This is a code generation tool and serialization library for MessagePack. You can read more about MessagePack in the wiki, or at msgpack.org.
This is a fork of https://travis-ci.org/tinylib/msgp with the aim to relax reading/parsing incoming data. The problem I want to solve here is parsing messages from msgpack-lite (javascript libraray). Since javascript uses double for all numbers it is not predictable what type we get. 7.0 get converted to uint8 7 but original msgpack enforces some strict rules so uint8 -> float64 is not allowed, also that is no problem. So here all incoming data gets parsed using relaxed rules allowing this conversion.
- Use Go as your schema language
- Performance
- JSON interop
- User-defined extensions
- Type safety
- Encoding flexibility
In a source file, include the following directive:
//go:generate msgp
The msgp
command will generate serialization methods for all exported type declarations in the file.
You can read more about the code generation options here.
Field names can be set in much the same way as the encoding/json
package. For example:
type Person struct {
Name string `msg:"name"`
Address string `msg:"address"`
Age int `msg:"age"`
Hidden string `msg:"-"` // this field is ignored
unexported bool // this field is also ignored
}
By default, the code generator will satisfy msgp.Sizer
, msgp.Encodable
, msgp.Decodable
,
msgp.Marshaler
, and msgp.Unmarshaler
. Carefully-designed applications can use these methods to do
marshalling/unmarshalling with zero heap allocations.
While msgp.Marshaler
and msgp.Unmarshaler
are quite similar to the standard library's
json.Marshaler
and json.Unmarshaler
, msgp.Encodable
and msgp.Decodable
are useful for
stream serialization. (*msgp.Writer
and *msgp.Reader
are essentially protocol-aware versions
of *bufio.Writer
and *bufio.Reader
, respectively.)
- Extremely fast generated code
- Test and benchmark generation
- JSON interoperability (see
msgp.CopyToJSON() and msgp.UnmarshalAsJSON()
) - Support for complex type declarations
- Native support for Go's
time.Time
,complex64
, andcomplex128
types - Generation of both
[]byte
-oriented andio.Reader/io.Writer
-oriented methods - Support for arbitrary type system extensions
- Preprocessor directives
- File-based dependency model means fast codegen regardless of source tree size.
Consider the following:
const Eight = 8
type MyInt int
type Data []byte
type Struct struct {
Which map[string]*MyInt `msg:"which"`
Other Data `msg:"other"`
Nums [Eight]float64 `msg:"nums"`
}
As long as the declarations of MyInt
and Data
are in the same file as Struct
, the parser will determine that the type information for MyInt
and Data
can be passed into the definition of Struct
before its methods are generated.
MessagePack supports defining your own types through "extensions," which are just a tuple of
the data "type" (int8
) and the raw binary. You can see a worked example in the wiki.
Mostly stable, in that no breaking changes have been made to the /msgp
library in more than a year. Newer versions
of the code may generate different code than older versions for performance reasons. I (@philhofer) am aware of a
number of stability-critical commercial applications that use this code with good results. But, caveat emptor.
You can read more about how msgp
maps MessagePack types onto Go types in the wiki.
Here some of the known limitations/restrictions:
- Identifiers from outside the processed source file are assumed (optimistically) to satisfy the generator's interfaces. If this isn't the case, your code will fail to compile.
- Like most serializers,
chan
andfunc
fields are ignored, as well as non-exported fields. - Encoding of
interface{}
is limited to built-ins or types that have explicit encoding methods. - Maps must have
string
keys. This is intentional (as it preserves JSON interop.) Although non-string map keys are not forbidden by the MessagePack standard, many serializers impose this restriction. (It also means any well-formedstruct
can be de-serialized into amap[string]interface{}
.) The only exception to this rule is that the deserializers will allow you to read map keys encoded asbin
types, due to the fact that some legacy encodings permitted this. (However, those values will still be cast to Gostring
s, and they will be converted tostr
types when re-encoded. It is the responsibility of the user to ensure that map keys are UTF-8 safe in this case.) The same rules hold true for JSON translation.
If the output compiles, then there's a pretty good chance things are fine. (Plus, we generate tests for you.) Please, please, please file an issue if you think the generator is writing broken code.
If you like benchmarks, see here and here.
As one might expect, the generated methods that deal with []byte
are faster for small objects, but the io.Reader/Writer
methods are generally more memory-efficient (and, at some point, faster) for large (> 2KB) objects.