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// TODO: Fix up connected/reconnected/discconnected handling.
////// Implementations would live in the 'server' host (e.g. websocket connections or repl loop)///// TODO: Fix up connected/reconnected/discconnected handling.// Will probably deprecate MOO's concept of 'disconnected' and 'connected' players in the long// run and emulate slack, discord, skype, etc which have a concept of 'presence' (online, offline,// away, etc) but keep a persistent virtual history. Challenge would be around making this work
The text was updated successfully, but these errors were encountered:
Will probably deprecate MOO's concept of 'disconnected' and 'connected' players in the long
run and emulate slack, discord, skype, etc which have a concept of 'presence' (online, offline,
away, etc) but keep a persistent virtual history. Challenge would be around making this work
moor/crates/kernel/src/tasks/sessions.rs
Line 34 in 47435a1
The text was updated successfully, but these errors were encountered: