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I have two characters with identical skeletal structures. When importing using the plugin, I chose the skeleton that was already imported into Unreal Engine for one of the characters, and it successfully loaded the character. However, the animation blueprint that was created with that skeleton in UE is unable to drive the SkeletalMesh that was imported by the plugin.
The text was updated successfully, but these errors were encountered:
I have two characters with identical skeletal structures. When importing using the plugin, I chose the skeleton that was already imported into Unreal Engine for one of the characters, and it successfully loaded the character. However, the animation blueprint that was created with that skeleton in UE is unable to drive the SkeletalMesh that was imported by the plugin.
The text was updated successfully, but these errors were encountered: