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マップの壁の角との衝突後にキャラクターの表示が壁に少しめり込む #4

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rev2nym opened this issue Feb 16, 2019 · 0 comments

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@rev2nym
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rev2nym commented Feb 16, 2019

キャラクターがマップの壁の角に衝突した際の位置補正が壁の座標にピタリと合わず、表示が壁に少しめり込む。例えば幅が48ピクセルのタイルサイズいっぱいのキャラクターが、ゲート状の形状のマップのタイルをくぐる場合に、表示がはみ出て目立つ。ただし通行不能タイルを突き抜けて移動したりはしない。

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