A full build has different steps:
- Specifying the compiler using environment variables
- Configuring the project
- Building the project
For the subsequent builds, in case you change the source code, you only need to repeat the last step.
By default (if you don't set environment variables CC
and CXX
), the system default compiler will be used.
Conan and CMake use the environment variables CC and CXX to decide which compiler to use. So to avoid the conflict issues only specify the compilers using these variables.
CMake will detect which compiler was used to build each of the Conan targets. If you build all of your Conan targets with one compiler, and then build your CMake targets with a different compiler, the project may fail to build.
Commands for setting the compilers
-
Debian/Ubuntu/MacOS:
Set your desired compiler (
clang
,gcc
, etc):-
Temporarily (only for the current shell)
Run one of the followings in the terminal:
-
clang
CC=clang CXX=clang++
-
gcc
CC=gcc CXX=g++
-
-
Permanent:
Open
~/.bashrc
using your text editor:gedit ~/.bashrc
Add
CC
andCXX
to point to the compilers:export CC=clang export CXX=clang++
Save and close the file.
-
-
Windows:
-
Permanent:
Run one of the followings in PowerShell:
-
Visual Studio generator and compiler (cl)
[Environment]::SetEnvironmentVariable("CC", "cl.exe", "User") [Environment]::SetEnvironmentVariable("CXX", "cl.exe", "User") refreshenv
Set the architecture using vcvarsall:
vcvarsall.bat x64
-
clang
[Environment]::SetEnvironmentVariable("CC", "clang.exe", "User") [Environment]::SetEnvironmentVariable("CXX", "clang++.exe", "User") refreshenv
-
gcc
[Environment]::SetEnvironmentVariable("CC", "gcc.exe", "User") [Environment]::SetEnvironmentVariable("CXX", "g++.exe", "User") refreshenv
-
-
Temporarily (only for the current shell):
$Env:CC="clang.exe" $Env:CXX="clang++.exe"
-
To configure the project, you could use cmake
, or ccmake
or cmake-gui
. Each of them are explained in the following:
With Cmake directly:
cmake -S . -B ./build
Cmake will automatically create the ./build
folder if it does not exist, and it wil configure the project.
Instead, if you have CMake version 3.21+, you can use one of the configuration presets that are listed in the CmakePresets.json file.
cmake . --preset <configure-preset>
cmake --build
With the Cmake Curses Dialog Command Line tool:
ccmake -S . -B ./build
Once ccmake
has finished setting up, press 'c' to configure the project,
press 'g' to generate, and 'q' to quit.
To use the GUI of the cmake:
2.c.1) Open cmake-gui from the project directory:
cmake-gui .
2.c.2) Set the build directory:
2.c.3) Configure the generator:
In cmake-gui, from the upper menu select Tools/Configure
.
Warning: if you have set CC
and CXX
always choose the use default native compilers
option. This picks CC
and CXX
. Don't change the compiler at this stage!
Windows - Visual Studio generator and compiler
You should have already set C
and CXX
to cl.exe
.
Choose "Visual Studio 16 2019" as the generator:
Windows - Visual Studio generator and Clang Compiler
You should have already set C
and CXX
to clang.exe
and clang++.exe
.
Choose "Visual Studio 16 2019" as the generator. To tell Visual studio to use clang-cl.exe
:
- If you use the LLVM that is shipped with Visual Studio: write
ClangCl
under "optional toolset to use".
- If you use an external LLVM: write
LLVM_v142
under "optional toolset to use".
2.c.4) Choose the Cmake options and then generate:
Once you have selected all the options you would like to use, you can build the project (all targets):
cmake --build ./build
For Visual Studio, give the build configuration (Release, RelWithDeb, Debug, etc) like the following:
cmake --build ./build -- /p:configuration=Release
You can use the ctest
command run the tests.
cd ./build
ctest -C Debug
cd ../