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when two pods collide, they seem to end up with some angular velocity #22

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thoraxe opened this issue Apr 22, 2021 · 0 comments
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@thoraxe
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thoraxe commented Apr 22, 2021

because we're not using real torque/thrust for angular rotation, when box2d applies an angular velocity due to a collision, nothing ever damps it out. we probably need to force zero this in the short term.

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