You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'd like to port this using regl, since the functional nature of regl makes a good developing experience.
I've wrapped webgl2 using the technique in #561. And I'm wondering is there any way I can use texture 3d under this wrapper? Perhaps a custom binding of 3d texture to shader uniform is possible?
Currently, I have uniform mediump sampler3D tex; in my shader.
The text was updated successfully, but these errors were encountered:
I started a fork in which I implement regl.texture3D. You can also use EXT_texture_norm16 extension with (for now only) r16 and r16_snorm texture formats.
I'd like to port this using regl, since the functional nature of regl makes a good developing experience.
I've wrapped webgl2 using the technique in #561. And I'm wondering is there any way I can use texture 3d under this wrapper? Perhaps a custom binding of 3d texture to shader uniform is possible?
Currently, I have
uniform mediump sampler3D tex;
in my shader.The text was updated successfully, but these errors were encountered: