You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Definition of float variable allocating an integer value gets autocasted by LSLForge to integer.
Autocasting at this point is different to SL inworld.
float a = 3;
// when using a in an operation, it is treated as integer value by LSLForge
// using float a or float a = 3 _and_ another line a = 3 stops optimizing -
// keeping the float a =3; line so that Mono later autocasts the value to float (3.000000)
Definition of float variable allocating an integer value gets autocasted by LSLForge to integer.
Autocasting at this point is different to SL inworld.
see
#1 (comment) and following
#1 (comment) is a possible way how to handle this
at least this behaviour needs to be stated (esp. as Mono/LSO inworld also do autocasting to integer)
The text was updated successfully, but these errors were encountered: