Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for hardware instancing to the WebGL API #201

Open
rdw-software opened this issue Mar 8, 2022 · 0 comments
Open

Add support for hardware instancing to the WebGL API #201

rdw-software opened this issue Mar 8, 2022 · 0 comments

Comments

@rdw-software
Copy link
Contributor

rdw-software commented Mar 8, 2022

BJS can easily do this, but there's some manual setup and cleanup required. I want a simple API that allows creating instances from a GeometryBlueprint, in the same way that non-instanced meshes are currently created, so that benefiting from hardware instancing becomes trivially easy for most use cases.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant