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Hello everyone! I have an issue using Auto-Director feature from HLTV. It working fine except it selects players which will be dead in few seconds. In other words, no first-person kills were shown so far, only deaths. Digging thru source code of Director module gave no result, except theres an FindBestEvent() function which is choosing best event to capture using DRC_FLAG_PRIO_MASK define and BestEvent[]BestEventPrio[] ints
Director::worldHistory_t *Director::FindBestEvent()
{
const int MAX_BEST_EVENT = 4;
int i;
int nseqMod = m_nextCutSeqnr % m_historyLength;
int bestEvent[MAX_BEST_EVENT] = { 0, 0, 0, 0 };
int bestEventPrio[MAX_BEST_EVENT] = { 0, 0, 0, 0 };
for (i = 0; i < MAX_BEST_EVENT; i++)
{
bestEventPrio[i] = 0;
bestEvent[i] = 0;
float tillTime = (i + 1) * 2 + m_nextCutTime;
while (tillTime > m_history[nseqMod].time)
{
if ((m_history[nseqMod].event.flags & DRC_FLAG_PRIO_MASK) > (unsigned int)bestEventPrio[i]) {
bestEventPrio[i] = (m_history[nseqMod].event.flags & DRC_FLAG_PRIO_MASK);
bestEvent[i] = nseqMod;
}
if (++nseqMod == m_historyLength) {
nseqMod = 0;
}
}
}
if (bestEventPrio[0] || bestEventPrio[1] || bestEventPrio[2])
{
if (bestEventPrio[1] >= bestEventPrio[0]
&& bestEventPrio[1] >= bestEventPrio[2]
&& bestEventPrio[1] >= bestEventPrio[3]) {
return &m_history[ bestEvent[1] ];
}
else if (bestEventPrio[0] > bestEventPrio[1]
&& bestEventPrio[0] > bestEventPrio[2]) {
return &m_history[ bestEvent[0] ];
}
else if (bestEventPrio[2] > bestEventPrio[3]) {
return &m_history[ bestEvent[2] ];
}
if (bestEventPrio[0]) {
return &m_history[ bestEvent[0] ];
}
}
return nullptr;
}
But found nothing about masks itself, how these priorites are given.
Had 3 different versions of Director.dll, but they all have same problem
Also, in Director.h there are some includes
but noone of them exist
Also had some discuss with Sergey, he said that in CS flag is set in CHalfLifeMultiplay:PlayerKilled() but only for pVictim->m_bIsVIP
So. I want to exclude Death event from FindBestEvent function, or give lower priority to it.
Please help!
SERVERSIDE:
ReHLDS built from master branch
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 21:59:05 Nov 15 2024 (3870)
Metamod-r v1.3.0.0, API (5:13)
Metamod-r build: 23:27:47 Nov 15 2024
Metamod-r from: /commits/
AMX Mod X version 1.10.0.5467
ReGameDLL version: 5.28.0.0-dev
YaPB v4.5.1121
id name version author url file status
[ 1] 0 Admin Base 1.10.0.546 AMXX Dev Team admin.amxx running
[ 2] 1 Admin Commands 1.10.0.546 AMXX Dev Team admincmd.am running
[ 3] 2 Admin Help 1.10.0.546 AMXX Dev Team adminhelp.a running
[ 4] 3 Slots Reservation 1.10.0.546 AMXX Dev Team adminslots. running
[ 5] 4 Multi-Lingual System 1.10.0.546 AMXX Dev Team multilingua running
[ 6] 5 Menus Front-End 1.10.0.546 AMXX Dev Team menufront.a running
[ 7] 6 Commands Menu 1.10.0.546 AMXX Dev Team cmdmenu.amx running
[ 8] 7 Players Menu 1.10.0.546 AMXX Dev Team plmenu.amxx running
[ 9] 8 Maps Menu 1.10.0.546 AMXX Dev Team mapsmenu.am running
[ 10] 9 Plugin Menu 1.10.0.546 AMXX Dev Team pluginmenu. running
[ 11] 10 Admin Chat 1.10.0.546 AMXX Dev Team adminchat.a running
[ 12] 11 Anti Flood 1.10.0.546 AMXX Dev Team antiflood.a running
[ 13] 12 Scrolling Message 1.10.0.546 AMXX Dev Team scrollmsg.a running
[ 14] 13 Info. Messages 1.10.0.546 AMXX Dev Team imessage.am running
[ 15] 14 Admin Votes 1.10.0.546 AMXX Dev Team adminvote.a running
[ 16] 15 NextMap 1.10.0.546 AMXX Dev Team nextmap.amx running
[ 17] 16 Nextmap Chooser 1.10.0.546 AMXX Dev Team mapchooser. running
[ 18] 17 TimeLeft 1.10.0.546 AMXX Dev Team timeleft.am running
[ 19] 18 Pause Plugins 1.10.0.546 AMXX Dev Team pausecfg.am running
[ 20] 19 Stats Configuration 1.10.0.546 AMXX Dev Team statscfg.am running
[ 21] 20 StatsX 1.10.0.546 AMXX Dev Team statsx.amxx running
[ 22] 21 Player Info Logger 1.0 kekusprod unknown KEKUSMATCH2 running
[ 23] 22 Player Data Logger 1.0 kekusprod kekusloggin debug
[ 24] 23 Event bomb planting 1.0 kekusprod kekusdefuse running
[ 25] 24 ReDeathmatch 1.0.0-b11 Sergey Shorokhov ReDeathmatc debug
[ 26] 25 ReDM: Spawns manager 1.0.0-b11 Sergey Shorokhov redm_spawns debug
HLTV and Director.dll: Built from master ReHLDS branch
Hello everyone! I have an issue using Auto-Director feature from HLTV. It working fine except it selects players which will be dead in few seconds. In other words, no first-person kills were shown so far, only deaths. Digging thru source code of Director module gave no result, except theres an
FindBestEvent()
function which is choosing best event to capture usingDRC_FLAG_PRIO_MASK
define andBestEvent[]
BestEventPrio[]
intsBut found nothing about masks itself, how these priorites are given.
Had 3 different versions of
Director.dll
, but they all have same problemAlso, in Director.h there are some includes
but noone of them exist
Also had some discuss with Sergey, he said that in CS flag is set in
CHalfLifeMultiplay:PlayerKilled()
but only forpVictim->m_bIsVIP
So. I want to exclude Death event from FindBestEvent function, or give lower priority to it.
Please help!
SERVERSIDE:
HLTV and Director.dll:
Built from master ReHLDS branch
Os: Windows 22H2 (19045.4780)
Video
cshltv.mp4
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