From a4dae646ad906212ce7ab938e63b12d3040757f7 Mon Sep 17 00:00:00 2001 From: Jason Date: Mon, 14 Oct 2024 21:45:12 -0700 Subject: [PATCH] delete duplicate file --- #dev/ref.txt | 349 --------------------------------------------------- 1 file changed, 349 deletions(-) delete mode 100644 #dev/ref.txt diff --git a/#dev/ref.txt b/#dev/ref.txt deleted file mode 100644 index d2fad4b2..00000000 --- a/#dev/ref.txt +++ /dev/null @@ -1,349 +0,0 @@ - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Used as a reference by me because i forget EVERYTHING - //////////////////////////////////////////////////////////////////////////////////////////////////// - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // HUDS.TF final stats - //////////////////////////////////////////////////////////////////////////////////////////////////// - Downloads: 393,280 | Views: 1,165,827 - BIG NUMBER MAKE DOPAMINE GO UP - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // things I could and why I haven't done them - //////////////////////////////////////////////////////////////////////////////////////////////////// - - speedo - added now - - uber timer - don't want to, takes up voicemenu + kinda perf heavy - - VTF crosshairs - varies too much on someone's preferences - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // TF2 HUD Wishlist - ////////////////////////////////////////////////////////////////////////////////////////////////////s - - Center ammo pickup that appears in the lower center of the screen (can't center for all three digit places) - - Adjust wide value of text in Voice UI - - Ability to change colors of itemeffectmeters (you can with a modulate material but i mean......) - - Ability to use directional arrows in `vgui_drawtree` again (pls) - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Useful HUD Commands - //////////////////////////////////////////////////////////////////////////////////////////////////// - - hud_reloadscheme - most basic hud reload command - - mat_aaquality - used if reloadscheme doesnt work - - mat_reloadallmaterials - used whenever working on VTFs/VMTs - - showschemevisualizer - - cl_panelanimation - - testhudanim - test an animation in hudanimations - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Random useful info - //////////////////////////////////////////////////////////////////////////////////////////////////// - - Scoreboard font: resource/clientscheme -> Default - - Scoreboard name/ping/score/etc font -> "DefaultVerySmall" (set to "" to disable) - - Killfeed font: /scripts/hudlayout.res -> "font" under "HudDeathNotice" - - Equipped item font: resource/clientscheme -> ItemFontNameSmallest, ItemFontNameSmall, ItemFontNameLarge, ItemFontNameLarger - - Change Item Preset names (A, B, C, D) by adding the following to chat_english.txt: - "TF_ItemPresetName0" "" - "TF_ItemPresetName1" "" - "TF_ItemPresetName2" "" - "TF_ItemPresetName3" "" - (will probably muck up the quickswitch menu) - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // VTF/VMT Information - //////////////////////////////////////////////////////////////////////////////////////////////////// - For VMTs, the following are (in my experience) the only parameters you need to have: - "$baseTexture" - - Required to locate the VTF - "$translucent" - - Must be set to 1 for VTFs with any transparency - - Can safely be left set to 1 for all VMTs with no issue - "$vertexcolor" - - Must be set to 1 for VTFs that can be changed with image_drawcolor / image_armedcolor - - Can safely be left set to 1 for all VMTs with no issue - "$vertexalpha" - - Must be set to 1 for VTFs that can be changed with image_drawcolor / image_armedcolor AND the - RGBA value used is not fully opaque (alpha value is a value between 0 and 254) - - Example in budhud: cog.vtf is used in the main menu to change your rank from casual to competitive. - Since the RGBA used for image_drawcolor has transparency (255 255 255 001), $vertexalpha must be set to 1 - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Payload Icon Notes - //////////////////////////////////////////////////////////////////////////////////////////////////// - Used in PLR: - - cart_home__square - - cart_, cart__bottom - - cart_track__opaque - - cart_point_ - - Used in PL: - - cart_ - - cart_home__opaque - - cart_point__opaque - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Borders - //////////////////////////////////////////////////////////////////////////////////////////////////// - bh_b_NESW - Borders on NORTH, EAST, SOUTH, and WEST side of element - bh_b_NEW - Borders on NORTH, EAST, and WEST side of element - bh_b_ESW - Borders on EAST, SOUTH, and WEST side of element - bh_b_EW - Borders on EAST and WEST side of element - bh_b_N - Border on NORTH side of element - bh_b_E - Border on EAST side of element - bh_b_S - Border on SOUTH side of element - bh_b_W - Border on WEST side of element - ReplayGrayDialogBorder - Previously used a lot for tooltips, now using bh_ToolTipBG - bh_TooltipBG - Replaces ReplayGrayDialogBorder - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // "Close" Buttons - //////////////////////////////////////////////////////////////////////////////////////////////////// - // No text, just image - - "CloseButton" - { - "image_drawcolor" "255 255 255 255" - "image_armedcolor" "240 134 049 255" - - "SubImage" - { - "image" "replay/thumbnails/menu_icons/close" - } - } - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Element Template - //////////////////////////////////////////////////////////////////////////////////////////////////// - "bh_Template_Block" - { - "ControlName" "ImagePanel" - "fieldName" "bh_Template_Block" - "xpos" "0" - "ypos" "420" - "zpos" "0" - "wide" "f0" - "tall" "60" - "autoResize" "0" - "pinCorner" "0" - "labeltext" "" - "visible" "1" - "enabled" "1" - "fillcolor" "bh_Theme_BG20" - "image" "" - "paintbackgroundtype" "0" - } - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Button Styling Only - //////////////////////////////////////////////////////////////////////////////////////////////////// - "wide" "100" - "tall" "26" - - "defaultBgColor_override" "bh_Theme_BG20" - "armedBgColor_override" "bh_Theme_BG30" - "depressedBgColor_override" "bh_Theme_BG30" - "defaultFgColor_override" "bh_Theme_TextSecondary" - "armedFgColor_override" "bh_Theme_TextAccent" - "depressedFgColor_override" "bh_ButtonDepressed" - "border_default" "bh_b_NESW" - "border_armed" "bh_b_NESW" - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Button Template - //////////////////////////////////////////////////////////////////////////////////////////////////// - "bh_Template_Button" - { - "ControlName" "CExButton" - "fieldName" "bh_Template_Button" - "xpos" "30" - "ypos" "75" - "zpos" "0" - "wide" "100" - "tall" "26" - "autoResize" "0" - "pinCorner" "0" - "visible" "1" - "enabled" "1" - "paintbackgroundtype" "0" - - "labeltext" "DRAWTREE 0/1" - "textalignment" "center" - "font" "bh_Font12" - "command" "engine incrementvar vgui_drawtree 0 1 1" - - "sound_depressed" "UI/buttonclick.wav" - "sound_released" "UI/buttonclickrelease.wav" - - "defaultBgColor_override" "bh_Theme_BG20" - "armedBgColor_override" "bh_Theme_BG30" - "depressedBgColor_override" "bh_Theme_BG30" - "defaultFgColor_override" "bh_Theme_TextSecondary" - "armedFgColor_override" "bh_Theme_TextAccent" - "depressedFgColor_override" "bh_ButtonDepressed" - "border_default" "bh_b_NESW" - "border_armed" "bh_b_NESW" - } - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Button Colors - //////////////////////////////////////////////////////////////////////////////////////////////////// - - "defaultFgColor_override" "bh_Theme_TextSecondary" - "armedFgColor_override" "bh_Theme_TextAccent" - "depressedFgColor_override" "bh_ButtonDepressed" - "defaultBgColor_override" "bh_Theme_BG20" - "armedBgColor_override" "bh_Theme_BG30" - "depressedBgColor_override" "bh_Theme_BG30" - "border_default" "bh_b_NESW" - "border_armed" "bh_b_NESW" - - // Button Colors - "image_drawcolor" "255 255 255 255" - "image_armedcolor" "240 134 49 255" - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Background footer used in menus - //////////////////////////////////////////////////////////////////////////////////////////////////// - "bh_BackgroundFooter" - { - "ControlName" "ImagePanel" - "fieldName" "bh_BackgroundFooter" - "xpos" "0" - "ypos" "420" - "zpos" "0" - "wide" "f0" - "tall" "61" - "autoResize" "0" - "pinCorner" "0" - "labeltext" "" - "visible" "1" - "enabled" "1" - "fillcolor" "bh_Theme_BG20" - "border" "bh_b_N" - "image" "" - "paintbackgroundtype" "0" - } - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Pins - // A pinned element will always move relative to their parent element - // Good for things like shadows, etc. - // Bear in mind x/y values move the pinned element oppositely as they usually do - // xpos 100 will move it 100 units to the LEFT instead of RIGHT, etc - //////////////////////////////////////////////////////////////////////////////////////////////////// - - "bh_PinTemplate" - { - "ControlName" "Label" - "fieldName" "bh_PinTemplate" - "xpos" "c0" - "ypos" "10" - "zpos" "0" - "wide" "100" - "tall" "0" - "visible" "1" - "enabled" "1" - "bgcolor_override" "0 0 0 0" - } - - "pin_to_sibling" "bh_PinTemplate" - "xpos" "-1" - "ypos" "-1" - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // "Combobox" Colors - //////////////////////////////////////////////////////////////////////////////////////////////////// - - "fgcolor_override" "bh_white" - "bgcolor_override" "bh_blank" - "disabledFgColor_override" "bh_white" - "selectionColor_override" "bh_blank" - "selectionTextColor_override" "bh_white"fpin_to_sibling - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Combobox (w/ dropdown arrow) Color Control - // "Button" is what controls the drop-down arrow's appearance in the dropdown box - //////////////////////////////////////////////////////////////////////////////////////////////////// - "fgcolor_override" "bh_black" - "selectionColor_override" "bh_Theme_TextAccent" - "selectionTextColor_override" "bh_white" - "bgcolor_override" "bh_white" - - "Button" - { - "defaultBgColor_override" "bh_ButtonBlank" - "armedBgColor_override" "bh_ButtonBlank" - "depressedBgColor_override" "bh_ButtonBlank" - "defaultFgColor_override" "bh_gray" - "armedFgColor_override" "bh_Theme_TextAccent" - "depressedFgColor_override" "bh_ButtonDepressed" - } - - // For text entry box (border no worky) - "fgcolor_override" "bh_black" - "selectionColor_override" "bh_Theme_TextAccent" - "selectionTextColor_override" "bh_white" - "bgcolor_override" "bh_white" - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // VTF File Compression - // Information courtesy of peaches - //////////////////////////////////////////////////////////////////////////////////////////////////// - DXT1 - Use for images with no transparency - DXT5 - Use for images with transparency - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // Animations - // From TF Team's hudanimations_tf.txt - //////////////////////////////////////////////////////////////////////////////////////////////////// - - event IsAnExample - { - Animate - } - - variables: - FgColor - BgColor - Position - Size - Blur (hud panels only) - TextColor (hud panels only) - Ammo2Color (hud panels only) - Alpha (hud weapon selection only) - SelectionAlpha (hud weapon selection only) - TextScan (hud weapon selection only) - - Interpolator: - Linear - Accel - starts moving slow, ends fast - Deaccel - starts moving fast, ends slow - Spline - simple ease in/out curve - Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral) - Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value - Gain - < bias > Lower bias values bias towards 0.5 and higher bias values bias away from it. - Bias - < bias > Lower values bias the curve towards 0 and higher values bias it towards 1. - - RunEvent - starts another even running at the specified time - - StopEvent - stops another event that is current running at the specified time - - StopAnimation - stops all animations refering to the specified variable in the specified panel - - StopPanelAnimations - stops all active animations operating on the specified panel - - SetFont - - SetTexture - - SetString - - //////////////////////////////////////////////////////////////////////////////////////////////////// - // paintbackgroundtypes (info courtesy of Hypnotize) - //////////////////////////////////////////////////////////////////////////////////////////////////// - 0 - Straight edges - 1 - Burnt paper edges - 2 - Round edge - 3 - Gradient edges \ No newline at end of file