You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Instead of evenly breaking up space to discretize points, let's instead subdivide space in each dimension by a variable amount. The number of bits dedicated to a given dimension is based on the size ratio of that dimension when compared to the others. So if the total range of movement in the X dimension is half that of Z and Y, then X will only have 4 bits dedicated to it instead of 8 (for the 24-bit version).
This method would get us 2D for free, and overall just boost the accuracy of recordings.
The text was updated successfully, but these errors were encountered:
EliCDavis
changed the title
Adjustable Oct24/48 Precision
New VarOct24/48 Storage Technique For Position Encoder
May 29, 2021
EliCDavis
changed the title
New VarOct24/48 Storage Technique For Position Encoder
New VarTree24/48 Storage Technique For Position Encoder
May 29, 2021
Instead of evenly breaking up space to discretize points, let's instead subdivide space in each dimension by a variable amount. The number of bits dedicated to a given dimension is based on the size ratio of that dimension when compared to the others. So if the total range of movement in the X dimension is half that of Z and Y, then X will only have 4 bits dedicated to it instead of 8 (for the 24-bit version).
This method would get us 2D for free, and overall just boost the accuracy of recordings.
The text was updated successfully, but these errors were encountered: