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model.cpp
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model.cpp
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#include <qjson/parser.h>
#include <QVariant>
#include <QDebug>
#include <cstring>
#include "model.h"
//Model* Model::instance = NULL;
Model::Model()
{
}
const Player * Model::getSelf()
{
QString sid;
sid.setNum(id);
Player * coucou = players[sid];
qDebug() << "lol" << coucou;
if (coucou==0)
{
players[sid]=new Player();
players[sid]->deaths=0;
players[sid]->kills=0;
}
return players[sid];
}
const Player * Model::getBestPlayer()
{
Player * bp=(Player*)0;
Player * p;
foreach(p,players){
if ( p->getName()!=name && (bp==0 || p->kills >= bp->kills))
{
bp=p;
}
}
if (bp!=0)
{
qDebug()<< "best player" <<bp->getName();
} else {
bp=*(players.begin());
}
return bp;
}
/*
Model* Model::getInstance()
{
if (Model::instance == NULL)
{
Model::instance = new Model();
}
return Model::instance;
}
*/
QList<Player> Model::getUpdatedPlayers()
{
QMutexLocker locker(&mutex);
QList<Player> ret;
foreach(Player* p, players.values()){
ret.append(*p);
}
return ret;
}
QList<Bullet> Model::getUpdatedBullets()
{
QMutexLocker locker(&mutex);
QList<Bullet> ret;
foreach(Bullet* b, bullets.values()){
ret.append(*b);
}
return ret;
}
QList<Obstacles> Model::getUpdatedObstacles()
{
QMutexLocker locker(&mutex);
QList<Obstacles> ret;
foreach(Obstacles* o, obstacles.values()){
ret.append(*o);
}
//qDebug() << "get obstacles " << ret.size();
return ret;
}
void Model::setUpdatedPlayers(QString json)
{
QJson::Parser parser;
QVariantMap result = parser.parse(json.toAscii()).toMap();
foreach(QVariant obj, result["players"].toList()){
if (obj.toMap()["name"].toString() == this->name)
this->id = obj.toMap()["id"].toInt();
if (obj.toMap()["id"] == this->id)
{
if (life != 0 && obj.toMap().contains("life") && obj.toMap()["life"].toInt() < life)
{
qDebug() << "life flash" << life << " " <<obj.toMap()["life"].toInt();
}
life = obj.toMap()["life"].toInt();
}
updatePlayer(obj);
}
}
void Model::setUpdatedBullets(QString json)
{
QJson::Parser parser;
QVariantMap result = parser.parse(json.toAscii()).toMap();
foreach(QVariant obj, result["bullets"].toList()){
updateBullet(obj);
}
}
void Model::setUpdatedObstacles(QString json)
{
QJson::Parser parser;
QVariantMap result = parser.parse(json.toAscii()).toMap();
QMap<QString, QVariant> field = result["field"].toMap();
foreach(QVariant obj, field["obstacles"].toList()){
updateObstacle(obj);
}
}
/*
void Model::addUpdatedPlayer(Player p)
{
QMutexLocker locker(&mutex);
players.insert(p.name, p);
}
void Model::addUpdatedBullet(Bullet b)
{
QMutexLocker locker(&mutex);
bullets.insert(b.id, b);
}
void Model::addUpdatedObstacles(Obstacles o)
{
QMutexLocker locker(&mutex);
obstacles.insert(o.id, o);
}
*/
void Model::updatePlayer(QVariant data)
{
QMutexLocker locker(&mutex);
QVariantMap obj = data.toMap();
if (players.contains(obj["id"].toString()))
{
players[obj["id"].toString()]->update(obj);
}
else
{
qDebug() << "Created player with ID :" << obj["id"].toString();
Player* p = new Player(data.toMap());
players.insert(p->id, p);
}
}
void Model::updateBullet(QVariant data)
{
QMutexLocker locker(&mutex);
QVariantMap obj = data.toMap();
if (bullets.contains(obj["id"].toString()))
{
bullets[obj["id"].toString()]->update(obj);
}
else
{
Bullet* b = new Bullet(data.toMap());
bullets.insert(b->id, b);
}
}
void Model::updateObstacle(QVariant data)
{
QMutexLocker locker(&mutex);
QVariantMap obj = data.toMap();
if (obstacles.contains(obj["id"].toString()))
{
obstacles[obj["id"].toString()]->update(obj);
}
else
{
Obstacles* o = new Obstacles(data.toMap());
obstacles.insert(o->id, o);
}
}
void Model::setName(QString n)
{
QMutexLocker locker(&mutex);
name = n;
}
QString & Model::getName()
{
QMutexLocker locker(&mutex);
return name;
}
void Model::updateKeys(QString name, bool state)
{
emit keyChanged(name, state);
//qDebug() << "Emited keys signal";
}
void Model::updateMouse(float x, float y, float z)
{
if(mouseTimeout.isNull())
{
mouseTimeout.start();
}
else if (mouseTimeout.elapsed() > 50)
{
emit mouseChanged(x, y, z);
mouseTimeout.restart();
}
}
void Model::shot(float x, float y, float z)
{
emit shotEvent(x, y, z);
//qDebug() << "shotEvent sent";
}
/* Deprecated
QList<Player> Model::getAllPlayers()
{
QMutexLocker locker(&mutex);
QList<Player> cp(players.values());
return cp;
}
QList<QString> Model::getClearedActors(){
QMutexLocker locker(&mutex);trolobot54
QList<QString> ret = toClear.toList();
////qDebug() << "getClearedActors " << ret;
toClear.clear();
return ret;
}
*/
bool Model::freeWay(const Actor * self, const Actor * target) const
{
float cos=0;
float dp=0;
bool free=true;
Obstacles * ob;
vector v1,v2;
foreach (ob, obstacles)
{
v1=vector(self)-vector(ob);
v2=vector(self)-vector(target);
dp=v1.dotProduct(v2) ;
cos=(dp/(v1.norm()*v2.norm()))+1/(10*v1.norm());
if (cos >0.95 && (v1.norm()+self->getWidth()/2) < v2.norm())
{
//qDebug() << "distance bot<->player :" << v2.norm() << "distance bot<->obtacle :" << v1.norm();
free=false;
}
}
return free;
}
void Model::setMap(QString json)
{
QMutexLocker locker(&mutex);
QJson::Parser parser;
QVariantMap result = parser.parse(json.toAscii()).toMap();
QMap<QString, QVariant> field = result["field"].toMap();
mapWidth = field["width"].toInt();
mapLength = field["height"].toInt();
}
int Model::getMapWidth()
{
return mapWidth;
}
int Model::getMapLength()
{
return mapLength;
}
void Model::setColor(QColor c)
{
color = c;
}
QColor Model::getColor()
{
return color;
}
void Model::setToClear(QString json)
{
QJson::Parser parser;
QVariantMap result = parser.parse(json.toAscii()).toMap();
foreach(QVariant obj, result["toClear"].toList()){
toClear.insert(obj.toString());
if(players.contains(obj.toString()))
{
delete players.take(obj.toString());
}
else if(bullets.contains(obj.toString()))
{
delete bullets.take(obj.toString());
}
else if(obstacles.contains(obj.toString()))
{
delete obstacles.take(obj.toString());
}
}
}