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Everything rendered in black #1
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I think this has to do with a certain color shader input not working correctly on this specific GPU series. Oddly, I've not been able to produce it on my own Intel HD Graphics 620 on Windows 10, but I have seen it with an identical GPU on a different machine. I suspect a driver bug, but maybe we can find an adequate workaround. |
Might this also be the cause of this issue I am experiencing with RenderPipline? |
Might be. Impossible to tell for sure without further debugging. |
@typewriter1 If you have time, could you maybe do the following?
I have a few ideas in the back of my head of what might be causing this, and these two bits of information might help me confirm it. |
Output with
Unfortunately, I am unable to work out how to use apitrace. |
I don't see This is a shot in the dark, but I'd try opening
to |
That did not solve the problem. |
Are you sure? Did you change it in the right place? I made that change on a computer that I reproduced the problem on, and it fixed the issue. Note that if you run it from source, there is at the moment (unfortunately) a duplicate shader in |
Changing both shaders gave me an error on line 32, when accessing the value of p3d_Material.diffuse. However, replacing it with this fixed the problem!
|
When running, whether I use sublime, mediocre or terrible quality, the game shows up only how it does in this screenshot:
Apart from this, it appears to be an excellent game though, with good graphics (at least from what I can tell from the screenshots). I am using Windows 10 with an Intel HD Graphics 630 GPU, which should theoretically support up to OpenGL 4.5.
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