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I see you using Beyond that, there is no way to ignore collisions according to a tags in version 2000, there's the |
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I cannot find the place where you can update to the kaboom.js version 3000 beta |
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I want to get the enemies spawning and moving toward the player with the solid comp but when the enemies collide they get stuck to each other and can't move. So I want the enemies to not collide with each other. Can you please show me how I do that. Thank you.
My source is here https://github.com/Kentyahoo/MonsterAvenge/blob/main/code/main.js
But here is the logic code:
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