0.9.4 Preview Version (Cas Update, Performance tweaks, More Presets)
Pre-release
Pre-release
Notable Changes:
Shader Code:
- Extended CAS to reduce sharpening of bright elements of the scene to reduce aliasing artifacts. This allows to go even higher on sharpening strength as before.
- Improved CAS sharpening performance without noticeable visual impact. (its now very close to the filmic sharpening mode)
- Reduced instruction count per pass for Filmic anamoprhic sharpening.
Note: Strength value ranges has changed. Values are half as before. - Replaced Tonemap color correction mode with one that is easier to control with simple contrast and saturation sliders. (Will now keep white & black point in tact)
- Enabled black pixel discarding per default as it also help with performance when the openVR hidden mesh mask is used (most games do)
- Fixed compile error when the mask is enabled but no sharpening & antialiasing is used.
- Fixed linear to sRGB conversion that was not matching the output when mixing CAS with a Color correction mode.
- Changed CAS to use 0.5 Contrast Adaption per default in VR
- Minor Perfomance improvements
Usability
- Cleaned up help variable clutter in for the UI to simplify it.
- Changed modes & setting help to be in a extra tab to be opened in VR (The tooltip approach did not work in VR)
- Renamed Mask Smoothness setting to Edge Sharpness to fit the values better
Presets
- Added multiple presets
- Changed the default preset to use CAS instead of filmic sharpen.
Important Note: Manually created presets are not compatible anymore due to refactoring of shader variables.