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Fix up connected/reconnected/discconnected handling. #256

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github-actions bot opened this issue Feb 10, 2024 · 0 comments
Open

Fix up connected/reconnected/discconnected handling. #256

github-actions bot opened this issue Feb 10, 2024 · 0 comments
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Will probably deprecate MOO's concept of 'disconnected' and 'connected' players in the long

run and emulate slack, discord, skype, etc which have a concept of 'presence' (online, offline,

away, etc) but keep a persistent virtual history. Challenge would be around making this work

// TODO: Fix up connected/reconnected/discconnected handling.

///
/// Implementations would live in the 'server' host (e.g. websocket connections or repl loop)
///
// TODO: Fix up connected/reconnected/discconnected handling.
//  Will probably deprecate MOO's concept of 'disconnected' and 'connected' players in the long
//  run and emulate slack, discord, skype, etc which have a concept of 'presence' (online, offline,
//  away, etc) but keep a persistent virtual history. Challenge would be around making this work
@github-actions github-actions bot added the todo label Feb 10, 2024
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