Releases: retroluxfilm/reshade-vrtoolkit
1.1.2 Update (FXAA Re-added)
Notable Changes:
- Re-Added FXAA as Anti-Aliasing option
- Updated with latest stable official reshade version 6.0.1 (signed, no addon version)
Install instructions: vrtoolkit.retrolux.de
1.1.1 Update (Official Reshade v6.0.0)
Notable Changes:
Reshade (Dlls):
- Updated with latest stable official reshade version 6.0.0 (signed, no addon version)
Install instructions: vrtoolkit.retrolux.de
1.1.0 Update (Reshade OpenXR)
Notable Changes:
Reshade (Dlls):
- Build with latest reshade code to include several fixes/improvements and most notably Open XR additions that will officialy available once reshade version 5.9.3 or higher is released
- Changed folder structure to be more compatible when using the official installer
- Includes seperate ini for VR as the settings are now completly seperate for 2D and VR
- Added new stronger sharpening presets for CAS and Filmic (++ variants) that might be usefully for high resolution VR gaming
- Fixed minor issue in the VRToolkit Shader that the dark tones where getting a little brighter when dithering was used
- Removed Experimental Anti Aliasing (FXAA) modes as they where not as usefully for VR as hoped
Install instructions: vrtoolkit.retrolux.de
1.0.0 Update (Official ReShade version 5.0.2)
Notable Changes:
Reshade (Dlls):
- Updated with latest stable official reshade version 5.0.2 (signed, no addon version)
- Changed caching folder folder to use the windows temp dir for easy clean up
Install instructions: vrtoolkit.retrolux.de
Update Note from 0.9.4-pre and up: You only need to update the dlls and the reshade.ini as the rest is unchanged.
Note: This might be the last release for the vrtookit package as reshade has been officially released with VR support.
0.9.7 Preview Version (VRChat & VTOL Crash Fix)
Notable Changes:
Reshade (Dlls):
- Updated with latest source changes from the official reshade repository from crosire for several fixes and a few improvements including:
- Fixed VRChat crash in worlds where videos are played: #5
- Improved virtual keyboard positioning/usability when changing values in input fields through the StreamVR Dashboard reshade overlay
- Fixed VTOL VR public beta crash with the new unity engine updated shaders and rendering change
Install instructions: vrtoolkit.retrolux.de
Update Note from 0.9.4-pre and up: You only need to update the dlls as the rest is unchanged.
0.9.6 Preview Version (DX10 Support in VR for RaceRoom)
Notable Changes:
Reshade (Dlls):
- Added DX10 VR implementation into reshade to allow games that still used DirectX10 as the openvr implementation to use reshade. This enables RaceRoom to work with reshade and the VRToolkit.
- X-Plane 11 now works as well for this build
Install instructions: vrtoolkit.retrolux.de
0.9.5.2 VR Fixes
- Fixed crash when the preprocessor definition setting tab is opened in the VR dashboard
- Added LUT textures to be used (lut_filmic_basic.png, lut_provia.png, lut_technicolor.png)
- Correct incorrect preset naming of the normal filmic preset
0.9.5.1 Hotfix for previous release
- Fixed an issue with the version 0.9.5 that caused a crash due to debug output in Asseto Corsa.
0.9.5 Preview Version (Latest Reshade Build + VR Fixes)
Notable Changes:
Reshade (Dlls):
- Updated with latest changed and fixes from the official repository
- Fixed Blackout/Flicker on the left eye issue on certain pixel counts. This enables that more games work with it like "TWD: Saints and Sinners"
- Fixed OpenGL vr implementation to work properly. This now allows for Google earth VR to work.
- Richard Burns Rally is now supported. The Preset will be updated soon to include the latest binarys + vr preset
- Added new hook through winmm.dll for games that are difficult to hook.
Update Note from 0.9.4-pre: You only need to update the dlls as the rest is unchanged.
0.9.4 Preview Version (Cas Update, Performance tweaks, More Presets)
Notable Changes:
Shader Code:
- Extended CAS to reduce sharpening of bright elements of the scene to reduce aliasing artifacts. This allows to go even higher on sharpening strength as before.
- Improved CAS sharpening performance without noticeable visual impact. (its now very close to the filmic sharpening mode)
- Reduced instruction count per pass for Filmic anamoprhic sharpening.
Note: Strength value ranges has changed. Values are half as before. - Replaced Tonemap color correction mode with one that is easier to control with simple contrast and saturation sliders. (Will now keep white & black point in tact)
- Enabled black pixel discarding per default as it also help with performance when the openVR hidden mesh mask is used (most games do)
- Fixed compile error when the mask is enabled but no sharpening & antialiasing is used.
- Fixed linear to sRGB conversion that was not matching the output when mixing CAS with a Color correction mode.
- Changed CAS to use 0.5 Contrast Adaption per default in VR
- Minor Perfomance improvements
Usability
- Cleaned up help variable clutter in for the UI to simplify it.
- Changed modes & setting help to be in a extra tab to be opened in VR (The tooltip approach did not work in VR)
- Renamed Mask Smoothness setting to Edge Sharpness to fit the values better
Presets
- Added multiple presets
- Changed the default preset to use CAS instead of filmic sharpen.
Important Note: Manually created presets are not compatible anymore due to refactoring of shader variables.