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sollumz_ui.py
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sollumz_ui.py
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import bpy
from .tools.blenderhelper import get_armature_obj
from .sollumz_properties import SollumType, MaterialType
class OrderListHelper:
orderkey = "name"
def filter_items(self, context, data, propname):
helper = bpy.types.UI_UL_list
items = getattr(data, propname)
ordered = helper.sort_items_by_name(items, self.orderkey)
filtered = helper.filter_items_by_name(
self.filter_name, self.bitflag_filter_item, items, propname=self.orderkey, flags=None, reverse=False)
return filtered, ordered
class SOLLUMZ_PT_import_main(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = ""
bl_parent_id = "FILE_PT_operator"
bl_options = {"HIDE_HEADER"}
bl_order = 0
@ classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_import"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator.import_settings, "batch_mode")
class SOLLUMZ_PT_import_geometry(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Geometry"
bl_parent_id = "FILE_PT_operator"
bl_order = 1
@ classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_import"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator.import_settings, "join_geometries")
class SOLLUMZ_PT_import_fragment(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Fragment"
bl_parent_id = "FILE_PT_operator"
bl_order = 2
@ classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_import"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator.import_settings, "split_by_bone")
class SOLLUMZ_PT_import_skeleton(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Skeleton"
bl_parent_id = "FILE_PT_operator"
bl_order = 3
@ classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_import"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator.import_settings, "import_ext_skeleton")
class SOLLUMZ_UL_armature_list(bpy.types.UIList):
bl_idname = "SOLLUMZ_UL_armature_list"
def draw_item(
self, context, layout, data, item, icon, active_data, active_propname, index
):
if self.layout_type in {"DEFAULT", "COMPACT"}:
row = layout.row()
# Armature is contained in "skel" object, so we need its parent (which is pack:/... or ped root..)
armature_obj = get_armature_obj(item)
if armature_obj is not None:
armature_parent = armature_obj.parent
row.label(text=item.name if armature_parent is None else f"{armature_parent.name} - {item.name}",
icon="OUTLINER_DATA_ARMATURE")
elif self.layout_type in {"GRID"}:
layout.alignment = "CENTER"
layout.prop(item, "name",
text=item.name, emboss=False, icon="OUTLINER_DATA_ARMATURE")
class SOLLUMZ_PT_import_animation(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Animation"
bl_parent_id = "FILE_PT_operator"
bl_order = 4
@ classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_import"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
armature_list_box = layout.box()
armature_list_box.label(text="Target skeleton")
armature_list_box.template_list(SOLLUMZ_UL_armature_list.bl_idname, "",
bpy.data, "armatures", operator.import_settings, "selected_armature")
class SOLLUMZ_PT_export_main(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = ""
bl_parent_id = "FILE_PT_operator"
bl_options = {"HIDE_HEADER"}
bl_order = 0
@ classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_export"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
row = layout.row(align=True)
row.prop(operator.export_settings, "batch_mode")
sub = row.row(align=True)
sub.prop(operator.export_settings, "use_batch_own_dir",
text="", icon="NEWFOLDER")
class SOLLUMZ_PT_export_include(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Include"
bl_parent_id = "FILE_PT_operator"
bl_order = 1
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_export"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
sublayout = layout.column(heading="Limit to")
sublayout.enabled = (operator.export_settings.batch_mode == "OFF")
sublayout.prop(operator.export_settings, "use_selection")
sublayout.prop(operator.export_settings, "use_active_collection")
col = layout.column()
col.prop(operator.export_settings, "sollum_types")
layout.prop(operator.export_settings, "export_with_ytyp")
class SOLLUMZ_PT_export_exclude(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Exclude"
bl_parent_id = "FILE_PT_operator"
bl_order = 2
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_export"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator.export_settings, "exclude_skeleton")
class SOLLUMZ_PT_export_fragment(bpy.types.Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Fragment"
bl_parent_id = "FILE_PT_operator"
bl_order = 4
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SOLLUMZ_OT_export"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator.export_settings, "export_with_hi")
class SOLLUMZ_PT_TOOL_PANEL(bpy.types.Panel):
bl_label = "General Tools"
bl_idname = "SOLLUMZ_PT_TOOL_PANEL"
bl_category = "Sollumz Tools"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_order = 0
def draw_header(self, context):
self.layout.label(text="", icon="MODIFIER_DATA")
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("sollumz.import")
row.operator("sollumz.export")
layout.label(text="View")
row = layout.row()
row.prop(context.scene, "hide_high_lods")
row.prop(context.scene, "hide_medium_lods")
row2 = layout.row()
row2.prop(context.scene, "hide_low_lods")
row2.prop(context.scene, "hide_collision")
row3 = layout.row()
row3.prop(context.scene, "hide_very_low_lods")
row3.prop(context.space_data.overlay,
"show_bones", text="Show Skeleton")
row4 = layout.row()
row4.prop(context.scene, "hide_vehicle_windows")
class SOLLUMZ_PT_DEBUG_PANEL(bpy.types.Panel):
bl_label = "Debug"
bl_idname = "SOLLUMZ_PT_DEBUG_PANEL"
bl_category = "Sollumz Tools"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = SOLLUMZ_PT_TOOL_PANEL.bl_idname
def draw_header(self, context):
self.layout.label(text="", icon="PREFERENCES")
def draw(self, context):
layout = self.layout
layout.label(text="Sollumz Version: 1.3.1")
row = layout.row()
row.operator("sollumz.debug_hierarchy")
row.prop(context.scene, "debug_sollum_type")
row = layout.row()
row.operator("sollumz.debug_set_sollum_type")
row.prop(context.scene, "all_sollum_type")
class SOLLUMZ_PT_VERTEX_TOOL_PANEL(bpy.types.Panel):
bl_label = "Vertex Painter"
bl_idname = "SOLLUMZ_PT_VERTEX_TOOL_PANELL"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = SOLLUMZ_PT_TOOL_PANEL.bl_idname
def draw_header(self, context):
self.layout.label(text="", icon="BRUSH_DATA")
def draw(self, context):
layout = self.layout
row = layout.row()
row.prop(context.scene, "vert_paint_color")
row.operator("sollumz.paint_vertices")
class SOLLUMZ_PT_TERRAIN_PAINTER_PANEL(bpy.types.Panel):
bl_label = "Terrain Painter"
bl_idname = "SOLLUMZ_PT_TERRAIN_PAINTER_PANEL"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = SOLLUMZ_PT_VERTEX_TOOL_PANEL.bl_idname
def draw_header(self, context):
self.layout.label(text="", icon="IMAGE")
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("sollumz.paint_tex1")
row.operator("sollumz.paint_tex2")
row = layout.row()
row.operator("sollumz.paint_tex3")
row.operator("sollumz.paint_tex4")
row = layout.row()
row.operator("sollumz.paint_a")
row.prop(context.scene, "vert_paint_alpha")
class SOLLUMZ_PT_YMAP_TOOL_PANEL(bpy.types.Panel):
bl_label = "Ymap Tools"
bl_idname = "SOLLUMZ_PT_YMAP_TOOL_PANEL"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = SOLLUMZ_PT_TOOL_PANEL.bl_idname
def draw_header(self, context):
self.layout.label(text="", icon="FILE")
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("sollumz.importymap")
row.operator("sollumz.exportymap")
class SOLLUMZ_PT_OBJECT_PANEL(bpy.types.Panel):
bl_label = "Sollumz"
bl_idname = "SOLLUMZ_PT_MAIN_PANEL"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
obj = context.active_object
row = layout.row()
row.enabled = False
row.prop(obj, "sollum_type")
if not obj or obj.sollum_type == SollumType.NONE:
layout.label(
text="No sollumz objects in scene selected.", icon="ERROR")
class SOLLUMZ_PT_ENTITY_PANEL(bpy.types.Panel):
bl_label = "Entity Definition"
bl_idname = "SOLLUMZ_PT_ENTITY_PANEL"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = SOLLUMZ_PT_OBJECT_PANEL.bl_idname
@ classmethod
def poll(cls, context):
aobj = context.active_object
return aobj is not None and aobj.sollum_type == SollumType.DRAWABLE
def draw(self, context):
layout = self.layout
grid = layout.grid_flow(columns=2, even_columns=True, even_rows=True)
grid.use_property_split = True
aobj = context.active_object
grid.prop(aobj.entity_properties, "flags")
grid.prop(aobj.entity_properties, "guid")
grid.prop(aobj.entity_properties, "parent_index")
grid.prop(aobj.entity_properties, "lod_dist")
grid.prop(aobj.entity_properties, "child_lod_dist")
grid.prop(aobj.entity_properties, "num_children")
grid.prop(aobj.entity_properties, "ambient_occlusion_multiplier")
grid.prop(aobj.entity_properties, "artificial_ambient_occlusion")
grid.prop(aobj.entity_properties, "tint_value")
grid.prop(aobj.entity_properties, "lod_level")
grid.prop(aobj.entity_properties, "priority_level")
class SOLLUMZ_PT_MAT_PANEL(bpy.types.Panel):
bl_label = "Sollumz"
bl_idname = "SOLLUMZ_PT_MAT_PANEL"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "material"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
aobj = context.active_object
if context.active_object is None:
return
mat = aobj.active_material
if not mat or mat.sollum_type == MaterialType.NONE:
layout.label(text="No sollumz material active.", icon="ERROR")
class FlagsPanel:
bl_label = "Flags"
bl_options = {"DEFAULT_CLOSED"}
def get_flags(self, context):
raise NotImplementedError(
f"Failed to display flags. '{self.__class__.__name__}.get_flags()' method not defined.")
def draw(self, context):
data_block = self.get_flags(context)
self.layout.prop(data_block, "total")
self.layout.separator()
grid = self.layout.grid_flow(columns=2)
for index, prop_name in enumerate(data_block.__annotations__):
if index > data_block.size - 1:
break
grid.prop(data_block, prop_name)
class TimeFlagsPanel(FlagsPanel):
bl_label = "Time Flags"
select_operator = None
clear_operator = None
def draw(self, context):
super().draw(context)
if self.select_operator is None or self.clear_operator is None:
raise NotImplementedError(
f"'select_operator' and 'clear_operator' bl_idnames must be defined for {self.__class__.__name__}!")
flags = self.get_flags(context)
row = self.layout.row()
row.operator(self.select_operator)
row.prop(flags, "time_flags_start", text="from")
row.prop(flags, "time_flags_end", text="to")
row = self.layout.row()
row.operator(self.clear_operator)