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skeletal issue #19

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LittleWhited01 opened this issue Aug 6, 2024 · 1 comment
Open

skeletal issue #19

LittleWhited01 opened this issue Aug 6, 2024 · 1 comment

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@LittleWhited01
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I have two characters with identical skeletal structures. When importing using the plugin, I chose the skeleton that was already imported into Unreal Engine for one of the characters, and it successfully loaded the character. However, the animation blueprint that was created with that skeleton in UE is unable to drive the SkeletalMesh that was imported by the plugin.

@rdeioris
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rdeioris commented Aug 6, 2024

Can you provide more details on how you are trying to do it ?

AnimBPs are reated to skeletons, have you assigned the correct skeleton to the skeletalmesh while loading it ?

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