor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Scatter Mod 1.0 [Number One] - -[Conflict] - Use only one of these plugins: - Scatter Mod.esp - The standard mod - Scatter Mod (with Loot Balance).esp - Also includes Number One's "Loot Balance" mod. - ( Ref: "Scatter Mod Readme.txt" ) -Scatter Mod (with Loot Balance).esp -Scatter Mod.esp - -[Conflict] - Number One's "Scatter Mod (with Loot Balance).esp" includes his "Loot Balance" mod. - ( Ref: "Scatter Mod Readme.txt" ) -Scatter Mod (with Loot Balance).esp -Loot Balance.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Scent of Blood 1.2 [AlienSlof & Peter] - -;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" - -[Note] - ! The latest version of "Scent of Blood" is version 1.2. - ! Download AlienSlof & Peter's "Scent of Blood" from Morrowind Modding History - http://mw.modhistory.com/download-98-10276 -[ANY [VER <1.2 ScentOfBlood.esp] - [VER <1.2 ScentOfBlood_MCA.esp] - [VER <1.2 ScentOfBlood_MCA_VR.esp] - [VER <1.2 ScentOfBlood_MWSE_AddOn.esp] - [VER <1.2 ScentOfBlood_VR.esp] - ScentOfBlood_MCA_VR_NoStake.esp] - -[Conflict] - Install ONLY ONE of these plugins depending on your mod setup: - "ScentOfBlood.esp" - If you are running neither Morrowind Comes Alive (MCA) nor Vampire Realism (VR) - "ScentOfBlood_VR.esp" - If you are running VR but not MCA - "ScentOfBlood_MCA.esp" - If you are running MCA but not VR - "ScentOfBlood_MCA_VR.esp" - If you are running MCA and VR and the MCA-VR stake patch. (*) - "ScentOfBlood_MCA_VR_NoStake.esp" - If you are running MCA and VR, but don't want stake support (**) - (*) You can remove the MCA-VR patch in this case. It's already included in this esp. - In short, use this if you have VR staking enabled. - (**) This is meant if you were running MCA and VR, but not the MCA-VR patch. As this patch is - included in the ScentOfBlood_MCA_VR.esp file, I made another version without. - In short, use this if you have VR staking disabled. - ( Ref: "ScentOfBlood_Readme.txt" ) -ScentOfBlood.esp -ScentOfBlood_MCA.esp -ScentOfBlood_MCA_VR.esp -ScentOfBlood_MCA_VR_NoStake.esp -ScentOfBlood_VR.esp - -[Conflict] - "ScentOfBlood.esp" and "ScentOfBlood_VR.esp" are not meant to be run if you have MCA. You should be using one of the 3 other ScentOfBlood that is compatible with MCA. - ( Ref: "ScentOfBlood_Readme.txt" ) -[ANY ScentOfBlood.esp - ScentOfBlood_VR.esp] -Morrowind Comes Alive.esm - -[Conflict] - "ScentOfBlood.esp" and "ScentOfBlood_MCA.esp" are not meant to be run if you have Vampire Realism. You should be using one of the VR compatible plugins of ScentOfBlood. - ( Ref: "ScentOfBlood_Readme.txt" ) -[ANY ScentOfBlood.esp - ScentOfBlood_MCA.esp] -Vampire Realism II.esp - -[Conflict] - These versions of "Scent of Blood" require version 4 of Neoptolemus' "Morrowind Comes Alive", but you do not have MCA active! - ( Ref: "ScentOfBlood_Readme.txt" ) -[ANY ScentOfBlood_MCA.esp - ScentOfBlood_MCA_VR.esp - ScentOfBlood_MCA_VR_NoStake.esp] -[NOT Morrowind Comes Alive.esm] - -[Conflict] - These versions of ScentOfBlood require Vampire Realism, but you do not have Vampire Realism active! - ( Ref: "ScentOfBlood_Readme.txt" ) -[ANY ScentOfBlood_MCA_VR.esp - ScentOfBlood_MCA_VR_NoStake.esp - ScentOfBlood_VR.esp] -[NOT Vampire Realism II.esp] - -[Conflict] - You can remove the "Morrowind Comes Alive Vampire Realism Patch" as it is included in 'ScentOfBlood_MCA_VR.esp'. - ( Ref: ScentOfBlood_Readme.txt ) -ScentOfBlood_MCA_VR.esp -Morrowind Comes Alive Vampire Realism Patch.esp - -[Requires] - ( Ref: "ScentOfBlood_Readme.txt" ) -ScentOfBlood_MWSE_AddOn.esp -[ANY ScentOfBlood.esp - ScentOfBlood_MCA.esp - ScentOfBlood_MCA_VR.esp - ScentOfBlood_MCA_VR_NoStake.esp - ScentOfBlood_VR.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Scissors & Thimbles [Keazen] - -;;Dragon32: No reference, examined plugins in Enchanted Editor. Also the name's a bit of a clue. -[Conflict] - "Scissors & Thimbles Merge.esp" is a merged version of all the mods from Keazen's "Scissors & Thimbles" series, there is no need to run the constituent mods as well. -Scissors & Thimbles Merge.esp -[ANY Scissors & Thimbles.esp - Scissors & Thimbles II.esp - Scissors & Thimbles III.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Scourge of the Lich Father Acts I and II 1.2 [Dan Taylor] - -;;Dragon32: TESPCD shows some conflicts between Act I and Act II plugins. I assume the Act II stuff should win, matches their time stamps too -[Order] -Lich Father Act I.esp -Lich Father Act II.esp - -;;"SotLF Female Cuirass 1.0" by Forseti -[Order] -Lich Father Act II.esp -SotLF Female Shadow Cuirass v1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Script Improvements 1.14 [Grond1911] - -;; See also [NearStart] - -[Conflict] - Use only one version of "Script Improvements" by Grond1911. - ( Ref: "gr_ScriptImprovements.txt" ) -gr_ScriptImprovements.esm -gr_ScriptImprovements.esp - -;Dragon32: Just in case -[Order] -GOTYFullTidySomeMPPv2.01.esp -gr_ScriptImprovements.esp - -[Order] -GOTYMinImpactSomeMPPv2.01.esp -gr_ScriptImprovements.esp - -[Order] -GOTYScriptTidy(CommentsIn).esp -gr_ScriptImprovements.esp - -[Order] -GOTYSTMPPPatchv1.0.esp -gr_ScriptImprovements.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Scripted Spells 1.5 [Cortex] - -[Conflict] - "Excellent Magic Sounds" by Asiron changes spell sound IDs. So it conflicts with any mod which works based on GetSoundPlaying, such as "Scripted Spells" by Cortex. -Scripted_Spells.esp -[ANY ExcellentMagicSounds.esp - [DESC /Tooplex/ BTB - Spells.esp] - BTB Spells - EMS MGSO Patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Scroll Upgrade [Schwaa] - -[Conflict] - Use only one of these plugins: - "K_Scroll_Upgrade_MW.esp" if you have Morrowind only - "K_Scroll_Upgrade_BMoon.esp" if you have Bloodmoon - "K_Scroll_Upgrade_Trib.esp" if you have Tribunal - "K_Scroll_Upgrade_MW_Trib_Bmoon.esp" if you have both Tribunal and Bloodmoon - ( Ref: "K_Scroll_Upgrades.txt" ) -K_Scroll_Upgrade_MW.esp -K_Scroll_Upgrade_BMoon.esp -K_Scroll_Upgrade_Trib.esp -K_Scroll_Upgrade_MW_Trib_Bmoon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sea of Destiny [Various] - -[Conflict] - Sea of Destiny includes an early version of Adul's Arsenal and relocates it. Using both mods results in floating statics in one of the two locations, missing statics in the other, a doubled and misaligned (slightly shifted) interior, and mismatched doors. -Sea-of-Destiny.esm -Aduls_Arsenal.esp - -[Conflict] - Sea of Destiny and The Black Mill both add an interior named "Submerged Cave". This results in one interior cell used by both mods. Fortunately the areas added by the two mods don't intersect, so this conflict is mostly harmless. -Sea-of-Destiny.esm -TheBlackMill11.esp - -[Patch] -sodpatch1.esp -Sea-of-Destiny.esm - -[Requires] -SoD Frost Fall.esp -Sea-of-Destiny.esm - -[Conflict] - major cell conflicts. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Sea-of-Destiny.esm -The Runaway ver 1 2.esp - -[Conflict] - "If you are using the official Siege at Firemoth plugin, disable it before you use [Sea of Destiny]". - ( Ref: \Sea of Destiny Manual\Manual.htm) - Alternatively, Anubis has created a moved version of the Siege at Firemoth plugin, specifically for Sea of Destiny users: - http://mw.modhistory.com/download-26-9345 -[ANY Siege at Firemoth.esp - [Official]Siege at Firemoth.esp - SiegeAtFiremoth.esp] -Sea-of-Destiny.esm - -[Conflict] - The "Sea of Destiny" manual warns: "If you are using the official Siege at Firemoth plugin, disable it before you use [Sea of Destiny]". - You are using a mod which includes Bethesda's "Siege at Firemoth" plugin, there will likely be conflicts running the merged mod with "Sea of Destiny". - ( Ref: \Sea of Destiny Manual\Manual.htm) -[ANY Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp - super_adventurers302.esp - Official_2002_Mods.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] -Sea-of-Destiny.esm - -[Conflict] - Before playing Frost Fall remove the Amaurea.esp plugin for Sea of Destiny. - ( Ref: Sea of Destiny - Frost Fall\Manual.htm) -SoD Frost Fall.esp -Amaurea.esp - -[Requires] -Amaurea.esp -Sea-of-Destiny.esm - -;;Dragon32: No readme for DaggerSoul-Addon.esp or Description in file header. Found *some* information on a Czech site ( http://www.doupe.cz/vaulty/teseditor/down/mordeth/SOD.htm ) "new business and NPCs in and around DaggerSoul" -[Requires] -DaggerSoul-Addon.esp -Sea-of-Destiny.esm - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Sea-of-Destiny.esm -[ANY Dulsya Isle.esp - FTG.esp - Tir Thalor Quest.esp - The Aedronicon.esp - Great Shoals.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Seamless Morrowind 1.0.14.1 [Kung Fu Sung-Hu] - -[Note] - Kung Fu Sung-Hu's Seamless Morrowind v1.0.14.1 has been superseded by Slartibartfast's Texture Fix series, which does the same thing but with greater coverage. See Kung Fu Sung-Hu's note in the mod download comments at PES: -SM_MCE_Fix.esp -SMAldRuhn.esp -SMAldVelothi.esp -SMAscadianIsles.esp -SMBalmora.esp -SMCaldera.esp -SMGnisis.esp -SMKhuul.esp -SMMaarGan.esp -SMNchuleft.esp -SMOdaiPlateau.esp -SMSadrithMora.esp -SMSeydaNeen.esp -SMTelAruhn.esp -SMTelVos.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Seasons [TheLys] - -[Conflict] - TheLys' "Seasons" is based on ayse's "Foliage Season" mod, there is no need to run both mods. -Seasons.esm -FoliageSeason.esp - -;;Dragon32: Meh -[Order] -Morrowind.esm -Seasons.esm - -[Conflict] - ayse's "Foliage Season", which TheLys' "Seasons" is expanded from, conflicts with "The Eldar plugin" by gianluca. - ( Ref: FoliageSeason_ReadMe(E).txt ) -Seasons.esm -Eldar Plug In.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Secret Bridge [Thondur] - -[Requires] - ( Ref: Secret Bridge - Read Me.txt ) -Secret Bridge V-2.esp -TR_Map1.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Seekers Faction 2.0 [Dale French] - -;;Dragon32: "My Favorites Compatible and Combined 1.4 [Dale French]" has 1.8 of Seekers Faction -[Order] -My Favorites Compatible and Combine ver 1.4.esp -Seekers Faction v2.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sell & Sail Galleon [Emberwolf and Solanaceae] - -[Conflict] - NEVER run this mod and "Fishing Academy" at the same time - ( Ref: sns-readme.html) -SellnSailGalleon (v1.0).esp -Fishing Academy v2.54.esp - -[Note] - !! "Sell & Sail Galleon" uses Mark and Recall spells for teleportation. Please do not use these spells during the course of the game or some of the functions may NOT work properly. - !! ( Ref: sns-readme.html) -SellnSailGalleon (v1.0).esp - -[Note] - !! There is a tiny terrain rip present just southwest of the "Sell & Sail Galleon" island when both this mod and "Silgrad Tower" are active - !! ( Ref: sns-readme.html) -[ALL SellnSailGalleon (v1.0).esp - silgrad_tower_internal_release_1-4_*.esp] - -;;SellnSail Bloodmoon addon v.1 by detritus2004 -[Patch] - detritus2004's "SellnSail Bloodmoon addon" adds fast travel destinations for Bloodmoon to "SellnSailGalleon" by Emberwolf et al. - Download detritus2004's "SellnSail Bloodmoon addon" from Morrowind Modding History - http://mw.modhistory.com/download-87-1298 - ( Ref: Readme SellnSail Bloodmoon Addon.txt ) -SellnSail Bloodmoon addon.esp -[ALL SellnSailGalleon (v1.0).esp - Bloodmoon.esm] - -;:Dragon32: addon modifies some scripts of original -[Order] -SellnSailGalleon (v1.0).esp -SellnSail Bloodmoon addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Serabul [Rellac] - -[Patch] - "Serabul has a slight incompatability with Redesigned Vivec. The Docks added by Redesigned Vivec are located in a cell occupied by Serabul. The docks aren't actually in the way of serabul, there's just a bit of land that needs editing." - ( Ref: "Serabul Patch Notes.txt" ) -Serabul Redesigned Vivec Patch.esp -[ALL Serabul.esp - [ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp]] ;Pseron Wyrd's merged mod] - -[Patch] - "Serabul - NOM Patch.esp" adds NOM compatability to Serabul. It adds a well in the trader's tier of town, a well near the egg mine, a water spout in the egg mine caverns, and stocks the White Nix with some NOM food. - ( Ref: "Serabul Patch Notes.txt" ) -Serabul - NOM Patch.esp -[ALL Serabul.esp - NOM 2.13.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Serious Weather 1.0 [Cyrano] - -[Conflict] - "Activate only one or the other plugin!": - SeriousWeather_BM_v1_00.esp - If you have Bloodmoon - SeriousWeather_v1_00.esp - If you do not - ( Ref: "SeriousWeather_Readme.txt" ) -SeriousWeather_BM_v1_00.esp -SeriousWeather_v1_00.esp - -[Conflict] - "This plugin will conflict with any other mod that [...] alter regional weather" - ( Ref: "SeriousWeather_Readme.txt" ) - Cyrano's "Serious Weather" alters regional weather chances as do these other mods. If you wish altered weather chances and the adverse effects from Cyrano's mod then you could try Dirges' "Erin's Improved Weather": http://download.fliggerty.com/download--243 -[ANY SeriousWeather_BM_v1_00.esp - SeriousWeather_v1_00.esp] -[ANY NiceWeather_0617.esp - Realistic Weather v2.0.esp - Isirion_RealisticWeather.esp - Sol-Weather Tweak.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Service Requirements 1.4.3 [Vanhikes, makeshiftwings] - -[Note] - The latest version of Service Requirements is 1.4.3, available from MMH: - http://mw.modhistory.com/download--1965 -[ANY Service_Requirements+WGI.esp - Service_Requirements.esp] - -[Note] ; from: vio - Service Requirements is compatible with Wakim's Game Improvements, but it is recommended to use the modular version and to exclude Gameplay - Faction.esp. - If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order using "mlox_user.txt" depending on which changes you prefer. - ( Ref: "Service_Requirements.txt" ) -[ALL [ANY Service_Requirements_V1.4.3.esp - Service_Requirements_V1.4.3&WGI.esp] - [ANY Gameplay - Faction.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp]] - -[Conflict] - Use only one of these plugins.. - ( Ref: "Service_Requirements.txt" ) -Service_Requirements_V1.4.3.esp -Service_Requirements+WGI.esp - -[Conflict] - "Service_Requirements+WGI.esp" includes the Gameplay - Faction module of "Wakim's Game Improvements". - ( Ref: "Service_Requirements.txt" ) -Service_Requirements+WGI.esp -Gameplay - Faction.esp - -;;Dragon32: Duplicate Order rules for "Gameplay - Faction.esp" -[Order] -Morrowind Rebirth [Main].ESP -Service_Requirements+WGI.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Service Requirements 1.4.3 (BTB Edit) [BTB] - -[Conflict] - "[BTB's "Service Requirements (BTB Edit).esp"] is an edited version of the "Service Requirements" version 1.4.3 plugin." - ( Ref: "Readme - BTB Edit.txt" ) -Service Requirements (BTB Edit).esp -[ANY Service_Requirements_V1.4.3.esp - Service_Requirements+WGI.esp] - -;;Dragon32: Duplicate Order rules for "Gameplay - Faction.esp" -[Order] -Morrowind Rebirth [Main].ESP -Service Requirements (BTB Edit).esp - -[Conflict] - BTB's "Service Requirements (BTB Edit).esp" is a version of Vanhikes and makeshiftwings' "Service Requirements" more compatible with "BTB's Game Improvements" than the original mod. - Download the edited version of "Service Requirements" from BTB's site - http://btb2.free.fr/morrowind.html - ( Ref: "Readme - BTB Edit.txt" ) -[ANY BTB - Character (Alternate).esp - BTB - Character.esp - BTB - Settings (Alternate).esp - BTB - Settings.esp] -[ANY Service_Requirements_V1.4.3.esp - Service_Requirements+WGI.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Seyda Neen Docks 7.0 [lonnie] - -[Conflict] - Use only one of these plugins. - "Seyda Neen Docks V7.0 Bloodmoon.esp" if you have Tribunal and Bloodmoon. - "Seyda Neen Docks V7.0 Tribunal.esp" if you only have Tribunal. -Seyda Neen Docks V7.0 Bloodmoon.esp -Seyda Neen Docks V7.0 Tribunal.esp - -[Conflict] - Seyda Neen Docks includes Seyda Neen Expanded [_Strider_] - ( Ref: seydaneendocksv7.0.zip.dir/"read me.txt" ) -[ANY Seyda Neen Docks V7.0 Bloodmoon.esp - Seyda Neen Docks V7.0 Tribunal.esp] -_seyda_neen_expanded_01.esp - -[Conflict] - Seyda Neen Docks includes Skeldale House mod [The Merry Piper] - ( Ref: seydaneendocksv7.0.zip.dir/"read me.txt" ) -[ANY Seyda Neen Docks V7.0 Bloodmoon.esp - Seyda Neen Docks V7.0 Tribunal.esp] -SNSkeldaleHouse_022403.esp - -[Conflict] - Lonnie has produced a merged version of his "Seyda Neen Docks" which includes JOG's "Haldenshore" mod, loading the two plugins separately causes conflicts. - Download "Seyda Neen Docks and Haldenshore" from Morrowind Modding History: http://mw.modhistory.com/download-87-15410 -[ANY Seyda Neen Docks V7.0 Bloodmoon.esp - Seyda Neen Docks V7.0 Tribunal.esp] -Haldenshore_1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Seyda Neen Docks and Haldenshore [lonnie] - -[Conflict] - Use only one of these plugins. - "Seyda Neen Docks and Haldershore Tribunal V1.1.esp" - If you have Tribunal - "Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp" - If you have both Tribunal and Bloodmoon - ( Ref: "Seyda Neen Docks and Haldenshore Readme.txt" ) -Seyda Neen Docks and Haldershore Tribunal V1.1.esp -Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp - -[Conflict] - lonnie's "Seyda Neen Docks" includes "Seyda Neen Expanded" by _Strider_ - ( Ref: "Seyda Neen Docks and Haldenshore Readme.txt" ) -[ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp - Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp] -_seyda_neen_expanded_01.esp - -[Conflict] - lonnie's "Seyda Neen Docks" includes "Skeldale House" by The Merry Piper - ( Ref: "Seyda Neen Docks and Haldenshore Readme.txt" ) -[ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp - Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp] -SNSkeldaleHouse_022403.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Seyda Neen, Skeldale House (ver. 022403) [The Merry Piper] - -[Patch] - Use SkeldaleHouseMTM.esp to allow teleporting to Seyda Neen, Skeldale House. - ( Ref: "readme_skeldale_house_MTM.txt" ) -SkeldaleHouseMTM.esp -[ALL SNSkeldaleHouse_022403.esp - MultiMark.esp] - -;;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons. -[Order] -MultiMark.esp -SkeldaleHouseMTM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sgaileach Estate 2.01 [Phinix] - -[Conflict] - Only load one plugin: - "sg1-sgaileach_estate-NOM.esp" - If you are using taddeus' "Necessities of Morrowind" - "sg1-sgaileach_estate.esp" - If you are not - ( Ref: "sgaileach_estate_2.01.rar\readme.txt" ) -sg1-sgaileach_estate-NOM.esp -sg1-sgaileach_estate.esp - -;;Dragon32: version of NoM not specified but release date of "Sgaileach Estate 2.0" implies NoM 3.0 -[Requires] - ( Ref: "sgaileach_estate_2.01.rar\readme.txt" ) -sg1-sgaileach_estate-NOM.esp -NoM 3.0.esp - -[Order] -sg1-sgaileach_estate-NOM.esp -NoM 3.0.esp - -[Conflict] - "Just uncheck ["Waterfall" by Heremod Production, or similar mods,] from the list when running Sgaileach Estate. - ( Ref: "sgaileach_estate_2.01.rar\readme.txt" ) -[ANY Waterfall v1.0.esp - Azura's waterfall.esp - BalmoraWaterfal01_0808.esp] -[ANY sg1-sgaileach_estate.esp - sg1-sgaileach_estate-NOM.esp] - -[Note] - ! You are not running the latest version of "Sgaileach Estate". - ! Download "update01.rar", or "bathing_mod_2_compatibility.rar" if you are using Gaius Atrius' "The Bathing Mod 2.0" - ! Download the updates from Morrowind Modding History - http://mw.modhistory.com/download-44-14307 -[ANY [DESC !/Version 2.01/ sg1-sgaileach_estate.esp] - [DESC !/Version 2.01/ sg1-sgaileach_estate-NOM.esp]] - -[Note] - ! Ensure you are running the version of "Sgaileach Estate" which is compatible with Gaius Atrius' "The Bathing Mod 2.0". It can be found in the archive "bathing_mod_2_compatibility.rar" - ! Download "bathing_mod_2_compatibility.rar" from Morrowind Modding History - http://mw.modhistory.com/download-44-14307 -[ALL [ANY [VER >1.71 Stinkers.esp] - StinkersBE.esp - Stinkers.esm - StinkersBE.esm] - [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp] - [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]]] - -;;Dragon32: Stinkers v2 - Mod Compatibility Readme.txt: -;; "This plugin is to be used with mods designed to be compatible with The Bathing Mod v2. -;; It resets the scripts for activators from the Modder's Resource, to insure that they work as intended. -;; It is to be loaded AFTER any such compatible mods." -[Patch] - "[Stinkers v2 - Mod Compatibility.esp] is to be used with mods designed to be compatible with The Bathing Mod v2. It resets the scripts for activators from the Modder's Resource, to insure that they work as intended." - If you are running the version of "Sgaileach Estate" which is compatible with Gaius Atrius' "The Bathing Mod 2.0" download "Stinkersv2__Mod_Compatibility.7z" from Morrowind Modding History - http://mw.modhistory.com/download-53-6415 - ( Ref: "Stinkers v2 - Mod Compatibility Readme.txt" ) -Stinkers v2 - Mod Compatibility.esp -[ALL [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp] - [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]] - [ANY [VER >1.71 Stinkers.esp] - StinkersBE.esp - Stinkers.esm - StinkersBE.esm]] - -[Order] -sg1-sgaileach_estate.esp -Stinkers v2 - Mod Compatibility.esp - -[Order] -sg1-sgaileach_estate-NOM.esp -Stinkers v2 - Mod Compatibility.esp - -[Note] - ! "[Stuporstar's "Stinkers 2.0 to 3.0 Upgrade Patch "] can be used with any mod with built-in Stinkers 2.0 compatibility[, like "Sgaileach Estate 2.01" by Phinix]. It replaces 2.0 resources with 3.0 resources." - ! http://download.fliggerty.com/download--894 - ! ( Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt" ) -[ALL Stinkers 3.0.esp - [NOT Stinkers 2.0 to 3.0 Upgrader.esp] - [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp] - [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Shelves for Bob's Armory [theGreatNothing] - -[Requires] - ( Ref: BobShelvesReadMe.rtf) -ShelvesForBobsArmory.esp -Bob's Armory.esp - -[Order] -Bob's Armory.esp -ShelvesForBobsArmory.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Shield Placer [Monica21] - -[Conflict] - Use only one of these plugins: - ShieldPlacer_MW.esp - If you only have Morrowind - ShieldPlacer_MWTribBM.esp- If you have Morrowind and both expansions - ( Ref: readme ShieldPlacer.txt ) -ShieldPlacer_MWTribBM.esp -ShieldPlacer_MW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ships of the Imperial Navy 2.0 [Neoptolemus] - -[Conflict] - Neoptolemus's "Ships of the Imperial Navy" conflicts with CanadianIce's "MetalQueen Boutique". - tmartin827 modified version 1.0 of "Ships of the Imperial Navy" to be compatible with CanadianIce's "MetalQueen Boutique" - http://mw.modhistory.com/download-45-11922 - Note that tmartin827's mod misses the changes made by Neoptolemus in versions 1.1 and 2.0 of his mod. -MetalQueenBoutique.esm -Ships of the Imperial Navy.esp - -[Conflict] - tmartin827 modified version 1.0 of Neoptolemus' "Ships of the Imperial Navy" to be compatible with CanadianIce's "MetalQueen Boutique" - As you are not running CanadianIce's "MetalQueen Boutique" there is no need to run tmartin827's modified version and you should consider using version 2.0 of Neoptolemus' "Ships of the Imperial Navy": - http://www.nexusmods.com/morrowind/mods/42103/ - ( Ref: "Changes made for MQB.txt" ) -Ships of the Imperial Navy (Bloodmoon and MQB version).esp -[NOT MetalQueenBoutique.esm] - -[Conflict] - tmartin827's "Ships of the Imperial Navy (Bloodmoon and MQB version).esp" is a modified version 1.0 of Neoptolemus' "Ships of the Imperial Navy" and not a patch. - ( Ref: "Changes made for MQB.txt" ) -Ships of the Imperial Navy (Bloodmoon and MQB version).esp -[ANY Ships of the Imperial Navy.esp - Ships of the Imperial Navy (Bloodmoon).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Shut Up! 2.0 [qqqbbb] - -[Note] - qqqbbb has updated adul's original "Shut Up" mod. In qqqbbb's mod the "script was rewritten and simplified so now there should not be any bugs". - Download qqqbbb's mod from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43310/ -Shut_Up.esp - -[Conflict] - "Don't use [qqqbbb's "Shut Up!"] with [qqqbbb's] Advanced NPCs mod." - ( Ref: http://www.nexusmods.com/morrowind/mods/43310/? ) -shut up! v2.0.esp -ANPC.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Siege at Firemoth 1.1 [Bethesda] - -[Conflict] - Landmass conflict. - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -[ANY Siege at Firemoth.esp - [Official]Siege at Firemoth.esp - SiegeAtFiremoth.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] -[ANY Tir Thalor Quest.esp - Doom_Door_01.esp - Castlevania.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Signposts Retextured TR 2.0 [PeterBitt] - -[Requires] - ( Ref: "Signposts Retextured 2-0 TR-42126-2-0.7z\Readme.txt" ) -PB_SignpostsRetexturedTR.esp -[ALL TR_Mainland.esm - Tamriel_Data.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Signy Signposts(!): Tamriel Rebuilt 1.1 [Earth Wyrm] - -[Requires] - "This mod is dependent upon [...] TR_Map1.esm and TR_Map2.esm, so make sure you're using them!" - ( Ref: "Earth Wyrm, Signy Signposts(!) - Tamriel Rebuilt.txt" ) -WA_Signy_Signposts(!)_TR.ESP -[ALL TR_Mainland.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Silent Chargen 1.001 [Jason Robinson, Kir] - -[Note] - Kir released a modified version, Silent CharGen v1.001, that eliminates a few more scripted pauses and modifies Sellus Gravius's greeting to further streamline CharGen, and which may be preferable. - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) - Kir's mod is downloadable from Nexus: - http://www.nexusmods.com/morrowind/mods/14890/ -[SIZE !30881 SilentCharGen.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Silgrad Tower 1.4.6.6 [Various] - -[Note] - ! There is a suggested update for Silgrad Tower: - ! Download the update from Fileplanet - http://www.fileplanet.com/167255/160000/fileinfo/Elder-Scrolls-III:-Morrowind---Silgrad-Tower-1-4_6-update - ! Download the update from Morrowind Mod History - http://mw.modhistory.com/download--15032 - ! Download the full version from Morrowind Mod History - http://mw.modhistory.com/download--15033 - ! There is also a suggested texture fix mod for Silgrad Tower by by Slartibartfast: - ! http://mw.modhistory.com/download-56-10881 -Silgrad_Tower_internal_build_1-4_3.esp - -[Conflict] - "The original Silgrad Tower 1-4-3 esp is not needed and may be discarded." - ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" ) -Silgrad_Tower_internal_build_1-4_3.esp -Texture Fix - Silgrad Tower 1.0.esp - -[Conflict] - "Delete the Silgrad Tower 1-4-3 esp and use only the 1-4_6.6 esp." - ( Ref: "Silgrad Tower 1-4_6 Repackaged.7z\readme.txt" ) -Silgrad_Tower_internal_build_1-4_3.esp -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -[Requires] - You need the 1.4.6.6 version of Silgrad Tower to use Slartibartfast's "Texture Fix - Silgrad Tower" - ! Download the update from Fileplanet - http://www.fileplanet.com/167255/160000/fileinfo/Elder-Scrolls-III:-Morrowind---Silgrad-Tower-1-4_6-update - ! Download the update from Morrowind Mod History - http://mw.modhistory.com/download--15032 - ! Download the full version from Morrowind Mod History - http://mw.modhistory.com/download--15033 - ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" ) -Texture Fix - Silgrad Tower 1.0.esp -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -;; ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" ) -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -Texture Fix - Silgrad Tower 1.0.esp - -;;Dragon32: version repackaged by Slartibartfast -;; ( Ref: "Readme - Texture Fix- Silgrad Tower.txt" ) -[Order] -silgrad_tower_1-4_6.6.esp -Texture Fix - Silgrad Tower 1.0.esp - -[Conflict] - "[Bethesda's official] Firemoth plugin is merged into the 1.4.6.6 update [of "Silgrad Tower"]." -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] -[ANY Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp - FireMoth Moved.ESP - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp] - -;:Dragon32 - This may work... -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -TLM - AdjMod - Siege At Firemoth.esp - -[Order] -silgrad_tower_1-4_6.6.esp -TLM - AdjMod - Siege At Firemoth.esp - -[Conflict] - Rodan's "Black Light" is merged into the 1.4.6.6 update of Silgrad Tower. - ( Ref: "silgrad_tower_1-4_6.rar\Silgrad Tower 1-4_6\READ ME.txt" ) -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] -blacklightv1.34.esp - -[Conflict] - Rodan's "Black Light" is merged into the 1.4.6.6 update of Silgrad Tower. Rodan's "Black Light" conflicts with JOG's "Havish". - You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] -[SIZE 4646696 Havish.esm] - -[Conflict] - Landmass conflict. - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -[ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] -[ANY TheGloryRoad.esm - velayia.esm - Stanegau Island.esp - elskjiver.esp - Skeleton_Island_V3.00.esp - A Call to Issilar.esp] - -[Note] - Abot has a moved version of A Call to Issilar, download it here: - ( http://mw.modhistory.com/download-48-12374 ) -[ALL A Call to Issilar.esp - [ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - [NOT ACalltoIssilarFM.esp]] - -[Conflict] - Use only one of these plugins. -A Call to Issilar.esp -ACalltoIssilarFM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Silt Strider Animator 1.11 [Max a.k.a. ~NOBODY~] - -;;Dragon32: Expanded Sounds overrides the "a_siltstrider" Activator of Silt Strider Animator (TESPCD check) -;;"I have installed Silt Strider Animator, too, and this only works when loaded after Expanded Sounds" -[Order] -Expanded Sounds.esp -Expanded Sounds DV.esp -Silt Strder Animator.esp - -;;Also load SSA after Creatures -[Order] -Creatures (lore).esp -Silt Strder Animator.esp - -[Order] -Creatures (Semi).esp -Silt Strder Animator.esp - -[Order] -Creatures.esp -Silt Strder Animator.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Silt Striders 1.18 [abot] - -[Conflict] - Use only one of these plugins: - abotSiltStridersTR1612.esp - If you use Tamriel Rebuilt 1612 or newer. - abotSiltStridersTR.esp - If you use an earlier version of Tamriel Rebuilt. - abotSiltStriders.esp - If you do not use Tamriel Rebuilt. - ( Ref: "abotSiltStriders.txt" and http://www.nexusmods.com/morrowind/mods/42267/) -abotSiltStriders.esp -abotSiltStridersTR.esp -abotSiltStridersTR1612.esp - -[Requires] - "IF YOU HAVE TAMRIEL REBUILT INSTALLED, LOAD [...] abotSiltStridersTR.esp" - ( Ref: "abotSiltStriders.txt" ) -[ANY abotSiltStridersTR.esp - abotSiltStridersTR1612.esp] -TR_Mainland.esm - -[Conflict] - When running "Silt Striders" by abot: "a few [Silt Striders] are added to leveled lists" - lochnarus' "Silt Striders Are In Vvardenfell", Lingarn's "Silt Striders" and M6n6M6's "Silt Striders in the Wild" also place Silt Striders around Vvardenfell, either manually or by levelled list. You should consider whether you need to run all these mods. - ( Ref: http://forums.nexusmods.com/index.php?/topic/806063-silt-striders/?p=25238694 ) -[ANY abotSiltStriders.esp - abotSiltStridersTR.esp - abotSiltStridersTR1612.esp] -[ANY Silt_Striders_Are_In_Vvardenfell.esp - LN_silt_striders.esp - Silt Striders in the Wild.esp] - -;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods -[Order] -abotSiltStriders.esp -mel_teleportPlugin_1_3.esp - -[Order] -abotSiltStridersTR.esp -mel_teleportPlugin_1_3.esp - -[Order] -abotRiverStridersTR.esp -mel_teleportPlugin_1_3.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Silt Striders Are In Vvardenfell [lochnarus] - -[Conflict] - lochnarus' "Silt Striders Are In Vvardenfell" adds Lingarn's "Silt Striders" to creature levelled lists. There is no need to run Lingarn's original plugin, which directly placed his new creatures in the game world. - ( Ref: "Silt_Striders Are_In_Vvardenfell_README.txt" ) -Silt_Striders_Are_In_Vvardenfell.esp -LN_silt_striders.esp - -[Conflict] - Both lochnarus' "Silt Striders Are In Vvardenfell" and Nedius' "Real Wildlife" add Lingarn's "Silt Striders" to creature levelled lists. - ( Ref: "Silt_Striders Are_In_Vvardenfell_README.txt" and "readme real wildlife 2.txt" ) -Silt_Striders_Are_In_Vvardenfell.esp -[ANY Real_wildlife_2b Complete.esp - Real_wildlife_2b.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Silt Striders in the Wild [M6n6M6] - -[Conflict] - Nedius' "Real Wildlife" adds Silt Striders to creature levelled lists. There is no need to run M6n6M6's plugin, which directly places them into the game world. - ( Ref: "readme real wildlife 2.txt" ) -[ANY Real_wildlife_2b Complete.esp - Real_wildlife_2b.esp] -Silt Striders in the Wild.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Simple Balmora House 1.1 [Nyakitty] - -[Conflict] - Both Nyakitty's "Simple Balmora House" and Mr.A.A.'s "Seyda Neen House" use the same name for their house interiors: "My House" - ( Ref: http://forums.nexusmods.com/index.php?/topic/880356-simple-balmora-house/?p=13132893 ) -Balmora House.esp -MrAA_SeydaNeenHouse_v1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sinking Gondola Fix [Scruggs] - -[Note] - !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Sinking Gondola Fix by Scruggs. -Gondola_Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sixth House Transportation System [Wogya] - -[Conflict] - "[Wogya's Sixth House Transportation System"] will conflict with Endrek's Sixth House mod." -6th house transport.esp -Sixth House.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Skeleton Island 3.00 [soar/soar182] - -[Conflict] - soar/soar182's "Skeleton Island" conflicts with "Isle of Mistmore" by Wixard2 - ( Ref: "Skeleton_Island_V3.00.doc") -Skeleton_Island_V3.00.esp -Isle of Mistmore.esp - -[Conflict] - soar/soar182's "Skeleton Island" conflicts with "The Island Mod" by lonnie - ( Ref: "Skeleton_Island_V3.00.doc") -Skeleton_Island_V3.00.esp -The Island v1.3.esp - -[Note] - ! You may notice oddities running soar/soar182's "Skeleton Island" together with Tenaka's "Black Queen Chronicles". soar/soar182 says: - ! "I think both plug in function together. A part of my island that is not used is sunk. Where my island is sunk is part of BQC ports. None of BQC land mass is effected. BQC uderwater extension effects Skeleton Island. Both can be played together" - ! ( Ref: "Skeleton_Island_V3.00.doc") -[ALL Skeleton_Island_V3.00.esp - Clean Black Queen Chronicles Ver 2.5.esp] - -;;Dragon32: Above, to me, implies that BQC loads after Skeleton Island -[Order] -Skeleton_Island_V3.00.esp -Clean Black Queen Chronicles Ver 2.5.esp - -[Conflict] - Landmass conflict. - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -Skeleton_Island_V3.00.esp -[ANY Stanegau Island.esp - velayia.esm - [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm]] - -;;Dragon32: WI esm with SIZE of 14993627 is from "Wizards' Islands Super Patch v0.6" (q.v.) -;;"Both islands have been moved north to make the mod compatible with Tamriel Rebuilt." - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Skeleton Shield Replacer 1.0 [osiris] - -[Conflict] - Choose only one of these plugins - "osiris' Skeleton Shield Replacer - ALL v1.0.esp" - If you have both expansions - "osiris' Skeleton Shield Replacer - MW + BM v1.0.esp" - If you have Bloodmoon - "osiris' Skeleton Shield Replacer - MW + TRB v1.0.esp" - If you have Tribunal - "osiris' Skeleton Shield Replacer - MW v1.0.esp " - If you just have Morrowind - ( Ref: osiris' Skeleton Shield Replacer v1.0 Readme.txt ) -osiris' Skeleton Shield Replacer - ALL v1.0.esp -osiris' Skeleton Shield Replacer - MW + BM v1.0.esp -osiris' Skeleton Shield Replacer - MW + TRB v1.0.esp -osiris' Skeleton Shield Replacer - MW v1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sklaven Und Packtier PlugIn 1.50 (DV) [ReneMiner] - -;;Couple of add-on files in the download, Translator 5 didn't add rules for them. -;;Looks like a pretty extensive mod which (I think) duplicates functionality of other mods. -;;Also looks like it uses the deprecated Levelled List functions. -;;Not adding rules as I'm not battling Bing Translate for this. - -;;Dragon32: Changed "Magic Diversity.ESP" to "Magic Diversity .ESP" -[Order] -SklavenUndPacktierPlugIn.esp -Magic Diversity .ESP - -[Order] -SklavenUndPacktierPlugIn.esp -Magic Diversity NO SOUND.ESP - -[Order] -SklavenUndPacktierPlugIn.esp -YAPHM.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Skulls Improved [razorfett147] - -[Conflict] - Use only one of these plugins: - CAB_SkullzImproved.esp - If you are using just Morrowind with no expansions - CAB_SkullzImproved_TRBM.esp - If you are using Tribunal and Bloodmoon - ( Ref: "Skulls Improved_readme.txt" ) -CAB_SkullzImproved.esp -CAB_SkullzImproved_TRBM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Skyrim: Home of the Nords 02 [SHOTN] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slashes' Argonian Water Breathing [Slashes-With-Claws] - -;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect. -[Order] -Clean Races_Update.esp -Slashes' Argonian Water Breathing.esp - -[Order] -birthsigns.esp -Slashes' Argonian Water Breathing.esp - -[Order] -BTB - Character.esp -Slashes' Argonian Water Breathing.esp - -[Order] -BTB - Character (Alternate).esp -Slashes' Argonian Water Breathing.esp - -[Order] -CE-DepthPerception25+BTB's Character.ESP -Slashes' Argonian Water Breathing.esp - -[Order] -CE-DepthPerception50+BTB's Character.ESP -Slashes' Argonian Water Breathing.esp - -[Order] -CE-DepthPerception75+BTB's Character.ESP -Slashes' Argonian Water Breathing.esp - -[Order] -CE-DepthPerception100+BTB's Character.ESP -Slashes' Argonian Water Breathing.esp - -[Order] -Balance - Character.esp -Slashes' Argonian Water Breathing.esp - -[Order] -Wakim's Game Improvement 9.esp -Slashes' Argonian Water Breathing.esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Slashes' Argonian Water Breathing.esp - -[Order] -AprogasVampire WakimImprovements.20021210.esp -Slashes' Argonian Water Breathing.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slave Warrior Jessica (TRIBUNAL Version) 2.2.2 [UlfGeir, Drake Elvin] - -[Note] - ! Drake Elvin has released an updated version of Ulfgeir's "Slave Warrior Jessica", 2.2.2 - ! Download Drake Elvin's "Slave Warrior Jessica - Tribunal" from Morrowind Modding History - http://mw.modhistory.com/download-24-10661 -[ALL Jessica.esp - Tribunal.esm] - -[Conflict] - Do not use Drake Elvin's updated version of "Slave Warrior Jessica" with Ulfgeir's original. - ( Ref: "3LV_Jessica_v2.2_Readme.txt" ) -Jessica.esp -3LV_Jessica_v2.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slavers 1.01 [Ghostwalker71] - -[Conflict] - "there is a script conflict with 'Scourge of the Lich Father'. It will cause your system to crash to desktop." - ( Ref: "Slavers Readme.txt" ) -Slavers By Ghostwalker71.esm -[ANY Lich Father Act I.esp - Lich Father Act II.esp] - -;;Dragon32: TESPCD check -[Conflict] - Ghostwalker71's "Slavers", Fliggerty's "Slave Mod", Nevana's "Twin Lamps & Slave Hunters" and TheLys' "Give Your Orders" make extensive changes to the Morrowind script "slaveScript" - You cannot use these plugins together. -Slavers By Ghostwalker71.esm -[ANY Give your orders v13.esp - Nevena's Twin Lamps & Slave Hunters 1.2.esp - Fligg's Slave Mod.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sleep or Suffer 1.1 [Duncan] - -[Conflict] - Use only one of these plugins: - "SleepOrSuffer-Tribunal.esp" - If you have Tribunal. - "SleepOrSuffer.esp" - If you do not. - ( Ref: "readme_sos11.htm") -SleepOrSuffer-Tribunal.esp -SleepOrSuffer.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slof's Better Beasts 1.1 [AlienSlof] - -[Note] - A patch exists for this plugin to fix an issue with the arm: - http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=42 -[SIZE 10592 Slof's Better Beasts a.esp] - -[Conflict] - Use only one of these plugins. - ( Ref: "BetterBeasts.txt" ) -Slof's Better Beasts a.esp -Slof's Better Beasts b.esp -Slof's Civilised Beasts.esp - -[Patch] - Slof's BB neck fix.esp - use this one in addition to Better Beasts but ONLY if you also use Better Heads - this fixes the weird neck problem that is present in the BH esm file, and will display the correct neck type. - ( Ref: "BetterBeasts.txt" ) -Slof's BB neck fix.esp -[ALL [ANY Better Heads.esm - Better Heads.esp] - [ANY Slof's Better Beasts a.esp - Slof's Better Beasts b.esp - Slof's Civilised Beasts.esp]] - -; Dragon32: Ensure neck fix loads after main Better Beasts plugins -[Order] -Slof's Better Beasts a.esp -Slof's Better Beasts b.esp -Slof's Civilised Beasts.esp -Slof's BB neck fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slof's Black Panther [AlienSlof] - -[Requires] - ( Ref: "BlackPantherReadMe.txt" ) -Black Panther Tails.esp -Black Panther.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slof's Goth Shop For Men Add-On [AlienSlof] - -[Note] - ! The latest version of Alienslof's "Slof's Goth Shop I", called "Add-on Pack 2", is available from Hall of Torque: - ! http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=56 -[SIZE 290646 Slof's Goth Shop 1.1.esp] -Slof's Goth Shop.esp - -;;Slof's Goth Shop For Men Add-Ons 1 and 2 -[Conflict] - "Make sure to uncheck Slof's Goth Shop.esp and check Slof's Goth Shop 1.1.esp - don't have both checked or the doubling will be horrendous!" - ( Ref: "GothShopAddonReadme.txt" and "GothShop3Readme.txt" ) -Slof's Goth Shop 1.1.esp -Slof's Goth Shop.esp - -;;GothShop3Readme.txt: "ScentOfBlood must load after the Goth Shop, else SOB is broken" -[Order] -Slof's Goth Shop 1.1.esp -ScentOfBlood.esp - -[Order] -Slof's Goth Shop 1.1.esp -ScentOfBlood_MCA.esp - -[Order] -Slof's Goth Shop 1.1.esp -ScentOfBlood_MCA_VR.esp - -[Order] -Slof's Goth Shop 1.1.esp -ScentOfBlood_MCA_VR_NoStake.esp - -[Order] -Slof's Goth Shop 1.1.esp -ScentOfBlood_VR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slof's Goth Shop II [AlienSlof] - -;;GothShopIIReadme.txt: "It is otherwise entirely stand-alone and doesn't require my other shop, though it's designed to compliment the stuff in the other one." - -[Requires] - ( Ref: "GothShopIIKinkyReadme.txt" ) -Slof's Goth Shop II - Kinky Add-On.esp -Slof's Goth Shop II.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Slof's Morrowind Pillow Book [AlienSlof] - -[Note] - ! Kir has released a replacement plugin for "Slof's Morrowind Pillow Book", which: - ! "Fixed: an extra long line was causing pictures' captions to be carried to the next page (not that many people are fluent reading Daedric and it'd be this important, but it's still sloppy) - extra linefeed removed. - ! Also changed: captions' font color is set to concord with pictures' color. A dirty entry (Seyda Neen cell) cleaned out." - ! Download the replacement plugin from Kir's webpage - http://www.angelfire.com/rpg2/mad_weather/smallimp.htm -[SIZE 1815 Slof's Pillow Book.esp] - -[Conflict] - Kir has released a Book Rotate-compatible version of "Slof's Morrowind Pillow Book" - Download the plugin from Kir's webpage - http://www.angelfire.com/rpg2/mad_weather/smallimp.htm -[ALL [SIZE 1815 Slof's Pillow Book.esp] - [ANY Book Rotate.esm - Book Rotate - Morrowind.esp - Book Rotate - Morrowind v1.1.esp]] - -[Conflict] - Use only one of these plugins: - Slof's Pillow Book_BR.esp - If you have Book Rotate - Slof's Pillow Book.esp - If you do not - ( Ref: "PillowBookReadme.txt" ) -Slof's Pillow Book.esp -Slof's Pillow Book_1C.esp -Slof's Pillow Book_BR.esp - -[Requires] - ( Ref: "PillowBookReadme.txt" ) -Slof's Pillow Book_BR.esp -Book Rotate.esm - -[Order] -Librarian with Jackets & Rotate BM Trib.esp -Slof's Pillow Book.esp -Slof's Pillow Book_1C.esp -Slof's Pillow Book_BR.esp - -[Order] -Librarian with Jackets BM Trib.esp -Slof's Pillow Book.esp -Slof's Pillow Book_1C.esp -Slof's Pillow Book_BR.esp - -[Order] -Book Jackets - Morrowind - BookRotate.esp -Slof's Pillow Book.esp -Slof's Pillow Book_1C.esp -Slof's Pillow Book_BR.esp - -[Order] -Book Jackets - Morrowind.esp -Slof's Pillow Book.esp -Slof's Pillow Book_1C.esp -Slof's Pillow Book_BR.esp - -[Order] -Jac_Passing time while reading - BRBJ patch.esp -Slof's Pillow Book.esp -Slof's Pillow Book_1C.esp -Slof's Pillow Book_BR.esp - -[Order] -Jac_Passing time while reading - BR patch.esp -Slof's Pillow Book.esp -Slof's Pillow Book_1C.esp -Slof's Pillow Book_BR.esp - -[Order] -Book Rotate - Morrowind v1.1.esp -Slof's Pillow Book.esp -Slof's Pillow Book_BR.esp - -[Order] -Book Rotate - Morrowind.esp -Slof's Pillow Book_1C.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Smart Crosshair 1.0 [adul] - -[Conflict] - "The stealing indicator comes from Yacoby's Ownership Indicator mod, and the autohide feature comes from MGE XE. The third person compatibility was first done by [adul] in [his] Third Person Crosshair mod and then adapted by Hrnchamd for MGE XE." - ( Ref: http://forums.nexusmods.com/index.php?/topic/1910539-smart-crosshair/?p=16577309 ) -Smart_Crosshair.esp -[ANY Third_Person_Crosshair.esp - Third_Person_Crosshair_constant.esp - Third_Person_Crosshair_spell.esp - Third Person Crosshair.esp - Ownership Indicator.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Smeradon [PCC aka Blockhead] - -[Patch] - This patch fixes 2 visual glitches in "pcc_smeradon_17.esp". - http://mw.modhistory.com/download-31-2662 - ( Ref: "pcc_smeradon_patch_04_readme.txt" ) -pcc_smeradon_patch_04.esp -pcc_smeradon_17.esp - -[Order] -pcc_smeradon_17.esp -pcc_smeradon_patch_04.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Smeradon 2 Dwemer Tunnels [PCC aka Blockhead] - -[Patch] - "[PCC aka Blockhead's "Smeradon 2 Dwemer Tunnels"] requires Smeradon_17.esp and "Dwemer Tunnels and Coprusarium Cavern.esp" by xereau.[It] connects the dungeon of Smeradon to the most excellent Dwemer Tunnels." - http://mw.modhistory.com/download-31-2677 - ( Ref: "pcc_smeradon2DT_05_readme.txt" ) -pcc_smeradon2DT_07.esp -[ALL pcc_smeradon_17.esp - Dwemer Tunnels and Coprusarium Cavern.esp] - -;;Dragon32: Not specified but it's logical -[Order] -pcc_smeradon_17.esp -pcc_smeradon2DT_07.esp - -[Order] -Dwemer Tunnels and Coprusarium Cavern.esp -pcc_smeradon2DT_07.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Smooth Moves [Curmudgeon] - -[Note] - !! TheOne&Only has updated Curmudgeon's "Smooth Moves" - !! Download TheOne&Only's "Smooth Moves Ahnassi" from Morrowind Modding History - http://mw.modhistory.com/download-49-14798 -Smooth Moves v1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Smooth Moves Ahnassi 1.03 [TheOne&Only] - -[Conflict] - "[TheOne&Only's "Smooth Moves Ahnassi" is] incompatible with Curmudgeon's Smooth Moves" - ( Ref: "Smooth Moves Ahnassi v1.03.txt" ) -Smooth Moves Ahnassi.esp -Smooth Moves v1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Smoother Bodies V1.0 [Calder Ross/Niero, and Canadian Ice] - -[Conflict] - Use only one of these plugins. - ( Ref: "CDR_Ice_SmootherBodies_readme.txt" ) -CDR_SmootherBodies_F_NewUwear.esp -CDR_SmootherBodies_F_Nude.esp - -[Conflict] - Use only one of these plugins. - ( Ref: "CDR_Ice_SmootherBodies_readme.txt" ) -CDR_SmootherBodies_M_NewUWear.esp -CDR_SmootherBodies_M_OldUWear.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @SnakeBitten's Island [Snakebitten] - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -SnakeBitten Island - Alpha.esp -RaferSands.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sobitur Facility 5.2.1 [Dagoth Agahnim] - -;;Dragon32 - can't find a download link for Curry Monkey's "Underwater Dwemer Ruins" -[Note] - "If you are using ANY version of "Underwater Dwemer Ruins", "Re-coloured Ebony and Dwemer", "Dwemer Cyborgs", "Dwemer_Bow_and_Helmet", "Dwemer Golem", or "Dwemer Sentinels" you may, -MAY-, need to disable them, I'm honestly not sure, because I have fully incorporated these mods and all of their files into my mod for ease of download and use. If you use my mod AND these mods, you may encounter errors or 'doubling.' It should not effect your save games if you have been using these mods, just enable mine and disable the old mods." - ( Ref: "DA_Sobitur Readme.txt" ) -[ALL DA_Sobitur_Facility_Clean.ESP - [ANY Re-coloured Ebony and Dwarven.esp - Dwemer_Cyborgs.esp - DwemerBowAndHelmet.esp - Dwemer golem.esp - Clean Playable Golem.esp - Dwemer Sentinel.esp - Dwemer_Sentinel__Morrowind_Only.esp]] - -[Requires] - "[DA_Sobitur_Quest_Part_1 Clean.esp] is an expansion to my Sobitur Facility mod [DA_Sobitur_Facility_Clean.ESP]" - ( Ref: "DA_Sobitur_QuestP1_Readme.txt" ) -DA_Sobitur_Quest_Part_1 Clean.esp -DA_Sobitur_Facility_Clean.ESP - -;;Dragon32: Not explicit that Part 2 needs Part 1 loaded. -[Requires] - [DA_Sobitur_Quest_Part_2 Clean.esp] is "the final part of the main quest chain for Sobitur" [DA_Sobitur_Facility_Clean.ESP] - ( Ref: "DA_Sobitur_QuestP2_Readme.txt" ) -DA_Sobitur_Quest_Part_2 Clean.esp -DA_Sobitur_Facility_Clean.ESP - -[Requires] - ( Ref: "Sobitur Repurposed Readme.txt" ) -DA_Sobitur_Repurposed_1.ESP -[ALL DA_Sobitur_Facility_Clean.ESP - DA_Sobitur_Quest_Part_1 Clean.esp - DA_Sobitur_Quest_Part_2 Clean.esp] - -;;Dragon32 - Checked with TESPCD, Quest plugins overwrite some things n the basic Facility mod. Also Part 2 overwrites some entries, including Dialogue, of Part 1. So... gone with logical order, and it follows original mod's timestamps -[Order] -DA_Sobitur_Facility_Clean.ESP -DA_Sobitur_Quest_Part_1 Clean.esp -DA_Sobitur_Quest_Part_2 Clean.esp -DA_Sobitur_Repurposed_1.ESP - -;;Tamriel Rebuilt ingredient sorter addon - -;;Dragon32: Dependent on Tamriel_Data.esm -[Requires] -DA_Sobitur_TRIngred_Compat.ESP -[ALL DA_Sobitur_Facility_Clean.ESP - Tamriel_Data.esm] - -[Order] -DA_Sobitur_Repurposed_1.ESP -DA_Sobitur_TRIngred_Compat.ESP - -;;Yagram Advanced compatibility plugin - -[Patch] - [DA_Sobitur_YA_Compatibility.ESP] "adds Sobitur as a destination for the Dwemer Airship in the Yagrum Advanced plugin" - ( Ref: "DA_Sobitur Readme.txt" ) -DA_Sobitur_YA_Compatibility.ESP -[ALL Yagrum Advanced 2.0.esp - DA_Sobitur_Facility_Clean.ESP] - -[Order] -DA_Sobitur_Repurposed_1.ESP -DA_Sobitur_YA_Compatibility.ESP - -[Order] -Yagrum Advanced 2.0.esp -DA_Sobitur_YA_Compatibility.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Soldier Belts Fix [Alaisiagae] - -[Note] - Both Alaisiagae's "Soldier Belts Fix" and Alphax's "Imperial, Indoril, Templar Belt Icons" give the belts their own icons. Alaisiagae's mod also adds ground meshes. Alphax's mod makes some changes to enchantment values and adds the Imperial and Templar belts and skirts as rewards for advancement in the Imperial Legion faction. -[ALL SoldierBeltsFix.esp - lfx_faction_belts.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Solstheim Alternate Beginning 7.4 [Midgetalien] - -[Note] - "its been reported that ["Galsiah's Character Development"] could conflict with ["Solstheim Alternate Beginning"]. However the two "work" together. The only problem is at the start of the game, instead of the menus poping up one by one, they pop up all at once. Not really a game breaking issuie, just annoying." - ( Ref: "bloodmoonchargen7.4 readme.txt" ) -[ALL [ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - bloodmoonchargen.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Solstheim Castle 1.1 [Korana] - -[Patch] - "A patch has been included for use with both Solstheim Castle and the White Wolf of LoKKen Mtn, by Emma. PLEASE DO NOT USE THE SCASTLE_LOKKEN PATCH WITHOUT RUNNING BOTH OF THESE MODS." - ( Ref: "Solstheim_Castle_readme_v1.1.txt" ) -Clean SCastle_LoKKen_Patch.esp -[ALL Clean Solstheim_Castle_v1.1.esp - [ANY BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm]] - -[Order] ; Dragon32: Checked with TESPCD. LAND and NPC_ entries conflict. -Clean Solstheim_Castle_v1.1.esp -Clean SCastle_LoKKen_Patch.esp - -[Order] -BT_Whitewolf_2_0.esp -Clean SCastle_LoKKen_Patch.esp - -[Requires] - "This esp (Clean_SCastle_Halvart_Beauty.esp) will update the face and hair of the male companion if used. He will now be younger, and more attractive. REQUIRES THE BEAUTY PACK [by Gorg et al]." - Download Gorg et al's "Beauty Pack" from Morrowind Modding History, ensure you also download the separate v1.2 plugins - http://mw.modhistory.com/download-98-3279 - ( Ref: "Solstheim_Castle_readme_v1.1.txt" ) -Clean SCastle_Halvart_Beauty.esp -[ALL Clean Solstheim_Castle_v1.1.esp - Beauty_Pack.esm] - -;;"This esp needs to load AFTER the castle esp" -;;Ref: "Solstheim_Castle_readme_v1.1.txt" -[Order] -Clean Solstheim_Castle_v1.1.esp -Clean SCastle_Halvart_Beauty.esp - -;;Dragon32: See Suran Underworld for dock conflict between it and Solstheim Castle - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Solstheim: Tomb of the Snow Prince 1.2 [Wollibeebee] - -[Patch] - "[A patch for Wollibeebee's "Solstheim: Tomb of the Snow Prince" and] The Neverhalls [is] available to download in the same places ["Solstheim: Tomb of the Snow Prince"] was." - Note that if you attempt to use this patch with the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) you will see errors about a missing Master file unless you alter the patch's dependencies with Wrye Mash, TES Dependency Toolkit or a similar program. - ( Ref: http://www.nexusmods.com/morrowind/mods/42979/ ) -wl_sol_neverhallspatch.ESP -[ALL [ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] - The Neverhalls.esp] - -[Order] -The Neverhalls.esp -wl_sol_neverhallspatch.ESP - -[Order] -Solstheim TotSP [Rebirth].esp -wl_sol_neverhallspatch.ESP - -[Patch] - Note that if you attempt to use this patch with the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) you will see errors about a missing Master file unless you alter the patch's dependencies with Wrye Mash, TES Dependency Toolkit or a similar program. - http://www.nexusmods.com/morrowind/mods/42979/ -wl_sol_millsofmorrowindpatch.ESP -[ALL [ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] - Mills of Morrowind.esp] - -[Order] -Mills of Morrowind.esp -wl_sol_millsofmorrowindpatch.ESP - -[Order] -Solstheim TotSP [Rebirth].esp -wl_sol_millsofmorrowindpatch.ESP - -[Conflict] - "Windows Glow has been completely integrated into [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]. Be sure not to use any older versions of Windows Glow that affect Solstheim." - ( Ref: "STOTSP 1 2-42979-1-2.7z\Readme.rtf") -[ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] -[ANY Windows Glow - Bloodmoon Eng.esp - Windows Glow - Raven Rock Eng.esp] - -[Conflict] - Landscape conflict: "If you have [Wollibeebee's "Solstheim: Tomb of the Snow Prince"] and Necessities of Morrowind 3.0, the Moldy Horker inn next to Fort Frostmoth is pretty much inaccessible and there are some land height conflicts around the fort." - ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=16495364 ) -[ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] -NoM 3.0.esp - -[Conflict] - Landscape conflict: "The changes to [Solstheim] are so great [by Wollibeebee's "Solstheim: Tomb of the Snow Prince"] that probably every mod that alters anything on Solstheim will be highly incompatible [...] Suran underworld [...] won't work with [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]." - ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=19428709 ) -[ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] -[ANY Suran_Underworld_2.5.esp - SU_SW Comp. Patch.esp - Suran_Underworld_v3.ESP] - -[Conflict] - Landscape conflict: "The changes to [Solstheim] are so great [by Wollibeebee's "Solstheim: Tomb of the Snow Prince"] that probably every mod that alters anything on Solstheim will be highly incompatible [...] Bloodmoon landscape overhaul won't work with [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]." - ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=19428709 ) -[ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] -[ANY Bloodmoon Landscape Overhaul .esm - Texture Fix - Bloodmoon .esm] - -[Conflict] - Wollibeebee's "Solstheim: Tomb of the Snow Prince" changes Fort Frostmoth in such a dramatic way that it is incompatible with Talthybius' "Frostmoth Repaired" - ( Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=20299539 ) -[ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] -frostmoth_repaired_v0_31.esp - -[Conflict] - straub666 has released "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility", a patch for Wollibeebee's "Solstheim: Tomb of the Snow Prince" and Emma's "White Wolf of Lokken". Hstraub666's mod only works with the master (BT_Whitewolf_2_0.esm) version of Emma's mod, not the plugin (BT_Whitewolf_2_0.esp) version. - Download "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44575 - ( Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt ) -wl_SolstheimOverhaul_v1.esm -BT_Whitewolf_2_0.esp - -[Conflict] - The readme for Wollibeebee's "Solstheim: Tomb of the Snow Prince" promises a patch for Korana's "Solstheim Castle" but one is not available. It is safe to conclude that the two mods conflict. - ( Ref: "STOTSP 1 2-42979-1-2.7z\Readme.rtf") -Clean Solstheim_Castle_v1.1.esp -[ANY wl_SolstheimOverhaul_v1.esm - Solstheim TotSP [Rebirth].esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility [straub666] - -;;Dragon32: There's an altered "BT_Whitewolf_2_0.esm" to use (only removes one Cell) but it's indistinguishable from Emma's original ESM except by filesize. - -;;"I found that loading BT_Whitewolf_2_0.esm AFTER wl_SolstheimOverhaul_v1.esm resolves the missing landscape issues" -;;Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt -[Order] -wl_SolstheimOverhaul_v1.esm -BT_Whitewolf_2_0.esm - -[Patch] - straub666's "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" resolves "major incompatibilities with White Wolf of Lokken [and "Solstheim Tomb of the Snow Prince" by Wollibeebee] - primarily large parts of Lokken island are missing." - Download "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44575 - ( Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt ) -Lokken-STOTSP Patch.ESP -[ALL wl_SolstheimOverhaul_v1.esm - BT_Whitewolf_2_0.esm] - -[Note] - !!! The "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) is a plugin and not a master file (.ESM) like Wollibeebee's original "Solstheim Tomb of the Snow Prince". - !!! Proper functioning of straub666's "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" is dependent on using the ESM version of Emma's "White Wolf of Lokken" and loading Emma's mod before "Solstheim: Tomb of the Snow Prince". - !!! This is impossible when the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) is a plugin. - !!! Providing guidance on fixing this is outside the scope of what mlox can provide. -[ALL Lokken-STOTSP Patch.ESP - Solstheim TotSP [Rebirth].esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Solstheim Undialog [SeekerVI] - -;;"Something I have noticed, Illy's Solsteim Rumor Fix needs to load after White Wolf of Lokken Mountain (.esp version), as Lokken overwrites the latest rumor topic that reverts it back to non-agent class npcs." -;;Dragon32 - Assume something similar for this mod too -[Order] -BT_Whitewolf_2_0.esp -Solstien_undialog.esp - -;;Dragon32 - Assume something similar for this mod too -[Order] -Less_Generic_Bloodmoon.esp -Solstien_undialog.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sotha Sil Expanded 2.2 [Team SSE] - -;;Dragon32: Duplicating Order rule from "DNGDR - Darknut's Greater Dwemer Ruins [Darknut]" for completeness - -;;Dragon32: SSE_NOM.esp built with Activators from NoM 2.13; looks like both 2.13 and 3.0 are compatible as long as load order is OK - -[Requires] - "SSE Necessities of Morrowind Patch [...] makes [Team SSE's "Sotha Sil Expanded"] compatible with ["Necessities of Morrowind" by Taddeus]" - ( Ref: http://www.nexusmods.com/morrowind/mods/42347/ ) -SSE_NOM.ESP -[ALL Sotha Sil Expanded.ESP - [ANY NOM 2.13.esp - NoM 3.0.esp]] - -[Conflict] - "SSE Necessities of Morrowind Patch [...] makes [Team SSE's "Sotha Sil Expanded"] compatible with ["Necessities of Morrowind" by Taddeus]" - Download "SSE Necessities of Morrowind Patch" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42347/ -[NOT SSE_NOM.ESP] -[ALL Sotha Sil Expanded.ESP - [ANY NOM 2.13.esp - NoM 3.0.esp]] - -[Note] - !! "Using SSE Necessities of Morrowind Patch with Necessities of Morrowind 3.03 causes a missing mesh error. To solve it, copy the files RockWalk.tga, Wood1.tga and midevil_well.nif from [Necessities of Morrowind] 2.13" - !! Download version 2.13 of "Necessities of Morrowind" from Morrowind Modding History - http://mw.modhistory.com/download-44-5583 - !! ( Ref: http://forums.nexusmods.com/index.php?/topic/867100-sotha-sil-expanded/?p=25110819 ) -[ALL SSE_NOM.ESP - NoM 3.0.esp] - -[Order] -Sotha Sil Expanded.ESP -SSE_NOM.ESP - -[Order] -SSE_NOM.ESP -NOM 2.13.esp - -[Order] -SSE_NOM.ESP -NoM 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Souly Soulgems(!) 1.1.1 [Earth Wyrm] - -[Note] - ! Souly Soulgems 1.0 has now been updated to 1.1.1, and no longer requires an .esp. You should upgrade and stop using the .esp! - ! http://mw.modhistory.com/download-18-11059 -WA_SoulGems(!).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @South Dunzar [PCC aka Blockhead] - -[Requires] - "[PCC aka Blockhead's "South Dunzar"] requires Dunzar (pcc_dunzar_02.esp)." - ( Ref: "pcc_south_dunzar_01_readme.txt" ) -pcc_south_dunzar_01.esp -pcc_dunzar_02.esp - -;;Dragon32: Not mentioned in readme, makes sense though -[Order] -pcc_dunzar_02.esp -pcc_south_dunzar_01.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @South Wall, Den of Iniquity 1.4 [Balathustrius] - -[Patch] - If you are using "Morrowind Comes Alive 5.2" by Neoptolemus then use the patch that rearranges MCA's additions to the South Wall Cornerclub - ( Ref: SWReadme.txt ) -SW_MCA5.2_Patch.esp -[ALL [DESC /over 1200 friendly/ MCA.ESM] - South Wall.ESP] - -;; Dragon32: Whilst not specified in the readme it makes sense to load the patch after the main ESP -[Order] -South Wall.ESP -SW_MCA5.2_Patch.esp - -;;Dragon32: Note that BTB's edit of ASE removes Juju -[Note] - !! Balathustrius suggests deleting the changes to the cell 'Balmora, South Wall Cornerclub' made by Duncan's "Atmospheric Sound Effects". Otherwise Juju will appear, and the ambient music from "Atmospheric Sound Effects" will conflict with the ambient music added by "South Wall, Den of Iniquity". - !! ( Ref: SWReadme.txt ) -[ALL South Wall.ESP - [ANY AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0.esp]] - -[Patch] - The "Atmospheric Sound Effects" patch is an optional add-on for "South Wall, Den of Iniquity". It adds "Atmospheric Sound Effects" activators to the new areas added by "South Wall, Den of Iniquity". - ( Ref: SWReadme.txt ) -SW_ASE_ADDON.esp -[ALL [ANY AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0.esp - ASE Complete (BTB Edit).esp] - South Wall.ESP] - -;; Dragon32: Logically, if the addon uses ASE activators then those activators need to be defined first -[Order] -AtmosphericSoundEffects-3.0.esp -AtmosphericSoundEffects-3.0-Tribunal.esp -AtmosphericSoundEffects-3.0-TBM.esp -ASE Complete (BTB Edit).esp -SW_ASE_ADDON.esp - -;; Dragon32: Similarly, the "new areas" included in this mod should be defined before the addon adds activators to them. -[Order] -South Wall.ESP -SW_ASE_ADDON.esp - -[Note] - !! Balathustrius suggests deleting the changes to the cell 'Balmora, South Wall Cornerclub' made by GhanBuriGhan's "The Regulars 2.02". Otherwise you will end up with an orc sitting incongruously in the center of the room - ( Ref: SWReadme.txt ) -[ALL South Wall.ESP - The regulars - Sitting NPC's v2.02.esp] - -[Patch] - If you are using "Living Cities of Vvardenfell" by Helios and Wrye then you should use the "South Wall, Den of Iniquity" patch. It will prevent NPCs appearing in weird and unfitting locations. - ( Ref: SWReadme.txt ) -SW_LivingCitiesofVvardenfell03-13Patch.esp -[ALL [ANY NPC LCV Schedules 03.esp - NPC LCV Schedules 04 VOC.esp] - South Wall.ESP] - -[Requires] - The "Living Cities of Vvardenfell" patch for "South Wall, Den of Iniquity" requires that "Living Cities of Vvardenfell" by Helios and Wrye is loaded. - ( Ref: SWReadme.txt ) -SW_LivingCitiesofVvardenfell03-13Patch.esp -[ALL [ANY NPC LCV Schedules 03.esp - NPC LCV Schedules 04 VOC.esp] - South Wall.ESP] - -;; Ref: SWReadme.txt -[Order] -NPC LCV Schedules 03.esp -SW_LivingCitiesofVvardenfell03-13Patch.esp - -[Order] -NPC LCV Schedules 04 VOC.esp -SW_LivingCitiesofVvardenfell03-13Patch.esp - -;; Dragon32: Again, makes sense to load a patch after the main mod -[Order] -South Wall.ESP -SW_LivingCitiesofVvardenfell03-13Patch.esp - -[Note] - Using kkleven's "Thief Quests" mod with "South Wall, Den of Iniquity" means that Sugar-Lips Habasi will be in her usual location rather than where "South Wall, Den of Iniquity" places her. If this causes you problems then remove the "Thief Quests" mod. -[ALL Thief_quests.esp - South Wall.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Spartan Armoury [Ultimate Bushido] - -[Note] - There is an update for this plugin available from Slartibartfast "Spartan Armoury Redux 1.0" which cleans and fixes up a few things from the original by Ultimate Bushido. See: - http://www.freewebs.com/slartibartfast1/downloads.htm -Spartan Armoury.esp - -[Conflict] - Use only one of these plugins. - "Spartan Armoury Redux 1.0.esp" is the updated version by Slartibartfast that cleans and fixes up a few things from the original by Ultimate Bushido. -Spartan Armoury.esp -Spartan Armoury Redux 1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Special Slave Companions ver.2 [Emperor] - -[Order] -SSlave_Companions.esp -SSlave_Comp_censored_addon.esp -SSlave_Comp_NOM_addon.esp - -[Patch] -SSlave_Comp_NOM_addon.esp -[ALL NOM 2.13.esp - [ANY SSlave_Companions.esp - SSlave_Comp_censored_addon.esp]] - -[Conflict] - Use only one of these plugins. -SSlave_Companions.esp -SSlave_Comp_censored_addon.esp - -[Conflict] - "The Glory Road" by Kathryn & Tommy Khajiit conflicts with Emperor's "Special Slave Companions". The -follow, -other, and -combat topics will be unavailable for lover/companion Taarna. -TheGloryRoad.esm -[ANY SSlave_Companions.esp - SSlave_Comp_censored_addon.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Spel [Master X] - -[Conflict] - "You may have problems" if you use the different versions of Spel together. - ( Ref: "Spel1.1 Readme.txt" -Spel1.2.esp -Spel1.1.esp -Spel1.2(cheat).esp -Spel1.1(cheat).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Spell Casting Cost Reduction 3.1 [Aragon] - -[Conflict] - "Excellent Magic Sounds" by Asiron changes spell sound IDs. So it conflicts with any mod which works based on GetSoundPlaying, such as "Spell Casting Cost Reduction" by Aragon. -[ANY CastReduce-v30.esp - CastReduce-v31.esp] -[ANY ExcellentMagicSounds.esp - [DESC /Tooplex/ BTB - Spells.esp] - BTB Spells - EMS MGSO Patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Spell Fix 1.0 [Petrus Octavianus] - -[Note] - !! "Under the mod, with all spells set to not Auto-Calc, NPCs can only cast spells that are in their own selection. This makes more sense, logically, but it does have the overall impact of making the game somewhat easier, as guards and fighters no longer can cast spells. Furthermore, there are a number of mages in the game who were not assigned specific spells, instead relying on the Auto-Calc function to assign them appropriate spells; this mod effectively takes their spellcasting ability away, making them unimpressive melee combatants. - !! This mod is not recommended for casual use." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#OtherSpellUseMods ) -[ANY SpellFix_No-WGI.esp - SpellFix_WGI.esp] - -; ref: SpellFix_WGI.txt -; all-in-one Wakim -[Order] -Wakim's Game Improvement 9.esp -Wakim's Game Improvements with No-glo v9.esp -AprogasVampire WakimImprovements.20021210.esp -SpellFix_WGI.esp - -; ref: SpellFix_WGI.txt -; modular -[Order] -Balance - spells.esp -SpellFix_WGI.esp - -[Requires] - "SpellFix_WGI.esp" requires "Wakim's Game Improvements", if you do not use Wakim's mod then use "SpellFix_No-WGI.esp" instead. - ( Ref: SpellFix_WGI.txt ) -SpellFix_WGI.esp -[ANY Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp - Balance - spells.esp] - -[Conflict] - Only run one version of the "SpellFix" mod. - SpellFix_WGI.esp - if you use "Wakim's Game Improvements" - SpellFix_No-WGI.esp - if you do not. -SpellFix_WGI.esp -SpellFix_No-WGI.esp - -[Order] -BTB - Spells.esp -SpellFix_No-WGI.esp -SpellFix_WGI.esp - -[Order] -BTB Spells - EMS MGSO Patch.esp -SpellFix_No-WGI.esp -SpellFix_WGI.esp - -[Order] -Morrowind Rebirth [Main].ESP -SpellFix_No-WGI.esp -SpellFix_WGI.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Spellcasting Mod 1.2 [Horatio] - -;;Dragon32: See "Magicka cost reduction mods [Various]" for conflict information - -[Conflict] - Use only one mod: - horatio_casting.esp - If you do not have Tribunal, cast reduction increases with the square of your skill. - horatio_casting2.esp - If you do not have Tribunal, cast reduction increases linearly with your skill. - horatio_casting_trib.esp - If you have Tribunal, cast reduction increases with the square of your skill. - horatio_casting_trib_2.esp - If you have Tribunal, cast reduction increases linearly with your skill. - ( Ref: horatio_spellcasting.txt -horatio_casting2.esp -horatio_casting.esp -horatio_casting_trib.esp -horatio_casting_trib_2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Spirit's MGSO Daedric Armor Fixes [Spirithawke] - -[Conflict] - "When using the Morrowind Overhaul - Sounds & Graphics v3.0 The male daedric cuirass and the daedric gloves do not use the MGSO updated textures. Spirit's MGSO Daedric Armor Fix.esp fixes that." - Download "Spirit's MGSO Daedric Armor Fixes" by Spirithawke from Great House Fliggerty - http://download.fliggerty.com/download--852 - ( Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt" ) -[ALL [ALL Female Armor - Complete.esp - LeftGloves_Addon_v2.esp] - [NOT Spirit's MGSO Daedric Armor Fixes.esp ]] - -[Requires] - "When using the Morrowind Overhaul - Sounds & Graphics v3.0 The male daedric cuirass [, Female Armor - Complete.esp,] and the daedric gloves [, LeftGloves_Addon_v2.esp,] do not use the MGSO updated textures. Spirit's MGSO Daedric Armor Fix.esp fixes that." - ( Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt" ) -Spirit's MGSO Daedric Armor Fixes.esp -[ALL Female Armor - Complete.esp - LeftGloves_Addon_v2.esp] - -[Order] -Female Armor - Complete.esp -Spirit's MGSO Daedric Armor Fixes.esp - -[Order] -LeftGloves_Addon_v2.esp -Spirit's MGSO Daedric Armor Fixes.esp - -;;"This mod may be incompatible with Complete Armor Joins (need to look into that more)" -;;Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt" -;;Dragon32: TESPCD shows so no conflict so not adding any Order rules. Complete Armor Joints.esp - -;;Dragon32: Some Order rules etc. for LeftGloves_Addon_v2.esp duplicated here, dunno how relevant the first one is... -[Order] -Spirit's MGSO Daedric Armor Fixes.esp -Better Morrowind Armor.esp - -[Order] -Spirit's MGSO Daedric Armor Fixes.esp -hollaajith's Armor Overhaul - Lefty.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Spuzzum's Interior Daylight [Spuzzum] - -[Conflict] - Spuzzum's "Interior Daylight", abot's "Windows Glow Expansion", B00ze's "True Lights and Darkness" and Dark Angel's "Illuminated Windows" add daylight to interior windows. You only need to run one of these plugins. - ( Ref: readme_spzdl.txt and Illuminated Windows.zip\DrkAngel Readme.doc) -SpzInteriorDaylight.esp -[ANY Illuminated Windows v1.2.esp - abotWindowsGlow.esp - True_Lights_And_Darkness_1.1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sri's Alchemy 3.0609 [Srikandi] - -;; Dragon32 - Information about Srikandi's "Sris_Alchemy_Trib.esp" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. - -[Conflict] - Use only one of these plugins: - Sris_Alchemy_Trib.esp - If you only have Tribunal. - Sris_Alchemy_BM.esp - If you have Bloodmoon and Tribunal. - ( Ref: "readme_SrisAlchemyBM.txt" and "readme_SrisAlchemyTrib.txt" ) -Sris_Alchemy_Trib.esp -Sris_Alchemy_BM.esp - -[Order] -Sris_Alchemy_BM.esp -Sri Alchemy BM List Patch.esp - -[Requires] - You are missing "Sri Alchemy BM List Patch". "Sris_Alchemy_BM.esp" (Version 1.1109) uses deprecated AddToLev* function to modify Bethsoft leveled lists. - For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - Some patches may be available at that link. - You can also get a replacement Sris_Alchemy_BM.esp that includes the patch here: http://morrowind.nexusmods.com/mods/20882 -[VER = 1.1109 Sris_Alchemy_BM.esp] -Sri Alchemy BM List Patch.esp - -[Note] - ! You should use Srikandi's Alchemy Bloodmoon Edition. - ! Download from Morrowind Modding History - http://mw.modhistory.com/download-37-12192 -[ALL Sris_Alchemy_Trib.esp - Bloodmoon.esm] - -;;Ref: "README_Sris_Alchemy_Remixed.txt" - "Srikandi's alchemy included container references for Slough Ferns and one out of six variations of Belladona plants. These just adjusted the quantity of ingredients provided by the plants, but would override attached scripts used in herbalism mods if Sri's Alchemy was loaded later in the load order." -[Order] -Sris_Alchemy_BM.esp -Advanced Herbalism - *.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sri's Alchemy (Bloodmoon Edition) Remixed! [Adeliedreams] - -[Conflict] - "If you are using Wrye's "Sri Alchemy BM List Patch.esp" - disable the patch in your mod list." - ( Ref: "README_Sris_Alchemy_Remixed.txt" ) -[DESC /Adelie/ Sris_Alchemy_BM.esp] -Sri Alchemy BM List Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @ss_DBNRDZ [Silver Sorrow] - -[Conflict] - Use only one of these plugins. - ss_DBNRDZ_NV.esp is for non-hostile mercenaries - ( Ref: "ss_DBNRDZ_readme.txt" ) -ss_DBNRDZ.esp -ss_DBNRDZ_NV.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Standard Legion Uniforms 1.1 [Arthmodeus] - -[Conflict] - Only enable one plugin. - Standard_Uniforms_MW.esp - If you only have Morrowind. - Standard_Uniforms.esp - If you have Morrowind and both expansions - ( Ref: "Standard Legion Uniforms.txt" and http://mw.modhistory.com/download-90-12647 ) -Standard_Uniforms.esp -Standard_Uniforms_MW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starfire Compatibility ESPs [Spiffyman] - -[Conflict] - "[Spiffyman's "Starfire Compatibility ESPs"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin." - ( Ref: "Starfire Compatiblity plugins.txt" ) -SF Gowns.esp -[ANY ProperLadies_1.1.esp - ProperLadies_1.1_HoldItCompat.esp - Starfires NPC Additions ver-1.11.esp - Hold it - replacer.esp - Hold it - SF npc addon.esp - PeasantGownsReplacer.esp - PeasantGownsReplacerTRIB.esp] - -[Requires] - ( Ref: "Starfire Compatiblity plugins.txt" ) -SF Gowns NoM addon.esp -[ALL SF Gowns.esp - NoM 3.0.esp] - -;; Starfire Compatiblity plugins.txt: "SF Gowns NoM addon -- placed after NoM to avoid conflicts" -[Order] -NoM 3.0.esp -SF Gowns NoM addon.esp - -[Conflict] - "[Spiffyman's "Starfire Compatibility ESPs"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin. [...] SF Elaura Gowns -- includes the TR,NoM, and CoM addons from Hold it! as well" - ( Ref: "Starfire Compatiblity plugins.txt" ) -SF Elaura Gowns.esp -[ANY ProperLadies_1.1.esp - ProperLadies_1.1_HoldItCompat.esp - Starfires NPC Additions ver-1.11.esp - Hold it - replacer.esp - Hold it - SF npc addon.esp - Hold it - NOM addon.esp - Hold it - COM addon.esp - Hold it - TR addon.ESP - PeasantGownsReplacer.esp - PeasantGownsReplacerTRIB.esp] - -;;Dragon32: Duplicated from Hold It! -[Requires] - "SF Elaura Gowns includes the TR,NoM, and CoM addons from Hold it! as well" - ( Ref: "Starfire Compatiblity plugins.txt" ) -SF Elaura Gowns.esp -[ALL NoM 3.0.esp - MW_Children_1_0.esm - Tamriel_Data.esm - TR_Mainland.esm] - -[Requires] - ( Ref: "Starfire Compatiblity plugins.txt" ) -SF Elaura Gowns NoM addon.esp -[ALL SF Elaura Gowns.esp - NoM 3.0.esp] - -;; Starfire Compatiblity plugins.txt: "SF Elaura Gowns NoM addon -- does the same [placed after NoM to avoid conflicts] for the Elaura version" -[Order] -NoM 3.0.esp -SF Elaura Gowns NoM addon.esp - -[Conflict] - "[Spiffyman's "LGNPC Gowns.esp"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin" it "includes the TR,NoM, and CoM addons from Hold it! as well" and also "merged with the LGNPC mods as well, since they conflict." - ( Ref: "Starfire Compatiblity plugins.txt" ) -LGNPC Gowns.esp -[ANY ProperLadies_1.1.esp - ProperLadies_1.1_HoldItCompat.esp - Starfires NPC Additions ver-1.11.esp - Hold it - replacer.esp - Hold it - SF npc addon.esp - Hold it - NOM addon.esp - Hold it - COM addon.esp - Hold it - TR addon.ESP - PeasantGownsReplacer.esp - PeasantGownsReplacerTRIB.esp - SF Elaura Gowns.esp - Less Lore.esp - LGNPC_NoLore.esp - LGNPC_SeydaNeen.esp - LGNPC_GnaarMok_v.esp - -[Order] -DreamersAwakenedv1.0.esp -LGNPC Gowns.esp - -[Order] -Elders 0 Count NPC add-on (Trib & BM).esp -Elders 0 Count NPC add-on.esp -LGNPC Gowns.esp - -[Order] -Less_Generic_Nerevarine.esp -LGNPC Gowns.esp - -;;Conflict rules from LGNPC -[Conflict] - "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results. - ( Ref: LGNPC_PaxRedoran_Readme.txt ) -LGNPC Gowns.esp -Join All Houses.esp - -[Conflict] - "Marandus Abode" by Princess Stomper will break the 'Marandus' quests. - ( Ref: LGNPC_PaxRedoran_Readme.txt ) -LGNPC Gowns.esp -[ANY Marandus Abode.esp - Marandus Abode MCA Patch.esp] - -;;Note rules from LGNPC -[Note] - !! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered. - !! ( Ref: LGNPC_Aldruhn_Suppl_Readme.txt, LGNPC_IndarysManor_Readme.txt, LGNPC_Khuul_Readme.txt, LGNPC_PaxRedoran_Readme.txt, LGNPC_SecretMasters_Readme.txt, LGNPC_TelUvirith_Readme.txt, LGNPC_VivecFQ_Readme.txt, LGNPC_VivecRedoran_Readme.txt ) - !! ( Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 ) -[ALL Vampire_Embrace.esp - LGNPC Gowns.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starfire's NPC Additions 1.11 [Starfire] - -[Patch] - ( Ref: Starfires NPC Additions VR patch Readme.txt ) -Starfires NPC Additions VR patch.esp -[ALL Starfires NPC Additions ver-1.11.esp - Vampire Realism II.esp] - -; Dragon32: Patch changes a script in main mod -[Order] -Starfires NPC Additions ver-1.11.esp -Starfires NPC Additions VR patch.esp - -; Dragon32: Script references VR object -[Order] -Vampire Realism II.esp -Starfires NPC Additions VR patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starfire's NPC Additions 1.11 - Redesigned Vivec Compatibility Patch [Adul] - -[Conflict] - Adul has created a modified version of Starfire's NPC Additions that's compatible with Piratelord's "Redesigned Vivec". Adul's mod is also compatible with Pseron Wyrd's merge of Piratelord's mod with Hoghead the Horrible's "Vivec Expansion", and Jac's "Redesigned Vivec Updates". - Download Adul's "Starfire's NPC Additions 1.11 - Redesigned Vivec Compatibility Patch" from Morrowind Moddng History - http://mw.modhistory.com/download-90-6712 -[DESC !/Redesigned Vivec compatible version/ Starfires NPC Additions ver-1.11.esp] -[ANY Redesigned Vivec.esp - PW_Redesigned Vivec-Vivec_Expansion.esp - Clean Redesigned Vivec - COM patch.esp - Clean Redesigned Vivec - com_mca patch.esp - Clean Redesigned Vivec - MCA patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starfire's NPC - Hilgya Exp1 Addon [baikanp] - -[Patch] - baikanp's "Starfire's NPC - Hilgya Exp1 Addon" patches Starfire's "NPC Addition 1.11" so it is compatible with Plangkye's "Hilgya the Seamstress" and "Hilgya Expansion 1". - All three mods are needed to run baikanp's "Starfire's NPC - Hilgya Exp1 Addon" properly. - ( Ref: http://mw.modhistory.com/download--6317 ) -SF NPC111 - Hilgya Exp1 Addon.esp -[ALL Hilgya the Seamstress.esm - Hilgya the Seamstress Expansion 1.esp - Starfires NPC Additions ver-1.11.esp] - -[Order] ; Dragon32: Recommended by author; see MMH link, above -Mashed Lists.esp -SF NPC111 - Hilgya Exp1 Addon.esp - -[Order] ; Dragon32 - Checking in TESPCD shows that baikanp's "Starfire's NPC - Hilgya Exp1 Addon" changes some ARMO, CLOT and a CONT record from "Hilgya Expansion 1". So, loading baikanp's mod after Plangkye's -Hilgya the Seamstress Expansion 1.esp -SF NPC111 - Hilgya Exp1 Addon.esp - -[Order] ; Dragon32 - Checking in TESPCD shows that baikanp's "Starfire's NPC - Hilgya Exp1 Addon" changes some NPC_ records in "NPC Addition 1.11". So, loading baikanp's mod after Starfire's -Starfires NPC Additions ver-1.11.esp -SF NPC111 - Hilgya Exp1 Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starfire over Telvannis [Blade117] - -[Requires] - Starfire over Telvannis requires Starfire's NPC Additions and Tamriel Rebuilt - ( Ref: http://mw.modhistory.com/download-80-6464 ) -Starfire Over Telvannis.esp -[ALL Tamriel_Data.esm - TR_Map1.esm - TR_Map2.esm - Starfires NPC Additions ver-1.11.esp] - -[Order] ; Dragon32: Logical to load the addon after Starfire's main mod -Starfires NPC Additions ver-1.11.esp -Starfire Over Telvannis.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starstone Outpost [Calislahn] -;; http://www.calislahn.com/elder-scrolls/clothing/ - -[Order] -Cali_StarstoneOutpost.esp -Cali_StarstoneOutpost_RobeTunicPatch.esp - -[Requires] -Cali_StarstoneOutpost_RobeTunicPatch.esp -Cali_StarstoneOutpost.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starstone Shields [Wulfgar] -;; http://www.calislahn.com/elder-scrolls/clothing/ - -[Order] -Cali_StarstoneOutpost.esp -StarstoneShields.esp - -[Requires] - Wulfgar's "Starstone Shields" needs Calislahn's "Starstone Outpost" to be loaded. -StarstoneShields.esp -Cali_StarstoneOutpost.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Starstone Spider Silk [Midgetalien] - -[Requires] - "[Midgetalien's "Starstone Spider Silk"] is an addon for the Starstone outpost mod created by Calislahn" - ( Ref: "Spider silk readme.txt" ) -sm_SSOP_Spidersilk_01.esp -Cali_StarstoneOutpost.esp - -[Order] ; Dragon32: TESPCD check shows CREA conflicts for: cali_TH_Spider_large, cali_TH_Spider_small and cali_TH_Spider_med -Cali_StarstoneOutpost.esp -sm_SSOP_Spidersilk_01.esp - -[Requires] - "[Midgetalien's "Starstone Spider Silk"] is an addon for the Starstone outpost mod created by Calislahn [...] If you use the _Creature ESP [...] then you need Piratelords creature mod" - ( Ref: "Spider silk readme.txt" ) -sm_SSOP_Spidersilk_CREATURES.esp -[ALL Cali_StarstoneOutpost.esp - [ANY Creatures.esp - Creatures (lore).esp - Creatures (Semi).esp]] - -[Order] ; Dragon32: "sm_SSOP_Spidersilk_CREATURES.esp" only changes cali_TH_Spider_large, cali_TH_Spider_small and cali_TH_Spider_med; doesn't affect any records from PL's Creatures -Cali_StarstoneOutpost.esp -sm_SSOP_Spidersilk_CREATURES.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @State-Based Hit Points 1.1 [HotFusion4] - -[Conflict] - Posted by Galsiah at the Bethsoft forums: "By the way, you don't need [HotFusion4's] "State-Based Hit Points" if you're using GCD. GCD already adjusts health (or will when it's working ), so having SBHP do it too is asking for trouble." -[ANY StateBasedHitPointsv1.1.esp - StateBasedHitPoints1.0.esp] -[ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - -[Conflict] - "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) -Kobu's No Planning.esp -StateBasedHitPointsv1.1.esp - -[Conflict] - "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "State-Based Hit Points" by HotFusion4]." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) -Madd Leveler - Madd Health.esp -StateBasedHitPointsv1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @State-Based HP Mod 2.2 [Talrivian] - -[Conflict] - You don't need "State-Based Hit Points" if you are using "Galsiah's Character Development", it already adjusts health. -Talrivian's State-Based HP Mod v.2.2.esp -[ANY Galsiahs Character Development.esp - GCD v1.08 with Startscript, fixed [Galsiah].esp - GCDLean204STD.esp - GCDLean204EASY.esp - GCDLean204HARD.esp] - -[Conflict] - "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) -Kobu's No Planning.esp -Talrivian's State-Based HP Mod v.2.2.esp - -[Conflict] - "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "State-Based HP Mod 2.2" by Talrivian]." - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) -Madd Leveler - Madd Health.esp -Talrivian's State-Based HP Mod v.2.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Steel Broadsword Fix 1.2 [quorn] - -[Conflict] - Both Sapphron's Steel Broadsword Fix and Khan raider's Weapon collection pack 3.0 replace the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones. -Steel Broadsword Fix BM.esp -[ANY Steel Broadsword Fix.esp - Weapon collection.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Steel Broadsword Fix [Sapphron] - -[Conflict] - Both quorn's Steel Broadsword Fix and Khan raider's Weapon collection pack 3.0 replace the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones. -Steel Broadsword Fix.esp -[ANY Steel Broadsword Fix BM.esp - Weapon collection.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stinkers 1.71 (aka The Bathing Mod) [grVulture] - -[Note] - !! grVulture's "Stinkers" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: - !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - !! Gaius Atrius has revised and updated grVulture's "The Bathing Mod", including removing its use of the AddtoLev* function: - !! http://mw.modhistory.com/download-53-6415 -[VER <2 Stinkers.esp] - -[Conflict] - "In case you use the Provincial Bath Shoppe v.1 by Korana (with Stinkers), be sure to check *ALSO* Provincial_Bath_Shoppe_for_Stinkers.esp *INSTEAD* of the Provincial_Bath_Shoppe_v1.esp." - ( Ref: "Stinkers_ReadMe_v1.71.txt" ) -[ANY [VER <2 Stinkers.esp] - Provincial_Bath _Shoppe_for_Stinkers.esp] -Provincial_Bath _Shoppe_v1.esp - -[Order] ; Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana] -Clean Ascadian Styles.esp -Provincial_Bath _Shoppe_for_Stinkers.esp - -[Order] -Provincial_Bath _Shoppe_for_Stinkers.esp -Suran Waterfront 5.0.esp - -[Order] -Provincial_Bath _Shoppe_for_Stinkers.esp -Suran Waterfront V-5.1.esp - -[Patch] - "Load Rose_Cottage_Bathing_Patch.esp [...] to have the benefits of the bathing mod when you bathe in the Ascadian Rose Cottage bath tub." - ( Ref: "Stinkers_ReadMe_v1.71.txt" ) -Rose_Cottage_Bathing_Patch.esp -[ALL [VER <2 Stinkers.esp] - Ascadian_Rose_Cottage_ver1.0.esp] - -[Order] ; ( Ref: "Stinkers_ReadMe_v1.71.txt" ) -Ascadian_Rose_Cottage_ver1.0.esp -Rose_Cottage_Bathing_Patch.esp - -[Order] -Stinkers.esp -Rose_Cottage_Bathing_Patch.esp - -[Conflict] - When using Stinkers mod with "Gardeners of Morrowind", you should use the version of "Gardeners of Morrowind.esp" that is included in the Stinkers mod. - ( Ref: "Stinkers_ReadMe_v1.71.txt" ) -[VER <2 Stinkers.esp] -[SIZE !364308 Gardeners of Morrowind.esp] - -[Order] ; ( Ref: "Stinkers_ReadMe_v1.71.txt" ) -Stinkers.esp -BE_Bathing_Patch.esp -[Order] -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -BE_Bathing_Patch.esp - -[Patch] - ( Ref: "Stinkers_ReadMe_v1.71.txt" ) -BE_Bathing_Patch.esp -[ALL [VER <2 Stinkers.esp] - [ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp]] - -[Note] - grVulture has released a patch to his bathing mod which fixes an issue of soap sellers only restocking soaps every four months (the default spawning cycle for Morrowind). If this is too long for you, you can load this patch. Be warned that this will give to a soap seller the same kind of soaps every time you barter with him/her though. - ( Ref: http://mw.modhistory.com/download-56-10392 ) -[ALL [VER <2 Stinkers.esp] - [NOT Stinkers_Patch.esp]] - -[Order] -Stinkers.esp -Stinkers_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stinkers 2.0 (aka The Bathing Mod v2) [Gaius Atrius] - -[Conflict] - Use only one of these plugins: - StinkersBE.esp - If you have Balmora Expansion - Stinkers.esp - If you do not have Balmora Expansion - ( Ref: http://mw.modhistory.com/download-53-6415 ) -Stinkers.esp -StinkersBE.esp - -[Conflict] - Use only one of these plugins: - StinkersBE.esm - If you have Balmora Expansion - Stinkers.esm - If you do not have Balmora Expansion - ( Ref: http://mw.modhistory.com/download-53-6415 ) -Stinkers.esm -StinkersBE.esm - -[Conflict] - You should use the alternate version ("Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp") of Korana's "Provincial Bath Shoppe" -[ANY [VER >1.71 Stinkers.esp] - StinkersBE.esp - Stinkers.esm - StinkersBE.esm] -Provincial_Bath _Shoppe_v1.esp - -[Conflict] - "Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp" is a replacement for Korana's "Provincial Bath Shoppe" and should not be used with Korana's original. -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp -Provincial_Bath _Shoppe_v1.esp - -[Conflict] - These two plugins are from two different versions of The Bathing Mod, and should not be used together. If you want to use version 2.0 of the mod by Gaius Atrius, you should remove the old "Provincial_Bath _Shoppe_for_Stinkers.esp" by grVulture. -Provincial_Bath _Shoppe_for_Stinkers.esp -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp - -;;Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana] -[Order] -Clean Ascadian Styles.esp -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp - -[Order] -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp -Suran Waterfront 5.0.esp - -[Order] -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp -Suran Waterfront V-5.1.esp - -[Patch] - The Ascadian Rose Cottage patch is to be used with BOTH the Ascadian Rose Cottage mod (both Korana's original and Gaius Atrius' "Ascadian Rose Cottage DX"), and Stinkers v2 - ( Ref: http://mw.modhistory.com/download-53-6415 ) -Stinkers v2 - Ascadian Rose Cottage Patch.esp -[ALL [ANY [VER >1.71 Stinkers.esp] - StinkersBE.esp - Stinkers.esm - StinkersBE.esm] - [ANY Ascadian_Rose_Cottage_ver1.0.esp - Ascadian Rose Cottage DX.esm]] - -[Conflict] - These two plugins are from two different versions of The Bathing Mod, and should not be used together. If you want to use version 2.0 of the mod by Gaius Atrius, you should remove the old "Ascadian_Rose_Cottage_ver1.0.esp" by grVulture. -Ascadian_Rose_Cottage_ver1.0.esp -Stinkers v2 - Ascadian Rose Cottage Patch.esp - -[Order] ; JMS - order confirmed by Gaius Atrius via PM -Ascadian_Rose_Cottage_ver1.0.esp -Stinkers v2 - Ascadian Rose Cottage Patch.esp - -[Order] -Stinkers.esp -StinkersBE.esp -Stinkers v2 - Ascadian Rose Cottage Patch.esp - -[Conflict] - When using Stinkers/The Bathing Mod V2 with Balmora Expansion, use "StinkersBE.esp" INSTEAD of "Stinkers.esp". - ( Ref: http://mw.modhistory.com/download-53-6415 ) -[VER >1.71 Stinkers.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp - StinkersBE.esp] - -[Conflict] - When using Stinkers/The Bathing Mod V2 with Balmora Expansion, use "StinkersBE.esm" INSTEAD of "Stinkers.esm". - ( Ref: http://mw.modhistory.com/download-53-6415 ) -Stinkers.esm -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Conflict] - You should use the version of "Balmora Expansion" which came with Stinkers 2.0. - ( Ref: http://mw.modhistory.com/download-53-6415 ) -StinkersBE.esm -[ANY Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp] - -[Note] - Ensure you are using the version of "Balmora Expansion" which came with Stinkers 2.0. - ( Ref: http://mw.modhistory.com/download-53-6415 ) -[ALL StinkersBE.esm - Balmora Expansion v1.4.esp] - -[Patch] - When using the Bathing Mod V2 with Balmora Expansion, there is a small problem with Fylberding not selling his soaps, which is corrected by using "StinkersBE - Fylberding Patch.esp". - ( Ref: http://mw.modhistory.com/download-53-6415 ) -StinkersBE - Fylberding Patch.esp -[ALL StinkersBE.esp - [ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - Balmora Expansion - LITE 1.0.esp - BE+(1.4) Better Looking Morrowind.esp]] - -[Patch] - When using the Bathing Mod V2 with Balmora Expansion, there is a small problem with Fylberding not selling his soaps, which is corrected by using "StinkersBE - Fylberding Patch.esp". - ( Ref: http://mw.modhistory.com/download-53-6415 ) -StinkersBE - Fylberding Patch.esp -[ALL StinkersBE.esm - Balmora Expansion v1.4.esp] - -;; ( Ref: http://mw.modhistory.com/download-53-6415 ) -;; No mention of 'StinkersBE - Fylberding Patch.esp' but as it modifies a BE NPC it needs to load after whichever BE mod someone's using -[Order] -StinkersBE.esp -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -Balmora Expansion - LITE 1.0.esp -BE+(1.4) Better Looking Morrowind.esp -StinkersBE - Fylberding Patch.esp - -[Note] - 'Stinkers v2 - Modder's Resource.esp' should not be added into your game, it is for modders to add objects from "Stinkers and Bathers v2.0" to their mods and of itself adds nothing to the game world. -Stinkers v2 - Modder's Resource.esp - -[Order] ; "The Bathing Mod 2 has conflict with LGNPC Aldruhn 1.20, both changing cell Ashlands -1,6 and should load last." -LGNPC_Aldruhn_v?_??.esp -Stinkers.esp -StinkersBE.esp - -[Order] ; Dragon32: Assume still relevant for later versions of LGNPC Ald'Ruhn -LGNPC_Aldruhn.esp -Stinkers.esp -StinkersBE.esp - -[Patch] - "[Stinkers v2 - Mod Compatibility.esp] is to be used with mods designed to be compatible with The Bathing Mod v2. It resets the scripts for activators from the Modder's Resource, to insure that they work as intended." - Download "Stinkersv2__Mod_Compatibility.7z" from Morrowind Modding History: - http://mw.modhistory.com/download-53-6415 - ( Ref: "Stinkers v2 - Mod Compatibility Readme.txt" ) -Stinkers v2 - Mod Compatibility.esp -[ALL Uvirith's Legacy_.esp - [ANY [VER >1.71 Stinkers.esp] - StinkersBE.esp - Stinkers.esm - StinkersBE.esm]] - -[Order] ; ( Ref: "Stinkers v2 - Mod Compatibility Readme.txt" -Uvirith's Legacy_.esp -Stinkers v2 - Mod Compatibility.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stinkers 2.0 to 3.0 Upgrade Patch [Stuporstar] - -;;Dragon32: included in download for Uvirith's Legacy 3.1 [StuporStar] (q.v.) - -[Order] ; ( Ref: Stinkers 2.0 to 3.0 Upgrade.txt - "load Stinkers 3.0 last to make sure its scripts overwrite any Stinkers 3.0 resources placed in other mods." -Stinkers 2.0 to 3.0 Upgrader.esp -Stinkers 3.0.esp - -[Requires] ; ( Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt" ) - Run 'Stinkers 2.0 to 3.0 Upgrader.esp' continuously alongside "Stinkers 3.0" to ensure all 2.0 resources are automatically replaced as you play the game. -Stinkers 2.0 to 3.0 Upgrader.esp -Stinkers 3.0.esp - -[Conflict] ; ( Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt" ) - Do not use 'Stinkers 2.0 to 3.0 Upgrader.esp' with "Stinkers 2.0". -Stinkers 2.0 to 3.0 Upgrader.esp -[ANY Stinkers.esp - StinkersBE.esp - Stinkers.esm - StinkersBE.esm - Stinkers v2 - Mod Compatibility.esp] - -[Note] ; ( Ref: "Uvirith's Legacy_README.txt" ) - Because Stuporstar made this patch to work with any mod, it does not resize the Telvanni bathing crystals after replacing them. When you walk into a "Uvirith's Legacy" bathroom and get a face full of crystal, open the console, click on the crystal, and type "setscale 0.5". -[ALL Uvirith's Legacy_.esp - Stinkers 2.0 to 3.0 Upgrader.esp] - -;;Ref: Stinkers 2.0 to 3.0 Upgrade.txt - "[Stinkers 2.0 to 3.0 Upgrade Patch] must be loaded after any mod you want to replace Stinkers 2.0 resources in." -[Order] ; Uvirith's Legacy 3.2 [StuporStar] -Uvirith's Legacy_.esp -Stinkers 2.0 to 3.0 Upgrader.esp - -[Order] ; Sgaileach Estate 2.0 [Phinix] -sg1-sgaileach_estate-NOM.esp -Stinkers 2.0 to 3.0 Upgrader.esp - -[Order] -sg1-sgaileach_estate.esp -Stinkers 2.0 to 3.0 Upgrader.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stinkers 3.0 [kid1293] - -[Note] - "Stinkers 3.0 - Modders Resource.esp" should NOT be checked, it is for modders to add objects from "Stinkers 3.0" to their mods and of itself adds nothing to the game world. -Stinkers 3.0 - Modders Resource.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stinkers v3 Addons [RaveBlack] - -[Patch] ; ( Ref: "v3 Addons Readme.rtf") - The Ascadian Rose Cottage DX compatibility patch requires both "Stinkers v3" and "Ascadian Rose Cottage DX". -Stinkers ARC for v3.esp -[ALL Stinkers 3.0.esp - Ascadian Rose Cottage DX.esm] - -[Order] -Stinkers 3.0.esp -Stinkers ARC for v3.esp - -[Conflict] ; ( Ref: "v3 Addons Readme.rtf") - You should use Raveblack's alternative version of Korana's "Provincial Bath Shoppe", download it here: - ( http://morrowind.nexusmods.com/mods/42294 ) -Stinkers 3.0.esp -Provincial_Bath _Shoppe_v1.esp - -[Conflict] ; ( Ref: "v3 Addons Readme.rtf") - Raveblack's 'Stinkers PBS for v3.esp' is a replacement for Korana's "Provincial Bath Shoppe" and should not be used with Korana's original. -Provincial_Bath _Shoppe_v1.esp -Stinkers PBS for v3.esp - -[Requires] ; ( Ref: "v3 Addons Readme.rtf") - 'Stinkers PBS for v3.esp' requires "Stinkers v3". -Stinkers PBS for v3.esp -Stinkers 3.0.esp - -[Order] -Stinkers 3.0.esp -Stinkers PBS for v3.esp - -;;Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana] -[Order] -Clean Ascadian Styles.esp -Stinkers PBS for v3.esp - -;; Danae: commenred out rule due to cycle -;[Order] -;Stinkers PBS for v3.esp -;Suran Waterfront 5.0.esp - -;[Order] -;Stinkers PBS for v3.esp -;Suran Waterfront V-5.1.esp - -[Requires] ; ( Ref: "v3 Addons Readme.rtf") - 'Stinkers BGMM/BGMF for v3.esp' requires both "Stinkers v3" and "Buyable Ghorak Manor v3". -Stinkers BGMM for v3.esp -[ALL Stinkers 3.0.esp - [ANY BuyableGhorakManorM.esp - BuyableGhorakManorF.esp]] - -[Conflict] ; ( Ref: "v3 Addons Readme.rtf") - Please only use the patch tailored to the version of "Buyable Ghorak Manor" you're running ( BGMM for male, BGMF for female ). -Stinkers BGMM for v3.esp -Stinkers BGMF for v3.esp - -[Order] -BuyableGhorakManorM.esp -Stinkers BGMM for v3.esp - -[Order] -Stinkers 3.0.esp -Stinkers BGMM for v3.esp - -[Order] -BuyableGhorakManorF.esp -Stinkers BGMF for v3.esp - -[Order] -Stinkers 3.0.esp -Stinkers BGMF for v3.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stinkers and LGNPC Aldruhn Compatibility Patch [aralin] - -;;Dragon32: For v2 of Stinkers (ESM version). ( http://morrowind.nexusmods.com/mods/42536 ) - -[Conflict] ; ( Ref: http://morrowind.nexusmods.com/mods/42536 ) - Use only one of these plugins: - 'Stinkers BE + LGNPC Ald Ruhn Patch.esp' - If you use the "Balmora Expansion-compatible" version of "Stinkers". - 'Stinkers + LGNPC Ald Ruhn Patch.esp' - If you use the standard version. -Stinkers BE + LGNPC Ald Ruhn Patch.ESP -Stinkers + LGNPC Ald Ruhn Patch.ESP - -[Patch] - "Bathing Mod Stinkers and LGNPC Aldruhn Compatibility Patch" fixes the missing door to the public bathhouse in Ald'ruhn, download it here: - ( http://morrowind.nexusmods.com/mods/42536 ) -Stinkers + LGNPC Ald Ruhn Patch.ESP -[ALL [ANY Stinkers.esm - StinkersBE.esm] - [ANY LGNPC_Aldruhn_v?_??.esp - LGNPC_Aldruhn.esp]] - -[Order] ; ( Ref: ( http://morrowind.nexusmods.com/mods/42536 ) -LGNPC_Aldruhn_v?_??.esp -Stinkers + LGNPC Ald Ruhn Patch.ESP - -[Order] -LGNPC_Aldruhn.esp -Stinkers + LGNPC Ald Ruhn Patch.ESP - -[Order] ; ( Ref: ( http://morrowind.nexusmods.com/mods/42536 ) -LGNPC_Aldruhn_v?_??.esp -Stinkers BE + LGNPC Ald Ruhn Patch.ESP - -[Order] -LGNPC_Aldruhn.esp -Stinkers BE + LGNPC Ald Ruhn Patch.ESP - -[Conflict] - You should not run "Stinkers and LGNPC Aldruhn Compatibility Patch" with "Stinkers 3.0", it causes door doubling. -Stinkers 3.0.esp -[ANY Stinkers BE + LGNPC Ald Ruhn Patch.ESP - Stinkers + LGNPC Ald Ruhn Patch.ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stonewood Hall 1.2 [grond] - -[Conflict] - The original version of "Stonewood Hall" conflicts with "Inn of the Whispering Wood", you should use grond's "Inn-Friendly Stonewood Hall" instead, download it here: - ( http://mw.modhistory.com/download-70-1253 ) -SWHv1.1.esp -Inn Whisp Wood BM.esp - -[Conflict] ; ( Ref: "Inn-Friendly Stonewood Hall (ver.1.2).zip\README.txt" ) - Use only one of these plugins: - 'SWHv1.1.esp' - The original mod. - 'West_Stonewood Hall.esp' - Compatable with "Inn of the Whispering Wood", otherwise identical. -SWHv1.1.esp -West_Stonewood Hall.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stronghold Vaults [Tenaka] - -[Conflict] - Please only use the plugin for the Great House you have joined, or you may experience errors in-game as the same IDs are used in all three plugins. At the very least the amulets will always teleport you back to the stronghold corresponding to the plugin loaded last. -Clean_Indarys_Manor_Vault.esp -Clean_Rethan_Manor_Vault.esp -Clean_Tel_Ulvirith_Vault.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Subterranean Tel Uvirith 1.1 [morphera] - -;; "Subterranean Tel Uvirith-->Adds a really cool area to explore in your dungeon. Compatible with all the other mods here, but make sure it loads BEFORE book jackets." -[Order] -Subterranean Tel Uvirith v 1.1.esp -Librarian with Jackets & Rotate BM Trib.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Librarian with Jackets BM Trib.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Book Jackets - Morrowind - BookRotate.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Book Jackets - Morrowind.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Book Jackets - Bloodmoon - BookRotate.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Book Jackets - Bloodmoon.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Book Jackets - Tribunal - BookRotate.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Book Jackets - Tribunal.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -Jac_Passing time while reading - BRBJ patch.esp - -[Order] -Subterranean Tel Uvirith v 1.1.esp -UL_BookJackets_Add-on.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sugarmoon's Culture Shack [Matthew Martin] - -[Conflict] - Use only one plugin depending on computer power, use 'MMSugarMoon-a.esp' if you have a fast computer. If you experience crashes, use 'MMSugarMoon-b.esp' instead. -MMSugarMoon-a.esp -MMSugarMoon-b.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Super Adventurers 3.02 [Various] - -[Conflict] ; ( Ref: "readme_super_adv3.html") - Don't use this plugin with the main "Adventurers 3" plugin, since it is already included. -super_adventurers302.esp -adventurers302.esp - -[Conflict] ; ( Ref: "readme_super_adv3.html") - "Super Adventurers 3.02" already includes fixed versions of all the official Bethesda-released plugins. -super_adventurers302.esp -[ANY AdamantiumArmor.esp - ImprovedAdamantiumArmor.esp - [Official]Adamantium Armor.esp - AreaEffectArrows.esp - Area Effect Arrows.esp - AreaEffectArrows XB Edition.esp - Area Effect Projectiles.esp - Area Effect Projectiles (PAR Edit).esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp - BCsounds.esp - BitterCoastSounds.esp - CleanBitterCoastSounds.esp - [Official]Bitter Coast Sounds.esp - EBQ_Artifact.esp - CleanHelmOfTohan.esp - HelmOfTohan.esp - [Official]Helm of Tohan.esp - Entertainers.esp - CleanEntertainers.esp - [Official]Entertainers.esp - [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] - [Official]LeFemm Armor.esp - Master_Index.esp - CleanMasterIndex.esp - MasterIndex.esp - [Official]Master Index.esp - Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp] - -[Order] ; Dragon32 - This may work... -super_adventurers302.esp -TLM - AdjMod - Siege At Firemoth.esp - -[Requires] - ( Ref: "readme_super_adv3.html" and "readme_adventurers3.html" ) -adventurers_tribunal.esp -[ANY super_adventurers302.esp - adventurers302.esp] - -;;Dragon32: duplicate Adventurers load order ("adventurers_tribunal.esp" is the same plugin) -[Order] -super_adventurers302.esp -adventurers_tribunal.esp - -[Conflict] - "Super Adventurers 3.02" includes "Adventurers NPCs". - ( Ref: http://mw.modhistory.com/download-37-13942 ) -super_adventurers302.esp -adv_npcs_v1.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Super Vvardenfell Tunnels [Arnor] - -[Conflict] ; ( Ref: "Arnor's Super Vvardenfell Tunnels Mod - Readme.txt" ) - "Super Vvardenfell Tunnels" merges PCC aka Blockhead's Smeradon, Dunzar, Knaarus, Xindaz and Veft dungeons. It also includes Xerau's "Dwemer Tunnels and Corprusarium Caverns". -Arn_DungeonTunnels.esp -[ANY pcc_smeradon_17.esp - pcc_smeradon_patch_04.esp - pcc_extended_smeradon_21.esp - pcc_smeradon2DT_07.esp - pcc_knaarus_02.esp - pcc_east_knaarus_28.esp - pcc_dunzar_02.esp - pcc_south_dunzar_01.esp - pcc_xindaz_veft_05.esp - pcc_further_ext_smer_20.esp - pcc_further_ext_FIX_01.esp - Dwemer Tunnels and Coprusarium Cavern.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran Archery Tradehouse [Wizbang] - -[Conflict] ; ( Ref: Readme_SuranArcheryStore_v3.0.txt ) - "Archer's Leather Armor" is included in "Suran Archery Tradehouse". You should uncheck "Archer's Leather Armor" from your mod list, "Suran Archery Tradehouse" includes an upgraded version of the armor. -Suran Archery Store_v3.0.esp -Archer's Leather Armor.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran Extended 1.2 [Princess Stomper] - -[Requires] -Suran Extended Family.esp -MW_Children_1_0.esm - -[Conflict] ; ( Ref: "Suran Extended v1.2 readme.rtf") - 'Suran Extended Family.esp' includes 'Clean Suran Extended.esp' and adds children from "Children of Morrowind". -Suran Extended Family.esp -Clean Suran Extended.esp - -[Order] ; Suran Extended needs to load before Suran Waterfront, conflict in land/cell (6, -7) ( Ref: reported by Marcus La Tendresse) -Clean Suran Extended.esp -Suran Extended Family.esp -Suran Waterfront*.esp - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) -Farmer Mod v4.3.esp -[ANY Clean Suran Extended.esp - Suran Extended Family.esp] - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) -[ANY Suran Waterfront V-5.1.esp - Suran Waterfront 5.0.esp] -[ANY Clean Suran Extended.esp - Suran Extended Family.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran Underworld 2.5 [Matthew] - -;;Korana's replacement is SIZE 2086052 -[Conflict] ; ( Ref: SU_Dock_Fix-27167.rar\IMPORTANT INFORMATION.txt ) - The docks at Fort Frostmoth were modified to accommodate a ship in the original version of "Suran Underworld", this has caused problems with some mods. - Korana has released a patch ("SU_Dock_Fix"): ( http://morrowind.nexusmods.com/mods/27167 ) -[ANY [SIZE 2086615 Suran_Underworld_2.5.esp] - SU_SW Comp. Patch.esp] -[ANY Clean Solstheim_Castle_v1.1.esp - BEER! Combo v1.12-03a (PR esm v2.4fix).esp - BEER! Combo v1.12-03a (PR esp v2.4fix).esp - BEER! Combo v1.12-03a.esp - BEER! Combo.esp - NoM 2.1 with BEER!.esp - NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp - NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp - NoM 2.12-03a with BEER!.esp - NOM 2.13.esp - BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm - BM_S_Inn.esp] - -[Conflict] ; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts "New Suran Extended - readme.txt") - "Suran Underworld" places its Abandoned House in the same spot as "Suran Archery Store". - Pseron Wyrd has created an alternative version of "Suran Underworld" that resolves this conflict by moving the Abandoned House outside the gates of Suran, download it here: - ( http://mw.modhistory.com/download-13-11921 ) - "New Suran Extended" by Nicolithian contains an alternate Suran Archery Store plugin which provides compatability for "New Suran Extended", "Suran Underworld" & "Suran Archery Tradehouse", download it here: - ( http://mw.modhistory.com/download-44-11112 ) -[ANY [SIZE 2086615 Suran_Underworld_2.5.esp] - SU_SW Comp. Patch.esp] -Suran Archery Store_v3.0.esp - -[Conflict] ; No conflict with v3.0 as Wollibeebee made the Bloodfang Tong armor use Andragorn and Bahamut's Sotonhorian armour - Dimitri Mazieres's "Dark Brotherhood Armor Replacer" changes the Body Part for the Dark Brotherhood Helmet (ID: A_DarkBrotherhood_Helmet) from "Head" to "Hair". So when both "Dark Brotherhood Armor Replacer" and "Dark Brotherhood Armor Replacer" are active "Suran Underworld" is left without a Body Part for the BloodFang Helm (ID: a_bloodfang_helm), and so any NPC wearing a Bloodfang Helm will have no head. To use both mods in conjunction, you'd need to change the Armor part "a_bloodfang_helm" to - Biped Object: Hair - Male Armor: A_DarkBrotherhood_Helmet -[ANY Suran_Underworld_2.5.esp - SU_SW Comp. Patch.esp] -[ANY DM_DB Armor Replacer.esp - DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpDDBA.esp - DM_DB Armor Replacer-ExpRanks.esp - DM_DB Armor Replacer-ExpRanksDDBA.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran Underworld 3.0 [Wollibeebee and Matthew] - -;;Dragon32: See also "Suran Underworld 2.5 [Matthew]" - -[Conflict] ; ( Ref: SU_Dock_Fix-27167.rar\IMPORTANT INFORMATION.txt ) - The docks at Fort Frostmoth were modified to accommodate a ship in the original version of "Suran Underworld", this has caused problems with some mods. - Korana has released a patch ("SU_Dock_Fix") for Suran Underworld 2.5: ( http://morrowind.nexusmods.com/mods/27167 ) - However there is no patch available for "Suran Underworld 3.0". -Suran_Underworld_v3.ESP -[ANY Clean Solstheim_Castle_v1.1.esp - BEER! Combo v1.12-03a (PR esm v2.4fix).esp - BEER! Combo v1.12-03a (PR esp v2.4fix).esp - BEER! Combo v1.12-03a.esp - BEER! Combo.esp - NoM 2.1 with BEER!.esp - NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp - NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp - NoM 2.12-03a with BEER!.esp - NOM 2.13.esp - BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm - BM_S_Inn.esp] - -;;Dragon32: Assume this is still relevant -[Conflict] ; ( Ref: "New Suran Extended - readme.txt" http://gmml.pbwiki.com/Mod+Conflicts) - "Suran Underworld" places its Abandoned House in the same spot as "Suran Archery Store". - "New Suran Extended" by Nicolithian contains an alternate Suran Archery Store plugin which "provides compatability for "New Suran Extended", "Suran Underworld" & "Suran Archery Tradehouse", download it here: - ( http://mw.modhistory.com/download-44-11112 ) -Suran_Underworld_v3.ESP -Suran Archery Store_v3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran_Underworld_2.5-jms_patch [john.moonsugar] - -[Patch] ; ( Ref: Suran_underworld_2.5-jms_patch.txt ) - You should use the compatiblity patch as you are running both "White Wolf of Lokken" and "Suran Underworld." These mods conflict through the dialog topics "to rescue me" and "rescue me". - Whilst the patch was created for v2.5 of "Suran Underworld", it should still work with v3. - ( http://sites.google.com/site/johnmoonsugar/Home/morrowind-mods ) -Suran_Underworld_2.5-jms_patch.esp -[ALL [ANY Suran_Underworld_v3.ESP - Suran_Underworld_2.5.esp - SU_SW Comp. Patch.esp] - [ANY BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm]] - -[Order] -Suran_Underworld_2.5.esp -Suran_Underworld_2.5-jms_patch.esp - -[Order] -BT_Whitewolf_2_0.esp -Suran_Underworld_2.5-jms_patch.esp - -[Order] -Suran_Underworld_v3.ESP -Suran_Underworld_2.5-jms_patch.esp - -[Order] -SU_SW Comp. Patch.esp -Suran_Underworld_2.5-jms_patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran Underworld/Suran Waterfront Compatibility Patch [bryman1970] - -[Conflict] - "Suran Underworld" and "Suran Waterfront" conflict, an edit of "Suran Underworld" version 2.5 by bryman1970 is available which "removes a stray dock and a lone suspended light left by the Suran Underworld mod." - bryman1970's modified version of "Suran Underworld" is available from Morrowind Modding History: - ( http://mw.modhistory.com/download-64-14085 ) -[ANY Suran Waterfront V-5.1.esp - Suran Waterfront 5.0.esp] -[ANY Suran_Underworld_2.5.esp - Suran_Underworld_v3.ESP] - -[Conflict] - 'SU_SW Comp. Patch.esp' is an edit of "Suran Underworld" version 2.5 by Matthew, you should not run Matthew's original with it. - ( http://mw.modhistory.com/download-64-14085 ) -SU_SW Comp. Patch.esp -[ANY Suran_Underworld_2.5.esp - Suran_Underworld_v3.ESP] - -[Requires] - "It's the Indy Bank/Suran Waterfront patch that actually lowers the terrain, allowing ["Suran Underworld" and "Suran Waterfront"] to work together. If you don't use ["Indy Bank/Suran Waterfront Compatibility Patch" by bryman1970], [then "Suran Underworld" and "Suran Waterfront"] WILL NOT BE COMPATIBLE WITH EACH OTHER." - ( http://mw.modhistory.com/download-64-14085 ) - bryman1970's "Indy Bank/Suran Waterfront Compatibility Patch" is available from Morrowind Modding History: - ( http://mw.modhistory.com/download-64-14084 ) -SU_SW Comp. Patch.esp -[ALL [ANY Suran Waterfront V-5.1.esp - Suran Waterfront 5.0.esp] - Indy Bank (SW Comp. Patch).ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran Waterfront 5.1 [Thondur] - -;;Dragon32: See also White Suran [Basswalker] for Order rule - -[Conflict] ; ( Ref: "Change log Suran Waterfront.txt" ) - Use only one of these plugins: - 'Suran Waterfront V-5.1.esp' - If you do not want coconut trees. - 'Suran Waterfront 5.0.esp' - If you do. -Suran Waterfront V-5.1.esp -Suran Waterfront 5.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sword of Perithia [Andre Sergoyan] - -;Dragon32: Logical to have the patch load after the main mod -[Order] -SOPBeta1.4.esp -SOP1.4Patch1.34.esp - -[Requires] - Ensure you load the latest patch for "Sword of Perithia". -SOPBeta1.4.esp -SOP1.4Patch1.34.esp - -[Note] - !! "Do not use other plugins with Sword of Perithia. There are only a select few that will be successfully compatibile with "SOP". ( A short list of compatibile plugins: All SOP Patches, Waikem's Game Improvements, Rhed's heads ) - !! ( Ref: readme_SwordofthePerithia.txt ) -SOPBeta1.4.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Balanced Alchemy [Taddeus] - -[Order] -Taddeus'BalancedAlchemy.esp -Sri Alchemy BM List Patch.esp - -[Requires] - You are missing "Sri Alchemy BM List Patch". Srikandy's Alchemy for Bloodmoon, upon which Taddeus' Balanced Alchemy "is heavily based" (see Taddeus'BalancedAlchemy - Readme.txt ), uses deprecated AddToLev* function to modify Bethsoft leveled lists, and this function is included in "Taddeus' Balanced Alchemy". For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: ( http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists ) Some patches may be available at that link. Patches for "Sri's Alchemy" should work for "Taddeus' Balanced Alchemy", as the offending script has the same ID in both mods. -Taddeus'BalancedAlchemy.esp -Sri Alchemy BM List Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Balanced Armor 1.2 [Taddeus] - -[Conflict] ; ( Ref: "Taddeus'BalancedArmors - Readme.txt" ) - "Taddeus' Balanced Armor" includes balanced versions of the following plugins: -[ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp] -[ANY [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] - [Official]LeFemm Armor.esp - adamantiumarmor.esp - ImprovedAdamantiumArmor.esp - [Official]Adamantium Armor.esp - EBQ_Artifact.esp - CleanHelmOfTohan.esp - HelmOfTohan.esp - [Official]Helm of Tohan.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - bm_wolf_greaves_fix.esp - AV_female_armor.esp - AV_fem_armor_Trib.esp - Ice_FemaleSteelCuirass.esp - Ice's BM Ice & NordicMail.esp - Ice's Glass Cuirass.esp - DGLAdamantiumShields.esp - Adamantium Roundshield.esp - Adamantium Towershield.esp - Divine_domina_part_1.esp - Divine_domina_part_2.esp - Divine_domina_part_3_Tribunal.esp - Divine_domina_part_4.esp - Divine_domina_part_5.esp - acsEbonyGreaves.esp - venymora_intro_v1p0.esp] - -[Conflict] - Use only one of these plugins. -Taddeus'BalancedArmors.esp -Taddeus'BalancedArmors_Rotate.esp - -[Note] - "Taddeus' Balanced Armors" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version and to exclude the "Items" file. ( Ref: Taddeus'BalancedArmors - Readme.txt ) If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer. -[ALL [ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp] - [ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp]] - -[Conflict] - Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and "AVENGER'S female armor" by Avenger provide female versions of the Morrowind armors. -[ANY AV_female_armor.esp - AV_fem_armor_Trib.esp] -[ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp] - -[Conflict] - Both Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and Sheikizza Icemane's "Female Templar Cuirass" provide a female version of the Templar cuirass. -[ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp] -FEMALE_TEMPLAR_CUIRASS_V0.1.esp - -[Conflict] - Both Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and Cyanvoid's "Female Cuirasses 2.0" provide female versions of the same cuirasses. -female_cuirasses_2.0.esp -[ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp] - -[Note] - Sandman101's "H.E.L.L.U.V.A. Armor Completion" provides female versions of all of Morrowind's (including expansions) armors. "Taddeus' Balanced Armor" includes Jeremy McGuinn's "Divine Domina" series,which does the same. - To preserve Taddeus' changes to armor values you should load Taddeus' mod after Sandman101's by creating a custom Order rule in "mlox_user.txt". -[ALL H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp - [ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp]] - -;;Dragon32: includes Adamantium armour -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Taddeus'BalancedArmors.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Taddeus'BalancedArmors_Rotate.esp - -[Order] -super_adventurers302.esp -Taddeus'BalancedArmors.esp - -[Order] -super_adventurers302.esp -Taddeus'BalancedArmors_Rotate.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Balanced Armor (light) 1.2 [Taddeus] - -[Conflict] ; ( Ref: "Taddeus'BalancedArmors(light)-Readme.txt" ) - "Taddeus' Balanced Armor (light) 1.2" includes balanced versions of the following plugins: -Taddeus'BalancedArmors(light).esp -[ANY [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] - [Official]LeFemm Armor.esp - adamantiumarmor.esp - ImprovedAdamantiumArmor.esp - [Official]Adamantium Armor.esp - EBQ_Artifact.esp - CleanHelmOfTohan.esp - HelmOfTohan.esp - [Official]Helm of Tohan.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp] - -;;"DON'T remove Dongle's and venymora plugins if you run them!" -;;Dragon32: So Order rules so they load before this stat-adjusting mod. -[Order] -DGLAdamantiumShields.esp -Taddeus'BalancedArmors(light).esp - -[Order] -Adamantium Roundshield.esp -Taddeus'BalancedArmors(light).esp - -[Order] -Adamantium Towershield.esp -Taddeus'BalancedArmors(light).esp - -[Order] -venymora_intro_v1p0.esp -Taddeus'BalancedArmors(light).esp - -[Note] ; ( Ref: "Taddeus'BalancedArmors(light)-Readme.txt" ) - "Taddeus' Balanced Armor (light)" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file. - If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer. -[All Taddeus'BalancedArmors(light).esp - [ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp]] - -;;Dragon32: includes Adamantium armour -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Taddeus'BalancedArmors(light).esp - -[Order] -super_adventurers302.esp -Taddeus'BalancedArmors(light).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Balanced Enchanting [Taddeus] - -[Conflict] ; ( Ref: "Taddeus'BalancedEnchanting-Readme.txt" ) - "Taddeus' Balanced Enchanting" will conflict with all the plugins modifying the same creatures, settings and soul gems. -Taddeus'BalancedEnchanting.esp -[ANY BTB - Settings.esp - BTB - Settings (Alternate).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Balanced Objects 1.2 [Taddeus] - -[Conflict] ; ( Ref: "Taddeus'BalancedObjects - Readme.txt" ) - "Taddeus' Balanced Objects" includes balanced versions of the following plugins: -[ANY Taddeus'BalancedObjects.esp - Taddeus'BalancedObjects_Rotate.esp] -[ANY PotionSorter.esp - Potions.esp - Scrollsv1.1.esp - PSsorticon.esp - Clean Potions.esp - Clean Potions1.esp - Clean Scrolls.esp] - -[Conflict] - Use only one of these plugins. -Taddeus'BalancedObjects.esp -Taddeus'BalancedObjects_Rotate.esp - -[Note] - "Taddeus' Balanced Objects" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file. - If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer. - ( Ref: "Taddeus'BalancedObjects - Readme.txt" ) -[ALL [ANY Taddeus'BalancedObjects.esp - Taddeus'BalancedObjects_Rotate.esp] - [ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Balanced Objects (light) 1.2 [Taddeus] - -[Note] ; ( Ref: "Taddeus'BalancedObjects - Readme.txt" ) - "Taddeus' Balanced Objects" includes balanced versions of the following plugins: -[ALL Taddeus'BalancedObjects(light).esp - [ANY PotionSorter.esp - Potions.esp - Scrollsv1.1.esp - PSsorticon.esp - Clean Potions.esp - Clean Potions1.esp - Clean Scrolls.esp]] - -[Note] ; ( Ref: "Taddeus'BalancedObjects(light)-Readme.txt" ) - "Taddeus' Balanced Objects (light)" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file. - If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer. -[All Taddeus'BalancedObjects(light).esp - [ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Balanced Weapons 1.3 [Taddeus] - -[Conflict] ; ( Ref: Taddeus'BalancedWeapons - Readme.txt ) - "Taddeus' Balanced Weapons" includes a balanced version of the following plugins: -[ANY Taddeus'BalancedWeapons.esp - Taddeus'BalancedWeapons_Rotate.esp] -[ANY AreaEffectArrows.esp - AreaEffectArrows XB Edition.esp - Area Effect Arrows.esp - Area Effect Projectiles.esp - Area Effect Projectiles (PAR Edit).esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp] - -[Note] - "Taddeus' Balanced Weapons" is compatible with "Wakim's Game Improvements", but it is recommended to use the modular version of "Wakim's Game Improvements" and to exclude the "Items" file. ( Ref: Taddeus'BalancedWeapons - Readme.txt ) If using a non-modular version of "WGI" whichever plugin loads last will over-rule the other plugin, so adjust your load order depending on which changes you prefer. -[All [ANY Taddeus'BalancedWeapons.esp - Taddeus'BalancedWeapons_Rotate.esp] - [ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp]] - -[Conflict] - Use only one of these plugins. -Taddeus'BalancedWeapons.esp -Taddeus'BalancedWeapons_Rotate.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tale of the Devious Trader [Xeth-Ban] - -[Conflict] ; ( Ref: "Tale of the Devious Trader.txt" ) - Use only one of these plugins : - 'Tale of the Devious Trader.esp' - Adds the new book to the game world. - 'Resource Tale of the Devious Trader.esp' - Contains the book in the CS, but places no copies ingame. -Resource Tale of the Devious Trader.esp -Tale of the Devious Trader.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tales of Tel Branora [A.P. Hilliard] - -[Requires] ; ( Ref: Tales of Tel Branora Read Me.txt ) - "Tales of Tel Branora" requires Bethesda's official "LeFemm Armor" or any compilation that includes it. -Tales of Tel Branora.esp -[ANY LeFemmArmor.esp - [Official]LeFemm Armor.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp - SauronsAbode252.esp - SauronsAbode252_Tribunal.esp - super_adventurers302.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @TR (Tamriel Rebuilt) 16.12 [Tamriel Rebuilt team] - -;;Danae: changed all TR_DATA.esm to Tamriel_Data.esm - -;;"The regions are defined in Tamriel_Data and if a cell has a region id that doesn't yet exist, it will produce [Unable to find Region] error." -;;Ref: http://tamriel-rebuilt.org/comment/5821#comment-5821 -[Order] -Tamriel_Data.esm -TR_Mainland.esm - -[Order] ; Dragon32: Checked with TESPCD -TR_Preview.esp -TR_Travels.esp - -[Note] - !! The Tamriel Rebuilt readme says: - !! "Users who fail to register the BSA correctly will often find that loading Tamriel Rebuilt will result in a lot of "missing meshes/animation" error dialog messages popping up on load, some even fatal. Please double-check your Morrowind.ini file to ensure our Data Archive is registered properly, otherwise the game won't load." - !! mlox cannot check if you have made this change to your morrowind.ini - !! -[ANY TR_Mainland.esm - TR_Preview.esp] - -[Conflict] - Do not load Tamriel Rebuilt's old maps ("Map 1 - Telvannis" or "Map 2 - Antediluvian Secrets") with 'TR_Mainland.esm', which contains all previously released "Tamriel Rebuilt" maps. -TR_Mainland.esm -[ANY TR_Map2.esm - TR_Map1.esm] - -[Conflict] - Conflicts with TR_Mainland. - ( Ref: "TR_Readme.txt" ) -TR_Mainland.esm -[ANY Bloody Oath_v1.0.esp ; Bloody Oath - BAR_DarkshroudKeep_v1.2.esp ; Darkshroud Keep - Clean hawkfir_island.esp ; Hawkfir Island - The Goblin Lab v1.1.esp ; The Goblin Lab - Helios_Keep.esp ; Helios Keep - Inferno's Island Revisited.esp ; Inferno's Island - Isengard (v1.3).esp ; Isengard - Journey's End 1.1.esp ; Journey's End - Korobal v1.2.esp ; Korobal Island - Liligue island.esp ; Lilligue Island - Moons_Spawn_V1.3.3_Non_Patched.esp ; Moon's Spawn - From Hell To Heaven.esm ; Morrowland - N'Dib_5.esp ; N'Dib's Twilight - RaferSands.esm ; Rafer: Sands of an Era - SnakeBitten Island - Alpha.esp ; Snakebitten's Island - Tree_of_Life.esp ; Tree Of Life - tusar_v1.2.1.esp ; Island of Tusar - GS_Tamriel Part1_Black Marsh.esp - GS_Tamriel Tribute to The Comunity.esm - Beyond YsGramor v2.5.esm - The Zone (Tribunal).esp - Tel Scelestus.esp - Private_Tower_Ordeal.esp - Season of the Harvest v1.1.esp - Sorefoot Enterprises, Inc. v1.5a.esp - Unique Ocean Landscapes.ESP - Château de Hadeborg V1.0.esp - Rahj.esm - Makunde.esp - Clean Roman city v.4 expansion added #4.esp - Clean Roman city v.4 MORROWIND ONLY.esp] - -[Conflict] - Conflicts with TR_Preview. - ( Ref: "TR_Readme.txt" ) -TR_Preview.esp -[ANY silgrad_tower_internal_release_1-4_6.6.esp ; Silgrad Tower - silgrad_tower_1-4_6.6.esp ; Silgrad Tower - Annastia V3.3.esp ; Annastia - Veldion2.0.esm ; Velidon - Dulsya Isle.esp ; Dulsya - FTG.esp] ; Five Toes - -[Conflict] - "Mountainous Red Mountain replacer which also causes major placement issues [with "Tamriel Rebuilt"], especially in the Velothi Mountains." -[ANY TR_Mainland.esm - TR_Preview.esp] -MRM.esm - -[Conflict] - "The On The Rocks", which is known to causes severe placement issues in "Tamriel Rebuilt" areas. - Note that this is due to the use of replacement meshes in "On The Rocks" and not just caused by the 'OTR_Coast_Variety.esp' plugin. -[ANY TR_Mainland.esm - TR_Preview.esp] -OTR_Coast_Variety.esp - -[Conflict] ; ( Ref: http://forums.nexusmods.com/index.php?/topic/152538-tel-nechim/?p=7720962 ) - Landmass conflict. There is a moved version of Antiscamp's "Tel Nachim" available, download it here: - ( http://www.nexusmods.com/morrowind/mods/43204/ ) -TR_Mainland.esm -Tel Nechim.esp - -[Conflict] - Landmass conflict. You may wish to use DagothBob's moved version of "Havish", download it here: - ( http://www.nexusmods.com/morrowind/mods/43408/ ) -TR_Preview.esp -[SIZE 4646696 Havish.esm] - -[Conflict] ; ( Ref: https://www.youtube.com/watch?v=v7o8R_2u17g ) -TR_Preview.esp -Fishing Academy v.esp - -[Conflict] - Landmass conflict. You may wish to use Spiffyman's moved version of "Booty Island", download it here: - ( http://www.nexusmods.com/morrowind/mods/39308/ ) -TR_Mainland.esm -Booty.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tamriel Rebuilt: Census and Excise Links [The "Bloodthirsty" Crustacean] - -[Requires] -TR_CensusAndExciseTravel.esp -[ALL Tamriel_Data.esm - TR_Mainland.esm] - -;;Dragon32: See Ref in Note rule below - "This prevents an error message regarding TC_CEGate in TR_CensusAndExciseTravel.esp's TC_CEShipDockScript script when starting a new game." -[Order] -Siege at Firemoth.esp -TR_CensusAndExciseTravel.esp - -[Order] -[Official]Siege at Firemoth.esp -TR_CensusAndExciseTravel.esp - -[Order] -SiegeAtFiremoth.esp -TR_CensusAndExciseTravel.esp - -[Order] -OfficialMods_v5.esp -TR_CensusAndExciseTravel.esp - -[Order] -Clean Official Plugins v1.1.esp -TR_CensusAndExciseTravel.esp - -[Order] -Official_2002_Mods.esp -TR_CensusAndExciseTravel.esp - -[Order] -super_adventurers302.esp -TR_CensusAndExciseTravel.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -TR_CensusAndExciseTravel.esp - -[Order] -silgrad_tower_1-4_6.6.esp -TR_CensusAndExciseTravel.esp - -[Note] - ! With both "Tamriel Rebuilt: Census and Excise Links" and Bethesda's "Siege at Firemoth" (or a mod which includes it) enabled, there will be two boat captains to talk to and two superimposed gate objects in Seyda Neen. -[ALL [ANY Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - TR_CensusAndExciseTravel.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tamriel Rebuilt Map 1 CharGen 2.0 [Garif] - -[Requires] ; ( Ref: "Tamriel Rebuilt Character Generation - Firewatch Readme.txt" ) -Tamriel Rebuilt Character Generation - Firewatch.esp -[ALL TR_Mainland.esm - Tamriel_Data.esm] - -[Requires] ; ( Ref: "Tamriel Rebuilt Map 1 CharGen Firewatch v2.rar\Readme.txt" ) -TR_CharGen (Firewatch - Map 1).esp -[ALL TR_Mainland.esm - Tamriel_Data.esm] - -[Conflict] ; ( Ref: "Tamriel Rebuilt Map 1 CharGen Firewatch v2.rar\Readme.txt" ) - "Tamriel Rebuilt Map 1 CharGen" conflicts with "Siege at Firemoth". -TR_CharGen (Firewatch - Map 1).esp -[ANY Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp - FireMoth Moved.ESP - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tamriel Rebuilt Transport Links 2.0 [HowlingSnail] - -[Requires] ; ( Ref: "TR_TransportReadme.txt" ) -TR_TransportLinks.ESP -[ALL Tamriel_Data.esm - TR_Mainland.esm] - -[Requires] ; Dragon32: v1.0 just because ( Ref: "TR_TransportReadme.txt" ) -TR_Transport.ESP -[ALL Tamriel_Data.esm - TR_Mainland.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tamrielic Lore 2.1 [PikachunoTM] - -[Conflict] - Use only one version of "Tamrielic Lore" by PikachunoTM. -Tamrielic Lore.esm -Tamrielic Lore.esp - -[Requires] - "All [these add-ons] require the base "Tamrielic Lore.esm."" - ( Ref: "Tamrielic Lore.docx") -[ANY TamLore -- AddOn 1-MuseumAdditions.esp - TamLore -- AddOn 2-Museum Donations Anytime.esp - TamLore -- AddOn 3-Museum Donations Normal.esp - TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP - TamLore -- Script Insurance.esp] -[ANY Tamrielic Lore.esm - Tamrielic Lore.esp] - -[Conflict] - "["TamLore -- Wings of the Queen of Bats.esp"] allows you to find the Wings of the Queen of Bats [...] and any mod which adds the WotQoB to Morrowind works as well (Like TheOne&Only's mod of the same name)." - ( Ref: "Tamrielic Lore.docx") -TamLore -- Wings of the Queen of Bats.esp -[ANY Wings of the Queen of Bats.esp - Clean UMPP-fixes-BTB-v2.esp - Clean UMPP-fixes-v2.esp] - -[Patch] - ( Ref: "Tamrielic Lore.docx") -TamLore -- Script Insurance.esp -[ALL [ANY Tamrielic Lore.esm - Tamrielic Lore.esp] - [ANY GOTYFullTidySomeMPPv2.01.esm - GOTYFullTidySomeMPPv2.01.esp - GOTYFullTidyZeroMPPv2.01.esm - GOTYMinImpactSomeMPPv2.01.esm - GOTYMinImpactSomeMPPv2.01.esp - GOTYScriptTidy(CommentsIn).esp]] - -[Order] -GOTYFullTidySomeMPPv2.01.esp -TamLore -- Script Insurance.esp - -[Order] -GOTYMinImpactSomeMPPv2.01.esp -TamLore -- Script Insurance.esp - -[Order] -GOTYScriptTidy(CommentsIn).esp -TamLore -- Script Insurance.esp - -[Conflict] - No need to run "TamLore -- Script Insurance.esp" with the plugin version of "Tamrielic Lore" -Tamrielic Lore.esp -TamLore -- Script Insurance.esp - -[Order] -GOTYFullTidySomeMPPv2.01.esp -Tamrielic Lore.esp - -[Order] -GOTYMinImpactSomeMPPv2.01.esp -Tamrielic Lore.esp - -[Order] -GOTYScriptTidy(CommentsIn).esp -Tamrielic Lore.esp - -[Patch] - ( Ref: "Tamrielic Lore.docx") -TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP -[ALL [ANY Tamrielic Lore.esm - Tamrielic Lore.esp] - Museum of Artifacts Improved Expanded.esp] - -[Order] -Museum of Artifacts Improved Expanded.esp -TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP - -;;DRagon32: TESPCD check -[Order] -Tamrielic Lore.esp -TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP - -;;Plugin Description: "["TamLore -- AddOn 2-Museum Donations Anytime.esp"] Allows donations to happen any time. Must be loaded BEFORE the Museum Donations Difficulty add-ons." -[Order] -Tamrielic Lore.esp -TamLore -- AddOn 2-Museum Donations Anytime.esp -TamLore -- AddOn 3-Museum Donations Easy.esp -TamLore -- AddOn 3-Museum Donations Hard.esp -TamLore -- AddOn 3-Museum Donations Lots of Donations.esp -TamLore -- AddOn 3-Museum Donations No Donations.esp -TamLore -- AddOn 3-Museum Donations Normal.esp -TamLore -- AddOn 3-Museum Donations Very Easy (Default).esp -TamLore -- AddOn 3-Museum Donations Very Hard.esp - -[Conflict] - Although not explicit in the read me you should only load one of these Museum Donations mods. -TamLore -- AddOn 3-Museum Donations Easy.esp -TamLore -- AddOn 3-Museum Donations Hard.esp -TamLore -- AddOn 3-Museum Donations Lots of Donations.esp -TamLore -- AddOn 3-Museum Donations No Donations.esp -TamLore -- AddOn 3-Museum Donations Normal.esp -TamLore -- AddOn 3-Museum Donations Very Easy (Default).esp -TamLore -- AddOn 3-Museum Donations Very Hard.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @TarMar [Ravensong] - -[Conflict] - Necessities of Morrowind (NoM) adds a shop to one wall of the Mournhold Bazaar area which blocks access to a door added by TarMar. You need to to relocate one of the two, or you can open the console, click on the house static, and enter the command "disable". -TarMar.esp -[ANY NoM 3.0.esp - NOM 2.13.esp] - -[Conflict] - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Beyond YsGramor v2.5.esm -TarMar.esp - -[Conflict] - TarMar and Oluhan both add a building to the same spot in Tel Branora. -TarMar.esp -Oluhan v1.13.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tea Mod 1.21 [Stuporstar] - -[Patch] - "[Stuporstar's "The Tea Mod"] includes a NoM compatibility patch." - ( Ref: "TeaMod_1.2_ReadMe.txt" ) -TeaMod_NoM_Patch.esp -[ALL TeaMod_.esp - NoM 3.0.esp] - -[Order] ; ( Ref: "TeaMod_1.2_ReadMe.txt" -TeaMod_.esp -NoM 3.0.esp - -[Order] -NoM 3.0.esp -TeaMod_NoM_Patch.esp - -[Requires] - "Tea Giving Add-on" is an add-on to Stuporstar's "The Tea Mod" and not a stand-alone mod. - ( Ref: "TeaMod_1.2_ReadMe.txt" ) -TeaMod_TeaGiving.esp -TeaMod_.esp - -[Note] - ! "All the extra dialogue options [included in the Tea Giving Add-on] have the unfortunate side-effect of slowing all dialogue to a crawl on slower computers." - ! "You can unload [the Tea Giving Add-on] and still enjoy the main Tea Mod if the sharing options are lagging too much." - ! ( Ref: "TeaMod_1.2_ReadMe.txt" ) -TeaMod_TeaGiving.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tejón's Gold Weight 1.01 [Tejón] - -[Conflict] - "[Tejón's "Gold Weight" is] based on VenomByte's original gold weight mod." - ( Ref: "Tejón's Gold Weight v1.01.txt" ) -Tejón's Gold Weight.esp -vn_goldweight.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tel Magus [Aragon] - -[Conflict] - Use only one of these plugins. - "TelMagus-Grazelands.esp" if you want Tel Magus to be in the Grazelands, just north of Zainab camp. - "TelMagus-Ebonheart.esp" if you want Tel Magus to be just south of Ebonheart. - ( Ref: "TelMagus-Readme.txt" ) -TelMagus-Ebonheart.esp -TelMagus-Grazelands.esp - -[Requires] - ( Ref: "TelMagus-Readme.txt" ) -TelMagus-Ebonheart.esp -TelMagus.esp - -[Requires] - ( Ref: "TelMagus-Readme.txt" ) -TelMagus-Grazelands.esp -TelMagus.esp - -[Requires] - ( Ref: "TelMagus-Readme.txt" ) -TelMagus.esp -[ANY TelMagus-Grazelands.esp - TelMagus-Ebonheart.esp] - -[Requires] - ( Ref: "TelMagus-Readme.txt" ) -TelMagus-Ingredients-TB-BM.esp -TelMagus.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tel Nechim (moved version) 1.3 [Antiscamp, abot] - -[Conflict] - "If you are using NOM3.x, load - Tel NechimMN.esp - else - Tel NechimM.esp" - ( Ref: "ReadMeTelNechim.txt" ) -Tel NechimM.esp -Tel NechimMN.esp - -[Requires] - "If you are using NOM3.x, load Tel NechimMN.esp" - ( Ref: "ReadMeTelNechim.txt" ) -Tel NechimMN.esp -NoM 3.0.esp - -[Order] -Tel NechimMN.esp -NoM 3.0.esp - -[Conflict] - The new location of Tel Nechim in Tel Nechim (moved version) conflicts with Lothavor's Legacy mod - ( Ref: http://forums.nexusmods.com/index.php?/topic/1944044-tel-nechim-moved-version/?p=17352729 ) -[ANY Tel NechimM.esp - Tel NechimMN.esp] -Lothavor's Legacy.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Teleporter Mod Revised Tribunal 1.0 [Nordic][Ultimate Teleporter] - -[Order] ; Ring is placed in small chest, disappears with the incorrect load order -MW Containers Animated.esp -Teleporter Mod Revised Tribunal.esp -Teleporter Mod Revised Tribunal (Русская версия).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Teleport Ring 3.3.5 [Tealpanda, Eidolon, Dubious] - -[Conflict] - Use only one of these plugins: - ring_teleport cost_Tealpanda.esp - Requires 15 magicka per teleportation. - ring_teleport v3_Tealpanda.esp - No magicka requirement. - ( Ref: "Readme teleport ring V3 - updated by tealpanda.txt" ) -ring_teleport cost_Tealpanda.esp -ring_teleport v3_Tealpanda.esp - -[Conflict] - Tealpanda's "Teleport Ring" is derived from Dubious' "Teleport Ring" which was in turn based on eidolon's "Teleport Ring". There is no need to run either Dubious' or eidolon's mods as well. -[ANY ring_teleport cost_Tealpanda.esp - ring_teleport v3_Tealpanda.esp] -[ANY ring_teleport v2.2_Dubious.esp - ring_teleport.esp] - -;; Ref: 'Readme teleport ring V3 - updated by tealpanda.txt' -[Order] -master_index.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -[Official]Master Index.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -CleanMasterIndex.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -MasterIndex.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -;; Dragon32: Master Index plugin included in Wilderness mod, Super Adventurers, OfficialMods_v5 and Official Plugins v1.0 -[Order] -Wilderness Sounds.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -Wilderness Sounds Bloodmoon.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -Wilderness Sounds Tribunal.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -Wilderness Sounds T & B.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -Clean Official Plugins v1.1.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -OfficialMods_v5.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -super_adventurers302.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -[Order] -Official_2002_Mods.esp -ring_teleport v3_Tealpanda.esp -ring_teleport cost_Tealpanda.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Teleport Ring - Add-on for The White Wolf of Lokken Mountain [Emma] - -[Requires] ; Dragon32 - Readme or file header don't mandate ESM version - ( Ref: WWLokken-teleportring.txt ) -b_WWLteleport1_0.esp -[ANY BT_Whitewolf_2_0.esm - BT_Whitewolf_2_0.esp] - -[Order] ; Dragon32 - Logical to load this after the ESP version of Lokken -BT_Whitewolf_2_0.esp -b_WWLteleport1_0.esp - -[Note] - !! If you use "Teleport Ring - Add-on" before you have completed the main quest of "The White Wolf of Lokken Mountain" you might break the story line. - ( Ref: WWLokken-teleportring.txt ) -b_WWLteleport1_0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Telos Rin Graveyard [dalin] - -[Note] - !! With "Telos Rin Graveyard" activated you may not be able to complete the quest to build the second stage of the Redoran stronghold, Indarys Manor. Frelene Acques, in the Hlaalu prison cells, may have no response to the dialogue topic "escape". -Telos Rin Graveyard.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Telperion - Ascadian Isles Tree House [Calislahn] - -; Telperion and Vvardenfell Druglord conflict in cell (6, -13) and (5, -13) -; ( Ref: reported by Marcus La Tendresse) -[Order] -Vvardenfell Druglord.esp -Telperion.V1.03.esp - -; Telperion and Vibrant Trees conflict in land/cell (6, -12), (6, -13) and (5, -12) -; ( Ref: reported by Marcus La Tendresse) -[Order] -Clean VIBRANT TREES 1.0.esp -Telperion.V1.03.esp - -[Requires] -Telperion Basement Addon.esp -Telperion.V1.03.esp - -[Order] -Telperion.V1.03.esp -Telperion Basement Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Telvanni Robe Version 2 [MP*Canus] - -[Requires] - "[CanadianIce's "Ice's Female Telvanni Robe V2"] REQUIRES THAT CANUS' TELVANNI ROBE Version2 BE INSTALLED" - ( Ref: "readme-IcesCNSFemaleTelvanni.html") -Ice_CNS_FemaleTelvanniRobeV2.esp -Clean Telvanni_Robe_V2.esp - -[Order] ; Dragon32: Examined plugins in TESPCD -Clean Telvanni_Robe_V2.esp -Ice_CNS_FemaleTelvanniRobeV2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Telvannis Comes Alive [Aeven] - -[Requires] - Aeven's "Telvannis Comes Alive" requires version 5.2 of Neoptolemus' "Morrowind Comes Alive" and "Tamriel Rebuilt" Maps 1 and 2 - ( Ref: AEV_TCA.rar\Readme.txt ) -AEV_TCA.esp -[ALL Tamriel_Data.esm - TR_Mainland.esm - [DESC /over 1200 friendly/ MCA.ESM]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Temperature [zappara] - -[Note] - "Temperature modder's resource addon.esp" is a modder's resource and does not need to be loaded for the main "Temperature" mod to work. - ( Ref: readme_Temperature_mod.txt ) -Temperature modder's resource addon.esp - -[Patch] - ( Ref: readme_Temperature_to_Lokken_Mountain_Addon.txt ) -Temperature LoKKen addon.esp -[ALL Temperature 1.13.esp - [ANY BT_Whitewolf_2_0.esm - BT_Whitewolf_2_0.esp]] - -[Order] -Temperature 1.13.esp -Temperature LoKKen addon.esp - -[Order] -BT_Whitewolf_2_0.esp -Temperature LoKKen addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Texture Fix 2.0 [Slartibartfast] - -[Conflict] - You probably should not be trying to use two versions of "Texture Fix" at the same time. You should only need the latest version. -Texture Fix 2.0.esm -[VER < 2.0 Texture Fix .esm] - -[Order] -Morrowind.esm -Texture Fix.esm - -[Order] -Morrowind.esm -Texture Fix .esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Texture Fix - Balmora Expansion 1.4 [Slartibartfast] - -[Conflict] - Use only one of these plugins. - "Balmora Expansion v1.4.esp" is the original Balmora Expansion. - "Balmora Expansion v1.4+(1.4).esp" is the Texture Fix version. - "BE+(1.4) Better Looking Morrowind.esp" is the Better Looking Morrowind version, with Texture Fix. - "Balmora Expansion - LITE 1.0.esp" is the Texture Fix version edited for better FPS. -Balmora Expansion v1.4.esp -Balmora Expansion v1.4+(1.4).esp -BE+(1.4) Better Looking Morrowind.esp -Balmora Expansion - LITE 1.0.esp - -[Conflict] - Slartibartfast's Texture Fix - Balmora Expansion includes Waterfall by Heremod Production. - ( Ref: Readme - Texture Fix - Balmora Expansion.txt ) -Waterfall v1.0.esp -[ANY Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp] - -[Conflict] - Slartibartfast's Texture Fix - Balmora Expansion includes Waterfall by Heremod Production. Heremod Production's mod was based on Mike Newmen's Balmora Waterfall. - ( Ref: Readme - Texture Fix - Balmora Expansion.txt ) -BalmoraWaterfal01_0808.esp -[ANY Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp] - -[Conflict] - Slartibartfast's "Texture Fix - Balmora Expansion" includes "Waterfall" by Heremod Production. Jakey's "Azura's Waterfall" similarly embellishes the waterfall to the orth outside of Balmora. - ( Ref: Readme - Texture Fix - Balmora Expansion.txt ) -Azura's waterfall.esp -[ANY Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp] - -[Requires] - "BE+(1.4) Better Looking Morrowind.esp" requires "Better Looking Morrowind" by Misty Moon. - ( Ref: Readme - Texture Fix- Balmora Expansion.txt ) -BE+(1.4) Better Looking Morrowind.esp -[ANY BL-Morrowind.esm - BL-Morrowind.esp] - -[Order] ; ( Ref: Readme - Texture Fix- Balmora Expansion.txt ) -Balmora Expansion v1.4+(1.4).esp -BE+(1.4) Better Looking Morrowind.esp -BE-Callenwald.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Texture Fix - Bloodmoon 1.1 [Slartibartfast] - -;; "If you are using a land altering mod in esm format then you will need to ensure that 'Texture Fix - Bloodmoon' appears higher in the load order else there will very likely be compatibilty issues such as holes in the landscape and static items floating in the air or partially/fully submerged in the ground." -;; Readme - Texture Fix Bloodmoon.txt -[Order] -Texture Fix - Bloodmoon .esm -BT_Whitewolf_2_0.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Texture Fix - Tamriel Rebuilt 2.0 [Slartibartfast] - -[Note] - !! "[Slartibartfast's "Texture Fix - Tamriel Rebuilt"] is totally deprecated, its fixes have been included into [Tamriel Rebuilt] since Sacred East [in 2013]". - !! ( Ref: https://forums.nexusmods.com/index.php?/topic/4853520-tamriel-data/?p=45385050 ) -Texture Fix -TR -.esm - -[Order] -TR_Mainland.esm -Texture Fix -TR -2.0.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thescrib_Leather_breton [Ant & Thescrib(Tscrib)] - -[Order] -Thescrib_Leather_breton-v3.esp -thescrib_Breton_leather_top.esp -Thescrib_NPCREPLACE3_LeatheR.esp - -[Patch] - This patch adds more wigs and masks if you use NPCReplace3 with Thescrib_Leather_breton. - ( Ref: "Thescrib_Leather_breton.txt" ) -Thescrib_NPCREPLACE3_LeatheR.esp -[ALL Thescrib_Leather_breton-v3.esp - npcreplace3_0.esp] - -[Requires] - ( Ref: "Thescrib_Leather_breton.txt" ) -thescrib_Breton_leather_top.esp -Thescrib_Leather_breton-v3.esp - -[Requires] -[ANY Thescrib_Leather_breton-addon01.esp - Thescrib_Leather_breton-addon02.esp - Thescrib_Leather_breton-addon03.esp] -Thescrib_Leather_breton-v3.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thief Companion Constance 1.2 [Grumpy and Emma] - -[Conflict] - Version 1.1 and above of Grumpy and Emma's "Thief companion Constance" are fully compatible with cdcooley's "Improved Teleportation", there is no need for cdcooley's "IT Beryl and Constance Fix.esp" - ( Ref: Constance_ver1_2_readme.txt ) -[VER <1.1 Constance1_0.esp] -IT Beryl and Constance Fix.esp - -[Requires] - "Constance's Amulet" by Dyn_Sol requires "Thief companion Constance" by Grumpy and Emma - ( Ref: Constance's Amulet.txt ) -Constance's Amulet.esp -Constance1_0.esp - -;;Dragon32: Really not sure if Constance needs to load after *all* these Blood & Gore mods but Emma's readme says to load Constance after so I've just duplicated the load order from the Blood & Gore rules and stuck Constance at the end -;;Ref: Constance_ver1_2_readme.txt -[Order] -Blood and Gore.esp -Blood and Gore Adventurer's TC add-on.esp -Blood and Gore BM add-on.esp -Blood and Gore Cait Critters add-on.esp -Blood and Gore CoN 2 add-on.esp -Blood and Gore Combat Moves add-on.esp -Blood and Gore Deadite add-on.esp -Blood and Gore Fire damage.esp -Blood and Gore GIANTS add-on.esp -Blood and Gore Hunting Isle add-on.esp -Blood and Gore MW Additions Rev add-on.esp -Blood and Gore MW Advanced add-on.esp -Blood and Gore MW-TB-VGreetings add-on.esp -Blood and Gore Mephisto CP11 add-on.esp -Blood and Gore Morrowind alone add-on.esp -Blood and Gore Morrowind-Tribunal add-on.esp -Blood and Gore Petshop add-on.esp -Blood and Gore TEMPLATE add-on.esp -Blood and Gore Wilderness add-on.esp -Blood and Gore patch for GIANTS Trib.esp -Constance1_0.esp - -;;Dragon32 - According to readme Constance should load after Giants by The Pumaman too. Giants is an ESM so should load first anyway. There is, though, this control file thingy so setting something up to load Constance afer that. -;;Ref: Constance_ver1_2_readme.txt -[Order] -GIANTS Ultimate Control file.esp -Constance1_0.esp - -[Order] ; "If you play the Companion Constance mod, there is a part where she gives you 100 kwama eggs (over-encumbering you and making it impossible to move) and a guard seeks to arrest you through custom dialog because the eggs are stolen. However, the forced greeting from Antares's "Go to Jail" mod overrides this and prevents the situation from working as intended. I'm worried this might create errors in future dialog with Constance." -Go To Jail 3.7 - NOM.esp -constance1_0.esp - -[Order] -Go To Jail 3.7.esp -constance1_0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thief Experience Overhaul 1.3b [LDones] - -[Conflict] - "Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp" combines the effects of the four individual mods from LDones' "Thief Experience Overhaul 1.3b". - ( Ref: "readme_ThiefExperienceOverhaul-LD(Tribunal).txt" ) -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp -[ANY Improved Lockpicking.esp - Improved Open Spell Balance-LD.esp - Improved Trap Settings (Tribunal).esp - Stealth Enhancements-LD 1.5b (Tribunal).esp] - -[Order] ; Dragon32: TESPCD shows conficts for ENCH "sc_ekashslocksplitter_en" and "sc_ondusisunhinging_en" -BTB - Equipment.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] ; Dragon32: assorted plugins which merge in 'BTB - Equipment.esp' -BTB - Unique Finery Equipment.esp -HELLUVA Balanced BTB CS.esp -HELLUVA Balanced BTB.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] ; Dragon32: TESPCD shows conficts for GMST "fTrapCostMult" and "fPickLockMult" -BTB - Settings.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] -BTB - Settings (Alternate).esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] ; Dragon32: TESPCD shows conficts for SPEL "open", "wild open", "strong open", "great open", "ondusi's open door" -BTB - Spells.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] -BTB Spells - EMS MGSO Patch.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] ; Dragon32: TESPCD shows conficts for MGEF "Index 13" -Balance - Magic Effects.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] ; Dragon32: TESPCD shows conficts for SPEL "great open" and "strong open" -Balance - spells.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] -Wakim's Game Improvement 9.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] -Wakim's Game Improvements with No-glo v9.esp -Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp - -[Order] -Wakim's Game Improvement 9.esp -AprogasVampire WakimImprovements.20021210.esp - -[Order] ; Dragon32: TESPCD shows conficts for GMST "fPickLockMult" -BTB - Settings.esp -Improved Lockpicking.esp - -[Order] -BTB - Settings (Alternate).esp -Improved Lockpicking.esp - -[Order] ; Dragon32: TESPCD shows conficts for ENCH "sc_ekashslocksplitter_en" and "sc_ondusisunhinging_en" -BTB - Equipment.esp -Improved Open Spell Balance-LD.esp - -[Order] ; Dragon32: assorted plugins which merge in 'BTB - Equipment.esp' -BTB - Unique Finery Equipment.esp -HELLUVA Balanced BTB CS.esp -HELLUVA Balanced BTB.esp -Improved Open Spell Balance-LD.esp - -[Order] ; Dragon32: TESPCD shows conficts for SPEL "open", "wild open", "strong open", "great open", "ondusi's open door" -BTB - Spells.esp -Improved Open Spell Balance-LD.esp - -[Order] -BTB Spells - EMS MGSO Patch.esp -Improved Open Spell Balance-LD.esp - -[Order] ; Dragon32: TESPCD shows conficts for MGEF "Index 13" -Balance - Magic Effects.esp -Improved Open Spell Balance-LD.esp - -[Order] ; Dragon32: TESPCD shows conficts for SPEL "great open" and "strong open" -Balance - spells.esp -Improved Open Spell Balance-LD.esp - -[Order] ; Dragon32: TESPCD shows conficts for GMST "fTrapCostMult" -BTB - Settings.esp -Improved Trap Settings (Tribunal).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thieves' Step [TJ] - -[Conflict] - Use only one of these plugins: - SNR_ThievesStep_BS.esp - For TJ and Jeka's "Better Sounds" mod - SNR_ThievesStep_Standart.esp - For standard sounds - ( Ref: "ThievesStep.7z\ReadMe_ENG.txt" ) -SNR_ThievesStep_Standart.esp -SNR_ThievesStep_BS.esp - -[Order] -Better_Sounds.esp -SNR_ThievesStep_BS.esp - -[Order] -Better Sounds.esp -SNR_ThievesStep_BS.esp - -[Order] -Expanded Sounds.esp -SNR_ThievesStep_BS.esp - -[Order] -Expanded Sounds DV.esp -SNR_ThievesStep_BS.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -SNR_ThievesStep_BS.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -SNR_ThievesStep_BS.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -SNR_ThievesStep_BS.esp - -[Order] -ASE Complete (BTB Edit).esp -SNR_ThievesStep_BS.esp - -[Order] -Better_Sounds.esp -SNR_ThievesStep_Standart.esp - -[Order] -Expanded Sounds.esp -Expanded Sounds DV.esp -SNR_ThievesStep_Standart.esp - -[Order] -AtmosphericSoundEffects-3.0-Tribunal.esp -SNR_ThievesStep_Standart.esp - -[Order] -AtmosphericSoundEffects-3.0-TBM.esp -SNR_ThievesStep_Standart.esp - -[Order] -AtmosphericSoundEffects-3.0.esp -SNR_ThievesStep_Standart.esp - -[Order] -ASE Complete (BTB Edit).esp -SNR_ThievesStep_Standart.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Third Person Crosshair 1.0 [adul] - -;;Dragon32: Seel also "Morrowind Graphics Extender [Various]" - -[Conflict] - "ONLY ENABLE ONE. - - Third_Person_Crosshair.esp (crosshair is visible when using ranged weapons only) - - Third_Person_Crosshair_spell.esp (crosshair is visible when using ranged weapons or spells) - - Third_Person_Crosshair_constant.esp (crosshair is always visible)" - - Third Person Crosshair.esp (Hrnchamd's modified version for MGE XE) - ( Ref: "Readme_Third_Person_Crosshair.txt" ) -Third_Person_Crosshair.esp -Third_Person_Crosshair_constant.esp -Third_Person_Crosshair_spell.esp -Third Person Crosshair.esp - -[Note] - ! "It is also recommended that you download the Morrowind Code Patch (MCP) and apply the over-the-shoulder third person camera tweak." - ! ( Ref: "Readme_Third_Person_Crosshair.txt" ) - ! Morrowind Code Patch: http://morrowind.nexusmods.com/mods/19510 -[ANY Third_Person_Crosshair.esp - Third_Person_Crosshair_constant.esp - Third_Person_Crosshair_spell.esp - Third Person Crosshair.esp] - -[Conflict] - "When using [adul's "Third Person Crosshair" and Yacoby's "Ownership Indicator"] together there were instances when two crosshairs were showing on top of each other." - Consider changing to adul's "Smart Crosshair" - http://www.nexusmods.com/morrowind/mods/43191 - ( Ref: http://forums.nexusmods.com/index.php?/topic/1910539-smart-crosshair/?p=16577309 ) -[ANY Third_Person_Crosshair.esp - Third_Person_Crosshair_constant.esp - Third_Person_Crosshair_spell.esp - Third Person Crosshair.esp] -Ownership Indicator.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thirsk Expanded [Princess Stomper] - -[Conflict] - Use only one of these plugins. Use "Thirsk Expanded Family.esp" if you have "Children of Morrowind" installed and want children. - ( Ref: "Thirsk Expanded Readme.rtf") -Thirsk Expanded.esp -Thirsk Expanded Family.esp - -[Requires] - "Thirsk Expanded Family.esp" requires "Children of Morrowind". - ( Ref: "Thirsk Expanded Readme.rtf") -Thirsk Expanded Family.esp -MW_Children_1_0.esm - -[Order] ; "Thirsk [Expanded] first, then Lochnarus [Cliffs Of Fjalding], then Skaal [Forest]. It's a load order issue, because HRM's Thirsk [Expanded] edits some of the same landscape as Lochnarus' Cliff of Fjalding mod. If his preceeds, then you get that lovely visual quirk of half the cliffs unidirectionally invisible and cut out." -Thirsk Expanded.esp -LOCH_Cliffs_Of_Fjalding.esp -Skaal Forest 1.0.esp - -[Order] -Thirsk Expanded Family.esp -LOCH_Cliffs_Of_Fjalding.esp -Skaal Forest 1.0.esp - -[Order] ; merged version of Lochnarus' mods -Thirsk Expanded.esp -LOCH_Felsaad_Revamped.esp - -[Order] -Thirsk Expanded Family.esp -LOCH_Felsaad_Revamped.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Threads of the Webspinner Completed 2.1 [Curmudgeon] - -[Conflict] - You should not use Curmudgeon's "WBSP_LOOT.esp" plugin with either of his "WBSP_MAIN.esp" or "WBSP_NPC.ESP" plugins. - ( Ref: WBSP_LOOT_ReadMe.rtf) -WBSP_LOOT.esp -[ANY WBSP_MAIN.esp - WBSP_NPC.ESP] - -[Conflict] ; Dragon32: No idea who wrote this: "To Serve Sithis conflicts with Threads of the Webspinner - I ended up with two of Eno Hlaalu" - "[Curmudgeon's "Threads of the Webspinner Completed"] WILL conflict with any mod that requires or changes Bethesda's "enoHlaaluScript" or that alters the NPC "eno hlaalu"" - ( Ref: "WBSP_V2_1_ReadMe.rtf") -Webspinner_V2_1.esp -Clean To Serve Sithis_.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tir Thalor [Endhome.com staff (project leader: Granarinth)] - -[Conflict] - "If you have 'SAFIX.esp' installed, UNCHECK it and delete it from your drive (important.) It has been replaced by this mod!" - ( Ref: "readme_TirThalor3.0.txt" ) -TirThalor.esp -SAFIX.esp - -[Conflict] - "Running the Pax Hlaalu mod simultaneously [with "Tir Thalor"], as many players might be doing, there is a conflict (which doesn't prevent the ["Tir Thalor"] quest being completed) causing some visual distortion at the Balmora site." -Pax Hlaalu (Revision 3.0).esp -Tir Thalor Quest.esp - -[Requires] ; Aerie of Tir Thalor Quest 1.2 - ( Ref: Readme_TirThalorQuest.txt ) -Tir Thalor Quest.esp -TirThalor.esp - -[Order] ; ( Ref: Readme_TirThalorQuest.txt -TirThalor.esp -Tir Thalor Quest.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @TLM - The Lighting Mod (Modular + Complete) [Sensei] - -;;See also "[Near End]" - -;; TLM Complete - -[Conflict] - "TLM - Complete.esp" includes all the modules of TLM Modular. You only need "TLM - Complete.esp" by itself. - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Complete.esp - TLM - Complete + DBL.esp] -[ANY TLM - Light Sources (Natural Water).esp - TLM - NPC Light Sources.esp - TLM - External Lights Ownership.esp - TLM - Sneak Modifiers (Locations).esp - TLM - Sneak Modifiers (Code).esp - TLM - Light Sources (Lanterns).esp - TLM - Light Sources (Clearer Lighting).esp - TLM - AdjMod - Bank 2.2.esp - TLM - AdjMod - Gladiator.esp - TLM - AdjMod - Siege At Firemoth.esp - TLM - AdjMod - Spuzzum's Interior Daylight.esp] - -[Note] - !! "TLM - Ambient Light + Fog Update.esp", from TLM Modular, modifies the ambient lighting in every location in the game. Due to a bug in the Morrowind Construction Set when a mod changes any interior location, regardless of what is changed, the default ambient lighting settings are saved into the mod. - !! This means that, in order to retain the modified interior light settings of TLM, you should load "TLM - Ambient Light + Fog Update.esp" from TLM Modular as well as "TLM - Complete.esp" and load "TLM - Ambient Light + Fog Update.esp" later than any mod that might change a pre-existing interior cell. - !! If you load "TLM - Ambient Light + Fog Update" mlox will load it late in your load order. - !! ( Ref: "TLM - ~Readme.htm") -[ALL [ANY TLM - Complete.esp - TLM - Complete + DBL.esp] - [NOT TLM - Ambient Light + Fog Update.esp]] - -[Order] ; Order tweaks From Black Crow King, albeit reported for "TLM - Ambient Light + Fog Update.esp" -Piratelords Trade Enhancements.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -;; TLM Modular - -;;Dragon32, load order notes via TESPCD: -;;Load "TLM - Sneak Modifiers (Code).esp" after "TLM - Light Sources (Lanterns).esp"; SCRI _lanterns_global_check conflict -;;Load "TLM - Light Sources (Lanterns).esp" after "TLM - Light Sources (Clearer Lighting).esp"; former adds scripts to lanterns -;;Load "TLM - Ambient Light + Fog Update.esp" last as we use [Near End] block to load this mod late in load order and override mod-made changes to AMBI settings -[Order] -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp -TLM - Light Sources (Natural Water).esp -TLM - Light Sources (Lanterns).esp -TLM - External Lights Ownership.esp -TLM - NPC Light Sources.esp -TLM - Sneak Modifiers (Code).esp -TLM - Sneak Modifiers (Locations).esp -TLM - Ambient Light + Fog Update.esp - -;; TLM - Ambient Light + Fog Update - -[Note] - ! "In order to retain the modified interior light settings of TLM, TLM - Ambient Light + Fog Update must load later than any mod that might change a pre-existing interior cell." - ! mlox automatically loads this plugin late in your load order. - ! ( Ref: "TLM - ~Readme.htm") -TLM - Ambient Light + Fog Update.esp - -[Order] ; Order tweaks From Black Crow King -Piratelords Trade Enhancements.esp -TLM - Ambient Light + Fog Update.esp - -;;TLM - External Lights Ownership - -[Requires] - TLM - External Lights Ownership: requires TLM - Light Sources (Lanterns) - ( Ref: "TLM - ~Readme.htm") -TLM - External Lights Ownership.esp -TLM - Light Sources (Lanterns).esp - -;;TLM - Light Sources (Clearer Lighting) - -[Conflict] - "Any mod that changes lights in any way, be it [...] camp fires, braziers, or any other light source will also be incompatible with TLM - Clearer Lighting" - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Complete.esp - TLM - Complete + DBL.esp - TLM - Light Sources (Clearer Lighting).esp - TLM - Light Sources (Clearer Lighting) + DBL.esp] -[ANY Fire_Hurt_All.esp - Fire_Hurt_bloodmoon.esp - Fire_Hurt_morrowind.esp - Fire_Hurt_Tribunal.esp] - -[Order] ; Dragon32: Think NoM people would want fires to cook stuff -TLM - Complete.esp -TLM - Complete + DBL.esp -Necessities of Morrowind 2.0.esp -Necessities of Morrowind 2.1.esp -NOM 2.12.esp -NOM 2.13.esp -NoM 3.0.esp - -[Order] -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp -Necessities of Morrowind 2.0.esp -Necessities of Morrowind 2.1.esp -NOM 2.12.esp -NOM 2.13.esp -NoM 3.0.esp - -[Conflict] - "Any mod that changes lights in any way, be it candles, torches, lanterns, fireplaces, camp fires, braziers, or any other light source will also be incompatible with TLM - Clearer Lighting" - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Complete.esp - TLM - Complete + DBL.esp - TLM - Light Sources (Clearer Lighting).esp - TLM - Light Sources (Clearer Lighting) + DBL.esp - TLM - Light Sources (Lanterns).esp] -Light Sounds.esp - -;;TLM - Sneak Modifiers (Code) - -[Requires] - TLM - Sneak Modifiers (Code): requires TLM - Sneak Modifiers (Locations) - ( Ref: "TLM - ~Readme.htm") -TLM - Sneak Modifiers (Code).esp -TLM - Sneak Modifiers (Locations).esp - -[Conflict] - "Any mod that provides armor or weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod. This applies to mods such as LDones & WDog's Armor Effects-LD" - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Sneak Modifiers (Code).esp - TLM - Complete.esp - TLM - Complete + DBL.esp] -[ANY Armor Effects-LD 2.0-WD.esp - Armor Effects-LD 2.0-WD (No Agility Penalty).esp] - -[Conflict] - "Any mod that provides armor or weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod. This applies to mods such as Vanhikes' Light Based Sneaking" - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Sneak Modifiers (Code).esp - TLM - Complete.esp - TLM - Complete + DBL.esp] -[ANY LBS_Full v1.4(trib).esp - LBS_Lite v1.4(trib).esp] - -[Conflict] - "Any mod that provides [...] weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod." - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Sneak Modifiers (Code).esp - TLM - Complete.esp - TLM - Complete + DBL.esp] -[ANY SeriousWeather_BM_v1_00.esp - SeriousWeather_v1_00.esp - Weather Effects.esp] - -[Conflict] - "Any other lighting alteration mod will be made impotent by installing TLM. This includes such mods as CoolDemon's True Lights And Darkness" - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Sneak Modifiers (Code).esp - TLM - Complete.esp - TLM - Complete + DBL.esp] -[ANY True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_0.5 + DBL.esp - True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp - Lights 300 v5.esp - Lights 300 v5 + DBL.esp - Vibrant lights 1.0.esp - LBS_Full v1.4(trib).esp - LBS_Lite v1.4(trib).esp - LBS_Full v1.4(trib) + DBL.esp - LBS_Lite v1.4(trib) + DBL.esp] - -;;TLM - Sneak Modifiers (Locations) - -[Requires] - TLM - Sneak Modifiers (Locations): requires TLM - Sneak Modifiers (Code) - ( Ref: "TLM - ~Readme.htm") -TLM - Sneak Modifiers (Locations).esp -TLM - Sneak Modifiers (Code).esp - -;;TLM - Addons - -[Patch] - ( Ref: "TLM - ~Readme.htm") -TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp -[ALL TLM - Sneak Modifiers (Code).esp - TLM - Sneak Modifiers (Locations).esp - Gladiator.esp] - -;;Dragon32: "TLM - Complete.esp" doesn't include changes by "TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp" -[Conflict] - The changes made by the individual "The Lighting Mod" addons are included in "TLM - Complete.esp" - ( Ref: "TLM - ~Readme.htm") -[ANY TLM - Complete.esp - TLM - Complete + DBL.esp] -[ANY TLM - AdjMod - Siege At Firemoth.esp - TLM - AdjMod - Gladiator.esp - TLM - AdjMod - Bank 2.2.esp - TLM - AdjMod - Spuzzum's Interior Daylight.esp] - -[Requires] - "[TLM - AdjMod - Gladiator.esp] contain the relevant light settings for [...] Gladiator 5 by Endrek" - ( Ref: "TLM - ~Readme.htm") -TLM - AdjMod - Gladiator.esp -[ALL TLM - Ambient Light + Fog Update.esp - Gladiator.esp - [NOT [ANY TLM - Complete.esp - TLM - Complete + DBL.esp]]] - -[Conflict] - "[TLM - AdjMod - Gladiator.esp] contain the relevant light settings for [...] Gladiator 5 by Endrek" - ( Ref: "TLM - ~Readme.htm") -[ALL [NOT TLM - AdjMod - Gladiator.esp] - [NOT TLM - Complete.esp - [NOT TLM - Complete + DBL.esp]]] -[ALL TLM - Ambient Light + Fog Update.esp - Gladiator.esp] - -[Order] -TLM - Sneak Modifiers (Locations).esp -Gladiator.esp -TLM - AdjMod - Gladiator.esp -TLM - Complete.esp -TLM - Complete + DBL.esp -TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp - -[Requires] - "[TLM - AdjMod - Bank 2.2.esp] contain the relevant light settings for [...] Bank 2.2 by Indestructible (+ Kir) (though all versions should be okay including the later ones)" - ( Ref: "TLM - ~Readme.htm") -TLM - AdjMod - Bank 2.2.esp -[ALL TLM - Ambient Light + Fog Update.esp - [ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] - [NOT TLM - Complete.esp] - [NOT TLM - Complete + DBL.esp]] - -[Conflict] - "[TLM - AdjMod - Bank 2.2.esp] contain the relevant light settings for [...] Bank 2.2 by Indestructible (+ Kir) (though all versions should be okay including the later ones)" - ( Ref: "TLM - ~Readme.htm") -[ALL [NOT TLM - AdjMod - Bank 2.2.esp] - [NOT TLM - Complete.esp] - [NOT TLM - Complete + DBL.esp]] -[ALL TLM - Ambient Light + Fog Update.esp - [ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp]] - -[Order] -Indybank.esp -Indybank2.4b.ESP -Indybank-NoHouses.esp -IndybankWC.esp -Indy Bank (SW Comp. Patch).ESP -WalledCity_IndyBank.esp -TLM - AdjMod - Bank 2.2.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Requires] - "[TLM - AdjMod - Spuzzum's Interior Daylight.esp] contain the relevant light settings for [...] Spuzzam's Interior Daylight 1.0 by (funnily enough) Spuzzam" - ( Ref: "TLM - ~Readme.htm") -TLM - AdjMod - Spuzzum's Interior Daylight.esp -[ALL TLM - Ambient Light + Fog Update.esp - SpzInteriorDaylight.esp - [NOT TLM - Complete.esp] - [NOT TLM - Complete + DBL.esp]] - -[Conflict] - "[TLM - AdjMod - Spuzzum's Interior Daylight.esp] contain the relevant light settings for [...] Spuzzam's Interior Daylight 1.0 by (funnily enough) Spuzzam" - ( Ref: "TLM - ~Readme.htm") -[ALL [NOT TLM - AdjMod - Spuzzum's Interior Daylight.esp] - [NOT TLM - Complete.esp] - [NOT TLM - Complete + DBL.esp]] -[ALL TLM - Ambient Light + Fog Update.esp - SpzInteriorDaylight.esp] - -[Order] -SpzInteriorDaylight.esp -TLM - AdjMod - Spuzzum's Interior Daylight.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Requires] - "[TLM - AdjMod - Siege At Firemoth.esp] contain the relevant light settings for [...] Siege At Firemoth by the Official Morrowind Team" - ( Ref: "TLM - ~Readme.htm") -TLM - AdjMod - Siege At Firemoth.esp -[ALL TLM - Ambient Light + Fog Update.esp - [ANY Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - [NOT TLM - Complete.esp] - [NOT TLM - Complete + DBL.esp]] - -[Conflict] - "[TLM - AdjMod - Siege At Firemoth.esp] contain the relevant light settings for [...] Siege At Firemoth by the Official Morrowind Team" - ( Ref: "TLM - ~Readme.htm") -[ALL [NOT TLM - AdjMod - Siege At Firemoth.esp] - [NOT TLM - Complete.esp] - [NOT TLM - Complete + DBL.esp]] -[ALL TLM - Ambient Light + Fog Update.esp - [ANY Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp]] - -[Order] -Siege at Firemoth.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -[Official]Siege at Firemoth.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -SiegeAtFiremoth.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -OfficialMods_v5.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -Clean Official Plugins v1.1.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -Official_2002_Mods.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -super_adventurers302.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -[Order] -silgrad_tower_1-4_6.6.esp -TLM - AdjMod - Siege At Firemoth.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tombs Expanded [zappara] - -[Conflict] - "Tombs Expanded - The Undead Addon" is only needed with The Undead v2.2. You have a later version and so the Addon is not needed. - ( Ref: "readme_Tombs_Expanded_Addon.txt" ) -Tombs Expanded - The Undead Addon.esp -The Undead.esm - -[Conflict] - "Tombs Expanded - The Undead Addon" is only needed with The Undead v2.2. You have a later version, included in MCA, and so the Addon is not needed. - ( Ref: "readme_Tombs_Expanded_Addon.txt" ) -Tombs Expanded - The Undead Addon.esp -[SIZE !2519851 MCA.esm] ;this is NOT the MCA/Undead 3.0 compatible version - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tools Integrative Modifications [Alaisiagae] - -[Conflict] - If you wish to use the meshes and textures from "Sir Luthor's Tools" then use "TIM_MW_SirLuthor.esp" instead of "TIM_MW.esp" and deactivate "SirLuthor-Tools.esp" - ( Ref: readme_Tools Integrative Modifications.txt ) -TIM_MW.esp -SirLuthor-Tools.esp - -[Conflict] - If you wish to use the meshes and textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" then use "TIM_MW_JamesW.esp" instead of "TIM_MW.esp" and deactivate "JamesW's Lockpicks And Probes Retextures.esp" and "JamesW's Repairs Retex.esp" - ( Ref: readme_Tools Integrative Modifications.txt ) -TIM_MW.esp -[ANY JamesW's Lockpicks And Probes Retextures.esp - JamesW's Repairs Retex.esp] - -[Conflict] - You should only enable one plugin: - TIM_MW_JamesW.esp - If you wish to use the meshes and textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" - TIM_MW_SirLuthor.esp - If you wish to use the textures from "Sir Luthor's Tools" - TIM_MW.esp - If you use neither "JamesW's Lockpicks, Probes, and Repair Items Retex" or "Sir Luthor's Tools" - ( Ref: readme_Tools Integrative Modifications.txt ) -TIM_MW.esp -[ANY TIM_MW_JamesW.esp - TIM_MW_SirLuthor.esp] - -[Note] - !! Ensure you have the meshes and/or textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" or "Sir Luthor's Tools" installed. - !! ( Ref: readme_Tools Integrative Modifications.txt ) -[ANY [ALL TIM_MW_JamesW.esp - [NOT SirLuthor-Tools.esp]] - [ALL TIM_MW_SirLuthor.esp - [NOT [ANY JamesW's Lockpicks And Probes Retextures.esp - JamesW's Repairs Retex.esp]]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Town of Uvirith [Tapani_doe] - -[Conflict] - ( Ref: "Read me - tou.txt" ) -town_of_uvirith.esp -The Towers of Uvirith V1.2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @To Serve Sithis [Emyn] - -[Conflict] - "To Serve Sithis" by Emyn requires the player to assassinate an NPC key to one of the "LGNPC Tel Uvirith" quests. - ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) -Clean To Serve Sithis_.esp -[ANY LGNPC_TelUvirith_v?_??.esp - LGNPC_TelUvirith_UI_v?_??.esp - LGNPC_TelUvirith.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Trade Disputes v1.5 [dalin] - -[Conflict] - Trade Disputes conflicts with The Prison Ship Escape by Tenaka - ( Ref: "TradeDisputes.txt" ) -TradeDisputes.esp -[ANY The Prison Ship Escape V2.esp - The Prison Ship Escape High Level V2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Traveling Merchants [GhanBuriGhan; Revised by Cyrano] - -[Conflict] - Do not use "TravelingMerchants_v2.2.esp" with "TravelingMerchants-1.2_BETA.esp", use "TravelingMerchants_v2.2_Update.esp" instead. - ( Ref: "TM22Readme.txt" ) -TravelingMerchants-1.2_BETA.esp -TravelingMerchants_v2.2.esp - -[Conflict] - ( Ref: "TM22readme.txt" ) -TravelingMerchants_v2.2.esp -TravelingMerchants_v2.2_Update.esp - -[Requires] - "TravelingMerchants_v2.2_Update.esp" should be run with "TravelingMerchants-1.2_BETA.esp". - ( Ref: "TM22Readme.txt" ) -TravelingMerchants_v2.2_Update.esp -TravelingMerchants-1.2_BETA.esp - -[Order] -TravelingMerchants-1.2_BETA.esp -TravelingMerchants_v2.2_Update.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Travel Tent [Aftershock] - -;;Addons by MasterNetra -[Requires] - ( Ref: TravelTentAddon Readme.txt ) -TravelTent_Furnished.esp -Travel Tent V1_95b.esp - -[Requires] - ( Ref: TravelTentAddon Readme.txt ) -EasierFind Travel Tent.esp -Travel Tent V1_95b.esp - -[Requires] - ( Ref: TravelTentAddon Readme.txt ) -NOM Travel Tent Patch.esp -[ALL Travel Tent V1_95b.esp - TravelTent_Furnished.esp - NOM 2.13.esp] - -[Order] -Travel Tent V1_95b.esp -TravelTent_Furnished.esp - -[Order] -Travel Tent V1_95b.esp -EasierFind Travel Tent.esp - -[Order] -Travel Tent V1_95b.esp -NOM Travel Tent Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Tribe Unmourned 1.2 [Von Djangos] - -[Note] - ! Von Djangos' "Dagoth's Cry" has been updated and incorporated into his "The Tribe Unmourned" mod. - ! ( Ref: "The Tribe Unmourned.txt" ) - ! Download The Tribe Unmourned here ( https://www.nexusmods.com/morrowind/mods/23357 ) -Dagoth's Cry.esp - -[Conflict] - Use only one of these plugins: - The Tribe Unmourned (GHD).esp - If you use TheMadGod's "Great House Dagoth" - The Tribe Unmourned.esp - If you do not - ( Ref: "The Tribe Unmourned.txt" ) -The Tribe Unmourned (GHD).esp -The Tribe Unmourned.esp - -[Requires] - Von Djangos' "The Tribe Unmourned (GHD).esp" is for people using TheMadGod's "Great House Dagoth" - ( Ref: "The Tribe Unmourned.txt" ) -The Tribe Unmourned (GHD).esp -Great House Dagoth.esp - -;;Dragon32: Checked plugins in TESPCD -[Order] -Great House Dagoth.esp -The Tribe Unmourned (GHD).esp - -[Note] - !! "It is essential that you use ["The Tribe Unmourned" by Von Djangos] in conjunction with Endreks 'The Sixth House' [...] - IF you want to access the majority of the content." - !! ( Ref: "The Tribe Unmourned.txt" ) -[ALL The Tribe Unmourned.esp - [NOT Sixth House.esp]] - -[Order] -Sixth House.esp -The Tribe Unmourned.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tribunal Integration - Fixed levelled lists 0.5 [Dragon32, TheOtherFelix] - -;; Dragon32 - Information about TheOtherFelix's original mod's use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. - -[Conflict] - Do not enable both plugins, only enable the version with the fixed levelled lists: "TribIntegrationFixedLL.esp" -TribIntegration.esp -TribIntegrationFixedLL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Trigger Dark Brotherhood Attack [Cyrano] - -[Conflict] - "This plugin will conflict with other mods that make changes to the trigger for the Tribunal main quest. Specifically those plugins that depend upon or alter Bethesda's DBAttackScript or the leveled list db_assassins." - ( Ref: "TriggerDBAttack_Readme.txt" ) -TriggerDBAttack_v1_00.esp -[ANY DB_Attack_Mod.esp - DB_Attack_Mod_Jeoshua.esp - DB_Attack_Mod3.esp - db_attack_fixed.esp - ddb.esp - Murderous Dreams.esp - Murderous Dreams_Safe.esp - DM_DB Armor Replacer-ExpDDBA.esp - DM_DB Armor Replacer-ExpRanksDDBA.esp - DM_DB Armor Replacer-Exp.esp - DM_DB Armor Replacer-ExpRanks.esp - Increased DB Delayed Attacks Patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @True Skyrimized Torches [Uploader] - -;;"True Skyrimized Torches should load after TLM" -;;Dragon32: Expanded to other light-affecting mods after a TESPCD check -[Order] -LBS_addon_hvy_v1.1.esp -True Skyrimized Torches.esp - -[Order] -LBS_addon_Hvy_VD_v1.1.esp -True Skyrimized Torches.esp - -[Order] -LBS_addon_lt_v1.1.esp -True Skyrimized Torches.esp - -[Order] -LBS_addon_lt_VD_v1.1.esp -True Skyrimized Torches.esp - -[Order] -LBS_addon_reg_v1.1.esp -True Skyrimized Torches.esp - -[Order] -LBS_addon_reg_VD_v1.1.esp -True Skyrimized Torches.esp - -[Order] -Lights 300 v5.esp -Lights 300 v5 + DBL.esp -True Skyrimized Torches.esp - -[Order] -True_Lights_And_Darkness_0.5.esp -True_Lights_And_Darkness_0.5 + DBL.esp -True Skyrimized Torches.esp - -[Order] -True_Lights_And_Darkness_1.0-NoDaylight.esp -True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp -True Skyrimized Torches.esp - -[Order] -True_Lights_And_Darkness_1.1.esp -True_Lights_And_Darkness_1.1 + DBL.esp -True Skyrimized Torches.esp - -[Order] -TLM - Light Sources (Clearer Lighting).esp -TLM - Light Sources (Clearer Lighting) + DBL.esp -True Skyrimized Torches.esp - -[Order] -TLM - Light Sources (Lanterns).esp -True Skyrimized Torches.esp - -[Order] -TLM - Complete.esp -TLM - Complete + DBL.esp -True Skyrimized Torches.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @True Lights and Darkness 0.5 [Cool Demon] - -;;See also "[Near End]" - -[Note] - ! B00ze has updated Cool Demon's original "True Lights and Darkness" mod, you should upgrade! - ! http://www.nexusmods.com/morrowind/mods/39605/? -[ANY True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_0.5 + DBL.esp] - -[Conflict] - According to B00ze, who has updated Cool Demon's original "True Lights and Darkness", the scripted sunlight in the original "True Lights and Darkness" didn't take weather into account and so interfered with the lightning effects in "Atmospheric Sound Effects". - ( Ref: "True_Lights_And_Darkness_1.0_Readme.txt" ) -[ANY True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_0.5 + DBL.esp] -[ANY AtmosphericSoundEffects-3.0-TBM.esp - AtmosphericSoundEffects-3.0-Tribunal.esp - AtmosphericSoundEffects-3.0.esp - ASE Complete (BTB Edit).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @True Lights and Darkness 1.1 [B00ze] - -;;See also "[Near End]" - -[Note] - B00ze recommends editing the Light Attenuation settings in your morrowind.ini - ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" ) -[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp] - -[Conflict] - "Copy one of the ESP's to your Morrowind installation's Data Files folder: - Copy "True_Lights_And_Darkness_1.1.esp" for the version with the scripted sunlight. - Copy "True_Lights_And_Darkness_1.0-NoDaylight.esp" for the version without any scripts." - ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" ) -[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp] -[ANY True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp] - -[Conflict] - "I've also included the excellent color enhancements of the Byblos Lights 300 mod into ["True Lights and Darkness"]." - ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" ) -[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp] -[ANY Byb_Lights_300_V4.esp - Lights_300_V4.esp - Lights 300 v5.esp - Lights 300 v5 + DBL.esp] - -[Conflict] - "[B00ze] made a version [of "True Lights and Darkness", True_Lights_And_Darkness_1.0-NoDaylight.esp,] without the sunlights too, in case you're using another mod that does the same thing." - abot's "Windows Glow Expansion", Spuzzum's "Interior Daylight" and Dark Angel's "Illuminated Windows" add daylight to interior windows. - ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" ) -[ANY True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp] -[ANY SpzInteriorDaylight.esp - abotWindowsGlow.esp - Illuminated Windows v1.2.esp] - -[Conflict] - "Instead of using the mod's original esp [, Mudcrab Island.esp], use TLAD's [Mudcrab Island TLAD.esp]." - ( Ref: "True_Lights_And_Darkness_1.1_Readme.txt" ) -Mudcrab Island.esp -[ANY True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Turenyulal Redone [Trainwiz] - -;;Dragon32: Duplicating Order rule from "DNGDR - Darknut's Greater Dwemer Ruins [Darknut]" for completeness - -;; "this mod modifies the books "The Firmament" and "Brief History of the Empire Volume 4", which prevents the new Book Jackets covers from showing. Not a terribly big deal, as simply having this mod loaded before book jackets prevents this from happening" -[Order] -TurenyalRedone.ESP -Book Jackets - Morrowind - BookRotate.esp - -[Order] -TurenyalRedone.ESP -Book Jackets - Morrowind.esp - -[Order] -TurenyalRedone.ESP -Book Jackets - Tribunal - BookRotate.esp - -[Order] -TurenyalRedone.ESP -Book Jackets - Tribunal.esp - -[Order] -TurenyalRedone.ESP -Book Jackets - Bloodmoon - BookRotate.esp - -[Order] -TurenyalRedone.ESP -Book Jackets - Bloodmoon.esp - -[Order] -TurenyalRedone.ESP -Librarian with Jackets & Rotate BM Trib.esp - -[Order] -TurenyalRedone.ESP -Librarian with Jackets BM Trib.esp - -[Order] -TurenyalRedone.ESP -Jac_Passing time while reading - BRBJ patch.esp - -[Order] -TurenyalRedone.ESP -UL_BookJackets_Add-on.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tweaks for Predator: Hunters and Prey [Serpentax] - -[Requires] - Serpentax's mod makes a number of changes to BeanspanX's "Predator: Hunters and Prey" -Serpentax's Predator Tweaks.esp -Predator_Beta_New_2.esp - -;;Dragon32: Checked with TESPCD -[Order] -Predator_Beta_New_2.esp -Serpentax's Predator Tweaks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Twin Lamps and Slave Hunters 1.5 [Nevena] - -;;Dragon32: TESPCD check -[Conflict] - Nevana's "Twin Lamps & Slave Hunters", Fliggerty's "Slave Mod", Ghostwalker71's "Slavers" and TheLys' "Give Your Orders" make extensive changes to the Morrowind script "slaveScript" - You cannot use these plugins together. -Nevena's Twin Lamps & Slave Hunters .esp -[ANY Give your orders v13.esp - Slavers By Ghostwalker71.esm - Fligg's Slave Mod.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Typo Fix Plugin 0.2 [Teppo Lehtonen] - -[Note] - The Baldurdash Text Patch contains all the fixes made in Typo Fix Plugin v0.2 by Teppo Lehtonen. - Version 1.6.4 and above of the Morrowind Patch Project includes the Baldurdash Text Patch (with the exception of corrections to books). - ( Ref: "Morrowind Patch v1.6.4 README.txt" ) -fix_typos.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tyrthyllanos Magicka Regen [Tyrthyllanos] - -[Conflict] - Use only ONE plugin - ( Ref: TyrMagicka - Readme.txt ) -TyrMagickaRegen.ESP -TyrMagickaRegenSlower.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ultimate Galleon 2.2 [Madmax] - -[Patch] - ( Ref: "UG readme.txt" ) -Ultimate Galleon ( Pegas ESM Addon ).esp -[ALL Ultimate Galleon v2.2.esp - Pegas Horse Ranch v3.1.esm] - -[Patch] - ( Ref: "UG readme.txt" ) -Ultimate Galleon ( Pegas ESP Addon ).esp -[ALL Ultimate Galleon v2.2.esp - Pegas Horse Ranch v3.1.esp] - -[Conflict] - ( Ref: "UG readme.txt" ) - Use only one of these plugins. -Ultimate Galleon ( Pegas ESM Addon ).esp -Ultimate Galleon ( Pegas ESP Addon ).esp - -[Order] -Ultimate Galleon v2.2.esp -Ultimate Galleon ( Pegas ESP Addon ).esp - -[Order] -Ultimate Galleon v2.2.esp -Ultimate Galleon ( Pegas ESM Addon ).esp - -[Order] -Pegas Horse Ranch v.esp -Ultimate Galleon ( Pegas ESP Addon ).esp - -[Order] -Pegas Horse Ranch v.esp -Ultimate Galleon ( Pegas ESM Addon ).esp - -[Requires] - ( Ref: "Ultimate Galleon Purchase Patch Readme.txt" ) -Ultimate Galleon Purchase Patch.esp -Ultimate Galleon v2.2.esp - -;; ( Ref: "Ultimate Galleon Purchase Patch Readme.txt" ) -[Order] -Ultimate Galleon v2.2.esp -Ultimate Galleon Purchase Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Ultimate Knight Shop [Orry, aka "The Hand Of God"] - -;;Dragon32: There are others in the readme but I can't identify what they are: -;;Jeb's Ardeas by Joel Bradock -;;Dragon's Breech Chainmail Merchant -;;Blademaster's Weaponpack - I _think_ this is fidel's mod, below -;;KP's large Shield Pack -[Note] - ! Orry's "The Ultimate Knight Shop" already contains items from these mods, you should review if you want to load them as well: - ! fidel's "Resourcepack: Blademaster" - ! Jeremy McGuinn's "Knights of Tamriel" - ! Korana's "Falconer Leather" - ! MikeMS' "Royal Golden Armor" - ! The_inwah and AnOldFriend's "Wooden Longbows" - ! ( Ref: "The Ultimate Knight Shop Read Me.txt" ) -[ALL The Ultimate Knight Shop.esp - [ANY akatosh.esp - Arkay.esp - Clean Arkay.esp - Arkay_non_Tribunal.esp - blademaster.esp - Clean BB2_Falconer_Leather.esp - Clean Mara.esp - Dibella.esp - jet_gold_armor.esp - Clean jet_gold_armor.esp - kynareth.esp - Knights of Tamriel.esp - Royal Golden Armor v3.1.esp - Clean Wooden longbows V2.0.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ultimate Knight Shop Leveled [Crankgorilla] - -[Note] - "Requires Ultimate Knight Shop by Orry, aka "The Hand of God" . You don't nessesarily need to run the mod itself, but you will need the files." - ( Ref: "Ultimate Knightshop Leveled README.txt" ) -[ALL Ultimate Knight Shop Leveled.esp - [NOT The Ultimate Knight Shop.esp]] - -;;Dragon32: "Ultimate Knight Shop Leveled.esp" includes ARMO records which conflict with some other Ultimate Knight Shop mods, load them after. Might help. -[Order] -Ultimate Knight Shop Leveled.esp -Clean NofemKnights.esp - -[Order] -Ultimate Knight Shop Leveled.esp -Leggings for Ultimate Knight Shop.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ultimate Ranger 2.0 - Galith Add On 1.0 [GhostNull] - -[Patch] - GhostNull's "Ultimate Ranger 2.0 - Galith Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and kwshipman's Galith custom race. - ( Ref: "UR-Galith Readme.txt" ) - http://mw.modhistory.com/download-56-4635 -Ultimate Ranger - Galith Add On.esp -[ALL Galith_v1.0.esp - Corv's Ultimate Ranger Mod 2.0.esp] - -;;Ref: "UR-Galith Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Galith plugins." -[Order] -Galith_v1.0.esp -Ultimate Ranger - Galith Add On.esp - -[Order] -Corv's Ultimate Ranger Mod 2.0.esp -Ultimate Ranger - Galith Add On.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ultimate Ranger 2.0 - Mog Add On 1.0 [GhostNull] - -[Patch] - GhostNull's "Ultimate Ranger 2.0 - Mog Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and Ian Machall's Moogle custom race." - ( Ref: "UR-Mog Readme.txt" ) - http://mw.modhistory.com/download-56-4610 -Ultimate Ranger - Mog Add On.esp -[ALL [ANY _Mog_Race_v4b.esp - Mog_Fix.esp - Mog_HeightFix.esp - Mog_JumpFix.esp - Mog_TotalFix.esp] - Corv's Ultimate Ranger Mod 2.0.esp] - -[Note] - ! "[GhostNull's "Ultimate Ranger 2.0 - Mog Add On"] assumes your using Ger's Moogle Fixes, namely the Total Fix." - ! Ger's Mog Fixes: http://mw.modhistory.com/download-71-4642 - ! ( Ref: "UR-Mog Readme.txt" ) -[ALL Ultimate Ranger - Mog Add On.esp - [NOT Mog_TotalFix.esp]] - -;;Ref: "UR-Mog Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Mog plugins." -[Order] -Mog_TotalFix.esp -Ultimate Ranger - Mog Add On.esp - -[Order] -Mog_Fix.esp -Ultimate Ranger - Mog Add On.esp - -[Order] -Mog_HeightFix.esp -Ultimate Ranger - Mog Add On.esp - -[Order] -Mog_JumpFix.esp -Ultimate Ranger - Mog Add On.esp - -[Order] -_Mog_Race_v4b.esp -Ultimate Ranger - Mog Add On.esp - -[Order] -Corv's Ultimate Ranger Mod 2.0.esp -Ultimate Ranger - Mog Add On.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ultimate Ranger 2.0 - Pharlan Add On 1.0 [GhostNull] - -;;Dragon32: Add-on says Pharlan v3.1; however it only makes changes to Ultimate Ranger scripts. Should be OK with v4 of Pharlan race. *Crosses fingers* -[Patch] - GhostNull's "Ultimate Ranger 2.0 - Pharlan Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and Sabregirl's Pharlan custom race. - ( Ref: "UR-Pharlan Readme.txt" ) -Ultimate Ranger - Pharlan Add On.esp -[ALL SG_Pharlan_std_4_0-BB.esp - Corv's Ultimate Ranger Mod 2.0.esp] - -;;Ref: "UR-Pharlan Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Pharlan plugins." -[Order] -SG_Pharlan_std_4_0-BB.esp -Ultimate Ranger - Pharlan Add On.esp - -[Order] -Corv's Ultimate Ranger Mod 2.0.esp -Ultimate Ranger - Pharlan Add On.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Underground 1.1 [Qarl] - -[Note] - ! There is a version 1.1 replacement patch for Qarl's "The Underground": - ! http://mw.modhistory.com/download-44-5048 - ! But "The Underground" 2.0 is recommended, it includes all the content from version 1.1 and fixes a number of problems: - ! Download "The Underground" 2.0 from Morrowind Modding History - http://mw.modhistory.com/download-44-11514 -[SIZE 5935708 THE_UNDERGROUND.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Underground 2 [Qarl] - -[Conflict] - "THE_UNDERGROUND_2.esp" is an updated version of "THE_UNDERGROUND.esp". You should disable "THE_UNDERGROUND.esp". -THE_UNDERGROUND_2.esp -THE_UNDERGROUND.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Underground 2 Patch Project [huskobar] - -[Note] - Qarl's mod "The Underground 2" is known to have a number of bugs, some of which cause crashes. You may want to try to find huskobar's Underground 2 Patch Project which fixes those bugs: -THE_UNDERGROUND_2.esp - -[Conflict] - huskobar's Underground 2 Patch Project is meant to replace "THE_UNDERGROUND_2.esp". -UG2PhaseC_v.esp -THE_UNDERGROUND_2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Undead 4.0 [Neoptolemus] - -;;[DESC /Adds 150 new undead/ The Undead.esm] = v3.0 -;;[DESC /Adds 280 new undead/ The Undead.esm] = v4.0 - -;; Tamriel Rebuilt addon - -[Patch] - "[The Undead - TR Addon.esp adds] the new undead creatures to the Tamriel Rebuilt leveled lists." - ( Ref: "The Undead - Readme.txt" ) -The Undead - TR Addon.esp -[ALL Tamriel_Data.esm - TR_Mainland.esm - The Undead.esm] - -;;Rules for pre-4.0 - -[Conflict] - Version 4.1 and up of Neoptolemus' "Morrowind Comes Alive" have integrated version 2.2 of his "The Undead" mod. There is no need to run "The Undead.esp" with your current version of "Morrowind Comes Alive." - ( Ref: "MCA - Readme.txt" and "Morrowind Comes Alive - Readme.txt" ) -The Undead.esp -[ANY Morrowind Comes Alive.esm - [SIZE !2519851 MCA.ESM]] - -;;Dragon32: MCA 5.2, the The Undead-compatible version -[Note] - The version of Neoptolemus' "Morrowind Comes Alive" you are running is compatible with v3.0 of his "The Undead" mod, not version 2.2 that you have enabled. -[ALL The Undead.esp - [SIZE 2519851 MCA.ESM]] - -[Conflict] - There is no need to run both version 2.2 (ESP file) and a later version (ESM file) of Neoptolemus' "The Undead" mod. -The Undead.esm -The Undead.esp - -[Order] ; Dragon32: Noticed some conflicts (e.g. in the 'NP Phantom' RACE record) between these two. I assume that 'The Undead.esm' should load after 'MCA.esm' as "The Undead" was released after 5.2 of "Morrowind Comes Alive" -MCA.esm -[DESC /Adds 150 new undead/ The Undead.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Undead Creatures [elyvsoto] - -[Conflict] - "Choose either the regular or the overland versions at a time." - ( Ref: Undead Creatures.txt ) -Undead_Creatures Overland.esp -Undead_Creatures.esp - -[Conflict] - "Only Choose one of the 'Combat Skill Tweak' Mods" - ( Ref: Undead Creatures.txt ) -CombatSkill_Tweak60.esp -CombatSkill_Tweak80.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Undead Dungeons [Qwert] - -[Requires] -Teleport_plugin_The Undead Dungeons.esp -The Undead Dungeons.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Undead Vetooch & More Undead Vetooch [Blockhead aka Peter Capasso] - -[Requires] - ( Ref: "pcc_more_undead_vettoch_readme.txt" ) -pcc_more_undead_vetooch.esp -pcc_undead_vetooch_10.esp - -[Requires] - ( Ref: "pcc_undead_vetooch_10_readme.txt" ) -pcc_undead_vetooch_10.esp -[ALL Aard_Vetooch_20.esp - The Undead Dungeons.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Undead: Arise From Death 3.5 [Arcimaestro Antares] - -;; Dragon32 - Information about Arcimaestro Antares' "Undead arise from death 2.0.esp" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. - -[Conflict] - Arcimaestro Antares' "Undead: Arise From Death" version 1.5 and above includes his "Unique Ghosts" - ( Ref: "Undead arise from death 3.5- README.txt" ) -Undead arise from death .esp -[ANY Unique Ghosts - M - T.esp - Unique Ghosts - M.esp] - -[Conflict] - Arcimaestro Antares' "Undead: Arise From Death" version 3.0 and above includes his "Undead - Mummies Arise from Death" - ( Ref: "Undead arise from death 3.5- README.txt" ) -Undead arise from death .esp -Undead - Mummies Arise from Death.esp - -[Conflict] - Arcimaestro Antares' "Undead: Arise From Death" version 3.0 and above includes his "Undead - Skeletons Arise from Death I and II" - ( Ref: "Undead arise from death 3.5- README.txt" ) -Undead arise from death .esp -[ANY Undeads Skeletons Arise from Death.esp - Undeads - Skeletons Arise from Death II.esp] - -[Conflict] - Arcimaestro Antares' "Undead: Arise From Death" version 3.5 and above includes his "Draugr Deathlord" - ( Ref: "Undead arise from death 3.5- README.txt" ) -Undead arise from death .esp -Draugr Deathlord.esp - -[Conflict] - Arcimaestro Antares' "Undead: Arise From Death" is not compatible with Neoptolemus' "The Undead 3.0". -Undead arise from death .esp -[ANY The Undead.esm - The Undead.esp] - -[Note] - Version 1.5 and above of "Undead: Arise From Death" by Arcimaestro Antares include his "Unique Ghosts" mod. According to the "Unique Ghosts" readme that mod uses some of the textures from "Better Clothes", so if you receive missing texture errors that could be the cause. - ( Ref: "Undead arise from death 3.5- README.txt" ) -[ALL Undead arise from death .esp - [NOT [ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_nac.esp - Better Clothes.esp - Better Clothes nac.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Undeads - Skeletons Arise from Death [Arcimaestro Antares] - -;;Dragon32: ESM dependency not in plugin header -[Requires] - "Undeads - Skeletons Arise from Death" requires one of the expansions for their script functionality. - ( Ref: "Undeads Skeletons Arise from Death - README.txt" ) -Undeads Skeletons Arise from Death.esp -[ANY Bloodmoon.esm - Tribunal.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Underground Manor 3.0 [MDJ] - -[Conflict] - Use only one of these plugins. - ( Ref: underground30.zip.dir/"Readme.txt" ) -Underground Manor 3.0 no mannequins.esp -Underground Manor 3.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unification Compilation: Armory 1.2 [Knots] - -;;Dragon32: Boots of Blinding Speed came from TESPCD check -[Conflict] - "[Knots' "UCArmoryUnique.ESP" makes] some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique" - "UCArmoryUnique.ESP" includes Baofu92's "Detailed Armor", Kalamestari_69's "New Fists of Randagulf" and Midgetalien's "Staff of Carnal Channeling Replacer" - ( Ref: "armory.7z\README.txt" ) -UCArmoryUnique.ESP -[ANY DA (Chitin).esp - DA (Daedric).esp - DA (Dwemer).esp - DA (Ebony).esp - DA (Glass).esp - DA (Imperial).esp - DA (Indoril).esp - DA (Iron).esp - DA (Nordic Fur).esp - DA (Steel).esp - DA (Templar).esp - New Boots of Blinding Speed (MW).ESP - New Boots of Blinding Speed.ESP - New Randagulf's Fists.ESP - sm_necro_staff.esp] - -[Conflict] - "If you use anything that modifies the enchantment "glow", you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a "glow" now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail." - ( Ref: "armory.7z\README.txt" ) -UCArmoryUnique.ESP -[ANY Improved_No_Glow_v1-MW_Only.esp - Improved_No_Glow_v1-MW_Trib.esp - Improved_No_Glow_v1-MW_Blood.esp - Improved_No_Glow_v1-MW_Trib_Blood.esp - Glow-Away.esp - No-Glo_0709.esp - No-Glo_Revisited.esp - Wakim's Game Improvements with No-glo v9.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unification Compilation: Nature 2.1 [Knots] - -;;Dragon32: readme credits Vurt for "Bitter Coast II", "Grazelands" and "Grazelands II". Used those plugins here. But it's Vurt so you never know. -[Conflict] - "[Knots' "UCNature.esm" from his "Unification Compilation: Nature"] includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly." -UCNature.esm -[ALL Texture Fix .esm - Bloodmoon Landscape Overhaul .esm - Texture Fix - Bloodmoon .esm - Vurt's BC Tree Replacer II.ESP - Vurt's Grazelands Trees [Palms].ESP - Vurt's Grazelands Trees.ESP - Vurt's Grazelands Unique Trees.ESP - WA_Signy_Signposts(!).ESP - CR Ore Replacer 1.0.esp - correctUV Ore Replacer 1.0.esp] - -[Order] ; Texture Fix Order rule -UCNature.esm -MRM.esm - -[Order] ; Bloodmoon Landscape Overhaul Order rule -Bloodmoon.esm -UCNature.esm -BT_Whitewolf_2_0.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Balmora [basswalker] - -[Patch] - [The_Doors__Unique_Balmora_addon.esp] is an "addon-esp for use with "unique Balmora" and Arcimaestro Antares' "The Doors - Balmora, Suran"." - http://mw.modhistory.com/download-35-14381 - ( Ref: "The_Doors__Unique_Balmora_addon.txt" ) -The_Doors__Unique_Balmora_addon.esp -[ALL unique Balmora.esp - The Doors - Balmora, Suran .esp] - -;;Ref: The_Doors__Unique_Balmora_addon.txt -[Order] -unique Balmora.esp -The Doors - Balmora, Suran .esp -The_Doors__Unique_Balmora_addon.esp - -[Patch] - "[Balmora University 2.0 - unique Balmora addon.esp is an] addon for use with "Balmora University 2.0"." - http://mw.modhistory.com/download-35-14381 -Balmora University 2.0 - unique Balmora addon.esp -[ALL unique Balmora.esp - balmorauversion2.0.ESP] - -[Order] ; Dragon32 - load order not mentioned. Assumed -unique Balmora.esp -balmorauversion2.0.ESP -Balmora University 2.0 - unique Balmora addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Creatures 1.0 [Neoptolemus] - -;;Dragon32: Purposefully not thinking about "Creatures Merged Objects Fix.esp" ;-) - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Dagon Fel [basswalker] - -;;Dagon Fel Mill - -[Patch] - "[unique Dagon Fel-Mill ADDON.esp is an] addon, for use with "Dagon Fel Mill" " - ( Ref: http://mw.modhistory.com/download-53-6610 ) -unique Dagon Fel-Mill ADDON.esp -[ALL unique Dagon Fel.esp - [ANY DagonFel Mill V-1.7 esp..esp - DagonFel Mill V-1.8 esp..esp]] - -[Order] ; Dragon32: order assumed -DagonFel Mill V-1.7 esp..esp -unique Dagon Fel-Mill ADDON.esp - -[Order] -DagonFel Mill V-1.8 esp..esp -unique Dagon Fel-Mill ADDON.esp - -[Order] -unique Dagon Fel.esp -unique Dagon Fel-Mill ADDON.esp - -;;Hilgya the Seamstress - -[Patch] - "[unique Dagon Fel-Hilgya ADDON.esp is an] addon, for use with "Hilgya the Seamstress" " - http://mw.modhistory.com/download-53-6610 - ( Ref: unique_Dagon_FelHilgya_ADDON.rar\readme.txt ) -unique Dagon Fel-Hilgya ADDON.esp -[ALL unique Dagon Fel.esp - Hilgya the Seamstress.esm] - -[Order] ; Dragon32: order assumed -unique Dagon Fel.esp -unique Dagon Fel-Hilgya ADDON.esp - -;;Metal Queen Boutique - -[Patch] - "[unique Dagon Fel-MQB ADDON.esp is an] addon for [basswalker's] Unique Dagon Fel in case you are using the "Metal Queen Boutique" in Dagon Fel." - http://mw.modhistory.com/download-53-6610 - ( Ref: unique Dagon Fel-MQB ADDON.rar\readme.txt ) -unique Dagon Fel-MQB ADDON.esp -[ALL unique Dagon Fel.esp - MetalQueenBoutique.esm] - -[Order] ; Dragon32: order assumed -unique Dagon Fel.esp -unique Dagon Fel-MQB ADDON.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Dremora 1.0 [Psymoniser] - -[Conflict] - "DO NOT check both at the same time." - Psy_UniqueDremora_M.esp - If you only have Morrowind - Psy_UniqueDremora_T.esp - If you have the Tribunal expansion - ( Ref: "Psy_UniqueDremora_readme.txt" ) -Psy_UniqueDremora_M.esp -Psy_UniqueDremora_T.esp - -[Order] ; Psymomniser's mod does more to Dremora than Neoptolemus' "Unique Creatures", I'd want Psymoniser's changes -Neo's Unique Creatures.esp -Psy_UniqueDremora_M.esp -Psy_UniqueDremora_T.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Finery Replacer 3.2 [Alaisiagae] - -[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" ) - Do not run both plugins: - UFR_v3dot2.esp - If you WANT the changes to the robes. - UFR_v3dot2_noRobe.esp - If you DO NOT want the changes to the robes. -[ANY UFR_v3dot2.esp - [SIZE !22585 UniqueFinery.esp]] -UFR_v3dot2_noRobe.esp - -[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" ) - You do not need to run Alaisiagae's Soldier Belts Fix with her Unique Finery Replacer. -[ANY UFR_v3dot2.esp - UFR_v3dot2_noRobe.esp] -SoldierBeltsFix.esp - -[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" ) - Use "UFR_v3dot2_noRobe.esp" from Alaisiagae's "Unique Finery Replacer" if you are using CanadianIce's Robe Replacer. -[ANY UFR_v3dot2.esp - [SIZE !22585 UniqueFinery.esp]] -[ANY IceBradyHurdyRobeReplacerALL.esp - IceBradyHurdyRobeReplacerMW.esp - IceBradyHurdyRobeReplacerTB.esp - IceBradyHurdyRobeReplacerBM.esp - IceBradyHurdyRobeReplacerPLUS.esp - IceNioLivRobeReplacerALL.esp - IceNioLivRobeReplacerMW.esp - IceNioLivRobeReplacerTB.esp - IceNioLivRobeReplacerBM.esp - IceNioLivRobeReplacerPLUS.esp] - -[Conflict] ; ( Ref: "readme_Unique Finery Replacer v3dot2.txt" ) - Alaisiagae's "Unique Finery Replacer" conflicts with Alphax's "Imperial, Indoril, Templar Belt Icons" as both mods edit the Indoril, Imperial and Templar belts. -[ANY [ANY UFR_v3dot2.esp - [SIZE !22585 UniqueFinery.esp]] - UFR_v3dot2_noRobe.esp] -lfx_faction_belts.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Finery Replacer - Female Hortator Robe Add-On [Plangkye] - -[Note] - ! "[Plangkye's "Unique Finery - Female Hortator Robe Add-On"] is meant to be used with Alaisiagae's Unique Finery." - ! ( Ref: "UF_HortRobeF.zip\Readme.txt" ) -[ALL UF_HortRobeF001.esp - [NOT [ANY [ANY UFR_v3dot2.esp - [SIZE !22585 UniqueFinery.esp]] - UFR_v3dot2_noRobe.esp]]] - -; ( Ref: "UF_HortRobeF.zip\Readme.txt" ) -; "If you use UniqueFinery_NoRobe.esp, you do not need to worry about the load order." -[Order] -UFR_v3dot2.esp -UF_HortRobeF001.esp - -[Order] -UniqueFinery.esp -UF_HortRobeF001.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Ghosts [Arcimaestro Antares] - -[Conflict] - Use only one of these plugins: - Unique Ghosts - M.esp - If you only have Morrowind - Unique Ghosts - M - T.esp - If you have Morrowind and Tribunal - ( Ref: Unique Ghosts - README.txt ) -Unique Ghosts - M.esp -Unique Ghosts - M - T.esp - -[Note] - !! "[Unique Ghosts] REQUIRES the mod Better Clothes [...] You do not need to have its esp loaded, but you need some of the textures" - !! ( Ref: "Unique Ghosts - README.txt" ) -[ALL [ANY Unique Ghosts - M - T.esp - Unique Ghosts - M.esp] - [NOT [ANY Better Clothes_v1.1.esp - Better Clothes_v1.1_nac.esp - Better Clothes.esp - Better Clothes nac.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Jewelry and Accessories 2.71 [Tealpanda] - -[Conflict] - Unique Jewelry and Accessories contains the changes made by Ring Texture Fix by Random Name. - ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" ) -Unique Jewelry and Accessories.esp -Ring Texture Fix.esp - -[Conflict] - "Don't use both the regular version and the "_no ench" version. The "_no ench" version does not have quests or BB clothing." - ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" ) -Unique Jewelry and Accessories.esp -Unique Jewelry and Accessories_no ench.esp - -[Note] ; Dragon32: Ran a TESPCD check against all the BTB and Wakim mods I have. Added in rules for mods which merge those plugins too. ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" ) - "[Unique Jewelry and Accessories_no ench.esp from "Unique Jewelry and Accessories" by Tealpanda] is recommended if you use BTB Game Improvements, "Wakim's Game Improvements", or other things that mess with the strength of enchantments, value of loot, etc." -[ALL Unique Jewelry and Accessories.esp - [ANY Balance - items.esp - BTB - Equipment.esp - BTB - Settings.esp - BTB - Settings (Alternate).esp - BTB - Unique Finery Equipment.esp - HELLUVA Balanced BTB.esp - HELLUVA Balanced BTB CS.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp]] - -[Order] ; "Compatible with Unique Finery Replacer (UFR) by Alaisiagae, just load her mod after this one." ( Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" ) -Unique Jewelry and Accessories.esp -Unique Jewelry and Accessories_no ench.esp -UFR_v3dot2.esp -UFR_v3dot2_noRobe.esp - -[Order] -Unique Jewelry and Accessories.esp -Unique Jewelry and Accessories_no ench.esp -BTB - Unique Finery Equipment.esp ;BTB's Unique Finery Equipment 1.5 [Revan] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Items 1.1 [Danjb] - -[Conflict] - Choose only one plugin - ( Ref: "Unique Items.txt" ) -Unique Items - Monster Specific.esp -Unique Items.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Maar Gan [basswalker] - -[Patch] - "["unique Maar Gan - extended addon.esp" is an] addon for use with "Maar Gan Extended"." Download it from Morrowind Modding History: - http://mw.modhistory.com/download-21-11884 -unique Maar Gan - extended addon.esp -[ALL unique Maar Gan.esp - Maar_Gan_Extended.esp] - -;;Ref: "load after "unique Maar Gan" and "Maar Gan Extended"." http://mw.modhistory.com/download-21-11884 -[Order] -unique Maar Gan.esp -unique Maar Gan - extended addon.esp - -[Order] -Maar_Gan_Extended.esp -unique Maar Gan - extended addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Ocean Landscapes [ChopSlashThrust] - -[Conflict] - "Incompatibility [between ChopSlashThrust's "Unique Ocean Landscapes" and] Vurts Corals and Reefs." - ( Ref: "UOL Beta3 - West Gash-42119-Beta3.zip\Unique Ocean Landscapes\Readme.txt" ) -Unique Ocean Landscapes.ESP -Vurt's Corals.esp - -[Conflict] - "Incompatibility [between ChopSlashThrust's "Unique Ocean Landscapes" and] Siege on Firemoth." - ( Ref: "UOL Beta3 - West Gash-42119-Beta3.zip\Unique Ocean Landscapes\Readme.txt" ) -Unique Ocean Landscapes.ESP -[ANY Siege at Firemoth.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - -[Conflict] - Landmass conflict. - ( Ref: http://static-2.nexusmods.com/15/mods/100/images/42119-1-1336146863.jpg ) -Unique Ocean Landscapes.ESP -[ANY Ald-Vendras_V3.esp - Ald-Vendras_V3-LoKKen.esp - Ald-Vendras_V3-LoKKen-SC.esp - Ald-Vendras_V31.esp - Ald-Vendras_V31-LoKKen.esp - Ald-Vendras_V31-LoKKen-SC.esp - BT_Whitewolf_2_0.esm - BT_Whitewolf_2_0.esp - Inn Whisp Wood BM.esp - TheGloryRoad.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unofficial Morrowind Comes Alive - City Attack Patches [businessman332211] - -[Requires] - "Unofficial Morrowind Comes Alive - City Attack Patches" by businessman332211 requires "Morrowind Comes Alive" v5.2 by Neoptolemus. -[ANY Unofficial Morrowind Comes Alive - City Attack Patch 1.ESP - Unofficial Morrowind Comes Alive - City Attack Patch 2.ESP] -[DESC /over 1200 friendly/ MCA.ESM] - -[Conflict] - Only use ONE plugin - Unofficial MCA - City Attack Patch 1 - Significantly reduces the chances for a bandit to attack you in the city. - Unofficial MCA - City Attack Patch 2 - Removes the chance for a bandit to attack you altogether. -Unofficial Morrowind Comes Alive - City Attack Patch 1.ESP -Unofficial Morrowind Comes Alive - City Attack Patch 2.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Useful Summoned Creatures [ElderScroller] - -[Requires] - ( Ref: Useful Summoned Creatures Readme.txt ) -Useful Summoned Creatures.esp -CI_Global.esp - -;; ( Ref: Useful Summoned Creatures Readme.txt ) -[Order] -CI_Global.esp -Janine.esp -Useful Summoned Creatures.esp - -[Note] - Ensure you use the copy of "CI_Global.esp" from the "Useful Summoned Creatures" archive. - ( Ref: Useful Summoned Creatures Readme.txt ) -[ALL Useful Summoned Creatures.esp - [SIZE !3471 CI_Global.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ushindra Beach 1.2 [The Pixie] - -[Patch] - "If you have "Westly's Master Head Pack X" installed, I suggest you also use the included "Ushindra Beach v1.2 Master Headpack X Addon.esp" which changes most of the NPCs to use the new heads." - ( Ref: "Ushindra Beach v1.2 Readme.txt" ) -Ushindra Beach v1.2 Master Headpack X Addon.esp -[ALL Ushindra Beach v1.2.esp - Westly's Master Headpack X.esp] - -;; Ref: "Ushindra Beach v1.2 Readme.txt" -[Order] -Ushindra Beach v1.2.esp -Ushindra Beach v1.2 Master Headpack X Addon.esp - -;;Dragon32: Only NPC records defined in the Addon. -[Order] -Westly's Master Headpack X.esp -Ushindra Beach v1.2 Master Headpack X Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Uvirith Inside 1.6 [The DopeHatMan] - -[Conflict] - Do not run with ThaEgbird's "Uvirith's Vault" or Grumblepunk's "Uvirith Unleashed" with The DopeHatMan's "Uvirith Inside", as both mods are included - ( Ref: Readme - Uvirith Inside v 1.51.txt ) -Uvirith Inside.esp -[ANY Uvirith Unleashed v1.2.esp - uvirithvaultv10.esp] - -;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart - -[Order] -Uvirith Inside.esp -Great House Dagoth.esp - -[Order] -Uvirith Inside.esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Uvirith Inside Patch 1.61 [The Mad God] - -[Note] - ! The Mad God has patched v1.6 of The DopeHatMan's "Uvirith Inside", consider upgrading. - ! http://mw.modhistory.com/download-87-10871 -[ANY [SIZE 1118342 Uvirith Inside.esp] ;;v6 uncleaned - [SIZE 1100376 Uvirith Inside.esp] ;;v6 cleaned with TESTool - [SIZE 1110978 Uvirith Inside.esp]] ;;v6 cleaned with tes3cmd - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Uvirith's Legacy 3.52 [StuporStar] - -;;Add-ons -;;;;;;;;;; - -;;Morrowind Script Extender - -[Conflict] - "UL_MWSE_patch.esp" is for versions of Stuporstar's "Uvirith's Legacy" prior to version 3.2. Version 3.52's MWSE addon is "UL_3.5_MWSE_Add-on.esp" and should be used instead. -[VER >3.1 Uvirith's Legacy_.esp] -UL_MWSE_patch.esp - -[Requires] - "Adds MWSE scripting to a few things already present in [Stuporstar's "Uvirith's Legacy"]." - ( Ref: "Uvirith's Legacy_README.txt" ) -UL__MWSE_Add-on.esp -Uvirith's Legacy_.esp - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL__MWSE_Add-on.esp -UL_TLM_Ambiance.esp - -[Requires] - "Adds MWSE scripting to a few [companion-related] things already present in UL." - ( Ref: "Uvirith's Legacy_README.txt" ) -UL_MWSE_Companions_v2.esp -Uvirith's Legacy_.esp - -[Conflict] - The MWSE Companion addon for Stuporstar's "Uvirith's Legacy" has been updated, use "UL_MWSE_Companions_v2.esp" instead. -UL_MWSE_Companions.esp -[VER >3.2 Uvirith's Legacy_.esp] - -;;Ref: "Uvirith's Legacy_README.txt" -[Order] -Uvirith's Legacy_.esp -UL_MWSE_Companions_v2.esp - -[Conflict] - "If you [...] use Melian's Teleportation Mod for UL's companions, DO NOT USE [the MWSE Companion] add-on." - ( Ref: "UL_MWSE_addons_README.txt" ) -UL_MWSE_Companions_v2.esp -mel_teleportPlugin_1_3.esp - -[Conflict] - "[In 3.3 and later of Stuporstar's "Uvirith's Legacy"] the companion Primus add-on is no longer a separate file." - ( Ref: "UL_MWSE_addons_README.txt" ) -UL_Primus_MWSE.esp -UL_MWSE_Companions_v2.esp - -;;Tamriel Rebuilt - -[Requires] - "Adds TR ingredients to the tower shipments[...] Adds TR books to the library book sorter[...] Adds new teleportation platforms to most TR towers and quests to build/repair some of them." - "Check your UL and TR version number before loading this add-on. Make sure you unload older ones." - ( Ref: "Uvirith's Legacy_README.txt" ) -UL__TR__Add-on.esp -[ALL Uvirith's Legacy_.esp - Tamriel_Data.esm - TR_Mainland.esm] - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL__TR__Add-on.esp -UL_TLM_Ambiance.esp - -[Note] - !! "Check your UL and TR version number before loading this add-on. Make sure you unload older ones." - !! ( Ref: "Uvirith's Legacy_README.txt" ) -[ALL Uvirith's Legacy_.esp - [ANY UL_3.0_TR_SE1.5_Addon.esp - UL_3.1_TR_SE1.5_Addon.esp - UL_3.2_TR_SE1.5_Add-on.esp - UL_TR_Addon.esp - UL__TR__Add-on.esp]] - -;;Rise of House Telvanni - -[Requires] - "Adds RoHT books to the library book sorter.[...] Adds teleport platforms to all towers added by RoHT.[...] Adds levitation to the Telvanni Travel Slippers within the RoHT towers." - ( Ref: "Uvirith's Legacy_README.txt" ) -UL__RoHT_1.52_Compatibility.esp -[ALL Uvirith's Legacy_.esp - [VER =1.52 Rise of House Telvanni.esm]] - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL__RoHT_1.52_Compatibility.esp -UL_TLM_Ambiance.esp - -[Note] - !! "Check your UL and RoHT version number before loading this add-on. Make sure you unload older ones." - !! ( Ref: "Uvirith's Legacy_README.txt" ) -[ALL Uvirith's Legacy_.esp - [ANY UL v2.0 RoHT v1.52 Compatibility.esp - UL_RoHT_1.4_Compatibility.esp - UL_RoHT_Compatibility.esp - UL_RoHT_Compatibility_1.3.esp - UL_3.2_RoHT_1.52_Add-on.esp - UL__RoHT_1.52_Compatibility.esp]] - -;;Chess Add-on - -[Requires] - "Adds a working chess board to the Upper Tower.[...] Fully compatible with other versions of the Chess mod. These are not required." - ( Ref: "Uvirith's Legacy_README.txt" ) -UL_Chess_Add-on.esp -Uvirith's Legacy_.esp - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL_Chess_Add-on.esp -UL_TLM_Ambiance.esp - -;;Book Jackets - -[Requires] - "UL_BookJackets_Add-on.esp" requires either Daleth's "Book Jackets" or Nicholiathan's "Librarian" mods. - ( Ref: "Uvirith's Legacy_README.txt" ) -UL_BookJackets_Add-on.esp -[ALL Uvirith's Legacy_.esp - [ANY [ANY Librarian with Jackets & Rotate BM Trib.esp - Librarian with Jackets BM Trib.esp] - [ALL [ANY Book Jackets - Morrowind - BookRotate.esp - Book Jackets - Morrowind.esp] - [ANY Book Jackets - Tribunal - BookRotate.esp - Book Jackets - Tribunal.esp] - [ANY Book Jackets - Bloodmoon - BookRotate.esp - Book Jackets - Bloodmoon.esp]]]] - -[Note] - "UL_BookJackets_Add-on.esp" is not required for compatibility, but it will make the sorter books look much better when using Daleth's "Book Jackets" (or Nicholiathan's "Librarian") with "Uvirith's Legacy". - ( Ref: "Uvirith's Legacy_README.txt" ) -[ALL Uvirith's Legacy_.esp - [NOT UL_BookJackets_Add-on.esp] - [ANY [ANY Librarian with Jackets & Rotate BM Trib.esp - Librarian with Jackets BM Trib.esp] - [ALL [ANY Book Jackets - Morrowind - BookRotate.esp - Book Jackets - Morrowind.esp] - [ANY Book Jackets - Tribunal - BookRotate.esp - Book Jackets - Tribunal.esp] - [ANY Book Jackets - Bloodmoon - BookRotate.esp - Book Jackets - Bloodmoon.esp]]]] - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL_BookJackets_Add-on.esp - -[Order] -Book Jackets - *.esp -UL_BookJackets_Add-on.esp - -[Order] -Librarian with Jackets *.esp -UL_BookJackets_Add-on.esp - -;;Srikandi Alchemy - -[Note] - Since v3.0 of "Uvirith's Legacy" Stuporstar has "added Sri's Alchemy ingredients to main mod. ["Uvirith's Legacy"] No longer requires the add-on." - You should remove these addons - ( Ref: "Uvirith'sLegacy_CHANGELOG.txt" ) -UL_Srikandy_patch_BM.esp -UL_Srikandy_patch_2.1.esp -UL_Srikandy_patch.esp - -;;The Lighting Mod - -[Note] - "The TLM Ambiance Add-on [for Stuporstar's "Uvirith Legacy"] is safe to add without [Sensei's "The Lighting Mod" or a similar light-affecting mod], but it will make your tower much darker without [the] lighting tweaks [of a lighting mod]." - ( Ref: "Uvirith's Legacy_README.txt" ) -[ALL UL_TLM_Ambiance.esp - [NOT [ANY TLM - Ambient Light + Fog Update.esp - TLM - Complete.esp - TLM - Complete + DBL.esp - LBS_addon_hvy_v1.1.esp - LBS_addon_Hvy_VD_v1.1.esp - LBS_addon_lt_v1.1.esp - LBS_addon_lt_VD_v1.1.esp - LBS_addon_reg_v1.1.esp - LBS_addon_reg_VD_v1.1.esp - Lights 300 v5.esp - Lights 300 v5 + DBL.esp - True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_0.5 + DBL.esp - True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp]]] - -[Requires] - ( Ref: "Uvirith's Legacy_README.txt" ) -UL_TLM_Ambiance.esp -Uvirith's Legacy_.esp - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL_TLM_Ambiance.esp - -;;Dragon32: This order from Stuporstar forum post (albeit for beta v1.10) -[Order] -Uvirith's Legacy_.esp -TLM - Complete.esp -TLM - Complete + DBL.esp - -; Dragon32: Based on above Order rule, enforce same load order for this module of TLM too -[Order] -Uvirith's Legacy_.esp -TLM - Ambient Light + Fog Update.esp - -;;Dragon32: And the other light-affecting mods -[Order] -Uvirith's Legacy_.esp -LBS_addon_hvy_v1.1.esp - -[Order] -Uvirith's Legacy_.esp -LBS_addon_Hvy_VD_v1.1.esp - -[Order] -Uvirith's Legacy_.esp -LBS_addon_lt_v1.1.esp - -[Order] -Uvirith's Legacy_.esp -LBS_addon_lt_VD_v1.1.esp - -[Order] -Uvirith's Legacy_.esp -LBS_addon_reg_v1.1.esp - -[Order] -Uvirith's Legacy_.esp -LBS_addon_reg_VD_v1.1.esp - -[Order] -Uvirith's Legacy_.esp -Lights 300 v5.esp -Lights 300 v5 + DBL.esp - -[Order] -Uvirith's Legacy_.esp -True_Lights_And_Darkness_0.5.esp -True_Lights_And_Darkness_0.5 + DBL.esp - -[Order] -Uvirith's Legacy_.esp -True_Lights_And_Darkness_1.0-NoDaylight.esp -True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - -[Order] -Uvirith's Legacy_.esp -True_Lights_And_Darkness_1.1.esp -True_Lights_And_Darkness_1.1 + DBL.esp - -;;Children of Morrowind - -[Requires] - "UL_CoM_Add-on.esp" turns apprentice Gavyn and servant Meiree from Stuporstar's "Uvirith's Legacy" into teenagers using Emma's "Children of Morrowind" mod. - ( Ref: "Uvirith's Legacy_README.txt" ) -UL_CoM_Add-on.esp -[ALL Uvirith's Legacy_.esp - MW_Children_1_0.esm] - -[Note] - As you use Emma's "Children of Morrowind" it's suggested you use the "UL_CoM_Add-on.esp" add-on that turns apprentice Gavyn and servant Meiree into teenagers. - ( Ref: "Uvirith's Legacy_README.txt" ) -[ALL Uvirith's Legacy_.esp - [NOT UL_CoM_Add-on.esp] - MW_Children_1_0.esm] - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL_CoM_Add-on.esp -UL_TLM_Ambiance.esp - -;;Weapon Rotate - -[Requires] - "["UL_WeaponRotate_Addon.esp"] does not replace the few weapon racks in the prison barracks, or touch anything added by UL. It simply adds tons of WR racks to Tel Uvirith." - ( Ref: "Uvirith's Legacy_README.txt" ) -UL_WeaponRotate_Addon.esp -[ALL Uvirith's Legacy_.esp - Weapon Rotate.esm] - -;;Dragon32: Not sure if this is really needed -[Order] -Uvirith's Legacy_.esp -UL_WeaponRotate_Addon.esp -UL_TLM_Ambiance.esp - -;;Ash Armor Divine Domina - -[Requires] - This add-on for Stuporstar's "Uvirith's Legacy" will suit up the female version of Ash-Kosh with armor from Jeremy McGuinn's "Divine Domina" series (the latter is included with "Taddeus' Balanced Armor"). - ( Ref: "Uvirith's Legacy_README.txt" ) -UL_AshArmor_DivineDomina.esp -[ALL Uvirith's Legacy_.esp - [ANY Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp - Divine_domina_part_1.esp]] - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL_AshArmor_DivineDomina.esp - -;;Ash Armor Plankye - -[Requires] - "UL_AshArmor_Plankye.esp" will suit up the female version of Ash-Kosh with Plankye's female daedric cuirass. - ( Ref: "Uvirith's Legacy_README.txt" ) -[ANY UL_AshArmor_Plankye.esp - UL_AshArmor_Plangkye.esp] -Uvirith's Legacy_.esp - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -UL_AshArmor_Plankye.esp -UL_AshArmor_Plangkye.esp - -;;UL_Upgrader_MWSE - -[Requires] - "[UL_Upgrader_MWSE.esp is] an add-on that will let you stuff everything in the Bag of Holding for safe-keeping if you've already moved into your tower." - It should only be used by people upgrading from "Uvirith's Legacy" 3.0 to 3.1 - Ref: "UL_READMEFIRSTIMEANIT.txt" ) -UL_Upgrader_MWSE.esp -Uvirith's Legacy_.esp - -[Note] - ! "[UL_Upgrader_MWSE.esp is] an add-on that will let you stuff everything in the Bag of Holding for safe-keeping if you've already moved into your tower." - ! This add-on can be used to upgrade any version of Uvirith's Legacy 3.0 (and up) to newer versions. - ! ( Ref: "UL_READMEFIRSTIMEANIT.txt" and "UL_UPGRADER.txt" ) -UL_Upgrader_MWSE.esp - -;;Dragon32; Don't think this is really needed as there's everything in the updater addon is unique and doesn't overwrite the main UL mod -[Order] -Uvirith's Legacy_.esp -UL_Upgrader_MWSE.esp - -;;Compatibility -;;;;;;;;;;;;;;;; - -;; LGNPC Tel Uvirith - -; Dragon32: See "Uvirith's Legacy_README.txt", refers to being compatible with v1.20 of "Less Generic NPCs (LGNPC) Tel Uvirith" -; Ref: "Uvirith's Legacy_README.txt" -[Order] -LGNPC_TelUvirith_v?_??.esp -Uvirith's Legacy_.esp - -;[Order] -;LGNPC_TelUvirith.esp -;Uvirith's Legacy_.esp - -[Conflict] - You should use the standard "LGNPC Tel Uvirith" mod with Stuporstar's "Uvirith's Legacy" rather than the Uvirith Inside version of "LGNPC Tel Uvirith" - ( Ref: "Uvirith's Legacy_README.txt" ) -Uvirith's Legacy_.esp -LGNPC_TelUvirith_UI_v?_??.esp - -;; Building Up Uvirith's Grave - -[Conflict] - Stuporstar's "Uvirith's Legacy" and Acheron's "Building Up Uvirith's Grave" are not compatible as they both make changes to Tel Uvirith. - Instead you should use Artimis Fowl the 3rd's "Building Up Uvirith's Legacy", that replaces the old "Building Up Uvirith's Grave" with a new "Uvirith's Legacy"-compatible one. - Download Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" from Morrowind Modding History - http://mw.modhistory.com/download-44-11851 - ( Ref: "Uvirith's Legacy_README.txt" ) -Uvirith's Legacy_.esp -Building Up Uvirith's Grave 1.1.esp - -;; Uvirith Inside - -[Conflict] - Stuporstar's "Uvirith's Legacy" is not compatible with The DopeHatMan's "Uvirith Inside", as it has been derived from that mod and does many of the same things. - ( Ref: "Uvirith's Legacy_README.txt" ) -Uvirith's Legacy_.esp -Uvirith Inside.esp - -;;Necessities of Morrowind - -[Order] -; Ref: "Uvirith's Legacy_README.txt" -Uvirith's Legacy_.esp -NOM 3.0.esp - -;;The Bathing Mod 2 -;;See also "Stinkers 2.0 to 3.0 Upgrade Patch [Stuporstar]" - -; "Uvirith's Legacy_README.txt" - "Bathing Mod 2.0 compatible objects have been added to all bathing areas of the tower" -; So, load the mod that defines those objects before the mod that uses them. -[Order] -Stinkers.esp -Uvirith's Legacy_.esp - -[Order] -StinkersBE.esp -Uvirith's Legacy_.esp - -;;Vampire Embrace - -[Order] -; "Uvirith's Legacy_README.txt" - "The apprentice [and the tower staff are] fully VE compatible" -; So, load the mod that defines those objects before the mod that uses them. -Vampire_Embrace.esp -Uvirith's Legacy_.esp - -;;Unique Finery (and other replacers for Aryon's gloves) - -;;House of Mannequins - -[Note] - "The wall partition in St. Delyns with the House of Mannequins banner will not be removed." - ( Ref: "Uvirith's Legacy_README.txt" ) -[ALL Uvirith's Legacy_.esp - House of Mannequins v1.0.esp] - -;;Illuminated Order/Lichcraft - -[Order] -Uvirith's Legacy_.esp -Illuminated Order*.esp - -;;Books of Vvardenfell - -;;Dragon32: 4 Books show differences in TESPCD, checking bk_bloat_cultivation shows UV sets SCRI as "BROctavo_Bloat", Books of Vvardenfell 2.4 as "BROctavo_new". -;; "Actually, Uvirith's Legacy should load after BoV." -[Order] -Books of Vvardenfell.esp -Uvirith's Legacy_.esp - -;;Tea Mod - -;;Make sure you load the Tea Mod AFTER UL to get full functionality on all the teapots -[Order] -Uvirith's Legacy_.esp -TeaMod_.esp - -;;Get Fezzed - -;;Dragon32: ARMO entries for fezzes in UL differ from those in Get Fezzed! (e.g. FEZ_ordinary_ar, MODL in UL is "FEZ\fez_gnd.nif" in GF is "FEZ\fez.nif"). -;;"The order of UL and Get Fezzed shouldn't matter though" -[Order] -Uvirith's Legacy_.esp -Get Fezzed!.esp - -;;Real Furniture - -[Conflict] - "[Andoreth's "Real Furniture" mod adds its shop] right in St. Delyn's Waistworks, which is modified by UL too. With UL loaded, the door to [Andoreth's "Real Furniture"] shop is no longer accessible." -Uvirith's Legacy_.esp -RF - Furniture shop.esm - -;;Shock Centuron Companion - -;;Dragon32, verified by TESPCD: "If you have Uvirith's Legacy installed, the manual Baladas gives you also gains a new unique cover by Stuporstar!" -[Order] -ShockCenturionCompanion_TB_V12.esp -Uvirith's Legacy_.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Uvirith Unleashed [Grumblepunk] - -[Note] - If you are running ThaEgbird's "Uvirith's Vault" with Grumblepunk's "Uvirith Unleashed" you may need to delete the boulders in the basement, opposite the female Dunmer body, for access. - ( Ref: UU v1.2 ReadMe.txt ) -[ALL Uvirith Unleashed v1.2.esp - uvirithvaultv10.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vacant Telvanni Manor [Aquatakat] - -[Conflict] - Use "A Portcullis for Wolverine Hall (v1.0) [VTM].esp" to fix a landscape problem when using "Vacant Telvanni Manor" with the normal version of "A Portcullis for Wolverine Hall (v1.0)" by Nonsuch - ( Ref: A_Portcullis_for_Wolverine_Hall_v10.zip\Extras\Fix for 'Vacant Telvanni Manor' Readme.txt ) -Vacant Telvanni Manor.esp -A Portcullis for Wolverine Hall (v1.0).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vality's AI for Vurt's AI [knots] - -[Conflict] - "[Vality's AI for Vurt's AI.esp is a] modified version of Vality7's Ascadian Isles .esp, specifically for use with Vurt's Ascadian Isles tree overhaul" - You should not use Vality's original plugin with Knots' "Vality's AI for Vurt's AI.esp" - ( Ref: "Vality's AI for Vurt's AI.zip\README.txt" ) -[ANY Vality's Ascadian Isles Addon.esp - Vality's Ascadian Isles Addon (Texture Fix Edit).esp] -Vality's AI for Vurt's AI.esp - -;;Dragon32 - Order rules adapted from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]" - -;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): -;; - Unused well of Pelagiad (jman0war) -[Order] -Vality's AI for Vurt's AI.esp -Well.esp - -;; - Suran Extended (Princess Stomper) -[Order] -Vality's AI for Vurt's AI.esp -Clean Suran Extended.esp -Suran Extended Family.esp - -;; - Suran Archery Tradehouse (WizBang) -[Order] -Vality's AI for Vurt's AI.esp -Suran Archery Store_v3.0.esp -Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended - -;; - Ascadian Rose Cottage (Korana) -[Order] -Vality's AI for Vurt's AI.esp -Ascadian_Rose_Cottage_ver1.0.esp - -;; - Provincial Bath Shoppe (Korana) -[Order] -Vality's AI for Vurt's AI.esp -Provincial_Bath _Shoppe_v1.esp - -;;Stinkers 1.71 -[Order] -Vality's AI for Vurt's AI.esp -Provincial_Bath _Shoppe_for_Stinkers.esp - -;;Stinkers 2.0 -[Order] -Vality's AI for Vurt's AI.esp -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp - -;;Stinkers v3 -[Order] -Vality's AI for Vurt's AI.esp -Stinkers PBS for v3.esp - -;; - LGNPC Pelagiad (LGNPC team) -[Order] -Vality's AI for Vurt's AI.esp -LGNPC_Pelagiad.esp -LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] - -;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended. -[Order] -Vality's AI for Vurt's AI.esp -New Suran Extended 1.5.esp -Balanced NSE 1.5.esp -New Suran Extended CoM 1.5.esp -Balanced NSE CoM 1.5.esp -Suran Archery Store_v3.0 NSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vality's Ascadian Isles Addon [Vality] - -[Note] - "Vality's [...] Ascadian Isles plugin [...] overwrite the landscape fixes made by Slartibartfast's Texture Fix mod, thus reintroducing ugly seams on the ground." - "[BTB has released an edited version] that remove the landscape edits (which are so minor that I didn't even notice them when they were gone) while leaving the cell edits (which actually add the trees)." - Download the edited version of "Vality's Ascadian Isles Addon" from BTB's site - http://btb2.free.fr/morrowind.html - ( Ref: "Readme - Texture Fix Edit.txt" ) -[ALL Vality's Ascadian Isles Addon.esp - Texture Fix .esm] - -;;Dragon32: Ordering rules stolen from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]" - -;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): -;; - Unused well of Pelagiad (jman0war) -[Order] -Vality's Ascadian Isles Addon.esp -Well.esp - -;; - Suran Extended (Princess Stomper) -[Order] -Vality's Ascadian Isles Addon.esp -Clean Suran Extended.esp -Suran Extended Family.esp - -;; - Suran Archery Tradehouse (WizBang) -[Order] -Vality's Ascadian Isles Addon.esp -Suran Archery Store_v3.0.esp -Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended - -;; - Ascadian Rose Cottage (Korana) -[Order] -Vality's Ascadian Isles Addon.esp -Ascadian_Rose_Cottage_ver1.0.esp - -;; - Provincial Bath Shoppe (Korana) -[Order] -Vality's Ascadian Isles Addon.esp -Provincial_Bath _Shoppe_v1.esp - -;;Stinkers 1.71 -[Order] -Vality's Ascadian Isles Addon.esp -Provincial_Bath _Shoppe_for_Stinkers.esp - -;;Stinkers 2.0 -[Order] -Vality's Ascadian Isles Addon.esp -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp - -;;Stinkers v3 -[Order] -Vality's Ascadian Isles Addon.esp -Stinkers PBS for v3.esp - -;; - LGNPC Pelagiad (LGNPC team) -[Order] -Vality's Ascadian Isles Addon.esp -LGNPC_Pelagiad.esp -LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] - -;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended. -[Order] -Vality's Ascadian Isles Addon.esp -New Suran Extended 1.5.esp -Balanced NSE 1.5.esp -New Suran Extended CoM 1.5.esp -Balanced NSE CoM 1.5.esp -Suran Archery Store_v3.0 NSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vality's Balmora Addon [Vality] - -[Note] - !! "[Vality's "Balmora Addon"] is an addon to ["Vality's Bitter Coast Tree Replacer & Bitter Coast Addon"]" - !! Whilst you do not have to have the plugin from "Vality's Bitter Coast Tree Replacer & Bitter Coast Addon" loaded you need to have the meshes and textures installed. -[ALL Vality's Balmora Addon.esp - [NOT Vality's Bitter Coast Addon.esp]] - -;;Dragon32: Landscape confict in TESPCD, logical to load the addon after the main plugin -[Order] -Vality's Bitter Coast Addon.esp -Vality's Balmora Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vality's BC for Vurt's BC [Knots] - -[Conflict] - "["Vality's BC for Vurt's BC" is a] modified version of Vality7's Bitter Coast addon and Balmora addon." - You should not use Vality's original plugins with Knots' "Vality's BC for Vurt's BC" - ( Ref: "Vality's BC for Vurt's BC.7z\README.txt" ) -[ANY Vality's Balmora for Vurt's BC.esp - Vality's BC for Vurt's BC.esp] -[ANY Vality's Balmora Addon.esp - Vality's Bitter Coast Addon.esp - Vality's Bitter Coast Addon (Texture Fix Edit).esp] - -[Conflict] - Lucien Fairfax's "Atmospheric Balmora" conflicts with Vality's "Balmora Addon." So, it will also conflict with Knots' modified version of Vality's plugin. - ( Ref: Atmospheric Balmora for VBA.RAR\readme.txt ) -Clean Atmospheric Balmora.ESP -Vality's Balmora for Vurt's BC.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vality's Bitter Coast and Ascadian Isles - Texture Fix Edit [BTB] - -[Conflict] - "Use these plugin(s) instead of the original plugin(s)" - ( Ref: "Readme - Texture Fix Edit.txt" ) -Vality's Ascadian Isles Addon.esp -Vality's Ascadian Isles Addon (Texture Fix Edit).esp - -[Conflict] - "Use these plugin(s) instead of the original plugin(s)" - ( Ref: "Readme - Texture Fix Edit.txt" ) -Vality's Bitter Coast Addon.esp -Vality's Bitter Coast Addon (Texture Fix Edit).esp - -;;Dragon32: Ordering rules stolen from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]" - -;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): -;; - Unused well of Pelagiad (jman0war) -[Order] -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Well.esp - -[Order] ; - Suran Extended (Princess Stomper) -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Clean Suran Extended.esp -Suran Extended Family.esp - -[Order] ; - Suran Archery Tradehouse (WizBang) -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Suran Archery Store_v3.0.esp -Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended - -[Order] ; - Ascadian Rose Cottage (Korana) -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Ascadian_Rose_Cottage_ver1.0.esp - -[Order] ; - Provincial Bath Shoppe (Korana) -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Provincial_Bath _Shoppe_v1.esp - -[Order] ; Stinkers 1.71 -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Provincial_Bath _Shoppe_for_Stinkers.esp - -[Order] ; Stinkers 2.0 -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp - -[Order] ; Stinkers v3 -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -Stinkers PBS for v3.esp - -[Order] ; - LGNPC Pelagiad (LGNPC team) -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -LGNPC_Pelagiad.esp -LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] - -[Order] ; Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended. -Vality's Ascadian Isles Addon (Texture Fix Edit).esp -New Suran Extended 1.5.esp -Balanced NSE 1.5.esp -New Suran Extended CoM 1.5.esp -Balanced NSE CoM 1.5.esp -Suran Archery Store_v3.0 NSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vality's Bitter Coast Mod [Vality7] - -[Note] - "Vality's Bitter Coast plugin [...] overwrite the landscape fixes made by Slartibartfast's Texture Fix mod, thus reintroducing ugly seams on the ground." - "[BTB has released an edited version] that remove the landscape edits (which are so minor that I didn't even notice them when they were gone) while leaving the cell edits (which actually add the trees)." - Download the edited version of "Vality's Bitter Coast Addon" from BTB's site - http://btb2.free.fr/morrowind.html - ( Ref: "Readme - Texture Fix Edit.txt" ) -[ALL Vality's Bitter Coast Addon.esp - Texture Fix .esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Load Order - based on Yacoby's web page^ -;; ( Ref: http://yacoby.silgrad.com/MW/Modlists/Loadorder.htm ) - -;;Dragon32: changed order so Diablerie loads after Scent of Blood -;;Ref: Diablerie_Readme.txt -;;Dragon32: Added "Vampiric Hunger UI (MGE XE).esp". -;;Dragon32: Added other "Scent of Blood" plugins as only "ScentOfBlood_MCA_VR.esp" previously included. Also "ScentOfBlood_MWSE_AddOn.esp" -;;Dragon32: Added Pwin's "Vampire Realism II - VH Patch.esp" - -[Order] -Suran_Underworld_2.5.esp -SU_SW Comp. Patch.esp -Suran_Underworld_v3.ESP -;Scripted_Spells.esp -;Vampire_Embrace.esp -Blood Lines I_BloodMoon.esp -Blood Lines I_Tribunal.esp -Vampire Realism II.esp -Vampire Realism II - TB Add-On.esp -Vampire Realism II - BM Add-On.esp -Vampire Realism II - BL Patch.esp -Vampire Realism II - VE Patch.esp -Vampire Realism II - VH Patch.esp -Vampiric Hunger Base.esp -Vampiric Hunger Extended.esp -Vampiric Hunger - SU.esp -Vampiric Hunger MGE Addon for MGE 1.11+.esp -Vampiric Hunger UI (MGE XE).esp -VampiricIllusion.esp -VampiricIllusion_MWSE_AddOn.esp -ScentOfBlood.esp -ScentOfBlood_MCA.esp -ScentOfBlood_MCA_VR.esp -ScentOfBlood_MCA_VR_NoStake.esp -ScentOfBlood_VR.esp -ScentOfBlood_MWSE_AddOn.esp -Diablerie.esp -Diablerie_MWSE_AddOn.esp -ve_comp_control.esp -vampiric_regeneration.esp -vampiric_mist.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Auto-Blood injector [Sladle] - -[Requires] - ( Ref: Vampire Blood Injector Readme.txt ) -Vampire Auto-Blood Injector.esp -[ALL Vampire_Embrace.esp - Vampiric Hunger Base.esp - Vampiric Hunger Extended.esp] - -;;Dragon32: Checked in TESPCD and this mod makes a number of changes to VH NPCs, misc items and a script. -[Order] -Vampiric Hunger Base.esp -Vampire Auto-Blood Injector.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Concealment [Adul AKA Adam Zsoldos] - -;;Dragon32: Got these from TESPCD check, DIAL entries -[Conflict] - "This mod might have compatibility issues with other mods that modify dialog, especially if it is vampire-related. These issues can range from certain dialog lines not appearing to broken quests." - ( Ref: "Readme_Vampire_Concealment.txt" ) -Vampire_Concealment.esp -[ANY Vampire_Embrace.esp - Vampiric Hunger Extended.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Embrace 2.4 [Cortex] - -; Dragon32: See also "Vampire Load Order - based on Yacoby's web page" -; Dragon32: According to readme it's incompatible with "Vampire's Social Life" and "Vampire Birth Signs v0.001", can't find downloads - -[Note] ; ( Ref: "Vampire_Embrace_SaveGameUpdater.txt" ) - Vampire_Embrace_SaveGameUpdater.esp should only be used when updating a savegame that used an old version of Vampire Embrace. -Vampire_Embrace_SaveGameUpdater.esp - -[Order] ; ( Ref: Vampire_Embrace_Readme.TXT -quarraclan.esp -Vampire_Embrace.esp - -[Patch] - Sir On The Edge's "Vampire Embrace and NPC Soultrapping fix" enables Torgulf's "NPC Soultrapping" and Cortex's "Vampire Embrace" to work together. - Note the author tested it with v2.2 of Vampire Embrace and v1.21 of NPC Soultrapping. - http://mw.modhistory.com/download-68-5571 - ( Ref: Torgulf_VE&SoultrappingFix.zip\REEDME.txt ) -VE&SoultrappingFix.esp -[ALL Vampire_Embrace.esp - [ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp - Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp]] - -[Order] -Vampire_Embrace.esp -VE&SoultrappingFix.esp - -[Order] -Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp -VE&SoultrappingFix.esp - -[Order] -Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp -VE&SoultrappingFix.esp - -[Conflict] - "Vampire Embrace" is not compatible with "Nox Vampire" by S. Patrick Gallaty - ( Ref: Vampire_Embrace_Readme.txt ) -Vampire_Embrace.esp -nox_vamp_0.93b.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Embrace Companion Control 1.2 [AlienSlof & Peter] - -[Requires] - ( Ref: "ve_comp_control_readme.txt" ) -ve_comp_control.esp -Vampire_Embrace.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire_Embrace-jms_combat_bite_patch (John Moonsugar) - -[Requires] - 'Vampire_Embrace-jms_combat_bite_patch.esp' modifies a couple of scripts from Cortex's "Vampire Embrace". - ( Ref: Vampire_Embrace-jms_combat_bite_patch.txt ) -Vampire_Embrace-jms_combat_bite_patch.esp -Vampire_Embrace.esp - -;Ref: Vampire_Embrace-jms_combat_bite_patch.txt -[Order] -Vampire_Embrace.esp -Vampire_Embrace-jms_combat_bite_patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Hider 1.1 [Yacoby] - -[Conflict] - "[Yacoby's "Vampire Hider"] is incompatible with Vampiric Hunger" - ( Ref: "Readme - Vampire Hider.txt" ) -Vampire Hider.esp -Vampiric Hunger Base.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Realism II [Jaxalot] - -;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" - -;; Vampire Realism II comes after "Blood Lines" and before -;; "Vampiric Hunger III" -;; ( Ref: http://yacoby.silgrad.com/MW/Modlists/Loadorder.htm ) -[Order] -Blood Lines I_Tribunal.esp -Vampire Realism II.esp -Vampire Realism II - TB Add-On.esp -Vampire Realism II - BM Add-On.esp -Vampire Realism II - BL Patch.esp -Vampire Realism II - VE Patch.esp -Vampiric Hunger Base.esp - -;; Conflicts with Indybank - minor cell conflicts with crypts in Dagon -;; Fel. Load Vampire Realism II after Indybank. -;; ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[Order] -Indybank.esp -Indybank2.4b.ESP -Indybank-NoHouses.esp -IndybankWC.esp -Indy Bank (SW Comp. Patch).ESP -WalledCity_IndyBank.esp -Vampire Realism II.esp - -[Conflict] - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Vampire Realism II.esp -Seyda Neen Docks and Haldershore Tribunal V1.1.esp - -[Patch] - ( Ref: "Vampire Realism II Manual/Installation.htm") -Vampire Realism II - TB Add-On.esp -[ALL Vampire Realism II.esp - Tribunal.esm] - -[Patch] - ( Ref: "Vampire Realism II Manual/Installation.htm") -Vampire Realism II - BM Add-On.esp -Vampire Realism II.esp - -[Patch] - "Vampire Realism II - BL Patch.esp" is the patch file for Bloodlines, which is a quest mod by Carnithus, NOT a misspelling of "Bloodmoon", as many seem to think. It fixes a small conflict between Vampire Realism and Bloodlines to do with Vampire Realism's changes to sun damage and Bloodlines' sun damage-reducing Nasgiel armor. If you use Bloodlines you must use this patch file. - ( Ref: "Vampire Realism II Manual/Installation.htm") -Vampire Realism II - BL Patch.esp -[ALL Vampire Realism II.esp - [ANY Blood Lines I_BloodMoon.esp - Blood Lines I_Tribunal.esp]] - -[Patch] - "Vampire Realism II - VE Patch.esp" is the patch file for Vampire Embrace. It fixes a small conflict between Vampire Realism and Vampire Embrace that has to do with VR's staking system and VE's combat-feeding system. It also makes VR's hunger recognize VE feeding, both dialogue and combat. If you use Vampire Embrace you must use this patch file. - ( Ref: "Vampire Realism II Manual/Installation.htm") -Vampire Realism II - VE Patch.esp -[ALL Vampire Realism II.esp - Vampire_Embrace.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Realism II - Vampiric Hunger Patch [Pwin] - -[Patch] - "[Vampire Realism II - VH Patch] makes the crypt rats added by ["Vampire Realism"] use the same script the rats in ["Vampiric Hunger"] use. Now you can feed off the rats in the crypts as well!" - http://mw.modhistory.com/download-90-13208 - ( Ref: "Readme Vampire Realism II - VH Patch.txt" ) -Vampire Realism II - VH Patch.esp -[ALL Vampire Realism II.esp - Vampiric Hunger Base.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Remove Sun Damage V1.7 [Pseudopath] - -;Dragon32: Has check for VH_Exist global ("When this variable is 1 then this mod is active" - developer notes, Readme_VH.htm) and sets other VH globals, so needs to load after VH. -[Order] -Vampiric Hunger Base.esp -Vampire_Remove_Sun_Damage.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampire Upgrade [John W. Martin] - -[Conflict] - You don't need both of these files in your game - ( Ref: vampire_upgrade1.2.zip\ReadMe.txt ) -Vamp_Upgrade_No_feeding.esp -Vamp_Upgrade.esp - -[Conflict] - Both John W. Martin's "Vampire Upgrade 1.2" and Jaxalot's "Vampire Realism II" alter the vampire clan (Vampire_Aundae_PC, Vampire_Berne_PC and Vampire_Quarra_PC) scripts. Both John W. Martin's "Vampire Upgrade 1.2" and zennorious' "Vampiric Hunger" alter the "vampire aundae specials" spell. -[ANY Vamp_Upgrade.esp - Vamp_Upgrade_No_feeding.esp] -[ANY Vampire Realism II.esp - Vampiric Hunger Base.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampiric Hunger III v1.2 [zennorious] - -;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" - -[Requires] - Zennorious' "Vampiric Hunger" requires Bloodmoon, Tribunal and Cortex's "Vampire Embrace" version 2.3 or greater. - ( Ref: Readme_VH.htm) -Vampiric Hunger Base.esp -Vampire_Embrace.esp - -[Conflict] - The new vampiric spells in Zennorious' "Vampiric Hunger III" are based on those from John W. Martin's "Vampire Upgrade", there is no need to run "Vampire Upgrade" with "Vampiric Hunger III". - ( Ref: Readme_VH.htm) -Vampiric Hunger Base.esp -[ANY Vamp_Upgrade_No_feeding.esp - Vamp_Upgrade.esp] - -[Conflict] - Do not enable the separately released 'Vampiric Hunger Bloodlust Effect.esp', there is a newer, updated version in the version 1.2 "Vampiric Hunger" package - ( Ref: Readme_VH.htm) -[VER =1.2 Vampiric Hunger Base.esp] -Vampiric Hunger Bloodlust Effect.esp - -[Requires] - 'Vampiric Hunger Extended.esp' is an addon for 'Vampiric Hunger Base.esp' - ( Ref: Readme_VH.htm) -Vampiric Hunger Extended.esp -Vampiric Hunger Base.esp - -;;Readme_VH.htm - "change the mod loading order by putting Bloodlines below Vampire Embrace and Vampiric Hunger - BL.esp below Bloodlines" and "The Vampiric Hunger Bloodlines patch is compatible with Vampire Realism's but Vampiric Hunger's patch must be the newer" -;;Dragon32: Not in "Vampire Load Order" -[Order] -Blood Lines I_BloodMoon.esp -Blood Lines I_Tribunal.esp -Vampire Realism II - BL Patch.esp -Vampiric Hunger Base.esp -Vampiric Hunger - BL.esp - -[Conflict] - Use only one of these plugins: - Vampiric Hunger MGE Addon for MGE 1.11+.esp - If you have Morrowind Graphics Extender (MGE) v1.11 or a later version. - Vampiric Hunger MGE Addon for MGE 1.10f-.esp - If you have Morrowind Graphics Extender (MGE) v1.10f or a previous version. - Vampiric Hunger Bloodlust Effect.esp - This is an old version and should not be used. - Vampiric Hunger UI (MGE XE).esp - If you have Morrowind Graphics Extender XE (MGE XE) v0.9.0 or later - ( Ref: Readme_VH.htm) -Vampiric Hunger MGE Addon for MGE 1.11+.esp -Vampiric Hunger MGE Addon for MGE 1.10f-.esp -Vampiric Hunger Bloodlust Effect.esp -Vampiric Hunger UI (MGE XE).esp - -[Note] - !! To make Zennorious' "Vampiric Hunger" compatible with Jaxalot's "Vampire Realism" you must disable one of the mods' hunger and scripted sun damage feature with their configuration menu. - !! ( Ref: Readme_VH.htm) -[ALL Vampiric Hunger Base.esp - Vampire Realism II.esp] - -;;Dragon32: Zennorius gives the e.g. of Werewolf Forget. Checked a bunch of other werewolf mods for this variable check -[Conflict] - These mods check the "PCKnownWerewolf" variable (when this variable is 1 every NPC will attack you when they see you). 'Vampiric Hunger Extended.esp' uses this variable to make the nearby NPCs attack you when you drink blood or embrace in front of others. - This conflict can cause problems so you should disable the Crowd Attack in Vampiric Hunger Extended's configuration menu. - ( Ref: Readme_VH.htm) -Vampiric Hunger Extended.esp -[ANY WW Forget II.esp - Werewolf reequip.esp - Sg_werewolfclans.esp - Werewolfrealism-moononly.esp - Werewolfrealism-moononly_changeatwill.esp - Were-better.esp] - -[Note] - This is a demonstration plugin and not intended for full play - ( Ref: Vampiric_Hunger_III-1450.zip\VH Clan Example.zip\VH Clan Example_Readme.txt ) -VH Clan Example.esp - -[Requires] - ( Ref: Vampiric_Hunger_III-1450.zip\VH Clan Example.zip\VH Clan Example_Readme.txt ) -VH Clan Example.esp -[ALL Vampiric Hunger Base.esp - Vampire_Embrace.esp] - -;; Vampiric Hunger Base wants to override some of GCDs globals, so it -;; should come after GCD, checked with TESPCD - JMS -[Order] -Galsiahs Character Development.esp -GCD v1.08 with Startscript, fixed [Galsiah].esp -Vampiric Hunger Base.esp -Vampiric Hunger Extended.esp -Vampiric Hunger - SU.esp -Vampiric Hunger MGE Addon for MGE 1.11+.esp -Vampiric Hunger UI (MGE XE).esp - -;;Dragon32: Not sure if patch will work with wollibeebee's v3 of Suran Underworld. He only changed meshes and textures though really. -[Patch] - Patch required by Vampiric Hunger III for Suran Underworld - ( Ref: VampiricHunger3v12.zip/"Readme_VH.htm") -Vampiric Hunger - SU.esp -[ALL Vampiric Hunger Base.esp - [ANY Suran_Underworld_2.5.esp - SU_SW Comp. Patch.esp - Suran_Underworld_v3.ESP]] - -[Patch] - Patch required by Vampiric Hunger III for "Blood Lines" - ( Ref: VampiricHunger3v12.zip/"Readme_VH.htm") -Vampiric Hunger - BL.esp -[ALL Vampiric Hunger Base.esp - [ANY Blood Lines I_BloodMoon.esp - Blood Lines I_Tribunal.esp]] - -[Note] - ! Version 1.2 of Vampiric Hunger III is compatible with GCD and no longer requires the "GCD_VH_patch2.esp" patch. - ( Ref: VampiricHunger3v12.zip/"Readme_VH.htm") -[ALL GCD_VH_patch2.esp - [SIZE 288521 Vampiric Hunger Base.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampiric Illusion 1.4 [AlienSlof & Peter] - -;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" - -[Requires] - "Vampiric Illusion" requires Zennorious' "Vampiric Hunger III" v1.1 or v1.2; Cortex's "Scripted Spells" v1.5 and "Vampire Embrace" v2.4 - ( Ref: VampiricIllusion_Readme.txt ) -VampiricIllusion.esp -[ALL [VER >1.0 Vampiric Hunger Base.esp] - [VER >1.4 Scripted_Spells.esp] - [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]] - -[Requires] - The "Vampiric Illusion" MWSE addon needs the base "Vampiric Illusion" mod installed. - ( Ref: VampiricIllusion_Readme.txt ) -VampiricIllusion_MWSE_AddOn.esp -VampiricIllusion.esp - -;;FleeAIFixes - -[Conflict] - "FleeAIFixes.esp has *exactly the same* flee modifications as in Wakims Game Improvements, so if you run WGI [or a mod which includes the same flee settings] you do not need FleeAIFixes." - ( Ref: "VampiricIllusion_Readme.txt" ) -FleeAIFixes.esp -[ANY Balance - game settings.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp - horationpcenhanced12-bm.esp - horationpcenhanced12-trib.esp - horationpcenhanced12-ve.esp - SG-MW-ecology-BM.esm - SG-MW-ecology-WW.esm - SG-MW-ecology-carnivore.esm] - -[Conflict] - "If you have any other mod which changes the flee settings, you also should not install FleeAIFixes.esp." - ( Ref: "VampiricIllusion_Readme.txt" ) -FleeAIFixes.esp -[ANY MWInhabitants Flee AI Patch.esp - Flee AI Tweaks.esp - BTB - Settings.esp - BTB - Settings (Alternate).esp] - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value -[Order] -FleeAIFixes.esp -Creatures (lore).esp - -[Order] -FleeAIFixes.esp -Creatures (Semi).esp - -[Order] -FleeAIFixes.esp -Creatures.esp - -;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value -;[Order] -;FleeAIFixes.esp -;NPC Functionality.esp - -;[Order] -;FleeAIFixes.esp -;NPC Functionality.esp - -;[Order] -;FleeAIFixes.esp -;NPC Functionality.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampiric Regeneration 1.2 [AlienSlof & Peter] - -;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" - -[Requires] - "Vampiric Regeneration" requires Zennorious' "Vampiric Hunger III"; Jaxalot's "Vampire Realism II" and "Vampire Embrace" v2.4 - ( Ref: Vampiric Regeneration Readme.txt ) -vampiric_regeneration.esp -[ALL Vampiric Hunger Base.esp - Vampire Realism II.esp - [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vampiric Visages [MagicNakor] - -[Conflict] - Choose only one "Vampiric Visages" face pack plugin per race. - ( Ref: Vampiric Visages Readme.txt ) -MN_Breton_Vampires_1_v1.esp -MN_Breton_Vampires_1_v2.esp -MN_Breton_Vampires_2_v1.esp -MN_Breton_Vampires_2_v2.esp -MN_Breton_Vampires_3_v1.esp -MN_Breton_Vampires_3_v2.esp - -[Conflict] - Choose only one "Vampiric Visages" face pack plugin per race. - ( Ref: Vampiric Visages Readme.txt ) -MN_DarkElf_Vampires_1_v1.esp -MN_DarkElf_Vampires_1_v2.esp -MN_DarkElf_Vampires_2_v1.esp -MN_DarkElf_Vampires_2_v2.esp -MN_DarkElf_Vampires_3_v1.esp -MN_DarkElf_Vampires_3_v2.esp -MN_DarkElf_Vampires_4_v1.esp -MN_DarkElf_Vampires_4_v2.esp - -[Conflict] - Choose only one "Vampiric Visages" face pack plugin per race. - ( Ref: Vampiric Visages Readme.txt ) -MN_HighElf_Vampires_1v1.esp -MN_HighElf_Vampires_1v2.esp -MN_HighElf_Vampires_2v1.esp -MN_HighElf_Vampires_2v2.esp -MN_HighElf_Vampires_3v1.esp -MN_HighElf_Vampires_3v2.esp -MN_HighElf_Vampires_4v1.esp -MN_HighElf_Vampires_4v2.esp - -[Conflict] - Choose only one "Vampiric Visages" face pack plugin per race. - ( Ref: Vampiric Visages Readme.txt ) -MN_Imperial_Vampires_1_v1.esp -MN_Imperial_Vampires_1_v2.esp -MN_Imperial_Vampires_2_v1.esp -MN_Imperial_Vampires_2_v2.esp - -[Conflict] - Choose only one "Vampiric Visages" face pack plugin per race. - ( Ref: Vampiric Visages Readme.txt ) -MN_Nord_Vampires_1_v1.esp -MN_Nord_Vampires_1_v2.esp -MN_Nord_Vampires_2_v1.esp -MN_Nord_Vampires_2_v2.esp -MN_Nord_Vampires_3_v1.esp -MN_Nord_Vampires_3_v2.esp -MN_Nord_Vampires_4_v1.esp -MN_Nord_Vampires_4_v2.esp -MN_Nord_Vampires_5_v1.esp -MN_Nord_Vampires_5_v2.esp -MN_Nord_Vampires_6_v1.esp -MN_Nord_Vampires_6_v2.esp -MN_Nord_Vampires_7_v1.esp -MN_Nord_Vampires_7_v2.esp - -[Conflict] - Choose only one "Vampiric Visages" face pack plugin per race. - ( Ref: Vampiric Visages Readme.txt ) -MN_Redguard_Vampires_1v1.esp -MN_Redguard_Vampires_1v2.esp -MN_Redguard_Vampires_2v1.esp -MN_Redguard_Vampires_2v2.esp -MN_Redguard_Vampires_3v1.esp -MN_Redguard_Vampires_3v2.esp - -[Conflict] - Choose only one "Vampiric Visages" face pack plugin per race. - ( Ref: Vampiric Visages Readme.txt ) -MN_WoodElf_Vampires_1v1.esp -MN_WoodElf_Vampires_1v2.esp -MN_WoodElf_Vampires_2v1.esp -MN_WoodElf_Vampires_2v2.esp -MN_WoodElf_Vampires_3v1.esp -MN_WoodElf_Vampires_3v2.esp -MN_WoodElf_Vampires_4v1.esp -MN_WoodElf_Vampires_4v2.esp - -[Note] - These are modder's resources and do not add anything to the game. You probably do not want to load them in a game you are playing. - ( Ref: Vampiric Visages Readme.txt ) -MN_Breton_Vampires_Modders.esp -MN_DarkElf_Vampires_Modders.esp -MN_HighElf_Vampires_Modders.esp -MN_Imperial_Vampires_Modders.esp -MN_Nord_Vampires_Modders.esp -MN_Redguard_Vampires_Modders.esp -MN_WoodElf_Vampires_Modders.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @VariedVampiricVisages [MagicNakor] - -[Requires] - ( Ref: Varied Vampires Readme.txt ) -Varied Vampiric Visages.esp -[ALL Vampire_Embrace.esp - Vampire Realism II.esp] - -[Requires] - ( Ref: Varied Vampires Readme.txt ) -Varied Vampiric Visages.esp -[ANY Blood Lines I_BloodMoon.esp - Blood Lines I_Tribunal.esp] - -[Conflict] - Use only one of these plugins: - Varied Vampiric Visages.esp - If you have Vampire Embrace, Vampire Realism and Bloodlines - Varied Vampiric Visages - ND.esp - If you do not have these additional mods - ( Ref: Varied Vampires Readme.txt ) -Varied Vampiric Visages.esp -Varied Vampiric Visages - ND.esp - -;;Dragon32: Did a "single vs all" check in TESPCD, 'Varied Vampiric Visages.esp' makes changes to "Vampire Realism" NPC entries -[Order] -Vampire Realism II.esp -Varied Vampiric Visages.esp - -[Note] - !! Ensure you have loaded the resources from MagicNakor's "Vampiric Visages" for his "Varied Vampiric Visages" to work properly. - !! ( Ref: Varied Vampires Readme.txt ) -[ALL [ANY Varied Vampiric Visages.esp - Varied Vampiric Visages - ND.esp] - [NOT [ANY MN_Breton_Vampires_Modders.esp - MN_Breton_Vampires_1_v1.esp - MN_Breton_Vampires_1_v2.esp - MN_Breton_Vampires_2_v1.esp - MN_Breton_Vampires_2_v2.esp - MN_Breton_Vampires_3_v1.esp - MN_Breton_Vampires_3_v2.esp]] - [NOT [ANY MN_DarkElf_Vampires_Modders.esp - MN_DarkElf_Vampires_1_v1.esp - MN_DarkElf_Vampires_1_v2.esp - MN_DarkElf_Vampires_2_v1.esp - MN_DarkElf_Vampires_2_v2.esp - MN_DarkElf_Vampires_3_v1.esp - MN_DarkElf_Vampires_3_v2.esp - MN_DarkElf_Vampires_4_v1.esp - MN_DarkElf_Vampires_4_v2.esp]] - [NOT [ANY MN_HighElf_Vampires_Modders.esp - MN_HighElf_Vampires_1v1.esp - MN_HighElf_Vampires_1v2.esp - MN_HighElf_Vampires_2v1.esp - MN_HighElf_Vampires_2v2.esp - MN_HighElf_Vampires_3v1.esp - MN_HighElf_Vampires_3v2.esp - MN_HighElf_Vampires_4v1.esp - MN_HighElf_Vampires_4v2.esp]] - [NOT [ANY MN_Imperial_Vampires_Modders.esp - MN_Imperial_Vampires_1_v1.esp - MN_Imperial_Vampires_1_v2.esp - MN_Imperial_Vampires_2_v1.esp - MN_Imperial_Vampires_2_v2.esp]] - [NOT [ANY MN_Nord_Vampires_Modders.esp - MN_Nord_Vampires_1_v1.esp - MN_Nord_Vampires_1_v2.esp - MN_Nord_Vampires_2_v1.esp - MN_Nord_Vampires_2_v2.esp - MN_Nord_Vampires_3_v1.esp - MN_Nord_Vampires_3_v2.esp - MN_Nord_Vampires_4_v1.esp - MN_Nord_Vampires_4_v2.esp - MN_Nord_Vampires_5_v1.esp - MN_Nord_Vampires_5_v2.esp - MN_Nord_Vampires_6_v1.esp - MN_Nord_Vampires_6_v2.esp - MN_Nord_Vampires_7_v1.esp - MN_Nord_Vampires_7_v2.esp]] - [NOT [ANY MN_Redguard_Vampires_Modders.esp - MN_Redguard_Vampires_1v1.esp - MN_Redguard_Vampires_1v2.esp - MN_Redguard_Vampires_2v1.esp - MN_Redguard_Vampires_2v2.esp - MN_Redguard_Vampires_3v1.esp - MN_Redguard_Vampires_3v2.esp]] - [NOT [ANY MN_WoodElf_Vampires_Modders.esp - MN_WoodElf_Vampires_1v1.esp - MN_WoodElf_Vampires_1v2.esp - MN_WoodElf_Vampires_2v1.esp - MN_WoodElf_Vampires_2v2.esp - MN_WoodElf_Vampires_3v1.esp - MN_WoodElf_Vampires_3v2.esp - MN_WoodElf_Vampires_4v1.esp - MN_WoodElf_Vampires_4v2.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Velayia 1.7 [Phillip Vaira] - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -velayia.esm -A Call to Issilar.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) -velayia.esm -elskjiver.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Veldion 2.0 [ideadiarea/Folex/the WI Team/LadyE] - -[Conflict] - "Incompatibility, Dragons Breech." - ( Ref: "Veldion Readme.txt" ) -Veldion2.0.esm -Dragons_Breech_Alpha2V1.3.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Venombyte's GoldWeight 1.2 [Venombyte] - -;; GoldWeight - Must load after Reflective Gold -;; ( Ref: "Introduction to Load Ordering by Fessic Updated 12/3/06") -[Order] -Reflective Gold.esp -vn_goldweight.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @VH Bloodreport 1.0 [Peter] - -[Requires] - "[Peter's "VH Bloodreport"] requires [...] Vampiric Hunger III" - ( Ref: "") -VH_Bloodreport.esp -Vampiric Hunger Base.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vibrant Morrowind 4.0 [Skydye & HeadlessWonder] - -[Note] - The "Vibrant Morrowind" authors recommend using Vurt's tree and grass mods instead of Vibrant Trees. -Clean VIBRANT TREES 1.0.esp -vibrant trees 2.0.esp - -[Conflict] - "You can pick either to use but not both." The readme implies that "Clean VIBRANT TREES 1.0.esp" may conflict with fewer plugins. - ( Ref: "Vibrant Morrowind 3.0 READ-ME.txt" ) -Clean VIBRANT TREES 1.0.esp -vibrant trees 2.0.esp - -;;Dragon32: Plugin looks like it adds lights to exterior cells, so added conflicts for Modman's mod and those derived from it. -[Conflict] - "Do not use vibrant lights with any other Lighting plug in." - ( Ref: http://mw.modhistory.com/download-56-11340 ) -Vibrant lights 1.0.esp -[ANY Illuminated Windows v1.2.esp - Illuminated Windows - Bloodmoon v1.2.esp - LBS_addon_hvy_v1.1.esp - LBS_addon_Hvy_VD_v1.1.esp - LBS_addon_lt_v1.1.esp - LBS_addon_lt_VD_v1.1.esp - LBS_addon_reg_v1.1.esp - LBS_addon_reg_VD_v1.1.esp - LBS_Full v1.4(trib).esp - LBS_Full v1.4(trib) + DBL.esp - LBS_Lite v1.4(trib).esp - LBS_Lite v1.4(trib) + DBL.esp - Lights 300 v5.esp - Lights 300 v5 + DBL.esp - Modman_windowlights_Full_2.esp - Modman_windowlights_Purist_2.esp - SpzInteriorDaylight.esp - TLM - Ambient Light + Fog Update.esp - TLM - Light Sources (Clearer Lighting).esp - TLM - Light Sources (Clearer Lighting) + DBL.esp - TLM - Light Sources (Natural Water).esp - TLM - Light Sources (Lanterns).esp - TLM - External Lights Ownership.esp - TLM - NPC Light Sources.esp - TLM - Sneak Modifiers (Code).esp - TLM - Sneak Modifiers (Locations).esp - TLM - Complete.esp - TLM - Complete + DBL.esp - True_Lights_And_Darkness_0.5.esp - True_Lights_And_Darkness_0.5 + DBL.esp - True_Lights_And_Darkness_1.0-NoDaylight.esp - True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp - True_Lights_And_Darkness_1.1.esp - True_Lights_And_Darkness_1.1 + DBL.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vikings [Misty Moon] - -[Requires] - ( Ref: Viking's.txt ) -Viking's.esp -[ALL [ANY Better Heads.esm - Better Heads.esp] -[ANY Better Heads Tribunal addon.esm - Better Heads Tribunal addon.esp] -[ANY Better Heads Bloodmoon addon.esm - Better Heads Bloodmoon addon.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Violet Femme Boutique 1.0 [VagabondAngel] - -[Conflict] - "If you have my Amethyst Armour mod, delete the AmethystArmourWeapons.esp as ["Violet Femme Boutique"] contains the Amethyst armour and replaces the older one. There will be conflicts if you don't delete the old esp." - ( Ref: "VFBReadMe.txt" ) -AmethystArmourWeapons.esp -VioletFemme.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec Expansion 3.1 [Hoghead the Horrible][MaeseAtorrante] - -;;Dragon32: Also conflicts with the 'Dwemer Warship' mod, can't find a download -[Conflict] - "Vivec Expansion" by Hoghead the Horrible conflicts with Sniper Daria's "Japanese House mod." StaticNation has made a version of "Vivec Expansion" that is compatible with Sniper Daria's "Japanese House mod." - http://morrowind.nexusmods.com/mods/1616 -[ANY [SIZE !1482242 Vivec Expansion 2.0.esp] ;Japanese House-compatible version - PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod -Japanese_House.esp - -[Note] - ! MaeseAtorrante has updated Hoghead the Horrible's "Vivec Expansion". MaeseAtorrante "fixed the floating door, deleted the pickpockets and cleaned the mod". You may wish to upgrade. - ! Download "Vivec Expansion 3.1 TWEAKED Reworked" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43331 - ! ( Ref: "Vivec Expansion Tweaked Reworked-43331-3-1.7z\Vivec Expansion Tweaked Reworked\README.txt" ) -[DESC !/fixed the floating door/ Vivec Expansion 2.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec Flat 2.0 [Occam] - -[Conflict] - Occam's "Vivec Flat" conflicts with Korana, BadKarma and Lady Rae's "Clothiers of Vvardenfell". "Vivec Flat" deletes one of the bedrooms off of the stairs in the Vivec Mages Guild where the merchant Targin, the sorceress from "Clothiers of Vvardenfell" lives. She ends up embedded in a ceiling/wall. -Vivec Flat 2.0.esp -[ANY BB_Clothiers_of_Vvardenfell_v1.1.esp - KN_Keening_Clothiers.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec God Replacer [Psymoniser] - -[Conflict] - "Do not use both esp's at the same time." - Psy_VivecGodReplacer_Tribunal.esp - If you have Tribunal - Psy_VivecGodReplacer.esp - If you do not - ( Ref: "Psy_VGR_readme.txt" ) -Psy_VivecGodReplacer.esp -Psy_VivecGodReplacer_Tribunal.esp - -[Conflict] - You should use the modified version of MrTS, Tyana Rie & Miltiades' "Vivec Voice Add-on" supplied by Psymoniser - ( Ref: "Psy_VGR_readme.txt" ) -Psy_VivecGodReplacer.esp -[SIZE !55096 Vivec_Voice_addon MW ONLY.esp] - -;;Dragon32: Order rule from TESPCD check, and matches file date & time -[Order] -Psy_VivecGodReplacer.esp -Vivec_Voice_addon MW ONLY.esp - -[Conflict] - You should use the modified version of MrTS, Tyana Rie & Miltiades' "Vivec Voice Add-on" supplied by Psymoniser - ( Ref: "Psy_VGR_readme.txt" ) -Psy_VivecGodReplacer_Tribunal.esp -[SIZE !64990 Vivec_Voice_addon TRIBUNAL.esp] - -;;Dragon32: Order rule from TESPCD check, and matches file date & time -[Order] -Psy_VivecGodReplacer_Tribunal.esp -Vivec_Voice_addon TRIBUNAL.esp - -[Requires] - The various optional ESPs require that you have one of Psymoniser's base "Vivec God Replacer" plugins loaded. - ( Ref: "Psy_VGR_readme.txt" ) -[ANY Psy_VGRalternatehead.esp - Psy_VGRConcepthead.esp - Psy_VGRConceptParticle.esp - Psy_VGRParticle.esp] -[ANY Psy_VivecGodReplacer.esp - Psy_VivecGodReplacer_Tribunal.esp] - -[Conflict] - Use only one of the optional plugins - ( Ref: "Psy_VGR_readme.txt" ) -Psy_VGRalternatehead.esp -Psy_VGRConcepthead.esp -Psy_VGRConceptParticle.esp -Psy_VGRParticle.esp - -;;Dragon32: Order rules from TESPCD check, and matches file date & time -[Order] -Psy_VivecGodReplacer.esp -Psy_VivecGodReplacer_Tribunal.esp -Psy_VGRalternatehead.esp - -[Order] -Psy_VivecGodReplacer.esp -Psy_VivecGodReplacer_Tribunal.esp -Psy_VGRConcepthead.esp - -[Order] -Psy_VivecGodReplacer.esp -Psy_VivecGodReplacer_Tribunal.esp -Psy_VGRConceptParticle.esp - -[Order] -Psy_VivecGodReplacer.esp -Psy_VivecGodReplacer_Tribunal.esp -Psy_VGRParticle.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec Home Domus Foraminis [Jan Heuser AKA Skil8] - -[Conflict] - "[Jan Heuser AKA Skil8's "Vivec Home Domus Foraminis"] conflicts with Lotus Moon [by Liramei]." - ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) -Domus foraminis.ESP -Lotus Moon - Ascadian Isles.esp - -[Conflict] - "[Jan Heuser AKA Skil8's "Vivec Home Domus Foraminis"] conflicts with Vivec Expansion [by Hoghead the Horrible]." - ( Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) -Domus foraminis.ESP -[ANY Vivec Expansion 2.0.esp - Vivec Expansion.DV.esp - PW_Redesigned Vivec-Vivec_Expansion.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec Open Cantons - Windows Glow version [Degor and abot] - -[Requires] - "Windows Glow.esp" REQUIRED [for "Vivec Open Cantons - Windows Glow version" by Degor and abot]" - ( Ref: "Vivec Open Cantons Readme.txt" ) -Vivec Open Cantons WG.esp -Windows Glow.esp - -;;Ref: "Vivec Open Cantons Readme.txt" -[Order] -Windows Glow.esp -Vivec Open Cantons WG.esp - -[Conflict] - ""Vivec Open Cantons WG.esp" must be loaded INSTEAD OF "Vivec Open Cantons.esp"" - ( Ref: "Vivec Open Cantons Readme.txt" ) -Vivec Open Cantons WG.esp -Vivec Open Cantons.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec Outdoor Mall [Rougetet] - -;; The NoM documentation indicates that the NoM plugin should be loaded -;; by Morrowind AFTER any other plugin that is NoM compatible such as the -;; Vivec Outdoor Mall. - -[Order] -Vivec Outdoor Mall CoM_v2.esp -NOM 2.12.esp -NOM 2.13.esp -NoM 3.0.esp - -[Order] -Vivec Outdoor Mall_v2.esp -NOM 2.12.esp -NOM 2.13.esp -NoM 3.0.esp - -[Conflict] - Use only one of these plugins. - "Vivec Outdoor Mall CoM_v2.esp" if you have Children of Morrowind installed, otherwise use "Vivec Outdoor Mall_v2.esp" - ( Ref: "Vivec Outdoor Mall Readme.txt" ) -Vivec Outdoor Mall CoM_v2.esp -Vivec Outdoor Mall_v2.esp - -[Conflict] - ( Ref: "Vivec Outdoor Mall Readme.txt" ) -Vivec Outdoor Mall_v2.esp -[ANY Chateau Nerevarine Estate.esp - Clean SECRET GARDEN V2.esp] - -[Conflict] - ( Ref: "Vivec Outdoor Mall Readme.txt" ) -Vivec Outdoor Mall CoM_v2.esp -[ANY Chateau Nerevarine Estate.esp - Clean SECRET GARDEN V2.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec Voice Add-on [MrTS, Tyana Rie & Miltiades] - -[Conflict] - Use only one of these plugins: - Vivec_Voice_addon TRIBUNAL.esp - If you have Tribunal. - Vivec_Voice_addon MW ONLY.esp - If you only have Morrowind. -Vivec_Voice_addon MW ONLY.esp -Vivec_Voice_addon TRIBUNAL.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vodunius Nuccius House 1.1 [Horny Buddha] - -[Conflict] - Horny Buddha's "Vodunius Nuccius House" allows the player character to acquire Vodunius Nuccius' house. One of the features of "LGNPC Seyda Neen" is "A bed to rent for the night becomes available after the player completes Vodunius Nuccius' official quest." - ( Ref: "LGNPC_SeydaNeen_Readme.txt" and "Vodunius_Nuccius_House_V1.1_read_me.txt" ) -Vodunius_Nuccius_House_V1.1.esp -LGNPC_SeydaNeen.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Void Gear [Kieve] - -[Conflict] - "The "Chancellor's Chalice" is located in the Great Bazaar sewers, perilously close to the entrance to the Ald Indoril sewers. Conflicts unknown- use caution and backup your saved games before enabling." - ( Ref: "README_KRS_VG2.1.txt" ) -KRS_VG2.1.esp -VOORHEES_AldIndoril2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Voidsicle [Kieve] - -[Requires] - "[KRS_VM_Sickle.esp] is dependant on Void Gear 2.1, however the mod itself [can] be used independantly, if the player is willing to place the items in-game elsewhere. Without VG2.1, the retail chest will be without an owner, and the player will have no way to access the items in-game, other than the console." - ( Ref: "README_KRS_Sickle.txt" ) -KRS_VM_Sickle.esp -KRS_VG2.1.esp - -;;Dragon32: logical ordering rule -[Order] -KRS_VG2.1.esp -KRS_VM_Sickle.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vurt's Ascadian Isles Mod [Vurt] - -[Note] - !! Later versions of "Vurt's Ascadian Isles Mod" do not require a plugin and warn you: "DELETE the old .esp! The mod does no longer need it and errors will occur if you use it." - !! http://morrowind.nexusmods.com/mods/29341 -Vurt's AI Trees Replacer.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vurt's Corals [Vurt] - -[Note] - ".esp must be ticked in MGE, but not in the Morrowind launcher." - ( Ref: http://www.nexusmods.com/morrowind/mods/31051/ ) -Vurt's Corals.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vurt's Grazelands Trees I 1.3 [Vurt] - -[Conflict] - Only Use only one of these plugins: "2 esp's to choose from. A version with just pines and a version where one portion of the grazelands (25--30%?) has palms and some other unique trees." - ( Ref: "Vurts_Grazelands_Trees_I_v13.7z\readme.txt" ) -Vurt's Grazelands Trees [Palms].ESP -Vurt's Grazelands Trees.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vurt's Leafy West Gash I & II [Vurt] - -[Note] - ! "Vurt's Leafy West Gash" is available in two versions, the original "Vurt's Leafy West Gash" and "Vurt's Leafy West Gash II". The latter has less colourful trees than the original mod. - ! Both mods use the same name for their plugin: Vurt's Leafy West Gash.esp. - ! The plugin is required for "Vurt's Leafy West Gash II" as it gives "better placement and less clipping, the .esp also enables some additional, rare trees." - ! Version 2.0 and above of "Vurt's Leafy West Gash" is pluginless and so the plugin is not needed. - ! You should check to see if you need this plugin loaded. - ! Vurt's Leafy West Gash - http://mw.modhistory.com/download-56-13889 - ! Vurt's Leafy West Gash II - http://mw.modhistory.com/download-56-14231 -Vurt's Leafy West Gash.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vvardenfell Druglord [Fliggerty] - -[Requires] - ( Ref: Vvardenfell Druglord Skooma Anonymous Add-on_Readme.txt ) -Skooma Anonymous.esp -Vvardenfell Druglord.esp - -; Note that the readme says: "Included Skooma Anonymous add-on in zip file to prevent load-order problems." -; and the dates in the archive show that "Skooma Anonymous" should load after. -[Order] -Vvardenfell Druglord.esp -Skooma Anonymous.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Vvardenfell Libraries 1.1 [The Wanderer] - -; JMS -[Conflict] - Kagrenac's Penguin Mod makes some landscape edits around Ebonheart that conflict with Vvardenfel Libraries. One possible fix is to remove these CELL and LAND records from "Clean PENGUINS.esp" for coordinates: (near Ebonheart): (1, -13), (2, -13). -The_Vvardenfell_Libraries.esp -Clean PENGUINS.esp - -;; "the mod Leaves of Lorien, needs to load after The Vvardenfell Libraries, as it -;; causes a landscape conflict the other way around." - lettuceman44 -[Order] -The_Vvardenfell_Libraries.esp -Leaves of Lorien.esp - -; If Lazarus Manor loads before Vvardenfell Libraries, a land tear appears behind the manor facade just outside Caldera. -[Order] -The_Vvardenfell_Libraries.esp -Lazarus_Manor-multiext.esp -Lazarus_Manor-multiext_TB.esp -Lazarus_Manor-Caldera.esp - -[Conflict] - "The library compound [of The Wanderer's "The Vvardenfell Libraries"] occupies the same area south of Ebonheart as the group of houses [from "Mercarryn's New Cities: Ebonheart" by Mercarryn.]" - ( Ref: http://forums.nexusmods.com/index.php?/topic/2812749-the-vvardenfell-libraries/#entry25760034 ) -The_Vvardenfell_Libraries.esp -MNC_Ebonheart_v1.0_EV.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wakim's Game Improvements 9 (WGI) [Wakim] - -;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] -;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." -;; Gameplay - Dialogue.esp adds some generic rumours and the like -[Order] -LGNPC_NoLore.esp -Gameplay - Dialogue.esp -Wakim's Game Improvement 9.esp -Wakim's Game Improvements with No-glo v9.esp - -[Order] -Nudity Greeting Expansion V1.esp -Gameplay - Dialogue.esp -Wakim's Game Improvement 9.esp -Wakim's Game Improvements with No-glo v9.esp - -[Conflict] - "Wakim's Game Improvement 9.esp" combines all of the modular WGI plugins - "Wakim's Game Improvements with No-glo v9.esp" also combines all of the modular WGI plugins and adds No-Glo -Wakim's Game Improvement 9.esp -Wakim's Game Improvements with No-glo v9.esp -[ANY Balance - Character.esp - Balance - Magic Effects.esp - Balance - NPC Spellcasting.esp - Balance - game settings.esp - Balance - items.esp - Balance - spells.esp - Gameplay - Dialogue.esp - Gameplay - Faction.esp] - -[Note] - !! "Grumblepunk's [...] consolidated version which includes Cu's No-Glo in it, [...] is not recommended because No-Glo uses a now-obsolete and undesirable method that should be avoided" - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods ) - !! "[Cu's "No-Glo" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items." - !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." - !! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) -Wakim's Game Improvements with No-glo v9.esp - -[Note] - ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." - ! "Wakim's Game Improvements" makes Argonian water-breathing a constant-effect ability. - ! ( Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) - ! Mods which make Argonian water-breathing a toggleable ability: - ! "Argonian Water Breathing Toggle" by Jack - http://mw.modhistory.com/download-47-13155 - ! "Beast Spell Toggle" by Pwin - http://mw.modhistory.com/download-47-13426 - ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws -http://mw.modhistory.com/download-47-10284 -[ALL [ANY Balance - Character.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp - AprogasVampire WakimImprovements.20021210.esp] - [NOT [ANY Argonian Breathing Toggle.esp - Argonian wb toggle.ESP - Slashes' Argonian Water Breathing.esp - Cyrodiilic Argonians.esp]]] - -[Conflict] - Changes the same values. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Weapon Range Balance.esp -[ANY Balance - items.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp] - -[Conflict] - Use only one of these plugins.. -Wakim's Game Improvement 9.esp -Wakim's Game Improvements with No-glo v9.esp - -[Conflict] - The "Gameplay - Dialogue" module of Wakim's Game Improvements "reduced chance that the Neveraine will always be greeted by the "E.e.e.excuse me big hero" stutter to 10%" - ( Ref: "Gameplay - Dialogue.txt" ) -[ANY Gameplay - Dialogue.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp] -[ANY lfx_nerevarine_greetings.esp - Nerevarine Greeting tweaks.esp - ExcuseMe.esp] - -[Requires] - "Please note if you use the "Balance - Spells" mod, you MUST used the "Balance - Magic Effects" mod, as the "Spells" mod is intended to work with the new "Magic Effect" changes." - ( Ref: http://mw.modhistory.com/download-7-13337 ) -Balance - spells.esp -Balance - Magic Effects.esp - -; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS -; in particular: "Your kind is not welcome here, vampire. Ask me what you will, and be on your way." which does: ModDisposition -10 -[Order] -Gameplay - Dialogue.esp -Vampire_Embrace.esp - -; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS -[Order] -Wakim's Game Improvement 9.esp -Vampire_Embrace.esp - -; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS -; Dragon32: Added Order rule for the combined Wakim's mod with no-glo. See also "Vampire_Embrace_Readme.TXT" -[Order] -Wakim's Game Improvements with No-glo v9.esp -Vampire_Embrace.esp - -[Conflict] ; Dragon32: Checked with TESPCD - Wakim's Game Improvements alters AI flee settings. There is no need to run another mod which alters the same settings. -[ANY Balance - game settings.esp - Wakim's Game Improvement 9.esp - Wakim's Game Improvements with No-glo v9.esp] -[ANY MWInhabitants Flee AI Patch.esp - Flee AI Tweaks.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Walled City of Balmora 1.2 [Hargreth] - -[Note] - ! WH-Reaper has updated Hargreth's "The Walled City of Balmora" mod. You maybe interested in his update - ! Download it from Great House Fliggerty: https://web.archive.org/web/20161103153751/http://download.fliggerty.com/file.php?id=940 -Walled_City_v1.2.esp - -[Conflict] - Arcimaestro Antares and Chaka ZG's "The Doors - Balmora, Suran" conflicts with Hargreth's "The Walled City of Balmora", WH-Reaper made compatiblity versions for his updated "Walled City of Balmora" but no patches exist for Hargreth's original version. - ( Ref: "Walled City of Balmora 1.6.txt" ) -Walled_City_v1.2.esp -The Doors - Balmora, Suran 1.2.esp - -[Conflict] - Use only one of these plugins. - "Walled_City_v1.2.esp" is not compatible with "Indybank.esp", if you want to use both, use Hargreth's "WalledCity_IndyBank.esp" or the Walled City version from the IndyBank archive. -Walled_City_v1.2.esp -[ANY WalledCity_IndyBank.esp - IndybankWC.esp] -Indybank.esp -Indybank2.4b.ESP -Indybank-NoHouses.esp -Indy Bank (SW Comp. Patch).ESP - -[Conflict] - Balmora Expansion is not compatible with the Walled City of Balmora - ( Ref: Balmora_expansion v1.4\readme.txt ) -[ANY Walled_City_v1.2.esp - WalledCity_IndyBank.esp - IndybankWC.esp] -[ANY Balmora Expansion v1.4.esp - Balmora Expansion v1.4+(1.4).esp - BE+(1.4) Better Looking Morrowind.esp - Balmora Expansion - LITE 1.0.esp] - -[Order] ; "I just had to change the load order so the Private Tower Balmora mod is loaded after Walled City of Balmora." -Walled_City_v1.2.esp -Private_Tower_Balmora.esp - -[Order] -WalledCity_IndyBank.esp -Private_Tower_Balmora.esp - -[Order] -IndybankWC.esp -Private_Tower_Balmora.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Walled City of Balmora 1.6a [WH-Reaper] - -[Patch] ; Dragon32: Adds an Activator to Balmora, no need for Order rule - "Walled City of Balmora AM Patch - Patch for Animated Morrowind. Use in conjuction with [WH-Reaper's "Walled City of Balmora"] and Animated Morrowind + Animated Morrowind Expanded, or Abot's merged version of Animated Morrowind, Animated Morrowind 2 and Animated Morrowind Expanded. - Note: You cannot use this patch with Animated Morrowind only, or AM Expanded only." - ( Ref: "Walled City of Balmora 1.6.txt" ) -Walled city of Balmora AM Patch.esp -[ALL Walled city of Balmora .esp - [ANY [ALL Animated_Morrowind - Expanded.esp - Animated Morrowind 1.0.esp] - Animated_Morrowind - merged.esp]] - -[Patch] - "Walled city of Balmora Vurt's WG II patch - Patch for Vurt's Leafy West Gash II replacer (v.2.0). Use together with new Vurt's models." - ( Ref: "Walled City of Balmora 1.6.txt" ) - Note that both Leafy West Gash I & II use the same name for their plugin: Vurt's Leafy West Gash.esp -Walled city of Balmora Vurt's WG II patch.ESP -[ALL Walled city of Balmora .esp - Vurt's Leafy West Gash.esp] - -[Order] ; Dragon32: Moves some trees around -Walled city of Balmora .esp -Walled city of Balmora Vurt's WG II patch.ESP - -[Order] -Vurt's Leafy West Gash.esp -Walled city of Balmora Vurt's WG II patch.ESP - -[Conflict] - Arcimaestro Antares and Chaka ZG's "The Doors - Balmora, Suran" conflicts with WH-Reaper's "Walled City of Balmora". You should use an alternate versions ("The Doors - Balmora, Suran 1.2 WCB.esp" or "The Doors - Balmora, Suran 1.2b WCB.esp") included in WH-Reaper's download. - ( Ref: "Walled City of Balmora 1.6.txt" ) -Walled city of Balmora .esp -The Doors - Balmora, Suran 1.2.esp - -[Conflict] ; ( Ref: "Walled City of Balmora 1.6.txt" ) - Use only one of these plugins: - The Doors - Balmora, Suran 1.2 WCB.esp - "The Doors - Balmora, Suran" version which is compatible with Walled City of Balmora mod. - The Doors - Balmora, Suran 1.2b WCB.esp - Same as previous, but city gate is opened from 6 a.m. to 10 p.m., instead of from 8 a.m. to 8 p.m. -The Doors - Balmora, Suran 1.2 WCB.esp -The Doors - Balmora, Suran 1.2b WCB.esp - -[Order] ; Dragon32: Not sure these are really neeeded -Walled city of Balmora .esp -The Doors - Balmora, Suran 1.2 WCB.esp - -[Order] -Walled city of Balmora .esp -The Doors - Balmora, Suran 1.2b WCB.esp - -[Order] ; Dragon32: For NoM compatibility (adds a well) -Walled city of Balmora .esp -NOM 2.13.esp -NoM 3.0.esp - -[Order] -Walled city of Balmora .esp -NOM 2.13.esp -NoM 3.0.esp - -[Order] ; Dragon32: Assume this still applies. "I just had to change the load order so the Private Tower Balmora mod is loaded after Walled City of Balmora." -Walled city of Balmora .esp -Private_Tower_Balmora.esp - -[Conflict] - Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod" included a version of their mod compatible with Hargreth's original "Walled City of Balmora". No such compatible version of "Bank Mod" exists for WH-Reaper's updated "Walled City of Balmora". -Walled city of Balmora .esp -[ANY Indybank.esp - Indybank2.4b.ESP - Indybank-NoHouses.esp - IndybankWC.esp - Indy Bank (SW Comp. Patch).ESP - WalledCity_IndyBank.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Wanderers Lodge [The Wanderer] - -[Conflict] ; ( Ref: "wl_lodge_quickstart.txt" ) - Use only one of these plugins. -wl_lodge_eb.esp -wl_lodge_sn.esp -wl_lodge_snX.esp -wl_lodge_vi.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Water Life [Abot] - -[Conflict] - You do not need to use abot's "NOM2.12patch.esp" with this version of Necessities of Morrowind. - (Ref.abotWaterLife.txt ) -NOM2.12patch.esp -NOM 2.13.esp - -[Conflict] - Version 1.13 and above of abot's "Water Life" includes Arcimaestro Antares' "Gondoliers" - ( Ref: abotWaterLife.txt ) -[VER > 1.12 abotWaterLife.esm] -Gondoliers.esp - -[Conflict] - Version 1.17 and above of abot's "Water Life" includes Arcimaestro Antares' "Cecaelia" - ( Ref: abotWaterLife.txt ) -[VER > 1.16 abotWaterLife.esm] -Antares' Creatures - Cecaelia.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Waterfall [Heremod Production] - -[Conflict] - All these plugins embellish the waterfall to the north outside Balmora, choose one. -; Azura's Waterfall by Jakey -Azura's waterfall.esp -; Balmora Waterfall by Mike Newmen -BalmoraWaterfal01_0808.esp -; Waterfall by Heremod Production -Waterfall v1.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Waterview House 1.1 [Shezrie] - -[Conflict] - "[Shezrie's "Waterview House"] conflicts with: Epic Sadrith Mora [by Mikeandike]." - ( Ref: https://www.youtube.com/watch?v=zVI9KLrDrLQ ) -Waterview House.esp -Epic_SadrithMora.esp - -[Conflict] - "[Shezrie's "Waterview House"] conflicts with: Castle Vianden [by ReflectioN]." - ( Ref: https://www.youtube.com/watch?v=zVI9KLrDrLQ ) -Waterview House.esp -[ANY Castle Vianden V2.1 NO Mannequins.esp - Castle Vianden V2.1.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Way of the Talon 2.1 [Sabregirl] - -;;Dragon32: Looked at plugins trying to work out this from changelog: "Version 1.2 Fixed dialogue conflict with Neven'as Twin Lamps mod". Think this order is correct, TESPCD shows some DIAL conflicts. Matches plugin timestamps -[Order] -Nevena's Twin Lamps & Slave Hunters 1.2.esp -SG_Way_of_the_Talon_2_1.esp - -;;Ref: WOTT-readme2_1.txt - "I would recommend updating [Pharlan/Galesa pharlan/forest pharlan race esp] so that it loads AFTER the WOTT mod." -[Order] -SG_Way_of_the_Talon_2_1.esp -SG_Pharlan_std_4_0-BB.esp - -[Order] -SG_Way_of_the_Talon_2_1.esp -SG_galesapharl.esp - -[Order] -SG_Way_of_the_Talon_2_1.esp -SG_forest_pharlan.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weapon Collection Pack 3.0 [Khan raider] - -[Conflict] - Khan raider's Weapon collection pack 3.0 already replaces the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones. -Weapon collection.esp -[ANY Steel Broadsword Fix BM.esp - Steel Broadsword Fix.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weapon Compilation Mod 1.0 [Farrp] - -[Conflict] - Use "farrp_WeaponCompilationMod_V1.esp" if you want the full effects of the mod and you want to play it the way it was intended. - Use "farrp_WeaponCompilationMod_V1_NoLegendWeps.esp" if you don't want to play this mod with scripted legendary weapons. - ( Ref: "README -- WeaponCompilationMod.txt" ) -farrp_WeaponCompilationMod_V1.esp -farrp_WeaponCompilationMod_V1_NoLegendWeps.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weapon Fix 1.77 [Varg 'Euthanasiologist' Axenov] - -;;Dragon32: "WeaponFix_anticheat.esp" just alters fEncumbranceStrMult GMST. Doesn't conflict with other Weapon Fix mods, BTB's or Wakim's game improvements - -[Conflict] - WeaponFix144basic.esp is an older version without major effectiveness changes, which you should use by itself if you want just to fix the weight and some inconsistencies. - ( Ref: "WeaponFix177.txt" ) -WeaponFix144basic.esp -[ANY weaponFix177.esp - WeaponFix164_WCM_addon.esp - WeaponFix164_Assassin_addon.esp] - -[Patch] - Use WeaponFix164_Assassin_addon.esp to add weapon fixes to "Assassin's Armory". - ( Ref: "WeaponFix177.txt" ) -WeaponFix164_Assassin_addon.esp -[ALL weaponFix177.esp - Assassins Armory.esm] - -[Patch] - Use WeaponFix164_WCM_addon.esp to add weapon fixes to farrp's "Weapon Compilation Mod". - ( Ref: "WeaponFix177.txt" ) -WeaponFix164_WCM_addon.esp -[ALL weaponFix177.esp - [ANY farrp_WeaponCompilationMod_V1.esp - farrp_WeaponCompilationMod_V1_NoLegendWeps.esp]] - -[Note] - Weapon Fix only mentions v1.0 of farrp's "Weapon Compilation Mod", you are using v2.0. It is not clear if the "Weapon Fix" addon will work satisfactorily with this version. - ( Ref: "WeaponFix177.txt" ) -[ALL WeaponFix164_WCM_addon.esp - farrp_WeaponCompilationMod_V2.esp] - -; Following plugins are either supported by the main weaponFix177.esp plugin or -; through addons. "WeaponFix177.txt" says that Weapon Fix mods need to load -; last. (Dragon32) - -; "Underwater Ruins" mentioned in readme - cannot find ESP file. - -[Order] -Aduls_Arsenal.esp -weaponFix177.esp - -[Order] -FW_Sabre.esp -weaponFix177.esp - -[Order] -Leias_Dual_Wield_03.esp -weaponFix177.esp - -[Order] -newarrows.esp -weaponFix177.esp - -[Order] -newarrowsLITE.esp -weaponFix177.esp - -[Order] -Additions_Revamped__clean_.esp -weaponFix177.esp - -[Order] -Re-coloured Ebony and Dwarven.esp -weaponFix177.esp - -[Order] -The Arsenal.esp -weaponFix177.esp - -[Order] -SOPBeta1.4.esp -weaponFix177.esp - -[Order] -SOP1.4Patch1.34.esp -weaponFix177.esp - -[Order] -The_Swords_of_Morrowind.esp -weaponFix177.esp - -[Order] -Assassins Armory - No Scripts.esp -weaponFix177.esp -WeaponFix164_Assassin_addon.esp - -[Order] -Assassins Armory - Arrows.esp -weaponFix177.esp -WeaponFix164_Assassin_addon.esp - -[Order] -Assassins Armory - Bolt Rifles.esp -weaponFix177.esp -WeaponFix164_Assassin_addon.esp - -[Order] -farrp_WeaponCompilationMod_V1.esp -weaponFix177.esp -WeaponFix164_WCM_addon.esp - -[Order] -farrp_WeaponCompilationMod_V1_NoLegendWeps.esp -weaponFix177.esp -WeaponFix164_WCM_addon.esp - -[Order] -farrp_WeaponCompilationMod_V2.esp -weaponFix177.esp -WeaponFix164_WCM_addon.esp - -[Order] -SauronsAbode252.esp -weaponFix177.esp - -[Order] -SauronsAbode252_Tribunal.esp -weaponFix177.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weapons Overhaul 1.1 [hollaajith] - -[Conflict] - Use only one of these plugins: - Weapons Overhaul.esp - Normal version - Weapons Overhaul Resistance.esp - Makes even enchanted iron/steel/chitin etc. weapons ineffective against enemies with Resist Normal Weapons. - ( Ref: "Weapons Overhaul Readme.txt" ) -Weapons Overhaul Resistance.esp -Weapons Overhaul.esp - -[Note] - !! Requires Morrowind Code Patch's "Weapon Resistance Change" option enabled. - !! ( Ref: "Weapons Overhaul Readme.txt" ) -Weapons Overhaul Resistance.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weapon Sheaths Ultimate [PeterNL] - -[Conflict] ; Dragon32: Parts 2 & 3 up on PES and files have been removed, guessed file names. ( Ref: "Weapon_Sheaths_Ultimate.rar\Readme.txt" ) - PeterNL's "Weapons Sheaths Ultimate" includes his previous "Weapon Sheaths Part 1", "Weapon Sheaths Part 2" and "Weapon Sheaths Part 3" - http://mw.modhistory.com/download-98-10789 -[ANY Weapon Sheaths Part 1.esp - Weapon Sheaths Part 2.esp - Weapon Sheaths Part 3.esp] -Clean Weapon Sheaths Ultimate.esp - -[Conflict] - "Weapon Sheaths Ultimate" is not compatible with Cydine, Maboroshi Daikon & Erstam's "Weapon Rotate". - ( Ref: "Weapon_Sheaths_Ultimate.rar\Readme.txt" ) -Clean Weapon Sheaths Ultimate.esp -Weapon Rotate.esm - -[Order] -ab01gameplay*.esp -Weapon Sheaths Ultimate*.esp - -[Order] -Creatures.esp -Creatures (*).esp -Weapon Sheaths Ultimate*.esp - -[Order] -DwemerContraband.esp -Weapon Sheaths Ultimate*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weapon Sheaths Ultimate - Glove Slot Edition [Mike Alexander] - -[Conflict] - Mike Alexander's "Weapon Sheaths Ultimate - Glove Slot Edition" is identical to PeterNLs' original "Weapon Sheaths Ultimate mod", except the sheaths are modified to use the left glove slot. - ( Ref: "Weapons_Sheaths_Ultimate_-_Glove_Slot_Edition-14894.rar\Readme.txt" ) -Clean Weapon Sheaths Ultimate.esp -Clean Weapon Sheaths Ultimate-GS edition.esp - -[Conflict] - "Weapon Sheaths Ultimate - Glove Slot Edition" is not compatible with Cydine, Maboroshi Daikon & Erstam's "Weapon Rotate". - ( Ref: "Weapons_Sheaths_Ultimate_-_Glove_Slot_Edition-14894.rar\Readme.txt" ) -Clean Weapon Sheaths Ultimate-GS edition.esp -Weapon Rotate.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Welcome to the Arena! 6.6.1 [Kalamestari_69] - -[Conflict] - "This mod is incombatible with mods like: Gladiator and Morrowind Inhabitants, freeform, and any other mods that add similiar arena fights." - ( Ref: "Welcome to the Arena-22002-6-6-1.7z\Readme.txt" ) -Welcome to the Arena! v.esp -[ANY Gladiator.esp - MWInhabitants Freeform (Vol 1).esp] - -[Order] ; Kalamestari_69: "I'd suggest loading WttA after LGNPC Tel Uvirith." -LGNPC_TelUvirith.esp -Welcome to the Arena! v.esp - -[Order] -LGNPC_TelUvirith_v?_??.esp -Welcome to the Arena! v.esp - -[Order] -LGNPC_TelUvirith_v?_??_UI.esp -Welcome to the Arena! v.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Werewolf Clans of Vvardenfell [Sabregirl] - -[Conflict] - SabreGirl's "Werewolf Clans of Vvardenfell" requires you to contract lycanthropy a cerain way. Using a mod which makes the player a lycanthrope at character generation will break SabreGirl's mod. - ( Ref: "birthsign_diseases.rar\birthsign_diseases\readme.txt" -SG_werewolfclans.esp -[ANY CharGen Diseases.esp - Chargen Werewolf.esp - Birthsign Diseases.esp] - -[Note] - !! AFTER becoming a werewolf you will need to start these scripts: - !! Startscript Full_moon_warning - !! Startscript werefood - !! ( Ref: werewolfclans-O-vvardenfell-readme.rtf) -[ALL SG_werewolfclans.esp - werewolfrealism-moononly.esp] - -[Note] - !! AFTER becoming a werewolf you will need to start this script: - !! Startscript Changeatwillscript - !! ( Ref: werewolfclans-O-vvardenfell-readme.rtf) -[ALL SG_werewolfclans.esp - werewolfrealism-moononly_changeatwill.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Werewolf Realism [Sabregirl] - -[Conflict] - Use only one of these plugins. - ( Ref: "DONTREADME_were-realism-moononly.rtf") -werewolfrealism-moononly.esp -werewolfrealism-moononly_changeatwill.esp - -[Conflict] - Sabregirl's "Werewolf Realism" includes a Daggerfall-style Hircine ring. You do not need The Mad God's "Hircine Ring Fix" or No one of consequence's "Old style Hircine Ring". - ( Ref: DONTREADME_were-realism-moononly.rtf) -[ANY werewolfrealism-moononly_changeatwill.esp - werewolfrealism-moononly.esp] -[ANY Hircine Ring Fix.esp - old-Hircine-ring.esp] - -[Note] - Sabregirl's "Werewolf Realism" does similar things to her "Were-better" mod. Review the documentation and see if you wish to or need to run both mods. - ( Ref: DONTREADME_were-realism-moononly.rtf) -[ALL were-better.esp - [ANY werewolfrealism-moononly_changeatwill.esp - werewolfrealism-moononly.esp]] - -[Note] - !! The "Dwemer Clock" mod does not appear to function properly with Sabregirl's "Werewolf Realism". - !! It is not clear from Sabregirl's readme whether Kir's update to TheLys' enhancement of Smileyz original "Dwemer Clock" mod also does not function properly with Sabregirl's "Werewolf Realism". - !! ( Ref: DONTREADME_were-realism-moononly.rtf) -[ALL [ANY werewolfrealism-moononly_changeatwill.esp - werewolfrealism-moononly.esp] - [ANY Dwemer Clock v12.esp - [SIZE 23039 DwemerClock.esp]]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Werewolf Realism - Vampire Werewolf patch [blade9722] - -[Patch] - blade9722's 'Werevampire_realism_changeatwill_patch.esp' allows the player to use Cortex's "Vampire Werewolf" and Sabregirl's "Werewolf Realism" mods together. - Download blade9722's "Werewolf Realism - Vampire Werewolf patch" from Morrowind Modding History - http://mw.modhistory.com/download-13-10927 - ( Ref: Werewolf_realism_vampire_patch.txt ) -Werevampire_realism_changeatwill_patch.esp -[ALL Vampire_Werewolf.esp - werewolfrealism-moononly_changeatwill.esp] - -[Patch] - blade9722's 'Werevampire_realism_moononly_patch.esp' allows the player to use Cortex's "Vampire Werewolf" and Sabregirl's "Werewolf Realism" mods together. - Download blade9722's "Werewolf Realism - Vampire Werewolf patch" from Morrowind Modding History - http://mw.modhistory.com/download-13-10927 - ( Ref: Werewolf_realism_vampire_patch.txt ) -Werevampire_realism_moononly_patch.esp -[ALL Vampire_Werewolf.esp - werewolfrealism-moononly.esp] - -[Order] ; Dragon32: Order from "Werewolf_realism_vampire_patch.txt" -Vampire_Werewolf.esp -werewolfrealism-moononly.esp -Werevampire_realism_moononly_patch.esp - -[Order] -Vampire_Werewolf.esp -werewolfrealism-moononly_changeatwill.esp -Werevampire_realism_changeatwill_patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Werewolf ReEquip [Yacoby] - -[Conflict] ; Dragon32: Identified these plugins myself - Yacoby's "Werewolf ReEquip" is incompatible with mods that alter the 'WereChangeScript' script, as these do. See "Werewolf ReEquip - Readme.txt" for how you can make them compatible. - ( Ref: Werewolf ReEquip - Readme.txt ) -Werewolf ReEquip.esp -[ANY old-Hircine-ring.esp - were-better.esp - werewolfrealism-moononly.esp - werewolfrealism-moononly_changeatwill.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Werewolves [McAsmod team] - -;; Dragon32 - Information about McAsmod team's "Werewolves" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. - -[Conflict] - "Werewolves" is not compatible with Mephisto's "Cap Remover" mod. - ( Ref: werewolves_mod_readme.htm) -Werewolves.esp -[ANY CapRemover 1.2 alpha.esp - CapRemover 1.1c.esp] - -[Conflict] - "Werewolves" is not compatible with Nik's "Dark Powers" mod. - ( Ref: werewolves_mod_readme.htm) -Werewolves.esp -Dark Powers v2.0.esp - -[Requires] - ( Ref: werewolves_mod_readme.htm) -Werewolves BM add-on.esp -Werewolves.esp - -[Note] - ! The McAsmod team recommend some changes to Morrowind.ini, see the readme file. - ! ( Ref: werewolves_mod_readme.htm) -Werewolves.esp - -[Order] ; Dragon32: TheLy's enhanced Dwemer Clock uses some Werewolve's global variables -Werewolves.esp -Dwemer Clock v12.esp - -[Order] ; Dragon32: Load add-on after the main mod -Werewolves.esp -Werewolves BM add-on.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Westly FCOT clothes in Tamriel Rebuilt 2.0 [Aoimevelho] - -[Patch] ; ( Ref: http://www.nexusmods.com/morrowind/mods/42652/ ) - "[With "Westly FCOT clothes in Tamriel Rebuilt" by Aoimevelho] some Tamriel Rebuilt NPCs are now wearing wonderful outfits from Westly's "Fine Clothiers of Tamriel"." -TR_WestlyFCOT_Addon2.ESP -[ALL Westly_Presents_FCOT.esp - Tamriel_Data.esm - TR_Mainland.esm] - -[Order] -Westly_Presents_FCOT.esp -TR_WestlyFCOT_Addon2.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Westly Presents-Mog Head Pack & BB Mogs [Westly] - -[Requires] - "[The two mods contained in "Westly Presents-Mog Head Pack & BB Mogs" are], of course, both dependent on the mod "Mog v4b"" - ( Ref: "Westly's Mog Head Pack and BB Mog README.txt" ) -Westly Presents-BB Mog.esp -_Mog_Race_v4b.esp - -[Requires] - "[The two mods contained in "Westly Presents-Mog Head Pack & BB Mogs" are], of course, both dependent on the mod "Mog v4b"" - ( Ref: "Westly's Mog Head Pack and BB Mog README.txt" ) -Westly's Mog Head Pack.esp -_Mog_Race_v4b.esp - -[Order] ; Dragon32: Checked with TESPCD -_Mog_Race_v4b.esp -Westly Presents-BB Mog.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Westly's Headpacks [Westly] - -[Conflict] ; ( Ref: "Westly's Master Headpack v1 README.txt" ) - Westly's individual headpacks are already included in Westly's Master Headpack. -Westly's Master Headpack X.esp -[ANY Westly's Female Headpack - Elves and Orcs.esp - Westly's Female Head Pack-Humans.esp - Westly's High Elf Male Headpack.esp - Westly's Breton Male Headpack.esp - Westly's Imperial Male Headpack.esp - Westly's Wood Elf Male Headpack.esp - Westly's Nord Male Headpack.esp - Westly's Orc Male Headpack.esp - Westly's Redguard Male Headpack.esp - Westly's Redguard Male Headpack (Weight Fix).esp - Westly's Young Male Mystic Headpack.esp - Westly's Redguard Male Headpack (Weight Fix).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wharf v2.0 [Samurai] - -[Conflict] - Version 1.1 of "Wharf v2.0" includes "Seyda Neen Floating House" by Lachaln - ( Ref: "Wharf v2.0.txt" ) -Wharf v2.0.esp -Seyda Neen Floating Home.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @What Thieves Guild? 1.2 [Von Djangos] - -;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] -;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." -[Order] -Less Lore.esp -What Thieves Guild.ESP - -;;Dragon32: -;;Lore Fix v1.01.txt - "Also adds lines to "my trade" topic for npc assassins and thieves." -;;So, possible confict with Von Djangos' "What Thieves Guild", as Von Djangos' mod is more specific load that later -[Order] -Lore Fix.esp -What Thieves Guild.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @White Suran [Basswalker] - -[Patch] ; Suran Archery Tradehouse - ( Ref: WhiteSuran-ArcheryStoreADDON.rar\readme.txt ) -WhiteSuran-ArcheryStoreADDON.esp -[ALL WhiteSuran2.esp - Suran Archery Store_v3.0.esp] - -[Order] ; Dragon32: ordering assumed -WhiteSuran2.esp -WhiteSuran-ArcheryStoreADDON.esp - -[Order] ; ( Ref: WhiteSuran-ArcheryStoreADDON.rar\readme.txt ) -Suran Archery Store_v3.0.esp -WhiteSuran-ArcheryStoreADDON.esp - -[Patch] ; Suran Riverview Home - ( Ref: WhiteSuran-RiverviewHomeADDON.rar\readme.txt ) -WhiteSuran-RiverviewHomeADDON.esp -[ALL WhiteSuran2.esp - BAR_SuranRiverviewHome_v1.0.esp] - -[Order] ; Dragon32: ordering assumed -WhiteSuran2.esp -WhiteSuran-RiverviewHomeADDON.esp - -[Order] ; ( Ref: WhiteSuran-RiverviewHomeADDON.rar\readme.txt ) -BAR_SuranRiverviewHome_v1.0.esp -WhiteSuran-RiverviewHomeADDON.esp - -[Patch] ; Suran Waterfront - ( Ref: WhiteSuranWaterfrontADDON.rar\readme.txt ) -WhiteSuranWaterfrontADDON.esp -[ALL WhiteSuran2.esp - [ANY Suran Waterfront V-5.1.esp - Suran Waterfront 5.0.esp]] - -[Order] ; Dragon32: ordering assumed -WhiteSuran2.esp -WhiteSuranWaterfrontADDON.esp - -[Order] ; ( Ref: WhiteSuranWaterfrontADDON.rar\readme.txt ) -Suran Waterfront V-5.1.esp -WhiteSuranWaterfrontADDON.esp - -[Order] ; ( Ref: WhiteSuranWaterfrontADDON.rar\readme.txt ) -Suran Waterfront 5.0.esp -WhiteSuranWaterfrontADDON.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @White Suran 2 - MD Edition 1.2 [Melchior Dahrk] - -[Conflict] - Do not use Melchior Dahrk's "WhiteSuran2_MD_Edition.esp" with Basswalker's "WhiteSuran2.esp" - ( Ref: "WhiteSuran_2 MD Edition.txt" ) -WhiteSuran2.esp -WhiteSuran2_MD_Edition.esp - -[Requires] - "WhiteSuran2_fix_wall.esp only fixes the unreplaced wall (requires [Basswalker's] WhiteSuran2.esp)" - ( Ref: "WhiteSuran_2 MD Edition.txt" ) -WhiteSuran2_fix_wall.esp -WhiteSuran2.esp - -[Order] -WhiteSuran2.esp -WhiteSuran2_fix_wall.esp - -[Requires] - "WhiteSuran2_Interiors.esp only adds matching white interiors to Suran (requires [Basswalker's] WhiteSuran2.esp)" - ( Ref: "WhiteSuran_2 MD Edition.txt" ) -WhiteSuran2_Interiors.esp -WhiteSuran2.esp - -[Order] -WhiteSuran2.esp -WhiteSuran2_Interiors.esp - -[Conflict] - "WhiteSuran2_fix_wall.esp" and "WhiteSuran2_Interiors.esp" should only be used with Basswalker's original "White Suran" mod. - ( Ref: "WhiteSuran_2 MD Edition.txt" ) -WhiteSuran2_MD_Edition.esp -[ANY WhiteSuran2_Interiors.esp - WhiteSuran2_fix_wall.esp] - -;;Dragon32: Not sure if patch will work with wollibeebee's v3 of Suran Underworld. He only changed meshes and textures though really. -[Patch] - "If you use Suran Underworld, activate WhiteSuran2_Suran Underworld Addon.esp [from Melchior Dahrk's "White Suran 2 - MD Edition"] to make the abandoned house in Suran use the unique textures" - ( Ref: "WhiteSuran_2 MD Edition.txt" ) -WhiteSuran2_Suran Underworld Addon.esp -[ALL [ANY Suran_Underworld_2.5.esp - Suran_Underworld_v3.ESP] - [ANY WhiteSuran2_MD_Edition.esp - WhiteSuran2.esp]] - -[Order] -Suran_Underworld_2.5.esp -WhiteSuran2_Suran Underworld Addon.esp - -[Order] -Suran_Underworld_v3.ESP -WhiteSuran2_Suran Underworld Addon.esp - -[Note] - "If you have Vurt's Ascadian Isles II installed, consider using WhiteSuran2_patch_vurt.esp to alleviate some bleeding present otherwise" - ( Ref: "WhiteSuran_2 MD Edition.txt" ) -WhiteSuran2_patch_vurt.esp - -[Requires] - "WhiteSuran2_patch_vurt.esp [...] requires [Basswalker's] WhiteSuran2.esp or [Melchior Dahrk's] WhiteSuran2_MD_edition.esp" - ( Ref: "WhiteSuran_2 MD Edition.txt" ) -WhiteSuran2_patch_vurt.esp -[ANY WhiteSuran2_MD_Edition.esp - WhiteSuran2.esp] - -[Order] -WhiteSuran2_MD_Edition.esp -WhiteSuran2_patch_vurt.esp - -[Order] -WhiteSuran2.esp -WhiteSuran2_patch_vurt.esp - -[Requires] - "[Melchior Dahrk's] WhiteSuran2_MD_Edition.esp is required to run this patch." - ( Ref: "WhiteSuran2_MD_Edition_Patch_ReadMe.txt" ) -WhiteSuran2_PPOF_Patch.esp -WhiteSuran2_MD_Edition.esp - -[Order] -WhiteSuran2_MD_Edition.esp -WhiteSuran2_PPOF_Patch.esp - -;;"This patch can be used either with/without PPOF 1.2." -[Order] -Suran floating rock fix.esp -Suran Lake Barnacle fixes.esp -Suran tower wall and door fix.esp -Suran-Desele's invisible wall fix.esp -WhiteSuran2_PPOF_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @White Wolf of Lokken 2.1 [Emma] - -;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though - -[Conflict] - Use only one of these plugins. - ( Ref: "WhiteWolfofLokken-readme.txt" ) -BT_Whitewolf_2_0.esp -BT_Whitewolf_2_0.esm - -[Conflict] - White Wolf of Lokken conflicts with Inn of the Whispering Wood. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Inn Whisp Wood BM.esp -[ANY BT_Whitewolf_2_0.esm - BT_Whitewolf_2_0.esp] - -;;Teleport ring addon - see Teleport Ring - Add-on for The White Wolf of Lokken Mountain - -;;Temperature mod addon - see Zappara's Temperature mod - -;;See also White Wolf of Lokken and Srikandi's Solstheim Transport mod compatibility patch - -;;NoM Patch - -[Patch] - The "NoM-add-on for White Wolf of Lokken" allows users of "Necessities of Morrowind" by Taddeus to buy NoM-food and equipment in Lokken, to cook and to get water. - ( Ref: NOM-add-on_Lokken-readme.txt ) - Download "NoM-add-on for White Wolf of Lokken" from Emma's site - http://lovkullen.net/Emma/lokken.htm#Add-ons -BT_Whitewolf_2_0NOMaddon.esp -[ALL BT_Whitewolf_2_0.esm - NOM 2.13.esp] - -[Note] - !! The "NoM-add-on for White Wolf of Lokken" was designed for version 2.13 of Taddeus' "Necessities of Morrowind". The add-on includes object definitions from NoM 2.13 which are different to those in NoM 3.0. - !! Using the add-on and a Merged Objects plugin means that a script, "NOM_mix", is added to the miscellaneous object "NOM_mix_bowl", this will cause annoying, repeating message boxes to appear. - !! When generating your Merged Objects plugin temporarily deactivate "BT_Whitewolf_2_0NOMaddon.esp" to exclude it from the merge. -[ALL BT_Whitewolf_2_0NOMaddon.esp - NoM 3.0.esp - Merged Objects.esp] - -;;Dragon32: prevent the above problem for those without a Merged Objects plugin -[Order] -BT_Whitewolf_2_0NOMaddon.esp -NoM 3.0.esp - -;; For the older 2.0 Version - -;; If you play with a female char, you should use the KISS-patch (BT_WWLokpatch1.esp) else the first kiss with your hero might be ruined. Please note: this problem ONLY exists with the very first kiss; after that, you won't need the patch any further. -;; ( Ref: http://lovkullen.net/Emma/lokken.htm ) - -[Order] -BT_Whitewolf_2_0.esp -BT_WWLokpatch1.esp - -[Requires] -BT_WWLokpatch1.esp -[ANY BT_Whitewolf_2_0.esp - BT_Whitewolf_2_0.esm] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @White Wolf of Lokken and Srikandi's Solstheim Transport mod compatibility patch [Tim] - -[Conflict] - Srikandi's "Solstheim Transport" conflicts with Emma's "White Wolf of Lokken". A Lokken-compatible version of Srikandi's mod is available: http://lovkullen.net/Emma/lokken.htm - ( Ref: SolstheimTransport and White Wolf ReadMe.txt ) -SolstheimTransport.esp -[ANY BT_Whitewolf_2_0.esm - BT_Whitewolf_2_0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wild Durzogs [RR_Raptor65] - -[Conflict] - Only install one plugin: - WildDurzogs_easy.esp - Durzogs appear when the PC reaches level 4. - WildDurzogs_hard.esp - Durzogs appear from level 1. - ( Ref: "readme_wilddurzogs.doc") -WildDurzogs_easy.esp -WildDurzogs_hard.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Wilderness Mod 2.1 [The Puma Man] - -[Conflict] - "Wilderness Mod-lists.esp" is for use with version 1.1 of The Puma Man's "The Wilderness Mod". It should not be used with version 2.0 or above. - ( Ref: "Wilderness Mod.doc" and "Wilderness Mod 2.1.doc") -[ANY The Wilderness Mod 2.0.esm - The Wilderness Mod 2.0 T & B.esm] -Wilderness Mod-lists.esp - -[Conflict] - Use only one of these plugins. - "The Wilderness Mod 2.0.esm" - If you only have Bloodmoon. - "The Wilderness Mod 2.0 T & B.esm" - If you have Bloodmoon and Tribunal. - ( Ref: "Wilderness Mod 2.1.doc") -The Wilderness Mod 2.0.esm -The Wilderness Mod 2.0 T & B.esm - -[Conflict] - "The Wilderness Mod 2.0.esm" should only be used if you just have Bloodmoon. - ( Ref: "Wilderness Mod 2.1.doc") -The Wilderness Mod 2.0.esm -Tribunal.esm - -[Conflict] - Remove "Wilderness Mod.esm" as it is an earlier version of the Wilderness Mod. - ( Ref: "Wilderness Mod 2.1.doc") -The Wilderness Mod 2.0.esm -Wilderness Mod.esm - -[Conflict] - Remove "Wilderness Mod.esm" as it is an earlier version of the Wilderness Mod. - ( Ref: "Wilderness Mod 2.1.doc") -The Wilderness Mod 2.0 T & B.esm -Wilderness Mod.esm - -[Requires] - "The Wilderness Mod 2.0.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: - http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - You can download abot's patch from that link. -The Wilderness Mod 2.0.esm -ab01Wilderness2.1patch.esp - -[Requires] - "The Wilderness Mod 2.0 T & B.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: - http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists - You can download abot's patch from that link. -The Wilderness Mod 2.0 T & B.esm -ab01Wilderness2.1patch.esp - -[Patch] - (Optional) To update "Giants: Ultimate" install Wilderness 2.1 and then check GIANTS_Ultimate_Official_Fixes.esp while using GIANTS.esm (Tribunal or Bloodmoon required.) - ( Ref: "Wilderness Mod 2.1.doc") -GIANTS_Ultimate_Official_Fixes.esp -[ALL [ANY The Wilderness Mod 2.0 T & B.esm - The Wilderness Mod 2.0.esm] - GIANTS.esm] - -[Order] -GIANTS Ultimate Control file.esp -GIANTS_Ultimate_Official_Fixes.esp - -[Conflict] - The Puma Man's "The Wilderness Mod" includes Hoghead the Horrible's "Cait's Critters Unleashed", in modified form. "Cait's Critters Unleashed" should be disabled. - ( Ref: Wilderness Mod 2.1.doc) -[ANY The Wilderness Mod 2.0.esm - The Wilderness Mod 2.0 T & B.esm] -[ANY Cait's Critters Unleashed 2.0 (Tribunal).esp - Cait's Critters Unleashed 2.0.esp] - -[Conflict] - The Puma Man's "The Wilderness Mod" includes TheLys' "Water nymphes and other creatures", in modified form. "Water nymphes and other creatures" should be disabled. - ( Ref: Wilderness Mod 2.1.doc) -[ANY The Wilderness Mod 2.0.esm - The Wilderness Mod 2.0 T & B.esm] -Water nymphes and other creatures v101.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wilderness Sounds 3.0 [The Puma Man] - -[Conflict] - Use only one of these plugins. - "Wilderness Sounds.esp" if you only have Morrowind. - "Wilderness Sounds Bloodmoon.esp" if you have Bloodmoon. - "Wilderness Sounds Tribunal.esp" if you have Tribunal. - "Wilderness Sounds T & B.esp" If you have both Bloodmoon and Tribunal. - ( Ref: "Wilderness Sounds 3.0.doc") -Wilderness Sounds Bloodmoon.esp -Wilderness Sounds T & B.esp -Wilderness Sounds Tribunal.esp -Wilderness Sounds.esp - -[Conflict] - "Wilderness Sounds Bloodmoon.esp" should only be used if you just have Bloodmoon. - ( Ref: "Wilderness Sounds 3.0.doc") -Wilderness Sounds Bloodmoon.esp -Tribunal.esm - -[Conflict] - "Wilderness Sounds Tribunal.esp" should only be used if you just have Tribunal. - ( Ref: "Wilderness Sounds 3.0.doc") -Wilderness Sounds Tribunal.esp -Bloodmoon.esm - -[Conflict] - Wilderness Sounds includes the official Bitter Coast Sounds plugin. - ( Ref: "Wilderness Sounds 3.0.doc") -[ANY Wilderness Sounds.esp - Wilderness Sounds Bloodmoon.esp - Wilderness Sounds Tribunal.esp - Wilderness Sounds T & B.esp] -[ANY bcsounds.esp - BitterCoastSounds.esp - CleanBitterCoastSounds.esp - [Official]Bitter Coast Sounds.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp] - -[Conflict] - Wilderness Sounds includes the official Master Index plugins. - ( Ref: "Wilderness Sounds 3.0.doc") -[ANY Wilderness Sounds.esp - Wilderness Sounds Bloodmoon.esp - Wilderness Sounds Tribunal.esp - Wilderness Sounds T & B.esp] -[ANY master_index.esp - CleanMasterIndex.esp - MasterIndex.esp - [Official]Master Index.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp] - -;;Load Wilderness Sounds after Leon "pancreas" Medado's Morrowind Sound Enhancements and Duncann's Atmospheric Sound Effects -;;( Ref: "Wilderness Sounds 3.0.doc") -;;Dragon32: Assumed similar for other large sound mods (PirateLord's "Expanded Sounds" and TJ and Jeka's "Better Sounds") -[Order] -AtmosphericSoundEffects-3.0.esp -AtmosphericSoundEffects-3.0-Tribunal.esp -AtmosphericSoundEffects-3.0-TBM.esp -ASE Complete (BTB Edit).esp -Better_Sounds.esp -Better Sounds.esp -Expanded Sounds.esp -Expanded Sounds DV.esp -Sound Enhancements.esp -Wilderness Sounds Bloodmoon.esp -Wilderness Sounds T & B.esp -Wilderness Sounds Tribunal.esp -Wilderness Sounds.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wild Rare Ingredients [Alphax] - -[Conflict] - Alphax's merged versions of "Wild Rare Ingredients" contain the "Bloodmoon Heartwood addon", "Bloodmoon Holly addon" and "Tribunal Horn Lily addon". - ( Ref: "lfx_rare_ingredients.txt" ) -[ANY lfx_rare_merged.esp - lfx_rare_merged-uniques.esp] -[ANY lfx_rare_heartwood.esp - lfx_rare_holly.esp - lfx_rare_hornlily.esp] - -[Conflict] - Alphax's merged version ("lfx_rare_merged-uniques.esp") contains the changes made by the "Unique creatures addon" - ( Ref: "lfx_rare_ingredients.txt" ) -lfx_rare_merged-uniques.esp -lfx_rare_ingredients-unique.esp - -[Conflict] - Both Midgetalien's "Heartwood" and Alphax's "Wild Rare Ingredients, Bloodmoon Heartwood addon" modify the Spriggans so that the Heartwood ingredient is dropped. - ( Ref: "lfx_rare_ingredients.txt" and "Heartwood readme.esp") -heartwood.esp -[ANY lfx_rare_heartwood.esp - lfx_rare_merged.esp - lfx_rare_merged-uniques.esp] - -[Conflict] - Both Denina's "Ash Ghoul Hearts" and Alphax's "Wild Rare Ingredients" modify the Ash Ghouls so ghoul hearts are randomly dropped. -[ANY lfx_rare_merged.esp - lfx_rare_merged-uniques.esp] -Ash Ghoul Hearts.esp - -[Requires] - The "Unique creatures addon" is an addon to Alpahx's main mod: "lfx_rare_ingredients.esp" - ( Ref: "lfx_rare_ingredients.txt" ) -lfx_rare_ingredients.esp -lfx_rare_ingredients-uniques.esp - -;;Dragon32: Checked all these herbalism mod conflicts with TESPCD -[Conflict] - "[lfx_rare_holly.esp] will most probably have been rendered redundant by your favourite herbalism mod." - ( Ref: "lfx_rare_ingredients.txt" ) -lfx_rare_holly.esp -[ANY Advanced Herbalism - BM.esp - Advanced Herbalism - TR & BM.esp] - -[Conflict] - "[lfx_rare_hornlily.esp] will most probably have been rendered redundant by your favourite herbalism mod." - ( Ref: "lfx_rare_ingredients.txt" ) -lfx_rare_hornlily.esp -[ANY Advanced Herbalism - TR & BM.esp - Advanced Herbalism - TR.esp] - -;;Dragon32; load Alphax's merged versions before Herbalism mods -[Order] -lfx_rare_merged.esp -Advanced Herbalism - *.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Windows Glow Expansion 1.11 [abot] - -;;Dragon32: ESM dependencies not in plugin header -[Requires] - Tribunal or Bloodmoon are required for abot's "Windows Glow Expansion" - ( Ref: "abotWindowsGlow.txt" ) -abotWindowsGlow.esp -[ANY Tribunal.esm - Bloodmoon.esm] - -[Note] - abot's "Windows Glow Expansion" can be used alone, but it works better as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ - ( Ref: "abotWindowsGlow.txt" ) -[ALL abotWindowsGlow.esp - [NOT Windows Glow.esp]] - -[Note] - abot's "Windows Glow Expansion" is compatible with Spuzzum's "Interior Daylight", though both mods will add lights to interiors. - B00ze's "True Lights and Darkness" and Dark Angel's "Illuminated Windows" add daylight to interior windows too. - ( Ref: "abotWindowsGlow.txt" ) -[ALL abotWindowsGlow.esp - [ANY SpzInteriorDaylight.esp - Illuminated Windows v1.2.esp - True_Lights_And_Darkness_1.1.esp]] - -[Requires] - "From version 1.7b abotWindowsGlowTR.esp does not include abotWindowsGlow.esp anymore, you have to load both." - "abotWindowsGlowTR.esp REQUIRES Windows Glow.esp, Windows Glow - Tribunal Eng.esp loaded and related resources installed" - ( Ref: "abotWindowsGlow.txt" ) -abotWindowsGlowTR.esp -[ALL Windows Glow.esp - Windows Glow - Tribunal Eng.esp - abotWindowsGlow.esp - Tamriel_Data.esm - TR_Mainland.esm] - -;;Ref: "abotWindowsGlow.txt" -[Order] -Windows Glow.esp -Windows Glow - Tribunal Eng.esp -Windows Glow - Bloodmoon Eng.esp -Windows Glow - Raven Rock Eng.esp -abotWindowsGlow.esp -abotWindowsGlowTR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Windows Glow - Bloodmoon [Colt17] - -;;Dragon32: Changes to "max_win_dis_01" and "max_win_dis_02" scripts from "Windows Glow", so they only run once an hour. -[Order] -Windows Glow.esp -Windows Glow - Bloodmoon Eng.esp - -[Note] - Colt17's "Windows Glow - Bloodmoon" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ -[ALL Windows Glow - Bloodmoon Eng.esp - [NOT Windows Glow.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Windows Glow - Raven Rock [Colt17] - -;;Dragon32: Changes to "max_win_dis_01" and "max_win_dis_02" scripts from "Windows Glow", so they only run once an hour. -[Order] -Windows Glow.esp -Windows Glow - Raven Rock Eng.esp - -[Note] - Colt17's "Windows Glow - Raven Rock" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ -[ALL Windows Glow - Raven Rock Eng.esp - [NOT Windows Glow.esp]] - -;;Dragon32: above Order rule still relevant here -[Note] - ! abot has released a patched version of Colt17's "Windows Glow - Raven Rock": "If Windows Glow - Raven Rock Eng.esp by Colt17 does not work for you, you can try this replacer." - ! Download it as part of abot's "Windows Glow Expansion", from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42271/ - ! ( Ref: "WindowsGlowExpansion1dot11-42271-1-11.7z\extras\readme.txt" ) -[DESC !/abot/ Windows Glow - Raven Rock Eng.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Windows Glow - Tribunal [Colt17] - -[Note] - Colt17's "Windows Glow - Tribunal" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ -[ALL Windows Glow - Tribunal Eng.esp - [NOT Windows Glow.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Witchgirl Adventure 1.1 [Emma] - -[Conflict] - "Emma's Morgana Witchgirl will indeed conflict with Morrowind Rebirth, because not only Ald-ruhn is edit by Emma's mod but there is also a least one Grazeland cells to the east near the water that's a quest location that I know of and one cell somewhere in the Bitter Coast region I think that's edit by Emma's mod. So basically Morgana Witchgirl cannot be installed at the same time as Morrowind Rebirth." -TRIB_witchgirladvent1.esp -Morrowind Rebirth [Main].ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Witchwood [LazyGhost] - -[Conflict] - "Inorder to play [LazyGhost's "Witchwood"], you will have to uncheck sea of solstheim [by by detritus2004] from play unless you want to see the underwater part of solstheim gone and clashing with [LazyGhost's "Witchwood"]." - ( Ref: "Witchwood Readme.txt" ) -witchwoodXx.esp -Sea_of_Solstheim.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wizard Hats [Daduke] - -[Note] - Daduke's Wizard Hats mod uses the wizard hat mesh created by Lieawen and distributed in his "Wizard Hat" mod. There is no need to run both plugins. -[ALL Wizard Hats 1.0.esp - Leias_Wizard_Hat.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wizards' Islands - Scourge of the Frost Bringer [Various] - -;;Dragon32: Reporting Forum post has been purged. Verified with TESPCD. -;;Dragon32: WI esm with SIZE of 14993627 is from "Wizards' Islands Super Patch v0.6" (q.v.) -[Conflict] - Landmass conflict. - Danjb and others have created "Wizards' Islands Super Patch" which offers a version where "Both islands have been moved north to make the mod compatible with Tamriel Rebuilt." - http://mw.modhistory.com/download-37-14254 -[ANY TR_Mainland.esm - TR_Preview.esp] -[ALL Wizards Islands - Scourge of the Frost Bringer.esm - [NOT Wizards' Islands Super Patch.esp]] - -;;Dragon32: Version from Super Patch seems to work with Silgrad Tower too. At least no LAND conflicts in TESPCD. -[Conflict] - Landmass conflict. - Danjb and others have created "Wizards' Islands Super Patch" which offers a version where "Both islands have been moved north to make the mod compatible with Tamriel Rebuilt." This appears to work with Silgrad Tower as well. - http://mw.modhistory.com/download-37-14254 - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -Wizards Islands - Scourge of the Frost Bringer.esm -[ALL [ANY silgrad_tower_internal_release_1-4_6.6.esp - silgrad_tower_1-4_6.6.esp] - [NOT Wizards' Islands Super Patch.esp]] - -;;Dragon32: See Balmora Expanded section for conflict info. - -[Note] - !! Patch 1.05 for "Wizards Islands - Scourge of the Frost Bringer" is available. - !! http://mw.modhistory.com/download-48-9934 -[ALL Wizards_Islands_SotFB_Patch.esp - Wizards Islands - Scourge of the Frost Bringer.esm - [NOT Wizards' Islands Super Patch.esp]] - -[Conflict] - Landmass conflict. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] -elskjiver.esp - -[Conflict] - Landmass conflict - ( Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) - You could try abot's moved version of "A Call to Issilar": - Download it from Morrowind Modding History: http://mw.modhistory.com/download-48-12374 -[SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] -A Call to Issilar.esp - -[Conflict] - Landmass conflict. - ( Ref: http://gmml.pbwiki.com/Mod+Conflicts ) -[SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] -velayia.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wizards' Islands Super Patch v0.6 [Danjb and others] - -[Conflict] - "Wizards' Islands Super Patch v0.6" by Danjb and others includes: - - Wizards' Islands Patch by Wizards' Alliance - - Unoffical Bloodmoon patch for Wizards Islands by Zennorious - - Wizards Islands FPS fix by Gorkon -Wizards' Islands Super Patch.esp -[ANY Wizards_Islands_SotFB_Patch.esp - Wizards_Islands_BM_Patch.esp - Wizards_Islands_FPS_Fix.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wolf Manor 2.5 [kllrwlf] - -[Requires] - ( Ref: "wolf_manor.txt" ) -Wolf Manor bloodmoon addon.esp -Wolf Manor 2.5.esp - -[Order] -Wolf Manor 2.5.esp -Wolf Manor bloodmoon addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @World of Heads/World of Faces [GhanBuriGhan] - -[Conflict] - Use only one of these plugins. - ( Ref: "World_Of_Faces readme.txt" ) -World_Of_Faces_Master.esm -World_Of_Faces.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wrye Patches [Wrye] - -;;Wrye Patches A - -[Conflict] - Don't load both plugins: - Wrye Patches A.esp - "Built on top of the standard Bethesda installation." - Wrye Patches A1.esp - "Built on top of additional 3rd party mods [...] you'll need to have the appropriate 3rd party mods installed." - ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) -Wrye Patches A.esp -Wrye Patches A1.esp - -[Conflict] - You should not load "Avenger's Female Armor" or "Female Armor Tribunal" plugins along with the A1 patch. - ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) -Wrye Patches A1.esp -[ANY AV_female_armor.esp - AV_fem_armor_Trib.esp] - -[Requires] - "Wrye Patches A1.esp" requires Bethesda's "LeFemm Armor", or any compilation that includes it. -Wrye Patches A1.esp -[ANY LeFemmArmor.esp - [Official]LeFemm Armor.esp - OfficialMods_v5.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - super_adventurers302.esp - Taddeus'BalancedArmors.esp - Taddeus'BalancedArmors_Rotate.esp] - -;;Dragon32: Order rules for those that just include the Bethesda mod without re-balancing stats. -[Order] -LeFemmArmor.esp -Wrye Patches A1.esp - -[Order] -[Official]LeFemm Armor.esp -Wrye Patches A1.esp - -[Order] -OfficialMods_v5.esp -Wrye Patches A1.esp - -[Order] -Clean Official Plugins v1.1.esp -Wrye Patches A1.esp - -;;Dragon32: Makes changes to Beth's Adamantium Armor -[Order] -adamantiumarmor.esp -Wrye Patches A.esp - -[Order] -adamantiumarmor.esp -Wrye Patches A1.esp - -[Order] -[Official]Adamantium Armor.esp -Wrye Patches A.esp - -[Order] -[Official]Adamantium Armor.esp -Wrye Patches A1.esp - -[Order] -ImprovedAdamantiumArmor.esp -Wrye Patches A.esp - -[Order] -ImprovedAdamantiumArmor.esp -Wrye Patches A1.esp - -[Order] -Official_2002_Mods.esp -Wrye Patches A1.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Wrye Patches A.esp - -[Order] -SauronsAbode252.esp -SauronsAbode252_Tribunal.esp -Wrye Patches A1.esp - -;;Wrye Patches C - -[Conflict] - According to Wrye's documentation, you should not load Avenger's female shirts/robes or Prosey Female Pants plugins along with the C1 patch. - ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) -Wrye Patches C1.esp -[ANY AV_fem_shirts.esp - AV_fem_robes.esp - AV_fem_robes_BM.esp - AV_fem_robes_Trib.esp - Prosey female pants replace.esp] - -[Conflict] - The "C" version is for vanilla Morrowind, the "C1" version depends on Avenger's female shirts/robes, and Prosey's female pants. - ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) -Wrye Patches C.esp -Wrye Patches C1.esp - -[Order] -DN-GDRv*.esp -Wrye Patches C.esp - -[Order] -DN-GDRv*.esp -Wrye Patches C1.esp - -;;Wrye Patches G - -;;Dragon32: All make changes to sRestIllegal GMST; to me Wrye's one scans better than Wakim's and BTB's makes more extensive changes to resting mechanics. All make other GMST changes which don't conflict so went with these Order rules rather than Conflict rules - -[Order] -Balance - game settings.esp -Wrye Patches G.esp - -[Order] -Wrye Patches G.esp -BTB - Settings.esp - -[Order] -Wrye Patches G.esp -BTB - Settings (Alternate).esp - -;;Wrye Patches M - -[Conflict] - According to Wrye's documentation, you should not load Daduke's key replacer plugin along with the M1 patch. - ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) -Wrye Patches M1.esp -[ANY Key Replacer Bloodmoon.esp - Key Replacer MW.esp - Key Replacer Trib & BM.esp - Key Replacer Tribunal.esp] - -[Conflict] - The "M" version is for vanilla Morrowind, the "M1" version depends on Daduke's Key Replacer. - ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) -Wrye Patches M.esp -Wrye Patches M1.esp - -[Note] - "Wrye Patches M.esp" incorrectly defines the NIF model for object "misc_dwrv_ark_key00" (key to Arkngthand) as "dd\misc_dwrv_Ark_key00.nif". It should be: "m\misc_dwrv_Ark_key00.nif". This model is supposed to be used for the version "Wrye Patches M1.esp", but apparently got used in "Wrye Patches M.esp" by mistake. So you may run across this as a missing or incorrect model in your game. It is easy to correct the name of the model in the Construction Set should you encounter this problem. -[SIZE 63823 Wrye Patches M.esp] - -[Conflict] - "Wrye Patches M.esp" and "Wrye Patches M1.esp" rename Morrowind's keys. There is no need to use Shadowriath's "Key Replacer MW Renamer" or Lurlock's "Key Namer" as well. - ( Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) -[ANY Wrye Patches M.esp - Wrye Patches M1.esp] -[ANY Clean Key Replacer MW Renamer.esp - KeyNamer.esp] - -[Order] -DN-GDRv*.esp -Wrye Patches M.esp - -[Order] -DN-GDRv*.esp -Wrye Patches M1.esp - -;;Wrye Patches W - -;; Dragon32: Wrye Patches W can safely overwrite AEA -;; http://wryemusings.com/Wrye%20Patches.html : "Area Effect Arrows will not appear in the game unless you load Bethesda's Area Arrows plugin (which adds a shop in Vivec, Foreign Quarter)." -[Order] -AreaEffectArrows.esp -Wrye Patches W.esp - -;;by Xeth-Ban -[Order] -AreaEffectArrows XB Edition.esp -Wrye Patches W.esp - -;;from Particle_Arrow_Replacer_v30 -[Order] -Area Effect Arrows.esp -Wrye Patches W.esp - -;;BTB's edited version -[Order] -Area Effect Projectiles.esp -Wrye Patches W.esp - -;;BTB's edited version -[Order] -Area Effect Projectiles (PAR Edit).esp -Wrye Patches W.esp - -[Order] -[Official]Area Effect Arrows.esp -Wrye Patches W.esp - -[Order] -CleanAreaEffectArrows.esp -Wrye Patches W.esp - -[Order] -OfficialMods_v5.esp -Wrye Patches W.esp - -[Order] -Clean Official Plugins v1.1.esp -Wrye Patches W.esp - -[Order] -Official_2002_Mods.esp -Wrye Patches W.esp - -[Order] -DN-GDRv*.esp -Wrye Patches W.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wrye World [Wrye] - -[Requires] ; ( Ref: Wrye World.html) - All the optional mods in "Wrye World" require "Wrye Base.esp" to be loaded. -[ANY Wrye Travel.esp - Wrye Luggage.esp - Bar Dresses W BB.esp - Cali Clothing W.esp - Cali Dresses W BB.esp - Drakron Maid W BB.esp - Durgoth Boots W BB.esp - Durgoth Briefs W.esp - LAT W BB.esp - Lillia Clothing W.esp - Sils Clothing W BB.esp - Sils Skirts W.esp] -Wrye Base.esp - -[Requires] ; Wrye Travel and expansion ( Ref: Wrye World.html) - Wrye Travel Exp.esp requires Wrye Travel, both expansions and a version of Bethesda's Master Index plugin. -Wrye Travel Exp.esp -[ALL Wrye Travel.esp - [ANY master_index.esp - CleanMasterIndex.esp - MasterIndex.esp - [Official]Master Index.esp - Wilderness Sounds.esp - Wilderness Sounds Bloodmoon.esp - Wilderness Sounds Tribunal.esp - Wilderness Sounds T & B.esp - Clean Official Plugins v1.1.esp - Official_2002_Mods.esp - OfficialMods_v5.esp - super_adventurers302.esp]] - -[Order] ; Dragon32: Load travel plugin after base mod and the travel expansion after the main travel mod -Wrye Base.esp -Wrye Travel.esp -Wrye Travel Exp.esp - -[Order] ; Dragon32: load the travel plugin for the Master Index plugin after it -master_index.esp -Wrye Travel Exp.esp - -[Order] -Wilderness Sounds.esp -Wrye Travel Exp.esp - -[Order] -Wilderness Sounds Bloodmoon.esp -Wrye Travel Exp.esp - -[Order] -Wilderness Sounds Tribunal.esp -Wrye Travel Exp.esp - -[Order] -Wilderness Sounds T & B.esp -Wrye Travel Exp.esp - -[Order] -Clean Official Plugins v1.1.esp -Wrye Travel Exp.esp - -[Order] -OfficialMods_v5.esp -Wrye Travel Exp.esp - -[Order] -propylons1.1.esp -Wrye Travel Exp.esp - -[Order] -super_adventurers302.esp -Wrye Travel Exp.esp - -[Order] -[Official]Master Index.esp -Wrye Travel Exp.esp - -[Order] -CleanMasterIndex.esp -Wrye Travel Exp.esp - -[Order] -MasterIndex.esp -Wrye Travel Exp.esp - -[Order] -Official_2002_Mods.esp -Wrye Travel Exp.esp - -[Order] ; Dragon32: Also includes Firemoth location -Siege at Firemoth.esp -Wrye Travel Exp.esp - -[Order] -[Official]Siege at Firemoth.esp -Wrye Travel Exp.esp - -[Order] -SiegeAtFiremoth.esp -Wrye Travel Exp.esp - -[Order] -silgrad_tower_internal_release_1-4_6.6.esp -Wrye Travel Exp.esp - -[Order] -silgrad_tower_1-4_6.6.esp -Wrye Travel Exp.esp - -[Order] ; Dragon32: Load luggage plugin after base mod -Wrye Base.esp -Wrye Luggage.esp - -[Order] ; Dragon32: Load armour plugin after base mod -Wrye Base.esp -Wrye Armor.esp - -;; Clothing mods - -[Conflict] ; Baratheon79's BB Dress Pack ( Ref: Wrye World.html) - Use only one of these plugins. -Bar Dresses W BB.esp -BAR_BB_dresspack.esp - -[Order] -Wrye Base.esp -Bar Dresses W BB.esp - -[Conflict] ; Calislahn Clothing ( Ref: Wrye World.html) - Use only one of these plugins. -Cali Clothing W.esp -Cali's Clothing v1.2.esp - -[Order] -Wrye Base.esp -Cali Clothing W.esp - -[Conflict] ; Calislahn Tight Dresses ( Ref: Wrye World.html) - Use only one of these plugins. -Cali Dresses W BB.esp -Cali's_BB_V.2_Tight_Dresses.esp - -[Order] -Wrye Base.esp -Cali Dresses W BB.esp - -[Conflict] ; Drakron's French Maid Outfit ( Ref: Wrye World.html) - Use only one of these plugins. -Drakron Maid W BB.esp -French Maid Outfit.esp - -[Order] -Wrye Base.esp -Drakron Maid W BB.esp - -[Conflict] ; Durgoth's Thigh High Boots ( Ref: Wrye World.html) - Use only one of these plugins. -Durgoth Boots W BB.esp -Thigh High Boots 2.0.esp - -[Order] -Wrye Base.esp -Durgoth Boots W BB.esp - -[Conflict] ; Durgoth's briefs ( Ref: Wrye World.html) - Use only one of these plugins. -Durgoth Briefs W.esp -Chainmail Tops+Slips 1.1.esp - -[Order] -Wrye Base.esp -Durgoth Briefs W.esp - -[Order] ; Durgoth's Thigh High Boots -Wrye Base.esp -Durgoth Boots W BB.esp - -[Note] ; ( Ref: Wrye World.html) - Wrye's "Durgoth Boots W BB.esp" does not add the traders from Durgoth's original "Thigh-High Boots". If you want Dugoth's three traders in your game but Wrye's names and qualities, then create a mlox rule in mlox_user.txt to load "Thigh High Boots 2.0.esp" earlier than "Durgoth Boots W BB.esp" -[ALL Durgoth Boots W BB.esp - Thigh High Boots 2.0.esp] - -[Conflict] ; LAT BB ( Ref: Wrye World.html) - Use only one of these plugins. -Lord Alt Tab.esp -LAT W BB.esp - -[Order] -Wrye Base.esp -LAT W BB.esp - -[Conflict] ; Lillia Garb and Lillia Robes ( Ref: Wrye World.html) - Use only one of these plugins. -Lillia Clothing W.esp -[ANY _Lillias_Robes_v1.0.esp - Lillias_Garb_v1.0.esp] - -[Order] -Wrye Base.esp -Lillia Clothing W.esp - -[Conflict] ; Silaria's Clothing ( Ref: Wrye World.html) - Use only one of these plugins. -Sils_Clothing_Vendor_v1.2.esp -Sils Clothing W BB.esp - -[Order] -Wrye Base.esp -Sils Clothing W BB.esp - -[Conflict] ; Silaria's Skirts ( Ref: Wrye World.html) - Use only one of these plugins. -Clean Ultimate Clothing Mod_Skirts_v1.00.esp -Sils Skirts W.esp - -[Order] -Wrye Base.esp -Sils Skirts W.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @X-jiit [Regan] - -[Requires] ; ( Ref: "X-jiit Readme.txt" ) -X-jiitTails.esp -X-jiit.esp - -[Conflict] ; ( Ref: "X-jiit Readme.txt" ) - DO NOT use both the companion ESPs, only one. - X-jiitCompanionsTB.esp - if you only have Tribunal. - X-jiitCompanionsBM.esp - if you only have Bloodmoon. - If you have both expansion, just pick one of the two. -X-jiitCompanionsTB.esp -X-jiitCompanionsBM.esp - -[Requires] - ( Ref: "X-jiit Readme.txt" ) -[ANY X-jiitCompanionsTB.esp - X-jiitCompanionsBM.esp] -X-jiit.esp - -[Order] ; Dragon32 - "X-jiitTails.esp" alters some BODY records -X-jiit.esp -X-jiitTails.esp - -[Order] ; Dragon32: Ordering rules are logical -X-jiit.esp -X-jiitCompanionsBM.esp - -[Order] -X-jiit.esp -X-jiitCompanionsTB.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Zanpakuto Bleach mod [Meusnoorn under my normal pseudonym Blodskaal] - -[Requires] - ( Ref: "Readme for the tribunal scirpts.txt" ) -Shinigami (tribunal scripts).esp -Tribunal.esm -;Script uses 'equip' function, if this is also fixed in Bloodmoon either expansion could be used, but author seemed unsure about this. Requirement not listed in mod header. - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Zone [Tarazaurus Rex] - -[Note] - "The Zone" replaces two of the stock daedric ruin textures: - Tx_Daed_metal_02.dds - Tx_Daed_wall_03.dds - This will interfere with any daedric texture replacers you are using and cause problems with MGE rendering the Daedric ruins as distant statics. It is recommended that you delete these two texture files. -The Zone (Tribunal).esp - -[Note] - Old graphic herbalism mods are not recommended as they add a script to every organic container that they cover. Instead it is recommended that you use Graphic Herbalism - MWSE and OpenMW Edition, download it here: - ( https://www.nexusmods.com/morrowind/mods/46599 ) -Graphic Herbalism*.esp -Herbalism_Lite*.esp -Syc_HerbalismforPurists*.esp -Ultra Light Herbalism.esp -Herbalism Redux*.esp -Herbalismv1.*.esp -HR 1.12a*.esp -TR1_Herbalism.esp diff --git a/tests/originals/mlox_user orig.txt b/tests/originals/mlox_user orig.txt deleted file mode 100644 index f93a334..0000000 --- a/tests/originals/mlox_user orig.txt +++ /dev/null @@ -1,9830 +0,0 @@ -;; -*- mode: emacs-lisp -*- -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; NOTE - the rules in this file are BETA! While they have been fairly well -;; tested, it's still possible they may give incorrect advice on conflicts and -;; pre-requisites, and they may not sort your load order correctly. Read -;; mlox_readme.txt for safe testing procedures. -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -;[Version 2012-10-21 13:26:54 (UTC)] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Morrowind mlox_base.txt -;; This file needs to live in the directory where mlox.py runs -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; This file is intended as a repository of community knowledge about -;; how plugins should be ordered, what dependencies they have, where -;; they conflict, and such -; -;; Generally speaking, you do not want to edit this file. Instead, use -;; mlox_user.txt, which will override this file, if present. - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Note for Editors (read this if you will be making changes in svn): -; -;; URLs: -;; Please make sure URLs are surrounded with whitespace: -;; Good: -;; (Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists ) -;; Bad: -;; (Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists) -;; sometimes rules are quoted on web pages that automatically link -;; URLs, and without whitespace it can make a broken link. -; -;; Sections: -;; most rules are grouped into "sections", which begin with "@" -;; followed by the section name, and each section corresponds more or -;; less to one "Mod". This is only a convention to help keep order in -;; the file, and to generate some happy statistics. -; -;; Highlighting: -;; When a warning message on a rule begins with exclamation points, -;; that comment will be highlighted in the GUI Messages pane. -;; ! - one bang is highlighted blue for low priority -;; use low priority for stuff that should be "noticed", but probably -;; have low to nil impact on playing. -;; !! - yellow, for medium priority -;; use medium priority for stuff that could possibly impact the -;; game but is probably not too serious. -;; !!! - red, for most urgent priority -;; use urgent priority for stuff that could break the mod or game. -;; the [Requires] rule will automatically highlight in red. -;; the [Conflict] and [Patch] rules will automatically highlight in yellow. -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; Ordering Preferences -;; Put all the NearStart/NearEnd rules here to keep track of them. -;; The items are listed in priority order, the first has highest priority. -;; So "Mashed Lists.esp" should always be the first in the NearEnd -;; rule in order to ensure it loads very near the end of the load order. -; -;; Note: overuse of NearStart/NearEnd may render them meaningless. -;; They are intended to be used only for very special circumstances. -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -; Moved NearStart and NearEnd to Base (Pharis) - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Abot's Travels, @Gondoliers, @Silt Striders, @Boats [abot] - -[Order] -TR_Travels*.esp -abotSiltStridersTR*.esp - -[Order] -abotSiltStriders.esp -abotSiltStridersTR*.esp - -[Order] -TR_Travels*.esp -abotBoatsTR*.esp - -[Order] -abotBoats.esp -abotBoatsTR*.esp - -[Order] -TR_Travels*.esp -abotRiverStridersTR*.esp - -[Order] ; NPC entry conflict, followed order in rule I split up (Pharis) -abotBoatsTR*.esp -TR_OldTravels*.esp - -[Order] ; Script conflicts, followed order in rule I split up (Pharis) -abotBoatsTR*.esp -abotRiverStridersTR*.esp - -[Order] -abotGondoliers.esp -abotGondoliers_RVP.esp - -[Order] -abotBoats.esp -abotBoatsTR2002.esp -abotBoats_RVP.esp -abotBoatsTR2002_RVP.esp -TOTSP_abotBoats.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Abot's Tweaked and Merged Mods [abot, various] ; Had to group these somehow (Pharis) - -[Order] -NOM3*.esp -NoM_MC*.esp -NoM_BF*.esp -RoHT NoM Addon.esp -ab01WorldFixes*.esp - -[Order] -abotGuards*.esp -ab01ManaUserMerged*.esp - -[Order] -k_weather.esp -ab01Resources Enhanced Kollops&KwamaEggs.esp - -[Order] -ab01armorsWeaponsMerged*.esp -DualWeapons*.esp - -[Order] -ab01officialMerged*.esp -ab01armorsFixedMerged.esp -ab01ManaUserMerged*.esp - -[Order] -Roads&Races*.esp -ab01gameplay.esp - -[Order] -k_weather.esp -ab01gameplay*.esp - -[Order] -Magic Diversity*.esp -ab01gameplay*.esp - -[Order] -abotThunders&Lightnings.esp -ab01gameplay*.esp - -[Order] -gladiator.esp -ab01GOTYpatch.esp - -[Order] -ab01gameplay*.esp -QuickChar*.esp - -[Order] -ab01GOTYpatch.esp -QuickChar*.esp - -[Order] -vgreetings*.esp -ab01GOTYpatch.esp - -[Order] -ST Practice Dummies*.esp -ab01housesMerged*.esp - -[Order] -MAO_PCSound.esp -ab01gameplay*.esp - -[Order] -k_weather.esp -ab01gameplay*.esp - - -[Order] -TheGoblinLab*.esp -ab01gameplay*.esp - -[Order] -Haldenshore*.esp -ab01gameplay*.esp - -[Order] -AIM_*.esp -ab01armorsWeaponsMerged*.esp - -[Order] -AIM_*.esp -ab01GOTYpatch.esp - -[Order] -WGIBalancing.esp -ab01WGIBalancing.esp -ab01gameplay*.esp - -[Order] ; just to put this one down to avoid other mods overwriting changes to cell water -ab01gameplay*.esp -Remiros' Tombs Expansion*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Adamantium Armor Integrated [Necrolesian] - -[Order] -Adamantium Armor Integrated.esp -Morrowind Anti-Cheese Adamantium Armor Integrated Patch.esp - -[Order] -Morrowind Anti-Cheese.esp -Morrowind Anti-Cheese Adamantium Armor Integrated Patch.esp - -[Order] -Morrowind Anti-Cheese Tweaked.esp -Morrowind Anti-Cheese Adamantium Armor Integrated Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @A Different Way to Go about Sheep Sounds - The Story of Shaggy the Goat [Kati] - -[Conflict] - Use only one of these plugins. -NV_TheGoat.esp -NV_TheGoat_TR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ajira Deflowered [AliceL93] - -[Order] -Ajira Deflowered.esp -Ajira Deflowered - Patch for Purists.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alchemial Hustle [Rosynant] - -[Conflict] ; (ref: included readme https://www.nexusmods.com/morrowind/mods/51050 ) (yohannes) - Use either only the merged plugin 'Alchemical_Hustle.esp' or a combination of the modular plugins. -Alchemical_Hustle.esp -[ANY AH_GMSTs.esp - AH_Ingredients.esp - AH_Magic.esp - AH_Potions.esp - AH_Toxicity_Default.esp - AH_Toxicity_Hard.esp - AH_Toxicity_Spell_Effect.esp] - -[Conflict] ; ( ref: included readme ) (yohannes) - Use only one of these plugins. For more information see the included readme: - 'AH_Toxicity_Default.esp' - default toxic effect - 'AH_Toxicity_Hard.esp' - potion abuse will result in certain death -AH_Toxicity_Default.esp -AH_Toxicity_Hard.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ald'ruhn - Seat of power of House Redoran [RandomPal] - -[Order] ; ( Ref: Knots told me ) (Pharis) -RedMountainReborn.esp -AldRuhn_seat_of_power_RMR.esp - -[Order] ; ( Ref: Knots told me ) (Pharis) -RedMountainReborn.esp -AldRuhn_seat_of_power_RR_Skar_RMR.esp - -[Conflict] - Use only one of these plugins: - 'AldRuhn_seat_of_power.esp' - The base plugin. - 'AldRuhn_seat_of_power_no_underskar.esp' - Version with no edits to the interior of Skar. - 'AldRuhn_seat_of_power_RR_Skar.esp' - Version for users of "RR Better Skar". - 'AldRuhn_seat_of_power_RMR.esp' - Version for users of "Red Mountain Reborn". - 'AldRuhn_seat_of_power_RR_Skar_RMR.esp' - Version for users of both "RR Better Skar" and "Red Mountain Reborn". -AldRuhn_seat_of_power.esp -AldRuhn_seat_of_power_no_underskar.esp -AldRuhn_seat_of_power_RR_Skar.esp -AldRuhn_seat_of_power_RMR.esp -AldRuhn_seat_of_power_RR_Skar_RMR.esp - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/48766 ) (Pharis) - Already merged into or otherwise replicated by "Ald'ruhn - Seat of power of House Redoran". -[ANY AldRuhn_seat_of_power.esp - AldRuhn_seat_of_power_no_underskar.esp - AldRuhn_seat_of_power_RR_Skar.esp - AldRuhn_seat_of_power_RMR.esp - AldRuhn_seat_of_power_RR_Skar_RMR.esp] -Ald-Ruhn Temple Expansion 1.5.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @All Books Color-coded & Designed [Xero Foxx] -[Order] -All Books Color-coded & Designed.ESP -Tarhiel'sJournal.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Alms for ALMSIVI [Zaarin] - -[Order] ; From Alvazir's Various Patches (Pharis) -Alms and Donations.esp -Alms and Donations - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Andrano Ancestral Tomb Remastered [Greatness7, MattTheBagel, VvardenfellTribes] - -[Conflict] - 'AndranoTomb+Retribution.esp' includes 'AndranoTombRemastered.esp'. -AndranoTombRemastered.esp -AndranoTomb+Retribution.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Animated Morrowind [Arcimaestro Antares, Wikart, abot] - -[Order] -Sentinel+Serendipity*.esp -Animated_Morrowind*.esp - -[Order] -MD_Azurian Isles*.esp -Animated_Morrowind*.esp - -[Conflict] - 'Animated Morrowind - Danae's Edits' includes fixes for 'Animated Morrowind - merged' but removes a few npcs that conflict with other mods (including BCoM). Pick one. -Animated_Morrowind - merged*.esp -Animated_Morrowind - Danaes Edits.esp - -[Conflict] - Animated Morrowind - Danae's Edits is compatible with Even Seedier Eight Plates, you don't need ESEP - Animated_Morrowind - merged.esp. -ESEP - Animated_Morrowind - merged.esp -Animated_Morrowind - Danaes Edits.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Antares Big Mod [Arcimaestro Antares] - -[Order] -Antares Big Mod*.esp -YAGD Antares Big Mod Compatibility Patch.esp - -[Order] -Building Up Uvirith*.esp -Antares Big Mod*.esp - -[Order] -fkoa*.esp -Antares Big Mod*.esp - -[Order] -Less Lore*.esp -Antares Big Mod*.esp - -[Order] -Less_Generic*.esp -Antares Big Mod*.esp - -[Order] -LGNPC_NoLore*.esp -Antares Big Mod*.esp - -[Order] -Morag Tong*.esp -Antares Big Mod*.esp - -[Order] -MQE_MainQuestEnhancers*.esp -Antares Big Mod*.esp - -[Order] -The Tribe Unmourned*.esp -Antares Big Mod*.esp - -[Order] -vgreetings*.esp -Antares Big Mod*.esp - -[Order] -What Thieves Guild*.esp -Antares Big Mod*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Area Effect Arrows Integrated [Necrolesian] - -[Order] -Area Effect Projectiles Integrated.esp -Area Effect Projectiles Integrated - LeFemmArmor.esp - -[Order] -LeFemmArmor.esp -Area Effect Projectiles Integrated - LeFemmArmor.esp - -[Order] -Area Effect Projectiles Integrated.esp -Area Effect Projectiles Integrated - Quill of Feyfolken 2.0.esp - -[Order] -Quill of Feyfolken 2.0.esp -Area Effect Projectiles Integrated - Quill of Feyfolken 2.0.esp - -[Conflict] - Use only one of these plugins. -Area Effect Arrows Integrated.esp -Area Effect Projectiles Integrated.esp -Area Effect Projectiles Integrated (PAR Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Arvs-Spelun [Stavroguin] - -[Order] ; Prevents Arvs-Spelun entrance from being hidden below terrain (Pharis) -Spines of Madness .esp -Arvs-Spelun.esp - -[Conflict] - Regardless of load order the door to Arvs-Spelun will be buried and unreachable without TCL if these plugins are used together. -Arvs-Spelun.esp -Sheogorad - Groves of the North.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ashfall [Merlord] - -[Order] -Adventurer's backback.esp -Ashfall.esp - -[Order] -Ashfall.esp -RP_Bandits camps*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ashfall Survival Start [Amalie] - -[Order] ;(Amalie: Both change the CharGen script) -Quick Char (Necro Edit).esp -Ashfall Survival Start.esp - -[Conflict] ;(Amalie) - Landscape conflicts. -Ashfall Survival Start.esp -Invasion of Stormwatch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Astrologians Guild [Billyfighter] - -[Order] -Spines of Madness .esp -Astrologians Guild.esp - -[Order] ; Cell name conflict, TES3Merge fixes but I'd rather it just not be reported again (Pharis) -Sheogorad - Groves of the North.esp -Astrologians Guild.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Azura's Shrine Overhaul [DuoDinamico aka RandomPal and Vegetto] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53277 ) (yohannes) -RPNR_Shrine_Of_Azura.esp -RPNR_Shrine_Of_Azura_Aspect_Of_Azura_Patch.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53277 ) (yohannes) -Aspect of Azura.esp -RPNR_Shrine_Of_Azura_Aspect_Of_Azura_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Baar Dau Mods, @Meteorite Ministry, @Ministry of Truth [Various] - -[Conflict] - These plugins all overhaul, move, or otherwise alter Baar Dau, use only one of them. -Baar Dau.esp -Baar Dau - Ministry of Truth.esp -Meteorite Ministry Palace*.esp -Meteorite Ministry Temple*.esp -Higher Ministry of Truth.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Gravemarket [Markond] - -[Conflict] - Use only one of these plugins: - 'BalmoraGravemarket.esp' - If you are not using "Beautiful Cities of Morrowind", Nwahs and Mushrooms' "Balmora", or "Izi Cities - Balmora". - 'BalmoraGravemarketBCOM.esp' - If you are using "Beautiful Cities of Morrowind", Nwahs and Mushrooms' "Balmora", or "Izi Cities - Balmora". -BalmoraGravemarket.esp -BalmoraGravemarketBCOM.esp - -[Requires] -BalmoraGravemarketBCOM.esp -[ANY Beautiful Cities of Morrowind.esp - Balmora.esp - Izi cities - Balmora.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Guilds Expanded [Lucevar] - -[Order] ; From Alvazir's Various Patches (Pharis) -Balmora Guilds Expanded.esp -Balmora Guilds Expanded - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Syndrayn Manor [Aystrasz] - -[Conflict] - Use only one of these plugins; each of these plugins adds a house to the same spot. -Balmora Syndrayn Manor.esp -Balmora_Empty_House.esp -Balmora Wall House.esp -BalmoraSouthGateHouse.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Balmora Waterworks [MwGek] - -[Order] ; From Alvazir's Various Patches (Pharis) -Balmora Waterworks.esp -Boys in the Hood - Balmora Waterworks.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -Boys in the Hood.esp -Boys in the Hood - Balmora Waterworks.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -Balmora Waterworks.esp -FMI_HulStop 1.6 - Balmora Waterworks.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -FMI_HulStop 1.6.esp -FMI_HulStop 1.6 - Balmora Waterworks.esp - -;; Included Patches ESP Replacers, Readme says to load all after main plugin (Pharis) -[Order] -Balmora Waterworks.esp -RP_South Wall.esp - -[Order] -Balmora Waterworks.esp -Hlaalu Council Manor.esp - -[Order] -Balmora Waterworks.esp -Even Seedier Eight Plates.esp - -[Order] -Balmora Waterworks.esp -BalmoraDocks.esp - -[Order] -Balmora Waterworks.esp -Concept Art Hlaalu Balconies - Balmora.esp - -[Order] -Balmora Waterworks.esp -SouthWallDenOfIniquity2.0.1.esp - -[Order] -Balmora Waterworks.esp -Dura Gra-Bol's House Reclaimed.esp - -[Order] -Balmora Waterworks.esp -Illuminated Order Improved.esp - -[Order] -Balmora Waterworks.esp -Balmora_Rooftop_Apartments_1-0.esp - -[Order] -Balmora Waterworks.esp -GentrifiedBalmora.esp - -[Order] -Balmora Waterworks.esp -Odai river reborn 1.0.esp - -[Order] -Balmora Waterworks.esp -Animated_Morrowind - merged - Balmora Waterworks Patch.esp - -[Order] -Animated_Morrowind - merged.esp -Animated_Morrowind - merged - Balmora Waterworks Patch.esp - -[Order] -Animated_Morrowind - merged - OpenMW.esp -Animated_Morrowind - merged - Balmora Waterworks Patch.esp - -[Conflict] ; From Alvazir's Various Patches (Pharis) - An ESP replacer for "Ports of Vvardenfell" that is compatible with "Balmora Waterworks" is available. (Choose either the Aggressively Compatible or Ultra Aggressively Compatible version) - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/48955 ) -Balmora Waterworks.esp -[ALL [ANY Ports Of Vvardenfell V1.6.esp - Ports Of Vvardenfell LITE.esp - Ports Of Vvardenfell V1.6 - Clean.esp - Ports Of Vvardenfell V1.6 - Compatible.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BDC [Enclavekiller] - -[Order] ; Order of all three plugins specified on mod page -LDM - Choices and Consequences v.esp -BDC Seyda Neen.esp -BDC-SN_LDM-CC compat.esp - -[Order] ; Order of all three plugins specified on mod page -Samarys Ancestral Tomb Expanded.esp -BDC Seyda Neen.esp -BDC-SN_SATE compat.esp - -[Order] -BDC Seyda Neen.esp -BDC-SN_CEF compat.esp - -[Order] -Census_and_Excise_Office_Faction.esp -BDC-SN_CEF compat.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Beacon of St Rilms, @Beacon of St Rilms [Markond] - -[Order] -BeaconOfstRilmsBCOMReborn.esp -BeaconOfstRilms - Clipping Fix.esp - -[Order] ; Landscape conflicts, patched plugin should load after (Pharis) -RedMountainReborn.esp -BeaconOfstRilmsBCOMReborn.esp - -[Order] ; Landscape conflicts, patched plugin should load after (Pharis) -RedMountainReborn.esp -BeaconOfstRilmsRedMtnReborn.esp - -[Conflict] - An ESP replacer for "The Beacon of St Rilms" that is compatible with "Beautiful Cities of Morrowind" is provided on the "The Beacon of St Rilms" mod page. - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/49515 ) -[ALL Beautiful Cities of Morrowind.esp - BeaconOfstRilmsRedMtnReborn.esp - [NOT BeaconOfstRilmsBCOMReborn.esp]] - -[Conflict] - An ESP replacer for "The Beacon of St Rilms" that is compatible with "Mountainous Red Mountain" is provided on the "The Beacon of St Rilms" mod page. - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/49515 ) -[ANY BeaconOfstRilms.esp - BeaconOfstRilmsNoAnim.esp - BeaconOfstRilmsRedMtnReborn.esp - BeaconOfstRilmsBCOMReborn.esp] -[ALL [ANY MRM-Non Pointy.esm - MRM.esm] - [NOT BeaconOfstRilmsMRM.esp]] - -[Conflict] - Use only one of these plugins: - 'BeaconOfstRilms.esp' - The Original Mod. - 'BeaconOfstRilmsNoAnim.esp' - Version without Animated NPCs. - 'BeaconOfstRilmsRedMtnReborn.esp' - Version that is compatible with "Red Mountain Reborn". - 'BeaconOfstRilmsBCOMReborn.esp' - Version that is compatible with the ESP replacer for "Red Mountain Reborn" packaged with "Beautiful Cities of Morrowind". - 'BeaconOfstRilmsMRM.esp' - Version Compatible with "Mountainous Red Mountain". -BeaconOfstRilms.esp -BeaconOfstRilmsNoAnim.esp -BeaconOfstRilmsRedMtnReborn.esp -BeaconOfstRilmsBCOMReborn.esp -BeaconOfstRilmsMRM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Beautiful Cities of Morrowind, @BCOM [RandomPal] - -[Order] ; Prevents misplaced banner in Gnisis ( Ref: issue reported on Discord and checked in game ) (Pharis) -Beautiful Cities of Morrowind.esp -The Lamp.esp - -[Order] ; ( Ref: The man himself ) (Pharis) -Beautiful Cities of Morrowind.esp -BCOM_Sadrith_Mora_dock_expanded.ESP - -[Order] ; ( Ref: The man himself ) (Pharis) -Beautiful Cities of Morrowind.esp -Foreign Quarter Market Square.esp - -[Order] ; Otherwise changes from Skar_face.esp don't show up (Pharis) -Beautiful Cities of Morrowind.esp -Skar_face.esp - -[Order] -Beautiful cities of Morrowind.esp -Balmora waterworks merchants addon.esp - -[Order] -Beautiful cities of Morrowind.esp -TR_Travels*.esp - -[Order] -TR_Travels.esp -TR_Travels Patch.esp - -[Order] -TR_Travels_(Preview_and_Mainland).esp -TR_Travels_(P_M) Patch.esp - -[Order] -OAAB Pomegranates.esp -BCOM_OAAB_Pomegranates_patch.esp - -[Order] -Beautiful Cities of Morrowind.esp -BCOM_OAAB_Pomegranates_patch.esp - -[Order] -BCOM West Gash.esp -Beautiful cities of Morrowind.esp - -[Order] -RedMountainReborn.esp -RMR_KogoruhnExp_patch.esp - -[Order] -KogoruhnExpanded.esp -RMR_KogoruhnExp_patch.esp - -[Order] -MQE_MainQuestEnhancers*.esp -Beautiful cities of Morrowind.esp - -[Order] -tw_mausolem.esp -Beautiful cities of Morrowind.esp - -[Order] -Beautiful cities of Morrowind.esp -Nordic Dagon Fel.esp - -;[Order] - commented out, cause loop error -;dh_homes.esp -;Beautiful cities of Morrowind.esp - -[Order] -Beautiful cities of Morrowind.esp -Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.esp - -[Order] -Trackless?Grazeland.esp -Beautiful cities of Morrowind.esp - -[Order] -Beautiful cities of Morrowind.esp -Ashlander Traders Remastered.esp - -[Order] -Beautiful cities of Morrowind.esp -Mamaea Awakened.esp - -[Order] -Beautiful cities of Morrowind.esp -Live Free.esp - -[Order] -Beautiful cities of Morrowind.esp -AreaEffectArrows.esp - -[Order] -abotSiltStriders*.esp -AbotSiltStriders_BCOM patch.esp - -[Order] -Beautiful cities of Morrowind.esp -High Art.esp - -[Order] -Beautiful cities of Morrowind.esp -Dura Gra-Bol's House Reclaimed.esp - -[Order] ; Prevents landscape edits in Concept_Arts_plantations.esp from being overwritten (Pharis) -Beautiful cities of Morrowind.esp -Concept_Arts_plantations.esp - -[Order] -Beautiful cities of Morrowind.esp -Guild of Vampire Hunters.esp - -[Order] -Beautiful cities of Morrowind.esp -BCOM_Striderport Lights.esp - -[Order] -abotBoats*.esp -BCOM_abot_boats.esp - -[Order] -BCOM_abot_boats.esp -TOTSP_abotBoats.esp - -[Order] -Beautiful cities of Morrowind.esp -Animated_Morrowind - merged*.esp - -[Order] -Beautiful cities of Morrowind.esp -Suran_Underworld_v3.esp -BCOM_White_Suran.esp - -[Order] -Fighters_Guild_Questline_Overhaul.esp -Beautiful cities of Morrowind.esp - -[Order] -Beautiful cities of Morrowind.esp -The Publicans.esp - -[Order] ; ( Ref: RandomPal said so ) (Pharis) -Beautiful Cities of Morrowind.esp -Arvesa - An Armigers Tale.esp -BCOM_Arvesa_patch.esp - -[Order] -Beautiful cities of Morrowind.esp -Cephalopod armor_BCOM_patch.esp - -[Order] -Beautiful cities of Morrowind.esp -RR_Cephalopod Armor_BCOM_patch.esp - -[Order] -Beautiful cities of Morrowind.esp -BCOM_Vanilla Ghostgate Pillars.esp - -[Order] -Beautiful cities of Morrowind.esp -MasterIndexRedux.esp - -[Order] -Beautiful Cities of Morrowind.esp -Racer Dust Arms and Armor.esp - -[Order] -Beautiful Cities of Morrowind.esp -Living Quarters.esp - -[Order] -Beautiful Cities of Morrowind.esp -Unique Banners and Signs.esp - -[Order] -Beautiful cities of Morrowind.esp -Vanilla friendly wearables expansion_cell_edits.esp - -[Order] -Beautiful cities of Morrowind.esp -SWP - Caldera Mine Patch.esp -SWP - Foyada Mamaea Overhaul Patch.esp - -[Order] -Beautiful cities of Morrowind.esp -Pillow_Mage_Manor.esp - -[Order] -Beautiful cities of Morrowind.esp -Vibrant Ivy*.esp - -[Order] -Beautiful cities of Morrowind.esp -Trellis addon*.esp - -[Order] -Morrowind Anti-Cheese.esp -Beautiful cities of Morrowind.esp - -[Order] -Morrowind Anti-Cheese Tweaked.esp -Beautiful cities of Morrowind.esp - -[Order] -Wares_*.esp -Beautiful cities of Morrowind.esp - -[Order] -Beautiful cities of Morrowind.esp -Functional Slave Markets.esp - -[Order] -Beautiful cities of Morrowind.esp -BCOM_Stavs_MGO.esp - -[Order] -Beautiful cities of Morrowind.esp -No trespassing.esp - -[Order] -Improved Inns Expanded*.esp -Slave Markets_*.esp - -[Order] -Beautiful cities of Morrowind.esp -Improved Inns Expanded*.esp - -[Order] -Beautiful cities of Morrowind.esp -Morvayn Manor in Maar Gan.esp - -[Order] -Beautiful cities of Morrowind.esp -KS_Julan_Ashlander Companion*.esp - -[Order] -OAAB - Foyada Mamaea*.esp -DD_Caldera_Expansion v15 + Stonewood Pass Patch.esp -Beautiful cities of Morrowind.esp - -[Order] ; Deleted ref from BCOM gets overwritten if Uvirith's Legacy_3.53.esp loads below (Pharis) -Uvirith's Legacy_3.53.esp -Beautiful cities of Morrowind.esp - -[Order] -Beautiful Cities of Morrowind.esp -BCOM - Uvirith's Legacy.esp - -[Order] -Beautiful cities of Morrowind.esp -ROHT_2_0_8.esp - -[Order] -Beautiful cities of Morrowind.esp -Welcome Home.esp - -[Order] ; needs to load after for some edits in molag mar (yohannes) -BCOM_pathgrid_reset.esp -Welcome Home.esp - -[Order] -Beautiful cities of Morrowind.esp -LuceEdit - Guild of Vampire Hunters.esp - -[Order] -Beautiful cities of Morrowind.esp -RR_Better_Ships_n_Boats_Eng.esp - -[Order] ; Light conflicts checked in TES3View, RandomPal confirmed (Pharis) -Beautiful Cities of Morrowind.esp -Magical Lights.esp - -[Order] -Beautiful cities of Morrowind.esp -RedMountainReborn.esp -RMR_patch.esp - -[Order] -Beautiful cities of Morrowind.esp -Yet Another Guard*.esp - -[Order] -Beautiful cities of Morrowind.esp -Thirteen Telvanni.esp - -[Order] ; This is supposed to be only the 02 version, don't "fix" it ( Ref: RP told me ) (Pharis) -Beautiful cities of Morrowind.esp -BCOM_Canal_02.esp - -[Order] -Scrolls of The Nine Barriers.esp -BCOM_Scrolls of the Nine Barriers_patch.esp - -[Order] -Beautiful cities of Morrowind.esp -BCoM_logs_on_fire.ESP - -[Order] -BCOM Rocky West Gash.esp -Beautiful cities of Morrowind.esp - -[Order] -BCOM_pathgrid_reset.ESP -BCoM_FQ_Bridges.esp - -[Order] -BCoM_FQ_Bridges.esp -BCoM_FQ_Bridges_Open_Arena_Pathgrid.esp - -[Order] -BCOM_pathgrid_reset.esp -GildergreenOfBalmora.esp - -[Order] -BCOM_pathgrid_reset.esp -The_magic_rock_of_Maar_Gan.esp - -[Order] -BCOM_pathgrid_reset.esp -BCOM_Izi_Hlaalu_plaza.esp - -[Order] -BCOM_pathgrid_reset.esp -BCOM_Brevur.esp - -[Order] -BCOM_pathgrid_reset.esp -BCOM - Open Vivec Arena.esp - -[Order] -BCOM_pathgrid_reset.esp -BCOM - Open Vivec Arena_Skywind.esp - -[Order] -BCOM_pathgrid_reset.esp -BCOM - Taller Lighthouse.esp - -[Order] -BCOM_pathgrid_reset.esp -BCOM_Suran Expansion.esp - -[Order] -BCOM_Suran Expansion.esp -BCOM_White_Suran.esp - -[Order] -BCOM_Suran Expansion.esp -BCOM_suran underworld_expansion patch.esp - -[Order] -BCOM_pathgrid_reset.esp -BCOM_Vanilla Trees*.esp - -[Order] -BCOM_pathgrid_reset.esp -RP_Bustling_VIvec*.ESP - -[Order] -Beautiful Cities of Morrowind.esp -BCOM - Open Vivec Arena_Skywind_FPS_Version.esp - -[Order] -Beautiful Cities of Morrowind.esp -Mashed Lists.esp -BCOM_pathgrid_reset.esp -Interior exterior flag reset.esp -BCOM_OpenMW_plazas.esp - -[Order] -Beautiful Cities of Morrowind.esp -BCOM_pathgrid_reset.esp -Interior exterior flag reset.esp -BCOM_OpenMW_plazas.esp -Interior exterior flag reset_Skywind_Arena.ESP - -[Order] ; rule for replacer maintained by ActuallyUlysses here: https://www.nexusmods.com/morrowind/mods/52726 -Beautiful cities of Morrowind.esp -BalmoraDocks.esp - -[Order] -Beautiful Cities of Morrowind.esp -BCOM_Vanilla_Skar.esp - -[Order] -Beautiful cities of Morrowind.esp -Bustling Vivec.ESP - -[Order] ; otherwise pathgrid changes to moon's new position get overridden by BCOM_Pathgrid_Reset (MasssiveJuice) -BCOM_pathgrid_reset.esp -Baar Dau.esp - -[Order] ; ( ref: RP's comments ) (yohannes) -BCOM_pathgrid_reset.esp -BCoM_Caldera_MG_Basement.esp - -[Order] ; ( ref: RP's comments in the BCOM channel ) (yohannes) -BCOM_pathgrid_reset.esp -CalderaGovernorsManor.esp - -[Order] -BCOM_pathgrid_reset.esp -BCoM_WaterWorks.esp - -[Order] -BCOM_pathgrid_reset.esp -BCoM_Concept_Art_Husk_Urshilaku.esp - -[Order] -BCOM_pathgrid_reset.esp -BCoM_Imperial_Gatehouse_Pelagiad.esp - -[Order] -BCOM_pathgrid_reset.esp -BCoM_Imperial_Gaehouse_Buckmoth.esp - -[Order] -BCOM_pathgrid_reset.esp -BCoM_Imperial_Gaehouse_MoonMoth.esp - -[Order] -BCOM_pathgrid_reset.esp -BCoM_Marketplace_addon*.esp - -[Order] -BCOM_pathgrid_reset.ESP -BCoM_AldRuhn_Outdoor_Merchants.ESP - -[Order] -OAAB_Grazelands.esp -Beautiful cities of Morrowind.esp - -[Order] -BCoM_WaterWorks.esp -Balmora waterworks merchants addon.esp - -[Order] -Beautiful cities of Morrowind.esp -BCoM_IEO_patch.esp - -[Order] -Beautiful cities of Morrowind.esp -RP_Balmora_Guar_Stables.ESP - -[Order] -BCoM_WaterWorks.ESP -RP_Balmora_Guar_Stables.ESP - -[Order] -Beautiful cities of Morrowind.esp -Melodies and Moonlight.esp - -;; BCOM Conflicts - -[Conflict] - Already merged into BCoM. -Beautiful cities of Morrowind.ESP -RP_Arena_Backstage.ESP - -[Conflict] - 'BCOM Rocky West Gash.esp' is an ESP replacer, do not use it alongside the original plugin. -Rocky_WG_Base_1.1.esp -BCOM Rocky West Gash.esp - -[Conflict] - If using "BCOM", then disable 'Far From Home v1.4.ESP'. -Far From Home v1.4.ESP -Far_From_Home.ESP - -[Conflict] - You need to DISABLE 'Balmora Waterworks.esp'. -Beautiful cities of Morrowind.esp -Balmora Waterworks.esp - -[Conflict] - Not compatible with "Beautiful Cities of Morrowind". -Beautiful cities of Morrowind.esp -[ANY MDP*.esp - Duke's Throne Room Overhaul.esp - ImperiumCastleEbonheart.esp - Accessible Ebonheart Imperial Chapel v.esp - Pelagiad Interior Overhaul.esp - BCOM Ahnassi's House.esp - OAAB Better Caldera Interiors.esp] - -[Conflict] ; replacer maintained by ActuallyUlysses - Original mod is not compatible with "Beautiful Cities of Morrowind". Use replacer made by ActuallyUlysses - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/52726 ) -Beautiful cities of Morrowind.esp -BalmoraDocks.esp - -[Conflict] - Already merged into or otherwise replicated by "Beautiful cities of Morrowind". -Beautiful cities of Morrowind.esp -[ANY Graffiti of Morrowind.esp - OAAB Huleen's Hut Overhaul.esp - Atmospheric Delights.esp - Even Seedier Eight Plates.esp - Balmora_Seat of power.esm - AldRuhn_seat_of_power.esp - Sadrith Mora - seat of power.esm - Suran_the_pearl_vanilla_style.esp - Seyda_Neen_Gateway.esp - Izi cities - Ebonheart*.esp - HotV - Gnisis.esp - Properly Cluttered Ald Velothi.esp - Hla Oad.esp - Moonmoth Legion Fort Overhaul.esp - The Ashlanders.esp - Tel_Aruhn_Chronicles.esp - Caldera Mages Guild Expanded.esp - Guilds.esp - wl_dockclutter.esp - bw_striderports.esp - Well addon for Ashfall.esp - RR_Holamayan_Eng.esp - Mixed Cantons of Vivec.esp - Mixed Cantons of Vivec.esm - No-Frills Closed Molag Mar.esp - aldruhnmagesguildexpansion.esp - WWGTMA.esp - Exterior Guild Lighting.esp - QL_SevenGracesShrines.esp - Velothi Strider Port Lights.esp - Clean DR115_TheDropoff.esp - DirtierCozierMuriels.esp - DirtyMurielsExpansion.esp - Vivec_Mages_Guild_Expanded.esp - Inscribed Maar Gan Rock.esp - Dramatic Vivec - Temple only.esp - Improved Temple Experience.esp - RR_Ghost_Gate_Fortress_Eng.esp - Ruined Molag Mar.esp - IntoTheFyr.esp - Whitney_EdwinnaStudy.esp - Tel Naga Treasury.esp - The Grand Pharos Lighthouse*.esp - Wolverine Hall Interior Expanded.esp - Wolverine Hall Overhaul.esp - jobashaBookShop.esp - Balmora Redecorated.esp - Balmora_Rooftop_Apartments_1-0.esp - Concept Art Hlaalu Balconies*.esp - Immersive Seyda Neen.esp - Ald-Ruhn Temple Expansion*.esp - The Merchants of Sadrith Mora.esp - Barabus' fireplaces*.esp - URH_Khuul.esp - URH_Ald_Velothi.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bell Towers of Vvardenfell [Markond] @Bell Towers of Vvardenfell Directional Sound [Markond - DetailDevil] - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/52523 ) (yohannes) - Use only one of these plugins. -BalmoraHighTownBell.esp -BalmoraHighTownBellBCOM.esp - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/52523 ) (yohannes) - Use only one of these plugins: -SuranBell.esp -SuranBellWhite.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Bethesda Official Plugins Naturalized, @Official Plugins Naturalized [PikachunoTM] - -[Order] ; From Alvazir's Various Patches (Pharis) -Siege at Firemoth Naturalized.esp -Siege at Firemoth Naturalized - Script Fix.esp - -[Requires] ; From Alvazir's Various Patches (Pharis) -Siege at Firemoth Naturalized - Script Fix.esp -Siege at Firemoth Naturalized.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Morrowind Armor [Moranar] - -[Order] -Better Morrowind Armor.esp -Complete Armor Joints.esp - -[Order]; Complete Armor Joints.esp and Better Morrowind Armor DeFemm(?).esp do not conflict (Pharis) -Better Morrowind Armor.esp -Better Morrowind Armor DeFemm(?).esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -Videls Heels Redux.esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -DaedricArmor.esp -DaedricArmorGod.esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -BearArmorReplacer.esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -Bonemold_Armor.esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -BB Dark Brotherhood by Westly.esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -New Boots of Blinding Speed.esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -Alex's Better Fitted Female Armors.esp -Plangke's Female Cuirass Replacer.esp - -[Order] -Better Morrowind Armor DeFemm(?).esp -Plangke's Female Cuirass Replacer.esp - -[Order] ; Prevents unique models from being overwritten (Pharis) -Better Morrowind Armor DeFemm(?).esp -Remiros' Uniques.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Dwemer Interiors, @BDI [SilentJacket] - -[requires] ; ( ref: https://www.nexusmods.com/morrowind/mods/52916 ) (MasssiveJuice) - This plugin requires "Better Dwemer Interiors". -BDI - Nchuleft.ESP -BetterDwemerInteriors.esp - -[order] ; confirmed with SilentJacket (MasssiveJuice) -BetterDwemerInteriors.esp -BDI - Nchuleft.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Better Siege at Firemoth Followers [PikachunoTM] - -[Order] -Siege at Firemoth.esp -Better Siege at Firemoth Followers.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Body Mods, @Better Bodies, Robert's Bodies, @New Beast Bodies [Various] - -; Best to just keep these together I think (Pharis) - -[Order] ; Presumably if someone has both they'll want the Khajiit changes from New Khajiit Bodies, asterisk to cover clean and NSFW versions (Pharis) -Robert's Bodies.esp -New Khajiit Bodies - *.esp - -[Conflict] ; Asterisk to cover clean and NSFW versions (Pharis) - There is no reason to use New Beast Bodies with Improved Argonians as they both replace Argonian bodies. -New Argonian Bodies - *.esp -Improved Argonians.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Botanical Haven - Suran Apothecary Redux [MwGek] - -[Order] -WhiteSuran2_MD_Edition.esp -Botanical Haven - Suran Apothecary Redux.esp - -[Order] -BCOM_White_Suran.esp -Botanical Haven - Suran Apothecary Redux.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTBGI, @BTB's Game Improvements (Necro Edit) Tweaked [BTB, Necrolesian, Sigourn] - -; ( Ref: https://www.nexusmods.com/morrowind/mods/50308 ) (Pharis) - -;; Patch for Purists -[Order] -Patch for Purists - Book Typos.esp -BTB's Game Improvements (Necro Edit) Tweaked.esp - -[Order] -Mashed Lists.esp -Merged Objects PfP BTBGI Fix.esp - -[Order] -Merged Objects.esp -Merged Objects PfP BTBGI Fix.esp - -;; Poison Crafting - -[Order] -mwse_PoisonCrafting.esp -K_Potion_Upgrade_1.2.esp - -[Order] ; Container entry conflicts ( Ref: https://www.nexusmods.com/morrowind/mods/50308 ) (Pharis) -BTB's Game Improvements (Necro Edit) Tweaked.esp -[DESC /Patches Poison Crafting/ mwse_PoisonCrafting.esp] - -[Conflict] - An ESP replacer for "Poison Crafting" that is compatible with "BTB's Game Improvements (Necro Edit) Tweaked" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTB's Game Improvements (Necro Edit) Tweaked.esp -[DESC !/Patches Poison Crafting/ mwse_PoisonCrafting.esp] - -;; Expansions Integrated -[Order] ; No conflicts with Tribunal Integrated.esp in TESPCD (Pharis) -Expansions Integrated.esp -BTB's Game Improvements (Necro Edit) Tweaked.esp - -[Order] -Expansions Integrated - Fewer BM Creatures.esp -BTB's Game Improvements (Necro Edit) Tweaked.esp - -;; Bloodmoon Rebalance -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Bloodmoon Rebalance" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Bloodmoon Rebalance Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Bloodmoon Rebalance.esp] - -[Order] ; Patch just needs to be after both plugins (Pharis) -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGI Bloodmoon Rebalance Patch.esp - -[Order] -Bloodmoon Rebalance.esp -BTBGI Bloodmoon Rebalance Patch.esp - -;; Tribunal Rebalance -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Tribunal Rebalance" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Tribunal Rebalance Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Tribunal Rebalance.esp] - -[Order] ; Patch just needs to be after both plugins (Pharis) -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGI Tribunal Rebalance Patch.esp - -[Order] -Tribunal Rebalance.esp -BTBGI Tribunal Rebalance Patch.esp - -[Order] ; Patch is part of the popular mod list morrowindsharp. Not available on Nexus (yohannes) -Tribunal Rebalance.esp -Tribunal Rebalance Gedna Script Fix and Goblin Potion Rebalance.esp - -;; Beware the Sixth House -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Beware the Sixth House" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Beware the Sixth House Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Beware the Sixth House.esp] - -[Order] ; Patch merges creature and spell entries (Pharis) -Beware the Sixth House.esp -BTBGI Beware the Sixth House Patch.esp - -[Order] -Beware the Sixth House.esp -BTBGI Beware the Sixth House Patch.esp - -;; There Can Be Only One -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "There Can Be Only One" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI There Can Be Only One Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - [ANY There Can Be Only One.esp - There Can Be Only One (Alt Fyr).esp - There Can Be Only One (Alt Fyr 2).esp]] - -[Order] ; Patch merges changes to creatures and Helseth, just needs to be after both plugins (Pharis) -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGI There Can Be Only One Patch.esp - -[Order] -There Can Be Only One.esp -BTBGI There Can Be Only One Patch.esp - -[Order] -There Can Be Only One (Alt Fyr).esp -BTBGI There Can Be Only One Patch.esp - -[Order] -There Can Be Only One (Alt Fyr 2).esp -BTBGI There Can Be Only One Patch.esp - -;; Realistic Repair Add-on -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Realistic Repair - Add-on" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Realistic Repair Add-on Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Realistic_Repair_Add-on.esp] - -[Order] ; Patch merges changes to Arille, just needs to be after both plugins (Pharis) -Realistic_Repair_Add-on.esp -BTBGI Realistic Repair Add-on Patch.esp - -[Order] -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGI Realistic Repair Add-on Patch.esp - -;; OAAB_Data and Community Equipment Integration -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "RuffinVangarr Armors Integrated" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI RV Armors Integrated Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - RV Armors Integrated.esp] - -[Order] ; Only levelled list conflicts with the main plugin, adding regardless (Pharis) -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGI RV Armors Integrated Patch.esp - -[Order] ; Overwrites armor entries and levelled lists (Pharis) -RV Armors Integrated.esp -BTBGI RV Armors Integrated Patch.esp - -[Order] -Mashed Lists.esp -Merged Objects RV Armors BTBGI Fix.esp - -[Order] -Merged Objects.esp -Merged Objects RV Armors BTBGI Fix.esp - -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Oriental Ebony Weapons" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Oriental Ebony Weapons Integrated Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Oriental Ebony Weapon.esp] - -[Order] ; Overwrites weapon records, since the integrated plugin no longer contains weapon records it doesn't conflict with the patch (Pharis) -Oriental Ebony Weapon.esp -BTBGI Oriental Ebony Weapons Integrated Patch.esp - -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "OAAB Weapons Integrated" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI OAAB Weapons Integrated Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - [ANY OAAB Weapons Integrated.esp - OAAB Weapons Integrated TCBOO.esp]] - -[Order] ; Overwrites weapon records, no conflicts with main BTBGI-NE Tweaked plugin (Pharis) -OAAB Weapons Integrated.esp -BTBGI OAAB Weapons Integrated Patch.esp - -[Order] ; Overwrites weapon records, no conflicts with main BTBGI-NE Tweaked plugin (Pharis) -OAAB Weapons Integrated TCBOO.esp -BTBGI OAAB Weapons Integrated Patch.esp - -[Order] -Mashed Lists.esp -Merged Objects OAAB Weapons BTBGI Fix.esp - -[Order] -Merged Objects.esp -Merged Objects OAAB Weapons BTBGI Fix.esp - -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Antares' Mages Robes" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Antares' Mages Robes Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Antares' Mages Robes.esp] - -[Order] ; Overwrites weapon, cloth, and enchantment records, no conflicts with main BTBGI-NE Tweaked plugin (Pharis) -Redoran War and Sathil Mercenary Armor Integrated.esp -BTBGI Redoran War and Sathil Mercenary Armor Integrated Patch.esp - -[Conflict] - The rebalance plugins included with "OAAB_Data and Community Equipment Integration" are made redundant by the patches provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -[ANY BTBGI OAAB Weapons Integrated Patch.esp - BTBGI Oriental Ebony Weapons Integrated Patch.esp] -[ANY OAAB Weapons Rebalanced.esp - Oriental Ebony Weapons Rebalanced.esp] - -;; Yet Another Guard Diversity -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Yet Another Guard Diversity" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Yet Another Guard Diversity Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Yet Another Guard Diversity - Regular.esp] - -[Order] ; Overwrites pauldron armor entries, no conflicts with main BTBGI-NE Tweaked plugin (Pharis) -Yet Another Guard Diversity - Regular.esp -BTBGI Yet Another Guard Diversity Patch.esp - -;; Antares' Mages Robes -[Patch] - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Antares' Mages Robes" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI Antares' Mages Robes Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Antares' Mages Robes.esp] - -[Order] ; Overwrites cloth, enchantment, and dialog, no conflicts with main BTBGI-NE Tweaked plugin (Pharis) -Antares' Mages Robes.esp -BTBGI Antares' Mages Robes Patch.esp - -;; Andrano Ancestral Tomb Remastered -[Patch] ; Journal entry conflict makes tomb inaccessible without patch, reported by Pherim, only Lucas' tweaked version has this conflict (Pharis) - A patch for "BTB's Game Improvements (Necro Edit) Tweaked" and "Andrano Ancestral Tomb Remastered" is provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -BTBGI AndranoTombRemastered Patch.esp -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - [ANY AndranoTombRemastered.esp - AndranoTomb+Retribution.esp]] - -[Order] -AndranoTombRemastered.esp -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGI AndranoTombRemastered Patch.esp - -[Order] -AndranoTomb+Retribution.esp -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGI AndranoTombRemastered Patch.esp - -;; BTBGI Loot Patch -[Order] ; ( Ref: 'BTBGI Loot Patch Readme.txt' ) (Pharis) -Mashed Lists.esp -BTBGI Loot Patch*.esp - -;; BTBGI Loot Patch -[Order] ; ( Ref: 'BTBGI Loot Patch Readme.txt' ) (Pharis) -Merged Objects.esp -BTBGI Loot Patch*.esp - -[Conflict] - Use only one of these plugins: - 'BTBGI Loot Patch.esp' - If you are not using "There Can Be Only One", "OAAB Weapons Integrated", or "Oriental Ebony Weapons Integrated". - 'BTBGI Loot Patch TCBOO.esp' - If you are using only "There Can Be Only One". - 'BTBGI Loot Patch Weapons Integrated.esp' - If you are using only "OAAB Weapons Integrated" and "Oriental Ebony Weapons Integrated". - 'BTBGI Loot Patch TCBOO Weapons Integrated.esp' - If you are using "OAAB Weapons Integrated", "Oriental Ebony Weapons Integrated", and "There Can Be Only One". -BTBGI Loot Patch.esp -BTBGI Loot Patch TCBOO.esp -BTBGI Loot Patch Weapons Integrated.esp -BTBGI Loot Patch TCBOO Weapons Integrated.esp - -[Requires] -BTBGI Loot Patch TCBOO.esp -[ANY There Can Be Only One.esp - There Can Be Only One (Alt Fyr).esp - There Can Be Only One (Alt Fyr 2).esp] - -[Requires] -BTBGI Loot Patch Weapons Integrated.esp -[ALL OAAB Weapons Integrated.esp - Oriental Ebony Weapons Integrated.esp] - -[Requires] -BTBGI Loot Patch TCBOO Weapons Integrated.esp -[ALL [ANY There Can Be Only One.esp - There Can Be Only One (Alt Fyr).esp - There Can Be Only One (Alt Fyr 2).esp] - OAAB Weapons Integrated TCBOO.esp - Oriental Ebony Weapons Integrated TCBOO.esp] - -;; Anti-Cheese Tweaked -[Order] -BTB's Game Improvements (Necro Edit) Tweaked.esp -Morrowind Anti-Cheese Tweaked.esp - -[Conflict] - Use the tweaked "Morrowind Anti-Cheese" plugin provided in the "BTB's Game Improvements (Necro Edit) Tweaked" archive. -[ALL BTB's Game Improvements (Necro Edit) Tweaked.esp - Morrowind Anti-Cheese.esp] -[NOT [ANY Morrowind Anti-Cheese Tweaked.esp - Beautiful Cities of Morrowind.esp]] - -[Conflict] - Use only one of these plugins. -Morrowind Anti-Cheese Tweaked.esp -Morrowind Anti-Cheese.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTBGI, BTB's Game Improvements (Necro Edit) [BTB, Necrolesian] - -; ( Ref: https://www.nexusmods.com/morrowind/mods/47129?tab=docs ) (Pharis) - -[Order] -BTB's Game Improvements (Necro Edit).esp -BTBGI Creature Buffs.esp - -[Order] ; Patch must load after BTBGI, not just after PFP (Pharis) -BTB's Game Improvements (Necro Edit).esp -BTBGI PFP Patch.esp - -[Order] ; Beware the Sixth House.esp is the only one of Mort's rebalance mods that conflicts with BTBGI Creature Buffs.esp (Pharis) -BTBGI Creature Buffs.esp -Beware the Sixth House.esp - -[Order] -BTB's Game Improvements (Necro Edit).esp -Bloodmoon Rebalance.esp - -[Order] -BTB's Game Improvements (Necro Edit).esp -Tribunal Rebalance.esp - -[Order] ; Both changes the weight of sc_paper plain and nine different ingredients, the base cost of resist paralysis, enchant pts of ebony staff (JosephMcKean) -Patch for Purists - Semi-Purist Fixes.ESP -BTB's Game Improvements (Necro Edit).esp - -[Order] ; Checked in TESPCD, Morrowind Anti-Cheese should be after BTBGI and its patches (Pharis) -BTBGI Creature Buffs.esp -Morrowind Anti-Cheese.ESP - -[Order] ; Checked in TESPCD, Morrowind Anti-Cheese should be after BTBGI and its patches (Pharis) -BTBGI PFP Patch.esp -Morrowind Anti-Cheese.ESP - -[Order] -MDMD - Creatures Add-On.esp -BTB's Game Improvements (Necro Edit).esp - -;; BTBGI MDMD - Creatures Patch -[Order] ; for example: bonelord, BTBGI adds diseaseChills scripts, mdmd adds spell mdmd_bonelordcurse (JosephMcKean) -BTB's Game Improvements (Necro Edit).esp -BTBGI MDMD - Creatures Patch.esp - -[Order] -There Can Be Only One.esp -BTB's Game Improvements (Necro Edit).esp - -[Order] -There Can Be Only One (Alt Fyr).esp -BTB's Game Improvements (Necro Edit).esp - -[Order] -There Can Be Only One (Alt Fyr 2).esp -BTB's Game Improvements (Necro Edit).esp - -[Order] ; No conflicts with Tribunal Integrated.esp in TESPCD (Pharis) -Expansions Integrated.esp -BTB's Game Improvements (Necro Edit).esp - -[Order] -Expansions Integrated - Fewer BM Creatures.esp -BTB's Game Improvements (Necro Edit).esp - -[Order] -chuzei_helm_no_neck.esp -chuzei_helm_no_neck - BTBGI.esp - -[Order] -BTB's Game Improvements*.esp -chuzei_helm_no_neck - BTBGI.esp - -[Order] -EBQ_Artifact.esp -Helm of Tohan BTBGI Patch.esp - -[Conflict] - Necrolesian recommends the tweaked "Morrowind Anti-Cheese" plugin provided with "BTB's Game Improvements (Necro Edit) Tweaked" instead of the original "Morrowind Anti-Cheese" plugin. - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/50308 ) -BTB's Game Improvements (Necro Edit).esp -[ALL Morrowind Anti-Cheese.esp - [NOT [ANY Morrowind Anti-Cheese Tweaked.esp - Beautiful Cities of Morrowind.esp]]] - -;; Alvazir BTBGI-NE Patches -[Order] -BTB's Game Improvements (Necro Edit).esp -avp BTBGI-NE*.esp - -[Order] -Better Sounds_Fixed.esp -avp BTBGI-NE - Better Sounds.esp - -[Order] -Better_Sounds.esp -avp BTBGI-NE - Better Sounds.esp - -[Order] -Beware the Sixth House Tweaks.esp -avp BTBGI-NE - Beware the Sixth House.esp - -[Order] -Bloodmoon Rebalance.esp -avp BTBGI-NE - Bloodmoon Rebalance.esp - -[Order] -Imperial Legion Expansion.esp -avp BTBGI-NE - Imperial Legion Expansion.esp - -[Order] -OAAB - Tombs and Towers.esp -avp BTBGI-NE - OAAB Tombs and Towers.esp - -[Order] -Open Helmets.esp -avp BTBGI-NE - Open Helmets.esp - -[Order] -Remiros' Uniques.esp -avp BTBGI-NE - Remiros' Uniques.esp - -[Order] -tribunal rebalance.esp -avp BTBGI-NE - tribunal rebalance.esp - -[Order] -Uvirith's Legacy_3.53.esp -avp BTBGI-NE - Uvirith's Legacy.esp - -[Order] -Better Sounds_Fixed.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -Better_Sounds.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -Beware the Sixth House Tweaks.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -Bloodmoon Rebalance.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -Imperial Legion Expansion.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -OAAB - Tombs and Towers.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -Remiros' Uniques.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -tribunal rebalance.esp -avp BTBGI-NE - Various - Merged.esp - -[Order] -Uvirith's Legacy_3.53.esp -avp BTBGI-NE - Various - Merged.esp - -[Requires] ; Open Helmets is not included in the merge ( Ref: BTBGI - Necro Edit - Modular Patch Readme.txt ) (Pharis) -avp BTBGI-NE - Various - Merged.esp -[ALL Better Clothes Complete.esp - Better Robes.esp - [ANY Better Sounds_Fixed.esp - Better_Sounds.esp] - Beware the Sixth House.esp - Bloodmoon Rebalance.esp - Imperial Legion Expansion.esp - OAAB - Tombs and Towers.esp - Remiros' Uniques.esp - tribunal rebalance.esp - Uvirith's Legacy_3.53.esp] - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -avp BTBGI-NE - Various - Merged.esp -[ANY avp BTBGI-NE - Better Clothes Complete.esp - avp BTBGI-NE - Better Robes.esp - avp BTBGI-NE - Better Sounds.esp - avp BTBGI-NE - Beware the Sixth House.esp - avp BTBGI-NE - Bloodmoon Rebalance.esp - avp BTBGI-NE - Imperial Legion Expansion.esp - avp BTBGI-NE - OAAB Tombs and Towers.esp - avp BTBGI-NE - Remiros' Uniques.esp - avp BTBGI-NE - tribunal rebalance.esp - avp BTBGI-NE - Uvirith's Legacy.esp] - -;; Alvazir BTBGI-NE - Misc -[Order] -Morag Tong Polished.esp -avp BTBGI-NE - Misc.esp - -[Order] -Religions Elaborated.esp -avp BTBGI-NE - Misc.esp - -[Order] -Sotha Sil Expanded.esp -avp BTBGI-NE - Misc.esp - -[Order] -The Rise of House Sadras.esp -avp BTBGI-NE - Misc.esp - -[Order] -Wanderers of Solstheim*.esp -avp BTBGI-NE - Misc.esp - -[Requires] -avp BTBGI-NE - Misc.esp -[ANY Morag Tong Polished.esp - Religions Elaborated.esp - Sotha Sil Expanded.esp - The Rise of House Sadras.esp - Wanderers of Solstheim*.esp] - -;; Alvazir BTBGI-NE Creature Buffs -[Order] -Beware the Sixth House.esp -avp BTBGI-NE - Creature Buffs -*Beware the Sixth House.esp - -[Order] -Bloodmoon Rebalance.esp -avp BTBGI-NE -*Creature Buffs - NDL - Bloodmoon Rebalance.esp - -[Order] -BlightedAnimalsRetextured.esp -avp BTBGI-NE -*Creature Buffs -*BlightedAnimalsRetextured.esp - -[Order] -Tribunal Rebalance.esp -avp BTBGI-NE -*Creature Buffs - NDL - tribunal rebalance.esp - -[Order] -Ttooth Ecology.esp -avp BTBGI-NE -*Creature Buffs -*Ttooth Ecology.esp - -[Order] -Ttooth Ecology - TR Patch.esp -avp BTBGI-NE -*Creature Buffs -*Ttooth Ecology - TR Patch.esp - -[Order] -Ttooth Ecology.esp -avp BTBGI-NE -*Creature Buffs -*Ttooth Ecology - BMR Patch.esp - -[Order] -Bloodmoon Rebalance.esp -avp BTBGI-NE -*Creature Buffs -*Ttooth Ecology - BMR Patch.esp - -[Order] -Unique_CaveRats.esp -avp BTBGI-NE - Creature Buffs -*Unique_CaveRats.esp - -[Requires] -avp BTBGI-NE - Creature Buffs - Merged.esp -[ALL Beware the Sixth House.esp - Bloodmoon Rebalance.esp - BlightedAnimalsRetextured.esp - Tribunal Rebalance.esp - Ttooth Ecology.esp - Ttooth Ecology - TR Patch.esp - Ttooth Ecology - BMR Patch.esp] - -[Requires] -avp BTBGI-NE - Creature Buffs - NDL - Merged.esp -[ALL Beware the Sixth House.esp - Bloodmoon Rebalance.esp - BlightedAnimalsRetextured.esp - Tribunal Rebalance.esp - Ttooth Ecology.esp - Ttooth Ecology - TR Patch.esp - Ttooth Ecology - BMR Patch.esp] - -[Conflict] - Use only one of these plugins. -avp BTBGI-NE - Creature Buffs - Merged.esp -avp BTBGI-NE - Creature Buffs - NDL - Merged.esp - -;; Alvazir BTBGI-NE Factions ( Ref: https://www.nexusmods.com/morrowind/mods/48955 ) (Pharis) -[Order] ; Patch BTBGifies faction -Imperial Factions.esp -avp BTBGI-NE - Factions.esp - -[Order] ; Patch BTBGifies faction -The Lamp.esp -avp BTBGI-NE - Factions.esp - -[Order] ; Patch BTBGifies faction -Census_and_Excise_Office_Faction.esp -avp BTBGI-NE - Factions.esp - -[Order] ; Patch BTBGifies faction -Camonna Tong.esp -avp BTBGI-NE - Factions.esp - -[Order] -TR_Factions.esp -avp BTBGI-NE - Factions - TR_Factions.esp - -[Order] -Vvardenfell Brotherhood.esp -avp BTBGI-NE - Factions - Vvardenfell Brotherhood.esp - -[Order] -avp BTBGI-NE - Factions.esp -avp BTBGI-NE - Factions - TR_Factions.esp - -[Order] -avp BTBGI-NE - Factions.esp -avp BTBGI-NE - Factions - Vvardenfell Brotherhood.esp - -;; Alvazir BTBGI-NE Factions Merged ( Ref: https://www.nexusmods.com/morrowind/mods/48955 ) (Pharis) -[Order] -Imperial Factions.esp -avp BTBGI-NE - Factions - Merged.esp - -[Order] -The Lamp.esp -avp BTBGI-NE - Factions - Merged.esp - -[Order] -Census_and_Excise_Office_Faction.esp -avp BTBGI-NE - Factions - Merged.esp - -[Order] -Camonna Tong.esp -avp BTBGI-NE - Factions - Merged.esp - -[Order] -TR_Factions.esp -avp BTBGI-NE - Factions - Merged.esp - -[Order] -Vvardenfell Brotherhood.esp -avp BTBGI-NE - Factions - Merged.esp - -[Requires] -avp BTBGI-NE - Factions - Merged.esp -[ALL TR_Factions.esp - Vvardenfell Brotherhood.esp] - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -avp BTBGI-NE - Factions - Merged.esp -[ANY avp BTBGI-NE - Factions.esp - avp BTBGI-NE - Factions - TR_Factions.esp - avp BTBGI-NE - Factions - Vvardenfell Brotherhood.esp] - -;; Alvazir BTBGI-NE Factions NCGD ( Ref: https://www.nexusmods.com/morrowind/mods/48955 ) (Pharis) -[Order] ; Patch BTBGifies faction -Imperial Factions.esp -avp BTBGI-NE - NCGD - MBSP.esp - -[Order] ; Patch BTBGifies faction -The Lamp.esp -avp BTBGI-NE - NCGD - MBSP.esp - -[Order] ; Patch BTBGifies faction -Census_and_Excise_Office_Faction.esp -avp BTBGI-NE - NCGD - MBSP.esp - -[Order] ; Patch BTBGifies faction -Camonna Tong.esp -avp BTBGI-NE - NCGD - MBSP.esp - -[Order] -TR_Factions.esp -avp BTBGI-NE - NCGD - MBSP - TR_Factions.esp - -[Order] -Vvardenfell Brotherhood.esp -avp BTBGI-NE - NCGD - MBSP - Vvardenfell Brotherhood.esp - -[Order] -avp BTBGI-NE - NCGD - MBSP.esp -avp BTBGI-NE - NCGD - MBSP - TR_Factions.esp - -[Order] -avp BTBGI-NE - NCGD - MBSP.esp -avp BTBGI-NE - NCGD - MBSP - Vvardenfell Brotherhood.esp - -[Order] -TR_Factions.esp -avp BTBGI-NE - NCGD - MBSP - Merged.esp - -[Order] -Vvardenfell Brotherhood.esp -avp BTBGI-NE - NCGD - MBSP - Merged.esp - -[Requires] -avp BTBGI-NE - NCGD - MBSP - Merged.esp -[ALL TR_Factions.esp - Vvardenfell Brotherhood.esp] - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -avp BTBGI-NE - NCGD - MBSP - Merged.esp -[ANY avp BTBGI-NE - NCGD - MBSP.esp - avp BTBGI-NE - NCGD - MBSP - TR_Factions.esp - avp BTBGI-NE - NCGD - MBSP - Vvardenfell Brotherhood.esp] - -[Conflict] - Use only one of these plugins: - 'avp BTBGI-NE - NCGD - MBSP - Merged.esp' - If you are using NCGD. - 'avp BTBGI-NE - Factions - Merged.esp' - If you are not using NCGD. -avp BTBGI-NE - Factions - Merged.esp -avp BTBGI-NE - NCGD - MBSP - Merged.esp - -[Conflict] - 'avp BTBGI-NE - FM Unique Items - Replacement Patch.esp' is an ESP replacer, do not use it alongside the original plugin. -avp BTBGI-NE - FM Unique Items - Replacement Patch.esp -FM - Unique Items v.esp - -[Order] ; May be old, not sure (Pharis) -tribunal rebalance.esp -Mort's Rebalance Series BTBGI Patch.esp - -[Order] ; May be old, not sure (Pharis) -Bloodmoon Rebalance.esp -Mort's Rebalance Series BTBGI Patch.esp - -[Order] ; May be old, not sure (Pharis) -Beware the Sixth House.esp -Mort's Rebalance Series BTBGI Patch.esp - -[Order] ; corprus_lame_fyr01: AttackMin2 (JosephMcKean) -Beware the Sixth House.esp -Rebalance Series BTBGI Patch.ESP - -[Order] -Realistic_Repair_Add-on.esp -BTBGI Realistic Repair Add-on Patch.esp - -[Order] -Half11 misc mods + anticheese.esp -Full Game Balance - BTB and Wackim combined.esp -Full Game Balance - BTB and Wackim combined - 2 - Enchanting module.esp -Full Game Balance - BTB and Wackim combined - 3 - Alchemy and Spells.esp -Full Game Balance - BTB and Wackim combined - 4 - Equipment.esp - -[Order] -BTBGI Loot Patch.esp -OAAB BTBGI Loot Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @BTBGIsation [Alvazir] - -; ( Ref: https://www.nexusmods.com/morrowind/mods/50325 ) - -;; BTBGIsation Modular Primary -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -BTBGIsation - Tamriel_Data - Merged.esp -[ALL [ANY BTBGIsation - Tamriel_Data.esp - BTBGIsation - TD_Hotfix.esp] - [NOT [ANY BTBGIsation - Primary - Merged.esp - BTBGIsation - Merged.esp]]] - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -BTBGIsation - TR_Mainland - Merged.esp -[ALL [ANY BTBGIsation - TR_Mainland.esp - BTBGIsation - TR_Hotfix.esp] - [NOT [ANY BTBGIsation - Primary - Merged.esp - BTBGIsation - Merged.esp]]] - -;; BTBGIsation Modular Secondary -[Order] -A Hermit's Request.esp -BTBGIsation - A Hermit's Request.esp - -[Order] -After the Blight.esp -BTBGIsation - After the Blight.esp - -[Order] -Ancient Foes.esp -BTBGIsation - Ancient Foes.esp - -[Order] -Area Effect Projectiles Integrated.esp -BTBGIsation - Area Effect Projectiles Integrated.esp - -[Order] -Astrologians Guild.esp -BTBGIsation - Astrologians Guild.esp - -[Order] -Baan_Binif.esp -BTBGIsation - Baan_Binif.esp - -[Order] -Balmora Guilds Expanded.esp -BTBGIsation - Balmora Guilds Expanded.esp - -[Order] -BigTooth.esp -BTBGIsation - BigTooth.esp - -[Order] -Clean__Blackthorn Barrow.esp -BTBGIsation - Blackthorn Barrow.esp - -[Order] -Blacktooth.esp -BTBGIsation - Blacktooth.esp - -[Order] -BT_Whitewolf_2_0_HOTV.esp -BTBGIsation - BT_Whitewolf_2_0_HOTV.esp - -[Order] -[DESC /Enjoy!/ Camonna Tong.esp] -BTBGIsation - Camonna Tong.esp - -[Order] -Clean_Mines & Caverns.esp -BTBGIsation - Clean_Mines & Caverns.esp - -[Order] -CultSheog.esp -BTBGIsation - CultSheog.esp - -[Order] -DA_Sobitur_Facility_Clean.esp -BTBGIsation - DA_Sobitur - Merged.esp - -[Order] -DA_Sobitur_Quest_Part_1 Clean.esp -BTBGIsation - DA_Sobitur - Merged.esp - -[Order] -DA_Sobitur_Quest_Part_2 Clean.esp -BTBGIsation - DA_Sobitur - Merged.esp - -[Order] -DA_Sobitur_Repurposed_1.esp -BTBGIsation - DA_Sobitur - Merged.esp - -[Order] -DA_Sobitur_Facility_Clean.esp -BTBGIsation - DA_Sobitur_Facility_Clean.esp - -[Order] -DA_Sobitur_Quest_Part_1 Clean.esp -BTBGIsation - DA_Sobitur_Quest_Part_1 Clean.esp - -[Order] -DA_Sobitur_Quest_Part_2 Clean.esp -BTBGIsation - DA_Sobitur_Quest_Part_2 Clean.esp - -[Order] -DA_Sobitur_Repurposed_1.esp -BTBGIsation - DA_Sobitur_Repurposed_1.esp - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -BTBGIsation - DA_Sobitur - Merged.esp -[ANY BTBGIsation - DA_Sobitur_Facility_Clean.esp - BTBGIsation - DA_Sobitur_Quest_Part_1 Clean.esp - BTBGIsation - DA_Sobitur_Quest_Part_2 Clean.esp - BTBGIsation - DA_Sobitur_Repurposed_1.esp] - -[Order] -DD_Caldera_Expansion.esp -BTBGIsation - DD_Caldera_Expansion.esp - -[Order] -DRPV1.9.esp -BTBGIsation - DRPV1.9.esp - -[Order] -Entertainers Expanded.esp -BTBGIsation - Entertainers Expanded.esp - -[Order] -Face of the Hortator.esp -BTBGIsation - Face of the Hortator.esp - -[Order] -Fighters_Guild_Questline_Overhaul.esp -BTBGIsation - Fighters_Guild_Questline_Overhaul.esp - -[Order] -Fishing.esp -BTBGIsation - Fishing.esp - -[Order] -Helm of Tohan Naturalized.esp -BTBGIsation - Helm of Tohan Naturalized.esp - -[Order] -Hunter's Mark - A Marksman Mod.esp -BTBGIsation - Hunter's Mark - A Marksman Mod.esp - -[Order] -Imperial Employment Office (MD edits).esp -BTBGIsation - Imperial Employment Office (MD edits).esp - -[Order] ; Deprecated but still available (Pharis) -King of Worms.esp -BTBGIsation - King of Worms.esp - -[Order] -lack_stridersnest.esp -BTBGIsation - lack_stridersnest.esp - -[Order] -LeFemmArmor.esp -BTBGIsation - LeFemmArmor.esp - -[Order] -Legacy of Odiil.esp -BTBGIsation - Legacy of Odiil.esp - -[Order] -Legend of ChemuaM.esp -BTBGIsation - Legend of ChemuaM.esp - -[Order] -LegendOmnidex.esp -BTBGIsation - LegendOmnidex.esp - -[Order] -LGNPC_Aldruhn.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_Aldruhn_suppl.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_PaxRedoran.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_SecretMasters.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_TelMora.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_TelUvirith.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_VivecFQ.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_VivecRedoran.esp -BTBGIsation - LGNPC - Merged.esp - -[Order] -LGNPC_Aldruhn.esp -BTBGIsation - LGNPC_Aldruhn.esp - -[Order] -LGNPC_Aldruhn_suppl.esp -BTBGIsation - LGNPC_Aldruhn_suppl.esp - -[Order] -LGNPC_PaxRedoran.esp -BTBGIsation - LGNPC_PaxRedoran.esp - -[Order] -LGNPC_SecretMasters.esp -BTBGIsation - LGNPC_SecretMasters.esp - -[Order] -LGNPC_TelMora.esp -BTBGIsation - LGNPC_TelMora.esp - -[Order] -LGNPC_TelUvirith.esp -BTBGIsation - LGNPC_TelUvirith.esp - -[Order] -LGNPC_VivecFQ.esp -BTBGIsation - LGNPC_VivecFQ.esp - -[Order] -LGNPC_VivecRedoran.esp -BTBGIsation - LGNPC_VivecRedoran.esp - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -BTBGIsation - LGNPC - Merged.esp -[ANY BTBGIsation - LGNPC_Aldruhn.esp - BTBGIsation - LGNPC_Aldruhn_suppl.esp - BTBGIsation - LGNPC_PaxRedoran.esp - BTBGIsation - LGNPC_SecretMasters.esp - BTBGIsation - LGNPC_TelMora.esp - BTBGIsation - LGNPC_TelUvirith.esp - BTBGIsation - LGNPC_VivecFQ.esp - BTBGIsation - LGNPC_VivecRedoran.esp] - -[Order] -Library of Vivec Overhaul - Full.esp -BTBGIsation - Library of Vivec Overhaul - Full.esp - -[Order] -Lost Redoran Relics.esp -BTBGIsation - Lost Redoran Relics.esp - -[Order] -Magical Missions.esp -BTBGIsation - Magical Missions.esp - -[Order] -Main_Quest_Overhaul.esp -BTBGIsation - Main_Quest_Overhaul.esp - -[Order] -Malham Companion Weapon.esp -BTBGIsation - Malham Companion Weapon.esp - -[Order] -Mamaea Awakened.esp -BTBGIsation - Mamaea Awakened.esp - -[Order] -ManyClothHelms.esp -BTBGIsation - ManyClothHelms.esp - -[Order] -Memento Mori.esp -BTBGIsation - Memento Mori.esp - -[Order] -Missing snow armor.esp -BTBGIsation - Missing snow armor.esp - -[Order] -MoonlightOnTheOdaiRiver.esp -BTBGIsation - MoonlightOnTheOdaiRiver.esp - -[Order] -Morag Tong Polished.esp -BTBGIsation - Morag Tong Polished.esp - -[Order] -Mudcrab Imports Pirate Adventures.esp -BTBGIsation - Mudcrab Imports Pirate Adventures.esp - -[Order] -New Ilunibi.esp -BTBGIsation - New Ilunibi.esp - -[Order] -NON1.LoveintheTimeofDaedra.v1.03_Abot.esp -BTBGIsation - NON1.LoveintheTimeofDaedra.v1.03_Abot.esp - -[Order] -OAAB - Shipwrecks.esp -BTBGIsation - OAAB - Shipwrecks.esp - -[Order] -OAAB Brother Junipers Twin Lamps.esp -BTBGIsation - OAAB Brother Junipers Twin Lamps.esp - -[Order] -OAAB_Data.esm -BTBGIsation - OAAB_Data.esp - -[Order] -OAAB_Tel Mora.esp -BTBGIsation - OAAB_Tel Mora.esp - -[Order] -Of Dungeons and Abodes.esp -BTBGIsation - Of Dungeons and Abodes.esp - -[Order] -OJAI - Framerate Version.esp -BTBGIsation - OJAI - Framerate Version.esp - -[Order] -Olafs Cloaks and Hoods.esp -BTBGIsation - Olafs Cloaks and Hoods.esp - -[Order] -OldMournholdOverhaul.esp -BTBGIsation - OldMournholdOverhaul.esp - -[Order] -Plumed Mountain.esp -BTBGIsation - Plumed Mountain.esp - -[Order] -quarraclan_refreshed.esp -BTBGIsation - quarraclan_refreshed.esp - -[Order] -Quests for Clans and Vampire Legends.esp -BTBGIsation - Quests for Clans and Vampire Legends.esp - -[Order] -Racer Dust Arms and Armor.esp -BTBGIsation - Racer Dust Arms and Armor.esp - -[Order] -Redoran Exile Armor.esp -BTBGIsation - Redoran Exile Armor.esp - -[Order] -RV Necrorobes.esp -BTBGIsation - RV Necrorobes.esp - -[Order] -Sacred Necromancer.esp -BTBGIsation - Sacred Necromancer.esp - -[Order] -Sacred Necromancer no npcs.esp -BTBGIsation - Sacred Necromancer.esp - -[Order] -SecretsOfTheCrystalCity.esp -BTBGIsation - SecretsOfTheCrystalCity.esp - -[Order] -Shipyards of Vvardenfell.esp -BTBGIsation - Shipyards of Vvardenfell.esp - -[Order] -SHS - Bloodskal Barrow.esp -BTBGIsation - SHS - Bloodskal Barrow.esp - -[Order] -Siege at Firemoth.esp -BTBGIsation - Siege at Firemoth.esp - -[Order] -Siege at Firemoth Naturalized.esp -BTBGIsation - Siege at Firemoth Naturalized.esp - -[Order] -Silent Island.esp -BTBGIsation - Silent Island.esp - -[Order] -sm_tr.esp -BTBGIsation - sm_tr.esp - -[Order] -Sorcerer of Alteration.esp -BTBGIsation - Sorcerer of Alteration.esp - -[Order] -Sotha Sil Expanded.esp -BTBGIsation - Sotha Sil Expanded.esp - -[Order] -Strider Burial.esp -BTBGIsation - Strider Burial.esp - -[Order] -SV - Terrors Of The Night Normal.esp -BTBGIsation - SV - Terrors Of The Night Normal.esp - -[Order] -Talos Cult Conspiracy.esp -BTBGIsation - Talos Cult Conspiracy.esp - -[Order] -Tel_Aruhn_Chronicles.esp -BTBGIsation - Tel_Aruhn_Chronicles.esp - -[Order] -Tel_Eurus.esp -BTBGIsation - Tel_Eurus.esp - -[Order] -The Hammer of Orsinium.esp -BTBGIsation - The Hammer of Orsinium.esp - -[Order] -The Lamp.esp -BTBGIsation - The Lamp.esp - -[Order] -The Merchant Fendus.esp -BTBGIsation - The Merchant Fendus.esp - -[Order] -The Rise of the Tribe Unmourned.esp -BTBGIsation - The Rise of the Tribe Unmourned.esp - -[Order] -The Vestige of Bethaleft.esp -BTBGIsation - The Vestige of Bethaleft.esp - -[Order] -TheRedoranAmulet.esp -BTBGIsation - TheRedoranAmulet.esp - -[Order] -Thieves_Guild_Overhaul - Purist Ahnassi Romance version.esp -BTBGIsation - Thieves_Guild_Overhaul - Purist Ahnassi Romance version.esp - -[Order] -THTWG - Harder Version.esp -BTBGIsation - THTWG - Harder Version.esp - -[Order] -Umbra, Blademaster.esp -BTBGIsation - Umbra, Blademaster.esp - -[Order] -Uvirith's Legacy_3.53.esp -BTBGIsation - Uvirith's Legacy_3.53.esp - -[Order] -Vampire Hunters, but They Want to Reintroduce You to Death.esp -BTBGIsation - Vampire Hunters, but They Want to Reintroduce You to Death.esp - -[Order] -Vivec Waistworks Expansion - GoVH comp.esp -BTBGIsation - Vivec Waistworks Expansion - GoVH comp.esp - -[Order] -Wanderers of Solstheim-TOTSP.esp -BTBGIsation - Wanderers of Solstheim-TOTSP.esp - -[Order] -Weapons Expansion Morrowind.esp -BTBGIsation - Weapons Expansion Morrowind.esp - -[Order] -Welcome to the Arena! v6.7.esp -BTBGIsation - Welcome to the Arena! v6.7.esp - -[Order] -Yul Marshee and the Visage of Mzund.esp -BTBGIsation - Yul Marshee and the Visage of Mzund.esp - -;; BTBGIsation Merged Complete ( Ref: https://www.nexusmods.com/morrowind/mods/50325 ) (Pharis) -[Order] -A Hermit's Request.esp -BTBGIsation - Merged.esp - -[Order] -After the Blight.esp -BTBGIsation - Merged.esp - -[Order] -Ancient Foes.esp -BTBGIsation - Merged.esp - -[Order] -Area Effect Projectiles Integrated.esp -BTBGIsation - Merged.esp - -[Order] -Astrologians Guild.esp -BTBGIsation - Merged.esp - -[Order] -Baan_Binif.esp -BTBGIsation - Merged.esp - -[Order] -Balmora Guilds Expanded.esp -BTBGIsation - Merged.esp - -[Order] -BigTooth.esp -BTBGIsation - Merged.esp - -[Order] -Clean__Blackthorn Barrow.esp -BTBGIsation - Merged.esp - -[Order] -Blacktooth.esp -BTBGIsation - Merged.esp - -[Order] -BT_Whitewolf_2_0_HOTV.esp -BTBGIsation - Merged.esp - -[Order] -Camonna Tong.esp -BTBGIsation - Merged.esp - -[Order] -Clean_Mines & Caverns.esp -BTBGIsation - Merged.esp - -[Order] -CultSheog.esp -BTBGIsation - Merged.esp - -[Order] -DA_Sobitur_Facility_Clean.esp -BTBGIsation - Merged.esp - -[Order] -DA_Sobitur_Quest_Part_1 Clean.esp -BTBGIsation - Merged.esp - -[Order] -DA_Sobitur_Quest_Part_2 Clean.esp -BTBGIsation - Merged.esp - -[Order] -DA_Sobitur_Repurposed_1.esp -BTBGIsation - Merged.esp - -[Order] -DD_Caldera_Expansion.esp -BTBGIsation - Merged.esp - -[Order] -DRPV1.9.esp -BTBGIsation - Merged.esp - -[Order] -Entertainers Expanded.esp -BTBGIsation - Merged.esp - -[Order] -Face of the Hortator.esp -BTBGIsation - Merged.esp - -[Order] -Fighters_Guild_Questline_Overhaul.esp -BTBGIsation - Merged.esp - -[Order] -Fishing.esp -BTBGIsation - Merged.esp - -[Order] -Helm of Tohan Naturalized.esp -BTBGIsation - Merged.esp - -[Order] -Hunter's Mark - A Marksman Mod.esp -BTBGIsation - Merged.esp - -[Order] -Imperial Employment Office (MD edits).esp -BTBGIsation - Merged.esp - -[Order] -lack_stridersnest.esp -BTBGIsation - Merged.esp - -[Order] -LeFemmArmor.esp -BTBGIsation - Merged.esp - -[Order] -Legacy of Odiil.esp -BTBGIsation - Merged.esp - -[Order] -Legend of ChemuaM.esp -BTBGIsation - Merged.esp - -[Order] -LegendOmnidex.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_Aldruhn.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_Aldruhn_suppl.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_PaxRedoran.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_SecretMasters.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_TelMora.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_TelUvirith.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_VivecFQ.esp -BTBGIsation - Merged.esp - -[Order] -LGNPC_VivecRedoran.esp -BTBGIsation - Merged.esp - -[Order] -Library of Vivec Overhaul - Full.esp -BTBGIsation - Merged.esp - -[Order] -Lost Redoran Relics.esp -BTBGIsation - Merged.esp - -[Order] -Magical Missions.esp -BTBGIsation - Merged.esp - -[Order] -Main_Quest_Overhaul.esp -BTBGIsation - Merged.esp - -[Order] -Malham Companion Weapon.esp -BTBGIsation - Merged.esp - -[Order] -Mamaea Awakened.esp -BTBGIsation - Merged.esp - -[Order] -ManyClothHelms.esp -BTBGIsation - Merged.esp - -[Order] -Memento Mori.esp -BTBGIsation - Merged.esp - -[Order] -Missing snow armor.esp -BTBGIsation - Merged.esp - -[Order] -MoonlightOnTheOdaiRiver.esp -BTBGIsation - Merged.esp - -[Order] -Morag Tong Polished.esp -BTBGIsation - Merged.esp - -[Order] -Mudcrab Imports Pirate Adventures.esp -BTBGIsation - Merged.esp - -[Order] -New Ilunibi.esp -BTBGIsation - Merged.esp - -[Order] -NON1.LoveintheTimeofDaedra.v1.03_Abot.esp -BTBGIsation - Merged.esp - -[Order] -OAAB - Shipwrecks.esp -BTBGIsation - Merged.esp - -[Order] -OAAB Brother Junipers Twin Lamps.esp -BTBGIsation - Merged.esp - -[Order] -OAAB_Data.esm -BTBGIsation - Merged.esp - -[Order] -OAAB_Tel Mora.esp -BTBGIsation - Merged.esp - -[Order] -Of Dungeons and Abodes.esp -BTBGIsation - Merged.esp - -[Order] -OJAI - Framerate Version.esp -BTBGIsation - Merged.esp - -[Order] -Olafs Cloaks and Hoods.esp -BTBGIsation - Merged.esp - -[Order] -OldMournholdOverhaul.esp -BTBGIsation - Merged.esp - -[Order] -Plumed Mountain.esp -BTBGIsation - Merged.esp - -[Order] -quarraclan_refreshed.esp -BTBGIsation - Merged.esp - -[Order] -Quests for Clans and Vampire Legends.esp -BTBGIsation - Merged.esp - -[Order] -Racer Dust Arms and Armor.esp -BTBGIsation - Merged.esp - -[Order] -Redoran Exile Armor.esp -BTBGIsation - Merged.esp - -[Order] -RV Necrorobes.esp -BTBGIsation - Merged.esp - -[Order] -Sacred Necromancer.esp -BTBGIsation - Merged.esp - -[Order] -Sacred Necromancer no npcs.esp -BTBGIsation - Merged.esp - -[Order] -SecretsOfTheCrystalCity.esp -BTBGIsation - Merged.esp - -[Order] -Shipyards of Vvardenfell.esp -BTBGIsation - Merged.esp - -[Order] -SHS - Bloodskal Barrow.esp -BTBGIsation - Merged.esp - -[Order] -Siege at Firemoth.esp -BTBGIsation - Merged.esp - -[Order] -Siege at Firemoth Naturalized.esp -BTBGIsation - Merged.esp - -[Order] -Silent Island.esp -BTBGIsation - Merged.esp - -[Order] -sm_tr.ESP -BTBGIsation - Merged.esp - -[Order] -Sorcerer of Alteration.esp -BTBGIsation - Merged.esp - -[Order] -Sotha Sil Expanded.esp -BTBGIsation - Merged.esp - -[Order] -Strider Burial.esp -BTBGIsation - Merged.esp - -[Order] -SV - Terrors Of The Night Normal.esp -BTBGIsation - Merged.esp - -[Order] -Talos Cult Conspiracy.esp -BTBGIsation - Merged.esp - -[Order] -Tel_Aruhn_Chronicles.esp -BTBGIsation - Merged.esp - -[Order] -Tel_Eurus.esp -BTBGIsation - Merged.esp - -[Order] -The Hammer of Orsinium.esp -BTBGIsation - Merged.esp - -[Order] -The Lamp.esp -BTBGIsation - Merged.esp - -[Order] -The Merchant Fendus.esp -BTBGIsation - Merged.esp - -[Order] -The Rise of the Tribe Unmourned.esp -BTBGIsation - Merged.esp - -[Order] -The Vestige of Bethaleft.esp -BTBGIsation - Merged.esp - -[Order] -TheRedoranAmulet.esp -BTBGIsation - Merged.esp - -[Order] -Thieves_Guild_Overhaul - Purist Ahnassi Romance version.esp -BTBGIsation - Merged.esp - -[Order] -THTWG - Harder Version.esp -BTBGIsation - Merged.esp - -[Order] -Umbra, Blademaster.esp -BTBGIsation - Merged.esp - -[Order] -Uvirith's Legacy_3.53.esp -BTBGIsation - Merged.esp - -[Order] -Vampire Hunters, but They Want to Reintroduce You to Death.esp -BTBGIsation - Merged.esp - -[Order] -Vivec Waistworks Expansion - GoVH comp.esp -BTBGIsation - Merged.esp - -[Order] -Wanderers of Solstheim-TOTSP.esp -BTBGIsation - Merged.esp - -[Order] -Weapons Expansion Morrowind.esp -BTBGIsation - Merged.esp - -[Order] -Welcome to the Arena! v6.7.esp -BTBGIsation - Merged.esp - -[Order] -Yul Marshee and the Visage of Mzund.esp -BTBGIsation - Merged.esp - -[Conflict] ; The Better Robes - TR plugin is not included in the merge (Pharis) - Use either only the merged plugin or any combination of the modular plugins. -BTBGIsation - Merged.esp -[ANY BTBGIsation - A Hermit's Request.esp - BTBGIsation - abotWaterLife.esp - BTBGIsation - After the Blight.esp - BTBGIsation - Ancient Foes.esp - BTBGIsation - Area Effect Projectiles Integrated.esp - BTBGIsation - Astrologians Guild.esp - BTBGIsation - BT_Whitewolf_2_0_HOTV.esp - BTBGIsation - Baan_Binif.esp - BTBGIsation - Balmora Guilds Expanded.esp - BTBGIsation - BigTooth.esp - BTBGIsation - Blackthorn Barrow.esp - BTBGIsation - Blacktooth.esp - BTBGIsation - Camonna Tong.esp - BTBGIsation - Clean_Mines & Caverns.esp - BTBGIsation - CultSheog.esp - BTBGIsation - Cyr_Main.esp - BTBGIsation - DA_Sobitur - Merged.esp - BTBGIsation - DA_Sobitur_Facility_Clean.esp - BTBGIsation - DA_Sobitur_Quest_Part_1 Clean.esp - BTBGIsation - DA_Sobitur_Quest_Part_2 Clean.esp - BTBGIsation - DA_Sobitur_Repurposed_1.esp - BTBGIsation - DD_Caldera_Expansion.esp - BTBGIsation - DRPV1.9.esp - BTBGIsation - Entertainers Expanded.esp - BTBGIsation - Face of the Hortator.esp - BTBGIsation - Fishing.esp - BTBGIsation - GDR_MasterFile.esp - BTBGIsation - Havish.esp - BTBGIsation - Helm of Tohan Naturalized.esp - BTBGIsation - Hunter's Mark - A Marksman Mod.esp - BTBGIsation - Imperial Employment Office (MD edits).esp - BTBGIsation - lack_stridersnest.esp - BTBGIsation - LeFemmArmor.esp - BTBGIsation - Legacy of Odiil.esp - BTBGIsation - Legend of ChemuaM.esp - BTBGIsation - LegendOmnidex.esp - BTBGIsation - LGNPC - Merged.esp - BTBGIsation - LGNPC_Aldruhn.esp - BTBGIsation - LGNPC_Aldruhn_suppl.esp - BTBGIsation - LGNPC_PaxRedoran.esp - BTBGIsation - LGNPC_SecretMasters.esp - BTBGIsation - LGNPC_TelMora.esp - BTBGIsation - LGNPC_TelUvirith.esp - BTBGIsation - LGNPC_VivecFQ.esp - BTBGIsation - LGNPC_VivecRedoran.esp - BTBGIsation - Library of Vivec Overhaul - Full.esp - BTBGIsation - Lost Redoran Relics.esp - BTBGIsation - Magical Missions.esp - BTBGIsation - Main_Quest_Overhaul.esp - BTBGIsation - Malham Companion Weapon.esp - BTBGIsation - Mamaea Awakened.esp - BTBGIsation - ManyClothHelms.esp - BTBGIsation - Memento Mori.esp - BTBGIsation - Missing snow armor.esp - BTBGIsation - MoonlightOnTheOdaiRiver.esp - BTBGIsation - Morag Tong Polished.esp - BTBGIsation - Mudcrab Imports Pirate Adventures.esp - BTBGIsation - NON1.LoveintheTimeofDaedra.v1.03_Abot.esp - BTBGIsation - New Ilunibi.esp - BTBGIsation - OAAB - Shipwrecks.esp - BTBGIsation - OAAB Brother Junipers Twin Lamps.esp - BTBGIsation - OAAB_Data.esp - BTBGIsation - OAAB_Tel Mora.esp - BTBGIsation - OJAI - Framerate Version.esp - BTBGIsation - Of Dungeons and Abodes.esp - BTBGIsation - Olafs Cloaks and Hoods.esp - BTBGIsation - Plumed Mountain.esp - BTBGIsation - quarraclan_refreshed.esp - BTBGIsation - Quests for Clans and Vampire Legends.esp - BTBGIsation - RV Necrorobes.esp - BTBGIsation - Racer Dust Arms and Armor.esp - BTBGIsation - Redoran Exile Armor.esp - BTBGIsation - SHS - Bloodskal Barrow.esp - BTBGIsation - SV - Terrors Of The Night Normal.esp - BTBGIsation - Sacred_Necromancer.esp - BTBGIsation - SecretsOfTheCrystalCity.esp - BTBGIsation - Shipyards of Vvardenfell.esp - BTBGIsation - Siege at Firemoth Naturalized.esp - BTBGIsation - Silent Island.esp - BTBGIsation - Sky_Main.esp - BTBGIsation - sm_tr.esp - BTBGIsation - Solstheim Tomb of The Snow Prince.esp - BTBGIsation - Sorcerer of Alteration.esp - BTBGIsation - Sotha Sil Expanded.esp - BTBGIsation - Strider Burial.esp - BTBGIsation - Talos Cult Conspiracy.esp - BTBGIsation - Tamriel_Data - Merged.esp - BTBGIsation - Tamriel_Data.esp - BTBGIsation - TD_Hotfix.esp - BTBGIsation - Tel_Aruhn_Chronicles.esp - BTBGIsation - Tel_Eurus.esp - BTBGIsation - The Hammer of Orsinium.esp - BTBGIsation - The Lamp.esp - BTBGIsation - The Merchant Fendus.esp - BTBGIsation - The Rise of the Tribe Unmourned.esp - BTBGIsation - The Vestige of Bethaleft.esp - BTBGIsation - TheRedoranAmulet.esp - BTBGIsation - Thieves_Guild_Overhaul - Purist Ahnassi Romance version.esp - BTBGIsation - THTWG - Harder Version.esp - BTBGIsation - TR_Hotfix.esp - BTBGIsation - TR_Mainland - Merged.esp - BTBGIsation - TR_Mainland.esp - BTBGIsation - Umbra, Blademaster.esp - BTBGIsation - Uvirith's Legacy_3.53.esp - BTBGIsation - Vampire Hunters, but They Want to Reintroduce You to Death.esp - BTBGIsation - Vivec Waistworks Expansion - GoVH comp.esp - BTBGIsation - Wanderers of Solstheim-TOTSP.esp - BTBGIsation - Weapons Expansion Morrowind.esp - BTBGIsation - Welcome to the Arena! v6.7.esp - BTBGIsation - Wyrmhaven.esp - BTBGIsation - Yul Marshee and the Visage of Mzund.esp] - -[Conflict] ; Merged Complete includes Merged Primary (Pharis) - Use only one of these plugins. -BTBGIsation - Merged.esp -BTBGIsation - Primary - Merged.esp - -;; BTBGIsation Merged Primary -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -BTBGIsation - Primary - Merged.esp -[ANY BTBGIsation - Cyr_Main.esp - BTBGIsation - OAAB_Data.esp - BTBGIsation - Sky_Main.esp - BTBGIsation - Tamriel_Data - Merged.esp - BTBGIsation - Tamriel_Data.esp - BTBGIsation - TD_Hotfix.esp - BTBGIsation - TR_Hotfix.esp - BTBGIsation - TR_Mainland - Merged.esp - BTBGIsation - TR_Mainland.esp] - -;; BTBGIsation Spears Base Plugin -[Order] ; If not loaded after BTBGI main plugin its changes are overwritten (Pharis) -BTB's Game Improvements (Necro Edit).esp -BTBGIsation - Spears - Base.esp - -[Order] ; If not loaded after BTBGI main plugin its changes are overwritten (Pharis) -BTB's Game Improvements (Necro Edit) Tweaked.esp -BTBGIsation - Spears - Base.esp - -;; Better Robes - TR -[Order] -Better Robes TR.esp -BTBGIsation - Better Robes TR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Caldera Mine Expanded [Greatness7, Melchior Dahrk, TheDrunkenMudcrab] - -[Order] ; From Alvazir's Various Patches (Pharis) -DD_Caldera_Expansion.esp -DD_Caldera_Expansion - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Caldera Priory and the Depths of Blood and Bone [seelof and his minions] - -[Order] -Rocky_WG_Base_1.1.ESP -Caldera Priory.ESP - -[Order] ; Caldera Priory renamed West Gash Region (-3, 3) to Caldera Priory -TitansofVvardenfell.ESP -Caldera Priory.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Camonna Tong [Caeris] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/50740 ) (Pharis) -Camonna Tong.esp -CT-GHD Patch.esp - -[Order] -Great House Dagoth.esp -CT-GHD Patch.esp - -[Order] -Improved Inns Expanded - Entertainers.esp -Camonna Tong - Improved Inns Expanded - Entertainers.esp - -[Order] -Camonna Tong.esp -Camonna Tong - Improved Inns Expanded - Entertainers.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CCM Secrets of Vos [clydemcelroy1] - -[Order] ; From Alvazir's Various Patches (Pharis) -CCM-SecretsofVos-V2-TB.esp -CCM-SecretsofVos-V2-TB - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Census and Excise Office Faction [AliceL93] - -[Order] ; From Alvazir's Various Patches (MasssiveJuice) -Census_and_Excise_Office_Faction.ESP -Census_and_Excise_Office_Faction - Tamriel_Data Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Concept Art Ordinators, @Indoril Spear [RandomPal] - -[Order] -ArmoredRobes*.esp -Indoril Spear*.esp - -[Order] -Yet Another Guard*.esp -Indoril Spear*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Container Ownership [Half11 or l1lartur0] - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/47068 ) (MasssiveJuice) - "Container Ownership" by Half11 is already incorporated into "Morrowind Anti-Cheese" by Remiros. -Container Ownership.esp -Morrowind Anti-Cheese.esp - -[Conflict] ; ( ref: RandomPal said so on MMC ) (MasssiveJuice) - "Container Ownership" by Half11 conflicts with "BCOM" - consider using "Ownership Overhaul" by Necrolesian instead. -Container Ownership.esp -Beautiful cities of Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Cooking and Eating [RacerPlume] - -;; AVP Publicans Expansion ( Ref: Readme says plugin after plugins it patches ) -[Order] -Building Up Uvirith's Legacy.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -Mudcrab Imports Pirate Adventures.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -Improved Inns Expanded -*.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -BeaconOfstRilms*.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -Vivec Waistworks Expansion.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -Vivec Waistworks Expansion - GoVH comp.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -BM_S_Inn - (Vanilla Inns - Animated Morrowind).esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -BM_S_Inn.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -BT_Whitewolf_2_0_HOTV.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -BT_Whitewolf_2_0.esp -Cooking and Eating - Publicans Expansion.esp - -[Order] -Cooking and Eating.esp -Cooking and Eating - Enable Hunger.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Corprusarium Experience, @Corprusarium Experience [Vegetto, RandomPal] - -[Conflict] - "The Corprusarium Experience" has the fixes from "Divayth Fyr Puzzle Fixed" integrated and also overhauls the puzzle, do not use them together. -The_corprusarium_Exp.esp -Divayth Fyr Puzzle Fixed.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Correspondances of Morrowind [Cliffworms] - -[Order] -Correspondances_of_Morrowind.esp -Correspondances_of_Morrowind - Balmora Waterworks.esp - -[Order] -Correspondances_of_Morrowind.esp -Correspondances_of_Morrowind - Balmora Guilds Expanded.esp - -[Order] -Correspondances_of_Morrowind.esp -Correspondances_of_Morrowind - Balmora Guilds Expanded - Balmora Waterworks.esp - -[Order] -Balmora Waterworks.esp -Correspondances_of_Morrowind - Balmora Waterworks.esp - -[Order] -Balmora Guilds Expanded.esp -Correspondances_of_Morrowind - Balmora Guilds Expanded.esp - -[Order] -Balmora Waterworks.esp -Correspondances_of_Morrowind - Balmora Guilds Expanded - Balmora Waterworks.esp - -[Order] -Balmora Guilds Expanded.esp -Correspondances_of_Morrowind - Balmora Guilds Expanded - Balmora Waterworks.esp - -[Requires] -Correspondances_of_Morrowind - Balmora Waterworks.esp -[ALL Correspondances_of_Morrowind.esp - Balmora Waterworks.esp] - -[Requires] -Correspondances_of_Morrowind - Balmora Guilds Expanded.esp -[ALL Correspondances_of_Morrowind.esp - Balmora Guilds Expanded.esp] - -[Requires] -Correspondances_of_Morrowind - Balmora Guilds Expanded - Balmora Waterworks.esp -[ALL Correspondances_of_Morrowind.esp - Balmora Waterworks.esp - Balmora Guilds Expanded.esp] - -[Conflict] - Use either the merged plugin or one of the modular plugins, not both. -Correspondances_of_Morrowind - Balmora Guilds Expanded - Balmora Waterworks.esp -[ANY Correspondances_of_Morrowind - Balmora Waterworks.esp - Correspondances_of_Morrowind - Balmora Guilds Expanded.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Creature Balancing, @Mort's Rebalance Mods [mort] - -[Order] -Beware the Sixth House.esp -Sixth House Rebalance.esp -Ash Vampire Script Fix.esp -Keening belongs to odros.esp -Sunder and keening hurt on pickup.esp -Creatures_RP_*.esp - -[Order] -tribunal rebalance.esp -tribunal npc rebalance.esp -tribunal more goblins.esp -tribunal goblin rebalance.esp -dark brotherhood armor nerf.esp -Creatures_RP_*.esp - -[Order] -Bloodmoon Rebalance.esp -Bloodmoon Boss Rebalance.esp -Bloodmoon Creature Rebalance.esp -Bloodmoon NPC Rebalance.esp -Bloodmoon Undead Rebalance.esp -Bloodmoon Werewolf Rebalance.esp -Creatures_RP_*.esp - -[Order] ; Loads after or its fixes don't fix (Pharis) -Beware the Sixth House.esp -Beware the Sixth House Tweaks.esp - -[Order] ; Same as above -Bloodmoon Rebalance.esp -Bloodmoon Rebalance - PFP.esp - -[Conflict] - You are using the full "Beware the Sixth House" plugin alongside at least one of the modular plugins. Use either only the full plugin or any combination of the modular plugins. -Beware the Sixth House.esp -[ANY Sixth House Rebalance.esp - Ash Vampire Script Fix.esp - Keening belongs to odros.esp - Sunder and keening hurt on pickup.esp] - -[Conflict] - You are using the full "Tribunal Rebalance" plugin alongside one or more of the modular plugins. Use either only the full plugin or any combination of the modular plugins. -tribunal rebalance.esp -[ANY tribunal npc rebalance.esp - tribunal more goblins.esp - tribunal goblin rebalance.esp] - -[Conflict] - You are using the full "Bloodmoon Rebalance" plugin alongside one or more of the modular plugins. Use either only the full plugin or any combination of the modular plugins. -Bloodmoon Rebalance.esp -[ANY Bloodmoon Boss Rebalance.esp - Bloodmoon Creature Rebalance.esp - Bloodmoon NPC Rebalance.esp - Bloodmoon Undead Rebalance.esp - Bloodmoon Werewolf Rebalance.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @CSO Scripted Speech Fix [Mikrit] - -[Order] -CSO_Scripted_Speech_Fix.ESP -Dubdilla Overhaul.ESP - -[Order] -CSO_Scripted_Speech_Fix.ESP -Main_Quest_Overhaul.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dagon Fell Additions ; no idea where to find this one (Pharis) - -[Conflict] ; Make sure people aren't using two versions of Dagon Fell Additions (Ref: "https://www.nexusmods.com/morrowind/mods/48683?") - Choose only one plugin: - 'Dagon fell additions.esp' - Without "Rise of House Telvanni". - 'Dagon fell additions- ROHT.esp' - With "Rise of House Telvanni". -Dagon fell additions.esp -Dagon fell additions- ROHT.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Daedric Shrine Overhauls [Glittergear] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51882 ) (yohannes) -The Doors of Oblivion 1.4.esp -Daedric Shrine Overhaul Malacath.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51607 ) (yohannes) -The Doors of Oblivion 1.4.esp -Daedric Shrine Overhaul Mehrunes Dagon.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51632 ) (yohannes) -The Doors of Oblivion 1.4.esp -Daedric Shrine Overhaul Molag Bal.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51890 ) (yohannes) -The Doors of Oblivion 1.4.esp -Daedric Shrine Overhaul Sheogorath.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53242 ) (yohannes) -The Doors of Oblivion 1.4.esp -Daedric Shrine Overhaul Vaermina.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53242 ) (yohannes) -The Doors of Oblivion 1.4.esp -Daedric Shrine Overhaul Vaermina v2.esp - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/53242 ) (yohannes) - Use only one of these plugins. -Daedric Shrine Overhaul Vaermina.esp -Daedric Shrine Overhaul Vaermina v2.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Demon Of Knowledge, @Demon Of Knowledge [Corsair, Danae, Darknut, Merlord] - -[Order] -Take Notes.esp -DemonOfKnowledge.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Devilish Vampire Overhaul [DetailDevil] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52969 ) (MasssiveJuice) -Devilish_Vampire_Overhaul.ESP -Devilish_Vampire_Overhaul_TR_Dialogue_Patch.ESP - -[Patch] ; ( ref: https://www.nexusmods.com/morrowind/mods/52969 ) (MasssiveJuice) - "Devilish Vampire Overhaul" has a patch for "Tamriel Rebuilt". - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52969 ) -Devilish_Vampire_Overhaul_TR_Dialogue_Patch.ESP -[ALL Devilish_Vampire_Overhaul.ESP - TR_Mainland.esm] - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/52969 ) (yohannes) - 'Vampire Player Hit Sounds' is already merged into 'Devilish Vampire Overhaul'. -VampirePlayerHitSounds.esp -Devilish_Vampire_Overhaul.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Different Types of Local Plants for Ajira's Reports [JosephMcKean] - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51735 ) (Pharis) - These mods are incompatible as they both edit the duties given to the player by Ajira. -Different Types of Local Plants for Ajira's Reports.esp -Quest Tweaks and Alternatives_.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Distant Fixes - Rise of House Telvanni + Uvirith's Manor + Uvirith's Legacy [johnnyhostile] - -;; Distant Fixes: Rise of House Telvanni -[Order] ; ( Ref: included readme and https://www.nexusmods.com/morrowind/mods/53138 ) (yohannes) -ROHT_2_0_8.esp -DistantFixesRiseOfHouseTelvanni.esp - -[Order] -UL_3.5_RoHT_1.52_Add-on.esp -DistantFixesRiseOfHouseTelvanniUL.esp - -[Requires] ; (MasssiveJuice) -DistantFixesRiseOfHouseTelvanni.esp -ROHT_2_0_8.esp - -[Requires] ; (MasssiveJuice) -DistantFixesRiseOfHouseTelvanniUL.esp -[ALL UL_3.5_RoHT_1.52_Add-on.esp - ROHT_2_0_8.esp - DistantFixesRiseOfHouseTelvanni.esp] - -;; Distant Fixes: Uvirith's Manor -[Order] ; ( Ref: included readme and https://www.nexusmods.com/morrowind/mods/53140 ) (yohannes) -HM_DDD_Strongholds_T_v1.0.esp -DistantFixesUvirithsManor.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53140 ) confirmed by the mod author on the Nexus page comments (MasssiveJuice) -Uvirith's Manor.ESP -HM_DDD_Strongholds_T_v1.0.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53140 ) confirmed by the mod author on the Nexus page comments (MasssiveJuice) -Uvirith's Manor.ESP -DistantFixesUvirithsManor.esp - -[Requires] ; (MasssiveJuice) -DistantFixesUvirithsManor.esp -[ALL HM_DDD_Strongholds_T_v1.0.esp - Uvirith's Manor.ESP] - -;; Distant Fixes: Uvirith's Legacy -[Order] ; ( Ref: included readme and https://www.nexusmods.com/morrowind/mods/53139 ) (yohannes) -HM_DDD_Strongholds_T_v1.0.esp -DistantFixesUvirithsLegacy.esp - -[Requires] ; (MasssiveJuice) -DistantFixesUvirithsLegacy.esp -[ALL HM_DDD_Strongholds_T_v1.0.esp - Uvirith's Legacy_3.53.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Distant Seafloor for OpenMW [Hemaris] - -[Order] ; Hemaris was very clear about this one (Pharis) -distant_seafloor*.esm -Bloodmoon.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Divayth Fyr Puzzle Fixed [Remiros] - -;; Ownership Overhaul Patch -; dwrv_chest_divayth should be owned by divayth fyr (JosephMcKean) -[Order] -Divayth Fyr Puzzle Fixed.ESP -Divayth Fyr Puzzle Fixed Ownership Overhaul Patch.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Divine Dagoths [OffworldDevil] - -[Order] -Creatures_RP_*.esp -Bob's Diverse Dagoths*.esp - -[Order] -DN-GDRv*.esp -Bob's Diverse Dagoths*.esp - -[Conflict] - Use only one of these plugins. -Bob's Diverse Dagoths - DNGDR - Hostile Gilvoth.esp -Bob's Diverse Dagoths - DNGDR.esp -Bob's Diverse Dagoths - Hostile Gilvoth.esp -Bob's Diverse Dagoths.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Django's Dialogue [Von Djangos] - -[Order] -Patch for Purists - Book Typos.esp -Djangos Dialogue.esp - -[Order] -Patch for Purists - Semi-Purist Fixes.esp -Djangos Dialogue.esp - -[Order] -Djangos Dialogue.esp -Djangos Dialogue - Patch for Purists.esp - -[Order] -Seekers Faction*.esp -Djangos Dialogue.esp - -[Order] -Haldenshore*.esp -Djangos Dialogue.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Doors of Oblivion, @Doors of Oblivion [Ashstaar] - -[Conflict] - Use only one of these plugins. -The Doors of Oblivion 1.0.esp -The Doors of Oblivion 1.4.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -The Doors of Oblivion 1.4.esp -The Doors of Oblivion 1.4 - Script Fix.esp - -[Order] -The Doors of Oblivion .esp -The Doors of Oblivion - Integrated Levelled Lists.esp -Doors of Oblivion+TOTSP Patch.esp - -[Order] -The Doors of Oblivion*.esp -Corprusarium_Doors_of_Oblivion_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Contraband [Hive Master] - -[Order] -AIM_*.esp -DwemerContraband.esp - -[Order] -DD_2_ExpeditionToMzelthuand.esp -DwemerContraband.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dwemer Rebirth Project [RubberMan] - -[Order] ; From Alvazir's Various Patches (Pharis) -DRPV1.9.esp -DRPV1.9 - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Dynamic Distant Details [Hemaris] - -[Conflict] ; ( Ref: I checked in game it's very obvious ) (Pharis) - Incompatible, will cause double Ghostfence and clipping with Ghostgate Fortress if used together. -HM_DDD_Ghostfence_v1.0.esp -RR_Ghost_Gate_Fortress_Eng.esp - -;; Total Overhaul Patches -[Conflict] ; ( Ref: tested the plugin for johnnyhostile ) (yohannes) - An ESP replacer for "Dynamic Distant Buildings for OpenMW - Ghostfence Plugin" that is compatible with "BCOM" is provided in "Total Overhaul Patches". - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/52989 ) -HM_DDD_Ghostfence_v1.0.esp -Beautiful cities of Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ebonheart Underworks [Dandy Daedra] - -[Order] -Ebonheart_Underworks.esp -Ebonheart_Underworks - Disable Rebirth Question.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Economy Adjuster Adjustments [Necrolesian] - -;[Order] ; ( Ref: Lucas(Sigourn) told me ) (Pharis) (Amalie: An unnecessary rule and causes a cycle between Cutting Room Floor and EcoAdjCrime (Necro Edit)) -;LDM - Context Matters .esp -;EcoAdjCrime (Necro Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Entertainers Expanded Again [Chantox] - -[Order] ; Already covered elsewhere but I'd probably forget and dupe it eventually regardless ( Ref: https://www.nexusmods.com/morrowind/mods/46889 ) (Pharis) -Entertainers Expanded.esp -Entertainers Expanded Again.esp - -[Requires] -Entertainers Expanded Again.esp -Entertainers Expanded.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Even Seedier Eight Plates [Lucevar, Von Djangos] - -[Order] -Even Seedier Eight Plates.esp -ESEP_Improved_Inns_Expanded.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Expansions Integrated [Necrolesian] - -;; MDMD Patches -; Added by JosephMcKean -[Order] -MDMD - More Deadly Morrowind Denizens.ESP -Expansions Integrated MDMD Patch.ESP - -[Order] -MDMD - More Deadly Morrowind Denizens.ESP -MDMD Expansions Integrated Patch.ESP - -[Conflict] - Use only one of these plugins. -Expansions Integrated - Fewer BM Creatures.esp -Tribunal Integrated.esp -Expansions Integrated.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Expedition To Mzelthuand [Greatness7, Melchior Dahrk, TheDrunkenMudcrab] - -[Order] -DD_2_ExpeditionToMzelthuand.esp -DN-GDRv*.esp - -[Order] -DD_2_ExpeditionToMzelthuand.esp -Creatures.esp -Creatures (*).esp - -[Order] -DD_2_ExpeditionToMzelthuand.esp -ab01gameplay.esp - -[Order] -DD_2_ExpeditionToMzelthuand.esp -Weapon Sheaths Ult*.esp - -[Order] -AndranoTombRemastered.esp -AndranoTomb+Retribution.esp -DD_2_ExpeditionToMzelthuand.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fighters Guild Improved [FlinSunset] - -;; Reputation Fixes -[Order] -Reputation_Fixes_All.esp -Fighters Guild Improved.esp - -[Conflict] - "Fighters Guild Improved" is incompatible with the "Reputation Fixes" modular Fighters Guild only plugin; use either only the merged "Reputation Fixes" plugin or any combination of the other modular plugins. -Fighters Guild Improved.esp -Reputation_Fixes_Fighters_Guild_.esp - -;; The Pretty Reckless -[Order] ; Compatible if loaded before FGI ( Ref: Fighters Guild Improved Nexus Description, thanks Flin for reporting ) (Pharis) -The Pretty Reckless.esp -Fighters Guild Improved.esp - -;; More Deadly Morrowind Denizens -[Order] ; ( Ref: Flin told me ) (Pharis) -MDMD - More Deadly Morrowind Denizens.esp -FGI_MDMD_Patch.esp - -[Order] -Fighters Guild Improved.esp -FGI_MDMD_Patch.esp - -[Order] ; ( Ref: Flin told me ) (Pharis) -Fighters Guild Improved.esp -MDMD - Creatures Add-On.ESP - -;; Dura Gra-Bol -[Order] -Fighters Guild Improved.esp -Dura Gra-Bol's House Reclaimed.ESP - -;; Bal Molagmer/Thieves' Guild Overhaul -[Patch] - A patch for "Fighters Guild Improved" and either "Thieves' Guild Overhaul" or "Bal Molagmer Add-on" is provided in the "Fighters Guild Improved" archive. -FGI_BalMolagmerAddon_ThievesGuildOverhaul_Patch.esp -[ALL Fighters Guild Improved.esp - [ANY Thieves_Guild_Overhaul.esp - Thieves_Guild_Overhaul - Purist Ahnassi Romance version.esp - Bal Molagmer Add-on.esp]] - -[Order] ; Patch after plugins it patches ( Ref: the loadorder.txt ) (Pharis) -Fighters Guild Improved.esp -FGI_BalMolagmerAddon_ThievesGuildOverhaul_Patch.esp - -[Order] ; Patch after plugins it patches ( Ref: the loadorder.txt ) (Pharis) -Thieves_Guild_Overhaul.esp -FGI_BalMolagmerAddon_ThievesGuildOverhaul_Patch.esp - -[Order] ; Patch after plugins it patches ( Ref: the loadorder.txt ) (Pharis) -Thieves_Guild_Overhaul - Purist Ahnassi Romance version.esp -FGI_BalMolagmerAddon_ThievesGuildOverhaul_Patch.esp - -[Order] ; Patch after plugins it patches ( Ref: loadorder.txt ) (Pharis) -Bal Molagmer Add-on.esp -FGI_BalMolagmerAddon_ThievesGuildOverhaul_Patch.esp - -;; Camonna Tong -[Patch] ; Two mods with the same plugin name, thankfully these mod authors added descriptions, checking for Caeris' (Pharis) - A patch for "Fighters Guild Improved" and "Camonna Tong" is provided in the "Fighters Guild Improved" archive. -FGI_CaerisCamonnaTong_Patch.esp -[ALL Fighters Guild Improved.esp - [DESC /Enjoy!/ Camonna Tong.esp]] - -[Order] ; Patch after plugins it patches ( Ref: the loadorder.txt ) (Pharis) -Fighters Guild Improved.esp -FGI_CaerisCamonnaTong_Patch.esp - -[Order] ; Patch after plugins it patches ( Ref: the loadorder.txt ) (Pharis) -[DESC /Enjoy!/ Camonna Tong.esp] -FGI_CaerisCamonnaTong_Patch.esp - -[Order] -Camonna Tong.esp -FGI_CaerisCamonnaTong_Patch.esp - -;; Join the Camonna Tong -[Patch] - A patch for "Fighters Guild Improved" and "Join the Camonna Tong" is provided in the "Fighters Guild Improved" archive. -FGI_JoinTheCamonnaTong_Patch.esp -[ALL Fighters Guild Improved.esp - [DESC !/Enjoy!/ Camonna Tong.esp]] - -[Order] -[DESC !/Enjoy!/ Camonna Tong.esp] -Fighters Guild Improved.esp - -[Order] -[DESC !/Enjoy!/ Camonna Tong.esp] -FGI_JoinTheCamonnaTong_Patch.esp - -;; Cutting Room Floor -[Order] -Cutting Room Floor.esp -Fighters Guild Improved.esp - -[Order] -Cutting Room Floor - Quests.esp -Fighters Guild Improved.esp - -;; Quests for Faction Leaders -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51409# ) (Pharis) -Quests for Faction Leaders.esp -Fighters Guild Improved.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51409# ) (Pharis) -Quests for Faction Leaders Non TR version.esp -Fighters Guild Improved.esp - -;; Quest Tweaks and Alternatives -[Conflict] - An ESP replacer for "Quest Tweaks and Alternatives" that is compatible with "Fighters Guild Improved" is provided in the "Fighters Guild Improved" archive. -Fighters Guild Improved.esp -[ALL Quest Tweaks and Alternatives_.esp - [NOT Quest Tweaks and Alternatives_1.19 - No FG Version.esp]] - -;; General Conflicts -[Conflict] - Incompatible with "Fighters Guild Improved". -Fighters Guild Improved.esp -[ANY Freelancer v1.1.esp - Fighters_Guild_Questline_Overhaul.esp - FG_VivecRefuseKills.esp - Desele's Debt Money Tweaked 500.esp - Desele's Debt Money Tweaked 1000.esp] - -[Conflict] ; Already a BAIN but someone could still accidentally have modular and merged so I may as well add it (Pharis) - You are using the full "Fighters Guild Improved" plugin alongside at least one of the modular plugins. Use either only the full plugin or any combination of the modular plugins. -Fighters Guild Improved.esp -[ANY FGI_AldRuhn_BeneranBounty.esp - FGI_AldRuhn_FlinElithPal.esp - FGI_AldRuhn_SuranBandits.esp - FGI_AldRuhn_Vas.esp - FGI_Balmora_AlofOrcs.esp - FGI_Balmora_CaveRats.esp - FGI_Balmora_CodeBook.esp - FGI_Balmora_DeseleDebt.esp - FGI_Balmora_DuraGraBol.esp - FGI_Balmora_EggPoachers.esp - FGI_Balmora_Hunger.esp - FGI_Balmora_TelvanniAgents.esp - FGI_Balmora_VerethiGang.esp - FGI_FinalQuests.esp - FGI_SadrithMora_CorprusStalker.esp - FGI_SadrithMora_EngaerBounty.esp - FGI_SadrithMora_Nchurdamz.esp - FGI_SadrithMora_Pudai.esp - FGI_SadrithMora_Sondaale.esp - FGI_SadrithMora_SujammaDunirai.esp - FGI_SadrithMora_TenimBounty.esp - FGI_Vivec_DroSakhar.esp - FGI_Vivec_JuicedawRing.esp - FGI_Vivec_LirielleDebt.esp - FGI_Vivec_TongueToad.esp] - -[Order] -Quest Voice Greetings.esp -Quest Voice Greetings - Class dismissed.ESP -Fighters Guild Improved.esp -FGI_QuestVoiceGreetings_Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fighters Guild Questline Overhaul [zelazko] - -[Order] ; From Alvazir's Various Patches (Pharis) -Fighters_Guild_Questline_Overhaul.esp -Fighters_Guild_Questline_Overhaul - Enable OpenMW.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -Fighters_Guild_Questline_Overhaul.esp -Fighters_Guild_Questline_Overhaul - Script Fix.esp - -[Order] -Fighters_Guild_Questline_Overhaul.esp -Dura Gra-Bol's House Reclaimed.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Floaty Boaties [ventuz] - -[Order] -ab01GOTYpatch.esp -floaty_boaties*.esp - -[Order] -Tel_Meskoa_Tel _Matouigius*.esp -floaty_boaties*.esp - -[Order] -MW Containers Animated exp.esp -floaty_boaties*.esp - -[Order] -Tel_Meskoa_Tel _Matouigius*.esp -floaty_boaties*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @FMGS - Unique Items Compilation [PikachunoTM] - -[Order] -FM - Unique Items v1.0.esp -FM - Unique Items v1.0 - PfP.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @FMI - Misc [PoodleSandwich] - -[Order] ; Prefer Urnest Loot over FMI_GraveDust. Urnest Loot provides a chance for gravedust -FMI_GraveDust.esp -Urnest Loot.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Fort Frostmoth Renovated [Sawyer Morgan] - -[Conflict] - "Fort Frostmoth Renovated" was made for the original Solstheim location and is therefore incompatible with any mod that moves it to its Anthology map location. -Fort Frostmoth Renovated.esp -[ANY Solstheim Tomb of The Snow Prince.esm - Anthology Tomb of the Snow Prince.esm - Anthology Tomb of the Snow Prince.esp - Anthology Solstheim.esm - Anthology Solstheim.esp] - -[Conflict] - These mods both edit Fort Frostmoth and repair the walls as the Bloodmoon questline progresses, use only one of them. -Fort Frostmoth Renovated.esp -frostmoth_repaired_v0_31.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Frostwind - a camping survival mod [Ashfall] - -[Order] -Frostwind.esp -Frostwind - Rebalance - OpenMW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Get Wrecked [Cerebulon] - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -TLAD Full - Still - *.esp -GetWrecked.esp - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -True_Lights_And_Darkness_*.esp -GetWrecked.esp - -[Order] -GetWrecked.esp -Uncharted Artifacts.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ghostgate Travel [Yetu] - -[Conflict] - "Ghostgate Travel" places new NPCs and statics at Ghostgate that will clip with "RR Ghostgate Fortress" and "Beautiful Cities of Morrowind". -GhostgateTravel.esp -[ANY Beautiful Cities of Morrowind.esp - RR_Ghost_Gate_Fortress_Eng.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Glass Domes of Vivec [Sade1212, tewlwolow] - -[Order] -Beautiful Cities of Morrowind.esp -Glass Domes of Vivec.esp - -[Order] -Glass Domes of Vivec.esp -Glass Domes of Vivec Ownership Overhaul Patch.esp - -[Order] ; Glass Domes of Vivec has to move the entire contents of many of the plaza cells, which is why the two mods conflict without the patch (JosephMcKean) -Glass Domes of Vivec_atmospheric arena.esp -Glass Domes of Vivec_atmospheric arena Ownership Overhaul Patch.ESP - -[Order] ; Vivec, Foreign Quarter Plaza Behave like exterior (JosephMcKean) -Broadsheets and Notice Boards.esp -Glass Domes of Vivec.esp - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/48946 ) (yohannes) - Do not load both 'Glass Domes of Vivec.esp' and 'Glass Domes of Vivec_atmospheric arena.esp'. -Glass Domes of Vivec.esp -Glass Domes of Vivec_atmospheric arena.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Glowing Flames [PoodleSandwich] - -[Order] ; Order of all three specified in Glowing Flames readme (Pharis) -TLAD*.esp -Glowing Flames - NoMoreLightlessFlames v1.1.esp -Glowing Flames - TrueLightsAndDarkness Tweaks.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @God of Worms [Caeris] - -[Patch] - A patch for "God of Worms" and "Mines & Caverns" is provided on the "God of Worms" mod page. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/48028 ) -GoW-MaC Patch.esp -[ALL Clean_Mines & Caverns.esp - God of Worms.esp] - -[Order] ; Patch after plugins it patches ( Ref: https://www.nexusmods.com/morrowind/mods/48028 ) (Pharis) -Clean_Mines & Caverns.esp -GoW-MaC Patch.esp - -[Order] -God of Worms.esp -GoW-MaC Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Go To Jail [Arcimaestro Antares] - -;[Order] -;JoinAll*.esp -;Go To Jail*.esp ; why is this causing a cycle??? - -[Order] -chapelsv2.esp -Go To Jail*.esp - -[Order] -Imperial Graveyards of MW.esp -Go To Jail*.esp - -[Order] -EcoAdj*.esp -Go To Jail*.esp - -[Order] -indybank*.esp -Go To Jail*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Grandfather Frost [Necrolesian] - -[Conflict] - An ESP replacer for "Grandfather Frost" that is compatible with "Solstheim - Tomb of the Snow Prince" is available. - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/48422 ) -Grandfather Frost.esp -[ALL Solstheim Tomb of the Snow Prince.esm - [NOT Grandfather Frost - TOTSP.esp]] - -[Conflict] - 'Grandfather Frost - TOTSP.esp' is an ESP replacer, do not use it alongside the original plugin. -Grandfather Frost.esp -Grandfather Frost - TOTSP.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Graphic Herbalism - MWSE and OpenMW Edition, @correctUV Ore Replacer [Stuporstar, Greatness7] - -[Conflict] - Use only one of these plugins: - 'correctUV Ore Replacer_fixed.esp' - Ore will not respawn. - 'correctUV Ore Replacer_respawning.esp' - Ore will respawn. -correctUV Ore Replacer_fixed.esp -correctUV Ore Replacer_respawning.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Graht Morrowind Swamp Trees, @Morrowind Swamp Trees [Melchior Dahrk] - -[Conflict] - Choose only one plugin: - 'Graht Morrowind Swamp Trees.esp' - Melchior Dahrk's original mod. - 'Morrowind Swamp Trees.esp' - Replacer by Vegetto. -Graht Morrowind Swamp Trees.esp -Morrowind Swamp Trees.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Grahtwood Roost [Melchior Dahrk] - -[Requires] -GrahtwoodRoost.esp -Graht Morrowind Swamp Trees.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Great Wizard Fantasco [DasOmega] - -[Order] ; From Alvazir's Various Patches (Pharis) -The Great Fantasco.esp -The Great Fantasco - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Great House Dagoth [The Mad God] - -[Order] -Great House Dagoth.esp -Great House Dagoth ( Master Index Compatibility ).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Greetings for No Lore [Caeris] - -[Order] -Greetings for No Lore.esp -GfNL-LGNPC Patch.esp - -[Order] -LGNPC_NoLore.esp -GfNL-LGNPC Patch.esp - -[Patch] - A patch for "Greetings for No Lore" and "LGNPC_NoLore" is provided on the "Greetings for No Lore" mod page. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/46063 ) -GfNL-LGNPC Patch.esp -[ALL Greetings for No Lore.esp - LGNPC_NoLore.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Grove of Ben'Abi, @Grove of Ben'Abi [Remiros] - -[Order] -CliffRacerNests&Eggs2.esp -The Grove of Ben'Abi.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Guars [abot] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/48941 ) (MasssiveJuice) -abotGuars.esp -abotGuars-OpenMW patch.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Guild of Vampire Hunters [AliceL93] - -[Conflict] - Each of these plugins is a different version of "Guild of Vampire Hunters", use only one of them. -Vivec - Guild of Vampire Hunters [Replacer].esp -Guild of Vampire Hunters.esp -LuceEdit - Guild of Vampire Hunters.esp - -[Order] -NX9_StuddedArmor.esp -Guild of Vampire Hunters.esp - -[Order] -Guild of Vampire Hunters.esp -Nar's Vampire Hunter Faction.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Hammer of Orsinium [Terik Fel] - -[Order] ; From Alvazir's Various Patches (Pharis) -The Hammer of Orsinium.esp -The Hammer of Orsinium - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Helms Of Sight [Deamon2000_Holow_Fang] - -[Order] -Galleo_AW_Shields_Back*.esp -Helms Of Sight*.esp - -[Order] -Bound Armor*.esp -Helms Of Sight*.esp - -[Order] -ab01armorsWeaponsMerged*.esp -Helms Of Sight*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Hla Odai - -[Conflict] ; ( Ref: noticed OAAB Brother Junipers Twin Lamps issue in game and others reported on Nexus, https://www.nexusmods.com/morrowind/mods/51942 ) (Pharis) - Incompatible with "Hla Odai". -Mad_HlaOdai_V1.2.esp -[ANY OAAB Brother Junipers Twin Lamps.esp - SwampFever.ESP - The Sable Dragon .esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Hold It [Danae] - -[Order] -Hold_it_main_WS.esp -Hold it - Dreamers.esp -Hold it - COM addon.esp -Hold it - SF npc addon.esp - -[Order] -Hold_it_main*.esp -DreamersExpansion.esp -Hold it - Dreamers.esp - -[Order] -Hold_it_main*.esp -Starfires NPC Additions ver-1.13.esp -Hold it - SF npc addon.esp - -[Order] -Hold_it_main*.esp -Hold it - TR addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Holidays Across Tamriel [Lord Berandas] - -[Order] -Passage of Prayers - Full.esp -Holidays Across Tamriel - Vvardenfell - RR Holamayan mod.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/50160 ) (Pharis) -Holidays Across Tamriel - Vvardenfell.esp -HAT_LowerPrices.esp - -[Order] -Holidays Across Tamriel - Vvardenfell - RR Holamayan mod.esp -HAT_LowerPrices.esp - -[Conflict] - Use only one of these plugins. -Holidays Across Tamriel - Vvardenfell.esp -Holidays Across Tamriel - Vvardenfell - RR Holamayan mod.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Illuminated Order [Charles J DeVito] - -[Order] -Illuminated Order v1.0.esp -Boe_lich_particle.esp - -[Order] -DD_2_ExpeditionToMzelthuand.esp -Illuminated Order v2.0 - Lore Friendly.esp - -[Order] -DD_2_ExpeditionToMzelthuand.esp -Illuminated Order Improved.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49593 ) (Pharis) -Illuminated Order Improved.esp -ioi Particle SFX.esp - -[Conflict] - "Illuminated Order Improved" is v3+ and replaces v2.0. -Illuminated Order v2.0 - Lore Friendly.esp -Illuminated Order Improved.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Immersive Corprus [mort] - -[Order] -Sixth House.esp -Immersive_corprus.esp - -[Order] -Main Quest Overhaul.esp -Immersive_corprus.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Immersive Madness [rotat] - -[Order] -LGNPC__merged.esp -CultSheog.esp -CultSheog-TR1912.esp - -[Order] -MDMD*.esp -CultSheog.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Immersive Mournhold [RandomPal] - -[Order] ; ( Ref: https://forums.nexusmods.com/index.php?/topic/8643908-royal-chargen/?p=109464548 ) (Pharis) -Immersive Mournhold.esp -Clean Royal Chargen.esp - -[Conflict] - "Immersive Mournhold" already deals with adding distant statics so "Distant Mornhold" is not needed. -Mournhold LOD.esp -Immersive Mournhold.esp - -[Order] ; (Ref: https://www.nexusmods.com/morrowind/mods/52601 ) -Karethys consort wizard.ESP -Immersive Mournhold.esp - -[Note] ; (Ref: https://www.nexusmods.com/morrowind/mods/52601 ) (MasssiveJuice) - A patch for "Karethys in Morrowind" and "Immersive Mournhold" is available. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52601 ) -[ALL Karethys consort wizard.ESP - Immersive Mournhold.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Imperial Dwemer Society, @Imperial Dwemer Society [LadyPhoenixFireRose, kiramarshiku, Pseunomix, Danae] - -[Order] -ab01GOTYpatch.esp -The Imperial Dwemer Society.esp - -[Order] -The Imperial Dwemer Society.esp -TheGoblinLab*.esp - -[Order] -The Imperial Dwemer Society.esp -Morrowind Advanced*.esp - -[Order] -The Imperial Dwemer Society.esp -Creatures.esp -Creatures (*).esp - -[Conflict] - These mods are incompatible. -The Imperial Dwemer Society.esp -OAAB - The Ashen Divide.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Employment Office [Tabris93] - -[Conflict] - Each of these plugins is a different version of "Imperial Employment Office", use only one of them. -Imperial Employment Office.esp -Imperial Employment Office (MD edits).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Factions [Danae] - -[Order] ; Imperial factions before TR_Factions for proper factions relations. Lose increased guild requierements this way, needs proper patch. -Imperial Factions.esp -TR_Factions.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Knights Faction [AliceL93] - -;; Imperial Knight Faction - Deeds for Other Mods patches (Ref: https://www.nexusmods.com/morrowind/mods/52503 ) (MasssiveJuice) - -[Patch] - A patch for "Imperial Knights Faction" and "Hlormaren Reclaimed - Slightly Improved" is available. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52503 ) -IK_FurtherChivalricDeeds_HR.ESP -[ALL Imperial Knights Faction.ESP - Hlormaren Reclaimed.ESP] - -[Patch] - A patch for "Imperial Knights Faction" and "-Order of Sanctity-" is available. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52503 ) -IK_FurtherChivalricDeeds_OOS.ESP -[ALL Imperial Knights Faction.ESP - Order_Of_Sanctity.ESP] - -[Order] -Imperial Knights Faction.ESP -IK_FurtherChivalricDeeds_HR.ESP - -[Order] -Hlormaren Reclaimed.ESP -IK_FurtherChivalricDeeds_HR.ESP - -[Order] -Imperial Knights Faction.ESP -IK_FurtherChivalricDeeds_OOS.ESP - -[Order] -Order_Of_Sanctity.ESP -IK_FurtherChivalricDeeds_OOS.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Legion Expansion [AliceL93] - -[Conflict] - Already merged into or otherwise replicated by "Imperial Legion Expansion". -Imperial Legion Expansion.esp -[ANY dukesarmor.esp - Legionpapers.esp - Imperial Legion Goods.esp - Publius_Claudius_Follower.esp] - -[Order] -Talos Cult Conspiracy.esp -TCCult_ILExpansionAmuletPatch.ESP - -[Order] -Imperial Legion Expansion.esp -TCCult_ILExpansionAmuletPatch.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperial Stables [Danae] - -[Order] -Beautiful cities of Morrowind.esp -Imperial Stables BCOM.esp -Taddeus_Foods_of_Tamriel.esp - -[Conflict] - Use either the BCOM plugin or the the vanilla plugin, not both. -Imperial Stables.esp -Imperial Stables BCOM.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Imperium - Imperial Armour Expanded, @Imperial Armour Expanded [Endoran] - -[Conflict] - An ESP replacer for "Complete Duke's Guard Silver" that is compatible with "Imperium - Imperial Armour Expanded" is provided on the "Imperium - Imperial Armour Expanded" mod page. - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/51408?tab=description ) -[ALL ImperialArmorExpanded.esp - RV Dukes guard.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Inns Expanded [RandomPal] - -[Order] -Improved Inns Expanded - LGNPC Seyda Neen - Entertainers.esp -RP_NPCs.esp - -[Order] -LGNPC_SeydaNeen.esp -Improved Inns Expanded - LGNPC Seyda Neen*.esp ; Asterisk covers Entertainers version (Pharis) - -[Order] -LGNPC_SeydaNeen (Necro Edit).esp -Improved Inns Expanded - LGNPC Seyda Neen*.esp ; Asterisk covers Entertainers version (Pharis) - -[Order] -Entertainers Expanded.esp -Entertainers Expanded Again.esp ; Modpage specifies it needs to go after 'Entertainers Expanded.esp', may as well cover that here instead of doubling these rules (Pharis) -Improved Inns Expanded - Entertainers.esp - -[Order] -Entertainers Expanded.esp -Entertainers Expanded Again.esp ; Modpage specifies it needs to go after 'Entertainers Expanded.esp', may as well cover that here instead of doubling these rules (Pharis) -Improved Inns Expanded - LGNPC Seyda Neen - Entertainers.esp - -[Order] -Improved Inns Expanded.esp -Improved Inns Expanded - Entertainers.esp -Improved Inns Expanded - LGNPC Seyda Neen*.esp -Improved Inns Expanded_Gnisis Patch.esp -Improved Inns Expanded + EE_Gnisis Patch.esp - -[Order] -Djangos Dialogue - Patch for Purists.esp -Improved Inns Expanded*.esp - -[Order] -Even Seedier Eight Plates.esp -Improved Inns Expanded*.esp - -[Conflict] - Already merged into or otherwise replicated by "Improved Inns Expanded". -Improved Inns Expanded*.esp -[ANY The Publicans.esp - The Publicans (LGNPC compatible version).esp - Improved Inns.esp - Improved Inns TB.esp - Improved Inns MW.esp - Improved Inns BM.esp] - -[Conflict] - Use only one of these plugins. -Improved Inns Expanded - Entertainers.esp -Improved Inns Expanded - LGNPC Seyda Neen - Entertainers.esp -Improved Inns Expanded - LGNPC Seyda Neen.esp -Improved Inns Expanded.esp - -[Conflict] - Use only one of these plugins. -Improved Inns Expanded - TR Addon - Entertainers.esp -Improved Inns Expanded - TR Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Weapon Meshes - Ebony [Pherim] - -[Conflict] - Use only one of these plugins: - 'Ebenerz-Claymore.esp' - German version. - 'Ebony Claymore.esp' - English version. -Ebenerz-Claymore.esp -Ebony Claymore.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Improved Weapon Meshes - Steel [Pherim] - -[Conflict] - Use only one of these plugins: - 'Stahlwurfmesser-fix.esp' - German version. - 'Steel Throwing Knife_fix.esp' - English version. -Stahlwurfmesser-fix.esp -Steel Throwing Knife_fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Indoril Armor [Zobator, CemKey] - -[Requires] ; Requirement not listed in plugin header (Pharis) -Indoril_armor - TR.esp -TR_Mainland.esm - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49687 ) (Pharis) - Use only one of these plugins: - 'Indoril_armor.esp' - If you are using "Tamriel Rebuilt". - 'Indoril_armor - TR.esp' - If you are not using "Tamriel Rebuilt". -Indoril_armor.esp -Indoril_armor - TR.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Interesting Outfits - Cultists, @IO - Cultists [TipsyTekPriest] - -[Order] -The_Fires_of_Orc.ESP -IO - Cultists.esp -IO - Fires of Orc Patch.ESP - -[Order] -Daedric Shrine Overhaul Malacath.ESP -IO - Cultists.esp - -[Order] -Daedric Shrine Overhaul Mehrunes Dagon.ESP -IO - Cultists.esp - -[Order] -Daedric Shrine Overhaul Molag Bal.ESP -IO - Cultists.esp - -[Order] -Daedric Shrine Overhaul Sheogorath.ESP -IO - Cultists.esp - -[Patch] - A patch for "Interesting Outfits - Cultists" and "The Fires of Orc" is provided on the "Interesting Outfits - Cultists" mod page. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/51922 ) -IO - Fires of Orc Patch.ESP -[ALL The_Fires_of_Orc.ESP - IO - Cultists.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Interesting Outfits - Imperials, @IO - Imperials [TipsyTekPriest] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53651 ) (yohannes) -IO - Kinsmer.esp -IO - Imperials.ESP - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53651 ) (yohannes) -IO - Ordinators Patch for RPNR_Library.esp -IO - Imperials.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Interesting Outfits - Kinsmer, @IO - Kinsmer [TipsyTekPriest] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52167 ) (MasssiveJuice) -Beautiful cities of morrowind.esp -IO - Kinsmer.ESP - -[Order] ; Otherwise BCOM-compatible pathgrid edits will be overwritten (MasssiveJuice) -BCOM_pathgrid_reset.esp -IO - Kinsmer.ESP - -;; Library of Vivec Enhanced Patch -[Patch] - A patch for "Interesting Outfits - Kinsmer" and "Library of Vivec Enhanced" is provided in the "Interesting Outfits - Kinsmer" archive. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52167 ) -IO - Ordinators Patch for RPNR_Library.esp -[ALL RPNR_Library.esp - IO - Kinsmer.esp] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52167 ) (yohannes) -RPNR_Library.esp -IO - Kinsmer.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52167 ) (yohannes) -RPNR_Library.esp -IO - Ordinators Patch for RPNR_Library.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52167 ) (yohannes) -IO - Kinsmer.esp -IO - Ordinators Patch for RPNR_Library.esp - -[Requires] -IO - Ordinators Patch for RPNR_Library.esp -[ALL RPNR_Library.ESP - IO - Kinsmer.esp] - -;; Conflicts -[Conflict] - "Armored Robes Compilation and NPC changes" is already merged into "Interesting Outfits - Kinsmer" - do not use both. -IO - Kinsmer.esp -[ANY ArmoredRobes_NPC_Compilation.ESP - ArmoredRobes_v1.3.ESP - MabrigashArmoredRobes_NPC.ESP] - -[Conflict] - "FMI - Athyn and Shardie" is incompatible with "Interesting Outfits - Kinsmer" as IO - Kinsmer also makes changes to Athyn and Shardie. -FMI_Athyn_And_Shardie.ESP -IO - Kinsmer.esp - -[Conflict] - "Yet Another Guard Diversity" is already merged into and expanded upon in "Interesting Outfits - Kinsmer". -IO - Kinsmer.esp -[ANY Yet Another Guard Diversity - Regular.ESP - Yet Another Guard Diversity - Full Cephalopod.ESP - Yet Another Guard Diversity - Hlaalu.ESP - Yet Another Guard Diversity - Imperial.ESP - Yet Another Guard Diversity - Ordinator.ESP - Yet Another Guard Diversity - Redoran.ESP - Yet Another Guard Diversity - Telvanni (Full Cephalopod).ESP - Yet Another Guard Diversity - Telvanni (Purist).ESP - Yet Another Guard Diversity - Telvanni (Regular).ESP] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Iron Mesh Improvements - Uniques [Psymoniser] - -[Conflict] - Use only one of these plugins: - 'Psy_IronMeshImprove_Uniques_BME.esp' - Ebony Light of Day, Bloodmoon. - 'Psy_IronMeshImprove_Uniques_BMI.esp' - Iron Light of Day, Bloodmoon. - 'Psy_IronMeshImprove_Uniques_E.esp' - Ebony Light of Day, no Bloodmoon. - 'Psy_IronMeshImprove_Uniques_I.esp' - Iron Light of Day, no Bloodmoon. -Psy_IronMeshImprove_Uniques_BME.esp -Psy_IronMeshImprove_Uniques_BMI.esp -Psy_IronMeshImprove_Uniques_E.esp -Psy_IronMeshImprove_Uniques_I.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Julan Ashlander Companion [Kateri] - -[Order] -Complete Trade Fix*.esp -KS_Julan_Ashlander Companion*.esp - -[Order] -KS_Julan_Ashlander Companion_3.0_beta.esp -Julan+TOTSP Patch.esp - -[Order] -KS_Julan_Ashlander Companion_3.0_beta.esp -JulanOMWpatch.esp -KS_Julan_MRM_Patch_1.0.esp - -[Order] -KS_Julan_Ashlander Companion*.esp -KS_Julan*Patch.esp -mel_teleportPlugin*.esp - -[Order] -MRM*.esm -KS_Julan_Ashlander Companion*.esp -KS_Julan_MRM_Patch*.esp - -[Order] -KS_Julan_Ashlander Companion*.esp -Julan head.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Just Twerk [Billyfighter] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/50056 ) (MasssiveJuice) -NoMoreStageDiving.ESP -Just Twerk (all dancers).esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/50056 ) (MasssiveJuice) -NoMoreStageDiving.ESP -Just Twerk (one dancer).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Know Thy Ancestors [Xero Foxx] - -[Patch] - A patch for "Know Thy Ancestors" and "Valley of The Wind Overhaul" is provided on the "Know Thy Ancestors" mod page. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/49678 ) -Know Thy Ancestors - Valley of The Wind Overhaul Patch.esp -[ALL Know Thy Ancestors.esp - Valley of the Wind Overhaul.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Kogoruhn Expanded [Greatness7, Remiros, PhDinSorcery, Meriyal] - -[Order] -Creatures_RP*.esp -KogoruhnExpanded.esp - -[Order] -KogoruhnExpanded.esp -Dangerous Roads of Morrowind*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Kogoruhn - Extinct City of Ash and Sulfur, @Kogoruhn ECoAaS [johnnyhostile] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/51615 ) (MasssiveJuice) -Riharradroon - Path to Kogoruhn v1.0.ESP -Kogoruhn - Extinct City of Ash and Sulfur.esp - -[Requires] -Kogoruhn - Extinct City of Ash and Sulfur.esp -Riharradroon - Path to Kogoruhn v1.0.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @LDM [Lucevar] - -[Order] -Improved Inns Expanded*.esp -LDM - Context Matters .esp - -[Order] -People of Pelagiad.esp -LDM - Context Matters .esp - -[Order] -LDM - Context Matters .esp -LDM - Choices and Consequences v.esp - -[Order] -LDM - Context Matters .esp -Raym's Vampire Rumors.esp - -[Order] -LDM - Choices and Consequences v.esp -Hlaalu Rank-Adjust v.esp - -[Order] -Dual Faction Membership for NPCs.esp -LDM - Choices and Consequences v.esp - -[Conflict] ; ( Written for version 1.5 ) - Already merged into or otherwise replicated by "LDM - Context Matters". -LDM - Context Matters .esp -[ANY A Cure for Vampirism - Skink's Solution.esp - Caius Directions Anti-Journal.esp - FMI_Disease_Descriptions.esp - FMI_Ingredient_Locations .esp - FMI_Misc.esp - LDM - Abolitionists.esp - LDM - Ashlanders v.esp - LDM - Vampire Talk.esp - Ooh you're naked.esp] - -[Conflict] ; ( Written for version 0.48 ) - Already merged into or otherwise replicated by "LDM - Choices and Consequences". -LDM - Choices and Consequences v.esp -[ANY Ajira Deflowered.esp - Balmora Rumours Fix*.esp - Blight at the Hairat-Vassamsi Egg Mine.esp - Duel of Honor - Improve the Chances.esp - Expansion Delay.esp - Fargoth in Distress.esp - FMI - Alice's Package.esp - FMI_Athyn_And_Shardie.esp - FMI_Current_Councilors.esp - FMI_HulStop .esp - FMI_Legion_Dialogue.esp - GAMA.esp - Hentus Needs Pants Overhaul.esp - Libertarian Magical Services.esp - Note from the Archcanon Fix.esp - NPC Faction Affiliation Corrector (Maximalistic).esp - NPC Faction Affiliation Corrector (Minimalistic).esp - Oath to Saint Roris Instead.esp - Pacifist Options - When it Makes Sense.esp - Quarantined Vvardenfell.esp - Redoran Freeloaders.esp - Strange Man at Gindrala Hleran's House Overhaul.esp - Teach Nels Llendo a Lesson.esp - The_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Legend of Chemua [Greatness7, MementoMoritius, Melchior Dahrk, TheDrunkenMudcrab] - -[Conflict] - Use only one of these plugins: - 'Legend of Chemua.esp' - The original mod, conflicts with "Tamriel Rebuilt". - 'Legend of ChemuaM.esp' - Moved version by Abot, does not conflict with "Tamriel Rebuilt". -Legend of Chemua.esp -Legend of ChemuaM.esp - -[Conflict] ; Checked in TESPCD, cell 48 -5 (Pharis) - Landscape conflict. -Legend of ChemuaM.esp -TheManifoldSpires.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Legion at the Siege of Firemoth [EndoranWest] - -[Conflict] ; (Ref: https://www.nexusmods.com/morrowind/mods/47924 ) (MasssiveJuice) - Not compatible with "Legion at the Siege of Firemoth". -LegionAtFiremoth.esp -[ANY Better Siege at Firemoth Followers.esp - FiremothReclaimed.esp - SiegeAtFiremoth.esp - Siege at Firemoth.esp - Siege at Firemoth Naturalized.esp - Siege at Firemoth Naturalized - Script Fix.esp - Triumph at Firemoth - Siege at Firemoth.esp] - -[Note] ; (Ref: https://www.nexusmods.com/morrowind/mods/52601 ) (MasssiveJuice) - A patch for "Legion at the Siege of Firemoth" and "BCOM" is available. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52601 ) -[ALL LegionAtFiremoth.esp - Beautiful cities of Morrowind.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Library of Vivec Enhanced [RandomPal, Vegetto] - -[Order] ; ( Ref: The Description ) (Pharis) -Animated_Morrowind - merged*.esp -Library_AM_addon.esp - -[Order] -Animated Morrowind*.esp -RPNR_Library.esp - -[Order] ; Needs to overwrite statice entry in the main plugin to function (Pharis) -RPNR_Library.esp -RPNR_Library_vanilla lamp.esp - -[Conflict] - Each of these plugins alters the Library of Vivec, use only one of them. -RPNR_Library.esp -[ANY Mixed Cantons of Vivec.esm - Mixed Cantons of Vivec.esp] -Rethinking Vivec.esp -[ANY Library of Vivec Overhaul - Full.esp - Library of Vivec Overhaul - Lite.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lightweight Concept Art Gnisis [RandomPal] - -[Order] ; Conflict with rentable bed, floaters if loaded the other way, reported by Pherim (Pharis) -The Publicans.esp -Concept art Gnisis - Lightweight.esp - -[Order] ; Same as above (Pharis) -The Publicans (LGNPC compatible version).esp -Concept art Gnisis - Lightweight.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Little Landscapes [Glittergear] - -;Odai River Upper Overhaul -[Order] ; prevents a land tear ( ref: https://www.nexusmods.com/morrowind/mods/53274 ) (yohannes) -Beautiful cities of Morrowind.esp -Odai River Upper Overhaul.esp - -;Seyda Neen Wetlands -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/53341 ) (yohannes) - "Seyda Neen Wetlands" is supposed to be an alternative to "Seyda Neen Swamp Pools". Use only one esp. -Little Landscapes - Seyda Neen Wetlands.esp -Little Landscapes - Seyda Neen Swamp Pools.esp - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/53341 ) (yohannes) -Little Landscapes - Seyda Neen Wetlands.esp -[ANY Beautiful cities of Morrowind.esp - Shipyards of Vvardenfell.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mage Robes [Melchior Dahrk] - -[Order] ; Overwrites robe enchantments (Pharis) -Mage Robes.esp -Mage Robes_Weak.esp - -[Requires] ; No patch rule because the MWSE component makes the static addons redundant for anyone on the original engine, the load order of these addons is irrelevant (Pharis) -[ANY Mage Robes - Caldera MG Expanded.esp - Mage Robes - Dagon Fel Mages Guild.esp - Mage Robes - Scrolls of The Nine Barriers.esp - Mage Robes - Starfires NPC Additions.esp - Mage Robes - The Hostiles.esp - Mage Robes - Vivec Guild of Mages Expansion.esp] -Mage Robes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mages Guild Overhaul and Stronghold [Glittergear] - -;; General -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/51897 ) (yohannes) - Use only one of these plugins: - 'Mages Guild Experience Overhaul Full.esp' - Full Version. Not compatible with any mod that modifies the Balmora/Ald'Ruhn/Vivec Mages Guild. - 'Mages Guild Experience Overhaul GtC.esp' - Version that is compatible with "God the City". - 'Mages Guild Experience Overhaul RedVivec.esp' - Version that is compatible with "Redesigned Vivec". - 'Mages Guild Experience Overhaul Max.esp' - Should be compatible with any mod that modifies the (Mages) Guild Halls including "BCOM". - 'Mages Guild Experience Overhaul MaxNoQuotes.esp' - Max compatibility version with removed quotes in dialogue. If you get errors like "Cannot find "bk_Itmerelsnotes'", try this one. -Mages Guild Experience Overhaul Full.esp -Mages Guild Experience Overhaul GtC.esp -Mages Guild Experience Overhaul RedVivec.esp -Mages Guild Experience Overhaul Max.esp -Mages Guild Experience Overhaul MaxNoQuotes.esp - -[Conflict] ; Mages Guild Overhaul changes the same vanilla quests ( ref: included .docx ) (yohannes) - Incompatible with "Mages Guild Overhauls and Stronghold". -Mages Guild Experience Overhaul*.esp -[ANY Different Types of Local Plants for Ajira's Reports.esp - sei-MG_potion.esp - sei-mg_stealbook.esp - onsr.esp - onsr-bcom.esp] - -;; Full Version -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/51897 ) (yohannes) - The mod archive of "Mages Guild Overhaul and Stronghold" provides several versions compatible with popular city mods. Choose the right version for your setup. -Mages Guild Experience Overhaul Full.esp -[ANY Vivec - God the City.esp - Redesigned Vivec.esp - Compatible Redesigned Vivec.esp - Beautiful cities of Morrowind.esp - Morrowind Rebirth [Main].ESP - Vivec_Mages_Guild_Expanded.ESP] - -;; God the City Version -[Requires] ; ( ref: https://www.nexusmods.com/morrowind/mods/51897 ) (yohannes) - This Plugin requires "Vivec - God the City". -Mages Guild Experience Overhaul GtC.esp -Vivec - God the City.esp - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/51897 ) (yohannes) - Use 'Mages Guild Experience Overhaul GtC.esp', which is compatible with "Vivec - God of the City". -Vivec - God the City.esp -[ANY Mages Guild Experience Overhaul Full.esp - Mages Guild Experience Overhaul RedVivec.esp - Mages Guild Experience Overhaul Max.esp] - -;; Redesigned Vivec Version -[Requires] ; ( ref: https://www.nexusmods.com/morrowind/mods/51897 ) (yohannes) -Mages Guild Experience Overhaul RedVivec.esp -Compatible Redesigned Vivec.esp - -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/51897 ) (yohannes) - Use 'Mages Guild Experience Overhaul RedVivec.esp', which is compatible with "Compatible Redesigned Vivec". -Compatible Redesigned Vivec.esp -[ANY Mages Guild Experience Overhaul Full.esp - Mages Guild Experience Overhaul GtC.esp - Mages Guild Experience Overhaul Max.esp] - -;; Max Compatibility Version -[Conflict] ; ( ref: https://www.nexusmods.com/morrowind/mods/51897 ) (yohannes) - Incompatible. Choose the Maximum Compatibility Version that is provided in the "Magic Guild Overhaul and Stronghold" archive. -[ANY Mages Guild Experience Overhaul RedVivec.esp - Mages Guild Experience Overhaul GtC.esp] -[ANY Beautiful cities of Morrowind.esp - Morrowind Rebirth [Main].esp - Vivec_Mages_Guild_Expanded.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magical Missions [Von Djangos] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/43107 ) (MasssiveJuice) -Magical Missions.ESP -Magical Missions (Amenophis Fix).ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka Expanded [OperatorJack] - -[Order] -MEN_lockBash.esp -Magicka Expanded - Resource Pack.esp - -[Order] -Magicka Expanded - Resource Pack.esp -QuickChar*.esp - -[Order] -Magicka Expanded - Resource Pack.esp -Enhanced Light.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Magicka of the Third Era [Vengyre] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51636 ) (Pharis) -BTB's Game Improvements (Necro Edit).esp -Magicka of the Third Era.esp - -[Order] -BTB's Game Improvements (Necro Edit) Tweaked.esp -Magicka of the Third Era.esp - -[Order] ; ( Ref: Vengyr told me ) (Pharis) -Merged Objects.esp -Effect Data - Load after Merged Objects.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Main Quest Overhaul, @MQO [AliceL93] - -[Order] -Main_Quest_Overhaul.esp -Save the Date - MQO Patch.esp - -[Order] -Main_Quest_Overhaul.esp -Your Own Ashlander Tribe.esp - -[Conflict] - Already merged into or otherwise replicated by "Main Quest Overhaul". -Main_Quest_Overhaul.esp -[ANY Ashlander Quests.esp - Consequences for Looting the Andrano Tomb.esp - Exterminate all the Brutes.esp - Hortator.esp - Imperialist Nerevarine.esp - Joinable Sixth House - So to Speak.esp - Living With Caius.esp - Nationalist Nerevarine.esp - Past Life Regressions.esp - Refuse the Main Quest.esp - Sixth House Smugglers.esp - Vampire_Nerevarine.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mamaea Awakened [Endoran, Lucevar, Melchior Dahrk, RubberMan] - -[Order] -The Tribe Unmourned*.esp -Mamaea Awakened.esp - -[Order] -DN-GDR-MRMlite.esp -Mamaea Awakened.esp - -[Order] -Concept art Gnisis - Lightweight.esp -Mamaea Awakened.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Maren's Misfit Mabrigash [MysticElodie] - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -TLAD Full - Still - *.esp -MarenMabrigash.esp - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -True_Lights_And_Darkness_*.esp -MarenMabrigash.esp - -[Order] -Creatures_RP*.esp -MarenMabrigash.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Master Index Redux [Endoran] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/48977 ) -Caldera Mage Quarters.esp -MasterIndexRedux.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Melchior's Mudcrab Merchant [Melchior Dahrk and Resdayn Revival Team] - -[Note] ; Only adding a note because BSAs are so rare and often forgotten in TES3 modding (Pharis) - ! This mod has a BSA, be sure to register it. -RR_Melchior's_Mudcrab_Merchant_Eng.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Melian's Teleport Mod 1.3 [melian] - -[Order] -KS_Julan_Ashlander Companion*.esp -KS_Julan*Patch.esp -Clean_KS_Julan_Ashlander - MC_patch.esp -mel_teleportPlugin_1_3.esp - -[Order] -UG2*.esp -mel_teleportPlugin_1_3_Patches.esp - -[Order] -The Underground - Repackage.esp -mel_teleportPlugin_1_3_Patches.esp - -[Order] -mel_teleportPlugin_1_3*.esp -mel_teleportPluginLeveledMarksPatch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Memento Mori [globemallow, JosephMcKean, Kalinter, Maligerent, ProfArmitage] - -[Order] ; (JosephMcKean) If the patch is loaded last, the door in Hall of Ghost will teleport player to Tower of Dawn instead of Lower Level -Memento Mori - BCOM Patch.esp -Memento Mori.esp - -[Order] ; (JosephMcKean) The patch changes the sitter leveled list none chance from 0 to 100 -Memento Mori.esp -Memento Mori - OpenMW Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mines and Caverns [jsp25] - -[Order] ; From Alvazir's Various Patches (Pharis) -Clean_Mines & Caverns.esp -Clean_Mines & Caverns - Script Fix.esp - -[Order] -RedMountainReborn.esp -Clean_Mines & Caverns.esp - -[Order] -Clean_Mines & Caverns.esp -Shal_Overgrown.esp - -[Order] -Clean_Mines & Caverns.esp -Adanumuran_Reclaimed.esp - -[Order] -Caverns Overhaul.esp -Mines & Caverns_Solstheim.esp - -[Order] -Mines & Caverns_Solstheim.esp -ab01scenicCompilation*.esp - -[Order] -Clean_Mines & Caverns.esp -Clean_KS_Julan_Ashlander - MC_patch.esp - -[Order] -Clean_Mines & Caverns.esp -SecretsOfTheCrystalCity.esp - -[Order] ; From Alvazir's Various Patches (MasssiveJuice) -Clean_Mines & Caverns.esp -Patch for Purists - Clean_Mines & Caverns - Mat.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Miner's Pick Requirement for Ore Mining [TheDrunkenMudcrab] - -[Order] -correctUV Ore Replacer_fixed.esp -Mining Pick Requirement - correctUV Ore Replacer_fixed from GH.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ministry of Clarity [Corsair, Danae, Darknut, Merlord] - -[Order] -Clean_Mines & Caverns.esp -Ministry_of_Clarity.esp - -[Order] -K_Scroll_Upgrade_STH+misc.esp -Ministry_of_Clarity.esp - -[Order] -Sixth House.esp -Ministry_of_Clarity.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Minotaurs Ring [Hequm] - -[Order] ; From Alvazir's Various Patches (Pharis) -The Minotaurs Ring.esp -The Minotaurs Ring - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Mixed Cantons of Vivec [RandomPal] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Moonlight on the Odai River [MatthewTheBagel] - -[Order] ; From Alvazir's Various Patches (Pharis) -MoonlightOnTheOdaiRiver.esp -MoonlightOnTheOdaiRiver - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morag Tong Polished [Caeris] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/47041 ) (Pharis) -Morag Tong Polished.esp -MTP - CR Patch.esp - -[Order] ; '*' to cover merged and modular plugins (Pharis) -Morrowind Content Restoration - *.esp -MTP - CR Patch.esp - -[Order] ; Script conflict with Telvanni Hortator script (Pharis) -Morag Tong Polished.esp -Morag Tong Polished - TR_Factions.esp - -[Order] -TR_Factions.esp -Morag Tong Polished - TR_Factions.esp - -[Order] -Morag Tong Polished.esp -Morag Tong Polished - EcoAdjCrime_NE.esp - -[Order] -EcoAdjCrime (Necro Edit).esp -Morag Tong Polished - EcoAdjCrime_NE.esp - -[Order] -Morag Tong Polished.esp -Morag Tong Polished - TR_Factions - EcoAdjCrime_NE.esp - -[Order] -TR_Factions.esp -Morag Tong Polished - TR_Factions - EcoAdjCrime_NE.esp - -[Order] -EcoAdjCrime (Necro Edit).esp -Morag Tong Polished - TR_Factions - EcoAdjCrime_NE.esp - -[Order] -Morag Tong Polished.esp -ESEP - Morag Tong Polished.esp - -[Order] -LGNPC Vivec Redoran.esp -Morag Tong Polished.esp - -[Note] - !! A patch for "Morag Tong Polished" and "TR Factions" is available. - !! [Patch Download]( https://www.nexusmods.com/morrowind/mods/48955 ) -[ALL Morag Tong Polished.esp - TR_Factions.esp - [NOT [ANY Morag Tong Polished - TR_Factions.esp - EcoAdjCrime (Necro Edit).esp]]] - -[Note] - !! A patch for "Morag Tong Polished" and "Economy Adjuster Adjustments Crime" is available. - !! [Patch Download]( https://www.nexusmods.com/morrowind/mods/48955 ) -[ALL Morag Tong Polished.esp - EcoAdjCrime (Necro Edit).esp - [NOT [ANY Morag Tong Polished - EcoAdjCrime_NE.esp - TR_Factions.esp]]] - -[Note] - !! A patch for "Morag Tong Polished", "TR Factions", and "Economy Adjuster Adjustments Crime" is available. - !! [Patch Download]( https://www.nexusmods.com/morrowind/mods/48955 ) -[ALL TR_Factions.esp - Morag Tong Polished.esp - EcoAdjCrime (Necro Edit).esp - [NOT Morag Tong Polished - TR_Factions - EcoAdjCrime_NE.esp]] - -[Requires] -Morag Tong Polished - TR_Factions.esp -[All Morag Tong Polished.esp - TR_Factions.esp] - -[Requires] -Morag Tong Polished - EcoAdjCrime_NE.esp -[All Morag Tong Polished.esp - EcoAdjCrime (Necro Edit).esp] - -[Requires] -Morag Tong Polished - TR_Factions - EcoAdjCrime_NE.esp -[All Morag Tong Polished.esp - EcoAdjCrime (Necro Edit).esp - TR_Factions.esp] - -[Conflict] - Hein's Morag Tong armor sets are already included in, and integrated by, "Morag Tong Polished". -Heins Morag Tong Armor.esp -Morag Tong Polished.esp - -[Patch] ; Moves a misplaced NPC if using "Morag Tong Polished" with "BCOM" (MasssiveJuice) - A patch for "Morag Tong Polished" and "BCOM" is available from "Beyond's Various Patches" and also works with the "VFWE" version of "Morag Tong Polished". - [Patch Download]( https://www.nexusmods.com/morrowind/mods/51194 ) -Morag Tong Polished - BCoM Patch.ESP -[ALL Morag Tong Polished.esp - Beautiful cities of Morrowind.ESP] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/51194 ) (MasssiveJuice) -Morag Tong Polished.esp -Morag Tong Polished - BCoM Patch.ESP - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/51194 ) (MasssiveJuice) -Beautiful cities of Morrowind.ESP -Morag Tong Polished - BCoM Patch.ESP - -[Order] -Morag Tong Polished.esp -Better Enchantments.esp -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @More Deadly Morrowind Denizens, @MDMD [AutumnBramble] - -[Order] ; Conflict with one creature, addon should probably win that (Pharis) -MDMD - More Deadly Morrowind Denizens.esp -MDMD - Creatures Add-On.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/47129?tab=docs ) (Pharis) -Expansions Integrated.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] -Expansions Integrated - Fewer BM Creatures.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] -Tribunal Integrated.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] -RP_NPCs.esp -Quorn Resource Integration+NX9 Studded armor.esp -MDMD - More Deadly Morrowind Denizens.esp -MDMD+Q+SK+MTP.esp - -[Order] -RP_NPCs.esp -Quorn Resource Integration.esp -MDMD - More Deadly Morrowind Denizens.esp -MDMD+Q+SK+MTP.esp -MDMD - Fixes Add-On.esp - -[Order] -Better Clothes*.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] -Remiros' Tombs*.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] -Gavrilo93*.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] -MDMD*.esp -EcoAdj5mMerged.esp - -[Order] -MDMD*.esp -JoinAllHouses*.esp - -[Order] -MDMD*.esp -Tales of Ald Velothi.esp - -[Order] -MDMD*.esp -To Serve Sithis.esp - -[Order] -MDMD*.esp -LGNPC*merged.esp - -[Order] -DN-GDR-MRMlite.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] ; To keep MDMD's changes to Sorkvild, TES3Merge will fix other conflicts ( Ref: I checked in TES3View because someone asked ) (Pharis) -The Raven 1.5.4.esp -MDMD - More Deadly Morrowind Denizens.esp - -[Order] ; To keep MDMD's changes to Sorkvild, TES3Merge will fix other conflicts ( Ref: I checked in TES3View because someone asked ) (Pharis) -The Raven 1.5.4.esp -MDMD - Bosses Only.esp - -;; Morrowind Anti-Cheese -; Putting main MDMD plugin after Anti-Cheese will also put the Creatures Add-On and Uvirith's Legacy plugins after it so no need for more rules here -; Stupid interaction with BTBGI rules -; [Order] ; ( Ref: MDMD Readme ) (Pharis) -; Morrowind Anti-Cheese.esp -; MDMD - More Deadly Morrowind Denizens.esp -; -; [Order] -; Morrowind Anti-Cheese.esp -; MDMD - Bosses Only.esp -; -; [Order] ; ( Ref: MDMD Readme ) (Pharis) -; Morrowind Anti-Cheese Tweaked.esp -; MDMD - More Deadly Morrowind Denizens.esp -; -; [Order] -; Morrowind Anti-Cheese Tweaked.esp -; MDMD - Bosses Only.esp - -;; Uvirith's Legacy Patch -; Overwrites NPC records for Gothren and Sorkvild, needs to be after both plugins ( and after 'The Raven 1.5.4.esp' but that is covered by another rule ) (Pharis) -[Order] -MDMD - More Deadly Morrowind Denizens.esp -mdmd - uvirith legacy cooperation.esp - -[Order] -Uvirith's Legacy_3.53.esp -mdmd - uvirith legacy cooperation.esp - -[Conflict] - Use only one of these plugins: - 'MDMD - More Deadly Morrowind Denizens.esp' - Full "MDMD" experience. - 'MDMD - Bosses Only.esp - Only change bosses of faction questlines and artifact owners. -MDMD - More Deadly Morrowind Denizens.esp -MDMD - Bosses Only.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Acoustic Overhaul, @MAO [PeterBitt & Logitech] - -[Order] -MAO_Base.esm -MAO_Music.esm -MAO_InteriorWeather.esm -MAO_Weather.esm -MAO_2d.esm -MAO_3d.esm -MAO.esm - -[Order] -TownSounds.esp -MAO_Vanilla*.esp -MAO_Regions.esp -MAO_Creatures.esp -MAO_Containers.esp -MAO_Voice.esp -MAO_PCSound.esp -MAO_PCVoice.esp -MAO_ScriptExtender*.esp -MAO_PDragon.esp -ab01PCvoice*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Containers Animated [qqqbbb] - -[Order] -ab01Resources Enhanced Kollops&KwamaEggs.esp -MW Containers Animated*.esp - -[Order] -MW Containers Animated.esp -MW Containers Animated TR.esp -MW Containers Animated exp.esp - -[Order] -MW Containers Animated exp.esp -abotMoreTraps.esp - -[Order] -Seekers Faction*.esp -MW Containers Animated exp.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Morrowind Rebirth [Trancemaster_1988] - -;; Provided Unofficial Patch -[Conflict] - Use the edited version of the "Morrowind Patch Project" provided with "Morrowind Rebirth" instead of "Patch for Purists". -[ALL Morrowind Rebirth [Main].esp - Patch for Purists.esm] -[NOT Morrowind Patch Project v1.6.6 [For Rebirth].esm] - -[Conflict] - Use only one of these plugins: - 'Morrowind Patch Project v1.6.6 [For Rebirth].esm' - If you are using "Morrowind Rebirth". - 'Patch for Purists.esm' - If you are not using "Morrowind Rebirth". -Morrowind Patch Project v1.6.6 [For Rebirth].esm -Patch for Purists.esm - -;; Siege At Firemoth Replacer -[Conflict] - Use the edited version of "Siege at Firemoth" provided with "Morrowind Rebirth". -[ALL Morrowind Rebirth [Main].esp - [ANY Siege at Firemoth.esp - Siege at Firemoth Naturalized.esp - LegionAtFiremoth.esp - Triumph at Firemoth - Siege at Firemoth.esp - FiremothReclaimed.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp]] -[NOT Siege at Firemoth [For Rebirth].esp] - -[Conflict] - Use only one of these plugins: - 'Siege at Firemoth [For Rebirth].esp' - If you are using "Morrowind Rebirth". - 'Insert any other version here' - If you are not using "Morrowind Rebirth". -Siege at Firemoth [For Rebirth].esp -[ANY Siege at Firemoth.esp - Siege at Firemoth Naturalized.esp - LegionAtFiremoth.esp - Triumph at Firemoth - Siege at Firemoth.esp - FiremothReclaimed.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp] - -;; Province Cyrodiil Replacer -[Conflict] - Use the edited version of "Province Cyrodiil" provided with "Morrowind Rebirth". -[ALL Morrowind Rebirth [Main].esp - Cyrodiil_Main.esm] -[NOT Province Cyrodiil [For Rebirth].esm] - -[Conflict] - Use only one of these plugins: - 'Province Cyrodiil [For Rebirth].esm' - If you are using "Morrowind Rebirth". - 'Cyrodiil_Main.esm' - If you are not using "Morrowind Rebirth". -Province Cyrodiil [For Rebirth].esm -Cyrodiil_Main.esm - -;; SHOTN Replacer -[Conflict] - Use the edited version of "Skyrim Home Of The Nords" provided with "Morrowind Rebirth". -[ALL Morrowind Rebirth [Main].esp - Sky_Main.esm] -[NOT Skyrim Home of the Nords [For Rebirth].esm] - -[Conflict] - Use only one of these plugins: - 'Skyrim Home of the Nords [For Rebirth].esm' - If you are using "Morrowind Rebirth". - 'Sky_Main.esm' - If you are not using "Morrowind Rebirth". -Skyrim Home of the Nords [For Rebirth].esm -Sky_Main.esm - -;; Uvirith's Legacy Replacer -[Conflict] - Use the edited version of "Uvirith's Legacy" provided with "Morrowind Rebirth". -[ALL Morrowind Rebirth [Main].esp - Uvirith's Legacy_3.53.esp] -[NOT Uvirith's Legacy 3.53 [For Rebirth].esp] - -[Conflict] - Use only one of these plugins: - 'Uvirith's Legacy 3.53 [For Rebirth].esp' - If you are using "Morrowind Rebirth". - 'Uvirith's Legacy_3.53.esp' - If you are not using "Morrowind Rebirth". -Uvirith's Legacy 3.53 [For Rebirth].esp -Uvirith's Legacy_3.53.esp - -;; Main Quest Overhaul Replacer -[Conflict] - Use the edited version of "Main Quest Overhaul" provided with "Morrowind Rebirth". -[ALL Morrowind Rebirth [Main].esp - Main_Quest_Overhaul.esp] -[NOT Clean Main Quest Overhaul 1.3 [For Rebirth].esp] - -[Conflict] - Use only one of these plugins: - 'Clean Main Quest Overhaul 1.3 [For Rebirth].esp' - If you are using "Morrowind Rebirth". - 'Main_Quest_Overhaul.esp' - If you are not using "Morrowind Rebirth". -Clean Main Quest Overhaul 1.3 [For Rebirth].esp -Main_Quest_Overhaul.esp - -;; Julan, Ashlander Companion -[Conflict] - An ESP replacer for "Julan, Ashlander Companion" that is compatible with "Morrowind Rebirth" is provided in the "Morrowind Rebirth" archive. -[ALL Morrowind Rebirth [Main].esp - [ANY KS_Julan_Ashlander Companion_.esp - KS_Julan_Ashlander Companion_3.0_beta.esp] -[NOT Julan Ashlander Companion *[For Rebirth].esp]] - -[Conflict] - Use only one of these plugins. -[ANY KS_Julan_Ashlander Companion_.esp - KS_Julan_Ashlander Companion_3.0_beta.esp] -Julan Ashlander Companion *[For Rebirth].esp - -[Order] -Morrowind Rebirth - Birthsigns [Addon].esp -Birthsigns.esp - -[Order] -Morrowind Rebirth - Races [Addon].esp -Beastly Abilities.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Mysterious Affair of Sara Shenk @Mysterious Affair of Sara Shenk [Juidius Danae] - -;;Main -[Conflict] ; ( Ref: included readme ) (yohannes) - Use only one of these plugins: - 'Mysterious_Affair_Sara_Shenk.esp' - If you are not using Beautiful Cities of Morrowind. - 'Mysterious_Affair_Sara_Shenk - BCOM.esp' - If you are using Beautiful Cities of Morrowind. -Mysterious_Affair_Sara_Shenk.esp -Mysterious_Affair_Sara_Shenk - BCOM.esp - -;;Morrowind Interiors Project - Patch -[Patch] ; ( Ref: included readme ) (yohannes) - A Patch for "The Mysterious Affair of Sara Shenk" and "Morrowind Interiors Project" is available in the "The Mysterious Affair of Sara Shenk" archive. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52968 ) -Mysterious_Affair_Sara_Shenk MIP.esp -[ALL Mysterious_Affair_Sara_Shenk.esp - MorrowindInteriorsProject.esp] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/52968 ) (yohannes) -Mysterious_Affair_Sara_Shenk.esp -Mysterious_Affair_Sara_Shenk MIP.esp - -[Order] -MorrowindInteriorsProject.esp -Mysterious_Affair_Sara_Shenk MIP.esp - -;; Conflict MIP+BCOM -[Conflict] ; ( while both plugins are technically compatible, rebuilt exteriors in interior cells do not represent bcom exteriors ) (yohannes) - "Beautiful Cities of Morrowind" and "Morrowind Interiors Project" are not yet compatible. -Beautiful cities of Morrowind.esp -MorrowindInteriorsProject.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Necessities of Morrowind, @NOM [Taddeus] - -[Order] -Tales of Ald Velothi*.esp -NOM3*.esp - -[Order] -Go To Jail*.esp -NOM3*.esp - -[Order] -Ashfall*.esp -NOM3*.esp - -[Order] ; better keep BUUG changes to pathgrid than adding a few NOM objects... /covered also by ab01WorldFixes.esp -NOM3*.esp -NoM_Creatures Loot Standard.esp -Building Up Uvirith*.esp - -[Order] -ST Practice Dummies*.esp -NOM3*.esp - -[Order] -Seekers Faction*.esp -NOM3*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Netch Adamantium Armor [Various] - -[Conflict] - Each of these plugins is a different version of "Netch Adamantium Armor", use only one of them. -Netch Adamantium Armor II.esp -Netch Adamantium Armor II - Fixed.esp -Netch Adamantium Armor II_RP.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @New Ilunibi [seelof] - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -TLAD Full - Still - *.esp -New Ilunibi.esp - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -True_Lights_And_Darkness_*.esp -New Ilunibi.esp - -[Order] -Creatures_RP*.esp -New Ilunibi.esp - -[Patch] ; The load order of this patch is irrelevant as it simply adds a note from MQO to Ilunibi (Pharis) - A patch for "New Ilunibi" and either "Sixth House Smugglers" or "Main Quest Overhaul" is provided on the "New Ilunibi" mod page. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/50393 ) -NewIlunibi_MainQuestOverhaul_Patch.esp -[ALL New Ilunibi.esp - [ANY Main_Quest_Overhaul.esp - Sixth House Smugglers.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nine Holes [Dillonn241] - -;; Modular Version -[Order] -Nine-holes - Core.esp -Nine-holes - Ald-ruhn, The Rat In The Pot.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Caldera, Ghorak Manor.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Dagon Fel, The End of the World.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Ebonheart, Six Fishes.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Moonmoth Legion Fort.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Pelagiad, Halfway Tavern.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Sadrith Mora, Dirty Muriel's Cornerclub.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Seyda Neen, Arrille's Tradehouse.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Suran, Goldyn Belaram (BCOM).esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Suran, Goldyn Belaram.esp - -[Order] -Nine-holes - Core.esp -Nine-holes - Vivec, Elven Nations Cornerclub.esp - -;; Conflicts -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -Nine-holes.esp -[ANY Nine-holes - Ald-ruhn, The Rat In The Pot.esp - Nine-holes - Caldera, Ghorak Manor.esp - Nine-holes - Dagon Fel, The End of the World.esp - Nine-holes - Ebonheart, Six Fishes.esp - Nine-holes - Moonmoth Legion Fort.esp - Nine-holes - Pelagiad, Halfway Tavern.esp - Nine-holes - Sadrith Mora, Dirty Muriel's Cornerclub.esp - Nine-holes - Seyda Neen, Arrille's Tradehouse.esp - Nine-holes - Suran, Goldyn Belaram (BCOM).esp - Nine-holes - Suran, Goldyn Belaram.esp - Nine-holes - Vivec, Elven Nations Cornerclub.esp] - -[Conflict] - The modular version of "Nine Holes" is required for compatibility with this plugin. -Nine-holes.esp -Beautiful Cities of Morrowind.esp - -[Conflict] - Use only the "BCOM" version of this plugin with "Beautiful Cities of Morrowind". -Nine-holes - Suran, Goldyn Belaram.esp -Beautiful Cities of Morrowind.esp - -[Requires] - This plugin requires "Beautiful Cities of Morrowind". -Nine-holes - Suran, Goldyn Belaram (BCOM).esp -Beautiful Cities of Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nocturnal Moths [Reizeron] - -[Conflict] - Use only one of these plugins: - 'Nocturnal Moths - Vanilla.esp' - If you are not using "True Lights and Darkness". - 'Nocturnal Moths - TLD.esp' - If you are using "True Lights and Darkness". -Nocturnal Moths - Vanilla.esp -Nocturnal Moths - TLD.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NOD - NPC Outfit Diversity [Lucevar] - -[Order] ; Dependency (Pharis) -Tamriel_Data.esm -NOD - Core.esm - -[Order] ; Dependency (Pharis) -OAAB_Data.esm -NOD - Core.esm - -[Conflict] - Already merged into or otherwise replicated by "NOD - NPC Outfit Diversity". -NOD - Core.esm -[ANY Properly clothed NPCs.esp - Sacred_Necromancer.esp - Sacred Necromancer no npcs.esp - RV Necrorobes.esp - Ceremonial Adamantium Armor.esp - More Argonian Hair.esp - More Argonian Hair_Plus NPCs.esp - Hlaalu Nobles Facial Overhaul.esp - Rogues Gallery.esp - RV Armors Integrated.esp - BuyoantArmigersArmor_NPC.esp - ArmoredRobes_NPC_Compilation.esp - DimKhajiitHH.esp - RV Dukes guard.esp - Complete Nordic Iron.esp - Concept Art Daedric Helms.esp - Dwemer Scrap Armor V2.esp - Heavy Chitin.esp - Complete dreugh armor.esp - Complete and Revised Studded leather v 1.5.esp - Concept Art Dunmer Helms.esp] - -[Conflict] - Incompatible with "NOD - NPC Outfit Diversity". -NOD - Core.esm -Vanilla friendly wearables expansion.esm - -[Requires] - "NOD - NPC Outfit Diversity" requires "Better Bodies", the pluginless version also works but mlox cannot detect if you have it installed. If you already have the pluginless version ignore this message. -NOD - Core.esm -Better?Bodies*.esp - -[Note] - !! This plugin is for testing only and is not intended for normal gameplay. -NOD - Equipment Test Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Nordic Solstheim - Solstheim Interiors Overhaul [RandomPal] - -[Conflict] - Use only one of these plugins. -Solstheim Interior Overhaul Project.esp -Interiors_of_Solstheim_V2.1.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NPC Faction Affiliation Corrector [AliceL93] - -[Order] -Dual Faction Membership for NPCs.esp -NPC Faction Affiliation Corrector *.esp - -[Conflict] - Use only one of these plugins. -NPC Faction Affiliation Corrector (Minimalistic).esp -NPC Faction Affiliation Corrector (Maximalistic).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @NPC Schedule [Grumpy, Dungeom] - -[Order] ; From Alvazir's Various Patches (Pharis) -NPC_Schedule(beta).esp -NPC_Schedule(beta) - Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB_Data and Community Equipment Integration [Sigourn] - -;; Oriental Ebony Weapons Integrated -[Requires] - The "Oriental Ebony Weapons" integration plugins contain no weapon records so they require either the plugin from the original "Oriental Ebony Weapons" mod or the included rebalance plugin. - [Oriental Ebony Weapons Download](https://www.nexusmods.com/morrowind/mods/47173) -[ANY Oriental Ebony Weapons Integrated.esp - Oriental Ebony Weapons Integrated TCBOO.esp] -[ANY Oriental Ebony Weapon.esp - Oriental Ebony Weapons Rebalanced.esp] - -[Order] -There Can Be Only One.esp -Oriental Ebony Weapons Integrated TCBOO.esp - -[Order] -There Can Be Only One (Alt Fyr).esp -Oriental Ebony Weapons Integrated TCBOO.esp - -[Order] -There Can Be Only One (Alt Fyr 2).esp -Oriental Ebony Weapons Integrated TCBOO.esp - -;; OAAB Weapons Integrated -; ( Ref: Readme and TESPCD ) (Pharis) -[Order] -OAAB Weapons Integrated.esp -OAAB Weapons Integrated TB Patch.esp - -[Order] ; This one has weapon records for some reason (Pharis) -OAAB Weapons Integrated TCBOO.esp -OAAB Weapons Rebalanced.esp - -[Order] -There Can Be Only One.esp -OAAB Weapons Integrated TCBOO.esp - -[Order] -There Can Be Only One (Alt Fyr).esp -OAAB Weapons Integrated TCBOO.esp - -[Order] -There Can Be Only One (Alt Fyr 2).esp -OAAB Weapons Integrated TCBOO.esp - -[Order] -Mashed Lists.esp -OAAB Weapons and Oriental Ebony Weapons Integrated Patch TCBOO.esp - -[Order] -Merged Objects.esp -OAAB Weapons and Oriental Ebony Weapons Integrated Patch TCBOO.esp - -;; Redoran War and Sathil Mercenary Armor Integrated -[Conflict] - 'Redoran War and Sathil Mercenary Armor.esp' should be disabled. -Redoran War and Sathil Mercenary Armor.esp -Redoran War and Sathil Mercenary Armor Integrated.esp - -[Order] -Redoran War and Sathil Mercenary Armor Integrated.esp -Redoran War and Sathil Mercenary Armor Integrated Temple Service Refusal Patch.esp - -;; RuffinVangarr Armors Integrated -; ( Ref: Readme and TESPCD ) (Pharis) -[Order] -OAAB Weapons Integrated.esp -OAAB Weapons Integrated RV Duke's Guard Patch.esp - -[Order] -OAAB Weapons Integrated TCBOO.esp -OAAB Weapons Integrated RV Duke's Guard Patch.esp - -[Order] -RV Dukes guard.esp -OAAB Weapons Integrated RV Duke's Guard Patch.esp - -[Order] -RV Armors Integrated.esp -OAAB Weapons Integrated RV Duke's Guard Patch.esp - -[Conflict] - Already merged into or otherwise replicated by "RV Armors Integrated". -RV Armors Integrated.esp -[ANY Concept Art Daedric Helms.esp - Complete dreugh armor.esp - Complete Nordic Iron.esp - Complete and Revised Studded leather v 1.5.esp - RV Dukes guard.esp] - -;; Yet Another Guard Diversity Patches -; ( Ref: Readme and TESPCD ) -[Order] ; No conflicts with RV Armors Integrated plugin (Pharis) -Yet Another Guard Diversity - Regular.esp -Yet Another Guard Diversity RV Armors Integrated Patch.esp - -[Order] ; No conflicts with OAAB Weapons Integrated plugin (Pharis) -Yet Another Guard Diversity - Regular.ESP -OAAB Weapons Integrated Yet Another Guard Diversity Patch.esp - -;; Area Effect Arrows Integrated Patches -; ( Ref: Readme and TESPCD ) -[Order] -OAAB Weapons Integrated TCBOO.esp -Area Effect Arrows and OAAB Weapons Integrated Patch.esp - -[Order] -OAAB Weapons Integrated.esp -Area Effect Projectiles and OAAB Weapons Integrated Patch.esp - -[Order] -Area Effect Arrows Integrated.esp -Area Effect Arrows and OAAB Weapons Integrated Patch.esp - -[Order] -Area Effect Projectiles Integrated.esp -Area Effect Projectiles and OAAB Weapons Integrated Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB Dwemer Pavements [Melchior Dahrk] - -[Order] ; ( ref: mod readme ) (MasssiveJuice) -OAAB Dwemer Pavements.esp -Trackless?Grazeland.esp - -[Order] -Trackless?Grazeland.esp -Trackless Grazeland OAAB Dwemer Pavements Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB - Foyada Mamaea [Remiros] - -[Order] -OAAB - Foyada Mamaea*.esp -Moonmoth Legion Fort Overhaul.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB Shipwrecks [Corsair] - -[Order] -OAAB - Shipwrecks.esp -OAAB - Shipwrecks - TR Patch.esp - -[Order] ; Updated load order per OAAB Shipwrecks Update 22/01/2024 (yohannes) -Justice4Khartag.esp -OAAB - Shipwrecks.esp - -[Note] ; OAAB Shipwrecks update removed need for J4K patch (yohannes) - As of update 1.7.8, "OAAB - Shipwrecks" and "Justice for Karthag" are compatible without using a patch. -[ANY KFG_Shipwrecks_Patch.ESP - Justice4Khartag+OAAB_Shipwreck - merged.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB - The Ashen Divide [Remiros] - -[Conflict] - 'OAAB - The Ashen Divide - Vurt's Trees.esp' is an ESP replacer, do not use it alongside the original plugin. -OAAB - The Ashen Divide.esp -OAAB - The Ashen Divide - Vurt's Trees.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB - Tombs and Towers [Remiros] - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -TLAD Full - Still - *.esp -OAAB - Tombs and Towers.esp - -[Order] ; WHGT values, TES3Merge will not fix (Pharis) -True_Lights_And_Darkness_*.esp -OAAB - Tombs and Towers.esp - -[Conflict] - Included in and improved upon by "OAAB - Tombs and Towers". -OAAB - Tombs and Towers.esp -[ANY Urshilaku Burial Caverns Overhaul.esp - Mawia Overhaul.esp - Remiros' Tombs Expansion.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB Brother Junipers Twin Lamps [Lucevar, Brother Juniper] - -[Order] -DD_Caldera_Expansion.esp -OAAB Brother Junipers Twin Lamps.esp - -[Order] -DD_Caldera_Expansion.esp -Yet Another Guard*.esp -OAAB Brother Junipers Twin Lamps.esp - -[Order] ; From Alvazir's Various Patches (MasssiveJuice) -OAAB Brother Junipers Twin Lamps.esp -OAAB Brother Junipers Twin Lamps - Script Fix.esp - -[Order] ; From Alvazir's Various Patches (MasssiveJuice) -OAAB Brother Junipers Twin Lamps.esp -OAAB Brother Junipers Twin Lamps - Tamriel_Data Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB Grazelands [Melchior Dahrk] - -[Order] ; '?' to cover edge case OpenMW version (Pharis) -OAAB_Grazelands.esp -Trackless?Grazeland.esp - -[Order] ; Prevents a land tear (Pharis) -OAAB_Grazelands.esp -Valley of the Wind Overhaul.esp - -[Conflict] ; ( https://www.nexusmods.com/morrowind/mods/49075 ) (yohannes) - "OAAB Golden Reeds" is already incorporated into "OAAB Grazelands". -OAAB_GoldenReeds.esp -OAAB_Grazelands.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB Greater Samarys [Varlothen] - -[Conflict] - Each of these plugins overhaul the Samarys Ancestral Tomb. Use only one of them. -Greater Samarys.esp -[ANY Tombs Expanded.esp - Samarys Ancestral Tomb Expanded.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB Integrations [OAAB_Data Team] - -[Order] -BTB's Game Improvements (Necro Edit)*.esp -OAAB Creature Loot.esp - -[Order] -BTB's Game Improvements (Necro Edit)*.esp -OAAB Leveled Lists.esp - -[Order] -BTB's Game Improvements (Necro Edit)*.esp -OAAB Ingredients.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @OAAB Tel Mora [Melchior Dahrk] - -[Order] ; else no new path grid for platforms -NOM3*.esp -OAAB_Tel Mora.esp - -[Order] ; From Alvazir's Various Patches (MasssiveJuice) -OAAB_Tel Mora.ESP -OAAB_Tel Mora - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Of Dungeons and Abodes [Darkelfguy] - -[Order] -Of Dungeons and Abodes.esp -Of Dungeons and Abodes-TeleportAmulet-Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Of Eggs and Dwarves, @OEAD [seelof, Greatness7] - -[Order] ; Patch simply moves the door marker for the eggmine, just has to be after both mods (Pharis) -Beautiful cities of Morrowind.esp -OEAD_BCOM_Patch.esp - -[Order] -Of Eggs and Dwarves.esp -OEAD_BCOM_Patch.esp - -[Order] -Suran_Underworld_v3.esp -Of Eggs and Dwarves.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Of Justice and Innocence, @OJAI [Darkelfguy] - -[Conflict] - Use only one of these plugins: - 'Of Justice and Innocence.esp' - Divides the dungeon up into 4 cells and uses many lights. - 'OJAI - Framerate Version.esp' - Divides the dungeon up into 6 cells and removes some lights to help increase framerate. This is the recommended version for most users. -Of Justice and Innocence.esp -OJAI - Framerate Version.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Of Murk and Mussels - A Sadrith Mora Shop [DetailDevil] - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53238 ) (yohannes) -Sadrith Mora - seat of power.esm -Of_Murk_and_Mussels_Sadrith_Mora_Seat_of_Power_patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Oh No Stolen Reports [johnnyhostile] - -[Order] ; dependent on BCOM esp (MasssiveJuice) -Beautiful cities of Morrowind.esp -onsr-bcom.esp - -[Conflict] ; ( ref: mod readme ) (yohannes) - Use only one of these plugins. -onsr.esp -onsr-bcom.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ownership Overhaul [Necrolesian] - -[Conflict] - Use only one of these plugins. If you are not sure which version to use, the ESM version is safer in terms of compatibility. -Ownership Overhaul.esp -Ownership Overhaul.esm - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/48051 and I tested while helping someone troubleshoot ) necessary even with patch to avoid unwanted scuba diving (Pharis) -Ownership Overhaul.esm -Solstheim Tomb of the Snow Prince.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Passage of Prayers - High Fane Corridor Overhaul [Leyawynn, Sataniel, Remiros] - -[Conflict] - Use only one of these plugins. -Passage of Prayers - Full.esp -Passage of Prayers - No Lore.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Patch for Purists [half11, TES3 Community] - -[Order] ; Lucas' fixes for latest PFP, reported by JosephMcKean (Pharis) -Patch for Purists - Semi-Purist Fixes.esp -Patch for Purists - Merged Fixes.esp - -[Order] -Patch for Purists - Book Typos.esp -Patch for Purists - Merged Fixes.esp - -[Order] -Patch for Purists - Semi-Purist Fixes.esp -Hortator Nerevarine Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Persistent Corpse Disposal [dmbaturin] - -;; Alvazir PCD Patches -[Order] -persistent_corpse_disposal.esp -PCD_CCM-Guard-Patrols.esp - -[Order] -persistent_corpse_disposal.esp -PCD_Gnisis-Docks.esp - -[Order] -persistent_corpse_disposal.esp -PCD_Grandfather-Frost.esp - -[Order] -CCM-Guard-Patrols.esp -PCD_CCM-Guard-Patrols.esp - -[Order] -Gnisis Docks v.esp -PCD_Gnisis-Docks.esp - -[Order] -Grandfather Frost.esp -PCD_Grandfather-Frost.esp - -;; Alvazir PCD Patches Merged -[Order] -persistent_corpse_disposal.esp -PCD_Gnisis-Docks_Grandfather-Frost_CCM-Guard-Patrols.esp - -[Order] -CCM-Guard-Patrols.esp -PCD_Gnisis-Docks_Grandfather-Frost_CCM-Guard-Patrols.esp - -[Order] -Gnisis Docks v.esp -PCD_Gnisis-Docks_Grandfather-Frost_CCM-Guard-Patrols.esp - -[Order] -Grandfather Frost.esp -PCD_Gnisis-Docks_Grandfather-Frost_CCM-Guard-Patrols.esp - -;; Alvazir PCD Merged Gnisis Docks CCM Guard Patrols -[Order] -persistent_corpse_disposal.esp -PCD_Gnisis-Docks_CCM-Guard-Patrols.esp - -[Order] -CCM-Guard-Patrols.esp -PCD_Gnisis-Docks_CCM-Guard-Patrols.esp - -[Order] -Gnisis Docks v.esp -PCD_Gnisis-Docks_CCM-Guard-Patrols.esp - -;; Alvazir PCD Merged Gnisis Docks Grandfather Frost -[Order] -persistent_corpse_disposal.esp -PCD_Gnisis-Docks_Grandfather-Frost.esp - -[Order] -Gnisis Docks v.esp -PCD_Gnisis-Docks_Grandfather-Frost.esp - -[Order] -Grandfather Frost.esp -PCD_Gnisis-Docks_Grandfather-Frost.esp - -;; Alvazir PCD Merged CCM Guard Patrols Grandfather Frost -[Order] -persistent_corpse_disposal.esp -PCD_Gnisis-Docks_Grandfather-Frost_CCM-Guard-Patrols.esp - -[Order] -CCM-Guard-Patrols.esp -PCD_Gnisis-Docks_Grandfather-Frost_CCM-Guard-Patrols.esp - -[Order] -Grandfather Frost.esp -PCD_Gnisis-Docks_Grandfather-Frost_CCM-Guard-Patrols.esp - -[Conflict] - 'PCD_PFP_Compat.esp' is an ESP replacer, do not use it alongside the original plugin. -persistent_corpse_disposal.esp -PCD_PFP_Compat.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Playable Game of Ur [Dillonn241] - -[Requires] ; Requires both assets and esp from The Royal Game of Ur (MasssiveJuice) -Playable Game of Ur.esp -The_Royal_Game_Of_Ur.esp - -[Order] ; (ref: Dillonn241 on Nexus mod page comments) (MasssiveJuice) -The_Royal_Game_Of_Ur.esp -Playable Game of Ur.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Maar Gan - Town of Pilgrimage [RandomPal] -[Order] -RP_Maar_Gan.ESP -RP_Maar_Gan_Ashlander_Addon.ESP - -[Order] -RP_Maar_Gan.ESP -The_magic_rock_of_Maar_Gan.ESP - -[Order] -Beautiful cities of Morrowind.esp -RP_Maar_Gan.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ald'ruhn Architecture Variety [RandomPal] - -[Order] -Beautiful cities of Morrowind.ESP -RP_Ald'ruhn_Architecture_Variety.ESP - -[Order] -BCoM_AldRuhn_Outdoor_Merchants.ESP -RP_Ald'ruhn_Architecture_Variety.ESP - -[Order] -RP_Ald'ruhn_Architecture_Variety.ESP -RP_Ald'ruhn_The_Rat_In_The_Pot.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ports of Vvardenfell [Mick083] - -[Conflict] - Each of these plugins is a different version of "Ports of Vvardenfell", use only one of them. -Ports Of Vvardenfell V1.6.ESP -Ports Of Vvardenfell LITE.esp -Ports Of Vvardenfell V1.6 - Clean.esp ; AVP -Ports Of Vvardenfell V1.6 - Compatible.esp ; AVP -Ports Of Vvardenfell V1.6 - Aggressively Compatible.esp ; AVP -Ports Of Vvardenfell V1.6 - Ultra Aggressively Compatible.esp ; AVP -Ports Of Vvardenfell V1.6 - NPC Only - TR_Travels.esp ; AVP -Ports Of Vvardenfell V1.6 - NPC Only - TOTSP.esp ; AVP -Ports Of Vvardenfell V1.6 - NPC Only - TR_Travels - TOTSP.esp ; AVP -Ports Of Vvardenfell V1.6 - NPC Only - Hood and Mask.esp ; AVP -Ports Of Vvardenfell V1.6 - NPC Only - Hood and Mask - TR_Travels.esp ; AVP -Ports Of Vvardenfell V1.6 - NPC Only - Hood and Mask - TOTSP.esp ; AVP -Ports Of Vvardenfell V1.6 - NPC Only - Hood and Mask - TR_Travels - TOTSP.esp ; AVP - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/48955 ) (Pharis) -Silt Strider Courier.esp -Silt Strider Courier - Ports Of Vvardenfell.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Privileges and Services, @Privileges & Services [Arcimaestro Antares] - -[Order] -Privileges&Services .esp -P&S - No team jackets.esp -P&S - No team jackets - Dialogue edits.esp - -[Conflict] - These plugins have a script conflict as they both use the same script ID. -Privileges&Services .esp -Antares little mods.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52371 ) (MassiveJuice) -Privileges&Services 1.1.esp -Privileges&Services - Put It Back Patch for OpenMW.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Properly Clothed NPCs [RandomPal] - -[Order] -RP_NPCs.esp -Properly clothed NPCs.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Province Cyrodiil [Province Cyrodiil Team] - -[Order] ; Dependency (Pharis) -Tamriel_Data.esm -Cyr_Main.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Publicans, @Publicans [half11] - -[Order] -The Publicans.ESP -The Publicans - Delightful Earthly Delights.ESP - -[Order] -The Publicans.ESP -The Publicans - LGNPC Patch.ESP - -[Order] -The Publicans - Delightful Earthly Delights.ESP -The Publicans - LGNPC Patch.ESP - -[Order] -SkoomaAddictionV2.0.esp -The Publicans.esp - -[Order] -LGNPC_Aldruhn.esp -The Publicans - LGNPC Patch.ESP - -[Order] -LGNPC_Aldruhn_suppl.esp -The Publicans - LGNPC Patch.ESP - -[Conflict] - Use only one of these plugins. -The Publicans.esp -The Publicans (LGNPC compatible version).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Publicola's Misc Mod Emporium [Publicola] - -;; Cephalopod Pauldron Rework -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53235 ) (yohannes) -OAAB_cephalopod armor patch.esp -Cephalopod Pauldron Rework - Smaller.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53235 ) (yohannes) -TR_cephalopod armor patch.esp -Cephalopod Pauldron Rework - Smaller.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53235 ) (yohannes) -OAAB_cephalopod armor patch.esp -Cephalopod Pauldron Rework - None.esp - -[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53235 ) (yohannes) -TR_cephalopod armor patch.esp -Cephalopod Pauldron Rework - None.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Quarra Clan [Jonathan Nash], @Quarra Clan Refreshed [Jonathan Nash, Alvazir] - -;; Alvazir Quarra Clan - Refreshed and patches ( Ref: https://www.nexusmods.com/morrowind/mods/48955 ) (Pharis) -[Order] ; Overwrites changes to factions from mods such as Imperial Factions (Pharis) -quarraclan_refreshed.esp -quarraclan_refreshed - Faction Stats Override.esp - -[Order] ; Patch edits NPC records from main plugin for consistency with Morrowind Anti-Cheese (Pharis) -quarraclan_refreshed.esp -quarraclan_refreshed - Morrowind Anti-Cheese.esp - -[Order] -quarraclan_refreshed.esp -quarraclan_refreshed - Raym's Vampire Rumors.esp - -[Order] ; Moves one NPC a bit to not get stuck when used with Vampire Clans - Clutter Monkey Overhaul (Pharis) -quarraclan_refreshed.esp -quarraclan_refreshed - Vampire Clans - Clutter Monkey Overhaul.esp - -[Order] -Imperial Factions.esp -quarraclan_refreshed - Faction Stats Override.esp - -[Order] ; Patch edits NPC records from main plugin for consistency with Morrowind Anti-Cheese (Pharis) -Morrowind Anti-Cheese.esp -quarraclan_refreshed - Morrowind Anti-Cheese.esp - -[Order] ; Same conflicts with Sigourn's tweaked Morrowind Anti-Cheese (Pharis) -Morrowind Anti-Cheese Tweaked.esp -quarraclan_refreshed - Morrowind Anti-Cheese.esp - -[Order] -Raym's Vampire Rumors.esp -quarraclan_refreshed - Raym's Vampire Rumors.esp - -;;Alvazir Quarra Clan - Refreshed merged patch -[Order] -quarraclan_refreshed.esp -quarraclan_refreshed - Merged Patches.esp - -[Order] -Raym's Vampire Rumors.esp -quarraclan_refreshed - Merged Patches.esp - -[Requires] -quarraclan_refreshed - Merged Patches.esp -[ALL Raym's Vampire Rumors.esp - quarraclan_refreshed.esp] - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -quarraclan_refreshed - Merged Patches.esp -[ANY quarraclan_refreshed - Faction Stats Override.esp - quarraclan_refreshed - Morrowind Anti-Cheese.esp - quarraclan_refreshed - Raym's Vampire Rumors.esp - quarraclan_refreshed - Vampire Clans - Clutter Monkey Overhaul.esp] - -[Conflict] - 'quarraclan_refreshed.esp' is an ESP replacer, do not use it alongside the original plugin. -quarraclan_refreshed.esp -quarraclan.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Quests for Clans and Vampire Legends (QCVL) [SpiritTauren, Queenkeely, More listed in Readme] - -[Order] ; Patch has no conflicts with BTBGI (Pharis) -Quests for Clans and Vampire Legends.esp -Quests for Clans and Vampire Legends - BTBGI - auto-calc spells.esp - -[Order] -Quests for Clans and Vampire Legends.esp -Quests for Clans and Vampire Legends - Morrowind Anti-Cheese.esp - -[Order] ; Patch edits NPC records from main plugin for consistency with Morrowind Anti-Cheese (Pharis) -Morrowind Anti-Cheese.esp -Quests for Clans and Vampire Legends - Morrowind Anti-Cheese.esp - -[Order] ; Same conflicts with Sigourn's tweaked Morrowind Anti-Cheese (Pharis) -Morrowind Anti-Cheese Tweaked.esp -Quests for Clans and Vampire Legends - Morrowind Anti-Cheese.esp - -[Order] ; Move Moricius a bit to avoid being stuck into furniture added by VCCMO (Pharis) -Quests for Clans and Vampire Legends.esp -Quests for Clans and Vampire Legends - Vampire Clans - Clutter Monkey Overhaul.esp - -[Order] ; ( Ref: Description on Files tab, https://www.nexusmods.com/morrowind/mods/49486?tab=files ) -Quests for Clans and Vampire Legends.esp -QCVL_MR_SiltStriderPatch.esp - -[Order] ; ( Ref: Description on Files tab, https://www.nexusmods.com/morrowind/mods/49486?tab=files ) -Morrowind Rebirth [Main].esp -QCVL_MR_SiltStriderPatch.esp - -[Patch] - A patch for "Quests for Clans and Vampire Legends" and "Morrowind Anti-Cheese" is available. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/48955 ) -Quests for Clans and Vampire Legends - Morrowind Anti-Cheese.esp -[All Quests for Clans and Vampire Legends.esp - [ANY Morrowind Anti-Cheese.esp - Morrowind Anti-Cheese Tweaked.esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Questline - Vivec Lighthouse Keeper [Dillonn241] - -[Order] ; ( Ref: reported by MwGek, the author of Vivec Lighthouse, on Discord ) (Pharis) -Vivec_Lighthouse.esp -Vivec Lighthouse Questline.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Quests in Balmora Waterworks [FlinSunset] - -; ( Ref: https://www.nexusmods.com/morrowind/mods/52758 ) - -[Order] -ScrewYouSovor.esp -Quests In Balmora Waterworks.esp - -[Order] -ScrewYouSovor.esp -Quests In Balmora Waterworks - No Dura gra-Bol.esp - -[Conflict] - Use only one of these plugins. -Quests In Balmora Waterworks.esp -Quests In Balmora Waterworks - No Dura gra-Bol.esp - -[Conflict] - An ESP replacer for "Quests in Balmora Waterworks" that is compatible with "Dura gra-Bol's House Reclaimed - And the Grab-All Gang" and "Fighters Guild Improved" provided on the "Quests in Balmora Waterworks" mod page. - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/52758 ) -Quests In Balmora Waterworks.esp -[ANY Dura Gra-Bol's House Reclaimed.esp - Fighters Guild Improved.esp] - -[Conflict] - Incompatible with "Quests in Balmora Waterworks". -Quests In Balmora Waterworks.esp -[ANY Balmora City of Contrasts.esp - Sleep with the Fishes.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Quill of Feyfolken [Dormouse] - -[Order] -Quill of Feyfolken 2.0.esp -Quill of Feyfolken 2.0-OpenMW-Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rain's Hand Hall [Bjorn], @Restoring Rain's Hand Hall [Chesko] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @rations [Stripes] - -[Order] -rations.esp -rations-wares.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Raven [Von Djangos] - -[Order] -Unofficial Morrowind Official Plugins Patched.esp -The Raven 1.5.4.esp - -[Order] -Half11 misc mods + anticheese.esp -The Raven 1.5.4.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Raym's Vampire Rumors [Raym] - -[Order] -Raym's Vampire Rumors.esp -ab01GOTYpatch.esp - -[Order] -Raym's Vampire Rumors.esp -Raym's Vampire Rumors - Patch for Purists.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @ReadMe - Library of Vivec Overhaul, @Library of Vivec Overhaul [seelof] - -[Order] -Library of Vivec Overhaul - Full.esp -Library of Vivec Overhaul - Full - Dialogue Fix.esp - -[Order] -Library of Vivec Overhaul - Full.esp -Library of Vivec Overhaul - Full - OpenMW Patch.esp - -[Conflict] - Use only one of these plugins. -Library of Vivec Overhaul - Full.esp -Library of Vivec Overhaul - Lite.esp - -[Order] ; From Alvazir's Various Patches (MasssiveJuice) -Library of Vivec Overhaul - Full.esp -Library of Vivec Overhaul - Full - Dialogue Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Red Bags [GrumblingVomit] - -[order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52924 ) (MasssiveJuice) -TheRedBags.ESP -TheRedBags_OAAB.ESP - -[order] ; ( ref: https://www.nexusmods.com/morrowind/mods/52924 ) (MasssiveJuice) -TheRedBags.ESP -TheRedBags_TR.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Red Mountain Reborn, @RMR [Knots, Trancemaster_1988] - -[Order] -RedMountainReborn.esp -RR_Ghost_Gate_Fortress_Eng.esp - -[Order] -RedMountainReborn.esp -DN-GDRv*.esp - -[Order] -RedMountainReborn.esp -Illuminated Order v2.0 - Lore Friendly.esp - -[Conflict] - RandomPal provides a "Red Mountain Reborn" compatible version of "Ald'ruhn - Seat of power of House Redoran" in the BAIN installer, use that version instead. -RedMountainReborn.esp -[ANY AldRuhn_seat_of_power.esp - AldRuhn_seat_of_power_no_underskar.esp - AldRuhn_seat_of_power_RR_Skar.esp] - -[Note] ; ( Ref: https://www.nexusmods.com/morrowind/mods/47414 ) - "Red Mountain Reborn" includes an ESP replacer for "Illuminated Order v2.0". However, V3.0 already removed the Red Mountain Edits (Tower of Semuta is renamed and moved south of Tel Branora). -[All RedMountainReborn.esp - Illuminated Order v2.0 - Lore Friendly.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Religions Elaborated [Caeris] - -[Order] -Half11 misc mods + anticheese.esp -Religions Elaborated.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Repopulated Morrowind [GrumblingVomit] - -; ( Ref: GrumblingVomit reporting them ) - -;; An Issue of Thrust -[Requires] ; Adds weapons to RM levelled lists -RepopulatedMorrowind_AnIssueOfThrust.esp -An Issue Of Thrust - Main.esp - -[Order] -An Issue Of Thrust - Main.esp -RepopulatedMorrowind_AnIssueOfThrust.esp - -;; Animated Morrowind -[Patch] ; ( ref: mod readme ) No order rule required as patch only edits Repop ESM (MasssiveJuice) - A patch for "Repopulated Morrowind" and "Animated Morrowind" is provided in the "Repopulated Morrowind" archive, compatible with either the vanilla or BCOM version of Animated Morrowind -RepopulatedMorrowind_AnimatedMorrowind.ESP -[ALL RepopulatedMorrowind.ESM - [ANY Animated_Morrowind - merged.esp - Animated_Morrowind - merged - OpenMW.esp]] - -;; Cammona Tong Chitin Armor -[Requires] ; Adds armor to RM levelled lists -RepopulatedMorrowind_CamonnaTongChitin.esp -Cammona Tong Chitin Armor.esp - -[Order] -Cammona Tong Chitin Armor.ESP -RepopulatedMorrowind_CamonnaTongChitin.ESP - -;; Ceremonial Adamantium Armor -[Requires] ; Adds armor to RM levelled lists -RepopulatedMorrowind_CeremonialAdamantiumArmor.esp -Ceremonial Adamantium Armor.esp - -[Order] -Ceremonial Adamantium Armor.esp -RepopulatedMorrowind_CeremonialAdamantiumArmor.esp - -;; Concept Art Dunmer Helmets -[Requires] ; Adds helms to RM levelled lists and NPCs -RepopulatedMorrowind_ConceptArtDunmerHelmets.esp -Concept Art Dunmer Helms.esp - -[Order] -Concept Art Dunmer Helms.ESP -RepopulatedMorrowind_ConceptArtDunmerHelmets.ESP - -;; Glass Helm Compilation -[Requires] ; Adds helms to RM levelled lists -RepopulatedMorrowind_GlassHelmCompilation.esp -Glass Helms.esp - -[Order] -Glass Helms.esp -RepopulatedMorrowind_GlassHelmCompilation.esp - -;; Immersive Mournhold -[Patch] ; patch deletes two NPC spawns from Repop ESM for compatibility with Immersive Mournhold and does not have load order requirements (MasssiveJuice) - A patch for "Repopulated Morrowind" and "Immersive Mournhold" is provided in the "Repopulated Morrowind" archive. -RepopulatedMorrowind_ImmersiveMournhold.ESP -[ALL RepopulatedMorrowind.ESM - Immersive Mournhold.esp] - -[Order] -Immersive Mournhold.esp -RepopulatedMorrowind_ImmersiveMournhold.ESP - -[Order] -RepopulatedMorrowind.ESM -RepopulatedMorrowind_ImmersiveMournhold.ESP - -;; Indoril Ronin -[Requires] ; Adds items to RM levelled lists -RepopulatedMorrowind_IndorilRoninArmor.esp -[ANY Indoril Ronin Armor.esp - The Ronin.esp - The Ronin - Light Armor.esp] - -[Order] -Indoril Ronin Armor.esp -RepopulatedMorrowind_IndorilRoninArmor.esp - -[Order] -The Ronin.esp -RepopulatedMorrowind_IndorilRoninArmor.esp - -[Order] -The Ronin - Light Armor.esp -RepopulatedMorrowind_IndorilRoninArmor.esp - -;; Mage Robes -[Requires] ; Adds robes to RM levelled lists -RepopulatedMorrowind_MageRobes.esp -Mage Robes.esp - -[Order] -Mage Robes.esp -RepopulatedMorrowind_MageRobes.esp - -;; Morag Tong Armor Revisited -[Requires] ; Adds armor to RM levelled lists -RepopulatedMorrowind_MoragTongArmorRevisited.esp -Morag_Tong_Armor_Revisited.esp - -[Order] -Morag_Tong_Armor_Revisited.esp -RepopulatedMorrowind_MoragTongArmorRevisited.esp - -;; Morag Tong Equipment Diversity -[Requires] ; Adds armor to RM levelled lists -RepopulatedMorrowind_MoragTongEquipmentDiversity.esp -Morag Tong Equipment Diversity.esp - -[Order] -Morag Tong Equipment Diversity.ESP -RepopulatedMorrowind_MoragTongEquipmentDiversity.ESP - -;; Morag Tong Polished -[Requires] ; Adds armor to RM levelled lists and one NPC to the arena hidden area -RepopulatedMorrowind_MoragTongPolished.esp -Morag Tong Polished.esp - -[Order] -Morag Tong Polished.esp -RepopulatedMorrowind_MoragTongPolished.esp - -;; Netch adamantium armour II -[Requires] ; Adds netch adamantium to RM levelled lists -RepopulatedMorrowind_NetchAdamantiumArmor.esp -[ANY Netch Adamantium Armor II.esp - Netch Adamantium Armor II_RP.esp - Netch Adamantium Armor II - Fixed.esp] - -[Order] -Netch Adamantium Armor II.esp -RepopulatedMorrowind_NetchAdamantiumArmor.esp - -[Order] -Netch Adamantium Armor II_RP.esp -RepopulatedMorrowind_NetchAdamantiumArmor.esp - -[Order] -Netch Adamantium Armor II - Fixed.esp -RepopulatedMorrowind_NetchAdamantiumArmor.esp - -;; Redaynia Restored -[Requires] ; Adds an animated fisherman so not really worthy of a patch rule -RepopulatedMorrowind_RedayniaRestored.esp -Redaynia Restored.esp - -[Order] -Redaynia Restored.ESP -RepopulatedMorrowind_RedayniaRestored.ESP - -;; Sacred Necromancer Armor -[Requires] ; NOD includes Sacred Necromancer but the ids are changed so it doesn't satisfy the requirement -RepopulatedMorrowind_SacredNecromancerArmor.esp -[ANY Sacred_Necromancer.esp - Sacred Necromancer no npcs.esp] - -[Order] -Sacred_Necromancer.esp -RepopulatedMorrowind_SacredNecromancerArmor.esp - -[Order] -Sacred Necromancer no npcs.esp -RepopulatedMorrowind_SacredNecromancerArmor.esp - -;; Sixth House Obsidian Weapons -[Requires] ; Adds weapons to RM levelled lists -RepopulatedMorrowind_6thHouseObsidWeps.esp -[ANY Sixth House Obisidian Weapon.esp - Creatures_RP_Purist.esp] - -[Order] -Sixth House Obisidian Weapon.esp -RepopulatedMorrowind_6thHouseObsidWeps.esp - -[Order] -Creatures_RP_Purist.esp -RepopulatedMorrowind_6thHouseObsidWeps.esp - -;; Vanilla Friendly Wearables Expansion -[Conflict] ; ( ref: mod readme ) (MasssiveJuice) - Already merged into the "Repopulated Morrowind" patch for "Vanilla Friendly Wearables Expansion". -RepopulatedMorrowind_VanillaFriendlyWearablesExpansion.ESP -[ANY RepopulatedMorrowind_CeremonialAdamantiumArmor.ESP - RepopulatedMorrowind_ConceptArtDunmerHelmets.ESP - RepopulatedMorrowind_RedoranWarSathilMerc.ESP] - -;; Weapons Expansion Project -[Requires] ; Adds weapons to RM levelled lists -RepopulatedMorrowind_MorrowindWeaponsExpansion.esp -Weapons Expansion Morrowind.esp - -[Order] -Weapons Expansion Morrowind.esp -RepopulatedMorrowind_MorrowindWeaponsExpansion.esp - -;; General Conflicts -[Conflict] - Use only one of these plugins. -RepopulatedMorrowind_MoragTongPolished.esp -RepopulatedMorrowind_MoragTongArmorRevisited.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Reputation Fixes [ModManSam] - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -Reputation_Fixes_All.esp -[ANY Reputation_Fixes_Fighters_Guild_.esp - Reputation_Fixes_Imperial_Legion.esp - Reputation_Fixes_Thieves_Guild.esp] - -;; Alvazir's Various Patches Reputation Fixes Patches - -[Order] ; Persistent Corpse Disposal -Reputation_Fixes_All.ESP -RF-Persistent_Corpse_Disposal.esp - -[Order] ; Persistent Corpse Disposal -PCD_PFP_Compat.esp -RF-Persistent_Corpse_Disposal.esp - -[Order] ; Persistent Corpse Disposal -persistent_corpse_disposal.esp -RF-Persistent_Corpse_Disposal.esp - -[Order] ; Imperial Legion Expansion -Reputation_Fixes_All.ESP -RF-Imperial_Legion_Expansion.esp - -[Order] ; Imperial Legion Expansion -Imperial Legion Expansion.esp -RF-Imperial_Legion_Expansion.esp - -[Order] ; Mournhold Courtiers -Reputation_Fixes_All.ESP -RF-Mournhold_Courtiers.esp - -[Order] ; Mournhold Courtiers -Mournhold Courtiers.esp -RF-Mournhold_Courtiers.esp - -[Order] ; Creeping Blight -Reputation_Fixes_All.ESP -RF-Creeping_Blight.esp - -[Order] ; Creeping Blight -Creeping Blight.esp -RF-Creeping_Blight.esp - -[Order] ; Persistent Corpse Disposal + Imperial Legion Expansion merged -Reputation_Fixes_All.ESP -RF-PCD-Imperial_Legion_Expansion.esp - -[Order] ; Persistent Corpse Disposal + Imperial Legion Expansion merged -Imperial Legion Expansion.esp -RF-PCD-Imperial_Legion_Expansion.esp - -[Order] ; Persistent Corpse Disposal + Imperial Legion Expansion merged -PCD_PFP_Compat.esp -RF-PCD-Imperial_Legion_Expansion.esp - -[Order] ; Persistent Corpse Disposal + Imperial Legion Expansion merged -persistent_corpse_disposal.esp -RF-PCD-Imperial_Legion_Expansion.esp - -[Order] ; Persistent Corpse Disposal + Mournhold Courtiers merged -Reputation_Fixes_All.ESP -RF-PCD-Mournhold_Courtiers.esp - -[Order] ; Persistent Corpse Disposal + Mournhold Courtiers merged -PCD_PFP_Compat.esp -RF-PCD-Mournhold_Courtiers.esp - -[Order] ; Persistent Corpse Disposal + Mournhold Courtiers merged -persistent_corpse_disposal.esp -RF-PCD-Mournhold_Courtiers.esp - -[Order] ; Persistent Corpse Disposal + Mournhold Courtiers merged -Mournhold Courtiers.esp -RF-PCD-Mournhold_Courtiers.esp - -[Order] ; Persistent Corpse Disposal + Creeping Blight merged -Reputation_Fixes_All.ESP -RF-PCD-Creeping_Blight.esp - -[Order] ; Persistent Corpse Disposal + Creeping Blights merged -PCD_PFP_Compat.esp -RF-PCD-Creeping_Blight.esp - -[Order] ; Persistent Corpse Disposal + Creeping Blight merged -persistent_corpse_disposal.esp -RF-PCD-Creeping_Blight.esp - -[Order] ; Persistent Corpse Disposal + Creeping Blight merged -Creeping Blight.esp -RF-PCD-Creeping_Blight.esp - -[Order] ; Imperial Legion Expansion + Mournhold Courtiers merged -Reputation_Fixes_All.ESP -RF-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; Imperial Legion Expansion + Mournhold Courtiers merged -Imperial Legion Expansion.esp -RF-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; Imperial Legion Expansion + Mournhold Courtiers merged -Mournhold Courtiers.esp -RF-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; Imperial Legion Expansion + Creeping Blight merged -Reputation_Fixes_All.ESP -RF-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; Imperial Legion Expansion + Creeping Blight merged -Imperial Legion Expansion.esp -RF-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; Imperial Legion Expansion + Creeping Blight merged -Creeping Blight.esp -RF-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; Mournhold Courtiers + Creeping Blight merged -Reputation_Fixes_All.ESP -RF-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; Mournhold Courtiers + Creeping Blight merged -Mournhold Courtiers.esp -RF-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; Mournhold Courtiers + Creeping Blight merged -Creeping Blight.esp -RF-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers merged -Reputation_Fixes_All.ESP -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers merged -PCD_PFP_Compat.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers merged -persistent_corpse_disposal.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers merged -Imperial Legion Expansion.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers merged -Mournhold Courtiers.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers.esp - -[Order] ; PCD + Imperial Legion Expansion + Creeping Blight merged -Reputation_Fixes_All.ESP -RF-PCD-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Creeping Blight merged -PCD_PFP_Compat.esp -RF-PCD-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Creeping Blight merged -persistent_corpse_disposal.esp -RF-PCD-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Creeping Blight merged -Imperial Legion Expansion.esp -RF-PCD-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Creeping Blight merged -Creeping Blight.esp -RF-PCD-Imperial_Legion_Expansion-Creeping_Blight.esp - -[Order] ; PCD + Mournhold Courtiers + Creeping Blight merged -Reputation_Fixes_All.ESP -RF-PCD-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Mournhold Courtiers + Creeping Blight merged -PCD_PFP_Compat.esp -RF-PCD-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Mournhold Courtiers + Creeping Blight merged -persistent_corpse_disposal.esp -RF-PCD-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Mournhold Courtiers + Creeping Blight merged -Mournhold Courtiers.esp -RF-PCD-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Mournhold Courtiers + Creeping Blight merged -Creeping Blight.esp -RF-PCD-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Reputation_Fixes_All.ESP -RF-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Imperial Legion Expansion.esp -RF-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Mournhold Courtiers.esp -RF-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Creeping Blight.esp -RF-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Reputation_Fixes_All.ESP -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -PCD_PFP_Compat.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -persistent_corpse_disposal.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Imperial Legion Expansion.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Mournhold Courtiers.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -[Order] ; PCD + Imperial Legion Expansion + Mournhold Courtiers + Creeping Blight merged -Creeping Blight.esp -RF-PCD-Imperial_Legion_Expansion-Mournhold_Courtiers-Creeping_Blight.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Restocking Alchemy Essentials [Sigourn] - -[Order] ; Patch after both mods ( Ref: https://www.nexusmods.com/morrowind/mods/49232 ) -Restocking Alchemy Essentials.esp -Restocking Alchemy Essentials PoisonCrafting Patch.esp - -[Order] -mwse_PoisonCrafting.esp -Restocking Alchemy Essentials PoisonCrafting Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rethinking Vivec [Atrayonis] - -;; TR_Travels Patches, order not specified anywhere but makes sense based on conflicts in TESPCD (Pharis) -[Order] -Rethinking Vivec.esp -RV - TR_Travels Patch.esp - -[Order] -TR_Travels.esp -RV - TR_Travels Patch.esp - -[Order] -Rethinking Vivec.esp -RV - TR_Travels_(P_M) Patch.esp - -[Order] -TR_Travels_(Preview_and_Mainland).esp -RV - TR_Travels_(P_M) Patch.esp - -[Conflict] - Use only one of these plugins: - 'RV - TR_Travels Patch.esp' - If you are using "TR_Travels" for mainland only. - 'RV - TR_Travels_(P_M) Patch.esp' - If your are using "TR_Travels" for both preview and mainland. -RV - TR_Travels Patch.esp -RV - TR_Travels_(P_M) Patch.esp - -[Requires] -RV - TR_Travels Patch.esp -[ALL Rethinking Vivec.esp - TR_Travels.esp] - -[Requires] -RV - TR_Travels_(P_M) Patch.esp -[ALL Rethinking Vivec.esp - TR_Travels_(Preview_and_Mainland).esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Riders [rotat] - -[Order] -riders.esp -riders - Your Own Ashlander Tribe.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sadrith Mora BCOM Plus Module [Randompal DetailDevil Kalinter Markond Lord Zircon] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53465 ) -Beautiful Cities of Morrowind.esp -Sadrith Mora Seat Of Power Base.esp - -[Order] ; ( Ref: comment by DetailDevil ) (yohannes) -Sadrith Mora Seat Of Power Base.esp -Devilish Upper District Overhaul.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sadrith Mora Closed City [The Bloodthirsty Crustacean] - -[Order] -indybank*.esp -TC_SadrithMoraClosed.esp - -[Order] -ab01GOTYpatch.esp -TC_SadrithMoraClosed.esp - -[Order] -TR_Travels*.esp -TC_SadrithMoraClosed.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Save the Date [Necrolesian] - -[Order] -Save the Date.esp -Save the Date - MQO Patch.esp - -[Order] -Vvardenfell Brotherhood.esp -Save the Date.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Secret of Vilmuhn, @SoV [MasssiveJuice, GrumblingVomit] - -[Order] ; (Reference: MasssiveJuice) -OAAB_Data.esm -SecretOfVilmuhn.esm - -[Order] ; (Reference: MasssiveJuice) -Tamriel_Data.esm -SecretOfVilmuhn.esm - -[Order] ; (Reference: MasssiveJuice) -TR_Mainland.esm -SecretOfVilmuhn.esm - -[Conflict] ; (Reference: MasssiveJuice) - 'Last Wish' by Tel Shadow conflicts with SoV as the landmasses overlap -SecretOfVilmuhn.esm -Last Wish 2.0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Secrets of the Crystal City [JettN77, Melchior Dahrk, Peter/Halovarium, seelof] - -[Order] ; If Mines & Caverns loads after Massama Cave is filled with water ( Ref: readme https://www.nexusmods.com/morrowind/mods/51932 ) (Pharis) -Clean_Mines & Caverns.esp -SecretsOfTheCrystalCity.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Seekers Faction [Dale French] - -[Order] -Seekers Faction*.esp -Complete Trade Fix*.esp - -[Order] -Seekers Faction*.esp -Less_Generic_Nerevarine.esp - -[Order] -Seekers Faction*.esp -LGNPC_NoLore.esp - -[Order] -Seekers Faction*.esp -Lich Father*.esp - -[Order] -Seekers Faction*.esp -The Sable Dragon*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Shipyards of Vvardenfell (Sadrith Mora - Seyda Neen - Gnaar Mok) [DetailDevil, Sjek] - -[Order] ; Order of all three specified ( Ref: https://www.nexusmods.com/morrowind/mods/51928 ) (Pharis) -Shipyards of Vvardenfell.esp -Beautiful Cities of Morrowind.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Silgrad Tower [Various] - -[Order] -Silgrad*.esm -Tamriel_Data.esm - -[Order] -Seekers Faction*.esp -Silgrad Tower*.esp - -[Order] -Silgrad Tower*.esp -indybank*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Skar Face [Vegetto] - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49510 ) (Pharis) - Use only the ESP replacer for "Ald'ruhn - Seat of power of House Redoran" provided in the "Skar Face" BAIN installer. -Skar_face.esp -[ANY AldRuhn_seat_of_power.esp - AldRuhn_seat_of_power_no_underskar.esp - AldRuhn_seat_of_power_RR_Skar.esp - AldRuhn_seat_of_power_RMR.esp - AldRuhn_seat_of_power_RR_Skar_RMR.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Skyrim Home of the Nords [SHOTN Team] - -[Order] ; Dependency (Pharis) -Tamriel_Data.esm -Sky_Main.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sloadic Transports [Ashstaar and Melchior Dahrk] - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/50546 ) (yohannes) - Use only one of these plugins: - 'Sloadic Transport Necro.ESP' - Sloadic Transport Necro Version - 'Sloadic Transport.ESP' - Sloadic Transport Regular Version -Sloadic Transport Necro.ESP -Sloadic Transport.ESP - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sobitur Facility [dagothagahnim] - -[Order] ; From Alvazir's Various Patches (Pharis) -DA_Sobitur_Facility_Clean.esp -DA_Sobitur_Facility_Clean - Script Fix.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -DA_Sobitur_Quest_Part_1 Clean.esp -DA_Sobitur_Quest_Part_1 Clean - Script Fix.esp - -[Requires] -DA_Sobitur_YA_Compatibility.esp -[ALL DA_Sobitur_Facility_Clean.esp - Yagrum Advanced 2.0.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Solstheim - Tomb of the Snow Prince, @STOTSP [TOTSP Team] - -[Order] ; Dependency (Pharis) -Tamriel_Data.esm -Solstheim Tomb of The Snow Prince.esm - -[Order] -Solstheim Tomb of the Snow Prince.esm -MW_Children_1_0.esm - -[Conflict] - Use only one of these plugins: - 'TOTSP TD Content Integration - Spiders.esp' - Spiders. - 'TOTSP TD Content Integration.esp' - No spiders. -TOTSP TD Content Integration - Spiders.esp -TOTSP TD Content Integration.esp - -[Conflict] - Already merged into or otherwise replicated by "Solstheim - Tomb of the Snow Prince". -Solstheim Tomb of The Snow Prince.esm -Lake Fjalding Anti-Suck.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Sotha Sil Expanded [Team SSE] - -[Order] ; From Alvazir's Various Patches (Pharis) -Sotha Sil Expanded.esp -Sotha Sil Expanded - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Staff Agency 2.1 [Danae] - -[Order] ; From Alvazir's Various Patches (Pharis) -Staff Agency_NoModels.esp -Staff Agency_NoModels - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Stone Halls of Solstheim, @Stone Halls of Solstheim [Corsair] - -[Order] -Haunted Barrows.esp -SHS - Bloodskal Barrow.esp -Stone Halls of Solstheim.esp -Stone Halls of Solstheim - Mortified.esp -Haunted Barrows_SHS Patch.esp - -[Order] ; AVP, Outdated version but it's still on the Nexus so why not (Pharis) -SHS - Bloodskal Barrow.esp -SHS - Bloodskal Barrow - Script Fix.esp - -[Conflict] - Use the Mortified plugin with Mort's "Bloodmoon Rebalance". -Stone Halls of Solstheim.esp -Stone Halls of Solstheim - Mortified.esp - -[Conflict] - 'SHS - Bloodskal Barrow.esp' is outdated. -SHS - Bloodskal Barrow.esp -Stone Halls of Solstheim*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stonewood Pass, @Better Landscapes [Mag1cWind0w, Melchior Dahrk] - -[Order] -Annastia*.esp -Better Landscapes Stonewood Pass*.esp - -[Order] -DD_Caldera_Expansion v15 + Stonewood Pass + Foyada Mamaea Overhaul Patch.esp -Carelessly_Crazy_Caldera_Community_StoneWoodPass.esp - -[Order] -DD_Caldera_Expansion v15 + Stonewood Pass + Foyada Mamaea Overhaul Patch_RMR version.esp -Carelessly_Crazy_Caldera_Community_StoneWoodPass.esp - -[Order] -DD_Caldera_Expansion.esp -Better Landscapes Stonewood Pass*.esp - -[Order] -Walkers of Morrowind.esp -OAAB - Foyada Mamaea*.esp -Better Landscapes Stonewood Pass*.esp - -[Order] -DD_Caldera_Expansion.esp -SWP - Caldera Mine Patch.esp - -[Order] -Better Landscapes Stonewood Pass*.esp -Beautiful Cities of Morrowind.esp - -[Order] -Beautiful Cities of Morrowind.esp -SWP - Caldera Mine Patch.esp - -[Order] -Beautiful Cities of Morrowind.esp -SWP - Foyada Mamaea Overhaul Patch.esp - -[Conflict] - Each of these plugins is a different version of "The Stonewood Pass", use only one of them. -Better Landscapes Stonewood Pass (MD Edit).esp -Better Landscapes Stonewood Pass.esp -Better Landscapes Stonewood Pass (RP Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Strength and Weakness - Resistances and Weaknesses Scaling with Health [A Raven of Many Hats] - -[Order] -Strength_Weakness.esp -Strength_Weakness - Minor Adjust And Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Strider's Nest [AlandroSul] - -[Conflict] - Extensive changes to Vivec prevent one quest in "The Strider's Nest" from being completed. -lack_stridersnest.esp -Vivec - God the City.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Strike at the Camonna Tong [ProfArmitage] - -[Conflict] - Use only one of these plugins. -Strike at the Camonna Tong-Fast.esp -Strike at the Camonna Tong.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Stripes the Cat [Stripes] - -[Order] ; Requirement and order specified on mod page (Pharis) -BM_CatCompanions1_0.esp -Stripes.esp - -[Requires] -Stripes.esp -BM_CatCompanions1_0.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Suran Underworld [Matthew, wollibeebee] - -[Order] ; Patch after plugin it patches ( Ref: https://www.nexusmods.com/morrowind/mods/44382 ) (Pharis) -Suran_Underworld_v3.esp -SU3fixes.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Swapping Samarys and Addamasartus [magerrer] - -[Order] ; Otherwise the exit door to Addamasartus will revert back to its vanilla location (Pharis) -Clean_Mines & Caverns.esp -SwapAddamasartusSamarys_.esp - -[Order] -Samarys + Andalor + Andas .esp -SwapAddamasartusSamarys_.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Taddeus' Foods of Tamriel [Taddeus, Danae] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49388 ) -BeaconOfstRilms.esp -Taddeus_Foods_of_Tamriel.esp - -[Order] -BeaconOfstRilmsBCOMReborn.esp -Taddeus_Foods_of_Tamriel.esp - -[Order] -BeaconOfstRilmsMRM.esp -Taddeus_Foods_of_Tamriel.esp - -[Order] -BeaconOfstRilmsNoAnim.esp -Taddeus_Foods_of_Tamriel.esp - -[Order] -BeaconOfstRilmsRedMtnReborn.esp -Taddeus_Foods_of_Tamriel.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49388 ) -Immersive Mournhold.esp -Taddeus_Foods_of_Tamriel.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49388 ) -A Bard's Life.esp -Taddeus_Foods_of_Tamriel.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49388 ) -the_watchman.esp -Taddeus_Foods_of_Tamriel.esp -F&F_companions.esp - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/49388 ) - Use only one of these plugins. -Taddeus_Foods_of_Tamriel.esp -Taddeus Foods of Tamriel Light.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tales from the Ashlands - The Great Hive Baan Binif, @Baan Binif [RandomPal, seelof, Vegetto, PikachunoTM, Lucevar] - -[Order] ; Preserves exterior cell rename from Baan_Binif.esp, mentioned on mod page (Pharis) -Bal'laku - The Lonely Towers.esp -Baan_Binif.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tamriel Rebuilt, @TR [Tamriel Rebuilt Team] - -[Note] - ! TR_Travels is now part of the main "Tamriel Rebuilt" plugin, the TR_Travels plugins included in the 22.11 release are dummy plugins and add nothing to the game. -[ALL [DESC /Main File v. 22.11/ TR_Mainland.esm] - [ANY TR_Travels.esp - TR_Travels_Preview_and_Mainland.esp - TR_OldTravels.esp]] - -[Note] - ! TR_Preview is now deprecated, the TR_Preview plugin included in the 22.11 release is a dummy plugin and adds nothing to the game. -[ALL [DESC /Main File v. 22.11/ TR_Mainland.esm] - TR_Preview.esp] - -[Order] -Siege at Firemoth.esp -TR_Firemoth_Vanilla_patch.esp - -[Order] -TR_Preview.esp -TR_*hotfix*.esp - -[Order] -TR_Preview.esp -TR_Travels*.esp - -[Order] -TR_Preview.esp -TR_signs*.esp - -[Order] -TR_Preview.esp -QuickCharTR*.esp - -[Order] -TR_Preview.esp -abotGuards*.esp - -[Order] -TR_Preview.esp -TR_borders*.esp - -[Order] -SwampFever.esp -Religions Elaborated.esp -TR_Travels*.esp - -[Order] -TR_Travels*.esp -TheGoblinLab*.esp - -[Order] -TR_Travels*.esp -fkoa*.esp - -[Order] -TR_Travels*.esp -Stanegau Isle.esp - -[Order] -TR_Travels*.esp -LGNPC__merged.esp - -[Order] -TR_Preview.esp -MCA - TR Addon*.esp - -[Order] ; TR_Factions generally has higher requirements than this plugin, but doesn't cover all of them -higher faction requirements - Full.esp -TR_Factions.esp - -[Order] -Seekers Faction*.esp -TR_Preview.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tea Merchants - an addon for Ashfall [JosephMcKean] - -[Requires] -Tea Merchants.esp -Ashfall.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @TeaMod [StuporStar] - -[Order] ; From Alvazir's Various Patches (Pharis) -TeaMod_2.1.esp -TeaMod_2.1 - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Telvanni Cephalopod Armor [Danke and Cheydin] - -[Conflict] - Use only one of these plugins. -Telvanni Cephalopod Armor.esp -Telvanni Cephalopod Armor exclusive to Gothren (no helmet).esp -Telvanni Cephalopod Armor exclusive to Gothren (with helmet).esp -Telvanni Cephalopod Armor plus Gothren (no helmet).esp -Telvanni Cephalopod Armor plus Gothren (with helmet).esp -Telvanni Cephalopod Armor (Guard Edit).esp -Telvanni Cephalopod Armor (Robed Guard Edit).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Temple Master [Melchior Dahrk] - -[Order] ; ( ref: included readme ) (yohannes) -WhiteSuran2_MD_Edition.esp -Temple Master.esp - -[Order] -Beautiful Cities of Morrowind.esp -Temple Master.esp - -[Order] -BCOM_White_Suran.esp -Temple Master.esp - -;;Patches ( Since the Suran Underworld 3 Patch is a replacer plugin, rules are already covered in the bcom section, lines 648-651. ) (yohannes) -[Patch] ; patch for temple master + bell towers of vvardenfell (yohannes) - A patch for "Temple Master" and "Bell Towers of Vvardenfell" is part of the newest "Temple Master" release. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52749 ) -Temple Master_Bell Towers Patch.esp -[ALL Temple Master.esp - SuranBell.esp] - -[Order] -Temple Master.esp -Temple Master_Bell Towers Patch.esp - -[Order] -SuranBell.esp -Temple Master_Bell Towers Patch.esp - -[Patch] ; patch for temple master + bell towers of vvardenfell + white suran (yohannes) - A patch for "Temple Master", a version of "White Suran" and "Bell Towers of Vvardenfell" is part of the newest "Temple Master" release. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/52749 ) -Temple Master_Bell Towers_WS2 Patch.esp -[ALL Temple Master.esp - SuranBellWhite.esp - [ANY WhiteSuran2_MD_Edition.esp - BCOM_White_Suran.esp]] - -[Order] -WhiteSuran2_MD_Edition.esp -Temple Master_Bell Towers_WS2 Patch.esp - -[Order] -BCOM_White_Suran.esp -Temple Master_Bell Towers_WS2 Patch.esp - -[Order] -Temple Master.esp -Temple Master_Bell Towers_WS2 Patch.esp - -[Order] -SuranBell.esp -Temple Master_Bell Towers_WS2 Patch.esp - -[Conflict] ; ( ref: included readme ) (yohannes) - Use only one of these plugins: - 'Temple Master_Bell Towers Patch.esp' - patch for vanilla suran - 'Temple Master_Bell Towers_WS2 Patch.esp' - patch for white suran -Temple Master_Bell Towers Patch.esp -Temple Master_Bell Towers_WS2 Patch.esp - -[Conflict] ; ( ref: included readme ) (yohannes) - Use only one of these plugins: - 'WhiteSuran2_MD_Edition.esp' - standalone White Suran - 'BCOM_White_Suran.esp' - White suran merged into BCoM -WhiteSuran2_MD_Edition.esp -BCOM_White_Suran.esp - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @There Can Be Only One [Necrolesian] - -; According to ( Ref: https://www.nexusmods.com/morrowind/mods/47129?tab=docs ) Expansions Integrated should be before TCBOO but a rule is not needed as it is already before MDMD (Pharis) - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/47129?tab=docs ) (Pharis) -MDMD - More Deadly Morrowind Denizens.esp -MDMD - Creatures Add-On.esp -There Can Be Only One.esp - -[Order] -MDMD - More Deadly Morrowind Denizens.esp -MDMD - Creatures Add-On.esp -There Can Be Only One (Alt Fyr).esp - -[Order] -MDMD - More Deadly Morrowind Denizens.esp -MDMD - Creatures Add-On.esp -There Can Be Only One (Alt Fyr 2).esp - -;; Expansions Integrated Patch -; Added by JosephMcKean -[Order] -There Can Be Only One.ESP -There Can Be Only One Expansions Integrated Patch.ESP - -[Order] -There Can Be Only One (Alt Fyr).ESP -There Can Be Only One Expansions Integrated Patch.ESP - -[Order] -There Can Be Only One (Alt Fyr 2).ESP -There Can Be Only One Expansions Integrated Patch.ESP - -;; MDMD Patch -; Added by JosephMcKean -[Order] -There Can Be Only One.ESP -There Can Be Only One MDMD Patch.ESP - -[Order] -There Can Be Only One (Alt Fyr).ESP -There Can Be Only One (Alt Fyr) MDMD Patch.ESP - -[Order] -There Can Be Only One (Alt Fyr 2).ESP -There Can Be Only One (Alt Fyr 2) MDMD Patch.ESP - -;; Alvazir There Can Be Only One Patches -[Order] -There Can Be Only One.esp -avp There Can Be Only One -*.esp - -[Order] -There Can Be Only One (Alt Fyr).esp -avp There Can Be Only One -*.esp - -[Order] -There Can Be Only One (Alt Fyr 2).esp -avp There Can Be Only One -*.esp - -[Order] -OldMournholdOverhaul.esp -avp There Can Be Only One - OldMournholdOverhaul.esp - -[Order] -Strike at the Camonna Tong-Fast.esp -avp There Can Be Only One - Strike at the Camonna Tong-Fast.esp - -[Order] -tribunal rebalance.esp -avp There Can Be Only One - tribunal rebalance.esp - -[Order] -OldMournholdOverhaul.esp -avp There Can Be Only One - Merged*.esp - -[Order] -Strike at the Camonna Tong-Fast.esp -avp There Can Be Only One - Merged*.esp - -[Order] -tribunal rebalance.esp -avp There Can Be Only One - Merged*.esp - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -[ANY avp There Can Be Only One - Merged.esp - avp There Can Be Only One - Merged - Cell Changes.esp] -[ANY avp There Can Be Only One - OldMournholdOverhaul.esp - avp There Can Be Only One - Strike at the Camonna Tong-Fast.esp - avp There Can Be Only One - tribunal rebalance.esp] - -[Conflict] - Use only one of these plugins. -There Can Be Only One.esp -There Can Be Only One (Alt Fyr).esp -There Can Be Only One (Alt Fyr 2).esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thieves' Guild Overhaul [AliceL93] - -[Conflict] - Already merged into or otherwise replicated by "Thieves Guild Overhaul". -Thieves_Guild_Overhaul.esp -Thieves_Guild_Overhaul - Purist Ahnassi Romance version.esp -[ANY Bal Molagmer Add-on.esp - Lore-Friendly Bal Molagmer Gloves.esp - More Redoran Master Helms.esp - Plunder the Dungeon.esp - Smooth Moves - Romancing Ahnassi.esp - Thieves Guild in Gnaar Mok.esp - Wanted Posters.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thirsk Expanded [Princess Stomper] - -[Conflict] - An ESP replacer for "Thirsk Expanded" that is compatible with "Solstheim - Tomb of the Snow Prince" is available. - [Replacer Download]( https://www.nexusmods.com/morrowind/mods/48422 ) -[ALL Thirsk Expanded.esp - Solstheim Tomb of the Snow Prince.esm - [NOT Thirsk Expanded for TOTSP.esp]] - -[Conflict] - 'Thirsk Expanded for TOTSP.esp' is an ESP replacer, do not use it alongside the original plugin. -Thirsk Expanded.esp -Thirsk Expanded for TOTSP.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Thirteen Telvanni - a Dunmeri Card Game [Dillonn241] - -;; Modular Version -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Ald-ruhn, Ald Skar Inn.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Balmora, South Wall Cornerclub (Atmospheric).esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Balmora, South Wall Cornerclub.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Buckmoth Legion Fort, Interior.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Gateway Inn.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Gnisis, Madach Tradehouse (BCOM).esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Gnisis, Madach Tradehouse.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Molag Mar, St. Veloth's Hostel.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Sadrith Mora, Fara's Hole in the Wall.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Seyda Neen, Arrille's Tradehouse.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Suran, Suran Tradehouse.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Vivec, Black Shalk Cornerclub (BCOM).esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Vivec, Black Shalk Cornerclub.esp - -[Order] -Thirteen Telvanni - Core.esp -Thirteen Telvanni - Vos, Varo Tradehouse.esp - -;; Conflicts -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -Thirteen Telvanni.esp -[ANY Thirteen Telvanni - Ald-ruhn, Ald Skar Inn.esp - Thirteen Telvanni - Balmora, South Wall Cornerclub (Atmospheric).esp - Thirteen Telvanni - Balmora, South Wall Cornerclub.esp - Thirteen Telvanni - Buckmoth Legion Fort, Interior.esp - Thirteen Telvanni - Gateway Inn.esp - Thirteen Telvanni - Gnisis, Madach Tradehouse (BCOM).esp - Thirteen Telvanni - Gnisis, Madach Tradehouse.esp - Thirteen Telvanni - Molag Mar, St. Veloth's Hostel.esp - Thirteen Telvanni - Sadrith Mora, Fara's Hole in the Wall.esp - Thirteen Telvanni - Seyda Neen, Arrille's Tradehouse.esp - Thirteen Telvanni - Suran, Suran Tradehouse.esp - Thirteen Telvanni - Vivec, Black Shalk Cornerclub (BCOM).esp - Thirteen Telvanni - Vivec, Black Shalk Cornerclub.esp - Thirteen Telvanni - Vos, Varo Tradehouse.esp] - -[Conflict] - The modular version of "Thirteen Telvanni" is required for compatibility with these plugins. -Thirteen Telvanni.esp -[ANY Beautiful Cities of Morrowind.esp - SouthWallDenOfIniquity2.0.1.esp - SouthWallDOI2.0.1-OpenMW.esp - South Wall_RP.esp] - -[Conflict] - Use only the "BCOM" version of these plugins with "Beautiful Cities of Morrowind". -Beautiful Cities of Morrowind.esp -[ANY Thirteen Telvanni - Vivec, Black Shalk Cornerclub.esp - Thirteen Telvanni - Gnisis, Madach Tradehouse.esp] - -[Requires] - These plugins require "Beautiful Cities of Morrowind". -[ANY Thirteen Telvanni - Vivec, Black Shalk Cornerclub (BCOM).esp - Thirteen Telvanni - Gnisis, Madach Tradehouse (BCOM).esp] -Beautiful Cities of Morrowind.esp - -[Conflict] - Use only the "Atmospheric" version of this plugin with "Atmospheric South Wall Cornerclub" or "South Wall Den Of Iniquity". -[ANY SouthWallDenOfIniquity2.0.1.esp - SouthWallDOI2.0.1-OpenMW.esp - South Wall_RP.esp] -Thirteen Telvanni - Balmora, South Wall Cornerclub.esp - -[Requires] - This plugin requires "Atmospheric South Wall Cornerclub" or "South Wall Den Of Iniquity". -Thirteen Telvanni - Balmora, South Wall Cornerclub (Atmospheric).esp -[ANY SouthWallDenOfIniquity2.0.1.esp - SouthWallDOI2.0.1-OpenMW.esp - South Wall_RP.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Tirram Terala's Treasure Trove of Trinkets [Remiros] - -[Conflict] - Use only one of these plugins, depending on the desired level of degeneracy. -Tirram Terala's Treasure Trove of Trinkets.esp -Tirram Terala's Treasure Trove of Trinkets - No Pillows.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Total Overhaul Patches [johnnyhostile] - -;; BCOM+Imperial Towns Revamp Patch -[Order] ; ( ref: readme file ) (MasssiveJuice) -Beautiful cities of Morrowind.esp -BCOM+Imperial Towns Revamp Patch.esp - -;; Kogoruhn - Extinct City of Ash and Sulfur+ROHT Patch -[Order] ; ( ref: readme file ) (MasssiveJuice) -Kogoruhn - Extinct City of Ash and Sulfur.esp -Kogoruhn - Extinct City of Ash and Sulfur+ROHT Patch.esp - -;; Redaynia Restored+Mushroom Tree Replacer Patch -[Order] ; ( ref: readme file ) (MasssiveJuice) -Redaynia Restored.ESP -Redaynia Restored Mushroom Tree Replacer Patch.esp - -;; UvirithsLegacy+TR Patch -[Requires] -UvirithsLegacy+TR Patch.esp -[ALL Uvirith's Legacy_3.53.esp - UL_3.5_TR_21.01_Add-on.esp] - -[Order] ; ( ref: readme ) (yohannes) -Uvirith's Legacy_3.53.esp -UL_3.5_TR_21.01_Add-on.esp - -[Order] ; ( ref: readme file ) (MasssiveJuice) -Uvirith's Legacy_3.53.esp -UvirithsLegacy+TR Patch.esp - -[Order] ; ( ref: readme ) (yohannes) -UL_3.5_TR_21.01_Add-on.esp -UvirithsLegacy+TR Patch.esp - -;; Dynamic Distant Buildings+BCOM Replacer Patch -[Requires] -BCOM+GhastlyGG+DynamicDistantBuildingsPatch.esp -[ALL Beautiful cities of Morrowind.esp - ghastly gg.esp] - -[Order] ; ( ref: readme file ) (yohannes) -ghastly gg.esp -BCOM+GhastlyGG+DynamicDistantBuildingsPatch.esp - -[Order] -Beautiful cities of Morrowind.esp -BCOM+GhastlyGG+DynamicDistantBuildingsPatch.esp - -;; NordicDagonFel + RRBetterShipsnBoats Patch -[Requires] -NordicDagonFel+RRBetterShipsnBoatsPatch.esp -[ALL RR_Better_Ships_n_Boats_Eng.esp - Nordic Dagon Fel.esp] - -[Order] ; ( ref: readme ) (yohannes) -RR_Better_Ships_n_Boats_Eng.esp -Nordic Dagon Fel.esp - -[Order] ; ( ref: readme ) (yohannes) -RR_Better_Ships_n_Boats_Eng.esp -NordicDagonFel+RRBetterShipsnBoatsPatch.esp - -[Order] ; ( ref: readme ) (yohannes) -Nordic Dagon Fel.esp -NordicDagonFel+RRBetterShipsnBoatsPatch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @TriangleTooth's Ecology Mod [TriangleTooth] - -[Order] -Ttooth Ecology.esp -Racers.esp - -[Order] ; ( Ref: Ttooth Ecology Readme.txt ) (Pharis) -Ttooth Ecology.esp -Ttooth Ecology - TR Patch.esp - -[Order] ; ( Ref: Ttooth Ecology Readme.txt ) (Pharis) -Ttooth Ecology.esp -Ttooth Ecology - BMR Patch.esp - -[Order] ; ( Ref: Ttooth Ecology Readme.txt ) (Pharis) -Bloodmoon Rebalance.esp -Ttooth Ecology - BMR Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @TriangleTooth's Missing Characters [TriangleTooth] - -[Conflict] - Use only one of these plugins. -Ttooth's Missing NPCs - Nolus.esp -Ttooth's Missing NPCs - No Nolus.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Tribe Unmourned [Von Djangos] - -[Order] -DD_2_ExpeditionToMzelthuand.esp -The Tribe Unmourned*.esp - -[Order] -The Tribe Unmourned*.esp -DN-GDRv*.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @True Lights and Darkness, @TLAD [Cool Demon, B00ze, Necrolesian] - -[Order] -TLAD Full - Still -*.esp -TLAD*Necro Colors - Nocturnal Moths -*.esp - -[Order] -TLAD Lights - Logical Flicker -*.esp -TLAD*Necro Colors - Nocturnal Moths -*.esp - -[Order] -TLAD Lights - Still -*.esp -TLAD*Necro Colors - Nocturnal Moths -*.esp - -[Order] -New Ilunibi.esp -TLAD - New Ilunibi*.esp - -[Order] -New Ilunibi.esp -TLAD*Necro Colors - Nocturnal Moths - New Ilunibi*.esp - -[Order] -Clean_Assarnud3.esp -TLAD -*Mat.esp - -[Order] -Clean_Assarnud3.esp -TLAD*Necro Colors - Nocturnal Moths -*.esp - -[Order] -Nocturnal Moths - TLD.esp -TLAD*Necro Colors - Nocturnal Moths -*.esp - -[Conflict] - Use only one of these plugins. -TLAD - Mat.esp -TLAD - New Ilunibi - Mat.esp -TLAD - New Ilunibi.esp -TLAD LogFl Necro Colors - Nocturnal Moths - Mat.esp -TLAD LogFl Necro Colors - Nocturnal Moths - New Ilunibi - Mat.esp -TLAD LogFl Necro Colors - Nocturnal Moths - New Ilunibi.esp -TLAD LogFl Necro Colors - Nocturnal Moths.esp -TLAD Still Necro Colors - Nocturnal Moths - Mat.esp -TLAD Still Necro Colors - Nocturnal Moths - New Ilunibi - Mat.esp -TLAD Still Necro Colors - Nocturnal Moths - New Ilunibi.esp -TLAD Still Necro Colors - Nocturnal Moths.esp - -[Order] -LGNPC__merged.esp -True_Lights_And_Darkness*.esp - -[Order] -TLAD*.esp -True Lights and Darkness PS TWEAKS.esp -True Skyrimized Torches.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Ultra Violent Camonna Tong [QwertyQuit, ErwintheGerman] - -[Conflict] - Incompatible according to "Ultra Violent Camonna Tong" description. -Ultra Violent Camonna Tong.esp -[ANY Nasty Camonna Tong.esp - LDM - Racist Service Refusal.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unique Finery Replacer, @UFR [Alaisiagae] - -[Order] ; Anyone who cares enough about specific conflicts between these mods would add their own rule to override this, this is the best order for most people (Pharis) -Unique Jewelry and Accessories.esp -UFR_v3dot2.esp -Unique Jewelry Redone.esp - -[Order] -Unique Jewelry and Accessories.esp -UFR_v3dot2_noRobe.esp -Unique Jewelry Redone.esp - -[Order] -EE_Wares_Curated.esp -UFR_v3dot2.esp - -[Order] -Better Clothes*.esp -TealPanda Wares.esp -UFR_v3dot2.esp - -[Order] -UFR_v3dot2.esp -IceNioLivRobeReplacer*.esp -Robe of the Drake's Pride.esp - -[Order] ; To prevent NecromancersAmulet.esp being made completely redundant (Pharis) -UFR_v3dot2.esp -NecromancersAmulet.esp - -[Order] ; To prevent NecromancersAmulet.esp being made completely redundant (Pharis) -UFR_v3dot2_noRobe.esp -NecromancersAmulet.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Unofficial Morrowind Official Plugins Patched [PikachunoTM] - -[Order] -Better Morrowind Armor.esp -UMOPP_BetterArmorPatch.esp - -[Order] -Unofficial Morrowind Official Plugins Patched.esp -Necrolesian's Official Plugins Integrated.esp -Area Effect Arrows Integrated + UMOPP Patch.esp - -[Conflict] - Use the individual official plugins instead of the merged one with "Beautiful Cities of Morrowind", as "Beautiful Cities of Morrowind" has ESP replacers for both "Siege at Firemoth" and "Area Effect Arrows". -Unofficial Morrowind Official Plugins Patched.esp -Beautiful Cities of Morrowind.esp - -[Conflict] ; - You are using the merged "UMOPP" plugin alongside at least one of the separate official plugins. Use either only the merged plugin, any combination of the modular "UMOPP" plugins, or a combination of modular "UMOPP" plugins and alternate versions ( such as PikachunoTM's "Naturalized" versions ). -Unofficial Morrowind Official Plugins Patched.esp -[ANY adamantiumarmor.esp - Adamantium Armor Naturalized.esp - Vivec - Adamantium Armor (UMOPP) [Replacer].esp ; From Vivec - God the City - Vivec - Adamantium Armor (Naturalized) [Replacer].esp ; From Vivec - God the City - ImprovedAdamantiumArmor.esp - [Official]Adamantium Armor.esp - AreaEffectArrows.esp - Area Effect Arrows Integrated.esp - Area Effect Arrows Naturalized.esp - Vivec - Area of Effect (Remiros) [Replacer].esp ; From Vivec - God the City - Vivec - Area of Effect (Remiros + Naturalized) [Replacer].esp ; From Vivec - God the City - Area Effect Arrows.esp - AreaEffectArrows XB Edition.esp - Area Effect Projectiles.esp - Area Effect Projectiles (PAR Edit).esp - CleanAreaEffectArrows.esp - [Official]Area Effect Arrows.esp - entertainers.esp - Entertainers Expanded.esp - CleanEntertainers.esp - [Official]Entertainers.esp - EBQ_Artifact.esp - Helm of Tohan Naturalized.esp - CleanHelmOfTohan.esp - HelmOfTohan.esp - [Official]Helm of Tohan.esp - LeFemmArmor.esp - [Official]LeFemm Armor.esp - master_index.esp - Master Index Naturalized.esp - MasterIndexRedux.esp - CleanMasterIndex.esp - MasterIndex.esp - [Official]Master Index.esp - Siege at Firemoth.esp - Siege at Firemoth Naturalized.esp - LegionAtFiremoth.esp - Triumph at Firemoth - Siege at Firemoth.esp - FiremothReclaimed.esp - SiegeAtFiremoth.esp - [Official]Siege at Firemoth.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @URH - Khuul [MwGek] - -[Conflict] ; ( Ref: the Readme ) (Pharis) - Incompatible according to the "URH - Khuul" Readme. -URH_Khuul.esp -Cozy Khuul&Ald Velothi Ver..esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Uvirith's Legacy [StuporStar] - -[Order] ; Recognize the 20.02 updated Uvirith's Legacy/Tamriel Rebuilt patch -Uvirith's Legacy_3.53.esp -UL_3.5_TR_20.02_Add-on.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -Uvirith's Legacy_3.53.esp -Uvirith's Legacy_3.53 - Script Fix.esp - -[Order] -Uvirith's Legacy_3.53.esp -UL_3.5_OpenMW_1.3_Add-on.esp - -[Order] ; To keep Uvirith's Legacy's changes to Sorkvild ( Ref: Checked while helping Knots ) (Pharis) -The Raven 1.5.4.esp -Uvirith's Legacy_3.53.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vality's Bitter Coast [Vality] - -[Conflict] - Each of these plugins is a different version of "Vality's Bitter Coast", use only one of them. -Vality's Bitter Coast Addon.esp -Valitys_Bitter_Coast_Addon.esp -GMST Vality's Bitter Coast Addon.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vanilla Friendly Creatures and Undeads Expansion [RandomPal] - -[Order] ; Light conflict, checked in TESPCD (Pharis) -Creatures_RP_Purist.esp -Creatures_RP_glowing_netch.esp - -[Order] ; Needs to overwrite records in main plugin (Pharis) -Creatures_RP_Purist.esp -Creatures_RP_Soulless summons.esp - -[Order] ; Needs to overwrite records in main plugin (Pharis) -Creatures_RP_Purist.esp -Creatures_RP_bound equipment for daedra.esp - -[Order] ; Needs to overwrite records in main plugin (Pharis) -Creatures_RP_Purist.esp -Creatures_RP_daedric_drop_rebalance.esp - -[Order] -Creatures_RP_*.esp -DN-GDRv*.esp - -[Order] -Creatures_RP*.esp -GN - RuinedRedaynia.esp - -[Order] -Creatures_RP*.esp -Golden Saint Variety.esp - -[Conflict] ; Make sure people are only using one version of "Vanilla friendly creatures and undeads expansion" ( Ref: https://www.nexusmods.com/morrowind/mods/48818 ) - Use only one of these plugins. -Creatures_RP_Standard.esp -Creatures_RP_Purist.esp - -[Conflict] ; ( ref: RP's comments and https://www.nexusmods.com/morrowind/mods/48818 ) - Already merged into or otherwise replicated by "Vanilla Friendly Creatures and Undead Expansion". -Creatures_RP_Purist.esp -[ANY Bloodmoon_Creatures.esp - Centurion Bombers - Ruins and Tel Uvirith.esp - Centurion Bombers - Tel Uvirith Add-on.esp - Creatures.esp - Creatures Great House Dagoth Patch.esp - Creatures Merged Objects Fix.esp - Creatures 6th House Patch.esp - Creatures (lore).esp - Creatures (Semi).esp - D.O. - Generic Dremora Replacer.esp - D.O. - Playable Dremora Race.esp - D.O. - Summonable Dremora Type 1.esp - D.O. - Summonable Dremora Type 2.esp - D.O. - Summonable Dremora Type 3.esp - D.O. - Summonable Dremora Type 4.esp - D.O. - Summonable Dremora Type 5.esp - D.O. - Summonable Dremora Type 6.esp - D.O. - Summonable Dremora Type 7.esp - D.O. - Unique Dremora Replacer.esp - gr_DraugrDiversity.esp - gr_DraugrDiversityUnarmed.esp - gr_DraugrDiversityLite.esp - gr_DraugrDiversityLiteUnarmed.esp - Neo's Unique Creatures.esp - Passive_Healthy_Wildlife PS EDIT.esp - Sixth House Obisidian Weapon.esp - The Undead.esm - The Undead - TR Addon.esp - Undead arise from death 3.5.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vanilla Friendly Wearables Expansion, @VFWE [RandomPal] - -[Order] ; Dependency (Pharis) -Tamriel_Data.esm -Vanilla friendly wearables expansion.esm - -[Order] ; Dependency (Pharis) -OAAB_Data.esm -Vanilla friendly wearables expansion.esm - -[Order] -Merged Objects.esp -VFWE_merged_objects_fix.esp - -[Order] -VFWE_merged_objects_fix.ESP -VFWE_The_Raven.ESP - -[Order] ; overwrites NPC record (MasssiveJuice) -The_Fires_of_Orc.ESP -VFWE - The Fires of Orc Patch.ESP - -[Conflict] - Already merged into or otherwise replicated by "Vanilla Friendly Wearables Expansion". -Vanilla friendly wearables expansion.esm -[ANY Indoril Spear.esp - Properly Clothed NPCs.esp - sm_mt_armor_eng.esp - sm_m_blade.esp - UFR_v3dot2_noRobe.esp - Unique Snowy Crown.esp - Psy_IronMeshImprove_Uniques_*.esp - Pherim_Unique_Necro_Staff.esp - Pherim_Unique_Hellfire_Staff.esp - Hunter's Mark - A Marksman Mod.esp - RV Dukes guard.esp - Sload and Slavers.esp - Telvanni Armors - Slavers and Wizards.esp - Redoran War and Sathil Mercenary Armor.esp - Racer Dust Arms and Armor.esp - Telvanni Dust Adept.esp - Redoran Patrols - Gnisis.esp - Complete Nordic Iron.esp - Heavy Chitin.esp - Dwemer Scrap Armor.esp - Complete and Revised Studded leather v .esp ; Spaces intentional - Ceremonial Adamantium Armor.esp - Concept Art Daedric Helms.esp - RubbersWeaponsPack.esp - UAR_EbonyHelms_v2.esp - UAR_EbonySarano_v2.esp - guarskin_drum_replacer.esp - SoldierBeltsFix.esp - Unique Rammekald.esp - Unique Black Hand's Dagger.esp - The Bloodskal Blade.esp - Unique Daedric Sanctuary Amulet.esp - danke_armors.esp - ArmoredRobes_v1.3.esp - Unique Jewelry Redone.esp - Robe of the Drake's Pride.esp - GNdagger_replacer.esp - Dagger of Symmachus.esp - New Bow of Shadows*.esp - New Veloth's Judgement*.esp - New Randagulf's Fists.esp - rings_tweaked.esp - Grendel Oathblade of Imago Storm.esp - Hircine's Artifacts.esp - Vanilla Style Unique Eltonbrand.esp - Unique Dreugh Cuirass - Better Morrowind Armor.esp - Unique Dagoth Dagger.esp - OpusSmaragd.esp - Daedric Bastard Sword.esp - IO - Cultists.esp - CrossbowsEnhanced.esp - CrossbowsEnhanced+Bolts.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Vanilla Quest Tweaks RP Choices Consequences Super Mega Package - Ultimate Edition, @Vanilla Quest Tweaks RP Choices Consequences Super Mega Package - Ultimate Edition [AliceL93] - -[Order] -LDM - Context Matters .esp -The_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.esp - -[Order] -Religions Elaborated.esp -The_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -The_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.esp -AliceL93 Vanilla Quest Tweaks - Script Fix.esp - -[Conflict] - Already merged into or otherwise replicated by "The Vanilla Quest Tweaks RP Choices Consequences Super Mega Package - Ultimate Edition". -The_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.esp -[ANY A Cure for Vampirism - Skink's Solution.esp - Champion of Clutter.esp - Duel of Honor - Improve the Chances.esp - Fargoth in Distress.esp - Fort Moonmoth Fundraiser Dinner.esp - Harvest's End Festival.esp - Hentus Needs Pants Overhaul.esp - Hiring Guards for the Redoran Stronghold - Honorable Solution.esp - Immersive Neloth Reward.esp - Libertarian Magical Services.esp - Morrowind - Immanuel Kant Edition.esp - Oath to Saint Roris Instead.esp - Pacifist Options - When it Makes Sense.esp - Redoran Founder's Helm Add-on - Honor the Ancestors.esp - Teach Nels Llendo a Lesson.esp - The Corpse and the Skooma Pipe Overhaul.esp - The Frostmoth Smugglers - Properly Rewarded.esp - Thelas' Pillows Overhaul.esp - Therana vs. Trerayna.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vvardenfell Brotherhood [Caeris] - -[Order] -Random Missions - In Service to Mephala - Starfire's NPC Additions.esp -Vvardenfell Brotherhood.esp - -[Order] -The_Fires_of_Orc.esp -Vvardenfell Brotherhood.esp - -[Order] -Vvardenfell Brotherhood.esp -Clean To Serve Sithis_.esp -VB_EmynDB_Patch.esp - -[Order] ; From Alvazir's Various Patches (Pharis) -VB_EmynDB_Patch.esp -VB_EmynDB_Patch - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Velothi Wall Art [Ashstaar] - -[Order] -Velothi Wall Art.esp -Velothi Wall Art Re-Addon.esp - -[Order] -Velothi Wall Art.esp -Velothi Wall Art - OAAB Grazelands - Patch.esp - -[Order] -Velothi Wall Art.esp -Velothi Wall Art - An Armigers Tale - Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Vivec - God the City [Tapetenklaus] - -[Conflict] - Already merged into or otherwise replicated by "Vivec - God the City". -Vivec - God the City.esp -[ANY jobashaBookShop.esp - Vivec Waistworks Expansion.esp - RPNR_Decorated_Cantons.esp - RPNR_Vivec_Arena_planters.esp - RPNR_Vivec_Street_Vendors.esp - RPNR_Decorated_Cantons.esp - Rethinking Vivec.esp - Vivec_Foreign_Quarter_Bridge_1.0 .esp - RPNR_Library.esp - Altar of the High Fane.esp] - -[Conflict] - An ESP replacer for "Guild of Vampire Hunters" that is compatible with "Vivec - God the City" is provided in the "Vivec - God the City" archive. -Vivec - God the City.esp -[ALL [ANY Guild of Vampire Hunters.esp - LuceEdit - Guild of Vampire Hunters.esp] - [NOT Vivec - Guild of Vampire Hunters [Replacer].esp]] - -[Conflict] - An ESP replacer for "Racer Dust Arms and Armor" that is compatible with "Vivec - God the City" is provided in the "Vivec - God the City" archive. -Vivec - God the City.esp -[ALL Racer Dust Arms and Armor.esp - [NOT Vivec - Racer Dust Arms and Armor [Replacer].esp]] - -[Conflict] - An ESP replacer for "Adamantium Armor Naturalized" that is compatible with "Vivec - God the City" is provided in the "Vivec - God the City" archive. -Vivec - God the City.esp -[ALL Adamantium Armor Naturalized.esp - [NOT Vivec - Adamantium Armor (Naturalized) [Replacer].esp]] - -[Conflict] - An ESP replacer for "Area Effect Arrows Naturalized" that is compatible with "Vivec - God the City" is provided in the "Vivec - God the City" archive. -Vivec - God the City.esp -[ALL Adamantium Armor Naturalized.esp - [NOT Vivec - Area of Effect (Remiros + Naturalized) [Replacer].esp]] - -[Conflict] - An ESP replacer for the "Adamantium Armor" official plugin that is compatible with "Vivec - God the City" is provided in the "Vivec - God the City" archive. (If using the merged version of "Unofficial Morrowind Official Plugins Patched" switch to the modular version and use the compatible replacer) -Vivec - God the City.esp -[ALL Adamantium Armor.esp - [NOT Vivec - Adamantium Armor (UMOPP) [Replacer].esp]] - -[Conflict] - An ESP replacer for the "Area Effect Arrows" official plugin that is compatible with "Vivec - God the City" is provided in the "Vivec - God the City" archive. (If using the merged version of "Unofficial Morrowind Official Plugins Patched" switch to the modular version and use the compatible replacer) -Vivec - God the City.esp -[ALL Area Effect Arrows.esp - [NOT Vivec - Area of Effect (Remiros) [Replacer].esp]] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wanderers of Solstheim [ManaUser] - -[Order] ; From Alvazir's Various Patches (Pharis) -Wanderers of Solstheim-TOTSP.esp -Wanderers of Solstheim-TOTSP - Script Fix.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wares, @Friends and Foes, @F&F @Ffrens @Ffoes [Danae] - -[Order] -Wares-base.esm -Solstheim Tomb of The Snow Prince.esm - -[Order] ; Dependency (Pharis) -Wares-base.esm -F&F_base.esm -Friends_and_Foes_base.esm -Friends & Frens - base.esm -Westly Prim & Proper Core.esm - -;[Note] -; !! You are using an old and unsupported version of 'Wares-base.esm' (that may have been bundled with another mod), this will cause issues with the new "Wares" plugins. -;[DESC !/Adds vanilla items to Wares lists/ Wares-base.esm] - -[Order] -Wares*.esp -F&F_*.esp -Friends & Frens*.esp - -[Order] -Wares_TR_npcs.esp -TR_Travels*.esp - -[Order] -Animated_Morrowind - merged*.esp -F&F_TR.esp - -[Note] - F&F - Companion is obsolete, use Friends & Frens instead - [New version]( https://www.nexusmods.com/morrowind/mods/52763 ) -F&F_companions.esp - -[Order] -Animated_Morrowind - merged*.esp -Friends and Frens*.esp - -[Order] -Animated_Morrowind - merged*.esp -F&F_heads_*.esp - -[Order] ; Personal rule can be added to override but this is how most would use it (Pharis) -F&F_TR.esp -F&F_Mainland.ESP -F&F_heads_Westly.esp -F&F_Prim&Proper.esp - -[Order] -Merged Objects.esp -F&F_No_Hostiles.ESP -F&F_No_Towns.ESP -F&F_scarce.esp -F&F_MOAR.esp -F&F_No_Sitters.ESP - -[Order] -Repopulated*.ESP -F&F_RM Patch.ESP - -[Order] -Merged Objects.esp -F&F_Friends_only.esp -F&F_no_hostiles.ESP - -[Order] -Merged Objects.esp -F&F_no_city_exterior.ESP -F&F_no_city_interiors.ESP -F&F_No_Sitters.esp - -[Order] -Friends & Frens - Vvardenfell.ESP -Friends & Frens - TR.ESP -Friends & Frens - Prim & Proper.ESP - -[Order] -A Bard's Life.esp -Friends and Frens*.esp - -[Order] -Hold_it*.esp -Wares*.esp - -[Order] -Wares*.esp -ST_Books_Wares*.esp -F&F_*.esp - -[Order] -Beautiful cities of Morrowind.esp -BCoM_for_Wares.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51657) (Pharis) -Wares*.esp -Dankes Armors Wares.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51657) (Pharis) -Wares*.esp -House of Earthly Delights, Harem Style.esp - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51657) (Pharis) -Wares*.esp -Illy's Oh my Goddess.esp - -[Conflict] - Use only one of these plugins. -ST_Books_Wares.esp -ST_Books_Wares OAAB.esp -ST_Books_Wares_rotate.esp - -[Conflict] - Use only one of these plugins: - 'F&F_scarce.esp'- Less Friends and Foes. - 'F&F_MOAR.esp' - MOAR Friends and Foes. -F&F_scarce.esp -F&F_MOAR.esp - -[Conflict] - Choose only one plugin: - 'Wares-MOAR.esp' - Traders have double the amount of "Wares" items. - 'Wares-even-MOAR.esp' - Traders have triple the amount of "Wares" items. -Wares-MOAR.esp -Wares-even-MOAR.esp - -[Conflict] ; (Ref: https://www.nexusmods.com/morrowind/mods/49251? ) - "Friends and Foes" includes and expands on "CM_Partners", "Outlaws", "Starfire's npcs" and "MCA". F&F_base.esm is an older version of Friends and Foes -Friends_and_Foes_base.esm -[ANY CM_Partners_*.esp - Outlaws.esp - OutlawsTR.esp - Starfires*.esp - F&F_base.esm - MCA*.esp] - -[Conflict] ; (Ref: https://www.nexusmods.com/morrowind/mods/49251? ) - "Friends and Frens" includes and expands on companions from "CM_Partners""MCA". -Friends & Frens - base.esm -[ANY CM_Partners_*.esp - MCA*.esp] - -[Conflict] - Use only one of these plugins: - 'Wares_TR_npcs.esp'- NPC use Wares lists including Wares-Aware mods. - 'Wares_TR_npcs_purist.esp' - NPC use Wares lists but only TD/OAAB, respecting value and style. -Wares_TR_npcs.esp -Wares_TR_npcs_purist.esp - -[Conflict] - Use only one of these plugins: - 'Wares_VV_npcs.esp'- NPC use Wares lists including Wares-Aware mods. - 'Wares_VV_npcs_purist.esp' - NPC use Wares lists but only TD/OAAB, respecting value and style. -Wares_VV_npcs.esp -Wares_VV_npcs_purist.esp - -[Conflict] - Use only one of these plugins: - 'Wares_PC_npcs.esp'- NPC use Wares lists including Wares-Aware mods. - 'Wares_PC_npcs_purist.esp' - NPC use Wares lists but only TD/OAAB, respecting value and style. -Wares_PC_npcs.esp -Wares_PC_npcs_purist.esp - -[Conflict] - Use only one of these plugins: - 'Wares_SHOTN_npcs.esp'- NPC use Wares lists including Wares-Aware mods. - 'Wares_SHOTN_npcs_purist.esp' - NPC use Wares lists but only TD/OAAB, respecting value and style. -Wares_SHOTN_npcs.esp -Wares_SHOTN_npcs_purist.esp - -[Conflict] - Use only one of these plugins: - 'OAAB for Wares.esp'- old, use Wares_lists_OAAB.esp. - 'Wares_lists_OAAB.esp' - latest version. -OAAB for Wares.esp -Wares_lists_OAAB.esp - -[Conflict] - Use only one of these plugins: - 'F&F_companions.esp'- old and unsupported, use Friends and Frens.esp. - 'Friends & Frens - base.esm' - latest version. -F&F_companions.esp -Friends and Frens.esp - -[Conflict] - Use only one of these plugins: - 'Hold_it*.esp'- old and unsupported, use Wares_lists_hold.ESP. - 'Wares_lists_hold.ESP' - latest version. -Hold_it*.esp -Wares_lists_hold.ESP - -[Order] -Wares_*.esp -NOD -*.esp - -[Patch] - A patch for "Wares Ultimate" and "NOD - NPC Outfit Diversity" is provided in the "Wares Ultimate" archive. -NOD - Wares.esp -[ALL [ANY Wares_VV_npcs.esp - Wares_VV_npcs_purist.esp] - NOD - Core.esm] - -;; Alvazir's Various Patches - Wares Base Expansion (Ref: https://www.nexusmods.com/morrowind/mods/48955 ) (MasssiveJuice) - -[Order] ; Ald-Ruhn Temple Expansion -Ald-Ruhn Temple Expansion 1.5.esp -Wares-base - Expansion - Ald-Ruhn Temple Expansion 1.5.esp - -[Order] ; Animated Morrowind - Merged -Animated_Morrowind - merged.esp -Wares-base - Expansion - Animated_Morrowind - merged.esp - -[Order] ; Ashlander Traders Remastered -Ashlander Traders Remastered.esp -Wares-base - Expansion - Ashlander Traders Remastered.esp - -[Order] ; Balmora Waterworks -Balmora Waterworks.esp -Wares-base - Expansion - Balmora Waterworks.esp - -[Order] ; Beacon of St Rilms No Anim -BeaconOfstRilmsNoAnim.ESP -Wares-base - Expansion - BeaconOfstRilmsNoAnim.esp - -[Order] ; The Moldy Horker -BM_S_Inn.esp -Wares-base - Expansion - BM_S_Inn.esp - -[Order] ; The White Wolf of Lokken Mountain -BT_Whitewolf_2_0_HOTV.esp -Wares-base - Expansion - BT_Whitewolf_2_0_HOTV.esp - -[Order] ; Building Up Uvirith's Legacy -Building Up Uvirith's Legacy1.1.esp -Wares-base - Expansion - Building Up Uvirith's Legacy1.1.esp - -[Order] ; Camonna Tong -Camonna Tong.esp -Wares-base - Expansion - Camonna Tong.esp - -[Order] ; CCM Secrets of Vos -CCM-SecretsofVos-V2-TB.esp -Wares-base - Expansion - CCM-SecretsofVos-V2-TB.esp - -[Order] ; Sobitur Facility -DA_Sobitur_Repurposed_1.esp -Wares-base - Expansion - DA_Sobitur_Repurposed_1.esp - -[Order] ; Caldera Mine Expanded -DD_Caldera_Expansion.esp -Wares-base - Expansion - DD_Caldera_Expansion.esp - -[Order] ; Hlormaren Reclaimed -Hlormaren Reclaimed.ESP -Wares-base - Expansion - Hlormaren Reclaimed.esp - -[Order] ; Immersive Mournhold -Immersive Mournhold.esp -Wares-base - Expansion - Immersive Mournhold.esp - -[Order] ; Improved Inns Expanded - Entertainers -Improved Inns Expanded - Entertainers.esp -Wares-base - Expansion - Improved Inns Expanded - Entertainers.esp - -[Order] ; Inner Sea Trading Company -Inner Sea Trading Company.esp -Wares-base - Expansion - Inner Sea Trading Company.esp - -[Order] ; Morag Tong Polished -Morag Tong Polished.esp -Wares-base - Expansion - Morag Tong Polished.esp - -[Order] ; Mudcrab Imports Pirate Adventures -Mudcrab Imports Pirate Adventures.esp -Wares-base - Expansion - Mudcrab Imports Pirate Adventures.esp - -[Order] ; Nemon's Vivec Interiorator Lite -NVI Lite.esp -Wares-base - Expansion - NVI Lite.esp - -[Order] ; OAAB Tel Mora -OAAB_Tel Mora.esp -Wares-base - Expansion - OAAB_Tel Mora.esp - -[Order] ; Old Vos Tradepost -OldVosTradepost.esp -Wares-base - Expansion - OldVosTradepost.esp - -[Order] ; Sadrith Mora Expanded -SadrithMoraExpandedTR.esp -Wares-base - Expansion - SadrithMoraExpandedTR.esp - -[Order] ; Tel Aruhn Chronicles -Tel_Aruhn_Chronicles.esp -Wares-base - Expansion - Tel_Aruhn_Chronicles.esp - -[Order] ; The Merchants of Sadrith Mora -The Merchants of Sadrith Mora.esp -Wares-base - Expansion - The Merchants of Sadrith Mora.esp - -[Order] ; Rise of the Tribe Unmourned (Crown Edition) -The Rise of the Tribe Unmourned.esp -Wares-base - Expansion - The Rise of the Tribe Unmourned.esp - -[Order] -The_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.esp -Wares-base - Expansion - The_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.esp - -[Order] ; Thirsk Expanded -Thirsk Expanded.esp -Wares-base - Expansion - Thirsk Expanded.esp - -[Order] ; Traveling Merchants -TravelingMerchants_v2_3.esp -Wares-base - Expansion - TravelingMerchants_v2_3.esp - -[Order] ; Vivec Waistworks Expansion -Vivec Waistworks Expansion - GoVH comp.esp -Wares-base - Expansion - Vivec Waistworks Expansion - GoVH comp.esp - -[Order] ; War Leader Nerevar -War Leader Nerevar*.esp -Wares-base - Expansion - War Leader Nerevar.esp - -[Order] ; Wolverine Hall Interior Expansion -Wolverine Hall Interior Expanded.ESP -Wares-base - Expansion - Wolverine Hall Interior Expanded - No Legion HQ.esp - -[Order] ; Your Own Ashlander Tribe -Your Own Ashlander Tribe.ESP -Wares-base - Expansion - Your Own Ashlander Tribe.esp - -[Conflict] - "Wares-base - Expansion - Cyr_Main.esp" is outdated. Use PC addons from "Wares Ultimate" instead. -Wares-base - Expansion - Cyr_Main.esp -[ANY Wares_PC_*.esp] - -[Conflict] - "Wares-base - Expansion - Sky_Main.esp" is outdated. Use SHOTN addons from "Wares Ultimate" instead. -Wares-base - Expansion - Sky_Main.esp -[ANY Wares_SHOTN_*.esp] - -[Conflict] - "Wares-base - Expansion - TR_Mainland.esp" is outdated. Use TR addons from "Wares Ultimate" instead. -Wares-base - Expansion - TR_Mainland.esp -[ANY Wares_TR_*.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Wealth Within Measure [Texafornian] - -[Conflict] - Use only one of these plugins. -WealthWithinMeasure_v1.25.esp -WealthWithinMeasure_TR_v1.25.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weaponry of Resdayn Rebalanced [Rosynant] - -;; Included Patches -[Order] -DN-GDRv*.esp -WoRR_GDR.esp - -[Order] ; Double checked in TESPCD, found conflicts only with main MDMD plugin, not Creatures Add-on or UL patch (Pharis) -MDMD - More Deadly Morrowind Denizens.esp -WoRR_MDMD.esp - -[Order] -Sotha Sil Expanded.esp -WoRR_SSE.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Weapons Expansion Project - Name Patch [Soon] - -[Order] ; Preserve name changes -Weapons Expansion Morrowind.esp -WEP - Name Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Weary Vampire, @Weary Vampire [OperatorJack] - -[Order] ; A key item from The Weary Vampire.esp on an NPC gets overwritten otherwise (Pharis) -Guild of Vampire Hunters.esp -The Weary Vampire.esp - -[Order] -The Weary Vampire.esp -The Weary Vampire - Guild of Vampire Hunters Patch.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The White Wolf of the Lokken Mountain [Emma and Teutonic], @Landscape Overhaul For The White Wolf of Lokken Mountain [RandomPal] - -[Order] ; Dependency (Pharis) -OAAB_Data.esm -BT_Whitewolf_2_0_HOTV.esm - -[Order] -BT_Whitewolf*.esm -BT_Whitewolf*.esp -Solstheim_Castle*.esp - -[Order] -Solstheim Tomb of The Snow Prince.esm -BT_Whitewolf*.esm - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Windows Glow [Max a.k.a. ~NOBODY~, Colt17, abot] - -[Order] -Windows?Glow*.esp -abotWindowsGlow.esp -abotWindowsGlowTR*.esp - -[Order] -The Sable Dragon*.esp -abotWindowsGlow*.esp - -[Order] -Windows Glow.esp -Windows Glow - Tribunal Eng.esp -Windows Glow - Bloodmoon Eng.esp -Windows Glow - Raven Rock Eng.esp -Windows Glow - merged.esp -Windows Glow TB merged.esp -Vivec Open Cantons*.esp -NPC LCV Schedules*VOC.esp -NPC LCV Locks*VOC.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Wolverine Hall, @Wolverine Hall [DuoDinamico aka RandomPal and Vegetto] - -[Order] ; ( Ref: included readme and https://www.nexusmods.com/morrowind/mods/52199 ) -BCOM_pathgrid_reset.esp -RPNR_WHO.esp -RPNR_WHO_BCOM.esp - -[Order] ; prevents landscape tears in vanilla Sadrith Mora (yohannes) -Shipyards of Vvardenfell.esp -RPNR_WHO.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Lore Accurate Arena&Skywind Style Arena [RandomPal and Vegetto] - -[Order] -RP_Arena_Backstage.ESP -Gladiator.esp - -[Order] -RPNR_Skywind_Style_Arena*.esp -Gladiator.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @The Wrath of God - Vivec Boss Fight Overhaul, @Wrath of God [ffann1998] - -[Order] -Vivec_Voice_addon TRIBUNAL.esp -The Wrath of God.esp - -[Order] -Vivec_Voice_addon TRIBUNAL - Refreshed - OpenMW.esp -The Wrath of God.esp - -;;Patches -[Patch] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53079 ) (yohannes) - A patch for "The Wrath of God - Vivec Boss Fight Overhaul" and "Concept Art Palace" is provided on the "The Wrath of God - Vivec Boss Fight Overhaul" mod page. - [Patch Download]( https://www.nexusmods.com/morrowind/mods/53079 ) -The Wrath of God - CAP patch.esp -[ALL The Wrath of God.esp - Concept art palace.esp - CAP Dome.esp] - -[Order] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53079) (yohannes) -The Wrath of God.esp -The Wrath of God - CAP patch.esp - -[Order] -Concept art palace.esp -The Wrath of God - CAP patch.esp - -[Order] -CAP Dome.esp -The Wrath of God - CAP patch.esp - -;;Conflicts -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53079 ) (yohannes) - "Vivec's Muatra" by Randolph Carter is already incorporated into "The Wrath of God - Vivec Boss Fight Overhaul" by ffann1998. -The Wrath of God.esp -RC_VivecsMuatra.esp - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53079 ) (yohannes) - "Divine Vivec - Floating Vivec" by OffworldDevil is already incorporated into "The Wrath of God - Vivec Boss Fight Overhaul" by ffann1998. -The Wrath of God.esp -Floating Vivec.ESP - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53079 ) (yohannes) - These plugins overhaul the fight against Vivec. Use only one of them. -The Wrath of God.esp -[ANY VersusVivec.esp - Tougher Vivec.ESP] - -[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/53079 ) (yohannes) - Incompatible. Use only one of these plugins. -The Wrath of God.esp -FNK_SV SheVivec.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Yet Another Guard Diversity, @YAGD [half11] - -[Order] ; Overwrites Ordinator levelled lists (Pharis) -Yet Another Guard Diversity - Regular*.esp -Yet Another Guard Diversity - Uniform Ordinators.esp - -[Order] -Yet Another Guard Diversity - Ordinator*.esp -Yet Another Guard Diversity - Uniform Ordinators.esp - -[Order] -Yet Another Guard Diversity - Purist*.esp -Yet Another Guard Diversity - Uniform Ordinators.esp - -[Order] -Yet Another Guard Diversity - Full Cephalopod*.esp -Yet Another Guard Diversity - Uniform Ordinators.esp - -[Order] -Yet Another Guard Diversity - Better Telvanni Cephalopod Armor.esp -Yet Another Guard Diversity - Uniform Ordinators.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Yet Another No Disease Labels, @YANDL [Alvazir] - -; This is from Alvazir's Various Patches (Pharis) - -[Order] -YANDL - Base.esp -YANDL - BlightedAnimalsRetextured.esp - -[Order] -YANDL - Base.esp -YANDL - Bloodmoon Rebalance.esp - -[Order] -YANDL - Base.esp -YANDL - tribunal rebalance.esp - -[Order] -YANDL - Base.esp -YANDL - Ttooth Ecology.esp - -[Order] -YANDL - Base.esp -YANDL - Ttooth Ecology - TR Patch.esp - -[Order] -YANDL - Base.esp -YANDL - Ttooth Ecology - BMR Patch.esp - -[Order] -BlightedAnimalsRetextured.esp -YANDL - BlightedAnimalsRetextured.esp - -[Order] -Bloodmoon Rebalance.esp -YANDL - Bloodmoon Rebalance.esp - -[Order] -tribunal rebalance.esp -YANDL - tribunal rebalance.esp - -[Order] -Ttooth Ecology.esp -YANDL - Ttooth Ecology.esp - -[Order] -Ttooth Ecology - TR Patch.esp -YANDL - Ttooth Ecology - TR Patch.esp - -[Order] -Ttooth Ecology - BMR Patch.esp -YANDL - Ttooth Ecology - BMR Patch.esp - -[Order] ; Merged includes Base (Pharis) -BlightedAnimalsRetextured.esp -YANDL - Merged.esp - -[Order] -Bloodmoon Rebalance.esp -YANDL - Merged.esp - -[Order] -tribunal rebalance.esp -YANDL - Merged.esp - -[Order] -Ttooth Ecology.esp -YANDL - Merged.esp - -[Order] -Ttooth Ecology - TR Patch.esp -YANDL - Merged.esp - -[Order] -Ttooth Ecology - BMR Patch.esp -YANDL - Merged.esp - -[Requires] ; Requirement not in plugin header (Pharis) -YANDL - Base.esp -Patch for Purists.esm - -[Conflict] - Use either only the merged plugin or any combination of the modular plugins. -YANDL - Merged.esp -[ANY YANDL - Base.esp - YANDL - BlightedAnimalsRetextured.esp - YANDL - Bloodmoon Rebalance.esp - YANDL - tribunal rebalance.esp - YANDL - Ttooth Ecology.esp - YANDL - Ttooth Ecology - TR Patch.esp - YANDL - Ttooth Ecology - BMR Patch.esp] - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; @Rejects ; Need tweaking - -[Order] -Magical Missions.esp -Djangos Dialogue.esp -What Thieves Guild*.esp -The Tribe Unmourned*.esp -Morag Tong*.esp - -[Order] -Stonewood Pass*.esp -Trade Disputes*.esp -Caverns Overhaul.esp -TR_Preview.esp -TR_*hotfix*.esp -abotWaterLifeTRaddon*.esp -MCA - TR Addon*.esp -abotWindowsGlow.esp -abotWindowsGlowTR*.esp -abotSiltStriders.esp -abotSiltStridersTR*.esp -abotBoats.esp -abotBoatsTR*.esp -abotRiverStridersTR*.esp -abotTRWaterSound*.esp -PB_SignpostsRetexturedTR.esp -TR_signs*.esp -Poe Lighthouse.esp - -[Order] -Morrowind Crafting 2*.esp -Morrowind Crafting Equipment.esp -Morrowind Crafting Houses.esp -Book Rotate - Expanded.esp -mel_teleportPlugin*.esp -abotMoreTraps.esp -MEN_Combat.esp -MEN_Combat_merged.esp -MEN_lockBash.esp -lin_lockBashBeta.esp -WGIBalancing.esp -ab01WGIBalancing.esp -Class Abilities*.esp -ab01gameplay*.esp -abotCityLanterns.esp -ab01UnderSkar.esp -abotDice.esp -NPC_Commands*.esp - -[Order] -Weapon Sheaths Ultimate*.esp -NOM3*.esp -NoM_Creatures Loot Standard.esp -NoM_MC Compatibility Patch.esp -NoM_CoM Compatibility Patch.esp -NoM_BF Compatibility Patch.esp -RoHT NoM Addon.esp -Owned Beds NOM.esp -TR NoM-style Bed Renting.esp -TR Improved Inns Add-on for NoM.esp -; MEN_Combat_merged.esp - -[Order] -Texture Fix 2.0.esm -Texture Fix - Bloodmoon 1.1.esm -Texture Fix - merged.esm -Better*Bodies*.esm -Better*Heads*.esm -ab01Head&Hair*.esm -Book Rotate.esm -GDR_MasterFile.esm -Tamriel_Data.esm - -[Order] -Morrowind Crafting*.esp -Book Rotate - Expanded.esp -MW Containers Animated exp.esp -AlchemyFilter*.esp -mwse_PoisonCrafting*.esp -; ab01gameplay*.esp -abotDice.esp -Bound Armor Bugfix*.esp -BoundWeaponReplacer.esp -Bound Armor+Weapon.esp - -[Order] -Creature Pack*.esp -Creatures.esp -Creatures (*).esp -ab01gameplay*.esp -abotDice.esp -Clear Your Name.esp -hunters_achievements.esp -BoundWeaponReplacer.esp - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -[Order] -ab01GOTYpatch.esp -Sotha Sil Expanded*.esp - -[Order] ; Conflict with book entry -Sotha Sil Expanded*.esp -Uvirith Inside.esp - -[Order] -Creatures.esp -Creatures (*).esp -abotLootControl.esp -Lich Father*.esp -TheForgottenShields*.esp -DwemerContraband.esp -Galleo_AW_Shields_Back*.esp - -[Order] -horationpcenhanced12-bm.esp -npce_mwse_patch.esp -Third Person Crosshair.esp -Ownership Indicator*.esp -XE Sky Variations*.esp -abotXEdof*.esp - -[Order] -Morrowind Crafting 2*.esp -Morrowind Crafting Equipment.esp -Morrowind Crafting Houses.esp -Korobal*.esp -Apothecary's Demise.esp -Ascadian Rose Cottage*.esp -NOM3*.esp - -[Order] -Ndib_TreeHouse*.esp -MD_Azurian*.esp -Makunde.esp -ab01scenicCompilation*.esp -serenetower*.esp -Sentinel+Serendipity*.esp -Hilgya*.esp -Animated_Morrowind - merged*.esp - -[Order] -ab01officialMerged*.esp -ab01armorFixesMerged.esp -propylons*.esp -;Complete Trade Fix*.esp -lfx_rare_merged.esp - -[Order] -ab01ManaUserMerged*.esp -LGNPC_SecretMasters*.esp -LGNPC__merged.esp -Morrowind Crafting*.esp -Korobal*.esp -Ascadian Rose Cottage*.esp - -[Order] -Silgrad Tower*.esp -Siege at Firemoth*.esp -TheForgottenShields*.esp -AIM_+Forgotten*.esp -The Sable Dragon*.esp -Mills of Morrowind*.esp - -[Order] -Morrowind Crafting*.esp -Book Rotate - Expanded.esp -Weapon Rotate - Expanded.esp -MW Containers Animated exp.esp -MEN_Combat_merged.esp - -[Order] -Better Clothes*.esp -abotGuards*.esp -;Sentinel+Serendipity*.esp -ab01HousesMerged*.esp -NOM3*.esp - -[Order] -K_Potion_Upgrade_1.2.esp -K_Scroll_Upgrade_MW_Trib_Bmoon.esp -Key Replacer Trib & BM.esp -KeyNamer.esp - -[Order] -Morrowind Crafting*.esp -Korobal*.esp -Ascadian Rose Cottage*.esp -NOM3*.esp - -[Order] -ab01GOTYpatch.esp -indybank*.esp -;JoinAll*.esp - -[Order] -Creatures.esp -Creatures (*).esp -ab01CreaturesMerged.esp -NON3.Belial*.esp - -[Order] -Key Namer*.esp -PotionSorter*.esp -PurchasableAlchemyLab*.esp - -[Order] -ab01gameplay*.esp -NPC_Commands*.esp -Bound Armor*.esp - -[Order] -Real Misc Items GFX.esp -SpzInteriorDaylight.esp -TownSounds.esp - -[Order] -Mudcrab Island*.esp -Great Shoals*.esp -TheForgottenShields*.esp - -[Order] -ab01ManaUserMerged*.esp -LGNPC__merged.esp - -[Order] -TR_Preview.esp -TR_*hotfix*.esp -TR_signs+fixes*.esp - -[Order] -True_Lights_And_Darkness*.esp -Dwemer blinking lights*.esp - -[Order] -chapelsv2.esp -Imperial Graveyards of MW.esp - -[Order] -Go To Jail*.esp -Better Expansion Implementations.esp -Expansion Delay.esp -NOM3*.esp - -[Order] -ab01gameplay.esp -Oblivion Style Vampires.esp - -[Order] -ab01GOTYpatch.esp -Roads&Races*.esp - -[Order] -Dwemer blinking lights*.esp -abotCityLanterns.esp - -[Order] -AIM_*.esp -Galleo_AW_Shields_Back*.esp - -[Order] -AIM_*.esp -TheForgottenShields - Artifacts_VN.esp - -[Order] -AIM_*.esp -Yorick's_Tower-1.1.esp - -[Order] -AIM_*.esp -OB_Style Quivers And Bows 4$.esp - -[Order] -AIM_*.esp -DN-GDR-MRMlite.esp - -[Order] -ab01Gameplay.esp -MWSE2.1_Pursuit_Revisited*.esp - -[Order] -DD_2_ExpeditionToMzelthuand.esp -The Tribe Unmourned.esp - -[Order] -The Tribe Unmourned.esp -DN-GDRv*.esp - -[Order] -Creatures.esp -Creatures (*).esp -The Tribe Unmourned.esp - -[Order] -Creatures.esp -Creatures (*).esp -Solstheim_mage_tower*.esp - -[Order] -abotAlt.esp -abotHideCorpse.esp - -[Order] -Juniper's Twin Lamps*.esp -Morrowind Crafting*.esp - -[Order] -Creatures.esp -Creatures (*).esp -;AC_Optimized_AA.esp -abotGuards*.esp - -[Order] -ab01gameplay*.esp -floaty_boaties*.esp - -[Order] -wl_SolstheimOverhaul*.esm -BT_Whitewolf*.esm - -[Order] -Animated_Morrowind - merged*.esp -Better Balmora river*.esp - -[Order] -Korobal*.esp -Fields of Kummu*.esp - -[Order] -MCA - TR Addon*.esp -abotGuards*.esp - -[Order] -ShockCenturionCompanion*.esp -WolfCompwhite*.esp - -[Order] -Less Lore*.esp -vgreetings*.esp - -[Order] -ab01officialMerged.esp -propylons*.esp - -[Order] -TarMar.esp -serenetower*.esp - -[Order] -AshlanderTent*.esp -abotPracticeDummies*.esp - -[Order] -Less_generic_Nerevarine*.esp -The Rise of the Tribe Unmourned*.esp - -[Order] -LGNPC__merged.esp -Illy's Oh my Goddess.esp - -[Order] -Solstheim_Castle*.esp -SCastle_LoKKen_Patch.esp - -[Order] -SCastle_LoKKen_Patch.esp -Ald-Vendras_V31-LoKKen-SC.esp - -[Order] -Tusar*.esp -Wabbajack*.esp - -[Order] -Complete Trade Fix*.esp -The Rise of the Tribe Unmourned*.esp - -[Order] -The Rise of the Tribe Unmourned*.esp -Syc_AtHomeAlchemy*.esp - -[Order] -ST Practice Dummies*.esp -Morrowind Crafting*.esp - -[Order] -ST Practice Dummies*.esp -Sentinel+Serendipity*.esp - -[Order] -ab01scenicCompilation*.esp -Meteorite Ministry*.esp - -[Order] -Outlaws.esp -OutlawsTR.esp -Cannibals of Morrowind Updated.esp -Lucky CoinsRAREST.esp -cantrips.esp -LootableSpellbooks.esp - -[Order] -AndranoTombRemastered.esp -AndranoTomb+Retribution.esp -The Undead.esp -The Undead - TR.esp -Undead arise from death 3.5.esp -skeleton.esp -SHS - Bloodskal Barrow.esp - -[Order] -The Publicans.esp -Tales of Ald Velothi.esp - -[Order] -Starfires NPC Additions ver-1.13.esp -Random Missions - In Service to Mephala - Starfire's NPC Additions.esp - -[Order] -Starfires NPC Additions ver-1.13.esp -Starfire NPC Addon - Westly's FCOT.esp - -[Order] -New Khajiit Diversity(BEAST)X.esp -RAMF_Mer.esp -Beastly Abilities.esp - -[Order] -MERGED loot gear.esp -Adventurer's backback.esp -Ashfall_legacy.esp - -[Order] -ExpansionIntegration_1.1.esp -Hunter's Mark - A Marksman Mod.esp - -[Order] -Djangos Dialogue.esp -Kummu Monastery Revisited.esp -constance1_0.esp - -[Order] -SkoomaAddictionV2.0.esp -HideSugarHideSkooma+Tweaks+MCPfiltering.esp - -[Order] -NX9_TongArmor.esp -RR_Danke's_Cephalopod_Armor_Eng.esp -veg-TotW-books.esp -Morag Tong Polished.esp - -[Order] -Clean Lore-friendly armor mod.esp -Unofficial Morrowind Official Plugins Patched.esp -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp -Better Morrowind Armor.esp - -[Order] -H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp -Almighty Artifacts.esp - -[Order] -Librarian with Jackets BM Trib.esp -Advanced Conjuration.esp - -[Order] -RFD_Heartthrum.esp -Shattered Stones - An Earthquake Mod.esp - -[Order] -Clean Imperial Noble Titles.esp -Census and Excise Office Faction.esp -Morag Tong Polished.esp -MTP - CR Patch.esp - -[Order] -Creatures (*).esp -Putting Power in Willpower - Absorbonach.esp - -[Order] -Better Enchantments.esp -Better Enchantments TR.esp -Lord's Mail and Morningstars.ESP - -[Order] -Patch for Purists.esm -Ownership Overhaul.esm -Texture Fix 2.0.esm -Balmora_Seat of power.esm - -[Order] -WhiteSuran2_MD_Edition.esp -WhiteSuran_WhiteTempleAddon.esp -Concept art Hlaalu*.esp -Suran_the_pearl_white_style.esp -Suran_the_pearl_vanilla_style.esp - -[Order] -Silt Strider Animation Restored.esp -Local Lore - Silt Striders and Caravaners - Silt Strider Animation Restored.esp - -[Order] -RP_NPCs.esp -SilverArmourIntegration.esp - -[Order] -Fighters_Guild_Questline_Overhaul.esp -Tel_Aruhn_Chronicles.esp - -[Order] -Animated_Morrowind - merged*.esp -People of Pelagiad.esp - -[Order] -RP_Overhaul.esp -RP_NPCs.esp - -[Order] -Unofficial Morrowind Official Plugins Patched.esp -Improved Inns Expanded - LGNPC Seyda Neen - Entertainers.esp -Improved Inns Expanded - TR Addon.esp -BM_S_Inn.esp - -[Order] -Caldera Mages Guild Expanded.esp -Stav_MaGAO.esp -Stav_MaGAO_OpenVivec.esp - -[Order] -Sheogorad - The Groves of the North.esp -Illuminated Order v2.0 - Lore Friendly_RMR.esp -Illuminated Order v2.0 - Lore Friendly.esp -SGOTN and Illuminated Order patch.esp - -[Order] -Mournhold Overhaul by RP.esp -RP_Overhaul.esp - -[Order] -Hold it - replacerWS.esp -AAA 4.0 Addon - Vanilla.esp -Morag Tong Polished+NX9.esp -Combined clothing plugins and desele.esp -Face Originality and Duner Nobles Overhaul.esp - -[Order] -Face Originality and Duner Nobles Overhaul.esp -Animated_Morrowind - merged*.esp - -[Order] -Hold_it_main_WS.esp -DD_Caldera_Expansion + Stonewood Pass Patch.esp - -[Order] -Vurt's BC Tree Replacer II for Zobator Bitte coast.esp -RR - Bitter Coast.esp - -[Order] -Half11 misc mods + anticheese.esp -Tel Vos Overhaul XTREME.esp - -[Order] -Epic_Aldruhn + SadrithMora + Indye + NX9 House + Red Vos.esp -Half11 misc mods + anticheese.esp - -[Order] -Better Clothes*.esp -Articus Solstheim Clothes.esp - -[Order] -ST_Alchemy_Base_1.5 + Pearls Enhanced.esp -ST_Alchemy_Replacer_1.3.esp -ST_Alch_Economy.esp - -[Order] -Undead arise from death 3.5.esp -Half11 misc mods + anticheese.esp - -[Order] -danke_armors.esp -RR_Danke's_Cephalopod_Armor_Eng.esp - -[Order] ; Get the Rise of House Telvanni files in order -ROHT_2_0_8.esp -Dagon fell additions- ROHT.esp -ROHT - SMSOP_patch.esp -UL_3.5_RoHT_1.52_Add-on.esp - -[Order] -Mixed Cantons of Vivec.esp -Glass Domes of Vivec.esp -No-Frills Open Vivec*.esp -LuceEdit - Guild of Vampire Hunters.esp -Stav_MaGAO*.esp -Welcome to the Arena*.esp - -[Order] -Mudcrab Island*.esp -Great Shoals*.esp -TheForgottenShields*.esp -AIM_+Forgotten*.esp - -[Order] -Complete Trade Fix.esp -LGNPC*.esp - -[Order] -Complete Trade Fix.esp -Tales of Ald Velothi*.esp - -[Order] -Vanheim*.esp -*Miridian*.esp - -[Order] -*Miridian*.esp -*toes*.esp - -[Order] -Creatures_RP*.esp -Urshilaku Burial Caverns Overhaul.esp - -[Order] -Order_Of_Sanctity*.esp -Better Landscapes Stonewood Pass*.esp -Korobal*.esp -Fields of Kummu*.esp - -[Order] -AIM_*.esp -Bound Armor*.esp - -[Order] -Boys in the Hood.esp -Olafs_Cloaks_and_Hoods.esp - -[Order] -Better Bodies*.esp -MelsTatsNord.esp - -[Order] -Patch for Purists - Book Typos.esp -Spell Scroll Text Overhaul.esp -Extended Daedric Scrolls.esp -Unique Jewelry and Accessories.esp - -[Order] -Birthsigns.esp -Twin_Moons_-_Birthsigns_Reimagined.esp - -[Order] -Playable NPC Classes.esp -Way of the Necromancer.esp - -[Conflict] - Use only one of these plugins: - 'veg-TotW.esp' - Core mode. - 'veg-TotW-books.esp' - Adds additional books, journals, and notes. - 'veg-TotW-MSrestored.esp' - Restores Mephala's Skill with its Fortify Attack effect. - 'veg-TotW-books-MSrestored.esp' - Adds additional books, and restores Mephala's skill. -veg-TotW.esp -veg-TotW-books.esp -veg-TotW-MSrestored.esp -veg-TotW-books-MSrestored.esp - -[Order] -Predator Beast Races.esp -New Khajiit Diversity(BEAST).esp -New Khajiit Diversity(BEAST)X.esp - -[Order] -Unique_CaveRats.esp -Synthesis Series - Creatures and Diseases.esp - -[Order] -Predator Beast Races.esp -Argonian Diversity - Naga Breed.esp - -[Order] -A Bard's Life.esp -MTC.esp - -[Order] -Balance - spells.esp -BadDefaultSpells*.esp - -[Order] -OAAB Creature Loot and Ingredients BTBGI Patch.esp -Yet Another Guard Diversity - Regular.esp -Complete and Revised Vanilla Equipment Integrated YAGD Patch.esp - -[Order] ; On nexus Slave Markets mod page, RP says -Improved Inns Expanded.esp -Slave Markets_IEE_EE Patch.esp - -[Order] ; Balmora Underworld pathgrid fix -FLG - Balmora's Underworld V1.1.esp -BU_pgrd.esp - -[Order] -EcoAdjCrime*.esp -Cutting Room Floor.esp - -[Order] -Camonna Tong.esp -RP House Hlaalu.esp - -[Conflict] - Use only one of these plugins. -The Talos Cult Conspiracy.esp -Talos Cult Revised.esp - -[Order] -Morrowind Anti-Cheese.esp -Imperial Factions.esp -quarraclan_refreshed_legends - Faction and Anti-Cheese.esp - -[Order] -No One is Above the Law (Stable).esp -Go To Jail 3.7.esp -No one is Above the law - Go To Jail Patch.esp - -[Order] -Imperial Legion Expansion.esp -Morag Tong Polished.esp -More Exclusive Factions.esp -Religions Elaborated.esp -Imperial Factions.esp - -[Order] -Hlaalu Rank-Adjust v.esp -RP House Hlaalu.esp - -[Order] -RP House Hlaalu.esp -Quest Tweaks and Alternatives_.esp - -[Order] ; otherwise Nordic Fur Cuirass mesh gets overwritten by vanilla cuirass for males and females (MasssiveJuice) -Alex's Better Fitted Female Armors.ESP -Clean_Nordic Fur Armour Replacer Symph.esp diff --git a/tests/scc_tests.rs b/tests/scc_tests.rs new file mode 100644 index 0000000..fb62a41 --- /dev/null +++ b/tests/scc_tests.rs @@ -0,0 +1,350 @@ +#[cfg(test)] +mod scc_tests { + + use std::path::PathBuf; + + use log::warn; + use petgraph::stable_graph::StableGraph; + use plox::{parser::*, *}; + use rand::seq::SliceRandom; + use rand::thread_rng; + use rules::{EWarningRule, TWarningRule}; + + fn init() { + let env = env_logger::Env::default() + .default_filter_or(log_level_to_str(ELogLevel::Debug)) + .default_write_style_or("always"); + let _ = env_logger::Builder::from_env(env).is_test(true).try_init(); + } + + fn graphviz(g: &StableGraph, dir: &std::path::Path) { + let viz = petgraph::dot::Dot::with_config(&g, &[petgraph::dot::Config::EdgeNoLabel]); + // write to file + + let file_path = dir.join("graphviz.dot"); + let mut file = std::fs::File::create(file_path).expect("file create failed"); + std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) + .expect("write failed"); + } + + fn clean_mods(plugins: &[PluginData], warning_rules: &[EWarningRule]) -> Vec { + // lowercase all plugin names + let mut mods_cpy: Vec<_> = plugins + .iter() + .map(|f| { + let mut x = f.clone(); + let name_lc = x.name.to_lowercase(); + x.name = name_lc; + x + }) + .collect(); + + let mut warning_rules = warning_rules.to_vec(); + for rule in warning_rules.iter_mut() { + // only conflict rules + if let EWarningRule::Conflict(ref mut conflict) = rule { + if conflict.eval(&mods_cpy) { + // remove mods + warn!("removing mods: {:?}", conflict.plugins.len()); + for mod_name in &conflict.plugins { + mods_cpy.retain(|x| x.name != *mod_name); + } + } + } + } + + mods_cpy + } + + #[test] + fn scc_user() -> std::io::Result<()> { + init(); + + // delete scc_user folder + let tmp_dir = PathBuf::from("tmp/scc_user"); + let _ = std::fs::remove_dir_all(&tmp_dir); + let _ = std::fs::create_dir_all(&tmp_dir); + + let mut parser = new_tes3_parser(); + parser.init_from_file("./tests/mlox/mlox_user.txt")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); + + graphviz(&g, &tmp_dir); + + // cycle check + let s = petgraph::algo::toposort(&g, None); + if let Ok(result) = s { + // debug print to file + let mut res = vec![]; + for idx in &result { + res.push(idx.index()); + } + + let file = + std::fs::File::create("tmp/scc_user/toposort.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + } else { + // tarjan_scc + { + let scc = petgraph::algo::tarjan_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("Found a cycle with {} elements", er.len()); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = data.index_dict_rev[&e.index()].clone(); + cycle.push(name); + } + res.push(cycle); + } + } + // debug print to file + if !res.is_empty() { + let file = std::fs::File::create("tmp/scc_user/tarjan_scc.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // find all rules that are part of a cycle + let mut cycle_rules = vec![]; + for cycle in &res { + for rule in &parser.order_rules { + // switch + let mut names = vec![]; + if let Some(nearstart) = nearstart2(rule) { + names.push(nearstart.names); + } else if let Some(nearend) = nearend2(rule) { + names.push(nearend.names); + } else if let Some(order) = order2(rule.clone()) { + names.push(order.names); + } + + // check that the names contain at least 2 mods + let mut found = 0; + for name in &names { + for n in name { + if cycle.contains(n) { + found += 1; + } + } + } + if found > 1 { + cycle_rules.push(rule.clone()); + } + } + } + + // print cycle rules to file + let file = std::fs::File::create("tmp/scc_user/cycle_rules.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); + } + } + } + + Ok(()) + } + + #[test] + fn scc_base() -> std::io::Result<()> { + init(); + + let tmp_dir = PathBuf::from("tmp/scc_base"); + let _ = std::fs::remove_dir_all(&tmp_dir); + let _ = std::fs::create_dir_all(&tmp_dir); + + let mut parser = new_tes3_parser(); + parser.init_from_file("./tests/mlox/mlox_base.txt")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); + + graphviz(&g, &tmp_dir); + + // cycle check + let s = petgraph::algo::toposort(&g, None); + if let Ok(result) = s { + // debug print to file + let mut res = vec![]; + for idx in &result { + res.push(idx.index()); + } + + let file = + std::fs::File::create("tmp/scc_base/toposort.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + } else { + // tarjan_scc + { + let scc = petgraph::algo::tarjan_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("Found a cycle with {} elements", er.len()); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = data.index_dict_rev[&e.index()].clone(); + cycle.push(name); + } + res.push(cycle); + } + } + // debug print to file + if !res.is_empty() { + let file = std::fs::File::create("tmp/scc_base/tarjan_scc.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // find all rules that are part of a cycle + let mut cycle_rules = vec![]; + for cycle in &res { + for rule in &parser.order_rules { + // switch + let mut names = vec![]; + if let Some(nearstart) = nearstart2(rule) { + names.push(nearstart.names); + } else if let Some(nearend) = nearend2(rule) { + names.push(nearend.names); + } else if let Some(order) = order2(rule.clone()) { + names.push(order.names); + } + + // check that the names contain at least 2 mods + let mut found = 0; + for name in &names { + for n in name { + if cycle.contains(n) { + found += 1; + } + } + } + if found > 1 { + cycle_rules.push(rule.clone()); + } + } + } + + // print cycle rules to file + let file = std::fs::File::create("tmp/scc_base/cycle_rules.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); + } + } + } + + Ok(()) + } + + #[test] + fn scc_full() -> std::io::Result<()> { + init(); + + // delete scc_full folder + let tmp_dir = PathBuf::from("tmp/scc_full"); + let _ = std::fs::remove_dir_all(&tmp_dir); + let _ = std::fs::create_dir_all(&tmp_dir); + + let mut parser = new_tes3_parser(); + parser.parse("./tests/mlox")?; + + let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); + mods = clean_mods(&mods, &parser.warning_rules); + + let mut rng = thread_rng(); + mods.shuffle(&mut rng); + + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); + + graphviz(&g, &tmp_dir); + + // cycle check + let s = petgraph::algo::toposort(&g, None); + if let Ok(result) = s { + // debug print to file + let mut res = vec![]; + for idx in &result { + res.push(idx.index()); + } + let file = + std::fs::File::create("tmp/scc_full/toposort.json").expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + } else { + // tarjan_scc + { + let scc = petgraph::algo::tarjan_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("Found a cycle with {} elements", er.len()); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = data.index_dict_rev[&e.index()].clone(); + cycle.push(name); + } + res.push(cycle); + } + } + // debug print to file + if !res.is_empty() { + let file = std::fs::File::create("tmp/scc_full/tarjan_scc.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // find all rules that are part of a cycle + let mut cycle_rules = vec![]; + for cycle in &res { + for rule in &parser.order_rules { + // switch + let mut names = vec![]; + if let Some(nearstart) = nearstart2(rule) { + names.push(nearstart.names); + } else if let Some(nearend) = nearend2(rule) { + names.push(nearend.names); + } else if let Some(order) = order2(rule.clone()) { + names.push(order.names); + } + + // check that the names contain at least 2 mods + let mut found = 0; + for name in &names { + for n in name { + if cycle.contains(n) { + found += 1; + } + } + } + if found > 1 { + cycle_rules.push(rule.clone()); + } + } + } + + // print cycle rules to file + let file = std::fs::File::create("tmp/scc_full/cycle_rules.json") + .expect("file create failed"); + serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); + } + } + } + + Ok(()) + } +} From c0b8dcc4ee81c7e0521e8d094b66b081c0215526 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 18:11:47 +0200 Subject: [PATCH 09/15] assert scc tests --- _clean.bat | 8 + _graph.bat | 24 ++- tests/mlox/Update_Rules.bat | 2 + tests/mlox/mlox_base.txt | 4 - tests/mlox/mlox_user.txt | 9 +- tests/scc_tests.rs | 292 +++++++++--------------------------- 6 files changed, 97 insertions(+), 242 deletions(-) create mode 100644 _clean.bat create mode 100644 tests/mlox/Update_Rules.bat diff --git a/_clean.bat b/_clean.bat new file mode 100644 index 0000000..ca7a935 --- /dev/null +++ b/_clean.bat @@ -0,0 +1,8 @@ +@echo off + +cd ./tmp + +:: delete all *.dot files in ./tmp +del /F /Q *.dot +:: delete all *.png files in ./tmp +del /F /Q *.png \ No newline at end of file diff --git a/_graph.bat b/_graph.bat index d37c9de..6a23fe3 100644 --- a/_graph.bat +++ b/_graph.bat @@ -1,13 +1,23 @@ @echo off -sccmap ./tmp/scc_base/graphviz.dot -o ./tmp/scc_base.dot -dot -Tpng ./tmp/scc_base.dot -O +:: run clean +call _clean.bat -sccmap ./tmp/scc_user/graphviz.dot -o ./tmp/scc_user.dot -dot -Tpng ./tmp/scc_user.dot -O +cd ./tmp -sccmap ./tmp/scc_full/graphviz.dot -o ./tmp/scc_full.dot -dot -Tpng ./tmp/scc_full.dot -O +sccmap ./scc_base/graphviz.dot -o ./scc_base.dot +dot -Tpng ./scc_base.dot -O + +echo "Graphs generated for base" + +sccmap ./scc_user/graphviz.dot -o ./scc_user.dot +dot -Tpng ./scc_user.dot -O + +echo "Graphs generated for user" + +sccmap ./scc_full/graphviz.dot -o ./scc_full.dot +dot -Tpng ./scc_full.dot -O + +echo "Graphs generated for full" -echo "Graphs generated" pause \ No newline at end of file diff --git a/tests/mlox/Update_Rules.bat b/tests/mlox/Update_Rules.bat new file mode 100644 index 0000000..b105c3a --- /dev/null +++ b/tests/mlox/Update_Rules.bat @@ -0,0 +1,2 @@ +curl https://raw.githubusercontent.com/DanaePlays/mlox-rules/main/mlox_user.txt -o mlox_user.txt +curl https://raw.githubusercontent.com/DanaePlays/mlox-rules/main/mlox_base.txt -o mlox_base.txt diff --git a/tests/mlox/mlox_base.txt b/tests/mlox/mlox_base.txt index f8cdc85..ce9b015 100644 --- a/tests/mlox/mlox_base.txt +++ b/tests/mlox/mlox_base.txt @@ -147,10 +147,6 @@ ab01UnderSkar.esp NPC_Commands*.esp MEN_Combat_merged.esp NOM3*.esp -NoM_Creatures Loot Standard.esp -NoM_MC Compatibility Patch.esp -NoM_CoM Compatibility Patch.esp -NoM_BF Compatibility Patch.esp RoHT NoM Addon.esp Owned Beds NOM.esp TR NoM-style Bed Renting.esp diff --git a/tests/mlox/mlox_user.txt b/tests/mlox/mlox_user.txt index 9661b24..c230050 100644 --- a/tests/mlox/mlox_user.txt +++ b/tests/mlox/mlox_user.txt @@ -201,9 +201,6 @@ WGIBalancing.esp ab01WGIBalancing.esp ab01gameplay*.esp -[Order] ; just to put this one down to avoid other mods overwriting changes to cell water -ab01gameplay*.esp -Remiros' Tombs Expansion*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adamantium Armor Integrated [Necrolesian] @@ -5614,7 +5611,6 @@ NOM3*.esp [Order] ; better keep BUUG changes to pathgrid than adding a few NOM objects... /covered also by ab01WorldFixes.esp NOM3*.esp -NoM_Creatures Loot Standard.esp Building Up Uvirith*.esp [Order] @@ -9419,10 +9415,6 @@ NPC_Commands*.esp [Order] Weapon Sheaths Ultimate*.esp NOM3*.esp -NoM_Creatures Loot Standard.esp -NoM_MC Compatibility Patch.esp -NoM_CoM Compatibility Patch.esp -NoM_BF Compatibility Patch.esp RoHT NoM Addon.esp Owned Beds NOM.esp TR NoM-style Bed Renting.esp @@ -9907,6 +9899,7 @@ RP_Overhaul.esp [Order] Hold it - replacerWS.esp AAA 4.0 Addon - Vanilla.esp +Morag Tong Polished+NX9.esp Combined clothing plugins and desele.esp Face Originality and Duner Nobles Overhaul.esp diff --git a/tests/scc_tests.rs b/tests/scc_tests.rs index fb62a41..d9258d8 100644 --- a/tests/scc_tests.rs +++ b/tests/scc_tests.rs @@ -56,18 +56,7 @@ mod scc_tests { mods_cpy } - #[test] - fn scc_user() -> std::io::Result<()> { - init(); - - // delete scc_user folder - let tmp_dir = PathBuf::from("tmp/scc_user"); - let _ = std::fs::remove_dir_all(&tmp_dir); - let _ = std::fs::create_dir_all(&tmp_dir); - - let mut parser = new_tes3_parser(); - parser.init_from_file("./tests/mlox/mlox_user.txt")?; - + fn scc(parser: Parser, tmp_dir: PathBuf) -> bool { let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); mods = clean_mods(&mods, &parser.warning_rules); @@ -88,165 +77,102 @@ mod scc_tests { res.push(idx.index()); } - let file = - std::fs::File::create("tmp/scc_user/toposort.json").expect("file create failed"); + let filepath = tmp_dir.join("toposort.json"); + let file = std::fs::File::create(filepath).expect("file create failed"); serde_json::to_writer_pretty(file, &res).expect("serialize failed"); } else { // tarjan_scc - { - let scc = petgraph::algo::tarjan_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("Found a cycle with {} elements", er.len()); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = data.index_dict_rev[&e.index()].clone(); - cycle.push(name); - } - res.push(cycle); + + let scc = petgraph::algo::tarjan_scc(&g); + let mut res: Vec> = vec![]; + for er in &scc { + if er.len() > 1 { + warn!("Found a cycle with {} elements", er.len()); + let mut cycle = vec![]; + for e in er { + // lookup name + let name = data.index_dict_rev[&e.index()].clone(); + cycle.push(name); } + res.push(cycle); } - // debug print to file - if !res.is_empty() { - let file = std::fs::File::create("tmp/scc_user/tarjan_scc.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - - // find all rules that are part of a cycle - let mut cycle_rules = vec![]; - for cycle in &res { - for rule in &parser.order_rules { - // switch - let mut names = vec![]; - if let Some(nearstart) = nearstart2(rule) { - names.push(nearstart.names); - } else if let Some(nearend) = nearend2(rule) { - names.push(nearend.names); - } else if let Some(order) = order2(rule.clone()) { - names.push(order.names); - } + } + // debug print to file + if !res.is_empty() { + let filepath = tmp_dir.join("tarjan_scc.json"); + let file = std::fs::File::create(filepath).expect("file create failed"); + serde_json::to_writer_pretty(file, &res).expect("serialize failed"); + + // find all rules that are part of a cycle + let mut cycle_rules = vec![]; + for cycle in &res { + for rule in &parser.order_rules { + // switch + let mut names = vec![]; + if let Some(nearstart) = nearstart2(rule) { + names.push(nearstart.names); + } else if let Some(nearend) = nearend2(rule) { + names.push(nearend.names); + } else if let Some(order) = order2(rule.clone()) { + names.push(order.names); + } - // check that the names contain at least 2 mods - let mut found = 0; - for name in &names { - for n in name { - if cycle.contains(n) { - found += 1; - } + // check that the names contain at least 2 mods + let mut found = 0; + for name in &names { + for n in name { + if cycle.contains(n) { + found += 1; } } - if found > 1 { - cycle_rules.push(rule.clone()); - } + } + if found > 1 { + cycle_rules.push(rule.clone()); } } - - // print cycle rules to file - let file = std::fs::File::create("tmp/scc_user/cycle_rules.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); } + + // print cycle rules to file + let filepath = tmp_dir.join("cycle_rules.json"); + let file = std::fs::File::create(filepath).expect("file create failed"); + serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); } + + return false; } - Ok(()) + true } #[test] - fn scc_base() -> std::io::Result<()> { + fn scc_user() -> std::io::Result<()> { init(); - let tmp_dir = PathBuf::from("tmp/scc_base"); + // delete scc_user folder + let tmp_dir = PathBuf::from("tmp/scc_user"); let _ = std::fs::remove_dir_all(&tmp_dir); let _ = std::fs::create_dir_all(&tmp_dir); let mut parser = new_tes3_parser(); - parser.init_from_file("./tests/mlox/mlox_base.txt")?; - - let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); - mods = clean_mods(&mods, &parser.warning_rules); - - let mut rng = thread_rng(); - mods.shuffle(&mut rng); + parser.init_from_file("./tests/mlox/mlox_user.txt")?; - let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&data); + assert!(scc(parser, tmp_dir)); - graphviz(&g, &tmp_dir); + Ok(()) + } - // cycle check - let s = petgraph::algo::toposort(&g, None); - if let Ok(result) = s { - // debug print to file - let mut res = vec![]; - for idx in &result { - res.push(idx.index()); - } + #[test] + fn scc_base() -> std::io::Result<()> { + init(); - let file = - std::fs::File::create("tmp/scc_base/toposort.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - } else { - // tarjan_scc - { - let scc = petgraph::algo::tarjan_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("Found a cycle with {} elements", er.len()); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = data.index_dict_rev[&e.index()].clone(); - cycle.push(name); - } - res.push(cycle); - } - } - // debug print to file - if !res.is_empty() { - let file = std::fs::File::create("tmp/scc_base/tarjan_scc.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - - // find all rules that are part of a cycle - let mut cycle_rules = vec![]; - for cycle in &res { - for rule in &parser.order_rules { - // switch - let mut names = vec![]; - if let Some(nearstart) = nearstart2(rule) { - names.push(nearstart.names); - } else if let Some(nearend) = nearend2(rule) { - names.push(nearend.names); - } else if let Some(order) = order2(rule.clone()) { - names.push(order.names); - } + let tmp_dir = PathBuf::from("tmp/scc_base"); + let _ = std::fs::remove_dir_all(&tmp_dir); + let _ = std::fs::create_dir_all(&tmp_dir); - // check that the names contain at least 2 mods - let mut found = 0; - for name in &names { - for n in name { - if cycle.contains(n) { - found += 1; - } - } - } - if found > 1 { - cycle_rules.push(rule.clone()); - } - } - } + let mut parser = new_tes3_parser(); + parser.init_from_file("./tests/mlox/mlox_base.txt")?; - // print cycle rules to file - let file = std::fs::File::create("tmp/scc_base/cycle_rules.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); - } - } - } + assert!(scc(parser, tmp_dir)); Ok(()) } @@ -263,87 +189,7 @@ mod scc_tests { let mut parser = new_tes3_parser(); parser.parse("./tests/mlox")?; - let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); - mods = clean_mods(&mods, &parser.warning_rules); - - let mut rng = thread_rng(); - mods.shuffle(&mut rng); - - let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&data); - - graphviz(&g, &tmp_dir); - - // cycle check - let s = petgraph::algo::toposort(&g, None); - if let Ok(result) = s { - // debug print to file - let mut res = vec![]; - for idx in &result { - res.push(idx.index()); - } - let file = - std::fs::File::create("tmp/scc_full/toposort.json").expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - } else { - // tarjan_scc - { - let scc = petgraph::algo::tarjan_scc(&g); - let mut res: Vec> = vec![]; - for er in &scc { - if er.len() > 1 { - warn!("Found a cycle with {} elements", er.len()); - let mut cycle = vec![]; - for e in er { - // lookup name - let name = data.index_dict_rev[&e.index()].clone(); - cycle.push(name); - } - res.push(cycle); - } - } - // debug print to file - if !res.is_empty() { - let file = std::fs::File::create("tmp/scc_full/tarjan_scc.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &res).expect("serialize failed"); - - // find all rules that are part of a cycle - let mut cycle_rules = vec![]; - for cycle in &res { - for rule in &parser.order_rules { - // switch - let mut names = vec![]; - if let Some(nearstart) = nearstart2(rule) { - names.push(nearstart.names); - } else if let Some(nearend) = nearend2(rule) { - names.push(nearend.names); - } else if let Some(order) = order2(rule.clone()) { - names.push(order.names); - } - - // check that the names contain at least 2 mods - let mut found = 0; - for name in &names { - for n in name { - if cycle.contains(n) { - found += 1; - } - } - } - if found > 1 { - cycle_rules.push(rule.clone()); - } - } - } - - // print cycle rules to file - let file = std::fs::File::create("tmp/scc_full/cycle_rules.json") - .expect("file create failed"); - serde_json::to_writer_pretty(file, &cycle_rules).expect("serialize failed"); - } - } - } + assert!(scc(parser, tmp_dir)); Ok(()) } From b4312064ce12f6aa7cc57e0706f3bc4199fe3481 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 18:30:46 +0200 Subject: [PATCH 10/15] refactor commands --- base_rules_order.json | 4 - src/commands/graph.rs | 63 +++++++++ src/commands/list.rs | 27 ++++ src/commands/mod.rs | 11 ++ src/commands/sort.rs | 178 +++++++++++++++++++++++ src/commands/verify.rs | 45 ++++++ src/lib.rs | 3 + src/main.rs | 295 +-------------------------------------- tests/mlox/mlox_user.txt | 1 - user_rules_order.json | 13 -- 10 files changed, 330 insertions(+), 310 deletions(-) create mode 100644 src/commands/graph.rs create mode 100644 src/commands/list.rs create mode 100644 src/commands/mod.rs create mode 100644 src/commands/sort.rs create mode 100644 src/commands/verify.rs diff --git a/base_rules_order.json b/base_rules_order.json index b112fbe..38aa558 100644 --- a/base_rules_order.json +++ b/base_rules_order.json @@ -112,10 +112,6 @@ "npc_commands*.esp", "men_combat_merged.esp", "nom3*.esp", - "nom_creatures loot standard.esp", - "nom_mc compatibility patch.esp", - "nom_com compatibility patch.esp", - "nom_bf compatibility patch.esp", "roht nom addon.esp", "owned beds nom.esp", "tr nom-style bed renting.esp", diff --git a/src/commands/graph.rs b/src/commands/graph.rs new file mode 100644 index 0000000..00b4f02 --- /dev/null +++ b/src/commands/graph.rs @@ -0,0 +1,63 @@ +use std::process::ExitCode; +use std::{env, path::PathBuf}; + +use log::{error, info}; +use petgraph::dot::{Config, Dot}; + +use crate::*; + +pub fn graph( + game: ESupportedGame, + game_folder: &Option, + rules_path: &Option, + mod_list: &Option, + config: Option, +) -> ExitCode { + // get game root + let root = match game_folder { + Some(path) => path.clone(), + None => env::current_dir().expect("No current working dir"), + }; + + // get default rules dir + let rules_dir = if let Some(path) = rules_path { + PathBuf::from(path) + } else { + get_default_rules_dir(game) + }; + + // gather mods (optionally from a list) + let mods: Vec; + if let Some(modlist_path) = mod_list { + mods = read_file_as_list(modlist_path); + } else { + mods = match game { + ESupportedGame::Morrowind => gather_tes3_mods(&root), + ESupportedGame::Cyberpunk => gather_cp77_mods(&root), + ESupportedGame::Openmw => gather_openmw_mods(&config), + }; + if mods.is_empty() { + info!("No mods found"); + return ExitCode::FAILURE; + } + } + + let mut parser = parser::get_parser(game); + if let Err(e) = parser.parse(rules_dir) { + error!("Parser init failed: {}", e); + return ExitCode::FAILURE; + } + + let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); + let g = sorter::build_graph(&data); + + { + let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); + // write to file + let mut file = std::fs::File::create("graphviz.dot").expect("file create failed"); + std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) + .expect("write failed"); + } + + ExitCode::SUCCESS +} diff --git a/src/commands/list.rs b/src/commands/list.rs new file mode 100644 index 0000000..6b75f06 --- /dev/null +++ b/src/commands/list.rs @@ -0,0 +1,27 @@ +use std::path::PathBuf; +use std::process::ExitCode; + +use log::info; + +use crate::*; + +/// Lists the current mod load order +pub fn list_mods( + root: &Option, + game: ESupportedGame, + config: Option, +) -> ExitCode { + info!("Printing active mods..."); + + let root = match root { + Some(path) => path.clone(), + None => env::current_dir().expect("No current working dir"), + }; + + for m in gather_mods(&root, game, config) { + println!("{}", m.name); + //info!("{}", m); + } + + ExitCode::SUCCESS +} diff --git a/src/commands/mod.rs b/src/commands/mod.rs new file mode 100644 index 0000000..fef9b53 --- /dev/null +++ b/src/commands/mod.rs @@ -0,0 +1,11 @@ +pub mod graph; +pub use graph::*; + +pub mod sort; +pub use sort::*; + +pub mod verify; +pub use verify::*; + +pub mod list; +pub use list::*; diff --git a/src/commands/sort.rs b/src/commands/sort.rs new file mode 100644 index 0000000..c27c540 --- /dev/null +++ b/src/commands/sort.rs @@ -0,0 +1,178 @@ +use std::process::ExitCode; +use std::{env, path::PathBuf}; + +use log::{debug, error, info, warn}; + +use crate::*; + +pub struct CliSortOptions { + pub game: ESupportedGame, + pub game_folder: Option, + pub rules_dir: Option, + pub mod_list: Option, + pub dry_run: bool, + pub unstable: bool, + pub no_download: bool, + pub config: Option, +} + +/// Sorts the current mod load order according to specified rules +pub fn sort(options: CliSortOptions) -> ExitCode { + let game = options.game; + let root = options.game_folder; + let rules_path = options.rules_dir; + let mod_list = options.mod_list; + let dry_run = options.dry_run; + let unstable = options.unstable; + let no_download = options.no_download; + let config = options.config; + + // get game root + let root = match root { + Some(path) => path.clone(), + None => env::current_dir().expect("No current working dir"), + }; + + // get default rules dir + let rules_dir = if let Some(path) = rules_path { + PathBuf::from(path) + } else { + get_default_rules_dir(game) + }; + + if !no_download { + download_latest_rules(game, &rules_dir); + } else { + info!("Skipping downloading latest rules") + } + + // gather mods (optionally from a list) + let mods: Vec; + if let Some(modlist_path) = mod_list { + mods = read_file_as_list(modlist_path); + } else { + mods = match game { + ESupportedGame::Morrowind => gather_tes3_mods(&root), + ESupportedGame::Cyberpunk => gather_cp77_mods(&root), + ESupportedGame::Openmw => gather_openmw_mods(&config), + }; + if mods.is_empty() { + info!("No mods found"); + return ExitCode::FAILURE; + } + } + + let mut parser = parser::get_parser(game); + if let Err(e) = parser.parse(rules_dir) { + error!("Parser init failed: {}", e); + return ExitCode::FAILURE; + } + + // Print Warnings and Notes + if parser.warning_rules.is_empty() { + warn!("No rules found to evaluate"); + } else { + info!("Evaluating mod list...\n"); + debug!("{:?}", &mods); + + parser.evaluate_plugins(&mods); + for warning in parser.warnings { + let rule = warning.rule; + match rule { + EWarningRule::Note(n) => { + info!("[NOTE]\n{}", n.get_comment()); + info!("Reference: [{}]", n.plugins.join(";")); + } + EWarningRule::Conflict(c) => { + warn!("[CONFLICT]\n{}", c.get_comment()); + info!("Reference: [{}]", c.plugins.join(";")); + } + EWarningRule::Requires(r) => { + error!("[REQUIRES]\n{}", r.get_comment()); + info!("Reference: [{}]", r.plugins.join(";")); + } + EWarningRule::Patch(p) => { + warn!("[Patch]\n{}", p.get_comment()); + info!("Reference: [{}]", p.plugins.join(";")); + } + } + println!(); + } + } + + // Sort + if parser.order_rules.is_empty() { + warn!("No rules found to sort"); + ExitCode::SUCCESS + } else { + info!("Sorting mods..."); + let mut sorter = if unstable { + sorter::new_unstable_sorter() + } else { + sorter::new_stable_sorter() + }; + + // check order first + // match check_order(&mods, &parser.order_rules) { + // true => { + // // exit + // info!("Mods are in correct order, no sorting needed."); + // return ExitCode::SUCCESS; + // } + // false => {} + // } + + match sorter.topo_sort(game, &mods, &parser.order_rules, &parser.warning_rules) { + Ok(result) => { + if dry_run { + info!("Dry run..."); + + debug!("Old:\n{:?}", &mods); + debug!("New:\n{:?}", result); + + if mods + .iter() + .map(|f| f.name.to_lowercase()) + .collect::>() + .eq(&result) + { + info!("Mods are in correct order, no sorting needed."); + } else { + info!("New order:\n{:?}", result); + } + + ExitCode::SUCCESS + } else { + info!("Current:\n{:?}", &mods); + + if mods + .iter() + .map(|f| f.name.to_lowercase()) + .collect::>() + .eq(&result) + { + info!("Mods are in correct order, no sorting needed."); + ExitCode::SUCCESS + } else { + info!("New:\n{:?}", result); + + match update_new_load_order(game, &result, config) { + Ok(_) => { + info!("Update successful"); + ExitCode::SUCCESS + } + Err(e) => { + error!("Could not updae load order: {}", e); + ExitCode::FAILURE + } + } + } + } + } + Err(e) => { + error!("error sorting: {e:?}"); + ExitCode::FAILURE + } + } + } +} diff --git a/src/commands/verify.rs b/src/commands/verify.rs new file mode 100644 index 0000000..9009cd7 --- /dev/null +++ b/src/commands/verify.rs @@ -0,0 +1,45 @@ +use std::path::PathBuf; +use std::process::ExitCode; + +use log::{error, info, warn}; + +use crate::*; + +/// Verifies integrity of the specified rules +pub fn verify(game: ESupportedGame, rules_path: &Option) -> ExitCode { + let rules_dir = if let Some(path) = rules_path { + PathBuf::from(path) + } else { + get_default_rules_dir(game) + }; + + info!("Verifying rules from {} ...", rules_dir.display()); + + let mut parser = parser::get_parser(game); + if let Err(e) = parser.parse(rules_dir) { + error!("Parser init failed: {}", e); + return ExitCode::FAILURE; + } + + if parser.warning_rules.is_empty() { + warn!("No rules found to evaluate"); + return ExitCode::FAILURE; + } + + let mods = debug_get_mods_from_order_rules(&parser.order_rules); + match sorter::new_unstable_sorter().topo_sort( + game, + &mods, + &parser.order_rules, + &parser.warning_rules, + ) { + Ok(_) => { + info!("Verify SUCCESS"); + ExitCode::SUCCESS + } + Err(_) => { + error!("Verify FAILURE"); + ExitCode::FAILURE + } + } +} diff --git a/src/lib.rs b/src/lib.rs index 2969d49..fb36455 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -7,6 +7,9 @@ use std::{env, vec}; use clap::ValueEnum; +pub mod commands; +pub use commands::*; + pub mod expressions; pub mod parser; pub mod rules; diff --git a/src/main.rs b/src/main.rs index 74b2a04..78de179 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,12 +1,10 @@ +use std::path::PathBuf; use std::process::ExitCode; -use std::{env, path::PathBuf}; use clap::{Parser, Subcommand}; use env_logger::Env; -use log::{debug, error, info, warn}; +use log::{error, info}; -use petgraph::dot::{Config, Dot}; -use plox::rules::{EWarningRule, TWarningRule}; use plox::*; #[derive(Parser)] @@ -76,6 +74,7 @@ enum Command { #[arg(short, long)] rules_dir: Option, }, + /// Outputs the rules as a graphviz dot file Graph { /// Root game folder (e.g. "Cyberpunk 2077" or "Morrowind"). Default is current working directory #[arg(short, long)] @@ -175,291 +174,3 @@ fn main() -> ExitCode { code } - -pub struct CliSortOptions { - pub game: ESupportedGame, - pub game_folder: Option, - pub rules_dir: Option, - pub mod_list: Option, - pub dry_run: bool, - pub unstable: bool, - pub no_download: bool, - pub config: Option, -} - -pub fn graph( - game: ESupportedGame, - game_folder: &Option, - rules_path: &Option, - mod_list: &Option, - config: Option, -) -> ExitCode { - // get game root - let root = match game_folder { - Some(path) => path.clone(), - None => env::current_dir().expect("No current working dir"), - }; - - // get default rules dir - let rules_dir = if let Some(path) = rules_path { - PathBuf::from(path) - } else { - get_default_rules_dir(game) - }; - - // gather mods (optionally from a list) - let mods: Vec; - if let Some(modlist_path) = mod_list { - mods = read_file_as_list(modlist_path); - } else { - mods = match game { - ESupportedGame::Morrowind => gather_tes3_mods(&root), - ESupportedGame::Cyberpunk => gather_cp77_mods(&root), - ESupportedGame::Openmw => gather_openmw_mods(&config), - }; - if mods.is_empty() { - info!("No mods found"); - return ExitCode::FAILURE; - } - } - - let mut parser = parser::get_parser(game); - if let Err(e) = parser.parse(rules_dir) { - error!("Parser init failed: {}", e); - return ExitCode::FAILURE; - } - - let data = sorter::get_graph_data(&mods, &parser.order_rules, &parser.warning_rules); - let g = sorter::build_graph(&data); - - { - let viz = Dot::with_config(&g, &[Config::EdgeNoLabel]); - // write to file - let mut file = std::fs::File::create("graphviz.dot").expect("file create failed"); - std::io::Write::write_all(&mut file, format!("{:?}", viz).as_bytes()) - .expect("write failed"); - } - - ExitCode::SUCCESS -} - -/// Sorts the current mod load order according to specified rules -pub fn sort(options: CliSortOptions) -> ExitCode { - let game = options.game; - let root = options.game_folder; - let rules_path = options.rules_dir; - let mod_list = options.mod_list; - let dry_run = options.dry_run; - let unstable = options.unstable; - let no_download = options.no_download; - let config = options.config; - - // get game root - let root = match root { - Some(path) => path.clone(), - None => env::current_dir().expect("No current working dir"), - }; - - // get default rules dir - let rules_dir = if let Some(path) = rules_path { - PathBuf::from(path) - } else { - get_default_rules_dir(game) - }; - - if !no_download { - download_latest_rules(game, &rules_dir); - } else { - info!("Skipping downloading latest rules") - } - - // gather mods (optionally from a list) - let mods: Vec; - if let Some(modlist_path) = mod_list { - mods = read_file_as_list(modlist_path); - } else { - mods = match game { - ESupportedGame::Morrowind => gather_tes3_mods(&root), - ESupportedGame::Cyberpunk => gather_cp77_mods(&root), - ESupportedGame::Openmw => gather_openmw_mods(&config), - }; - if mods.is_empty() { - info!("No mods found"); - return ExitCode::FAILURE; - } - } - - let mut parser = parser::get_parser(game); - if let Err(e) = parser.parse(rules_dir) { - error!("Parser init failed: {}", e); - return ExitCode::FAILURE; - } - - // Print Warnings and Notes - if parser.warning_rules.is_empty() { - warn!("No rules found to evaluate"); - } else { - info!("Evaluating mod list...\n"); - debug!("{:?}", &mods); - - parser.evaluate_plugins(&mods); - for warning in parser.warnings { - let rule = warning.rule; - match rule { - EWarningRule::Note(n) => { - info!("[NOTE]\n{}", n.get_comment()); - info!("Reference: [{}]", n.plugins.join(";")); - } - EWarningRule::Conflict(c) => { - warn!("[CONFLICT]\n{}", c.get_comment()); - info!("Reference: [{}]", c.plugins.join(";")); - } - EWarningRule::Requires(r) => { - error!("[REQUIRES]\n{}", r.get_comment()); - info!("Reference: [{}]", r.plugins.join(";")); - } - EWarningRule::Patch(p) => { - warn!("[Patch]\n{}", p.get_comment()); - info!("Reference: [{}]", p.plugins.join(";")); - } - } - println!(); - } - } - - // Sort - if parser.order_rules.is_empty() { - warn!("No rules found to sort"); - ExitCode::SUCCESS - } else { - info!("Sorting mods..."); - let mut sorter = if unstable { - sorter::new_unstable_sorter() - } else { - sorter::new_stable_sorter() - }; - - // check order first - // match check_order(&mods, &parser.order_rules) { - // true => { - // // exit - // info!("Mods are in correct order, no sorting needed."); - // return ExitCode::SUCCESS; - // } - // false => {} - // } - - match sorter.topo_sort(game, &mods, &parser.order_rules, &parser.warning_rules) { - Ok(result) => { - if dry_run { - info!("Dry run..."); - - debug!("Old:\n{:?}", &mods); - debug!("New:\n{:?}", result); - - if mods - .iter() - .map(|f| f.name.to_lowercase()) - .collect::>() - .eq(&result) - { - info!("Mods are in correct order, no sorting needed."); - } else { - info!("New order:\n{:?}", result); - } - - ExitCode::SUCCESS - } else { - info!("Current:\n{:?}", &mods); - - if mods - .iter() - .map(|f| f.name.to_lowercase()) - .collect::>() - .eq(&result) - { - info!("Mods are in correct order, no sorting needed."); - ExitCode::SUCCESS - } else { - info!("New:\n{:?}", result); - - match update_new_load_order(game, &result, config) { - Ok(_) => { - info!("Update successful"); - ExitCode::SUCCESS - } - Err(e) => { - error!("Could not updae load order: {}", e); - ExitCode::FAILURE - } - } - } - } - } - Err(e) => { - error!("error sorting: {e:?}"); - ExitCode::FAILURE - } - } - } -} - -/// Verifies integrity of the specified rules -pub fn verify(game: ESupportedGame, rules_path: &Option) -> ExitCode { - let rules_dir = if let Some(path) = rules_path { - PathBuf::from(path) - } else { - get_default_rules_dir(game) - }; - - info!("Verifying rules from {} ...", rules_dir.display()); - - let mut parser = parser::get_parser(game); - if let Err(e) = parser.parse(rules_dir) { - error!("Parser init failed: {}", e); - return ExitCode::FAILURE; - } - - if parser.warning_rules.is_empty() { - warn!("No rules found to evaluate"); - return ExitCode::FAILURE; - } - - let mods = debug_get_mods_from_order_rules(&parser.order_rules); - match sorter::new_unstable_sorter().topo_sort( - game, - &mods, - &parser.order_rules, - &parser.warning_rules, - ) { - Ok(_) => { - info!("Verify SUCCESS"); - ExitCode::SUCCESS - } - Err(_) => { - error!("Verify FAILURE"); - ExitCode::FAILURE - } - } -} - -/// Lists the current mod load order -pub fn list_mods( - root: &Option, - game: ESupportedGame, - config: Option, -) -> ExitCode { - info!("Printing active mods..."); - - let root = match root { - Some(path) => path.clone(), - None => env::current_dir().expect("No current working dir"), - }; - - for m in gather_mods(&root, game, config) { - println!("{}", m.name); - //info!("{}", m); - } - - ExitCode::SUCCESS -} diff --git a/tests/mlox/mlox_user.txt b/tests/mlox/mlox_user.txt index c230050..39d842a 100644 --- a/tests/mlox/mlox_user.txt +++ b/tests/mlox/mlox_user.txt @@ -9899,7 +9899,6 @@ RP_Overhaul.esp [Order] Hold it - replacerWS.esp AAA 4.0 Addon - Vanilla.esp -Morag Tong Polished+NX9.esp Combined clothing plugins and desele.esp Face Originality and Duner Nobles Overhaul.esp diff --git a/user_rules_order.json b/user_rules_order.json index 124b0fb..7df4f84 100644 --- a/user_rules_order.json +++ b/user_rules_order.json @@ -247,14 +247,6 @@ ] } }, - { - "Order": { - "names": [ - "ab01gameplay*.esp", - "remiros' tombs expansion*.esp" - ] - } - }, { "Order": { "names": [ @@ -6810,7 +6802,6 @@ "Order": { "names": [ "nom3*.esp", - "nom_creatures loot standard.esp", "building up uvirith*.esp" ] } @@ -11226,10 +11217,6 @@ "names": [ "weapon sheaths ultimate*.esp", "nom3*.esp", - "nom_creatures loot standard.esp", - "nom_mc compatibility patch.esp", - "nom_com compatibility patch.esp", - "nom_bf compatibility patch.esp", "roht nom addon.esp", "owned beds nom.esp", "tr nom-style bed renting.esp", From b535031fd79e666131bb570da245e30e4c7fe578 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 18:32:54 +0200 Subject: [PATCH 11/15] rules --- tests/mlox/mlox_user.txt | 4 ---- user_rules_order.json | 8 -------- 2 files changed, 12 deletions(-) diff --git a/tests/mlox/mlox_user.txt b/tests/mlox/mlox_user.txt index 39d842a..12dba4a 100644 --- a/tests/mlox/mlox_user.txt +++ b/tests/mlox/mlox_user.txt @@ -851,10 +851,6 @@ Vibrant Ivy*.esp Beautiful cities of Morrowind.esp Trellis addon*.esp -[Order] -Morrowind Anti-Cheese.esp -Beautiful cities of Morrowind.esp - [Order] Morrowind Anti-Cheese Tweaked.esp Beautiful cities of Morrowind.esp diff --git a/user_rules_order.json b/user_rules_order.json index 7df4f84..4c84a31 100644 --- a/user_rules_order.json +++ b/user_rules_order.json @@ -1100,14 +1100,6 @@ ] } }, - { - "Order": { - "names": [ - "morrowind anti-cheese.esp", - "beautiful cities of morrowind.esp" - ] - } - }, { "Order": { "names": [ From 85ac31d1f976861bcff9bca2c3ced58a4f554cc1 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 19:20:00 +0200 Subject: [PATCH 12/15] update gui --- Cargo.lock | 36 +++++++++++------------ gui/Cargo.toml | 4 +-- gui/src/app.rs | 61 ++++++++++++++++++++++---------------- gui/src/lib.rs | 73 +++++++++++++++++++++++++++++++++++++--------- tests/scc_tests.rs | 29 +++++++++--------- 5 files changed, 131 insertions(+), 72 deletions(-) diff --git a/Cargo.lock b/Cargo.lock index b1ca142..c5b1289 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -676,9 +676,9 @@ checksum = "75b325c5dbd37f80359721ad39aca5a29fb04c89279657cffdda8736d0c0b9d2" [[package]] name = "ecolor" -version = "0.26.2" +version = "0.27.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "03cfe80b1890e1a8cdbffc6044d6872e814aaf6011835a2a5e2db0e5c5c4ef4e" +checksum = "20930a432bbd57a6d55e07976089708d4893f3d556cf42a0d79e9e321fa73b10" dependencies = [ "bytemuck", "serde", @@ -686,9 +686,9 @@ dependencies = [ [[package]] name = "eframe" -version = "0.26.2" +version = "0.27.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c456c1bb6d13bf68b780257484703d750c70a23ff891ba35f4d6e23a4dbdf26f" +checksum = "020e2ccef6bbcec71dbc542f7eed64a5846fc3076727f5746da8fd307c91bab2" dependencies = [ "bytemuck", "cocoa", @@ -722,9 +722,9 @@ dependencies = [ [[package]] name = "egui" -version = "0.26.2" +version = "0.27.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "180f595432a5b615fc6b74afef3955249b86cfea72607b40740a4cd60d5297d0" +checksum = "584c5d1bf9a67b25778a3323af222dbe1a1feb532190e103901187f92c7fe29a" dependencies = [ "accesskit", "ahash", @@ -737,9 +737,9 @@ dependencies = [ [[package]] name = "egui-winit" -version = "0.26.2" +version = "0.27.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "aa4d44f8d89f70d4480545eb2346b76ea88c3022e9f4706cebc799dbe8b004a2" +checksum = "2e3da0cbe020f341450c599b35b92de4af7b00abde85624fd16f09c885573609" dependencies = [ "arboard", "egui", @@ -754,9 +754,9 @@ dependencies = [ [[package]] name = "egui_glow" -version = "0.26.2" +version = "0.27.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a08e3be8728b4c59493dbfec041c657e6725bdeafdbd49aef3f1dbb9e551fa01" +checksum = "e0e5d975f3c86edc3d35b1db88bb27c15dde7c55d3b5af164968ab5ede3f44ca" dependencies = [ "bytemuck", "egui", @@ -775,9 +775,9 @@ checksum = "3dca9240753cf90908d7e4aac30f630662b02aebaa1b58a3cadabdb23385b58b" [[package]] name = "emath" -version = "0.26.2" +version = "0.27.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "6916301ecf80448f786cdf3eb51d9dbdd831538732229d49119e2d4312eaaf09" +checksum = "e4c3a552cfca14630702449d35f41c84a0d15963273771c6059175a803620f3f" dependencies = [ "bytemuck", "serde", @@ -828,9 +828,9 @@ dependencies = [ [[package]] name = "epaint" -version = "0.26.2" +version = "0.27.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "77b9fdf617dd7f58b0c8e6e9e4a1281f730cde0831d40547da446b2bb76a47af" +checksum = "b381f8b149657a4acf837095351839f32cd5c4aec1817fc4df84e18d76334176" dependencies = [ "ab_glyph", "ahash", @@ -2011,9 +2011,9 @@ dependencies = [ [[package]] name = "polling" -version = "3.7.0" +version = "3.7.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "645493cf344456ef24219d02a768cf1fb92ddf8c92161679ae3d91b91a637be3" +checksum = "5e6a007746f34ed64099e88783b0ae369eaa3da6392868ba262e2af9b8fbaea1" dependencies = [ "cfg-if", "concurrent-queue", @@ -2063,9 +2063,9 @@ dependencies = [ [[package]] name = "proc-macro2" -version = "1.0.84" +version = "1.0.85" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "ec96c6a92621310b51366f1e28d05ef11489516e93be030060e5fc12024a49d6" +checksum = "22244ce15aa966053a896d1accb3a6e68469b97c7f33f284b99f0d576879fc23" dependencies = [ "unicode-ident", ] diff --git a/gui/Cargo.toml b/gui/Cargo.toml index b020480..1d8e6eb 100644 --- a/gui/Cargo.toml +++ b/gui/Cargo.toml @@ -10,8 +10,8 @@ documentation.workspace = true [dependencies] plox = { path = "../" } -egui = "0.26" -eframe = { version = "0.26", default-features = false, features = [ +egui = "0.27" +eframe = { version = "0.27", default-features = false, features = [ "default_fonts", # Embed the default egui fonts. "glow", # Use the glow rendering backend. Alternative: "wgpu". "persistence", # Enable restoring app state when restarting the app. diff --git a/gui/src/app.rs b/gui/src/app.rs index bb263a9..d846ce4 100644 --- a/gui/src/app.rs +++ b/gui/src/app.rs @@ -10,7 +10,7 @@ use log::{error, info, LevelFilter}; use plox::{rules::EWarningRule, update_new_load_order}; use simplelog::WriteLogger; -use crate::{init_parser, AppData, AppSettings, ETheme}; +use crate::{init_parser, AppData, AppSettings, ELoadStatus, ETheme}; #[derive(PartialEq)] pub enum EModListView { @@ -252,33 +252,44 @@ impl eframe::App for TemplateApp { // accept button ui.add_space(4_f32); - let button = egui::Button::new("Accept"); - // disable button if new order is the same as old - let enabled = !data.old_order.eq(&data.new_order); - ui.add_enabled_ui(enabled, |ui| { - let r = ui.add_sized([ui.available_width(), 0_f32], button); - - if r.clicked() { - // apply sorting - match update_new_load_order( - data.game, - &data.new_order, - self.settings.config.clone(), - ) { - Ok(_) => { - info!("Update successful"); - } - Err(e) => { - error!("Could not updae load order: {}", e); + // check for was_sorted + if data.status == ELoadStatus::Conflicts { + let text = "Mods were not sorted, please resolve conflicts first."; + // red text + ui.colored_label(Color32::RED, text); + } else if data.status == ELoadStatus::Cycle { + let text = "Cycle detected in rules, please contact the rules maintainers."; + // red text + ui.colored_label(Color32::RED, text); + } else if data.status == ELoadStatus::Success { + let button = egui::Button::new("Accept"); + // disable button if new order is the same as old + let enabled = !data.old_order.eq(&data.new_order); + ui.add_enabled_ui(enabled, |ui| { + let r = ui.add_sized([ui.available_width(), 0_f32], button); + + if r.clicked() { + // apply sorting + match update_new_load_order( + data.game, + &data.new_order, + self.settings.config.clone(), + ) { + Ok(_) => { + info!("Update successful"); + } + Err(e) => { + error!("Could not updae load order: {}", e); + } } - } - // exit the app - ctx.send_viewport_cmd(egui::ViewportCommand::Close); - } + // exit the app + ctx.send_viewport_cmd(egui::ViewportCommand::Close); + } - r.on_disabled_hover_text("Mods are in correct order. No need to apply."); - }); + r.on_disabled_hover_text("Mods are in correct order. No need to apply."); + }); + } ui.separator(); diff --git a/gui/src/lib.rs b/gui/src/lib.rs index cd3c274..9ffccaa 100644 --- a/gui/src/lib.rs +++ b/gui/src/lib.rs @@ -9,12 +9,13 @@ use std::{ }; pub use app::TemplateApp; -use log::error; +use log::{debug, error, warn}; use plox::{ - detect_game, download_latest_rules, gather_mods, get_default_rules_dir, + conflict2, detect_game, download_latest_rules, gather_mods, get_default_rules_dir, parser::{self, Warning}, sorter::new_stable_sorter, }; +use serde::de; const CARGO_PKG_VERSION: &str = env!("CARGO_PKG_VERSION"); @@ -60,6 +61,13 @@ impl AppSettings { } } +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum ELoadStatus { + Conflicts, + Cycle, + Success, +} + #[derive(Debug, Clone)] struct AppData { game: plox::ESupportedGame, @@ -67,6 +75,7 @@ struct AppData { new_order: Vec, warnings: Vec, plugin_warning_map: Vec<(String, usize)>, + status: ELoadStatus, } fn init_parser(settings: AppSettings, tx: Sender) -> Option { @@ -122,20 +131,55 @@ fn init_parser(settings: AppSettings, tx: Sender) -> Option { } } + // check if there are any conflicts + let mut has_conflicts = false; + if !warnings.is_empty() { + // check if there are any conflict rules in the warnings + // conflict2 + + for w in &warnings { + if conflict2(&w.rule).is_some() { + has_conflicts = true; + warn!("Conflict detected: {:?}", w); + } + } + } + + let status; // sort let mut new_order = mods.iter().map(|m| m.name.clone()).collect(); - if !&parser.order_rules.is_empty() { - let mut sorter = new_stable_sorter(); - let _ = tx.send("Sorting mods".to_string()); - new_order = match sorter.topo_sort(game, &mods, &parser.order_rules, &parser.warning_rules) - { - Ok(new) => new, - Err(e) => { - error!("error sorting: {e:?}"); - let _ = tx.send(format!("error sorting: {e:?}")); - return None; - } - }; + if !has_conflicts { + if !&parser.order_rules.is_empty() { + let mut sorter = new_stable_sorter(); + let _ = tx.send("Sorting mods".to_string()); + + match sorter.topo_sort(game, &mods, &parser.order_rules, &parser.warning_rules) { + Ok(new) => { + new_order = new; + status = ELoadStatus::Success; + } + Err(e) => { + let error_msg = format!("{e:?}"); + error!("error sorting: {error_msg}"); + + // TODO better + if error_msg.contains("Out of iterations") { + let _ = tx.send("Cycle detected, skipping sort.".to_string()); + status = ELoadStatus::Cycle; + } else { + let _ = tx.send(format!("error sorting: {e:?}")); + // exit + return None; + } + } + }; + } else { + status = ELoadStatus::Success; + } + } else { + warn!("Conflicts detected, skipping sort"); + let _ = tx.send("Conflicts detected, skipping sort".to_string()); + status = ELoadStatus::Conflicts; } let r = AppData { @@ -144,6 +188,7 @@ fn init_parser(settings: AppSettings, tx: Sender) -> Option { new_order, warnings, plugin_warning_map, + status, }; Some(r) diff --git a/tests/scc_tests.rs b/tests/scc_tests.rs index d9258d8..5b3e05d 100644 --- a/tests/scc_tests.rs +++ b/tests/scc_tests.rs @@ -8,6 +8,7 @@ mod scc_tests { use plox::{parser::*, *}; use rand::seq::SliceRandom; use rand::thread_rng; + #[allow(unused_imports)] use rules::{EWarningRule, TWarningRule}; fn init() { @@ -27,8 +28,10 @@ mod scc_tests { .expect("write failed"); } + #[allow(unused_variables)] fn clean_mods(plugins: &[PluginData], warning_rules: &[EWarningRule]) -> Vec { // lowercase all plugin names + #[allow(unused_mut)] let mut mods_cpy: Vec<_> = plugins .iter() .map(|f| { @@ -39,19 +42,19 @@ mod scc_tests { }) .collect(); - let mut warning_rules = warning_rules.to_vec(); - for rule in warning_rules.iter_mut() { - // only conflict rules - if let EWarningRule::Conflict(ref mut conflict) = rule { - if conflict.eval(&mods_cpy) { - // remove mods - warn!("removing mods: {:?}", conflict.plugins.len()); - for mod_name in &conflict.plugins { - mods_cpy.retain(|x| x.name != *mod_name); - } - } - } - } + // let mut warning_rules = warning_rules.to_vec(); + // for rule in warning_rules.iter_mut() { + // // only conflict rules + // if let EWarningRule::Conflict(ref mut conflict) = rule { + // if conflict.eval(&mods_cpy) { + // // remove mods + // warn!("removing mods: {:?}", conflict.plugins.len()); + // for mod_name in &conflict.plugins { + // mods_cpy.retain(|x| x.name != *mod_name); + // } + // } + // } + // } mods_cpy } From b0f84969f768d889eeab5aea3d087da429eb2136 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 19:20:14 +0200 Subject: [PATCH 13/15] Update lib.rs --- gui/src/lib.rs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/gui/src/lib.rs b/gui/src/lib.rs index 9ffccaa..d970c04 100644 --- a/gui/src/lib.rs +++ b/gui/src/lib.rs @@ -9,13 +9,12 @@ use std::{ }; pub use app::TemplateApp; -use log::{debug, error, warn}; +use log::{error, warn}; use plox::{ conflict2, detect_game, download_latest_rules, gather_mods, get_default_rules_dir, parser::{self, Warning}, sorter::new_stable_sorter, }; -use serde::de; const CARGO_PKG_VERSION: &str = env!("CARGO_PKG_VERSION"); From f96610d867e4c1f94336365f70ae73a5a1c64022 Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 22:08:04 +0200 Subject: [PATCH 14/15] better mod removal --- src/rules.rs | 5 ++- tests/scc_tests.rs | 84 +++++++++++++++++++++++++++++++--------------- 2 files changed, 61 insertions(+), 28 deletions(-) diff --git a/src/rules.rs b/src/rules.rs index 20fdc14..b011deb 100644 --- a/src/rules.rs +++ b/src/rules.rs @@ -486,6 +486,7 @@ pub struct Conflict { pub expressions: Vec, pub plugins: Vec, + pub conflicts: Vec>, } impl Conflict { pub fn new(comment: String, expressions: &[Expression]) -> Self { @@ -493,6 +494,7 @@ impl Conflict { comment, expressions: expressions.to_vec(), plugins: vec![], + conflicts: vec![], } } } @@ -512,7 +514,8 @@ impl TWarningRule for Conflict { let mut i = 0; for e in &self.expressions { if let Some(plugins) = e.eval(items) { - self.plugins.extend(plugins); + self.plugins.extend(plugins.clone()); + self.conflicts.push(plugins); i += 1; } } diff --git a/tests/scc_tests.rs b/tests/scc_tests.rs index 5b3e05d..e727ae2 100644 --- a/tests/scc_tests.rs +++ b/tests/scc_tests.rs @@ -29,39 +29,69 @@ mod scc_tests { } #[allow(unused_variables)] - fn clean_mods(plugins: &[PluginData], warning_rules: &[EWarningRule]) -> Vec { - // lowercase all plugin names - #[allow(unused_mut)] - let mut mods_cpy: Vec<_> = plugins - .iter() - .map(|f| { - let mut x = f.clone(); - let name_lc = x.name.to_lowercase(); - x.name = name_lc; - x - }) - .collect(); - - // let mut warning_rules = warning_rules.to_vec(); - // for rule in warning_rules.iter_mut() { - // // only conflict rules - // if let EWarningRule::Conflict(ref mut conflict) = rule { - // if conflict.eval(&mods_cpy) { - // // remove mods - // warn!("removing mods: {:?}", conflict.plugins.len()); - // for mod_name in &conflict.plugins { - // mods_cpy.retain(|x| x.name != *mod_name); - // } - // } - // } - // } + fn clean_mods( + plugins: &[PluginData], + warning_rules: &[EWarningRule], + tmp_dir: &std::path::Path, + ) -> Vec { + // debug + let mut dbg_log_list: Vec<(Vec, Vec)> = vec![]; + + let mut mods_to_remove = vec![]; + let mut warning_rules = warning_rules.to_vec(); + for rule in warning_rules.iter_mut() { + // only conflict rules + if let EWarningRule::Conflict(ref mut conflict) = rule { + if conflict.eval(plugins) { + // remove mods + // switch on the len of conflict.conflicts + let groups_size = conflict.conflicts.len(); + if groups_size == 2 { + // remove all mods of group 1 + for mod_name in &conflict.conflicts[0] { + // add if not already in + if !mods_to_remove.contains(mod_name) { + mods_to_remove.push(mod_name.clone()); + } + } + + // debug save groups + dbg_log_list + .push((conflict.conflicts[0].clone(), conflict.conflicts[1].clone())); + } else { + // TODO do nothing for now + //warn!("groups_size: {}", groups_size); + } + } + } + } + + // log + warn!("removing mods: {:?}", mods_to_remove.len()); + for mod_name in mods_to_remove.iter() { + warn!("\t{}", mod_name); + } + + // debug print to file + let filepath = tmp_dir.join("mods_to_remove.json"); + let file = std::fs::File::create(filepath).expect("file create failed"); + serde_json::to_writer_pretty(file, &mods_to_remove).expect("serialize failed"); + + // debug print to file + let filepath = tmp_dir.join("dbg_log_list.json"); + let file = std::fs::File::create(filepath).expect("file create failed"); + serde_json::to_writer_pretty(file, &dbg_log_list).expect("serialize failed"); + + // remove mods + let mut mods_cpy = plugins.to_vec(); + mods_cpy.retain(|x| !mods_to_remove.contains(&x.name)); mods_cpy } fn scc(parser: Parser, tmp_dir: PathBuf) -> bool { let mut mods = debug_get_mods_from_order_rules(&parser.order_rules); - mods = clean_mods(&mods, &parser.warning_rules); + mods = clean_mods(&mods, &parser.warning_rules, &tmp_dir); let mut rng = thread_rng(); mods.shuffle(&mut rng); From a07dde05d0c196b89272929066b36cc0d8e4b48f Mon Sep 17 00:00:00 2001 From: Moritz Baron Date: Sun, 2 Jun 2024 22:10:35 +0200 Subject: [PATCH 15/15] fix clean mods function --- base_rules.json | 5038 ++++++++++++++++++++++++------------ tests/integration_tests.rs | 40 +- tests/scc_tests.rs | 2 - user_rules.json | 696 +++-- 4 files changed, 3806 insertions(+), 1970 deletions(-) diff --git a/base_rules.json b/base_rules.json index a303191..2c29f75 100644 --- a/base_rules.json +++ b/base_rules.json @@ -688,7 +688,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -711,7 +712,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -745,7 +747,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -779,7 +782,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -797,7 +801,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -844,7 +849,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -867,7 +873,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -901,7 +908,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -919,7 +927,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -964,7 +973,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -982,7 +992,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1000,7 +1011,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1045,7 +1057,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1116,7 +1129,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1344,7 +1358,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1438,7 +1453,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1477,7 +1493,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1516,7 +1533,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1574,7 +1592,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1635,7 +1654,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1681,7 +1701,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1715,7 +1736,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1733,7 +1755,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1762,7 +1785,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1829,7 +1853,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -1974,7 +1999,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -2023,7 +2049,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -2098,7 +2125,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -2116,7 +2144,8 @@ } } ], - 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"plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91728,7 +93316,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91746,7 +93335,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91764,7 +93354,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91806,7 +93397,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91835,7 +93427,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91853,7 +93446,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91871,7 +93465,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -91905,7 +93500,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { diff --git a/tests/integration_tests.rs b/tests/integration_tests.rs index dd3fd0a..d34b6c5 100644 --- a/tests/integration_tests.rs +++ b/tests/integration_tests.rs @@ -22,31 +22,41 @@ mod integration_tests { } fn clean_mods(plugins: &[PluginData], warning_rules: &[EWarningRule]) -> Vec { - // lowercase all plugin names - let mut mods_cpy: Vec<_> = plugins - .iter() - .map(|f| { - let mut x = f.clone(); - let name_lc = x.name.to_lowercase(); - x.name = name_lc; - x - }) - .collect(); - + let mut mods_to_remove = vec![]; let mut warning_rules = warning_rules.to_vec(); for rule in warning_rules.iter_mut() { // only conflict rules if let EWarningRule::Conflict(ref mut conflict) = rule { - if conflict.eval(&mods_cpy) { + if conflict.eval(plugins) { // remove mods - warn!("removing mods: {:?}", conflict.plugins.len()); - for mod_name in &conflict.plugins { - mods_cpy.retain(|x| x.name != *mod_name); + // switch on the len of conflict.conflicts + let groups_size = conflict.conflicts.len(); + if groups_size == 2 { + // remove all mods of group 1 + for mod_name in &conflict.conflicts[0] { + // add if not already in + if !mods_to_remove.contains(mod_name) { + mods_to_remove.push(mod_name.clone()); + } + } + } else { + // TODO do nothing for now + //warn!("groups_size: {}", groups_size); } } } } + // log + warn!("removing mods: {:?}", mods_to_remove.len()); + for mod_name in mods_to_remove.iter() { + warn!("\t{}", mod_name); + } + + // remove mods + let mut mods_cpy = plugins.to_vec(); + mods_cpy.retain(|x| !mods_to_remove.contains(&x.name)); + mods_cpy } diff --git a/tests/scc_tests.rs b/tests/scc_tests.rs index e727ae2..3e723df 100644 --- a/tests/scc_tests.rs +++ b/tests/scc_tests.rs @@ -8,7 +8,6 @@ mod scc_tests { use plox::{parser::*, *}; use rand::seq::SliceRandom; use rand::thread_rng; - #[allow(unused_imports)] use rules::{EWarningRule, TWarningRule}; fn init() { @@ -28,7 +27,6 @@ mod scc_tests { .expect("write failed"); } - #[allow(unused_variables)] fn clean_mods( plugins: &[PluginData], warning_rules: &[EWarningRule], diff --git a/user_rules.json b/user_rules.json index 0881c18..4270fe1 100644 --- a/user_rules.json +++ b/user_rules.json @@ -14,7 +14,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -68,7 +69,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -86,7 +88,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -119,7 +122,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -163,7 +167,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -181,7 +186,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -199,7 +205,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -217,7 +224,8 @@ } } ], - "plugins": [] + "plugins": [], + "conflicts": [] } }, { @@ -240,7 +248,8 @@ } } ], - 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