Closed
Description
Issue description
I'm using Raylib 5.0 with Rust but I'm presuming this is not a Rust specific bug. If it is then I'm sorry for wasting your time. If you minimize a Raylib application, when you unminimize the app, GetFrameTime() will return the total amount of time that has passed since you minimized the app. I feel like this probably shouldn't happen, anything that's moving based on frame time will move way too far when opening a minimized application, so you could probably clip through walls and stuff.
Environment
Raylib 5.0 with Rust (raylib-rs)
Windows 10
Platform backend: DESKTOP (GLFW)
Renderer: Intel(R) HD Graphics 530
Code Example
Just print GetFrameTime() to the console if it's more than one second, so something like:
if GetFrameTime() > 1.0 {
printf(GetFrameTime());
}
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