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The client will be able to calculate the same physics as the server in-between delta updates from the server. The server will always be sending absolute information - these messages will only be sent if the server believe the client couldn't have figured it out on its own. The client should also be able to LERP its own calculated physics to the server provided when it gets updates.
Rationale
For performance reasons - cut down on the required number of networked updates the server needs to send and the clients need to process.
Status
<[Proposed | Accepted | Deprecated | Superseded]
If deprecated, indicate why. If superseded, include a link to the new ADR. >
Consequences
<Describe here the resulting context, after applying the decision. All consequences should be listed, not just the "positive" ones. >
ADR Context / Overview
Dead Reckoning
Decision
The client will be able to calculate the same physics as the server in-between delta updates from the server. The server will always be sending absolute information - these messages will only be sent if the server believe the client couldn't have figured it out on its own. The client should also be able to LERP its own calculated physics to the server provided when it gets updates.
Rationale
For performance reasons - cut down on the required number of networked updates the server needs to send and the clients need to process.
Status
<[Proposed | Accepted | Deprecated | Superseded]
If deprecated, indicate why. If superseded, include a link to the new ADR. >
Consequences
<Describe here the resulting context, after applying the decision. All consequences should be listed, not just the "positive" ones. >
Authors
@thoraxe @dudash @RoddieKieley
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